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Wikipedia

Programming language

A programming language is a system of notation for writing computer programs.[1] Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language.

The source code for a simple computer program written in the C programming language. The gray lines are comments that help explain the program to humans in a natural language. When compiled and run, it will give the output "Hello, world!".

The description of a programming language is usually split into the two components of syntax (form) and semantics (meaning), which are usually defined by a formal language. Some languages are defined by a specification document (for example, the C programming language is specified by an ISO Standard) while other languages (such as Perl) have a dominant implementation that is treated as a reference. Some languages have both, with the basic language defined by a standard and extensions taken from the dominant implementation being common.

Programming language theory is the subfield of computer science that studies the design, implementation, analysis, characterization, and classification of programming languages.

Definitions

There are many considerations when defining what constitutes a programming language.

Computer languages vs programming languages

The term computer language is sometimes used interchangeably with programming language.[2] However, the usage of both terms varies among authors, including the exact scope of each. One usage describes programming languages as a subset of computer languages.[3] Similarly, languages used in computing that have a different goal than expressing computer programs are generically designated computer languages. For instance, markup languages are sometimes referred to as computer languages to emphasize that they are not meant to be used for programming.[4] One way of classifying computer languages is by the computations they are capable of expressing, as described by the theory of computation. The majority of practical programming languages are Turing complete,[5] and all Turing complete languages can implement the same set of algorithms. ANSI/ISO SQL-92 and Charity are examples of languages that are not Turing complete, yet are often called programming languages.[6][7] However, some authors restrict the term "programming language" to Turing complete languages.[1][8]

Another usage regards programming languages as theoretical constructs for programming abstract machines and computer languages as the subset thereof that runs on physical computers, which have finite hardware resources.[9] John C. Reynolds emphasizes that formal specification languages are just as much programming languages as are the languages intended for execution. He also argues that textual and even graphical input formats that affect the behavior of a computer are programming languages, despite the fact they are commonly not Turing-complete, and remarks that ignorance of programming language concepts is the reason for many flaws in input formats.[10]

Domain and target

In most practical contexts, a programming language involves a computer; consequently, programming languages are usually defined and studied this way.[11] Programming languages differ from natural languages in that natural languages are only used for interaction between people, while programming languages also allow humans to communicate instructions to machines.

The domain of the language is also worth consideration. Markup languages like XML, HTML, or troff, which define structured data, are not usually considered programming languages.[12][13][14] Programming languages may, however, share the syntax with markup languages if a computational semantics is defined. XSLT, for example, is a Turing complete language entirely using XML syntax.[15][16][17] Moreover, LaTeX, which is mostly used for structuring documents, also contains a Turing complete subset.[18][19]

Abstractions

Programming languages usually contain abstractions for defining and manipulating data structures or controlling the flow of execution. The practical necessity that a programming language support adequate abstractions is expressed by the abstraction principle.[20] This principle is sometimes formulated as a recommendation to the programmer to make proper use of such abstractions.[21]

History

Early developments

Very early computers, such as Colossus, were programmed without the help of a stored program, by modifying their circuitry or setting banks of physical controls.

Slightly later, programs could be written in machine language, where the programmer writes each instruction in a numeric form the hardware can execute directly. For example, the instruction to add the value in two memory locations might consist of 3 numbers: an "opcode" that selects the "add" operation, and two memory locations. The programs, in decimal or binary form, were read in from punched cards, paper tape, magnetic tape or toggled in on switches on the front panel of the computer. Machine languages were later termed first-generation programming languages (1GL).

The next step was the development of the so-called second-generation programming languages (2GL) or assembly languages, which were still closely tied to the instruction set architecture of the specific computer. These served to make the program much more human-readable and relieved the programmer of tedious and error-prone address calculations.

The first high-level programming languages, or third-generation programming languages (3GL), were written in the 1950s. An early high-level programming language to be designed for a computer was Plankalkül, developed for the German Z3 by Konrad Zuse between 1943 and 1945. However, it was not implemented until 1998 and 2000.[22]

John Mauchly's Short Code, proposed in 1949, was one of the first high-level languages ever developed for an electronic computer.[23] Unlike machine code, Short Code statements represented mathematical expressions in an understandable form. However, the program had to be translated into machine code every time it ran, making the process much slower than running the equivalent machine code.

At the University of Manchester, Alick Glennie developed Autocode in the early 1950s. As a programming language, it used a compiler to automatically convert the language into machine code. The first code and compiler was developed in 1952 for the Mark 1 computer at the University of Manchester and is considered to be the first compiled high-level programming language.[24][25]

The second auto code was developed for the Mark 1 by R. A. Brooker in 1954 and was called the "Mark 1 Autocode". Brooker also developed an auto code for the Ferranti Mercury in the 1950s in conjunction with the University of Manchester. The version for the EDSAC 2 was devised by D. F. Hartley of University of Cambridge Mathematical Laboratory in 1961. Known as EDSAC 2 Autocode, it was a straight development from Mercury Autocode adapted for local circumstances and was noted for its object code optimization and source-language diagnostics which were advanced for the time. A contemporary but separate thread of development, Atlas Autocode was developed for the University of Manchester Atlas 1 machine.

In 1954, FORTRAN was invented at IBM by John Backus. It was the first widely used high-level general-purpose programming language to have a functional implementation, as opposed to just a design on paper.[26][27] It is still a popular language for high-performance computing[28] and is used for programs that benchmark and rank the world's fastest supercomputers.[29]

Another early programming language was devised by Grace Hopper in the US, called FLOW-MATIC. It was developed for the UNIVAC I at Remington Rand during the period from 1955 until 1959. Hopper found that business data processing customers were uncomfortable with mathematical notation, and in early 1955, she and her team wrote a specification for an English programming language and implemented a prototype.[30] The FLOW-MATIC compiler became publicly available in early 1958 and was substantially complete in 1959.[31] FLOW-MATIC was a major influence in the design of COBOL, since only it and its direct descendant AIMACO were in actual use at the time.[32]

Refinement

The increased use of high-level languages introduced a requirement for low-level programming languages or system programming languages. These languages, to varying degrees, provide facilities between assembly languages and high-level languages. They can be used to perform tasks that require direct access to hardware facilities but still provide higher-level control structures and error-checking.

The period from the 1960s to the late 1970s brought the development of the major language paradigms now in use:

Each of these languages spawned descendants, and most modern programming languages count at least one of them in their ancestry.

The 1960s and 1970s also saw considerable debate over the merits of structured programming, and whether programming languages should be designed to support it.[35] Edsger Dijkstra, in a famous 1968 letter published in the Communications of the ACM, argued that Goto statements should be eliminated from all "higher level" programming languages.[36]

Consolidation and growth

 
A small selection of programming language textbooks

The 1980s were years of relative consolidation. C++ combined object-oriented and systems programming. The United States government standardized Ada, a systems programming language derived from Pascal and intended for use by defense contractors. In Japan and elsewhere, vast sums were spent investigating the so-called "fifth-generation" languages that incorporated logic programming constructs.[37] The functional languages community moved to standardize ML and Lisp. Rather than inventing new paradigms, all of these movements elaborated upon the ideas invented in the previous decades.

One important trend in language design for programming large-scale systems during the 1980s was an increased focus on the use of modules or large-scale organizational units of code. Modula-2, Ada, and ML all developed notable module systems in the 1980s, which were often wedded to generic programming constructs.[38]

The rapid growth of the Internet in the mid-1990s created opportunities for new languages. Perl, originally a Unix scripting tool first released in 1987, became common in dynamic websites. Java came to be used for server-side programming, and bytecode virtual machines became popular again in commercial settings with their promise of "Write once, run anywhere" (UCSD Pascal had been popular for a time in the early 1980s). These developments were not fundamentally novel; rather, they were refinements of many existing languages and paradigms (although their syntax was often based on the C family of programming languages).

