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Wikipedia

Ni no Kuni

Ni no Kuni[a] is a series of role-playing video games developed and published in Japan by Level-5; Bandai Namco publishes the games outside Japan. The first games in the series chiefly follow the young Oliver, and his journey to another world to save his mother and stop the beckoning evil. The sequel follows Evan Pettiwhisker Tildrum, a boy king who is usurped from his castle, and sets out to reclaim his kingdom. The games utilize several magic elements, allowing players to use magical abilities during gameplay, and follow groups of characters travelling the fantasy world to put an end to its threats.

Ni no Kuni
Series logo as seen in Ni no Kuni II: Revenant Kingdom
Genre(s)Role-playing
Developer(s)Level-5
Publisher(s)Bandai Namco Entertainment
  • JP: Level-5
Creator(s)Akihiro Hino
Writer(s)Akihiro Hino
Composer(s)Joe Hisaishi
Platform(s)
First releaseNi no Kuni: Dominion of the Dark Djinn
December 9, 2010
Latest releaseNi no Kuni: Cross Worlds
June 10, 2021

Conceived as a project for Level-5's tenth anniversary, the first game in the series, Ni no Kuni: Dominion of the Dark Djinn, was released in Japan in December 2010 for the Nintendo DS. An enhanced version of the game for the PlayStation 3, Ni no Kuni: Wrath of the White Witch, was released in Japan in November 2011; it was developed separately, retaining a similar story, but featuring significant artwork, graphics and specification changes. A localized version was published in Western regions by Namco Bandai Games in January 2013. A sequel, Ni no Kuni II: Revenant Kingdom, was released worldwide on the PlayStation 4 and Windows in March 2018. Three mobile games have also been produced: Hotroit Stories, released in December 2010 through the Roid service, follows the story of Oliver and Mark as they try to find parts for a car; Daibouken Monsters, released in May 2012 through the GREE service, is a social card game in which players collect cards; and Cross Worlds, released for Android and iOS in June 2021, follows a beta tester for a fictional virtual reality game, which transports them to the world of Ni no Kuni.

The animated sequences for Dominion of the Dark Djinn and Wrath of the White Witch were produced by Studio Ghibli, and the original score was composed by Joe Hisaishi and Rei Kondoh [ja]. The artwork was also greatly inspired by Studio Ghibli's other productions. The character development—particularly that of Oliver and his friends—was a large focus of development, and was intended to make children empathize with the characters and for adults to relive their adolescence. The developers chose to initially develop for the Nintendo DS due to its suitability for gameplay, and later used the power of the PlayStation 3 to its full potential to render the world with great detail.

Games in the series have been praised as being among the best modern role-playing games. Reviewers mostly aimed their praise at particular elements of the games: visual design, and its resemblance to Studio Ghibli's previous work; characters and story, for their believability and complexity; the soundtrack, and Hisaishi's ability to capture the essence of the game world; and the unique gameplay, particularly for its ability to blend formulas from other role-playing game franchises. The games also won awards from several gaming publications. In May 2018, Bandai Namco reported that the series had shipped 2.8 million copies worldwide. An animated film adaptation produced by OLM, Inc. and distributed by Warner Bros. was released in 2019.

Games

Ni no Kuni: Dominion of the Dark Djinn was released in Japan on December 9, 2010, for the Nintendo DS. After his mother dies, Oliver sets out on a journey to another world to save her. Alongside the fairy Shizuku, Oliver meets Maru and Jairo on the way, who assist him on journey. After retrieving three magical stones to complete a wand to defeat Jabou, Oliver discovers that he cannot save his mother, but vows to protect the world regardless. He defeats Jabou, who uses his power to ensure that Oliver does not die as well.

Ni no Kuni: Hotroit Stories was released in Japan on December 9, 2010, for mobile devices through the Roid service. It follows the story of Oliver and his friend, who create a custom car by finding parts around Hotroit, eventually making their way to an abandoned factory and encountering creatures.[1][2][3]

Ni no Kuni: Wrath of the White Witch was released for the PlayStation 3 in Japan on November 17, 2011, and published in Western regions by Namco Bandai Games in January 2013. The game was released for the Nintendo Switch in September 2019; a remastered version was released for PlayStation 4 and Windows in September 2019,[4] and for Xbox One and Xbox Series X/S in September 2022.[5] The game is an enhanced version of Dominion of the Dark Djinn, with an extended ending. After Jabou / Shadar is defeated, the White Witch turns the citizens into undead-like creatures. After Oliver defeats her, she is restored to her former self and promises to make amends. Oliver returns to his old life in Motorville.

Ni no Kuni: Daibouken Monsters was released in Japan on May 11, 2012, for mobile devices through the GREE service. Players travel to another world and collect cards featuring imajinn. An occupant of the other world is trapped in every card; by flipping the card, players have the ability to use the occupant's abilities during battles.[6][7][8]

Ni no Kuni II: Revenant Kingdom was released for the PlayStation 4 and Windows on March 23, 2018,[9][10][11] and for the Nintendo Switch on September 17, 2021;[12] and for Xbox One and Xbox Series X/S in March 2023.[13] The story follows King Evan Pettiwhisker Tildrum, who is usurped from his castle, and sets out to reclaim his kingdom.[14][15][16] He is aided by Roland, a visitor from another world, and Tani, the daughter of a boss of air pirates.[17]

Ni no Kuni: Cross Worlds was released for Android and iOS in Japan, South Korea, and Taiwan on June 10, 2021, developed by Netmarble;[18] a worldwide release is planned for May 25, 2022.[19] The game follows a beta tester for a fictional virtual reality game called Soul Diver, which transports them to the world of Ni no Kuni. It includes five character classes, and well as a multiplayer kingdom feature with player versus player combat.[20]

Common elements

 
The battle mode in Wrath of the White Witch takes place on an open battlefield, allowing players to freely roam the area.

