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Machine code

In computer programming, machine code is computer code consisting of machine language instructions, which are used to control a computer's central processing unit (CPU). Each instruction causes the CPU to perform a very specific task, such as a load, a store, a jump, or an arithmetic logic unit (ALU) operation on one or more units of data in the CPU's registers or memory.

Machine language monitor in a W65C816S single-board computer, displaying code disassembly, as well as processor register and memory dumps.

Early CPUs had specific machine code that might break backwards compatibility with each new CPU released. The notion of an instruction set architecture (ISA) defines and specifies the behavior and encoding in memory of the instruction set of the system, without specifying its exact implementation. This acts as an abstraction layer, enabling compatibility within the same family of CPUs, so that machine code written or generated according to the ISA for the family will run on all CPUs in the family, including future CPUs.

In general, each architecture family (e.g. x86, ARM) has its own ISA, and hence its own specific machine code language. There are exceptions, e.g. the IA-64 can emulate x86.

Machine code is a strictly numerical language, and is the lowest-level interface to the CPU intended for a programmer. There is, on some CPUs, a lower level interface in the form of (modifiable) microcode that implement the machine code. However, microcode is not intended to be changed by the end user on normal commercial CPUs. Assembly language provides a direct mapping between the numerical machine code and a human readable version where numerical opcodes and operands are replaced by readable strings (e.g. 0x90 is the NOP instruction on x86). While it is possible to write programs directly in machine code, managing individual bits and calculating numerical addresses and constants manually is tedious and error-prone. For this reason, programs are very rarely written directly in machine code in modern contexts, but may be done for low level debugging, program patching (especially when assembler source is not available) and assembly language disassembly.

The majority of practical programs today are written in higher-level languages or assembly language. The source code is then translated to executable machine code by utilities such as compilers, assemblers, and linkers, with the important exception of interpreted programs,[nb 1] which are not translated into machine code. However, the interpreter itself, which may be seen as an executor or processor performing the instructions of the source code, typically consists of directly executable machine code (generated from assembly or high-level language source code).

Machine code is by definition the lowest level of programming detail visible to the programmer, but internally many processors use microcode or optimise and transform machine code instructions into sequences of micro-ops. This is not generally considered to be a machine code.

Instruction set

Every processor or processor family has its own instruction set. Instructions are patterns of bits, digits, or characters that correspond to machine commands. Thus, the instruction set is specific to a class of processors using (mostly) the same architecture. Successor or derivative processor designs often include instructions of a predecessor and may add new additional instructions. Occasionally, a successor design will discontinue or alter the meaning of some instruction code (typically because it is needed for new purposes), affecting code compatibility to some extent; even compatible processors may show slightly different behavior for some instructions, but this is rarely a problem. Systems may also differ in other details, such as memory arrangement, operating systems, or peripheral devices. Because a program normally relies on such factors, different systems will typically not run the same machine code, even when the same type of processor is used.

A processor's instruction set may have fixed-length or variable-length instructions. How the patterns are organized varies with the particular architecture and type of instruction. Most instructions have one or more opcode fields that specify the basic instruction type (such as arithmetic, logical, jump, etc.), the operation (such as add or compare), and other fields that may give the type of the operand(s), the addressing mode(s), the addressing offset(s) or index, or the operand value itself (such constant operands contained in an instruction are called immediate).[1]

Not all machines or individual instructions have explicit operands. On a machine with a single accumulator, the accumulator is implicitly both the left operand and result of most arithmetic instructions. Some other architectures, such as the x86 architecture, have accumulator versions of common instructions, with the accumulator regarded as one of the general registers by longer instructions. A stack machine has most or all of its operands on an implicit stack. Special purpose instructions also often lack explicit operands; for example, CPUID in the x86 architecture writes values into four implicit destination registers. This distinction between explicit and implicit operands is important in code generators, especially in the register allocation and live range tracking parts. A good code optimizer can track implicit as well as explicit operands which may allow more frequent constant propagation, constant folding of registers (a register assigned the result of a constant expression freed up by replacing it by that constant) and other code enhancements.

