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Final Fantasy X-2

Final Fantasy X-2[a] is a 2003 role-playing video game developed and published by Square for the PlayStation 2. Unlike most Final Fantasy games, which use self-contained stories and characters, X-2 continues the story of Final Fantasy X (2001). The story follows Yuna as she searches for Tidus, the main character of the previous game, while trying to prevent political conflicts in Spira from escalating to war.

Final Fantasy X-2
North American box art depicting the main playable characters Rikku, Yuna and Paine
Developer(s)Square Product Development Division 1
Publisher(s)
Director(s)Motomu Toriyama
Producer(s)Yoshinori Kitase
Programmer(s)
  • Yukio Ishii
  • Masaki Kobayashi
Artist(s)Shintaro Takai
Writer(s)
Composer(s)
SeriesFinal Fantasy
Platform(s)PlayStation 2
Release
  • JP: March 13, 2003
  • NA: November 18, 2003
  • AU: February 19, 2004
  • EU: February 20, 2004
International + Last Mission
  • JP: February 19, 2004
Genre(s)Role-playing
Mode(s)Single-player

Final Fantasy X-2 was the first game in the series to feature just three player characters and an all-female main cast. The battle system incorporates Final Fantasy character classes—one of the series' signature gameplay concepts—and is one of the few entries to have multiple endings. The soundtrack was created by Noriko Matsueda and Takahito Eguchi in lieu of long-time Final Fantasy composer Nobuo Uematsu.

The game was positively received by critics and was commercially successful, selling over 5.4 million copies on PlayStation 2 and winning a number of awards. It was the last Final Fantasy game to be released by Square before it merged with Enix in April 2003. The game was re-released in high-definition for the PlayStation 3 and PlayStation Vita in 2013, alongside Final Fantasy X, as Final Fantasy X/X-2 HD Remaster. Final Fantasy X/X-2 HD Remaster was later released for the PlayStation 4 in 2015, Microsoft Windows in 2016, and the Xbox One and Nintendo Switch in 2019. As of September 2021, the Final Fantasy X series had sold over 20.8 million units worldwide,[2] and at the end of March 2022 had surpassed 21.1 million.[3]

Gameplay

 
Players navigate in the field by controlling the on-screen character directly. New areas are accessible by jumping or climbing.

Final Fantasy X-2 is a role-playing video game in which players take on the role of Yuna as she explores the fictional world of Spira.[4][5] In contrast to its predecessor, Final Fantasy X, players may visit almost every location in Spira from an early point in the game via airship.[6][7] The field-map navigation system is largely unchanged from Final Fantasy X; players navigate large, continuous three dimensional areas by controlling the on-screen character. A few upgrades have been implemented, providing the player with extended interaction with the environment through jumping, climbing, and rotating camera angles.[4][5] The game's sidequests include minor tasks and quests, optional bosses and dungeons, and the most minigames of any Final Fantasy at the time of its release.[4][8] These minigames include Gunner's Gauntlet (a shooter game) and Sphere Break (a math-based coin game), and a management sim based on blitzball, the fictional underwater sport from Final Fantasy X.[4]

Unlike its predecessor, in which the player's course through the world was largely linear, Final Fantasy X-2 allows players to visit almost any location at any time. The game consists of five chapters, with each location featuring one scenario per chapter. Together, the five scenarios in one locale form a subplot of the game called an "Episode". Players are free to engage with as many or as few optional scenarios as they choose; only a few scenarios per chapter are required to advance the game's central plot and are marked on the world navigation system as "Hotspots".[6][7] Both Hotspots and optional scenarios contribute to a story completion tracker and the latter may indirectly influence the main narrative. Achieving 100% completion unlocks a secret ending.[6] When the game is finished, a New Game Plus option gives players the opportunity to replay the game with different choices with all of the items and storyline completion percentage previously achieved intact. However, all character levels are reset.[6]

 
A battle with an early boss, with the characters in their default dresspheres

The combat in Final Fantasy X-2 uses an enhanced version of the Active Time Battle (ATB) system, in which characters and enemies take actions according to their speed.[9] This implementation of ATB allows characters to interrupt enemies while they are preparing to take an action. With precise timing, it is possible to chain attacks together for greater damage.[4] Characters may change their character class mid-battle using dresspheres and the Garment Grid. These dresspheres, based on Final Fantasy character classes, allow access to different abilities to alter the course of battle.[6] The Garment Grid is a placard featuring a geometric shape connected by nodes. Characters have access to dresspheres placed in the nodes. Depending on the properties of the Garment Grid, changing dresspheres in battle will grant bonuses such as increased strength or added elemental effects. Characters can learn new skills for each dressphere with the use of Ability Points (AP). AP is earned by defeating enemies and by the use of items and abilities for that sphere.[4][6]

Plot

Setting and characters

Final Fantasy X-2 takes place two years after Final Fantasy X and is set in the fictional world of Spira, which consists of one large landmass divided into three subcontinents, surrounded by small tropical islands. It features diverse climates, ranging from the tropical Besaid and Kilika islands, to the temperate Mi'ihen region, to the frigid Macalania and Mt. Gagazet areas. Spira is distinct from the mainly European-influenced worlds found in previous Final Fantasy games, being much more closely modeled on Southeast Asia, most notably with respect to vegetation, topography, architecture, and names.[10] Although predominantly populated by humans, Spira features a variety of races. Among them are the Al Bhed, a technologically advanced but previously disenfranchised sub-group of humans with distinctive green eyes and unique language.[11][12] The Guado are less human in appearance, with elongated fingers and other arboreal features. The lion-like Ronso and the frog-like Hypello comprise the remaining sentient races. The "unsent" are the strong-willed spirits of the dead that remain in corporeal form. In Spira, the dead who are not sent to the Farplane by a summoner come to envy the living and transform into "fiends", the monsters that are encountered throughout the game.[13] Unsent with strong attachments to the world of the living may retain their human form.

Aesthetically, the world of Spira is largely unchanged in the two years since Final Fantasy X and many locations return. There are, however, major changes in the ideology of Spira's people. Spira had been terrorized by a gargantuan monster called Sin for 1000 years, inhibiting technological advancement and trapping its people in a cycle of religious asceticism in hopes of praying Sin away. After Sin's destruction during the events of Final Fantasy X, an era of enlightenment known as "the Eternal Calm" began. Yuna, a main character of the previous game, is heralded as High Summoner for her pivotal role in this battle. The priests of the Yevon religion chose to expose the truth about the order's role in perpetuating the cycle, leaving the populace to decide for themselves how to live in a world without Sin.[14] Advanced technology and the Al Bhed are embraced by the people, who have begun to pursue leisures such as attending musical concerts and participating in the sport of blitzball. Others have become hunters of ancient treasures, ranging from coins and machinery to arcane spheres in forgotten caves and ruins. These "sphere hunters" pursue the knowledge of ancient civilizations contained within.

In the absence of Yevon, various factions have formed. Young people were especially quick to abandon Yevon and embrace technology, while many of the older generation felt that cultural changes were happening too quickly. The most influential of the groups are the progressive Youth League led by Mevyn Nooj, the reformist New Yevon Party led by Praetor Baralai, and the Machine Faction led by Gippal which supplies weapons to both sides. By the start of the game, there are rising tensions between the Youth League and the New Yevon Party. Both groups have sought High Summoner Yuna's endorsement.[15]

The three main playable characters of Final Fantasy X-2 are Yuna, Rikku, and Paine, members of the sphere hunter group called the Gullwings. Yuna was inspired to join after viewing a sphere recording that appeared to depict Tidus, her lost love who vanished during the ending of Final Fantasy X. Yuna and Rikku reprise their roles and, though their personalities are much the same as before, Square decided that their appearances would be heavily altered to give a greater impression of activity. Furthermore, it was decided that the pervading cultural changes occurring in Spira as they and others began trying to live positively would be reflected in the new clothing of these two characters. Paine is a new character designed for Final Fantasy X-2, to accommodate the game's intended action-adventure style revolving around a trio of female characters.[8] Several characters from Final Fantasy X appear in the game in supporting roles, including Brother, Wakka, and Lulu. Additionally, other characters are introduced in Final Fantasy X-2, such as the faction leaders and the Leblanc Syndicate, a group of sphere hunters who serve as the Gullwings' rivals for much of the game. The game's main antagonist is Shuyin, the unsent spirit of a fallen soldier during the Machina War 1000 years ago.

