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Wikipedia

Creativity

Creativity is a characteristic of someone or some process that forms something new and valuable. The created item may be intangible (such as an idea, a scientific theory, a musical composition, or a joke) or a physical object (such as an invention, a printed literary work, or a painting).

A picture of an incandescent light bulb is associated with someone having an idea, an example of creativity.

Scholarly interest in creativity is found in a number of disciplines, primarily psychology, business studies, and cognitive science. However, it is also present in education, the humanities (including philosophy and the arts), theology, and the and the social sciences (such as sociology, linguistics, and economics), as well as engineering, technology, and mathematics. These disciplines cover the relations between creativity and general intelligence, personality type, mental and neural processes, mental health, and artificial intelligence; the potential for fostering creativity through education, training, leadership, and organizational practices;[1] the factors that determine how creativity is evaluated and perceived;[2] the fostering of creativity for national economic benefit; and the application of creative resources to improve the effectiveness of teaching and learning. Creativity enables us to solve problems in new or innovative ways. According to Harvard Business School,[3] it benefits business by encouraging innovation, boosting productivity, enabling adaptability, and fostering growth.

Etymology edit

The English word "creativity" comes from the Latin terms creare (meaning 'to create') and facere (meaning 'to make'). Its derivational suffixes also come from Latin. The word "create" appeared in English as early as the 14th century—notably in Chaucer's The Parson's Tale[4] to indicate divine creation.[5]

The modern meaning of creativity in reference to human creation did not emerge until after the Enlightenment.

Definition edit

In a summary of scientific research into creativity, Michael Mumford suggests, "We seem to have reached a general agreement that creativity involves the production of novel, useful products."[6] In Robert Sternberg's words, creativity produces "something original and worthwhile".[7]

Authors have diverged dramatically in their precise definitions beyond these general commonalities: Peter Meusburger estimates that over a hundred different definitions can be found in the literature, typically elaborating on the context (field, organization, environment, etc.) that determines the originality and/or appropriateness of the created object and the processes through which it came about.[8] As an illustration, one definition given by Dr. E. Paul Torrance in the context of assessing an individual's creative ability is "a process of becoming sensitive to problems, deficiencies, gaps in knowledge, missing elements, disharmonies, and so on; identifying the difficulty; searching for solutions, making guesses, or formulating hypotheses about the deficiencies: testing and retesting these hypotheses and possibly modifying and retesting them; and finally communicating the results."[9]

Ignacio L. Götz, following the etymology of the word, argues that creativity is not necessarily "making". He confines it to the act of creating without thinking about the end product.[10] While many definitions of creativity seem almost synonymous with originality, he also emphasized the difference between creativity and originality. Götz asserted that one can be creative without necessarily being original. When someone creates something, they are certainly creative at that point, but they may not be original in the case that their creation is not something new. However, originality and creativity can go hand-in-hand.[10]

Creativity in general is usually distinguished from innovation in particular, where the stress is on implementation. For example, Teresa Amabile and Pratt define creativity as the production of novel and useful ideas and innovation as the implementation of creative ideas,[11] while the OECD and Eurostat state that "Innovation is more than a new idea or an invention. An innovation requires implementation, either by being put into active use or by being made available for use by other parties, firms, individuals, or organizations."[12]

There is also emotional creativity,[13] which is described as a pattern of cognitive abilities and personality traits related to originality and appropriateness in emotional experience.[14]

Aspects edit

Theories of creativity (and empirical investigations of why some people are more creative than others) have focused on a variety of aspects. The dominant factors are usually identified as "the four P's", a framework first put forward by Mel Rhodes:[15]

Process
A focus on process is shown in cognitive approaches that try to describe thought mechanisms and techniques for creative thinking. Theories invoking divergent rather than convergent thinking (such as that of Guilford), or those describing the staging of the creative process (such as that of Wallas) are primarily theories of the creative process.
Product
A focus on a creative product usually attempts to assess creative output, whether for psychometrics (see below) or to understand why some objects are considered creative. It is from a consideration of product that the standard definition of creativity as the production of something novel and useful arises.[16]
Person
A focus on the nature of the creative person considers more general intellectual habits, such as openness, levels of ideation, autonomy, expertise, exploratory behavior, and so on.
Press and place
A focus on place (or press) considers the circumstances in which creativity flourishes, such as degrees of autonomy, access to resources, and the nature of gatekeepers. Creative lifestyles are characterized by nonconforming attitudes and behaviors, as well as flexibility.[17]

In 2013, based on a sociocultural critique of the Four P model as individualistic, static, and decontextualized, Vlad Petre Glăveanu proposed a "five A's" model consisting of actor, action, artifact, audience, and affordance.[18] In this model, the actor is the person with attributes but also located within social networks; action is the process of creativity not only in internal cognitive terms but also external, bridging the gap between ideation and implementation; artifacts emphasize how creative products typically represent cumulative innovations over time rather than abrupt discontinuities; and "press/place" is divided into audience and affordance, which consider the interdependence of the creative individual with the social and material world, respectively. Although not supplanting the four Ps model in creativity research, the five As model has exerted influence over the direction of some creativity research,[19] and has been credited with bringing coherence to studies across a number of creative domains.[20]

Conceptual history edit

 
Greek philosophers like Plato rejected the concept of creativity, preferring to see art as a form of discovery. Asked in The Republic, "Will we say, of a painter, that he makes something?", Plato answers, "Certainly not, he merely imitates."[21]

Ancient edit

Most ancient cultures, including Ancient Greece,[21] Ancient China, and Ancient India,[22] lacked the concept of creativity, seeing art as a form of discovery and not creation. The ancient Greeks had no terms corresponding to "to create" or "creator" except for the expression "poiein" ("to make"), which only applied to poiesis (poetry) and to the poietes (poet, or "maker" who made it. Plato did not believe in art as a form of creation. Asked in The Republic,[23] "Will we say of a painter that he makes something?" he answers, "Certainly not, he merely imitates."[21]

It is commonly argued[by whom?] that the notion of "creativity" originated in Western cultures through Christianity, asa matter of[clarification needed] divine inspiration.[5] According to scholars, "the earliest Western conception of creativity was the Biblical story of the creation given in Genesis."[22]: 18  However, this is not creativity in the modern sense, which did not arise until the Renaissance. In the Judeo-Christian tradition, creativity was the sole province of God; humans were not considered to have the ability to create something new except as an expression of God's work.[24] A concept similar to that in Christianity existed in Greek culture. For instance, Muses were seen as mediating inspiration from the gods.[25] Romans and Greeks invoked the concept of an external creative "daemon" (Greek) or "genius" (Latin), linked to the sacred or the divine. However, none of these views are similar to the modern concept of creativity, and the rejection of creativity in favor of discovery and the belief that individual creation was a conduit of the divine would dominate the West probably until the Renaissance and even later.[24][22]: 18–19 

Renaissance edit

It was during the Renaissance that creativity was first seen, not as a conduit for the divine, but from the abilities of "great men".[22]: 18–19  The development of the modern concept of creativity began in the Renaissance, when creation began to be perceived as having originated from the abilities of the individual and not God. This could be attributed to the leading intellectual movement of the time, aptly named humanism, which developed an intensely human-centric outlook on the world, valuing the intellect and achievement of the individual.[26] From this philosophy arose the Renaissance man (or polymath), an individual who embodies the principles of humanism in their ceaseless courtship with knowledge and creation.[27] One of the most well-known and immensely accomplished examples is Leonardo da Vinci.

Enlightenment and thereafter edit

However, the shift from divine inspiration to the abilities of the individual was gradual and would not become immediately apparent until the Enlightenment.[22]: 19–21  By the 18th century and the Age of Enlightenment, mention of creativity (notably in aesthetics), linked with the concept of imagination, became more frequent.[21] In the writing of Thomas Hobbes, imagination became a key element of human cognition;[5] William Duff was one of the first to identify imagination as a quality of genius, typifying the separation being made between talent (productive, but not new ground) and genius.[25]

As an independent topic of study, creativity effectively received no attention until the 19th century.[25] Runco and Albert argue that creativity as the subject of proper study began seriously to emerge in the late 19th century with the increased interest in individual differences inspired by the arrival of Darwinism. In particular, they refer to the work of Francis Galton, who, through his eugenicist outlook took a keen interest in the heritability of intelligence, with creativity taken as an aspect of genius.[5]

In the late 19th and early 20th centuries, leading mathematicians and scientists such as Hermann von Helmholtz (1896)[28] and Henri Poincaré (1908)[29] began to reflect on and publicly discuss their creative processes.

Modern edit

The insights of Poincaré and von Helmholtz were built on in early accounts of the creative process by pioneering theorists such as Graham Wallas and Max Wertheimer. In his work Art of Thought, published in 1926,[30] Wallas presented one of the first models of the creative process. In the Wallas stage model, creative insights and illuminations may be explained by a process consisting of five stages:

  1. preparation (preparatory work on a problem that focuses the individual's mind on the problem and explores the problem's dimensions),
  2. incubation (in which the problem is internalized into the unconscious mind and nothing appears externally to be happening),
  3. intimation (the creative person gets a "feeling" that a solution is on its way),
  4. illumination or insight (in which the creative idea bursts forth from its preconscious processing into conscious awareness);
  5. verification (in which the idea is consciously verified, elaborated, and then applied).

Wallas' model is also often treated as four stages, with "intimation" seen as a sub-stage.

Wallas considered creativity to be a legacy of the evolutionary process, which allowed humans to quickly adapt to rapidly changing environments. Simonton[31] provides an updated perspective on this view in his book, Origins of Genius: Darwinian Perspectives on creativity.

In 1927, Alfred North Whitehead gave the Gifford Lectures at the University of Edinburgh, later published as Process and Reality.[32] He is credited with having coined the term "creativity" to serve as the ultimate category of his metaphysical scheme: "Whitehead actually coined the term—our term, still the preferred currency of exchange among literature, science, and the arts—a term that quickly became so popular, so omnipresent, that its invention within living memory, and by Alfred North Whitehead of all people, quickly became occluded".[33]

Although psychometric studies of creativity had been conducted by The London School of Psychology as early as 1927 with the work of H.L. Hargreaves into the Faculty of Imagination,[34] the formal psychometric measurement of creativity, from the standpoint of orthodox psychological literature, is usually considered to have begun with J.P. Guilford's address to the American Psychological Association in 1950.[35] The address helped to popularize the study of creativity and to focus attention on scientific approaches to conceptualizing creativity. Statistical analyzes led to the recognition of creativity (as measured) as a separate aspect of human cognition from IQ-type intelligence, into which it had previously been subsumed. Guilford's work suggested that above a threshold level of IQ, the relationship between creativity and classically measured intelligence broke down.[36]

"Four C" model edit

James C. Kaufman and Ronald A. Beghetto introduced a "four C" model of creativity. The four "C's" are the following:

  1. mini-c ("transformative learning" involving "personally meaningful interpretations of experiences, actions, and insights").
  2. little-c (everyday problem-solving and creative expression).
  3. Pro-C (exhibited by people who are professionally or vocationally creative though not necessarily eminent).
  4. Big-C (creativity considered great in the given field).

This model was intended to help accommodate models and theories of creativity that stressed competence as an essential component and the historical transformation of a creative domain as the highest mark of creativity. It also, the authors argued, made a useful framework for analyzing creative processes in individuals.[37]

The contrast between the terms "Big C" and "Little C" has been widely used. Kozbelt, Beghetto, and Runco use a little-c/Big-C model to review major theories of creativity.[36] Margaret Boden distinguishes between h-creativity (historical) and p-creativity (personal).[38]

Ken Robinson[39] and Anna Craft[40] focused on creativity in a general population, particularly with respect to education. Craft makes a similar distinction between "high" and "little c" creativity[40] and cites Robinson as referring to "high" and "democratic" creativity. Mihaly Csikszentmihalyi defined creativity in terms of individuals judged to have made significant creative, perhaps domain-changing contributions.[41] Simonton analyzed the career trajectories of eminent creative people in order to map patterns and predictors of creative productivity.[42]

Process theories edit

There has been much empirical study in psychology and cognitive science of the processes through which creativity occurs. Interpretation of the results of these studies has led to several possible explanations of the sources and methods of creativity.

Incubation edit

Incubation is a temporary break from creative problem solving that can result in insight.[43] Empirical research has investigated whether, as the concept of "incubation" in Wallas's model implies, a period of interruption or rest from a problem may aid creative problem-solving. Early work proposed that creative solutions to problems arise mysteriously from the unconscious mind while the conscious mind is occupied on other tasks.[44] This hypothesis is discussed in Csikszentmihalyi's five-phase model of the creative process which describes incubation as a time when your unconscious takes over. This was supposed to allow for unique connections to be made without our consciousness trying to make logical order out of the problem.[45]

Ward[46] lists various hypotheses that have been advanced to explain why incubation may aid creative problem-solving and notes how some empirical evidence is consistent with a different hypothesis: Incubation aids creative problems in that it enables "forgetting" of misleading clues. The absence of incubation may lead the problem solver to become fixated on inappropriate strategies of solving the problem.[47]

Convergent and divergent thinking edit

J. P. Guilford[48] drew a distinction between convergent and divergent production (commonly renamed convergent and divergent thinking). Convergent thinking involves aiming for a single, correct, or best solution to a problem (e.g., "How can we get a crewed rocket to land on the moon safely and within budget?"). Divergent thinking, on the other hand, involves the creative generation of multiple answers to an open-ended prompt (e.g., "How can a chair be used?").[49] Divergent thinking is sometimes used as a synonym for creativity in psychology literature or is considered the necessary precursor to creativity.[50] However, as Runco points out, there is a clear distinction between creative thinking and divergent thinking.[49] Creative thinking focuses on the production, combination, and assessment of ideas to formulate something new and unique, while divergent thinking focuses on the act of conceiving of a variety of ideas that are not necessarily new or unique. Other researchers have occasionally used the terms flexible thinking or fluid intelligence, which are also roughly similar to (but not synonymous with) creativity.[51] While convergent and divergent thinking differ greatly in terms of approach to problem solving, it is believed[by whom?] that both are employed to some degree when solving most real-world problems.[49]

Creative cognition approach edit

In 1992, Finke et al. proposed the "Geneplore" model, in which creativity takes place in two phases: a generative phase, where an individual constructs mental representations called "preinventive" structures, and an exploratory phase where those structures are used to come up with creative ideas.[52] Some evidence shows that when people use their imagination to develop new ideas, those ideas are structured in predictable ways by the properties of existing categories and concepts.[53] Weisberg argued, by contrast, that creativity involves ordinary cognitive processes yielding extraordinary results.[54]

The Explicit–Implicit Interaction (EII) theory edit

Helie and Sun[55] proposed a framework for understanding creativity in problem solving, namely the Explicit-Implicit Interaction (EII) theory of creativity. This theory attempts to provide a more unified explanation of relevant phenomena (in part by reinterpreting/integrating various fragmentary existing theories of incubation and insight).

The EII theory relies mainly on five basic principles:

  1. the co-existence of and the difference between explicit and implicit knowledge
  2. simultaneous involvement of implicit and explicit processes in most tasks
  3. redundant representation of explicit and implicit knowledge
  4. integration of the results of explicit and implicit processing
  5. iterative (and possibly bidirectional) processing

A computational implementation of the theory was developed based on the CLARION cognitive architecture and used to simulate relevant human data. This work is an initial step in the development of process-based theories of creativity encompassing incubation, insight, and various other related phenomena.

Conceptual blending edit

In The Act of Creation, Arthur Koestler introduced the concept of bisociation – that creativity arises as a result of the intersection of two quite different frames of reference.[56] In the 1990s, various approaches in cognitive science that dealt with metaphor, analogy, and structure mapping converged, and a new integrative approach to the study of creativity in science, art, and humor emerged under the label conceptual blending.

Honing theory edit

Honing theory, developed principally by psychologist Liane Gabora, posits that creativity arises due to the self-organizing, self-mending nature of a worldview. The creative process is a way in which the individual hones (and re-hones) an integrated worldview. Honing theory places emphasis not only on the externally visible creative outcome but also on the internal cognitive restructuring and repair of the worldview brought about by the creative process and production.[57] When one is faced with a creatively demanding task, there is an interaction between one's conception of the task and one's worldview. The conception of the task changes through interaction with the worldview, and the worldview changes through interaction with the task. This interaction is reiterated until the task is complete, at which point the task is conceived of differently and the worldview is subtly or drastically transformed, following the natural tendency of a worldview to attempt to resolve dissonance and seek internal consistency amongst its components, whether they be ideas, attitudes, or bits of knowledge. Dissonance in a person's worldview is, in some cases, generated by viewing their peers' creative outputs, and so people pursue their own creative endeavors to restructure their worldviews and reduce dissonance.[57] This shift in worldview and cognitive restructuring through creative acts has also been considered as a way to explain possible benefits of creativity on mental health.[57] The theory also addresses challenges not addressed by other theories of creativity, such as the factors guiding restructuring and the evolution of creative works. [58]

A central feature of honing theory is the notion of a potential state.[59] Honing theory posits that creative thought proceeds not by searching through and randomly "mutating" predefined possibilities but by drawing upon associations that exist due to overlap in the distributed neural cell assemblies that participate in the encoding of experiences in memory. Midway through the creative process, one may have made associations between the current task and previous experiences but not yet disambiguated which aspects of those previous experiences are relevant to the current task. Thus, the creative idea may feel "half-baked.". At that point, it can be said to be in a potentiality state, because how it will actualize depends on the different internally or externally generated contexts it interacts with.

Honing theory is held to explain certain phenomena not dealt with by other theories of creativity—for example, how different works by the same creator exhibit a recognizable style or "voice" even in different creative outlets. This is not predicted by theories of creativity that emphasize chance processes or the accumulation of expertise, but it is predicted by honing theory, according to which personal style reflects the creator's uniquely structured worldview. Another example is the environmental stimulus for creativity. Creativity is commonly considered to be fostered by a supportive, nurturing, and trustworthy environment conducive to self-actualization. In line with this idea, Gabora posits that creativity is a product of culture and that our social interactions evolve our culture in way that promotes creativity.[60]

Information Intersection edit

Information intersection is to seek creative conception from various combinations and connections of information elements such as structure, function, and material through systematic decomposition of the information elements of things. It includes different forms of information intersection such as autosomal intersection, heterosomal intersection, multibody intersection and multi-system intersection. The extent to which this ability is applied includes the steps of identifying the object of study, introducing the information response field, breaking down the constituent elements, conducting the information intersection, and evaluating the choices.[61]

The information intersection competence has applications in many fields. In the field of innovation and design, it can help people find new ideas and solutions. In product development, it can help teams combine different technologies, materials and features to create more competitive and innovative products. In planning and management, it can help integrate different resources and elements to develop effective planning and management strategies. In education and training, it can help students and trainers to intersect different knowledge and concepts to facilitate learning and understanding. In entrepreneurship and business development, it can help start-ups and entrepreneurs to intersect different business models, market trends, and consumer needs to identify business opportunities and create competitive advantages. In scientific research, it can help scientists to intersect different theories, experimental results and data to drive scientific development and innovation.

