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Wikipedia

THQ

THQ Inc. was an American video game company based in Agoura Hills, California. It was founded in April 1990 by Jack Friedman, originally in Calabasas, and became a public company the following year through a reverse merger takeover. Initially working in the toy business, it expanded into the video game business through several acquisitions before shifting its focus away from toys entirely. THQ continued its trend of acquiring companies throughout the 2000s.

THQ Inc.
Final logo, used from 2011 to 2013
Company typePublic
ISINUS8724434035
IndustryVideo games
FoundedApril 1990; 33 years ago (1990-04)[1][2] in Calabasas, California, US
FounderJack Friedman
DefunctJanuary 23, 2013 (2013-01-23)
FateChapter 11 bankruptcy
Headquarters,
US
Area served
Worldwide
Key people
Products
List

The company published both internally created and externally licensed content in its product portfolio. THQ's internally created game series included Darksiders, De Blob, Destroy All Humans!, MX vs. ATV, Red Faction, and Saints Row, among others. The company also held exclusive, long-term licensing agreements with sports and entertainment content creators, such as Disney, DreamWorks Animation, Nickelodeon, and WWE.

After years of financial struggles, stock value drop, and debt, THQ filed for Chapter 11 bankruptcy in December 2012 and commenced liquidation of its assets the following month. Several properties were auctioned to other companies, while the remaining staff were laid off. The "THQ" trademark was eventually acquired by developer Nordic Games (which had also acquired some of THQ's auctioned-off properties) in 2014 and assumed the name "THQ Nordic" in 2016, while continuing a variety of their franchises under said name.

History edit

Background and foundation (1990–1999) edit

THQ Inc. was founded by LJN co-founder Jack Friedman in April 1990.[1][2] "THQ" is an initialism for "Toy Headquarters".[1] THQ acquired New Ventures, a division of Broderbund, in September 1990.[3] In 1991, Trinity Acquisition Corp agreed to acquire and merge with THQ in a reverse merger takeover.[1] The deal was a stock swap valued at about $33 million, with THQ's shareholders owning 51.7% of the new entity.[4] THQ's name was retained for the new company and Friedman was named as its president.[1] THQ then acquired video game developer Black Pearl Software of Chicago in 1993.[5] Following the acquisition, THQ would use the Black Pearl Software name for their Sega games, while the Malibu Games name would be used for the Nintendo games.

THQ withdrew completely from the toy business in 1994 to focus solely on video game production.[6] Around the same time, the company entered into a deal with Electronic Arts to license five titles for various consoles.[7] Jack Friedman then left the company in 1995 to co-found the toy manufacturer Jakks Pacific.[8] At the Winter CES 1995, THQ signed an expanded deal with Electronic Arts to develop games for their 16-bit and 8-bit home consoles and handheld titles.[9] From then on, the Black Pearl Software name would be used for 8-bit and 16-bit games, while THQ introduced the Kokopeli Digital Studios brand name for their 32-bit games.[10] In 1997, THQ was reincorporated as a Delaware Corporation,[6] and in 1999 acquired San Jose video game developer Pacific Coast Power & Light.[11] In 1999, it signed a deal to publish Power Rangers video games.[12] Also that year, it signed a licensing agreement with British game developer Codemasters to bring their titles to their handheld market.[13]

Company growth and acquisitions (2000–2009) edit

 
Former logo, used from 2000 to 2011

In February 2000, THQ faced a class action lawsuit over a violation of federal security laws due to nondisclosure of material information.[14] In September of the same year, the company expanded its internal product development capabilities with the acquisition of Volition located in Champaign, Illinois. Since then, THQ's internal studio system grew to eleven studios across the globe with distinct capabilities across all viable gaming platforms. Some of these studios, such as Relic Entertainment, Vigil Games, Blue Tongue Entertainment, Juice Games, Kaos Studios and Volition, worked on games for next generation consoles as well as PCs. THQ went on to acquire Vigil Games in 2006.[15]

In 2000, it signed a deal with Fox Interactive to bring five of the titles to the Game Boy Color market, such as the Croc franchise.[16] In 2001, THQ obtained an extended agreement with Nickelodeon to produce video games based on their franchises, as well as computer game rights to Rugrats, SpongeBob SquarePants and Rocket Power and console and computer rights to other Nickelodeon shows like Jimmy Neutron: Boy Genius and The Wild Thornberrys.[17][18] The agreement also covered games based on original intellectual properties, such as Tak and the Power of Juju, with the potential that THQ would release a game first, followed by an animated cartoon on Nickelodeon.[19]

On May 10, 2007, THQ reported its highest annual sales figures and net profits ever for the fiscal year which ended on March 31. THQ's revenues reached over $1 billion. In March 2008, THQ announced the development of the world's first ever cheerleading game using the Wii Balance Board.[20][21] Not long after, on November 3, 2008, the company closed five of its internal studios: Paradigm Entertainment, Mass Media Inc., Helixe, Locomotive Games, and Sandblast Games.[22][23] In 2009, huge declines in sales prompted THQ to form a strategic plan to cut $220 million in annual costs by 2010 and invest in "fewer, better bets." Previously in 2007, THQ had a $68-million profit and $1 billion in revenue, which put it within range of their rival Activision. Many of its big-budget games sold poorly, despite having favorable reviews, as the recession hit. Its hold on kids' games based on Nickelodeon TV shows and Pixar movies slipped as kids turned to free online games playable on the Internet. With shares down 86% from the previous year and a market value of only $173 million, THQ had the possibility of being acquired by other companies.[24] In March 2009, THQ spun off Heavy Iron Studios and Incinerator Studios as independent companies, and announced it was looking to sell Big Huge Games. Two months later in May 2009, THQ agreed to sell Big Huge Games to 38 Studios. In August 2009, THQ acquired Midway Studios San Diego for $200,000. The sale of the studio included all assets, except for the TNA Impact! video game.[25]

Reorganization, financial struggles (2010–2012) edit

In February 2010, THQ announced that Juice Games and Rainbow Studios would be part of a reshuffle, and would now bear the title THQ Digital Warrington and THQ Digital Phoenix, respectively. The merger reportedly led to 60 job losses between THQ's US Rainbow studio and the UK Juice Game's studio.[26]

In August 2010, THQ unveiled the uDraw GameTablet, a $70 accessory for Nintendo's Wii console that let gamers draw and play on their television screens. The white, 9-by-7-inch peripheral houses a Wii Remote on the left, with a doodle pad and tethered stylus on the right. THQ said more software for the uDraw would launch every couple of months.[27]

