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Mana (series)

The Mana series, known in Japan as Seiken Densetsu (聖剣伝説, lit. The Legend of the Sacred Sword), is a high fantasy action role-playing game series created by Koichi Ishii, with development formerly from Square, and is currently owned by Square Enix. The series began in 1991 as Final Fantasy Adventure, a Game Boy handheld side story to Square's flagship franchise Final Fantasy. The Final Fantasy elements were subsequently dropped starting with the second installment, Secret of Mana, in order to become its own series. It has grown to include games of various genres within the fictional world of Mana, with recurring stories involving a world tree, its associated holy sword, and the fight against forces that would steal their power. Several character designs, creatures, and musical themes reappear frequently.

Four games were released in the series between 1991 and 1999: the original Seiken Densetsu (1991)—Final Fantasy Adventure in North America and Mystic Quest in Europe—for the Game Boy, Secret of Mana (1993) for the Super Nintendo Entertainment System, Trials of Mana (1995) for the Super Famicom, and Legend of Mana for the PlayStation. A remake of the original game, Sword of Mana (2003), was published for the Game Boy Advance. All of the original games were action role-playing games, though they included a wide variety of gameplay mechanics, and the stories of the games were connected only thematically.

In 2006 and 2007, four more games were released as part of the World of Mana subseries, an attempt by Square Enix to release games in a series over a variety of genres and consoles. These were Children of Mana (2006), an action-oriented dungeon crawler game for the Nintendo DS; Friends of Mana (2006), a Japan-only multiplayer role-playing game for mobile phones; Dawn of Mana (2006), a 3D action-adventure game for the PlayStation 2; and Heroes of Mana (2007), a real-time strategy game for the DS. Children was developed by Nex Entertainment and Heroes by Brownie Brown, founded by several developers of Legend, though Ishii oversaw development of all four games. Three more games have been released since the World of Mana subseries ended: Circle of Mana (2013), a Japan-only card battle game for the GREE mobile platform, Rise of Mana (2014), a Japan-only free-to-play action role-playing game for iOS, Android, and PlayStation Vita, and Adventures of Mana (2016), a 3D remake of Final Fantasy Adventure for the PlayStation Vita, iOS, and Android. In addition to the games, four manga series and one novelization have been released in the Mana franchise.

In December 2023, a new mainline installment in the series titled Visions of Mana, was announced.

The Mana series reception has been very uneven, with early games rated higher by critics than more recent titles. Secret of Mana has been regarded as one of the best 2D action role-playing games ever made, and their music has inspired several orchestral concerts, while the games from the World of Mana series have been rated considerably lower. By 2021, the series had sold over 8 million copies.

Development edit

History edit

Release timeline
1991Final Fantasy Adventure
1992
1993Secret of Mana
1994
1995Trials of Mana
1996–1998
1999Legend of Mana
2000–2002
2003Sword of Mana
2004–2005
2006Children of Mana
Friends of Mana
Dawn of Mana
2007Heroes of Mana
2008–2012
2013Circle of Mana
2014Rise of Mana
2015
2016Adventures of Mana
2017Collection of Mana
2018Secret of Mana (remake)
2019
2020Trials of Mana (remake)
2021
2022Echoes of Mana
2023
2024Visions of Mana

Square trademarked Seiken Densetsu in 1989,[1] intending to use it for a game project subtitled The Emergence of Excalibur, and led by Kazuhiko Aoki for the Famicom Disk System. According to early advertisements, the game would consist of an unprecedented five floppy disks, making it one of the largest titles developed for the Famicom up until that point. Although Square solicited pre-orders for the game, Kaoru Moriyama, a former Square employee, affirms that management canceled the ambitious project before it advanced beyond the early planning stages. In October 1987, customers who had placed orders were sent a letter informing them of the cancellation and had their purchases refunded. The letter also suggested to consider placing an order on another upcoming Square role-playing game in a similar vein: Final Fantasy.[2]

In 1991, Square reused the Seiken Densetsu trademark for an unrelated Game Boy action role-playing game directed by Koichi Ishii. Originally developed under the title Gemma Knights, the game was renamed Seiken Densetsu: Final Fantasy Gaiden (published in North America as Final Fantasy Adventure and in Europe as Mystic Quest).[2]

Beginning with the 1993 sequel, Secret of Mana, Seiken Densetsu was subsequently "spun off" into its own series of action role-playing games distinct from Final Fantasy, named the Mana series outside Japan. Four titles in the series were released between 1993 and 2003.[3] Secret of Mana was originally intended to be a launch title for the Super NES CD-ROM Adapter, but when the add-on was cancelled it was cut down into a standard Super NES cartridge, with many of the cut ideas appearing in other Square titles.[4] Hirō Isono provided artwork for the game including forest landscapes.[5] It was followed in 1995 by the then Japan-only Trials of Mana (Seiken Densetsu 3 in Japan); the game was originally planned to be released in English as Secret of Mana 2, but technical issues and localization costs prohibited the release.[6][7] The final new game in the series' initial run is the 1999 Legend of Mana, developed for the PlayStation. Legend is a 2D game like its predecessors, despite the PlayStation's 3D focus, because the console could not handle the full 3D world Ishii envisioned where one could interact with natural shaped objects.[8] 2003 saw the release of Sword of Mana, a remake of the original Seiken Densetsu for the Game Boy Advance. The remake was outsourced to Brownie Brown, which was composed of many of the Square employees who had worked on Legend.[7]

In 2003, Square, now Square Enix, began a drive to begin developing "polymorphic content", a marketing and sales strategy to "[provide] well-known properties on several platforms, allowing exposure of the products to as wide an audience as possible".[9] The first of these was the Compilation of Final Fantasy VII, and Square Enix intended to have campaigns for other series whereby multiple games in different genres would be developed simultaneously. Although no such project for the Mana series had been announced by this point, it was announced in late 2004 that an unnamed Mana game was in development for the upcoming Nintendo DS platform.[10] In early 2005, Square Enix announced a World of Mana project, the application of this "polymorphic content" idea to the Mana franchise, which would include several games across different genres and platforms. These games, as with the rest of the series, would not be direct sequels or prequels to one another, even if appearing so at first glance, but would instead share thematic connections.[7] The first release in this project and the sixth release in the Mana series was announced in September 2005 as Children of Mana for the DS.[11] Four games were released in 2006 and 2007 in the World of Mana subseries: Children of Mana, Friends of Mana, and Dawn of Mana in 2006, and Heroes of Mana in 2007.[7]

Each game in the World of Mana series was different, both from each other and from the previous games in the series. Children is an action-oriented dungeon crawler game for the DS, developed by Nex Entertainment; Friends is a Japan-only multiplayer role-playing game for mobile phones; Dawn is a 3D action-adventure game for the PlayStation 2; and Heroes is a real-time strategy game for the DS, developed by Brownie Brown. While Ishii was the designer for all four games, he served as the director and producer for Dawn, which was considered the main game of the four and was released as Seiken Densetsu 4 in Japan.[7] The theme of the subseries for Ishii, especially Dawn, was about exploring how to add "the feeling of touch" to a game. He had held off on designing new Mana games after Legend was unable to meet his desires, until he felt that technology had improved enough to let him create what he envisioned.[8] A fifth game for the subseries was considered for the Wii in 2006, but did not enter development.[12] In April 2007, a month after the release of the final game of the World of Mana, Ishii left Square Enix to lead his own development company, named Grezzo.[13][14]

The Mana series was put on hiatus until 2013, when Square Enix released Circle of Mana, a Japan-only card battle game for the GREE mobile platform.[15] It was followed in 2014 by Rise of Mana, a Japan-only free-to-play action role-playing game for iOS, Android, and PlayStation Vita,[16] and in 2016 by Adventures of Mana, a 3D remake of Final Fantasy Adventure for the PlayStation Vita, iOS, and Android.[17] On August 25, 2017, a 3D remake of Secret of Mana was announced for PlayStation 4, PlayStation Vita and Windows, for release on February 15, 2018.[18] A 3D remake of Trials of Mana and localization of the original game (as part of the Collection of Mana) were announced via Nintendo Direct in 2019.

