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Final Fantasy Tactics Advance

Final Fantasy Tactics Advance[a] is a 2003 tactical role-playing video game developed and published by Square (now Square Enix) for the Nintendo Game Boy Advance. A spin-off of the Final Fantasy series, the game shares several traits with 1997's Final Fantasy Tactics, although it is not a direct sequel. The player assembles a clan of characters, and controls their actions over grid-like battlefields. Players are mostly free to decide the classes, abilities, and statistics of their characters.

Final Fantasy Tactics Advance
Developer(s)Square Product Development Division 4[1]
Publisher(s)
Director(s)Yuichi Murasawa
Producer(s)Yasumi Matsuno
Artist(s)Ryoma Itō
Hideo Minaba
Hiroshi Minagawa
Akihiko Yoshida
Writer(s)Kyoko Kitahara
Jun Akiyama
Composer(s)Hitoshi Sakimoto
Kaori Ohkoshi
Ayako Saso
Nobuo Uematsu
SeriesFinal Fantasy
Final Fantasy Tactics
Platform(s)Game Boy Advance
Release
  • JP: February 14, 2003
  • NA: September 8, 2003
  • PAL: October 24, 2003
Genre(s)Tactical role-playing
Mode(s)Single-player, multiplayer

The game's story centers on four children; Marche, Mewt, Ritz, and Doned, who live in a small town named St. Ivalice. The children are transported to a realm of the same name as their town, "Ivalice", after discovering an ancient magical book. The story then focuses on the exploits of Marche as he attempts to return to the real world while facing opposition from those around him.

Tactics Advance is one of the initial products from the cooperation of Square and Nintendo made for the Game Boy Advance console; it was developed by the team brought over from the game company Quest Corporation. Following its release, Tactics Advance-themed merchandise was introduced. The game was positively received. It has a sequel, Final Fantasy Tactics A2: Grimoire of the Rift for the Nintendo DS.

Tactics Advance was re-released for the Nintendo Wii U Virtual Console in 2016; on January 28 in Europe, Australia, and North America and on March 30 in Japan.

Gameplay edit

 
A screenshot of an early battle in Final Fantasy Tactics Advance.

In Tactics Advance, turn-based tactical battles take place on a three-dimensional isometric field. The player takes the role of Marche, a clan leader; he must organize the clan's members and advance their status through missions that are offered in pubs.[2] The player competes against the computer's team in turn-based play, although unlike Final Fantasy Tactics characters execute their actions instantly.[3]

Missions are tasks undertaken by a clan. There are four types of missions: regular, encounter, dispatch, and area. In regular missions, Marche's entire party ventures to a particular location to do battle. Many of these missions are used to advance the story.[3][4] In encounter missions, Marche's group battles a rival mercenary clan by purchasing a mission or meeting them on the map. In dispatch missions, which do not involve battle, Marche temporarily sends away one member from his party. Area missions are usually a dispatch mission where Marche's clan can liberate certain regions to obtain bonuses and discounts at shops.

Some missions, typically dispatch missions, require a special item to be in possession in order to accept the mission. Others require a dispatch character to have a specific job class. In regards to items, this may mean another mission must be done to get an item that would allow you to perform the later mission.

The world map is initially empty except for the starting location; it is customized as the player wins location "tokens" after certain missions. These tokens represent different terrains and settlements, such as plains, mountains, deserts, forests, and towns, that can be placed in slots on the world map. Items are rewarded to the player depending on the placement of the tokens.[2][3] Ivalice also introduces areas called Jagds, lawless slums that Judges avoid. Jagd is a German word which means the hunt. Jagds are the only places in the game in which a character can die; everywhere else, they are protected from death by the Judges and are simply knocked out.

Tactics Advance also offers multiplayer capability for two players. Players may cooperate or compete using a link-cable peripheral, and also trade items and party members. Additional missions and items are also offered when players link.[5]

Job system edit

There are 34 "jobs" in Tactics Advance that govern a character's stats, equipment, and abilities. Most items that can be equipped have various abilities assigned to them, each available for use by characters of a certain job while the item is equipped. When a battle is completed, characters will receive Ability Points (AP) distributed over their currently equipped weapons or items (such as armor). Once a target amount of AP has been accumulated for a given ability, the character will master that ability, allowing the character to use them at any time, regardless of items equipped and job chosen. Mastery of abilities in different jobs will eventually allow the character access to more jobs. For example, if a human unit wishes to change jobs to Paladin, it needs to master at least two "action" abilities from the Soldier job.[6]

Units have a primary job which determines the stat boosts they receive when they level up and the attributes associated with that class. A unit may also have a secondary job set of abilities, where it can use any abilities of the selected job, but with the stat profile of the primary job. For example, an Assassin with a Sniper secondary job could use abilities from both jobs, but has the stat profile and appearance of an Assassin, its primary job. This may deny the use of some abilities depending on their equipped weapon. In the previous example, any abilities that require the possession of a great bow, will not be allowed for use if the character has a Katana equipped.[6]

Tactics Advance also introduces five playable races: Humans, the small rodentlike Moogles, the strong lizard-like Bangaa, the agile rabbit-like Viera, and the magically-skilled Nu Mou. Certain jobs are only available to certain races. Along with the abilities obtained with experience, each race has a guardian beast called a "Totema" to represent whom and which can be summoned to whose aid when a member of that race has 10 Judge Points, that is after your clan has defeated that Totema as part of the main story line.[7]