In January 2011, THQ sold off its THQ Wireless division to a Swedish mobile company called 24MAS.[28] On January 12, 2011, THQ unveiled its new logo.[29] In March 2011, THQ, after its game Homefront was released, suffered a 26% stock drop. The large drop was speculated to be a result of Homefront's poor reception.[30] On June 13, 2011, THQ announced the closure of Kaos Studios (the developer of Homefront)[31] and THQ Digital Warrington (formerly Juice Games).[32]

On July 27, 2011, THQ announced it was dropping the long-running Red Faction franchise. This was believed to be due to the poor reception over the latest game in the franchise, Red Faction: Armageddon.[33] In the same year on August 9, 2011, THQ announced it would shift its development focus away from licensed kids and movie-based titles by closing down THQ Studio Australia and Blue Tongue in order to focus on "high-quality owned IP." The company also closed down THQ Digital Phoenix (formerly Rainbow Studios), thus dropping the MX vs. ATV franchise.[34][35][36]

In November 2011, a uDraw for the PlayStation 3 and Xbox 360 was released.[37] However, it was a commercial failure,[38] and is considered one of the main causes of the financial woes that broke up the company.[39][40]

In January 2012, THQ announced that it was exiting the licensed kids game business to focus on adult core gaming, but would continue to sell previously released titles.[41] In February 2012, THQ also discontinued the uDraw GameTablet for the same reason.[42]

In May 2012, THQ reported a net loss of $239.9 million for the fiscal year ending March 31, 2012. The loss was $100 million more than the previous fiscal year's loss of $136.1 million.[43] That same month, Jason Rubin was appointed president of the company.[44]

THQ filed a notice with the SEC on May 25 for a June 29 stockholder's meeting, where THQ asked stockholders to approve a reverse split of the company's common stock.[45] On June 4, 2012, THQ announced a deal to turn over their license for UFC games to Electronic Arts.[46] In July 2012, THQ reported that its stockholders had approved the 1-for-10 reverse share split of its common stock to avert a delisting from the NASDAQ.[47]

Bankruptcy and liquidation, THQ Nordic (2012–2013) edit

On November 13, 2012, THQ reported that they could not repay a $50 million loan from Wells Fargo, and were on the verge of Chapter 11 bankruptcy. With its stock price plummeting from early November values bordering on $3 down to $1.16 and with long-term liabilities of $250 million, THQ was forced to delay the release dates of its flagship titles Company of Heroes 2 and Metro: Last Light to March 2013.[48] On November 29, 2012, THQ partnered with Humble Bundle to launch the Humble THQ Bundle in an effort to raise more money.[49] By December 12, 2012, THQ sold nearly 800,000 bundles, raising around $5 million;[50] THQ President Jason Rubin also made a purchase, spending $11,050 on the bundle.[51] On December 19, 2012, just days after the Humble THQ bundle ended, THQ filed for Chapter 11 bankruptcy with the intention of selling THQ and all of its assets to Clearlake Capital with Centerview Partners handling the sale.[52][53] Skip Paul, a former colleague of Jason Rubin, helped orchestrate the proposed stalking horse bid from Clearlake Capital Group.[54]

However, the bid was ultimately denied by Judge Mary F. Walrath and creditors instead approved an individual auction of THQ's properties, which went ahead on January 22, 2013, one day prior to closure.[55][56] At the auction, the Homefront franchise was acquired by Crytek (and was later acquired by Koch Media),[57] Relic Entertainment and the video game rights to the Warhammer 40,000 series were sold to Sega, and the publishing rights to Turtle Rock Studios' Evolve and the WWE series were acquired by Take-Two Interactive. Ubisoft acquired THQ Montreal and the publishing rights to South Park: The Stick of Truth while Volition and the publishing rights to the Metro franchise were acquired by Koch Media. Vigil Games and THQ's publishing unit were still included in the Chapter 11 case, although all employees related to these entities were laid off.[58][59][60] In a posting on Twitter on January 23, PlatinumGames' producer Atsushi Inaba expressed interest in acquiring the Darksiders franchise from THQ.[61]

On February 26, THQ announced that it would sell off its remaining properties – the Darksiders, Homeworld, Red Faction, and Destroy All Humans! franchises, as well as its licensed and original properties – in a court-approved auction which would be held from April 1 to 15, with the process completed by May.[62] Around the same time, THQ shut down the servers to the 2012 remake of Nexuiz, which was developed by IllFonic.[63] In June 2013, Interplay Entertainment acquired the rights to the Freespace franchise from THQ.[64]

All of THQ's remaining franchises, including the remainder of its original IPs (aside from Homeworld, which was acquired by Gearbox Software, and Drawn to Life, acquired by 505 Games) and licensed software, were auctioned to Nordic Games in April 2013.[65] The Nickelodeon game license was acquired by Activision.[66] This would later expire, with Nickelodeon licensing out their franchises through various smaller publishers, including Nordic.[67]

Creditors initially said the proposed sale of THQ in the bankruptcy court benefited current THQ management, including Rubin.[68] Presiding Judge Walwrath called these criticisms a "conspiracy theory" on record.[69] Creditors ultimately released THQ management, including Rubin, of any malfeasance in the company's official plan of liquidation.[70]

The liquidation of THQ also affected other studios; British developer Blitz Games Studios shut down in September 2013, citing financial difficulties. The company's CEO Philip Oliver said that the demise of THQ, who was a major client for the studio, was one of the major contributing factors to the closure.[71]

On June 12, 2014, Nordic Games announced that it had acquired the THQ trademark, allowing the studio to publish games under the THQ name.[72] In August 2016, the company was renamed THQ Nordic in an effort to better associate itself with the historic brand.[73]

