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The World Ends with You

The World Ends with You[c] is an action role-playing game with urban fantasy elements developed by Square Enix and Jupiter for the Nintendo DS. Set in the modern-day Shibuya shopping district of Tokyo, the game features a distinctive art style inspired by Shibuya and its youth culture. Development was inspired by elements of Jupiter's previous game, Kingdom Hearts: Chain of Memories. It was released in Japan in July 2007, and in Europe and North America in April 2008.

The World Ends with You
North American Nintendo DS cover art. From left to right: Joshua, Neku, Beat (above), Shiki, and Rhyme.
Developer(s)
Publisher(s)Square Enix[b]
Director(s)
  • Tatsuya Kando
  • Tomohiro Hasegawa
  • Tetsuro Hosokawa
Producer(s)
Designer(s)
  • Takeshi Arakawa
  • Hiroyuki Itou
Artist(s)
Writer(s)Sachie Hirano
Composer(s)Takeharu Ishimoto
SeriesThe World Ends with You
Platform(s)
Release
July 27, 2007
  • Nintendo DS
    • JP: July 27, 2007
    • EU: April 18, 2008
    • NA: April 22, 2008
    • AU: April 24, 2008[1]
    iOS
    • WW: August 27, 2012
    Android
    • WW: June 26, 2014
    Nintendo Switch
    • JP: September 27, 2018
    • WW: October 12, 2018
Genre(s)Action role-playing
Mode(s)Single-player, multiplayer (Final Remix)

In the game, Neku Sakuraba and his allies are forced to participate in a game that will determine their fate. The battle system uses many of the unique features of the Nintendo DS, including combat that takes place on both screens, and attacks performed by certain motions on the touchscreen or by shouting into the microphone. Elements of Japanese youth culture, such as fashion, food, and cell phones, are key aspects of the missions.

The game received positive reviews, praising the graphics, soundtrack, and integration of gameplay into the Shibuya setting. The few common complaints were related to the steep learning curve of the battle system as well as the imprecise touch-screen controls. In the week of its release, the game was the second best-selling Nintendo DS title in Japan, and the top selling Nintendo DS title in North America. Shiro Amano, writer and artist of the Kingdom Hearts manga, later created a manga based on the video game. An anime adaptation by Square Enix, DOMERICA, and Shin-Ei Animation aired from April 10 to June 26, 2021.

A sequel, Neo: The World Ends with You, was released worldwide on Nintendo Switch and PlayStation 4 on July 27, 2021, with a Windows release on September 28.

Synopsis

Setting

The game takes place in a fictional version of the Shibuya shopping district in Tokyo, Japan. While everyday life goes on in the Realground (RG), the chosen dead are brought to an alternate plane of existence called the Underground (UG). The UG is also the venue for the Reapers' Game.[2] By offering their most treasured possession to enter the Game, the dead gain the chance to contest for the prize: to be brought back to life or to transcend to a higher form of spiritual existence. Most of those who choose to transcend become Reapers, the opponents of players in future Games.[3] Lasting a week, each Game is a contest to judge the worth of humanity.[2] Players set out to accomplish objectives under the rules created by the Composer, who is a god-like entity that maintains Shibuya. Another Reaper, the Conductor, tasks other Reapers to obstruct the players' efforts. Failure to complete a mission will disperse the mind and spirit of the player or Reaper, thus erasing his or her existence.[4]

A player in the UG is invisible to the living in the RG, though one can sometimes read and influence their thoughts. The UG is frequented by creatures called "Noise", which are attracted by the negative feelings of the living. To progress in the Reapers' Game, players are often required to defeat Noise by killing or "erasing" them.[5] However, each Noise exists in two parallel universes (or "zones") simultaneously, and can only be defeated by two players simultaneously fighting and defeating the Noise from these separate zones. To do this, players are required to form a pact with another player to survive the Noise.[6] Players receive assignments via text messages sent to their cell phones, and their right hands are imprinted with a countdown indicating the time left in the mission.[5] After a day's mission is complete, the remaining players find themselves at the start of the next day's mission, having no sense of the time that has passed in between.

Characters

The player assumes the role of Neku Sakuraba (桜庭 音操, Sakuraba Neku, ネク Neku), an initially asocial teenage boy who claims that he does not "get" people, and rarely interacts with others at first. Computer-controlled characters make up the rest of the cast, which includes players who are paired with Neku.[6] In the first Game, Neku is paired with Shiki Misaki (美咲 四季, Misaki Shiki, シキ Shiki), a teenage girl who takes on the form of her best friend, as her physical appearance was her price of entry for the Game.[7] In the second Game, Neku's partner is an intelligent and sly teenage boy, Yoshiya Kiryu (桐生 義弥, Kiryū Yoshiya), who prefers to be called Joshua (ヨシュア, Yoshua). Neku's final partner is Daisukenojo Bito (尾藤 大輔之丞, Bitō Daisukenojō), originally a player and ex-Reaper who calls himself "Beat" (ビイト, Biito).[8] Beat became a Reaper to find a way to bring his younger sister, Raimu Bito (尾藤 来夢, Bitō Raimu) (nicknamed "Rhyme" (ライム, Raimu)), back to life. Rhyme had sacrificed herself to save her brother from a Noise attack.[9] Sanae Hanekoma (羽狛 早苗, Hanekoma Sanae, ハネコマ Hanekoma), the Producer, bound her soul to a pin from which her Noise could be summoned, and gave it to Beat. The final Game Master, Mitsuki Konishi (虚西 充妃, Konishi Mitsuki, コニシ Konishi), crushes her Noise form and transformed it back into a pin.

Besides the Composer and the Conductor, there are other high-ranking Reapers.[10] For each week of the Game, Game Masters are assigned by the Conductor to lead the opposition to the players. Of the Game Masters opposing Neku, Sho Minamimoto (南師 猩, Minamimoto Shō, ミナミモト Minamimoto) is the most dangerous. He willingly circumvents the rules in an attempt to supplant the Composer.[11] Participating in the Games to earn promotions for their performance, the Reapers' goal is to ascend to the highest form of spiritual existence, the Angels.[12] Angels supervise the Games and if the stakes of a Game are particularly high, they send down one of their own to serve as the Producer.[13] For the three weeks of the game's story, Sanae Hanekoma is the Producer. Disguised as a Shibuya café owner, he guides new players and narrates the "Secret Reports" that are obtained by completing additional missions after completing the game.

Plot

The game's story follows Neku over the three weeks that he plays the Game, paired with partners Shiki, Joshua, and Beat for each week, respectively. Neku is confused at first, lacking knowledge of how he died or how he arrived at the UG. As he develops friendships with his partners, he starts to understand the rules of the Game. After the first week, only Shiki is allowed to return to the living, and she promises to meet Neku at the statue of Hachiko.[14][15] He also recovers his entry fee, which was his memories, except for the events leading up to his death. However, Shiki has become what Neku values most, and she is used as his new entry fee for the second week; in addition, Beat defects to the Reapers hoping to find a way to revive Rhyme after she sacrifices herself to save him. During the second week, Neku recalls small details of his death; eventually, he recognizes that he was shot at by Sho Minamimoto, one of the Reapers he faced during the Game. At the end of the second week, Joshua seemingly sacrifices himself to save Neku from an explosion created by Minamimoto.

However, because Joshua was never actually dead, the Game is nullified and Neku is forced to play the game a third time. His entry fee this time is all of the other players, meaning Neku cannot form any pacts and stands no chance against the Noise, but Beat immediately defects from the Reapers and rejoins Neku. Neku and Beat find that the Reapers and the entire population of Shibuya are wearing special red pins that brainwash them into thinking the same harmonious thoughts. Without any missions to complete, the two venture to the fabled "Shibuya River", which Joshua was looking for during the second week. At the river, they find Megumi Kitaniji (北虹 寵, Kitaniji Megumi, キタニジ Kitaniji), the Game's Conductor. Kitaniji explains that he created the red pins in an attempt to remake Shibuya, which the Composer challenged him to do. If he fails, both he (as his price for losing the Game) and Shibuya will be erased.[16][17]

At that moment, Joshua reappears and reveals himself to be the Composer. Joshua returns the missing part of Neku's memory of death: Joshua himself shot Neku, choosing him to be his proxy in his challenge with Kitaniji. Minamimoto, who had been trying to usurp the position of Composer, was trying to kill Joshua in his weakened state as a human. After Kitaniji fails to defeat Neku by using his friends against him, Joshua gives Neku one last challenge: To fire upon Joshua to determine the fate of Shibuya. Neku is too conflicted to make a choice, and is shot down by Joshua.[18] Neku finds himself once again at the scramble crossing, confused by events, but alive this time.

The game's credits show scenes seven days later in the RG. As Neku walks from Udagawa to Hachiko to meet Beat, Rhyme, and Shiki, he discusses how the past three weeks have changed him for the better. In a statement directed at an absent Joshua, Neku says that although he will not forgive him for what he has done, he trusts him. Neku then asks if Joshua will be present at Hachiko as well.[19] Secret reports that can be obtained by completing additional missions after beating the game reveal that Joshua, after seeing the change in personality of Neku over the weeks of playing the game, decides to spare Shibuya, now believing the city to be ideal.[20]

A New Day

The Final Remix version of the game adds new storyline content taking place after the main game. Neku and Beat awaken in a geographically distorted alternate version of Shibuya and are assigned a mission to escape Shibuya within 24 hours. Accompanied by a Reaper named Coco Atarashi, the two begin to make their way through the alternate Shibuya while encountering Shiki and Rhyme along the way. As they progress, Neku has visions of a city being destroyed and a strange girl with Shiki's stuffed animal, as well as what seem to be distorted flashbacks of his death and Rhyme's sacrifice. When Rhyme sacrifices herself to save Beat in a manner identical to Neku's vision, Neku realizes that he is having visions of the future. Neku and Beat arrive at Mr. Hanekoma's café, and he reveals that the Shibuya they have been traversing is one giant Noise created by Coco. Neku and Beat defeat the Noise and return to reality. An enraged Coco shoots Neku dead but is driven off by Joshua. Joshua meets with Mr. Hanekoma to discuss recent events; they reveal that Shinjuku has been erased and Noise are starting to appear in the RG and that the strange girl from Neku's visions was a survivor of the incident who they theorize caused Neku's visions and was helping him along. Elsewhere, Coco plots to continue using Neku for her plans and resurrects Minamimoto to serve as his partner.