During the series' 30th anniversary stream, Square Enix announced a new mobile spin-off game, Echoes of Mana, as well as the new console game with involvement from the series creator Koichi Ishii.[19] Titled Visions of Mana, it was formally announed at The Game Awards 2023, and is considered the first mainline installment since Dawn of Mana. The project was headed by producer Masaru Oyamada, while Ishii worked on the updated creature designs.[20]

Creation and design edit

The Mana series is the result of Koichi Ishii's desire to create a fictional world. In Ishii's opinion, Mana is not a series of video games, but rather a world which is illustrated by and can be explored through video games.[21] When working on the series, Koichi Ishii draws inspiration from abstract images from his memories of childhood, as well as movies and fantasy books that captivated him as a child. Ishii takes care to avoid set conventions, and his influences are correspondingly very wide and non-specific. Nonetheless, among his literary influences, he acknowledges Tove Jansson's Moomin, Lewis Carroll's Alice's Adventures in Wonderland, and J. R. R. Tolkien's Lord of the Rings.[12]

While some titles of the World of Mana series do share direct connections with other installments, the games of the series have few concrete links.[22] There is no overall explicit in-game chronological order. Further, according to Koichi Ishii in 2006 the games do not take place in exactly the same world, and characters or elements who appear in different titles are best considered alternate versions of each other. Instead, the connections between each title are more abstract than story-based, linked only on the karmic level.[12] Complicating this assertion, Ishii has also said in an interview that Children is set ten years after Dawn, while Heroes is set one generation prior to Trials of Mana.[7][23]

Games edit

Main series edit

Title Original release date

Japan

North America

PAL region

Final Fantasy Adventure June 28, 1991 November 1991 1993
Notes:

The first game of the Mana series was marketed in Japan and the United States as a Final Fantasy game and drew many stylistic influences from the Final Fantasy series, but deviated in that it presented real-time, action-oriented battles comparable to The Legend of Zelda, rather than traditional turn-based battles.[24]

Secret of Mana August 6, 1993 October 3, 1993 November 24, 1994
Notes:

Originally planned for the SNES CD-ROM add-on in development by Nintendo and Sony, the game ended up being altered to fit on a standard cartridge when the add-on project was dropped by Nintendo.[25] The game introduced the Ring Command menu system, which enabled prompt access to features such as items or magic spells.[26] In 2003, the game ranked 78th in IGN's yearly "Top 100 Games of All Time".[27]

Trials of Mana September 30, 1995 none none
Notes:

Trials of Mana introduced a degree of non-linearity to the series, allowing players to choose at the beginning of the game a party of three members out of a total of six characters. Distinct encounters and endings can be seen depending on the characters selected.[28] The original Super Famicom version was never released outside Japan due to technical bugs and it being too large for Western cartridges.

Dawn of Mana December 21, 2006 May 22, 2007 none
Notes:

Dawn of Mana is the first fully 3D game in the Mana series, utilizing the Havok physics engine seen in Half-Life 2 that allows a large amount of player interaction with their 3D environment.[29][30] In the series in-universe timeline, Dawn of Mana is set at the very beginning, while Children of Mana takes place ten years later.[31]

Visions of Mana 2024 2024 2024
Notes:

The fifth mainline installment in the series.[20]

Spin-offs edit

Title Original release date

Japan

North America

PAL region

Legend of Mana July 15, 1999 June 6, 2000 June 24, 2021 (Remaster)
Notes:

Legend of Mana features different gameplay from its predecessors. The locations of the game's world are represented on a map by artifacts placed by the player, with different artifact placements allowing him or her to obtain different items. The game features temporary sidekick characters that the player can recruit, breed or build, and a weapon and armor creation and tempering system. It also features a story with many diverging subplots.[32] Critical reaction was mixed at the dramatic shift in gameplay and story structure from Secret of Mana.[33][34]

Children of Mana March 2, 2006 October 30, 2006 January 12, 2007
Notes:

Children of Mana is an action-rpg with randomly generated dungeons which was developed by Next Entertainment.[35] Creator Koichi Ishii was most interested in the further development of multiplayer gaming that was first attempted in a limited way in Secret of Mana.[12]

Friends of Mana October 18, 2006 none none
Notes:
  • Released on Mobile
  • Developed by Square Enix
  • Known in Japan as Seiken Densetsu: Friends of Mana

Friends of Mana is a multiplayer role-playing game set in a fictional world called Mi'Diel.[36] Friends of Mana forms part of the World of Mana series and was the first original Mana title on mobile devices.[37][38] The servers for the game were shut down on February 28, 2011.[37]

Heroes of Mana March 8, 2007 August 14, 2007 September 14, 2007
Notes:

Heroes of Mana is a tactical role-playing game and a prequel to Trials of Mana.[21][22] It was born out of the desire to make a real-time strategy game similar to Age of Empires, StarCraft, and Warcraft: Orcs & Humans.[12]

Circle of Mana March 5, 2013 none none
Notes:

Circle of Mana was a card battle game released on the GREE platform on March 5, 2013.[15] Players fight to defend the Tree of Mana using cards featuring characters from Secret of Mana, Trials of Mana, and Dawn of Mana.[39] All worlds are connected through the Tree of Mana, and players must recover the Sword of Mana to restore the balance.[39] Cards could be combined to make them evolve and players decided what skills the characters become proficient in, like Trials of Mana.[15] Players can also battle each other for points in coliseum mode.[15] The service was ended on September 30, 2015.

Rise of Mana March 6, 2014 none none
Notes:

Rise of Mana returns the series to its Action-RPG roots, however this time as an 8-player co-op, free-to-play game with microtransactions. Set in the new land, Miste, the story revolves around the angelic Lasta and the demonic Darka engaged in an ages-long war for the mortal world. The soundtrack features contributions by composers from previous Mana games, (Tsuyoshi Sekito, Kenji Ito, Hiroki Kikuta, and Yoko Shimomura) and was released on April 23, 2014.[16] The game service ended on March 31, 2016.[40]

Echoes of Mana April 27, 2022 none none
Notes:

Echoes of Mana[41] was a free-to-play 2D Action-RPG with microtransactions for mobile devies released on April 27, 2022. The service was ended on May 15, 2023.[42]

Remakes edit

Title Original release date

Japan

North America

PAL region

Sword of Mana August 29, 2003 December 1, 2003 March 18, 2004
Notes:

Sword of Mana is a full remake of Final Fantasy Adventure developed by Brownie Brown. Features of the original game were reworked to be brought more in line with the direction the Mana series had taken with the later games.[43][44]

Adventures of Mana February 4, 2016 February 4, 2016 February 4, 2016
Notes:

Adventures of Mana is a 3D remake of the title of the same name, the first game in the Mana series. The game's original composer Kenji Ito returned to work on the remake, composing new music and making the score even more "dramatic".[17] It also features updated graphics and controls.[45]

Secret of Mana February 15, 2018 February 15, 2018 February 15, 2018
Notes:

Secret of Mana is a 3D remake of the title of the same name, the second game in the Mana series.

Trials of Mana April 24, 2020 April 24, 2020 April 24, 2020
Notes:

Trials of Mana is a 3D remake of the title of the same name, the third game in the Mana series.[46]

Compilations edit

Title Original release date

Japan

North America

PAL region

Collection of Mana June 1, 2017 June 11, 2019 June 11, 2019
Notes:

Collection of Mana is a compilation that contains the first three games of the Mana series, which are Final Fantasy Adventure, Secret of Mana and Trials of Mana, the latter was made available in the West for the first time ever.[47]

Common elements edit

 
The Mana series' Ring Command menu (from Trials of Mana)

A common element of the series is its seamless, real-time battle system. The system was developed by Koichi Ishii and improved upon by Hiromichi Tanaka, out of a desire to create a system different from the one featured in the first few Final Fantasy titles.[48] While action-based, the Mana battle system is intended to be playable even by newcomers as well as veterans.[49] The system is coupled with the distinctive hierarchical "Ring Command" menu system, featured prominently in Secret of Mana and Trials of Mana, and to a lesser extent in later installments. Each ring is a set of icons with a textual infobox explanation which, upon selection, allow the player to use an item, cast a spell, look up in-game statistics, or change the game's settings. Navigation within a menu is achieved by rotating the ring through the cursor left or right, while switching to a different menu is achieved by pressing the up or down buttons.[26][50] Although not part of the series, the spin-off Secret of Evermore, developed by the North American Square Soft, was also built upon the "Ring Command" system.[51]

The Mana series features several recurring characters and beings, including the Final Fantasy creatures Chocobos in Final Fantasy Adventure and Legend of Mana,[25][52] and Moogles in Secret of Mana and as a status ailment in Trials of Mana and Sword of Mana.[53][54][55] Watts is a dwarf blacksmith wearing a horned helmet who upgrades the player's weaponry.[56] Usually, an anthropomorphic cat merchant is found outside of town areas and allows a player to save the game and buy supplies at high prices. This role is played by Neko in Secret of Mana, and Niccolo in Legend of Mana and Sword of Mana.[57][58][59] In the Japanese games these merchants share the name Nikita.