Subsidiaries edit

Development edit

Name Location Acquired/established Divested Fate
Black Pearl Software Chicago[74] June 1993[74] Intent to dissolve stated in September 1997;[75] in dissolution by November 2000[76]
Heliotrope Studios Guilford, Connecticut[77] August 2, 1996[77][78] May 1998[79] Dissolved due to THQ's acquisition of GameFX[79]
GameFX Arlington, Massachusetts[80] May 1, 1998[81] In dissolution by November 2002[82]
Locomotive Games Santa Clara, California[83] May 24, 1999[84][85] November 3, 2008[86] Renamed from Pacific Coast Power & Light in April 2005;[83] closed by THQ[86]
Heavy Iron Studios Los Angeles[87] September 1999[88] March 2009[89] Spun off into an independent company[89]
Genetic Anomalies Lexington, Massachusetts[87] December 13, 1999[85]
Volition Champaign, Illinois[87] August 31, 2000[87] January 23, 2013[90] Sold to Deep Silver as part of THQ's bankruptcy proceedings[90]
Helixe Burlington, Massachusetts[87] July 2000[91] November 3, 2008[86] Closed by THQ[86]
Cedar Ridge Construction Grass Valley, California[92] May 2001[92] 2001[92] Merged into Pacific Coast Power & Light[92]
THQ Digital Studios Phoenix Phoenix, Arizona[92] December 21, 2001[92][93] August 9, 2011[94] Renamed from Rainbow Studios in February 2010;[95] closed by THQ[94]
Sandblast Games Kirkland, Washington[96] February 2002[92] November 3, 2008[86] Formerly named Cranky Pants Games;[96] closed by THQ[86]
Outrage Games Ann Arbor, Michigan[92] March 2002[92] 2003[97] Closed by THQ[98]
THQ Studio Australia Brisbane[99] 2003[99] August 9, 2011[94] Closed by THQ[94]
Relic Entertainment Vancouver[83] April 2004[100] January 23, 2013[90] Sold to Sega as part of THQ's bankruptcy proceedings[90]
Concrete Games San Diego[83] 2004[101] January 23, 2008[102] Closed by THQ[102]
Blue Tongue Entertainment Melbourne[83] November 17, 2004[103] August 9, 2011[94] Closed by THQ[94]
Kaos Studios New York City[104] February 3, 2006[105] June 13, 2011[106] Closed by THQ[106]
THQ Digital Studios Warrington Warrington[104] March 6, 2006[107] June 13, 2011[106] Renamed from Juice Games in February 2010;[95] closed by THQ[106]
Vigil Games Austin, Texas[104] March 17, 2006[108] January 23, 2013[109] Closed as part of THQ's bankruptcy proceedings[109]
Incinerator Studios Carlsbad, California[89] July 18, 2006[104][110] March 2009[89] Spun off into an independent company[89]
Paradigm Entertainment Dallas[111] July 25, 2006[112] November 3, 2008[86] Closed by THQ[86]
Mass Media Games Moorpark, California[111] February 2, 2007[113] November 3, 2008[86] Closed by THQ[86]
Big Huge Games Timonium, Maryland[114] January 18, 2008[114] May 27, 2009[115] Sold to 38 Studios[115]
Universomo Tampere[114] May 2007[114] March 2, 2010[116] Closed by THQ[116]
THQ San Diego San Diego[117] August 12, 2009[117] June 4, 2012[118] Formerly known as Midway San Diego;[117] closed by THQ[118]
THQ Montreal Montreal[119] October 19, 2010[119] January 23, 2013[90] Sold to Ubisoft as part of THQ's bankruptcy proceedings[90]

Publishing edit

Name Location Acquired/established Divested Fate
THQ Entertainment Kaarst[81] December 2, 1998[81] Renamed from Rushware in December 2000[120]
THQ Wireless May 2001[121] February 8, 2011[122] Sold to 24MAS[122]
ValuSoft Waconia, Minnesota[123] July 1, 2002[83] April 25, 2012[124] Sold to Cosmi Corporation[124]
XDG (External Development Group) March 2006[125]
Elephant Entertainment Minneapolis[114] April 1, 2008[126]

See also edit

References edit

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External links edit

  • Official website December 23, 2013, at the Wayback Machine
  •   Media related to THQ at Wikimedia Commons