Examples of information intersection capabilities include innovative design, interdisciplinary research, cross-industry collaboration, educational innovation, and business entrepreneurship. By intersecting different elements of information, people can create new ideas, solutions, and innovations.

The ability to intersect information is an important capability that helps people think and create from different perspectives and domains when faced with complex problems and challenges. By nurturing and developing this capability, individuals and organisations can better adapt to change and innovation, and achieve sustained growth and success.

Everyday imaginative thought edit

In everyday thought, people often spontaneously imagine alternatives to reality when they think "if only...".[62] Their counterfactual thinking is viewed as an example of everyday creative processes.[63] It has been proposed that the creation of counterfactual alternatives to reality depends on similar cognitive processes to rational thought.[64]

Imaginative thought in everyday life can be categorized based on whether it involves perceptual/motor related mental imagery, novel combinatorial processing, or altered psychological states. This classification aids in understanding the neural foundations and practical implications of imagination. [65]

Creative thinking is a central aspect of everyday life, encompassing both controlled and undirected processes. This includes divergent thinking and stage models, highlighting the importance of extra- and meta-cognitive contributions to imaginative thought. [66]

Brain network dynamics play a crucial role in creative cognition. The default and executive control networks in the brain cooperate during creative tasks, suggesting a complex interaction between these networks in facilitating everyday imaginative thought. [67]

Dialectical theory of creativity edit

The term "dialectical theory of creativity" dates back to psychoanalyst Daniel Dervin[68] and was later developed into an interdisciplinary theory.[69][page needed] The dialectical theory of creativity starts with the ancient concept that creativity takes place in an interplay between order and chaos. Similar ideas can be found in neuroscience and psychology. Neurobiologically, it can be shown that the creative process takes place in a dynamic interplay between coherence and incoherence that leads to new and usable neuronal networks. Psychology shows how the dialectics of convergent and focused thinking with divergent and associative thinking leads to new ideas and products.[70]

Personality traits like the "Big Five" seem to bedialectically intertwined in[clarification needed] the creative process: emotional instability vs. stability, extraversion vs. introversion, openness vs. reserve, agreeableness vs. antagonism, and disinhibition vs. constraint.[71] The dialectical theory of creativity applies[how?] also to counseling and psychotherapy.[72]

Neuroeconomic framework for creative cognition edit

Lin and Vartanian developed a neurobiological description of creative cognition.[73] This interdisciplinary framework integrates theoretical principles and empirical results from neuroeconomics, reinforcement learning, cognitive neuroscience, and neurotransmission research on the locus coeruleus system. It describes how decision-making processes studied by neuroeconomists as well as activity in the locus coeruleus system underlie creative cognition and the large-scale brain network dynamics associated with creativity.[74] It suggests that creativity is an optimization and utility-maximization problem that requires individuals to determine the optimal way to exploit and explore ideas (the multi-armed bandit problem). This utility maximization process is thought to be mediated by the locus coeruleus system,[75] and this creativity framework describes how tonic and phasic locus coeruleus activity work in conjunction to facilitate the exploiting and exploring of creative ideas. This framework not only explains previous empirical results but also makes novel and falsifiable predictions at different levels of analysis (ranging from neurobiological to cognitive and personality differences).

Behaviorism theory of creativity edit

B.F. Skinner attributed creativity to accidental behaviors that are reinforced by the environment.[76] In behaviorism, creativity can be understood as novel or unusual behaviors that are reinforced if they produce a desired outcome.[77] Spontaneous behaviors by living creatures are thought to reflect past learned behaviors. In this way,[78] a behaviorist may say that prior learning caused novel behaviors to be reinforced many times over, and the individual has been shaped to produce increasingly novel behaviors.[79] A creative person, according to this definition, is someone who has been reinforced more often for novel behaviors than others. Behaviorists suggest that anyone can be creative, they just need to be reinforced to learn to produce novel behaviors.

Personal assessment edit

Psychometric approaches edit

J. P. Guilford's group,[48] which pioneered the modern psychometric study of creativity, constructed several performance-based tests to measure creativity in 1967:

Plot Titles
participants are given the plot of a story and asked to write original titles
Quick Responses
a word-association test scored for uncommonness
Figure Concepts
participants are given simple drawings of objects and individuals and asked to find qualities or features that are common by two or more drawings; these are scored for uncommonness
Unusual Uses
finding unusual uses for common everyday objects such as bricks
Remote Associations
participants are asked to find a word between two given words (e.g. Hand _____ Call)
Remote Consequences
participants are asked to generate a list of consequences of unexpected events (e.g. loss of gravity)

Guilford was trying to create a model for intellect as a whole, but in doing so, he also created a model for creativity. Guilford made an important assumption for creative research: creativity is not an abstract concept. The idea that creativity is a category rather than a single concept enabled other researchers to look at creativity with a new perspective.[80]

Additionally, Guilford hypothesized one of the first models for the components of creativity. He explained that creativity was a result of having:

  1. sensitivity to problems, or the ability to recognize problems
  2. fluency, which encompasses
    1. ideational fluency, or the ability rapidly to produce a variety of ideas that fulfill stated requirements
    2. associational fluency, or the ability to generate a list of words, each of which is associated with a given word
    3. expressional fluency, or the ability to organize words into larger units, such as phrases, sentences, and paragraphs
  3. flexibility, which encompasses
    1. spontaneous flexibility, or the ability to demonstrate flexibility
    2. adaptive flexibility, or the ability to produce responses that are novel and high in quality

This represents the base model which several researchers would alter to produce their new theories of creativity years later.[80] Building on Guilford's work, tests were developed, sometimes called Divergent Thinking (DT) tests, which have been both supported[81] and criticized.[82] For example, Torrance[83] developed the Torrance Tests of Creative Thinking in 1966.[81] They involved tasks of divergent thinking and other problem-solving skills, which were scored on:

Fluency
the total number of interpretable, meaningful, and relevant ideas generated in response to the stimulus
Flexibility
the number of different categories of relevant responses
Originality
the statistical rarity of the responses among the test subjects
Elaboration
the amount of detail in the responses

Considerable progress has been made in the automated scoring of divergent thinking tests using a semantic approach. When compared to human raters, NLP techniques are reliable and valid for scoring originality.[84] Computer programs were able to achieve a correlation to human graders of 0.60 and 0.72.

Semantic networks also devise originality scores that yield significant correlations with socio-personal measures.[85] A team of researchers led by James C. Kaufman and Mark A. Runco combined expertise in creativity research, natural language processing, computational linguistics, and statistical data analysis to devise a scalable system for computerized automated testing (the SparcIt Creativity Index Testing system). This system enabled automated scoring of DT tests that is reliable, objective, and scalable, thus addressing most of the issues of DT tests that had been found and reported.[82] The resultant computer system was able to achieve a correlation to human graders of 0.73.[86]

Social-personality approach edit

Researchers have taken a social-personality approach by using personality traits such as independence of judgement, self-confidence, attraction to complexity, aesthetic orientation, and risk-taking as measures of the creativity of people.[35] A meta-analysis by Gregory Feist showed that creative people tend to be "more open to new experiences, less conventional and less conscientious, more self-confident, self-accepting, driven, ambitious, dominant, hostile, and impulsive." Openness, conscientiousness, self-acceptance, hostility, and impulsivity had the strongest effects of the traits listed.[87] Within the framework of the Big Five model of personality, some consistent traits have emerged as being correlated to creativity.[88] Openness to experience is consistently related to[how?] a host of different assessments of creativity.[89] Among the other Big Five traits, research has demonstrated subtle differences between different domains of creativity. Compared to non-artists, artists tend to have higher levels of openness to experience and lower levels of conscientiousness, while scientists are more open to experience, conscientious, and higher in the confidence-dominance facets of extraversion compared to non-scientists.[87]

Self-report questionnaires edit

Biographical methods use quantitative characteristics such as the number of publications, patents, or performances of a work can be credited to a person. While this method was originally developed for highly creative personalities, today it is also available as self-report questionnaires supplemented with frequent, less outstanding creative behaviors such as writing a short story or creating your own recipes. For example, the Creative Achievement Questionnaire, a self-report test that measures creative achievement across ten domains, was described in 2005 and shown to be reliable when compared to other measures of creativity and to independent evaluation of creative output.[90] Besides the English original, it was also used in a Chinese,[91] French,[92] and German[93] version. It is the self-report questionnaire most frequently used in research.[91]

Intelligence edit

The potential relationship between creativity and intelligence has been of interest since the last half of the twentieth century, when many influential studies—from Getzels & Jackson,[94] Barron,[95] Wallach & Kogan,[96] and Guilford[97] – focused not only on creativity but also on intelligence. This joint focus highlights both the theoretical and practical importance of the relationship: researchers are interested not only if the constructs are related, but also how and why.[98]

There are multiple theories accounting for their relationship, with the three main theories as follows:

Threshold Theory
Intelligence is a necessary, but not sufficient, condition for creativity. There is a moderate positive relationship between creativity and intelligence until IQ ~120.[95][97]
Certification Theory
Creativity is not intrinsically related to intelligence. Instead, individuals are required to meet the requisite level of intelligence in order to gain a certain level of education or work, which then in turn offers the opportunity to be creative. Displays of creativity are moderated by intelligence.[99]
Interference Theory
Extremely high intelligence might interfere with creative ability.[100]

Sternberg and O'Hara[101] proposed a framework of five possible relationships between creativity and intelligence:

  1. Creativity is a subset of intelligence.
  2. Intelligence is a subset of creativity.
  3. Creativity and intelligence are overlapping constructs.
  4. Creativity and intelligence are part of the same construct (coincident sets).
  5. Creativity and intelligence are distinct constructs (disjoint sets).

Creativity as a subset of intelligence edit

A number of researchers include creativity, either explicitly or implicitly, as a key component of intelligence, for example:

  • Sternberg's Theory of Successful Intelligence[100][101][102] (see Triarchic theory of intelligence) includes creativity as a main component and comprises three sub-theories: contextual (analytic), contextual (practical), and experiential (creative). Experiential sub-theory—the ability to use pre-existing knowledge and skills to solve new and novel problems – is directly related to creativity.
  • The Cattell–Horn–Carroll theory (CHC) includes creativity as a subset of intelligence, associated with the broad group factor of long-term storage and retrieval (Glr).[103] Glr narrow abilities relating to creativity include ideational fluency, associational fluency, and originality/creativity. Silvia et al.[104] conducted a study to look at the relationship between divergent thinking and verbal fluency tests and reported that both fluency and originality in divergent thinking were significantly affected by the broad-level Glr factor. Martindale[105] extended the CHC-theory by proposing that people who are creative are also selective in their processing speed. Martindale argues that in the creative process, larger amounts of information are processed more slowly in the early stages, and as a person begins to understand the problem, the processing speed is increased.
  • The Dual Process Theory of Intelligence[106] posits a two-factor or type model of intelligence. Type 1 is a conscious process and concerns goal-directed thoughts, which are explained by. Type 2 is an unconscious process, and concerns spontaneous cognition, which encompasses daydreaming and implicit learning ability. Kaufman argues that creativity occurs as a result of Type 1 and Type 2 processes working together in combination. Each type in the creative process can be used to varying degrees.

Intelligence as a subset of creativity edit

In this relationship model, intelligence is a key component in the development of creativity, for example:

  • Sternberg & Lubart's Investment Theory,[107][108] using the metaphor of a stock market, demonstrates that creative thinkers are like good investors—they buy low and sell high (in their ideas). Like undervalued or low-valued stock, creative individuals generate unique ideas that are initially rejected by other people. The creative individual has to persevere and convince others of the idea's value. After convincing the others and thus increasing the idea's value, the creative individual'sells high' by leaving the idea with the other people and moves on to generate another idea. According to this theory, six distinct, but related elements contribute to successful creativity: intelligence, knowledge, thinking styles, personality, motivation, and environment. Intelligence is just one of the six factors that can, either solely or in conjunction with the other five factors, generate creative thoughts.
  • Amabile's Componential Model of Creativity[109][110] posits three within-individual components needed for creativity—domain-relevant skills, creativity-relevant processes, and task motivation—and one component external to the individual: their surrounding social environment. Creativity requires the confluence of all components. High creativity will result when a person is intrinsically motivated, possesses both a high level of domain-relevant skills and has high skills in creative thinking, and is working in a highly creative environment.
  • The Amusement Park Theoretical Model[111] is a four-step theory in which domain-specific and generalist views are integrated into a model of creativity. The researchers make use of the metaphor of the amusement park to demonstrate that within each of the following creative levels, intelligence plays a key role:
    • To get into the amusement park, there are initial requirements (e.g., time/transport to go to the park). Initial requirements (like intelligence) are necessary, but not sufficient for creativity. They are more like prerequisites for creativity, and if a person does not possess the basic level of the initial requirement (intelligence), then they will not be able to generate creative thoughts/behaviour.
    • Secondly, there are the subcomponents—general thematic areas—that increase in specificity. Like choosing which type of amusement park to visit (e.g., a zoo or a water park), these areas relate to the areas in which someone could be creative (e.g. poetry).
    • Thirdly, there are specific domains. After choosing the type of park to visit, e.g., a waterpark, you then have to choose which specific park to go to. For example, within the poetry domain, there are many different types (e.g., free verse, riddles, sonnets, etc.) that have to be selected from.
    • Lastly, there are micro-domains. These are the specific tasks that reside within each domain, e.g., individual lines in a free verse poem / individual rides at the waterpark.

Creativity and intelligence as overlapping yet distinct constructs edit

This possible relationship concerns creativity and intelligence as distinct, but intersecting constructs, for example:

  • In Renzulli's Three-Ring Conception of Giftedness,[112] giftedness is an overlap of above-average intellectual ability, creativity, and task commitment. Under this view, creativity and intelligence are distinct constructs, but they overlap under the correct conditions.
  • In the PASS theory of intelligence, the planning component—the ability to solve problems, make decisions, and take action – strongly overlaps with the concept of creativity.[113]
  • Threshold Theory (TT) derives from a number of previous research findings that suggested that a threshold exists in the relationship between creativity and intelligence – both constructs are moderately positively correlated up to an IQ of ~120. Above this threshold, if there is a relationship at all, it is small and weak.[94][95][114] TT posits that a moderate level of intelligence is necessary for creativity.

In support of TT, Barron[95][115] found a non-significant correlation between creativity and intelligence in a gifted sample and a significant correlation in a non-gifted sample. Yamamoto,[116] in a sample of secondary school children, reported a significant correlation between creativity and intelligence of r = 0.3 and reported no significant correlation when the sample consisted of gifted children. Fuchs-Beauchamp et al.,[117] in a sample of preschoolers, found that creativity and intelligence correlated from r = 0.19 to r = 0.49 in the group of children who had an IQ below the threshold, and in the group above the threshold, the correlations were r = 0.12. Cho et al.[118] reported a correlation of 0.40 between creativity and intelligence in the average IQ group of a sample of adolescents and adults and a correlation of close to r=0.0 for the high IQ group. Jauk et al.[119] found support for the TT, but only for measures of creative potential, not creative performance.

By contrast, other research reports findings against TT. Wai et al.,[120] using data from the longitudinal Study of Mathematically Precocious Youth—a cohort of elite students from early adolescence into adulthood—found that differences in SAT scores at age 13 were predictive of creative real-life outcomes[definition needed] 20 years later. Kim's[121] meta-analysis of 21 studies did not find any supporting evidence for TT, and instead negligible correlations were reported between intelligence, creativity, and divergent thinking both below and above IQ's of 120. Preckel et al.,[122] investigating fluid intelligence and creativity, reported small correlations of r = 0.3 to r=0.4 across all levels of cognitive ability.

Creativity and intelligence as coincident sets edit

Under this view, researchers posit that there are no differences in the mechanisms underlying creativity between those used in normal problem solving, and in normal problem solving, there is no need for creativity. Thus, creativity and intelligence (problem solving) are the same thing. Perkins[123] referred to this as the "nothing-special" view.

Weisberg & Alba[124] examined problem solving by having participants complete the nine dots puzzle – where the participants are asked to connect all nine dots in the three rows of three dots using four straight lines or less without lifting their pen or tracing the same line twice. The problem can only be solved if the lines go outside the boundaries of the square of dots. Results demonstrated that even when participants were given this insight, they still found it difficult to solve the problem, thus showing that to successfully complete the task it is not just insight (or creativity) that is required.

Creativity and intelligence as disjoint sets edit

In this view, creativity and intelligence are completely different, unrelated constructs.

Getzels and Jackson[94] administered five creativity measures to a group of 449 children from grades 6–12[globalize] and compared these test findings to results from previously administered (by the school) IQ tests. They found that the correlation between the creativity measures and IQ was r=0.26. The high creativity group scored in the top 20% of the overall creativity measures but was not included in the top 20% of IQ scorers. The high intelligence group scored the opposite: they scored in the top 20% for IQ, but were outside the top 20% scorers for creativity, thus showing that creativity and intelligence are distinct and unrelated.

However, this work has been heavily criticized. Wallach and Kogan[96] highlighted that the creativity measures were not only weakly related to one another (to the extent that they were no more related to one another than they were to IQ), but they seemed to also draw upon non-creative skills. McNemar[125] noted that there were major measurement issues in that the IQ scores were a mixture from three different IQ tests.

Wallach and Kogan[96] administered five measures of creativity, each of which resulted in a score for originality and fluency; and ten measures of general intelligence to 151 5th grade[globalize] children. These tests were untimed, and given in a game-like manner (aiming to facilitate creativity). Inter-correlations between creativity tests were on average r=0.41. Inter-correlations between intelligence measures were on average r=0.51 with each other. Creativity tests and intelligence measures correlated r=0.09.

