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Wikipedia

Cyberpunk

Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting that tends to focus on a "combination of lowlife and high tech",[1] featuring futuristic technological and scientific achievements, such as artificial intelligence and cybernetics, juxtaposed with societal collapse, dystopia or decay.[2] Much of cyberpunk is rooted in the New Wave science fiction movement of the 1960s and 1970s, when writers like Philip K. Dick, Michael Moorcock, Roger Zelazny, John Brunner, J. G. Ballard, Philip José Farmer and Harlan Ellison examined the impact of drug culture, technology, and the sexual revolution while avoiding the utopian tendencies of earlier science fiction.

Artificial landscapes and “city lights at night” were some of the first metaphors used by the genre for cyberspace (in Neuromancer, by William Gibson). From top to bottom: Shibuya, Tokyo (Japan), Times Square, New York (United States), Monterrey, Nuevo León (Mexico) and São Paulo (Brazil).

Comics exploring cyberpunk themes began appearing as early as Judge Dredd, first published in 1977.[3] Released in 1984, William Gibson's influential debut novel Neuromancer helped solidify cyberpunk as a genre, drawing influence from punk subculture and early hacker culture. Other influential cyberpunk writers included Bruce Sterling and Rudy Rucker. The Japanese cyberpunk subgenre began in 1982 with the debut of Katsuhiro Otomo's manga series Akira, with its 1988 anime film adaptation (also directed by Otomo) later popularizing the subgenre.

Early films in the genre include Ridley Scott's 1982 film Blade Runner, one of several of Philip K. Dick's works that have been adapted into films (in this case, Do Androids Dream of Electric Sheep?). The "first cyberpunk television series"[4] was the TV series Max Headroom from 1987, playing in a futuristic dystopia ruled by an oligarchy of television networks, and where computer hacking played a central role in many story lines. The films Johnny Mnemonic (1995)[5] and New Rose Hotel (1998),[6][7] both based upon short stories by William Gibson, flopped commercially and critically, while The Matrix trilogy (1999–2003) and Judge Dredd (1995) were some of the most successful cyberpunk films.

Newer cyberpunk media includes Blade Runner 2049 (2017), a sequel to the original 1982 film; Dredd (2012), which was not a sequel to the original movie; Upgrade (2018); Alita: Battle Angel (2019), based on the 1990s Japanese manga Battle Angel Alita; the 2018 Netflix TV series Altered Carbon, based on Richard K. Morgan's 2002 novel of the same name; the 2020 remake of 1997 role-playing video game Final Fantasy VII; and the video game Cyberpunk 2077 (2020), based on R. Talsorian Games's 1988 tabletop role-playing game Cyberpunk.

Background

Lawrence Person has attempted to define the content and ethos of the cyberpunk literary movement stating:

Classic cyberpunk characters were marginalized, alienated loners who lived on the edge of society in generally dystopic futures where daily life was impacted by rapid technological change, an ubiquitous datasphere of computerized information, and invasive modification of the human body.

Cyberpunk plots often center on conflict among artificial intelligences, hackers, and megacorporations, and tend to be set in a near-future Earth, rather than in the far-future settings or galactic vistas found in novels such as Isaac Asimov's Foundation or Frank Herbert's Dune.[9] The settings are usually post-industrial dystopias but tend to feature extraordinary cultural ferment and the use of technology in ways never anticipated by its original inventors ("the street finds its own uses for things").[10] Much of the genre's atmosphere echoes film noir, and written works in the genre often use techniques from detective fiction.[11] There are sources who view that cyberpunk has shifted from a literary movement to a mode of science fiction due to the limited number of writers and its transition to a more generalized cultural formation.[12][13][14]

History and origins

The origins of cyberpunk are rooted in the New Wave science fiction movement of the 1960s and 1970s, where New Worlds, under the editorship of Michael Moorcock, began inviting and encouraging stories that examined new writing styles, techniques, and archetypes. Reacting to conventional storytelling, New Wave authors attempted to present a world where society coped with a constant upheaval of new technology and culture, generally with dystopian outcomes. Writers like Roger Zelazny, J. G. Ballard, Philip José Farmer, Samuel R. Delany, and Harlan Ellison often examined the impact of drug culture, technology, and the sexual revolution with an avant-garde style influenced by the Beat Generation (especially William S. Burroughs' science fiction writing), Dadaism, and their own ideas.[15][16] Ballard attacked the idea that stories should follow the "archetypes" popular since the time of Ancient Greece, and the assumption that these would somehow be the same ones that would call to modern readers, as Joseph Campbell argued in The Hero with a Thousand Faces. Instead, Ballard wanted to write a new myth for the modern reader, a style with "more psycho-literary ideas, more meta-biological and meta-chemical concepts, private time systems, synthetic psychologies and space-times, more of the sombre half-worlds one glimpses in the paintings of schizophrenics."[17]

This had a profound influence on a new generation of writers, some of whom would come to call their movement "cyberpunk". One, Bruce Sterling, later said:

In the circle of American science fiction writers of my generation—cyberpunks and humanists and so forth—[Ballard] was a towering figure. We used to have bitter struggles over who was more Ballardian than whom. We knew we were not fit to polish the man’s boots, and we were scarcely able to understand how we could get to a position to do work which he might respect or stand, but at least we were able to see the peak of achievement that he had reached.[18]

Ballard, Zelazny, and the rest of New Wave was seen by the subsequent generation as delivering more "realism" to science fiction, and they attempted to build on this.[19]

Samuel R. Delany's 1968 novel Nova is also considered one of the major forerunners of the cyberpunk movement.[20] It prefigures, for instance, cyberpunk's staple trope of human interfacing with computers via implants.[21] Writer William Gibson claimed to be greatly influenced by Delany,[22] and his novel Neuromancer includes allusions to Nova.[citation needed]

Similarly influential, and generally cited as proto-cyberpunk,[by whom?] is the Philip K. Dick novel Do Androids Dream of Electric Sheep, first published in 1968. Presenting precisely the general feeling of dystopian post-economic-apocalyptic future as Gibson and Sterling later deliver, it examines ethical and moral problems with cybernetic, artificial intelligence in a way more "realist" than the Isaac Asimov Robot series that laid its philosophical foundation. Dick's protege and friend K. W. Jeter wrote a novel called Dr. Adder in 1972 that, Dick lamented, might have been more influential in the field had it been able to find a publisher at that time.[citation needed] It was not published until 1984, after which Jeter made it the first book in a trilogy, followed by The Glass Hammer (1985) and Death Arms (1987). Jeter wrote other standalone cyberpunk novels before going on to write three authorized sequels to Do Androids Dream of Electric Sheep, named Blade Runner 2: The Edge of Human (1995), Blade Runner 3: Replicant Night (1996), and Blade Runner 4: Eye and Talon.

Do Androids Dream of Electric Sheep was made into the seminal movie Blade Runner, released in 1982. This was one year after William Gibson's story, "Johnny Mnemonic" helped move proto-cyberpunk concepts into the mainstream. That story, which also became a film years later in 1995, involves another dystopian future, where human couriers deliver computer data, stored cybernetically in their own minds.

The term cyberpunk first appeared as the title of a short story written by Bruce Bethke, written in 1980 and published in Amazing Stories in 1983.[23][24] It was picked up by Gardner Dozois, editor of Isaac Asimov's Science Fiction Magazine, and popularized in his editorials.[25][26]

Bethke says he made two lists of words, one for technology, one for troublemakers, and experimented with combining them variously into compound words, consciously attempting to coin a term that encompassed both punk attitudes and high technology. He described the idea thus:

The kids who trashed my computer; their kids were going to be Holy Terrors, combining the ethical vacuity of teenagers with a technical fluency we adults could only guess at. Further, the parents and other adult authority figures of the early 21st Century were going to be terribly ill-equipped to deal with the first generation of teenagers who grew up truly "speaking computer."[27]

Afterward, Dozois began using this term in his own writing, most notably in a Washington Post article where he said "About the closest thing here to a self-willed esthetic 'school' would be the purveyors of bizarre hard-edged, high-tech stuff, who have on occasion been referred to as 'cyberpunks'—Sterling, Gibson, Shiner, Cadigan, Bear."[28]

About that time in 1984, William Gibson's novel Neuromancer was published, delivering a glimpse of a future encompassed by what became an archetype of cyberpunk "virtual reality", with the human mind being fed light-based worldscapes through a computer interface. Some, perhaps ironically including Bethke himself, argued at the time that the writers whose style Gibson's books epitomized should be called "Neuromantics", a pun on the name of the novel plus "New Romantics", a term used for a New Wave pop music movement that had just occurred in Britain, but this term did not catch on. Bethke later paraphrased Michael Swanwick's argument for the term: "the movement writers should properly be termed neuromantics, since so much of what they were doing was clearly imitating Neuromancer".

Sterling was another writer who played a central role, often consciously, in the cyberpunk genre, variously seen as either keeping it on track, or distorting its natural path into a stagnant formula.[29] In 1986 he edited a volume of cyberpunk stories called Mirrorshades: The Cyberpunk Anthology, an attempt to establish what cyberpunk was, from Sterling's perspective.[30]

In the subsequent decade, the motifs of Gibson's Neuromancer became formulaic, climaxing in the satirical extremes of Neal Stephenson's Snow Crash in 1992.

Bookending the cyberpunk era, Bethke himself published a novel in 1995 called Headcrash, like Snow Crash a satirical attack on the genre's excesses. Fittingly, it won an honor named after cyberpunk's spiritual founder, the Philip K. Dick Award.

It satirized the genre in this way:

...full of young guys with no social lives, no sex lives and no hope of ever moving out of their mothers' basements ... They're total wankers and losers who indulge in Messianic fantasies about someday getting even with the world through almost-magical computer skills, but whose actual use of the Net amounts to dialing up the scatophilia forum and downloading a few disgusting pictures. You know, cyberpunks.[31]

The impact of cyberpunk, though, has been long-lasting. Elements of both the setting and storytelling have become normal in science fiction in general, and a slew of sub-genres now have -punk tacked onto their names, most obviously steampunk, but also a host of other cyberpunk derivatives.