Programming language evolution continues, in both industry and research. Current directions include security and reliability verification, new kinds of modularity (mixins, delegates, aspects), and database integration such as Microsoft's LINQ.

Fourth-generation programming languages (4GL) are computer programming languages that aim to provide a higher level of abstraction of the internal computer hardware details than 3GLs. Fifth-generation programming languages (5GL) are programming languages based on solving problems using constraints given to the program, rather than using an algorithm written by a programmer.

Elements

All programming languages have some primitive building blocks for the description of data and the processes or transformations applied to them (like the addition of two numbers or the selection of an item from a collection). These primitives are defined by syntactic and semantic rules which describe their structure and meaning respectively.

Syntax

 
Parse tree of Python code with inset tokenization
 
Syntax highlighting is often used to aid programmers in recognizing elements of source code. The language above is Python.

A programming language's surface form is known as its syntax. Most programming languages are purely textual; they use sequences of text including words, numbers, and punctuation, much like written natural languages. On the other hand, some programming languages are more graphical in nature, using visual relationships between symbols to specify a program.

The syntax of a language describes the possible combinations of symbols that form a syntactically correct program. The meaning given to a combination of symbols is handled by semantics (either formal or hard-coded in a reference implementation). Since most languages are textual, this article discusses textual syntax.

The programming language syntax is usually defined using a combination of regular expressions (for lexical structure) and Backus–Naur form (for grammatical structure). Below is a simple grammar, based on Lisp:

expression ::= atom | list atom ::= number | symbol number ::= [+-]?['0'-'9']+ symbol ::= ['A'-'Z''a'-'z'].* list ::= '(' expression* ')' 

This grammar specifies the following:

  • an expression is either an atom or a list;
  • an atom is either a number or a symbol;
  • a number is an unbroken sequence of one or more decimal digits, optionally preceded by a plus or minus sign;
  • a symbol is a letter followed by zero or more of any characters (excluding whitespace); and
  • a list is a matched pair of parentheses, with zero or more expressions inside it.

The following are examples of well-formed token sequences in this grammar: 12345, () and (a b c232 (1)).

Not all syntactically correct programs are semantically correct. Many syntactically correct programs are nonetheless ill-formed, per the language's rules; and may (depending on the language specification and the soundness of the implementation) result in an error on translation or execution. In some cases, such programs may exhibit undefined behavior. Even when a program is well-defined within a language, it may still have a meaning that is not intended by the person who wrote it.

Using natural language as an example, it may not be possible to assign a meaning to a grammatically correct sentence or the sentence may be false:

The following C language fragment is syntactically correct, but performs operations that are not semantically defined (the operation *p >> 4 has no meaning for a value having a complex type and p->im is not defined because the value of p is the null pointer):

complex *p = NULL; complex abs_p = sqrt(*p >> 4 + p->im); 

If the type declaration on the first line were omitted, the program would trigger an error on the undefined variable p during compilation. However, the program would still be syntactically correct since type declarations provide only semantic information.

The grammar needed to specify a programming language can be classified by its position in the Chomsky hierarchy. The syntax of most programming languages can be specified using a Type-2 grammar, i.e., they are context-free grammars.[39] Some languages, including Perl and Lisp, contain constructs that allow execution during the parsing phase. Languages that have constructs that allow the programmer to alter the behavior of the parser make syntax analysis an undecidable problem, and generally blur the distinction between parsing and execution.[40] In contrast to Lisp's macro system and Perl's BEGIN blocks, which may contain general computations, C macros are merely string replacements and do not require code execution.[41]

Semantics

The term semantics refers to the meaning of languages, as opposed to their form (syntax).

Static semantics

A static semantics defines restrictions on the structure of valid texts that are hard or impossible to express in standard syntactic formalisms.[1][failed verification] For compiled languages, static semantics essentially include those semantic rules that can be checked at compile time. Examples include checking that every identifier is declared before it is used (in languages that require such declarations) or that the labels on the arms of a case statement are distinct.[42] Many important restrictions of this type, like checking that identifiers are used in the appropriate context (e.g. not adding an integer to a function name), or that subroutine calls have the appropriate number and type of arguments, can be enforced by defining them as rules in a logic called a type system. Other forms of static analyses like data flow analysis may also be part of static semantics. Newer programming languages like Java and C# have definite assignment analysis, a form of data flow analysis, as part of their static semantics.

Dynamic semantics

Once data has been specified, the machine must be instructed to perform operations on the data. For example, the semantics may define the strategy by which expressions are evaluated to values, or the manner in which control structures conditionally execute statements. The dynamic semantics (also known as execution semantics) of a language defines how and when the various constructs of a language should produce a program behavior. There are many ways of defining execution semantics. Natural language is often used to specify the execution semantics of languages commonly used in practice. A significant amount of academic research went into formal semantics of programming languages, which allows execution semantics to be specified in a formal manner. Results from this field of research have seen limited application to programming language design and implementation outside academia.

Type system

A type system defines how a programming language classifies values and expressions into types, how it can manipulate those types and how they interact. The goal of a type system is to verify and usually enforce a certain level of correctness in programs written in that language by detecting certain incorrect operations. Any decidable type system involves a trade-off: while it rejects many incorrect programs, it can also prohibit some correct, albeit unusual programs. In order to bypass this downside, a number of languages have type loopholes, usually unchecked casts that may be used by the programmer to explicitly allow a normally disallowed operation between different types. In most typed languages, the type system is used only to type check programs, but a number of languages, usually functional ones, infer types, relieving the programmer from the need to write type annotations. The formal design and study of type systems is known as type theory.

Typed versus untyped languages

A language is typed if the specification of every operation defines types of data to which the operation is applicable.[43] For example, the data represented by "this text between the quotes" is a string, and in many programming languages dividing a number by a string has no meaning and will not be executed. The invalid operation may be detected when the program is compiled ("static" type checking) and will be rejected by the compiler with a compilation error message, or it may be detected while the program is running ("dynamic" type checking), resulting in a run-time exception. Many languages allow a function called an exception handler to handle this exception and, for example, always return "-1" as the result.

A special case of typed languages is the single-typed languages. These are often scripting or markup languages, such as REXX or SGML, and have only one data type[dubious ]–—most commonly character strings which are used for both symbolic and numeric data.

In contrast, an untyped language, such as most assembly languages, allows any operation to be performed on any data, generally sequences of bits of various lengths.[43] High-level untyped languages include BCPL, Tcl, and some varieties of Forth.

In practice, while few languages are considered typed from the type theory (verifying or rejecting all operations), most modern languages offer a degree of typing.[43] Many production languages provide means to bypass or subvert the type system, trading type safety for finer control over the program's execution (see casting).

Static vis-à-vis dynamic typing

In static typing, all expressions have their types determined prior to when the program is executed, typically at compile-time. For example, 1 and (2+2) are integer expressions; they cannot be passed to a function that expects a string or stored in a variable that is defined to hold dates.[43]

Statically typed languages can be either manifestly typed or type-inferred. In the first case, the programmer must explicitly write types at certain textual positions (for example, at variable declarations). In the second case, the compiler infers the types of expressions and declarations based on context. Most mainstream statically typed languages, such as C++, C# and Java, are manifestly typed. Complete type inference has traditionally been associated with functional languages such as Haskell and ML.[44] However, many manifestly typed languages support partial type inference; for example, C++, Java, and C# all infer types in certain limited cases.[45] Additionally, some programming languages allow for some types to be automatically converted to other types; for example, an int can be used where the program expects a float.

Dynamic typing, also called latent typing, determines the type-safety of operations at run time; in other words, types are associated with run-time values rather than textual expressions.[43] As with type-inferred languages, dynamically typed languages do not require the programmer to write explicit type annotations on expressions. Among other things, this may permit a single variable to refer to values of different types at different points in the program execution. However, type errors cannot be automatically detected until a piece of code is actually executed, potentially making debugging more difficult. Lisp, Smalltalk, Perl, Python, JavaScript, and Ruby are all examples of dynamically typed languages.