Laws edit

One arbitrary game mechanic of Tactics Advance is the Laws system. Laws are set by Judges, invincible arbiters present at each battle, with some exceptions. Laws may forbid the use of certain weapons, items, elemental spells, or status changes. Breaking a law results in punishment by Carding, the receipt of a red or yellow card. Imprisonment happens if a character infringes a law twice or knocks out another unit with a forbidden ability or weapon. However, Jagds have no Judges or laws; units knocked out in the Jagds will die and permanently leave the clan if they are not revived by the end of the battle.[8]

To offset the difficulty of having things forbidden for use, there are certain things that are recommended by the Judges, and therefore grant Judge Points if used. Judge Points (JP) are used to carry out combos with nearby allies or to summon a Totema. JP are also received upon knocking out an opponent. Later in the game, the player gains the ability to use law cards, which can add laws, and anti-law cards, which can nullify laws that are already in effect.[8]

Plot edit

Characters edit

The story of Tactics Advance revolves around three primary characters: Marche Radiuju, the main character who battles the dream worlds of his friends; Ritz Malheur, a stubborn girl who speaks her mind and changes sides in her struggle for self-acceptance; and Mewt Randell, a boy whose mother died that discovers a magical entity that changes the world into the world of Ivalice. There are also secondary characters, such as Doned Radiuju, Marche's little brother who does not desire to return to the real world, since he is sick in the real world and healthy in the dream one; and Cid Randell, Mewt's father who becomes the Judgemaster of Ivalice.[7]

Within Ivalice, there are other characters that help advance the plot. Some characters befriended Marche, such as the moogles Montblanc and Nono; Ezel Berbier, a Nu Mou troublemaker and self-proclaimed genius; and Shara, a Viera archer who befriends Ritz. There are other characters who antagonize Marche, including Babus Swain, a Nu Mou Royal mage in Mewt's service; Llednar Twem, a mysterious enforcer who replaces the Judges when they become independent of the Palace; and Queen Remedi, who is the ruler of Ivalice and was in the Gran Grimoire itself in a form modeled after Mewt's deceased mother.[7]

Story edit

Ivalice is a world created by four ordinary children: Marche Radiuju, a new student and resident of St. Ivalice and its school; Mewt Randell, a shy boy still attached to the memory of his late mother; Ritz Malheur, an assertive and outspoken classmate of Marche and Mewt; and Doned Radiuju, Marche's younger, handicapped brother and a big fan of fantasy novels and video games. Mewt comes across a dusty old tome in a local used bookstore and eagerly wishes to show it to his friends. Unaware that the book is the legendary Gran Grimoire, Mewt brings the book over to Marche's house along with Ritz. The old book is written in a language none of them have ever seen before, and a single inscription reads: "Alta oron, Sondus kameela".[9] The next morning, Marche wakes up in the world of Ivalice. The fantasy Ivalice is supposedly a reincarnation of Mewt's memories from a Final Fantasy game.[10]

Marche is separated from the others, and immediately begins a quest to return home. Even after realizing how much better his life is in the new Ivalice, he believes that none of it is real and is even more determined to return to his home when he realizes that everyone in town has been dragged into the dream as well, many of whom are now suffering under Mewt's rule or are being slaughtered by the adventuring Clans that populate the world.[11] The other children, and Mewt's father Cid, slowly realize through Marche's efforts that the world has been shaped according to their wishes. Mewt is no longer being teased, is reunited with his deceased mother, and is now the Prince of Ivalice; Ritz no longer has her white albinic hair, instead having the silky red hair which she always wanted; Doned can now walk and is no longer sickly; Marche is suddenly athletic and popular; Cid is the highest-ranking official in the nation; and all of them now live in Final Fantasy, the video game the children all love.[12]

Eventually Marche succeeds in his quest to return Ivalice to normal. He achieves this by destroying the crystals, or world threads, of Ivalice, defeating Llednar Twem (the manifestation of Mewt's negative emotions), and killing the Li-Grim, the physical manifestation of the book's wish-based magic that had been masquerading as Mewt's mother, Queen Remedi.[13] He teaches the other children in the process that they cannot live in fantasy but must learn to live with their misfortunes in reality. The other children are wiser from the experience, as the ending reveals them all to have become happy with themselves.

In addition to the main plot, there are two side plots: the Redwing Arc and the Judge Arc. The Redwing Arc centers around the Redwings clan, a foreign crime ring, their subordinate clan Borzoi, and their smuggled foreign monsters. The other is the Judge Arc, unlockable after beating the main three hundred missions. This serves as an alternative ending where Marche never goes on his quest and stays in Ivalice, overthrows several corrupt judges, and becomes next in line for Cid's judge sword.[14]

Development edit

Rumors of the game's development began when Square announced its publishing agreement with Nintendo, and was later confirmed by the producer Matsuno. The development team of Tactics Advance, Square's Product Development Division 4, was constructed from employees of Quest Corporation, and work began in February 2002.[1][15] This comes after Quest announced the handover of its software development team to Square, of which the former is famed for its Tactics Ogre series.[16] Initially thought of as a port of Final Fantasy Tactics, Tactics Advance is developed with an entirely new storyline and setting, and received significant changes to make it more user-friendly for the GBA handheld console; e.g. a quick-save function.