Programs

A computer program is a list of instructions that can be executed by a central processing unit (CPU). A program's execution is done in order for the CPU that is executing it to solve a problem and thus accomplish a result. While simple processors are able to execute instructions one after another, superscalar processors are able under certain circumstances (when the pipeline is full) of executing two or more instructions simultaneously. As an example, the original Intel Pentium from 1993 can execute at most two instructions per clock cycle when its pipeline is full.

Program flow may be influenced by special 'jump' instructions that transfer execution to an address (and hence instruction) other than the next numerically sequential address. Whether these conditional jumps occur is dependent upon a condition such as a value being greater than, less than, or equal to another value.

Assembly languages

A much more human friendly rendition of machine language, called assembly language, uses mnemonic codes to refer to machine code instructions, rather than using the instructions' numeric values directly, and uses symbolic names to refer to storage locations and sometimes registers.[2] For example, on the Zilog Z80 processor, the machine code 00000101, which causes the CPU to decrement the B general-purpose register, would be represented in assembly language as DEC B.[3]

Example

The MIPS architecture provides a specific example for a machine code whose instructions are always 32 bits long.[4]: 299  The general type of instruction is given by the op (operation) field, the highest 6 bits. J-type (jump) and I-type (immediate) instructions are fully specified by op. R-type (register) instructions include an additional field funct to determine the exact operation. The fields used in these types are:

 6 5 5 5 5 6 bits [ op | rs | rt | rd |shamt| funct] R-type [ op | rs | rt | address/immediate] I-type [ op | target address ] J-type 

rs, rt, and rd indicate register operands; shamt gives a shift amount; and the address or immediate fields contain an operand directly.[4]: 299–301 

For example, adding the registers 1 and 2 and placing the result in register 6 is encoded:[4]: 554 

[ op | rs | rt | rd |shamt| funct] 0 1 2 6 0 32 decimal 000000 00001 00010 00110 00000 100000 binary 

Load a value into register 8, taken from the memory cell 68 cells after the location listed in register 3:[4]: 552 

[ op | rs | rt | address/immediate] 35 3 8 68 decimal 100011 00011 01000 00000 00001 000100 binary 

Jumping to the address 1024:[4]: 552 

[ op | target address ] 2 1024 decimal 000010 00000 00000 00000 10000 000000 binary 

Overlapping instructions

On processor architectures with variable-length instruction sets[5] (such as Intel's x86 processor family) it is, within the limits of the control-flow resynchronizing phenomenon known as the Kruskal Count,[6][5] sometimes possible through opcode-level programming to deliberately arrange the resulting code so that two code paths share a common fragment of opcode sequences. These are called overlapping instructions, overlapping opcodes, overlapping code, overlapped code, instruction scission, or jump into the middle of an instruction, and represent a form of superposition.[7][8][9]

In the 1970s and 1980s, overlapping instructions were sometimes used to preserve memory space. One example were in the implementation of error tables in Microsoft's Altair BASIC, where interleaved instructions mutually shared their instruction bytes.[10][5][7] The technique is rarely used today, but might still be necessary to resort to in areas where extreme optimization for size is necessary on byte-level such as in the implementation of boot loaders which have to fit into boot sectors.[nb 2]

It is also sometimes used as a code obfuscation technique as a measure against disassembly and tampering.[5]

The principle is also utilized in shared code sequences of fat binaries which must run on multiple instruction-set-incompatible processor platforms.

This property is also used to find unintended instructions called gadgets in existing code repositories and is utilized in return-oriented programming as alternative to code injection for exploits such as return-to-libc attacks.[11][5]

Relationship to microcode

In some computers, the machine code of the architecture is implemented by an even more fundamental underlying layer called microcode, providing a common machine language interface across a line or family of different models of computer with widely different underlying dataflows. This is done to facilitate porting of machine language programs between different models. An example of this use is the IBM System/360 family of computers and their successors. With dataflow path widths of 8 bits to 64 bits and beyond, they nevertheless present a common architecture at the machine language level across the entire line.