Weak and strong typing

Weak typing allows a value of one type to be treated as another, for example treating a string as a number.[43] This can occasionally be useful, but it can also allow some kinds of program faults to go undetected at compile time and even at run time.

Strong typing prevents these program faults. An attempt to perform an operation on the wrong type of value raises an error.[43] Strongly typed languages are often termed type-safe or safe.

An alternative definition for "weakly typed" refers to languages, such as Perl and JavaScript, which permit a large number of implicit type conversions. In JavaScript, for example, the expression 2 * x implicitly converts x to a number, and this conversion succeeds even if x is null, undefined, an Array, or a string of letters. Such implicit conversions are often useful, but they can mask programming errors. Strong and static are now generally considered orthogonal concepts, but usage in the literature differs. Some use the term strongly typed to mean strongly, statically typed, or, even more confusingly, to mean simply statically typed. Thus C has been called both strongly typed and weakly, statically typed.[46][47]

It may seem odd to some professional programmers that C could be "weakly, statically typed". However, notice that the use of the generic pointer, the void* pointer, does allow casting pointers to other pointers without needing to do an explicit cast. This is extremely similar to somehow casting an array of bytes to any kind of datatype in C without using an explicit cast, such as (int) or (char).

Standard library and run-time system

Most programming languages have an associated core library (sometimes known as the "standard library", especially if it is included as part of the published language standard), which is conventionally made available by all implementations of the language. Core libraries typically include definitions for commonly used algorithms, data structures, and mechanisms for input and output.

The line between a language and its core library differs from language to language. In some cases, the language designers may treat the library as a separate entity from the language. However, a language's core library is often treated as part of the language by its users, and some language specifications even require that this library be made available in all implementations. Indeed, some languages are designed so that the meanings of certain syntactic constructs cannot even be described without referring to the core library. For example, in Java, a string literal is defined as an instance of the java.lang.String class; similarly, in Smalltalk, an anonymous function expression (a "block") constructs an instance of the library's BlockContext class. Conversely, Scheme contains multiple coherent subsets that suffice to construct the rest of the language as library macros, and so the language designers do not even bother to say which portions of the language must be implemented as language constructs, and which must be implemented as parts of a library.

Design and implementation

Programming languages share properties with natural languages related to their purpose as vehicles for communication, having a syntactic form separate from its semantics, and showing language families of related languages branching one from another.[48][49] But as artificial constructs, they also differ in fundamental ways from languages that have evolved through usage. A significant difference is that a programming language can be fully described and studied in its entirety since it has a precise and finite definition.[50] By contrast, natural languages have changing meanings given by their users in different communities. While constructed languages are also artificial languages designed from the ground up with a specific purpose, they lack the precise and complete semantic definition that a programming language has.

Many programming languages have been designed from scratch, altered to meet new needs, and combined with other languages. Many have eventually fallen into disuse. Although there have been attempts to design one "universal" programming language that serves all purposes, all of them have failed to be generally accepted as filling this role.[51] The need for diverse programming languages arises from the diversity of contexts in which languages are used:

  • Programs range from tiny scripts written by individual hobbyists to huge systems written by hundreds of programmers.
  • Programmers range in expertise from novices who need simplicity above all else to experts who may be comfortable with considerable complexity.
  • Programs must balance speed, size, and simplicity on systems ranging from microcontrollers to supercomputers.
  • Programs may be written once and not change for generations, or they may undergo continual modification.
  • Programmers may simply differ in their tastes: they may be accustomed to discussing problems and expressing them in a particular language.

One common trend in the development of programming languages has been to add more ability to solve problems using a higher level of abstraction. The earliest programming languages were tied very closely to the underlying hardware of the computer. As new programming languages have developed, features have been added that let programmers express ideas that are more remote from simple translation into underlying hardware instructions. Because programmers are less tied to the complexity of the computer, their programs can do more computing with less effort from the programmer. This lets them write more functionality per time unit.[52]

Natural language programming has been proposed as a way to eliminate the need for a specialized language for programming. However, this goal remains distant and its benefits are open to debate. Edsger W. Dijkstra took the position that the use of a formal language is essential to prevent the introduction of meaningless constructs, and dismissed natural language programming as "foolish".[53] Alan Perlis was similarly dismissive of the idea.[54] Hybrid approaches have been taken in Structured English and SQL.

A language's designers and users must construct a number of artifacts that govern and enable the practice of programming. The most important of these artifacts are the language specification and implementation.

Specification

The specification of a programming language is an artifact that the language users and the implementors can use to agree upon whether a piece of source code is a valid program in that language, and if so what its behavior shall be.

A programming language specification can take several forms, including the following:

Implementation

An implementation of a programming language provides a way to write programs in that language and execute them on one or more configurations of hardware and software. There are, broadly, two approaches to programming language implementation: compilation and interpretation. It is generally possible to implement a language using either technique.

The output of a compiler may be executed by hardware or a program called an interpreter. In some implementations that make use of the interpreter approach, there is no distinct boundary between compiling and interpreting. For instance, some implementations of BASIC compile and then execute the source one line at a time.

Programs that are executed directly on the hardware usually run much faster than those that are interpreted in software.[58][better source needed]

One technique for improving the performance of interpreted programs is just-in-time compilation. Here the virtual machine, just before execution, translates the blocks of bytecode which are going to be used to machine code, for direct execution on the hardware.

Proprietary languages

Although most of the most commonly used programming languages have fully open specifications and implementations, many programming languages exist only as proprietary programming languages with the implementation available only from a single vendor, which may claim that such a proprietary language is their intellectual property. Proprietary programming languages are commonly domain specific languages or internal scripting languages for a single product; some proprietary languages are used only internally within a vendor, while others are available to external users.

Some programming languages exist on the border between proprietary and open; for example, Oracle Corporation asserts proprietary rights to some aspects of the Java programming language,[59] and Microsoft's C# programming language, which has open implementations of most parts of the system, also has Common Language Runtime (CLR) as a closed environment.[60]

Many proprietary languages are widely used, in spite of their proprietary nature; examples include MATLAB, VBScript, and Wolfram Language. Some languages may make the transition from closed to open; for example, Erlang was originally Ericsson's internal programming language.[61]

Use

Thousands of different programming languages have been created, mainly in the computing field.[62] Individual software projects commonly use five programming languages or more.[63]

Programming languages differ from most other forms of human expression in that they require a greater degree of precision and completeness. When using a natural language to communicate with other people, human authors and speakers can be ambiguous and make small errors, and still expect their intent to be understood. However, figuratively speaking, computers "do exactly what they are told to do", and cannot "understand" what code the programmer intended to write. The combination of the language definition, a program, and the program's inputs must fully specify the external behavior that occurs when the program is executed, within the domain of control of that program. On the other hand, ideas about an algorithm can be communicated to humans without the precision required for execution by using pseudocode, which interleaves natural language with code written in a programming language.

A programming language provides a structured mechanism for defining pieces of data, and the operations or transformations that may be carried out automatically on that data. A programmer uses the abstractions present in the language to represent the concepts involved in a computation. These concepts are represented as a collection of the simplest elements available (called primitives).[64] Programming is the process by which programmers combine these primitives to compose new programs, or adapt existing ones to new uses or a changing environment.

Programs for a computer might be executed in a batch process without human interaction, or a user might type commands in an interactive session of an interpreter. In this case the "commands" are simply programs, whose execution is chained together. When a language can run its commands through an interpreter (such as a Unix shell or other command-line interface), without compiling, it is called a scripting language.[65]

Measuring language usage

Determining which is the most widely used programming language is difficult since the definition of usage varies by context. One language may occupy the greater number of programmer hours, a different one has more lines of code, and a third may consume the most CPU time. Some languages are very popular for particular kinds of applications. For example, COBOL is still strong in the corporate data center, often on large mainframes;[66][67] Fortran in scientific and engineering applications; Ada in aerospace, transportation, military, real-time, and embedded applications; and C in embedded applications and operating systems. Other languages are regularly used to write many different kinds of applications.