Style and ethos

Primary figures in the cyberpunk movement include William Gibson, Neal Stephenson, Bruce Sterling, Bruce Bethke, Pat Cadigan, Rudy Rucker, and John Shirley. Philip K. Dick (author of Do Androids Dream of Electric Sheep?, from which the film Blade Runner was adapted) is also seen by some as prefiguring the movement.[32]

Blade Runner can be seen as a quintessential example of the cyberpunk style and theme.[9] Video games, board games, and tabletop role-playing games, such as Cyberpunk 2020 and Shadowrun, often feature storylines that are heavily influenced by cyberpunk writing and movies. Beginning in the early 1990s, some trends in fashion and music were also labeled as cyberpunk. Cyberpunk is also featured prominently in anime and manga (Japanese cyberpunk), with Akira, Ghost in the Shell and Cowboy Bebop being among the most notable.[33]

Setting

 
 
 
 
Shibuya, Tokyo, Japan[34] (the latter three images depict the Shibuya Crossing). About Japan's influence in the 1980s on the genre, William Gibson said, "modern Japan simply was cyberpunk."[35]

Cyberpunk writers tend to use elements from crime fiction—particularly hardboiled detective fiction and film noir—and postmodernist prose to describe an often nihilistic underground side of an electronic society. The genre's vision of a troubled future is often called the antithesis of the generally utopian visions of the future popular in the 1940s and 1950s. Gibson defined cyberpunk's antipathy towards utopian science fiction in his 1981 short story "The Gernsback Continuum," which pokes fun at and, to a certain extent, condemns utopian science fiction.[36][37][38]

In some cyberpunk writing, much of the action takes place online, in cyberspace, blurring the line between actual and virtual reality.[39] A typical trope in such work is a direct connection between the human brain and computer systems. Cyberpunk settings are dystopias with corruption, computers and internet connectivity. Giant, multinational corporations have for the most part replaced governments as centers of political, economic, and even military power.

The economic and technological state of Japan is a regular theme in the cyberpunk literature of the 1980s. Of Japan's influence on the genre, William Gibson said, "Modern Japan simply was cyberpunk."[35] Cyberpunk is often set in urbanized, artificial landscapes, and "city lights, receding" was used by Gibson as one of the genre's first metaphors for cyberspace and virtual reality.[40] The cityscapes of Hong Kong[41] has had major influences in the urban backgrounds, ambiance and settings in many cyberpunk works such as Blade Runner and Shadowrun. Ridley Scott envisioned the landscape of cyberpunk Los Angeles in Blade Runner to be "Hong Kong on a very bad day".[42] The streetscapes of the Ghost in the Shell film were based on Hong Kong. Its director Mamoru Oshii felt that Hong Kong's strange and chaotic streets where "old and new exist in confusing relationships", fit the theme of the film well.[41] Hong Kong's Kowloon Walled City is particularly notable for its disorganized hyper-urbanization and breakdown in traditional urban planning to be an inspiration to cyberpunk landscapes. Portrayals of East Asia and Asians in Western cyberpunk have been criticized as Orientalist and promoting racist tropes playing on American and European fears of East Asian dominance;[43][44] this has been referred to as "techno-Orientalism".[45]

Protagonists

One of the cyberpunk genre's prototype characters is Case, from Gibson's Neuromancer.[46] Case is a "console cowboy," a brilliant drug addicted hacker who has betrayed his organized criminal partners. Robbed of his talent through a crippling injury inflicted by the vengeful partners, Case unexpectedly receives a once-in-a-lifetime opportunity to be healed by expert medical care but only if he participates in another criminal enterprise with a new crew.

Like Case, many cyberpunk protagonists are manipulated or forced into situations where they have little or no control. They often begin their story with little to no power, starting in roles of subordinates or burnouts. The story usually involves them breaking out of these lowly roles early on. They typically have bittersweet or negative endings, rarely make great gains by the end of the story.

Protagonists often fit into the role of outcasts, criminals, misfits and malcontents, expressing the "punk" component of cyberpunk. Due to the morally ambiguous nature of the worlds they inhabit, cyberpunk protagonists are usually antiheroes. They often engage with their society's drug subcultures or some other vice. Though they may morally or ethically oppose some of the more bleak aspects of their worlds, they are often too pragmatic or defeated to change them.

Society and government

Cyberpunk can be intended to disquiet readers and call them to action. It often expresses a sense of rebellion, suggesting that one could describe it as a type of cultural revolution in science fiction. In the words of author and critic David Brin:

...a closer look [at cyberpunk authors] reveals that they nearly always portray future societies in which governments have become wimpy and pathetic ...Popular science fiction tales by Gibson, Williams, Cadigan and others do depict Orwellian accumulations of power in the next century, but nearly always clutched in the secretive hands of a wealthy or corporate elite.[47]

Cyberpunk stories have also been seen as fictional forecasts of the evolution of the Internet. The earliest descriptions of a global communications network came long before the World Wide Web entered popular awareness, though not before traditional science-fiction writers such as Arthur C. Clarke and some social commentators such as James Burke began predicting that such networks would eventually form.[48]

Some observers cite that cyberpunk tends to marginalize sectors of society such as women and Africans. It is claimed that, for instance, cyberpunk depicts fantasies that ultimately empower masculinity using fragmentary and decentered aesthetic that culminate in a masculine genre populated by male outlaws.[49] Critics also note the absence of any reference to Africa or an African-American character in the quintessential cyberpunk film Blade Runner[12] while other films reinforce stereotypes.[50]

Media

Literature

Minnesota writer Bruce Bethke coined the term in 1983 for his short story "Cyberpunk," which was published in an issue of Amazing Science Fiction Stories.[51] The term was quickly appropriated as a label to be applied to the works of William Gibson, Bruce Sterling, Pat Cadigan and others. Of these, Sterling became the movement's chief ideologue, thanks to his fanzine Cheap Truth. John Shirley wrote articles on Sterling and Rucker's significance.[52] John Brunner's 1975 novel The Shockwave Rider is considered by many[who?] to be the first cyberpunk novel with many of the tropes commonly associated with the genre, some five years before the term was popularized by Dozois.[53]

William Gibson with his novel Neuromancer (1984) is arguably the most famous writer connected with the term cyberpunk. He emphasized style, a fascination with surfaces, and atmosphere over traditional science-fiction tropes. Regarded as ground-breaking and sometimes as "the archetypal cyberpunk work,"[8] Neuromancer was awarded the Hugo, Nebula, and Philip K. Dick Awards. Count Zero (1986) and Mona Lisa Overdrive (1988) followed after Gibson's popular debut novel. According to the Jargon File, "Gibson's near-total ignorance of computers and the present-day hacker culture enabled him to speculate about the role of computers and hackers in the future in ways hackers have since found both irritatingly naïve and tremendously stimulating."[54]

Early on, cyberpunk was hailed as a radical departure from science-fiction standards and a new manifestation of vitality.[55] Shortly thereafter, however, some critics arose to challenge its status as a revolutionary movement. These critics said that the science fiction New Wave of the 1960s was much more innovative as far as narrative techniques and styles were concerned.[56] Furthermore, while Neuromancer's narrator may have had an unusual "voice" for science fiction, much older examples can be found: Gibson's narrative voice, for example, resembles that of an updated Raymond Chandler, as in his novel The Big Sleep (1939).[55] Others noted that almost all traits claimed to be uniquely cyberpunk could in fact be found in older writers' works—often citing J. G. Ballard, Philip K. Dick, Harlan Ellison, Stanisław Lem, Samuel R. Delany, and even William S. Burroughs.[55] For example, Philip K. Dick's works contain recurring themes of social decay, artificial intelligence, paranoia, and blurred lines between objective and subjective realities.[57] The influential cyberpunk movie Blade Runner (1982) is based on his book, Do Androids Dream of Electric Sheep?.[58] Humans linked to machines are found in Pohl and Kornbluth's Wolfbane (1959) and Roger Zelazny's Creatures of Light and Darkness (1968).[citation needed]

In 1994, scholar Brian Stonehill suggested that Thomas Pynchon's 1973 novel Gravity's Rainbow "not only curses but precurses what we now glibly dub cyberspace."[59] Other important predecessors include Alfred Bester's two most celebrated novels, The Demolished Man and The Stars My Destination,[60] as well as Vernor Vinge's novella True Names.[61]

Reception and impact

Science-fiction writer David Brin describes cyberpunk as "the finest free promotion campaign ever waged on behalf of science fiction." It may not have attracted the "real punks," but it did ensnare many new readers, and it provided the sort of movement that postmodern literary critics found alluring. Cyberpunk made science fiction more attractive to academics, argues Brin; in addition, it made science fiction more profitable to Hollywood and to the visual arts generally. Although the "self-important rhetoric and whines of persecution" on the part of cyberpunk fans were irritating at worst and humorous at best, Brin declares that the "rebels did shake things up. We owe them a debt."[62]

Fredric Jameson considers cyberpunk the "supreme literary expression if not of postmodernism, then of late capitalism itself".[63]

Cyberpunk further inspired many professional writers who were not among the "original" cyberpunks to incorporate cyberpunk ideas into their own works,[citation needed] such as George Alec Effinger's When Gravity Fails. Wired magazine, created by Louis Rossetto and Jane Metcalfe, mixes new technology, art, literature, and current topics in order to interest today's cyberpunk fans, which Paula Yoo claims "proves that hardcore hackers, multimedia junkies, cyberpunks and cellular freaks are poised to take over the world."[64]

Film and television

The film Blade Runner (1982)—adapted from Philip K. Dick's Do Androids Dream of Electric Sheep?—is set in 2019 in a dystopian future in which manufactured beings called replicants are slaves used on space colonies and are legal prey on Earth to various bounty hunters who "retire" (kill) them. Although Blade Runner was largely unsuccessful in its first theatrical release, it found a viewership in the home video market and became a cult film.[65] Since the movie omits the religious and mythical elements of Dick's original novel (e.g. empathy boxes and Wilbur Mercer), it falls more strictly within the cyberpunk genre than the novel does. William Gibson would later reveal that upon first viewing the film, he was surprised at how the look of this film matched his vision for Neuromancer, a book he was then working on. The film's tone has since been the staple of many cyberpunk movies, such as The Matrix trilogy (1999–2003), which uses a wide variety of cyberpunk elements.