Final Fantasy Tactics Advance uses the gameplay of Final Fantasy Tactics, but introduced certain changes such as a customizable map for the world of Ivalice. While built for the Game Boy Advance, Final Fantasy Tactics Advance's graphics are vibrantly colored and extensively detailed, and though environments and characters are wholly sprite-based, facial expressions are easily identifiable and many motion frames have been given to create a smooth animation.[17][2] The game also introduced an option to switch between three display modes. Two of the modes are optimized for gameplay on Game Boy Advance and the new Game Boy Advance SP respectively, and there's also a TV mode for better color display while playing this game into a television screen by using a Game Boy Player which, must be attached to a GameCube for this to work.[18]

In Japan, Final Fantasy Tactics Advance's story was expanded and broadcast in Japanese radio stations. The radio drama entitled Final Fantasy Tactics Advance Radio Edition was broadcast in four radio stations within Japan from early January to late March 2003.[19]

Music edit

The music in Final Fantasy Tactics Advance was primarily composed by Hitoshi Sakimoto, with additional music contributed by Kaori Ohkoshi and Ayako Saso; Nobuo Uematsu provided the main theme.[20] The Final Fantasy Tactics Advance Original Soundtrack album was released by DigiCube on February 19, 2003. It spans 74 tracks and has a duration of 2:05:27. The first disk includes every song from the game, as it sounds through the Game Boy Advance hardware. The second disk contains fully orchestrated versions of 32 of the same 42 tracks.[21] A new age arrangement album entitled White: Melodies of Final Fantasy Tactics Advance, a selection of musical tracks from the game arranged by Yo Yamazaki, Akira Sasaki, and Satoshi Henmi, was released by SME Visual Works on February 26, 2003. White spans 11 tracks and has a duration of 46:10.[22] Within the game, the classical-themed soundtrack is compressed into MIDI file format. Simple sound effects are used during battles, and there are no voices or speech within the game.[4]

Reception edit

Final Fantasy Tactics Advance sold over 440,000 copies during its year of release in Japan, with nearly 225,000 units being sold in its first week alone.[34][35] By August 2004, more than 1 million units of the game were sold in North America and Europe together.[36] In the United States alone, the game sold 660,000 copies and earned $22 million by August 2006. During the period between January 2000 and August 2006, it was the 40th highest-selling game launched for the Game Boy Advance, Nintendo DS or PlayStation Portable in that country.[37]

The game was well received among the gaming community, widely regarded to feature an outstanding combination of music, graphics, gameplay, and storyline. Final Fantasy Tactics Advance won Handheld Game of the Year at the 7th Annual Interactive Achievement Awards in 2004.[38] GameSpot named it the best Game Boy Advance game of September 2003.[39] It was also rated as outstanding by IGN (9.0 out of 10) and given 5 out of 5 by GameSpy. In 2007, Final Fantasy Tactics Advance was named 14th best Game Boy Advance game of all time in IGN's feature reflecting on the Game Boy Advance's long lifespan.[40] It was also rated the 67th best game made on a Nintendo System in Nintendo Power's Top 200 Games list.[41] Final Fantasy Tactics Advance was also nominated for NAVGTR Award for Strategy Game of The Year Category, but lost to Command & Conquer: Generals for Windows 9x compatible-PC.[42]

Reviewers were pleased with graphics and visuals of Final Fantasy Tactics Advance; GameSpot added that the battles are "clear and colorful", and character jobs are easily identified, though gameplay becomes slow when too many character sprites are in one screen.[3] The gameplay is also lauded for retaining the elements of Tactics Ogre yet offers freedom to players to develop characters as they wish.[3] GameNOW said that the game "lives up to its legacy—and then some", and called it "easily one of the best GBA games around".[33] Criticism was directed at the game's menu, which was cluttered with complicated options in organizing the clan members, and did not detail out statistics for characters and equipment.[4] Some reviewers thought there are too many character jobs since some jobs overlap one another and certain abilities are redundant.[43]

Legacy edit

In 2007, a sequel to Final Fantasy Tactics Advance was released for the Nintendo DS as part of the Ivalice Alliance series, Final Fantasy Tactics A2: Grimoire of the Rift. While the story focuses on different characters than Advance, several characters from the game appear in cameo roles, such as Montblanc and Mewt.[44] Montblanc also appears in Final Fantasy XII as the leader of Clan Centurio.

