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Cowboy Bebop

Cowboy Bebop (Japanese: カウボーイビバップ, Hepburn: Kaubōi Bibappu) is a Japanese neo-noir space Western[12] anime television series which aired on TV Tokyo and Wowow from 1998 to 1999. It was created and animated by Sunrise, led by a production team of director Shinichirō Watanabe, screenwriter Keiko Nobumoto, character designer Toshihiro Kawamoto, mechanical designer Kimitoshi Yamane, and composer Yoko Kanno, who are collectively billed as Hajime Yatate.

Cowboy Bebop
Key visual of the series, featuring the entire Bebop crew
カウボーイビバップ
(Kaubōi Bibappuu)
Genre
Created byHajime Yatate
Manga
Cowboy Bebop: Shooting Star
Illustrated byCain Kuga
Published byKadokawa Shoten
English publisher
MagazineMonthly Asuka Fantasy DX
DemographicShōjo
Original runSeptember 18, 1997June 18, 1998
Volumes2 (List of volumes)
Anime television series
Directed byShinichirō Watanabe
Produced by
Written byKeiko Nobumoto
Music byYoko Kanno
StudioSunrise
Licensed byCrunchyroll LLC[c]
Original networkTXN (TV Tokyo), Wowow
English network
Original run TV Tokyo broadcast
April 3, 1998 – June 26, 1998
Wowow broadcast
October 24, 1998
April 24, 1999
Episodes26 (List of episodes)
Manga
Illustrated byYutaka Nanten
Published byKadokawa Shoten
English publisher
  • NA: Tokyopop
MagazineMonthly Asuka Fantasy DX
DemographicShoujo
Original runOctober 18, 1998February 18, 2000
Volumes3 (List of volumes)
Anime film
Live-action television series
 Anime and manga portal

The series, which ran for twenty-six episodes (dubbed "sessions"), is set in the year 2071, and follows the lives of a traveling bounty-hunting crew aboard a spaceship, the Bebop. Although it incorporates a wide variety of genres, the series draws most heavily from science fiction, Western, and noir films. Its most prominent themes are existential boredom, loneliness, and the inability to escape one's past.

The series was dubbed into English by Animaze and ZRO Limit Productions, and was originally licensed in North America by Bandai Entertainment (and is now licensed by Crunchyroll) and in Britain by Beez Entertainment (now by Anime Limited); Madman Entertainment owns the license in Australia and New Zealand. In 2001, it became the first anime title to be broadcast on Adult Swim.

Cowboy Bebop has been hailed as one of the greatest animated television series of all time. It was a critical and commercial success both in Japanese and international markets, most notably in the United States. It garnered several major anime and science-fiction awards upon its release, and received unanimous praise for its style, characters, story, voice acting, animation, and soundtrack. The English dub was particularly lauded, and is regarded as one of the best anime English dubs.[13] Credited with helping to introduce anime to a new wave of Western viewers in the early 2000s, Cowboy Bebop has also been called a gateway series for anime as a whole.[14]

Plot edit

In 2071, roughly fifty years after an accident with a hyperspace gateway which made Earth almost uninhabitable, humanity has colonized most of the rocky planets and moons of the Solar System. Amid a rising crime rate, the Inter Solar System Police (ISSP) set up a legalized contract system, in which registered bounty hunters (also referred to as "Cowboys") chase criminals and bring them in alive in return for a reward.[15] The series' protagonists are bounty-hunters working from the spaceship Bebop. The original crew are Spike Spiegel, an exiled former hitman of the criminal Red Dragon Syndicate, and Jet Black, a former ISSP officer. They are later joined by Faye Valentine, an amnesiac con artist; Edward, an eccentric child, skilled in hacking; and Ein, a genetically-engineered Pembroke Welsh Corgi with human-like intelligence. Over the course of the series, the team get involved in disastrous mishaps leaving them without money, while often confronting faces and events from their past:[16] these include Jet's reasons for leaving the ISSP, and Faye's past as a young woman from Earth injured in an accident and cryogenically frozen to save her life.

While much of the show is episodic in nature, the main story arc focuses on Spike and his deadly rivalry with Vicious, an ambitious criminal affiliated with the Red Dragon Syndicate. Spike and Vicious were once partners and friends, but when Spike began an affair with Vicious's girlfriend Julia and resolved to leave the Syndicate with her, Vicious sought to eliminate Spike by blackmailing Julia into killing him. Julia goes into hiding to protect herself and Spike, while Spike fakes his death to escape the Syndicate. In the present, Julia comes out of hiding and reunites with Spike, intending to complete their plan. Vicious, having staged a coup d'état and taken over the Syndicate, sends hitmen after the pair. Julia is killed, leaving Spike alone. Spike leaves the Bebop after saying a final goodbye to Faye and Jet. Upon infiltrating the syndicate, he finds Vicious on the top floor of the building and confronts him after dispatching the remaining Red Dragon members. The final battle ends with Spike killing Vicious, only to be seriously wounded himself in the ensuing confrontation. Looking up to the sky, Spike sees Julia. The series concludes as Spike descends the main staircase of the building into the rising sun before eventually falling to the ground.

Genre and themes edit

Watanabe created a special tagline for the series to promote it during its original presentation, calling it "a new genre unto itself". The line was inserted before and after commercial breaks during its Japanese and US broadcasts. Later, Watanabe called the phrase an "exaggeration".[17] The show is a hybrid of multiple genres, including westerns and pulp fiction.[18] One reviewer described it as "space opera meets noir, meets comedy, meets cyberpunk".[19][6] It has also been called a "genre-busting space Western".[20][21]

The musical style was emphasized in many of the episode titles.[22][23][24] Multiple philosophical themes are explored using the characters, including existentialism, existential boredom, loneliness, and the effect of the past on the protagonists.[16][25] Other concepts referenced include environmentalism and capitalism.[26] The series also makes specific references to or pastiches multiple films, including the works of John Woo and Bruce Lee, Midnight Run, 2001: A Space Odyssey, and Alien.[23][27][28] The series also includes extensive references and elements from science fiction, bearing strong similarities to the cyberpunk fiction of William Gibson.[29] Several planets and space stations in the series are made in Earth's image. The streets of celestial objects such as Ganymede resemble a modern port city, while Mars features shopping malls, theme parks, casinos and cities. Cowboy Bebop's universe is filled with video players and hyperspace gates, eco-politics and fairgrounds, spaceships and Native American shamans.[27] This setting has been described as "one part Chinese diaspora and two parts wild west".[18]

Characters edit

 
Main cast from left to right: Jet Black, Spike Spiegel, Faye Valentine, Edward, and Ein

The characters were created by Watanabe and character designed by Toshihiro Kawamoto. Watanabe envisioned each character as an extension of his own personality, or as an opposite person to himself.[30] Each character, from the main cast to supporting characters, were designed to be outlaws unable to fit into society.[31] Kawamoto designed the characters so they were easily distinguished from one another.[17] All the main cast are characterized by a deep sense of loneliness or resignation to their fate and past.[17] From the perspective of Brian Camp and Julie Davis, the main characters resemble the main characters of the anime series Lupin III, if only superficially, given their more troubled pasts and more complex personalities.[29]

The show focuses on the character of Spike Spiegel (voiced by Kōichi Yamadera), an iconic space cowboy with green hair and often seen wearing a blue suit, with the overall theme of the series being Spike's past and its karmic effect on him.[32] Spike was portrayed as someone who had lost his expectations for the future, having lost the woman he loved, and so was in a near-constant lethargy.[17] Spike's artificial eye was included as Watanabe wanted his characters to have flaws. He was originally going to be given an eyepatch, but this decision was vetoed by producers.[31][33]

Jet (voiced by Unshō Ishizuka) is shown as someone who lost confidence in his former life and has become cynical about the state of society.[17][32] Spike and Jet were designed to be opposites, with Spike being thin and wearing smart attire, while Jet was bulky and wore more casual clothing.[31] The clothing, which was dark in color, also reflected their states of mind.[17] Faye Valentine, Edward Wong (voiced by Aoi Tada), and Ein joined the crew in later episodes.[32] Their designs were intended to contrast against Spike.[31] Faye was described by her voice actress Megumi Hayashibara as initially being an "ugly" woman, with her defining traits being her liveliness, sensuality and humanity.[33] To emphasize her situation when first introduced, she was compared to Poker Alice, a famous Western figure.[31]

Edward and Ein were the only main characters to have real-life models. The former had her behavior based on the antics of Yoko Kanno as observed by Watanabe when he first met her.[31] While generally portrayed as carefree and eccentric, Edward is motivated by a sense of loneliness after being abandoned by her father.[32] Kawamoto initially based Ein's design on a friend's pet corgi, later getting one himself to use as a motion model.[34][35]