The number of films in the genre or at least using a few genre elements has grown steadily since Blade Runner. Several of Philip K. Dick's works have been adapted to the silver screen. The films Johnny Mnemonic[5] and New Rose Hotel,[6][7] both based upon short stories by William Gibson, flopped commercially and critically. These box offices misses significantly slowed the development of cyberpunk as a literary or cultural form although a sequel to the 1982 film Blade Runner was released in October 2017 with Harrison Ford reprising his role from the original film. A rigorous implementation of all core cyberpunk hallmarks is the TV series Max Headroom from 1987, playing in a futuristic dystopia ruled by an oligarchy of television networks, and where computer hacking played a central role in many story lines. Max Headroom has been called "the first cyberpunk television series", with "deep roots in the Western philosophical tradition".[4]

In addition, "tech-noir" film as a hybrid genre, means a work of combining neo-noir and science fiction or cyberpunk. It includes many cyberpunk films such as Blade Runner, Burst City,[66] Robocop, 12 Monkeys, The Lawnmower Man, Hackers, Hardware, and Strange Days, Total Recall.

Anime and manga

The Japanese cyberpunk subgenre began in 1982 with the debut of Katsuhiro Otomo's manga series Akira, with its 1988 anime film adaptation, which Otomo directed, later popularizing the subgenre. Akira inspired a wave of Japanese cyberpunk works, including manga and anime series such as Ghost in the Shell, Battle Angel Alita, and Cowboy Bebop.[67] Other early Japanese cyberpunk works include the 1982 film Burst City, the 1985 original video animation Megazone 23, and the 1989 film Tetsuo: The Iron Man.

In contrast to Western cyberpunk which has roots in New Wave science fiction literature, Japanese cyberpunk has roots in underground music culture, specifically the Japanese punk subculture that arose from the Japanese punk music scene in the 1970s. The filmmaker Sogo Ishii introduced this subculture to Japanese cinema with the punk film Panic High School (1978) and the punk biker film Crazy Thunder Road (1980), both portraying the rebellion and anarchy associated with punk, and the latter featuring a punk biker gang aesthetic. Ishii's punk films paved the way for Otomo's seminal cyberpunk work Akira.[68]

Cyberpunk themes are widely visible in anime and manga. In Japan, where cosplay is popular and not only teenagers display such fashion styles, cyberpunk has been accepted and its influence is widespread. William Gibson's Neuromancer, whose influence dominated the early cyberpunk movement, was also set in Chiba, one of Japan's largest industrial areas, although at the time of writing the novel Gibson did not know the location of Chiba and had no idea how perfectly it fit his vision in some ways. The exposure to cyberpunk ideas and fiction in the 1980s has allowed it to seep into the Japanese culture.

Cyberpunk anime and manga draw upon a futuristic vision which has elements in common with Western science fiction and therefore have received wide international acceptance outside Japan. "The conceptualization involved in cyberpunk is more of forging ahead, looking at the new global culture. It is a culture that does not exist right now, so the Japanese concept of a cyberpunk future, seems just as valid as a Western one, especially as Western cyberpunk often incorporates many Japanese elements."[69] William Gibson is now a frequent visitor to Japan, and he came to see that many of his visions of Japan have become a reality:

Modern Japan simply was cyberpunk. The Japanese themselves knew it and delighted in it. I remember my first glimpse of Shibuya, when one of the young Tokyo journalists who had taken me there, his face drenched with the light of a thousand media-suns—all that towering, animated crawl of commercial information—said, "You see? You see? It is Blade Runner town." And it was. It so evidently was.[35]

Cyberpunk themes have appeared in many anime and manga, including the ground-breaking Appleseed, Ghost in the Shell, Ergo Proxy, Megazone 23, Goku Midnight Eye, Cyber City Oedo 808, Cyberpunk: Edgerunners, Bubblegum Crisis, A.D. Police: Dead End City, Angel Cop, Blame!, Armitage III, Texhnolyze, Psycho-Pass and No Guns Life.

Influence

Akira (1982 manga) and its 1988 anime film adaptation have influenced numerous works in animation, comics, film, music, television and video games.[70][71] Akira has been cited as a major influence on Hollywood films such as The Matrix,[72] Chronicle,[73] Looper,[74] Midnight Special, and Inception,[70] as well as cyberpunk-influenced video games such as Hideo Kojima's Snatcher[75] and Metal Gear Solid,[67] Valve's Half-Life series[76][77] and Dontnod Entertainment's Remember Me.[78] Akira has also influenced the work of musicians such as Kanye West, who paid homage to Akira in the "Stronger" music video,[70] and Lupe Fiasco, whose album Tetsuo & Youth is named after Tetsuo Shima.[79] The popular bike from the film, Kaneda's Motorbike, appears in Steven Spielberg's film Ready Player One,[80] and CD Projekt's video game Cyberpunk 2077.[81]

 
An interpretation of digital rain, similar to the images used in Ghost in the Shell and later in The Matrix

Ghost in the Shell (1995) influenced a number of prominent filmmakers, most notably the Wachowskis in The Matrix (1999) and its sequels.[82] The Matrix series took several concepts from the film, including the Matrix digital rain, which was inspired by the opening credits of Ghost in the Shell and a sushi magazine the wife of the senior designer of the animation, Simon Witheley, had in the kitchen at the time.,[83] and the way characters access the Matrix through holes in the back of their necks.[84] Other parallels have been drawn to James Cameron's Avatar, Steven Spielberg's A.I. Artificial Intelligence, and Jonathan Mostow's Surrogates.[84] James Cameron cited Ghost in the Shell as a source of inspiration,[85] citing it as an influence on Avatar.[86]

The original video animation Megazone 23 (1985) has a number of similarities to The Matrix.[87] Battle Angel Alita (1990) has had a notable influence on filmmaker James Cameron, who was planning to adapt it into a film since 2000. It was an influence on his TV series Dark Angel, and he is the producer of the 2019 film adaptation Alita: Battle Angel.[88]

Comics

In 1975, artist Moebius collaborated with writer Dan O'Bannon on a story called The Long Tomorrow, published in the French magazine Métal Hurlant. One of the first works featuring elements now seen as exemplifying cyberpunk, it combined influences from film noir and hardboiled crime fiction with a distant sci-fi environment.[89] Author William Gibson stated that Moebius' artwork for the series, along with other visuals from Métal Hurlant, strongly influenced his 1984 novel Neuromancer.[90] The series had a far-reaching impact in the cyberpunk genre,[91] being cited as an influence on Ridley Scott's Alien (1979) and Blade Runner.[92] Moebius later expanded upon The Long Tomorrow's aesthetic with The Incal, a graphic novel collaboration with Alejandro Jodorowsky published from 1980 to 1988. The story centers around the exploits of a detective named John Difool in various science fiction settings, and while not confined to the tropes of cyberpunk, it features many elements of the genre.[93]

Concurrently with many other foundational cyberpunk works, DC Comics published Frank Miller's six-issue miniseries Rōnin from 1983 to 1984. The series, incorporating aspects of Samurai culture, martial arts films and manga, is set in a dystopian near-future New York. It explores the link between an ancient Japanese warrior and the apocalyptic, crumbling cityscape he finds himself in. The comic also bears several similarities to Akira,[94] with highly powerful telepaths playing central roles, as well as sharing many key visuals.[95]

Rōnin would go on to influence many later works, including Samurai Jack[96] and the Teenage Mutant Ninja Turtles,[97] as well as video games such as Cyberpunk 2077.[98] Two years later, Miller himself would incorporate several toned-down elements of Rōnin into his acclaimed 1986 miniseries The Dark Knight Returns, in which a retired Bruce Wayne once again takes up the mantle of Batman in a Gotham that is increasingly becoming more dystopian.[99]

Paul Pope's Batman: Year 100, published in 2006, also exhibits several traits typical of cyberpunk fiction, such as a rebel protagonist opposing a future authoritarian state, and a distinct retrofuturist aesthetic that makes callbacks to both The Dark Knight Returns and Batman's original appearances in the 1940s.[100]

Games

There are many cyberpunk video games. Popular series include Final Fantasy VII and its spin-offs and remake,[101] the Megami Tensei series, Kojima's Snatcher and Metal Gear series, Deus Ex series, Syndicate series, and System Shock and its sequel. Other games, like Blade Runner, Ghost in the Shell, and the Matrix series, are based upon genre movies, or role-playing games (for instance the various Shadowrun games).

Several RPGs called Cyberpunk exist: Cyberpunk, Cyberpunk 2020, Cyberpunk v3.0 and Cyberpunk Red written by Mike Pondsmith and published by R. Talsorian Games, and GURPS Cyberpunk, published by Steve Jackson Games as a module of the GURPS family of RPGs. Cyberpunk 2020 was designed with the settings of William Gibson's writings in mind, and to some extent with his approval,[102] unlike the approach taken by FASA in producing the transgenre Shadowrun game and its various sequels, which mixes cyberpunk with fantasy elements such as magic and fantasy races such as orcs and elves. Both are set in the near future, in a world where cybernetics are prominent. In addition, Iron Crown Enterprises released an RPG named Cyberspace, which was out of print for several years until recently being re-released in online PDF form. CD Projekt Red released Cyberpunk 2077, a cyberpunk open world first-person shooter/role-playing video game (RPG) based on the tabletop RPG Cyberpunk 2020, on December 10, 2020.[103][104][105] In 1990, in a convergence of cyberpunk art and reality, the United States Secret Service raided Steve Jackson Games's headquarters and confiscated all their computers. Officials denied that the target had been the GURPS Cyberpunk sourcebook, but Jackson would later write that he and his colleagues "were never able to secure the return of the complete manuscript; [...] The Secret Service at first flatly refused to return anything – then agreed to let us copy files, but when we got to their office, restricted us to one set of out-of-date files – then agreed to make copies for us, but said "tomorrow" every day from March 4 to March 26. On March 26 we received a set of disks which purported to be our files, but the material was late, incomplete and well-nigh useless."[106] Steve Jackson Games won a lawsuit against the Secret Service, aided by the new Electronic Frontier Foundation. This event has achieved a sort of notoriety, which has extended to the book itself as well. All published editions of GURPS Cyberpunk have a tagline on the front cover, which reads "The book that was seized by the U.S. Secret Service!" Inside, the book provides a summary of the raid and its aftermath.