To commemorate the release of Final Fantasy Tactics Advance in Japan, several pieces of merchandise were introduced exclusive for the region: web money cards, posters, character card collections and a set of twenty pin badges.[45][46][47] Square and Nintendo released a limited-edition Final Fantasy Tactics Advance-themed Game Boy Advance SP package to commemorate the game and the console's launching in February 2003.[48] A Japanese-exclusive adaptation of the game's story in radio drama form was also released. It was aired from January to March 2003. The series was released by DigiCube on CD in four separate parts, with some changes to plot details.[49]

Notes edit

  1. ^ Japanese: ファイナルファンタジータクティクスアドバンス, Hepburn: Fainaru Fantajī Takutikusu Adobansu

References edit

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  9. ^ Marche: I can't read these letters at all! Maybe they're some kind of magic spell! / [...] / Mewt: .....Alta oron. Sondus kameela...It sure sounds like magic! Square (2003-09-08). Final Fantasy Tactics Advance (Game Boy Advance). Square Co.
  10. ^ Marche: Well, it's just...I've seen a bangaa, but in a computer game, not real life! / Moogle: Kupo? / Marche: It's called "Final Fantasy". It's not real. Not really. It's like a pretend world, with heroes and monsters... / Moogle: So you're saying here is just like your pretend world? / Marche: Yeah, come to think of it, it's just like in the game! Square (2003-09-08). Final Fantasy Tactics Advance (Game Boy Advance). Square Co.
  11. ^ Marche: What? You mean you'd rather stay here? / Ritz: Yeah. I like this world. Don't you, Marche? / Marche: Well, I... / Ritz: If you want to turn everything back to normal... Go ahead. But don't expect me to help you. Square (2003-09-08). Final Fantasy Tactics Advance (Game Boy Advance). Square Co.
  12. ^ Marche: Mewt? Prince Mewt? "My world"? This world must be a reflection of Mewt's desires! His mom's still alive, everyone does what he says..... I'm living in Mewt's dream! So if I change the world back to the way it was... I'm destroying his dream world! No wonder he doesn't want me here... Square (2003-09-08). Final Fantasy Tactics Advance (Game Boy Advance). Square Co.
  13. ^ Marche: I came to destroy that crystal... or World-Thread or whatever you call it. And I'm not leaving until I do! Square (2003-09-08). Final Fantasy Tactics Advance (Game Boy Advance). Square Co.
  14. ^ Marche: It's over. / Cid: Thank you, Marche. You went above and beyond the call of duty. Marche: Not at all! I was glad I was able to help. / Cid: You know... / Marche: What? / Cid: I would give you my judge sword. Square (2003-09-08). Final Fantasy Tactics Advance (Game Boy Advance). Square Co.
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External links edit