The Mana Tree and the Mana Sword, called Excalibur in Final Fantasy Adventure's English version, are recurring plot devices which have been featured in every game of the series. The mystical Mana Tree is a source of magic which sustains the balance and nature of the series' world.[60] The Mana Sword is typically used to restore this balance when it becomes lost in the games.[61] Final Fantasy Adventure explains that if the Mana Tree dies, a member of the Mana Family will become the "seed" of a new Tree. A sprout of the Mana Tree is called a Gemma, while protectors of the Tree, who wield the Mana Sword, are called Gemma Knights.[62][63] In Trials of Mana, a Goddess is said to have turned into the Mana Tree after creating the world with the Mana Sword.[64][65] The Mana Tree is destroyed near the game ending in Final Fantasy Adventure and Secret of Mana, but a character becomes the new Mana Tree in the former game.[62][66]

Elemental Spirits, also called Mana Spirits, are beings who govern the magic elements of the series' world, and are at the core of the games' magic system as they are used to cast magic spells.[67] Eight types of spirits have appeared in the series since Secret of Mana, and each embodies a different element. Their names are homonyms of mythological beings or phenomena.[68] In Secret of Mana and Trials of Mana, usage of their power is enabled upon the main characters' meeting with them.[68][69] In Legend of Mana, the spirits serve as factors in the Land Creation System.[70] In Legend of Mana and Sword of Mana, multiple spirits of the same elemental type appear.[70][71] In terms of storyline, in Trials of Mana and Heroes of Mana, the spirits are charged to protect the Mana Stones in which the Mana Goddess sealed eight elemental benevodons (God-Beasts in the fan-translation of SD3).[64][72][73] In Dawn of Mana's North American version, each spirit speaks with a particular European accent, such as French or Scottish.[30]

 
A typical Rabite from Children of Mana

Rabites, known as Rabi (ラビ) in the Japanese versions of the games, are cute, fictional, rabbit-like creatures appearing as a common enemy in the series since its beginning. The Rabite has become a sort of mascot for the Mana series, much the same way as the Chocobo represents Final Fantasy, and is one of its most recognizable icons.[74] The Rabite resembles a bodiless, one-toothed rabbit with large ears that curve upward and form a point at the tip, and a round, puffy pink tail that moves by hopping along the ground. It is most commonly yellow colored, but also pink, lilac, black, and white, and are variously minor enemies, "superboss" characters and even friendly units and pets.[75][76][77][78][79][80] Rabites are also mentioned in Final Fantasy X-2 with an accessory comically named "Rabite's Foot", which increases a character's luck statistics. Additionally, they appear in Final Fantasy Tactics Advance in the description of one of the game's optional missions as an endangered species due to being poached for good luck charms.[81] Rabites have appeared prevalently in several pieces of Mana merchandise, including plush dolls, cushions, lighters, mousepads, straps, telephone cards, and T-shirts.[82]

Flammie, sometimes spelled Flammy, is the name of a fictional species of flying dragons, as well as the proper name of some its members, featured in several games of the series. A Flammie's appearance is a mixture of draconian, mammalian, and reptilian features, and its coloring has varied throughout the series. Flammies typically serve as a means of transportation in the game by allowing a player's characters to ride on a Flammie's back to different locations in the game's world. In Secret of Mana and Trials of Mana, the Super NES's Mode 7 graphic capabilities allows the player to control a Flammie from either a "behind the back" third-person or top-down perspective, and fly over the landscape as it scrolls beneath them.[83][84] In terms of story, the Flammies were created by the Moon Gods, and are part of an endless cycle of destruction and rebirth as the stronger versions of Flammies—becoming part of a category of creature known as Mana Beasts (Benevodons in Trials of Mana), or God Beasts (神獣, Shinjū) in Japanese—destroy the world and the Mana Sword and Tree restore the world.[85][86][87]

Music edit

The Mana series has had several different composers. Final Fantasy Adventure was composed by Kenji Ito; it was his second original score.[88] Ito's music is mainly inspired by images from the game rather than outside influences.[89] The scores for Secret of Mana and Trials of Mana were both composed by Hiroki Kikuta. Despite difficulties in dealing with the hardware limitations, Kikuta tried to express, in the music of Secret of Mana, two "contrasting styles", namely himself and the game. This was to create an original score which would be neither pop music nor standard game music.[90] Kikuta worked on the music for the two games mostly by himself, spending nearly 24 hours a day in his office, alternating between composing and editing to create an immersive three-dimensional sound.[91] Kikuta considers the score for Secret of Mana his favorite creation.[92] His compositions for Secret of Mana and Trials of Mana were partly inspired by natural landscapes.[93] In 1995, Kikuta released an experimental album of arranged music from the two installments, titled Secret of Mana +, which features one 50-minute-long track.[94]

Legend of Mana's score was composed by Yoko Shimomura, and of all her compositions, she considers it the one that best expresses herself.[95] Kenji Ito returned to the series with Sword of Mana. He also composed roughly one third of the Children of Mana soundtrack, while the rest was composed by Masaharu Iwata and Takayuki Aihara. Ito was the main composer for Dawn of Mana, assisted by Tsuyoshi Sekito, Masayoshi Soken, and Junya Nakano, as well as main theme composer Ryuichi Sakamoto.[88] In North America, purchasers of Dawn of Mana from participating retailers were offered a sampler disc, titled Breath of Mana, which features a selection of tracks from the game.[96] Shimomura has returned to the series with Heroes of Mana, while also contributing one song to Rise of Mana.[97][98]

Printed adaptations edit

A five-volume manga based on Legend of Mana was drawn by Shiro Amano and published in Japan by Enterbrain between 2000 and 2002.[99][100][101][102][103] It features a comedic story about the game's main character, here named Toto. A German version was published by Egmont Manga & Anime in 2003.[104] A collection of four-panel comic strips, drawn by various authors and titled Sword of Mana Yonkoma Manga Theatre, was published in Japan by Square Enix on January 16, 2004. It included a questionnaire that, if sent back, allowed participants to win illustrations signed by Koichi Ishii and Shinichi Kameoka, as well as special T-shirts.[105] Enterbrain also published a Sword of Mana manga adaptation in Japan on February 25, 2004, drawn by a collaboration of authors led by Shiro Amano.[106] Two days later, Square Enix published a two-volume novelization of Sword of Mana in Japan written by Matsui Oohama.[105] An original manga, named Seiken Densetsu: Princess of Mana, taking place 300 years after Children of Mana and starring the descendant of Ferrick, was drawn by Satsuki Yoshino and published in the Japanese magazine Gangan Powered from July 22, 2006, to May 27, 2010 and collected into five volumes.[107][108]

Reception edit

Aggregate review scores
Game Metacritic
Final Fantasy Adventure (GB) 79%[109][a]
Secret of Mana (SNES) 87%[110][a]
(iOS) 80/100[111]
(PS4) 63/100[112]
(PC) 57/100[113]
(Vita) 51%[114][a]
Trials of Mana (NS) 74/100[115]
(PC) 78/100[116]
(PS4) 76/100[117]
Legend of Mana (PS) 73%[118][a]
Sword of Mana (GBA) 72/100[119]
Children of Mana (NDS) 65/100[120]
Dawn of Mana (PS2) 57/100[121]
Heroes of Mana (NDS) 66/100[122]
Adventures of Mana (Vita) 66/100[123]