Using microcode to implement an emulator enables the computer to present the architecture of an entirely different computer. The System/360 line used this to allow porting programs from earlier IBM machines to the new family of computers, e.g. an IBM 1401/1440/1460 emulator on the IBM S/360 model 40.

Relationship to bytecode

Machine code is generally different from bytecode (also known as p-code), which is either executed by an interpreter or itself compiled into machine code for faster (direct) execution. An exception is when a processor is designed to use a particular bytecode directly as its machine code, such as is the case with Java processors.

Machine code and assembly code are sometimes called native code when referring to platform-dependent parts of language features or libraries.[12]

Storing in memory

From the point of view of the CPU, machine code is stored in RAM, but is typically also kept in a set of caches for performance reasons. There may be different caches for instructions and data, depending on the architecture.

The CPU knows what machine code to execute, based on its internal program counter. The program counter points to a memory address and is changed based on special instructions which may cause programmatic branches. The program counter is typically set to a hard coded value when the CPU is first powered on, and will hence execute whatever machine code happens to be at this address.

Similarly, the program counter can be set to execute whatever machine code is at some arbitrary address, even if this isn't valid machine code. This will typically trigger an architecture specific protection fault.

The CPU is oftentimes told, by page permissions in a paging based system, if the current page actually holds machine code by an execute bit — pages have multiple such permission bits (readable, writable, etc.) for various housekeeping functionality. E.g. on Unix-like systems memory pages can be toggled to be executable with the mprotect() system call, and on Windows, VirtualProtect() can be used to achieve a similar result. If an attempt is made to execute machine code on a non-executable page, an architecture specific fault will typically occur. Treating data as machine code, or finding new ways to use existing machine code, by various techniques, is the basis of some security vulnerabilities.

From the point of view of a process, the code space is the part of its address space where the code in execution is stored. In multitasking systems this comprises the program's code segment and usually shared libraries. In multi-threading environment, different threads of one process share code space along with data space, which reduces the overhead of context switching considerably as compared to process switching.

Readability by humans

Pamela Samuelson wrote that machine code is so unreadable that the United States Copyright Office cannot identify whether a particular encoded program is an original work of authorship;[13] however, the US Copyright Office does allow for copyright registration of computer programs[14] and a program's machine code can sometimes be decompiled in order to make its functioning more easily understandable to humans.[15] However, the output of a decompiler or disassembler will be missing the comments and symbolic references, so while the output may be easier to read than the object code, it will still be more difficult than the original source code. This problem does not exist for object-code formats like SQUOZE, where the source code is included in the file.

Cognitive science professor Douglas Hofstadter has compared machine code to genetic code, saying that "Looking at a program written in machine language is vaguely comparable to looking at a DNA molecule atom by atom."[16]

See also

Notes

  1. ^ Such as many versions of BASIC, especially early ones, as well as Smalltalk, MATLAB, Perl, Python, Ruby and other special purpose or scripting languages.
  2. ^ As an example, the DR-DOS MBRs and boot sectors (which also hold the partition table and BIOS Parameter Block, leaving less than 446 respectively 423 bytes for the code) were traditionally able to locate the boot file in the FAT12 or FAT16 file system by themselves and load it into memory as a whole, in contrast to their counterparts in MS-DOS/PC DOS, which instead relied on the system files to occupy the first two directory entries in the file system and the first three sectors of IBMBIO.COM to be stored at the start of the data area in contiguous sectors containing a secondary loader to load the remainder of the file into memory (requiring SYS to take care of all these conditions). When FAT32 and LBA support was added, Microsoft even switched to require 386 instructions and split the boot code over two sectors for code size reasons, which was no option to follow for DR-DOS as it would have broken backward- and cross-compatibility with other operating systems in multi-boot and chain load scenarios, as well as with older PCs. Instead, the DR-DOS 7.07 boot sectors resorted to self-modifying code, opcode-level programming in machine language, controlled utilization of (documented) side effects, multi-level data/code overlapping and algorithmic folding techniques to still fit everything into a physical sector of only 512 bytes without giving up any of their extended functionality.

