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Conker's Bad Fur Day

Conker's Bad Fur Day is a 2001 platform game developed and published by Rare for the Nintendo 64. The game follows Conker, a greedy, hard-drinking red squirrel who must return home to his girlfriend after binge drinking. Most of the game requires the player to complete a linear sequence of challenges that involve jumping over obstacles, solving puzzles, and fighting enemies. A multiplayer mode in which up to four players can compete against each other in seven different game types is also included. It is the second installment in the Conker series, after Conker’s Pocket Tales.

Conker's Bad Fur Day
Developer(s)Rare
Publisher(s)
Director(s)Chris Seavor
Designer(s)Chris Seavor
Artist(s)Don Murphy
Writer(s)Robin Beanland
Chris Seavor
Composer(s)Robin Beanland
SeriesConker
Platform(s)Nintendo 64
Release
  • NA: 5 March 2001
  • EU: 13 April 2001
  • AU: 25 May 2001
Genre(s)Platform, action-adventure
Mode(s)Single-player, multiplayer

Although visually similar to Rare's previous games, such as Donkey Kong 64 and Banjo-Kazooie, Conker's Bad Fur Day was designed for mature audiences and features graphic violence, alcohol and tobacco use, profanity, vulgar humour, fourth wall breaks and pop culture references. Development lasted four years, with concepts originating during the development of Killer Instinct Gold in 1996. The game, intended for a family audience, was initially titled Twelve Tales: Conker 64 and was set for release in late 1998, but by the time it received criticism for its kid-friendly tone and resemblance to Banjo-Kazooie during E3 1998, the game was transformed into an adult-oriented version of that product.

Conker's Bad Fur Day was released in March 2001, following an advertising campaign that targeted male college students. It received critical acclaim, with praise directed at its humour, sound, visuals, and gameplay. However, the game sold well below expectations due to limited advertising and a release towards the end of the Nintendo 64's life cycle, but has since developed a cult following. A remake, Conker: Live & Reloaded, was released for the Xbox in 2005, while the original version was included as part of the Rare Replay compilation for Xbox One in 2015.

Gameplay edit

 
The player can travel from one level to another through the game's overworld. Each area has a distinct colour theme.

Conker's Bad Fur Day is a platform game, its latest sections featuring elements of shooters.[1] The player controls Conker the Squirrel through a series of three-dimensional levels.[2] The game features an overworld where players can transition from one level to another, although many are initially blocked off until Conker earns a certain amount of cash.[3] Each level is an enclosed area in which the player can freely explore to find tasks to do. The gameplay mostly relies on figuring out a way to help other characters by completing a linear sequence of challenges. These challenges may include defeating a boss, solving puzzles, gathering objects, and racing opponents, among others. The result is always a cash reward, which aids access to other areas in the overworld.[3]

As compared to the player characters in Rare's previous platform games Banjo-Kazooie and Donkey Kong 64, Conker's abilities are simpler.[3] The player can run, jump, and smack enemies with a frying pan.[4] Conker can also swim underwater for a limited period of time, climb ladders or ropes, and push objects.[5] To regain lost health, Conker can eat pieces of "anti-gravity" Chocolate that are scattered throughout the levels.[3] The game employs "context-sensitive" pads that allow Conker to gain different, temporary abilities when pressing the "B" button atop them.[3] For instance, in the beginning of the game, by pressing the B button on the first pad he encounters, Conker drinks some Alka-Seltzer to wipe out his hangover, at which point players can proceed forward. Some pads can turn Conker into an anvil to slam into the ground, while others pull out his shotgun, blow torch, throwing knives, and slingshot. They also serve to inform players of what needs to be done next.[3]

The game includes a multiplayer mode where up to four players can compete against each other in seven different game types: Beach, Raptor, Heist, War, Tank, Race and Deathmatch.[6] In Beach, a team of players must go up through a beach and into a waiting escape vehicle, while another must stop them by firing at them from fixed positions.[7] Raptor involves a team of players controlling raptors to feed a baby dinosaur while another controlling cavemen who have to steal dinosaur eggs.[7] Heist engrosses players in the robbery of a bank, where the goal is to retrieve a cash bag from the centre of the level and run with it to the team's vault without being damaged.[8] War can either be a traditional capture the flag mode or Total War, where players have to get the other team's gas canister and use it to release a chemical gas that annihilates the enemy.[9] In Tank, players fight using tanks and chemical canisters that release a lethal gas.[8] Race is a racing mode which provides two variations of the same course. Items can be acquired and used against opponents.[10] Finally, Deathmatch is a standard deathmatch mode where players fight against each other in shooting style from a third-person perspective.[10] Players can set multiple options for each game, such as score limit, number of lives, and inclusion of computer-controlled bots.[6]

Summary edit

Setting edit

Conker's Bad Fur Day is set in the Fairy Panther King's Kingdom.[11] Windy is the game's main hub with entrances to most other sections: the farm Barn Boys, the poo-filled Sloprano, Heist, the horror-themed Spooky, Bats Tower, and It's War.[12] Only one other section requires entering from an area besides Windy: Uga Buga, which must be entered under the bottom of Sloprano by paying the location's weasel guards $1,000.[13] Obtaining access to the entrance requires going through a sewer pipe only accessible after defeating a big, opera-singing chunk of poo, named the "Great Mighty Poo".[14] Windy has a beetle-populated area entirely filled with fecal matter, consisting of a big Poo Mountain and a Poo Cabin and a river next to it.[15] Poo balls are required to enter the Sloprano section within the mountain, and Bats Tower which is only opened once the water in the river is drained.[16] Poo balls are available at Poo Cabin, accessible after completing Barn Boys.[17] The dung beetle near the entrance offers Conker poo balls if he can make the farm cows excrement in the pasture.[18] Doing so involves Conker on the Poo Cabin's pasture turning on a big spigot to activate the prune juice (which gives the cows diarrhea), and using a bull to open gates for the cows to get out, as well as to kill the cows once each one finishes defecating.[19] $2,110 is needed to pay Mr. Barrel to propel down a slope and break a barrier to the entrance of Spooky.[20]

Plot edit

Conker's Bad Fur Day follows the story of Conker the Squirrel, a red squirrel who embarks on a quest to return home to his girlfriend, Berri, after a night of binge drinking with his friends.[21] Meanwhile, the Panther King, ruler of the land that Conker is lost in, finds that his throne's side table is missing one of its legs and orders his servant, Professor Von Kriplespac, to solve the problem.[22] When Von Kriplespac suggests the use of a red squirrel as the fourth leg of his table, the Panther King sends his minions to capture one.[23] During his quest to return home, Conker finds wads of cash scattered throughout the land and becomes sidetracked from his goal. This leads him to embroil himself in a series of increasingly absurd and often dangerous situations, including having to recover a beehive from enormous wasps; confronting a giant opera-singing pile of feces called The Great Mighty Poo; being transformed into a bat by his vampiric ancestor; and getting drafted into a war between grey squirrels and a Nazi-like group of teddy bears known as the Tediz, which Conker ultimately destroys.[24]

When Conker finds Berri, Don Weaso, head of the Weasel Mafia, enlists their help in robbing a bank.[25] After entering the vault, Conker and Berri find that the bank scene was an elaborate trap set by the Panther King to capture Conker.[26] While confronting the Panther King and Von Kriplespac, Berri is shot and killed by Weaso. Afterward, a Xenomorph-like creature bursts out of the Panther King's chest, killing him instantly. Von Kriplespac explains that the creature is one of his creations and that he had planned to use this opportunity to kill the Panther King and escape his captivity.[27] He then reveals that they are inside a spaceship, which he activates and takes into low orbit. From there, he instructs the creature to attack and kill Conker as revenge for destroying the Tediz, which were also his creations.[24] Conker opens an airlock, expelling Kriplespac and the Panther King and Berri's corpses into space, and then battles the alien with the aid of a robotic suit. The game then suddenly freezes, and Conker expresses disbelief that Rare did not test the game properly. Asking for the programmers' assistance,[28] the programmers give Conker a katana and teleport him to the Panther King's throne room, where he decapitates the alien. Conker is then crowned the new king of the land.

As the King, Conker realizes that he should have brought Berri back to life when he was negotiating with the programmers. He then calls out to bring her back to life, only to realize that the programmers have already left.[29] Conker gives a closing monologue, in which he discusses appreciating what one already has instead of always wanting more, stating that "the grass is always greener, and you don't know what it is you have until it's gone".[30] After the credits roll, Conker is seen back at the same pub he was seen in at the start of the game. As it begins to storm outside, he drunkenly exits the bar, leaving in the opposite direction he took previously.