The Mana series has been mostly well received, though each title has seen varied levels of success. RPGFan called Final Fantasy Adventure one of the best things to happen to the Game Boy,[124] while IGN considered it the best action RPG on the console after The Legend of Zelda: Link's Awakening.[24] GameSpot referred to Secret of Mana as "one of Square's masterpieces on the SNES".[125] The game has appeared on several list of top games, including ranked number 97 on Famitsu's top 100 games of all time.[126][127][128][129] Trials of Mana was called "easily one of the best RPGs to come out of the 16-bit era" by Nintendo Life.[130] Famitsu rated Legend of Mana at 31/40 and Heroes of Mana at 32/40.[131][132] The NPD Group ranked Legend of Mana as the top seller the week of its release, and in 2006 was re-released as part of the Ultimate Hits series.[133][134]

Many of the World of Mana titles have not been as critically successful as the original five games in the series, and though the franchise has been praised for their attempts at trying new ways of experiencing the games' fictional world, there have been various gameplay design flaws that have hindered the later games.[135][136] 1UP.com commented that despite the game's excellent presentation and storytelling, Dawn of Mana did not match the level of gameplay of the early Mana games.[137] Prior to the World of Mana games, RPGamer called the series a "treasured favorite".[138] After the release of Heroes of Mana, they commented that the World of Mana series is "cursed", and the future of the series looked "bleak".[139]

The music of the Mana series, especially Secret of Mana, has received wide acclaim and fan enthusiasm.[91][140] The Secret of Mana soundtrack was one of the first official soundtracks of video games music released in the United States and thus before fully mainstream interest in RPGs.[141] The Secret of Mana's opening theme, "Angel's Fear", was rated at number 7 on IGN's Top Ten RPG Title tracks, calling it a "magical title song that captures our hearts".[140] It was also featured in the third Orchestral Game Concert.[142] Secret of Mana is also the number 6 most remixed soundtrack on the popular video game music site OverClocked ReMix, with Trials of Mana tied at 18.[143] The music of the other titles have also been well received. RPGFan called the music to Final Fantasy Adventure "addictive", despite its low, MIDI-like quality.[124] GameSpy called Children of Mana's music some of the best Nintendo DS music yet and referred to it as "beautiful".[144] Game Informer complimented Dawn of Mana's music, calling it good.[145] IGN referred to Legend of Mana's music as "beautiful" and stated the background music brought "intensity", "suspense", and "subtle nuance" to the game.[33] Other reviewers echoed similar praise to GameSpot, calling the music "excellently orchestrated" and RPGFan calling it one of the game's good points.[32][146]

The Mana series has sold well overall, and as of March 2011, series titles have sold over 6 million units.[147] The original Seiken Densetsu sold over 700,000 units,[148] and its remake Sword of Mana sold over 277,000 copies in Japan.[149] Secret of Mana has shipped over 1.83 million copies worldwide.[150] Legend of Mana sold over 400,000 units in its first week alone as the highest-selling release that week in Japan,[151] and over 700,000 copies in Japan by the end of the year.[152][153] Children of Mana sold over 281,000 copies in Japan,[154] and Dawn of Mana sold over 410,000 copies worldwide.[155][156] Heroes of Mana sold over 178,000 copies worldwide.[157][158] The PlayStation Vita version of Rise of Mana downloaded over 100,000 times.[159] By 2021, the game series had sold over 8 million copies.[160]