Production edit

 
Series director Shinichirō Watanabe at the 2009 Japan Expo

Cowboy Bebop was developed by animation studio Sunrise and created by Hajime Yatate, the well-known pseudonym for the collective contributions of Sunrise's animation staff. The leader of the series' creative team was director Shinichirō Watanabe, most notable at the time for directing Macross Plus and Mobile Suit Gundam 0083: Stardust Memory. Other leading members of Sunrise's creative team were screenwriter Keiko Nobumoto, character designer Toshihiro Kawamoto, mechanical art designer Kimitoshi Yamane, composer Yoko Kanno, and producers Masahiko Minami and Yoshiyuki Takei. Most of them had previously worked together, in addition to having credits on other popular anime titles. Nobumoto had scripted Macross Plus, Kawamoto had designed the characters for Gundam, and Kanno had composed the music for Macross Plus and The Vision of Escaflowne. Yamane had not worked with Watanabe yet, but his credits in anime included Bubblegum Crisis and The Vision of Escaflowne. Minami joined the project as he wanted to do something different from his previous work on mecha anime.[23][33]

Concept edit

Cowboy Bebop was Watanabe's first project as solo director, as he had been co-director in his previous works.[36] His original concept was for a movie, and during production he treated each episode as a miniature movie.[37][38] His main inspiration for Cowboy Bebop was the first series of the anime Lupin III, a crime drama focusing on the exploits of the series' titular character.[23] When developing the series' story, Watanabe began by creating the characters first. He explained, "the first image that occurred to me was one of Spike, and from there I tried to build a story around him, trying to make him cool."[36] While the original dialogue of the series was kept clean to avoid any profanities, its level of sophistication was made appropriate to adults in a criminal environment.[23] Watanabe described Cowboy Bebop as "80% serious story and 20% humorous touch".[39] The comical episodes were harder for the team to write than the serious ones, and though several events in them seemed random, they were carefully planned in advance.[31] Watanabe conceived the series' ending early on, and each episode involving Spike and Vicious was meant to foreshadow their final confrontation. Some of the staff were unhappy about this approach as a continuation of the series would be difficult. While he considered altering the ending, he eventually settled with his original idea. The reason for creating the ending was that Watanabe did not want the series to become like Star Trek, with him being tied to doing it for years.[31]

Development edit

The project had initially originated with Bandai's toy division as a sponsor, with the goal of selling spacecraft toys. Watanabe recalled his only instruction was "So long as there's a spaceship in it, you can do whatever you want." But upon viewing early footage, it became clear that Watanabe's vision for the series did not match Bandai's. Believing the series would never sell toy merchandise, Bandai pulled out of the project, leaving it in development hell until sister company Bandai Visual stepped in to sponsor it. Since there was no need to merchandise toys with the property any more, Watanabe had free rein in the development of the series.[36] Watanabe wanted to design not just a space adventure series for adolescent boys but a program that would also appeal to sophisticated adults.[23] During the making of Bebop, Watanabe often attempted to rally the animation staff by telling them that the show would be something memorable up to three decades later. While some of them were doubtful of that at the time, Watanabe many years later expressed his happiness to have been proven right in retrospect. He joked that if Bandai Visual had not intervened then "you might be seeing me working the supermarket checkout counter right now."[36]

The city locations were generally inspired by the cities of New York and Hong Kong.[40] The atmospheres of the planets and the ethnic groups in Cowboy Bebop mostly originated from Watanabe's ideas, with some collaboration from set designers Isamu Imakake, Shoji Kawamori, and Dai Satō. The animation staff established the particular planet atmospheres early in the production of the series before working on the ethnic groups. It was Watanabe who wanted to have several groups of ethnic diversity appear in the series. Mars was the planet most often used in Cowboy Bebop's storylines, with Satoshi Toba, the cultural and setting producer, explaining that the other planets "were unexpectedly difficult to use". He stated that each planet in the series had unique features, and the producers had to take into account the characteristics of each planet in the story. For the final episode, Toba explained that it was not possible for the staff to have the dramatic rooftop scene occur on Venus, so the staff "ended up normally falling back to Mars".[41] In creating the backstory, Watanabe envisioned a world that was "multinational rather than stateless". In spite of certain American influences in the series, he stipulated that the country had been destroyed decades prior to the story, later saying the notion of the United States as the center of the world repelled him.[42]

Music edit

 
Series composer Yoko Kanno in 1999

The music for Cowboy Bebop was composed by Yoko Kanno.[43] Kanno formed the blues and jazz band Seatbelts to perform the series' music.[44] According to Kanno, the music was one of the first aspects of the series to begin production, before most of the characters, story, or animation had been finalized. The genres she used for its composition were western, opera, and jazz.[31] Watanabe noted that Kanno did not score the music exactly the way he told her to. He stated, "She gets inspired on her own, follows up on her own imagery, and comes to me saying 'this is the song we need for Cowboy Bebop', and composes something completely on her own."[39] Kanno herself was sometimes surprised at how pieces of her music were used in scenes, sometimes wishing it had been used elsewhere, though she also felt that none of their uses were "inappropriate". She was pleased with the working environment, finding the team very relaxed in comparison with other teams she had worked with.[33]

Watanabe further explained that he would take inspiration from Kanno's music after listening to it and create new scenes for the story from it. These new scenes in turn would inspire Kanno and give her new ideas for the music and she would come to Watanabe with even more music. Watanabe cited as an example, "some songs in the second half of the series, we didn't even ask her for those songs, she just made them and brought them to us." He commented that while Kanno's method was normally "unforgivable and unacceptable", it was ultimately a "big hit" with Cowboy Bebop. Watanabe described his collaboration with Kanno as "a game of catch between the two of us in developing the music and creating the TV series Cowboy Bebop".[39][45] Since the series' broadcast, Kanno and the Seatbelts have released seven original soundtrack albums, two singles and extended plays, and two compilations through label Victor Entertainment.[46]

Weapons edit

The guns on the show were chosen by the director, Watanabe, and in discussion with set designer, Isamu Imakake, and mechanical designer, Kimitoshi Yamane. Setting producer, Satoshi Toba said, "They talked about how they didn't want common guns, because that wouldn't be very interesting, and so they decided on these guns."[47]

Distribution edit

Broadcast edit

Cowboy Bebop debuted on TV Tokyo, one of the main broadcasters of anime in Japan, airing from April 3 until June 26, 1998.[48] Due to its 6:00 p.m. timeslot[49] and depictions of graphic violence,[50] the show's first run only included episodes 2, 3, 7 to 15, 18 and a special. Later that year, the series was shown in its entirety from October 24 until April 24, 1999, on satellite network Wowow.[51] The full series has also been broadcast across Japan by anime television network Animax, which has also aired the series via its respective networks across Southeast Asia, South Asia and East Asia.

The first non-Asian country to air Cowboy Bebop was Italy. There, it was first aired on October 21, 1999, on MTV, where it inaugurated the 9:00–10:30 p.m. Anime Night programming block.

In the United States, Cowboy Bebop was one of the programs shown when Cartoon Network's late night block Adult Swim debuted on September 2, 2001, being the first anime shown on the block that night at midnight ET.[52] During its original run on Adult Swim, episodes 6, 8, and 22 were skipped due to their violent themes in wake of the September 11 attacks. By the third run of the series, all these episodes had premiered for the first time. Cowboy Bebop was successful enough to be broadcast repeatedly for four years. It has been run at least once every year since 2007, and HD remasters of the show began broadcasting in 2015. In the United Kingdom, it was first broadcast in 2002 on the adult-oriented channel CNX. From November 6, 2007, it was repeated on AnimeCentral until the channel's closure in August 2008. In Australia, Cowboy Bebop was first broadcast on pay television in 2002 on Adult Swim, and on free-to-air-TV on ABC2 (the national digital public television channel) on January 2, 2007.[53] It has been repeated several times, most recently starting in 2008.[54][55] Cowboy Bebop: The Movie also aired on February 23, 2009, on SBS (a hybrid-funded Australian public broadcasting television network). In Canada, Cowboy Bebop was first broadcast on December 24, 2006, on Razer.

In Latin America, the series was first broadcast on pay-TV in 2001 on Locomotion. It aired again on January 9, 2016 on I.Sat.[56][57]

Home media edit

DVD name Content Release date
Session One

Episodes 1–5

April 4, 2000
Session Two

Episodes 6–10

May 2, 2000
Session Three

Episodes 11–14

July 13, 2000
Session Four

Episodes 15–18

April 4, 2001
Session Five

Episodes 19–22

May 2, 2001
Session Six

Episodes 23–26

July 13, 2001
The Perfect Sessions
  • Episodes 1–26
  • Cowboy Bebop OST 1
  • Collector's Art Box
November 6, 2001
Best Sessions

Various

November 19, 2002

Cowboy Bebop has been released in four separate editions in North America.

