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GURPS Cyberpunk

GURPS Cyberpunk is a genre toolkit for cyberpunk-themed role-playing games set in a near-future dystopia, such as that envisioned by William Gibson in his influential novel Neuromancer. It was published in 1990 after a significant delay caused by the original draft being a primary piece of evidence in Steve Jackson Games, Inc. v. United States Secret Service.

GURPS Cyberpunk
Cover of GURPS Cyberpunk
DesignersLoyd Blankenship
PublishersSteve Jackson Games
Publication1990
GenresCyberpunk
SystemsGURPS 3

In 1993, GURPS Cyberpunk Adventures — a collection of three RPG scenarios in the GURPS Cyberpunk line — won the Origins Award for Best Roleplaying Adventure of 1992.

Unlike most commercially successful books from the third edition of the game, there is currently no Cyberpunk sourcebook for its fourth edition, as of 2024. Similar rules for advanced technology can be found in GURPS Ultra-Tech,[1] from gadgets to cyberwear, but there aren't, for example, rules for netrunning which are essential for such games.

Contents edit

Besides the main chapters detailed below, GURPS Cyberpunk contains a glossary of common cyberpunk terms, an index, and a bibliography of relevant media.

Characters
This chapter describes some of the most common character archetypes (netrunner, corp(orate), cop, celebrity, etc.) and their typical skills, advantages, and disadvantages. It also provides a guideline about how much money a given job might bring or cost.
Cyberwear
Rules for and descriptions of bionic enhancements.
Technology & Equipment
Lists many sorts of near-future gadgets.
Netrunning
The longest in the book, it details rules for realistic computer networks as well as fantastic cyberspaces accessible only through a neural interface. It describes what types of system can be found in the Net and how the characters can act (and fight) there.
World Design
Gives guidelines for designing your own cyberpunk world.
Campaigning
Helps the Gamemaster in running a longer series of adventures.

U.S. Secret Service seizure edit

Loyd Blankenship, who was hired by Steve Jackson Games in 1989, was nearly finished with GURPS Cyberpunk later that year, which was intended both to introduce the company into the popular cyberpunk genre, and to help the company get over its financial difficulties.[2]: 108 

GURPS Cyberpunk received notoriety when the Austin headquarters of Steve Jackson Games was raided by the U.S. Secret Service in 1990. The authorities seized the manuscript for the sourcebook, which was under development at the time, asserting that it was a "handbook for computer crime". The book was reconstructed and rewritten from older drafts when the manuscript was not returned. The seizure delayed publication for six weeks.[3] This raid is often wrongly attributed to Operation Sundevil, a nationwide crackdown on illegal computer hacking activities that was occurring about this time.[4]

GURPS Cyberpunk was ultimately published in 1990, joining the already-released cyberpunk role-playing games Cyberpunk 2013 (1988) from R. Talsorian, Cyberspace (1989) from ICE, and Shadowrun (1989) from FASA.[2]: 209 

Publication history edit

The main sourcebook for the line (ISBN 1-55634-168-7) was written by Loyd Blankenship and published by Steve Jackson Games in 1990, as a part of the extensive (3rd-edition) GURPS generic role-playing game system.

Reception edit

The July 1990 edition of Games International (Issue 16) commented that "computers interfaced with humans and piles of personal morality make playing cyberpunk a challenge." The reviewer concluded, "Lovers of William Gibson's Neuromancer should start here."[5]

Awards edit

At the 1991 Origins Awards, GURPS Cyberpunk was a nominee for Best Roleplaying Supplement of 1990.[6] [7]

Other reviews edit

References edit

  1. ^ "GURPS Ultra-Tech". www.sjgames.com. from the original on 2017-03-19. Retrieved 2017-03-15.
  2. ^ a b Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
  3. ^ "Complaint in SJ Games v. Secret Service". Steve Jackson Games. from the original on 2012-10-02. Retrieved 2012-09-19. (g) By their conduct, defendants prevented SJG from delivering GURPS Cyberpunk to the printer on schedule, and caused SJG to miss its publication deadline.
    (h) As a result of defendants' conduct, and in an attempt to minimize damages, SJG and its employees reconstructed and rewrote GURPS Cyberpunk from older drafts.
    (i) As a result of defendants' conduct, the publication of GURPS Cyberpunk was delayed for six weeks.
  4. ^ "The Top Ten Media Errors About the SJ Games Raid". Steve Jackson Games. 1994-10-12. from the original on 2015-09-06. Retrieved 2005-10-26.
  5. ^ "Role Games". Games International. No. 16. July 1990. pp. 37–38.
  6. ^ "Steve Jackson Games Awards". Steve Jackson Games. from the original on 28 March 2014. Retrieved 27 May 2019.
  7. ^ "A Brief History of the Genre". Gameluster. 9 December 2020. from the original on 9 December 2020. Retrieved 17 December 2020.
  8. ^ "GURPS - Gurps Cyberpunk | Article | RPGGeek". from the original on 2021-11-21. Retrieved 2021-11-21.
  9. ^ "Casus Belli #058". Apr 4, 1990 – via Internet Archive.
  10. ^ "Casus Belli #080". Apr 4, 1994 – via Internet Archive.