this, article, about, defunct, american, video, game, publisher, austrian, video, game, publisher, nordic, confused, with, this, article, contain, excessive, amount, intricate, detail, that, interest, only, particular, audience, please, help, spinning, relocat. This article is about the defunct American video game publisher For the Austrian video game publisher see THQ Nordic Not to be confused with THX or THC This article may contain an excessive amount of intricate detail that may interest only a particular audience Please help by spinning off or relocating any relevant information and removing excessive detail that may be against Wikipedia s inclusion policy April 2022 Learn how and when to remove this template message THQ Inc was an American video game company based in Agoura Hills California It was founded in April 1990 by Jack Friedman originally in Calabasas and became a public company the following year through a reverse merger takeover Initially working in the toy business it expanded into the video game business through several acquisitions before shifting its focus away from toys entirely THQ continued its trend of acquiring companies throughout the 2000s THQ Inc Final logo used from 2011 to 2013Company typePublicTraded asNasdaq THQI 1991 2012 OTC Pink THQIQ 2012 2013 ISINUS8724434035IndustryVideo gamesFoundedApril 1990 33 years ago 1990 04 1 2 in Calabasas California USFounderJack FriedmanDefunctJanuary 23 2013 2013 01 23 FateChapter 11 bankruptcyHeadquartersAgoura Hills California USArea servedWorldwideKey peopleBrian Farrell chairman CEO Jason Rubin president ProductsList Bratz seriesCompany of Heroes seriesDarksiders seriesDe Blob seriesDestroy All Humans seriesMX vs ATV seriesRed Faction seriesSaints Row seriesSpongeBob SquarePants seriesWarhammer 40 000 seriesWWE seriesThe company published both internally created and externally licensed content in its product portfolio THQ s internally created game series included Darksiders De Blob Destroy All Humans MX vs ATV Red Faction and Saints Row among others The company also held exclusive long term licensing agreements with sports and entertainment content creators such as Disney DreamWorks Animation Nickelodeon and WWE After years of financial struggles stock value drop and debt THQ filed for Chapter 11 bankruptcy in December 2012 and commenced liquidation of its assets the following month Several properties were auctioned to other companies while the remaining staff were laid off The THQ trademark was eventually acquired by developer Nordic Games which had also acquired some of THQ s auctioned off properties in 2014 and assumed the name THQ Nordic in 2016 while continuing a variety of their franchises under said name Contents 1 History 1 1 Background and foundation 1990 1999 1 2 Company growth and acquisitions 2000 2009 1 3 Reorganization financial struggles 2010 2012 1 4 Bankruptcy and liquidation THQ Nordic 2012 2013 2 Subsidiaries 2 1 Development 2 2 Publishing 3 See also 4 References 5 External linksHistory editBackground and foundation 1990 1999 edit THQ Inc was founded by LJN co founder Jack Friedman in April 1990 1 2 THQ is an initialism for Toy Headquarters 1 THQ acquired New Ventures a division of Broderbund in September 1990 3 In 1991 Trinity Acquisition Corp agreed to acquire and merge with THQ in a reverse merger takeover 1 The deal was a stock swap valued at about 33 million with THQ s shareholders owning 51 7 of the new entity 4 THQ s name was retained for the new company and Friedman was named as its president 1 THQ then acquired video game developer Black Pearl Software of Chicago in 1993 5 Following the acquisition THQ would use the Black Pearl Software name for their Sega games while the Malibu Games name would be used for the Nintendo games THQ withdrew completely from the toy business in 1994 to focus solely on video game production 6 Around the same time the company entered into a deal with Electronic Arts to license five titles for various consoles 7 Jack Friedman then left the company in 1995 to co found the toy manufacturer Jakks Pacific 8 At the Winter CES 1995 THQ signed an expanded deal with Electronic Arts to develop games for their 16 bit and 8 bit home consoles and handheld titles 9 From then on the Black Pearl Software name would be used for 8 bit and 16 bit games while THQ introduced the Kokopeli Digital Studios brand name for their 32 bit games 10 In 1997 THQ was reincorporated as a Delaware Corporation 6 and in 1999 acquired San Jose video game developer Pacific Coast Power amp Light 11 In 1999 it signed a deal to publish Power Rangers video games 12 Also that year it signed a licensing agreement with British game developer Codemasters to bring their titles to their handheld market 13 Company growth and acquisitions 2000 2009 edit nbsp Former logo used from 2000 to 2011In February 2000 THQ faced a class action lawsuit over a violation of federal security laws due to nondisclosure of material information 14 In September of the same year the company expanded its internal product development capabilities with the acquisition of Volition located in Champaign Illinois Since then THQ s internal studio system grew to eleven studios across the globe with distinct capabilities across all viable gaming platforms Some of these studios such as Relic Entertainment Vigil Games Blue Tongue Entertainment Juice Games Kaos Studios and Volition worked on games for next generation consoles as well as PCs THQ went on to acquire Vigil Games in 2006 15 In 2000 it signed a deal with Fox Interactive to bring five of the titles to the Game Boy Color market such as the Croc franchise 16 In 2001 THQ obtained an extended agreement with Nickelodeon to produce video games based on their franchises as well as computer game rights to Rugrats SpongeBob SquarePants and Rocket Power and console and computer rights to other Nickelodeon shows like Jimmy Neutron Boy Genius and The Wild Thornberrys 17 18 The agreement also covered games based on original intellectual properties such as Tak and the Power of Juju with the potential that THQ would release a game first followed by an animated cartoon on Nickelodeon 19 On May 10 2007 THQ reported its highest annual sales figures and net profits ever for the fiscal year which ended on March 31 THQ s revenues reached over 1 billion In March 2008 THQ announced the development of the world s first ever cheerleading game using the Wii Balance Board 20 21 Not long after on November 3 2008 the company closed five of its internal studios Paradigm Entertainment Mass Media Inc Helixe Locomotive Games and Sandblast Games 22 23 In 2009 huge declines in sales prompted THQ to form a strategic plan to cut 220 million in annual costs by 2010 and invest in fewer better bets Previously in 2007 THQ had a 68 million profit and 1 billion in revenue which put it within range of their rival Activision Many of its big budget games sold poorly despite having favorable reviews as the recession hit Its hold on kids games based on Nickelodeon TV shows and Pixar movies slipped as kids turned to free online games playable on the Internet With shares down 86 from the previous year and a market value of only 173 million THQ had the possibility of being acquired by other companies 24 In March 2009 THQ spun off Heavy Iron Studios and Incinerator Studios as independent companies