Neuroscience edit

 
Distributed functional brain network associated with divergent thinking

The neuroscience of creativity looks at the operation of the brain during creative behavior. It has been addressed in the article "Creative Innovation: Possible Brain Mechanisms".[126] The authors write that "creative innovation might require coactivation and communication between regions of the brain that ordinarily are not strongly connected." Highly creative people who excel at creative innovation tend to differ from others in three ways:

Thus, the frontal lobe appears to be the part of the cortex that is most important for creativity.

This article also explored the links between creativity and sleep, mood and addiction disorders, and depression.

In 2005, Alice Flaherty presented a three-factor model of the creative drive. Drawing from evidence in brain imaging, drug studies, and lesion analysis, she described the creative drive as resulting from an interaction of the frontal lobes, the temporal lobes, and dopamine from the limbic system. The frontal lobes may be responsible for idea generation, and the temporal lobes for idea editing and evaluation. Abnormalities in the frontal lobe (such as depression or anxiety) generally decrease creativity, while abnormalities in the temporal lobe often increase creativity. High activity in the temporal lobe typically inhibits activity in the frontal lobe, and vice versa. High dopamine levels increase general arousal and goal directed behaviors and reduce latent inhibition, and all three effects increase the drive to generate ideas.[127] A 2015 study on creativity found that it involves the interaction of multiple neural networks, including those that support associative thinking, along with other default mode network functions.[128]

Similarly, in 2018, Lin and Vartanian proposed a neuroeconomic framework that precisely describes norepinephrine's role in creativity and modulating large-scale brain networks associated with creativity.[73] This framework describes how neural activity in different brain regions and networks like the default mode network track utility or subjective value of ideas.

In 2018, experiments showed that when the brain suppresses obvious or "known" solutions, the outcome is solutions that are more creative. This suppression is mediated by alpha oscillations in the right temporal lobe.[129]

Working memory and the cerebellum edit

Vandervert[130][131] described how the brain's frontal lobes and the cognitive functions of the cerebellum collaborate to produce creativity and innovation. Vandervert's explanation rests on considerable evidence that all processes of working memory (responsible for processing all thought)[132] are adaptively modeled for increased efficiency by the cerebellum.[133][134] The cerebellum (consisting of 100 billion neurons, which is more than the entirety of the rest of the brain)[135] also adaptively models all bodily movement for efficiency. The cerebellum's adaptive models of working memory processing are then fed back to especially frontal lobe working memory control processes[136] where creative and innovative thoughts arise.[130] (Apparently, creative insight or the "aha" experience is then triggered in the temporal lobe.)[137]

According to Vandervert, the details of creative adaptation begin in "forward" cerebellar models which are anticipatory/exploratory controls for movement and thought. These cerebellar processing and control architectures have been termed Hierarchical Modular Selection and Identification for Control (HMOSAIC).[138] New, hierarchically arranged levels of the cerebellar control architecture (HMOSAIC) develop as mental mulling in working memory is extended over time. These new levels of the control architecture are fed forward to the frontal lobes. Since the cerebellum adaptively models all movement and all levels of thought and emotion,[134] Vandervert's approach helps explain creativity and innovation in sports, art, music, the design of video games, technology, mathematics, the child prodigy, and thought in general.

Vandervert argues that when a person is confronted with a challenging new situation, visual-spatial working memory and speech-related working memory are decomposed and re-composed (fractionated) by the cerebellum and then blended in the cerebral cortex in an attempt to deal with the new situation. With repeated attempts to deal with challenging situations, the cerebro-cerebellar blending process continues to optimize the efficiency of how working memory deals with the situation or problem.[139] He also argues that this is the same process (only involving visual-spatial working memory and pre-language vocalization) that led to the evolution of language in humans.[140] Vandervert and Vandervert-Weathers have pointed out that this blending process, because it continuously optimizes efficiencies, constantly improves prototyping attempts toward the invention or innovation of new ideas, music, art, or technology.[141] Prototyping, they argue, not only produces new products, it trains the cerebro-cerebellar pathways involved to become more efficient at prototyping itself. Further, Vandervert and Vandervert-Weathers believe that this repetitive "mental prototyping" or mental rehearsal involving the cerebellum and the cerebral cortex explains the success of the self-driven, individualized patterning of repetitions initiated by the teaching methods of the Khan Academy.

The model proposed by Vandervert has, however, received incisive critique from several authors.[142]

REM sleep edit

Creativity involves the forming of associative elements into new combinations that are useful or meet some requirement. Sleep aids this process.[143] REM rather than NREM sleep appears to be responsible.[144][145] This may be due to changes in cholinergic and noradrenergic neuromodulation that occurs during REM sleep.[144] During this period of sleep, high levels of acetylcholine in the hippocampus suppress feedback from the hippocampus to the neocortex, and lower levels of acetylcholine and norepinephrine in the neocortex encourage the spread of associational activity within neocortical areas without control from the hippocampus.[146] This is in contrast to waking consciousness, in which higher levels of norepinephrine and acetylcholine inhibit recurrent connections in the neocortex. REM sleep may aid creativity by allowing "neocortical structures to reorganize associative hierarchies, in which information from the hippocampus would be reinterpreted in relation to previous semantic representations or nodes."[144]

Affect edit

Some theories suggest that creativity may be particularly susceptible to affective influence. As noted in voting behavior, the term "affect" in this context can refer to liking or disliking key aspects of the subject in question. This work largely follows from findings in psychology regarding the ways in which affective states are involved in human judgment and decision-making.[147]

According to Alice Isen, positive affect has three primary effects on cognitive activity:[148]

  1. It makes additional cognitive material available for processing, increasing the number of cognitive elements available for association.
  2. It leads to defocused attention and a more complex cognitive context, increasing the breadth of those elements that are treated as relevant to the problem.
  3. It increases cognitive flexibility, increasing the probability that diverse cognitive elements will in fact become associated.

Together, these processes lead positive affect to improve creativity.

Barbara Fredrickson in her broaden-and-build model suggests that positive emotions such as joy and love broaden a person's available repertoire of cognitions and actions, thus enhancing creativity.[149]

According to these researchers, positive emotions increase the number of cognitive elements available for association (attention scope) and the number of elements that are relevant to the problem (cognitive scope). Day-by-day psychological experiences including emotions, perceptions, and motivation significantly impact creative performance. Creativity is higher when emotions and perceptions are more positive and when intrinsic motivation is stronger.[150]

Various meta-analyses, such as Baas et al. (2008) of 66 studies about creativity and affect support the link between creativity and positive affect.[151][152]

Computational creativity edit

Jürgen Schmidhuber's formal theory of creativity[153] postulates that creativity, curiosity, and interestingness are by-products of a simple computational principle for measuring and optimizing learning progress.

Consider an agent able to manipulate its environment and thus its own sensory inputs. The agent can use a black box optimization method such as reinforcement learning to learn (through informed trial and error) sequences of actions that maximize the expected sum of its future reward signals. There are extrinsic reward signals for achieving externally given goals, such as finding food when hungry. But Schmidhuber's objective function to be maximized also includes an additional, intrinsic term to model "wow-effects". This non-standard term motivates purely creative behavior of the agent even when there are no external goals.

A wow-effect is formally defined as follows: As the agent is creating and predicting and encoding the continually growing history of actions and sensory inputs, it keeps improving the predictor or encoder, which can be implemented as an artificial neural network or some other machine learning device that can exploit regularities in the data to improve its performance over time. The improvements can be measured precisely, by computing the difference in computational costs (storage size, number of required synapses, errors, time) needed to encode new observations before and after learning. This difference depends on the encoder's present subjective[clarification needed] knowledge, which changes over time, but the theory formally takes this into account. The cost difference measures the strength of the present "wow-effect" due to sudden improvements in data compression or computational speed. It becomes an intrinsic reward signal for the action selector. The objective function thus motivates the action optimizer to create action sequences causing more wow-effects.

Irregular, random data (or noise) do not permit any wow-effects or learning progress, and thus are "boring" by nature (providing no reward). Already known and predictable regularities also are boring. Temporarily interesting are only the initially unknown, novel, regular patterns in both actions and observations. This motivates the agent to perform continual, open-ended, active, creative exploration.

Schmidhuber's work is highly influential in intrinsic motivation which has emerged as a research topic as part of the study of artificial intelligence and robotics.

According to Schmidhuber, his objective function explains the activities of scientists, artists, and comedians.[154] For example, physicists are motivated to create experiments leading to observations that obey previously unpublished physical laws, permitting better data compression. Likewise, composers receive intrinsic reward for creating non-arbitrary melodies with unexpected but regular harmonies that permit wow-effects through data compression improvements. Similarly, a comedian gets intrinsic reward for "inventing a novel joke with an unexpected punch line, related to the beginning of the story in an initially unexpected but quickly learnable way that also allows for better compression of the perceived data."[155]

Schmidhuber augured that computer hardware advances would greatly scale up rudimentary artificial scientists and artists.[156] He used the theory to create low-complexity art[157] and an attractive human face.[158]

Creativity and mental health edit

A study by psychologist J. Philippe Rushton found creativity to correlate with intelligence and psychoticism.[159] Another study found creativity to be greater in people with schizotypal personality disorder than in people with either schizophrenia or those without mental health conditions. While divergent thinking was associated with bilateral activation of the prefrontal cortex, schizotypal individuals were found to have much greater activation of their right prefrontal cortex.[160] That study hypothesized that such individuals are better at accessing both hemispheres, allowing them to make novel associations at a faster rate. Consistent with this hypothesis, ambidexterity is also more common in people with schizotypal personality disorder and schizophrenia. Three studies by Mark Batey and Adrian Furnham demonstrated the relationships between schizotypal personality disorder[161] and hypomanic personality[162] and several different measures of creativity.

Strong links have been identified between creativity and mood disorders, particularly manic-depressive disorder (a.k.a. bipolar disorder) and depressive disorder (a.k.a. unipolar disorder). In Touched with Fire: Manic-Depressive Illness and the Artistic Temperament, Kay Redfield Jamison summarizes studies of mood-disorder rates in writers, poets, and artists. She also explores research that identifies mood disorders in such famous writers and artists as Ernest Hemingway (who shot himself after electroconvulsive treatment), Virginia Woolf (who drowned herself when she felt a depressive episode coming on), composer Robert Schumann (who died in a mental institution), and even the famed visual artist Michelangelo (although this claim is based on anecdotal evidence).[163]

A study of 300,000 persons with schizophrenia, bipolar disorder, or unipolar depression, and their relatives, found overrepresentation in creative professions for those with bipolar disorder as well as for undiagnosed siblings of those with schizophrenia or bipolar disorder. There was no overall overrepresentation, but overrepresentation for artistic occupations, among those diagnosed with schizophrenia.[clarification needed] There was no association for those with unipolar depression or their relatives.[164]

Another study involving more than one million people, conducted by Swedish researchers at the Karolinska Institute, reported a number of correlations between creative occupations and mental illnesses. Writers had a higher risk of anxiety and bipolar disorders, schizophrenia, unipolar depression, and substance abuse, and were almost twice as likely as the general population to kill themselves. Dancers and photographers were also more likely to have bipolar disorder.[165] Those in the creative professions were no more likely to have psychiatric disorders than other people, although they were more likely to have a close relative with a disorder, including anorexia and, to some extent, autism, the Journal of Psychiatric Research reported.[165]

People who have worked in the arts industry throughout history have faced many environmental factors that are associated with and can sometimes influence mental illness—things such as poverty, persecution, social alienation, psychological trauma, substance abuse, and high stress.[166] According to psychologist Robert Epstein, creativity can also be obstructed through stress.[167] So, while research has found that people are the most creative when in positive moods,[152] a creative career may cause some problems.

Conversely, research has shown that creative activities such as art therapy, poetry writing, journaling, and reminiscence can promote mental well-being.[168]

Bipolar Disorders and Creativity edit

Nancy Andreasen was one of the first researchers to carry out a large scale study on creativity and whether mental illnesses have an impact on someone's ability to be creative. She expected to find a link between creativity and schizophrenia but her research sample (the book authors she pooled) had no history of schizophrenia. Her findings instead showed that 80% of the creative group previously had some form of mental illness episode in their lifetime.[169] When she performed follow up studies over a 15-year period, she found that 43% of the authors had bipolar disorder, compared to the 1% of the general public.

In 1989 another study, by Kay Redfield Jamison, reaffirmed those statistics by having 38% of her sample of authors having a history of mood disorders.[169] Anthony Storr, a prominent psychiatrist, remarked:

The creative process can be a way of protecting the individual against being overwhelmed by depression, a means of regaining a sense of mastery in those who have lost it, and, to a varying extent, a way of repairing the self-damaged by bereavement or by the loss of confidence in human relationships which accompanies depression from whatever cause.[169]

A study done by Shapiro and Weisberg showed a positive correlation between the manic upswings of the cycles of bipolar disorder and the ability for an individual to be more creative.[170] The data showed that it was not the depressive swing that brings forth dark creative spurts, but the act of climbing out of the depressive episode that sparks creativity. The reason behind this spur of creative genius could come from the type of self-image that the person has during a time of hypomania. A hypomanic person may feel a bolstered sense of self-confidence, creative confidence, and sense of individualism.[170]

People diagnosed with bipolar disorder report themselves as having a larger range of emotional understanding, heightened states of perception, and an ability to connect better with those in the world around them.[171] Other reported traits include higher rates of productivity, higher senses of self-awareness, and a greater understanding of empathy. Those who have bipolar disorder also understand their own sense of heightened creativity and ability to get immense amounts of tasks done all at once. In one study, of 219 participants (aged 19 to 63) diagnosed with bipolar disorder, 82% of them reported having elevated feelings of creativity during the hypomanic swings.[172]

Giannouli[clarification needed] believes that the creativity a person diagnosed with bipolar disorder feels comes as a form of "stress management".[173] In the realm of music, one might be expressing one's stress or pains through the pieces one writes in order to better understand those same feelings. Famous authors and musicians, along with some actors, would often attribute their wild enthusiasm to something like a hypomanic state.[174] The artistic side of society has been notorious for behaviors that are seen as maladapted to societal norms. Symptoms of bipolar disorder match up with behaviors in high-profile creative personalities such as alcohol addiction; drug abuse including stimulants, depressants, hallucinogens and dissociatives, opioids, inhalants, and cannabis; difficulties in holding regular occupations; interpersonal problems; legal issues; and a high risk of suicide.[174]

Weisberg believes that the state of mania sets "free the powers of a thinker". He implies that not only has the person become more creative, but they have fundamentally changed the kind of thoughts they produce.[175] In a study of poets, who seem to have especially high percentages of bipolar authors, over a period of three years those poets would have cycles of really creative and powerful works of poetry. The timelines over the three-year study looked at the poets' personal journals and their clinical records and found that the timelines between their most powerful poems matched that of their upswings in bipolar disorder.[175]

Personality edit

Creativity can be expressed in a number of different forms, depending on unique people and environments. Theorists have suggested a number of different models of the creative person. One model suggests that there are four "Creativity Profiles" that can help produce growth, innovation, speed, etc.[176]

  1. Incubate (Long-term Development)
  2. Imagine (Breakthrough Ideas)
  3. Improve (Incremental Adjustments)
  4. Invest (Short-term Goals)

Mark Batey of the Psychometrics at Work Research Group at Manchester Business School suggested that the creative profile can be explained by four primary creativity traits, with narrow facets within each:

  1. "Idea Generation" (Fluency, Originality, Incubation and Illumination)
  2. "Personality" (Curiosity and Tolerance for Ambiguity)
  3. "Motivation" (Intrinsic, Extrinsic and Achievement)
  4. "Confidence" (Producing, Sharing and Implementing)

This model was developed in a sample of 1000 working adults by using the statistical techniques of Exploratory Factor Analysis followed by Confirmatory Factor Analysis by Structural Equation Modeling.[177]

The creativity profiling approach must take into account the tension between predicting the creative profile of an individual, as characterized by the psychometric approach, and the evidence that team creativity is founded on diversity and difference.[178]

One characteristic of creative people, as measured by some psychologists, is what is called divergent production—the ability of a person to generate a diverse assortment of, yet an appropriate amount of, responses to a given situation.[179] One way to measure divergent production is by administering the Torrance Tests of Creative Thinking.[180] The Torrance Tests of Creative Thinking assess the diversity, quantity, and appropriateness of participants' responses to a variety of open-ended questions.

Other researchers of creativity see what distinguishes creative people as a cognitive process of dedication to problem solving and developing expertise in the field of their creative expression. Hard working people study the work of people before them in their milieu, become experts in their fields, and then have the ability to add to and build upon previous information in innovative and creative ways. In a study of projects by design students, students who had more knowledge on their subject on average had greater creativity within their projects.[181][full citation needed] Other researchers emphasize how creative people are better at balancing between divergent and convergent production, which depends on an individual's innate preference or ability to explore and exploit ideas.[73]

The aspect of motivation in a person's personality may predict their creativity levels. Motivation stems from two different sources: intrinsic and extrinsic. Intrinsic motivation is an internal drive within a person to participate or invest as a result of personal interest, desires, hopes, goals, etc. Extrinsic motivation is a drive from outside of a person and might take the form of payment, rewards, fame, approval from others, etc. Although extrinsic motivation and intrinsic motivation can both increase creativity in certain cases, strictly extrinsic motivation often impedes creativity in people.[110][182][full citation needed]

From a personality-traits perspective, there are a number of traits that are associated with creativity in people.[87][183][full citation needed] Creative people tend to be more open to new experiences, are more self-confident, are more ambitious, self-accepting, impulsive, driven, dominant, and hostile, compared to people with less creativity.

From an evolutionary perspective, creativity may be a result of the outcome of years of generating ideas. As ideas are continuously generated, the need to evolve produces a need for new ideas and developments.[dubious ] As a result, people have been creating and developing new, innovative, and creative ideas to build our progress as a society.[184][full citation needed]

In studying exceptionally creative people in history, some common traits in lifestyle and environment are often found. Creative people usually had supportive, but rigid and non-nurturing, parents. Most had an interest in their field at an early age, and most had a highly supportive and skilled mentor in their field of interest. Often the field they chose was relatively uncharted, allowing for their creativity to be expressed more. Most exceptionally creative people devoted almost all of their time and energy into their craft, and after about a decade[clarification needed] had a creative breakthrough of fame. Their lives were marked with extreme dedication and a cycle of hard-work and breakthroughs as a result of their determination.[185][full citation needed]

Another theory about creative people is the investment theory of creativity. This approach suggests that many individual and environmental factors must exist in precise ways for extremely high levels of creativity opposed to average levels of creativity to result. In the investment sense, a person with their particular characteristics in their particular environment may see an opportunity to devote their time and energy into something that has been overlooked by others. The creative person develops an undervalued or under-recognised idea to the point that it is established as a new and creative idea. Just like in the financial world, some investments are worth the buy-in, while others are less productive and do not build to the extent that the investor expected. This investment theory of creativity asserts that creativity might rely to some extent on the right investment of effort being added to a field at the right time in the right way.[107][186][full citation needed]

Malevolent creativity edit

So-called malevolent creativity is the "dark side" of creativity.[187][188] This type of creativity is not typically accepted within society and is defined by the intention to cause harm to others through original and innovative means. While it is often associated with criminal behavior, it can also be observed in ordinary day-to-day life as lying, cheating, and betrayal.[189]

Malevolent creativity should be distinguished from negative creativity in that negative creativity may unintentionally cause harm to others, whereas malevolent creativity is explicitly malevolently motivated.