Cyberpunk has also inspired several tabletop, miniature and board games such as Necromunda by Games Workshop. Netrunner is a collectible card game introduced in 1996, based on the Cyberpunk 2020 role-playing game. Tokyo NOVA, debuting in 1993, is a cyberpunk role-playing game that uses playing cards instead of dice.

Cyberpunk 2077 set a new record for the largest number of simultaneous players in a single player game, with a record 1,003,262 playing just after the December 10th launch, according to Steam Database. That tops the previous Steam record of 472,962 players set by Fallout 4 back in 2015.[107]

Music

"Much of the industrial/dance heavy 'Cyberpunk'—recorded in Billy Idol's Macintosh-run studio—revolves around Idol's theme of the common man rising up to fight against a faceless, soulless, corporate world."

—Julie Romandetta[108]

Invariably the origin of cyberpunk music lies in the synthesizer-heavy scores of cyberpunk films such as Escape from New York (1981) and Blade Runner (1982).[109] Some musicians and acts have been classified as cyberpunk due to their aesthetic style and musical content. Often dealing with dystopian visions of the future or biomechanical themes, some fit more squarely in the category than others. Bands whose music has been classified as cyberpunk include Psydoll, Front Line Assembly, Clock DVA, Angelspit and Sigue Sigue Sputnik.

Some musicians not normally associated with cyberpunk have at times been inspired to create concept albums exploring such themes. Albums such as the British musician and songwriter Gary Numan's Replicas, The Pleasure Principle and Telekon were heavily inspired by the works of Philip K. Dick. Kraftwerk's The Man-Machine and Computer World albums both explored the theme of humanity becoming dependent on technology. Nine Inch Nails' concept album Year Zero also fits into this category. Fear Factory concept albums are heavily based upon future dystopia, cybernetics, clash between man and machines, virtual worlds. Billy Idol's Cyberpunk drew heavily from cyberpunk literature and the cyberdelic counter culture in its creation. 1. Outside, a cyberpunk narrative fueled concept album by David Bowie, was warmly met by critics upon its release in 1995. Many musicians have also taken inspiration from specific cyberpunk works or authors, including Sonic Youth, whose albums Sister and Daydream Nation take influence from the works of Philip K. Dick and William Gibson respectively. Madonna's 2001 Drowned World Tour opened with a cyberpunk section, where costumes, asethetics and stage props were used to accentuate the dystopian nature of the theatrical concert. Lady Gaga used a cyberpunk-persona and visual style for her sixth studio album Chromatica (2020).

Vaporwave and synthwave are also influenced by cyberpunk. The former has been inspired by one of the messages of cyberpunk and is interpreted as a dystopian[110] critique of capitalism[111] in the vein of cyberpunk and the latter is more surface-level, inspired only by the aesthetic of cyberpunk as a nostalgic retrofuturistic revival of aspects of cyberpunk's origins.

Social impact

Art and architecture

 
Berlin's Sony Center, opened in 2000, has been described as having a cyberpunk aesthetic.

Writers David Suzuki and Holly Dressel describe the cafes, brand-name stores and video arcades of the Sony Center in the Potsdamer Platz public square of Berlin, Germany, as "a vision of a cyberpunk, corporate urban future".[112]

Society and counterculture

Several subcultures have been inspired by cyberpunk fiction. These include the cyberdelic counter culture of the late 1980s and early 1990s. Cyberdelic, whose adherents referred to themselves as "cyberpunks", attempted to blend the psychedelic art and drug movement with the technology of cyberculture. Early adherents included Timothy Leary, Mark Frauenfelder and R. U. Sirius. The movement largely faded following the dot-com bubble implosion of 2000.

Cybergoth is a fashion and dance subculture which draws its inspiration from cyberpunk fiction, as well as rave and Gothic subcultures. In addition, a distinct cyberpunk fashion of its own has emerged in recent years[when?] which rejects the raver and goth influences of cybergoth, and draws inspiration from urban street fashion, "post apocalypse", functional clothing, high tech sports wear, tactical uniform and multifunction. This fashion goes by names like "tech wear", "goth ninja" or "tech ninja".

The Kowloon Walled City in Hong Kong (demolished in 1994) is often referenced as the model cyberpunk/dystopian slum as, given its poor living conditions at the time coupled with the city's political, physical, and economic isolation has caused many in academia to be fascinated by the ingenuity of its spawning.[113]

Related genres

As a wider variety of writers began to work with cyberpunk concepts, new subgenres of science fiction emerged, some of which could be considered as playing off the cyberpunk label, others which could be considered as legitimate explorations into newer territory. These focused on technology and its social effects in different ways. One prominent subgenre is "steampunk," which is set in an alternate history Victorian era that combines anachronistic technology with cyberpunk's bleak film noir world view. The term was originally coined around 1987 as a joke to describe some of the novels of Tim Powers, James P. Blaylock, and K.W. Jeter, but by the time Gibson and Sterling entered the subgenre with their collaborative novel The Difference Engine the term was being used earnestly as well.[114]

Another subgenre is "biopunk" (cyberpunk themes dominated by biotechnology) from the early 1990s, a derivative style building on biotechnology rather than informational technology. In these stories, people are changed in some way not by mechanical means, but by genetic manipulation.

Cyberpunk works have been described as well situated within postmodern literature.[115]

Registered trademark status

In the United States, the term "Cyberpunk" is a registered trademark by R. Talsorian Games Inc. for its tabletop role-playing game.[116]

Within the European Union, the "Cyberpunk" trademark is owned by two parties: CD Projekt SA for "games and online gaming services"[117] (particularly for the video game adaptation of the former) and by Sony Music for use outside games.[118]

See also

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External links

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  • Cyberpunk on The Encyclopedia of Science Fiction
  • —Comprehensive directory of cyberpunk resources
  • Cyberpunk Media Archive Archive of cyberpunk media
  • —A project dedicated toward maintaining a cyberpunk database, library, and other information
  • cyberpunks.com A website dedicated to cyberpunk themed news and media