final, fantasy, tactics, advance, 2003, tactical, role, playing, video, game, developed, published, square, square, enix, nintendo, game, advance, spin, final, fantasy, series, game, shares, several, traits, with, 1997, final, fantasy, tactics, although, direc. Final Fantasy Tactics Advance a is a 2003 tactical role playing video game developed and published by Square now Square Enix for the Nintendo Game Boy Advance A spin off of the Final Fantasy series the game shares several traits with 1997 s Final Fantasy Tactics although it is not a direct sequel The player assembles a clan of characters and controls their actions over grid like battlefields Players are mostly free to decide the classes abilities and statistics of their characters Final Fantasy Tactics AdvanceDeveloper s Square Product Development Division 4 1 Publisher s JP SquareWW NintendoDirector s Yuichi MurasawaProducer s Yasumi MatsunoArtist s Ryoma ItōHideo MinabaHiroshi MinagawaAkihiko YoshidaWriter s Kyoko KitaharaJun AkiyamaComposer s Hitoshi SakimotoKaori OhkoshiAyako SasoNobuo UematsuSeriesFinal Fantasy Final Fantasy TacticsPlatform s Game Boy AdvanceReleaseJP February 14 2003NA September 8 2003PAL October 24 2003Genre s Tactical role playingMode s Single player multiplayer The game s story centers on four children Marche Mewt Ritz and Doned who live in a small town named St Ivalice The children are transported to a realm of the same name as their town Ivalice after discovering an ancient magical book The story then focuses on the exploits of Marche as he attempts to return to the real world while facing opposition from those around him Tactics Advance is one of the initial products from the cooperation of Square and Nintendo made for the Game Boy Advance console it was developed by the team brought over from the game company Quest Corporation Following its release Tactics Advance themed merchandise was introduced The game was positively received It has a sequel Final Fantasy Tactics A2 Grimoire of the Rift for the Nintendo DS Tactics Advance was re released for the Nintendo Wii U Virtual Console in 2016 on January 28 in Europe Australia and North America and on March 30 in Japan Contents 1 Gameplay 1 1 Job system 1 2 Laws 2 Plot 2 1 Characters 2 2 Story 3 Development 3 1 Music 4 Reception 5 Legacy 6 Notes 7 References 8 External linksGameplay edit nbsp A screenshot of an early battle in Final Fantasy Tactics Advance In Tactics Advance turn based tactical battles take place on a three dimensional isometric field The player takes the role of Marche a clan leader he must organize the clan s members and advance their status through missions that are offered in pubs 2 The player competes against the computer s team in turn based play although unlike Final Fantasy Tactics characters execute their actions instantly 3 Missions are tasks undertaken by a clan There are four types of missions regular encounter dispatch and area In regular missions Marche s entire party ventures to a particular location to do battle Many of these missions are used to advance the story 3 4 In encounter missions Marche s group battles a rival mercenary clan by purchasing a mission or meeting them on the map In dispatch missions which do not involve battle Marche temporarily sends away one member from his party Area missions are usually a dispatch mission where Marche s clan can liberate certain regions to obtain bonuses and discounts at shops Some missions typically dispatch missions require a special item to be in possession in order to accept the mission Others require a dispatch character to have a specific job class In regards to items this may mean another mission must be done to get an item that would allow you to perform the later mission The world map is initially empty except for the starting location it is customized as the player wins location tokens after certain missions These tokens represent different terrains and settlements such as plains mountains deserts forests and towns that can be placed in slots on the world map Items are rewarded to the player depending on the placement of the tokens 2 3 Ivalice also introduces areas called Jagds lawless slums that Judges avoid Jagd is a German word which means the hunt Jagds are the only places in the game in which a character can die everywhere else they are protected from death by the Judges and are simply knocked out Tactics Advance also offers multiplayer capability for two players Players may cooperate or compete using a link cable peripheral and also trade items and party members Additional missions and items are also offered when players link 5 Job system edit See also Recurring elements in the Final Fantasy series There are 34 jobs in Tactics Advance that govern a character s stats equipment and abilities Most items that can be equipped have various abilities assigned to them each available for use by characters of a certain job while the item is equipped When a battle is completed characters will receive Ability Points AP distributed over their currently equipped weapons or items such as armor Once a target amount of AP has been accumulated for a given ability the character will master that ability allowing the character to use them at any time regardless of items equipped and job chosen Mastery of abilities in different jobs will eventually allow the character access to more jobs For example if a human unit wishes to change jobs to Paladin it needs to master at least two action abilities from the Soldier job 6 Units have a primary job which determines the stat boosts they receive when they level up and the attributes associated with that class A unit may also have a secondary job set of abilities where it can use any abilities of the selected job but with the stat profile of the primary job For example an Assassin with a Sniper secondary job could use abilities from both jobs but has the stat profile and appearance of an Assassin its primary job This may deny the use of some abilities depending on their equipped weapon In the previous example any abilities that require the possession of a great bow will not be allowed for use if the character has a Katana equipped 6 Tactics Advance also introduces five playable races Humans the small rodentlike Moogles the strong lizard like Bangaa the agile rabbit like Viera and the magically skilled Nu Mou Certain jobs are only available to certain races Along with the abilities obtained with experience each race has a guardian beast called a Totema to represent