External links edit

  • Official GURPS Cyberpunk page on the SJ Games website
  • from Steve Jackson Games website
  • Bruce Sterling GURPS' labour lost

gurps, cyberpunk, genre, toolkit, cyberpunk, themed, role, playing, games, near, future, dystopia, such, that, envisioned, william, gibson, influential, novel, neuromancer, published, 1990, after, significant, delay, caused, original, draft, being, primary, pi. GURPS Cyberpunk is a genre toolkit for cyberpunk themed role playing games set in a near future dystopia such as that envisioned by William Gibson in his influential novel Neuromancer It was published in 1990 after a significant delay caused by the original draft being a primary piece of evidence in Steve Jackson Games Inc v United States Secret Service GURPS CyberpunkCover of GURPS CyberpunkDesignersLoyd BlankenshipPublishersSteve Jackson GamesPublication1990GenresCyberpunkSystemsGURPS 3 In 1993 GURPS Cyberpunk Adventures a collection of three RPG scenarios in the GURPS Cyberpunk line won the Origins Award for Best Roleplaying Adventure of 1992 Unlike most commercially successful books from the third edition of the game there is currently no Cyberpunk sourcebook for its fourth edition as of 2024 Similar rules for advanced technology can be found in GURPS Ultra Tech 1 from gadgets to cyberwear but there aren t for example rules for netrunning which are essential for such games Contents 1 Contents 2 U S Secret Service seizure 3 Publication history 4 Reception 5 Awards 6 Other reviews 7 References 8 External linksContents editBesides the main chapters detailed below GURPS Cyberpunk contains a glossary of common cyberpunk terms an index and a bibliography of relevant media Characters This chapter describes some of the most common character archetypes netrunner corp orate cop celebrity etc and their typical skills advantages and disadvantages It also provides a guideline about how much money a given job might bring or cost Cyberwear Rules for and descriptions of bionic enhancements Technology amp Equipment Lists many sorts of near future gadgets Netrunning The longest in the book it details rules for realistic computer networks as well as fantastic cyberspaces accessible only through a neural interface It describes what types of system can be found in the Net and how the characters can act and fight there World Design Gives guidelines for designing your own cyberpunk world Campaigning Helps the Gamemaster in running a longer series of adventures U S Secret Service seizure editMain article Steve Jackson Games Inc v United States Secret Service Loyd Blankenship who was hired by Steve Jackson Games in 1989 was nearly finished with GURPS Cyberpunk later that year which was intended both to introduce the company into the popular cyberpunk genre and to help the company get over its financial difficulties 2 108 GURPS Cyberpunk received notoriety when the Austin headquarters of Steve Jackson Games was raided by the U S Secret Service in 1990 The authorities seized the manuscript for the sourcebook which was under development at the time asserting that it was a handbook for computer crime The book was reconstructed and rewritten from older drafts when the manuscript was not returned The seizure delayed publication for six weeks 3 This raid is often wrongly attributed to Operation Sundevil a nationwide crackdown on illegal computer hacking activities that was occurring about this time 4 GURPS Cyberpunk was ultimately published in 1990 joining the already released cyberpunk role playing games Cyberpunk 2013 1988 from R Talsorian Cyberspace 1989 from ICE and Shadowrun 1989 from FASA 2 209 Publication history editThe main sourcebook for the line ISBN 1 55634 168 7 was written by Loyd Blankenship and published by Steve Jackson Games in 1990 as a part of the extensive 3rd edition GURPS generic role playing game system Reception editThe July 1990 edition of Games International Issue 16 commented that computers interfaced with humans and piles of personal morality make playing cyberpunk a challenge The reviewer concluded Lovers of William Gibson s Neuromancer should start here 5 Awards editAt the 1991 Origins Awards GURPS Cyberpunk was a nominee for Best Roleplaying Supplement of 1990 6 7 Other reviews editWhite Wolf 23 Dragao Brasil 3 1994 Portuguese 8 Casus Belli 58 9 Casus Belli 80 10 References edit GURPS Ultra Tech www sjgames com Archived from the original on 2017 03 19 Retrieved 2017 03 15 a b Shannon Appelcline 2011 Designers amp Dragons Mongoose Publishing ISBN 978 1 907702 58 7 Complaint in SJ Games v Secret Service Steve Jackson Games Archived from the original on 2012 10 02 Retrieved 2012 09 19 g By their conduct defendants prevented SJG from delivering GURPS Cyberpunk to the printer on schedule and caused SJG to miss its publication deadline h As a result of defendants conduct and in an attempt to minimize damages SJG and its employees reconstructed and rewrote GURPS Cyberpunk from older drafts i As a result of defendants conduct the publication of GURPS Cyberpunk was delayed for six weeks The Top Ten Media Errors About the SJ Games Raid Steve Jackson Games 1994 10 12 Archived from the original on 2015 09 06 Retrieved 2005 10 26 Role Games Games International No 16 July 1990 pp 37 38 Steve Jackson Games Awards Steve Jackson Games Archived from the original on 28 March 2014 Retrieved 27 May 2019 A Brief History of the Genre Gameluster 9 December 2020 Archived from the original on 9 December 2020 Retrieved 17 December 2020 GURPS Gurps Cyberpunk Article RPGGeek Archived from the original on 2021 11 21 Retrieved 2021 11 21 Casus Belli 058 Apr 4 1990 via Internet Archive Casus Belli 080 Apr 4 1994 via Internet Archive External links editOfficial GURPS Cyberpunk page on the SJ Games website SJ Games vs the Secret Service from Steve Jackson Games website EFF Steve Jackson Games v Secret Service Case Archive Steve Jackson Games case decision On line and Out of Bounds Bruce Sterling GURPS labour lost Retrieved from https en wikipedia org w index php title GURPS Cyberpunk amp oldid 1217243914, wikipedia, wiki, book, books, library,

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