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High fantasy

High fantasy, or epic fantasy, is a subgenre of fantasy[1] defined by the epic nature of its setting or by the epic stature of its characters, themes, or plot.[2] High fantasy is set in an alternative, fictional ("secondary") world, rather than the "real" or "primary" world.[2] This secondary world is usually internally consistent, but its rules differ from those of the primary world. By contrast, low fantasy is characterized by being set on Earth, the primary or real world, or a rational and familiar fictional world with the inclusion of magical elements.[3][4][5][6]

Characteristics Edit

The romances of William Morris, such as The Well at the World's End, set in an imaginary medieval world, are sometimes regarded as the first examples of high fantasy.[7] The works of J. R. R. Tolkien—especially The Lord of the Rings—are regarded as archetypal works of high fantasy.[7] The term "high fantasy" was coined by Lloyd Alexander in a 1971 essay, "High Fantasy and Heroic Romance", which was originally given at the New England Round Table of Children's Librarians in October 1969.[2]

 
The Well at the World's End (1896) by William Morris is an early example of high fantasy fiction.

Many high fantasy stories are told from the viewpoint of one main hero. Often, much of the plot revolves around their heritage or mysterious nature, along with a world-threatening problem. In many novels the hero is an orphan or unusual sibling, and frequently portrayed with an extraordinary talent for magic or combat. They begin the story young, if not as an actual child, or are portrayed as being very weak and/or useless.[8]

The hero often begins as a childlike figure, but matures rapidly, experiencing a considerable gain in fighting/problem-solving abilities along the way.[citation needed]

The progress of the story leads to the character's learning the nature of the unknown forces against them, that they constitute a force with great power and malevolence. The villains in such stories are usually completely evil and unrelatable.[9]

"High fantasy" often serves as a broad term to include a number of different flavors of the fantasy genre, including heroic fantasy, epic fantasy, mythic fantasy, dark fantasy, and wuxia.[10] It typically is not considered to include the sword and sorcery genre.[11]

Themes Edit

High fantasy has often been defined by its themes and messages.[12] Good versus evil is a common one in high fantasy, and defining the character of evil is often an important theme in a work of high fantasy,[13] as in The Lord of the Rings. The importance of the concept of good and evil can be regarded as the distinguishing mark between high fantasy and sword and sorcery.[11] In many works of high fantasy, this conflict marks a deep concern with moral issues; in other works, the conflict is a power struggle, with, for instance, wizards behaving irresponsibly whether they are "good" or "evil".[14]

Game settings Edit

Role-playing games such as Dungeons & Dragons with campaign settings like Dragonlance[15] by Tracy Hickman and Margaret Weis and Forgotten Realms by Ed Greenwood[16] are a common basis for many fantasy books and many other authors continue to contribute to the settings.[17]