Development edit

Early concepts edit

Following the success of Nintendo's Super Mario 64 (1996), a "barn" at Rare began conceiving and designing a similar unnamed "generic 3D platform adventure" during development of Killer Instinct Gold (1996).[31][32] Tim Stamper had planned the game to star a cute squirrel mascot named Conker from the get-go, in order to have the widest possible appeal.[33] The staff of Project Dream saw the yet-to-be-named platform game during the creation of its engine, and was inspired to change Dream from an RPG to a platforming game in the visual and gameplay style of the Killer Instinct team's project.[34] Both then-upcoming Rare titles were first announced at the Electronic Entertainment Expo in June 1997, receiving the names Banjo-Kazooie and Conker's Quest,[35][36] the first two games presented by Nintendo at the event.[37]

N64.com reported Conker's Quest being a Super Mario 64-like game that "make[s] gamers feel as if they're playing through Disney's movie version of Bambi", where "Conker collects nuts and battles against giants in huge landscapes and is joined by a female squirrel who assists him as he makes his way through the game". The source reported the cameras being in an unfinished state and journalists unable to differentiate between it and Banjo-Kazooie, although liking Banjo far more.[35] A writer for Ultra Game Players also noted it looking similar to Banjo and summarized that "Conker has to collect nuts, find new power-ups (in the form of different hats - kind of like Wario Land) and generally negotiate colorful 3D landscapes".[37] He called its gameplay "competent and even addictive" and praised the visuals for "upping the ante on [Rare's] previous efforts, where the clipping is better, the textures more varied and the overall look of the game is expansive and colorful".[37] However, he suggested its "disturbing" cuteness, while gaining Nintendo an audience of younger players, would turn off older players and criticized the gameplay of Conker and Banjo for being not original enough from Mario 64.[37]

At the 1998 Expo, it was revealed that the game's title was changed to Twelve Tales: Conker 64[38] and the release was set for fall 1998.[39] 64 magazine suspected the name change was to prevent consumers from confusing it with another Nintendo 64 title, Quest 64 (1998).[40] Twelve Tales would have had a single-player mode and two-multiplayer modes. In single-player, the player could play as either Conker or Berri, where Conker's segments would be "arcade-style platformer[s]"[41] involving "action and speed"[39][41] and Berri's would be puzzle stages depicting her controlling her dino companion (as well as feeding him) so that he can protect her from enemies.[41][39] The two multi-player modes would have been a co-operative two-player mode where the players play as Conker and an owl, and a split-screen four-player battle mode where players attack each other with acorns.[41] Conker, unlike Bad Fur Day, moved on four legs in Twelve Tales.[42]

Coverage upon the game's 1998 E3 appearance was generally positive, with focal points including the graphics, characters, content,[41][43][44] and the characters changing emotions in reaction to the environment.[41][45] Total 64 found the visuals better than Nintendo's Zelda game presented at the Expo, "utilising the N64's hi-res mode and displaying some gorgeous textures"; it additionally praised its "highly imaginative" four-player mode and Berri's levels.[43] Journalist Andy McDermott appreciated the huge amount of content, in particular the multi-player modes, the two different gameplay styles in the single-player mode and the fact that Conker learns new moves and attacks as the game progresses.[44] Coverage was not without criticisms, however; McDermott disliked its "Americanized" writing that consisted of "colonial-style comments" and the "infuriatingly happy music", while Next Generation called its premise of a squirrel collecting acorns in "stunningly unimaginative forests" a rip-off of Ocean Software's 16-bit platform game Mr. Nutz (1993).[46] The most frequent skepticism was its kid-friendliness,[43][44] particularly its consumer interest after the release of others family-friendly platformers like Banjo-Kazooie (1998).[43][47][45] All of this concerned Rare, a developer which had a history of making games like Conker, resulting in a game design overhaul.[48]

Transition to an adult game edit

Conker was planned to only take two years to make,[49] but fights between workers at the barn delayed the process.[50][51] Artist Don Murphy found the developing game not very good,[52] and software engineer Chris Marlow said that "there was an awful lot of content and there were lots of fun ideas, but it just really wasn't gelling as a finished game".[53] Additionally, the market for Mario 64-style platformers was saturated,[54] and another game of that caliber developed by Rare, Banjo-Kazooie, was already completed and released to critical and commercial success.[55] For the team, either something changed or the team had to split into other barns working on new projects, after having cancelled Conker.[56][50] Multiple delays and a lack of updates led the press to believe that Twelve Tales was quietly cancelled.[57]

Chris Seavor, who began working on the project as an artist, then pitched to Rare leaders Tim and Chris Stamper an idea he had since during the Twelve Tales phase, a day in the life game named Bad Fur Day about Conker trying to help others but causing more problems in doing so.[54] In addition to having a narrative to give the titular character a personality, Seavor wanted to make the game "edgy, in terms of its violence"; the Stampers loved the idea and moved Seavor up to project lead.[58][59] Seavor's first action following the meeting was changing the task "Wasps and the Queen Bee". Tim Stamper conceived its premise of wasps stealing a beehive, but Seavor noticed no established reasons or punchline behind it. He decided to end it with the beehive having guns shooting at the wasps; the founders loved it and directed the team to "make more of that".[60][61] This set the formula for later missions: an introduction, interaction of the mission, and then an "extreme punchline" cutscene as reward for completing the task.[62][63] It also changed the style of a game to a platformer starring a cute mascot character in an incredibly raunchy world.[64] According to the developers: "We already had the main character (although he was eventually remodeled) and a good deal of code already written, so the best option seemed to be to change the game's direction. Mature humor was a key element".[65]

Rare clarified publicly in January 2000 that the game was "still being worked on by a full team and with the same level of dedication as when it was first announced".[66]

In 2000, Twelve Tales: Conker 64 was retooled into Conker's Bad Fur Day with a large amount of scatological humour.[67][68]

Workflow edit

All of Conker's Bad Fur Day's staff, including the animators,[69] programmers,[70] and writers, worked in a liberated, non-planned, and intuition-based manner; the cutscene dialogue and gameplay design in particular was spontaneously conceived between the developers with a rough notion of the level's story.[71][72] Out of all the game's dialogue, only the intro was scripted.[73] The developers' ideas were tracked with notepads, as they would describe them verbally while taking notes of what they heard from others.[74] Shawn Pile wrote a language that allowed for changes in the game’s structures to be done in a few seconds, whereas without it, it would have taken "two-and-a-half to three minutes" to make a change.[75]

Writing edit

The beginning, middle and end of the story was done all at the same time, with events written to happen later in the story leading to the inclusion of elements earlier.[76] In order to fit three save files in four kilobytes of SRAM space, the game was broken up into lengthy chapters.[77] Seavor's focus on the game, as project lead, was making sure the narrative complemented the gameplay and mechanics: "Just doing a 'thing' like hitting something with a brick is far more engaging if there's a motivation behind it to disguise the binary nature of the act".[78] For example, the developers originally planned Conker to attack with a baseball bat; this was changed to a frying pan because it justified the use of a comic sound effect of a metal object hitting something.[79]

When designing levels, the developers were originally more focused on the gameplay than the comedy; as development went on, they noticed being less focused on gameplay and more on the comedic premises made the levels come together easier.[80] This especially became evident with the use of film parodies, which Seavor decided on after adding a Terminator (1984) reference in the barnyard scene.[81] The parodies helped the developers come up with ideas for music, sound, design, and gameplay.[82] For example, the spoofing of The Matrix (1999) in a lobby chase scene gave composer and audio engineer Robin Beanland ideas for interactive music, where shooting bullets would fade the channels of the upbeat music into channels playing something more downtempo.[83]

The Star Wars series, Bram Stoker's Dracula (1992), and Apocalypse Now (1979) are among the films spoofed.[84] Conker's Bad Fur Day begins with a shot-by-shot recreation of the intro of A Clockwork Orange (1971).[50] A joke in one of Conker's conversations with the catfish references Trading Places (1983).[85] The sequences involving the shark-bulldog Brute parodies Jaws (1975), particularly featuring music cues similar to that of the film.[50] The final boss fight references Aliens (1986), as an alien rips out of the Panther King's chest and Conker fights it in a powersuit.[50]

Conker's Bad Fur Day also satirizes conventions of adventure and platform games,[86] occasionally by breaking the fourth wall. Conker makes fun of how menial his missions are, and the villain's motivation of getting a table leg pokes at the shallow premises of other games.[87] Burt, a metal box in the "Barn Boys" chapter that stands in place for most of the level, is only there to open a gate, which pokes fun at characters in other games only there to be communicated with for the player to achieve other tasks.[88] The explanation for why floating chocolate bars exist makes fun of floating collect-able items in other games where why they float is not established.[89] The death sequences, where Conker encounters a skeleton named Gregg, was an attempt to make logical the concept of multiple lives.[90] The bosses also take four hits to kill, a twist on the typical three in other video games.[91]

Certain story elements, although not spoofing material, took influence from the works of Monty Python. "The Milk Thing", a running gag where the Panther King has to be resisted from masturbating, was inspired by a joke just as "trivial and banal" in a skit on Monty Python's Flying Circus (1969–1974) titled "Blancmange Playing Tennis",[92] while a cow was based on the feminine guard character in Monty Python and the Holy Grail (1975).[93] The fart noise segment of "Uncle Fucka" from South Park: Bigger, Longer, and Uncut (1999) was the inspiration for a level theme (named "Poo")'s arrangement consisting of fart noises.[94] Some characters were based on real-life people the developers encountered. Birdy the scarecrow was based on a bearded Rare developer, and Greg the Grimm Reaper was named after Gregg Mayles.[95] The bee king was inspired by a "really scruffy" man Seavor encountered while walking on a street in Nottingham who screamed at him, "don’t speak to me like that, in my country I am a king."[96]