References

  1. ^ Kjell, Bradley. "Immediate Operand".
  2. ^ Dourish, Paul (2004). Where the Action is: The Foundations of Embodied Interaction. MIT Press. p. 7. ISBN 0-262-54178-5. Retrieved 2023-03-05.
  3. ^ Zaks, Rodnay (1982). Programming the Z80 (Third Revised ed.). Sybex. pp. 67, 120, 609. ISBN 0-89588-094-6. Retrieved 2023-03-05.
  4. ^ a b c d e Harris, David; Harris, Sarah L. (2007). Digital Design and Computer Architecture. Morgan Kaufmann Publishers. ISBN 978-0-12-370497-9. Retrieved 2023-03-05.
  5. ^ a b c d e Jacob, Matthias; Jakubowski, Mariusz H.; Venkatesan, Ramarathnam (20–21 September 2007). Towards Integral Binary Execution: Implementing Oblivious Hashing Using Overlapped Instruction Encodings (PDF). Proceedings of the 9th workshop on Multimedia & Security (MM&Sec '07). Dallas, Texas, USA: Association for Computing Machinery. pp. 129–140. CiteSeerX 10.1.1.69.5258. doi:10.1145/1288869.1288887. ISBN 978-1-59593-857-2. S2CID 14174680. (PDF) from the original on 2018-09-04. Retrieved 2021-12-25. (12 pages)
  6. ^ Lagarias, Jeffrey C.; Rains, Eric; Vanderbei, Robert J. (2009) [2001-10-13]. Brams, Stephen; Gehrlein, William V.; Roberts, Fred S. (eds.). The Kruskal Count. The Mathematics of Preference, Choice and Order. Essays in Honor of Peter J. Fishburn. Berlin / Heidelberg, Germany: Springer-Verlag. pp. 371–391. arXiv:math/0110143. ISBN 978-3-540-79127-0. (22 pages)
  7. ^ a b "Unintended Instructions on x86". Hacker News. 2021. from the original on 2021-12-25. Retrieved 2021-12-24.
  8. ^ Kinder, Johannes (2010-09-24). Static Analysis of x86 Executables [Statische Analyse von Programmen in x86 Maschinensprache] (PDF) (Dissertation). Munich, Germany: Technische Universität Darmstadt. D17. from the original on 2020-11-12. Retrieved 2021-12-25. (199 pages)
  9. ^ "What is "overlapping instructions" obfuscation?". Reverse Engineering Stack Exchange. 2013-04-07. from the original on 2021-12-25. Retrieved 2021-12-25.
  10. ^ Gates, William "Bill" Henry, Personal communication (NB. According to Jacob et al.)
  11. ^ Shacham, Hovav (2007). The Geometry of Innocent Flesh on the Bone: Return-into-libc without Function Calls (on the x86) (PDF). Proceedings of the ACM, CCS 2007. ACM Press. (PDF) from the original on 2021-12-15. Retrieved 2021-12-24.
  12. ^ "Managed, Unmanaged, Native: What Kind of Code Is This?". developer.com. 2003-04-28. Retrieved 2008-09-02.
  13. ^ Samuelson, Pamela (September 1984). "CONTU Revisited: The Case against Copyright Protection for Computer Programs in Machine-Readable Form". Duke Law Journal. 1984 (4): 663–769. doi:10.2307/1372418. JSTOR 1372418. PMID 10268940.
  14. ^ "Copyright Registration for Computer Programs" (PDF). US Copyright Office. August 2008. Retrieved 2014-02-23.
  15. ^ "What is decompile? - Definition from WhatIs.com". WhatIs.com. Retrieved 2016-12-26.
  16. ^ Hofstadter, Douglas R. (1980). Gödel, Escher, Bach: An Eternal Golden Braid. p. 290.