The first release was sold in VHS format either as a box set or as seven individual tapes. The tapes were sold through Anime Village, a division of Bandai.[58]

In the late 1990s, Manga Entertainment purchased the rights to Cowboy Bebop with plans to release the English-dubbed PAL version on VHS; however, this was never realized.[citation needed]

The second release was sold in 2000 individually, and featured uncut versions of the original 26 episodes. In 2001, these DVDs were collected in the special edition Perfect Sessions which included the first 6 DVDs, the first Cowboy Bebop soundtrack, and a collector's box. At the time of release, the art box from the Perfect Sessions was made available for purchase on The Right Stuff International as a solo item for collectors who already owned the series.[59]

The third release, The Best Sessions, was sold in 2002 and featured what Bandai considered to be the best 6 episodes of the series remastered in Dolby Digital 5.1 and DTS surround sound.[60]

The fourth release, Cowboy Bebop Remix, was also distributed on 6 discs and included the original 26 uncut episodes, with sound remastered in Dolby Digital 5.1 and video remastered under the supervision of Shinichiro Watanabe. This release also included various extras that were not present in the original release.[61] Cowboy Bebop Remix was itself collected as the Cowboy Bebop Remix: The Complete Collection in 2008.

In December 2012, newly founded distributor Anime Limited announced via Facebook and Twitter that they had acquired the home video license for the United Kingdom. Part 1 of the Blu-ray collection was released on July 29, 2013, while Part 2 was released on October 14. The standard DVD Complete Collection was originally meant to be released on September 23, 2013 with Part 2 of the Blu-ray release but due to mastering and manufacturing errors, the Complete Collection was delayed until November 27.[citation needed] Following the closure of Bandai Entertainment in 2012, Funimation and Sunrise had announced that they rescued Cowboy Bebop, along with a handful of other former Bandai Entertainment properties, for home video and digital release.[62] Funimation released the series on Blu-ray and DVD on December 16, 2014.[63][64] The series was released in four separate editions: standard DVD, standard Blu-ray, an Amazon.com exclusive Blu-ray/DVD combo, and a Funimation.com exclusive Blu-ray/DVD combo.[63][65]

Crunchyroll released a limited edition Blu-ray box set on April 4, 2023 for its 25th anniversary.[66][67]

Streaming edit

Netflix acquired the streaming rights to the original anime, with all 26 episodes available worldwide as of October 21, 2021.[68] The series is also available on Hulu and Funimation in the United States.[69] On March 1, 2022, the anime became available on Crunchyroll to consolidate both Funimation and Wakanim into the service.[70][71]

Related media edit

Manga edit

Two Cowboy Bebop manga series adaptations have been released, both published by Kadokawa Shoten and serialized in Asuka Fantasy DX.[72][73] The first manga series, titled Cowboy Bebop: Shooting Star and illustrated by Cain Kuga, was serialized from October issue 1997, before the anime series' release, to July issue 1998.[72][74] It was collected into two volumes in 1998, the first one in May and the second one in September.[75][76] The second manga series, simply titled Cowboy Bebop and illustrated by Yutaka Nanten [ja], was serialized from November issue 1998 to March issue 2000.[73][74] It was collected into three volumes, the first two in April and October 1999 and the third one in April 2000.[77][78][79] Both manga series were licensed by Tokyopop for release in North America.[80][81]

Video games edit

A Cowboy Bebop video game, developed and published by Bandai,[82] was released in Japan for the PlayStation on May 14, 1998.[83] A PlayStation 2 video game, Cowboy Bebop: Tsuioku no Serenade, was released in Japan on August 25, 2005,[84] and an English version had been set for release in North America. However, in January 2007, IGN reported that the release had likely been cancelled, speculating that it did not survive Bandai's merger with Namco to Bandai Namco Games.[85]

In 2022, Cowboy Bebop made its premier in the mainline Bandai Namco crossover game Super Robot Wars T, which is traditionally focused on turn based mecha combat[86]

Film edit

An anime film titled Cowboy Bebop: Knockin' on Heaven's Door, (カウボーイビバップ 天国の扉, Kaubōi Bibappu: Tengoku no Tobira) known in English as Cowboy Bebop: The Movie, was released in Japan in September 2001 and in the United States in August 2002.

On July 22, 2008, If published an article on its website regarding a rumor of a live-action Cowboy Bebop movie in development by 20th Century Fox. Producer Erwin Stoff said that the film's development was in the early stages, and that they had "just signed it".[87][88] Keanu Reeves was to play the role of Spike Spiegel.[89][90] Variety confirmed on January 15, 2009 that production company Sunrise Animation would be "closely involved with the development of the English-language project". The site also confirmed Kenji Uchida, Shinichirō Watanabe and series writer Keiko Nobumoto as associate producers, series producer Masahiko Minami as a production consultant, and Peter Craig as screenwriter. This was lauded by various sources as a promising move for the potential quality of the film.[91] At the time it was slated to release in 2011, but problems with the budget delayed its production. The submitted script was sent back for rewrite to reduce the cost and little has been heard about it since an interview with producer Joshua Long on October 15, 2010;[92] the project currently languishes in development hell. On October 25, 2014, series director Watanabe was asked about the live-action film at the MCM London Comicon. He stated: "I'm afraid I don't know what they're thinking in Hollywood. Apparently the project hasn't come to a stop but I don't know how it's going to progress from here on. I hear that there are a lot of 'Hollywood' problems."[93]

Live-action series edit

In 2017, it was announced that an American live-action adaptation of the series was being developed by Tomorrow Studios, a partnership between Marty Adelstein and ITV Studios, with executive production by Sunrise Inc.[94] Christopher Yost was to write the series,[95] and Netflix announced that it would distribute it.[96][97] On April 4, 2019, Variety reported that John Cho, Mustafa Shakir, Daniella Pineda and Alex Hassell had been cast.[98] Production was shut down in October 2019 due to a knee injury sustained by Cho, setting production back by more than six months.[99] On April 17, 2020, it was revealed that the episodes would be an hour long.[100] On May 19, 2020, Adelstein revealed that there were three finished episodes and that they had shot at least six episodes before Cho's knee injury. In the same interview it was revealed that the director of the anime series, Shinichirō Watanabe, had been hired as a creative consultant.[101] Production in New Zealand resumed on September 30, 2020, following a COVID-19 lockdown in the country.[102] The series was released on November 19, 2021 to mixed reviews.[103] On December 9, 2021, it was announced that it would not be renewed for a second season, with Netflix cancelling it entirely.[104]

Other media edit

An official side story titled Cowboy Bebop: UT tells the story of Ural and Victoria Terpsichore (V.T. from the session "Heavy Metal Queen") when they were bounty-hunters. The story was available in its own official site, however the website was closed and is currently available at the site mirror.[105]

A deck-building board game, Cowboy Bebop: Space Serenade, was released in 2019.

Reception edit

Critical reception edit

Cowboy Bebop received unanimous acclaim, beginning at the time of its initial broadcast. Beginning in 1998, Japanese critic Keith Rhee highlighted the series as a standout in an otherwise "run-of-the-mill" season, praising its overall production values, and singling out Kanno's soundtrack as "a much-welcome change from all the sugary J-pop tunes of most anime features". Rhee also highlighted the show's Japanese "all-star cast",[49] which his colleague Mark L. Johnson described as being filled with "veteran voice talent", turning in even greater performances than those of their "above average" US counterparts.[106] In 1999, Australian magazine Hyper reviewed the anime and rated it 9.5 out of 10.[107]

Anime News Network's Mike Crandol gave the series an 'A+' rating for the dubbed version, and an 'A' rating for the subbed version. He characterized the series as "one of the most popular and respected anime titles in history", before adding that it was "a unique television show which skillfully transcends all kinds of genres". Crandol praised its characters as "some of the most endearing characters to ever grace an anime", and commended the voice acting, especially the "flawless English cast". He also complimented the series' "movie-quality" animation, "sophisticated" writing, and its "incredible" musical score. Crandol hailed Cowboy Bebop as a "landmark" anime "that will be remembered long after many others have been forgotten", and went on to call it "one of the greatest anime titles ever".[108] Additionally, Michael Toole of Anime News Network named Cowboy Bebop as one of the most important anime of the 1990s.[109]

T.H.E.M. Anime Reviews gave the entire series a perfect score of 5 out of 5 stars, with reviewer Christina Carpenter believing Cowboy Bebop as "one of the best [anime]" and touting it as a masterpiece that "puts most anime...and Hollywood, to shame". She described it as a "very stylish, beautifully crafted series that deserves much more attention than it gets". Carpenter praised the animation as "a rarity and a marvel to behold" and that it was "beyond superb", and the plot and characterization as having "a sophistication and subtlety that is practically one-of-a-kind". She also praised the soundtrack, and hailed the opening theme as one of the best intro pieces she had ever heard. Carpenter went to say that Bebop was a "must-have for any serious collector of Japanese animation".[110]