Programming edit

The developers heavily analyzed Super Mario 64 in making Conker's Bad Fur Day, especially when it came to the camera.[97] The staff noticed it, along with Prince of Persia 3D (1999), used "fixed views" that could not be controlled by the player.[98] To make the game look cinematic, Rare went with having a fixed camera that was very zoomed out.[99] To increase the number of simultaneous light sources to four, one programmer spent four months deciphering and rewriting the Nintendo-supplied Japanese-commented microcode for the Nintendo 64's Reality Coprocessor, while another microcoded the support for MP3, reverberation, and Dolby Pro Logic surround sound.[100]

The length of all cutscenes combined total around two hours.[101] Marlow programmed a "cutscene editor" that allowed for separately-made animations, audio files, visual effects, and camera setups to easily be compiled together for cutscenes.[102] However, making cutscenes was still a lengthy process. The editor lacked a feature to preview only bits of cutscenes, meaning they had to be played in their entirety before they could be altered again; this made several small changes (such as text copyedits and adjustments to the timing of speech bubbles to match camera angle changes) very tedious.[103]

The testing for Nintendo's Seal of Quality was strict; although the game was tested in the United States for five days with no bugs noticed, it was 24 hours in the Japan unit's three-day test that they noticed a problem of a cutscene in the first level not being triggered.[104] Initially, Gregg's introductory scene (which is triggered the first time the player dies) was not to be "forced" in the "Spooky" level where the reaper appears again, as the programmers assumed no player would get to it without dying; a tester successfully did, so in the final game, the death scene plays once Conker reaches the stage.[105]

Animation edit

Maya was used to create 3D animations.[106] Beanland and animator Louise Ridgeway estimated 8.7 seconds and two-to-three cycles of animation were completed per day.[107] When it came to animation, small details were a priority, such as the fire demons reacting if a swear word was entered into the cheat code menu and the camera shaking and triggering a sound effect if hit by an object.[108][109] This method sometimes led to tedious tasks, such as having to animate each of several bricks on a bridge separately.[110] Some animations, such as drunk character movements, required research.[111] Animating Conker's juggling required Ridgeway being taught by David Rose how to juggle.[112]

Conker has 2,000 animations, including 15 idle animations.[113] Lots of work was spent on Conker’s tail, animating it for several instances when he rotates, stands, twitches, and moves around; in an attempt to simplify this process, the tail was thought of as a "bag of air".[114] For animating objects attached to parts of Conker's model, Marlow coded as if the objects were constrained to joints different from the parts coming in contact with the objects; Conker's juggling balls moved based on his right hip, the Game Boy was attached to his foot, and the frying pan was connected to his wrist.[115]

For Conker's peeing attack, only the back of him was animated without his front completed; this was because if the front of Conker peeing was animated and seen, it would have given Conker's Bad Fur Day an AO ("Adults Only") rating from the Entertainment Software Rating Board.[116] Conker's cheeks were originally animated to puff during his whistling animation, but it broke during testing, and by the time it was fixed it was too late to program it into the final product.[117]

Audio edit

The inclusion of voice acting, in addition to the adult content, was another method by Seavor of differentiating Conker's Bad Fur Day in the Nintendo 64 marketplace; the idea initially garnered skepticism from a few staff members who argued it was "too much work", but Seavor explained that for Beanland, it "was like laying down a challenge, one we both accepted and relished".[118] For making each mission scenario, voice recording came first; Beanland recalled one session lasting an hour.[119] Seavor described the voice recording process and him and Beanland "having some fun with stupid voices".[120] The vocal track meant Conker's Bad Fur Day required a 64 MB cartridge, one of the few Nintendo 64 games that size.[121] Audio made up around 40–48 MB of all cartridge space.[122][123]

Except for The Great Mighty Poo, all of the male characters, including Conker, and two female characters were voiced by Seavor, with all other female characters voiced by the animator Louise Ridgeway.[124] Routines of The Jerky Boys influence the voice direction, such as the New York accent on the Nasty Wasps.[125] For Berri, Ridgeway was directed to use an American accent. She recalled in 2015 that she'd "never been anywhere in my life; I’d just flown over from Dublin", so "all I could think was to add 'like' so often".[126] Seavor and Beanland had difficulty coming up with voices for the Ugas; they initially tried to make them sound like the cavemen in At the Earth's Core (1976), but were unsuccessful and ultimately decided to do random grunts and fast word sayings.[127]

For music tracks where the instruments playing change depending on location, volumes of different MIDI channels were programmed to go up or down; one MIDI file was limited to 16 channels, so in order to have 32 MIDI channels for as much variation as possible, audio software engineer Mike Currington conceived having two MIDI files sync up with each other.[128] With the intro to It's War replicating the chaotic audio of Saving Private Ryan, its bullet hit sounds were programmed as MIDI notes with much panning, taking advantage of the game's Surround Sound.[129]

The Great Mighty Poo was performed by Marlow, who had experience in opera; recorded in a single afternoon, "Sloprano", the song the character sings, was written by Seavor and composer Robin Beanland specifically to incorporate Marlow's operatic talents.[130] "Sloprano" was also originally going to have the sweetcorn be backing singers, with Ridgeway and another animator Aisling Duddy voicing them; this was rejected.[131] The only Twelve Tales piece included in Conker's Bad Fur Day was the one where Conker is peeing on his enemies.[132]

Rejected material edit

Although Seavor remarked that "pretty much 99.9% of the game content remained" writing-wise,[54] Conker's Bad Fur Day was around 20% longer than the final product when it came to planned gameplay designs and concepts, with material cut due to a lack of time to incorporate it.[42] A few areas that made it into the game were initially modeled differently, such as the water tube in the shark-bulldog area Conker swims in chasing a wad of money.[133] Some offensive content was cut by Nintendo, including cutscenes with Pokémon and a joke at the expense of the Ku Klux Klan.[54] The introduction of Conker slashing the N64 logo in half was also initially disapproved by Nintendo; the developers in 2013 recalled that Rare founder Tim Stamper may have met with Nintendo to resolve the conflict.[134] Scrapped characters included four in the cheese field of the barn (Camembert, Ninja Cheese, Cheese Crate, and King Dick Cheesy III)[135] and six "Drugrats" (Roach, Cornsacks, Floury, Doughy, Pooey, and Mrs. Roach).[136]

In the final game, a climbing area in the Poo Cabin includes a hole containing a piece of chocolate that's unattainable due to being protected by bars; this was meant to be the entrance of a section that was never finished, and Seavor deliberately left the hole to annoy players.[137] The "Yeehaa!" section, which involve three cows and a bull Conker rides named Bugger Lugs, was going to be a bigger level; Conker would have flown in the sky by blowing up a female cow into fetish outfits and turning her into a balloon, dropping bricks on other cows that exploded into fecal matter.[138] Another scrapped mission was a return to the shark-bulldog area with the re-appearance of Brute and Marvin the farting mouse, who exploded in a previous section; Conker would have killed the dogfish by feeding the mouse to Brute, then going to a context-sensitive area to shoot the fish as Marvin was about to explode, in reference to the shark's demise in Jaws.[139]

A scrapped conclusion, named the "Lock-Up Ending", would have occurred when Conker beat the final boss and died at the same time. Everything would become static except for Conker, who would fall to the ground after briefly being frozen during a dive, and the programmers would be heard arguing about the bug; Conker would then make a deal with the programmers to remove the boss in exchange for not telling "Tony" about it.[140] Animation for a set of outtakes in the closing credits a la the end credits of Toy Story 2 (1999) was started, but could not be completed in time. One of the bloopers was the "Mad Pitchfork" scene where Conker became annoyed and had his voice turn "primadonna". Another was for a scene not in the actual game, where the teddy bears had to play dead but were not in character when the sequence started, which, according to a developer, was to make fun of a tester.[141] A rejected post-credits finale would have had Berri still alive, but as a slave to king Conker.[142]

Release edit

Target demographic edit

Conker's Bad Fur Day received an M (Mature) rating from the Entertainment Software Rating Board for reasons of "animated violence", "mature sexual themes", and "strong language",[143] becoming the second Nintendo-distributed M-rated title after another Rare-developed game, Perfect Dark (2000).[144] Nintendo's move into adult titles was to keep the interest of consumers who played the company's titles when they were younger; Nintendo of America spokeswoman Perrin Kaplan explained that the "kids who were 6 when they played the first Mario game are now 26".[144] Less than a year before Conker's release, 18-year-olds and over made up 58% of console players, those in the 35+ age group 21%. This demographic change was due to the success of adult-oriented PlayStation franchises like Tomb Raider and Resident Evil, and it meant it would not be enough for Nintendo to compete with Sony entirely on children's properties.[145]

Because Nintendo was known for its family-friendly games (in 2000, around three quarters of revenue were from sales of child-friendly video games[144]), Conker's Bad Fur Day was the subject of controversy. According to Rare, "Nintendo initially had concerns regarding this issue, because kids might confuse the product as being aimed at them".[65] The Los Angeles Times claimed "some parents used to Nintendo’s family-friendly games are horrified", reporting a mother in Schererville, Indiana who bought the game for her 15-year-old son: "This is disgusting, sophomoric humor, and I’m disappointed in Nintendo. It’s like Disney releasing pornography".[144] Nintendo of America declined to acknowledge the game in its Nintendo Power magazine (although other official Nintendo publications outside the USA did cover the game),[146] and copies of the magazine's strategy guides were packaged in black polybags with warnings similar to the one on the cover art imposed onto them.[147][148] KB Toys, which specialised in toys and video games for children, also refused to sell the game.[146]

Marketing campaign edit

 
Playboy model Miriam Gonzalez in 2014. She hosted Conker's Bad Fur Day multi-player competitions in 20 American colleges as part of a tour by the magazine.