Gameplay

The World Ends with You is an action role-playing game, arranged into three chapters based on the three weeks that Neku is involved in the Reapers' Game, with each chapter further divided by each day of the week. The player controls Neku and his partner as they explore Shibuya to complete each day's mission. Although most missions require completion within a certain time for Neku and his partner, this timer is not correlated to the passage of time for the player.[21]

Shibuya is divided into several districts, some of which may be inaccessible on certain days or blocked by a wall that can only be removed by satisfying the request of a nearby Reaper, such as erasing Noise symbols, putting on a certain brand of clothing, or bringing an item. Neku can scan the area by activating a special pin. This scan reveals the thoughts of the non-player characters in the Realground and memes, hints which may help to progress the plot.[5] The scan also reveals random Noise symbols that drift about the area, or in some cases, float around a specific character. The player initiates a battle by touching Noise symbols; each symbol constitutes one round of battle. Selecting more than one Noise symbol at a time results in a multi-round battle (referred to in-game as multiple noise "reductions") that gradually increases in difficulty with each round, but conversely leads to greater rewards upon success. Altering the difficulty of the Noise and the amount of health for Neku and his partner also alter the benefits conferred.[22]

Each district has fashion trends that affect gameplay. By wearing pins or clothing from the more popular brands in that district, items' effects will be improved; wearing the least fashionable items will do the opposite, and items from brands in between are not affected. However, the player can increase a brand's popularity in one district by repeatedly fighting battles in that district while wearing items of that brand.[5] The player can enter shops to buy new pins, clothes, and food items that are gradually consumed during battles to improve the characters' basic attributes.[5]

After completing the game, the player can return to any day in the story and play those events again, keeping the characters' current statistics and inventory. "Secret Reports", written segments that reveal background elements of the story, can be unlocked through this mode by completing specific missions during each day.[23] Completing the game allows the player to access "Another Day" from the game's menus, an additional day of missions that explains certain events related to the main storyline. The World Ends with You has one minigame called "Tin Pin Slammer" (or "Marble Slash") that can be played against computer opponents or with up to 3 others via a wireless connection. Tin Pin Slammer is similar to the marble game ringer, in that each player attempts to use their pins one at a time to knock the other players' pins off the game board.

The World Ends with You features "psych pins", decorative pins which possess powers that only Neku can activate while wearing them. Psych pins are used for combat, for "Tin Pin Slammer/Marble Slash", or as trade value for money or equipment. Most pins, particularly those used in combat, can become more powerful as the player accumulates "Pin Points" (PP) which can also lead to the evolution of the pins into more potent versions. Pin Points are commonly earned through battle, but can also be earned through a period of inactivity with the game, by interacting with other DS players or randomly if none are found. Each of these methods influences the growth of pins within the game.[5]

Combat

 
Neku and Shiki fighting Noise in different "zones" near the same landmark. Neku's "psych pins" are displayed on the upper left of the bottom screen, and Shiki's card system is displayed along the top and bottom of the upper screen. Their shared health bar splits across both screens on the right side.

The game's combat system is called the "Stride Cross Battle System". The combat takes place across both screens of the DS, with Neku on the touchscreen and his partner on the top screen, representing the different "zones" of the same local area; the two characters battle the same enemies that exist in both "zones" simultaneously. Neku and his partner are synchronized during battle; they share the same health bar so that even if one character does not take any damage, the pair can fail in battle if the other takes too much.[5] A green "light puck" will pass between the characters during battle; by alternating battle between the character who possesses the puck, damage is increased. The movement of the light puck is determined by the "sync ratio" between Neku and his partner; the puck stays longer with the character with higher ratios. The player can equip Neku and his partner with clothing that can alter the light puck's speed.[21] The light puck also can magnify Neku and his partner's attacks as long as when they hold the puck, they are not attacked by an enemy and can continue this in a volley.

The player controls Neku by performing touchscreen actions based on the currently equipped pins. These actions may include slashing across an enemy, tapping the screen rapidly to fire bullets, holding down on an enemy to inflict damage or shouting into the microphone to cause a full-screen attack. Other pins need to be touched to activate them, such as for health restoration.[5] Each pin has a limited number of uses before it must recharge for a certain time. Other pins may only be used a fixed number of times during a series of battles, and do not recharge until the battle sequence is over. Neku can only be equipped with a maximum of two pins at the game's start; this can eventually be upgraded to a maximum of six.[21]

Neku's partner on the top screen can be controlled by the player using the face buttons, although players can use options to have the computer assist them. Each of Neku's partners has a card game-based mechanic; for example, Shiki's card game requires the player to match face-down Zener cards.[5] The partner can make a basic attack after the player navigates through a pathway of arrows to select one of several shown cards using the directional pad or face buttons. By navigating to a card that fits within the card game rules, the player earns a star. Once enough stars are collected, the player can launch a powerful "Fusion" attack using both Neku and his partner through the "Harmonizer Pin" that appears on the upper right of the touchscreen (assuming that the player has not rearranged where it is displayed).[5] The player can also help the partner character dodge attacks.[5]

In the game's re-releases on single screen systems (mobile and Switch), the battle system has been modified to reflect the lack of a second screen. The current partner instead acts as a separate pin among Neku's other pins, which the player can call in to perform attacks by similar touchscreen actions like tapping on an enemy or slashing down on one. The player must balance the use of the partner pin with Neku's attacks, going to their partner repeatedly to build up towards the Fusion attack. The Fusion attack is launched by tapping the partner pin on the screen; the player then has a limited period to complete card-based minigames to build up a damage multiplier. For example, with Shiki as their partner, the player is shown one Zener card, along with several other Zener cards that are shown face-up for a moment before being turned over. The player must select those face-down cards that were matches for the shown Zener card. Furthermore, the Switch version offers a local cooperative mode, where a second player using a second Joy-Con has control over the partner character and a limited set of pin attacks during battle.[24]

Development

Gameplay design

The World Ends with You was developed by the same team that created the Kingdom Hearts series, with input from Jupiter,[25] the company that developed Kingdom Hearts: Chain of Memories for the Game Boy Advance. Development of the game started two and a half years before its Japanese release, during the development of Kingdom Hearts II and as development of Chain of Memories was concluding.[26] At that time, Nintendo revealed their next handheld system, the Nintendo DS, but was not yet available to the market; Square Enix requested the team to develop a game specifically for the handheld system.[26]

The creative team — consisting of Tatsuya Kando (director), Tomohiro Hasegawa (co-director), Takeshi Arakawa (planning director), and Tetsuya Nomura (character design and creative producer) — were able to experience the DS during the "Touch DS" event in November 2004.[27] From this demonstration, they had envisioned a version of Chain of Memories in which the card game aspects would be present on the bottom screen and an action role-playing game on the top. As they continued to work on the game, the developers realized that they wanted to use the touchscreen more, to make "a game that can only be played on the DS".[27] However, they also encountered the problem that by focusing heavily on the touchscreen, the top screen would be ignored. From this, the idea of the dual-screen battle system arose.[27] Several other options were explored for the top screen gameplay, including command-based battles or a rhythm game, but once they reviewed the game from the eyes of the player, they ultimately settled on the card-game approach with the player having the option to control the game if they wanted to.[28]

Even with the completion of the Japanese version of the game, the team felt the dual-screen system was too much for overseas audiences, and attempted to change the card-game mechanic into a special meter that would fill up with normal attacks from Neku, but this was not completed in time for release.[28] The team was able to alter the "information overload" of the numerous tutorials at the start of the game in the North American release, reducing the amount of text presented as well as allowing the tutorials to be skipped. The "Active Encounter" system, the ability for the player to select when and how to go into battle, was developed specifically to avoid the issues of "grinding" that are common with most standard RPG systems.[28] While they included the mechanics of being able to scan non-playable characters to see their thoughts, the team was not able to integrate this mechanic more into the game.[28]

Graphics design

Character design

The team decided to stay with two-dimensional sprites instead of three-dimensional models for this title, believing it would help differentiate themselves from other Square Enix titles as well as better represent their vision for the game.[28] When first approached with the task of creating the art for the game, background art director Takayuki Ohdachi thought the modern-day setting would be too boring, and opted to use highly skewed and angular images of Shibuya to avoid this; the rest of the creative team found this approach to fit the game quite well.[29] For combat, the background of the top screen was selected for visual interest, while the bottom touchscreen background was designed to emphasize the gameplay.[30] Ohdachi was also responsible for the artwork for the psych pins, and used a mix of pop art and tribal designs for the various graphics.[29]

Character designs were handled by Tetsuya Nomura and Gen Kobayashi.[31] Character designs were made to match with the real-world Tokyo setting, after which their outfits were designed based on the character's personality.[32] Kobayashi was also in charge of designing the game's non-player characters and noted how most designs made it to the final product.[33][28]

Hasegawa was responsible for creating the designs for the Noise creatures, and he wanted to have them recognizable as creatures before they decay into skeletons.[29] In keeping with the theme of human emotion in the game, Hasegawa selected creatures that conveyed such feelings, such as wolves and crows.[29] Representation of the Noise in the game required drawing the 2D sprites from several angles to match the action on screen as well as using rotoscoping on pre-rendered sprites,[29] and took several iterations between Square Enix and Jupiter to make sure that the sprites' art matched the style of game, with Kando making the two-hour trip between Tokyo and Kyoto weekly to check on the progress.[28]

Setting and scenario

 
Many of the game's sets are modeled after the real Shibuya. The scramble crossing near the 109 department store (far left above) is extensively featured in the game and can be seen in the background of the game's cover.

In addition to creating unique gameplay, the designers wanted to build the game around a real location.[27] Initially, they had planned to use a large number of locations across the entire world as the setting. They narrowed down the settings to specific cities due to practicality issues. Ultimately, Kando selected Shibuya as the main setting within the first year of development, despite concerns that overseas players would find the setting unfamiliar.[28] The team wanted to make sure the city was represented accurately within the game,[27] and went on "location hunts" onto building rooftops without permission to get photographs.[29]

The layout of Shibuya was duplicated for the game, retaining the real-world landmarks while rebranding the names of stores and buildings for copyright reasons; for example, the 109 Building was renamed to be the "104 Building", while one of the busiest Starbucks, adjacent to the scramble crossing, was renamed "Outback Cafe".[5][28][34][35] The success of the game has led to fans going on tours of the district to match physical locations in Shibuya with those in the game.[28] The selection of Shibuya led to the incorporation of much of the game's other features, including food, clothing, and cell phone usage.[34] The team initially thought of the idea of using graffiti around Shibuya as the source of the player's power in the game but had difficulty representing it; this led to the creation of the psych pins used in the game.[29]

Writing

The developers knew that for the story they wanted to "throw the player right in the action, with things he had to do without explanation"[29] in addition to creating a sense of urgency and mystery for the player.[29] They developed an initial draft of the game's plot and gave it to scriptwriter Sachie Hirano and scenario event planner Yukari Ishida to expand on. The returned version was very close to the initial vision for the game's story.[29] However, there were still difficulties in filling out the story, only achieving some smooth development about halfway through the process, and even then, there were still changes made just before creating the master image for the game.[28] Several inconsistencies with the game's story were found in the final quality checks that had to be resolved.[28] The Square Enix localization team preserved many Japanese elements while translating most of the dialogue and interface items into English and other European languages to avoid losing the culture of the game.[36] The team was also limited by the size of the dialogue balloons used in the game and took several steps to avoid losing the meaning.[36]

As The World Ends with You focuses on the character of Neku Sakuraba, to create a believable story the developers put a lot of focus on his development, such as how he would feel, what thoughts lie behind his actions, how he interacted with other characters, and how the people around him feel about him. The developers included aspects and daily concerns, hoping that they could be things that players would have to deal with their personal lives and therefore would let them relate with Neku.[37]