In his article "Asteroid Blues: The Lasting Legacy of Cowboy Bebop", The Atlantic writer Alex Suskind states, "On paper, Cowboy Bebop, the legendary cult anime series from Shinichirō Watanabe, reads like something John Wayne, Elmore Leonard, and Philip K. Dick came up with during a wild, all-night whiskey bender." He goes on to write, "The response from critics and fans may have sounded hyperbolic—the word 'masterpiece' was thrown around a great deal—but the praise was justified. First-time solo director Watanabe had created a gorgeous tale of morality, romance, and violence–a dark look at the lives of outlaws that's shot like an independent film."[111]

In January 2015, television writer Kyle Mills of DVD Talk awarded the series five stars upon review. He stated, "Regardless of the medium, be it live action television, film, or animation, Cowboy Bebop is simply one of the finest examples of storytelling ever created." In his review, he describes the finale as "one of the best in television history", referring to it as a "widely revered" ending that "still sparks fan conversation, resonating with viewers 15 years on". He closes by writing, "Cowboy Bebop ends with a bang."[112]

In his 2018 review of the series, Paste critic John Maher wrote, "It feels like a magnum opus produced at the pinnacle of a long career despite being, almost unbelievably, Watanabe's first series as a director. It is a masterwork that should justly rank among the best works of television of all time." It was also placed at #1 on the publication's list of the "50 Best Anime Series of All Time".[113]

On review aggregator Rotten Tomatoes, the series has an approval rating of 100% based on 23 reviews, with an average rating of 8/10. The website's critical consensus reads, "Blending a head-spinning array of genres and references, Cowboy Bebop is an anime television classic that must be experienced."[114]

In an April 2019 interview with Diego Molano, creator of Victor & Valentino, he said that Cowboy Bebop was the first anime he "obsessed over", as he spent time tracking down VHS tapes of the show in high school.[115] He also argued that this series showed him "how cinematic and emotional animation can be".

Accolades edit

In the 1999 Anime Grand Prix awards for the anime of 1998, Cowboy Bebop won two first place awards: Spike Spiegel was awarded the best male character; and Megumi Hayashibara was awarded the best voice actor for her role as Faye Valentine. Cowboy Bebop also received rankings in other categories: the series itself was awarded the second best anime series; Faye Valentine and Ed were ranked the fifth and ninth best female characters respectively; "Tank!" and "The Real Folk Blues" were ranked the third and fifteenth best songs respectively; and "Ballad of Fallen Angels", "Speak Like a Child", "Jamming with Edward" and "Mish-Mash Blues" were ranked the second, eighth, eighteenth and 20th best episodes respectively.[116]

In the 2000 Anime Grand Prix awards for the anime of 1999, Cowboy Bebop won the same two first place awards again: best male character for Spike Spiegel; and best voice actor for Megumi Hayashibara. Other rankings the series received are: second best anime series; sixth best female character for Faye Valentine; seventh and twelfth best song for "Tank!" and "Blue" respectively; and third and seventeenth best episode for "The Real Folk Blues (Part 2)" and "Hard Luck Woman" respectively.[117] In the 2000 Seiun Awards, Cowboy Bebop was awarded for Best Media of the Year.[118]

A 2004 poll in Newtype USA, the US edition of the Japanese magazine Newtype, asked its readers to vote the "Top 25 Anime Titles of All Time"; Cowboy Bebop ranked second on the list (after Neon Genesis Evangelion), placing it as one of the most socially relevant and influential anime series ever created.[119] During that same year, Cinefantastique listed the anime as one of the "10 Essential Animations", citing the series' "gleeful mix of noir-style, culture-hopping inclusiveness and music".[120] In 2007, the American Anime magazine Anime Insider listed the "50 Best Anime Ever" by compiling lists of industry regulars and magazine staff, and ranked Cowboy Bebop as the #1 anime of all time.[121] In 2012, Madman Entertainment compiled the votes of fans online for "The Top 20 Madman Anime Titles" and ranked Cowboy Bebop at seventh.[122]

Cowboy Bebop has been featured in several lists published by IGN. In the 2009 "Top 100 Animated TV Series" list, Cowboy Bebop, labelled as "a very original – and arguably one of the best – anime", was placed fourteenth, making it the second highest ranking anime on the list (after Evangelion) and one of the most influential series of the 1990s.[123] In 2011, Bebop was ranked 29th in the "Top 50 Sci-Fi TV Shows" list, once again being the second highest ranking anime on the list (after Evangelion).[124] In 2006, Cowboy Bebop's soundtrack was ranked first in "Top Ten Anime Themes and Soundtracks of All-Time" list, with the series being commented as "one of the best anime ever and certainly is tops when it comes to music."[125] Spike Spiegel was ranked fourth place in the "Top 25 Anime Characters of All Time" article.[126] IGN Movies also placed Cowboy Bebop in their list of "10 Cartoon Adaptations We'd Like to See".[127]

Analysis edit

The series has been subject to study and analysis since its debut, with the main focus being on its style and mixture of genres. Miguel Douglas, describing the series style in a review, said that "the series distinctly establishes itself outside the realm of conventional Japanese animation and instead chooses to forge its own path. With a setting within the realm of science fiction, the series wisely offers a world that seems entirely realistic considering our present time. Free from many of the elements that accompany science fiction in general—whether that be space aliens, giant robots, or laser guns—the series delegates itself towards presenting a world that is quite similar to our own albeit showcasing some technological advances. Certainly not as pristine a future we would see in other series or films, Cowboy Bebop decides to deliver a future that closely reflects that of our own time. This aspect of familiarity does wonders in terms of relating to the viewer, and it presents a world that certainly resembles our very own."[128] Daryl Surat of Otaku USA, commenting on the series' appeal, said that it was "that rare breed of science-fiction: 'accessible'. Unlike many anime titles, viewers weren't expected to have knowledge of Japanese culture—character names, signs, and the like were primarily in English to begin with—or have seen any other anime series prior."[129] Michelle Onley Pirkle, in her book Science Fiction Film, Television, and Adaptation: Across the Screens, said that "Cowboy Bebop is taking a new take on genre, not by creating unique images and sounds, but by playing 'freely' with, 'remixing', or adapting the images and sounds of other familiar genres in a dynamic way."[130]: 164  Robert Baigent, writing for the Graduate Journal of Asia-Pacific Studies, said that the series' appeal likely stemmed from the trend in anime to emulate Western fiction.[27]

Legacy edit

In March 2009, the print and web editions of The Onion's The A.V. Club called Cowboy Bebop "rightly a huge hit", and listed it as a gateway series to understanding the medium of anime as a whole.[14] Suskind said: "It was unlike anything the genre had seen before. It even approached its music differently. The show kicked off with a wormhole of a theme song, and the soundtrack moves so seamlessly through genres, from rock to country to pop to jazz to funk, it's shocking to learn that one set of musicians is behind it all". In an interview, producer Sean Akins also states that the series "created a whole new world". "It's hard for me to quantify the impact that I think it has had. It changed anime. I think people began to think about what shows would be cool. I think it redefined cool within animation, not only in Japan but in the States".[111] One of the series' main animators, Tensai Okamura, went on to create his own anime in 2007: Darker than Black. Okamura used his experience from Cowboy Bebop to write the screenplay of Darker than Black, leading to narratives composed of two episodes similar to Japanese dramas.[131]

American film director, screenwriter, and producer Rian Johnson has cited Cowboy Bebop as a visual influence on his films, most notably Brick.[132] Ender's Game writer Orson Scott Card also praised the series. He states that the series is "better than most sci-fi films out there". He goes on to say that he "found this series brilliant, but what held me was a combination of strong relationship-based storytelling, a moody visual style that never got old and really smart dialogue".[111]

After the creation of the series, an interviewer asked Watanabe if he had any plans to create more Cowboy Bebop material. Watanabe responded by saying that he does not believe that he "should just keep on making Cowboy Bebop sequels for the sake of it". Watanabe added that ending production and "to quit while we're ahead when people still want more" is more "in keeping with the Bebop spirit".[133] In a more recent interview from 2006 with The Daily Texan, Watanabe was asked if there would ever be more Cowboy Bebop. Watanabe's answer was "someday...maybe, someday".[134]

In May 2020, composer Mason Lieberman, who has never actually seen Cowboy Bebop, partnered with Sunrise and Funimation to produce an official Cowboy Bebop charity track for COVID-19 relief. This track was released on vinyl and featured the return of original series composer Yōko Kanno, original recording band The Seatbelts, and a collection of forty other special musical guests.[135][136]

Explanatory notes edit

  1. ^ See[1][2][3][4][5]
  2. ^ See[6][1][7][8][9][10][11]
  3. ^ In North America through Crunchyroll (formerly known as Funimation) and in Australia through Crunchyroll Store Australia (formerly known as Madman Anime).
  4. ^ Prior its rerun airings on Toonami, Cowboy Bebop aired numerous times as part of Adult Swim's Adult Swim Action block before the block's May 2012 relaunch.