Starcom's promotional campaign for Conker's Bad Fur Day targeted college males and fratboys,[149][150] advertising located in bars, colleges, late-night television, and adult magazines.[144] For the Conker campaign, Starcom won two International Advertising Festival awards in the categories of use of mixed media and best campaign directed towards adult males;[149] according to judges, it was also one of the top three contenders for Grand Prix, although Crispin Porter + Bogusky's Florida Anti-Tobacco Pilot Programme won it.[151]

The campaign included a video ad named "Girl Talk" (on the website dubbed "69 Uncensored Seconds") that depicts a half-naked girl and a squirrel in bed with each other after a night of partying.[144][152] For several months, urinal mats were placed in bathrooms of places in major cities, which included the URL for the game's website; Starcom associate media director Gina Broderick said: "Like Conker, our target's focus in on his social life. Being in bars is absolutely being in their element, and because urinating is part of game play, it made total sense".[153]

From March to April 5, 2001, Playboy magazine ran its first ever video-game-related tour, a set of Conker's Bad Fur Day "Beach"-mode multiplayer competition parties at 20 colleges across the United States, hosted by Miss March 2001 Miriam Gonzalez. Winners of the contests were rewarded with green Nintendo 64 consoles, copies of Conker's Bad Fur Day, and Nintendo and Playboy merchandise, while the player with the highest score of all competitions won trips to two Playmate of the Year parties at Playboy Mansion.[154] Spring break parties were also held at Club La Vela and South Padre Island's Louie's Backyard, the main events being "King of Tail" tattoo contests with free giveaways of various products on the side, such as Conker condoms, copies of Conker's Little Black Book (a collection of Conker's Bad Fur Day print ads), and t-shirts with "Got Tail?" on the front and the game's logo on the back.[155]

Three "coloring book" advertisements were printed in magazines like Maxim.[150] One consists of Conker and a woman next to a tree and around acorns on the ground, with the squirrel's head into her breasts; the tagline is, "Conker is a squirrel. Squirrels hunt for acorns. Can you help Conker find some acorns?"[156] One depicted Conker peeing on flames with the tagline "Help Conker stop the bullies. Use your Yellow crayon" and another depicted him laying his head in a toilet with the text "Shhh! Conker is taking a nap".[150]

Sales edit

Conker's Bad Fur Day was first released on 5 March 2001 in North America.[157] In Europe, the game was published and distributed by THQ on 13 April 2001,[158] after Nintendo of Europe declined to publish it.[157] It was the highest-selling mature-rated video game in its first month of release, and its website garnered 300,000 unique visitors in the first two weeks on the market.[153] However, Conker's Bad Fur Day was not a commercial success, selling only about 55,000 copies within its first month of release.[159] Potential reasons included its prohibitively high cost, advertisements exclusive to the older audience, and release near the end of the Nintendo 64's commercial life.[159][160] As of February 2020, Conker's Bad Fur Day is the fourth rarest Nintendo 64 title, with copies selling on bidding sites for around $500 to $700 for a new copy;[161] its value was affected by its unusual genre,[162] poor initial sales, costly 64MB cartridges, being released near the end of the Nintendo 64's lifespan, and several leftover copies purchased upon Live & Reloaded's release.[163]

Critical reception edit

Conker's Bad Fur Day received critical acclaim, with an aggregate review score of 92 out of 100 at Metacritic based on reviews from 19 critics.[165] Claimed IGN editor Matt Casamassina in his 9.9/10 review, "not only is it quite possibly the most hilarious title ever created, but the selection of crude jokes, over-the-top violence and sexual content featured is only one-upped by the game's remarkably deep, well-paced level design, tightly knitted control mechanics, beautiful graphics and amazing sound quality."[2]

Many publications and websites declared the graphics were the best on the Nintendo 64.[2][21][175][147] Chris Slate of Next Generation wrote the title has the usual Rare qualities of "top-notch graphics" and "incredible worlds".[172] Official Nintendo Magazine described even the gross-out levels as "drop dead gorgeous", and exclaimed the "amazing detail on the brilliant film spoof stages take our beloved N64 to new heights of visual pleasure".[176] Critics noted that the game featured a number of technical effects that were uncommon at the time, especially for a Nintendo 64 game, such as "varied and crisp" textures,[147] dynamic shadowing, coloured lighting, large areas with a long draw distance,[147] no distance fog, detailed facial animations,[147] lip syncing, and individually rendered fingers on some characters.[2] GameSpot went so far as to say that the game "makes other Nintendo 64 games look like 16-bit software".[21] Casamassina praised the detailed 3D worlds, "fantastic" texture work, and cute character designs. He remarked that "Conker himself is equipped with an in-game facial animation system that realistically portrays his different moods as he travels the lands. When he's scared, he looks it, and when he's pissed off players will actually be able to see his teeth showing in a frown".[2] Reviewers noted occasional frame rate drops, but most agreed they did not interfere with the gameplay.[2]

The game's audio and diverse vocal track were widely praised.[171][87] Critics credited the voice acting for its different accents and styles,[147] with "cleverly lewd" scripts and "dead-on" movie spoofs;[2][21] Nintendojo noted certain voices sounding identical to film characters being spoofed.[147] The soundtrack was praised for sounding clear for a cartridge title,[147] its use of arrangement variation based on player location, and rich and creative instrumentation.[21][172] Reviewers also highlighted the high number of sound effects, such as Conker's footsteps changing sound effects step-by-step,[21][147] and how they benefitted the settings.[147]

Most reviewers agreed the jokes were clever, funny, and well-delivered,[2][21][171] and GamePro felt the "wildly diverse" weird missions were "sublime satirical genius" making up for the linear gameplay.[170] However, some criticized the humor for being juvenile, misogynistic, and over-filled with profanity and bodily humor, and Slate felt the shock effect would go away within an hour.[177][178][171] Seth Stevenson of Slate magazine called it an example of the lack of actual "mature" console games for "socially adjusted, non-outcasted adults who enjoy videogames".[177] Official Nintendo Magazine described Conker's Bad Fur Day as "a monster sized game. Either you’ll die laughing well before the end or it will take you months of dedicated gameplay to reach it".[1]

The gameplay was highlighted for its unconventional context-sensitive pads. Casamassina noted that they "help keep the action shifting, refreshing, and always exciting", and credited Rare for reducing the number of items to collect.[2] GameRevolution's Johnny Liu positively described the gameplay as "a staccato flow between gameplay and cutscenes"; while there's only one path to traverse the game's big world, the enjoyment came in thinking what to do next.[171] Slate wrote its diverse set of "bizarrely creative scenarios" motivated gamers; he was, however, bothered by the game's lack of clear direction on where to go, which resulted in long-length wonders that only ended in stumbling upon the next required area, and felt that many puzzles lack logical coherence and depended too much on trial and error.[172] Edge remarked that the pads make Conker's Bad Fur Day "little more than a procession of barely connected and puerile minigames".[168]

Criticism was also targeted at the game's erratic camera system, simplistic action, short length and linear nature.[171][158][21][87] N64 Magazine felt that camera system does not allow players to properly judge their position within their surroundings[158] and GameSpot remarked that it can get caught on objects or refuse to obey commands.[21] The San Francisco Chronicle reported the camera being occasionally immovable and getting into frame objects that block the player's view, making worse an experience where the character is "difficult to control, especially when required to jump onto small areas".[87]

The multiplayer modes garnered mixed responses. Casamassina and Gameplanet considered them inventive and praised the numerous options, adding longevity to the product.[2][175] On the other hand, GameSpot stated that most modes "fail to stand the test of time",[21] and Liu, although stating they were "a welcome bonus", considered them to be "filler", also criticizing that the responsiveness and control setup of the single-player mode were not suitable for the fast pace of the multi-player battles.[171]

Accolades edit

Conker's Bad Fur Day was awarded Nintendo 64 Game of the Month by IGN.[179] It won best sound at the 2001 BAFTA Interactive Entertainment Awards,[180] Best Platform Game at the GameSpot Best and Worst of 2001 awards (where it was also nominated in the Best Story and Best Nintendo 64 Game categories, losing to Final Fantasy X and Paper Mario respectively)[181][182][183] and Best Anthropomorphic Game at the furry media award ceremony Ursa Major Awards.[184] During the 5th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Conker's Bad Fur Day for the "Console Action/Adventure" and "Outstanding Achievement in Character or Story Development" awards, ultimately losing to Halo: Combat Evolved and Ico respectively.[185]