Various methods of measuring language popularity, each subject to a different bias over what is measured, have been proposed:

  • counting the number of job advertisements that mention the language[68]
  • the number of books sold that teach or describe the language[69]
  • estimates of the number of existing lines of code written in the language – which may underestimate languages not often found in public searches[70]
  • counts of language references (i.e., to the name of the language) found using a web search engine.

Combining and averaging information from various internet sites, stackify.com reported the ten most popular programming languages (in descending order by overall popularity): Java, C, C++, Python, C#, JavaScript, VB .NET, R, PHP, and MATLAB.[71]

Dialects, flavors and implementations

A dialect of a programming language or a data exchange language is a (relatively small) variation or extension of the language that does not change its intrinsic nature. With languages such as Scheme and Forth, standards may be considered insufficient, inadequate, or illegitimate by implementors, so often they will deviate from the standard, making a new dialect. In other cases, a dialect is created for use in a domain-specific language, often a subset. In the Lisp world, most languages that use basic S-expression syntax and Lisp-like semantics are considered Lisp dialects, although they vary wildly, as do, say, Racket and Clojure. As it is common for one language to have several dialects, it can become quite difficult for an inexperienced programmer to find the right documentation. The BASIC programming language has many dialects.

Taxonomies

There is no overarching classification scheme for programming languages. A given programming language does not usually have a single ancestor language. Languages commonly arise by combining the elements of several predecessor languages with new ideas in circulation at the time. Ideas that originate in one language will diffuse throughout a family of related languages, and then leap suddenly across familial gaps to appear in an entirely different family.

The task is further complicated by the fact that languages can be classified along multiple axes. For example, Java is both an object-oriented language (because it encourages object-oriented organization) and a concurrent language (because it contains built-in constructs for running multiple threads in parallel). Python is an object-oriented scripting language.[72]

In broad strokes, programming languages are classified by programming paradigm and intended domain of use, with general-purpose programming languages distinguished from domain-specific programming languages. Traditionally, programming languages have been regarded as describing computation in terms of imperative sentences, i.e. issuing commands. These are generally called imperative programming languages. A great deal of research in programming languages has been aimed at blurring the distinction between a program as a set of instructions and a program as an assertion about the desired answer, which is the main feature of declarative programming.[73] More refined paradigms include procedural programming, object-oriented programming, functional programming, and logic programming; some languages are hybrids of paradigms or multi-paradigmatic. An assembly language is not so much a paradigm as a direct model of an underlying machine architecture. By purpose, programming languages might be considered general purpose, system programming languages, scripting languages, domain-specific languages, or concurrent/distributed languages (or a combination of these).[74] Some general purpose languages were designed largely with educational goals.[75]

A programming language may also be classified by factors unrelated to the programming paradigm. For instance, most programming languages use English language keywords, while a minority do not. Other languages may be classified as being deliberately esoteric or not.