Story

Two years after Sin's defeat, Yuna, Rikku, and Paine recover Yuna's stolen Garment Grid from the Leblanc Syndicate in the first of several encounters in which they vie for spheres. The game is punctuated by a narration of Yuna addressing Tidus, as though she is recounting the events of the game to him as they occur.[16] Meanwhile, the Gullwings discover a sphere containing images of an ancient machina weapon called "Vegnagun" that was secretly buried beneath Bevelle. The weapon has enough power to threaten all of Spira.[17][18] The Gullwings join forces with the Leblanc Syndicate to investigate the underground areas of the city in an attempt to destroy the machine before it can be used by either side in the upcoming conflict. However, discovering a large tunnel recently dug into the floor of the weapon's chamber, they realize that Vegnagun has apparently moved to the Farplane, located deep below ground.

Disagreements between Spira's factions are exacerbated by the disappearance of their leaders, Baralai, Nooj, and Gippal. In the underground areas of Bevelle, the Gullwings discover the missing faction leaders discussing Vegnagun and learn that the machine's artificial intelligence allows it to detect hostility and respond by fleeing.[19] Paine had once been comrades with all three men during an operation in the "Den of Woe".[20] Two years earlier, their squad explored the cave but a vengeful spirit drove them to kill one another. The four were the only survivors. The spirit—Shuyin, a soldier from the Machina War that led to the creation of Vegnagun—possessed Nooj and later forced him to shoot his comrades.[21][22] Under Bevelle, Shuyin possesses Baralai and follows Vegnagun to the Farplane. Nooj and Gippal pursue, asking Yuna to keep things under control on the surface.[23]

Yuna falls into the Farplane and meets Shuyin, who mistakes her for a woman named Lenne, whose memories are recorded in the Songstress dressphere. One thousand years ago, Shuyin was a famous blitzball player in the high-tech metropolis of Zanarkand and Lenne's lover. Desiring to save Lenne who had been conscripted into the Machina War between Zanarkand and Bevelle, he infiltrated Bevelle to hijack their secret weapon, Vegnagun. Lenne begged him to stop and Shuyin yielded, but a group of Bevelle soldiers arrived a moment later and executed the couple.[24] In the present, Shuyin's spirit expresses anger that the people have still not understood the pain of war and plans to use Vegnagun to destroy all of Spira in retribution.[25] The Gullwings organize a concert to which everyone in Spira is invited, supporters of the Youth League and New Yevon alike. The Songstress dressphere displays the scene of Shuyin and Lenne's last moments to all the concertgoers, opening their eyes to the unproductive nature of their disagreements.[26]

Although the factional fighting had ceased, Shuyin's plan proceeds. Joining forces with the Leblanc Syndicate again, the Gullwings make their way to the Farplane and find Gippal and Nooj already battling Vegnagun. Once the group destroys Vegnagun, Yuna masquerades as Lenne to convince Shuyin to let go. However, Shuyin eventually sees through her and attacks. The Gullwings defeat him and Lenne's spirit appears to soothe him as they depart together. By fulfilling certain conditions, the ancient spirits known as fayth agree to restore Tidus to life and reunite him with Yuna. Players who achieve 100% completion see an additional reunion scene in Zanarkand where the pair discuss whether he is truly real or still a dream.[27]

Development

Development of Final Fantasy X-2 began in late 2001 in response to the success of Final Fantasy X, particularly fan reaction to the "Eternal Calm" video included in the Japanese version of Final Fantasy X International, which depicts Yuna's everyday life after the game.[8][28][29] Final Fantasy X-2 was released in Japan shortly before the merger between Square and Enix.[30] The production team initially disliked the name "X-2", but it was eventually accepted since the story was a direct continuation of the previous story and thus could not be the next numbered game in the Final Fantasy series.[31] Kazushige Nojima, the previous game's writer, was also skeptical about the creation of a sequel. He was particularly averse to the happy ending, which he felt was wrong for the story.[32] The production team was one third the size of its predecessor. This was because the team was already familiar with the material, which allowed them to give a hand-crafted feel to the game. A significant number of character models, enemies, and location designs were reused from Final Fantasy X. Character designer Tetsuya Nomura explained that this enabled the team to create the game in one year and at half the scope Final Fantasy games are normally produced.[33] Maya and Softimage 3D were the two main programs used to create the graphics.[34]

Producer Yoshinori Kitase and director Motomu Toriyama explained that the objective in mind when designing Final Fantasy X-2 was to embrace the concept of change as the game's theme and establish a more upbeat atmosphere than its predecessor.[8] Retaining the engine and locations from the original game meant that the team could spend most of their time on the gameplay systems and plot.[35] To portray the drastic change in Spira, the developers excluded summons, redesigned towns, and included vehicles. The low-flying vehicles were added to allow the player quicker access and mobility to the areas that were already available in the previous game.[34] Final Fantasy X-2 incorporated a number of elements from modern Japanese pop culture.[8]

The ending of Final Fantasy X meant that the Aeon summoning system could not be used in the sequel, necessitating a new gameplay system.[35] Because of the more optimistic setting, they drew inspiration from the magical girl subgenre of anime and manga to create the elaborate transformation sequences of the dressphere system.[36] The influence of J-pop is prominent in the game's opening sequence. They also drew inspiration from Charlie's Angels. Toriyama explained that one of the goals during development was to provide a large variety of minigames, such that "if you bought Final Fantasy X-2 you wouldn't need any other game".[8] The dressphere system and a lead cast of three non-"macho" girls were intended to keep the tone of the game light and lively. Lulu was excluded from the playable cast because, in addition to being married, her presence would have given her an "older sister" role to Yuna, rather than allow Yuna to discover herself on her own.[35] Though work on the opening song and motion capture began early in development, the opening sequence was actually the last portion of the game to be completed.[34]

Music

Noriko Matsueda and Takahito Eguchi composed the soundtrack to Final Fantasy X-2 instead of regular series composer Nobuo Uematsu.[8] The soundtrack included two J-pop songs: "Real Emotion" and "1000 Words".[37] Koda Kumi performs the Japanese versions of the songs and did the motion capture for the "Real Emotion" full motion video shown in the game's opening.[34] She also voices Lenne in the Japanese version of the game.[38] Jade Villalon of Sweetbox recorded the song's English versions and she released extended versions as bonus tracks for the Japanese release of the album Adagio.[39] Koda released her own English versions of "Real Emotion" and "1000 Words" on the CD single for "Come with Me", although it had a slightly different translation.[40]

Release

As with Final Fantasy X, Square Enix released an expanded version of the game, Final Fantasy X-2 International + Last Mission, in 2004 for the PlayStation 2. It introduces two new dresspheres, an additional "Last Mission" at a location called "Yadonoki Tower", and the option to capture and battle with numerous monsters and characters including Tidus, Auron and Seymour Guado from Final Fantasy X.[41] This version was not released outside Japan, although the English voice track was used for the main story in this version. Due to this change, parts of the Japanese subtitles were changed or altered to fit the voice-overs. This was detailed in the strategy book for the international version. In 2005, a compilation featuring Final Fantasy X and Final Fantasy X-2 was released in Japan as Final Fantasy X/X-2 Ultimate Box.[42]

Several action figures, books, and soundtracks were released by Square Enix, including three Ultimania guidebooks, a series of artbooks and strategy guides published in Japan. They feature original artwork from Final Fantasy X-2, offer gameplay walkthroughs, expand upon many aspects of the game's storyline, and feature several interviews with the game's developers.[43][44] There are three books in the series: Final Fantasy X-2 Ultimania, Final Fantasy X-2 Ultimania Ω, and Final Fantasy X-2: International+Last Mission Ultimania.[45][46] A similar three-book series was produced for Final Fantasy X.[47][48][49]

Gaming peripheral company Hori produced PlayStation 2 controllers modeled after the Tiny Bee guns Yuna uses in Final Fantasy X-2. These controllers were released only in Japan. They were re-released in a new silver box to coincide with the release of Final Fantasy X-2: International + Last Mission.[50] Hori released a vertical stand for the PlayStation 2 console with a Final Fantasy X-2 logo that lights up in blue color when plugged in.[51]