In later years, Conker's Bad Fur Day has been called by professional gaming critics one of the best video games of all-time,[186] one of the greatest Nintendo games,[187] and one of the best Nintendo 64 titles.[188][189] In Uproxx's 2021 list of top 100 Nintendo 64 games based on 250,849 user ratings from various websites, Conker's Bad Fur Day came in at number 12.[190] It ranked number six both on a list of Rare games by Shacknews (2018)[191] and a ranking of best games featured on Rare Replay by Ginx TV.[192] It was also called the first and seventh funniest game by GameTrailers (2009)[193] and God is a Geek (2011) respectively.[194] UGO included the game at #3 on their 2010 list of The 11 Weirdest Game Endings,[195] and in 2013 Gaming Bolt named the water tube the 64th most challenging level of all video games.[196] Despite its poor sales initially, the game has since enjoyed a cult following due to its unique styling.[197]

Legacy edit

After the release of Conker's Bad Fur Day, Rare began development of a direct sequel referred to as Conker's Other Bad Day.[198][199] Seavor revealed that the game would deal with "Conker's somewhat unsuccessful tenure as King. He spends all the treasured money on beer, parties and hookers. Thrown into prison, Conker is faced with the prospect of execution and the game starts with his escape, ball and chain attached, from the Castle's highest tower".[198] In 2002, however, Rare was purchased by Microsoft, who told them they were not interested in such a project.[198]

A remake of Conker's Bad Fur Day, titled Conker: Live & Reloaded, was ultimately released for the Xbox in 2005 to generally favourable critical reception.[200][201] Developers noted that it was difficult to port the game to the Xbox system because Bad Fur Day's microcoded performance optimisations had been deeply customised for the Nintendo 64 hardware.[202] Conker: Live & Reloaded features updated graphics and a multiplayer mode that supports the Xbox Live service. Additionally, some aspects in the single-player mode were adjusted: several minor obscenities within the voice dialogue that are present in the Nintendo 64 game were censored at Microsoft's request,[203] the camera control was refined and improved with a zoom function, and an auto-targeting system was added to the game.[203]

After the release of Live & Reloaded, Rare began work on another game in the Conker universe titled Conker: Gettin' Medieval. The game was to be multiplayer-focused and did not feature Conker as a main character, with Rare instead hoping to focus on other characters in the series, but the game was ultimately cancelled.[204][203] Conker returned in a new episodic campaign for the sandbox game Project Spark. The campaign, titled Conker's Big Reunion, is set ten years after the events of Bad Fur Day and Seavor reprised his voice roles.[205] The first episode of the campaign was released in April 2015, but the remaining ones were cancelled the following September.[206] Conker's Bad Fur Day is also included as part of the Rare Replay compilation for Xbox One, marking the original game's first official re-release. The compilation was released on August 4, 2015.[207]

References edit

Citations edit

  1. ^ a b ONM 2001, p. 16.
  2. ^ a b c d e f g h i j k Casamassina 2001.
  3. ^ a b c d e f IGN Guide ("Basics") 2001.
  4. ^ Manual 2001, pp. 10–11.
  5. ^ Manual 2001, p. 12.
  6. ^ a b IGN Guide ("Multiplayer") 2001.
  7. ^ a b Manual 2001, p. 19.
  8. ^ a b Manual 2001, p. 21.
  9. ^ Manual 2001, p. 20.
  10. ^ a b Manual 2001, p. 23.
  11. ^ Nintendo Power 2001, p. 6.
  12. ^ Nintendo Power 2001, p. 22.
  13. ^ Nintendo Power 2001, p. 53–54.
  14. ^ Nintendo Power 2001, p. 52.
  15. ^ Nintendo Power 2001, p. 29.
  16. ^ Nintendo Power 2001, p. 29–30.
  17. ^ Nintendo Power 2001, p. 25.
  18. ^ Rare. Conker's Bad Fur Day. Dung beetle: Hey, alright there. How you doing? / Conker: Hi, how ya doing? / Dung beetle: Would you like to come in now? Yeah, sit down. Wa d'ya want? / Conker: Ahh! This place really smells. / Dung beetle: Yeah, we're like [censored] dung beetles, and we roll the poo around [censored] knows what for. / Conker: Oh, really. / Dung beetle: Do you want some poo? Get your [censored] arse in there. There's these [censored] cows. Get 'em in there. Get 'em to crap and I'll make ya a ball of poo, and you can do the what the hell you like with it.
  19. ^ Nintendo Power 2001, pp. 26–27.
  20. ^ Nintendo Power 2001, p. 32.
  21. ^ a b c d e f g h i j k Satterfield 2001.
  22. ^ Rare. Conker's Bad Fur Day. Level/area: Windy Part 1. Panther King: Ah. Professor. I have a job for you. As you can see, the table... / Von Kriplespac: Ze table! Ah yes. So, you have spilt ze milk again? That's not gut. Not gut! Let me have a look at it for you. Yes. I... I think I see the problem. I vill see vat I can do. You must give me a moment, though. I vill come back later.
  23. ^ Rare. Conker's Bad Fur Day. Level/area: Windy Part 1. Panther King: Hmm. Yes. Squirrel. I've heard of them. Yes. So? / Von Kriplespac: So it is simple, my liege. Ve need a squirrel, and ve put him here. You no spill your milk, ve don't get duct tape. / Panther King: Hmm... Gentlemen. / Guards: Yes, my liege? / Guards: Yes, my liege? / Panther King: Get me one of these red squirrels.
  24. ^ a b Rare. Conker's Bad Fur Day. Level/area: Heist. Von Kriplespac: Since this squirrel got rid of my Tediz, bastard, I zink ze latest addition to my plans is about to take shape. The incubation period is just about complete! Not a moment too soon! Yes, my liege, let us kill two birds vit one stone!
  25. ^ Rare. Conker's Bad Fur Day. Level/area: Heist. Don Weaso: Okay, since your little escapades with those cavemen kinda put me outta business, now I need to replenish my funds. Here we have it, the Feral Reserve Bank! / Conker: Okay, but I'll do it on one condition only. / Don Weaso: What? / Conker: That I get an outfit that's as cool as hers! / Don Weaso: Deal!
  26. ^ Rare. Conker's Bad Fur Day. Level/area: Heist. Panther King: Hmmm, yes, at last... a red squirrel... ...good! / Conker: A red squirrel! Oh, I think he means me. I don't recognise this guy! Unless, he's the fabled Panther King! But he lives just in stories, like my mum used to tell me to get me to sleep! Looks like he was real after all. The fairy Panther King! / Panther King: Who are you calling a fairy? / Conker: No, as in, like, fairy, as in ephemeral... like a fable, like a legend, you know, that doesn't exi... doesn't matter. / Panther King: Oh, no, doesn't matter, not anymore, not for you. Weasel! / Don Weaso: Right here, boss. / Panther King: Your bounty.
  27. ^ Rare. Conker's Bad Fur Day. Level/area: Heist. Von Kriplespac: Ah! Come here! Ah! Such a beautiful animal! Even though he is about to... annihilate you, squirrel! Rip you limb from limb! You cannot help but admire... zis... beauty! His... power! His... poise! He is not a vonderful creature... is he?
  28. ^ Rare. Conker's Bad Fur Day. Level/area: Heist. Conker: Hello? What's going on? Is this a joke? The game's locked up! Ha! I don't believe it! What! Is it the testing department's day off or somethin'? Hmmm... this gives me an idea. Um! Hello... Eh! If there are any software engineers that can hear me? Just eh. Type something in.
  29. ^ Rare. Conker's Bad Fur Day. Level/area: Heist. Conker: What? But I, no, you don't understand. I don't really wanna be king. Oh no, I forgot to, I should have brought Berri back to life. Oh no! Hello, programmer. Ah, they're gone.
  30. ^ Rare. Conker's Bad Fur Day. Level/area: Ending. Conker: So there I am. King. King of all the land. And who'd have thought that? Not me. I guess you know who these guys are now. I certainly do. I don't want to know them. And, yep, I may be king and have all the money in the world, and all the land, and all that stuff, but, you know, I don't really think I want it. I just wanna go home, with Berri, and... I don't know... have a bottle of beer. Hmm. It's not gonna happen. It's true what they say. The grass is always greener, and you don't really know what it is you have until it's gone. Gone. Gone.
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Bibliography edit

Manuals and guides edit

  • "Conker's Bad Fur Day The Official Nintendo Player's Guide". Nintendo Power. 2001. pp. 1–110. Retrieved 5 October 2021.
  • Conker's Bad Fur Day Instruction Manual. Rare. 5 March 2001. pp. 1–29. Retrieved 6 October 2021.
  • "Conker's Bad Fur Day: Basics". IGN. 15 March 2001. from the original on 15 December 2007. Retrieved 23 April 2012.
  • "Conker's Bad Fur Day: Multiplayer". IGN. 15 March 2001. from the original on 9 December 2007. Retrieved 23 April 2012.

