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Puyo Pop Fever

Puyo Pop Fever (ぷよぷよフィーバー, Puyopuyo Fībā) is a 2003 puzzle video game developed by Sonic Team and published by Sega. It is the fifth main installment in the Puyo Puyo puzzle game series and the second Puyo Puyo game to be programmed by Sonic Team after Puyo Pop (which was released just after the series' original developer, Compile, went bankrupt). This was the start of what can be considered a reboot of the Puyo Puyo franchise, with this entry's plot revolving around Professor Accord losing her flying cane.

Puyo Pop Fever
North American GameCube cover art
Developer(s)Sonic Team[a]
Publisher(s)Sega[b]
Director(s)Takashi Yuda
Producer(s)Yuji Naka
Artist(s)Yuji Uekawa
Composer(s)Hideki Abe
SeriesPuyo Puyo
EngineRenderWare (PS2, Xbox, Gamecube)
Platform(s)PlayStation 2, Dreamcast, GameCube, Xbox, Game Boy Advance, Microsoft Windows, Mac OS X, Pocket PC, PlayStation Portable, Nintendo DS, Arcade, Walkman NWZ-E470
Release
November 26, 2003
  • Arcade
    • WW: 2003
    Java SE
    • WW: December 14, 2004
    PlayStation 2
    • JP: February 4, 2004
    • PAL: February 27, 2004
    Dreamcast
    • JP: February 24, 2004
    GameCube
    • PAL: February 27, 2004
    • JP: March 24, 2004
    • NA: July 20, 2004[1]
    Xbox
    • PAL: February 27, 2004
    • JP: April 24, 2004
    Mac
    • JP: June 24, 2004
    Game Boy Advance
    • JP: July 24, 2004
    • PAL: March 24, 2005
    Windows
    • JP: September 24, 2004
    Pocket PC
    Palm
    Nintendo DS
    • JP: December 24, 2004
    • NA: May 3, 2005
    • PAL: July 21, 2006
    PSP
    • JP: December 24, 2004
    • PAL: May 19, 2006
Genre(s)Puzzle
Mode(s)Single-player, multiplayer
Arcade systemNAOMI

Sega, which acquired the series' character rights from Compile in 1998, and eventually the full rights in 2001, published all the Japanese releases of the game, and also published the arcade and GameCube versions internationally. The game was scarcely released internationally, and certain versions were released by other publishers in those areas.

The GameCube and Nintendo DS versions were released in North America, with Atlus handling publishing duties for the latter. Europe received both versions plus the PlayStation 2, Xbox, Game Boy Advance, and PlayStation Portable versions. The Dreamcast version, the last first-party release for the console, was exclusively released in Japan on February 24, 2004, nearly three years after the system was discontinued.

The GameCube, Xbox, and PS2 versions used 3D models for the Puyos instead of the sprites used in all other versions.

Gameplay edit

The basic game mechanics are mainly similar to those of Puyo Puyo: the player has a 6x12 board, and must decide where to place incoming groups of variously colored blobs, or puyo. After placing each set of puyo, any groups of four or more of the same colored adjacent puyo will pop. Any above will fall down and can form more groups for a chain reaction.

Each time groups of puyo pop, the player will score points and send "trash" (aka "garbage" and "nuisance") to their opponent. Garbage temporarily gets stored in a bar above the playfield, represented by symbols and warning the player of an incoming amount of garbage. These trash puyo are colorless and will only pop when puyo next to them do so, rather than in groups as normal. These will only fall if the player fails to make a chain, and trash falls in groups of 30 (one rock) at a time. When a player's board fills up, either if they cannot make groups or if they are sent a large amount of trash (usually the latter), they lose and the other player will win.

A new addition to the game mechanics is Fever mode. Fever mode occurs when a bar in the middle of the screen is filled up. To fill the bar, one must offset (or counterattack) the trash being sent to the field by the opponent. Every chain, which is a single popping of puyo, will fill one space in the fever meter until it is full, which is when fever activates. In Fever mode, a pre-designed chain will fall onto an empty field. In a limited amount of time, one must find a trigger point in the puzzle, which will cause a large chain to go off and attack the opponent. Once a chain is made, another puzzle falls, bigger and more complicated than the previous one. This keeps occurring until time runs out, then it returns the player to their original field.

The Nintendo DS version supports 2 to 8 players, as opposed to the others which only support 2 or 4. In this mode, one can play as any available character.

There is also an Endless mode, where one can practice fever mode, complete small tasks as they are given, or play the original game. However, the grid and all clear rules remain the same as they do in Fever, so it's not exactly classic.