See also edit

Notes edit

  1. ^ a b c d GameRankings score

References edit

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Seiken Densetsu redirects here For the first game in the series known as Seiken Densetsu in Japan see Final Fantasy Adventure The Mana series known in Japan as Seiken Densetsu 聖剣伝説 lit The Legend of the Sacred Sword is a high fantasy action role playing game series created by Koichi Ishii with development formerly from Square and is currently owned by Square Enix The series began in 1991 as Final Fantasy Adventure a Game Boy handheld side story to Square s flagship franchise Final Fantasy The Final Fantasy elements were subsequently dropped starting with the second installment Secret of Mana in order to become its own series It has grown to include games of various genres within the fictional world of Mana with recurring stories involving a world tree its associated holy sword and the fight against forces that would steal their power Several character designs creatures and musical themes reappear frequently ManaArtwork of the Mana Tree from Children of ManaGenre s Action role playing Action adventure Real time strategy Card battleDeveloper s Square Square Enix Brownie Brown Nex Entertainment Goshow MCF M2 Xeen WFSPublisher s Square Square EnixCreator s Koichi IshiiArtist s Shinichi Kameoka Nao Ikeda Hirō Isono HACCANComposer s Kenji Ito Hiroki Kikuta Yoko Shimomura Tsuyoshi Sekito Masayoshi Soken Ryuichi Sakamoto Ryo YamazakiPlatform s Game Boy Super NES PlayStation Game Boy Advance Nintendo DS PlayStation 2 Android iOS PlayStation Vita PlayStation 4 Windows Nintendo Switch PlayStation 5 Xbox Series X SFirst releaseFinal Fantasy AdventureJune 28 1991Latest releaseEchoes of ManaApril 27 2022Parent seriesFinal FantasyFour games were released in the series between 1991 and 1999 the original Seiken Densetsu 1991 Final Fantasy Adventure in North America and Mystic Quest in Europe for the Game Boy Secret of Mana 1993 for the Super Nintendo Entertainment System Trials of Mana 1995 for the Super Famicom and Legend of Mana for the PlayStation A remake of the original game Sword of Mana 2003 was published for the Game Boy Advance All of the original games were action role playing games though they included a wide variety of gameplay mechanics and the stories of the games were connected only thematically In 2006 and 2007 four more games were released as part of the World of Mana subseries an attempt by Square Enix to release games in a series over a variety of genres and consoles These were Children of Mana 2006 an action oriented dungeon crawler game for the Nintendo DS Friends of Mana 2006 a Japan only multiplayer role playing game for mobile phones Dawn of Mana 2006 a 3D action adventure game for the PlayStation 2 and Heroes of Mana 2007 a real time strategy game for the DS Children was developed by Nex Entertainment and Heroes by Brownie Brown founded by several developers of Legend though Ishii oversaw development of all four games Three more games have been released since the World of Mana subseries ended Circle of Mana 2013 a Japan only card battle game for the GREE mobile platform Rise of Mana 2014 a Japan only free to play action role playing game for iOS Android and PlayStation Vita and Adventures of Mana 2016 a 3D remake of Final Fantasy Adventure for the PlayStation Vita iOS and Android In addition to the games four manga series and one novelization have been released in the Mana franchise In December 2023 a new mainline installment in the series titled Visions of Mana was announced The Mana series reception has been very uneven with early games rated higher by critics than more recent titles Secret of Mana has been regarded as one of the best 2D action role playing games ever made and their music has inspired several orchestral concerts while the games from the World of Mana series have been rated considerably lower By 2021 the series had sold over 8 million copies Contents 1 Development 1 1 History 1 2 Creation and design 2 Games 2 1 Main series 2 2 Spin offs 2 3 Remakes 2 4 Compilations 3 Common elements 4 Music 5 Printed adaptations 6 Reception 7 See also 8 Notes 9 ReferencesDevelopment editHistory edit Release timeline1991Final Fantasy Adventure19921993Secret of Mana19941995Trials of Mana1996 19981999Legend of Mana2000 20022003Sword of Mana2004 20052006Children of ManaFriends of ManaDawn of Mana2007Heroes of Mana2008 20122013Circle of Mana2014Rise of Mana20152016Adventures of Mana2017Collection of Mana2018Secret of Mana remake 20192020Trials of Mana remake 20212022Echoes of Mana20232024Visions of ManaSquare trademarked Seiken Densetsu in 1989 1 intending to use it for a game project subtitled The Emergence of Excalibur and led by Kazuhiko Aoki for the Famicom Disk System According to early advertisements the game would consist of an unprecedented five floppy disks making it one of the largest titles developed for the Famicom up until that point Although Square solicited pre orders for the game Kaoru Moriyama a former Square employee affirms that management canceled the ambitious project before it advanced beyond the early planning stages In October 1987 customers who had placed orders were sent a letter informing them of the cancellation and had their purchases refunded The letter also suggested to consider placing an order on another upcoming Square role playing game in a similar vein Final Fantasy 2 In 1991 Square reused the Seiken Densetsu trademark for an unrelated Game Boy action role playing game directed by Koichi Ishii Originally developed under the title Gemma Knights the game was renamed Seiken Densetsu Final Fantasy Gaiden published in North America as Final Fantasy Adventure and in Europe as Mystic Quest 2 Beginning with the 1993 sequel Secret of Mana Seiken Densetsu was subsequently spun off into its own series of action role playing games distinct from Final Fantasy named the Mana series outside Japan Four titles in the series were released between 1993 and 2003 3 Secret of Mana was originally intended to be a launch title for the Super NES CD ROM Adapter but when the add on was cancelled it was cut down into a standard Super NES cartridge with many of the cut ideas appearing in other Square titles 4 Hirō Isono provided artwork for the game including forest landscapes 5 It was followed in 1995 by the then Japan only Trials of Mana Seiken Densetsu 3 in Japan the game was originally planned to be released in English as Secret of Mana 2 but technical issues and localization costs prohibited the release 6 7 The final new game in the series initial run is the 1999 Legend of Mana developed for the PlayStation Legend is a 2D game like its predecessors despite the PlayStation s 3D focus because the console could not handle the full 3D world Ishii envisioned where one could interact with natural shaped objects 8 2003 saw the release of Sword of Mana a remake of the original Seiken Densetsu for the Game Boy Advance The remake was outsourced to Brownie Brown which was composed of many of the Square employees who had worked on Legend 7 In 2003 Square now Square Enix began a drive to begin developing polymorphic content a marketing and sales strategy to provide well known properties on several platforms allowing exposure of the products to as wide an audience as possible 9 The first of these was the Compilation of Final Fantasy VII and Square Enix intended to have campaigns for other series whereby multiple games in different genres would be developed simultaneously Although no such project for the Mana series had been announced by this point it was announced in late 2004 that an unnamed Mana game was in development for the upcoming Nintendo DS platform 10 In early 2005 Square Enix announced a World of Mana project the application of this polymorphic content idea to the Mana franchise which would include several games across different genres and platforms These games as with the rest of the series would not be direct sequels or prequels to one another even if appearing so at first glance but would instead share thematic connections 7 The first release in this project and the sixth release in the Mana series was announced in September 2005 as Children of Mana for the DS 11 Four games were released in 2006 and 2007 in the World of Mana subseries Children of Mana Friends of Mana and Dawn of Mana in 2006 and Heroes of Mana in 2007 7 Each game in the World of Mana series was different both from each other and from the previous games in the series Children is an action oriented dungeon crawler game for the DS developed by Nex Entertainment Friends is a Japan only multiplayer role playing game for mobile phones Dawn is a 3D action adventure game for the PlayStation 2 and Heroes is a real time strategy game for the DS developed by Brownie Brown While Ishii was the designer for all four games he served as the director and producer for Dawn which was considered the main game of the four and was released as Seiken Densetsu 4 in Japan 7 The theme of the subseries for Ishii especially Dawn was about exploring how to add the feeling of touch to a game He had held off on designing new Mana games after Legend was unable to meet his desires until he felt that technology had improved enough to let him create what he envisioned 8 A fifth game for the subseries was considered for the Wii in 2006 but did not enter development 12 In April 2007 a month after the release of the final game of the World of Mana Ishii left Square Enix to lead his own development company named Grezzo 13 14 The Mana series was put on hiatus until 2013 when Square Enix released Circle of Mana a Japan only card battle game for the GREE mobile platform 15 It was followed in 2014 by Rise of Mana a Japan only free to play action role playing game for iOS Android and PlayStation Vita 16 and in 2016 by Adventures of Mana a 3D remake of Final Fantasy Adventure for the PlayStation Vita iOS and Android 17 On August 25 2017 a 3D remake of Secret of Mana was announced for PlayStation 4 PlayStation Vita and Windows for release on February 15 2018 18 A 3D remake of Trials of Mana and localization of the original game as part of the Collection of Mana were announced via Nintendo Direct in 2019 During the series 30th anniversary stream Square Enix announced a new mobile spin off game Echoes of Mana as well as the new console game with involvement from the series creator Koichi Ishii 19 Titled Visions of Mana it was formally announed at The Game Awards 2023 and is considered the first mainline