Portfolio pages edit

  • Firchau, Ryan. . Ryan Firchau website. Archived from the original on 5 March 2008. Retrieved 5 March 2008.
  • "Nintendo Print". John Brockenbrough. Retrieved 29 December 2020.[permanent dead link]
  • "Nintendo TV / Guerilla". John Brockenbrough. Retrieved 29 December 2020.[permanent dead link]

Tweets edit

  • @GoryDetail (28 July 2019). "...and the rats that lived inside the Windmill..." (Tweet). Retrieved 3 January 2021 – via Twitter.
  • @GoryDetail (28 July 2019). "Another little "JAWS" reference in a DogFish Returns section that didn't happen..." (Tweet). Retrieved 3 January 2021 – via Twitter.
  • @GoryDetail (28 July 2019). "Characters that didn't make it into the Cheese area of the barn - RIP King Dick!" (Tweet). Retrieved 3 January 2021 – via Twitter.
  • @GoryDetail (28 July 2019). "Most of us worked using notepads, a lot of design was delivered verbally and you took notes. I have a few spiral pads but almost everything just got scratched out once done :)" (Tweet). Retrieved 3 January 2021 – via Twitter.
  • @GoryDetail (28 July 2019). "OK, something that didn't make it (at least in this form). The genesis of the infamous "Water Tube" section..." (Tweet). Retrieved 3 January 2021 – via Twitter.
  • @GoryDetail (28 July 2019). "There are 7 coders in the world who will fully understand this "Alternate BFD Lock-Up Ending" speech...shame it didn't make it in :( Next instalment at 50 retweets of the original :)" (Tweet). Retrieved 3 January 2021 – via Twitter.
  • @GoryDetail (28 July 2019). "This is a big one! Seems Beri was not always destined for death! 100 retweets of the original tweet for more!" (Tweet). Retrieved 3 January 2021 – via Twitter.
  • @conkerhimself (18 August 2016). "Ialso did the voice of female characters (Little Girl and Queen Bee) and @RareLouOC wasn't the only female on team" (Tweet). Retrieved 13 September 2021 – via Twitter.

Developer commentaries edit

  • Conker's Bad Fur Day commentaries uploaded to YouTube by "Conker King" (2013):
    • Seavor, Chris; Pile, Shawn; Marlow, Chris (28 May 2013a). Part 1. Retrieved 19 December 2020.
    • Seavor, Chris; Pile, Shawn; Marlow, Chris (28 May 2013b). Part 2. Retrieved 19 December 2020.
    • Seavor, Chris; Pile, Shawn; Marlow, Chris (28 May 2013c). Part 3. Retrieved 19 December 2020.
    • Seavor, Chris; Beanland, Robin (28 May 2013a). Part 4. Retrieved 20 December 2020.
    • Seavor, Chris; Beanland, Robin (28 May 2013b). Part 5. Retrieved 20 December 2020.
    • Seavor, Chris; Beanland, Robin (28 May 2013c). Part 6. Retrieved 20 December 2020.
    • Seavor, Chris; Pile, Shawn; Marlow, Chris (25 June 2013d). Part 7. Retrieved 12 January 2015.
    • Seavor, Chris; Pile, Shawn; Marlow, Chris (25 June 2013e). Part 8. Retrieved 21 December 2020.
    • Seavor, Chris; Pile, Shawn; Marlow, Chris (25 June 2013f). Part 10. Retrieved 12 January 2015.}
    • Seavor, Chris; Pile, Shawn; Marlow, Chris (25 June 2013g). Part 11. Retrieved 24 December 2020.
    • Seavor, Chris; Pile, Shawn; Marlow, Chris (25 June 2013h). Part 12. Retrieved 22 December 2020.
    • Seavor, Chris; Beanland, Robin (24 September 2013d). Part 13. Retrieved 25 December 2020.
    • Seavor, Chris; Beanland, Robin (24 September 2013e). Part 14. Retrieved 25 December 2020.
    • Seavor, Chris; Beanland, Robin (24 September 2013f). Part 15. Retrieved 25 December 2020.
    • Seavor, Chris; Pile, Shawn; Marlow, Chris; Beanland, Robin (30 September 2013a). Part 19. Retrieved 31 December 2020.
    • Seavor, Chris; Pile, Shawn; Marlow, Chris; Beanland, Robin (30 September 2013b). Part 22. Retrieved 2 January 2021.
    • Seavor, Chris; Pile, Shawn; Marlow, Chris; Beanland, Robin (30 September 2013c). Part 23. Retrieved 2 January 2021.
    • Seavor, Chris; Pile, Shawn; Marlow, Chris; Beanland, Robin (30 September 2013d). Part 24. Retrieved 3 January 2021.
  • seaofthieves (2015). "Rare Replay: Conker's Bad Fur Day". Twitch. Retrieved 11 January 2021.

Interviews edit

  • . Gamika. Archived from the original on 22 January 2012. Retrieved 30 December 2020.
  • Dransfield, Ian (October 2017). "F*!#ing Conker: The Making of Bad Fur Day and Live & Reloaded". Retro Gamer. No. 174. pp. 82–87.
  • Hochschartner, Jon (25 February 2017). "Conker's Bad Fur Day Programmer Discusses Cult Classic". Splice Today. from the original on 22 December 2020. Retrieved 22 December 2020.
  • Hall, Porter. "Mature Comic Mischief". Amazon. from the original on 2 June 2003. Retrieved 17 May 2011.
  • Hickey, Patrick Jr. (3 January 2020). "Making Lemonade When Poo Hits the Fan". The Minds Behind Adventure Games. McFarland & Company. pp. 156–165. ISBN 9781476638478. Retrieved 1 January 2021.
  • O'Brien, Lucy (19 March 2015). "New Conker Game Coming to Project Spark April 23". IGN. from the original on 19 March 2015. Retrieved 19 March 2015.
  • Pérez, Iker (16 September 2008). . MundoRare. Archived from the original on 5 January 2010. Retrieved 4 February 2010.
  • Rogers, Emily (21 August 2012). . Notenoughshaders.com. Archived from the original on 26 August 2012. Retrieved 26 August 2012.
  • "Sup, Holmes? Ep 100 w/ Chris Seavor (Conker's Bad Fur Day)". Destructoid. 10 April 2014. Retrieved 27 December 2020.
  • "The Making of Conker's Bad Fur Day", Rare Replay, 2015

Preview pieces and E3 coverage edit

  • "1998 Guide to E3". Nintendo Power. No. 109. Nintendo of America. June 1998. p. 53.
  • Boulding, Aaron (12 May 2003). . IGN. Archived from the original on 13 March 2012. Retrieved 20 May 2011.
  • "Command & Conquer". 64. No. 15. July 1998. p. 16.
  • "Conker's Quest". Ultra Game Players. No. 101. September 1997. p. 37.
  • "The Dirty Dozen". 64. No. 14. June 1998. p. 7.
  • . IGN. 21 June 1997. Archived from the original on 16 March 2012. Retrieved 14 May 2011.
  • "E3 Showstoppers!". GamePro. No. 108. September 1997. p. 38.
  • Goldstein, Hilary (12 April 2004). . IGN. Archived from the original on 13 March 2012. Retrieved 22 May 2011.
  • "Haven't We Met Before". Next Generation. No. 45. September 1998. p. 15.
  • "The Electronic Entertainment". Total 64. Vol. 2, no. 5. June 1997. pp. 16–17.
  • "Twelve Tales: Conker 64". 64. No. 14. June 1998. p. 10.
  • "Twelve Tales: Conker 64". Official Nintendo Magazine. No. 70. July 1998. pp. 92–93.
  • "Twelve Tales – Four Players". VSixtyFour. No. 3. May 1998. p. 6.

News pieces (1998–2001) edit

  • "Conker Has a Bad Day". IGN. 13 January 2000a. from the original on 22 December 2014. Retrieved 14 January 2014.
  • . IGN. 6 April 2001a. Archived from the original on 16 March 2012. Retrieved 16 May 2011.
  • . IGN. 25 August 1999a. Archived from the original on 16 March 2012. Retrieved 14 May 2011.
  • "Conker Maximizes Advertising". IGN. 22 February 2001b. Retrieved 29 December 2020.
  • "Disappointment for UK agencies as US picks up Media Grand Prix". Campaign. 22 June 2001. Retrieved 29 December 2020.
  • . IGN. 23 February 2001c. Archived from the original on 16 March 2012. Retrieved 21 May 2011.
  • Gerstmann, Jeff (3 February 2000). "Conker's Bad Fur Day Update". GameSpot. from the original on 28 June 2011. Retrieved 14 May 2011.
  • McGlothlin, Ed (20 March 2001a). "Conker Parties Hard for Spring Break". IGN. Retrieved 7 January 2021.
  • McGlothlin, Ed (28 March 2001b). . IGN. Archived from the original on 16 March 2012. Retrieved 16 May 2011.
  • . IGN. 6 March 2001d. Archived from the original on 16 March 2012. Retrieved 16 May 2011.
  • . Adweek. 22 June 2001. Archived from the original on 8 December 2018. Retrieved 29 December 2020.
  • McDermott, Andy (July 1998). "Twelve Tales: Conker 64". 64. No. 15. p. 22.
  • . IGN. 21 January 2000b. Archived from the original on 5 November 2010. Retrieved 14 May 2011.
  • . IGN. 25 October 1999b. Archived from the original on 16 March 2012. Retrieved 14 May 2011.
  • . IGN. 2 March 2001e. Archived from the original on 16 March 2012. Retrieved 16 May 2011.

Features edit

  • "Marketers Chase Consumers into the Bathroom". Adage. 13 September 2004. Retrieved 29 December 2020.
  • Marrujo, Robert (13 November 2013). "The History of Rare". Nintendojo. Retrieved 16 January 2021.
  • Saltzman, Marc; Pham, Alex (7 March 2001). "Nintendo Sheds Squeaky Clean Image With 'Conker's'". Los Angeles Times. Retrieved 29 December 2020.
  • "The Art of Darkness". Newsweek. 11 June 2000. Retrieved 5 January 2021.
  • Thomas, Lucas (9 November 2011). "The Final Days of the N64". IGN. from the original on 10 June 2012. Retrieved 10 November 2011.