and announced it was looking to sell Big Huge Games Two months later in May 2009 THQ agreed to sell Big Huge Games to 38 Studios In August 2009 THQ acquired Midway Studios San Diego for 200 000 The sale of the studio included all assets except for the TNA Impact video game 25 Reorganization financial struggles 2010 2012 edit In February 2010 THQ announced that Juice Games and Rainbow Studios would be part of a reshuffle and would now bear the title THQ Digital Warrington and THQ Digital Phoenix respectively The merger reportedly led to 60 job losses between THQ s US Rainbow studio and the UK Juice Game s studio 26 In August 2010 THQ unveiled the uDraw GameTablet a 70 accessory for Nintendo s Wii console that let gamers draw and play on their television screens The white 9 by 7 inch peripheral houses a Wii Remote on the left with a doodle pad and tethered stylus on the right THQ said more software for the uDraw would launch every couple of months 27 In January 2011 THQ sold off its THQ Wireless division to a Swedish mobile company called 24MAS 28 On January 12 2011 THQ unveiled its new logo 29 In March 2011 THQ after its game Homefront was released suffered a 26 stock drop The large drop was speculated to be a result of Homefront s poor reception 30 On June 13 2011 THQ announced the closure of Kaos Studios the developer of Homefront 31 and THQ Digital Warrington formerly Juice Games 32 On July 27 2011 THQ announced it was dropping the long running Red Faction franchise This was believed to be due to the poor reception over the latest game in the franchise Red Faction Armageddon 33 In the same year on August 9 2011 THQ announced it would shift its development focus away from licensed kids and movie based titles by closing down THQ Studio Australia and Blue Tongue in order to focus on high quality owned IP The company also closed down THQ Digital Phoenix formerly Rainbow Studios thus dropping the MX vs ATV franchise 34 35 36 In November 2011 a uDraw for the PlayStation 3 and Xbox 360 was released 37 However it was a commercial failure 38 and is considered one of the main causes of the financial woes that broke up the company 39 40 In January 2012 THQ announced that it was exiting the licensed kids game business to focus on adult core gaming but would continue to sell previously released titles 41 In February 2012 THQ also discontinued the uDraw GameTablet for the same reason 42 In May 2012 THQ reported a net loss of 239 9 million for the fiscal year ending March 31 2012 The loss was 100 million more than the previous fiscal year s loss of 136 1 million 43 That same month Jason Rubin was appointed president of the company 44 THQ filed a notice with the SEC on May 25 for a June 29 stockholder s meeting where THQ asked stockholders to approve a reverse split of the company s common stock 45 On June 4 2012 THQ announced a deal to turn over their license for UFC games to Electronic Arts 46 In July 2012 THQ reported that its stockholders had approved the 1 for 10 reverse share split of its common stock to avert a delisting from the NASDAQ 47 Bankruptcy and liquidation THQ Nordic 2012 2013 edit On November 13 2012 THQ reported that they could not repay a 50 million loan from Wells Fargo and were on the verge of Chapter 11 bankruptcy With its stock price plummeting from early November values bordering on 3 down to 1 16 and with long term liabilities of 250 million THQ was forced to delay the release dates of its flagship titles Company of Heroes 2 and Metro Last Light to March 2013 48 On November 29 2012 THQ partnered with Humble Bundle to launch the Humble THQ Bundle in an effort to raise more money 49 By December 12 2012 THQ sold nearly 800 000 bundles raising around 5 million 50 THQ President Jason Rubin also made a purchase spending 11 050 on the bundle 51 On December 19 2012 just days after the Humble THQ bundle ended THQ filed for Chapter 11 bankruptcy with the intention of selling THQ and all of its assets to Clearlake Capital with Centerview Partners handling the sale 52 53 Skip Paul a former colleague of Jason Rubin helped orchestrate the proposed stalking horse bid from Clearlake Capital Group 54 However the bid was ultimately denied by Judge Mary F Walrath and creditors instead approved an individual auction of THQ s properties which went ahead on January 22 2013 one day prior to closure 55 56 At the auction the Homefront franchise was acquired by Crytek and was later acquired by Koch Media 57 Relic Entertainment and the video game rights to the Warhammer 40 000 series were sold to Sega and the publishing rights to Turtle Rock Studios Evolve and the WWE series were acquired by Take Two Interactive Ubisoft acquired THQ Montreal and the publishing rights to South Park The Stick of Truth while Volition and the publishing rights to the Metro franchise were acquired by Koch Media Vigil Games and THQ s publishing unit were still included in the Chapter 11 case although all employees related to these entities were laid off 58 59 60 In a posting on Twitter on January 23 PlatinumGames producer Atsushi Inaba expressed interest in acquiring the Darksiders franchise from THQ 61 On February 26 THQ announced that it would sell off its remaining properties the Darksiders Homeworld Red Faction and Destroy All Humans franchises as well as its licensed and original properties in a court approved auction which would be held from April 1 to 15 with the process completed by May 62 Around the same time THQ shut down the servers to the 2012 remake of Nexuiz which was developed by IllFonic 63 In June 2013 Interplay Entertainment acquired the rights to the Freespace franchise from THQ 64 All of THQ s remaining franchises including the remainder of its original IPs aside from Homeworld which was acquired by Gearbox Software and Drawn to Life acquired by 505 Games and licensed software were auctioned to Nordic Games in April 2013 65 The Nickelodeon game license was acquired by Activision 66 This would later expire with Nickelodeon licensing out their franchises through various smaller publishers including Nordic 67 Creditors initially said the proposed sale of THQ in the bankruptcy court benefited current THQ management including Rubin 68 Presiding Judge Walwrath called these criticisms a conspiracy theory on record 69 Creditors ultimately released THQ management including Rubin of any malfeasance in the company s official plan of liquidation 70 The liquidation of THQ also affected other studios British developer Blitz Games Studios shut down in September 2013 citing financial difficulties The company s CEO Philip Oliver said that the demise of THQ who was a major client for the studio was one of the major contributing factors to the closure 71 On June 12 2014 Nordic Games announced that it had acquired the THQ trademark allowing the studio to publish games under the THQ name 72 In August 2016 the company was renamed THQ Nordic in an effort to better associate itself with the historic brand 73 Subsidiaries editDevelopment edit Name Location Acquired established Divested FateBlack Pearl Software Chicago 74 June 1993 74 Intent to dissolve stated in September 1997 75 in dissolution by November 2000 76 Heliotrope Studios Guilford Connecticut 77 August 2 1996 77 78 May 1998 79 Dissolved due to THQ s acquisition of GameFX 79 GameFX Arlington Massachusetts 80 May 1 1998 81 In