whom and which can be summoned to whose aid when a member of that race has 10 Judge Points that is after your clan has defeated that Totema as part of the main story line 7 Laws edit One arbitrary game mechanic of Tactics Advance is the Laws system Laws are set by Judges invincible arbiters present at each battle with some exceptions Laws may forbid the use of certain weapons items elemental spells or status changes Breaking a law results in punishment by Carding the receipt of a red or yellow card Imprisonment happens if a character infringes a law twice or knocks out another unit with a forbidden ability or weapon However Jagds have no Judges or laws units knocked out in the Jagds will die and permanently leave the clan if they are not revived by the end of the battle 8 To offset the difficulty of having things forbidden for use there are certain things that are recommended by the Judges and therefore grant Judge Points if used Judge Points JP are used to carry out combos with nearby allies or to summon a Totema JP are also received upon knocking out an opponent Later in the game the player gains the ability to use law cards which can add laws and anti law cards which can nullify laws that are already in effect 8 Plot editCharacters edit The story of Tactics Advance revolves around three primary characters Marche Radiuju the main character who battles the dream worlds of his friends Ritz Malheur a stubborn girl who speaks her mind and changes sides in her struggle for self acceptance and Mewt Randell a boy whose mother died that discovers a magical entity that changes the world into the world of Ivalice There are also secondary characters such as Doned Radiuju Marche s little brother who does not desire to return to the real world since he is sick in the real world and healthy in the dream one and Cid Randell Mewt s father who becomes the Judgemaster of Ivalice 7 Within Ivalice there are other characters that help advance the plot Some characters befriended Marche such as the moogles Montblanc and Nono Ezel Berbier a Nu Mou troublemaker and self proclaimed genius and Shara a Viera archer who befriends Ritz There are other characters who antagonize Marche including Babus Swain a Nu Mou Royal mage in Mewt s service Llednar Twem a mysterious enforcer who replaces the Judges when they become independent of the Palace and Queen Remedi who is the ruler of Ivalice and was in the Gran Grimoire itself in a form modeled after Mewt s deceased mother 7 Story edit See also Ivalice Ivalice is a world created by four ordinary children Marche Radiuju a new student and resident of St Ivalice and its school Mewt Randell a shy boy still attached to the memory of his late mother Ritz Malheur an assertive and outspoken classmate of Marche and Mewt and Doned Radiuju Marche s younger handicapped brother and a big fan of fantasy novels and video games Mewt comes across a dusty old tome in a local used bookstore and eagerly wishes to show it to his friends Unaware that the book is the legendary Gran Grimoire Mewt brings the book over to Marche s house along with Ritz The old book is written in a language none of them have ever seen before and a single inscription reads Alta oron Sondus kameela 9 The next morning Marche wakes up in the world of Ivalice The fantasy Ivalice is supposedly a reincarnation of Mewt s memories from a Final Fantasy game 10 Marche is separated from the others and immediately begins a quest to return home Even after realizing how much better his life is in the new Ivalice he believes that none of it is real and is even more determined to return to his home when he realizes that everyone in town has been dragged into the dream as well many of whom are now suffering under Mewt s rule or are being slaughtered by the adventuring Clans that populate the world 11 The other children and Mewt s father Cid slowly realize through Marche s efforts that the world has been shaped according to their wishes Mewt is no longer being teased is reunited with his deceased mother and is now the Prince of Ivalice Ritz no longer has her white albinic hair instead having the silky red hair which she always wanted Doned can now walk and is no longer sickly Marche is suddenly athletic and popular Cid is the highest ranking official in the nation and all of them now live in Final Fantasy the video game the children all love 12 Eventually Marche succeeds in his quest to return Ivalice to normal He achieves this by destroying the crystals or world threads of Ivalice defeating Llednar Twem the manifestation of Mewt s negative emotions and killing the Li Grim the physical manifestation of the book s wish based magic that had been masquerading as Mewt s mother Queen Remedi 13 He teaches the other children in the process that they cannot live in fantasy but must learn to live with their misfortunes in reality The other children are wiser from the experience as the ending reveals them all to have become happy with themselves In addition to the main plot there are two side plots the Redwing Arc and the Judge Arc The Redwing Arc centers around the Redwings clan a foreign crime ring their subordinate clan Borzoi and their smuggled foreign monsters The other is the Judge Arc unlockable after beating the main three hundred missions This serves as an alternative ending where Marche never goes on his quest and stays in Ivalice overthrows several corrupt judges and becomes next in line for Cid s judge sword 14 Development editRumors of the game s development began when Square announced its publishing agreement with Nintendo and was later confirmed by the producer Matsuno The development team of Tactics Advance Square s Product Development Division 4 was constructed from employees of Quest Corporation and work began in February 2002 1 15 This comes after Quest announced the handover of its software development team to Square of which the former is famed for its Tactics Ogre series 16 Initially thought of as a port of Final Fantasy Tactics Tactics Advance is developed with an entirely new storyline and setting and received significant changes to make it more user friendly for the GBA handheld console e g a quick save function Final Fantasy Tactics Advance uses the gameplay of Final Fantasy Tactics but introduced certain changes such as a customizable map for the world of Ivalice While built for the Game Boy Advance Final Fantasy Tactics Advance s graphics are vibrantly colored and extensively detailed and though environments and characters are wholly