Crime edit

Malevolent creativity is a key contributor to crime and in its most destructive form can even manifest as terrorism. As creativity requires deviating from the conventional, there is a permanent tension between being creative and going too far—in some cases to the point of breaking the law. Aggression is a key predictor of malevolent creativity, and increased levels of aggression correlate with a higher likelihood of committing crime.[190]

Predictive factors edit

Although everyone shows some levels of malevolent creativity under certain conditions, those that have a higher propensity towards it have increased tendencies to deceive and manipulate others to their own gain. While malevolent creativity appears to dramatically increase when an individual is placed under unfair conditions, personality, particularly aggressiveness, is also a key predictor in anticipating levels of malevolent thinking. Researchers Harris and Reiter-Palmon investigated the role of aggression in levels of malevolent creativity, in particular levels of implicit aggression and the tendency to employ aggressive actions in response to problem solving. The personality traits of physical aggression, conscientiousness, emotional intelligence, and implicit aggression all seem to be related[how?] with malevolent creativity.[188] Harris and Reiter-Palmon's research showed that when subjects were presented with a problem that designed to trigger malevolent creativity, participants high in implicit aggression and low in premeditation expressed the largest number of malevolently-themed solutions. When presented with the more benign problem designed to trigger prosocial motives of helping others and cooperating, those high in implicit aggression, even if they were high in impulsiveness, were far less destructive in their imagined solutions. The researchers concluded premeditation, more than implicit aggression, controlled an individual's expression of malevolent creativity.[191]

The current measure for malevolent creativity is the 13-item Malevolent Creativity Behaviour Scale (MCBS).[189]

Cultural differences in creativity edit

Creativity is viewed differently in different countries.[192] For example, cross-cultural research centered in Hong Kong found that Westerners view creativity more in terms of the individual attributes of a creative person, such as their aesthetic taste, while Chinese people view creativity more in terms of the social influence of creative people (i.e., what they can contribute to society).[193] Mpofu et al. surveyed 28 African languages and found that 27 had no word which directly translated to "creativity" (the exception being Arabic).[194]: 465  The linguistic relativity hypothesis (i.e., that language can affect thought) suggests that the lack of an equivalent word for "creativity" may affect the views of creativity among speakers of such languages. However, more research would be needed to establish this, and there is certainly no suggestion that this linguistic difference makes people any less (or more) creative; Africa has a rich heritage of creative pursuits such as music, art, and storytelling. Nevertheless, it is true that there has been very little research on creativity in Africa,[194]: 458  and there has also been very little research on creativity in Latin America.[195] Creativity has been more thoroughly researched in the northern hemisphere, but here again there are cultural differences, even between countries or groups of countries in close proximity. For example, in Scandinavian countries, creativity is seen as an individual attitude which helps in coping with life's challenges,[196] while in Germany, creativity is seen more as a process that can be applied to help solve problems.[197]

Organizational creativity edit

 
Training meeting in an eco-design stainless steel company in Brazil. The leaders among other things wish to cheer and encourage the workers in order to achieve a higher level of creativity.

Various research studies set out to establish that organizational effectiveness depends on the creativity of the workforce to a large extent. For any given organization, measures of effectiveness vary, depending upon its mission, environmental context, nature of work, the product or service it produces, and customer demands. Thus, the first step in evaluating organizational effectiveness is to understand the organization itself – how it functions, how it is structured, and what it emphasizes.

Teresa Amabile,[198] Ceri Sullivan, and Grame Harper[199] argue that to enhance creativity in business, three components are needed:

  1. Expertise (technical, procedural and intellectual knowledge)
  2. Creative thinking skills (how flexibly and imaginatively people approach problems)
  3. Motivation (especially intrinsic motivation)

There are two types of motivation:

According to Amabile, people are more creative when their motivation is intrinsic. Indeed, research has shown that extrinsic motivators can undermine intrinsic motivation.[200]

Six managerial practices to encourage motivation are:

  1. Challenge – matching people with the right assignments
  2. Freedom – giving people autonomy in choosing means to achieve goals
  3. Resources – such as time, money, space, etc. There must be balance among resources and people
  4. Work group features – diverse, supportive teams, where members share the excitement, willingness to help, and recognize each other's talents
  5. Supervisory encouragement – recognition, cheering, praising
  6. Organizational support – value emphasis[clarification needed], information sharing, collaboration

Ikujiro Nonaka, an organizational theorist who has examined several successful Japanese companies, saw that creativity and knowledge creation were important to the success of organizations.[201] In particular, he emphasized the role that tacit knowledge has in the creative process.

In business, however, originality is not enough. An idea must also be appropriate – useful and actionable.[198] Creative competitive intelligence solves this problem. According to Reijo Siltala it links creativity to the innovation process and links competitive intelligence to creative workers.[202]

Creativity can be encouraged in people and professionals and in the workplace. It is essential for innovation, and affects economic growth and businesses. In 2013, the sociologist Silvia Leal Martín, using the Innova 3DX method,[definition needed] suggested measuring the various parameters that encourage creativity and innovation: corporate culture, work environment, leadership and management, creativity, self-esteem and optimism, locus of control and learning orientation, motivation, and fear.[203]

Similarly, social psychologists, organizational scientists, and management scientists (who research factors that influence creativity and innovation in teams and organizations) have developed integrative theoretical models that emphasize the roles of team composition, team processes, and organizational culture. These theoretical models also emphasize the mutually reinforcing relationships between them[ambiguous] in promoting innovation.[204][205][206][207]

Research studies of the knowledge economy may be classified into three levels: macro, meso, and micro. Macro studies are at a societal or transnational dimension. Meso studies focus on organizations. Micro investigations center on the minutiae workings of workers. There is also an interdisciplinary dimension such as research from businesses,[208] economics,[209] education,[210] human resource management,[211] knowledge and organizational management,[212] sociology, psychology, knowledge economy-related sectors – especially software,[213] and advertising.[214]

Sai Loo conducted a study on creative work in the knowledge economy.[215] This investigation focused on how workers in the advertising and IT software sectors leverage their creativity and expertise. The study observed this phenomenon in three developed countries: England, Japan, and Singapore, offering global perspectives. Loo's research is based on qualitative data from semi-structured interviews with professionals in roles such as creative directing, copywriting (in advertising), and systems software development and program management.[215]

The study offers a conceptual framework of a two-dimensional matrix of individual and collaborative working styles, and single and multi-contexts. The investigation draws on literature sources from the four disciplines of economics,[216] management,[217] sociology,[218] and psychology.[219]

Themes derived from the analysis of knowledge work and creativity literature establish a theoretical framework for creative knowledge work. In science, technology, or cultural industries, these workers utilize their cognitive abilities, creative attributes, and skill sets to conceive new possibilities, such as media, products, or services.These activities can be carried out individually or collaboratively. Achieving these creative tasks requires education, training, and "encultured environments." Creative acts involve posing new questions beyond those asked by intelligent individuals, pursuing novelty when evaluating a situation,[220] and generating distinct and innovative outcomes—variations on existing ideas within a specific domain.[221]

This investigation outlines a definition of creative work, identifies three work types, and highlights the essential conditions for its occurrence. Creative workers employ various creative tools, including anticipatory imagination, problem-solving, problem seeking, idea generation, and aesthetic sensibilities. Aesthetic sensibilities, for example, differ based on the sector, like visual imagery for creative directors in advertising or innovative technical expertise for software programmers. Specific applications also exist within sectors, such as emotional connection in advertising and power of expression in software. Apart from creative tools, creative workers need pertinent skills and aptitudes. Passion for one's job is generic.[clarification needed] For copywriters, this passion is identified with fun, enjoyment, and happiness alongside attributes such as honesty (regarding the product), confidence, and patience in finding the appropriate copy. Knowledge is also required in the disciplines of the humanities (e.g. literature), the creative arts (e.g. painting and music), and technical-related know-how (e.g. mathematics, computer sciences, and physical sciences). In software, technical knowledge of computer languages is significant for programmers whereas the degree of technical expertise may be less for a programme manager.

There are three work types. The first is intra-sectoral, exemplified by terms like 'general sponge' and 'in tune with the zeitgeist' (advertising), or 'power of expression' and 'sensitivity' (software). The second is inter-sectoral, such as 'integration of advertising activities' (advertising) or 'autonomous decentralized systems (ADS)' (software). The third type involves cultural/practice changes in sectors, like 'three-dimensional trust' and 'green credentials' (advertising), or 'collaboration with Higher Education Institutions (HEIs) and industry' and 'ADS system in the Tokyo train operator' (software).

For creative work to thrive, essential conditions include a supportive environment comprising information, communications, and electronic technologies (ICET) infrastructure, along with training, work environment, and education.

This investigation has implications for lifelong learning of these workers informally and formally. Educational institutions should provide interdisciplinary knowledge in humanities, arts, and sciences, influencing program structures, delivery methods, and assessments. On a larger scale, governments should offer diverse cultural, outdoor, and sports activities to inspire potential creative workers in fields like video gaming and advertising. For work organizations, the study suggests promoting collaborative and individual work, facilitating continuous professional development, and creating an environment conducive to experiential learning and experimentation.[editorializing]

Team composition edit

Diversity of team members' backgrounds and knowledge can increase team creativity by expanding the collection of unique information that is available to the team and by introducing different perspectives that can integrate in novel ways. However, under some conditions, diversity can also decrease team creativity by making it more difficult for team members to communicate about ideas and causing interpersonal conflicts between those with different perspectives.[222] Thus, the potential advantages of diversity must be supported by appropriate team processes and organizational cultures in order to enhance creativity.[204][205][206][207][223][224]

Team processes edit

Team communication norms, such as respecting others' expertise, paying attention to others' ideas, expecting information sharing, tolerating disagreements, negotiating, remaining open to others' ideas, learning from others, and building on each other's ideas, increase team creativity by facilitating the social processes involved with brainstorming and problem solving. Through these processes, team members can access their collective pool of knowledge, reach shared understandings, identify new ways of understanding problems or tasks, and make new connections between ideas. Engaging in these social processes also promotes positive team affect, which facilitates collective creativity.[204][206][207][223]

Organizational culture edit

Supportive and motivational environments that create psychological safety by encouraging risk taking and tolerating mistakes increase team creativity as well.[204][205][206][207] Organizations in which help-seeking, help giving, and collaboration are rewarded promote innovation by providing opportunities and contexts in which team processes that lead to collective creativity can occur.[225] Additionally, leadership styles that downplay status hierarchies or power differences within an organization and empower people to speak up about their ideas or opinions also help to create cultures that are conducive to creativity.[204][205][206][207]

Constraints edit

There is a long-standing debate on how material constraints (e.g., lack of money, materials, or equipment) affect creativity. In psychological and managerial research, two competing views in this regard prevail. In one view, scholars propose a negative effect of material constraints on innovation and claim that material constraints starve creativity.[226] Proponents argue that adequate material resources are needed to engage in creative activities like experimenting with new solutions and idea exploration.[226] In an opposing view, scholars assert that people tend to stick to established routines or solutions as long as they are not forced to deviate from them by constraints.[227] For example, material constraints facilitated the development of jet engines in World War II.[228]

To reconcile these competing views, contingency models were proposed.[229][230][231] The rationale behind these models is that certain contingency factors (e.g., creativity climate or creativity relevant skills) influence the relationship between constraints and creativity.[229] These contingency factors reflect the need for higher levels of motivation and skills when working on creative tasks under constraints.[229] Depending on these contingency factors, there is either a positive or negative relationship between constraints and creativity.[229][230]

The sociology of creativity edit

Creativity research for most of the twentieth century was dominated by psychology and business studies, with little work done in sociology. Since the turn of the millennium, there has been more attention paid by sociological researchers,[232][233] but it has yet to establish itself as a specific research field, with reviews of sociological research into creativity a rarity in high impact literature.[234]

While psychology has tended to focus on the individual as the locus of creativity, sociological research is directed more at the structures and context within which creative activity takes place, primarily based in sociology of culture, which finds its roots in the works of Marx, Durkheim, and Weber. This has meant a focus on the cultural and creative industries as sociological phenomena. Such research has covered a variety of areas, including the economics and production of culture, the role of creative industries in development, and the rise of the "creative class".[235]

Economic views edit

Economic approaches to creativity have focused on three aspects – the impact of creativity on economic growth, methods of modeling markets for creativity, and the maximization of economic creativity (innovation).

In the early 20th century, Joseph Schumpeter introduced the economic theory of creative destruction to describe the way in which old ways of doing things are endogenously destroyed and replaced by the new. Some economists (such as Paul Romer) view creativity as an important element in the recombination of elements to produce new technologies and products and, consequently, economic growth. Creativity leads to capital, and creative products are protected by intellectual property laws.

Mark A. Runco and Daniel Rubenson have tried to describe a "psychoeconomic" model of creativity.[236] In such a model, creativity is the product of endowments and active investments in creativity; the costs and benefits of bringing creative activity to market determine the supply of creativity. Such an approach has been criticized for its view of creativity consumption as always having positive utility, and for the way it analyzes the value of future innovations.[237]

The creative class is seen by some to be an important driver of modern economies. In his 2002 book, The Rise of the Creative Class, economist Richard Florida popularized the notion that regions with "3 T's of economic development: Technology, Talent, and Tolerance" also have high concentrations of creative professionals and tend to have a higher level of economic development.[238]

Fostering creativity edit

Several researchers have proposed methods of increasing a person's creativity. Such ideas range from the psychological-cognitive, such as the Osborn-Parnes Creative Problem Solving Process, Synectics, science-based creative thinking, Purdue Creative Thinking Program, and Edward de Bono's lateral thinking; to the highly structured, such as TRIZ (the Theory of Inventive Problem-Solving) and its variant Algorithm of Inventive Problem Solving (developed by the Russian scientist Genrich Altshuller), and Computer-Aided morphological analysis.

Daniel Pink, in his 2005 book A Whole New Mind,[239] argues that we are entering a new age when creativity is increasingly important. In this conceptual age, we need to foster and encourage right-directed thinking (representing creativity and emotion) over left-directed thinking (representing logical, analytical thought). However, this simplification of 'right' versus 'left' brain thinking is not supported by the research data.[240]

Nickerson[241] provides a summary of the various creativity techniques that have been proposed. These include approaches that have been developed by both academia and industry:

  1. Establishing purpose and intention
  2. Building basic skills
  3. Encouraging acquisitions of domain-specific knowledge
  4. Stimulating and rewarding curiosity and exploration
  5. Building motivation, especially internal motivation
  6. Encouraging confidence and a willingness to take risks
  7. Focusing on mastery and self-competition
  8. Promoting supportable beliefs about creativity
  9. Providing opportunities for choice and discovery
  10. Developing self-management (metacognitive skills)
  11. Teaching techniques and strategies for facilitating creative performance
  12. Providing balance

An empirical synthesis of which methods work best in enhancing creativity was published by Haase et al.[242] Summarising the results of 84 studies, the authors found that complex training courses, meditation, and cultural exposure were most effective in enhancing creativity, while the use of cognitive manipulation drugs was noneffective.

Managing the need for closure edit

Experiments suggest the need for closure of task participants, whether as a reflection of personality or induced (through time pressure), negatively impacts creativity.[243] Accordingly, it has been suggested that reading fiction, which can reduce the cognitive need for closure, may help to encourage creativity.[244]

Education policies edit

Some see the conventional system of schooling as stifling of creativity, and they attempt (particularly in the preschool/kindergarten and early school years) to provide a creativity-friendly, rich, imagination-fostering environment for young children.[241][245][246] Researchers have seen this as important because technology is advancing our society at an unprecedented rate and creative problem solving will be needed to cope with these challenges as they arise.[246] In addition to helping with problem solving, creativity also helps students identify problems where others have failed to do so.[241][245][247] The Waldorf School is an example of an education program that promotes creative thought.

Promoting intrinsic motivation and problem solving are two areas where educators can foster creativity in students. Students are more creative when they see a task as intrinsically motivating, valued for its own sake.[245][246][248][249] To promote creative thinking, educators need to identify what motivates their students and to structure teaching around it. Providing students with a choice of activities to complete allows them to become more intrinsically motivated and therefore creative in completing the tasks.[241][250]

Teaching students to solve problems that do not have well-defined answers is another way to foster their creativity. This is accomplished by allowing students to explore problems and redefine them, possibly drawing on knowledge that at first may seem unrelated to the problem in order to solve it.[241][245][246][248] In adults, mentoring individuals is another way to foster their creativity.[251] However, the benefits of mentoring creativity apply only to creative contributions considered great in a given field, not to everyday creative expression.[93]

Musical creativity is a gateway to the flow state, which is conducive to spontaneity, improvisation, and creativity. Studies show that it is beneficial to emphasize students' creative side and integrate more creativity into their curriculums, with a notable strategy being through music.[252] One reason for this is that students are able to express themselves through musical improvisation in a way that taps into higher order brain regions while connecting with their peers, allowing them to go beyond typical pattern generation.[253] In this sense, improvisation is a form of self-expression that can generate connectivity amongst peers and surpass the age-old rudimentary aspects of school.