Further reading

machine, code, code, that, completely, internal, some, cpus, normally, inaccessible, programmers, microcode, computer, programming, machine, code, computer, code, consisting, machine, language, instructions, which, used, control, computer, central, processing,. For code that is completely internal to some CPUs and normally inaccessible to programmers see Microcode In computer programming machine code is computer code consisting of machine language instructions which are used to control a computer s central processing unit CPU Each instruction causes the CPU to perform a very specific task such as a load a store a jump or an arithmetic logic unit ALU operation on one or more units of data in the CPU s registers or memory Machine language monitor in a W65C816S single board computer displaying code disassembly as well as processor register and memory dumps Early CPUs had specific machine code that might break backwards compatibility with each new CPU released The notion of an instruction set architecture ISA defines and specifies the behavior and encoding in memory of the instruction set of the system without specifying its exact implementation This acts as an abstraction layer enabling compatibility within the same family of CPUs so that machine code written or generated according to the ISA for the family will run on all CPUs in the family including future CPUs In general each architecture family e g x86 ARM has its own ISA and hence its own specific machine code language There are exceptions e g the IA 64 can emulate x86 Machine code is a strictly numerical language and is the lowest level interface to the CPU intended for a programmer There is on some CPUs a lower level interface in the form of modifiable microcode that implement the machine code However microcode is not intended to be changed by the end user on normal commercial CPUs Assembly language provides a direct mapping between the numerical machine code and a human readable version where numerical opcodes and operands are replaced by readable strings e g 0x90 is the NOP instruction on x86 While it is possible to write programs directly in machine code managing individual bits and calculating numerical addresses and constants manually is tedious and error prone For this reason programs are very rarely written directly in machine code in modern contexts but may be done for low level debugging program patching especially when assembler source is not available and assembly language disassembly The majority of practical programs today are written in higher level languages or assembly language The source code is then translated to executable machine code by utilities such as compilers assemblers and linkers with the important exception of interpreted programs nb 1 which are not translated into machine code However the interpreter itself which may be seen as an executor or processor performing the instructions of the source code typically consists of directly executable machine code generated from assembly or high level language source code Machine code is by definition the lowest level of programming detail visible to the programmer but internally many processors use microcode or optimise and transform machine code instructions into sequences of micro ops This is not generally considered to be a machine code Contents 1 Instruction set 2 Programs 3 Assembly languages 4 Example 5 Overlapping instructions 6 Relationship to microcode 7 Relationship to bytecode 8 Storing in memory 9 Readability by humans 10 See also 11 Notes 12 References 13 Further readingInstruction set EditMain article Instruction set Every processor or processor family has its own instruction set Instructions are patterns of bits digits or characters that correspond to machine commands Thus the instruction set is specific to a class of processors using mostly the same architecture Successor or derivative processor designs often include instructions of a predecessor and may add new additional instructions Occasionally a successor design will discontinue or alter the meaning of some instruction code typically because it is needed for new purposes affecting code compatibility to some extent even compatible processors may show slightly different behavior for some instructions but this is rarely a problem Systems may also differ in other details such as memory arrangement operating systems or peripheral devices Because a program normally relies on such factors different systems will typically not run the same machine code even when the same type of processor is used A processor s instruction set may have fixed length or variable length instructions How the patterns are organized varies with the particular architecture and type of instruction Most instructions have one or more opcode fields that specify the basic instruction type such as arithmetic logical jump etc the operation such as add or compare and