sprite based facial expressions are easily identifiable and many motion frames have been given to create a smooth animation 17 2 The game also introduced an option to switch between three display modes Two of the modes are optimized for gameplay on Game Boy Advance and the new Game Boy Advance SP respectively and there s also a TV mode for better color display while playing this game into a television screen by using a Game Boy Player which must be attached to a GameCube for this to work 18 In Japan Final Fantasy Tactics Advance s story was expanded and broadcast in Japanese radio stations The radio drama entitled Final Fantasy Tactics Advance Radio Edition was broadcast in four radio stations within Japan from early January to late March 2003 19 Music edit Main article Music of the Final Fantasy Tactics series The music in Final Fantasy Tactics Advance was primarily composed by Hitoshi Sakimoto with additional music contributed by Kaori Ohkoshi and Ayako Saso Nobuo Uematsu provided the main theme 20 The Final Fantasy Tactics Advance Original Soundtrack album was released by DigiCube on February 19 2003 It spans 74 tracks and has a duration of 2 05 27 The first disk includes every song from the game as it sounds through the Game Boy Advance hardware The second disk contains fully orchestrated versions of 32 of the same 42 tracks 21 A new age arrangement album entitled White Melodies of Final Fantasy Tactics Advance a selection of musical tracks from the game arranged by Yo Yamazaki Akira Sasaki and Satoshi Henmi was released by SME Visual Works on February 26 2003 White spans 11 tracks and has a duration of 46 10 22 Within the game the classical themed soundtrack is compressed into MIDI file format Simple sound effects are used during battles and there are no voices or speech within the game 4 Reception editReceptionAggregate scoresAggregatorScoreGameRankings88 23 Metacritic87 100 24 Review scoresPublicationScoreEdge7 10 25 Electronic Gaming Monthly9 10 26 Famitsu34 40 27 Game Informer9 5 10 28 GameSpot8 2 10 29 IGN9 10 2 Nintendo World Report7 5 10 30 X Play nbsp nbsp nbsp nbsp nbsp 31 RPGFan8 1 10 32 GameNOW10 10 33 Final Fantasy Tactics Advance sold over 440 000 copies during its year of release in Japan with nearly 225 000 units being sold in its first week alone 34 35 By August 2004 more than 1 million units of the game were sold in North America and Europe together 36 In the United States alone the game sold 660 000 copies and earned 22 million by August 2006 During the period between January 2000 and August 2006 it was the 40th highest selling game launched for the Game Boy Advance Nintendo DS or PlayStation Portable in that country 37 The game was well received among the gaming community widely regarded to feature an outstanding combination of music graphics gameplay and storyline Final Fantasy Tactics Advance won Handheld Game of the Year at the 7th Annual Interactive Achievement Awards in 2004 38 GameSpot named it the best Game Boy Advance game of September 2003 39 It was also rated as outstanding by IGN 9 0 out of 10 and given 5 out of 5 by GameSpy In 2007 Final Fantasy Tactics Advance was named 14th best Game Boy Advance game of all time in IGN s feature reflecting on the Game Boy Advance s long lifespan 40 It was also rated the 67th best game made on a Nintendo System in Nintendo Power s Top 200 Games list 41 Final Fantasy Tactics Advance was also nominated for NAVGTR Award for Strategy Game of The Year Category but lost to Command amp Conquer Generals for Windows 9x compatible PC 42 Reviewers were pleased with graphics and visuals of Final Fantasy Tactics Advance GameSpot added that the battles are clear and colorful and character jobs are easily identified though gameplay becomes slow when too many character sprites are in one screen 3 The gameplay is also lauded for retaining the elements of Tactics Ogre yet offers freedom to players to develop characters as they wish 3 GameNOW said that the game lives up to its legacy and then some and called it easily one of the best GBA games around 33 Criticism was directed at the game s menu which was cluttered with complicated options in organizing the clan members and did not detail out statistics for characters and equipment 4 Some reviewers thought there are too many character jobs since some jobs overlap one another and certain abilities are redundant 43 Legacy editIn 2007 a sequel to Final Fantasy Tactics Advance was released for the Nintendo DS as part of the Ivalice Alliance series Final Fantasy Tactics A2 Grimoire of the Rift While the story focuses on different characters than Advance several characters from the game appear in cameo roles such as Montblanc and Mewt 44 Montblanc also appears in Final Fantasy XII as the leader of Clan Centurio To commemorate the release of Final Fantasy Tactics Advance in Japan several pieces of merchandise were introduced exclusive for the region web money cards posters character card collections and a set of twenty pin badges 45 46 47 Square and Nintendo released a limited edition Final Fantasy Tactics Advance themed Game Boy Advance SP package to commemorate the game and the console s launching in February 2003 48 A Japanese exclusive adaptation of the game s story in radio drama form was also released It was aired from January to March 2003 The series was released by DigiCube on CD in four separate parts with some changes to plot details 49 Notes edit Japanese ファイナルファンタジータクティクスアドバンス Hepburn Fainaru Fantaji Takutikusu AdobansuReferences edit a b ファイナルファンタジータクティクス アドバンス 世界市場で出荷150万本突破 PDF in Japanese Square Enix Co Ltd 2003 11 18 Archived from the original PDF on 2006 05 06 Retrieved 2011 02 11 a b c d Harris Craig 5 September 2003 Final Fantasy Tactics Advance Review IGN Archived from the original on 2013 02 19 Retrieved 2021 11 12 a b c d e Kasavin Greg 2003 09 08 Final Fantasy Tactics Advance Review GameSpot com Archived from the original on 2007 07 10 Retrieved 2007 07 24 a b c Bogdanowicz Robert 2003 10 02 Final Fantasy Tactics Advance Review RPGFan com Archived from the original on 2007 10 11 Retrieved 2007 07 24 Harris Craig 2003 09 05 Final Fantasy Tactics Advance Review IGN com Archived from the original on 2013 02 19 Retrieved 2007 07 24 a b Dunham Alexis Final Fantasy Tactics Advance Guide IGN p 3 Archived from the original on 2009 02 03 Retrieved 2021 11 12 a b c Dunham Alexis Final Fantasy Tactics Advance Guide IGN p 2 Archived from the original on 2009 02 07 Retrieved 2009 10 09 a b Dunham