The series consists of four role-playing games and one social card game. Each game typically features a third-person camera. The player controls the player character in a combination of combat and puzzle game elements to achieve goals and complete the story.[21] Hotroit Stories is the only installment to feature an overhead perspective,[1] while Daibouken Monsters is played as a card game, with no character movement.[8] All games in the series feature a battle mode. During battles, player command a single human ally. To fight enemies in the main game, players use magical abilities[b] or familiars;[24] in Hotroit Stories, players attack using items such as dry ice for similar effects,[3] while Daibouken Monsters limits players to using familiars only.[7] The battle mode in Wrath of the White Witch and Revenant Kingdom is on an open battlefield, allowing players to freely roam around the area,[10][25] while Dominion of the Dark Djinn employs a grid layout, whereby players can create formations to avoid attacks.[26]

Like other role-playing games, the series have players complete quests, which are linear scenarios with set objectives, to progress through the story. Outside of quests, players can freely roam the open world, finding towns, dungeons, and other dangerous places scattered throughout. One of the core aspects of the games is the ability to travel between worlds; the majority of the games take place in a magical world, often referred to as the "other world", while part of the games take place in Oliver's hometown.[27] Upon leaving a location, players enter the World Map, which can be navigated, or used to select a destination.[27] The world may be fully explored from the beginning of the game without restrictions, although story progress unlocks more gameplay content and forms of transport to navigate the world.[27] In the main games, players initially run to navigate the world, though later gain the ability to travel by boat; Wrath of the White Witch adds the ability to ride on the back of a dragon.[28]

Familiars are fairy-like creatures that wander throughout the game world.[29][30] They can be found in different shapes and forms and can be obtained after being defeated in battle. They can then be tamed, in order to be suitable to send out in battle to fight for players. Players command familiars, who generally have a range of magic and physical attacks. Familiars level up and evolve alongside the human characters; each have unique statistics and capabilities, and can be guided through their upgrades with treats and equipped with items.[31] Familiars are not present in Revenant Kingdom; creatures known as Higgledies are used in combat with different spirits using special moves on enemies.[10]

Development

Conceived as a project for Level-5's tenth anniversary,[32] Ni no Kuni: The Another World was announced in the September 2008 issue of Famitsu, as a title for the Nintendo DS.[33] In June 2010, Level-5 announced that the game would also be released for the PlayStation 3, with significant differences;[34] the DS version was renamed Ni no Kuni: Dominion of the Dark Djinn, while the PlayStation 3 version was given the title Ni no Kuni: Wrath of the White Witch.[35] Both versions were revealed to be in development separately, only retaining the same "story axle", while features such as artwork, graphics and specifications all received significant changes.[36] Some character names were changed for the English version: Shizuku was changed to Drippy, Maru to Esther, Jairo to Swaine, Lars to Marcassin, and Jabou to Shadar, among others.[36] Journalists noted that the game's announcement ignited widespread anticipation within the gaming industry.[37][38][39][40]

 
 
Studio Ghibli president Toshio Suzuki (left) agreed to collaborate with Level-5 after witnessing the passion series creator and writer Akihiro Hino (right) had for the project.

Level-5 collaborated with Studio Ghibli to produce the game's animated sequences, and the game features graphics and visuals replicating the traditional animation style of Studio Ghibli films.[41] The collaboration began when musician Naoya Fujimaki, who had previously worked with both companies, introduced Level-5 president Akihiro Hino to Studio Ghibli president Toshio Suzuki. At the time, Studio Ghibli had completed work on Ponyo (2008), and the animation team had no ongoing projects, which influenced Suzuki's decision to collaborate with Level-5.[42] Another influencing factor of the collaboration was witnessing Hino's passion for the project. Studio Ghibli approached the production process in the same way that they would create an animated film.[43] Work on the animation began in July 2008,[44] and took much longer than the predicted three months.[42]

Studio Ghibli's Yoshiyuki Momose served as the director of animation, drawing character designs and storyboards.[42] Hino wished Dominion of the Dark Djinn and Wrath of the White Witch to have a heartwarming feel;[43] the artwork and character movements was greatly inspired by Studio Ghibli's work,[45] particularly due to their attention to detail, as well as their talent in creating storyboards and utilizing camera control.[46] The development team constantly watched Studio Ghibli's films during development.[32] The team wanted the theme of the game to resonate with children; they initially considered the idea of expressing adventure and dreams. They later explored the concept of a child's greatest influence, their mother, and the possibility of losing them.[47] The game's main playable character, Oliver, is a 13-year-old boy.[48] The team decided to make him a child as they wished to showcase a coming of age story. They wanted children to empathize with Oliver's development, and adults to relive the excitement of their adolescence.[32]

For Dominion of the Dark Djinn, the development team found that the Nintendo DS was best suited to the game's development.[49] Alongside the launch of Dominion of the Dark Djinn on December 9, 2010, Level-5 also launched the first chapter of Hotroit Stories for mobile devices through the Roid service.[1][2] Wrath of the White Witch was developed for the PlayStation 3. The team planned to bring the game to the console from the beginning of development, but opted to work on the DS version of the game beforehand due to the larger number of DS users in Japan at the time.[50] The team found they could render the game world with great detail, using the hardware to its full potential to present the animation, world and music.[45] Hino felt that the PlayStation 3 version allowed the game's music to accompany the imagery, which was not possible on the DS version.[50]