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External links edit

cowboy, bebop, this, article, about, anime, series, live, action, series, adaptation, 2021, series, other, uses, disambiguation, japanese, カウボーイビバップ, hepburn, kaubōi, bibappu, japanese, noir, space, western, anime, television, series, which, aired, tokyo, wowo. This article is about the anime series For the live action series adaptation see Cowboy Bebop 2021 TV series For other uses see Cowboy Bebop disambiguation Cowboy Bebop Japanese カウボーイビバップ Hepburn Kaubōi Bibappu is a Japanese neo noir space Western 12 anime television series which aired on TV Tokyo and Wowow from 1998 to 1999 It was created and animated by Sunrise led by a production team of director Shinichirō Watanabe screenwriter Keiko Nobumoto character designer Toshihiro Kawamoto mechanical designer Kimitoshi Yamane and composer Yoko Kanno who are collectively billed as Hajime Yatate Cowboy BebopKey visual of the series featuring the entire Bebop crewカウボーイビバップ Kaubōi Bibappuu GenreNeo noir a Space Western b Created byHajime YatateMangaCowboy Bebop Shooting StarIllustrated byCain KugaPublished byKadokawa ShotenEnglish publisherNA TokyopopMagazineMonthly Asuka Fantasy DXDemographicShōjoOriginal runSeptember 18 1997 June 18 1998Volumes2 List of volumes Anime television seriesDirected byShinichirō WatanabeProduced byMasahiko MinamiKazuhiko IkeguchiWritten byKeiko NobumotoMusic byYoko KannoStudioSunriseLicensed byCrunchyroll LLC c UK Anime LimitedOriginal networkTXN TV Tokyo WowowEnglish networkAU ABC2 Sci Fi Channel Animax AUS Adult SwimBI CNX Toonami UKCA Razer Kamikaze PH GMA Network TV5 Hero TeleAsia FilipinoSA AnimaxSEA AnimaxSG Arts CentralUK AnimeCentral Showcase TV VicelandUS Adult Swim Toonami d Original runTV Tokyo broadcastApril 3 1998 June 26 1998Wowow broadcastOctober 24 1998 April 24 1999Episodes26 List of episodes MangaIllustrated byYutaka NantenPublished byKadokawa ShotenEnglish publisherNA TokyopopMagazineMonthly Asuka Fantasy DXDemographicShoujoOriginal runOctober 18 1998 February 18 2000Volumes3 List of volumes Anime filmCowboy Bebop The Movie 2001 Live action television seriesCowboy Bebop 2021 Anime and manga portalThe series which ran for twenty six episodes dubbed sessions is set in the year 2071 and follows the lives of a traveling bounty hunting crew aboard a spaceship the Bebop Although it incorporates a wide variety of genres the series draws most heavily from science fiction Western and noir films Its most prominent themes are existential boredom loneliness and the inability to escape one s past The series was dubbed into English by Animaze and ZRO Limit Productions and was originally licensed in North America by Bandai Entertainment and is now licensed by Crunchyroll and in Britain by Beez Entertainment now by Anime Limited Madman Entertainment owns the license in Australia and New Zealand In 2001 it became the first anime title to be broadcast on Adult Swim Cowboy Bebop has been hailed as one of the greatest animated television series of all time It was a critical and commercial success both in Japanese and international markets most notably in the United States It garnered several major anime and science fiction awards upon its release and received unanimous praise for its style characters story voice acting animation and soundtrack The English dub was particularly lauded and is regarded as one of the best anime English dubs 13 Credited with helping to introduce anime to a new wave of Western viewers in the early 2000s Cowboy Bebop has also been called a gateway series for anime as a whole 14 Contents 1 Plot 2 Genre and themes 2 1 Characters 3 Production 3 1 Concept 3 2 Development 3 3 Music 3 4 Weapons 4 Distribution 4 1 Broadcast 4 2 Home media 4 3 Streaming 5 Related media 5 1 Manga 5 2 Video games 5 3 Film 5 4 Live action series 5 5 Other media 6 Reception 6 1 Critical reception 6 2 Accolades 6 3 Analysis 7 Legacy 8 Explanatory notes 9 References 10 External linksPlot editSee also List of Cowboy Bebop episodes In 2071 roughly fifty years after an accident with a hyperspace gateway which made Earth almost uninhabitable humanity has colonized most of the rocky planets and moons of the Solar System Amid a rising crime rate the Inter Solar System Police ISSP set up a legalized contract system in which registered bounty hunters also referred to as Cowboys chase criminals and bring them in alive in return for a reward 15 The series protagonists are bounty hunters working from the spaceship Bebop The original crew are Spike Spiegel an exiled former hitman of the criminal Red Dragon Syndicate and Jet Black a former ISSP officer They are later joined by Faye Valentine an amnesiac con artist Edward an eccentric child skilled in hacking and Ein a genetically engineered Pembroke Welsh Corgi with human like intelligence Over the course of the series the team get involved in disastrous mishaps leaving them without money while often confronting faces and events from their past 16 these include Jet s reasons for leaving the ISSP and Faye s past as a young woman from Earth injured in an accident and cryogenically frozen to save her life While much of the show is episodic in nature the main story arc focuses on Spike and his deadly rivalry with Vicious an ambitious criminal affiliated with the Red Dragon Syndicate Spike and Vicious were once partners and friends but when Spike began an affair with Vicious s girlfriend Julia and resolved to leave the Syndicate with her Vicious sought to eliminate Spike by blackmailing Julia into killing him Julia goes into hiding to protect herself and Spike while Spike fakes his death to escape the Syndicate In the present Julia comes out of hiding and reunites with Spike intending to complete their plan Vicious having staged a coup d etat and taken over the Syndicate sends hitmen after the pair Julia is killed leaving Spike alone Spike leaves the Bebop after saying a final goodbye to Faye and Jet Upon infiltrating the syndicate he finds Vicious on the top floor of the building and confronts him after dispatching the remaining Red Dragon members The final battle ends with Spike killing Vicious only to be seriously wounded himself in the ensuing confrontation Looking up to the sky Spike sees Julia The series concludes as Spike descends the main staircase of the building into the rising sun before eventually falling to the ground Genre and themes editWatanabe created a special tagline for the series to promote it during its original presentation calling it a new genre unto itself The line was inserted before and after commercial breaks during its Japanese and US broadcasts Later Watanabe called the phrase an exaggeration 17 The show is a hybrid of multiple genres including westerns and pulp fiction 18 One reviewer described it as space opera meets noir meets comedy meets cyberpunk 19 6 It has also been called a genre busting space Western 20 21 The musical style was emphasized in many of the episode titles 22 23 24 Multiple philosophical themes are explored using the characters including existentialism existential boredom loneliness and the effect of the past on the protagonists 16 25 Other concepts referenced include environmentalism and capitalism 26 The series also makes specific references to or pastiches multiple films including the works of John Woo and Bruce Lee Midnight Run 2001 A Space Odyssey and Alien 23 27 28 The series also includes extensive references and elements from science fiction bearing strong similarities to the cyberpunk fiction of William Gibson 29 Several planets and space stations in the series are made in Earth s image The streets of celestial objects such as Ganymede resemble a modern port city while Mars features shopping malls theme parks casinos and cities Cowboy Bebop s universe is filled with video players and hyperspace gates eco politics and fairgrounds spaceships and Native American shamans 27 This setting has been described as one part Chinese diaspora and two parts wild west 18 Characters edit See also List of Cowboy Bebop characters nbsp Main cast from left to right Jet Black Spike Spiegel Faye Valentine Edward and EinThe characters were created by Watanabe and character designed by Toshihiro Kawamoto Watanabe envisioned each character as an extension of his own personality or as an opposite person to himself 30 Each character from the main cast to supporting characters were designed to be outlaws unable to fit into society 31 Kawamoto designed the characters so they were easily distinguished from one another 17 All the main cast are characterized by a deep sense of loneliness or resignation to their fate and past 17 From the perspective of Brian Camp and Julie Davis the main characters resemble the main characters of the anime series Lupin III if only superficially given their more troubled pasts and more complex personalities 29 The show focuses on the character of Spike Spiegel voiced by Kōichi Yamadera an iconic space cowboy with green hair and often seen wearing a blue suit with the overall theme of the series being Spike s past and its karmic effect on him 32 Spike was portrayed as someone who had lost his expectations for the future having lost the woman he loved and so was in a near constant lethargy 17 Spike s artificial eye was included as Watanabe wanted his characters to have flaws He was originally going to be given an eyepatch but this decision was vetoed by producers 31 33 Jet voiced by Unshō Ishizuka is shown as someone who lost confidence in his former life and has become cynical about the state of society 17 32 Spike and Jet were designed to be opposites with Spike being thin and wearing smart attire while Jet was bulky and wore more casual clothing 31 The clothing which was dark in color also reflected their states of mind 17 Faye Valentine Edward Wong voiced by Aoi Tada and Ein joined the crew in later episodes 32 Their designs were intended to contrast against Spike 31 Faye was described by her voice actress Megumi Hayashibara as initially being an ugly woman with her defining traits being her liveliness sensuality and humanity 33 To emphasize her situation when first introduced she was compared to Poker Alice a famous Western figure 31 Edward and Ein were the only main characters to have real life models The former had her behavior based on the antics of Yoko Kanno as observed by Watanabe when he first met her 31 While generally portrayed as carefree and eccentric Edward is motivated by a sense of loneliness after being abandoned by her father 