Plot edit

Ms. Accord, a teacher at the Primp Magic School, has lost her Flying Cane, the equivalent of a magic wand, and claims to have a reward for the student who can find it. The player plays the role of either Amitie or Raffine, students at the school, as they venture across the Puyo Pop Fever world to find the cane, while meeting many wacky characters along the way and battling them. Raffine's course contains more difficult gameplay and alters the characters the player meets, as well as which character actually finds the wand. When playing as Raffine near to the end of the game, it is revealed that Accord never actually lost her flying cane. Raffine then plans on revealing her and Popoi's secret, but fails in her ending, as she is knocked unconscious by Ms. Accord, losing all memories of the flying cane incident. She regains consciousness near her school where Amitie and her friends congratulate her.

Release edit

Soundtrack edit

PuyoPuyo Fever 1&2 Sound Track ぷよぷよフィーバー1&2サウンドトラック (Puyo Puyo Fībā Saundotorakku) for both games Puyo Pop Fever and Puyo Puyo Fever 2 was released on July 26, 2007. The track has a total of 45 tracks.

Mobile remake edit

On February 1, 2009, Sega released a remake of Puyo Puyo Fever in Japan for iOS and Android, titled Puyo Puyo Fever Touch (ぷよぷよフィーバー Touch, Puyo Puyo Fībā Touch).[3][4][5] In 2012 the game was released for the Sony NWZ-E470 Walkman music player as a preloaded game.[6]

Reception edit

Edge ranked the game #64 on its list of "The 100 Best Games To Play Today", stating that "behind sugary visuals lies a game that revels in bringing about the ultimate chain reaction, the play area riddled with hidden score opportunities until the entire screen collapses into implosions of multipliers".[13]

Legacy edit

In Sega Superstars, there is a game based on Puyo Pop Fever, though the gameplay differs from the original game. Players must position their bodies to get the Puyos into a pot of the same color. Bombs will also fall, and if they get into a pot, points are lost.

In Sega Superstars Tennis, a minigame based on Puyo Pop Fever is featured. Players have to clear Puyos by hitting the ball at them. If the ball hits a Puyo touching another Puyo of the same color, all of them disappear and extra points are awarded. Occasionally, some Puyos become garbage Puyos that do not disappear when the ball hits them, but they can be cleared if one of the colored Puyos attached to them are hit. This minigame is played on the stage based on Nights into Dreams.

Notes edit

  1. ^ Ported to the Game Boy Advance and Nintendo DS by ENTER and Milestone respectively
  2. ^ The North American Nintendo DS release was localised and published by Atlus in North America.

References edit

  1. ^ . Sega.com. Sega of America. July 20, 2004. Archived from the original on August 10, 2004. Retrieved December 11, 2023.
  2. ^ a b "» ページが見つかりませんセガ 製品情報サイト". Sega.jp. Retrieved 25 April 2022.
  3. ^ "誰でも遊べる落ちものパズルゲームの決「ぷよぷよフィーバーTOUCH」がiPhone(アイフォーン) 3G /iPod touchに登場!" (in Japanese). Sega. Retrieved 2010-02-21.
  4. ^ (in Japanese). ASCII. 2009-02-04. Archived from the original on 2011-07-24. Retrieved 2010-02-21.
  5. ^ "ぷよぷよフィーバーTOUCH : アミティ君のいるぷよぷよがiPhoneにやってきたよ。072" (in Japanese). AppBank. 2009-02-01. Retrieved 2010-02-21.
  6. ^ "NWZ-E470 Series | Playing games [Games] | WALKMAN Help guide". Helpguide.sony.net. Retrieved 25 April 2022.
  7. ^ "Puyo Pop Fever for GameCube". GameRankings. CBS Interactive. Retrieved 2019-07-10.
  8. ^ "Puyo Pop Fever for DS". GameRankings. CBS Interactive. Retrieved 2019-07-10.
  9. ^ "Puyo Pop Fever for PSP". GameRankings. CBS Interactive. Retrieved 2019-07-10.
  10. ^ "Puyo Pop Fever for GameCube Reviews". Metacritic. CBS Interactive. Retrieved 2019-07-10.
  11. ^ "Puyo Pop Fever for DS Reviews". Metacritic. CBS Interactive. Retrieved 2019-07-10.
  12. ^ "Puyo Pop Fever for PSP Reviews". Metacritic. CBS Interactive. Retrieved 2019-07-10.
  13. ^ Edge Staff (2009-03-09). "The 100 Best Games To Play Today". Edge Online. Retrieved 2014-01-21.