Soundtrack

The soundtrack to The World Ends with You was composed and produced by Takeharu Ishimoto.[38] The game's music encompasses many genres, combining rock, hip hop, and electronica and was designed to fit the various moods of Shibuya.[28] The song appearing during the credits of the game is "Lullaby for You" by Japanese pop artist, Jyongri. Vocal artists featured in the game include Sawa Kato, Makiko Noda, Leah, Ayuko Tanaka, Mai Matsuda, Wakako, Hanaeryca, Cameron Strother, Andy Kinlay, Nulie Nurly, and Londell "Taz" Hicks.[39] The developers used CRI Middleware's Kyuseishu Sound Streamer, a compression algorithm normally used for voice-overs, to compress the soundtrack and fit more songs on the game media, while replacing full motion video cutscenes with Flash-style animations to save more space. The ADX-compressed soundtrack and cutscene audio on the final version of the game take up approximately one-fourth (32 of 128 total MB) of the game media.[28]

The official soundtrack of the game, The World Ends with You Original Soundtrack (すばらしきこのせかい ORIGINAL SOUNDTRACK, Subarashiki Kono Sekai Original Soundtrack, meaning "It's a Wonderful World Original Soundtrack") was released in Japan on August 22, 2007[39] and is on sale in most English-language iTunes Stores.[40] This release does not include the four tracks unique to localizations outside Japan and is simply a digital version of the Japanese soundtrack. Square Enix, however, released the digital 6-track EP Subarashiki Konosekai + The World Ends with You (すばらしきこのせかい + The World Ends with You, Subarashiki Kono Sekai + The World Ends with You, meaning "It's a Wonderful World + The World Ends with You") on June 25, 2008 through the Japanese iTunes Store. This release contains the four songs unique to the international version of the game, along with the English version of "Owari-Hajimari" and a remix of "Twister". A 19-track version of the album was given a physical CD and iTunes release on July 30 the same year.[41]

Release

The Japanese title, translated as It's a Wonderful World, was not used internationally due to copyright issues.[36][42] Instead, the game was released in North America and Europe under the name The World Ends with You. The game was officially announced in September 2006 by Square Enix,[43] and premiered at the Tokyo Game Show two weeks later.[31] The game was released for Europe, Australia,[44] and a North America in April 2008.[45]

A special "Wonderful World" edition of the "Gloss Silver" Nintendo DS Lite was created and sold as a bundle with the game as part of its Japanese release.[46] The game's early plot was adapted into a two-chapter one-shot manga by Shiro Amano, published over two issues of Monthly Shōnen Gangan. In North America, the manga has been released online via the Square Enix Members website, along with mobile phone ringtones.[47] Both Nomura and Tatsuya Kando stated that they hoped they would be given the opportunity to create a sequel to the game.[37][48][49]

Neku, Shiki, Joshua, Beat, and Rhyme appear in the 2012 Nintendo 3DS title Kingdom Hearts 3D: Dream Drop Distance as non-playable characters who are challenged to a task similar to the Reapers' Game.[50] The cameos are the first non-Disney and non-Final Fantasy characters to appear in the Kingdom Hearts franchise.[51][52][53] Three of the tracks, "Someday", "Calling", and "Twister", were rearranged for Dream Drop Distance,[54] with "Calling" and "Twister" also remixed as downloadable tracks for Theatrhythm Final Fantasy: Curtain Call.[55] A revised soundtrack, The World Ends With You - Crossover, was released on September 20, 2012. It includes the original tracks from the DS game, the Dream Drop Distance versions of "Calling", "Someday", and "Twister", and the remixes from the iOS version.[56] The Dream Drop Distance arrangement of "Calling" was also featured in the rhythm game Kingdom Hearts: Melody of Memory.[57]

Solo Remix

A port for mobile devices, entitled The World Ends with You: Solo Remix, was released on iOS on August 27, 2012, and on Android on June 26, 2014.[58] This version was developed by Square Enix's mobile development team and h.a.n.d. within the course of the year.[59] The game's combat system was reworked to accommodate the lack of a second screen.[60]

In addition to combat changes, Solo Remix includes redrawn high-definition sprites and is optimized for the Retina display of iOS devices. The original soundtrack and additional remixes of these songs are included. Wireless and social media features are also included: the Tin Pin Slammer can be played with other players via wireless connections, and the game can connect with the player's social media applications to display these as scanned thoughts from non-player characters within the game.[60] The Solo Remix version features a remixed soundtrack from the original DS release.[61] A new character, the Reaper Coco Atarashi, is introduced and is a shop owner dealing with microtransactions. New assets at the conclusion of the iOS game include the appearance of Tsugumi Matsunae, a character later appearing in the sequel, Neo: The World Ends with You.[62] The iOS version of the game was delisted from the App Store in February 2015 due to an issue that prevented the game from working with the iOS 8 operating system launched in September 2014, though the Android version remained available.[63] It returned to the App Store four months later in June.[64]

Final Remix

I've had a chance to attend various events in different countries during the 11 years following the release of The World Ends with You. On many occasions, I have been interviewed by both the fans and the media, who have told me how much they want me to make a sequel for The World Ends with You. We've been looking for an opportunity, and there were a few times we tried to get it started, but time passed without it ever coming to realization. There are a number of implications behind this "Final Remix" version. In addition to my intention of making this my last time working with the original game, I think this is the final chance for creating a path to the next step, which I've had ideas about since the first launch 11 years ago. Many thanks to everyone for supporting ongoing efforts.

Tetsuya Nomura, Creative Producer and Main Character Designer, discussing The World Ends with You: Final Remix[65]

Another port for the Nintendo Switch, entitled The World Ends with You: Final Remix, was released on October 12, 2018. The port, based on the Solo Remix version and with additional development from Square Enix and h.a.n.d., includes a new control system adapted for the Switch, specifically allowing for the use of the Joy-Con in docked mode in addition to the touchscreen and optional co-op support for Neku's partner. An additional new scenario featuring Tsugumi and Coco Atarashi was added to this version.[66][67][68]

Anime television series

An anime adaptation of the game, titled The World Ends with You the Animation, aired worldwide from April 10 to June 26, 2021 through Funimation, as well as the Super Animeism block on MBS and TBS.[69][70][71][72][d]

Reception

The World Ends with You received positive reviews and has been commercially successful. Game Informer named the game its Handheld Game of the Month award for May 2008. IGN gave The World Ends with You its Editors' Choice Award, and named it the DS Game of the Month for April.[99] In Japan, the game premiered as the second-best selling DS title during the week of July 27, 2007.[100] Nearly 193,000 units were sold in Japan by the end of 2007.[101] The World Ends with You sold 43,000 copies during April 2008 in North America.[102] The first shipment of the game sold out mid-May[103] and a second shipment was made in mid-June 2008.[104] The game was the top-selling DS title the week of its release[105] and again two weeks later.[106] As of September 2008, The World Ends With You has sold approximately 140,000 copies in North America and 20,000 copies in Europe.[107]

Critics praised the departure from other popular titles such as Square Enix's Final Fantasy and Kingdom Hearts series.[5][99] Both the graphical presentation and the soundtrack were very well received.[5][21][88] Reviews also commented that initially, the character designs were too similar to previous Square Enix titles and may be off-putting to some,[22][88] though in the Shibuya setting they were "absolutely in their element".[22] Some reviewers also complained that the Stride Cross Battle System was too complex for new players;[22] Eurogamer's review felt the "sink or swim" reliance on learning the complex battle system was a significant stumbling block for the game.[21] GamePro noted that the stylus input was imprecise, often mistaking movement and attack actions.[108] On the other hand, the system was praised for its approach, and for the ability to alter the difficulty of the system within the game.[22][88] Neku Sakuraba's character arc was praised by several reviewers, such as G4TV editor Jonathan Hunt, who praised his growth from a "mute teenager" to a "civil human".[22][109][110] 1UP.com's review summarized that the game is much more than the sum of its parts: "By all rights, The World Ends With You should be an annoying disaster, a bundle of tired gimmicks and trite clichés. Yet somehow all the things that should be unbearable fall into place and create a game that's far more unique, interesting, and addictive than it has any right to be".[22]

IGN gave The World Ends with You multiple awards, including best Nintendo DS role-playing game,[111] best story for a Nintendo DS game,[112] best new IP for the Nintendo DS,[113] and the best DS game of the year.[114] It was also nominated for other awards, including best original score for a Nintendo DS game[115] and best artistic design for a Nintendo DS game.[116] It was ranked as the tenth best game of the 2000s released on a Nintendo system by Nintendo Power.[117]

The World Ends with You: Solo Remix received a score of 9.5 and an Editor's Choice from IGN, who praised the port and its additions, although criticized its price point and lack of universal compatibility (the iPhone/iPod Touch and iPad versions of the game must be purchased separately).[89] Kotaku also criticized the high price and lack of universal compatibility as 'indefensible', though it praised the port for its controls, saying "in many ways, it feels more suited to (the iPad) than it ever did on the DS".[118]

The World Ends With You was nominated for Best RPG at 2008 Spike Video Game Awards, but lost to Fallout 3.

Sequel

A sequel, Neo: The World Ends with You, was released worldwide on July 27, 2021 for Nintendo Switch and PlayStation 4, with the PC version released on September 28. It features a new cast of characters playing the Reapers' Game in Shibuya, and uses three-dimensional graphics.[119] Tatsuya Kando returned as series director, while Tetsuya Nomura returned as creative producer, along with Gen Kobayashi as character designer, and Hiroyuki Itou as director. Takeharu Ishimoto, the composer for the original game, though no longer a full-time employee of Square Enix, also returned as composer for the sequel.[120]

References

Notes

  1. ^ Mobile and Nintendo Switch versions co-developed with h.a.n.d.
  2. ^ Nintendo published the Final Remix outside of Japan.
  3. ^ The game is known in Japan as It's a Wonderful World (すばらしきこのせかい, Subarashiki Kono Sekai).
  4. ^ MBS and TBS listed the series premiere at 25:25 on April 9, 2021, which is effectively 1:25 a.m. JST on April 10.[73]