See also

References

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Further reading

programming, language, programming, language, system, notation, writing, computer, programs, most, programming, languages, text, based, formal, languages, they, also, graphical, they, kind, computer, language, source, code, simple, computer, program, written, . A programming language is a system of notation for writing computer programs 1 Most programming languages are text based formal languages but they may also be graphical They are a kind of computer language The source code for a simple computer program written in the C programming language The gray lines are comments that help explain the program to humans in a natural language When compiled and run it will give the output Hello world The description of a programming language is usually split into the two components of syntax form and semantics meaning which are usually defined by a formal language Some languages are defined by a specification document for example the C programming language is specified by an ISO Standard while other languages such as Perl have a dominant implementation that is treated as a reference Some languages have both with the basic language defined by a standard and extensions taken from the dominant implementation being common Programming language theory is the subfield of computer science that studies the design implementation analysis characterization and classification of programming languages Contents 1 Definitions 1 1 Computer languages vs programming languages 1 2 Domain and target 1 3 Abstractions 2 History 2 1 Early developments 2 2 Refinement 2 3 Consolidation and growth 3 Elements 3 1 Syntax 3 2 Semantics 3 2 1 Static semantics 3 2 2 Dynamic semantics 3 3 Type system 3 3 1 Typed versus untyped languages 3 3 2 Static vis a vis dynamic typing 3 3 3 Weak and strong typing 3 4 Standard library and run time system 4 Design and implementation 4 1 Specification 4 2 Implementation 5 Proprietary languages 6 Use 6 1 Measuring language usage 7 Dialects flavors and implementations 8 Taxonomies 9 See also 10 References 11 Further readingDefinitions EditThere are many considerations when defining what constitutes a programming language Computer languages vs programming languages Edit The term computer language is sometimes used interchangeably with programming language 2 However the usage of both terms varies among authors including the exact scope of each One usage describes programming languages as a subset of computer languages 3 Similarly languages used in computing that have a different goal than expressing computer programs are generically designated computer languages For instance markup languages are sometimes referred to as computer languages to emphasize that they are not meant to be used for programming 4 One way of classifying computer languages is by the computations they are capable of expressing as described by the theory of computation The majority of practical programming languages are Turing complete 5 and all Turing complete languages can implement the same set of algorithms ANSI ISO SQL 92 and Charity are examples of languages that are not Turing complete yet are often called programming languages 6 7 However some authors restrict the term programming language to Turing complete languages 1 8 Another usage regards programming languages as theoretical constructs for programming abstract machines and computer languages as the subset thereof that runs on physical computers which have finite hardware resources 9 John C Reynolds emphasizes that formal specification languages are just as much programming languages as are the languages intended for execution He also argues that textual and even graphical input formats that affect the behavior of a computer are programming languages despite the fact they are commonly not Turing complete and remarks that ignorance of programming language concepts is the reason for many flaws in input formats 10 Domain and target Edit In most practical contexts a programming language involves a computer consequently programming languages are usually defined and studied this way 11 Programming languages differ from natural languages in that natural languages are only used for interaction between people while programming languages also allow humans to communicate instructions to machines The domain of the language is also worth consideration Markup languages like XML HTML or troff which define structured data are not usually considered programming languages 12 13 14 Programming languages may however share the syntax with markup languages if a computational semantics is defined XSLT for example is a Turing complete language entirely using XML syntax 15 16 17 Moreover LaTeX which is mostly used for structuring documents also contains a Turing complete subset 18 19 Abstractions Edit Programming languages usually contain abstractions for defining and manipulating data structures or controlling the flow of execution The practical necessity that a programming language support adequate abstractions is expressed by the abstraction principle 20 This principle is sometimes formulated as a recommendation to the programmer to make proper use of such abstractions 21 History EditMain article History of programming languages Early developments Edit Very early computers such as Colossus were programmed without the help of a stored program by modifying their circuitry or setting banks of physical controls Slightly later programs could be written in machine language where the programmer writes each instruction in a numeric form the hardware can execute directly For example the instruction to add the value in two memory locations might consist of 3 numbers an opcode that selects the add operation and two memory locations The programs in decimal or binary form were read in from punched cards paper tape magnetic tape or toggled in on switches on the front panel of the computer Machine languages were later termed first generation programming languages 1GL The next step was the development of the so called second generation programming languages 2GL or assembly languages which were still closely tied to the instruction set architecture of the specific computer These served to make the program much more human readable and relieved the programmer of tedious and error prone address calculations The first high level programming languages or third generation programming languages 3GL were written in the 1950s An early high level programming language to be designed for a computer was Plankalkul developed for the German Z3 by Konrad Zuse between 1943 and 1945 However it was not implemented until 1998 and 2000 22 John Mauchly s Short Code proposed in 1949 was one of the first high level languages ever developed for an electronic computer 23 Unlike machine code Short Code statements represented mathematical expressions in an understandable form However the program had to be translated into machine code every time it ran making the process much slower than running the equivalent machine code At the University of Manchester Alick Glennie developed Autocode in the early 1950s As a programming language it used a compiler to automatically convert the language into machine code The first code and compiler was developed in 1952 for the Mark 1 computer at the University of Manchester and is considered to be the first compiled high level programming language 24 25 The second auto code was developed for the Mark 1 by R A Brooker in 1954 and was called the Mark 1 Autocode Brooker also developed an auto code for the Ferranti Mercury in the 1950s in conjunction with the University of Manchester The version for the EDSAC 2 was devised by D F Hartley of University of Cambridge Mathematical Laboratory in 1961 Known as EDSAC 2 Autocode it was a straight development from Mercury Autocode adapted for local circumstances and was noted for its object code optimization and source language diagnostics which were advanced for the time A contemporary but separate thread of development Atlas Autocode was developed for the University of Manchester Atlas 1 machine In 1954 FORTRAN was invented at IBM by John Backus It was the first widely used high level general purpose programming language to have a functional implementation as opposed to just a design on paper 26 27 It is still a popular language for high performance computing 28 and is used for programs that benchmark and rank the world s fastest supercomputers 29 Another early programming language was devised by Grace Hopper in the US called FLOW MATIC It was developed for the UNIVAC I at Remington Rand during the period from 1955 until 1959 Hopper found that business data processing customers were uncomfortable with mathematical notation and in early 1955 she and her team wrote a specification for an English programming language and implemented a prototype 30 The FLOW MATIC compiler became publicly available in early 1958 and was substantially complete in 1959 31 FLOW MATIC was a major influence in the design of COBOL since only it and its direct descendant AIMACO were in actual use at the time 32 Refinement Edit The increased use of high level languages introduced a requirement for low level programming languages or system programming languages These languages to varying degrees provide facilities between assembly languages and high level languages They can be used to perform tasks that require direct access to hardware facilities but still provide higher level control structures and error checking The period from the 1960s to the late 1970s brought the development of the major language paradigms now in use APL introduced array programming and influenced functional programming 33 ALGOL refined both structured procedural programming and the discipline of language specification the Revised Report on the Algorithmic Language ALGOL 60 became a model for how later language specifications were written Lisp implemented in 1958 was the first dynamically typed functional programming language In the 1960s Simula was the first language designed to support object oriented programming in the mid 1970s Smalltalk followed with the first purely object oriented language C was developed between 1969 and 1973 as a system programming language for the Unix operating system and remains popular 34 Prolog designed in 1972 was the first logic programming language In 1978 ML built a polymorphic type system on top of Lisp pioneering statically typed functional programming languages Each of these languages spawned descendants and most modern programming languages count at least one of them in their ancestry The 1960s and 1970s also saw considerable debate over the merits of structured programming and whether programming languages should be designed to support it 35 Edsger Dijkstra in a famous 1968 letter published in the Communications of the ACM argued that Goto statements should be eliminated from all higher level programming languages 36 Consolidation and growth Edit A small selection of programming language textbooks The 1980s were years of relative consolidation C combined object oriented and systems programming The United States government standardized Ada a systems programming language derived from Pascal and intended for use by defense contractors In Japan and elsewhere vast sums were spent investigating the so called fifth generation languages that incorporated logic programming constructs 37 The functional languages community moved to standardize ML and Lisp Rather than inventing new paradigms all of these movements elaborated upon the ideas invented in the previous decades One important trend in language design for programming large scale systems during the 1980s was an increased focus on the use of modules or large scale organizational units of code Modula 2 Ada and ML all developed notable module systems in the 1980s which were often wedded to generic programming constructs 38 The rapid growth of the Internet in the mid 1990s created opportunities for new languages Perl originally a Unix scripting tool first released in 1987 became common in dynamic websites Java came to be used for server side programming and bytecode virtual machines became popular again in commercial settings with their promise of Write once run anywhere UCSD Pascal had been popular for a time in the early 1980s These developments were not fundamentally novel rather