other fields that may give the type of the operand s the addressing mode s the addressing offset s or index or the operand value itself such constant operands contained in an instruction are called immediate 1 Not all machines or individual instructions have explicit operands On a machine with a single accumulator the accumulator is implicitly both the left operand and result of most arithmetic instructions Some other architectures such as the x86 architecture have accumulator versions of common instructions with the accumulator regarded as one of the general registers by longer instructions A stack machine has most or all of its operands on an implicit stack Special purpose instructions also often lack explicit operands for example CPUID in the x86 architecture writes values into four implicit destination registers This distinction between explicit and implicit operands is important in code generators especially in the register allocation and live range tracking parts A good code optimizer can track implicit as well as explicit operands which may allow more frequent constant propagation constant folding of registers a register assigned the result of a constant expression freed up by replacing it by that constant and other code enhancements Programs EditA computer program is a list of instructions that can be executed by a central processing unit CPU A program s execution is done in order for the CPU that is executing it to solve a problem and thus accomplish a result While simple processors are able to execute instructions one after another superscalar processors are able under certain circumstances when the pipeline is full of executing two or more instructions simultaneously As an example the original Intel Pentium from 1993 can execute at most two instructions per clock cycle when its pipeline is full Program flow may be influenced by special jump instructions that transfer execution to an address and hence instruction other than the next numerically sequential address Whether these conditional jumps occur is dependent upon a condition such as a value being greater than less than or equal to another value Assembly languages EditMain article Assembly language A much more human friendly rendition of machine language called assembly language uses mnemonic codes to refer to machine code instructions rather than using the instructions numeric values directly and uses symbolic names to refer to storage locations and sometimes registers 2 For example on the Zilog Z80 processor the machine code 00000101 which causes the CPU to decrement the B general purpose register would be represented in assembly language as DEC B 3 Example EditThe MIPS architecture provides a specific example for a machine code whose instructions are always 32 bits long 4 299 The general type of instruction is given by the op operation field the highest 6 bits J type jump and I type immediate instructions are fully specified by op R type register instructions include an additional field funct to determine the exact operation The fields used in these types are 6 5 5 5 5 6 bits op rs rt rd shamt funct R type op rs rt address immediate I type op target address J type rs rt and rd indicate register operands shamt gives a shift amount and the address or immediate fields contain an operand directly 4 299 301 For example adding the registers 1 and 2 and placing the result in register 6 is encoded 4 554 op rs rt rd shamt funct 0 1 2 6 0 32 decimal 000000 00001 00010 00110 00000 100000 binary Load a value into register 8 taken from the memory cell 68 cells after the location listed in register 3 4 552 op rs rt address immediate 35 3 8 68 decimal 100011 00011 01000 00000 00001 000100 binary Jumping to the address 1024 4 552 op target address 2 1024 decimal 000010 00000 00000 00000 10000 000000 binaryOverlapping instructions EditOn processor architectures with variable length instruction sets 5 such as Intel s x86 processor family it is within the limits of the control flow resynchronizing phenomenon known as the Kruskal Count 6 5 sometimes possible through opcode level programming to deliberately arrange the resulting code so that two code paths share a common fragment of opcode sequences These are called overlapping instructions overlapping opcodes overlapping code overlapped code instruction scission or jump into the middle of an instruction and represent a form of superposition 7 8 9 In the 1970s and 1980s overlapping instructions were sometimes used to preserve memory space One example were in the implementation of error tables in Microsoft s Altair BASIC where interleaved instructions mutually shared their instruction bytes 10 5 7 The technique is rarely used today but might still be necessary to resort to in areas where extreme optimization for size is necessary on byte level such as in the implementation of boot loaders which have to fit into boot sectors nb 2 It is