Footnotes

  1. ^ Capone, Anthony (April 21, 2008). "This Week's Releases – 21/4/08". PALGN. Archived from the original on July 17, 2012. Retrieved July 21, 2008.
  2. ^ a b Square Enix, Jupiter (April 22, 2008). The World Ends with You. Square Enix. Level/area: Secret Report 4 – Erased. The UG exists as a separate plane where the Composer can judge the worth of men. Within it are Reapers and human players. It is infeasible for the Composer to judge up all of humanity by himself, so a filtering system utilizing the Reapers was created: the Reapers' Game. Reapers act as a test, weeding out unfit players.
  3. ^ Square Enix, Jupiter (April 22, 2008). The World Ends with You. Square Enix. Level/area: Secret Report 7 – Wakeless Dream. So, what happens to those who survive the week? Those whose Imagination is less than outstanding are broken down into Soul, while those with excellent Imagination become Reapers. The most talented of these may travel to the next plane, inhabited by Us Angels.
  4. ^ Square Enix, Jupiter (April 22, 2008). The World Ends with You. Square Enix. Level/area: Secret Report 4 – Erased. Reaper or player, those erased within the Game disperse the mind and spirit housed within their flesh in the form of Soul. Thus, they are erased only from visible existence: their Soul persists in the UG until gathered and tied together according to a new code.
  5. ^ a b c d e f g h i j k l m n o Bozon, Mark (April 16, 2008). "The World Ends With You". IGN. pp. 1–3. Retrieved June 19, 2008.
  6. ^ a b Jupiter. The World Ends with You (Nintendo DS). Square Enix. Shiki: I heard you can only beat the Noise in pairs. But I fought them alone. / Neku: Umm, me too... / Shiki: I couldn't see you while I was fighting. / Reaper: That's because he was in the other zone. / Shiki: Huh? / Reaper: The Noise exist simultaneously in two zones. And the only way to defeat them is by purging them from both.
  7. ^ Jupiter. The World Ends with You (Nintendo DS). Square Enix. Shiki: Because this is what I always dreamed of—a new me. I hated who I was. All I wanted was to like myself. To be cute, and smart, and perfect...like Eri. / Neku: ...... Then why would the Reapers take your appearance? Your entry fee is supposed to be what you value most. But you just said you hate yourself. / Shiki: At first...I didn't get it either. I was so excited to be Eri that I even acted like her—all bubbly and cute. But it was just an act. Inside, nothing changed. I'm still the same person I've always been. Then I realized. I'll never be Eri. Deep down, I never wanted to be. I was just jealous. The Reaper was right. What I value most is ME!
  8. ^ Square Enix, Jupiter (April 22, 2008). The World Ends with You. Square Enix. Level/area: Secret Report 15 – Sensible, Senseless. He's partnered to Beat, now a reaper, who is himself fixated on reaching the river.
  9. ^ Square Enix, Jupiter (April 22, 2008). The World Ends with You. Square Enix. Level/area: Secret Report 17 – The Composer. She has issued a single six-day mission-one that exploits Beat's greatest weakness: Rhyme. [...] Beat's greatest desire is to bring her back to life. Even if revived, though, Rhyme still lost the Game.
  10. ^ Square Enix, Jupiter (April 22, 2008). The World Ends with You. Square Enix. Level/area: Secret Report 7 – Wakeless Dream. As Reapers execute the Game, they undergo a process of evolution, from grunts to officers to the Composer.
  11. ^ Square Enix, Jupiter (April 22, 2008). The World Ends with You. Square Enix. Level/area: Secret Report 11 – Pinned. As I've stated, Minamimoto is suspected of a liaison with a Fallen Angel. The Fallen Angel may have chosen Minamimoto for a few reasons. First, none desired of the Composer's office more. Minamimoto's obsession was great enough to compel him to pursue the Composer into the Realground. [...] The question now is, why has Minamimoto abandoned the Game, and what is he doing?
  12. ^ Square Enix, Jupiter (April 22, 2008). The World Ends with You. Square Enix. Level/area: Secret Report 7 – Wakeless Dream. Diligent Reapers, too, may pass through the office of Composer to ascend to the plane of Angels.
  13. ^ Square Enix, Jupiter (April 22, 2008). The World Ends with You. Square Enix. Level/area: Secret Report 5 – Empty Urban Legends. Conversely, there exists an even higher plane than the RG and UG. That is where I am from, the plane of the Angels. As in the RG and UG, Angels have created a web of social schema to guide their activities. Their role of Producer is just one cog in the Angel machine. Angel vibes are extremely high-frequency; not even the Composer can catch them all. In actuality, he can pick up only that of the Producer.
  14. ^ Jupiter. The World Ends with You (Nintendo DS). Square Enix. Shiki: You know it. Hey, if we make it through this...let's meet up in the RG. You, me, and Beat. You might not recognize me, so...I know! I'll bring Mr. Mew with me. We can be a team again!
  15. ^ Jupiter. The World Ends with You (Nintendo DS). Square Enix. Shiki: Neku? See you on the other side. You know the meeting place. Hachiko! / Neku: Heh. It's a date.
  16. ^ Jupiter. The World Ends with You (Nintendo DS). Square Enix. Kitaniji: End...Shibuya? But Composer...Sir! Why!? / Joshua: I've decided to wash my hands of it. It has no future value to me or anyone else. So, I'm shutting it down.
  17. ^ Jupiter. The World Ends with You (Nintendo DS). Square Enix. Kitaniji: By tearing down the differences between us, I can make the world a paradise! / Neku: By making everybody think alike? That's not even pos— / Kitaniji: It IS possible! With these pins. / Neku: The Red Skull pins. You're behind that, too!?
  18. ^ Jupiter. The World Ends with You (Nintendo DS). Square Enix. Neku: Huff...huff... It was you! ...... I thought... I thought I finally found a friend I could relate to... But it was YOU! You killed me! / Joshua: Hee hee. Now, Neku, why don't we play one last Game? / Neku: You tricked me... / Joshua: The winner gets to be the Composer, and do whatever he likes with Shibuya. If you win, you decide. If I win, I'll decide. ...Of course, I've already decided.
  19. ^ Jupiter. The World Ends with You (Nintendo DS). Square Enix. Neku: I can't forgive you, but I trust you. You took care of things, right? Otherwise, Shibuya would be gone and my world with it. Hey, did I mention I've got friends now? We're meeting for the first time in a week. See you there?
  20. ^ Jupiter. The World Ends with You (Nintendo DS). Square Enix. However, [the Composer] has stayed his decision to destroy Shibuya. It seems the course of the Game has brought about a change of heart in the Composer. Yes, Shibuya persists—but it is no longer the same city it was a month ago. [...] Today, Shibuya has shifted into what We Angels believe to be the optimal parallel world.
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External links

  • The World Ends with You (DS) English official website
  • The World Ends with You (DS) Japanese official website
  • The World Ends with You -Solo Remix- English official website
  • The World Ends with You -Solo Remix- Japanese official website
  • The World Ends with You -Final Remix- Japanese official website