32 Kawamoto initially based Ein s design on a friend s pet corgi later getting one himself to use as a motion model 34 35 Production edit nbsp Series director Shinichirō Watanabe at the 2009 Japan ExpoCowboy Bebop was developed by animation studio Sunrise and created by Hajime Yatate the well known pseudonym for the collective contributions of Sunrise s animation staff The leader of the series creative team was director Shinichirō Watanabe most notable at the time for directing Macross Plus and Mobile Suit Gundam 0083 Stardust Memory Other leading members of Sunrise s creative team were screenwriter Keiko Nobumoto character designer Toshihiro Kawamoto mechanical art designer Kimitoshi Yamane composer Yoko Kanno and producers Masahiko Minami and Yoshiyuki Takei Most of them had previously worked together in addition to having credits on other popular anime titles Nobumoto had scripted Macross Plus Kawamoto had designed the characters for Gundam and Kanno had composed the music for Macross Plus and The Vision of Escaflowne Yamane had not worked with Watanabe yet but his credits in anime included Bubblegum Crisis and The Vision of Escaflowne Minami joined the project as he wanted to do something different from his previous work on mecha anime 23 33 Concept edit Cowboy Bebop was Watanabe s first project as solo director as he had been co director in his previous works 36 His original concept was for a movie and during production he treated each episode as a miniature movie 37 38 His main inspiration for Cowboy Bebop was the first series of the anime Lupin III a crime drama focusing on the exploits of the series titular character 23 When developing the series story Watanabe began by creating the characters first He explained the first image that occurred to me was one of Spike and from there I tried to build a story around him trying to make him cool 36 While the original dialogue of the series was kept clean to avoid any profanities its level of sophistication was made appropriate to adults in a criminal environment 23 Watanabe described Cowboy Bebop as 80 serious story and 20 humorous touch 39 The comical episodes were harder for the team to write than the serious ones and though several events in them seemed random they were carefully planned in advance 31 Watanabe conceived the series ending early on and each episode involving Spike and Vicious was meant to foreshadow their final confrontation Some of the staff were unhappy about this approach as a continuation of the series would be difficult While he considered altering the ending he eventually settled with his original idea The reason for creating the ending was that Watanabe did not want the series to become like Star Trek with him being tied to doing it for years 31 Development edit The project had initially originated with Bandai s toy division as a sponsor with the goal of selling spacecraft toys Watanabe recalled his only instruction was So long as there s a spaceship in it you can do whatever you want But upon viewing early footage it became clear that Watanabe s vision for the series did not match Bandai s Believing the series would never sell toy merchandise Bandai pulled out of the project leaving it in development hell until sister company Bandai Visual stepped in to sponsor it Since there was no need to merchandise toys with the property any more Watanabe had free rein in the development of the series 36 Watanabe wanted to design not just a space adventure series for adolescent boys but a program that would also appeal to sophisticated adults 23 During the making of Bebop Watanabe often attempted to rally the animation staff by telling them that the show would be something memorable up to three decades later While some of them were doubtful of that at the time Watanabe many years later expressed his happiness to have been proven right in retrospect He joked that if Bandai Visual had not intervened then you might be seeing me working the supermarket checkout counter right now 36 The city locations were generally inspired by the cities of New York and Hong Kong 40 The atmospheres of the planets and the ethnic groups in Cowboy Bebop mostly originated from Watanabe s ideas with some collaboration from set designers Isamu Imakake Shoji Kawamori and Dai Satō The animation staff established the particular planet atmospheres early in the production of the series before working on the ethnic groups It was Watanabe who wanted to have several groups of ethnic diversity appear in the series Mars was the planet most often used in Cowboy Bebop s storylines with Satoshi Toba the cultural and setting producer explaining that the other planets were unexpectedly difficult to use He stated that each planet in the series had unique features and the producers had to take into account the characteristics of each planet in the story For the final episode Toba explained that it was not possible for the staff to have the dramatic rooftop scene occur on Venus so the staff ended up normally falling back to Mars 41 In creating the backstory Watanabe envisioned a world that was multinational rather than stateless In spite of certain American influences in the series he stipulated that the country had been destroyed decades prior to the story later saying the notion of the United States as the center of the world repelled him 42 Music edit Main article Music of Cowboy Bebop nbsp Series composer Yoko Kanno in 1999The music for Cowboy Bebop was composed by Yoko Kanno 43 Kanno formed the blues and jazz band Seatbelts to perform the series music 44 According to Kanno the music was one of the first aspects of the series to begin production before most of the characters story or animation had been finalized The genres she used for its composition were western opera and jazz 31 Watanabe noted that Kanno did not score the music exactly the way he told her to He stated She gets inspired on her own follows up on her own imagery and comes to me saying this is the song we need for Cowboy Bebop and composes something completely on her own 39 Kanno herself was sometimes surprised at how pieces of her music were used in scenes sometimes wishing it had been used elsewhere though she also felt that none of their uses were inappropriate She was pleased with the working environment finding the team very relaxed in comparison with other teams she had worked with 33 Watanabe further explained that he would take inspiration from Kanno s music after listening to it and create new scenes for the story from it These new scenes in turn would inspire Kanno and give her new ideas for the music and she would come to Watanabe with even more music Watanabe cited as an example some songs in the second half of the series we didn t even ask her for those songs she just made them and brought them to us He commented that while Kanno s method was normally unforgivable and unacceptable it was ultimately a big hit with Cowboy Bebop Watanabe described his collaboration with Kanno as a game of catch between the two of us in developing the music and creating the TV series Cowboy Bebop 39 45 Since the series broadcast Kanno and the Seatbelts have released seven original soundtrack albums two singles and extended plays and two compilations through label Victor Entertainment 46 Weapons editThe guns on the show were chosen by the director Watanabe and in discussion with set designer Isamu Imakake and mechanical designer Kimitoshi Yamane Setting producer Satoshi Toba said They talked about how they didn t want common guns because that wouldn t be very interesting and so they decided on these guns 47 Distribution editBroadcast edit See also List of Cowboy Bebop episodes Cowboy Bebop debuted on TV Tokyo one of the main broadcasters of anime in Japan airing from April 3 until June 26 1998 48 Due to its 6 00 p m timeslot 49 and depictions of graphic violence 50 the show s first run only included episodes 2 3 7 to 15 18 and a special Later that year the series was shown in its entirety from October 24 until April 24 1999 on satellite network Wowow 51 The full series has also been broadcast across Japan by anime television network Animax which has also aired the series via its respective networks across Southeast Asia South Asia and East Asia The first non Asian country to air Cowboy Bebop was Italy There it was first aired on October 21 1999 on MTV where it inaugurated the 9 00 10 30 p m Anime Night programming block In the United States Cowboy Bebop was one of the programs shown when Cartoon Network s late night block Adult Swim debuted on September 2 2001 being the first anime shown on the block that night at midnight ET 52 During its original run on Adult Swim episodes 6 8 and 22 were skipped due to their violent themes in wake of the September 11 attacks By the third run of the series all these episodes had premiered for the first time Cowboy Bebop was successful enough to be broadcast repeatedly for four years It has been run at least once every year since 2007 and HD remasters of the show began broadcasting in 2015 In the United Kingdom it was first broadcast in 2002 on the adult oriented channel CNX From November 6 2007 it was repeated on AnimeCentral until the channel s closure in August 2008 In Australia Cowboy Bebop was first broadcast on pay television in 2002 on Adult Swim and on free to air TV on ABC2 the national digital public television channel on January 2 2007 53 It has been repeated several times most recently starting in 2008 54 55 Cowboy Bebop The Movie also aired on February 23 2009 on SBS a hybrid funded Australian public broadcasting television network In Canada Cowboy Bebop was first broadcast on December 24 2006 on Razer In Latin America the series was first broadcast on pay TV in 2001 on Locomotion It aired again on January 9 2016 on I Sat 56 57 Home media edit DVD name Content Release dateSession One Episodes 1 5 April 4 2000Session Two Episodes 6 10 May 2 2000Session Three Episodes 11 14 July 13 2000Session Four Episodes 15 18 April 4 2001Session Five Episodes 19 22 May 2 2001Session Six Episodes 23 26 July 13 2001The Perfect Sessions Episodes 1 26 Cowboy Bebop OST 1 Collector s Art Box November 6 2001Best Sessions Various November 19 2002 Cowboy Bebop has been released in four separate editions in North America The first release was sold in VHS format either as a box set or as seven individual tapes The tapes were sold through Anime Village a division of Bandai 58 In the late 1990s Manga Entertainment purchased the rights to Cowboy Bebop with plans to release the English