External links edit

  • Official website (Nintendo DS)

puyo, fever, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, newspapers, books, scholar, jstor, january, 2009,. This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Puyo Pop Fever news newspapers books scholar JSTOR January 2009 Learn how and when to remove this message Puyo Pop Fever ぷよぷよフィーバー Puyopuyo Fiba is a 2003 puzzle video game developed by Sonic Team and published by Sega It is the fifth main installment in the Puyo Puyo puzzle game series and the second Puyo Puyo game to be programmed by Sonic Team after Puyo Pop which was released just after the series original developer Compile went bankrupt This was the start of what can be considered a reboot of the Puyo Puyo franchise with this entry s plot revolving around Professor Accord losing her flying cane Puyo Pop FeverNorth American GameCube cover artDeveloper s Sonic Team a Publisher s Sega b Director s Takashi YudaProducer s Yuji NakaArtist s Yuji UekawaComposer s Hideki AbeSeriesPuyo PuyoEngineRenderWare PS2 Xbox Gamecube Platform s PlayStation 2 Dreamcast GameCube Xbox Game Boy Advance Microsoft Windows Mac OS X Pocket PC PlayStation Portable Nintendo DS Arcade Walkman NWZ E470ReleaseNovember 26 2003 ArcadeWW 2003Java SEWW December 14 2004PlayStation 2JP February 4 2004PAL February 27 2004DreamcastJP February 24 2004GameCubePAL February 27 2004JP March 24 2004NA July 20 2004 1 XboxPAL February 27 2004JP April 24 2004MacJP June 24 2004Game Boy AdvanceJP July 24 2004PAL March 24 2005WindowsJP September 24 2004Pocket PCJP October 24 2004 2 PalmJP November 24 2004 2 Nintendo DSJP December 24 2004NA May 3 2005PAL July 21 2006PSPJP December 24 2004PAL May 19 2006Genre s PuzzleMode s Single player multiplayerArcade systemNAOMI Sega which acquired the series character rights from Compile in 1998 and eventually the full rights in 2001 published all the Japanese releases of the game and also published the arcade and GameCube versions internationally The game was scarcely released internationally and certain versions were released by other publishers in those areas The GameCube and Nintendo DS versions were released in North America with Atlus handling publishing duties for the latter Europe received both versions plus the PlayStation 2 Xbox Game Boy Advance and PlayStation Portable versions The Dreamcast version the last first party release for the console was exclusively released in Japan on February 24 2004 nearly three years after the system was discontinued The GameCube Xbox and PS2 versions used 3D models for the Puyos instead of the sprites used in all other versions Contents 1 Gameplay 2 Plot 3 Release 3 1 Soundtrack 3 2 Mobile remake 4 Reception 5 Legacy 6 Notes 7 References 8 External linksGameplay editThe basic game mechanics are mainly similar to those of Puyo Puyo the player has a 6x12 board and must decide where to place incoming groups of variously colored blobs or puyo After placing each set of puyo any groups of four or more of the same colored adjacent puyo will pop Any above will fall down and can form more groups for a chain reaction Each time groups of puyo pop the player will score points and send trash aka garbage and nuisance to their opponent Garbage temporarily gets stored in a bar above the playfield represented by symbols and warning the player of an incoming amount of garbage These trash puyo are colorless and will only pop when puyo next to them do so rather than in groups as normal These will only fall if the player fails to make a chain and trash falls in groups of 30 one rock at a time When a player s board fills up either if they cannot make groups or if they are sent a large amount of trash usually the latter they lose and the other player will win A new addition to the game mechanics is Fever mode Fever mode occurs when a bar in the middle of the screen is filled up To fill the bar one must offset or counterattack the trash being sent to the field by the opponent Every chain which is a single popping of puyo will fill one space in the fever meter until it is full which is when fever activates In Fever mode a pre designed chain will fall onto an empty field In a limited amount of time one must find a trigger point in the puzzle which will cause a large chain to go off and attack the opponent Once a chain is made another puzzle falls bigger and more complicated than the previous one This keeps occurring until time runs out then it returns the player to their original field The Nintendo DS version supports 2 to 8 players as opposed to