world, ends, with, action, role, playing, game, with, urban, fantasy, elements, developed, square, enix, jupiter, nintendo, modern, shibuya, shopping, district, tokyo, game, features, distinctive, style, inspired, shibuya, youth, culture, development, inspired. The World Ends with You c is an action role playing game with urban fantasy elements developed by Square Enix and Jupiter for the Nintendo DS Set in the modern day Shibuya shopping district of Tokyo the game features a distinctive art style inspired by Shibuya and its youth culture Development was inspired by elements of Jupiter s previous game Kingdom Hearts Chain of Memories It was released in Japan in July 2007 and in Europe and North America in April 2008 The World Ends with YouNorth American Nintendo DS cover art From left to right Joshua Neku Beat above Shiki and Rhyme Developer s Square EnixJupiter a Publisher s Square Enix b Director s Tatsuya KandoTomohiro HasegawaTetsuro HosokawaProducer s Shinji HashimotoTetsuya NomuraHatao OgataDesigner s Takeshi ArakawaHiroyuki ItouArtist s Tetsuya NomuraGen KobayashiWriter s Sachie HiranoComposer s Takeharu IshimotoSeriesThe World Ends with YouPlatform s Nintendo DSiOSAndroidNintendo SwitchReleaseJuly 27 2007 Nintendo DSJP July 27 2007EU April 18 2008NA April 22 2008AU April 24 2008 1 iOSWW August 27 2012AndroidWW June 26 2014Nintendo SwitchJP September 27 2018WW October 12 2018Genre s Action role playingMode s Single player multiplayer Final Remix In the game Neku Sakuraba and his allies are forced to participate in a game that will determine their fate The battle system uses many of the unique features of the Nintendo DS including combat that takes place on both screens and attacks performed by certain motions on the touchscreen or by shouting into the microphone Elements of Japanese youth culture such as fashion food and cell phones are key aspects of the missions The game received positive reviews praising the graphics soundtrack and integration of gameplay into the Shibuya setting The few common complaints were related to the steep learning curve of the battle system as well as the imprecise touch screen controls In the week of its release the game was the second best selling Nintendo DS title in Japan and the top selling Nintendo DS title in North America Shiro Amano writer and artist of the Kingdom Hearts manga later created a manga based on the video game An anime adaptation by Square Enix DOMERICA and Shin Ei Animation aired from April 10 to June 26 2021 A sequel Neo The World Ends with You was released worldwide on Nintendo Switch and PlayStation 4 on July 27 2021 with a Windows release on September 28 Contents 1 Synopsis 1 1 Setting 1 2 Characters 1 3 Plot 1 3 1 A New Day 2 Gameplay 2 1 Combat 3 Development 3 1 Gameplay design 3 2 Graphics design 3 2 1 Character design 3 2 2 Setting and scenario 3 3 Writing 3 4 Soundtrack 4 Release 4 1 Solo Remix 4 2 Final Remix 4 3 Anime television series 5 Reception 6 Sequel 7 References 7 1 Notes 7 2 Footnotes 8 External linksSynopsis EditSetting Edit The game takes place in a fictional version of the Shibuya shopping district in Tokyo Japan While everyday life goes on in the Realground RG the chosen dead are brought to an alternate plane of existence called the Underground UG The UG is also the venue for the Reapers Game 2 By offering their most treasured possession to enter the Game the dead gain the chance to contest for the prize to be brought back to life or to transcend to a higher form of spiritual existence Most of those who choose to transcend become Reapers the opponents of players in future Games 3 Lasting a week each Game is a contest to judge the worth of humanity 2 Players set out to accomplish objectives under the rules created by the Composer who is a god like entity that maintains Shibuya Another Reaper the Conductor tasks other Reapers to obstruct the players efforts Failure to complete a mission will disperse the mind and spirit of the player or Reaper thus erasing his or her existence 4 A player in the UG is invisible to the living in the RG though one can sometimes read and influence their thoughts The UG is frequented by creatures called Noise which are attracted by the negative feelings of the living To progress in the Reapers Game players are often required to defeat Noise by killing or erasing them 5 However each Noise exists in two parallel universes or zones simultaneously and can only be defeated by two players simultaneously fighting and defeating the Noise from these separate zones To do this players are required to form a pact with another player to survive the Noise 6 Players receive assignments via text messages sent to their cell phones and their right hands are imprinted with a countdown indicating the time left in the mission 5 After a day s mission is complete the remaining players find themselves at the start of the next day s mission having no sense of the time that has passed in between Characters Edit The player assumes the role of Neku Sakuraba 桜庭 音操 Sakuraba Neku ネク Neku an initially asocial teenage boy who claims that he does not get people and rarely interacts with others at first Computer controlled characters make up the rest of the cast which includes players who are paired with Neku 6 In the first Game Neku is paired with Shiki Misaki 美咲 四季 Misaki Shiki シキ Shiki a teenage girl who takes on the form of her best friend as her physical appearance was her price of entry for the Game 7 In the second Game Neku s partner is an intelligent and sly teenage boy Yoshiya Kiryu 桐生 義弥 Kiryu Yoshiya who prefers to be called Joshua ヨシュア Yoshua Neku s final partner is Daisukenojo Bito 尾藤 大輔之丞 Bitō Daisukenojō originally a player and ex Reaper who calls himself Beat ビイト Biito 8 Beat became a Reaper to find a way to bring his younger sister Raimu Bito 尾藤 来夢 Bitō Raimu nicknamed Rhyme ライム Raimu back to life Rhyme had sacrificed herself to save her brother from a Noise attack 9 Sanae Hanekoma 羽狛 早苗 Hanekoma Sanae ハネコマ Hanekoma the Producer bound her soul to a pin from which her Noise could be summoned and gave it to Beat The final Game Master Mitsuki Konishi 虚西 充妃 Konishi Mitsuki コニシ Konishi crushes her Noise form and transformed it back into a pin Besides the Composer and the Conductor there are other high ranking Reapers 10 For each week of the Game Game Masters are assigned by the Conductor to lead the opposition to the players Of the Game Masters opposing Neku Sho Minamimoto 南師 猩 Minamimoto Shō ミナミモト Minamimoto is the most dangerous He willingly circumvents the rules in an attempt to supplant the Composer 11 Participating in the Games to earn promotions for their performance the Reapers goal is to ascend to the highest form of spiritual existence the Angels 12 Angels supervise the Games and if the stakes of a Game are particularly high they send down one of their own to serve as the Producer 13 For the three weeks of the game s story Sanae Hanekoma is the Producer Disguised as a Shibuya cafe owner he guides new players and narrates the Secret Reports that are obtained by completing additional missions after completing the game Plot Edit The game s story follows Neku over the three weeks that he plays the Game paired with partners Shiki Joshua and Beat for each week respectively Neku is confused at first lacking knowledge of how he died or how he arrived at the UG As he develops friendships with his partners he starts to understand the rules of the Game After the first week only Shiki is allowed to return to the living and she promises to meet Neku at the statue of Hachiko 14 15 He also recovers his entry fee which was his memories except for the events leading up to his death However Shiki has become what Neku values most and she is used as his new entry fee for the second week in addition Beat defects to the Reapers hoping to find a way to revive Rhyme after she sacrifices herself to save him During the second week Neku recalls small details of his death eventually he recognizes that he was shot at by Sho Minamimoto one of the Reapers he faced during the Game At the end of the second week Joshua seemingly sacrifices himself to save Neku from an explosion created by Minamimoto However because Joshua was never actually dead the Game is nullified and Neku is forced to play the game a third time His entry fee this time is all of the other players meaning Neku cannot form any pacts and stands no chance against the Noise but Beat immediately defects from the Reapers and rejoins Neku Neku and Beat find that the Reapers and the entire population of Shibuya are wearing special red pins that brainwash them into thinking the same harmonious thoughts Without any missions to complete the two venture to the fabled Shibuya River which Joshua was looking for during the second week At the river they find Megumi Kitaniji 北虹 寵 Kitaniji Megumi キタニジ Kitaniji the Game s Conductor Kitaniji explains that he created the red pins in an attempt to remake Shibuya which the Composer challenged him to do If he fails both he as his price for losing the Game and Shibuya will be erased 16 17 At that moment Joshua reappears and reveals himself to be the Composer Joshua returns the missing part of Neku s memory of death Joshua himself shot Neku choosing him to be his proxy in his challenge with Kitaniji Minamimoto who had been trying to usurp the position of Composer was trying to kill Joshua in his weakened state as a human After Kitaniji fails to defeat Neku by using his friends against him Joshua gives Neku one last challenge To fire upon Joshua to determine the fate of Shibuya Neku is too conflicted to make a choice and is shot down by Joshua 18 Neku finds himself once again at the scramble crossing confused by events but alive this time The game s credits show scenes seven days later in the RG As Neku walks from Udagawa to Hachiko to meet Beat Rhyme and Shiki he discusses how the past three weeks have changed him for the better In a statement directed at an absent Joshua Neku says that although he will not forgive him for what he has done he trusts him Neku then asks if Joshua will be present at Hachiko as well 19 Secret reports that can be obtained by completing additional missions after beating the game reveal that Joshua after seeing the change in personality of Neku over the weeks of playing the game decides to spare Shibuya now believing the city to be ideal 20 A New Day Edit The Final Remix version of the game adds new storyline content taking place after the main game Neku and Beat awaken in a geographically distorted alternate version of Shibuya and are assigned a mission to escape Shibuya within 24 hours Accompanied by a Reaper named Coco Atarashi the two begin to make their way through the alternate Shibuya while encountering Shiki and Rhyme along the way As they progress Neku has visions of a city being destroyed and a strange girl with Shiki s stuffed animal as well as what seem to be distorted flashbacks of his death and Rhyme s sacrifice When Rhyme sacrifices herself to save Beat in a manner identical to Neku s vision Neku realizes that he is having visions of the future Neku and Beat arrive at Mr Hanekoma s cafe and he reveals that the Shibuya they have been traversing is one giant Noise created by Coco Neku and Beat defeat the Noise and return to reality An enraged Coco shoots Neku dead but is driven off by Joshua Joshua meets with Mr Hanekoma to discuss recent events they reveal that Shinjuku has been erased and Noise are starting to appear in the RG and that the strange girl from Neku s visions was a survivor of the incident who they theorize caused Neku s visions and was helping him along Elsewhere Coco plots to continue using Neku for her plans and resurrects Minamimoto to serve as his partner Gameplay EditThe World Ends with You is an action role playing game arranged into three chapters based on the three weeks that Neku is involved in the Reapers Game with each chapter further divided by each day of the week The player controls Neku and his partner as they explore Shibuya to complete each day s mission Although most missions require completion within a certain time for Neku and his partner this timer is not correlated to the passage of time for the player 21 Shibuya is divided into several districts some of which may be inaccessible on certain days or blocked by a wall that can only be removed by satisfying the request of a nearby Reaper such as erasing Noise symbols putting on a certain brand of clothing or bringing an item Neku can scan the area by activating a special pin This scan reveals the thoughts of the non player characters in the Realground and memes hints which may help to progress the plot 5 The scan also reveals random Noise symbols that drift about the area or in some cases float around a specific character The player initiates a battle by touching Noise symbols each symbol constitutes one round of battle Selecting more than one Noise symbol at a time results in a multi round battle referred to in game as multiple noise reductions that gradually increases in difficulty with each round but conversely leads to greater rewards upon success Altering the difficulty of the Noise and the amount of health for Neku and his partner also alter the benefits conferred 22 Each district has fashion trends that affect gameplay By wearing pins or clothing from the more popular brands in that district items effects will be improved wearing the least fashionable items will do the opposite and items from brands in between are not affected However the player can increase a brand s popularity in one district by repeatedly fighting battles in that district while wearing items of that brand 5 The player can enter shops to buy new pins clothes and food items that are gradually consumed during battles to improve the characters basic attributes 5 After completing the game the player can return to any day in the story and play those events again keeping the characters current statistics and inventory Secret Reports written segments that reveal background elements of the story can be unlocked through this mode by completing specific missions during each day 23 Completing the game allows the player to access Another Day from the game s menus an additional day of missions that explains certain events related to the main storyline The World Ends with You has one minigame called Tin Pin Slammer or Marble Slash that can be played against computer opponents or with up to 3 others via a wireless connection Tin Pin Slammer is similar to the marble game ringer in that each player