dubbed PAL version on VHS however this was never realized citation needed The second release was sold in 2000 individually and featured uncut versions of the original 26 episodes In 2001 these DVDs were collected in the special edition Perfect Sessions which included the first 6 DVDs the first Cowboy Bebop soundtrack and a collector s box At the time of release the art box from the Perfect Sessions was made available for purchase on The Right Stuff International as a solo item for collectors who already owned the series 59 The third release The Best Sessions was sold in 2002 and featured what Bandai considered to be the best 6 episodes of the series remastered in Dolby Digital 5 1 and DTS surround sound 60 The fourth release Cowboy Bebop Remix was also distributed on 6 discs and included the original 26 uncut episodes with sound remastered in Dolby Digital 5 1 and video remastered under the supervision of Shinichiro Watanabe This release also included various extras that were not present in the original release 61 Cowboy Bebop Remix was itself collected as the Cowboy Bebop Remix The Complete Collection in 2008 In December 2012 newly founded distributor Anime Limited announced via Facebook and Twitter that they had acquired the home video license for the United Kingdom Part 1 of the Blu ray collection was released on July 29 2013 while Part 2 was released on October 14 The standard DVD Complete Collection was originally meant to be released on September 23 2013 with Part 2 of the Blu ray release but due to mastering and manufacturing errors the Complete Collection was delayed until November 27 citation needed Following the closure of Bandai Entertainment in 2012 Funimation and Sunrise had announced that they rescued Cowboy Bebop along with a handful of other former Bandai Entertainment properties for home video and digital release 62 Funimation released the series on Blu ray and DVD on December 16 2014 63 64 The series was released in four separate editions standard DVD standard Blu ray an Amazon com exclusive Blu ray DVD combo and a Funimation com exclusive Blu ray DVD combo 63 65 Crunchyroll released a limited edition Blu ray box set on April 4 2023 for its 25th anniversary 66 67 Streaming edit Netflix acquired the streaming rights to the original anime with all 26 episodes available worldwide as of October 21 2021 68 The series is also available on Hulu and Funimation in the United States 69 On March 1 2022 the anime became available on Crunchyroll to consolidate both Funimation and Wakanim into the service 70 71 Related media editManga edit Main article List of Cowboy Bebop chapters Two Cowboy Bebop manga series adaptations have been released both published by Kadokawa Shoten and serialized in Asuka Fantasy DX 72 73 The first manga series titled Cowboy Bebop Shooting Star and illustrated by Cain Kuga was serialized from October issue 1997 before the anime series release to July issue 1998 72 74 It was collected into two volumes in 1998 the first one in May and the second one in September 75 76 The second manga series simply titled Cowboy Bebop and illustrated by Yutaka Nanten ja was serialized from November issue 1998 to March issue 2000 73 74 It was collected into three volumes the first two in April and October 1999 and the third one in April 2000 77 78 79 Both manga series were licensed by Tokyopop for release in North America 80 81 Video games edit Main articles Cowboy Bebop PlayStation game and Cowboy Bebop Tsuioku no Serenade A Cowboy Bebop video game developed and published by Bandai 82 was released in Japan for the PlayStation on May 14 1998 83 A PlayStation 2 video game Cowboy Bebop Tsuioku no Serenade was released in Japan on August 25 2005 84 and an English version had been set for release in North America However in January 2007 IGN reported that the release had likely been cancelled speculating that it did not survive Bandai s merger with Namco to Bandai Namco Games 85 Main article Super Robot Wars T In 2022 Cowboy Bebop made its premier in the mainline Bandai Namco crossover game Super Robot Wars T which is traditionally focused on turn based mecha combat 86 Film edit Main article Cowboy Bebop Knockin on Heaven s Door An anime film titled Cowboy Bebop Knockin on Heaven s Door カウボーイビバップ 天国の扉 Kaubōi Bibappu Tengoku no Tobira known in English as Cowboy Bebop The Movie was released in Japan in September 2001 and in the United States in August 2002 On July 22 2008 If published an article on its website regarding a rumor of a live action Cowboy Bebop movie in development by 20th Century Fox Producer Erwin Stoff said that the film s development was in the early stages and that they had just signed it 87 88 Keanu Reeves was to play the role of Spike Spiegel 89 90 Variety confirmed on January 15 2009 that production company Sunrise Animation would be closely involved with the development of the English language project The site also confirmed Kenji Uchida Shinichirō Watanabe and series writer Keiko Nobumoto as associate producers series producer Masahiko Minami as a production consultant and Peter Craig as screenwriter This was lauded by various sources as a promising move for the potential quality of the film 91 At the time it was slated to release in 2011 but problems with the budget delayed its production The submitted script was sent back for rewrite to reduce the cost and little has been heard about it since an interview with producer Joshua Long on October 15 2010 92 the project currently languishes in development hell On October 25 2014 series director Watanabe was asked about the live action film at the MCM London Comicon He stated I m afraid I don t know what they re thinking in Hollywood Apparently the project hasn t come to a stop but I don t know how it s going to progress from here on I hear that there are a lot of Hollywood problems 93 Live action series edit Main article Cowboy Bebop 2021 TV series In 2017 it was announced that an American live action adaptation of the series was being developed by Tomorrow Studios a partnership between Marty Adelstein and ITV Studios with executive production by Sunrise Inc 94 Christopher Yost was to write the series 95 and Netflix announced that it would distribute it 96 97 On April 4 2019 Variety reported that John Cho Mustafa Shakir Daniella Pineda and Alex Hassell had been cast 98 Production was shut down in October 2019 due to a knee injury sustained by Cho setting production back by more than six months 99 On April 17 2020 it was revealed that the episodes would be an hour long 100 On May 19 2020 Adelstein revealed that there were three finished episodes and that they had shot at least six episodes before Cho s knee injury In the same interview it was revealed that the director of the anime series Shinichirō Watanabe had been hired as a creative consultant 101 Production in New Zealand resumed on September 30 2020 following a COVID 19 lockdown in the country 102 The series was released on November 19 2021 to mixed reviews 103 On December 9 2021 it was announced that it would not be renewed for a second season with Netflix cancelling it entirely 104 Other media edit An official side story titled Cowboy Bebop UT tells the story of Ural and Victoria Terpsichore V T from the session Heavy Metal Queen when they were bounty hunters The story was available in its own official site however the website was closed and is currently available at the site mirror 105 A deck building board game Cowboy Bebop Space Serenade was released in 2019 Reception editCritical reception edit Cowboy Bebop received unanimous acclaim beginning at the time of its initial broadcast Beginning in 1998 Japanese critic Keith Rhee highlighted the series as a standout in an otherwise run of the mill season praising its overall production values and singling out Kanno s soundtrack as a much welcome change from all the sugary J pop tunes of most anime features Rhee also highlighted the show s Japanese all star cast 49 which his colleague Mark L Johnson described as being filled with veteran voice talent turning in even greater performances than those of their above average US counterparts 106 In 1999 Australian magazine Hyper reviewed the anime and rated it 9 5 out of 10 107 Anime News Network s Mike Crandol gave the series an A rating for the dubbed version and an A rating for the subbed version He characterized the series as one of the most popular and respected anime titles in history before adding that it was a unique television show which skillfully transcends all kinds of genres Crandol praised its characters as some of the most endearing characters to ever grace an anime and commended the voice acting especially the flawless English cast He also complimented the series movie quality animation sophisticated writing and its incredible musical score Crandol hailed Cowboy Bebop as a landmark anime that will be remembered long after many others have been forgotten and went on to call it one of the greatest anime titles ever 108 Additionally Michael Toole of Anime News Network named Cowboy Bebop as one of the most important anime of the 1990s 109 T H E M Anime Reviews gave the entire series a perfect score of 5 out of 5 stars with reviewer Christina Carpenter believing Cowboy Bebop as one of the best anime and touting it as a masterpiece that puts most anime and Hollywood to shame She described it as a very stylish beautifully crafted series that deserves much more attention than it gets Carpenter praised the animation as a rarity and a marvel to behold and that it was beyond superb and the plot and characterization as having a sophistication and subtlety that is practically one of a kind She also praised the soundtrack and hailed the opening theme as one of the best intro pieces she had ever heard Carpenter went to say that Bebop was a must have for any serious collector of Japanese animation 110 In his article Asteroid Blues The Lasting Legacy of Cowboy Bebop The Atlantic writer Alex Suskind states On paper Cowboy Bebop the legendary cult anime series from Shinichirō Watanabe reads like something John Wayne Elmore Leonard and Philip K Dick came up with during a wild all night whiskey bender He goes on to write The response from critics and fans may have sounded hyperbolic the word masterpiece was thrown around a great deal but the praise was justified First time solo director Watanabe had created a gorgeous tale of morality romance and violence a dark look at the lives of outlaws that s shot like an independent film 111 In January 2015 television writer