Scotland edit

In the Scottish education system, creativity is identified as a core skillset for learning, life, and work and is defined as "a process which generates ideas that have value to the individual. It involves looking at familiar things with a fresh eye, examining problems with an open mind, making connections, learning from mistakes, and using imagination to explore new possibilities."[254] The need to develop a shared language and understanding of creativity and its role across every aspect of learning, teaching, and continuous improvement was identified as a necessary aim[255] and a set of four skills is used to allow educators to discuss and develop creativity skills across all subjects and sectors of education – curiosity, open-mindedness, imagination, and problem solving.[256] Distinctions are made between creative learning (when learners are using their creativity skills), creative teaching (when educators are using their creativity skills), and creative change (when creativity skills are applied to planning and improvement). Scotland's national Creative Learning Plan[257] supports the development of creativity skills in all learners and of educators' expertise in developing creativity skills. A range of resources have been created to support and assess this, including a national review of creativity across learning by Her Majesty's Inspectorate for Education.[254]

China edit

Recognizes that creativity ability is crucial for national security, social development, and improving people’s benefits. Measures have been proposed to enhance creative ability in the country. [258]

European Union edit

Emphasizes creativity as a transversal theme important for the development of basic skills and has declared 2009 the ‘Year of Creativity and Innovation’. Countries like France, Germany, Italy, and Spain have incorporated creativity into their education and economic policies. [259]