News pieces (post-2001) edit

  • Devore, Jordan (28 September 2015). "Rare opens up about its unreleased Conker game". Destructoid. from the original on 29 September 2015. Retrieved 29 September 2015.
  • McWhertor, Michael (15 June 2015). "Rare Replay for Xbox One includes 30 Rare games for $30 (update)". Polygon. from the original on 28 June 2015. Retrieved 28 June 2015.
  • Pitcher, Jenna (28 September 2015). "Project Spark Going Fully Free, Some Buyers Being Refunded". IGN. from the original on 1 October 2015. Retrieved 1 October 2015.

Reviews edit

  • Casamassina, Matt (2 March 2001). . IGN. Archived from the original on 16 March 2012. Retrieved 20 May 2011.
  • "Conker's Bad Fur Day". Edge. No. 96. Future Publishing. April 2001. pp. 76–77.
  • . Gameplanet. 9 June 2001. Archived from the original on 29 November 2009. Retrieved 20 May 2011.
  • "Conker's Bad Fur Day". Official Nintendo Magazine. No. 104. May 2001. pp. 12–22. Retrieved 7 October 2021.
  • Cottee, James (June 2001). "Conker's Bad Fur Day". Hyper. No. 92. pp. 74–75. Retrieved 7 October 2021.
  • Curtiss, Aaron (29 March 2001). "'Conker' Cutesy but Crass; 'Bouncer' Pretty but Passive". Los Angeles Times. from the original on 22 June 2020. Retrieved 22 June 2020.
  • Evans, Geraint (April 2001). "Conker's Bad Fur Day". N64 Magazine. No. 53. Future Publishing. pp. 30–39.
  • Liu, Johnny (1 March 2001). "Conker's Bad Fur Day". GameRevolution. from the original on 11 July 2011. Retrieved 20 May 2011.
  • Gia; Switch (May 2001). "Conker's Bad Fur Day". Consoles + (in French). No. 112. pp. 70–71. Retrieved 16 September 2021.
  • "Hopper, Steven (21 June 2005). . GameZone. Archived from the original on 25 February 2008. Retrieved 3 January 2014.
  • Marriott, Scott Alan. "Conker's Bad Fur Day - Review". Allgame. from the original on 18 August 2013. Retrieved 20 December 2012.
  • Mike (2001). . Nintendojo. Archived from the original on 17 June 2001. Retrieved 16 January 2021.
  • . IGN. 5 March 2001g. Archived from the original on 16 March 2012. Retrieved 20 May 2011.
  • Satterfield, Shane (1 March 2001). "Conker's Bad Fur Day". GameSpot. from the original on 8 November 2012. Retrieved 18 February 2013.
  • Slate, Chris (May 2001). "Conker's Bad Fur Day". Next Generation. Vol. 3, no. 5. Imagine Media. p. 86.
  • Star Dingo (5 March 2001). . GamePro. Archived from the original on 25 February 2004. Retrieved 25 February 2004.
  • Stevenson, Seth (19 April 2001). "Grow Up". Slate. Retrieved 6 January 2021.
  • Thomas (13 April 2009). "Review: Conker's Bad Fur Day". Nintendo Life. from the original on 5 September 2017. Retrieved 14 December 2017.
  • Tilley, Steve. . The Electric Playground. Archived from the original on 20 May 2004. Retrieved 16 September 2021.
  • Yim, Roger (22 March 2001). "The Fur Flies in Nintendo's New Adult Video Game". San Francisco Chronicle. Retrieved 14 January 2021.

Review aggregators edit

  • "Conker's Bad Fur Day". GameRankings. from the original on 10 May 2013. Retrieved 18 August 2013.
  • "Conker's Bad Fur Day". Metacritic. from the original on 2 February 2013. Retrieved 20 May 2011.
  • "Conker: Live & Reloaded". Metacritic. from the original on 9 April 2017. Retrieved 1 June 2018.

Lists edit

  • "100 Best Nintendo Games Ever". Computer and Video Games. 6 March 2009. Archived from the original on 3 April 2011. Retrieved 20 May 2011.
  • Bonthuys, Darryn (28 September 2021). "Best N64 Games: A Look Back For The Console's 25th Anniversary". GameSpot. Retrieved 5 October 2021.
  • Brian (26 December 2012). "Nintendo Power ranks the top 285 Nintendo games of all time". from the original on 2 November 2016. Retrieved 2 November 2016.
  • Bukacek, Jacob (9 March 2018). . Hardcore Gamer. Archived from the original on 6 March 2021. Retrieved 3 January 2021.
  • Burke, Greg (16 March 2018). "Top 10 Rare Games". Shacknews. Retrieved 6 January 2021.
  • Davis, Justin (23 June 2015). "GameStop's 9 Most Expensive Retro Games". IGN. Retrieved 7 January 2021.
  • Jensen, K. Thor (3 December 2010). . UGO. Archived from the original on 13 August 2012. Retrieved 18 August 2013.
  • Lane, Gavin (20 October 2020). "Best Nintendo 64 Games". NintendoLife. Retrieved 7 January 2021.
  • Leigh, Chris (30 October 2005). . PALGN. Archived from the original on 3 December 2009. Retrieved 3 December 2009.
  • Loveridge, Sam (23 June 2017). "The 20 best Nintendo 64 games of all time, ranked". Digital Spy. Retrieved 6 January 2021.
  • Meli, Marissa (25 August 2010). . UGO. Archived from the original on 15 June 2011. Retrieved 26 May 2011.
  • O'Donnell, Steven; Bendixsen, Stephanie (12 August 2014). "Good Game Top 100 – Final List". Good Game. Australian Broadcasting Corporation. from the original on 22 August 2014. Retrieved 14 September 2014.
  • Parker, Robin (14 October 2011). "The Vault – Top 10 Funniest Games". God is a Geek. Retrieved 6 January 2021.
  • Patrick, Dennis (26 February 2018). "The Very Best N64 Video Game Titles". Gameranx. Retrieved 7 January 2021.
  • Philip, Rohan (10 July 2013). "100 Most Challenging Levels – Stages in Video Games". Gaming Bolt. Retrieved 7 January 2021.
  • Rossignol, Derrick (29 September 2021). "The Definitive 100 Best Nintendo 64 Games, According To Over 250,000 Players". Uproxx. Retrieved 3 October 2021.
  • Sharp, Nathan (19 February 2020). "The 15 Rarest N64 Games (& How Much They're Worth)". Game Rant. Retrieved 3 January 2021.
  • Sturak, Brandon (29 December 2019). "Top 100 Video Games of All Time: Expert's Choice". ESTNN. Retrieved 7 January 2021.
  • "The 100 Best Video Games of All Time". Slant Magazine. 13 April 2020. Retrieved 6 January 2021.
  • "The best N64 games of all time". GamesRadar+. 30 January 2020. Retrieved 6 January 2021.
  • "Top 10 Games in Rare Replay". Ginx TV. 10 September 2015. Retrieved 6 January 2021.
  • . GameTrailers. 23 October 2009. Archived from the original on 2 March 2010. Retrieved 20 May 2011.

Accolades edit

  • . British Academy of Film and Television Arts. Archived from the original on 25 July 2011. Retrieved 20 May 2011.
  • "Award Winners 2001". Ursa Major Awards. 2001. Retrieved 7 January 2021.
  • . GameSpot. 23 February 2002. Archived from the original on 13 June 2002. Retrieved 13 June 2002.
  • . GameSpot. 23 February 2002. Archived from the original on 7 May 2002. Retrieved 7 May 2002.
  • . GameSpot. 23 February 2002. Archived from the original on 3 August 2002. Retrieved 3 August 2002.
  • "Conker's Bad Fur Day". Academy of Interactive Arts & Sciences. Retrieved 7 January 2021.