attempts to use their pins one at a time to knock the other players pins off the game board The World Ends with You features psych pins decorative pins which possess powers that only Neku can activate while wearing them Psych pins are used for combat for Tin Pin Slammer Marble Slash or as trade value for money or equipment Most pins particularly those used in combat can become more powerful as the player accumulates Pin Points PP which can also lead to the evolution of the pins into more potent versions Pin Points are commonly earned through battle but can also be earned through a period of inactivity with the game by interacting with other DS players or randomly if none are found Each of these methods influences the growth of pins within the game 5 Combat Edit Neku and Shiki fighting Noise in different zones near the same landmark Neku s psych pins are displayed on the upper left of the bottom screen and Shiki s card system is displayed along the top and bottom of the upper screen Their shared health bar splits across both screens on the right side The game s combat system is called the Stride Cross Battle System The combat takes place across both screens of the DS with Neku on the touchscreen and his partner on the top screen representing the different zones of the same local area the two characters battle the same enemies that exist in both zones simultaneously Neku and his partner are synchronized during battle they share the same health bar so that even if one character does not take any damage the pair can fail in battle if the other takes too much 5 A green light puck will pass between the characters during battle by alternating battle between the character who possesses the puck damage is increased The movement of the light puck is determined by the sync ratio between Neku and his partner the puck stays longer with the character with higher ratios The player can equip Neku and his partner with clothing that can alter the light puck s speed 21 The light puck also can magnify Neku and his partner s attacks as long as when they hold the puck they are not attacked by an enemy and can continue this in a volley The player controls Neku by performing touchscreen actions based on the currently equipped pins These actions may include slashing across an enemy tapping the screen rapidly to fire bullets holding down on an enemy to inflict damage or shouting into the microphone to cause a full screen attack Other pins need to be touched to activate them such as for health restoration 5 Each pin has a limited number of uses before it must recharge for a certain time Other pins may only be used a fixed number of times during a series of battles and do not recharge until the battle sequence is over Neku can only be equipped with a maximum of two pins at the game s start this can eventually be upgraded to a maximum of six 21 Neku s partner on the top screen can be controlled by the player using the face buttons although players can use options to have the computer assist them Each of Neku s partners has a card game based mechanic for example Shiki s card game requires the player to match face down Zener cards 5 The partner can make a basic attack after the player navigates through a pathway of arrows to select one of several shown cards using the directional pad or face buttons By navigating to a card that fits within the card game rules the player earns a star Once enough stars are collected the player can launch a powerful Fusion attack using both Neku and his partner through the Harmonizer Pin that appears on the upper right of the touchscreen assuming that the player has not rearranged where it is displayed 5 The player can also help the partner character dodge attacks 5 In the game s re releases on single screen systems mobile and Switch the battle system has been modified to reflect the lack of a second screen The current partner instead acts as a separate pin among Neku s other pins which the player can call in to perform attacks by similar touchscreen actions like tapping on an enemy or slashing down on one The player must balance the use of the partner pin with Neku s attacks going to their partner repeatedly to build up towards the Fusion attack The Fusion attack is launched by tapping the partner pin on the screen the player then has a limited period to complete card based minigames to build up a damage multiplier For example with Shiki as their partner the player is shown one Zener card along with several other Zener cards that are shown face up for a moment before being turned over The player must select those face down cards that were matches for the shown Zener card Furthermore the Switch version offers a local cooperative mode where a second player using a second Joy Con has control over the partner character and a limited set of pin attacks during battle 24 Development EditGameplay design Edit The World Ends with You was developed by the same team that created the Kingdom Hearts series with input from Jupiter 25 the company that developed Kingdom Hearts Chain of Memories for the Game Boy Advance Development of the game started two and a half years before its Japanese release during the development of Kingdom Hearts II and as development of Chain of Memories was concluding 26 At that time Nintendo revealed their next handheld system the Nintendo DS but was not yet available to the market Square Enix requested the team to develop a game specifically for the handheld system 26 The creative team consisting of Tatsuya Kando director Tomohiro Hasegawa co director Takeshi Arakawa planning director and Tetsuya Nomura character design and creative producer were able to experience the DS during the Touch DS event in November 2004 27 From this demonstration they had envisioned a version of Chain of Memories in which the card game aspects would be present on the bottom screen and an action role playing game on the top As they continued to work on the game the developers realized that they wanted to use the touchscreen more to make a game that can only be played on the DS 27 However they also encountered the problem that by focusing heavily on the touchscreen the top screen would be ignored From this the idea of the dual screen battle system arose 27 Several other options were explored for the top screen gameplay including command based battles or a rhythm game but once they reviewed the game from the eyes of the player they ultimately settled on the card game approach with the player having the option to control the game if they wanted to 28 Even with the completion of the Japanese version of the game the team felt the dual screen system was too much for overseas audiences and attempted to change the card game mechanic into a special meter that would fill up with normal attacks from Neku but this was not completed in time for release 28 The team was able to alter the information overload of the numerous tutorials at the start of the game in the North American release reducing the amount of text presented as well as allowing the tutorials to be skipped The Active Encounter system the ability for the player to select when and how to go into battle was developed specifically to avoid the issues of grinding that are common with most standard RPG systems 28 While they included the mechanics of being able to scan non playable characters to see their thoughts the team was not able to integrate this mechanic more into the game 28 Graphics design Edit Character design Edit The team decided to stay with two dimensional sprites instead of three dimensional models for this title believing it would help differentiate themselves from other Square Enix titles as well as better represent their vision for the game 28 When first approached with the task of creating the art for the game background art director Takayuki Ohdachi thought the modern day setting would be too boring and opted to use highly skewed and angular images of Shibuya to avoid this the rest of the creative team found this approach to fit the game quite well 29 For combat the background of the top screen was selected for visual interest while the bottom touchscreen background was designed to emphasize the gameplay 30 Ohdachi was also responsible for the artwork for the psych pins and used a mix of pop art and tribal designs for the various graphics 29 Character designs were handled by Tetsuya Nomura and Gen Kobayashi 31 Character designs were made to match with the real world Tokyo setting after which their outfits were designed based on the character s personality 32 Kobayashi was also in charge of designing the game s non player characters and noted how most designs made it to the final product 33 28 Hasegawa was responsible for creating the designs for the Noise creatures and he wanted to have them recognizable as creatures before they decay into skeletons 29 In keeping with the theme of human emotion in the game Hasegawa selected creatures that conveyed such feelings such as wolves and crows 29 Representation of the Noise in the game required drawing the 2D sprites from several angles to match the action on screen as well as using rotoscoping on pre rendered sprites 29 and took several iterations between Square Enix and Jupiter to make sure that the sprites art matched the style of game with Kando making the two hour trip between Tokyo and Kyoto weekly to check on the progress 28 Setting and scenario Edit Many of the game s sets are modeled after the real Shibuya The scramble crossing near the 109 department store far left above is extensively featured in the game and can be seen in the background of the game s cover In addition to creating unique gameplay the designers wanted to build the game around a real location 27 Initially they had planned to use a large number of locations across the entire world as the setting They narrowed down the settings to specific cities due to practicality issues Ultimately Kando selected Shibuya as the main setting within the first year of development despite concerns that overseas players would find the setting unfamiliar 28 The team wanted to make sure the city was represented accurately within the game 27 and went on location hunts onto building rooftops without permission to get photographs 29 The layout of Shibuya was duplicated for the game retaining the real world landmarks while rebranding the names of stores and buildings for copyright reasons for example the 109 Building was renamed to be the 104 Building while one of the busiest Starbucks adjacent to the scramble crossing was renamed Outback Cafe 5 28 34 35 The success of the game has led to fans going on tours of the district to match physical locations in Shibuya with those in the game 28 The selection of Shibuya led to the incorporation of much of the game s other features including food clothing and cell phone usage 34 The team initially thought of the idea of using graffiti around Shibuya as the source of the player s power in the game but had difficulty representing it this led to the creation of the psych pins used in the game 29 Writing Edit The developers knew that for the story they wanted to throw the player right in the action with things he had to do without explanation 29 in addition to creating a sense of urgency and mystery for the player 29 They developed an initial draft of the game s plot and gave it to scriptwriter Sachie Hirano and scenario event planner Yukari Ishida to expand on The returned version was very close to the initial vision for the game s story 29 However there were still difficulties in filling out the story only achieving some smooth development about halfway through the process and even then there were still changes made just before creating the master image for the game 28 Several inconsistencies with the game s story were found in the final quality checks that had to be resolved 28 The Square Enix localization team preserved many Japanese elements while translating most of the dialogue and interface items into English and other European languages to avoid losing the culture of the game 36 The team was also limited by the size of the dialogue balloons used in the game and took several steps to avoid losing the meaning 36 As The World Ends with You focuses on the character of Neku Sakuraba to create a believable story the developers put a lot of focus on his development such as how he would feel what thoughts lie behind his actions how he interacted with other characters and how the people around him feel about him The developers included aspects and daily concerns hoping that they could be things that players would have to deal with their personal lives and therefore would let them relate with Neku 37 Soundtrack Edit The soundtrack to The World Ends with You was composed and produced by Takeharu Ishimoto 38 The game s music encompasses many genres combining rock hip hop and electronica and was designed to fit the various moods of Shibuya 28 The song appearing during the credits of the game is Lullaby for You by Japanese pop artist Jyongri Vocal artists featured in the game include Sawa Kato Makiko Noda Leah Ayuko Tanaka Mai Matsuda Wakako Hanaeryca Cameron Strother Andy Kinlay Nulie Nurly and Londell Taz Hicks 39 The developers used CRI Middleware s Kyuseishu Sound Streamer a compression algorithm normally used for voice overs to compress the soundtrack and fit more songs on the game media while replacing full motion video cutscenes with Flash style animations to save more space The ADX compressed soundtrack and cutscene audio on the final version of the game take up approximately one fourth 32 of 128 total MB of the game media 28 The official soundtrack of the game The World Ends with You Original Soundtrack すばらしきこのせかい ORIGINAL SOUNDTRACK Subarashiki Kono Sekai Original Soundtrack meaning It s a Wonderful World Original Soundtrack was released in Japan on August 22 2007 39 and is on sale in most English language iTunes Stores 40 This release does not include the four tracks unique to localizations outside Japan and is simply a digital version of the Japanese soundtrack Square Enix however released the digital 6 track EP Subarashiki Konosekai The World Ends with You すばらしきこのせかい The World Ends with You Subarashiki Kono Sekai The World Ends with You meaning It s a Wonderful World The World Ends with You on June 25 2008 through the Japanese iTunes Store This release contains the four songs unique to the international version of the game along with the English version of Owari Hajimari and a remix of Twister A 19 track version of the album was given a