See also Edit

References Edit

  1. ^ "Defining the Genre: High Fantasy". fandomania. 11 May 2011. from the original on 22 March 2019. Retrieved 8 August 2016. High Fantasy is probably one of the most recognizable subgenres of Fantasy.
  2. ^ a b c Brian Stableford, The A to Z of Fantasy Literature, (p. 198), Scarecrow Press, Plymouth. 2005. ISBN 0-8108-6829-6
  3. ^ Buss, Kathleen; Karnowski, Lee (2000). Reading and Writing Literary Genres. International Reading Assoc. p. 114. ISBN 978-0-87207-257-2.
  4. ^ Perry, Phyllis Jean (2003). Teaching Fantasy Novels. Libraries Unlimited. p. vi. ISBN 978-1-56308-987-9.
  5. ^ Gamble, Nikki; Yates, Sally (2008). Exploring Children's Literature. SAGE Publications Ltd. pp. 102–103. ISBN 978-1-4129-3013-0.
  6. ^ C.W. Sullivan has a slightly more complex definition in "High Fantasy", chapter 24 of the International Companion Encyclopedia of Children's Literature by Peter Hunt and Sheila G. Bannister Ray (Routledge, 1996 and 2004), chapter 24.
  7. ^ a b Dozois, Gardner (1997). "Preface". Modern Classics of Fantasy. New York: St. Martin's Press. pp. xvi–xvii. ISBN 031215173X.
  8. ^ Michael Moorcock (2004). Wizardry & Wild Romance: A Study of Epic Fantasy. p. 84. ISBN 1-932265-07-4.
  9. ^ Patricia A. McKillip, "Writing High Fantasy", p 53, Philip Martin, ed., The Writer's Guide to Fantasy Literature: From Dragon's Lair to Hero's Quest, ISBN 0-87116-195-8
  10. ^ Crawford, Jeremy; Perkins, Christopher; Wyatt, James, eds. (December 2014). Dungeon Master's Guide. Washington, United States: Wizards of the Coast. pp. 38–41. ISBN 978-0-7869-6562-5.
  11. ^ a b Joseph A. McCullough V, "The Demarcation of Sword and Sorcery 10 October 2008 at the Wayback Machine"
  12. ^ Wolfgang, Baur (2012). "How Real is Your World? On History and Setting". In Silverstein, Janna (ed.). Kobold Guide to Worldbuilding. Kobold Press. p. 27.
  13. ^ Tom Shippey, J.R.R. Tolkien: Author of the Century, p 120, ISBN 0-618-25759-4
  14. ^ Ursula K. Le Guin, "The Question I Get Asked Most Often" p 274, The Wave in the Mind, ISBN 1-59030-006-8
  15. ^ . Archived from the original on 4 March 2006. Retrieved 2 March 2006.
  16. ^ Snow, Cason (2008). "Dragons in the stacks: an introduction to role-playing games and their value to libraries". Collection Building. 27 (2): 63–70. doi:10.1108/01604950810870218. For Dungeons and Dragons, both TSR and WotC produced additional settings that can be used with the core rules, two of the most popular being the magic-punk Eberron ... and the high fantasy Forgotten Realms Campaign Setting.
  17. ^ "Most role-playing games draw upon a universe based in high fantasy; this literary genre, half-way between traditional fantasy ..." Squedin, S., & Papillon, S. (2008). U.S. Patent Application 12/198,391.

External links Edit

  • "Fantasy Genre Lecture"—A paper by Michael Joseph discussing high fantasy and referencing Alexander's theories, via Rutgers' School of Communication and Information.
  • "The Flat-Heeled Muse" by Lloyd Alexander, the inventor of the term "high fantasy", discusses fantasy world-building and "the problems and disciplines of fantasy"
  • "Fantasy book writing: 7 tips"—Now Novel discusses the origin of the term, referencing Lloyd Alexander and offering high fantasy writing tips