In September 2011, Square Enix announced that Final Fantasy X would be re-released in high-definition for the PlayStation 3 and PlayStation Vita, in celebration of the game's 10-year anniversary.[52] Production had started by January 2012 with Yoshinori Kitase involved.[53] In March 2013, Square Enix confirmed that the remaster project would include both Final Fantasy X and X-2 and that they would be based on the expanded editions previously only released in Japan.[54] The collection on PlayStation 3 was titled Final Fantasy X/X-2 HD Remaster.[55] The two games were sold separately on PlayStation Vita in Japan.[56] Outside of Japan, the Vita games were sold together as a collection.[57] The remasters support the "cross save" feature, in which saved games from one platform may be transferred to another platform over the internet.[58] The remaster collection was also released on the PlayStation 4 in 2015,[59] PCs in 2016,[60] followed by Nintendo Switch[61] and Xbox One in 2019.[62]

Reception

Critical response

According to review aggregator Metacritic, reviews for Final Fantasy X-2 were "generally favorable".[73] In 2006, readers of Japanese video game magazine Famitsu ranked Final Fantasy X-2 as number 32 in a poll on best video game of all time.[74] The Academy of Interactive Arts & Sciences recognized the character Rikku for "Outstanding Achievement in Character Performance" in 2004.[75] Despite largely positive reviews from the video games press, Destructoid observed a significant backlash among fans against the game.[76]

IGN summarized Final Fantasy X-2 as "a brilliant and addictive romp through Spira that we're certainly glad to experience".[5] GameSpot remarked that it was as endearing and poignant as its forebears, with strengths that outweighed any of its flaws.[7] RPGamer regarded the battle system as innovative and "very simple to navigate".[77] While GameSpot praised the battle system as a "welcome addition", the reviewer disliked the increased inclusion of minigames.[7] GameSpy, while initially unsure about the new system, praised it as a solid alternative with unexpected depth.[70]

Critics had mixed reactions to Final Fantasy X-2's tonal shift from its predecessor. IGN felt the changes were part of its intrigue, praising the narrative's political elements and comedic tone compared to the first game. The reviewer also praised the character writing and gameplay changes.[5] Further praise came from RPGamer, with one staff reviewer summarizing it as "a light-hearted fun game" that "may ... be the most enjoyable thing to come from the series in several years".[78] By contrast, GameSpot commented that some of the missions came off as too frivolous, and that its non-linear nature made the narrative unfocused compared to its predecessor.[7]

The soundtrack was met with mixed reception, due to a lack of input from Uematsu and its shift to a J-pop style.[63][65][79][80] Whereas IGN and 1Up.com commended the music as a fitting backdrop to the action and new tone,[5][63] Electronic Gaming Monthly regarded it as "too bubbly."[65] RPGamer suggested that "the absence of Uematsu proves deafening", but noted that its lighter atmosphere matched the tone and events of the game.[80] The game's reuse of graphical designs from Final Fantasy X was the subject of criticism.[5][7][63][65][80] RPGamer and GameSpot commented that despite the lack of overt improvement on the first game, it was still one of the best-looking PS2 games at the time.[80][7] Electronic Gaming Monthly regarded this reuse of code as "[tripping up] in the one area where Final Fantasy titles usually shine".[65] GameSpy shared this view.[70] RPGamer also criticised the multiple outfits as too revealing and aimed more at attracting male gamers than being true to the characters.[77]

Sales

In 2003, Final Fantasy X-2 sold over 1.94 million copies in Japan, making it the highest-selling game of the year.[81] Within nine months of its Japanese release, it sold more than a million copies in North America (within two months of its release there), and nearly four million copies worldwide.[82] It went on to sell 2.11 million units in Japan,[83] 1.85 million units in the United States,[84] and more than 100,000 units in the United Kingdom.[85] International + Last Mission sold over 288,000 copies in Japan over the course of 2004.[86] As of March 2013, the game has sold over 5.4 million copies worldwide on PlayStation 2.[87] In October 2013, Square Enix announced Final Fantasy X and its sequel Final Fantasy X-2 had together sold over 14 million copies worldwide on PlayStation 2.[88]

Legacy

After Final Fantasy X-2, Square Enix released direct sequels to other Final Fantasy games including Dirge of Cerberus: Final Fantasy VII, Final Fantasy IV: The After Years, and two sequels to Final Fantasy XIII.[89] Joseph Leray of Destructoid attributed the fan backlash against the game to its status as the first direct sequel in the series and its light-hearted and "girly" tone.[76] Reflecting on the game's legacy, Dale Bashir of IGN declared it the best among Final Fantasy sequels, citing its innovations in non-linear and episodic storytelling.[89] Fritz Fraundorf of the GIA likewise praised its open-ended nature, observing that it was the first Final Fantasy released in the wake of Grand Theft Auto III's popularity. He felt that it was a worthy companion to Final Fantasy X with complementary themes, structure, and characterization.[90] Katharine Castle of Rock, Paper, Shotgun appreciated the game for serving as the "happy ending" to Yuna's story, a sentiment echoed by Mike Fahey of Kotaku who also commended its ability not to take itself seriously.[91][92]