Following the Japanese launch of Wrath of the White Witch on November 17, 2011, Level-5 developed Daibouken Monsters. The development of the game is the result of a comprehensive partnership between Level-5 and GREE, which resulted in the former developing three titles for the latter.[51] Early registrations for the game began on March 21, 2012,[52] and it launched for mobile devices through the GREE service on May 11, 2012.[53]

Level-5 worked with localization company Shloc to translate Wrath of the White Witch for Western regions; the two studios collaborated for many weeks.[54] The team found great difficulty when localizing the game for Western regions, particularly due to the large amounts of text and audio that required translation. Other minor changes to the artwork and animation also occurred, such as making Oliver bow in a Western manner.[55] By December 12, 2012, development on the localized version of Wrath of the White Witch stopped as the game was submitted for manufacturing.[56] It was released in North America on January 22, 2013,[57] in Australia on January 31,[58] and in Europe on February 1.[59] The game was released for the Nintendo Switch on September 20, 2019, alongside a remastered version for the PlayStation 4 and Windows, featuring enhanced graphical capabilities.[4] The remastered version was released for Xbox One and Xbox Series X/S on September 15, 2022.[5]

Ni no Kuni II: Revenant Kingdom was announced at PlayStation Experience on December 5, 2015.[9][14][15][16] It was released for the PlayStation 4 and Windows on March 23, 2018,[11] and for Nintendo Switch on September 17, 2021;[12] it is scheduled to release for Xbox One and Xbox Series X/S on March 21, 2023.[13] Studio Ghibli was not directly involved with development.[60] Hino said that the game aimed to better fulfill the ambitions of the original game, with deeper stories and improved visuals.[61] In June 2019, Hino stated that a third main instalment in the series was in development.[62]

A third mobile game, titled Ni no Kuni: Cross Worlds, was released for Android and iOS in Japan, South Korea, and Taiwan on June 10, 2021, developed by Netmarble.[18] Hino approached Netmarble in early 2018 with a proposal for an MMORPG based on Ni no Kuni, having been impressed with its previous game Lineage 2: Revolution. Netmarble general producer Bum-jin Park felt that the artistic style of the series would work well on mobile devices, though noted that it caused some trouble as the development team wanted to preserve its value. The game was developed independently by Netmarble based on initial guidelines presented by Level-5. Its three-year development involved core members of the team from Lineage 2: Revolution.[63] The developers intend to release updates for the game every two weeks in response to player feedback.[64]

Music

 
Japanese musician Joe Hisaishi, who previously worked on Studio Ghibli films, serves as lead composer for the series

When Studio Ghibli agreed to produce the animated sequences of Ni no Kuni, they contacted Joe Hisaishi to work on the game's music. Hisaishi, who previously worked with Studio Ghibli on films such as Princess Mononoke (1997) and Spirited Away (2001), met with Hino. After witnessing Hino's passion for the project, Hisaishi agreed to work on the game's soundtrack.[65] Rei Kondoh also created background music for the score, and all in-game music was performed by the Tokyo Philharmonic Orchestra. "Kokoro no Kakera", the theme song for Dominion of the Dark Djinn and Wrath of the White Witch, was written by Hisaishi; his daughter Mai Fujisawa performed the song in Japanese, while chorister Archie Buchanan performed the English version. The team found great difficulty in selecting a performer for the English version, though ultimately settled upon Buchanan due to his ability to convey the "vulnerability and innocence" of the game's characters in a "moving and powerful performance".[54] For the orchestral music to fit onto the Nintendo DS at a high quality, Ni no Kuni: Dominion of the Dark Djinn was shipped on a 4-gigabit game card.[66] Hisaishi also worked on the score for Ni no Kuni II: Revenant Kingdom.[16]

Two Ni no Kuni soundtracks were commercially released. An album titled Ni no Kuni: Shikkoku no Madoushi Original Soundtrack was released in Japan on February 9, 2011, featuring music from Dominion of the Dark Djinn.[67] A two-disc soundtrack was later released on March 28, 2013; the first disc is a re-release of the Japanese soundtrack, while the second disc contains additional tracks from Wrath of the White Witch.[68]

Film

An animated film adaptation, simply titled NiNoKuni, premiered in Japan on August 23, 2019, and was localized in English and released via Netflix on January 16, 2020.[69] The film was directed by Yoshiyuki Momose, executive produced and written by Hiro, composed by Hisaishi, produced by OLM, Inc. and distributed by Warner Bros. Japan.[70][71]

Reception

 
The series' artistic design received acclaim for its similarity to Studio Ghibli's previous work.