physical CD and iTunes release on July 30 the same year 41 Release EditThe Japanese title translated as It s a Wonderful World was not used internationally due to copyright issues 36 42 Instead the game was released in North America and Europe under the name The World Ends with You The game was officially announced in September 2006 by Square Enix 43 and premiered at the Tokyo Game Show two weeks later 31 The game was released for Europe Australia 44 and a North America in April 2008 45 A special Wonderful World edition of the Gloss Silver Nintendo DS Lite was created and sold as a bundle with the game as part of its Japanese release 46 The game s early plot was adapted into a two chapter one shot manga by Shiro Amano published over two issues of Monthly Shōnen Gangan In North America the manga has been released online via the Square Enix Members website along with mobile phone ringtones 47 Both Nomura and Tatsuya Kando stated that they hoped they would be given the opportunity to create a sequel to the game 37 48 49 Neku Shiki Joshua Beat and Rhyme appear in the 2012 Nintendo 3DS title Kingdom Hearts 3D Dream Drop Distance as non playable characters who are challenged to a task similar to the Reapers Game 50 The cameos are the first non Disney and non Final Fantasy characters to appear in the Kingdom Hearts franchise 51 52 53 Three of the tracks Someday Calling and Twister were rearranged for Dream Drop Distance 54 with Calling and Twister also remixed as downloadable tracks for Theatrhythm Final Fantasy Curtain Call 55 A revised soundtrack The World Ends With You Crossover was released on September 20 2012 It includes the original tracks from the DS game the Dream Drop Distance versions of Calling Someday and Twister and the remixes from the iOS version 56 The Dream Drop Distance arrangement of Calling was also featured in the rhythm game Kingdom Hearts Melody of Memory 57 Solo Remix Edit A port for mobile devices entitled The World Ends with You Solo Remix was released on iOS on August 27 2012 and on Android on June 26 2014 58 This version was developed by Square Enix s mobile development team and h a n d within the course of the year 59 The game s combat system was reworked to accommodate the lack of a second screen 60 In addition to combat changes Solo Remix includes redrawn high definition sprites and is optimized for the Retina display of iOS devices The original soundtrack and additional remixes of these songs are included Wireless and social media features are also included the Tin Pin Slammer can be played with other players via wireless connections and the game can connect with the player s social media applications to display these as scanned thoughts from non player characters within the game 60 The Solo Remix version features a remixed soundtrack from the original DS release 61 A new character the Reaper Coco Atarashi is introduced and is a shop owner dealing with microtransactions New assets at the conclusion of the iOS game include the appearance of Tsugumi Matsunae a character later appearing in the sequel Neo The World Ends with You 62 The iOS version of the game was delisted from the App Store in February 2015 due to an issue that prevented the game from working with the iOS 8 operating system launched in September 2014 though the Android version remained available 63 It returned to the App Store four months later in June 64 Final Remix Edit I ve had a chance to attend various events in different countries during the 11 years following the release of The World Ends with You On many occasions I have been interviewed by both the fans and the media who have told me how much they want me to make a sequel for The World Ends with You We ve been looking for an opportunity and there were a few times we tried to get it started but time passed without it ever coming to realization There are a number of implications behind this Final Remix version In addition to my intention of making this my last time working with the original game I think this is the final chance for creating a path to the next step which I ve had ideas about since the first launch 11 years ago Many thanks to everyone for supporting ongoing efforts Tetsuya Nomura Creative Producer and Main Character Designer discussing The World Ends with You Final Remix 65 Another port for the Nintendo Switch entitled The World Ends with You Final Remix was released on October 12 2018 The port based on the Solo Remix version and with additional development from Square Enix and h a n d includes a new control system adapted for the Switch specifically allowing for the use of the Joy Con in docked mode in addition to the touchscreen and optional co op support for Neku s partner An additional new scenario featuring Tsugumi and Coco Atarashi was added to this version 66 67 68 Anime television series Edit Main article The World Ends with You the Animation An anime adaptation of the game titled The World Ends with You the Animation aired worldwide from April 10 to June 26 2021 through Funimation as well as the Super Animeism block on MBS and TBS 69 70 71 72 d Reception EditReceptionAggregate scoreAggregatorScoreDSiOSNSMetacritic88 100 74 91 100 75 iPad 95 100 76 77 100 77 Review scoresPublicationScoreDSiOSNS1Up comA 22 N AN A4PlayersN AN A9 10 78 DestructoidN AN A6 10 79 Edge8 10 80 N AN AElectronic Gaming MonthlyA A B 81 N AN AEurogamer8 10 21 N AN AFamitsu35 40 82 83 N A33 40 84 Game Informer8 25 10 85 N A7 5 10 86 GameRevolutionA A 87 N AN AGameSpot9 0 10 88 N AN AIGN9 10 5 9 5 10 89 7 8 10 90 Nintendo LifeN AN A8 10 91 Nintendo Power9 10 92 N AN ANintendo World Report7 5 10 93 N A6 10 94 Official Nintendo Magazine8 8 10 95 N AN APocket GamerN A 96 N ATouchArcadeN A 97 N AX Play5 5 98 N AN A The World Ends with You received positive reviews and has been commercially successful Game Informer named the game its Handheld Game of the Month award for May 2008 IGN gave The World Ends with You its Editors Choice Award and named it the DS Game of the Month for April 99 In Japan the game premiered as the second best selling DS title during the week of July 27 2007 100 Nearly 193 000 units were sold in Japan by the end of 2007 101 The World Ends with You sold 43 000 copies during April 2008 in North America 102 The first shipment of the game sold out mid May 103 and a second shipment was made in mid June 2008 104 The game was the top selling DS title the week of its release 105 and again two weeks later 106 As of September 2008 The World Ends With You has sold approximately 140 000 copies in North America and 20 000 copies in Europe 107 Critics praised the departure from other popular titles such as Square Enix s Final Fantasy and Kingdom Hearts series 5 99 Both the graphical presentation and the soundtrack were very well received 5 21 88 Reviews also commented that initially the character designs were too similar to previous Square Enix titles and may be off putting to some 22 88 though in the Shibuya setting they were absolutely in their element 22 Some reviewers also complained that the Stride Cross Battle System was too complex for new players 22 Eurogamer s review felt the sink or swim reliance on learning the complex battle system was a significant stumbling block for the game 21 GamePro noted that the stylus input was imprecise often mistaking movement and attack actions 108 On the other hand the system was praised for its approach and for the ability to alter the difficulty of the system within the game 22 88 Neku Sakuraba s character arc was praised by several reviewers such as G4TV editor Jonathan Hunt who praised his growth from a mute teenager to a civil human 22 109 110 1UP com s review summarized that the game is much more than the sum of its parts By all rights The World Ends With You should be an annoying disaster a bundle of tired gimmicks and trite cliches Yet somehow all the things that should be unbearable fall into place and create a game that s far more unique interesting and addictive than it has any right to be 22 IGN gave The World Ends with You multiple awards including best Nintendo DS role playing game 111 best story for a Nintendo DS game 112 best new IP for the Nintendo DS 113 and the best DS game of the year 114 It was also nominated for other awards including best original score for a Nintendo DS game 115 and best artistic design for a Nintendo DS game 116 It was ranked as the tenth best game of the 2000s released on a Nintendo system by Nintendo Power 117 The World Ends with You Solo Remix received a score of 9 5 and an Editor s Choice from IGN who praised the port and its additions although criticized its price point and lack of universal compatibility the iPhone iPod Touch and iPad versions of the game must be purchased separately 89 Kotaku also criticized the high price and lack of universal compatibility as indefensible though it praised the port for its controls saying in many ways it feels more suited to the iPad than it ever did on the DS 118 The World Ends With You was nominated for Best RPG at 2008 Spike Video Game Awards but lost to Fallout 3 Sequel EditMain article Neo The World Ends with You A sequel Neo The World Ends with You was released worldwide on July 27 2021 for Nintendo Switch and PlayStation 4 with the PC version released on September 28 It features a new cast of characters playing the Reapers Game in Shibuya and uses three dimensional graphics 119 Tatsuya Kando returned as series director while Tetsuya Nomura returned as creative producer along with Gen Kobayashi as character designer and Hiroyuki Itou as director Takeharu Ishimoto the composer for the original game though no longer a full time employee of Square Enix also returned as composer for the sequel 120 References EditNotes Edit Mobile and Nintendo Switch versions co developed with h a n d Nintendo published the Final Remix outside of Japan The game is known in Japan as It s a Wonderful World すばらしきこのせかい Subarashiki Kono Sekai MBS and TBS listed the series premiere at 25 25 on April 9 2021 which is effectively 1 25 a m JST on April 10 73 Footnotes Edit Capone Anthony April 21 2008 This Week s Releases 21 4 08 PALGN Archived from the original on July 17 2012 Retrieved July 21 2008 a b Square Enix Jupiter April 22 2008 The World Ends with You Square Enix Level area Secret Report 4 Erased The UG exists as a separate plane where the Composer can judge the worth of men Within it are Reapers and human players It is infeasible for the Composer to judge up all of humanity by himself so a filtering system utilizing the Reapers was created the Reapers Game Reapers act as a test weeding out unfit players Square Enix Jupiter April 22 2008 The World Ends with You Square Enix Level area Secret Report 7 Wakeless Dream So what happens to those who survive the week Those whose Imagination is less than outstanding are broken down into Soul while those with excellent Imagination become Reapers The most talented of these may travel to the next plane inhabited by Us Angels Square Enix Jupiter April 22 2008 The World Ends with You Square Enix Level area Secret Report 4 Erased Reaper or player those erased within the Game disperse the mind and spirit housed within their flesh in the form of Soul Thus they are erased only from visible existence their Soul persists in the UG until gathered and tied together according to a new code a b c d e f g h i j k l m n o Bozon Mark April 16 2008 The World Ends With You IGN pp 1 3 Retrieved June 19 2008 a b Jupiter The World Ends with You Nintendo DS Square Enix Shiki I heard you can only beat the Noise in pairs But I fought them alone Neku Umm me too Shiki I couldn t see you while I was fighting Reaper That s because he was in the other zone Shiki Huh Reaper The Noise exist simultaneously in two zones And the only way to defeat them is by purging them from both Jupiter The World Ends with You Nintendo DS Square Enix Shiki Because this is what I always dreamed of a new me I hated who I was All I wanted was to like myself To be cute and smart and perfect like Eri Neku Then why would the Reapers take your appearance Your entry fee is supposed to be what you value most But you just said you hate yourself Shiki At first I didn t get it either I was so excited to be Eri that I even acted like her all bubbly and cute But it was just an act Inside nothing changed I m still the same person I ve always been Then I realized I ll never be Eri Deep down I never wanted to be I was just jealous The Reaper was right What I value most is ME Square Enix Jupiter April 22 2008 The World Ends with You Square Enix Level area Secret Report 15 Sensible Senseless He s partnered to Beat now a reaper who is himself fixated on reaching the river Square Enix Jupiter April 22 2008 The World Ends with You Square Enix Level area Secret Report 17 The Composer She has issued a single six day mission one that exploits Beat s greatest weakness Rhyme Beat s greatest desire is to bring her back to life Even if revived though Rhyme still lost the Game Square Enix Jupiter April 22 2008 The World Ends with You Square Enix Level area Secret Report 7 Wakeless Dream As Reapers execute the Game they undergo a process of evolution from grunts to officers to the Composer Square Enix Jupiter April 22 2008 The World Ends with You Square Enix Level area Secret Report 11 Pinned As I ve stated Minamimoto is suspected of a liaison with a Fallen Angel The Fallen Angel may have chosen Minamimoto for a few reasons First none desired of the Composer s office more Minamimoto s obsession was great enough to compel him to pursue the Composer into the Realground The question now is why has Minamimoto abandoned the Game and what is he doing Square Enix Jupiter April 22 2008 The World Ends with You Square Enix Level area Secret Report 7 Wakeless Dream Diligent Reapers too may pass through the office of Composer to ascend to the plane of Angels Square Enix Jupiter April 22 2008 The World Ends with You Square Enix Level area Secret Report 5 Empty Urban Legends Conversely there exists an even higher plane than the RG and UG That is where I am from the plane of the Angels As in the RG and UG Angels have created a web of social schema to guide their activities Their role of Producer is just one cog in the Angel machine Angel vibes are extremely high frequency not even the Composer can catch them all In actuality he can pick up only that of the Producer Jupiter The World Ends with You Nintendo DS Square Enix Shiki You know it Hey if we make it through this let s meet up in the RG You me and Beat You might not recognize me so I know