Academic journals edit

See also edit

Notes edit

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creativity, other, uses, disambiguation, this, article, lead, section, short, adequately, summarize, points, please, consider, expanding, lead, provide, accessible, overview, important, aspects, article, december, 2019, characteristic, someone, some, process, . For other uses see Creativity disambiguation This article s lead section may be too short to adequately summarize the key points Please consider expanding the lead to provide an accessible overview of all important aspects of the article December 2019 Creativity is a characteristic of someone or some process that forms something new and valuable The created item may be intangible such as an idea a scientific theory a musical composition or a joke or a physical object such as an invention a printed literary work or a painting A picture of an incandescent light bulb is associated with someone having an idea an example of creativity Scholarly interest in creativity is found in a number of disciplines primarily psychology business studies and cognitive science However it is also present in education the humanities including philosophy and the arts theology and the and the social sciences such as sociology linguistics and economics as well as engineering technology and mathematics These disciplines cover the relations between creativity and general intelligence personality type mental and neural processes mental health and artificial intelligence the potential for fostering creativity through education training leadership and organizational practices 1 the factors that determine how creativity is evaluated and perceived 2 the fostering of creativity for national economic benefit and the application of creative resources to improve the effectiveness of teaching and learning Creativity enables us to solve problems in new or innovative ways According to Harvard Business School 3 it benefits business by encouraging innovation boosting productivity enabling adaptability and fostering growth Contents 1 Etymology 2 Definition 3 Aspects 4 Conceptual history 4 1 Ancient 4 2 Renaissance 4 3 Enlightenment and thereafter 4 4 Modern 5 Four C model 6 Process theories 6 1 Incubation 6 2 Convergent and divergent thinking 6 3 Creative cognition approach 6 4 The Explicit Implicit Interaction EII theory 6 5 Conceptual blending 6 6 Honing theory 6 7 Information Intersection 6 8 Everyday imaginative thought 6 9 Dialectical theory of creativity 6 10 Neuroeconomic framework for creative cognition 6 11 Behaviorism theory of creativity 7 Personal assessment 7 1 Psychometric approaches 7 2 Social personality approach 7 3 Self report questionnaires 8 Intelligence 8 1 Creativity as a subset of intelligence 8 2 Intelligence as a subset of creativity 8 3 Creativity and intelligence as overlapping yet distinct constructs 8 4 Creativity and intelligence as coincident sets 8 5 Creativity and intelligence as disjoint sets 9 Neuroscience 9 1 Working memory and the cerebellum 9 2 REM sleep 10 Affect 11 Computational creativity 12 Creativity and mental health 12 1 Bipolar Disorders and Creativity 13 Personality 14 Malevolent creativity 14 1 Crime 14 2 Predictive factors 15 Cultural differences in creativity 16 Organizational creativity 16 1 Team composition 16 2 Team processes 16 3 Organizational culture 16 4 Constraints 17 The sociology of creativity 18 Economic views 19 Fostering creativity 19 1 Managing the need for closure 20 Education policies 20 1 Scotland 20 2 China 20 3 European Union 21 Academic journals 22 See also 23 Notes 24 Further readingEtymology editThe English word creativity comes from the Latin terms creare meaning to create and facere meaning to make Its derivational suffixes also come from Latin The word create appeared in English as early as the 14th century notably in Chaucer s The Parson s Tale 4 to indicate divine creation 5 The modern meaning of creativity in reference to human creation did not emerge until after the Enlightenment Definition editIn a summary of scientific research into creativity Michael Mumford suggests We seem to have reached a general agreement that creativity involves the production of novel useful products 6 In Robert Sternberg s words creativity produces something original and worthwhile 7 Authors have diverged dramatically in their precise definitions beyond these general commonalities Peter Meusburger estimates that over a hundred different definitions can be found in the literature typically elaborating on the context field organization environment etc that determines the originality and or appropriateness of the created object and the processes through which it came about 8 As an illustration one definition given by Dr E Paul Torrance in the context of assessing an individual s creative ability is a process of becoming sensitive to problems deficiencies gaps in knowledge missing elements disharmonies and so on identifying the difficulty searching for solutions making guesses or formulating hypotheses about the deficiencies testing and retesting these hypotheses and possibly modifying and retesting them and finally communicating the results 9 Ignacio L Gotz following the etymology of the word argues that creativity is not necessarily making He confines it to the act of creating without thinking about the end product 10 While many definitions of creativity seem almost synonymous with originality he also emphasized the difference between creativity and originality Gotz asserted that one can be creative without necessarily being original When someone creates something they are certainly creative at that point but they may not be original in the case that their creation is not something new However originality and creativity can go hand in hand 10 Creativity in general is usually distinguished from innovation in particular where the stress is on implementation For example Teresa Amabile and Pratt define creativity as the production of novel and useful ideas and innovation as the implementation of creative ideas 11 while the OECD and Eurostat state that Innovation is more than a new idea or an invention An innovation requires implementation either by being put into active use or by being made available for use by other parties firms individuals or organizations 12 There is also emotional creativity 13 which is described as a pattern of cognitive abilities and personality traits related to originality and appropriateness in emotional experience 14 Aspects editTheories of creativity and empirical investigations of why some people are more creative than others have focused on a variety of aspects The dominant factors are usually identified as the four P s a framework first put forward by Mel Rhodes 15 Process A focus on process is shown in cognitive approaches that try to describe thought mechanisms and techniques for creative thinking Theories invoking divergent rather than convergent thinking such as that of Guilford or those describing the staging of the creative process such as that of Wallas are primarily theories of the creative process Product A focus on a creative product usually attempts to assess creative output whether for psychometrics see below or to understand why some objects are considered creative It is from a consideration of product that the standard definition of creativity as the production of something novel and useful arises 16 Person A focus on the nature of the creative person considers more general intellectual habits such as openness levels of ideation autonomy expertise exploratory behavior and so on Press and place A focus on place or press considers the circumstances in which creativity flourishes such as degrees of autonomy access to resources and the nature of gatekeepers Creative lifestyles are characterized by nonconforming attitudes and behaviors as well as flexibility 17 In 2013 based on a sociocultural critique of the Four P model as individualistic static and decontextualized Vlad Petre Glăveanu proposed a five A s model consisting of actor action artifact audience and affordance 18 In this model the actor is the person with attributes but also located within social networks action is the process of creativity not only in internal cognitive terms but also external bridging the gap between ideation and implementation artifacts emphasize how creative products typically represent cumulative innovations over time rather than abrupt discontinuities and press place is divided into audience and affordance which consider the interdependence of the creative individual with the social and material world respectively Although not supplanting the four Ps model in creativity research the five As model has exerted influence over the direction of some creativity research 19 and has been credited with bringing coherence to studies across a number of creative domains 20 Conceptual history editMain article History of the concept of creativity nbsp Greek philosophers like Plato rejected the concept of creativity preferring to see art as a form of discovery Asked in The Republic Will we say of a painter that he makes something Plato answers Certainly not he merely imitates 21 Ancient edit Most ancient cultures including Ancient Greece 21 Ancient China and Ancient India 22 lacked the concept of creativity seeing art as a form of discovery and not creation The ancient Greeks had no terms corresponding to to create or creator except for the expression poiein to make which only applied to poiesis poetry and to the poietes poet or maker who made it Plato did not believe in art as a form of creation Asked in The Republic 23 Will we say of a painter that he makes something he answers Certainly not he merely imitates 21 It is commonly argued by whom that the notion of creativity originated in Western cultures through Christianity asa matter of clarification needed divine inspiration 5 According to scholars the earliest Western conception of creativity was the Biblical story of the creation given in Genesis 22 18 However this is not creativity in the modern sense which did not arise until the Renaissance In the Judeo Christian tradition creativity was the sole province of God humans were not considered to have the ability to create something new except as an expression of God s work 24 A concept similar to that in Christianity existed in Greek culture For instance Muses were seen as mediating inspiration from the gods 25 Romans and Greeks invoked the concept of an external creative daemon Greek or genius Latin linked to the sacred or the divine However none of these views are similar to the modern concept of creativity and the rejection of creativity in favor of discovery and the belief that individual creation was a conduit of the divine would dominate the West probably until the Renaissance and even later 24 22 18 19 Renaissance edit It was during the Renaissance that creativity was first seen not as a conduit for the divine but from the abilities of great men 22 18 19 The development of the modern concept of creativity began in the Renaissance when creation began to be perceived as having originated from the abilities of the individual and not God This could be attributed to the leading intellectual movement of the time aptly named humanism which developed an intensely human centric outlook on the world valuing the intellect and achievement of the individual 26 From this philosophy arose the Renaissance man or polymath an individual who embodies the principles of humanism in their ceaseless courtship with knowledge and creation 27 One of the most well known and immensely accomplished examples is Leonardo da Vinci Enlightenment and thereafter edit However the shift from divine inspiration to the abilities of the individual was gradual and would not become immediately apparent until the Enlightenment 22 19 21 By the 18th century and the Age of Enlightenment mention of creativity notably in aesthetics linked with the concept of imagination became more frequent 21 In the writing of Thomas Hobbes imagination became a key element of human cognition 5 William Duff was one of the first to identify imagination as a quality of genius typifying the separation being made between talent productive but not new ground and genius 25 As an independent topic of study creativity effectively received no attention until the 19th century 25 Runco and Albert argue that creativity as the subject of proper study began seriously to emerge in the late 19th century with the increased interest in individual differences inspired by the arrival of Darwinism In particular they refer to the work of Francis Galton who through his eugenicist outlook took a keen interest in the heritability of intelligence with creativity taken as an aspect of genius 5 In the late 19th and early 20th centuries leading mathematicians and scientists such as Hermann von Helmholtz 1896 28 and Henri Poincare 1908 29 began to reflect on and publicly discuss their creative processes Modern edit The insights of Poincare and von Helmholtz were built on in early accounts of the creative process by pioneering theorists such as Graham Wallas and Max Wertheimer In his work Art of Thought published in 1926 30 Wallas presented one of the first models of the creative process In the Wallas stage model creative insights and illuminations may be explained by a process consisting of five stages preparation preparatory work on a problem that focuses the individual s mind on the problem and explores the problem s dimensions incubation in which the problem is internalized into the unconscious mind and nothing appears externally to be happening intimation the creative person gets a feeling that a solution is on its way illumination or insight in which the creative idea bursts forth from its preconscious processing into conscious awareness verification in which the idea is consciously verified elaborated and then applied Wallas model is also often treated as four stages with intimation seen as a sub stage Wallas considered creativity to be a legacy of the evolutionary process which allowed humans to quickly adapt to rapidly changing environments Simonton 31 provides an updated perspective on this view in his book Origins of Genius Darwinian Perspectives on creativity In 1927 Alfred North Whitehead gave the Gifford Lectures at the University of Edinburgh later published as Process and Reality 32 He is credited with having coined the term creativity to serve as the ultimate category of his metaphysical scheme Whitehead actually coined the term our term still the preferred currency of exchange among literature science and the arts a term that quickly became so popular so omnipresent that its invention within living memory and by Alfred North Whitehead of all people quickly became occluded 33 Although psychometric studies of creativity had been conducted by The London School of Psychology as early as 1927 with the work of H L Hargreaves into the Faculty of Imagination 34 the formal psychometric measurement of creativity from the standpoint of orthodox psychological literature is usually considered to have begun with J P Guilford s address to the American Psychological Association in 1950 35 The address helped to popularize the study of creativity and to focus attention on scientific approaches to conceptualizing creativity Statistical analyzes led to the recognition of creativity as measured as a separate aspect of human cognition from IQ type intelligence into which it had previously been subsumed Guilford s work suggested that above a threshold level of IQ the relationship between creativity and classically measured intelligence broke down 36 Four C model editJames C Kaufman and Ronald A Beghetto introduced a four C model of creativity The four C s are the following mini c transformative learning involving personally meaningful interpretations of experiences actions and insights little c everyday problem solving and creative expression Pro C exhibited by people who are professionally or vocationally creative though not necessarily eminent Big C creativity considered great in the given field This model was intended to help accommodate models and theories of creativity that stressed competence as an essential component and the historical transformation of a creative domain as the highest mark of creativity It also the authors argued made a useful framework for analyzing creative processes in individuals 37 The contrast between the terms Big C and Little C has been widely used Kozbelt Beghetto and Runco use a little c Big C model to review major theories of creativity 36 Margaret Boden distinguishes between h creativity historical and p creativity personal 38 Ken Robinson 39 and Anna Craft 40 focused on creativity in a general population particularly with respect to education Craft makes a similar distinction between high and little c creativity 40 and cites Robinson as referring to high and democratic creativity Mihaly Csikszentmihalyi defined creativity in terms of individuals judged to have made significant creative perhaps domain changing contributions 41 Simonton analyzed the career trajectories of eminent creative people in order to map patterns and predictors of creative productivity 42 Process theories editThere has been much empirical study in psychology and cognitive science of the processes through which creativity occurs Interpretation of the results of these studies has led to several possible explanations of the sources and methods of creativity Incubation edit Main article Incubation psychology Incubation is a temporary break from creative problem solving that can result in insight 43 Empirical research has investigated whether as the concept of incubation in Wallas s model implies a period of interruption or rest from a problem may aid creative problem solving Early work proposed that creative solutions to problems arise mysteriously from the unconscious mind while the conscious mind is occupied on other tasks 44 This hypothesis is discussed in Csikszentmihalyi s five phase model of the creative process which describes incubation as a time when your unconscious takes over This was supposed to allow for unique connections to be made without our consciousness trying to make logical order out of the problem 45 Ward 46 lists various hypotheses that have been advanced to explain why incubation may aid creative problem solving and notes how some empirical evidence is consistent with a different hypothesis Incubation aids creative problems in that it enables forgetting of misleading clues The absence of incubation may lead the problem solver to become fixated on inappropriate strategies of solving the problem 47 Convergent and divergent thinking edit J P Guilford 48 drew a distinction between convergent and divergent production commonly renamed convergent and divergent thinking Convergent thinking involves aiming for a single correct or best solution to a problem e g How can we get a crewed rocket to land on the moon safely and within budget Divergent thinking on the other hand involves the creative generation of multiple answers to an open ended prompt e g How can a chair be used 49 Divergent thinking is sometimes used as a synonym for creativity in psychology literature or is considered the necessary precursor to creativity 50 However as Runco points out there is a clear distinction between creative thinking and divergent thinking 49 Creative thinking focuses on the production combination and assessment of ideas to formulate something new and unique while divergent thinking focuses on the act of conceiving of a variety of ideas that are not necessarily new or unique Other researchers have occasionally used the terms flexible thinking or fluid intelligence which are also roughly similar to but not synonymous with creativity 51 While convergent and divergent thinking differ greatly in terms of approach to problem solving it is believed by whom that both are employed to some degree when solving most real world problems 49 Creative cognition approach edit In 1992 Finke et al proposed the Geneplore model in which creativity takes place in two phases a generative phase where an individual constructs mental representations called preinventive structures and an exploratory phase where those structures are used to come up with creative ideas 52 Some evidence shows that when people use their imagination to develop new ideas those ideas are structured in predictable ways by the properties of existing categories and concepts 53 Weisberg argued by contrast that creativity involves ordinary cognitive processes yielding extraordinary results 54 The Explicit Implicit Interaction EII theory edit Helie and Sun 55 proposed a framework for understanding creativity in problem solving namely the Explicit Implicit Interaction EII theory of creativity This theory attempts to provide a more unified explanation of relevant phenomena in part by reinterpreting integrating various fragmentary existing theories of incubation and insight The EII theory relies mainly on five basic principles the co existence of and the difference between explicit and implicit knowledge simultaneous involvement of implicit and explicit processes in most tasks redundant representation of explicit and implicit knowledge integration of the results of explicit and implicit processing iterative and possibly bidirectional processingA computational implementation of the theory was developed based on the CLARION cognitive architecture and used to simulate relevant human data This work is an initial step in the development of process based theories of creativity encompassing incubation insight and various other related phenomena Conceptual blending edit Main article Conceptual blending In The Act of Creation Arthur Koestler introduced the concept of bisociation that creativity arises as a result of the intersection of two quite different frames of reference 56 In the 1990s various approaches in cognitive science that dealt with metaphor analogy and structure mapping converged and a new integrative approach to the study of creativity in science art and humor emerged under the label conceptual blending Honing theory edit Honing theory developed principally by psychologist Liane Gabora posits that creativity arises due to the self organizing self mending nature of a worldview The creative process is a way in which the individual hones and re hones an integrated worldview Honing theory places emphasis not only on the externally visible creative outcome but also on the internal cognitive restructuring and repair of the worldview brought about by the creative process and production 57 When one is faced with a creatively demanding task there is an interaction between one s conception of the task and one s worldview The conception of the task changes through interaction with the worldview and the worldview changes through interaction with the task This interaction is reiterated until the task is complete at which point the task is conceived of differently and the worldview is subtly or drastically transformed following the natural tendency of a worldview to attempt to resolve dissonance and seek internal consistency amongst its components whether they be ideas attitudes or bits of knowledge Dissonance in a person s worldview is in some cases generated by viewing their peers creative outputs and so people pursue their own creative endeavors to restructure their worldviews and reduce dissonance 57 This shift in worldview and cognitive restructuring through creative acts has also been considered as a way to explain possible benefits of creativity on mental health 57 The theory also addresses challenges not addressed by other theories of creativity such as the factors guiding restructuring and the evolution of creative works 58 A central feature of honing theory is the notion of a potential state 59 Honing theory posits that creative thought proceeds not by searching through and randomly mutating predefined possibilities but by drawing upon associations that exist due to overlap in the distributed neural cell assemblies that participate in the encoding of experiences in memory Midway through the creative process one may have made associations between the current task and previous experiences but not yet disambiguated which aspects of those previous experiences are relevant to the current task Thus the creative idea may feel half baked At that point it can be said to be in a potentiality state because how it will actualize depends on the different internally or externally generated contexts it interacts with Honing theory is held to explain certain phenomena not dealt with by other theories of creativity for example how different works by the same creator exhibit a recognizable style or voice even in different creative outlets This is not predicted by theories of creativity that emphasize chance processes or the accumulation of expertise but it is predicted by honing theory according to which personal style reflects the creator s uniquely structured worldview Another example is the environmental stimulus for creativity Creativity is commonly considered to be fostered by a supportive nurturing and trustworthy environment conducive to self actualization In line with this idea Gabora posits that creativity is a product of culture and that our social interactions evolve our culture in way that promotes creativity 60 Information Intersection edit Information intersection is to seek creative conception from various combinations and connections of information elements such as structure function and material through systematic decomposition of the information elements of things It includes different forms of information intersection such as autosomal intersection heterosomal intersection multibody intersection and multi system intersection The extent to which this ability is applied includes the steps of identifying the object of study introducing the information response field breaking down the constituent elements conducting the information intersection and evaluating the choices 61 The information intersection competence has applications in many fields In the field of innovation and design it can help people find new ideas and solutions In product development it can help teams combine different technologies materials and features to create more competitive and innovative products In planning and management it can help integrate different resources and elements to develop effective planning and management strategies In education and training it can help students and trainers to intersect different knowledge and concepts to facilitate learning and understanding In entrepreneurship and business development it can help start ups and entrepreneurs to intersect different business models market trends and consumer needs to identify business opportunities and create competitive advantages In scientific research it can help scientists to intersect different theories experimental results and data to drive scientific development and innovation Examples of information intersection capabilities include innovative design interdisciplinary research cross industry collaboration educational innovation and business entrepreneurship By intersecting different elements of information people can create new ideas solutions and innovations The ability to intersect information is an important capability that helps people think and create from different perspectives and domains when faced with complex problems and challenges By nurturing and developing this capability individuals and organisations can better adapt to change and innovation and achieve sustained growth and success Everyday imaginative thought edit See also Subjunctive and Counterfactual thinking In everyday thought people often spontaneously imagine alternatives to reality when they think if only 62 Their counterfactual thinking is viewed as an example of everyday creative processes 63 It has been proposed that the creation of counterfactual alternatives to reality depends on similar cognitive processes to rational thought 64 Imaginative thought in everyday life can be categorized based on whether it involves perceptual motor related mental imagery novel combinatorial processing or altered psychological states This classification aids in understanding the neural foundations and practical implications of imagination 65 Creative thinking is a central aspect of everyday life encompassing both controlled and undirected processes This includes divergent thinking and stage models highlighting the importance of extra and meta cognitive contributions to imaginative thought 66 Brain network dynamics play a crucial role in creative cognition The default and executive control networks in the brain cooperate during creative tasks suggesting a complex interaction between these networks in facilitating everyday imaginative thought 67 Dialectical theory of creativity edit The term dialectical theory of creativity dates back to psychoanalyst Daniel Dervin 68 and was later developed into an interdisciplinary theory 69 page needed The dialectical theory of creativity starts with the ancient concept that creativity takes place in an interplay between order and chaos Similar ideas can be found in neuroscience and psychology Neurobiologically it can be shown that the creative process takes place in a dynamic interplay between coherence and incoherence that leads to new and usable neuronal networks Psychology shows how the dialectics of convergent and focused thinking with divergent and associative thinking leads to new ideas and products 70 Personality traits like the Big Five seem to bedialectically intertwined in clarification needed the creative process emotional instability vs stability extraversion vs introversion openness vs reserve agreeableness vs antagonism and disinhibition vs constraint 71 The dialectical theory of creativity applies how also to counseling and psychotherapy 72 Neuroeconomic framework for creative cognition edit Lin and Vartanian developed a neurobiological description of creative cognition 73 This interdisciplinary framework integrates theoretical principles and empirical results from neuroeconomics reinforcement learning cognitive neuroscience and neurotransmission research on the locus coeruleus system It describes how decision making processes studied by neuroeconomists as well as activity in the locus coeruleus system underlie creative cognition and the large scale brain network dynamics associated with creativity 74 It suggests that creativity is an optimization and utility maximization problem that requires individuals to determine the optimal way to exploit and explore ideas the multi armed bandit problem This utility maximization process is thought to be mediated by the locus coeruleus system 75 and this creativity framework describes how tonic and phasic locus coeruleus activity work in conjunction to facilitate the exploiting and exploring of creative ideas This framework not only explains previous empirical results but also makes novel and falsifiable predictions at different levels of analysis ranging from neurobiological to cognitive and personality differences Behaviorism theory of creativity edit B F Skinner attributed creativity to accidental behaviors that are reinforced by the environment 76 In behaviorism creativity can be understood as novel or unusual behaviors that are reinforced if they produce a desired outcome 77 Spontaneous behaviors by living creatures are thought to reflect past learned behaviors In this way 78 a behaviorist may say that prior learning caused novel behaviors to be reinforced many times over and the individual has been shaped to produce increasingly novel behaviors 79 A creative person according to this definition is someone who has been reinforced more often for novel behaviors than others Behaviorists suggest that anyone can be creative they just need to be reinforced to learn to produce novel behaviors Personal assessment editPsychometric approaches edit J P Guilford s group 48 which pioneered the modern psychometric study of creativity constructed several performance based tests to measure creativity in 1967 Plot Titles participants are given the plot of a story and asked to write original titles Quick Responses a word association test scored for uncommonness Figure Concepts participants are given simple drawings of objects and individuals and asked to find qualities or features that are common by two or more drawings these are scored for uncommonness Unusual Uses finding unusual uses for common everyday objects such as bricks Remote Associations participants are asked to find a word between two given words e g Hand Call Remote Consequences participants are asked to generate a list of consequences of unexpected events e g loss of gravity Guilford was trying to create a model for intellect as a whole but in doing so he also created a model for creativity Guilford made an important assumption for creative research creativity is not an abstract concept The idea that creativity is a category rather than a single concept enabled other researchers to look at creativity with a new perspective 80 Additionally Guilford hypothesized one of the first models for the components of creativity He explained that creativity was a result of having sensitivity to problems or the ability to recognize problems fluency which encompassesideational fluency or the ability rapidly to produce a variety of ideas that fulfill stated requirementsassociational fluency or the ability to generate a list of words each of which is associated with a given wordexpressional fluency or the ability to organize words into larger units such as phrases sentences and paragraphs flexibility which encompassesspontaneous flexibility or the ability to demonstrate flexibilityadaptive flexibility or the ability to produce responses that are novel and high in qualityThis represents the base model which several researchers would alter to produce their new theories of creativity years later 80 Building on Guilford s work tests were developed sometimes called Divergent Thinking DT tests which have been both supported 81 and criticized 