The first two main games were well received, with praise particularly directed at the visual design, characters and story, soundtrack, and unique gameplay. Dominion of the Dark Djinn scored 38/40 from Japanese publication Famitsu, who felt that the game's elements are effectively utilized to maintain excitement.[72] Michael Baker of RPGamer named it the "best overall game" at the time,[73] and Janelle Hindman of RPGLand wrote that the game is "a reminder of why people used to flock to the JRPG genre in the first place".[29] Nintendo Gamer's Matthew Castle called it "one of the best experiences on DS".[26] Wrath of the White Witch also received "generally favorable" reviews, according to Metacritic.[74][75] Colin Moriarty of IGN named it "one of the best RPGs", and among the best PlayStation 3 exclusives,[30] and Kevin VanOrd of GameSpot wrote that it joins "that elite group of games providing such an enticing world that you can't imagine never having visited".[28]

The artistic design of Dominion of the Dark Djinn and Wrath of the White Witch received acclaim, being favorably compared to Studio Ghibli's previous work;[72][76] Stephanie Bendixsen of Good Game called the art "vibrant and exciting", noting that it "brings the game to life in the most beautiful way".[77] The story and characters were also well received, with IGN's Moriarty naming them among the game's standout features[30] and Edge praising the believable and complex characters.[78] Critics considered the games' music to be appropriate for gameplay; Jim Sterling of Destructoid compared the soundtrack favorably to Dragon Quest VIII,[79] and RPGLand's Hindman lauded the music as "gorgeously crafted".[29] The gameplay and combat system polarized reviews; some reviewers found it a refreshing mix of styles from other role-playing games,[29] with Joystiq's Sinan Kubba calling it a "triumph",[80] while others noted its difficulty, and similarity to similar games.[78][81]

The game's received multiple nominations and awards from several gaming publications. Dominion of the Dark Djinn won the award for Future Division from the Japan Game Awards in 2009 and 2010, and the Excellence Award in 2011,[82] and also awarded the Rookie Award from Famitsu in 2011.[83] Wrath of the White Witch appeared on several year-end lists of the best role-playing games of 2013, receiving wins from Destructoid,[84] Game Revolution,[85] GameTrailers,[86] IGN,[87][88] the 18th Satellite Awards[89] and the Spike VGX 2013 Awards.[90] It also received Best Game from The Huffington Post,[91] Best Sound from Cheat Code Central,[92] and Excellence in Animation at the SXSW Gaming Awards.[93] At the 13th National Academy of Video Game Trade Reviewers Awards, it received multiple wins, including awards for Animation, Art Direction, Original Light Mix Score, Original Family Game, as well as Original/Adapted Song for "Kokoro no Kakera".[94]

In May 2018, Namco Bandai reported that the series had collectively shipped 2.8 million copies worldwide, with Wrath of the White Witch shipping over 1.1 million copies and Revenant Kingdom shipping over 900,000.[95][96] By the end of 2011, it was reported that Dominion of the Dark Djinn sold over 560,000 units;[97] it was the 33rd best-selling game in Japan in 2010,[98] and the 45th best-selling in 2011.[97] Cross Worlds generated US$101.3 million in revenue in its first 11 days; it was the second highest-grossing game globally in that period.[99]

References

Notes
  1. ^ Ni no Kuni (二ノ国, lit. Second Country)
  2. ^ The four playable characters in Dominion of the Dark Djinn and Wrath of the White Witch possess differing abilities to use in battle: Oliver and Marcassin/Lars use wands to cast spells, Esther/Maru plays songs with a harp, and Swaine/Jairo uses trick shots.[22][23]
Citations
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Bibliography
  • Grossman, Howard (January 2013), Ni no Kuni: Wrath of the White Witch - Official Game Guide, United States of America: Prima Games
  • 二ノ国 漆黒の魔導士 取扱説明書, Japan: Level-5, 2010
  • Level-5, ed. (2013), Ni no Kuni: Wrath of the White Witch – Game Manual, United States of America: Namco Bandai Games