also sometimes used as a code obfuscation technique as a measure against disassembly and tampering 5 The principle is also utilized in shared code sequences of fat binaries which must run on multiple instruction set incompatible processor platforms This property is also used to find unintended instructions called gadgets in existing code repositories and is utilized in return oriented programming as alternative to code injection for exploits such as return to libc attacks 11 5 Relationship to microcode EditIn some computers the machine code of the architecture is implemented by an even more fundamental underlying layer called microcode providing a common machine language interface across a line or family of different models of computer with widely different underlying dataflows This is done to facilitate porting of machine language programs between different models An example of this use is the IBM System 360 family of computers and their successors With dataflow path widths of 8 bits to 64 bits and beyond they nevertheless present a common architecture at the machine language level across the entire line Using microcode to implement an emulator enables the computer to present the architecture of an entirely different computer The System 360 line used this to allow porting programs from earlier IBM machines to the new family of computers e g an IBM 1401 1440 1460 emulator on the IBM S 360 model 40 Relationship to bytecode EditMachine code is generally different from bytecode also known as p code which is either executed by an interpreter or itself compiled into machine code for faster direct execution An exception is when a processor is designed to use a particular bytecode directly as its machine code such as is the case with Java processors Machine code and assembly code are sometimes called native code when referring to platform dependent parts of language features or libraries 12 Storing in memory EditFrom the point of view of the CPU machine code is stored in RAM but is typically also kept in a set of caches for performance reasons There may be different caches for instructions and data depending on the architecture The CPU knows what machine code to execute based on its internal program counter The program counter points to a memory address and is changed based on special instructions which may cause programmatic branches The program counter is typically set to a hard coded value when the CPU is first powered on and will hence execute whatever machine code happens to be at this address Similarly the program counter can be set to execute whatever machine code is at some arbitrary address even if this isn t valid machine code This will typically trigger an architecture specific protection fault The CPU is oftentimes told by page permissions in a paging based system if the current page actually holds machine code by an execute bit pages have multiple such permission bits readable writable etc for various housekeeping functionality E g on Unix like systems memory pages can be toggled to be executable with the mprotect system call and on Windows VirtualProtect can be used to achieve a similar result If an attempt is made to execute machine code on a non executable page an architecture specific fault will typically occur Treating data as machine code or finding new ways to use existing machine code by various techniques is the basis of some security vulnerabilities From the point of view of a process the code space is the part of its address space where the code in execution is stored In multitasking systems this comprises the program s code segment and usually shared libraries In multi threading environment different threads of one process share code space along with data space which reduces the overhead of context switching considerably as compared to process switching Readability by humans EditPamela Samuelson wrote that machine code is so unreadable that the United States Copyright Office cannot identify whether a particular encoded program is an original work of authorship 13 however the US Copyright Office does allow for copyright registration of computer programs 14 and a program s machine code can sometimes be decompiled in order to make its functioning more easily understandable to humans 15 However the output of a decompiler or disassembler will be missing the comments and symbolic references so while the output may be easier to read than the object code it will still be more difficult than the original source code This problem does not exist for object code formats like SQUOZE where the source code is included in the file Cognitive science professor Douglas Hofstadter has compared machine code to genetic code saying that Looking at a program written in machine language is vaguely comparable to looking at a DNA molecule atom by atom 16 See also Edit Look up machine code in Wiktionary the free dictionary Assembly language Endianness