Notes

  1. ^ Japanese: ファイナルファンタジーX-2, Hepburn: Fainaru Fantajī Ten Tsū

References

  1. ^ "EA to Publish FF X-2 in Europe". 23 September 2003.
  2. ^ "『FF10』が歌舞伎になって2023年春に上演決定。尾上菊之助、中村獅童、尾上松也、坂東彌十郎ら豪華歌舞伎俳優が集結!". Famitsu. July 19, 2022.
  3. ^ "ff10-kabuki". November 18, 2022.
  4. ^ a b c d e f Final Fantasy X-2 Instruction Booklet (PDF). Square. 2003-11-18.
  5. ^ a b c d e f g Dunham, Jeremy (2003-11-07). . IGN. Archived from the original on 2013-02-06. Retrieved 2006-07-31.
  6. ^ a b c d e f GameTrailers (2007-11-02). GT Retrospectives: Final Fantasy Retrospective – Part XIII. YouTube (Video). Archived from the original on 2021-11-14.
  7. ^ a b c d e f g h Shoemaker, Brad (2003). . GameSpot. Archived from the original on 2003-12-04. Retrieved 2006-07-30.
  8. ^ a b c d e f g Dunham, Jeremy (2003). . IGN. Archived from the original on 2012-08-10. Retrieved 2006-07-16.
  9. ^ a b Fahey, Rob (2004-02-27). "Final Fantasy X-2 Review". Eurogamer. from the original on 2013-03-28. Retrieved 2009-03-08.
  10. ^ Square (December 20, 2001). Final Fantasy X International (PlayStation 2). Square EA. Level/area: Beyond Final Fantasy: Producer.
  11. ^ Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Rikku: We're Al Bhed. Can't you tell? Wait, you're not an Al Bhed-hater, are you? / Tidus: I don't even know what an Al Bhed is. / Rikku: Where are you from? / Tidus: Zanarkand. I'm a blitzball player. Star player of the Zanarkand Abes! / Rikku: Did you ... hit your head or something? / Tidus: Um, you guys hit me. / Rikku: Oh, right ... Do you remember anything before that? / Tidus [voiceover]: So I told her everything there was to tell about Zanarkand; about life there, blitzball, and Sin's attack ... and about how Auron and I were engulfed in this light.
  12. ^ Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Macalania. Wakka: But you Al Bhed use the forbidden machina! You know what that means? Sin was born because people used machina!
  13. ^ Square Co (December 20, 2001). Final Fantasy X (PlayStation 2). Square EA. Level/area: Kilika. Tidus: What's a "sending"? Are we going somewhere? / Lulu: You truly are clueless. Are you sure it's just your memory that's the problem? ... The dead need guidance. Filled with grief over their own death, they refuse to face their fate. They yearn to live on, and resent those still alive. You see, they envy the living. And in time, that envy turns to anger, even hate. Should these souls remain in Spira, they become fiends that prey on the living. Sad, isn't it? The sending takes them to the Farplane, where they may rest in peace.
  14. ^ Studio BentStuff, ed. (2004). Final Fantasy X-2: International+Last Mission Ultimania (in Japanese). DigiCube/Square Enix. p. 583. ISBN 4-7575-1163-9.
  15. ^ Rikku: Well, look, I really want Yuna to go. / Wakka: She can't do that. / Rikku: Why not? / Wakka: Because she's booked solid for three months, ya! And everybody wants to see her. / Rikku: Oh yeah? Well, what about what she wants? / Wakka: Well, yeah, but ... Okay, maybe once things calm down, y'know? / Rikku: And what if they don't, Wakka? What then, huh? I don't believe it. After everything Yuna did for us! Why can't she just do what she wants to do now? Why? You know, every time I visited here, I wondered ... why is it, that when everyone's out making their dreams happen and everyone's getting their chance, Yuna's dreams are on hold? / Wakka: Gee, it's not like ... / Rikku: What do you know anyway, tubby? Yuna? / Yuna: I want ... (I want to journey again. But ... if I leave, I'll be disappointing everyone else.) I want ... I'll go. Square Co. Eternal Calm Final Fantasy X-2: Prologue Square Enix U.S.A. 2002
  16. ^ Square Co (2003-11-18). Final Fantasy X-2 (PlayStation 2). Square Enix U.S.A. Yuna: It all began when I saw this sphere of you.
  17. ^ Square Co (2003-11-18). Final Fantasy X-2 (PlayStation 2). Square Enix U.S.A. Nooj: Some advice: That ... thing ... The colossus you saw is known as Vegnagun. It possesses overwhelming destructive power. It must not be touched!
  18. ^ Square Co (2003-11-18). Final Fantasy X-2 (PlayStation 2). Square Enix U.S.A. Baralai: I know why you've come. You're here to destroy the weapon that threatens all of Spira: Vegnagun.
  19. ^ Square Co (2003-11-18). Final Fantasy X-2 (PlayStation 2). Square Enix U.S.A. Baralai: The thing's more sensitive than its size would lead one to believe. It detects hostility, and in an instant, springs to life! Should one even think of harming it, it awakens like a frightened child.
  20. ^ Square Co (2003-11-18). Final Fantasy X-2 (PlayStation 2). Square Enix U.S.A. Paine: They're old friends. The three of them were candidates for the Crimson Squad. And I was the recorder assigned to their team. Yevon created the Squad and started training members two years ago. It was supposed to be an elite fighting force. The best were to be assigned leadership of Crusader chapters across Spira ...
  21. ^ Studio BentStuff, ed. (2003). Final Fantasy X-2 Ultimania Ω (in Japanese). Square Enix. p. 87. ISBN 4-7575-1161-2.
  22. ^ Square Co (2003-11-18). Final Fantasy X-2 (PlayStation 2). Square Enix U.S.A. Paine: It was Shuyin. Two years ago, the guys encountered Shuyin's memories and learned of Vegnagun. After we escaped, they said they would uncover the truth behind it. But then ... Nooj shot us. We thought he'd betrayed us. But Nooj wasn't Nooj. I understand now: Shuyin was using him the whole time.
  23. ^ Square Co (2003-11-18). Final Fantasy X-2 (PlayStation 2). Square Enix U.S.A. Fayth: Yuna. I'm sorry. We weren't strong enough to stop him. We wanted to at least warn someone ... but instead, we were dragged into the darkness. We're no better than fiends.
  24. ^ Square Co (2003-11-18). Final Fantasy X-2 (PlayStation 2). Square Enix U.S.A. Paine: The man she loved, he struggled to save her. He fought till his very last breath for her. I think that Lenne's final words might have been happy ones: "I love you." [...] / Yuna: But wait ... Everything is all wrong. He never heard. The one person she wanted to tell ... he never heard her words.
  25. ^ Square Co (2003-11-18). Final Fantasy X-2 (PlayStation 2). Square Enix U.S.A. Shuyin: Lenne. We disappeared together, but when I awoke, I was alone. I looked for you for so long. While I wandered, I realized something: Spira hasn't really changed at all. Everyone's still fighting over nothing. Still dying like they used to. A thousand years have passed, and they can't leave the hatred behind. I'm through waiting. I'll fix it. This world continues to fail us, and what's worse, I failed to protect you. Vegnagun will make that all go away. And we'll fade together again, together. Help me do it, Lenne.
  26. ^ Square Co. (2003-11-18). Final Fantasy X-2 (PlayStation 2). Square Enix U.S.A. Buddy: Lenne, huh? / Shinra: Yeah, the girl from the Songstress dressphere. [...] / Rikku: So, the reason Shuyin keeps calling Yuna "Lenne" is— / Paine: Because of that dressphere?
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final, fantasy, confused, with, final, fantasy, 2003, role, playing, video, game, developed, published, square, playstation, unlike, most, final, fantasy, games, which, self, contained, stories, characters, continues, story, final, fantasy, 2001, story, follow. Not to be confused with Final Fantasy XII Final Fantasy X 2 a is a 2003 role playing video game developed and published by Square for the PlayStation 2 Unlike most Final Fantasy games which use self contained stories and characters X 2 continues the story of Final Fantasy X 2001 The story follows Yuna as she searches for Tidus the main character of the previous game while trying to prevent political conflicts in Spira from escalating to war Final Fantasy X 2North American box art depicting the main playable characters Rikku Yuna and PaineDeveloper s Square Product Development Division 1Publisher s JP SquareNA Square EnixPAL Electronic Arts 1 Director s Motomu ToriyamaProducer s Yoshinori KitaseProgrammer s Yukio Ishii Masaki KobayashiArtist s Shintaro TakaiWriter s Kazushige Nojima Daisuke WatanabeComposer s Noriko Matsueda Takahito EguchiSeriesFinal FantasyPlatform s PlayStation 2ReleaseJP March 13 2003NA November 18 2003AU February 19 2004EU February 20 2004International Last MissionJP February 19 2004Genre s Role playingMode s Single playerFinal Fantasy X 2 was the first game in the series to feature just three player characters and an all female main cast The battle system incorporates Final Fantasy character classes one of the series signature gameplay concepts and is one of the few entries to have multiple endings The soundtrack was created by Noriko Matsueda and Takahito Eguchi in lieu of long time Final Fantasy composer Nobuo Uematsu The game was positively received by critics and was commercially successful selling over 5 4 million copies on PlayStation 2 and winning a number of awards It was the last Final Fantasy game to be released by Square before it merged with Enix in April 2003 The game was re released in high definition for the PlayStation 3 and PlayStation Vita in 2013 alongside Final Fantasy X as Final Fantasy X X 2 HD Remaster Final Fantasy X X 2 HD Remaster was later released for the PlayStation 4 in 2015 Microsoft Windows in 2016 and the Xbox One and Nintendo Switch in 2019 As of September 2021 