they were refinements of many existing languages and paradigms although their syntax was often based on the C family of programming languages Programming language evolution continues in both industry and research Current directions include security and reliability verification new kinds of modularity mixins delegates aspects and database integration such as Microsoft s LINQ Fourth generation programming languages 4GL are computer programming languages that aim to provide a higher level of abstraction of the internal computer hardware details than 3GLs Fifth generation programming languages 5GL are programming languages based on solving problems using constraints given to the program rather than using an algorithm written by a programmer Elements EditAll programming languages have some primitive building blocks for the description of data and the processes or transformations applied to them like the addition of two numbers or the selection of an item from a collection These primitives are defined by syntactic and semantic rules which describe their structure and meaning respectively Syntax Edit Main article Syntax programming languages Parse tree of Python code with inset tokenization Syntax highlighting is often used to aid programmers in recognizing elements of source code The language above is Python A programming language s surface form is known as its syntax Most programming languages are purely textual they use sequences of text including words numbers and punctuation much like written natural languages On the other hand some programming languages are more graphical in nature using visual relationships between symbols to specify a program The syntax of a language describes the possible combinations of symbols that form a syntactically correct program The meaning given to a combination of symbols is handled by semantics either formal or hard coded in a reference implementation Since most languages are textual this article discusses textual syntax The programming language syntax is usually defined using a combination of regular expressions for lexical structure and Backus Naur form for grammatical structure Below is a simple grammar based on Lisp expression atom list atom number symbol number 0 9 symbol A Z a z list expression This grammar specifies the following an expression is either an atom or a list an atom is either a number or a symbol a number is an unbroken sequence of one or more decimal digits optionally preceded by a plus or minus sign a symbol is a letter followed by zero or more of any characters excluding whitespace and a list is a matched pair of parentheses with zero or more expressions inside it The following are examples of well formed token sequences in this grammar 12345 and a b c232 1 Not all syntactically correct programs are semantically correct Many syntactically correct programs are nonetheless ill formed per the language s rules and may depending on the language specification and the soundness of the implementation result in an error on translation or execution In some cases such programs may exhibit undefined behavior Even when a program is well defined within a language it may still have a meaning that is not intended by the person who wrote it Using natural language as an example it may not be possible to assign a meaning to a grammatically correct sentence or the sentence may be false Colorless green ideas sleep furiously is grammatically well formed but has no generally accepted meaning John is a married bachelor is grammatically well formed but expresses a meaning that cannot be true The following C language fragment is syntactically correct but performs operations that are not semantically defined the operation p gt gt 4 has no meaning for a value having a complex type and p gt im is not defined because the value of p is the null pointer complex p NULL complex abs p sqrt p gt gt 4 p gt im If the type declaration on the first line were omitted the program would trigger an error on the undefined variable p during compilation However the program would still be syntactically correct since type declarations provide only semantic information The grammar needed to specify a programming language can be classified by its position in the Chomsky hierarchy The syntax of most programming languages can be specified using a Type 2 grammar i e they are context free grammars 39 Some languages including Perl and Lisp contain constructs that allow execution during the parsing phase Languages that have constructs that allow the programmer to alter the behavior of the parser make syntax analysis an undecidable problem and generally blur the distinction between parsing and execution 40 In contrast to Lisp s macro system and Perl s BEGIN blocks which may contain general computations C macros are merely string replacements and do not require code execution 41 Semantics Edit The term semantics refers to the meaning of languages as opposed to their form syntax Static semantics Edit A static semantics defines restrictions on the structure of valid texts that are hard or impossible to express in standard syntactic formalisms 1 failed verification For compiled languages static semantics essentially include those semantic rules that can be checked at compile time Examples include checking that every identifier is declared before it is used in languages that require such declarations or that the labels on the arms of a case statement are distinct 42 Many important restrictions of this type like checking that identifiers are used in the appropriate context e g not adding an integer to a function name or that subroutine calls have the appropriate number and type of arguments can be enforced by defining them as rules in a logic called a type system Other forms of static analyses like data flow analysis may also be part of static semantics Newer programming languages like Java and C have definite assignment analysis a form of data flow analysis as part of their static semantics Dynamic semantics Edit Main article Semantics of programming languages Once data has been specified the machine must be instructed to perform operations on the data For example the semantics may define the strategy by which expressions are evaluated to values or the manner in which control structures conditionally execute statements The dynamic semantics also known as execution semantics of a language defines how and when the various constructs of a language should produce a program behavior There are many ways of defining execution semantics Natural language is often used to specify the execution semantics of languages commonly used in practice A significant amount of academic research went into formal semantics of programming languages which allows execution semantics to be specified in a formal manner Results from this field of research have seen limited application to programming language design and implementation outside academia Type system Edit Main articles Data type Type system and Type safety A type system defines how a programming language classifies values and expressions into types how it can manipulate those types and how they interact The goal of a type system is to verify and usually enforce a certain level of correctness in programs written in that language by detecting certain incorrect operations Any decidable type system involves a trade off while it rejects many incorrect programs it can also prohibit some correct albeit unusual programs In order to bypass this downside a number of languages have type loopholes usually unchecked casts that may be used by the programmer to explicitly allow a normally disallowed operation between different types In most typed languages the type system is used only to type check programs but a number of languages usually functional ones infer types relieving the programmer from the need to write type annotations The formal design and study of type systems is known as type theory Typed versus untyped languages Edit A language is typed if the specification of every operation defines types of data to which the operation is applicable 43 For example the data represented by this text between the quotes is a string and in many programming languages dividing a number by a string has no meaning and will not be executed The invalid operation may be detected when the program is compiled static type checking and will be rejected by the compiler with a compilation error message or it may be detected while the program is running dynamic type checking resulting in a run time exception Many languages allow a function called an exception handler to handle this exception and for example always return 1 as the result A special case of typed languages is the single typed languages These are often scripting or markup languages such as REXX or SGML and have only one data type dubious discuss most commonly character strings which are used for both symbolic and numeric data In contrast an untyped language such as most assembly languages allows any operation to be performed on any data generally sequences of bits of various lengths 43 High level untyped languages include BCPL Tcl and some varieties of Forth In practice while few languages are considered typed from the type theory verifying or rejecting all operations most modern languages offer a degree of typing 43 Many production languages provide means to bypass or subvert the type system trading type safety for finer control over the program s execution see casting Static vis a vis dynamic typing Edit In static typing all expressions have their types determined prior to when the program is executed typically at compile time For example 1 and 2 2 are integer expressions they cannot be passed to a function that expects a string or stored in a variable that is defined to hold dates 43 Statically typed languages can be either manifestly typed or type inferred In the first case the programmer must explicitly write types at certain textual positions for example at variable declarations In the second case the compiler infers the types of expressions and declarations based on context Most mainstream statically typed languages such as C C and Java are manifestly typed Complete type inference has traditionally been associated with functional languages such as Haskell and ML 44 However many manifestly typed languages support partial type inference for example C Java and C all infer types in certain limited cases 45 Additionally some programming languages allow for some types to be automatically converted to other types for example an int can be used where the program expects a float Dynamic typing also called latent typing determines the type safety of operations at run time in other words types are associated with run time values rather than textual expressions 43 As with type inferred languages dynamically typed languages do not require the programmer to write explicit type annotations on expressions Among other things this may permit a single variable to refer to values of different types at different points in the program execution However type errors cannot be automatically detected until a piece of code is actually executed potentially making debugging more difficult Lisp Smalltalk Perl Python JavaScript and Ruby are all examples of dynamically typed languages Weak and strong typing Edit Weak typing allows a value of one type to be treated as another for example treating a string as a number 43 This can occasionally be useful but it can also allow some kinds of program faults to go undetected at compile time and even at run time Strong typing prevents these program faults An attempt to perform an operation on the wrong type of value raises an error 43 Strongly typed languages are often termed type safe or safe An alternative definition for weakly typed refers to languages such as Perl and JavaScript which permit a large number of implicit type conversions In JavaScript for example the expression 2 x implicitly converts x to a number and this conversion succeeds even if x is null undefined an Array or a string of letters Such implicit conversions are often useful but they can mask programming errors Strong and static are now generally considered orthogonal concepts but usage in the literature differs Some use the term strongly typed to mean strongly statically typed or even more confusingly to mean simply statically typed Thus C has been called both strongly typed and weakly