cyberpunk, other, uses, disambiguation, subgenre, science, fiction, dystopian, futuristic, setting, that, tends, focus, combination, lowlife, high, tech, featuring, futuristic, technological, scientific, achievements, such, artificial, intelligence, cybernetic. For other uses see Cyberpunk disambiguation Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting that tends to focus on a combination of lowlife and high tech 1 featuring futuristic technological and scientific achievements such as artificial intelligence and cybernetics juxtaposed with societal collapse dystopia or decay 2 Much of cyberpunk is rooted in the New Wave science fiction movement of the 1960s and 1970s when writers like Philip K Dick Michael Moorcock Roger Zelazny John Brunner J G Ballard Philip Jose Farmer and Harlan Ellison examined the impact of drug culture technology and the sexual revolution while avoiding the utopian tendencies of earlier science fiction Artificial landscapes and city lights at night were some of the first metaphors used by the genre for cyberspace in Neuromancer by William Gibson From top to bottom Shibuya Tokyo Japan Times Square New York United States Monterrey Nuevo Leon Mexico and Sao Paulo Brazil Comics exploring cyberpunk themes began appearing as early as Judge Dredd first published in 1977 3 Released in 1984 William Gibson s influential debut novel Neuromancer helped solidify cyberpunk as a genre drawing influence from punk subculture and early hacker culture Other influential cyberpunk writers included Bruce Sterling and Rudy Rucker The Japanese cyberpunk subgenre began in 1982 with the debut of Katsuhiro Otomo s manga series Akira with its 1988 anime film adaptation also directed by Otomo later popularizing the subgenre Early films in the genre include Ridley Scott s 1982 film Blade Runner one of several of Philip K Dick s works that have been adapted into films in this case Do Androids Dream of Electric Sheep The first cyberpunk television series 4 was the TV series Max Headroom from 1987 playing in a futuristic dystopia ruled by an oligarchy of television networks and where computer hacking played a central role in many story lines The films Johnny Mnemonic 1995 5 and New Rose Hotel 1998 6 7 both based upon short stories by William Gibson flopped commercially and critically while The Matrix trilogy 1999 2003 and Judge Dredd 1995 were some of the most successful cyberpunk films Newer cyberpunk media includes Blade Runner 2049 2017 a sequel to the original 1982 film Dredd 2012 which was not a sequel to the original movie Upgrade 2018 Alita Battle Angel 2019 based on the 1990s Japanese manga Battle Angel Alita the 2018 Netflix TV series Altered Carbon based on Richard K Morgan s 2002 novel of the same name the 2020 remake of 1997 role playing video game Final Fantasy VII and the video game Cyberpunk 2077 2020 based on R Talsorian Games s 1988 tabletop role playing game Cyberpunk Contents 1 Background 2 History and origins 3 Style and ethos 3 1 Setting 3 2 Protagonists 3 3 Society and government 4 Media 4 1 Literature 4 1 1 Reception and impact 4 2 Film and television 4 3 Anime and manga 4 3 1 Influence 4 4 Comics 4 5 Games 4 6 Music 5 Social impact 5 1 Art and architecture 5 2 Society and counterculture 5 3 Related genres 6 Registered trademark status 7 See also 8 References 9 External linksBackground EditLawrence Person has attempted to define the content and ethos of the cyberpunk literary movement stating Classic cyberpunk characters were marginalized alienated loners who lived on the edge of society in generally dystopic futures where daily life was impacted by rapid technological change an ubiquitous datasphere of computerized information and invasive modification of the human body Lawrence Person 8 Cyberpunk plots often center on conflict among artificial intelligences hackers and megacorporations and tend to be set in a near future Earth rather than in the far future settings or galactic vistas found in novels such as Isaac Asimov s Foundation or Frank Herbert s Dune 9 The settings are usually post industrial dystopias but tend to feature extraordinary cultural ferment and the use of technology in ways never anticipated by its original inventors the street finds its own uses for things 10 Much of the genre s atmosphere echoes film noir and written works in the genre often use techniques from detective fiction 11 There are sources who view that cyberpunk has shifted from a literary movement to a mode of science fiction due to the limited number of writers and its transition to a more generalized cultural formation 12 13 14 History and origins EditThe origins of cyberpunk are rooted in the New Wave science fiction movement of the 1960s and 1970s where New Worlds under the editorship of Michael Moorcock began inviting and encouraging stories that examined new writing styles techniques and archetypes Reacting to conventional storytelling New Wave authors attempted to present a world where society coped with a constant upheaval of new technology and culture generally with dystopian outcomes Writers like Roger Zelazny J G Ballard Philip Jose Farmer Samuel R Delany and Harlan Ellison often examined the impact of drug culture technology and the sexual revolution with an avant garde style influenced by the Beat Generation especially William S Burroughs science fiction writing Dadaism and their own ideas 15 16 Ballard attacked the idea that stories should follow the archetypes popular since the time of Ancient Greece and the assumption that these would somehow be the same ones that would call to modern readers as Joseph Campbell argued in The Hero with a Thousand Faces Instead Ballard wanted to write a new myth for the modern reader a style with more psycho literary ideas more meta biological and meta chemical concepts private time systems synthetic psychologies and space times more of the sombre half worlds one glimpses in the paintings of schizophrenics 17 This had a profound influence on a new generation of writers some of whom would come to call their movement cyberpunk One Bruce Sterling later said In the circle of American science fiction writers of my generation cyberpunks and humanists and so forth Ballard was a towering figure We used to have bitter struggles over who was more Ballardian than whom We knew we were not fit to polish the man s boots and we were scarcely able to understand how we could get to a position to do work which he might respect or stand but at least we were able to see the peak of achievement that he had reached 18 Ballard Zelazny and the rest of New Wave was seen by the subsequent generation as delivering more realism to science fiction and they attempted to build on this 19 Samuel R Delany s 1968 novel Nova is also considered one of the major forerunners of the cyberpunk movement 20 It prefigures for instance cyberpunk s staple trope of human interfacing with computers via implants 21 Writer William Gibson claimed to be greatly influenced by Delany 22 and his novel Neuromancer includes allusions to Nova citation needed Similarly influential and generally cited as proto cyberpunk by whom is the Philip K Dick novel Do Androids Dream of Electric Sheep first published in 1968 Presenting precisely the general feeling of dystopian post economic apocalyptic future as Gibson and Sterling later deliver it examines ethical and moral problems with cybernetic artificial intelligence in a way more realist than the Isaac Asimov Robot series that laid its philosophical foundation Dick s protege and friend K W Jeter wrote a novel called Dr Adder in 1972 that Dick lamented might have been more influential in the field had it been able to find a publisher at that time citation needed It was not published until 1984 after which Jeter made it the first book in a trilogy followed by The Glass Hammer 1985 and Death Arms 1987 Jeter wrote other standalone cyberpunk novels before going on to write three authorized sequels to Do Androids Dream of Electric Sheep named Blade Runner 2 The Edge of Human 1995 Blade Runner 3 Replicant Night 1996 and Blade Runner 4 Eye and Talon Do Androids Dream of Electric Sheep was made into the seminal movie Blade Runner released in 1982 This was one year after William Gibson s story Johnny Mnemonic helped move proto cyberpunk concepts into the mainstream That story which also became a film years later in 1995 involves another dystopian future where human couriers deliver computer data stored cybernetically in their own minds The term cyberpunk first appeared as the title of a short story written by Bruce Bethke written in 1980 and published in Amazing Stories in 1983 23 24 It was picked up by Gardner Dozois editor of Isaac Asimov s Science Fiction Magazine and popularized in his editorials 25 26 Bethke says he made two lists of words one for technology one for troublemakers and experimented with combining them variously into compound words consciously attempting to coin a term that encompassed both punk attitudes and high technology He described the idea thus The kids who trashed my computer their kids were going to be Holy Terrors combining the ethical vacuity of teenagers with a technical fluency we adults could only guess at Further the parents and other adult authority figures of the early 21st Century were going to be terribly ill equipped to deal with the first generation of teenagers who grew up truly speaking computer 27 Afterward Dozois began using this term in his own writing most notably in a Washington Post article where he said About the closest thing here to a self willed esthetic school would be the purveyors of bizarre hard edged high tech stuff who have on occasion been referred to as cyberpunks Sterling Gibson Shiner Cadigan Bear 28 About that time in 1984 William Gibson s novel Neuromancer was published delivering a glimpse of a future encompassed by what became an archetype of cyberpunk virtual reality with the human mind being fed light based worldscapes through a computer interface Some perhaps ironically including Bethke himself argued at the time that the writers whose style Gibson s books epitomized should be called Neuromantics a pun on the name of the novel plus New Romantics a term used for a New Wave pop music movement that had just occurred in Britain but this term did not catch on Bethke later paraphrased Michael Swanwick s argument for the term the movement writers should properly be termed neuromantics since so much of what they were doing was clearly imitating Neuromancer Sterling was another writer who played a central role often consciously in the cyberpunk genre variously seen as either keeping it on track or distorting its natural path into a stagnant formula 29 In 1986 he edited a volume of cyberpunk stories called Mirrorshades The Cyberpunk Anthology an attempt to establish what cyberpunk was from Sterling s perspective 30 In the subsequent decade the motifs of Gibson s Neuromancer became formulaic climaxing in the satirical extremes of Neal Stephenson s Snow Crash in 1992 Bookending the cyberpunk era Bethke himself published a novel in 1995 called Headcrash like Snow Crash a satirical attack on the genre s excesses Fittingly it won an honor named after cyberpunk s spiritual founder the Philip K Dick Award It satirized the genre in this way full of young guys with no social lives no sex lives and no hope of ever moving out of their mothers basements They re total wankers and losers who indulge in Messianic fantasies about someday getting even with the world through almost magical computer skills but whose actual use of the Net amounts to dialing up the scatophilia forum and downloading a few disgusting pictures You know cyberpunks 31 The impact of cyberpunk though has been long lasting Elements of both the setting and storytelling have become normal in science fiction in general and a slew of sub genres now have punk tacked onto their names most obviously steampunk but also a host of other cyberpunk derivatives Style and ethos EditPrimary figures in the cyberpunk movement include William Gibson Neal Stephenson Bruce Sterling Bruce Bethke Pat Cadigan Rudy Rucker and John Shirley Philip K Dick author of Do Androids Dream of Electric Sheep from which the film Blade Runner was adapted is also seen by some as prefiguring the movement 32 Blade Runner can be seen as a quintessential example of the cyberpunk style and theme 9 Video games board games and tabletop role playing games such as Cyberpunk 2020 and Shadowrun often feature