the Final Fantasy X series had sold over 20 8 million units worldwide 2 and at the end of March 2022 had surpassed 21 1 million 3 Contents 1 Gameplay 2 Plot 2 1 Setting and characters 2 2 Story 3 Development 3 1 Music 4 Release 5 Reception 5 1 Critical response 5 2 Sales 5 3 Legacy 6 Notes 7 References 8 External linksGameplay Edit Players navigate in the field by controlling the on screen character directly New areas are accessible by jumping or climbing Final Fantasy X 2 is a role playing video game in which players take on the role of Yuna as she explores the fictional world of Spira 4 5 In contrast to its predecessor Final Fantasy X players may visit almost every location in Spira from an early point in the game via airship 6 7 The field map navigation system is largely unchanged from Final Fantasy X players navigate large continuous three dimensional areas by controlling the on screen character A few upgrades have been implemented providing the player with extended interaction with the environment through jumping climbing and rotating camera angles 4 5 The game s sidequests include minor tasks and quests optional bosses and dungeons and the most minigames of any Final Fantasy at the time of its release 4 8 These minigames include Gunner s Gauntlet a shooter game and Sphere Break a math based coin game and a management sim based on blitzball the fictional underwater sport from Final Fantasy X 4 Unlike its predecessor in which the player s course through the world was largely linear Final Fantasy X 2 allows players to visit almost any location at any time The game consists of five chapters with each location featuring one scenario per chapter Together the five scenarios in one locale form a subplot of the game called an Episode Players are free to engage with as many or as few optional scenarios as they choose only a few scenarios per chapter are required to advance the game s central plot and are marked on the world navigation system as Hotspots 6 7 Both Hotspots and optional scenarios contribute to a story completion tracker and the latter may indirectly influence the main narrative Achieving 100 completion unlocks a secret ending 6 When the game is finished a New Game Plus option gives players the opportunity to replay the game with different choices with all of the items and storyline completion percentage previously achieved intact However all character levels are reset 6 A battle with an early boss with the characters in their default dresspheres The combat in Final Fantasy X 2 uses an enhanced version of the Active Time Battle ATB system in which characters and enemies take actions according to their speed 9 This implementation of ATB allows characters to interrupt enemies while they are preparing to take an action With precise timing it is possible to chain attacks together for greater damage 4 Characters may change their character class mid battle using dresspheres and the Garment Grid These dresspheres based on Final Fantasy character classes allow access to different abilities to alter the course of battle 6 The Garment Grid is a placard featuring a geometric shape connected by nodes Characters have access to dresspheres placed in the nodes Depending on the properties of the Garment Grid changing dresspheres in battle will grant bonuses such as increased strength or added elemental effects Characters can learn new skills for each dressphere with the use of Ability Points AP AP is earned by defeating enemies and by the use of items and abilities for that sphere 4 6 Plot EditSetting and characters Edit Main articles Spira Final Fantasy and Characters of Final Fantasy X and X 2 Final Fantasy X 2 takes place two years after Final Fantasy X and is set in the fictional world of Spira which consists of one large landmass divided into three subcontinents surrounded by small tropical islands It features diverse climates ranging from the tropical Besaid and Kilika islands to the temperate Mi ihen region to the frigid Macalania and Mt Gagazet areas Spira is distinct from the mainly European influenced worlds found in previous Final Fantasy games being much more closely modeled on Southeast Asia most notably with respect to vegetation topography architecture and names 10 Although predominantly populated by humans Spira features a variety of races Among them are the Al Bhed a technologically advanced but previously disenfranchised sub group of humans with distinctive green eyes and unique language 11 12 The Guado are less human in appearance with elongated fingers and other arboreal features The lion like Ronso and the frog like Hypello comprise the remaining sentient races The unsent are the strong willed spirits of the dead that remain in corporeal form In Spira the dead who are not sent to the Farplane by a summoner come to envy the living and transform into fiends the monsters that are encountered throughout the game 13 Unsent with strong attachments to the world of the living may retain their human form Aesthetically the world of Spira is largely unchanged in the two years since Final Fantasy X and many locations return There are however major changes in the ideology of Spira s people Spira had been terrorized by a gargantuan monster called Sin for 1000 years inhibiting technological advancement and trapping its people in a cycle of religious asceticism in hopes of praying Sin away After Sin s destruction during the events of Final Fantasy X an era of enlightenment known as the Eternal Calm began Yuna a main character of the previous game is heralded as High Summoner for her pivotal role in this battle The priests of the Yevon religion chose to expose the truth about the order s role in perpetuating the cycle leaving the populace to decide for themselves how to live in a world without Sin 14 Advanced technology and the Al Bhed are embraced by the people who have begun to pursue leisures such as attending musical concerts and participating in the sport of blitzball Others have become hunters of ancient treasures ranging from coins and machinery to arcane spheres in forgotten caves and ruins These sphere hunters pursue the knowledge of ancient civilizations contained within In the absence of Yevon various factions have formed Young people were especially quick to abandon Yevon and embrace technology while many of the older generation felt that cultural changes were happening too quickly The most influential of the groups are the progressive Youth League led by Mevyn Nooj the reformist New Yevon Party led by Praetor Baralai and the Machine Faction led by Gippal which supplies weapons to both sides By the start of the game there are rising tensions between the Youth League and the New Yevon Party Both groups have sought High Summoner Yuna s endorsement 15 The three main playable characters of Final Fantasy X 2 are Yuna Rikku and Paine members of the sphere hunter group called the Gullwings Yuna was inspired to join after viewing a sphere recording that appeared to depict Tidus her lost love who vanished during the ending of Final Fantasy X Yuna and Rikku reprise their roles and though their personalities are much the same as before Square decided that their appearances would be heavily altered to give a greater impression of activity Furthermore it was decided that the pervading cultural changes occurring in Spira as they and others began trying to live positively would be reflected in the new clothing of these two characters Paine is a new character designed for Final Fantasy X 2 to accommodate the game s intended action adventure style revolving around a trio of female characters 8 Several characters from Final Fantasy X appear in the game in supporting roles including Brother Wakka and Lulu Additionally other characters are introduced in Final Fantasy X 2 such as the faction leaders and the Leblanc Syndicate a group of sphere hunters who serve as the Gullwings rivals for much of the game The game s main antagonist is Shuyin the unsent spirit of a fallen soldier during the Machina War 1000 years ago Story Edit Two years after Sin s defeat Yuna Rikku and Paine recover Yuna s stolen Garment Grid from the Leblanc Syndicate in the first of several encounters in which they vie for spheres The game is punctuated by a narration of Yuna addressing Tidus as though she is recounting the events of the game to him as they occur 16 Meanwhile the Gullwings discover a sphere containing images of an ancient machina weapon called Vegnagun that was secretly buried beneath Bevelle The weapon has enough power to threaten all of Spira 17 18 The Gullwings join forces with the Leblanc Syndicate to investigate the underground areas of the city in an attempt to destroy the machine before it can be used by either side in the upcoming conflict However discovering a large tunnel recently dug into the floor of the weapon s chamber they realize that Vegnagun has apparently moved to the Farplane located deep below ground Disagreements between Spira s factions are exacerbated by the disappearance of their leaders Baralai Nooj and Gippal In the underground areas of Bevelle the Gullwings discover the missing faction leaders discussing Vegnagun and learn that the machine s artificial intelligence allows it to detect hostility and respond by fleeing 19 Paine had once been comrades with all three men during an operation in the Den