External links

  • Official website

kuni, film, based, video, game, series, ninokuni, another, world, redirects, here, similar, uses, another, world, series, role, playing, video, games, developed, published, japan, level, bandai, namco, publishes, games, outside, japan, first, games, series, ch. For the film based on the video game series see NiNoKuni The Another World redirects here For similar uses see Another World Ni no Kuni a is a series of role playing video games developed and published in Japan by Level 5 Bandai Namco publishes the games outside Japan The first games in the series chiefly follow the young Oliver and his journey to another world to save his mother and stop the beckoning evil The sequel follows Evan Pettiwhisker Tildrum a boy king who is usurped from his castle and sets out to reclaim his kingdom The games utilize several magic elements allowing players to use magical abilities during gameplay and follow groups of characters travelling the fantasy world to put an end to its threats Ni no KuniSeries logo as seen in Ni no Kuni II Revenant KingdomGenre s Role playingDeveloper s Level 5Publisher s Bandai Namco Entertainment JP Level 5Creator s Akihiro HinoWriter s Akihiro HinoComposer s Joe HisaishiPlatform s Mobile phoneNintendo DSNintendo SwitchPlayStation 3PlayStation 4WindowsXbox OneXbox Series X SFirst releaseNi no Kuni Dominion of the Dark DjinnDecember 9 2010Latest releaseNi no Kuni Cross WorldsJune 10 2021 Conceived as a project for Level 5 s tenth anniversary the first game in the series Ni no Kuni Dominion of the Dark Djinn was released in Japan in December 2010 for the Nintendo DS An enhanced version of the game for the PlayStation 3 Ni no Kuni Wrath of the White Witch was released in Japan in November 2011 it was developed separately retaining a similar story but featuring significant artwork graphics and specification changes A localized version was published in Western regions by Namco Bandai Games in January 2013 A sequel Ni no Kuni II Revenant Kingdom was released worldwide on the PlayStation 4 and Windows in March 2018 Three mobile games have also been produced Hotroit Stories released in December 2010 through the Roid service follows the story of Oliver and Mark as they try to find parts for a car Daibouken Monsters released in May 2012 through the GREE service is a social card game in which players collect cards and Cross Worlds released for Android and iOS in June 2021 follows a beta tester for a fictional virtual reality game which transports them to the world of Ni no Kuni The animated sequences for Dominion of the Dark Djinn and Wrath of the White Witch were produced by Studio Ghibli and the original score was composed by Joe Hisaishi and Rei Kondoh ja The artwork was also greatly inspired by Studio Ghibli s other productions The character development particularly that of Oliver and his friends was a large focus of development and was intended to make children empathize with the characters and for adults to relive their adolescence The developers chose to initially develop for the Nintendo DS due to its suitability for gameplay and later used the power of the PlayStation 3 to its full potential to render the world with great detail Games in the series have been praised as being among the best modern role playing games Reviewers mostly aimed their praise at particular elements of the games visual design and its resemblance to Studio Ghibli s previous work characters and story for their believability and complexity the soundtrack and Hisaishi s ability to capture the essence of the game world and the unique gameplay particularly for its ability to blend formulas from other role playing game franchises The games also won awards from several gaming publications In May 2018 Bandai Namco reported that the series had shipped 2 8 million copies worldwide An animated film adaptation produced by OLM Inc and distributed by Warner Bros was released in 2019 Contents 1 Games 2 Common elements 3 Development 3 1 Music 4 Film 5 Reception 6 References 7 External linksGamesNi no Kuni Dominion of the Dark Djinn was released in Japan on December 9 2010 for the Nintendo DS After his mother dies Oliver sets out on a journey to another world to save her Alongside the fairy Shizuku Oliver meets Maru and Jairo on the way who assist him on journey After retrieving three magical stones to complete a wand to defeat Jabou Oliver discovers that he cannot save his mother but vows to protect the world regardless He defeats Jabou who uses his power to ensure that Oliver does not die as well Ni no Kuni Hotroit Stories was released in Japan on December 9 2010 for mobile devices through the Roid service It follows the story of Oliver and his friend who create a custom car by finding parts around Hotroit eventually making their way to an abandoned factory and encountering creatures 1 2 3 Ni no Kuni Wrath of the White Witch was released for the PlayStation 3 in Japan on November 17 2011 and published in Western regions by Namco Bandai Games in January 2013 The game was released for the Nintendo Switch in September 2019 a remastered version was released for PlayStation 4 and Windows in September 2019 4 and for Xbox One and Xbox Series X S in September 2022 5 The game is an enhanced version of Dominion of the Dark Djinn with an extended ending After Jabou Shadar is defeated the White Witch turns the citizens into undead like creatures After Oliver defeats her she is restored to her former self and promises to make amends Oliver returns to his old life in Motorville Ni no Kuni Daibouken Monsters was released in Japan on May 11 2012 for mobile devices through the GREE service Players travel to another world and collect cards featuring imajinn An occupant of the other world is trapped in every card by flipping the card players have the ability to use the occupant s abilities during battles 6 7 8 Ni no Kuni II Revenant Kingdom was released for the PlayStation 4 and Windows on March 23 2018 9 10 11 and for the Nintendo Switch on September 17 2021 12 and for Xbox One and Xbox Series X S in March 2023 13 The story follows King Evan Pettiwhisker Tildrum who is usurped from his castle and sets out to reclaim his kingdom 14 15 16 He is aided by Roland a visitor from another world and Tani the daughter of a boss of air pirates 17 Ni no Kuni Cross Worlds was released for Android and iOS in Japan South Korea and Taiwan on June 10 2021 developed by Netmarble 18 a worldwide release is planned for May 25 2022 19 The game follows a beta tester for a fictional virtual reality game called Soul Diver which transports them to the world of Ni no Kuni It includes