82 For example Torrance 83 developed the Torrance Tests of Creative Thinking in 1966 81 They involved tasks of divergent thinking and other problem solving skills which were scored on Fluency the total number of interpretable meaningful and relevant ideas generated in response to the stimulus Flexibility the number of different categories of relevant responses Originality the statistical rarity of the responses among the test subjects Elaboration the amount of detail in the responsesConsiderable progress has been made in the automated scoring of divergent thinking tests using a semantic approach When compared to human raters NLP techniques are reliable and valid for scoring originality 84 Computer programs were able to achieve a correlation to human graders of 0 60 and 0 72 Semantic networks also devise originality scores that yield significant correlations with socio personal measures 85 A team of researchers led by James C Kaufman and Mark A Runco combined expertise in creativity research natural language processing computational linguistics and statistical data analysis to devise a scalable system for computerized automated testing the SparcIt Creativity Index Testing system This system enabled automated scoring of DT tests that is reliable objective and scalable thus addressing most of the issues of DT tests that had been found and reported 82 The resultant computer system was able to achieve a correlation to human graders of 0 73 86 Social personality approach edit Researchers have taken a social personality approach by using personality traits such as independence of judgement self confidence attraction to complexity aesthetic orientation and risk taking as measures of the creativity of people 35 A meta analysis by Gregory Feist showed that creative people tend to be more open to new experiences less conventional and less conscientious more self confident self accepting driven ambitious dominant hostile and impulsive Openness conscientiousness self acceptance hostility and impulsivity had the strongest effects of the traits listed 87 Within the framework of the Big Five model of personality some consistent traits have emerged as being correlated to creativity 88 Openness to experience is consistently related to how a host of different assessments of creativity 89 Among the other Big Five traits research has demonstrated subtle differences between different domains of creativity Compared to non artists artists tend to have higher levels of openness to experience and lower levels of conscientiousness while scientists are more open to experience conscientious and higher in the confidence dominance facets of extraversion compared to non scientists 87 Self report questionnaires edit Biographical methods use quantitative characteristics such as the number of publications patents or performances of a work can be credited to a person While this method was originally developed for highly creative personalities today it is also available as self report questionnaires supplemented with frequent less outstanding creative behaviors such as writing a short story or creating your own recipes For example the Creative Achievement Questionnaire a self report test that measures creative achievement across ten domains was described in 2005 and shown to be reliable when compared to other measures of creativity and to independent evaluation of creative output 90 Besides the English original it was also used in a Chinese 91 French 92 and German 93 version It is the self report questionnaire most frequently used in research 91 Intelligence editThe potential relationship between creativity and intelligence has been of interest since the last half of the twentieth century when many influential studies from Getzels amp Jackson 94 Barron 95 Wallach amp Kogan 96 and Guilford 97 focused not only on creativity but also on intelligence This joint focus highlights both the theoretical and practical importance of the relationship researchers are interested not only if the constructs are related but also how and why 98 There are multiple theories accounting for their relationship with the three main theories as follows Threshold Theory Intelligence is a necessary but not sufficient condition for creativity There is a moderate positive relationship between creativity and intelligence until IQ 120 95 97 Certification Theory Creativity is not intrinsically related to intelligence Instead individuals are required to meet the requisite level of intelligence in order to gain a certain level of education or work which then in turn offers the opportunity to be creative Displays of creativity are moderated by intelligence 99 Interference Theory Extremely high intelligence might interfere with creative ability 100 Sternberg and O Hara 101 proposed a framework of five possible relationships between creativity and intelligence Creativity is a subset of intelligence Intelligence is a subset of creativity Creativity and intelligence are overlapping constructs Creativity and intelligence are part of the same construct coincident sets Creativity and intelligence are distinct constructs disjoint sets Creativity as a subset of intelligence edit A number of researchers include creativity either explicitly or implicitly as a key component of intelligence for example Sternberg s Theory of Successful Intelligence 100 101 102 see Triarchic theory of intelligence includes creativity as a main component and comprises three sub theories contextual analytic contextual practical and experiential creative Experiential sub theory the ability to use pre existing knowledge and skills to solve new and novel problems is directly related to creativity The Cattell Horn Carroll theory CHC includes creativity as a subset of intelligence associated with the broad group factor of long term storage and retrieval Glr 103 Glr narrow abilities relating to creativity include ideational fluency associational fluency and originality creativity Silvia et al 104 conducted a study to look at the relationship between divergent thinking and verbal fluency tests and reported that both fluency and originality in divergent thinking were significantly affected by the broad level Glr factor Martindale 105 extended the CHC theory by proposing that people who are creative are also selective in their processing speed Martindale argues that in the creative process larger amounts of information are processed more slowly in the early stages and as a person begins to understand the problem the processing speed is increased The Dual Process Theory of Intelligence 106 posits a two factor or type model of intelligence Type 1 is a conscious process and concerns goal directed thoughts which are explained by Type 2 is an unconscious process and concerns spontaneous cognition which encompasses daydreaming and implicit learning ability Kaufman argues that creativity occurs as a result of Type 1 and Type 2 processes working together in combination Each type in the creative process can be used to varying degrees Intelligence as a subset of creativity edit In this relationship model intelligence is a key component in the development of creativity for example Sternberg amp Lubart s Investment Theory 107 108 using the metaphor of a stock market demonstrates that creative thinkers are like good investors they buy low and sell high in their ideas Like undervalued or low valued stock creative individuals generate unique ideas that are initially rejected by other people The creative individual has to persevere and convince others of the idea s value After convincing the others and thus increasing the idea s value the creative individual sells high by leaving the idea with the other people and moves on to generate another idea According to this theory six distinct but related elements contribute to successful creativity intelligence knowledge thinking styles personality motivation and environment Intelligence is just one of the six factors that can either solely or in conjunction with the other five factors generate creative thoughts Amabile s Componential Model of Creativity 109 110 posits three within individual components needed for creativity domain relevant skills creativity relevant processes and task motivation and one component external to the individual their surrounding social environment Creativity requires the confluence of all components High creativity will result when a person is intrinsically motivated possesses both a high level of domain relevant skills and has high skills in creative thinking and is working in a highly creative environment The Amusement Park Theoretical Model 111 is a four step theory in which domain specific and generalist views are integrated into a model of creativity The researchers make use of the metaphor of the amusement park to demonstrate that within each of the following creative levels intelligence plays a key role To get into the amusement park there are initial requirements e g time transport to go to the park Initial requirements like intelligence are necessary but not sufficient for creativity They are more like prerequisites for creativity and if a person does not possess the basic level of the initial requirement intelligence then they will not be able to generate creative thoughts behaviour Secondly there are the subcomponents general thematic areas that increase in specificity Like choosing which type of amusement park to visit e g a zoo or a water park these areas relate to the areas in which someone could be creative e g poetry Thirdly there are specific domains After choosing the type of park to visit e g a waterpark you then have to choose which specific park to go to For example within the poetry domain there are many different types e g free verse riddles sonnets etc that have to be selected from Lastly there are micro domains These are the specific tasks that reside within each domain e g individual lines in a free verse poem individual rides at the waterpark Creativity and intelligence as overlapping yet distinct constructs edit This possible relationship concerns creativity and intelligence as distinct but intersecting constructs for example In Renzulli s Three Ring Conception of Giftedness 112 giftedness is an overlap of above average intellectual ability creativity and task commitment Under this view creativity and intelligence are distinct constructs but they overlap under the correct conditions In the PASS theory of intelligence the planning component the ability to solve problems make decisions and take action strongly overlaps with the concept of creativity 113 Threshold Theory TT derives from a number of previous research findings that suggested that a threshold exists in the relationship between creativity and intelligence both constructs are moderately positively correlated up to an IQ of 120 Above this threshold if there is a relationship at all it is small and weak 94 95 114 TT posits that a moderate level of intelligence is necessary for creativity In support of TT Barron 95 115 found a non significant correlation between creativity and intelligence in a gifted sample and a significant correlation in a non gifted sample Yamamoto 116 in a sample of secondary school children reported a significant correlation between creativity and intelligence of r 0 3 and reported no significant correlation when the sample consisted of gifted children Fuchs Beauchamp et al 117 in a sample of preschoolers found that creativity and intelligence correlated from r 0 19 to r 0 49 in the group of children who had an IQ below the threshold and in the group above the threshold the correlations were r 0 12 Cho et al 118 reported a correlation of 0 40 between creativity and intelligence in the average IQ group of a sample of adolescents and adults and a correlation of close to r 0 0 for the high IQ group Jauk et al 119 found support for the TT but only for measures of creative potential not creative performance By contrast other research reports findings against TT Wai et al 120 using data from the longitudinal Study of Mathematically Precocious Youth a cohort of elite students from early adolescence into adulthood found that differences in SAT scores at age 13 were predictive of creative real life outcomes definition needed 20 years later Kim s 121 meta analysis of 21 studies did not find any supporting evidence for TT and instead negligible correlations were reported between intelligence creativity and divergent thinking both below and above IQ s of 120 Preckel et al 122 investigating fluid intelligence and creativity reported small correlations of r 0 3 to r 0 4 across all levels of cognitive ability Creativity and intelligence as coincident sets edit Under this view researchers posit that there are no differences in the mechanisms underlying creativity between those used in normal problem solving and in normal problem solving there is no need for creativity Thus creativity and intelligence problem solving are the same thing Perkins 123 referred to this as the nothing special view Weisberg amp Alba 124 examined problem solving by having participants complete the nine dots puzzle where the participants are asked to connect all nine dots in the three rows of three dots using four straight lines or less without lifting their pen or tracing the same line twice The problem can only be solved if the lines go outside the boundaries of the square of dots Results demonstrated that even when participants were given this insight they still found it difficult to solve the problem thus showing that to successfully complete the task it is not just insight or creativity that is required Creativity and intelligence as disjoint sets edit In this view creativity and intelligence are completely different unrelated constructs Getzels and Jackson 94 administered five creativity measures to a group of 449 children from grades 6 12 globalize and compared these test findings to results from previously administered by the school IQ tests They found that the correlation between the creativity measures and IQ was r 0 26 The high creativity group scored in the top 20 of the overall creativity measures but was not included in the top 20 of IQ scorers The high intelligence group scored the opposite they scored in the top 20 for IQ but were outside the top 20 scorers for creativity thus showing that creativity and intelligence are distinct and unrelated However this work has been heavily criticized Wallach and Kogan 96 highlighted that the creativity measures were not only weakly related to one another to the extent that they were no more related to one another than they were to IQ but they seemed to also draw upon non creative skills McNemar 125 noted that there were major measurement issues in that the IQ scores were a mixture from three different IQ tests Wallach and Kogan 96 administered five measures of creativity each of which resulted in a score for originality and fluency and ten measures of general intelligence to 151 5th grade globalize children These tests were untimed and given in a game like manner aiming to facilitate creativity Inter correlations between creativity tests were on average r 0 41 Inter correlations between intelligence measures were on average r 0 51 with each other Creativity tests and intelligence measures correlated r 0 09 Neuroscience edit nbsp Distributed functional brain network associated with divergent thinkingThe neuroscience of creativity looks at the operation of the brain during creative behavior It has been addressed in the article Creative Innovation Possible Brain Mechanisms 126 The authors write that creative innovation might require coactivation and communication between regions of the brain that ordinarily are not strongly connected Highly creative people who excel at creative innovation tend to differ from others in three ways they have a high level of specialized knowledge they are capable of divergent thinking mediated by the frontal lobe they are able to modulate neurotransmitters such as norepinephrine in their frontal lobeThus the frontal lobe appears to be the part of the cortex that is most important for creativity This article also explored the links between creativity and sleep mood and addiction disorders and depression In 2005 Alice Flaherty presented a three factor model of the creative drive Drawing from evidence in brain imaging drug studies and lesion analysis she described the creative drive as resulting from an interaction of the frontal lobes the temporal lobes and dopamine from the limbic system The frontal lobes may be responsible for idea generation and the temporal lobes for idea editing and evaluation Abnormalities in the frontal lobe such as depression or anxiety generally decrease creativity while abnormalities in the temporal lobe often increase creativity High activity in the temporal lobe typically inhibits activity in the frontal lobe and vice versa High dopamine levels increase general arousal and goal directed behaviors and reduce latent inhibition and all three effects increase the drive to generate ideas 127 A 2015 study on creativity found that it involves the interaction of multiple neural networks including those that support associative thinking along with other default mode network functions 128 Similarly in 2018 Lin and Vartanian proposed a neuroeconomic framework that precisely describes norepinephrine s role in creativity and modulating large scale brain networks associated with creativity 73 This framework describes how neural activity in different brain regions and networks like the default mode network track utility or subjective value of ideas In 2018 experiments showed that when the brain suppresses obvious or known solutions the outcome is solutions that are more creative This suppression is mediated by alpha oscillations in the right temporal lobe 129 Working memory and the cerebellum edit Vandervert 130 131 described how the brain s frontal lobes and the cognitive functions of the cerebellum collaborate to produce creativity and innovation Vandervert s explanation rests on considerable evidence that all processes of working memory responsible for processing all thought 132 are adaptively modeled for increased efficiency by the cerebellum 133 134 The cerebellum consisting of 100 billion neurons which is more than the entirety of the rest of the brain 135 also adaptively models all bodily movement for efficiency The cerebellum s adaptive models of working memory processing are then fed back to especially frontal lobe working memory control processes 136 where creative and innovative thoughts arise 130 Apparently creative insight or the aha experience is then triggered in the temporal lobe 137 According to Vandervert the details of creative adaptation begin in forward cerebellar models which are anticipatory exploratory controls for movement and thought These cerebellar processing and control architectures have been termed Hierarchical Modular Selection and Identification for Control HMOSAIC 138 New hierarchically arranged levels of the cerebellar control architecture HMOSAIC develop as mental mulling in working memory is extended over time These new levels of the control architecture are fed forward to the frontal lobes Since the cerebellum adaptively models all movement and all levels of thought and emotion 134 Vandervert s approach helps explain creativity and innovation in sports art music the design of video games technology mathematics the child prodigy and thought in general Vandervert argues that when a person is confronted with a challenging new situation visual spatial working memory and speech related working memory are decomposed and re composed fractionated by the cerebellum and then blended in the cerebral cortex in an attempt to deal with the new situation With repeated attempts to deal with challenging situations the cerebro cerebellar blending process continues to optimize the efficiency of how working memory deals with the situation or problem 139 He also argues that this is the same process only involving visual spatial working memory and pre language vocalization that led to the evolution of language in humans 140 Vandervert and Vandervert Weathers have pointed out that this blending process because it continuously optimizes efficiencies constantly improves prototyping attempts toward the invention or innovation of new ideas music art or technology 141 Prototyping they argue not only produces new products it trains the cerebro cerebellar pathways involved to become more efficient at prototyping itself Further Vandervert and Vandervert Weathers believe that this repetitive mental prototyping or mental rehearsal involving the cerebellum and the cerebral cortex explains the success of the self driven individualized patterning of repetitions initiated by the teaching methods of the Khan Academy The model proposed by Vandervert has however received incisive critique from several authors 142 REM sleep edit Creativity involves the forming of associative elements into new combinations that are useful or meet some requirement Sleep aids this process 143 REM rather than NREM sleep appears to be responsible 144 145 This may be due to changes in cholinergic and noradrenergic neuromodulation that occurs during REM sleep 144 During this period of sleep high levels of acetylcholine in the hippocampus suppress feedback from the hippocampus to the neocortex and lower levels of acetylcholine and norepinephrine in the neocortex encourage the spread of associational activity within neocortical areas without control from the hippocampus 146 This is in contrast to waking consciousness in which higher levels of norepinephrine and acetylcholine inhibit recurrent connections in the neocortex REM sleep may aid creativity by allowing neocortical structures to reorganize associative hierarchies in which information from the hippocampus would be reinterpreted in relation to previous semantic representations or nodes 144 Affect editSome theories suggest that creativity may be particularly susceptible to affective influence As noted in voting behavior the term affect in this context can refer to liking or disliking key aspects of the subject in question This work largely follows from findings in psychology regarding the ways in which affective states are involved in human judgment and decision making 147 According to Alice Isen positive affect has three primary effects on cognitive activity 148 It makes additional cognitive material available for processing increasing the number of cognitive elements available for association It leads to defocused attention and a more complex cognitive context increasing the breadth of those elements that are treated as relevant to the problem It increases cognitive flexibility increasing the probability that diverse cognitive elements will in fact become associated Together these processes lead positive affect to improve creativity Barbara Fredrickson in her broaden and build model suggests that positive emotions such as joy and love broaden a person s available repertoire of cognitions and actions thus enhancing creativity 149 According to these researchers positive emotions increase the number of cognitive elements available for association attention scope and the number of elements that are relevant to the problem cognitive scope Day by day psychological experiences including emotions perceptions and motivation significantly impact creative performance Creativity is higher when emotions and perceptions are more positive and when intrinsic motivation is stronger 150 Various meta analyses such as Baas et al 2008 of 66 studies about creativity and affect support the link between creativity and positive affect 151 152 Computational creativity editMain article Computational creativity Jurgen Schmidhuber s formal theory of creativity 153 postulates that creativity curiosity and interestingness are by products of a simple computational principle for measuring and optimizing learning progress Consider an agent able to manipulate its environment and thus its own sensory inputs The agent can use a black box optimization method such as reinforcement learning to learn through informed trial and error sequences of actions that maximize the expected sum of its future reward signals There are extrinsic reward signals for achieving externally given goals such as finding food when hungry But Schmidhuber s objective function to be maximized also includes an additional intrinsic term to model wow effects This non standard term motivates purely creative behavior of the agent even when there are no external goals A wow effect is formally defined as follows As the agent is creating and predicting and encoding the continually growing history of actions and sensory inputs it keeps improving the predictor or encoder which can be implemented as an artificial neural network or some other machine learning device that can exploit regularities in the data to improve its performance over time The improvements can be measured precisely by computing the difference in computational costs storage size number of required synapses errors time needed to encode new observations before and after learning This difference depends on the encoder s present subjective clarification needed knowledge which changes over time but the theory formally takes this into account The cost difference measures the strength of the present wow effect due to sudden improvements in data compression or computational speed It becomes an intrinsic reward signal for the action selector The objective function thus motivates the action optimizer to create action sequences causing more wow effects Irregular random data or noise do not permit any wow effects or learning progress and thus are boring by nature providing no reward Already known and predictable regularities also are boring Temporarily interesting are only the initially unknown novel regular patterns in both actions and observations This motivates the agent to perform continual open ended active creative exploration Schmidhuber s work is highly influential in intrinsic motivation which has emerged as a research topic as part of the study of artificial intelligence and robotics According to Schmidhuber his objective function explains the activities of scientists artists and comedians 154 For example physicists are motivated to create experiments leading to observations that obey previously unpublished physical laws permitting better data compression Likewise composers receive intrinsic reward for creating non arbitrary melodies with unexpected but regular harmonies that permit wow effects through data compression improvements Similarly a comedian gets intrinsic reward for inventing a novel joke with an unexpected punch line related to the beginning of the story in an initially unexpected but quickly learnable way that also allows for better compression of the perceived data 155 Schmidhuber augured that computer hardware advances would greatly scale up rudimentary artificial scientists and artists 156 He used the theory to create low complexity art 157 and an attractive human face 158 Creativity and mental health editMain article Creativity and mental health A study by psychologist J Philippe Rushton found creativity to correlate with intelligence and psychoticism 159 Another study found creativity to be greater in people with schizotypal personality disorder than in people with either schizophrenia or those without mental health conditions While divergent thinking was associated with bilateral activation of the prefrontal cortex schizotypal individuals were found to have much greater activation of their right prefrontal cortex 160 That study hypothesized that such individuals are better at accessing both hemispheres allowing them to make novel associations at a faster rate Consistent with this hypothesis ambidexterity is also more common in people with schizotypal personality disorder and schizophrenia Three studies by Mark Batey and Adrian Furnham demonstrated the relationships between schizotypal personality disorder 161 and hypomanic personality 162 and several different measures of creativity Strong links have been identified between creativity and mood disorders particularly manic depressive disorder a k a bipolar disorder and depressive disorder a k a unipolar disorder In Touched with Fire Manic Depressive Illness and the Artistic Temperament Kay Redfield Jamison summarizes studies of mood disorder rates in writers poets and artists She also explores research that identifies mood disorders in such famous writers and artists as Ernest Hemingway who shot himself after electroconvulsive treatment Virginia Woolf who drowned herself when she felt a depressive episode coming on composer Robert Schumann who died in a mental institution and even the famed visual artist Michelangelo although this claim is based on anecdotal evidence 163 A study of 300 000 persons with schizophrenia bipolar disorder or unipolar depression and their relatives found overrepresentation in creative professions for those with bipolar disorder as well as for undiagnosed siblings of those with schizophrenia or bipolar disorder There was no overall overrepresentation but overrepresentation for artistic occupations among those diagnosed with schizophrenia clarification needed There was no association for those with unipolar depression or their relatives 164 Another study involving more than one million people conducted by Swedish researchers at the Karolinska Institute reported a number of correlations between creative occupations and mental illnesses Writers had a higher risk of anxiety and bipolar disorders schizophrenia unipolar depression and substance abuse and were almost twice as likely as the general population to kill themselves Dancers and photographers were also more likely to have bipolar disorder 165 Those in the creative professions were no more likely to have psychiatric disorders than other people although they were more likely to have a close relative with a disorder including anorexia and to some extent autism the Journal of Psychiatric Research reported 165 People who have worked in the arts industry throughout history have faced many environmental factors that are associated with and can sometimes influence mental illness things such as poverty persecution social alienation psychological trauma substance abuse and high stress 166 According to psychologist Robert Epstein creativity can also be obstructed through stress 167 So while research has found that people are the most creative when in positive moods 152 a creative career may cause some problems Conversely research has shown that creative activities such as art therapy poetry writing journaling and reminiscence can promote mental well being 168 Bipolar Disorders and Creativity edit Nancy Andreasen was one of the first researchers to carry out a large scale study on creativity and whether mental illnesses have an impact on someone s ability to be creative She expected to find a link between creativity and schizophrenia but her research sample the book authors she pooled had no history of schizophrenia Her findings instead showed that 80 of the creative group previously had some form of mental illness episode in their lifetime 169 When she performed follow up studies over a 15 year period she found that 43 of the authors had bipolar disorder compared to the 1 of the general public In 1989 another study by Kay Redfield Jamison reaffirmed those statistics by having 38 of her sample of authors having a history of mood disorders 169 Anthony Storr a prominent psychiatrist remarked The creative process can be a way of protecting the individual against being overwhelmed by depression a means of regaining a sense of mastery in those who have lost it and to a varying extent a way of repairing the self damaged by bereavement or by the loss of confidence in human relationships which accompanies depression from whatever cause 169 A study done by Shapiro and Weisberg showed a positive correlation between the manic upswings of the cycles of bipolar disorder and the ability for an individual to be more creative 170 The data showed that it was not the depressive swing that brings forth dark creative spurts but the act of climbing out of the depressive episode that sparks creativity The reason behind this spur of creative genius could come from the type of self image that the person has during a time of hypomania A hypomanic person may feel a bolstered sense of self confidence creative confidence and sense of individualism 170 People diagnosed with bipolar disorder report themselves as having a larger range of emotional understanding heightened states of perception and an ability to connect better with those in the world around them 171 Other reported traits include higher rates of productivity higher senses of self awareness and a greater understanding of empathy Those who have bipolar disorder also understand their own sense of heightened creativity and ability to get immense amounts of tasks done all at once In one study of 219 participants aged 19 to 63 diagnosed with bipolar disorder 82 of them reported having elevated feelings of creativity during the hypomanic swings 172 Giannouli clarification needed believes that the creativity a person diagnosed with bipolar disorder feels comes as a form of stress management 173 In the realm of music one might be expressing one s stress or pains through the pieces one writes in order to better understand those same feelings Famous authors and musicians along with some actors would often attribute their wild enthusiasm to something like a hypomanic state 174 The artistic side of society has been notorious for behaviors that are seen as maladapted to societal norms Symptoms of bipolar disorder match up with behaviors in high profile creative personalities such as alcohol addiction drug abuse including stimulants depressants hallucinogens and dissociatives opioids inhalants and cannabis difficulties in holding regular occupations interpersonal problems legal issues and a high risk of suicide 174 Weisberg believes that the state of mania sets free the powers of a thinker He implies that not only has the person