statically typed 46 47 It may seem odd to some professional programmers that C could be weakly statically typed However notice that the use of the generic pointer the void pointer does allow casting pointers to other pointers without needing to do an explicit cast This is extremely similar to somehow casting an array of bytes to any kind of datatype in C without using an explicit cast such as int or char Standard library and run time system Edit Main article Standard library Most programming languages have an associated core library sometimes known as the standard library especially if it is included as part of the published language standard which is conventionally made available by all implementations of the language Core libraries typically include definitions for commonly used algorithms data structures and mechanisms for input and output The line between a language and its core library differs from language to language In some cases the language designers may treat the library as a separate entity from the language However a language s core library is often treated as part of the language by its users and some language specifications even require that this library be made available in all implementations Indeed some languages are designed so that the meanings of certain syntactic constructs cannot even be described without referring to the core library For example in Java a string literal is defined as an instance of the java lang String class similarly in Smalltalk an anonymous function expression a block constructs an instance of the library s BlockContext class Conversely Scheme contains multiple coherent subsets that suffice to construct the rest of the language as library macros and so the language designers do not even bother to say which portions of the language must be implemented as language constructs and which must be implemented as parts of a library Design and implementation EditProgramming languages share properties with natural languages related to their purpose as vehicles for communication having a syntactic form separate from its semantics and showing language families of related languages branching one from another 48 49 But as artificial constructs they also differ in fundamental ways from languages that have evolved through usage A significant difference is that a programming language can be fully described and studied in its entirety since it has a precise and finite definition 50 By contrast natural languages have changing meanings given by their users in different communities While constructed languages are also artificial languages designed from the ground up with a specific purpose they lack the precise and complete semantic definition that a programming language has Many programming languages have been designed from scratch altered to meet new needs and combined with other languages Many have eventually fallen into disuse Although there have been attempts to design one universal programming language that serves all purposes all of them have failed to be generally accepted as filling this role 51 The need for diverse programming languages arises from the diversity of contexts in which languages are used Programs range from tiny scripts written by individual hobbyists to huge systems written by hundreds of programmers Programmers range in expertise from novices who need simplicity above all else to experts who may be comfortable with considerable complexity Programs must balance speed size and simplicity on systems ranging from microcontrollers to supercomputers Programs may be written once and not change for generations or they may undergo continual modification Programmers may simply differ in their tastes they may be accustomed to discussing problems and expressing them in a particular language One common trend in the development of programming languages has been to add more ability to solve problems using a higher level of abstraction The earliest programming languages were tied very closely to the underlying hardware of the computer As new programming languages have developed features have been added that let programmers express ideas that are more remote from simple translation into underlying hardware instructions Because programmers are less tied to the complexity of the computer their programs can do more computing with less effort from the programmer This lets them write more functionality per time unit 52 Natural language programming has been proposed as a way to eliminate the need for a specialized language for programming However this goal remains distant and its benefits are open to debate Edsger W Dijkstra took the position that the use of a formal language is essential to prevent the introduction of meaningless constructs and dismissed natural language programming as foolish 53 Alan Perlis was similarly dismissive of the idea 54 Hybrid approaches have been taken in Structured English and SQL A language s designers and users must construct a number of artifacts that govern and enable the practice of programming The most important of these artifacts are the language specification and implementation Specification Edit Main article Programming language specification The specification of a programming language is an artifact that the language users and the implementors can use to agree upon whether a piece of source code is a valid program in that language and if so what its behavior shall be A programming language specification can take several forms including the following An explicit definition of the syntax static semantics and execution semantics of the language While syntax is commonly specified using a formal grammar semantic definitions may be written in natural language e g as in the C language or a formal semantics e g as in Standard ML 55 and Scheme 56 specifications A description of the behavior of a translator for the language e g the C and Fortran specifications The syntax and semantics of the language have to be inferred from this description which may be written in natural or formal language A reference or model implementation sometimes written in the language being specified e g Prolog or ANSI REXX 57 The syntax and semantics of the language are explicit in the behavior of the reference implementation Implementation Edit Main article Programming language implementation An implementation of a programming language provides a way to write programs in that language and execute them on one or more configurations of hardware and software There are broadly two approaches to programming language implementation compilation and interpretation It is generally possible to implement a language using either technique The output of a compiler may be executed by hardware or a program called an interpreter In some implementations that make use of the interpreter approach there is no distinct boundary between compiling and interpreting For instance some implementations of BASIC compile and then execute the source one line at a time Programs that are executed directly on the hardware usually run much faster than those that are interpreted in software 58 better source needed One technique for improving the performance of interpreted programs is just in time compilation Here the virtual machine just before execution translates the blocks of bytecode which are going to be used to machine code for direct execution on the hardware Proprietary languages EditAlthough most of the most commonly used programming languages have fully open specifications and implementations many programming languages exist only as proprietary programming languages with the implementation available only from a single vendor which may claim that such a proprietary language is their intellectual property Proprietary programming languages are commonly domain specific languages or internal scripting languages for a single product some proprietary languages are used only internally within a vendor while others are available to external users Some programming languages exist on the border between proprietary and open for example Oracle Corporation asserts proprietary rights to some aspects of the Java programming language 59 and Microsoft s C programming language which has open implementations of most parts of the system also has Common Language Runtime CLR as a closed environment 60 Many proprietary languages are widely used in spite of their proprietary nature examples include MATLAB VBScript and Wolfram Language Some languages may make the transition from closed to open for example Erlang was originally Ericsson s internal programming language 61 Use EditThousands of different programming languages have been created mainly in the computing field 62 Individual software projects commonly use five programming languages or more 63 Programming languages differ from most other forms of human expression in that they require a greater degree of precision and completeness When using a natural language to communicate with other people human authors and speakers can be ambiguous and make small errors and still expect their intent to be understood However figuratively speaking computers do exactly what they are told to do and cannot understand what code the programmer intended to write The combination of the language definition a program and the program s inputs must fully specify the external behavior that occurs when the program is executed within the domain of control of that program On the other hand ideas about an algorithm can be communicated to humans without the precision required for execution by using pseudocode which interleaves natural language with code written in a programming language A programming language provides a structured mechanism for defining pieces of data and the operations or transformations that may be carried out automatically on that data A programmer uses the abstractions present in the language to represent the concepts involved in a computation These concepts are represented as a collection of the simplest elements available called primitives 64 Programming is the process by which programmers combine these primitives to compose new programs or adapt existing ones to new uses or a changing environment Programs for a computer might be executed in a batch process without human interaction or a user might type commands in an interactive session of an interpreter In this case the commands are simply programs whose execution is chained together When a language can run its commands through an interpreter such as a Unix shell or other command line interface without compiling it is called a scripting language 65 Measuring language usage Edit Main article Measuring programming language popularity Determining which is the most widely used programming language is difficult since the definition of usage varies by context One language may occupy the greater number of programmer hours a different one has more lines of code and a third may consume the most CPU time Some languages are very popular for particular kinds of applications For example COBOL is still strong in the corporate data center often on large mainframes 66 67 Fortran in scientific and engineering applications Ada in aerospace transportation military real time and embedded applications and C in embedded applications and operating systems Other languages are regularly used to write many different kinds of applications Various methods of measuring language popularity each subject to a different bias over what is measured have been proposed counting the number of job advertisements that mention the language 68 the number of books sold that teach or describe the language 69 estimates of the number of existing lines of code written in the language which may underestimate languages not often found in public searches 70 counts of language references i e to the name of the language found using a web search engine Combining and averaging information from various internet sites stackify com reported the ten most popular programming languages in descending order by overall popularity Java C C Python C JavaScript VB NET R PHP and MATLAB 71 Dialects flavors and implementations EditA dialect of a programming language or a data exchange language is a relatively small variation or extension of the language that does not change its intrinsic nature With languages such as Scheme and Forth standards may be considered insufficient inadequate or illegitimate by implementors so