dissolution by November 2002 82 Locomotive Games Santa Clara California 83 May 24 1999 84 85 November 3 2008 86 Renamed from Pacific Coast Power amp Light in April 2005 83 closed by THQ 86 Heavy Iron Studios Los Angeles 87 September 1999 88 March 2009 89 Spun off into an independent company 89 Genetic Anomalies Lexington Massachusetts 87 December 13 1999 85 Volition Champaign Illinois 87 August 31 2000 87 January 23 2013 90 Sold to Deep Silver as part of THQ s bankruptcy proceedings 90 Helixe Burlington Massachusetts 87 July 2000 91 November 3 2008 86 Closed by THQ 86 Cedar Ridge Construction Grass Valley California 92 May 2001 92 2001 92 Merged into Pacific Coast Power amp Light 92 THQ Digital Studios Phoenix Phoenix Arizona 92 December 21 2001 92 93 August 9 2011 94 Renamed from Rainbow Studios in February 2010 95 closed by THQ 94 Sandblast Games Kirkland Washington 96 February 2002 92 November 3 2008 86 Formerly named Cranky Pants Games 96 closed by THQ 86 Outrage Games Ann Arbor Michigan 92 March 2002 92 2003 97 Closed by THQ 98 THQ Studio Australia Brisbane 99 2003 99 August 9 2011 94 Closed by THQ 94 Relic Entertainment Vancouver 83 April 2004 100 January 23 2013 90 Sold to Sega as part of THQ s bankruptcy proceedings 90 Concrete Games San Diego 83 2004 101 January 23 2008 102 Closed by THQ 102 Blue Tongue Entertainment Melbourne 83 November 17 2004 103 August 9 2011 94 Closed by THQ 94 Kaos Studios New York City 104 February 3 2006 105 June 13 2011 106 Closed by THQ 106 THQ Digital Studios Warrington Warrington 104 March 6 2006 107 June 13 2011 106 Renamed from Juice Games in February 2010 95 closed by THQ 106 Vigil Games Austin Texas 104 March 17 2006 108 January 23 2013 109 Closed as part of THQ s bankruptcy proceedings 109 Incinerator Studios Carlsbad California 89 July 18 2006 104 110 March 2009 89 Spun off into an independent company 89 Paradigm Entertainment Dallas 111 July 25 2006 112 November 3 2008 86 Closed by THQ 86 Mass Media Games Moorpark California 111 February 2 2007 113 November 3 2008 86 Closed by THQ 86 Big Huge Games Timonium Maryland 114 January 18 2008 114 May 27 2009 115 Sold to 38 Studios 115 Universomo Tampere 114 May 2007 114 March 2 2010 116 Closed by THQ 116 THQ San Diego San Diego 117 August 12 2009 117 June 4 2012 118 Formerly known as Midway San Diego 117 closed by THQ 118 THQ Montreal Montreal 119 October 19 2010 119 January 23 2013 90 Sold to Ubisoft as part of THQ s bankruptcy proceedings 90 Publishing edit Name Location Acquired established Divested FateTHQ Entertainment Kaarst 81 December 2 1998 81 Renamed from Rushware in December 2000 120 THQ Wireless May 2001 121 February 8 2011 122 Sold to 24MAS 122 ValuSoft Waconia Minnesota 123 July 1 2002 83 April 25 2012 124 Sold to Cosmi Corporation 124 XDG External Development Group March 2006 125 Elephant Entertainment Minneapolis 114 April 1 2008 126 See also editList of THQ gamesReferences edit a b c d e Peltz James F December 24 1991 THQ s Video Game Success Comes With Betting on Winners Los Angeles Times Archived from the original on July 16 2014 Retrieved May 1 2022 a b Investor Relations THQ Archived from the original on December 16 2008 Carlsen Clifford September 10 1990 Broderbund Software Inc jettisons Nintendo games THQ Inc buys New Ventures division from Broderbund San Francisco Business Times Archived from the original on January 27 2013 Retrieved November 10 2012 N Y Company to Acquire Game Firm in Stock Swap Los Angeles Times May 21 1991 Archived from the original on July 14 2014 Retrieved May 1 2022 THQ Inc to Acquire Black Pearl Software Los Angeles Times March 8 1993 Archived from the original on December 6 2013 Retrieved May 1 2022 a b Investor Relations THQ Inc Archived from the original on August 27 2013 Retrieved November 9 2012 ProNews PDF GamePro June 1994 p 186 Retrieved September 20 2023 Nelson Valerie J May 6 2010 Jack Friedman dies at 70 toy maker Los Angeles Times Archived from the original on March 15 2012 Retrieved May 1 2022 Press release 1995 01 04 T HQ shows new lineup of portable video games and XBAND video game modem at 1995 Winter CES The Free Library January 4 1995 Kokopeli Digital Studios MobyGames Archived from the original on November 17 2021 Retrieved November 17 2021 San Jose Game Developer Now Subsidiary of THQ Los Angeles Times June 1 1999 Archived from the original on March 7 2014 Retrieved May 1 2022 THQ Grabs Old Power Rangers by the Cane IGN July 8 1999 Archived from the original on November 17 2021 Retrieved May 1 2022 THQ TO DEVELOP TWO MICRO MACHINE TITLES FOR GAME BOY Free Online Library Archived from the original on November 17 2021 Retrieved November 17 2021 Spector Roseman and Kodroff P C Announces Class Action Lawsuit Against THQ INC February 20 2000 Archived from the original on February 1 2014 Retrieved July 12 2013 THQ Announces Acquisition of Vigil Games THQ March 16 2006 Archived from the original on September 2 2019 Retrieved November 10 2012 THQ and Fox Partner for the Game Boy GameSpot Archived from the original on August 20 2015 Retrieved November 17 2021 THQ and Nickelodeon expand partnership GameSpot Archived from the original on November 17 2021 Retrieved November 17 2021 Nick And THQ Announce New Videogame Development Deal Animation World Network Archived from the original on November 17 2021 Retrieved November 17 2021 Tran Khanh T L February 13 2002 Video Game Maker Turns Its Focus To Kids in Deal With Nickelodeon The Wall Street Journal ISSN 0099 9660 Archived from the original on November 17 2021 Retrieved November 17 2021 Dring Christopher March 7 2008 THQ announces cheerleading game Games industry news MCV Archived from the original on February 18 2009 Retrieved May 1 2022 Dring Christopher March 7 2008 THQ announces cheerleading game MCV Archived from the original on October 22 2012 Retrieved May 1 2022 Faylor Chris November 3 2008 THQ Closes Five Studios ShackNews Archived from the original on December 6 2008 Retrieved May 1 2022 Ransom Wiley James November 5 2008 THQ reveals Significant Business Realignment Engadget Archived from the original on April 1 2009 Retrieved May 1 2022 Pham Alex March 5 2009 Video game maker THQ plays defense Los Angeles Times Archived from the original on November 10 2013 Retrieved May 1 2022 THQ To Obtain Midway s San Diego Studio Gamer Daily News August 9 2009 Archived from the original on August 13 2009 Retrieved August 10 2009 THQ Biggest Loser Works Out for Profit SPOnG com February 4 2010 Archived from the original on August 28 2020 Retrieved February 5 2010 Saltzman Marc August 27 2010 Saltzman Katy Perry gets her Revenge Toronto Star Archived from the original on August 30 2010 Retrieved May 1 2022 24MAS acquires THQ s Wireless Operations February 8 2011 Archived from the original on March 1 2014 Retrieved February 7 2013 Chester Nick January 12 2012 THQ reveals new logo for new THQ Update Destructoid Archived from the original on October 29 2012 Retrieved May 1 2012 THQ Stock Price Drops 26 TheSixthAxis March 16 2011 Archived from the original on March 19 2011 Retrieved May 1 2022 Crossley Rob June 13 2011 THQ to axe Homefront studio Kaos Update 2 MCV Archived from the original on June 16 2011 Retrieved May 1 2022 French Michael June 13 2011 THQ to cut down UK studio Update 2 MCV Archived from the original on June 16 2011 Retrieved May 1 2022 Dutton