become more creative but they have fundamentally changed the kind of thoughts they produce 175 In a study of poets who seem to have especially high percentages of bipolar authors over a period of three years those poets would have cycles of really creative and powerful works of poetry The timelines over the three year study looked at the poets personal journals and their clinical records and found that the timelines between their most powerful poems matched that of their upswings in bipolar disorder 175 Personality editCreativity can be expressed in a number of different forms depending on unique people and environments Theorists have suggested a number of different models of the creative person One model suggests that there are four Creativity Profiles that can help produce growth innovation speed etc 176 Incubate Long term Development Imagine Breakthrough Ideas Improve Incremental Adjustments Invest Short term Goals Mark Batey of the Psychometrics at Work Research Group at Manchester Business School suggested that the creative profile can be explained by four primary creativity traits with narrow facets within each Idea Generation Fluency Originality Incubation and Illumination Personality Curiosity and Tolerance for Ambiguity Motivation Intrinsic Extrinsic and Achievement Confidence Producing Sharing and Implementing This model was developed in a sample of 1000 working adults by using the statistical techniques of Exploratory Factor Analysis followed by Confirmatory Factor Analysis by Structural Equation Modeling 177 The creativity profiling approach must take into account the tension between predicting the creative profile of an individual as characterized by the psychometric approach and the evidence that team creativity is founded on diversity and difference 178 This section may require copy editing July 2023 Learn how and when to remove this template message This article needs more complete citations for verification Please help add missing citation information so that sources are clearly identifiable July 2023 Learn how and when to remove this template message One characteristic of creative people as measured by some psychologists is what is called divergent production the ability of a person to generate a diverse assortment of yet an appropriate amount of responses to a given situation 179 One way to measure divergent production is by administering the Torrance Tests of Creative Thinking 180 The Torrance Tests of Creative Thinking assess the diversity quantity and appropriateness of participants responses to a variety of open ended questions Other researchers of creativity see what distinguishes creative people as a cognitive process of dedication to problem solving and developing expertise in the field of their creative expression Hard working people study the work of people before them in their milieu become experts in their fields and then have the ability to add to and build upon previous information in innovative and creative ways In a study of projects by design students students who had more knowledge on their subject on average had greater creativity within their projects 181 full citation needed Other researchers emphasize how creative people are better at balancing between divergent and convergent production which depends on an individual s innate preference or ability to explore and exploit ideas 73 The aspect of motivation in a person s personality may predict their creativity levels Motivation stems from two different sources intrinsic and extrinsic Intrinsic motivation is an internal drive within a person to participate or invest as a result of personal interest desires hopes goals etc Extrinsic motivation is a drive from outside of a person and might take the form of payment rewards fame approval from others etc Although extrinsic motivation and intrinsic motivation can both increase creativity in certain cases strictly extrinsic motivation often impedes creativity in people 110 182 full citation needed From a personality traits perspective there are a number of traits that are associated with creativity in people 87 183 full citation needed Creative people tend to be more open to new experiences are more self confident are more ambitious self accepting impulsive driven dominant and hostile compared to people with less creativity From an evolutionary perspective creativity may be a result of the outcome of years of generating ideas As ideas are continuously generated the need to evolve produces a need for new ideas and developments dubious discuss As a result people have been creating and developing new innovative and creative ideas to build our progress as a society 184 full citation needed In studying exceptionally creative people in history some common traits in lifestyle and environment are often found Creative people usually had supportive but rigid and non nurturing parents Most had an interest in their field at an early age and most had a highly supportive and skilled mentor in their field of interest Often the field they chose was relatively uncharted allowing for their creativity to be expressed more Most exceptionally creative people devoted almost all of their time and energy into their craft and after about a decade clarification needed had a creative breakthrough of fame Their lives were marked with extreme dedication and a cycle of hard work and breakthroughs as a result of their determination 185 full citation needed Another theory about creative people is the investment theory of creativity This approach suggests that many individual and environmental factors must exist in precise ways for extremely high levels of creativity opposed to average levels of creativity to result In the investment sense a person with their particular characteristics in their particular environment may see an opportunity to devote their time and energy into something that has been overlooked by others The creative person develops an undervalued or under recognised idea to the point that it is established as a new and creative idea Just like in the financial world some investments are worth the buy in while others are less productive and do not build to the extent that the investor expected This investment theory of creativity asserts that creativity might rely to some extent on the right investment of effort being added to a field at the right time in the right way 107 186 full citation needed Malevolent creativity editMain article Malevolent creativity So called malevolent creativity is the dark side of creativity 187 188 This type of creativity is not typically accepted within society and is defined by the intention to cause harm to others through original and innovative means While it is often associated with criminal behavior it can also be observed in ordinary day to day life as lying cheating and betrayal 189 Malevolent creativity should be distinguished from negative creativity in that negative creativity may unintentionally cause harm to others whereas malevolent creativity is explicitly malevolently motivated Crime edit Malevolent creativity is a key contributor to crime and in its most destructive form can even manifest as terrorism As creativity requires deviating from the conventional there is a permanent tension between being creative and going too far in some cases to the point of breaking the law Aggression is a key predictor of malevolent creativity and increased levels of aggression correlate with a higher likelihood of committing crime 190 Predictive factors edit Although everyone shows some levels of malevolent creativity under certain conditions those that have a higher propensity towards it have increased tendencies to deceive and manipulate others to their own gain While malevolent creativity appears to dramatically increase when an individual is placed under unfair conditions personality particularly aggressiveness is also a key predictor in anticipating levels of malevolent thinking Researchers Harris and Reiter Palmon investigated the role of aggression in levels of malevolent creativity in particular levels of implicit aggression and the tendency to employ aggressive actions in response to problem solving The personality traits of physical aggression conscientiousness emotional intelligence and implicit aggression all seem to be related how with malevolent creativity 188 Harris and Reiter Palmon s research showed that when subjects were presented with a problem that designed to trigger malevolent creativity participants high in implicit aggression and low in premeditation expressed the largest number of malevolently themed solutions When presented with the more benign problem designed to trigger prosocial motives of helping others and cooperating those high in implicit aggression even if they were high in impulsiveness were far less destructive in their imagined solutions The researchers concluded premeditation more than implicit aggression controlled an individual s expression of malevolent creativity 191 The current measure for malevolent creativity is the 13 item Malevolent Creativity Behaviour Scale MCBS 189 Cultural differences in creativity editCreativity is viewed differently in different countries 192 For example cross cultural research centered in Hong Kong found that Westerners view creativity more in terms of the individual attributes of a creative person such as their aesthetic taste while Chinese people view creativity more in terms of the social influence of creative people i e what they can contribute to society 193 Mpofu et al surveyed 28 African languages and found that 27 had no word which directly translated to creativity the exception being Arabic 194 465 The linguistic relativity hypothesis i e that language can affect thought suggests that the lack of an equivalent word for creativity may affect the views of creativity among speakers of such languages However more research would be needed to establish this and there is certainly no suggestion that this linguistic difference makes people any less or more creative Africa has a rich heritage of creative pursuits such as music art and storytelling Nevertheless it is true that there has been very little research on creativity in Africa 194 458 and there has also been very little research on creativity in Latin America 195 Creativity has been more thoroughly researched in the northern hemisphere but here again there are cultural differences even between countries or groups of countries in close proximity For example in Scandinavian countries creativity is seen as an individual attitude which helps in coping with life s challenges 196 while in Germany creativity is seen more as a process that can be applied to help solve problems 197 Organizational creativity editThis section may require copy editing July 2023 Learn how and when to remove this template message nbsp Training meeting in an eco design stainless steel company in Brazil The leaders among other things wish to cheer and encourage the workers in order to achieve a higher level of creativity Various research studies set out to establish that organizational effectiveness depends on the creativity of the workforce to a large extent For any given organization measures of effectiveness vary depending upon its mission environmental context nature of work the product or service it produces and customer demands Thus the first step in evaluating organizational effectiveness is to understand the organization itself how it functions how it is structured and what it emphasizes Teresa Amabile 198 Ceri Sullivan and Grame Harper 199 argue that to enhance creativity in business three components are needed Expertise technical procedural and intellectual knowledge Creative thinking skills how flexibly and imaginatively people approach problems Motivation especially intrinsic motivation There are two types of motivation extrinsic motivation external factors for example threats of being fired or money as a reward intrinsic motivation comes from inside an individual satisfaction enjoyment of work etc According to Amabile people are more creative when their motivation is intrinsic Indeed research has shown that extrinsic motivators can undermine intrinsic motivation 200 Six managerial practices to encourage motivation are Challenge matching people with the right assignments Freedom giving people autonomy in choosing means to achieve goals Resources such as time money space etc There must be balance among resources and people Work group features diverse supportive teams where members share the excitement willingness to help and recognize each other s talents Supervisory encouragement recognition cheering praising Organizational support value emphasis clarification needed information sharing collaborationIkujiro Nonaka an organizational theorist who has examined several successful Japanese companies saw that creativity and knowledge creation were important to the success of organizations 201 In particular he emphasized the role that tacit knowledge has in the creative process In business however originality is not enough An idea must also be appropriate useful and actionable 198 Creative competitive intelligence solves this problem According to Reijo Siltala it links creativity to the innovation process and links competitive intelligence to creative workers 202 Creativity can be encouraged in people and professionals and in the workplace It is essential for innovation and affects economic growth and businesses In 2013 the sociologist Silvia Leal Martin using the Innova 3DX method definition needed suggested measuring the various parameters that encourage creativity and innovation corporate culture work environment leadership and management creativity self esteem and optimism locus of control and learning orientation motivation and fear 203 Similarly social psychologists organizational scientists and management scientists who research factors that influence creativity and innovation in teams and organizations have developed integrative theoretical models that emphasize the roles of team composition team processes and organizational culture These theoretical models also emphasize the mutually reinforcing relationships between them ambiguous in promoting innovation 204 205 206 207 Research studies of the knowledge economy may be classified into three levels macro meso and micro Macro studies are at a societal or transnational dimension Meso studies focus on organizations Micro investigations center on the minutiae workings of workers There is also an interdisciplinary dimension such as research from businesses 208 economics 209 education 210 human resource management 211 knowledge and organizational management 212 sociology psychology knowledge economy related sectors especially software 213 and advertising 214 Sai Loo conducted a study on creative work in the knowledge economy 215 This investigation focused on how workers in the advertising and IT software sectors leverage their creativity and expertise The study observed this phenomenon in three developed countries England Japan and Singapore offering global perspectives Loo s research is based on qualitative data from semi structured interviews with professionals in roles such as creative directing copywriting in advertising and systems software development and program management 215 The study offers a conceptual framework of a two dimensional matrix of individual and collaborative working styles and single and multi contexts The investigation draws on literature sources from the four disciplines of economics 216 management 217 sociology 218 and psychology 219 Themes derived from the analysis of knowledge work and creativity literature establish a theoretical framework for creative knowledge work In science technology or cultural industries these workers utilize their cognitive abilities creative attributes and skill sets to conceive new possibilities such as media products or services These activities can be carried out individually or collaboratively Achieving these creative tasks requires education training and encultured environments Creative acts involve posing new questions beyond those asked by intelligent individuals pursuing novelty when evaluating a situation 220 and generating distinct and innovative outcomes variations on existing ideas within a specific domain 221 This investigation outlines a definition of creative work identifies three work types and highlights the essential conditions for its occurrence Creative workers employ various creative tools including anticipatory imagination problem solving problem seeking idea generation and aesthetic sensibilities Aesthetic sensibilities for example differ based on the sector like visual imagery for creative directors in advertising or innovative technical expertise for software programmers Specific applications also exist within sectors such as emotional connection in advertising and power of expression in software Apart from creative tools creative workers need pertinent skills and aptitudes Passion for one s job is generic clarification needed For copywriters this passion is identified with fun enjoyment and happiness alongside attributes such as honesty regarding the product confidence and patience in finding the appropriate copy Knowledge is also required in the disciplines of the humanities e g literature the creative arts e g painting and music and technical related know how e g mathematics computer sciences and physical sciences In software technical knowledge of computer languages is significant for programmers whereas the degree of technical expertise may be less for a programme manager There are three work types The first is intra sectoral exemplified by terms like general sponge and in tune with the zeitgeist advertising or power of expression and sensitivity software The second is inter sectoral such as integration of advertising activities advertising or autonomous decentralized systems ADS software The third type involves cultural practice changes in sectors like three dimensional trust and green credentials advertising or collaboration with Higher Education Institutions HEIs and industry and ADS system in the Tokyo train operator software For creative work to thrive essential conditions include a supportive environment comprising information communications and electronic technologies ICET infrastructure along with training work environment and education This investigation has implications for lifelong learning of these workers informally and formally Educational institutions should provide interdisciplinary knowledge in humanities arts and sciences influencing program structures delivery methods and assessments On a larger scale governments should offer diverse cultural outdoor and sports activities to inspire potential creative workers in fields like video gaming and advertising For work organizations the study suggests promoting collaborative and individual work facilitating continuous professional development and creating an environment conducive to experiential learning and experimentation editorializing Team composition edit Diversity of team members backgrounds and knowledge can increase team creativity by expanding the collection of unique information that is available to the team and by introducing different perspectives that can integrate in novel ways However under some conditions diversity can also decrease team creativity by making it more difficult for team members to communicate about ideas and causing interpersonal conflicts between those with different perspectives 222 Thus the potential advantages of diversity must be supported by appropriate team processes and organizational cultures in order to enhance creativity 204 205 206 207 223 224 Team processes edit Team communication norms such as respecting others expertise paying attention to others ideas expecting information sharing tolerating disagreements negotiating remaining open to others ideas learning from others and building on each other s ideas increase team creativity by facilitating the social processes involved with brainstorming and problem solving Through these processes team members can access their collective pool of knowledge reach shared understandings identify new ways of understanding problems or tasks and make new connections between ideas Engaging in these social processes also promotes positive team affect which facilitates collective creativity 204 206 207 223 Organizational culture edit Supportive and motivational environments that create psychological safety by encouraging risk taking and tolerating mistakes increase team creativity as well 204 205 206 207 Organizations in which help seeking help giving and collaboration are rewarded promote innovation by providing opportunities and contexts in which team processes that lead to collective creativity can occur 225 Additionally leadership styles that downplay status hierarchies or power differences within an organization and empower people to speak up about their ideas or opinions also help to create cultures that are conducive to creativity 204 205 206 207 Constraints edit Main article Creative limitation There is a long standing debate on how material constraints e g lack of money materials or equipment affect creativity In psychological and managerial research two competing views in this regard prevail In one view scholars propose a negative effect of material constraints on innovation and claim that material constraints starve creativity 226 Proponents argue that adequate material resources are needed to engage in creative activities like experimenting with new solutions and idea exploration 226 In an opposing view scholars assert that people tend to stick to established routines or solutions as long as they are not forced to deviate from them by constraints 227 For example material constraints facilitated the development of jet engines in World War II 228 To reconcile these competing views contingency models were proposed 229 230 231 The rationale behind these models is that certain contingency factors e g creativity climate or creativity relevant skills influence the relationship between constraints and creativity 229 These contingency factors reflect the need for higher levels of motivation and skills when working on creative tasks under constraints 229 Depending on these contingency factors there is either a positive or negative relationship between constraints and creativity 229 230 The sociology of creativity editCreativity research for most of the twentieth century was dominated by psychology and business studies with little work done in sociology Since the turn of the millennium there has been more attention paid by sociological researchers 232 233 but it has yet to establish itself as a specific research field with reviews of sociological research into creativity a rarity in high impact literature 234 While psychology has tended to focus on the individual as the locus of creativity sociological research is directed more at the structures and context within which creative activity takes place primarily based in sociology of culture which finds its roots in the works of Marx Durkheim and Weber This has meant a focus on the cultural and creative industries as sociological phenomena Such research has covered a variety of areas including the economics and production of culture the role of creative industries in development and the rise of the creative class 235 Economic views editEconomic approaches to creativity have focused on three aspects the impact of creativity on economic growth methods of modeling markets for creativity and the maximization of economic creativity innovation In the early 20th century Joseph Schumpeter introduced the economic theory of creative destruction to describe the way in which old ways of doing things are endogenously destroyed and replaced by the new Some economists such as Paul Romer view creativity as an important element in the recombination of elements to produce new technologies and products and consequently economic growth Creativity leads to capital and creative products are protected by intellectual property laws Mark A Runco and Daniel Rubenson have tried to describe a psychoeconomic model of creativity 236 In such a model creativity is the product of endowments and active investments in creativity the costs and benefits of bringing creative activity to market determine the supply of creativity Such an approach has been criticized for its view of creativity consumption as always having positive utility and for the way it analyzes the value of future innovations 237 The creative class is seen by some to be an important driver of modern economies In his 2002 book The Rise of the Creative Class economist Richard Florida popularized the notion that regions with 3 T s of economic development Technology Talent and Tolerance also have high concentrations of creative professionals and tend to have a higher level of economic development 238 Fostering creativity editMain article Creativity techniques Several researchers have proposed methods of increasing a person s creativity Such ideas range from the psychological cognitive such as the Osborn Parnes Creative Problem Solving Process Synectics science based creative thinking Purdue Creative Thinking Program and Edward de Bono s lateral thinking to the highly structured such as TRIZ the Theory of Inventive Problem Solving and its variant Algorithm of Inventive Problem Solving developed by the Russian scientist Genrich Altshuller and Computer Aided morphological analysis Daniel Pink in his 2005 book A Whole New Mind 239 argues that we are entering a new age when creativity is increasingly important In this conceptual age we need to foster and encourage right directed thinking representing creativity and emotion over left directed thinking representing logical analytical thought However this simplification of right versus left brain thinking is not supported by the research data 240 Nickerson 241 provides a summary of the various creativity techniques that have been proposed These include approaches that have been developed by both academia and industry Establishing purpose and intention Building basic skills Encouraging acquisitions of domain specific knowledge Stimulating and rewarding curiosity and exploration Building motivation especially internal motivation Encouraging confidence and a willingness to take risks Focusing on mastery and self competition Promoting supportable beliefs about creativity Providing opportunities for choice and discovery Developing self management metacognitive skills Teaching techniques and strategies for facilitating creative performance Providing balanceAn empirical synthesis of which methods work best in enhancing creativity was published by Haase et al 242 Summarising the results of 84 studies the authors found that complex training courses meditation and cultural exposure were most effective in enhancing creativity while the use of cognitive manipulation drugs was noneffective Managing the need for closure edit Experiments suggest the need for closure of task participants whether as a reflection of personality or induced through time pressure negatively impacts creativity 243 Accordingly it has been suggested that reading fiction which can reduce the cognitive need for closure may help to encourage creativity 244 Education policies editSome see the conventional system of schooling as stifling of creativity and they attempt particularly in the preschool kindergarten and early school years to provide a creativity friendly rich imagination fostering environment for young children 241 245 246 Researchers have seen this as important because technology is advancing our society at an unprecedented rate and creative problem solving will be needed to cope with these challenges as they arise 246 In addition to helping with problem solving creativity also helps students identify problems where others have failed to do so 241 245 247 The Waldorf School is an example of an education program that promotes creative thought Promoting intrinsic motivation and problem solving are two areas where educators can foster creativity in students Students are more creative when they see a task as intrinsically motivating valued for its own sake 245 246 248 249 To promote creative thinking educators need to identify what motivates their students and to structure teaching around it Providing students with a choice of activities to complete allows them to become more intrinsically motivated and therefore creative in completing the tasks 241 250 Teaching students to solve problems that do not have well defined answers is another way to foster their creativity This is accomplished by allowing students to explore problems and redefine them possibly drawing on knowledge that at first may seem unrelated to the problem in order to solve it 241 245 246 248 In adults mentoring individuals is another way to foster their creativity 251 However the benefits of mentoring creativity apply only to creative contributions considered great in a given field not to everyday creative expression 93 Musical creativity is a gateway to the flow state which is conducive to spontaneity improvisation and creativity Studies show that it is beneficial to emphasize students creative side and integrate more creativity into their curriculums with a notable strategy being through music 252 One reason for this is that students are able to express themselves through musical improvisation in a way that taps into higher order brain regions while connecting with their peers allowing them to go beyond typical pattern generation 253 In this sense improvisation is a form of self expression that can generate connectivity amongst peers and surpass the age old rudimentary aspects of school Scotland edit In the Scottish education system creativity is identified as a core skillset for learning life and work and is defined as a process which generates ideas that have value to the individual It involves looking at familiar things with a fresh eye examining problems with an open mind making connections learning from mistakes and using imagination to explore new possibilities 254 The need to develop a shared language and understanding of creativity and its role across every aspect of learning teaching and continuous improvement was identified as a necessary aim 255 and a set of four skills is used to allow educators to discuss and develop creativity skills across all subjects and sectors of education curiosity open mindedness imagination and problem solving 256 Distinctions are made between creative learning when learners are using their creativity skills creative teaching when educators are using their creativity skills and creative change when creativity skills are applied to planning and improvement Scotland s national Creative Learning Plan 257 supports the development of creativity skills in all learners and of educators expertise in developing creativity skills A range of resources have been created to support and assess this including a national review of creativity across learning by Her Majesty s Inspectorate for Education 254 China edit Recognizes that creativity ability is crucial for national security social development and improving people s benefits Measures have been proposed to enhance creative ability in the country 258 European Union edit Emphasizes creativity as a transversal theme important for the development of basic skills and has declared 2009 the Year of Creativity and Innovation Countries like France Germany Italy and Spain have incorporated creativity into their education and economic policies 259 Academic journals editCreativity Research Journal International Journal of Creative Computing Journal of Creative Behavior Psychology of Aesthetics Creativity and the Arts Thinking Skills and CreativitySee also edit nbsp Philosophy portal nbsp Psychology portalAdaptive performance Brainstorming Computational creativity Confabulation neural networks Content creation Creativity techniques Daydreaming E scape Fantasy prone personality Genius Guided visualization Heroic theory of invention and scientific development History of the concept of creativity Innovation Invention such as artistic invention in the visual arts Lateral thinking Learned industriousness Multiple discovery Music therapy Musical improvisation Openness to experience Originality Why Man Creates film Notes edit How Generative AI Can Augment Human Creativity Harvard Business Review 2023 06 16 ISSN 0017 8012 Retrieved 2023 06 20 Anderson Neil Potocnik Kristina Zhou Jing July 2014 Innovation and Creativity in Organizations A State of the Science Review Prospective Commentary and Guiding Framework Journal of Management 40 5 1297 1333 doi 10 1177 0149206314527128 hdl 10454 16825 ISSN 0149 2063 S2CID 44041503 Zhou Jing Wang Xiaoye May Bavato Davide Tasselli Stefano Wu Junfeng July 2019 Understanding the Receiving Side of Creativity A Multidisciplinary Review and Implications for Management Research Journal of Management 45 6 2570 2595 doi 10 1177 0149206319827088 ISSN 0149 2063 S2CID 150033432 The Importance of Creativity in Business HBS Online 25 January 2022 And eke Job saith that in hell is no order of rule And albeit that God hath created all things in right order and nothing without order but all things be ordered and numbered yet nevertheless they that be damned be not in order nor hold no order a b c d Runco Mark A Albert Robert S 2010 Creativity Research In Kaufman James C Sternberg Robert J eds The Cambridge Handbook of Creativity Cambridge University Press ISBN 978 0 521 73025 9 Mumford M D 2003 Where have we been where are we going Taking stock in creativity research Creativity Research Journal 15 2 3 110 doi 10 1080 10400419 2003 9651403 S2CID 218546467 Sternberg Robert J Sternberg Karin 2011 Creativity Cognitive Psychology 6 ed Cengage Learning pp 479 483 ISBN 978 1 133 38701 5 Meusburger Peter 2009 Milieus of Creativity The Role of Places Environments and Spatial Contexts In Meusburger P Funke J Wunder E eds Milieus of Creativity An Interdisciplinary Approach to Spatiality of Creativity Springer ISBN 978 1 4020 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