of Woe 20 Two years earlier their squad explored the cave but a vengeful spirit drove them to kill one another The four were the only survivors The spirit Shuyin a soldier from the Machina War that led to the creation of Vegnagun possessed Nooj and later forced him to shoot his comrades 21 22 Under Bevelle Shuyin possesses Baralai and follows Vegnagun to the Farplane Nooj and Gippal pursue asking Yuna to keep things under control on the surface 23 Yuna falls into the Farplane and meets Shuyin who mistakes her for a woman named Lenne whose memories are recorded in the Songstress dressphere One thousand years ago Shuyin was a famous blitzball player in the high tech metropolis of Zanarkand and Lenne s lover Desiring to save Lenne who had been conscripted into the Machina War between Zanarkand and Bevelle he infiltrated Bevelle to hijack their secret weapon Vegnagun Lenne begged him to stop and Shuyin yielded but a group of Bevelle soldiers arrived a moment later and executed the couple 24 In the present Shuyin s spirit expresses anger that the people have still not understood the pain of war and plans to use Vegnagun to destroy all of Spira in retribution 25 The Gullwings organize a concert to which everyone in Spira is invited supporters of the Youth League and New Yevon alike The Songstress dressphere displays the scene of Shuyin and Lenne s last moments to all the concertgoers opening their eyes to the unproductive nature of their disagreements 26 Although the factional fighting had ceased Shuyin s plan proceeds Joining forces with the Leblanc Syndicate again the Gullwings make their way to the Farplane and find Gippal and Nooj already battling Vegnagun Once the group destroys Vegnagun Yuna masquerades as Lenne to convince Shuyin to let go However Shuyin eventually sees through her and attacks The Gullwings defeat him and Lenne s spirit appears to soothe him as they depart together By fulfilling certain conditions the ancient spirits known as fayth agree to restore Tidus to life and reunite him with Yuna Players who achieve 100 completion see an additional reunion scene in Zanarkand where the pair discuss whether he is truly real or still a dream 27 Development EditDevelopment of Final Fantasy X 2 began in late 2001 in response to the success of Final Fantasy X particularly fan reaction to the Eternal Calm video included in the Japanese version of Final Fantasy X International which depicts Yuna s everyday life after the game 8 28 29 Final Fantasy X 2 was released in Japan shortly before the merger between Square and Enix 30 The production team initially disliked the name X 2 but it was eventually accepted since the story was a direct continuation of the previous story and thus could not be the next numbered game in the Final Fantasy series 31 Kazushige Nojima the previous game s writer was also skeptical about the creation of a sequel He was particularly averse to the happy ending which he felt was wrong for the story 32 The production team was one third the size of its predecessor This was because the team was already familiar with the material which allowed them to give a hand crafted feel to the game A significant number of character models enemies and location designs were reused from Final Fantasy X Character designer Tetsuya Nomura explained that this enabled the team to create the game in one year and at half the scope Final Fantasy games are normally produced 33 Maya and Softimage 3D were the two main programs used to create the graphics 34 Producer Yoshinori Kitase and director Motomu Toriyama explained that the objective in mind when designing Final Fantasy X 2 was to embrace the concept of change as the game s theme and establish a more upbeat atmosphere than its predecessor 8 Retaining the engine and locations from the original game meant that the team could spend most of their time on the gameplay systems and plot 35 To portray the drastic change in Spira the developers excluded summons redesigned towns and included vehicles The low flying vehicles were added to allow the player quicker access and mobility to the areas that were already available in the previous game 34 Final Fantasy X 2 incorporated a number of elements from modern Japanese pop culture 8 The ending of Final Fantasy X meant that the Aeon summoning system could not be used in the sequel necessitating a new gameplay system 35 Because of the more optimistic setting they drew inspiration from the magical girl subgenre of anime and manga to create the elaborate transformation sequences of the dressphere system 36 The influence of J pop is prominent in the game s opening sequence They also drew inspiration from Charlie s Angels Toriyama explained that one of the goals during development was to provide a large variety of minigames such that if you bought Final Fantasy X 2 you wouldn t need any other game 8 The dressphere system and a lead cast of three non macho girls were intended to keep the tone of the game light and lively Lulu was excluded from the playable cast because in addition to being married her presence would have given her an older sister role to Yuna rather than allow Yuna to discover herself on her own 35 Though work on the opening song and motion capture began early in development the opening sequence was actually the last portion of the game to be completed 34 Music Edit Main article Music of Final Fantasy X 2 Noriko Matsueda and Takahito Eguchi composed the soundtrack to Final Fantasy X 2 instead of regular series composer Nobuo Uematsu 8 The soundtrack included two J pop songs Real Emotion and 1000 Words 37 Koda Kumi performs the Japanese versions of the songs and did the motion capture for the Real Emotion full motion video shown in the game s opening 34 She also voices Lenne in the Japanese version of the game 38 Jade Villalon of Sweetbox recorded the song s English versions and she released extended versions as bonus tracks for the Japanese release of the album Adagio 39 Koda released her own English versions of Real Emotion and 1000 Words on the CD single for Come with Me although it had a slightly different translation 40 Release EditAs with Final Fantasy X Square Enix released an expanded version of the game Final Fantasy X 2 International Last Mission in 2004 for the PlayStation 2 It introduces two new dresspheres an additional Last Mission at a location called Yadonoki Tower and the option to capture and battle with numerous monsters and characters including Tidus Auron and Seymour Guado from Final Fantasy X 41 This version was not released outside Japan although the English voice track was used for the main story in this version Due to this change parts of the Japanese subtitles were changed or altered to fit the voice overs This was detailed in the strategy book for the international version In 2005 a compilation featuring Final Fantasy X and Final Fantasy X 2 was released in Japan as Final Fantasy X X 2 Ultimate Box 42 Several action figures books and soundtracks were released by Square Enix including three Ultimania guidebooks a series of artbooks and strategy guides published in Japan They feature original artwork from Final Fantasy X 2 offer gameplay walkthroughs expand upon many aspects of the game s storyline and feature several interviews with the game s developers 43 44 There are three books in the series Final Fantasy X 2 Ultimania Final Fantasy X 2 Ultimania W and Final Fantasy X 2 International Last Mission Ultimania 45 46 A similar three book series was produced for Final Fantasy X 47 48 49 Gaming peripheral company Hori produced PlayStation 2 controllers modeled after the Tiny Bee guns Yuna uses in Final Fantasy X 2 These controllers were released only in Japan They were re released in a new silver box to coincide with the release of Final Fantasy X 2 International Last Mission 50 Hori released a vertical stand for the PlayStation 2 console with a Final Fantasy X 2 logo that lights up in blue color when plugged in 51 In September 2011 Square Enix announced that Final Fantasy X would be re released in high definition for the PlayStation 3 and PlayStation Vita in celebration of the game s 10 year anniversary 52 Production had started by January 2012 with Yoshinori Kitase involved 53 In March 2013 Square Enix confirmed that the remaster project would include both Final Fantasy X and X 2 and that they would be based on the expanded editions previously only released in Japan 54 The collection on PlayStation 3 was titled Final Fantasy X X 2 HD Remaster 55 The two games were sold separately on PlayStation Vita in Japan 56 Outside of Japan the Vita games were sold together as a collection 57 The remasters support the cross save feature in which saved games from one platform may be transferred to another platform over the internet 58 The remaster collection was also released on the PlayStation 4 in 2015 59 PCs in 2016 60 followed by Nintendo Switch 61 and Xbox One in 2019 62 Reception EditCritical response Edit See also Final Fantasy X X 2 HD Remaster Reception ReceptionAggregate scoreAggregatorScoreMetacritic85 100 73 Review scoresPublicationScore1Up comA 63 Edge7 10 64 Electronic Gaming MonthlyA 65 Eurogamer8 10 9 Famitsu34 40 66 Game Informer8 75 10 69 GamePro4 7 5 67 GameRevolutionB 68 GameSpot8 9 10 7 GameSpy 70 GameZone9 6 10 71 IGN9 5 10 5 Official U S PlayStation MagazineA 72 According