Fred July 27 2011 THQ abandons Red Faction franchise Eurogamer Archived from the original on August 7 2011 Retrieved May 1 2022 David Hinkle August 9 2011 THQ lets 200 go shifts development focus away from kids and licensed titles Engadget Archived from the original on January 18 2012 Retrieved May 1 2022 Mark Serrels August 10 2011 THQ Closes Blue Tongue And THQ Brisbane To Focus On High Quality Owned IP Kotaku Australia Archived from the original on October 1 2011 Retrieved August 10 2011 Richard Mitchell August 8 2011 THQ not to actively pursue further development of MX vs ATV franchise Engadget Archived from the original on March 1 2012 Retrieved May 1 2022 Eykemans Peter November 18 2011 uDraw Gametablet Impressions IGN Archived from the original on December 22 2012 Retrieved January 4 2013 Dutton Fred February 2 2012 THQ details full extent of uDraw disaster Eurogamer Archived from the original on January 9 2013 Retrieved May 1 2022 Dodson Don January 20 2013 THQ auction clouds Volition future News Gazette Champaign Urbana Archived from the original on January 24 2013 Retrieved May 1 2022 Daniel Nye Griffiths January 24 2013 The Break Up Bankrupt THQ s Assets Sold At Auction Forbes Archived from the original on February 16 2013 Retrieved January 24 2013 Savitz Eric January 25 2012 THQ To Exit Kids Game Market What Now For SpongeBob Forbes Archived from the original on October 1 2017 Retrieved October 1 2017 THQ details full extent of uDraw disaster Eurogamer February 2 2012 Archived from the original on January 9 2013 Retrieved May 2 2022 Conditt Jessica May 15 2012 THQ sees net loss of 239 9 million still in business Engadget Archived from the original on July 19 2012 Retrieved May 1 2022 Jason Rubin from Naughty Dog Appointed as President of THQ Planet Xbox360 Archived from the original on September 6 2012 Retrieved May 30 2012 Peterson Steve May 26 2012 THQ plans reverse stock split GamesIndustry International Eurogamer Network Archived from the original on October 3 2012 Retrieved December 1 2012 Plunkett Luke June 4 2012 EA Gets the UFC License Will Make Games For Years Dana White Looks Uncomfortable Kotaku Archived from the original on June 7 2012 Retrieved May 2 2022 UPDATE 1 THQ Inc announces 1 for 10 reverse stock split Reuters July 2 2012 Archived from the original on August 2 2012 Retrieved December 1 2012 THQ Inc NASDAQ THQI On the Verge of Bankruptcy Gamer Daily News November 13 2012 Archived from the original on December 4 2012 Retrieved December 1 2012 The Humble THQ Bundle Has Arrived Humble Bundle Archived from the original on September 14 2016 Retrieved August 15 2016 Agnello Anthony J November 30 2012 Humble Bundle THQ sale raises over 2 3 million with help from CEO Digital Trends Archived from the original on December 3 2012 Retrieved December 1 2012 Good Owen December 15 2012 Who was the Biggest Beneficiary of THQ s 5 Million Humble Bundle Kotaku Archived from the original on December 18 2012 Retrieved May 2 2022 Petitte Omri December 19 2012 THQ declares bankruptcy will continue publishing duties PC Gamer Archived from the original on January 17 2014 Retrieved May 2 2022 Transactions Centerview Partners Archived from the original on September 28 2013 Retrieved August 23 2013 Barnes Brooks April 25 2010 Longtime Hollywood Hand Is Joining Boutique Bank The New York Times Archived from the original on September 29 2013 Retrieved September 10 2013 Savage Phil January 8 2013 THQ s franchises and studios to be auctioned off on a title by title basis PC Gamer Archived from the original on January 13 2013 Retrieved May 2 2022 THQ s Quick Sale Denied Individual Franchises Up for Offer Tom s Hardware January 9 2013 Archived from the original on July 17 2013 Retrieved August 23 2013 Pereira Chris July 30 2014 Crytek No Longer Developing Homefront Sells Rights to Publisher Deep Silver GameSpot Archived from the original on August 2 2014 Retrieved July 30 2014 Fritz Ben January 23 2013 THQ bankruptcy auction closes video game rivals pick up assets Los Angeles Times Archived from the original on January 31 2013 Retrieved May 2 2022 Bathon Michael February 13 2013 Take Two to Take Over Development of WWE Games From THQ Bloomberg Archived from the original on February 16 2013 Retrieved May 2 2022 Goldfarb Andrew January 23 2013 THQ Dissolved Saints Row Company of Heroes Devs Acquired IGN Archived from the original on February 16 2013 Retrieved January 23 2013 Platinum Games boss expresses interest in buying Darksiders on Twitter Polygon January 24 2013 Archived from the original on January 27 2013 Retrieved January 24 2013 Parker Laura February 26 2013 THQ to sell remainder of intellectual properties Gamespot Archived from the original on September 16 2013 Retrieved May 2 2022 Tach Dave February 27 2013 Nexuiz Xbox 360 servers taken offline Polygon Archived from the original on August 14 2016 Retrieved August 13 2016 Savage Phil June 7 2013 Freespace IP returns to Interplay for just 7 500 PC Gamer Archived from the original on October 29 2021 Retrieved October 11 2021 Going once going twice Gearbox picks up Homeworld in THQ auction Ars Technica April 22 2013 Archived from the original on April 23 2013 Retrieved April 23 2013 Kim Schmierer July 31 2013 Spongebob License Bought Out By Activision ZoKnowsGaming Archived from the original on October 19 2016 Retrieved October 20 2016 THQ Nordic and Nickelodeon to revive several select game titles from the past March 21 2018 Archived from the original on March 22 2018 Retrieved March 21 2018 Lazard Blockbuster s Game Expansion No Problem For GameStop Game Developer April 29 2008 Archived from the original on October 12 2013 Retrieved May 2 2022 In Re THQ Inc et al Case No 12 13398 MFW Bankr Ct D Del Transcript of Hearing on January 4 2013 pp 238 239 lines 24 2 A copy may be viewed at the Office of the Clerk District of Delaware Bankruptcy Court or by contacting Transcriber Reliable at 302 654 8080 Disclosure statement for the first amended Chapter 11 plan of liquidation of THQ Inc and its affiliated debtors May 28 2013 p 154 Archived from the original on May 10 2015 Retrieved January 16 2016 Lee Dave September 12 2013 UK games developer Blitz Games Studios shuts down BBC News Archived from the original on September 14 2013 Retrieved September 15 2013 THQ trademark acquired by Nordic Games Polygon June 12 2014 Archived from the original on July 14 2014 Retrieved July 27 2014 Takahashi Dean August 12 2016 Nordic Games brings back the THQ name rebrands as THQ Nordic VentureBeat Archived from the original on August 19 2016 Retrieved August 12 2016 a b THQ Inc to Acquire Black Pearl Software Los Angeles Times June 8 1993 Archived from the original on July 19 2020 Retrieved July 19 2020 Form 10 Q U S Securities and Exchange Commission November 13 1997 Archived from the original on July 20 2020 Retrieved July 19 2020 Form 10 Q U S Securities and Exchange Commission November 11 2000 Archived from the original on July 19 2020 Retrieved July 19 2020 a b Stock Purchase Agreement THQ Inc Heliotrope Studios Inc Andrew Sispoidis and Peter G Sispoidis Onecle August 2 1996 Archived from the original on July 19 2020 Retrieved July 19 2020 Form 10 K U S Securities and Exchange Commission March 31 1997 Archived from the original on July 20 2020 Retrieved July 19 2020 a b Form 8 K U S Securities and Exchange