the others which only support 2 or 4 In this mode one can play as any available character There is also an Endless mode where one can practice fever mode complete small tasks as they are given or play the original game However the grid and all clear rules remain the same as they do in Fever so it s not exactly classic Plot editMs Accord a teacher at the Primp Magic School has lost her Flying Cane the equivalent of a magic wand and claims to have a reward for the student who can find it The player plays the role of either Amitie or Raffine students at the school as they venture across the Puyo Pop Fever world to find the cane while meeting many wacky characters along the way and battling them Raffine s course contains more difficult gameplay and alters the characters the player meets as well as which character actually finds the wand When playing as Raffine near to the end of the game it is revealed that Accord never actually lost her flying cane Raffine then plans on revealing her and Popoi s secret but fails in her ending as she is knocked unconscious by Ms Accord losing all memories of the flying cane incident She regains consciousness near her school where Amitie and her friends congratulate her Release editSoundtrack edit PuyoPuyo Fever 1 amp 2 Sound Track ぷよぷよフィーバー1 amp 2サウンドトラック Puyo Puyo Fiba Saundotorakku for both games Puyo Pop Fever and Puyo Puyo Fever 2 was released on July 26 2007 The track has a total of 45 tracks Mobile remake edit On February 1 2009 Sega released a remake of Puyo Puyo Fever in Japan for iOS and Android titled Puyo Puyo Fever Touch ぷよぷよフィーバー Touch Puyo Puyo Fiba Touch 3 4 5 In 2012 the game was released for the Sony NWZ E470 Walkman music player as a preloaded game 6 Reception editReceptionAggregate scoresAggregatorScoreGameRankingsNGC 73 7 DS 74 8 PSP 67 9 MetacriticNGC 72 100 10 DS 76 100 11 PSP 68 100 12 Edge ranked the game 64 on its list of The 100 Best Games To Play Today stating that behind sugary visuals lies a game that revels in bringing about the ultimate chain reaction the play area riddled with hidden score opportunities until the entire screen collapses into implosions of multipliers 13 Legacy editIn Sega Superstars there is a game based on Puyo Pop Fever though the gameplay differs from the original game Players must position their bodies to get the Puyos into a pot of the same color Bombs will also fall and if they get into a pot points are lost In Sega Superstars Tennis a minigame based on Puyo Pop Fever is featured Players have to clear Puyos by hitting the ball at them If the ball hits a Puyo touching another Puyo of the same color all of them disappear and extra points are awarded Occasionally some Puyos become garbage Puyos that do not disappear when the ball hits them but they can be cleared if one of the colored Puyos attached to them are hit This minigame is played on the stage based on Nights into Dreams Notes edit Ported to the Game Boy Advance and Nintendo DS by ENTER and Milestone respectively The North American Nintendo DS release was localised and published by Atlus in North America References edit SEGA SHIPS PUYO POP FEVER EXCLUSIVELY ON NINTENDO GAMECUBE Sega com Sega of America July 20 2004 Archived from the original on August 10 2004 Retrieved December 11 2023 a b ページが見つかりませんセガ 製品情報サイト Sega jp Retrieved 25 April 2022 誰でも遊べる落ちものパズルゲームの決 ぷよぷよフィーバーTOUCH がiPhone アイフォーン 3G iPod touchに登場 in Japanese Sega Retrieved 2010 02 21 iPhoneで遊べる ぷよぷよフィーバーTOUCH in Japanese ASCII 2009 02 04 Archived from the original on 2011 07 24 Retrieved 2010 02 21 ぷよぷよフィーバーTOUCH アミティ君のいるぷよぷよがiPhoneにやってきたよ 072 in Japanese AppBank 2009 02 01 Retrieved 2010 02 21 NWZ E470 Series Playing games Games WALKMAN Help guide Helpguide sony net Retrieved 25 April 2022 Puyo Pop Fever for GameCube GameRankings CBS Interactive Retrieved 2019 07 10 Puyo Pop Fever for DS GameRankings CBS Interactive Retrieved 2019 07 10 Puyo Pop Fever for PSP GameRankings CBS Interactive Retrieved 2019 07 10 Puyo Pop Fever for GameCube Reviews Metacritic CBS Interactive Retrieved 2019 07 10 Puyo Pop Fever for DS Reviews Metacritic CBS Interactive Retrieved 2019 07 10 Puyo Pop Fever for PSP Reviews Metacritic CBS Interactive Retrieved 2019 07 10 Edge Staff 2009 03 09 The 100 Best Games To Play Today Edge Online Retrieved 2014 01 21 External links editOfficial website Nintendo DS Portal nbsp Video games Retrieved from https en wikipedia org w index php title Puyo Pop Fever amp oldid 1225064091, wikipedia, wiki, book, books, library,

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