installment since Dawn of Mana The project was headed by producer Masaru Oyamada while Ishii worked on the updated creature designs 20 Creation and design edit The Mana series is the result of Koichi Ishii s desire to create a fictional world In Ishii s opinion Mana is not a series of video games but rather a world which is illustrated by and can be explored through video games 21 When working on the series Koichi Ishii draws inspiration from abstract images from his memories of childhood as well as movies and fantasy books that captivated him as a child Ishii takes care to avoid set conventions and his influences are correspondingly very wide and non specific Nonetheless among his literary influences he acknowledges Tove Jansson s Moomin Lewis Carroll s Alice s Adventures in Wonderland and J R R Tolkien s Lord of the Rings 12 While some titles of the World of Mana series do share direct connections with other installments the games of the series have few concrete links 22 There is no overall explicit in game chronological order Further according to Koichi Ishii in 2006 the games do not take place in exactly the same world and characters or elements who appear in different titles are best considered alternate versions of each other Instead the connections between each title are more abstract than story based linked only on the karmic level 12 Complicating this assertion Ishii has also said in an interview that Children is set ten years after Dawn while Heroes is set one generation prior to Trials of Mana 7 23 Games editMain series edit Title Original release dateJapan North America PAL regionFinal Fantasy Adventure June 28 1991 November 1991 1993Notes Released on Game Boy Developed by Square Also available on SoftBank Mobile 2006 i mode 2006 EZweb 2007 Known in Japan as Seiken Densetsu Final Fantasy Gaiden Known in Europe as Mystic QuestThe first game of the Mana series was marketed in Japan and the United States as a Final Fantasy game and drew many stylistic influences from the Final Fantasy series but deviated in that it presented real time action oriented battles comparable to The Legend of Zelda rather than traditional turn based battles 24 Secret of Mana August 6 1993 October 3 1993 November 24 1994Notes Released on Super NES Developed by Square Also available on FOMA 903i 703i 2009 iOS 2010 Android 2014 Known in Japan as Seiken Densetsu 2Originally planned for the SNES CD ROM add on in development by Nintendo and Sony the game ended up being altered to fit on a standard cartridge when the add on project was dropped by Nintendo 25 The game introduced the Ring Command menu system which enabled prompt access to features such as items or magic spells 26 In 2003 the game ranked 78th in IGN s yearly Top 100 Games of All Time 27 Trials of Mana September 30 1995 none noneNotes Released on Super Famicom Developed by Square Known in Japan as Seiken Densetsu 3Trials of Mana introduced a degree of non linearity to the series allowing players to choose at the beginning of the game a party of three members out of a total of six characters Distinct encounters and endings can be seen depending on the characters selected 28 The original Super Famicom version was never released outside Japan due to technical bugs and it being too large for Western cartridges Dawn of Mana December 21 2006 May 22 2007 noneNotes Released on PlayStation 2 Developed by Square Enix Known in Japan as Seiken Densetsu 4Dawn of Mana is the first fully 3D game in the Mana series utilizing the Havok physics engine seen in Half Life 2 that allows a large amount of player interaction with their 3D environment 29 30 In the series in universe timeline Dawn of Mana is set at the very beginning while Children of Mana takes place ten years later 31 Visions of Mana 2024 2024 2024Notes Released on PlayStation 4 PlayStation 5 Xbox Series X S and Windows Known in Japan as Seiken Densetsu Visions of ManaThe fifth mainline installment in the series 20 Spin offs edit Title Original release dateJapan North America PAL regionLegend of Mana July 15 1999 June 6 2000 June 24 2021 Remaster Notes Released on PlayStation Developed by Square Also available on Nintendo Switch 2021 PlayStation 4 2021 Windows 2021 Android 2021 iOS 2021 Known in Japan as Seiken Densetsu Legend of ManaLegend of Mana features different gameplay from its predecessors The locations of the game s world are represented on a map by artifacts placed by the player with different artifact placements allowing him or her to obtain different items The game features temporary sidekick characters that the player can recruit breed or build and a weapon and armor creation and tempering system It also features a story with many diverging subplots 32 Critical reaction was mixed at the dramatic shift in gameplay and story structure from Secret of Mana 33 34 Children of Mana March 2 2006 October 30 2006 January 12 2007Notes Released on Nintendo DS Developed by Square Enix and Nex Entertainment Known in Japan as Seiken Densetsu DS Children of ManaChildren of Mana is an action rpg with randomly generated dungeons which was developed by Next Entertainment 35 Creator Koichi Ishii was most interested in the further development of multiplayer gaming that was first attempted in a limited way in Secret of Mana 12 Friends of Mana October 18 2006 none noneNotes Released on Mobile Developed by Square Enix Known in Japan as Seiken Densetsu Friends of ManaFriends of Mana is a multiplayer role playing game set in a fictional world called Mi Diel 36 Friends of Mana forms part of the World of Mana series and was the first original Mana title on mobile devices 37 38 The servers for the game were shut down on February 28 2011 37 Heroes of Mana March 8 2007 August 14 2007 September 14 2007Notes Released on Nintendo DS Developed by Square Enix and Brownie Brown Known in Japan as Seiken Densetsu DS Heroes of ManaHeroes of Mana is a tactical role playing game and a prequel to Trials of Mana 21 22 It was born out of the desire to make a real time strategy game similar to Age of Empires StarCraft and Warcraft Orcs amp Humans 12 Circle of Mana March 5 2013 none noneNotes Released on Android and iOS Developed by Square Enix Known in Japan as Seiken Densetsu Circle of ManaCircle of Mana was a card battle game released on the GREE platform on March 5 2013 15 Players fight to defend the Tree of Mana using cards featuring characters from Secret of Mana Trials of Mana and Dawn of Mana 39 All worlds are connected through the Tree of Mana and players must recover the Sword of Mana to restore the balance 39 Cards could be combined to make them evolve and players decided what skills the characters become proficient in like Trials of Mana 15 Players can also battle each other for points in coliseum mode 15 The service was ended on September 30 2015 Rise of Mana March 6 2014 none noneNotes Released on iOS Developed by Square Enix Also available on Android 2014 PlayStation Vita 2015 Known in Japan as Seiken Densetsu Rise of ManaRise of Mana returns the series to its Action RPG roots however this time as an 8 player co op free to play game with microtransactions Set in the new land Miste the story revolves around the angelic Lasta and the demonic Darka engaged in an ages long war for the mortal world The soundtrack features contributions by composers from previous Mana games Tsuyoshi Sekito Kenji Ito Hiroki Kikuta and Yoko Shimomura and was released on April 23 2014 16 The game service ended on March 31 2016 40 Echoes of Mana April 27 2022 none noneNotes Released on Android and iOS Developed by Square Enix and Wright Flyer StudiosEchoes of Mana 41 was a free to play 2D Action RPG with microtransactions for mobile devies released on April 27 2022 The service was ended on May 15 2023 42 Remakes edit Title Original release dateJapan North America PAL regionSword of Mana August 29 2003 December 1 2003 March 18 2004Notes Released on Game Boy Advance Developed by Square Enix and Brownie Brown Known in Japan as Shin yaku Seiken DensetsuSword of Mana is a full remake of Final Fantasy Adventure developed by Brownie Brown Features of the original game were reworked to be brought more in line with the direction the Mana series had taken with the later games 43 44 Adventures of Mana February 4 2016 February 4 2016 February 4 2016Notes Released on Android iOS and PlayStation Vita Developed by Square Enix and MCF Known in Japan as Seiken Densetsu Final Fantasy GaidenAdventures of Mana is a 3D remake of the title of the same name the first game in the Mana series The game s original composer Kenji Ito returned to work on the remake composing new music and making the score even more dramatic 17 It also features updated graphics and controls 45 Secret of Mana February 15 2018 February 15 2018 February 15 2018Notes Released on PlayStation 4 PlayStation Vita and Windows Developed by Square Enix and Q Studios Known in Japan as Seiken Densetsu 2Secret of Mana is a 3D remake of the title of the same name the second game in the Mana series Trials of Mana April 24 2020 April 24 2020 April 24 2020Notes Released on Nintendo Switch PlayStation 4 and Windows Developed by Xeen and Square Enix Also available on Android 2021 iOS 2021 Known in Japan as Seiken Densetsu 3 Trials of ManaTrials of Mana is a 3D remake of the title of the same name the third game in the Mana series 46 Compilations edit Title Original release dateJapan North America PAL regionCollection of Mana June 1 2017 June 11 2019 June 11 2019Notes Released on Nintendo Switch Developed by M2 and Square Enix Known in Japan as Seiken Densetsu CollectionCollection of Mana is a compilation that contains the first three games of the Mana series which are Final Fantasy Adventure Secret of Mana and Trials of Mana the latter was made available in the West for the first time ever 47 Common elements edit nbsp The Mana series Ring Command menu from Trials of Mana A common element of the series is its seamless real time battle system The system was developed by Koichi Ishii and improved upon by Hiromichi Tanaka out of a desire to create a system different from the one featured in the first few Final Fantasy titles 48 While action based the Mana battle system is intended to be playable even by newcomers as well as veterans 49 The system is coupled with the distinctive hierarchical Ring Command menu system featured prominently in Secret of Mana and Trials of Mana and to a lesser extent in later installments Each ring is a set of icons with a textual infobox explanation which upon selection