storylines that are heavily influenced by cyberpunk writing and movies Beginning in the early 1990s some trends in fashion and music were also labeled as cyberpunk Cyberpunk is also featured prominently in anime and manga Japanese cyberpunk with Akira Ghost in the Shell and Cowboy Bebop being among the most notable 33 Setting Edit Shibuya Tokyo Japan 34 the latter three images depict the Shibuya Crossing About Japan s influence in the 1980s on the genre William Gibson said modern Japan simply was cyberpunk 35 Cyberpunk writers tend to use elements from crime fiction particularly hardboiled detective fiction and film noir and postmodernist prose to describe an often nihilistic underground side of an electronic society The genre s vision of a troubled future is often called the antithesis of the generally utopian visions of the future popular in the 1940s and 1950s Gibson defined cyberpunk s antipathy towards utopian science fiction in his 1981 short story The Gernsback Continuum which pokes fun at and to a certain extent condemns utopian science fiction 36 37 38 In some cyberpunk writing much of the action takes place online in cyberspace blurring the line between actual and virtual reality 39 A typical trope in such work is a direct connection between the human brain and computer systems Cyberpunk settings are dystopias with corruption computers and internet connectivity Giant multinational corporations have for the most part replaced governments as centers of political economic and even military power The economic and technological state of Japan is a regular theme in the cyberpunk literature of the 1980s Of Japan s influence on the genre William Gibson said Modern Japan simply was cyberpunk 35 Cyberpunk is often set in urbanized artificial landscapes and city lights receding was used by Gibson as one of the genre s first metaphors for cyberspace and virtual reality 40 The cityscapes of Hong Kong 41 has had major influences in the urban backgrounds ambiance and settings in many cyberpunk works such as Blade Runner and Shadowrun Ridley Scott envisioned the landscape of cyberpunk Los Angeles in Blade Runner to be Hong Kong on a very bad day 42 The streetscapes of the Ghost in the Shell film were based on Hong Kong Its director Mamoru Oshii felt that Hong Kong s strange and chaotic streets where old and new exist in confusing relationships fit the theme of the film well 41 Hong Kong s Kowloon Walled City is particularly notable for its disorganized hyper urbanization and breakdown in traditional urban planning to be an inspiration to cyberpunk landscapes Portrayals of East Asia and Asians in Western cyberpunk have been criticized as Orientalist and promoting racist tropes playing on American and European fears of East Asian dominance 43 44 this has been referred to as techno Orientalism 45 Protagonists Edit One of the cyberpunk genre s prototype characters is Case from Gibson s Neuromancer 46 Case is a console cowboy a brilliant drug addicted hacker who has betrayed his organized criminal partners Robbed of his talent through a crippling injury inflicted by the vengeful partners Case unexpectedly receives a once in a lifetime opportunity to be healed by expert medical care but only if he participates in another criminal enterprise with a new crew Like Case many cyberpunk protagonists are manipulated or forced into situations where they have little or no control They often begin their story with little to no power starting in roles of subordinates or burnouts The story usually involves them breaking out of these lowly roles early on They typically have bittersweet or negative endings rarely make great gains by the end of the story Protagonists often fit into the role of outcasts criminals misfits and malcontents expressing the punk component of cyberpunk Due to the morally ambiguous nature of the worlds they inhabit cyberpunk protagonists are usually antiheroes They often engage with their society s drug subcultures or some other vice Though they may morally or ethically oppose some of the more bleak aspects of their worlds they are often too pragmatic or defeated to change them Society and government Edit Cyberpunk can be intended to disquiet readers and call them to action It often expresses a sense of rebellion suggesting that one could describe it as a type of cultural revolution in science fiction In the words of author and critic David Brin a closer look at cyberpunk authors reveals that they nearly always portray future societies in which governments have become wimpy and pathetic Popular science fiction tales by Gibson Williams Cadigan and others do depict Orwellian accumulations of power in the next century but nearly always clutched in the secretive hands of a wealthy or corporate elite 47 Cyberpunk stories have also been seen as fictional forecasts of the evolution of the Internet The earliest descriptions of a global communications network came long before the World Wide Web entered popular awareness though not before traditional science fiction writers such as Arthur C Clarke and some social commentators such as James Burke began predicting that such networks would eventually form 48 Some observers cite that cyberpunk tends to marginalize sectors of society such as women and Africans It is claimed that for instance cyberpunk depicts fantasies that ultimately empower masculinity using fragmentary and decentered aesthetic that culminate in a masculine genre populated by male outlaws 49 Critics also note the absence of any reference to Africa or an African American character in the quintessential cyberpunk film Blade Runner 12 while other films reinforce stereotypes 50 Media EditLiterature Edit See also List of cyberpunk works Print media and Cyborgs in fiction Minnesota writer Bruce Bethke coined the term in 1983 for his short story Cyberpunk which was published in an issue of Amazing Science Fiction Stories 51 The term was quickly appropriated as a label to be applied to the works of William Gibson Bruce Sterling Pat Cadigan and others Of these Sterling became the movement s chief ideologue thanks to his fanzine Cheap Truth John Shirley wrote articles on Sterling and Rucker s significance 52 John Brunner s 1975 novel The Shockwave Rider is considered by many who to be the first cyberpunk novel with many of the tropes commonly associated with the genre some five years before the term was popularized by Dozois 53 William Gibson with his novel Neuromancer 1984 is arguably the most famous writer connected with the term cyberpunk He emphasized style a fascination with surfaces and atmosphere over traditional science fiction tropes Regarded as ground breaking and sometimes as the archetypal cyberpunk work 8 Neuromancer was awarded the Hugo Nebula and Philip K Dick Awards Count Zero 1986 and Mona Lisa Overdrive 1988 followed after Gibson s popular debut novel According to the Jargon File Gibson s near total ignorance of computers and the present day hacker culture enabled him to speculate about the role of computers and hackers in the future in ways hackers have since found both irritatingly naive and tremendously stimulating 54 Early on cyberpunk was hailed as a radical departure from science fiction standards and a new manifestation of vitality 55 Shortly thereafter however some critics arose to challenge its status as a revolutionary movement These critics said that the science fiction New Wave of the 1960s was much more innovative as far as narrative techniques and styles were concerned 56 Furthermore while Neuromancer s narrator may have had an unusual voice for science fiction much older examples can be found Gibson s narrative voice for example resembles that of an updated Raymond Chandler as in his novel The Big Sleep 1939 55 Others noted that almost all traits claimed to be uniquely cyberpunk could in fact be found in older writers works often citing J G Ballard Philip K Dick Harlan Ellison Stanislaw Lem Samuel R Delany and even William S Burroughs 55 For example Philip K Dick s works contain recurring themes of social decay artificial intelligence paranoia and blurred lines between objective and subjective realities 57 The influential cyberpunk movie Blade Runner 1982 is based on his book Do Androids Dream of Electric Sheep 58 Humans linked to machines are found in Pohl and Kornbluth s Wolfbane 1959 and Roger Zelazny s Creatures of Light and Darkness 1968 citation needed In 1994 scholar Brian Stonehill suggested that Thomas Pynchon s 1973 novel Gravity s Rainbow not only curses but precurses what we now glibly dub cyberspace 59 Other important predecessors include Alfred Bester s two most celebrated novels The Demolished Man and The Stars My Destination 60 as well as Vernor Vinge s novella True Names 61 Reception and impact Edit Science fiction writer David Brin describes cyberpunk as the finest free promotion campaign ever waged on behalf of science fiction It may not have attracted the real punks but it did ensnare many new readers and it provided the sort of movement that postmodern literary critics found alluring Cyberpunk made science fiction more attractive to academics argues Brin in addition it made science fiction more profitable to Hollywood and to the visual arts generally Although the self important rhetoric and whines of persecution on the part of cyberpunk fans were irritating at worst and humorous at best Brin declares that the rebels did shake things up We owe them a debt 62 Fredric Jameson considers cyberpunk the supreme literary expression if not of postmodernism then of late capitalism itself 63 Cyberpunk further inspired many professional writers who were not among the original cyberpunks to incorporate cyberpunk ideas into their own works citation needed such as George Alec Effinger s When Gravity Fails Wired magazine created by Louis Rossetto and Jane Metcalfe mixes new technology art literature and current topics in order to interest today s cyberpunk fans which Paula Yoo claims proves that hardcore hackers multimedia junkies cyberpunks and cellular freaks are poised to take over the world 64 Film and television Edit See also List of cyberpunk works Films List of cyberpunk works Television and Web Series and Japanese cyberpunk The film Blade Runner 1982 adapted from Philip K Dick s Do Androids Dream of Electric Sheep is set in 2019 in a dystopian future in which manufactured beings called replicants are slaves used on space colonies and are legal prey on Earth to various bounty hunters who retire kill them Although Blade Runner was largely unsuccessful in its first theatrical release it found a viewership in the home video market and became a cult film 65 Since the movie omits the religious and mythical elements of Dick s original novel e g empathy boxes and Wilbur Mercer it falls more strictly within the cyberpunk genre than the novel does William Gibson would later reveal that upon first viewing the film he was surprised at how the look of this film matched his vision for Neuromancer a book he was then working on The film s tone has since been the staple of many cyberpunk movies such as The Matrix trilogy 1999 2003 which uses a wide variety of cyberpunk elements The number of films in the genre or at least using a few genre elements has grown steadily since Blade Runner Several of Philip K Dick s works have been adapted to the silver screen The films Johnny Mnemonic 5 and New Rose Hotel 6 7 both based upon short stories by William Gibson flopped commercially and critically These box offices misses significantly slowed the development of cyberpunk as a literary or cultural form although a sequel to the 1982 film Blade Runner was released in October 2017 with Harrison Ford reprising his role from the original film A rigorous implementation of all core cyberpunk hallmarks is the TV series Max Headroom from 1987 playing in a futuristic dystopia ruled by an oligarchy of television networks and where computer hacking played a central role in many story lines Max Headroom has been called the first cyberpunk television series with deep roots in the Western philosophical tradition 4 In addition tech noir film as a hybrid genre means a work of combining neo noir and science fiction or cyberpunk It includes many cyberpunk films such as Blade Runner Burst City 66 Robocop 12 Monkeys The Lawnmower Man Hackers Hardware and Strange Days Total Recall Anime and manga Edit Main article Japanese cyberpunk See also List of cyberpunk works Animation and List of cyberpunk works Graphic novels