to review aggregator Metacritic reviews for Final Fantasy X 2 were generally favorable 73 In 2006 readers of Japanese video game magazine Famitsu ranked Final Fantasy X 2 as number 32 in a poll on best video game of all time 74 The Academy of Interactive Arts amp Sciences recognized the character Rikku for Outstanding Achievement in Character Performance in 2004 75 Despite largely positive reviews from the video games press Destructoid observed a significant backlash among fans against the game 76 IGN summarized Final Fantasy X 2 as a brilliant and addictive romp through Spira that we re certainly glad to experience 5 GameSpot remarked that it was as endearing and poignant as its forebears with strengths that outweighed any of its flaws 7 RPGamer regarded the battle system as innovative and very simple to navigate 77 While GameSpot praised the battle system as a welcome addition the reviewer disliked the increased inclusion of minigames 7 GameSpy while initially unsure about the new system praised it as a solid alternative with unexpected depth 70 Critics had mixed reactions to Final Fantasy X 2 s tonal shift from its predecessor IGN felt the changes were part of its intrigue praising the narrative s political elements and comedic tone compared to the first game The reviewer also praised the character writing and gameplay changes 5 Further praise came from RPGamer with one staff reviewer summarizing it as a light hearted fun game that may be the most enjoyable thing to come from the series in several years 78 By contrast GameSpot commented that some of the missions came off as too frivolous and that its non linear nature made the narrative unfocused compared to its predecessor 7 The soundtrack was met with mixed reception due to a lack of input from Uematsu and its shift to a J pop style 63 65 79 80 Whereas IGN and 1Up com commended the music as a fitting backdrop to the action and new tone 5 63 Electronic Gaming Monthly regarded it as too bubbly 65 RPGamer suggested that the absence of Uematsu proves deafening but noted that its lighter atmosphere matched the tone and events of the game 80 The game s reuse of graphical designs from Final Fantasy X was the subject of criticism 5 7 63 65 80 RPGamer and GameSpot commented that despite the lack of overt improvement on the first game it was still one of the best looking PS2 games at the time 80 7 Electronic Gaming Monthly regarded this reuse of code as tripping up in the one area where Final Fantasy titles usually shine 65 GameSpy shared this view 70 RPGamer also criticised the multiple outfits as too revealing and aimed more at attracting male gamers than being true to the characters 77 Sales Edit In 2003 Final Fantasy X 2 sold over 1 94 million copies in Japan making it the highest selling game of the year 81 Within nine months of its Japanese release it sold more than a million copies in North America within two months of its release there and nearly four million copies worldwide 82 It went on to sell 2 11 million units in Japan 83 1 85 million units in the United States 84 and more than 100 000 units in the United Kingdom 85 International Last Mission sold over 288 000 copies in Japan over the course of 2004 86 As of March 2013 the game has sold over 5 4 million copies worldwide on PlayStation 2 87 In October 2013 Square Enix announced Final Fantasy X and its sequel Final Fantasy X 2 had together sold over 14 million copies worldwide on PlayStation 2 88 Legacy Edit After Final Fantasy X 2 Square Enix released direct sequels to other Final Fantasy games including Dirge of Cerberus Final Fantasy VII Final Fantasy IV The After Years and two sequels to Final Fantasy XIII 89 Joseph Leray of Destructoid attributed the fan backlash against the game to its status as the first direct sequel in the series and its light hearted and girly tone 76 Reflecting on the game s legacy Dale Bashir of IGN declared it the best among Final Fantasy sequels citing its innovations in non linear and episodic storytelling 89 Fritz Fraundorf of the GIA likewise praised its open ended nature observing that it was the first Final Fantasy released in the wake of Grand Theft Auto III s popularity He felt that it was a worthy companion to Final Fantasy X with complementary themes structure and characterization 90 Katharine Castle of Rock Paper Shotgun appreciated the game for serving as the happy ending to Yuna s story a sentiment echoed by Mike Fahey of Kotaku who also commended its ability not to take itself seriously 91 92 Notes Edit Japanese ファイナルファンタジーX 2 Hepburn Fainaru Fantaji Ten TsuReferences Edit EA to Publish FF X 2 in Europe 23 September 2003 FF10 が歌舞伎になって2023年春に上演決定 尾上菊之助 中村獅童 尾上松也 坂東彌十郎ら豪華歌舞伎俳優が集結 Famitsu July 19 2022 ff10 kabuki November 18 2022 a b c d e f Final Fantasy X 2 Instruction Booklet PDF Square 2003 11 18 a b c d e f g Dunham Jeremy 2003 11 07 Final Fantasy X 2 Review IGN Archived from the original on 2013 02 06 Retrieved 2006 07 31 a b c d e f GameTrailers 2007 11 02 GT Retrospectives Final Fantasy Retrospective Part XIII YouTube Video Archived from the original on 2021 11 14 a b c d e f g h Shoemaker Brad 2003 Final Fantasy X 2 for PlayStation 2 Review GameSpot Archived from the original on 2003 12 04 Retrieved 2006 07 30 a b c d e f g Dunham Jeremy 2003 Final Fantasy X 2 Developer Interview IGN Archived from the original on 2012 08 10 Retrieved 2006 07 16 a b Fahey Rob 2004 02 27 Final Fantasy X 2 Review Eurogamer Archived from the original on 2013 03 28 Retrieved 2009 03 08 Square December 20 2001 Final Fantasy X International PlayStation 2 Square EA Level area Beyond Final Fantasy Producer Square Co December 20 2001 Final Fantasy X PlayStation 2 Square EA Rikku We re Al Bhed Can t you tell Wait you re not an Al Bhed hater are you Tidus I don t even know what an Al Bhed is Rikku Where are you from Tidus Zanarkand I m a blitzball player Star player of the Zanarkand Abes Rikku Did you hit your head or something Tidus Um you guys hit me Rikku Oh right Do you remember anything before that Tidus voiceover So I told her everything there was to tell about Zanarkand about life there blitzball and Sin s attack and about how Auron and I were engulfed in this light Square Co December 20 2001 Final Fantasy X PlayStation 2 Square EA Level area Macalania Wakka But you Al Bhed use the forbidden machina You know what that means Sin was born because people used machina Square Co December 20 2001 Final Fantasy X PlayStation 2 Square EA Level area Kilika Tidus What s a sending Are we going somewhere Lulu You truly are clueless Are you sure it s just your memory that s the problem The dead need guidance Filled with grief over their own death they refuse to face their fate They yearn to live on and resent those still alive You see they envy the living And in time that envy turns to anger even hate Should these souls remain in Spira they become fiends that prey on the living Sad isn t it The sending takes them to the Farplane where they may rest in peace Studio BentStuff ed 2004 Final Fantasy X 2 International Last Mission Ultimania in Japanese DigiCube Square Enix p 583 ISBN 4 7575 1163 9 Rikku Well look I really want Yuna to go Wakka She can t do that Rikku Why not Wakka Because she s booked solid for three months ya And everybody wants to see her Rikku Oh yeah Well what about what she wants Wakka Well yeah but Okay maybe once things calm down y know Rikku And what if they don t Wakka What then huh I don t believe it After everything Yuna did for us Why can t she just do what she wants to do now Why You know every time I visited here I wondered why is it that when everyone s out making their dreams happen and everyone s getting their chance Yuna s dreams are on hold Wakka Gee it s not like Rikku What do you know anyway tubby Yuna Yuna I want I want to journey again But if I leave I ll be disappointing everyone else I want I ll go Square Co Eternal Calm Final Fantasy X 2 Prologue Square Enix U S A 2002 Square Co 2003 11 18 Final Fantasy X 2 PlayStation 2 Square Enix U S A Yuna It all began when I saw this sphere of you Square Co 2003 11 18 Final Fantasy X 2 PlayStation 2 Square Enix U S A Nooj Some advice That thing The colossus you saw is known as Vegnagun It possesses overwhelming destructive power It must not be touched Square Co 2003 11 18 Final Fantasy X 2 PlayStation 2 Square Enix U S A Baralai I know why you ve come You re here to destroy the weapon that threatens all of Spira Vegnagun Square Co 2003 11 18 Final Fantasy X 2 PlayStation 2 Square Enix U S A Baralai The thing s more sensitive than its size would lead one to believe It detects hostility and in an instant springs to life Should one even think of harming it it awakens like a frightened child Square Co 2003 11 18 Final Fantasy X 2 PlayStation 2 Square Enix U S A Paine They re old friends The three of them were candidates for the Crimson Squad And I was the recorder assigned to their team Yevon created the Squad and started training members two years ago It was supposed to be an elite fighting force The best were to be assigned leadership of Crusader chapters across Spira Studio BentStuff ed 2003 Final Fantasy X 2 Ultimania W in Japanese Square Enix p 87 ISBN 4 7575 1161 2 Square Co 2003 11 18 Final Fantasy X 2 PlayStation 2 Square Enix U S A Paine It was Shuyin Two years ago the guys encountered Shuyin s memories