I ll bring Mr Mew with me We can be a team again Jupiter The World Ends with You Nintendo DS Square Enix Shiki Neku See you on the other side You know the meeting place Hachiko Neku Heh It s a date Jupiter The World Ends with You Nintendo DS Square Enix Kitaniji End Shibuya But Composer Sir Why Joshua I ve decided to wash my hands of it It has no future value to me or anyone else So I m shutting it down Jupiter The World Ends with You Nintendo DS Square Enix Kitaniji By tearing down the differences between us I can make the world a paradise Neku By making everybody think alike That s not even pos Kitaniji It IS possible With these pins Neku The Red Skull pins You re behind that too Jupiter The World Ends with You Nintendo DS Square Enix Neku Huff huff It was you I thought I thought I finally found a friend I could relate to But it was YOU You killed me Joshua Hee hee Now Neku why don t we play one last Game Neku You tricked me Joshua The winner gets to be the Composer and do whatever he likes with Shibuya If you win you decide If I win I ll decide Of course I ve already decided Jupiter The World Ends with You Nintendo DS Square Enix Neku I can t forgive you but I trust you You took care of things right Otherwise Shibuya would be gone and my world with it Hey did I mention I ve got friends now We re meeting for the first time in a week See you there Jupiter The World Ends with You Nintendo DS Square Enix However the Composer has stayed his decision to destroy Shibuya It seems the course of the Game has brought about a change of heart in the Composer Yes Shibuya persists but it is no longer the same city it was a month ago Today Shibuya has shifted into what We Angels believe to be the optimal parallel world a b c d e f Whitehead Dan April 24 2008 The World Ends With You Eurogamer pp 1 3 Retrieved June 19 2008 a b c d e f g h Parish Jeremy April 17 2008 The World Ends With You Review 1UP com Archived from the original on December 5 2012 Retrieved October 13 2009 den Ouden Adriaan The World Ends With You Staff Review RPGamer Archive Retrieved January 11 2022 Van Allen Eric October 10 2018 The World Ends With You s Nintendo Switch remaster matches the platform perfectly Polygon Retrieved October 10 2018 Linde Aaron March 16 2008 More The World Ends With You Shots Arrive Shacknews Retrieved September 28 2009 a b Creator s Roundtable Episode 1 Square Enix 2007 Archived from the original on February 24 2012 Retrieved June 18 2008 a b c d e Creator s Roundtable Episode 2 Square Enix 2007 Archived from the original on February 24 2012 Retrieved June 18 2008 a b c d e f g h i j k l m n Arakawa Takeshi Hasegawa Tomohiro Kando Tatsuya October 2008 Post Mortem The World Ends With You Game Developer p 34 Retrieved May 16 2021 a b c d e f g h i j Creator s Roundtable Episode 3 Square Enix 2007 Archived from the original on February 24 2012 Retrieved June 18 2008 wewy April 1 2008 Background Angle Tests DeviantArt Retrieved January 11 2022 a b Nix September 22 2006 TGS 2006 It s A Wonderful World IGN pp 1 2 Retrieved June 18 2008 wewy April 9 2008 Character Design DeviantArt Retrieved January 11 2022 wewy April 9 2008 NPC Design DeviantArt Retrieved January 11 2022 a b Kolan Patrick February 12 2008 The World Ends With You A Square Enix Fable IGN pp 1 2 Retrieved June 18 2008 The World Ends With You versus actual Shibuya Siliconera Enthusiast Gaming March 15 2008 Retrieved January 11 2022 a b c McCarthy Dave April 17 2008 Breaking the Language Barrier IGN pp 1 2 Retrieved June 18 2008 a b Bozon Mark January 22 2009 IGN The World Ends WIth You Interview IGN Retrieved May 27 2008 Hamilton Kirk April 5 2012 You Don t Have To Sell Me On Your Kickass Soundtrack The World Ends With You Kotaku G O Media Retrieved January 12 2022 a b すばらしきこのせかい オリジナル サウンドトラック in Japanese Square Enix Music Archived from the original on August 29 2012 Retrieved June 19 2008 RMC May 3 2008 The World Ends With You soundtrack hits iTunes GoNintendo Retrieved June 19 2008 すばらしきこのせかい The World Ends with You in Japanese Square Enix Music Archived from the original on September 28 2012 Retrieved June 19 2008 This Week in Japan Edge Magazine Edge June 1 2007 Archived from the original on August 20 2012 Retrieved June 17 2011 a Square Enix representative at the Square Enix Party event a few weeks back specifically told us not to officially refer to the game as It s a Wonderful World as that name is already copyrighted and will not be used in America Gantayat Anoop September 13 2006 It s a Wonderful World IGN Retrieved June 18 2008 Hatfield Daemon December 5 2007 It s a Wonderful World Ends with You IGN Retrieved June 18 2008 Geddes Ryan December 17 2007 World Ends With You Confirmed For U S IGN Retrieved June 18 2008 Ishida Kadzuo May 31 2007 Square Enix s DS The World Ends with You DS Lite Bundle is in a New Glossy Silver Color in Japanese Game Watch Archived from the original on December 18 2012 Retrieved August 26 2008 Lada Jenni April 15 2008 Become a Square Enix Member get The World Ends with You ringtones TechnologyTell GadgeTell Archived from the original on November 12 2016 Retrieved January 12 2022 Reeves Ben August 9 2010 World Ends With You Sequel Could Happen Game Informer Retrieved August 9 2010 A New End Nintendo Power No 258 September 2010 Parish Jeremy September 15 2011 TGS Kingdom Hearts 3D Brings The World Ends With You Into the Family 1UP com Archived from the original on October 20 2012 Retrieved September 15 2011 Kingdom Hearts 3D Features Characters From The World Ends With You Siliconera Enthusiast Gaming September 14 2011 Retrieved January 12 2022 Phillips Tom December 16 2011 Kingdom Hearts Dream Drop Distance details Eurogamer Retrieved December 16 2011 Cullen Johnny December 17 2011 Flynn Lives Tron Legacy makes it into Kingdom Hearts 3DS March JP launch confirmed VG247 Gamer Network Retrieved January 12 2022 Eisenbeis Richard April 10 2012 Jamming to The World Ends With You Remixes in Kingdom Hearts 3D Kotaku G O Media Retrieved January 12 2022 Carter Chris January 21 2015 Theatrhythm Curtain Call gets equipped with World Ends With You and Chrono Trigger DLC Destructoid Enthusiast Gaming Retrieved January 12 2022 The World Ends With You Crossover in Japanese Square Enix Archived from the original on September 4 2012 Retrieved September 3 2012 Doolan Liam November 8 2020 Kingdom Hearts Melody Of Memory Complete List Of Songs Revealed Nintendo Life Retrieved April 26 2021 Sarkar Samit June 26 2014 The World Ends with You Solo Remix now available on Android for 17 99 Polygon Retrieved June 26 2014 Square Enix Talks About The World Ends With You Solo Remix s Secret Ending Siliconera Enthusiast Gaming January 18 2013 Retrieved January 12 2022 a b The World Ends With You Solo Remix What s New Square Enix Archived from the original on June 21 2018 Retrieved January 12 2022 Yin Poole Wesley August 24 2012 The World Ends With You coming to iOS later this year Eurogamer Retrieved August 24 2012 Schreier Jason August 31 2012 Surprise Ending of The World Ends With You Remake Teases Sequel Kotaku G O Media Retrieved January 12 2022 McWhertor Michael February 19 2015 Square Enix pulls the broken iOS version of The World Ends With You Polygon Retrieved February 19 2015 McWhertor Michael June 26 2015 The World Ends With You returns to iOS after months long absence Polygon Retrieved March 9 2017 Developer notes on The World Ends with You Final Remix Nintendo September 26 2018 Archived from the original on April 26 2021 Retrieved April 26 2021 Frank Allegra January 11 2018 The World Ends With You returns remixed on Nintendo Switch Polygon Retrieved January 11 2018 Lada Jenni August 7 2018 The World Ends With You Final Remix Arrives In The West In October 2018 Siliconera Enthusiast Gaming Retrieved January 12 2022 Jackson Gita October 12 2018 The World Ends With You Final Remix The Kotaku Review Kotaku Retrieved October 13 2018 Mateo Alex November 23 2020 The World Ends With You Anime Unveils 2nd Video Opening Song Visuals April 2021 Debut Anime News Network Retrieved November 23 2020 Sherman Jennifer June 25 2020 The World Ends with You RPG Gets Anime Anime News Network Retrieved June 25 2020 Mateo Alex September 18 2020 The World Ends With You Anime Previewed in Special Video Anime News Network Retrieved September 18 2020 The World Ends With You Anime Reveals New Video Opening Theme s Rapper Visual April 9 Debut Anime News Network February 5 2021 Retrieved February 5 2021 On ea Subarashiki Kono Sekai Ji Animeshon ON AIR すばらしきこのせかい The Animation On Air The World Ends With You The Animation subarashiki anime jp in Japanese Archived from the original on October 20 2020 Retrieved October 20 2020 The World Ends with You for DS Reviews Metacritic Retrieved June 21 2008 The World Ends with You Solo Remix for iPhone iPad Reviews Metacritic Retrieved June 21 2018 The World Ends with You Solo Remix for iPad for iPhone iPad Reviews Metacritic Retrieved January 19 2013 The World Ends with You Final Remix for Switch Reviews Metacritic Retrieved November 4 2018 Bischoff Jens October 26 2018 The World Ends with You Test Rollenspiel 4Players in German Retrieved May 4 2021 Andriessen CJ October 13 2018 Review The World Ends with You Final Remix Destructoid Enthusiast Gaming Retrieved January 12 2022 Edge Review The World Ends With You Edge April 21 2008 Archived from the original on August 20 2012 Retrieved June 19 2008 The World Ends With You Review Electronic Gaming Monthly May 2008 p 88 It s a Wonderful World review Famitsu in Japanese August 3 2007 2007 s Famitsu Scores Archive Famitsu Scores Archive Archived from the original on May 2 2008 Retrieved March 31 2008 Romano Sal September 19 2018 Famitsu Review Scores Issue 1555 Gematsu Retrieved May 4 2021 Juba Joe 2008 The World Ends With You Game Informer Archived from the original on June 16 2008 Retrieved June 19 2008 Wallace Kimberley October 12 2018 The World Ends With You Final Remix Review A Shoddy Cover Of A Great Original Game Informer Retrieved May 4 2021 Damiano Greg June 9 2008 The World Ends With You Review GameRevolution Evolve Media Retrieved January 12 2022 a b c d Ramsay Randolph April 22 2008 The World Ends With You for DS Review GameSpot Retrieved June 19 2008 a b Davis Justin August 27 2012 The World Ends with You Solo Remix Review IGN Retrieved May 4 2021 Petite Steven October 10 2018 The World Ends With You Final Remix Review IGN Retrieved May 4 2021 Vogel Mitch October 12 2018 Review The World Ends With You Final Remix A Stylish Reimagining Of The DS Cult Classic Nintendo Life Retrieved May 4 2021 The World Ends With You Review Nintendo Power May 2008 p 87 Gamin Mike May 14 2008 The World Ends With You Review Review Nintendo World Report Retrieved May 4 2021 Theriault Donald October 10 2018 The World Ends With You Final Remix Review Review Nintendo World Report Retrieved May 4 2021 The World Ends With You Review Official Nintendo Magazine May 2008 p 87 Slater Harry September 3 2012 The World Ends with You Solo Remix Pocket Gamer Steel Media Retrieved January 12 2022 Khaw Cassandra August 28 2012 The World Ends With You Solo Remix Review Square Enix s Beloved RPG Transitions Gracefully to iOS TouchArcade Retrieved June 21 2018 Mastrapa Gus April 25 2008 G4 X Play Reviews The World Ends With You G4 Archived from the original on May 13 2008 Retrieved April 27 2008 a b Hatfield Daemon April 30 2008 IGN Game of the Month April 2008 IGN Retrieved June 19 2008 Cowan Danny July 27 2007 Saling The World Guitar Hero Encore Tops Charts in U S and UK Game Developer Informa Retrieved January 12 2022 Dir en grey June 16 2008 Japanese 2007 Top 500 Game Sales by Famitsu N4G NewsBoiler Retrieved January 12 2022 Red Carmine May 27 2008 April NPD Nintendo Unfazed By Competition Nintendo World Report Retrieved June 18 2008 Cowan Danny May 16 2008 Saling The World GTA IV Mario Kart Lead US Luminous Arc 2 Game Developer Informa Retrieved January 12 2022 Miller Ross June 3 2008 The World Ends With You new shipment coming mid June Engadget Yahoo Retrieved January 12 2022 Cowan Danny April 25 2008 Saling The World The World Ends With You Persona 3 FES Game Developer Informa Retrieved January 12 2022 Cowan Danny May 9 2008 Saling The World GTA IV Repeats U S and UK Sales Victory Game Developer Informa Retrieved January 12 2022 Ashcraft Brian November 10 2008 Which Square Enix Games Have Been Selling This Year Kotaku G O Media Retrieved January 12 2022 Ng Amanda April 22 2008 Review The World Ends With You GamePro Archived from the original on April 24 2008 Retrieved June 19 2008 The World Ends with You for Nintendo DS Reviews G4TV April 25 2008 Archived from the original on July 16 2012 Retrieved December 24 2009 The World Ends With You AU Review IGN AU April 16 2008 Retrieved December 24 2009 IGN DS Best RPG 2008 IGN com December 15 2008 Archived from the original on December 19 2008 Retrieved December 16 2008 IGN DS Best Story 2008 IGN com December 15 2008 Archived from the original on November 3 2013 Retrieved December 16 2008 IGN DS Best New IP 2008 IGN com December 15 2008 Archived from the original on November 3 2013 Retrieved December 16 2008 IGN DS DS Game of the Year 2008 IGN com December 15 2008 Archived from the original on September 28 2013 Retrieved December 15 2008 IGN DS Best Original Score 2008 IGN com December 15 2008 Archived from the original on November 1 2013 Retrieved December 16 2008 IGN DS Best Artistic Design 2008 IGN com December 15 2008 Archived from the original on November 1 2013 Retrieved December 16 2008 The Best of the Decade Nintendo Power No 252 March 2010 Schreier Jason August 28 2012 The World Ends With You Is Actually A Pretty Good Port Kotaku G O Media Retrieved January 12 2022 Romano Sal November 23 2020 NEO The World Ends With You announced for PS4 Switch Gematsu Retrieved November 23 2020 Dino Oni November 25 2020 NEO The World Ends With You Music Handled by Takeharu Ishimoto Siliconera Retrieved November 25 2020 External links EditThe World Ends with You DS English official website Archived The World Ends with You DS Japanese official website Archived The World Ends with You Solo Remix English official website Archived The World Ends with You Solo Remix Japanese official website Archived The World Ends with You Final Remix Japanese official website Wikiquote has quotations related to The World Ends with You Retrieved from https en wikipedia org w index php title The World Ends with You amp oldid 1152223669, wikipedia, wiki, book, books, library,

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