Alexis Final Fantasy Tactics Advance Guide IGN pp 6 10 Archived from the original on 2010 05 07 Retrieved 2009 10 09 Marche I can t read these letters at all Maybe they re some kind of magic spell Mewt Alta oron Sondus kameela It sure sounds like magic Square 2003 09 08 Final Fantasy Tactics Advance Game Boy Advance Square Co Marche Well it s just I ve seen a bangaa but in a computer game not real life Moogle Kupo Marche It s called Final Fantasy It s not real Not really It s like a pretend world with heroes and monsters Moogle So you re saying here is just like your pretend world Marche Yeah come to think of it it s just like in the game Square 2003 09 08 Final Fantasy Tactics Advance Game Boy Advance Square Co Marche What You mean you d rather stay here Ritz Yeah I like this world Don t you Marche Marche Well I Ritz If you want to turn everything back to normal Go ahead But don t expect me to help you Square 2003 09 08 Final Fantasy Tactics Advance Game Boy Advance Square Co Marche Mewt Prince Mewt My world This world must be a reflection of Mewt s desires His mom s still alive everyone does what he says I m living in Mewt s dream So if I change the world back to the way it was I m destroying his dream world No wonder he doesn t want me here Square 2003 09 08 Final Fantasy Tactics Advance Game Boy Advance Square Co Marche I came to destroy that crystal or World Thread or whatever you call it And I m not leaving until I do Square 2003 09 08 Final Fantasy Tactics Advance Game Boy Advance Square Co Marche It s over Cid Thank you Marche You went above and beyond the call of duty Marche Not at all I was glad I was able to help Cid You know Marche What Cid I would give you my judge sword Square 2003 09 08 Final Fantasy Tactics Advance Game Boy Advance Square Co Harris Craig 2002 03 27 Famitsu Confirms Final Fantasy Tactics GBA IGN com Archived from the original on 2006 09 22 Retrieved 2021 11 12 Square acquires Quest s software development division GameSpot 2002 06 19 Archived from the original on 2007 09 30 Retrieved 2007 07 24 Torres Ricardo 2002 09 20 TGS 2002 Hands onFinal Fantasy Tactics Advance GameSpot com Archived from the original on 2007 05 20 Retrieved 2007 07 24 Winkler Chris 2003 01 19 New Final Fantasy Tactics Advance Details Announced RPGFan com Archived from the original on 2007 10 11 Retrieved 2007 07 24 Winkler Chris 2003 12 20 Final Fantasy Tactics Advance Goes Radio RPGFan com Archived from the original on 2007 10 11 Retrieved 2007 07 24 Final Fantasy Tactics Advance Tech Info GameSpot Archived from the original on 2020 09 15 Retrieved 2009 10 05 Vardaro Richard Final Fantasy Tactics Advance OST RPGFan Archived from the original on 2013 01 16 Retrieved 2008 03 28 Gann Patrick White Melodies of Final Fantasy Tactics Advance RPGFan Archived from the original on 2013 01 16 Retrieved 2008 03 28 Final Fantasy Tactics Advance for Game Boy Advance GameRankings CBS Interactive Archived from the original on 2014 03 22 Retrieved 2014 03 21 Final Fantasy Tactics Advance for Game Boy Advance Reviews Metacritic CBS Interactive Archived from the original on 2014 11 24 Retrieved 2014 03 21 Final Fantasy Tactics Advance Review Edge Magazine 130 105 December 2003 ISSN 1350 1593 Bettenhausen Shane Hsu Dan Mielke James October 2003 Final Fantasy Tactics Advance Review Electronic Gaming Monthly No 171 p 166 ISSN 1058 918X RPGamer gt Japandemonium Second Season Rpgamer com Archived from the original on 2008 07 05 Retrieved 2008 10 13 Final Fantasy Tactics Advance Game Informer September 2003 p 124 Final Fantasy Tactics Advance Review GameSpot 5 September 2003 Archived from the original on 19 October 2015 Retrieved 7 June 2015 Game Rankings External Link Gamerankings com Archived from the original on 2009 07 05 Retrieved 2008 10 13 G4 X Play Reviews G4tv com Archived from the original on 2007 06 05 Retrieved 2008 10 13 RPGFan Reviews Final Fantasy Tactics Advance RPGFan Archived from the original on 2008 10 12 Retrieved 2008 10 13 a b Lopez Miguel October 1 2003 It don t get much more real GameNOW Archived from the original on May 4 2004 Retrieved April 12 2010 2003 Top 100 Best Selling Japanese Console Games The MagicBox com Archived from the original on 2012 04 14 Retrieved 2008 09 07 Wollenschlaeger Alex February 20 2003 Japandemonium Off the Hook RPGamer com Archived from the original on September 5 2008 Retrieved 2008 09 07 Annual Report 2004 PDF Square Enix com August 6 2004 Archived from the original PDF on December 6 2008 Retrieved 2008 12 20 Keiser Joe August 2 2006 The Century s Top 50 Handheld Games Next Generation Archived from the original on October 10 2007 AIAS Annual Awards Academy of Interactive Arts amp Sciences Archived from the original on 2011 09 05 Retrieved 2008 12 21 The Editors of GameSpot October 1 2003 GameSpot s Month in Review September 2003 GameSpot Archived from the original on February 5 2004 Harris Craig 2007 03 16 Top 25 Game Boy Advance Games of All Time IGN com Archived from the original on 2012 06 19 Retrieved 2021 11 12 NP Top 200 Nintendo Power Vol 200 February 2006 pp 58 66 2003 Awards The National Academy of Video Game Testers and Reviewers Corp Retrieved 2022 10 11 Metts Jonathan 2003 10 13 Final Fantasy Tactics Advance Review Nintendoworldreport com Archived from the original on 2007 09 30 Retrieved 2007 07 24 Habib Jon Final Fantasy Tactics A2 Grimoire of the Rift Guide IGN Archived from the original on 2010 04 08 Retrieved 2009 10 09 Winkler Chris 2003 10 13 Final Fantasy Tactics Advance Merchandise RPGFan com Archived from the original on 2007 10 11 Retrieved 2007 07 24 RPGFan Pictures Final Fantasy Tactics Advance Products RPGFan Archived from the original on 2008 12 10 Retrieved 2009 10 05 Winkler Chris 2003 01 27 Final Fantasy Tactics Advance Pin Badges Announced RPGFan com Archived from the original on 2007 10 11 Retrieved 2007 07 24 Yap Eric 2003 01 14 Limited edition Game Boy Advance SP Final Fantasy Tactics GameSpot com Archived from the original on 2007 05 26 Retrieved 2007 07 24 Final Fantasy Tactics Advance Radio Edition Complete Version Vol 1 Squareenixmusic com 2006 Archived from the original on 2007 12 23 Retrieved 2007 10 22 External links edit nbsp Wikiquote has quotations related to Final Fantasy Tactics Advance Final Fantasy Tactics Advance at Metacritic Retrieved from https en wikipedia org w index php title Final Fantasy Tactics Advance amp oldid 1214527775, wikipedia, wiki, book, books, library,

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