five character classes and well as a multiplayer kingdom feature with player versus player combat 20 Common elements nbsp The battle mode in Wrath of the White Witch takes place on an open battlefield allowing players to freely roam the area The series consists of four role playing games and one social card game Each game typically features a third person camera The player controls the player character in a combination of combat and puzzle game elements to achieve goals and complete the story 21 Hotroit Stories is the only installment to feature an overhead perspective 1 while Daibouken Monsters is played as a card game with no character movement 8 All games in the series feature a battle mode During battles player command a single human ally To fight enemies in the main game players use magical abilities b or familiars 24 in Hotroit Stories players attack using items such as dry ice for similar effects 3 while Daibouken Monsters limits players to using familiars only 7 The battle mode in Wrath of the White Witch and Revenant Kingdom is on an open battlefield allowing players to freely roam around the area 10 25 while Dominion of the Dark Djinn employs a grid layout whereby players can create formations to avoid attacks 26 Like other role playing games the series have players complete quests which are linear scenarios with set objectives to progress through the story Outside of quests players can freely roam the open world finding towns dungeons and other dangerous places scattered throughout One of the core aspects of the games is the ability to travel between worlds the majority of the games take place in a magical world often referred to as the other world while part of the games take place in Oliver s hometown 27 Upon leaving a location players enter the World Map which can be navigated or used to select a destination 27 The world may be fully explored from the beginning of the game without restrictions although story progress unlocks more gameplay content and forms of transport to navigate the world 27 In the main games players initially run to navigate the world though later gain the ability to travel by boat Wrath of the White Witch adds the ability to ride on the back of a dragon 28 Familiars are fairy like creatures that wander throughout the game world 29 30 They can be found in different shapes and forms and can be obtained after being defeated in battle They can then be tamed in order to be suitable to send out in battle to fight for players Players command familiars who generally have a range of magic and physical attacks Familiars level up and evolve alongside the human characters each have unique statistics and capabilities and can be guided through their upgrades with treats and equipped with items 31 Familiars are not present in Revenant Kingdom creatures known as Higgledies are used in combat with different spirits using special moves on enemies 10 DevelopmentConceived as a project for Level 5 s tenth anniversary 32 Ni no Kuni The Another World was announced in the September 2008 issue of Famitsu as a title for the Nintendo DS 33 In June 2010 Level 5 announced that the game would also be released for the PlayStation 3 with significant differences 34 the DS version was renamed Ni no Kuni Dominion of the Dark Djinn while the PlayStation 3 version was given the title Ni no Kuni Wrath of the White Witch 35 Both versions were revealed to be in development separately only retaining the same story axle while features such as artwork graphics and specifications all received significant changes 36 Some character names were changed for the English version Shizuku was changed to Drippy Maru to Esther Jairo to Swaine Lars to Marcassin and Jabou to Shadar among others 36 Journalists noted that the game s announcement ignited widespread anticipation within the gaming industry 37 38 39 40 nbsp nbsp Studio Ghibli president Toshio Suzuki left agreed to collaborate with Level 5 after witnessing the passion series creator and writer Akihiro Hino right had for the project Level 5 collaborated with Studio Ghibli to produce the game s animated sequences and the game features graphics and visuals replicating the traditional animation style of Studio Ghibli films 41 The collaboration began when musician Naoya Fujimaki who had previously worked with both companies introduced Level 5 president Akihiro Hino to Studio Ghibli president Toshio Suzuki At the time Studio Ghibli had completed work on Ponyo 2008 and the animation team had no ongoing projects which influenced Suzuki s decision to collaborate with Level 5 42 Another influencing factor of the collaboration was witnessing Hino s passion for the project Studio Ghibli approached the production process in the same way that they would create an animated film 43 Work on the animation began in July 2008 44 and took much longer than the predicted three months 42 Studio Ghibli s Yoshiyuki Momose served as the director of animation drawing character designs and storyboards 42 Hino wished Dominion of the Dark Djinn and Wrath of the White Witch to have a heartwarming feel 43 the artwork and character movements was greatly inspired by Studio Ghibli s work 45 particularly due to their attention to detail as well as their talent in creating storyboards and utilizing camera control 46 The development team constantly watched Studio Ghibli s films during development 32 The team wanted the theme of the game to resonate with children they initially considered the idea of expressing adventure and dreams They later explored the concept of a child s greatest influence their mother and the possibility of losing them 47 The game s main playable character Oliver is a 13 year old boy 48 The team decided to make him a child as they wished to showcase a coming of age story They wanted children to empathize with Oliver s development and adults to relive the excitement of their adolescence 32 For Dominion of the Dark Djinn the development team found that the Nintendo DS was best suited to the game s development 49 Alongside the launch of Dominion of the Dark Djinn on December 9 2010 Level 5 also launched the first chapter of Hotroit Stories for mobile devices through the Roid service 1 2 Wrath of the White Witch was developed for the PlayStation 3 The team planned to bring the game to the console from the beginning of development but opted to work on the DS version of the game beforehand due to the larger number of DS users in Japan at the time 50 The team found they could render the game world with great detail using the hardware to its full potential to present the animation world and music 45 Hino felt that the PlayStation 