allow the player to use an item cast a spell look up in game statistics or change the game s settings Navigation within a menu is achieved by rotating the ring through the cursor left or right while switching to a different menu is achieved by pressing the up or down buttons 26 50 Although not part of the series the spin off Secret of Evermore developed by the North American Square Soft was also built upon the Ring Command system 51 The Mana series features several recurring characters and beings including the Final Fantasy creatures Chocobos in Final Fantasy Adventure and Legend of Mana 25 52 and Moogles in Secret of Mana and as a status ailment in Trials of Mana and Sword of Mana 53 54 55 Watts is a dwarf blacksmith wearing a horned helmet who upgrades the player s weaponry 56 Usually an anthropomorphic cat merchant is found outside of town areas and allows a player to save the game and buy supplies at high prices This role is played by Neko in Secret of Mana and Niccolo in Legend of Mana and Sword of Mana 57 58 59 In the Japanese games these merchants share the name Nikita The Mana Tree and the Mana Sword called Excalibur in Final Fantasy Adventure s English version are recurring plot devices which have been featured in every game of the series The mystical Mana Tree is a source of magic which sustains the balance and nature of the series world 60 The Mana Sword is typically used to restore this balance when it becomes lost in the games 61 Final Fantasy Adventure explains that if the Mana Tree dies a member of the Mana Family will become the seed of a new Tree A sprout of the Mana Tree is called a Gemma while protectors of the Tree who wield the Mana Sword are called Gemma Knights 62 63 In Trials of Mana a Goddess is said to have turned into the Mana Tree after creating the world with the Mana Sword 64 65 The Mana Tree is destroyed near the game ending in Final Fantasy Adventure and Secret of Mana but a character becomes the new Mana Tree in the former game 62 66 Elemental Spirits also called Mana Spirits are beings who govern the magic elements of the series world and are at the core of the games magic system as they are used to cast magic spells 67 Eight types of spirits have appeared in the series since Secret of Mana and each embodies a different element Their names are homonyms of mythological beings or phenomena 68 In Secret of Mana and Trials of Mana usage of their power is enabled upon the main characters meeting with them 68 69 In Legend of Mana the spirits serve as factors in the Land Creation System 70 In Legend of Mana and Sword of Mana multiple spirits of the same elemental type appear 70 71 In terms of storyline in Trials of Mana and Heroes of Mana the spirits are charged to protect the Mana Stones in which the Mana Goddess sealed eight elemental benevodons God Beasts in the fan translation of SD3 64 72 73 In Dawn of Mana s North American version each spirit speaks with a particular European accent such as French or Scottish 30 nbsp A typical Rabite from Children of ManaRabites known as Rabi ラビ in the Japanese versions of the games are cute fictional rabbit like creatures appearing as a common enemy in the series since its beginning The Rabite has become a sort of mascot for the Mana series much the same way as the Chocobo represents Final Fantasy and is one of its most recognizable icons 74 The Rabite resembles a bodiless one toothed rabbit with large ears that curve upward and form a point at the tip and a round puffy pink tail that moves by hopping along the ground It is most commonly yellow colored but also pink lilac black and white and are variously minor enemies superboss characters and even friendly units and pets 75 76 77 78 79 80 Rabites are also mentioned in Final Fantasy X 2 with an accessory comically named Rabite s Foot which increases a character s luck statistics Additionally they appear in Final Fantasy Tactics Advance in the description of one of the game s optional missions as an endangered species due to being poached for good luck charms 81 Rabites have appeared prevalently in several pieces of Mana merchandise including plush dolls cushions lighters mousepads straps telephone cards and T shirts 82 Flammie sometimes spelled Flammy is the name of a fictional species of flying dragons as well as the proper name of some its members featured in several games of the series A Flammie s appearance is a mixture of draconian mammalian and reptilian features and its coloring has varied throughout the series Flammies typically serve as a means of transportation in the game by allowing a player s characters to ride on a Flammie s back to different locations in the game s world In Secret of Mana and Trials of Mana the Super NES s Mode 7 graphic capabilities allows the player to control a Flammie from either a behind the back third person or top down perspective and fly over the landscape as it scrolls beneath them 83 84 In terms of story the Flammies were created by the Moon Gods and are part of an endless cycle of destruction and rebirth as the stronger versions of Flammies becoming part of a category of creature known as Mana Beasts Benevodons in Trials of Mana or God Beasts 神獣 Shinju in Japanese destroy the world and the Mana Sword and Tree restore the world 85 86 87 Music editMain article Music of the Mana series The Mana series has had several different composers Final Fantasy Adventure was composed by Kenji Ito it was his second original score 88 Ito s music is mainly inspired by images from the game rather than outside influences 89 The scores for Secret of Mana and Trials of Mana were both composed by Hiroki Kikuta Despite difficulties in dealing with the hardware limitations Kikuta tried to express in the music of Secret of Mana two contrasting styles namely himself and the game This was to create an original score which would be neither pop music nor standard game music 90 Kikuta worked on the music for the two games mostly by himself spending nearly 24 hours a day in his office alternating between composing and editing to create an immersive three dimensional sound 91 Kikuta considers the score for Secret of Mana his favorite creation 92 His compositions for Secret of Mana and Trials of Mana were partly inspired by natural landscapes 93 In 1995 Kikuta released an experimental album of arranged music from the two installments titled Secret of Mana which features one 50 minute long track 94 Legend of Mana s score was composed by Yoko Shimomura and of all her compositions she considers it the one that best expresses herself 95 Kenji Ito returned to the series with Sword of Mana He also composed roughly one third of the Children of Mana soundtrack while the rest was composed by Masaharu Iwata and Takayuki Aihara Ito was the main composer for Dawn of Mana assisted by Tsuyoshi Sekito Masayoshi Soken and Junya Nakano as well as main theme composer Ryuichi Sakamoto 88 In North America purchasers of Dawn of Mana from participating retailers were offered a sampler disc titled Breath of Mana which features a selection of tracks from the game 96 Shimomura has returned to the series with Heroes of Mana while also contributing one song to Rise of Mana 97 98 Printed adaptations editA five volume manga based on Legend of Mana was drawn by Shiro Amano and published in Japan by Enterbrain between 2000 and 2002 99 100 101 102 103 It features a comedic story about the game s main character here named Toto A German version was published by Egmont Manga amp Anime in 2003 104 A collection of four panel comic strips drawn by various authors and titled Sword of Mana Yonkoma Manga Theatre was published in Japan by Square Enix on January 16 2004 It included a questionnaire that if sent back allowed participants to win illustrations signed by Koichi Ishii and Shinichi Kameoka as well as special T shirts 105 Enterbrain also published a Sword of Mana manga adaptation in Japan on February 25 2004 drawn by a collaboration of authors led by Shiro Amano 106 Two days later Square Enix published a two volume novelization of Sword of Mana in Japan written by Matsui Oohama 105 An original manga named Seiken Densetsu Princess of Mana taking place 300 years after Children of Mana and starring the descendant of Ferrick was drawn by Satsuki Yoshino and published in the Japanese magazine Gangan Powered from July 22 2006 to May 27 2010 and collected into five volumes 107 108 Reception editAggregate review scores Game MetacriticFinal Fantasy Adventure GB 79 109 a Secret of Mana SNES 87 110 a iOS 80 100 111 PS4 63 100 112 PC 57 100 113 Vita 51 114 a Trials of Mana NS 74 100 115 PC 78 100 116 PS4 76 100 117 Legend of Mana PS 73 118 a Sword of Mana GBA 72 100 119 Children of Mana NDS 65 100 120 Dawn of Mana PS2 57 100 121 Heroes of Mana NDS 66 100 122 Adventures of Mana Vita 66 100 123 The Mana series has been mostly well received though each title has seen varied levels of success RPGFan called Final Fantasy Adventure one of the best things to happen to the Game Boy 124 while IGN considered it the best action RPG on the console after The Legend of Zelda Link s Awakening 24 GameSpot referred to Secret of Mana as one of Square s masterpieces on the SNES 125 The game has appeared on several list of top games including ranked number 97 on Famitsu s top 100 games of all time 126 127 128 129 Trials of Mana was called easily one of the best RPGs to come out of the 16 bit era by Nintendo Life 130 Famitsu rated Legend of Mana at 31 40 and Heroes of Mana at 32 40 131 132 The NPD Group ranked Legend of Mana as the top seller the week of its release and in 2006 was re released as part of the Ultimate Hits series 133 134 Many of the World of Mana titles have not been as critically successful as the original five games in the series and though the franchise has been praised for their attempts at trying new ways of experiencing the games fictional world there have been various gameplay design flaws that have hindered the later games 135 136 1UP com commented that despite the game s excellent presentation and storytelling Dawn of Mana did not match the level of gameplay of the early Mana games 137 Prior to the World of Mana games RPGamer called the series a treasured favorite 138 After the release of Heroes of Mana they commented that the World of Mana series is cursed and the future of the series looked bleak 139 The music of the Mana series especially Secret of Mana has received wide acclaim and fan enthusiasm 91 140 The Secret of Mana soundtrack was one of the first official soundtracks of