List of machine languages Machine code monitor Overhead code P code machine Reduced instruction set computing RISC Very long instruction word Teaching Machine Code Micro Professor MPF INotes Edit Such as many versions of BASIC especially early ones as well as Smalltalk MATLAB Perl Python Ruby and other special purpose or scripting languages As an example the DR DOS MBRs and boot sectors which also hold the partition table and BIOS Parameter Block leaving less than 446 respectively 423 bytes for the code were traditionally able to locate the boot file in the FAT12 or FAT16 file system by themselves and load it into memory as a whole in contrast to their counterparts in MS DOS PC DOS which instead relied on the system files to occupy the first two directory entries in the file system and the first three sectors of IBMBIO COM to be stored at the start of the data area in contiguous sectors containing a secondary loader to load the remainder of the file into memory requiring SYS to take care of all these conditions When FAT32 and LBA support was added Microsoft even switched to require 386 instructions and split the boot code over two sectors for code size reasons which was no option to follow for DR DOS as it would have broken backward and cross compatibility with other operating systems in multi boot and chain load scenarios as well as with older PCs Instead the DR DOS 7 07 boot sectors resorted to self modifying code opcode level programming in machine language controlled utilization of documented side effects multi level data code overlapping and algorithmic folding techniques to still fit everything into a physical sector of only 512 bytes without giving up any of their extended functionality References Edit Kjell Bradley Immediate Operand Dourish Paul 2004 Where the Action is The Foundations of Embodied Interaction MIT Press p 7 ISBN 0 262 54178 5 Retrieved 2023 03 05 Zaks Rodnay 1982 Programming the Z80 Third Revised ed Sybex pp 67 120 609 ISBN 0 89588 094 6 Retrieved 2023 03 05 a b c d e Harris David Harris Sarah L 2007 Digital Design and Computer Architecture Morgan Kaufmann Publishers ISBN 978 0 12 370497 9 Retrieved 2023 03 05 a b c d e Jacob Matthias Jakubowski Mariusz H Venkatesan Ramarathnam 20 21 September 2007 Towards Integral Binary Execution Implementing Oblivious Hashing Using Overlapped Instruction Encodings PDF Proceedings of the 9th workshop on Multimedia amp Security MM amp Sec 07 Dallas Texas USA Association for Computing Machinery pp 129 140 CiteSeerX 10 1 1 69 5258 doi 10 1145 1288869 1288887 ISBN 978 1 59593 857 2 S2CID 14174680 Archived PDF from the original on 2018 09 04 Retrieved 2021 12 25 12 pages Lagarias Jeffrey C Rains Eric Vanderbei Robert J 2009 2001 10 13 Brams Stephen Gehrlein William V Roberts Fred S eds The Kruskal Count The Mathematics of Preference Choice and Order Essays in Honor of Peter J Fishburn Berlin Heidelberg Germany Springer Verlag pp 371 391 arXiv math 0110143 ISBN 978 3 540 79127 0 22 pages a b Unintended Instructions on x86 Hacker News 2021 Archived from the original on 2021 12 25 Retrieved 2021 12 24 Kinder Johannes 2010 09 24 Static Analysis of x86 Executables Statische Analyse von Programmen in x86 Maschinensprache PDF Dissertation Munich Germany Technische Universitat Darmstadt D17 Archived from the original on 2020 11 12 Retrieved 2021 12 25 199 pages What is overlapping instructions obfuscation Reverse Engineering Stack Exchange 2013 04 07 Archived from the original on 2021 12 25 Retrieved 2021 12 25 Gates William Bill Henry Personal communication NB According to Jacob et al Shacham Hovav 2007 The Geometry of Innocent Flesh on the Bone Return into libc without Function Calls on the x86 PDF Proceedings of the ACM CCS 2007 ACM Press Archived PDF from the original on 2021 12 15 Retrieved 2021 12 24 Managed Unmanaged Native What Kind of Code Is This developer com 2003 04 28 Retrieved 2008 09 02 Samuelson Pamela September 1984 CONTU Revisited The Case against Copyright Protection for Computer Programs in Machine Readable Form Duke Law Journal 1984 4 663 769 doi 10 2307 1372418 JSTOR 1372418 PMID 10268940 Copyright Registration for Computer Programs PDF US Copyright Office August 2008 Retrieved 2014 02 23 What is decompile Definition from WhatIs com WhatIs com Retrieved 2016 12 26 Hofstadter Douglas R 1980 Godel Escher Bach An Eternal Golden Braid p 290 Further reading EditHennessy John L Patterson David A 1994 Computer Organization and Design The Hardware Software Interface Morgan Kaufmann Publishers ISBN 1 55860 281 X Tanenbaum Andrew S 1999 Structured Computer Organization Prentice Hall ISBN 0 13 020435 8 Brookshear J Glenn 2007 Computer Science An Overview Addison Wesley ISBN 978 0 321 38701 1 Retrieved from https en wikipedia org w index php title Machine code amp oldid 1148630860, wikipedia, wiki, book, books, library,

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