often they will deviate from the standard making a new dialect In other cases a dialect is created for use in a domain specific language often a subset In the Lisp world most languages that use basic S expression syntax and Lisp like semantics are considered Lisp dialects although they vary wildly as do say Racket and Clojure As it is common for one language to have several dialects it can become quite difficult for an inexperienced programmer to find the right documentation The BASIC programming language has many dialects Taxonomies EditFurther information Categorical list of programming languages There is no overarching classification scheme for programming languages A given programming language does not usually have a single ancestor language Languages commonly arise by combining the elements of several predecessor languages with new ideas in circulation at the time Ideas that originate in one language will diffuse throughout a family of related languages and then leap suddenly across familial gaps to appear in an entirely different family The task is further complicated by the fact that languages can be classified along multiple axes For example Java is both an object oriented language because it encourages object oriented organization and a concurrent language because it contains built in constructs for running multiple threads in parallel Python is an object oriented scripting language 72 In broad strokes programming languages are classified by programming paradigm and intended domain of use with general purpose programming languages distinguished from domain specific programming languages Traditionally programming languages have been regarded as describing computation in terms of imperative sentences i e issuing commands These are generally called imperative programming languages A great deal of research in programming languages has been aimed at blurring the distinction between a program as a set of instructions and a program as an assertion about the desired answer which is the main feature of declarative programming 73 More refined paradigms include procedural programming object oriented programming functional programming and logic programming some languages are hybrids of paradigms or multi paradigmatic An assembly language is not so much a paradigm as a direct model of an underlying machine architecture By purpose programming languages might be considered general purpose system programming languages scripting languages domain specific languages or concurrent distributed languages or a combination of these 74 Some general purpose languages were designed largely with educational goals 75 A programming language may also be classified by factors unrelated to the programming paradigm For instance most programming languages use English language keywords while a minority do not Other languages may be classified as being deliberately esoteric or not See also Edit Computer programming portalComparison of programming languages basic instructions Comparison of programming languages Computer programming Computer science and Outline of computer science Domain specific language Domain specific modelling Educational programming language Esoteric programming language Extensible programming Category Extensible syntax programming languages Invariant based programming List of BASIC dialects Lists of programming languages List of programming language researchers Programming languages used in most popular websites Language oriented programming Logic programming Literate programming Metaprogramming Ruby programming language Metaprogramming Modeling language Programming language theory Pseudocode Rebol Dialects Reflection Scientific programming language Scripting language Software engineering and List of software engineering topicsReferences Edit a b c Aaby Anthony 2004 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teaching programming and programming languages SIGPLAN Notices Volume 43 Issue 11 November 2008 p 109 Ben Ari Mordechai 1996 Understanding Programming Languages John Wiley and Sons Programs and languages can be defined as purely formal mathematical objects However more people are interested in programs than in other mathematical objects such as groups precisely because it is possible to use the program the sequence of symbols to control the execution of a computer While we highly recommend the study of the theory of programming this text will generally limit itself to the study of programs as they are executed on a computer XML in 10 points Archived 6 September 2009 at the Wayback Machine W3C 1999 XML is not a programming language Powell Thomas 2003 HTML amp XHTML the complete reference McGraw Hill p 25 ISBN 978 0 07 222942 4 HTML is not a programming language Dykes Lucinda Tittel Ed 2005 XML For Dummies 4th ed Wiley p 20 ISBN 978 0 7645 8845 7 it s a markup language not a programming language What kind of language is XSLT IBM com 20 April 2005 Archived from the original on 11 May 2011 XSLT is a Programming Language Msdn microsoft com Archived from the original on 3 February 2011 Retrieved 3 December 2010 Scott Michael 2006 Programming Language Pragmatics Morgan Kaufmann p 802 ISBN 978 0 12 633951 2 XSLT though highly specialized to the transformation of XML is a Turing complete programming language Oetiker Tobias Partl Hubert Hyna Irene Schlegl Elisabeth 20 June 2016 The Not So Short Introduction to LATEX 2e Version 5 06 tobi oetiker ch pp 1 157 Archived PDF from the original on 14 March 2017 Syropoulos Apostolos Antonis Tsolomitis Nick Sofroniou 2003 Digital typography using LaTeX Springer Verlag p 213 ISBN 978 0 387 95217 8 TeX is not only an excellent typesetting engine but also a real programming language David A Schmidt The structure of typed programming languages MIT Press 1994 ISBN 0 262 19349 3 p 32 Pierce Benjamin 2002 Types and Programming Languages MIT 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requirements of particular applications PL I Encyclopedia of Mathematics Archived from the original on 26 April 2012 Retrieved 29 June 2006 Ada and UNCOL had similar early goals Frederick P Brooks Jr The Mythical Man Month Addison Wesley 1982 pp 93 94 Dijkstra Edsger W On the foolishness of natural language programming Archived 20 January 2008 at the Wayback Machine EWD667 Perlis Alan September 1982 Epigrams on Programming SIGPLAN Notices Vol 17 No 9 pp 7 13 Archived from the original on 17 January 1999 Milner R M Tofte R Harper D MacQueen 1997 The Definition of Standard ML Revised MIT Press ISBN 978 0 262 63181 5 Kelsey Richard William Clinger Jonathan Rees February 1998 Section 7 2 Formal semantics Revised5 Report on the Algorithmic Language Scheme Archived from the original on 6 July 2006 ANSI Programming Language Rexx X3 274 1996 Steve McConnell 2004 Code complete Second ed Redmond Washington pp 590 600 ISBN 0735619670 OCLC 54974573 See Oracle America Inc v Google Inc Guide to Programming Languages ComputerScience org ComputerScience org Retrieved 13 May 2018 The basics ibm com 10 May 2011 Retrieved 13 May 2018 HOPL an interactive Roster of Programming Languages Australia Murdoch University Archived from the original on 20 February 2011 Retrieved 1 June 2009 This site lists 8512 languages Mayer Philip Bauer Alexander 2015 An empirical analysis of the utilization of multiple programming languages in open source projects Proceedings of the 19th International Conference on Evaluation and Assessment in Software Engineering Proceedings of the 19th International Conference on Evaluation and Assessment in Software Engineering EASE 15 New York NY USA ACM pp 4 1 4 10 doi 10 1145 2745802 2745805 ISBN 978 1 4503 3350 4 Results We found a a mean number of 5 languages per project with a clearly dominant main general purpose language and 5 often used DSL types b a significant influence of the size number of commits and the main language on the number of languages as well as no significant influence of age and number of contributors and c three language ecosystems grouped around XML Shell Make and HTML CSS Conclusions Multi language programming seems to be common in open source projects and is a factor that must be dealt with in tooling and when assessing the development and maintenance of such software systems Abelson Sussman and Sussman Structure and Interpretation of Computer Programs Archived from the original on 26 February 2009 Retrieved 3 March 2009 a href Template Cite web html title Template Cite web cite web a CS1 maint multiple names authors list link Brown Vicki 1999 Scripting Languages mactech com Archived from the original on 2 December 2017 Georgina Swan 21 September 2009 COBOL turns 50 computerworld com au Archived from the original on 19 October 2013 Retrieved 19 October 2013 Ed Airey 3 May 2012 7 Myths of COBOL Debunked developer com Archived from the original on 19 October 2013 Retrieved 19 October 2013 Nicholas Enticknap SSL Computer Weekly IT salary survey finance boom drives IT job growth Computer Weekly Archived from the original on 26 October 2011 Retrieved 14 June 2013 Counting programming languages by book sales Radar oreilly com 2 August 2006 Archived from the original on 17 May 2008 Bieman J M Murdock V Finding code on the World Wide Web a preliminary investigation Proceedings First IEEE International Workshop on Source Code Analysis and Manipulation 2001 Most Popular and Influential Programming Languages of 2018 stackify com 18 December 2017 Retrieved 29 August 2018 Fluent Python 2nd edition Thoughtworks Retrieved 11 October 2022 Carl A Gunter Semantics of Programming Languages Structures and Techniques MIT Press 1992 ISBN 0 262 57095 5 p 1 TUNES Programming Languages Archived from the original on 20 October 2007 Wirth Niklaus 1993 Recollections about the development of Pascal The second ACM SIGPLAN conference on History of programming languages HOPL II Proc 2nd ACM SIGPLAN Conference on History of Programming Languages Vol 28 pp 333 342 CiteSeerX 10 1 1 475 6989 doi 10 1145 154766 155378 ISBN 978 0 89791 570 0 S2CID 9783524 Further reading EditSee also History of programming languages Further reading Abelson Harold Sussman Gerald Jay 1996 Structure and Interpretation of Computer Programs 2nd ed MIT Press Archived from the original on 9 March 2018 Raphael Finkel Advanced Programming Language Design Addison Wesley 1995 Daniel P Friedman Mitchell Wand Christopher T Haynes Essentials of Programming Languages The MIT Press 2001 Maurizio Gabbrielli and Simone Martini Programming Languages Principles and Paradigms Springer 2010 David Gelernter Suresh Jagannathan Programming Linguistics The MIT Press 1990 Ellis Horowitz ed Programming Languages a Grand Tour 3rd ed 1987 Ellis Horowitz Fundamentals of Programming Languages 1989 Shriram Krishnamurthi Programming Languages Application and Interpretation online publication Bruce J MacLennan Principles of Programming Languages Design Evaluation and Implementation Oxford University Press 1999 John C Mitchell Concepts in Programming Languages Cambridge University Press 2002 Benjamin C Pierce Types and Programming Languages The MIT Press 2002 Terrence W Pratt and Marvin Victor Zelkowitz Programming Languages Design and Implementation 4th ed Prentice Hall 2000 Peter H Salus Handbook of Programming Languages 4 vols Macmillan 1998 Ravi Sethi Programming Languages Concepts and Constructs 2nd ed Addison Wesley 1996 Michael L Scott Programming Language Pragmatics Morgan Kaufmann Publishers 2005 Robert W Sebesta Concepts of Programming Languages 9th ed Addison Wesley 2009 Franklyn Turbak and David Gifford with Mark Sheldon Design Concepts in Programming Languages The MIT Press 2009 Peter Van Roy and Seif Haridi Concepts Techniques and Models of Computer Programming The MIT Press 2004 David A Watt Programming Language Concepts and Paradigms Prentice Hall 1990 David A Watt and Muffy Thomas Programming Language Syntax and Semantics Prentice Hall 1991 David A Watt Programming Language Processors Prentice Hall 1993 David A Watt Programming Language Design Concepts John Wiley amp Sons 2004 Programming language at Wikipedia s sister projects Definitions from Wiktionary Media from Commons Quotations from Wikiquote Textbooks from Wikibooks Resources from Wikiversity Data from Wikidata Retrieved from https en wikipedia org w index php title Programming language amp oldid 1133158729, wikipedia, wiki, book, books, library,

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