Commission January 8 1999 Archived from the original on February 25 2017 Retrieved July 19 2020 Agreement of Merger THQ Inc and GameFX Inc Onecle April 17 1998 Archived from the original on July 19 2020 Retrieved July 19 2020 a b c Form 10 K405 U S Securities and Exchange Commission March 13 1999 Archived from the original on July 19 2020 Retrieved July 19 2020 THQ Inc Form 10 Q September 30 2002 U S Securities and Exchange Commission November 14 2002 Archived from the original on July 20 2020 Retrieved July 19 2020 a b c d e f 10 K U S Securities and Exchange Commission June 10 2005 Archived from the original on July 19 2020 Retrieved July 19 2020 Agreement of Merger THQ Inc and Pacific Coast Power amp Light Co Onecle May 10 1999 Archived from the original on July 19 2020 Retrieved July 19 2020 a b Form 10 K U S Securities and Exchange Commission March 28 2000 Archived from the original on July 20 2020 Retrieved July 19 2020 a b c d e f g h i j Faylor Chris November 3 2008 THQ Closes Five Studios Updated Shacknews Archived from the original on April 28 2020 Retrieved March 14 2021 a b c d e Form 10 K405 Fiscal Year Ended December 31 2000 U S Securities and Exchange Commission March 29 2001 Archived from the original on July 20 2020 Retrieved July 19 2020 Form 10 Q 09 30 1999 U S Securities and Exchange Commission November 15 1999 Archived from the original on April 29 2017 Retrieved July 19 2020 a b c d e Martin Matt March 18 2009 THQ to sell Big Huge Games or close studio GamesIndustry biz Archived from the original on July 19 2020 Retrieved July 19 2020 a b c d e f Matulef Jeffrey January 23 2013 THQ is no more This is where its assets went Eurogamer Archived from the original on October 29 2017 Retrieved May 2 2022 About Helixe Archived from the original on April 7 2001 a b c d e f g h i Form 10 K for the Period Ended 12 31 2001 U S Securities and Exchange Commission March 22 2002 Archived from the original on July 19 2020 Retrieved July 19 2020 Agreement of Merger THQ Inc and Rainbow Multimedia Group Inc Onecle December 21 2001 Archived from the original on April 10 2016 Retrieved July 19 2020 a b c d e f McWhertor Michael August 9 2011 THQ Cuts 200 Jobs MX vs ATV Series de Blob Studio and More Kotaku Archived from the original on July 23 2019 Retrieved July 19 2020 a b Sinclair Brendan February 3 2010 Juice Games Rainbow Studios get downloadable focus layoffs GameSpot Archived from the original on August 28 2020 Retrieved July 19 2020 a b Remo Chris April 30 2008 Report THQ s Rainbow Sandblast Studios See Layoffs Game Developer Archived from the original on August 28 2020 Retrieved May 1 2022 10 Q U S Securities and Exchange Commission August 14 2003 Archived from the original on July 20 2020 Retrieved July 19 2020 Klum Marcel July 16 2004 Outrage Closed Down Neowin Archived from the original on October 21 2014 Retrieved July 19 2020 a b Parker Laura March 30 2009 Oz Developer Watch THQ Studio Australia GameSpot Archived from the original on July 20 2020 Retrieved July 19 2020 10 K U S Securities and Exchange Commission June 14 2004 Archived from the original on July 20 2020 Retrieved July 19 2020 Wilson Andrew Carless Simon October 27 2004 THQ Reports Loss For Q2 New San Diego Studio Game Developer Archived from the original on July 19 2020 Retrieved May 1 2022 a b Linde Aaron January 23 2008 THQ Cancels Frontlines PS3 Closes Concrete Games No More Juiced or Stuntman Titles Shacknews Archived from the original on December 21 2019 Retrieved July 19 2020 Fahey Rob November 17 2004 THQ expands Australian presence with Blue Tongue buyout GamesIndustry biz Archived from the original on July 19 2020 Retrieved July 19 2020 a b c d Annual Report Pursuant to Section 13 and 15 D U S Securities and Exchange Commission June 7 2006 Archived from the original on July 19 2020 Retrieved July 19 2020 Carless Simon February 3 2006 THQ Announces Formation Of Kaos Studios Game Developer Archived from the original on July 20 2020 Retrieved May 2 2022 a b c d Pearson Dan June 13 2011 THQ closes Kaos and Warrington studios GamesIndustry biz Archived from the original on July 20 2020 Retrieved July 19 2020 Carless Simon March 6 2006 THQ Acquires UK Developer Juice Games Game Developer Archived from the original on July 19 2020 Retrieved May 2 2022 Haynes Jeff March 17 2006 THQ Acquires Vigil Games IGN Archived from the original on July 19 2020 Retrieved July 19 2020 a b Goldfarb Andrew January 23 2013 THQ Dissolved Saints Row Company of Heroes Devs Acquired IGN Archived from the original on February 3 2019 Retrieved July 19 2020 Hatfield Daemon July 18 2006 THQ Incinerates IGN Archived from the original on July 20 2020 Retrieved July 19 2020 a b 10 K U S Securities and Exchange Commission May 30 2007 Archived from the original on July 19 2020 Retrieved July 19 2020 Dobson Jason July 25 2006 THQ Completes Purchase Of Paradigm Entertainment Gamasutra Archived from the original on July 19 2020 Retrieved May 2 2022 Ransom Wiley James February 2 2007 Mass Media joins THQ family Engadget Archived from the original on July 19 2020 Retrieved July 19 2020 a b c d e 10 K U S Securities and Exchange Commission May 28 2008 Archived from the original on July 19 2020 Retrieved July 19 2020 a b Martin Matt May 27 2009 38 Studios acquires Big Huge Games GamesIndustry biz Archived from the original on July 20 2020 Retrieved July 19 2020 a b Buchanan Levi March 2 2010 THQ Closes Universomo IGN Archived from the original on July 19 2020 Retrieved July 19 2020 a b c Thorsen Tor August 12 2009 THQ buys Midway San Diego for 200K GameSpot Archived from the original on July 19 2020 Retrieved July 19 2020 a b McElroy Griffin June 4 2012 THQ San Diego shuttered as UFC rights pass to EA Polygon Archived from the original on July 20 2020 Retrieved July 19 2020 a b Alexander Leigh October 19 2010 THQ To Open Montreal Studio Led By Assassin s Creed s Desilets Game Developer Archived from the original on July 19 2020 Retrieved May 2 2022 Rushware jetzt THQ Rushware now THQ GamesMakrt in German February 12 2002 Archived from the original on July 20 2020 Retrieved July 19 2020 Steininger Stefan January 9 2002 THQ forciert den Mobile Games Markt THQ pushes the mobile games market GamesMarkt in German Archived from the original on July 20 2020 Retrieved July 19 2020 a b Duryee Tricia February 8 2011 THQ Wireless Sells to Mobile Advertising Company 24MAS All Things Digital Archived from the original on July 19 2020 Retrieved July 19 2020 10 K U S Securities and Exchange Commission March 31 2003 Archived from the original on July 19 2020 Retrieved July 19 2020 a b Brightman James April 25 2012 THQ sells its ValuSoft division to Cosmi GamesIndustry biz Archived from the original on July 19 2020 Retrieved July 19 2020 Loughrey Paul March 15 2006 THQ establishes outsourcing unit GamesIndustry biz Archived from the original on July 20 2020 Retrieved July 19 2020 Androvich Mark April 1 2008 THQ expands casual games portfolio GamesIndustry biz Archived from the original on July 20 2020 Retrieved July 19 2020 External links editOfficial website Archived December 23 2013 at the Wayback Machine nbsp Media related to THQ at Wikimedia Commons Retrieved from https en wikipedia org w index php title THQ amp oldid 1206929010, wikipedia, wiki, book, books, library,

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