3 version allowed the game s music to accompany the imagery which was not possible on the DS version 50 Following the Japanese launch of Wrath of the White Witch on November 17 2011 Level 5 developed Daibouken Monsters The development of the game is the result of a comprehensive partnership between Level 5 and GREE which resulted in the former developing three titles for the latter 51 Early registrations for the game began on March 21 2012 52 and it launched for mobile devices through the GREE service on May 11 2012 53 Level 5 worked with localization company Shloc to translate Wrath of the White Witch for Western regions the two studios collaborated for many weeks 54 The team found great difficulty when localizing the game for Western regions particularly due to the large amounts of text and audio that required translation Other minor changes to the artwork and animation also occurred such as making Oliver bow in a Western manner 55 By December 12 2012 development on the localized version of Wrath of the White Witch stopped as the game was submitted for manufacturing 56 It was released in North America on January 22 2013 57 in Australia on January 31 58 and in Europe on February 1 59 The game was released for the Nintendo Switch on September 20 2019 alongside a remastered version for the PlayStation 4 and Windows featuring enhanced graphical capabilities 4 The remastered version was released for Xbox One and Xbox Series X S on September 15 2022 5 Ni no Kuni II Revenant Kingdom was announced at PlayStation Experience on December 5 2015 9 14 15 16 It was released for the PlayStation 4 and Windows on March 23 2018 11 and for Nintendo Switch on September 17 2021 12 it is scheduled to release for Xbox One and Xbox Series X S on March 21 2023 13 Studio Ghibli was not directly involved with development 60 Hino said that the game aimed to better fulfill the ambitions of the original game with deeper stories and improved visuals 61 In June 2019 Hino stated that a third main instalment in the series was in development 62 A third mobile game titled Ni no Kuni Cross Worlds was released for Android and iOS in Japan South Korea and Taiwan on June 10 2021 developed by Netmarble 18 Hino approached Netmarble in early 2018 with a proposal for an MMORPG based on Ni no Kuni having been impressed with its previous game Lineage 2 Revolution Netmarble general producer Bum jin Park felt that the artistic style of the series would work well on mobile devices though noted that it caused some trouble as the development team wanted to preserve its value The game was developed independently by Netmarble based on initial guidelines presented by Level 5 Its three year development involved core members of the team from Lineage 2 Revolution 63 The developers intend to release updates for the game every two weeks in response to player feedback 64 Music nbsp Japanese musician Joe Hisaishi who previously worked on Studio Ghibli films serves as lead composer for the series Main article Music of Ni no Kuni When Studio Ghibli agreed to produce the animated sequences of Ni no Kuni they contacted Joe Hisaishi to work on the game s music Hisaishi who previously worked with Studio Ghibli on films such as Princess Mononoke 1997 and Spirited Away 2001 met with Hino After witnessing Hino s passion for the project Hisaishi agreed to work on the game s soundtrack 65 Rei Kondoh also created background music for the score and all in game music was performed by the Tokyo Philharmonic Orchestra Kokoro no Kakera the theme song for Dominion of the Dark Djinn and Wrath of the White Witch was written by Hisaishi his daughter Mai Fujisawa performed the song in Japanese while chorister Archie Buchanan performed the English version The team found great difficulty in selecting a performer for the English version though ultimately settled upon Buchanan due to his ability to convey the vulnerability and innocence of the game s characters in a moving and powerful performance 54 For the orchestral music to fit onto the Nintendo DS at a high quality Ni no Kuni Dominion of the Dark Djinn was shipped on a 4 gigabit game card 66 Hisaishi also worked on the score for Ni no Kuni II Revenant Kingdom 16 Two Ni no Kuni soundtracks were commercially released An album titled Ni no Kuni Shikkoku no Madoushi Original Soundtrack was released in Japan on February 9 2011 featuring music from Dominion of the Dark Djinn 67 A two disc soundtrack was later released on March 28 2013 the first disc is a re release of the Japanese soundtrack while the second disc contains additional tracks from Wrath of the White Witch 68 FilmMain article NiNoKuni An animated film adaptation simply titled NiNoKuni premiered in Japan on August 23 2019 and was localized in English and released via Netflix on January 16 2020 69 The film was directed by Yoshiyuki Momose executive produced and written by Hiro composed by Hisaishi produced by OLM Inc and distributed by Warner Bros Japan 70 71 Reception nbsp The series artistic design received acclaim for its similarity to Studio Ghibli s previous work The first two main games were well received with praise particularly directed at the visual design characters and story soundtrack and unique gameplay Dominion of the Dark Djinn scored 38 40 from Japanese publication Famitsu who felt that the game s elements are effectively utilized to maintain excitement 72 Michael Baker of RPGamer named it the best overall game at the time 73 and Janelle Hindman of RPGLand wrote that the game is a reminder of why people used to flock to the JRPG genre in the first place 29 Nintendo Gamer s Matthew Castle called it one of the best experiences on DS 26 Wrath of the White Witch also received generally favorable reviews according to Metacritic 74 75 Colin Moriarty of IGN named it one of the best RPGs and among the best PlayStation 3 exclusives 30 and Kevin VanOrd of GameSpot wrote that it joins that elite group of games providing such an enticing world that you can t imagine never having visited 28 The artistic design of Dominion of the Dark Djinn and Wrath of the White Witch received acclaim being favorably compared to Studio Ghibli s previous work 72 76 Stephanie Bendixsen of Good Game called the art vibrant and exciting noting that it brings the game to life in the most beautiful way 77 The story and characters were also well received with IGN s Moriarty naming them among the game s standout features 30 and Edge praising the believable and complex characters 78 Critics considered the games music to be appropriate for gameplay Jim Sterling of Destructoid compared the soundtrack favorably to Dragon Quest VIII 79 and RPGLand