and learned of Vegnagun After we escaped they said they would uncover the truth behind it But then Nooj shot us We thought he d betrayed us But Nooj wasn t Nooj I understand now Shuyin was using him the whole time Square Co 2003 11 18 Final Fantasy X 2 PlayStation 2 Square Enix U S A Fayth Yuna I m sorry We weren t strong enough to stop him We wanted to at least warn someone but instead we were dragged into the darkness We re no better than fiends Square Co 2003 11 18 Final Fantasy X 2 PlayStation 2 Square Enix U S A Paine The man she loved he struggled to save her He fought till his very last breath for her I think that Lenne s final words might have been happy ones I love you Yuna But wait Everything is all wrong He never heard The one person she wanted to tell he never heard her words Square Co 2003 11 18 Final Fantasy X 2 PlayStation 2 Square Enix U S A Shuyin Lenne We disappeared together but when I awoke I was alone I looked for you for so long While I wandered I realized something Spira hasn t really changed at all Everyone s still fighting over nothing Still dying like they used to A thousand years have passed and they can t leave the hatred behind I m through waiting I ll fix it This world continues to fail us and what s worse I failed to protect you Vegnagun will make that all go away And we ll fade together again together Help me do it Lenne Square Co 2003 11 18 Final Fantasy X 2 PlayStation 2 Square Enix U S A Buddy Lenne huh Shinra Yeah the girl from the Songstress dressphere Rikku So the reason Shuyin keeps calling Yuna Lenne is Paine Because of that dressphere Square Co 2003 11 18 Final Fantasy X 2 PlayStation 2 Square Enix U S A Tidus I got a theory I think the fayth gathered up my thoughts and put em together to bring me back Or maybe I m still a dream Yuna Wait So you ll disappear Tidus Cherish me Yuna And I ll cherish you Yuna Is that what the fayth told you Tidus Nah but I like it Yuna playfully pushes Tidus into a pond Tidus That s not cherishing Yuna You didn t disappear Fox Fennec 2002 10 23 More Final Fantasy X 2 Details GamePro Archived from the original on 2011 06 07 Retrieved 2010 01 24 Studio BentStuff ed 2001 Final Fantasy X Ultimania W in Japanese DigiCube Square Enix p 191 ISBN 4 88787 021 3 IGN Staff 2002 11 29 Square and Enix Meet the Press IGN Archived from the original on 2016 03 06 Retrieved 2007 03 10 Spencer 2014 03 18 Why Square Enix Made Final Fantasy X 2 Siliconera Archived from the original on 2014 03 29 Retrieved 2014 03 29 Sato 2014 01 08 Final Fantasy X Writer Shares His Thoughts And Memories of the Series Siliconera Archived from the original on 2014 01 09 Retrieved 2014 03 29 GameSpot Staff 2003 Square Enix considering Kingdom Hearts sequel GameSpot Archived from the original on 2007 02 22 Retrieved 2006 07 31 a b c d Rico Komanoya ed 2004 Final Fantasy X 2 Japanese Game Graphics Behind the Scenes of Your Favorite Games New York NY Harper Design International pp 20 25 ISBN 0 06 056772 4 a b c Exclusive interview Final Fantasy X 2 GamesRadar 2004 03 09 Archived from the original on 2013 11 14 Retrieved 2016 08 04 Kitase Yoshinori 2022 01 05 Final Fantasy X and X 2 producer reflects on the innovative PS2 titles PlayStation Blog Retrieved 2022 01 07 Maas Liz Schweitzer Ben Final Fantasy X 2 OST RPGFan Archived from the original on 2013 01 16 Retrieved 2008 04 03 Kumi Koda Anime News Network Archived from the original on 2019 06 17 Retrieved 2020 09 06 Miscellaneous Final Fantasy CDs ffmusic info Archived from the original on 2012 07 16 Retrieved 2008 04 18 Gann Patrick Kumi Koda Come With Me RPGFan Archived from the original on 2013 01 16 Retrieved 2008 04 18 Final Fantasy 10 2 Final Fantasy Insider 2005 Archived from the original on 2009 03 19 Retrieved 2007 08 26 アルティメットヒッツ Square Enix Japan Archived from the original on 2007 09 04 Retrieved 2007 08 26 Final Fantasy X Ultimania Guide IGN 2001 08 20 Archived from the original on 2012 11 05 Retrieved 2013 03 05 Ashcraft Brian 2009 04 01 Final Fantasy VII Ultimania Book Getting Revision Kotaku Archived from the original on 2022 06 07 Retrieved 2013 03 05 Ultimania シリーズ 13 in Japanese Studio BentStuff Archived from the original on 2012 03 07 Retrieved 2013 03 01 アルティマニアシリーズ 公式ページ Square Enix Game Books Online in Japanese Square Enix Archived from the original on 2011 08 31 Retrieved 2014 03 12 Ultimania シリーズ 7 in Japanese Studio BentStuff Archived from the original on 2012 05 18 Retrieved 2013 03 01 Ultimania シリーズ 8 in Japanese Studio BentStuff Archived from the original on 2010 04 09 Retrieved 2013 03 01 Ultimania シリーズ 9 in Japanese Studio BentStuff Archived from the original on 2010 04 09 Retrieved 2013 03 01 Final Fantasy X 2 Tiny Bee Controller Play Asia Archived from the original on 2016 08 20 Retrieved 2016 08 04 Final Fantasy X 2 Vertical Stand Play Asia Archived from the original on 2016 08 20 Retrieved 2016 08 04 Final Fantasy X HD Remake Coming to Vita and PS3 IGN News Corporation September 13 2011 Archived from the original on September 23 2011 Retrieved September 13 2011 Yip Spencer January 2 2012 Report Final Fantasy X HD In Early Development Siliconera Archived from the original on May 10 2012 Retrieved January 3 2012 Ishaan 20 March 2013 Yes Final Fantasy X 2 Is Getting An HD Remaster Too Siliconera com Archived from the original on 2013 03 22 Retrieved 2013 03 21 Final Fantasy X X 2 HD Remaster website index Archived from the original on 2015 05 11 Goldfarb Andrew 2013 03 19 Final Fantasy X HD Includes X 2 on PS3 Not on Vita Fahey Mike 2013 12 16 Final Fantasy X And X 2 HD Won t Be Sold Separately On Vita Karmali Luke 2013 07 05 Final Fantasy X X 2 HD Supports Cross Save Luke Karmali 11 December 2014 Yes Final Fantasy X X 2 HD coming to PlayStation 4 IGN com Archived from the original on 2016 02 15 Retrieved 2014 12 11 FINAL FANTASY X X 2 HD Remaster on Steam store steampowered com Retrieved 2022 06 02 FINAL FANTASY X X 2 HD Remaster for Nintendo Switch Nintendo www nintendo com Retrieved 2022 06 02 Buy FINAL FANTASY X X 2 HD Remaster Xbox www xbox com Retrieved 2022 06 02 a b c d 1UP Staff Final Fantasy X 2 Review 1UP com Archived from the original on 2007 09 27 Retrieved 2008 08 11 Final Fantasy X 2 Review GamesRadar Edge Magazine Archived from the original on 2016 04 01 Retrieved 2009 03 08 a b c d e Bettenhausen Shane Final Fantasy X 2 Review 1UP com Archived from the original on 2012 11 03 Retrieved 2008 08 11 Final Fantasy Famitsu Scores Famitsu Scores Archive Archived from the original on 2008 04 16 Retrieved 2009 03 08 MAJORMIKE 2006 07 11 Review Final Fantasy X 2 GamePro Archived from the original on 2008 09 22 Retrieved 2006 07 31 Final Fantasy X 2 video game review for the PS2 Game 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Fantasy X 2 Destructoid Retrieved 2020 10 28 a b Przestrzelski Steve 2004 Final Fantasy X 2 Review RPGamer Archived from the original on 2007 09 27 Retrieved 2006 07 31 Alley Jake 2003 Final Fantasy X 2 Review RPGamer Archived from the original on 2007 09 30 Retrieved 2006 07 31 Mattich Ryan 2003 Final Fantasy X 2 Review RPGFan Archived from the original on 2012 07 29 Retrieved 2006 07 31 a b c d Raven Red 2003 Final Fantasy X 2 Review RPGamer Archived from the original on 2012 10 15 Retrieved 2006 07 31 2003年ゲームソフト年間売上TOP300 2003 Game Software Annual Sales Top 300 Famitsu Gemu Hakusho 2004 ファミ通ゲーム白書2004 Famitsu Game Whitebook 2004 in Japanese Tokyo Enterbrain 2004 Archived from the original on 2014 12 28 Calvert Justin January 20 2004 Final Fantasy X 2 Sells a Million GameSpot Archived from the original on 2016 03 07 Retrieved 2006 03 16 Japan Platinum Game Chart The Magic Box Archived from the original on 2007 12 13 Retrieved 2008 05 22 US Platinum Videogame Chart The Magic Box 2007 12 27 Archived from the original on 2007 04 21 Retrieved 2008 08 03 ELSPA Sales Awards Silver Entertainment and Leisure Software Publishers Association Archived from the original on 2010 06 18 Retrieved 2009 02 03 2004年ゲームソフト年間売上TOP300 2004 Game Software Annual Sales Top 300 Famitsu Gemu Hakusho 2005 ファミ通ゲーム白書2005 Famitsu Game Whitebook 2005 in Japanese Tokyo Enterbrain 2005 Archived from the original on 2015 06 27 Retrieved 2015 05 27 FINAL FANTASY X amp FINAL FANTASY X 2 REMASTERED On PlayStation 3 amp PlayStation Vita Release Chinese amp English version in 2013 globally Archived 2018 12 18 at the Wayback Machine PlayStation com Asia Hong Kong Final Fantasy X sales in October 2013 Square Enix Japan October 10 2013 Archived from the original on February 17 2016 Retrieved February 10 2016 a b Bashir Dale 2020 03 12 What Made Final Fantasy X 2 So Memorable After 17 Years IGN Retrieved 2020 10 28 Fraundorf Fritz 2013 12 06 Final Fantasy X 2 Life is Such a Changing Art GIA Retrieved 2020 10 28 Castle Katharine 2020 07 17 Have You Played Final Fantasy X 2 Rock Paper Shotgun Retrieved 2020 10 28 Fahey Mike 2019 04 18 Final Fantasy X 2 Is All The Fun of the Series Without The Self Importance Kotaku Retrieved 2020 10 28 External links Edit Wikimedia Commons has media related to Final Fantasy X 2 Wikiquote has quotations related to Final Fantasy X 2 Official website archived from the original Retrieved from https en wikipedia org w index php title Final Fantasy X 2 amp oldid 1144343970, wikipedia, wiki, book, books, library,

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