video games music released in the United States and thus before fully mainstream interest in RPGs 141 The Secret of Mana s opening theme Angel s Fear was rated at number 7 on IGN s Top Ten RPG Title tracks calling it a magical title song that captures our hearts 140 It was also featured in the third Orchestral Game Concert 142 Secret of Mana is also the number 6 most remixed soundtrack on the popular video game music site OverClocked ReMix with Trials of Mana tied at 18 143 The music of the other titles have also been well received RPGFan called the music to Final Fantasy Adventure addictive despite its low MIDI like quality 124 GameSpy called Children of Mana s music some of the best Nintendo DS music yet and referred to it as beautiful 144 Game Informer complimented Dawn of Mana s music calling it good 145 IGN referred to Legend of Mana s music as beautiful and stated the background music brought intensity suspense and subtle nuance to the game 33 Other reviewers echoed similar praise to GameSpot calling the music excellently orchestrated and RPGFan calling it one of the game s good points 32 146 The Mana series has sold well overall and as of March 2011 series titles have sold over 6 million units 147 The original Seiken Densetsu sold over 700 000 units 148 and its remake Sword of Mana sold over 277 000 copies in Japan 149 Secret of Mana has shipped over 1 83 million copies worldwide 150 Legend of Mana sold over 400 000 units in its first week alone as the highest selling release that week in Japan 151 and over 700 000 copies in Japan by the end of the year 152 153 Children of Mana sold over 281 000 copies in Japan 154 and Dawn of Mana sold over 410 000 copies worldwide 155 156 Heroes of Mana sold over 178 000 copies worldwide 157 158 The PlayStation Vita version of Rise of Mana downloaded over 100 000 times 159 By 2021 the game series had sold over 8 million copies 160 See also editList of Japanese role playing game franchises List of Square Enix video game franchisesNotes edit a b c d GameRankings scoreReferences edit 第2132844号 商標出願 登録情報 Industrial Property Digital Library via WebCite April 28 1989 Archived from the original on August 16 2010 Retrieved August 16 2010 a b Collette Chris November 15 2003 Elusions Final Fantasy IV Seiken Densetsu Lost Levels Archived from the original on June 14 2007 Retrieved June 9 2007 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Nintendo DS Line up Part Two IGN Ziff Davis Archived from the original on October 16 2013 Retrieved December 15 2014 Gantayat Anoop September 28 2005 Mana At Last IGN Ziff Davis Archived from the original on December 16 2014 Retrieved December 15 2014 a b c d e RPGamer staff October 6 2006 Children of Mana Interview RPGamer Archived from the original on December 8 2014 Retrieved June 9 2007 Riley Adam January 15 2009 FF Legend II Remade for Nintendo DS Cubed Archived from the original on March 8 2012 Retrieved May 10 2009 A bit OT but Koichi Ishii left Square Enix in 2007 to form Grezzo a team that is working with Nintendo on a Wii game right now Message from CEO in Japanese Grezzo January 15 2009 Retrieved April 30 2014 a b c d Spencer March 5 2013 Circle Of Mana Is Live Has Lost Secret Of Mana Game s Class Change System Siliconera Archived from the original on July 21 2013 Retrieved March 29 2013 a b NAKAMURA TOSHI March 3 2014 Here s What the New Mana Game is About Kotaku Archived from the original on October 17 2015 Retrieved March 3 2014 a b Sato February 1 2016 Adventures of Mana Is Now Available Producer Shares A Message For Fans Siliconera Archived from the original on February 5 2016 Retrieved February 4 2016 Frank Allegra August 25 2017 Secret of Mana remake hits PS4 Vita and PC next year Polygon Vox Media Retrieved August 25 2017 Rafael Antonio Pineda June 28 2021 Mana Series Creator Koichi Ishii New Mana Console Game in Development Anime News Network Retrieved June 30 2021 a b Visions of Mana announced for PS5 PS4 Xbox Series and PC Gematsu December 7 2023 Retrieved December 9 2023 a b Morcos Antoine December 15 2006 Interview Children of Mana in French JeuxFrance com Archived from the original on October 4 2011 Retrieved June 15 2007 a b Parish Jeremy April 5 2007 Heroes of Mana Preview 1UP com Archived from the original on October 17 2015 Retrieved June 15 2007 Bramwell Tom May 16 2006 Mana a Mana Eurogamer Gamer Network Archived from the original on 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He s laughing Sprite No crying Pebblers have taken over their village Battle System Seiken Densetsu 3 Instruction Booklet in Japanese Square Co September 30 1995 p 22 SHVC A3DJ JPN Battle Sword of Mana Instruction Booklet Nintendo December 1 2003 p 30 AGB AVSE USA IGN Staff June 6 2000 Legend of Mana Review IGN Archived from the original on October 17 2015 Retrieved June 14 2007 Square Co October 3 1993 Secret of Mana Super NES Level area Elinee s Castle Neko Meow I got caught purr need anything now Meow busy travelers I ll even save the game Party Member Characters Legend of Mana Owner s Manual Square Electronic Arts December 1 2003 p 4 SLUS 01013 Nintendo staff March 18 2004 Sword of Mana Nintendo Retrieved February 14 2008 Brownie Brown December 1 2003 Sword of Mana Game Boy Advance Level area Introduction In the beginning the world was void Then the goddess appeared In her left hand she held the light of hope and in her right she held the Sword of Mana The goddess summoned spirits to assist in the creation of life Finally to maintain peace the goddess cast away the sacred sword It is said the sword rusted the moment it left her hand The goddess then transformed herself into a great tree that would sustain and watch over the world A mystical power guards the sanctuary where the tree stands to this day Fassino Justin November 25 2006 Review Children of Mana Nintendo DS GamesAreFun com Archived from the original on September 27 2011 Retrieved April 30 2014 a b Square Co November 1 1991 Final Fantasy Adventure Game Boy Level area Mana Tree Mother Now that the Mana Tree is lost We need a new gemma of the Mana Tree Heroine New tree Mother Remember what I told you We are the seeds of the Mana Tree We will be a bud called gemma and we become a tree And the Gemma Knights fight to guard it I became the Gemma last time we lost the Tree Heroine That tree Was it you Mother Yes Heroine But you are the last member of us Mana Family To preserve the Mana Tree we need you to stay here and become the gemma But Heroine Nobody else can decide for your life but you Heroine I will Mom I will be the new Tree of Mana Square Co November 1 1991 Final Fantasy Adventure Game Boy Level area Dime Tower Tablet Gemma Knight with the rusty sword will be tested The true Gemma Knight should be given the legendary sword Excalibur King of Vandole got the mighty power of Mana The only one who can stand against is the Gemma Knight with the Excalibur a b Square Co August 27 2000 Trials of Mana Neill Corlett s fan translation Super Famicom 1 01 ed Level area Introduction Once when the world was yet trapped in darkness the goddess of Mana felled 8 incarnations of disaster that guided the world to destruction the God Beasts with the Sword of Mana and sealed them in 8 stones And as the darkness left the world was created The goddess of Mana turned herself into a tree and fell asleep Many years passed Square Co August 27 2000 Trials of Mana Neill Corlett s fan translation Super Famicom 1 01 ed Level area Temple of Light Priest of Light It is the implement which the goddess used to create the world He who holds the sword of mana has the power to reshape the world create and destroy life it sleeps at the base of the mana tree under constant guard by the faerie Square Co October 3 1993 Secret of Mana Super NES Level area Pure Land Hero Where are we There s no Mana Tree Sprite What the After all we ve been through It s THANATOS S doing Athab Majed April 15 2007 A New Era Dawns for Mana RPGamer Archived from the original on September 30 2007 Retrieved June 14 2007 a b Sprite Magic The Girl s Magic Secret of Mana Instruction Booklet Square Soft October 3 1993 pp 36 39 SNS K2 USA Growth System Seiken Densetsu 3 Instruction Booklet in Japanese Square Co September 30 1995 p 25 SHVC A3DJ JPN a b Land Creation System Legend of Mana Owner s Manual Square Electronic Arts December 1 2003 p 9 SLUS 01013 Battle Sword of Mana Instruction Booklet Nintendo December 1 2003 p 26 AGB AVSE USA Square Co August 27 2000 Trials of Mana Neill Corlett s fan translation Super Famicom 1 01 ed Level area Temple of Light Faerie the eight spirits who guarded the mana stones they could probably help us With their combined energy we may even be able to open the gate Square Co June 7 2000 Legend of Mana PlayStation Level area World History Encyclopedia The Creation The Moon Gods created land and ocean trees and flowers and gave them light and the power to determine their fate The light became the Elemental Spirits riding in the sky They released bountiful light and were full of desire to serve the Moon Gods will The Moon Gods then finally returned to slumber Parish Jeremy September 22 2006 Preview Dawn of Mana 1UP com Retrieved June 12 2007 Monster Picture Book Seiken Densetsu 3 Kisochishikihen 聖剣伝説3 基礎知識編 Seiken Densetsu 3 Basic Knowledge Volume in Japanese NTT Publishing October 13 1995 p 131 ISBN 4 87188 805 3 Riley Adam March 10 2006 Seiken Densetsu 3 Secret of Mana 2 Review 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1995 p 27 SHVC A3DJ JPN Square Co June 7 2000 Legend of Mana PlayStation Level area World History Encyclopedia Dark Clouds But dark clouds came to Fa Diel and the Moon Gods created greater beasts and set them loose upon the land The Flammies often quarreled and the cycle of creation and destruction repeated endlessly Rebirth Each Moon God chose a Flammy and gave it a stone The Flammies rode into the sky They were born of the earth to ride in the sky and return to the earth They became a flying river of Mana The Revelation The Flammies turned their backs on the Moon Gods and flew into the air The Moon Gods turned into stars and the Flammies never came back down Square Co October 3 1993 Secret of Mana Super NES Level area Mana Fortress Sprite It s a Mana Beast Princess Isn t it a Flammie Hero I guess Flammies were once Mana Beasts Square Co June 7 2000 Legend of Mana PlayStation Level area World History Encyclopedia Flammies Then a beautiful yet powerful beast appeared awakening the Moon 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