Kyle Mills of DVD Talk awarded the series five stars upon review He stated Regardless of the medium be it live action television film or animation Cowboy Bebop is simply one of the finest examples of storytelling ever created In his review he describes the finale as one of the best in television history referring to it as a widely revered ending that still sparks fan conversation resonating with viewers 15 years on He closes by writing Cowboy Bebop ends with a bang 112 In his 2018 review of the series Paste critic John Maher wrote It feels like a magnum opus produced at the pinnacle of a long career despite being almost unbelievably Watanabe s first series as a director It is a masterwork that should justly rank among the best works of television of all time It was also placed at 1 on the publication s list of the 50 Best Anime Series of All Time 113 On review aggregator Rotten Tomatoes the series has an approval rating of 100 based on 23 reviews with an average rating of 8 10 The website s critical consensus reads Blending a head spinning array of genres and references Cowboy Bebop is an anime television classic that must be experienced 114 In an April 2019 interview with Diego Molano creator of Victor amp Valentino he said that Cowboy Bebop was the first anime he obsessed over as he spent time tracking down VHS tapes of the show in high school 115 He also argued that this series showed him how cinematic and emotional animation can be Accolades edit In the 1999 Anime Grand Prix awards for the anime of 1998 Cowboy Bebop won two first place awards Spike Spiegel was awarded the best male character and Megumi Hayashibara was awarded the best voice actor for her role as Faye Valentine Cowboy Bebop also received rankings in other categories the series itself was awarded the second best anime series Faye Valentine and Ed were ranked the fifth and ninth best female characters respectively Tank and The Real Folk Blues were ranked the third and fifteenth best songs respectively and Ballad of Fallen Angels Speak Like a Child Jamming with Edward and Mish Mash Blues were ranked the second eighth eighteenth and 20th best episodes respectively 116 In the 2000 Anime Grand Prix awards for the anime of 1999 Cowboy Bebop won the same two first place awards again best male character for Spike Spiegel and best voice actor for Megumi Hayashibara Other rankings the series received are second best anime series sixth best female character for Faye Valentine seventh and twelfth best song for Tank and Blue respectively and third and seventeenth best episode for The Real Folk Blues Part 2 and Hard Luck Woman respectively 117 In the 2000 Seiun Awards Cowboy Bebop was awarded for Best Media of the Year 118 A 2004 poll in Newtype USA the US edition of the Japanese magazine Newtype asked its readers to vote the Top 25 Anime Titles of All Time Cowboy Bebop ranked second on the list after Neon Genesis Evangelion placing it as one of the most socially relevant and influential anime series ever created 119 During that same year Cinefantastique listed the anime as one of the 10 Essential Animations citing the series gleeful mix of noir style culture hopping inclusiveness and music 120 In 2007 the American Anime magazine Anime Insider listed the 50 Best Anime Ever by compiling lists of industry regulars and magazine staff and ranked Cowboy Bebop as the 1 anime of all time 121 In 2012 Madman Entertainment compiled the votes of fans online for The Top 20 Madman Anime Titles and ranked Cowboy Bebop at seventh 122 Cowboy Bebop has been featured in several lists published by IGN In the 2009 Top 100 Animated TV Series list Cowboy Bebop labelled as a very original and arguably one of the best anime was placed fourteenth making it the second highest ranking anime on the list after Evangelion and one of the most influential series of the 1990s 123 In 2011 Bebop was ranked 29th in the Top 50 Sci Fi TV Shows list once again being the second highest ranking anime on the list after Evangelion 124 In 2006 Cowboy Bebop s soundtrack was ranked first in Top Ten Anime Themes and Soundtracks of All Time list with the series being commented as one of the best anime ever and certainly is tops when it comes to music 125 Spike Spiegel was ranked fourth place in the Top 25 Anime Characters of All Time article 126 IGN Movies also placed Cowboy Bebop in their list of 10 Cartoon Adaptations We d Like to See 127 Analysis edit The series has been subject to study and analysis since its debut with the main focus being on its style and mixture of genres Miguel Douglas describing the series style in a review said that the series distinctly establishes itself outside the realm of conventional Japanese animation and instead chooses to forge its own path With a setting within the realm of science fiction the series wisely offers a world that seems entirely realistic considering our present time Free from many of the elements that accompany science fiction in general whether that be space aliens giant robots or laser guns the series delegates itself towards presenting a world that is quite similar to our own albeit showcasing some technological advances Certainly not as pristine a future we would see in other series or films Cowboy Bebop decides to deliver a future that closely reflects that of our own time This aspect of familiarity does wonders in terms of relating to the viewer and it presents a world that certainly resembles our very own 128 Daryl Surat of Otaku USA commenting on the series appeal said that it was that rare breed of science fiction accessible Unlike many anime titles viewers weren t expected to have knowledge of Japanese culture character names signs and the like were primarily in English to begin with or have seen any other anime series prior 129 Michelle Onley Pirkle in her book Science Fiction Film Television and Adaptation Across the Screens said that Cowboy Bebop is taking a new take on genre not by creating unique images and sounds but by playing freely with remixing or adapting the images and sounds of other familiar genres in a dynamic way 130 164 Robert Baigent writing for the Graduate Journal of Asia Pacific Studies said that the series appeal likely stemmed from the trend in anime to emulate Western fiction 27 Legacy editIn March 2009 the print and web editions of The Onion s The A V Club called Cowboy Bebop rightly a huge hit and listed it as a gateway series to understanding the medium of anime as a whole 14 Suskind said It was unlike anything the genre had seen before It even approached its music differently The show kicked off with a wormhole of a theme song and the soundtrack moves so seamlessly through genres from rock to country to pop to jazz to funk it s shocking to learn that one set of musicians is behind it all In an interview producer Sean Akins also states that the series created a whole new world It s hard for me to quantify the impact that I think it has had It changed anime I think people began to think about what shows would be cool I think it redefined cool within animation not only in Japan but in the States 111 One of the series main animators Tensai Okamura went on to create his own anime in 2007 Darker than Black Okamura used his experience from Cowboy Bebop to write the screenplay of Darker than Black leading to narratives composed of two episodes similar to Japanese dramas 131 American film director screenwriter and producer Rian Johnson has cited Cowboy Bebop as a visual influence on his films most notably Brick 132 Ender s Game writer Orson Scott Card also praised the series He states that the series is better than most sci fi films out there He goes on to say that he found this series brilliant but what held me was a combination of strong relationship based storytelling a moody visual style that never got old and really smart dialogue 111 After the creation of the series an interviewer asked Watanabe if he had any plans to create more Cowboy Bebop material Watanabe responded by saying that he does not believe that he should just keep on making Cowboy Bebop sequels for the sake of it Watanabe added that ending production and to quit while we re ahead when people still want more is more in keeping with the Bebop spirit 133 In a more recent interview from 2006 with The Daily Texan Watanabe was asked if there would ever be more Cowboy Bebop Watanabe s answer was someday maybe someday 134 In May 2020 composer Mason Lieberman who has never actually seen Cowboy Bebop partnered with Sunrise and Funimation to produce an official Cowboy Bebop charity track for COVID 19 relief This track was released on vinyl and featured the return of original series composer Yōko Kanno original recording band The Seatbelts and a collection of forty other special musical guests 135 136 Explanatory notes edit See 1 2 3 4 5 See 6 1 7 8 9 10 11 In North America through Crunchyroll formerly known as Funimation and in Australia through Crunchyroll Store Australia formerly known as Madman Anime Prior its rerun airings on Toonami Cowboy Bebop aired numerous times as part of Adult Swim s Adult Swim Action block before the block s May 2012 relaunch References edit a b Heyde Adam April 23 2016 Retro Romp Cowboy Bebop Review AnimeLab Archived from the original on November 7 2017 Retrieved October 31 2017 Jeffries L B January 18 2010 The Film Noir Roots of Cowboy Bebop PopMatters Archived from the original on November 7 2017 Retrieved October 31 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A Guide to Japanese Animation Since 1917 Stone Bridge Press ISBN 978 1933330105 Camp Brian Davis Julie September 15 2007 Anime Classics Zettai 100 Must See Japanese Animation Masterpieces Stone Bridge Press ISBN 978 1 933330 22 8 External links editCowboy Bebop at Wikipedia s sister projects nbsp Media from Commons nbsp Quotations from Wikiquote Official website at the Wayback Machine archived November 22 2002 CowboyBebop org in Japanese and English Official website Cowboy Bebop net in Japanese repost of official website Official Bandai Channel website in Japanese Official Adult Swim website Official Funimation website Official Madman Entertainment website Cowboy Bebop at AllMovie Cowboy Bebop at Curlie Cowboy Bebop at IMDb Cowboy Bebop in The Encyclopedia of Science Fiction Cowboy Bebop anime at Anime News Network s encyclopedia Portals nbsp 1990s nbsp Speculative fiction Retrieved from https en wikipedia org w index php title Cowboy Bebop amp oldid 1182941983, wikipedia, wiki, book, 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