s Hindman lauded the music as gorgeously crafted 29 The gameplay and combat system polarized reviews some reviewers found it a refreshing mix of styles from other role playing games 29 with Joystiq s Sinan Kubba calling it a triumph 80 while others noted its difficulty and similarity to similar games 78 81 The game s received multiple nominations and awards from several gaming publications Dominion of the Dark Djinn won the award for Future Division from the Japan Game Awards in 2009 and 2010 and the Excellence Award in 2011 82 and also awarded the Rookie Award from Famitsu in 2011 83 Wrath of the White Witch appeared on several year end lists of the best role playing games of 2013 receiving wins from Destructoid 84 Game Revolution 85 GameTrailers 86 IGN 87 88 the 18th Satellite Awards 89 and the Spike VGX 2013 Awards 90 It also received Best Game from The Huffington Post 91 Best Sound from Cheat Code Central 92 and Excellence in Animation at the SXSW Gaming Awards 93 At the 13th National Academy of Video Game Trade Reviewers Awards it received multiple wins including awards for Animation Art Direction Original Light Mix Score Original Family Game as well as Original Adapted Song for Kokoro no Kakera 94 In May 2018 Namco Bandai reported that the series had collectively shipped 2 8 million copies worldwide with Wrath of the White Witch shipping over 1 1 million copies and Revenant Kingdom shipping over 900 000 95 96 By the end of 2011 it was reported that Dominion of the Dark Djinn sold over 560 000 units 97 it was the 33rd best selling game in Japan in 2010 98 and the 45th best selling in 2011 97 Cross Worlds generated US 101 3 million in revenue in its first 11 days it was the second highest grossing game globally in that period 99 ReferencesNotes Ni no Kuni 二ノ国 lit Second Country The four playable characters in Dominion of the Dark Djinn and Wrath of the White Witch possess differing abilities to use in battle Oliver and Marcassin Lars use wands to cast spells Esther Maru plays songs with a harp and Swaine Jairo uses trick shots 22 23 Citations a b c NDS 二ノ国 漆黒の魔導士 の プロローグ 二ノ国 ホットロイトストーリーズ 第1章が本日配信開始 4Gamer net Aetas Inc December 9 2010 Archived from the original on December 22 2010 Retrieved July 26 2015 a b 二ノ国 の序章はケータイから 二ノ国 ホットロイトストーリーズ が配信 Famitsu Kadokawa Corporation December 9 2010 Archived from the original on September 27 2015 Retrieved July 26 2015 a b Monogatari Gaijin December 10 2010 Jandemonium December 10th 2010 RPGamer CraveOnline Archived from the original on September 18 2015 Retrieved September 24 2015 a b Marshall Cass June 11 2019 Ni no Kuni is coming to Switch getting remastered for PC PS4 Polygon Vox Media Archived from the original on June 11 2019 Retrieved June 12 2019 a b Romano Sal September 15 2022 Ni no Kuni Wrath of the White Witch Remastered now available for Xbox Series Xbox One Ni no Kuni II Revenant Kingdom coming in 2023 Gematsu Archived from the original on September 15 2022 Retrieved September 16 2022 Gantayat Anoop March 21 2012 First Screens Level 5 s New GREE Games Andriasang Archived from the original on September 28 2015 Retrieved September 24 2015 a b これでダメならソーシャルゲームは諦める とレベルファイブ 日野晃博氏が語った グリー レベルファイブ共同発表会 レポート 4Gamer net March 22 2012 Archived from the original on March 23 2012 Retrieved August 17 2015 a b Johnston Ken March 21 2012 GREE and LEVEL 5 Announce a Comprehensive Global Partnership Press release Burlingame California GREE Archived from the original on September 28 2015 Retrieved September 24 2015 a b Goldfarb Andrew December 5 2015 Ni no Kuni 2 Revenant Kingdom Announced IGN Ziff Davis Archived from the original on December 6 2015 Retrieved December 6 2015 a b c Campbell Colin January 26 2017 Ni No Kuni 2 is looking just as sweet as the original Polygon Vox Media Archived from the original on January 27 2017 Retrieved January 27 2017 a b Wales Matt December 12 2017 Ni No Kuni 2 has been delayed until March 2018 Eurogamer Gamer Network Archived from the original on December 16 2017 Retrieved December 14 2017 a b Romano Sal May 20 2021 Ni no Kuni II Revenant Kingdom Prince s Edition coming to Switch on September 17 Gematsu Archived from the original on May 20 2021 Retrieved May 21 2021 a b Serin Kaan March 7 2023 Civilisation 6 Guilty Gear and Ni No Kuni 2 come to Game Pass this month Rock Paper Shotgun Gamer Network Archived from the original on March 7 2023 Retrieved March 8 2023 a b Frank Allegra December 5 2015 Ni No Kuni 2 is coming to PlayStation 4 Polygon Vox Media Archived from the original on December 7 2015 Retrieved December 6 2015 a b Hansen Steven December 5 2015 New Ni no Kuni coming to PS4 without famed animation house Studio Ghibli Destructoid Archived from the original on December 6 2015 Retrieved December 6 2015 a b c Kietzmann Ludwig December 5 2015 Ni no Kuni 2 Revenant Kingdom brings a fairytale RPG to PS4 GamesRadar Future plc Archived from the original on December 8 2015 Retrieved December 6 2015 Romano Sal February 9 2017 Ni no Kuni II details story characters Evan Roland Tani and Higgledies game features Gematsu CraveOnline Archived from the original on February 18 2017 Retrieved February 18 2017 a b Romano Sal May 17 2021 Ni no Kuni Cross Worlds launches June 10 in 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VG247 Archived from the original on September 10 2015 Retrieved March 22 2018 Sato May 25 2018 Ni no Kuni II Revenant Kingdom Hits 900k In Shipments And Digital Sales Series Reaches 2 8 Million Siliconera Retrieved May 25 2018 a b 2011年ゲームソフト年間売上TOP500 2011 Game Software Annual Sales Top 500 Famitsu Gemu Hakusho 2012 ファミ通ゲーム白書2012 Famitsu Game Whitebook 2012 in Japanese Tokyo Enterbrain 2012 ISBN 978 4 04 728022 9 2010年ゲームソフト年間売上TOP500 2010 Game Software Annual Sales Top 500 Famitsu Gemu Hakusho 2011 ファミ通ゲーム白書2011 Famitsu Game Whitebook 2011 in Japanese Tokyo Enterbrain 2011 ISBN 978 4 04 727315 3 Mateo Alex July 2 2021 Report Ni no Kuni Cross Worlds Game Topped US 100 Million Faster Than Pokemon Go Did Anime News Network Archived from the original on July 1 2021 Retrieved September 16 2021 Bibliography Grossman Howard January 2013 Ni no Kuni Wrath of the White Witch Official Game Guide United States of America Prima Games 二ノ国 漆黒の魔導士 取扱説明書 Japan Level 5 2010 Level 5 ed 2013 Ni no Kuni Wrath of the White Witch Game Manual United States of America Namco Bandai GamesExternal links nbsp Wikimedia Commons has media related to Ni no Kuni Official website Portal nbsp Video games Retrieved from https en wikipedia org w index php title Ni no Kuni amp oldid 1193853964, wikipedia, wiki, book, books, library,

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