and comics The Japanese cyberpunk subgenre began in 1982 with the debut of Katsuhiro Otomo s manga series Akira with its 1988 anime film adaptation which Otomo directed later popularizing the subgenre Akira inspired a wave of Japanese cyberpunk works including manga and anime series such as Ghost in the Shell Battle Angel Alita and Cowboy Bebop 67 Other early Japanese cyberpunk works include the 1982 film Burst City the 1985 original video animation Megazone 23 and the 1989 film Tetsuo The Iron Man In contrast to Western cyberpunk which has roots in New Wave science fiction literature Japanese cyberpunk has roots in underground music culture specifically the Japanese punk subculture that arose from the Japanese punk music scene in the 1970s The filmmaker Sogo Ishii introduced this subculture to Japanese cinema with the punk film Panic High School 1978 and the punk biker film Crazy Thunder Road 1980 both portraying the rebellion and anarchy associated with punk and the latter featuring a punk biker gang aesthetic Ishii s punk films paved the way for Otomo s seminal cyberpunk work Akira 68 Cyberpunk themes are widely visible in anime and manga In Japan where cosplay is popular and not only teenagers display such fashion styles cyberpunk has been accepted and its influence is widespread William Gibson s Neuromancer whose influence dominated the early cyberpunk movement was also set in Chiba one of Japan s largest industrial areas although at the time of writing the novel Gibson did not know the location of Chiba and had no idea how perfectly it fit his vision in some ways The exposure to cyberpunk ideas and fiction in the 1980s has allowed it to seep into the Japanese culture Cyberpunk anime and manga draw upon a futuristic vision which has elements in common with Western science fiction and therefore have received wide international acceptance outside Japan The conceptualization involved in cyberpunk is more of forging ahead looking at the new global culture It is a culture that does not exist right now so the Japanese concept of a cyberpunk future seems just as valid as a Western one especially as Western cyberpunk often incorporates many Japanese elements 69 William Gibson is now a frequent visitor to Japan and he came to see that many of his visions of Japan have become a reality Modern Japan simply was cyberpunk The Japanese themselves knew it and delighted in it I remember my first glimpse of Shibuya when one of the young Tokyo journalists who had taken me there his face drenched with the light of a thousand media suns all that towering animated crawl of commercial information said You see You see It is Blade Runner town And it was It so evidently was 35 Cyberpunk themes have appeared in many anime and manga including the ground breaking Appleseed Ghost in the Shell Ergo Proxy Megazone 23 Goku Midnight Eye Cyber City Oedo 808 Cyberpunk Edgerunners Bubblegum Crisis A D Police Dead End City Angel Cop Blame Armitage III Texhnolyze Psycho Pass and No Guns Life Influence Edit Akira 1982 manga and its 1988 anime film adaptation have influenced numerous works in animation comics film music television and video games 70 71 Akira has been cited as a major influence on Hollywood films such as The Matrix 72 Chronicle 73 Looper 74 Midnight Special and Inception 70 as well as cyberpunk influenced video games such as Hideo Kojima s Snatcher 75 and Metal Gear Solid 67 Valve s Half Life series 76 77 and Dontnod Entertainment s Remember Me 78 Akira has also influenced the work of musicians such as Kanye West who paid homage to Akira in the Stronger music video 70 and Lupe Fiasco whose album Tetsuo amp Youth is named after Tetsuo Shima 79 The popular bike from the film Kaneda s Motorbike appears in Steven Spielberg s film Ready Player One 80 and CD Projekt s video game Cyberpunk 2077 81 An interpretation of digital rain similar to the images used in Ghost in the Shell and later in The Matrix Ghost in the Shell 1995 influenced a number of prominent filmmakers most notably the Wachowskis in The Matrix 1999 and its sequels 82 The Matrix series took several concepts from the film including the Matrix digital rain which was inspired by the opening credits of Ghost in the Shell and a sushi magazine the wife of the senior designer of the animation Simon Witheley had in the kitchen at the time 83 and the way characters access the Matrix through holes in the back of their necks 84 Other parallels have been drawn to James Cameron s Avatar Steven Spielberg s A I Artificial Intelligence and Jonathan Mostow s Surrogates 84 James Cameron cited Ghost in the Shell as a source of inspiration 85 citing it as an influence on Avatar 86 The original video animation Megazone 23 1985 has a number of similarities to The Matrix 87 Battle Angel Alita 1990 has had a notable influence on filmmaker James Cameron who was planning to adapt it into a film since 2000 It was an influence on his TV series Dark Angel and he is the producer of the 2019 film adaptation Alita Battle Angel 88 Comics Edit In 1975 artist Moebius collaborated with writer Dan O Bannon on a story called The Long Tomorrow published in the French magazine Metal Hurlant One of the first works featuring elements now seen as exemplifying cyberpunk it combined influences from film noir and hardboiled crime fiction with a distant sci fi environment 89 Author William Gibson stated that Moebius artwork for the series along with other visuals from Metal Hurlant strongly influenced his 1984 novel Neuromancer 90 The series had a far reaching impact in the cyberpunk genre 91 being cited as an influence on Ridley Scott s Alien 1979 and Blade Runner 92 Moebius later expanded upon The Long Tomorrow s aesthetic with The Incal a graphic novel collaboration with Alejandro Jodorowsky published from 1980 to 1988 The story centers around the exploits of a detective named John Difool in various science fiction settings and while not confined to the tropes of cyberpunk it features many elements of the genre 93 Concurrently with many other foundational cyberpunk works DC Comics published Frank Miller s six issue miniseries Rōnin from 1983 to 1984 The series incorporating aspects of Samurai culture martial arts films and manga is set in a dystopian near future New York It explores the link between an ancient Japanese warrior and the apocalyptic crumbling cityscape he finds himself in The comic also bears several similarities to Akira 94 with highly powerful telepaths playing central roles as well as sharing many key visuals 95 Rōnin would go on to influence many later works including Samurai Jack 96 and the Teenage Mutant Ninja Turtles 97 as well as video games such as Cyberpunk 2077 98 Two years later Miller himself would incorporate several toned down elements of Rōnin into his acclaimed 1986 miniseries The Dark Knight Returns in which a retired Bruce Wayne once again takes up the mantle of Batman in a Gotham that is increasingly becoming more dystopian 99 Paul Pope s Batman Year 100 published in 2006 also exhibits several traits typical of cyberpunk fiction such as a rebel protagonist opposing a future authoritarian state and a distinct retrofuturist aesthetic that makes callbacks to both The Dark Knight Returns and Batman s original appearances in the 1940s 100 Games Edit See also List of cyberpunk works Video games and List of cyberpunk works Role playing games There are many cyberpunk video games Popular series include Final Fantasy VII and its spin offs and remake 101 the Megami Tensei series Kojima s Snatcher and Metal Gear series Deus Ex series Syndicate series and System Shock and its sequel Other games like Blade Runner Ghost in the Shell and the Matrix series are based upon genre movies or role playing games for instance the various Shadowrun games Several RPGs called Cyberpunk exist Cyberpunk Cyberpunk 2020 Cyberpunk v3 0 and Cyberpunk Red written by Mike Pondsmith and published by R Talsorian Games and GURPS Cyberpunk published by Steve Jackson Games as a module of the GURPS family of RPGs Cyberpunk 2020 was designed with the settings of William Gibson s writings in mind and to some extent with his approval 102 unlike the approach taken by FASA in producing the transgenre Shadowrun game and its various sequels which mixes cyberpunk with fantasy elements such as magic and fantasy races such as orcs and elves Both are set in the near future in a world where cybernetics are prominent In addition Iron Crown Enterprises released an RPG named Cyberspace which was out of print for several years until recently being re released in online PDF form CD Projekt Red released Cyberpunk 2077 a cyberpunk open world first person shooter role playing video game RPG based on the tabletop RPG Cyberpunk 2020 on December 10 2020 103 104 105 In 1990 in a convergence of cyberpunk art and reality the United States Secret Service raided Steve Jackson Games s headquarters and confiscated all their computers Officials denied that the target had been the GURPS Cyberpunk sourcebook but Jackson would later write that he and his colleagues were never able to secure the return of the complete manuscript The Secret Service at first flatly refused to return anything then agreed to let us copy files but when we got to their office restricted us to one set of out of date files then agreed to make copies for us but said tomorrow every day from March 4 to March 26 On March 26 we received a set of disks which purported to be our files but the material was late incomplete and well nigh useless 106 Steve Jackson Games won a lawsuit against the Secret Service aided by the new Electronic Frontier Foundation This event has achieved a sort of notoriety which has extended to the book itself as well All published editions of GURPS Cyberpunk have a tagline on the front cover which reads The book that was seized by the U S Secret Service Inside the book provides a summary of the raid and its aftermath Cyberpunk has also inspired several tabletop miniature and board games such as Necromunda by Games Workshop Netrunner is a collectible card game introduced in 1996 based on the Cyberpunk 2020 role playing game Tokyo NOVA debuting in 1993 is a cyberpunk role playing game that uses playing cards instead of dice Cyberpunk 2077 set a new record for the largest number of simultaneous players in a single player game with a record 1 003 262 playing just after the December 10th launch according to Steam Database That tops the previous Steam record of 472 962 players set by Fallout 4 back in 2015 107 Music Edit See also List of cyberpunk works Music Much of the industrial dance heavy Cyberpunk recorded in Billy Idol s Macintosh run studio revolves around Idol s theme of the common man rising up to fight against a faceless soulless corporate world Julie Romandetta 108 Invariably the origin of cyberpunk music lies in the synthesizer heavy scores of cyberpunk films such as Escape from New York 1981 and Blade Runner 1982 109 Some musicians and acts have been classified as cyberpunk due to their aesthetic style and musical content Often dealing with dystopian visions of the future or biomechanical themes some fit more squarely in the category than others Bands whose music has been classified as cyberpunk include Psydoll Front Line Assembly Clock DVA Angelspit and Sigue Sigue Sputnik Some musicians not normally associated with cyberpunk have at times been inspired to create concept albums exploring such themes Albums such as the British musician and songwriter Gary Numan s Replicas The Pleasure Principle and Telekon were heavily inspired by the works of Philip K Dick Kraftwerk s The Man Machine and Computer World albums both explored the theme of humanity becoming dependent on technology Nine Inch Nails concept album Year Zero also fits into this category Fear Factory concept albums are heavily based upon future dystopia cybernetics clash between man and machines virtual worlds Billy Idol s Cyberpunk drew heavily from cyberpunk literature and the cyberdelic counter culture in its creation 1 Outside a cyberpunk narrative fueled concept album by David Bowie was warmly met by critics upon its release in 1995 Many musicians have also taken inspiration from specific cyberpunk works or authors including Sonic Youth whose albums Sister and Daydream Nation take influence from the works of Philip K Dick and William Gibson respectively Madonna s 2001 Drowned World Tour opened with a cyberpunk section where costumes asethetics and stage props were used to accentuate