high, fantasy, other, uses, disambiguation, epic, fantasy, subgenre, fantasy, defined, epic, nature, setting, epic, stature, characters, themes, plot, alternative, fictional, secondary, world, rather, than, real, primary, world, this, secondary, world, usually. For other uses see High fantasy disambiguation High fantasy or epic fantasy is a subgenre of fantasy 1 defined by the epic nature of its setting or by the epic stature of its characters themes or plot 2 High fantasy is set in an alternative fictional secondary world rather than the real or primary world 2 This secondary world is usually internally consistent but its rules differ from those of the primary world By contrast low fantasy is characterized by being set on Earth the primary or real world or a rational and familiar fictional world with the inclusion of magical elements 3 4 5 6 Contents 1 Characteristics 2 Themes 3 Game settings 4 See also 5 References 6 External linksCharacteristics EditThe romances of William Morris such as The Well at the World s End set in an imaginary medieval world are sometimes regarded as the first examples of high fantasy 7 The works of J R R Tolkien especially The Lord of the Rings are regarded as archetypal works of high fantasy 7 The term high fantasy was coined by Lloyd Alexander in a 1971 essay High Fantasy and Heroic Romance which was originally given at the New England Round Table of Children s Librarians in October 1969 2 The Well at the World s End 1896 by William Morris is an early example of high fantasy fiction Many high fantasy stories are told from the viewpoint of one main hero Often much of the plot revolves around their heritage or mysterious nature along with a world threatening problem In many novels the hero is an orphan or unusual sibling and frequently portrayed with an extraordinary talent for magic or combat They begin the story young if not as an actual child or are portrayed as being very weak and or useless 8 The hero often begins as a childlike figure but matures rapidly experiencing a considerable gain in fighting problem solving abilities along the way citation needed The progress of the story leads to the character s learning the nature of the unknown forces against them that they constitute a force with great power and malevolence The villains in such stories are usually completely evil and unrelatable 9 High fantasy often serves as a broad term to include a number of different flavors of the fantasy genre including heroic fantasy epic fantasy mythic fantasy dark fantasy and wuxia 10 It typically is not considered to include the sword and sorcery genre 11 Themes EditHigh fantasy has often been defined by its themes and messages 12 Good versus evil is a common one in high fantasy and defining the character of evil is often an important theme in a work of high fantasy 13 as in The Lord of the Rings The importance of the concept of good and evil can be regarded as the distinguishing mark between high fantasy and sword and sorcery 11 In many works of high fantasy this conflict marks a deep concern with moral issues in other works the conflict is a power struggle with for instance wizards behaving irresponsibly whether they are good or evil 14 Game settings EditRole playing games such as Dungeons amp Dragons with campaign settings like Dragonlance 15 by Tracy Hickman and Margaret Weis and Forgotten Realms by Ed Greenwood 16 are a common basis for many fantasy books and many other authors continue to contribute to the settings 17 See also Edit Novels portalHeroic fantasy Genre of fantasy fictionPages displaying short descriptions of redirect targets Historical fantasy Genre of fiction List of genres List of high fantasy fiction Low fantasy Subgenre of fantasy fiction defined by a mundane setting Sword and sorcery Genre of fantasy fictionReferences Edit Defining the Genre High Fantasy fandomania 11 May 2011 Archived from the original on 22 March 2019 Retrieved 8 August 2016 High Fantasy is probably one of the most recognizable subgenres of Fantasy a b c Brian Stableford The A to Z of Fantasy Literature p 198 Scarecrow Press Plymouth 2005 ISBN 0 8108 6829 6 Buss Kathleen Karnowski Lee 2000 Reading and Writing Literary Genres International Reading Assoc p 114 ISBN 978 0 87207 257 2 Perry Phyllis Jean 2003 Teaching Fantasy Novels Libraries Unlimited p vi ISBN 978 1 56308 987 9 Gamble Nikki Yates Sally 2008 Exploring Children s Literature SAGE Publications Ltd pp 102 103 ISBN 978 1 4129 3013 0 C W Sullivan has a slightly more complex definition in High Fantasy chapter 24 of the International Companion Encyclopedia of Children s Literature by Peter Hunt and Sheila G Bannister Ray Routledge 1996 and 2004 chapter 24 a b Dozois Gardner 1997 Preface Modern Classics of Fantasy New York St Martin s Press pp xvi xvii ISBN 031215173X Michael Moorcock 2004 Wizardry amp Wild Romance A Study of Epic Fantasy p 84 ISBN 1 932265 07 4 Patricia A McKillip Writing High Fantasy p 53 Philip Martin ed The Writer s Guide to Fantasy Literature From Dragon s Lair to Hero s Quest ISBN 0 87116 195 8 Crawford Jeremy Perkins Christopher Wyatt James eds December 2014 Dungeon Master s Guide Washington United States Wizards of the Coast pp 38 41 ISBN 978 0 7869 6562 5 a b Joseph A McCullough V The Demarcation of Sword and Sorcery Archived 10 October 2008 at the Wayback Machine Wolfgang Baur 2012 How Real is Your World On History and Setting In Silverstein Janna ed Kobold Guide to Worldbuilding Kobold Press p 27 Tom Shippey J R R Tolkien Author of the Century p 120 ISBN 0 618 25759 4 Ursula K Le Guin The Question I Get Asked Most Often p 274 The Wave in the Mind ISBN 1 59030 006 8 Dragonlance homepage Archived from the original on 4 March 2006 Retrieved 2 March 2006 Snow Cason 2008 Dragons in the stacks an introduction to role playing games and their value to libraries Collection Building 27 2 63 70 doi 10 1108 01604950810870218 For Dungeons and Dragons both TSR and WotC produced additional settings that can be used with the core rules two of the most popular being the magic punk Eberron and the high fantasy Forgotten Realms Campaign Setting Most role playing games draw upon a universe based in high fantasy this literary genre half way between traditional fantasy Squedin S amp Papillon S 2008 U S Patent Application 12 198 391 External links Edit Fantasy Genre Lecture A paper by Michael Joseph discussing high fantasy and referencing Alexander s theories via Rutgers School of Communication and Information The Flat Heeled Muse by Lloyd Alexander the inventor of the term high fantasy discusses fantasy world building and the problems and disciplines of fantasy Fantasy book writing 7 tips Now Novel discusses the origin of the term referencing Lloyd Alexander and offering high fantasy writing tips Retrieved from https en wikipedia org w index php title High fantasy amp oldid 1163506137, wikipedia, wiki, book, books, library,

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