the dystopian nature of the theatrical concert Lady Gaga used a cyberpunk persona and visual style for her sixth studio album Chromatica 2020 Vaporwave and synthwave are also influenced by cyberpunk The former has been inspired by one of the messages of cyberpunk and is interpreted as a dystopian 110 critique of capitalism 111 in the vein of cyberpunk and the latter is more surface level inspired only by the aesthetic of cyberpunk as a nostalgic retrofuturistic revival of aspects of cyberpunk s origins Social impact EditArt and architecture Edit Berlin s Sony Center opened in 2000 has been described as having a cyberpunk aesthetic Writers David Suzuki and Holly Dressel describe the cafes brand name stores and video arcades of the Sony Center in the Potsdamer Platz public square of Berlin Germany as a vision of a cyberpunk corporate urban future 112 Society and counterculture Edit Several subcultures have been inspired by cyberpunk fiction These include the cyberdelic counter culture of the late 1980s and early 1990s Cyberdelic whose adherents referred to themselves as cyberpunks attempted to blend the psychedelic art and drug movement with the technology of cyberculture Early adherents included Timothy Leary Mark Frauenfelder and R U Sirius The movement largely faded following the dot com bubble implosion of 2000 Cybergoth is a fashion and dance subculture which draws its inspiration from cyberpunk fiction as well as rave and Gothic subcultures In addition a distinct cyberpunk fashion of its own has emerged in recent years when which rejects the raver and goth influences of cybergoth and draws inspiration from urban street fashion post apocalypse functional clothing high tech sports wear tactical uniform and multifunction This fashion goes by names like tech wear goth ninja or tech ninja The Kowloon Walled City in Hong Kong demolished in 1994 is often referenced as the model cyberpunk dystopian slum as given its poor living conditions at the time coupled with the city s political physical and economic isolation has caused many in academia to be fascinated by the ingenuity of its spawning 113 Related genres Edit See also Cyberpunk derivatives As a wider variety of writers began to work with cyberpunk concepts new subgenres of science fiction emerged some of which could be considered as playing off the cyberpunk label others which could be considered as legitimate explorations into newer territory These focused on technology and its social effects in different ways One prominent subgenre is steampunk which is set in an alternate history Victorian era that combines anachronistic technology with cyberpunk s bleak film noir world view The term was originally coined around 1987 as a joke to describe some of the novels of Tim Powers James P Blaylock and K W Jeter but by the time Gibson and Sterling entered the subgenre with their collaborative novel The Difference Engine the term was being used earnestly as well 114 Another subgenre is biopunk cyberpunk themes dominated by biotechnology from the early 1990s a derivative style building on biotechnology rather than informational technology In these stories people are changed in some way not by mechanical means but by genetic manipulation Cyberpunk works have been described as well situated within postmodern literature 115 Registered trademark status EditSee also Trademark distinctiveness Generic term In the United States the term Cyberpunk is a registered trademark by R Talsorian Games Inc for its tabletop role playing game 116 Within the European Union the Cyberpunk trademark is owned by two parties CD Projekt SA for games and online gaming services 117 particularly for the video game adaptation of the former and by Sony Music for use outside games 118 See also Edit Society portal Literature portal Speculative fiction portalCorporate warfare Cyborg Digital dystopia Postcyberpunk Posthumanization Steampunk Solarpunk Transhumanism Type 1 civilization Utopian and dystopian fictionReferences Edit Sterling Bruce 1986 Preface Burning Chrome by William Gibson Harper Collins p xiv Thomas Michaud Science fiction and politics Cyberpunk science fiction as political philosophy pp 65 77 in Hassler Donald M 2008 New Boundaries in Political Science Fiction University of South Carolina Press ISBN 978 1 57003 736 8 See pp 75 76 Bibliography for GURPS Cyberpunk sjgames com Steve Jackson Games Retrieved 13 July 2019 The world of the British Judge Dredd is quintessentially cyberpunk a b Hague 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University Press Oxford amp New York 1994 p 197 Eiss Harry Edwin 2014 03 25 Electric sheep slouching towards Bethlehem speculative fiction in a post modern world ISBN 978 1 4438 5636 2 Retrieved 26 November 2016 Cavallaro Dani January 2000 Cyberpunk amp Cyberculture Science Fiction and the Work of William Gibson p 13 ISBN 978 0 485 00607 0 Retrieved 26 November 2016 Pynchon s Prophecies of Cyberspace an essay by Brian Stonehill www pynchon pomona edu Retrieved 2022 12 29 Booker M Keith 2001 Monsters Mushroom Clouds and the Cold War American Science Fiction and the Roots of Postmodernism 1946 1964 Greenwood Publishing Group p 60 ISBN 978 0 313 31873 3 Grebowicz Margret 2007 SciFi in the Mind s Eye Reading Science Through Science Fiction Open Court Publishing Company p 147 ISBN 978 0 8126 9630 1 David Brin Review of The Matrix Archived 2008 03 22 at the Wayback Machine Jameson Fredric 1991 Postmodernism or the Cultural Logic of Late Capitalism PDF Duke University Press p 419 ISBN 978 1 61723 002 8 Archived from the original PDF on 2015 04 02 Cyberpunk In Print Hacker Generation Gets Plugged Into New Magazine The Seattle Times archive seattletimes com Retrieved 2022 12 29 Kerman Judith 1997 Retrofitting Blade Runner Issues in Ridley Scott s Blade Runner and Philip K Dick s Do Androids Dream of Electric Sheep Popular Press p 132 ISBN 978 0 87972 510 5 Gibson William 2006 07 21 Burst City Trailer Archived from the original on 2007 11 21 Retrieved 2012 11 09 a b What is cyberpunk Polygon August 30 2018 Player Mark 13 May 2011 Post Human Nightmares The World of Japanese Cyberpunk Cinema Midnight Eye Retrieved 23 April 2020 Ruh Brian December 2000 Liberating Cels Forms of the Female in Japanese Cyberpunk Animation AnimeResearch com Archived from the original on 2007 09 27 a b c How Akira Has Influenced All Your Favourite TV Film and Music VICE September 21 2016 Akira Is Frequently Cited as Influential Why Is That Film School Rejects April 3 2017 200 Things That Rocked Our World Bullet Time Empire EMAP 200 136 February 2006 Woerner Meredith 2 February 2012 Chronicle captures every teen s fantasy of fighting back say film s creators io9 Archived from the original on 26 February 2014 Retrieved 25 May 2012 Rian Johnson Talks Working with Joseph Gordon Levitt on LOOPER Hollywood s Lack of Originality Future Projects and More Collider 2012 09 25 Hopper Ben February 20 2001 Great Games Snatcher GameCritics com Retrieved 2011 08 24 Half Life tiene varias referencias a Akira MeriStation in Spanish Diario AS August 29 2018 The most impressive PC mods ever made TechRadar June 14 2018 Feature Life is Strange Interview and Hands on Impressions Crunchyroll January 28 2015 Lupe Fiasco s Tetsuo amp Youth Avoiding Politics Rolling Stone Rolling Stone 2013 10 25 Archived from the original on 17 November 2014 Retrieved 2 December 2014 Francisco Eric Ready Player One Anime Easter Eggs Include Gundam Voltron and Much More inverse com Cyberpunk 2077 devs will be significantly more open PCGamesN June 12 2018 Silver Joel interviewed in Making The Matrix featurette on The Matrix DVD Interview The Matrix Code Sushi Recipe Wired a b Rose Steve 19 October 2009 Hollywood is haunted by Ghost in the Shell The Guardian Retrieved 26 July 2013 Rose Steve October 19 2009 Hollywood is haunted by Ghost in the Shell The Guardian Archived from the original on March 8 2013 Retrieved July 27 2011 Schrodt Paul 1 April 2017 How the original Ghost in the Shell changed sci fi and the way we think about the future Business Insider Retrieved 14 June 2019 Megazone 23 Retroactive Influence A D Vision Archived from the original on 2005 02 04 Retrieved 2010 03 20 Live Action Alita Battle Angel Finally Shows Its Hand Crunchyroll December 8 2017 The Long Tomorrow Moebius Odyssey Pordzik Ralph 2009 Futurescapes Space in Utopian and Science Fiction Discourses ISBN 978 90 420 2602 5 The Profound Influence of Moebius on Cyberpunk Art and Aesthetics cyberpunk 10 April 2020 Frauenfelder Mark Moebius Wired The Incal Classic weird ass French space opera comic drawn by Moebius reprinted in English 13 February 2012 Ronin Review Frank Miller s Samurai Demon amp AI Run Amok in NY 28 August 2013 Katsuhiro Otomo Akira 12 December 2018 15 Things You Didn t Know About Samurai Jack Screen Rant 17 February 2017 Heavy Metal the Illustrated Adult Fantasy Art Magazine metaltv com Archived from the original on 3 January 2010 Retrieved 11 January 2022 How Frank Miller s Ronin Influenced Cyberpunk 2077 27 December 2020 Popular culture and the ecological gothic Frank Miller s Batman The Dark Knight Returns Document Gale Academic OneFile Review Batman Year 100 by Paul Pope and Jose Villarrubia TheGuardian com 4 March 2007 Webster Andrew 9 April 2020 Redesigning Midgar Final Fantasy VII Remake s gritty cyberpunk metropolis The Verge Vox Media Retrieved 18 April 2020 Allison Peter Ray 26 February 2020 Making Cyberpunk Red almost killed us Mike Pondsmith on the return of the tabletop RPG catching up with 2020 s future and Cyberpunk 2077 Dicebreaker Dicebreaker Archived from the original on 13 July 2020 Retrieved 23 May 2020 Although many assume William Gibson s Neuromancer was a source of inspiration for Cyberpunk it was only much later that Pondsmith read Gibson s groundbreaking novel Instead the designer cites his own key reference points for the game as the film Blade Runner and the novel Hardwired by Walter John Williams who also helped playtest the RPG Everything we know about Cyberpunk 2077 pcgamer Retrieved 2018 06 16 Fillari Alessandro 2018 06 14 E3 2018 Here s Why Cyberpunk 2077 Had To Be A First Person Game GameSpot Retrieved 2018 06 16 Cyberpunk 2077 is CD Projekt Red s Next Game IGN com 2012 10 18 Retrieved 2012 11 05 SJ Games Raided A Reality Check on GURPS Cyberpunk www sjgames com Retrieved 2022 12 29 Dent Steve 11 December 2020 Cyberpunk 2077 sets a Steam record with one million concurrent players Engadget Retrieved 2020 12 15 Romandetta Julie 1993 06 25 Cyber Sound Old Fashioned Rock Gets a Future Shock from New Technology Boston Herald Boston Mass United States Cyberpunk Music Origins and Evolution shellzine net December 26 2019 Retrieved February 10 2020 Ham Robert Exo Gatekeeper AllMusic Retrieved January 3 2015 Ward Christian January 29 2014 Vaporwave Soundtrack to Austerity Stylus com Retrieved February 8 2014 Suzuki David 2003 Good News for a Change How Everyday People Are Helping the Planet Greystone Books p 332 ISBN 978 1 55054 926 3 A New Look at Kowloon Walled City the Internet s Favorite Cyberpunk Slum 2014 04 03 Spy Word steampunk Word Spy wordspy com Retrieved 2022 12 29 McHale Brian 2012 POSTcyberMODERNpunkISM In Larry McCaffery ed Storming the Reality Studio A Casebook of Cyberpunk amp Postmodern Science Fiction Duke University Press pp 308 323 ISBN 978 0 8223 9822 6 OCLC 962366147 CYBERPUNK Trademark of CD PROJEKT S A Registration Number 5184170 Serial Number 85681741 Justia Trademarks trademarks justia com Retrieved 2022 12 29 Cyberpunk European Union Intellectual Property Office Archived from the original on 2017 08 23 Frank Allegra 6 April 2017 The Witcher studio assuages concerns over Cyberpunk trademark Polygon Vox Media Retrieved 14 May 2020 External links EditListen to this article 25 minutes source source This audio file was created from a revision of this article dated 11 January 2006 2006 01 11 and does not reflect subsequent edits Audio help More spoken articles Cyberpunk on The Encyclopedia of Science Fiction The Cyberpunk Directory Comprehensive directory of cyberpunk resources Cyberpunk Media Archive Archive of cyberpunk media The Cyberpunk Project A project dedicated toward maintaining a cyberpunk database library and other information cyberpunks com A website dedicated to cyberpunk themed news and media Retrieved from https en wikipedia org w index php title Cyberpunk amp oldid 1149627226, wikipedia, wiki, book, books, library,

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