Rating edit

External links edit

conker, 2001, platform, game, developed, published, rare, nintendo, game, follows, conker, greedy, hard, drinking, squirrel, must, return, home, girlfriend, after, binge, drinking, most, game, requires, player, complete, linear, sequence, challenges, that, inv. Conker s Bad Fur Day is a 2001 platform game developed and published by Rare for the Nintendo 64 The game follows Conker a greedy hard drinking red squirrel who must return home to his girlfriend after binge drinking Most of the game requires the player to complete a linear sequence of challenges that involve jumping over obstacles solving puzzles and fighting enemies A multiplayer mode in which up to four players can compete against each other in seven different game types is also included It is the second installment in the Conker series after Conker s Pocket Tales Conker s Bad Fur DayDeveloper s RarePublisher s NA RareEU THQDirector s Chris SeavorDesigner s Chris SeavorArtist s Don MurphyWriter s Robin BeanlandChris SeavorComposer s Robin BeanlandSeriesConkerPlatform s Nintendo 64ReleaseNA 5 March 2001EU 13 April 2001AU 25 May 2001Genre s Platform action adventureMode s Single player multiplayer Although visually similar to Rare s previous games such as Donkey Kong 64 and Banjo Kazooie Conker s Bad Fur Day was designed for mature audiences and features graphic violence alcohol and tobacco use profanity vulgar humour fourth wall breaks and pop culture references Development lasted four years with concepts originating during the development of Killer Instinct Gold in 1996 The game intended for a family audience was initially titled Twelve Tales Conker 64 and was set for release in late 1998 but by the time it received criticism for its kid friendly tone and resemblance to Banjo Kazooie during E3 1998 the game was transformed into an adult oriented version of that product Conker s Bad Fur Day was released in March 2001 following an advertising campaign that targeted male college students It received critical acclaim with praise directed at its humour sound visuals and gameplay However the game sold well below expectations due to limited advertising and a release towards the end of the Nintendo 64 s life cycle but has since developed a cult following A remake Conker Live amp Reloaded was released for the Xbox in 2005 while the original version was included as part of the Rare Replay compilation for Xbox One in 2015 Contents 1 Gameplay 2 Summary 2 1 Setting 2 2 Plot 3 Development 3 1 Early concepts 3 2 Transition to an adult game 3 3 Workflow 3 4 Writing 3 5 Programming 3 6 Animation 3 7 Audio 3 8 Rejected material 4 Release 4 1 Target demographic 4 2 Marketing campaign 4 3 Sales 5 Critical reception 6 Accolades 7 Legacy 8 References 8 1 Citations 8 2 Bibliography 8 2 1 Manuals and guides 8 2 2 Portfolio pages 8 2 3 Tweets 8 2 4 Developer commentaries 8 2 5 Interviews 8 2 6 Preview pieces and E3 coverage 8 2 7 News pieces 1998 2001 8 2 8 Features 8 2 9 News pieces post 2001 8 2 10 Reviews 8 2 11 Review aggregators 8 2 12 Lists 8 2 13 Accolades 8 2 14 Rating 9 External linksGameplay edit nbsp The player can travel from one level to another through the game s overworld Each area has a distinct colour theme Conker s Bad Fur Day is a platform game its latest sections featuring elements of shooters 1 The player controls Conker the Squirrel through a series of three dimensional levels 2 The game features an overworld where players can transition from one level to another although many are initially blocked off until Conker earns a certain amount of cash 3 Each level is an enclosed area in which the player can freely explore to find tasks to do The gameplay mostly relies on figuring out a way to help other characters by completing a linear sequence of challenges These challenges may include defeating a boss solving puzzles gathering objects and racing opponents among others The result is always a cash reward which aids access to other areas in the overworld 3 As compared to the player characters in Rare s previous platform games Banjo Kazooie and Donkey Kong 64 Conker s abilities are simpler 3 The player can run jump and smack enemies with a frying pan 4 Conker can also swim underwater for a limited period of time climb ladders or ropes and push objects 5 To regain lost health Conker can eat pieces of anti gravity Chocolate that are scattered throughout the levels 3 The game employs context sensitive pads that allow Conker to gain different temporary abilities when pressing the B button atop them 3 For instance in the beginning of the game by pressing the B button on the first pad he encounters Conker drinks some Alka Seltzer to wipe out his hangover at which point players can proceed forward Some pads can turn Conker into an anvil to slam into the ground while others pull out his shotgun blow torch throwing knives and slingshot They also serve to inform players of what needs to be done next 3 The game includes a multiplayer mode where up to four players can compete against each other in seven different game types Beach Raptor Heist War Tank Race and Deathmatch 6 In Beach a team of players must go up through a beach and into a waiting escape vehicle while another must stop them by firing at them from fixed positions 7 Raptor involves a team of players controlling raptors to feed a baby dinosaur while another controlling cavemen who have to steal dinosaur eggs 7 Heist engrosses players in the robbery of a bank where the goal is to retrieve a cash bag from the centre of the level and run with it to the team s vault without being damaged 8 War can either be a traditional capture the flag mode or Total War where players have to get the other team s gas canister and use it to release a chemical gas that annihilates the enemy 9 In Tank players fight using tanks and chemical canisters that release a lethal gas 8 Race is a racing mode which provides two variations of the same course Items can be acquired and used against opponents 10 Finally Deathmatch is a standard deathmatch mode where players fight against each other in shooting style from a third person perspective 10 Players can set multiple options for each game such as score limit number of lives and inclusion of computer controlled bots 6 Summary editSetting edit Conker s Bad Fur Day is set in the Fairy Panther King s Kingdom 11 Windy is the game s main hub with entrances to most other sections the farm Barn Boys the poo filled Sloprano Heist the horror themed Spooky Bats Tower and It s War 12 Only one other section requires entering from an area besides Windy Uga Buga which must be entered under the bottom of Sloprano by paying the location s weasel guards 1 000 13 Obtaining access to the entrance requires going through a sewer pipe only accessible after defeating a big opera singing chunk of poo named the Great Mighty Poo 14 Windy has a beetle populated area entirely filled with fecal matter consisting of a big Poo Mountain and a Poo Cabin and a river next to it 15 Poo balls are required to enter the Sloprano section within the mountain and Bats Tower which is only opened once the water in the river is drained 16 Poo balls are available at Poo Cabin accessible after completing Barn Boys 17 The dung beetle near the entrance offers Conker poo balls if he can make the farm cows excrement in the pasture 18 Doing so involves Conker on the Poo Cabin s pasture turning on a big spigot to activate the prune juice which gives the cows diarrhea and using a bull to open gates for the cows to get out as well as to kill the cows once each one finishes defecating 19 2 110 is needed to pay Mr Barrel to propel down a slope and break a barrier to the entrance of Spooky 20 Plot edit Conker s Bad Fur Day follows the story of Conker the Squirrel a red squirrel who embarks on a quest to return home to his girlfriend Berri after a night of binge drinking with his friends 21 Meanwhile the Panther King ruler of the land that Conker is lost in finds that his throne s side table is missing one of its legs and orders his servant Professor Von Kriplespac to solve the problem 22 When Von Kriplespac suggests the use of a red squirrel as the fourth leg of his table the Panther King sends his minions to capture one 23 During his quest to return home Conker finds wads of cash scattered throughout the land and becomes sidetracked from his goal This leads him to embroil himself in a series of increasingly absurd and often dangerous situations including having to recover a beehive from enormous wasps confronting a giant opera singing pile of feces called The Great Mighty Poo being transformed into a bat by his vampiric ancestor and getting drafted into a war between grey squirrels and a Nazi like group of teddy bears known as the Tediz which Conker ultimately destroys 24 When Conker finds Berri Don Weaso head of the Weasel Mafia enlists their help in robbing a bank 25 After entering the vault Conker and Berri find that the bank scene was an elaborate trap set by the Panther King to capture Conker 26 While confronting the Panther King and Von Kriplespac Berri is shot and killed by Weaso Afterward a Xenomorph like creature bursts out of the Panther King s chest killing him instantly Von Kriplespac explains that the creature is one of his creations and that he had planned to use this opportunity to kill the Panther King and escape his captivity 27 He then reveals that they are inside a spaceship which he activates and takes into low orbit From there he instructs the creature to attack and kill Conker as revenge for destroying the Tediz which were also his creations 24 Conker opens an airlock expelling Kriplespac and the Panther King and Berri s corpses into space and then battles the alien with the aid of a robotic suit The game then suddenly freezes and Conker expresses disbelief that Rare did not test the game properly Asking for the programmers assistance 28 the programmers give Conker a katana and teleport him to the Panther King s throne room where he decapitates the alien Conker is then crowned the new king of the land As the King Conker realizes that he should have brought Berri back to life when he was negotiating with the programmers He then calls out to bring her back to life only to realize that the programmers have already left 29 Conker gives a closing monologue in which he discusses appreciating what one already has instead of always wanting more stating that the grass is always greener and you don t know what it is you have until it s gone 30 After the credits roll Conker is seen back at the same pub he was seen in at the start of the game As it begins to storm outside he drunkenly exits the bar leaving in the opposite direction he took previously Development editEarly concepts edit Following the success of Nintendo s Super Mario 64 1996 a barn at Rare began conceiving and designing a similar unnamed generic 3D platform adventure during development of Killer Instinct Gold 1996 31 32 Tim Stamper had planned the game to star a cute squirrel mascot named Conker from the get go in order to have the widest possible appeal 33 The staff of Project Dream saw the yet to be named platform game during the creation of its engine and was inspired to change Dream from an RPG to a platforming game in the visual and gameplay style of the Killer Instinct team s project 34 Both then upcoming Rare titles were first announced at the Electronic Entertainment Expo in June 1997 receiving the names Banjo Kazooie and Conker s Quest 35 36 the first two games presented by Nintendo at the event 37 N64 com reported Conker s Quest being a Super Mario 64 like game that make s gamers feel as if they re playing through Disney s movie version of Bambi where Conker collects nuts and battles against giants in huge landscapes and is joined by a female squirrel who assists him as he makes his way through the game The source reported the cameras being in an unfinished state and journalists unable to differentiate between it and Banjo Kazooie although liking Banjo far more 35 A writer for Ultra Game Players also noted it looking similar to Banjo and summarized that Conker has to collect nuts find new power ups in the form of different hats kind of like Wario Land and generally negotiate colorful 3D landscapes 37 He called its gameplay competent and even addictive and praised the visuals for upping the ante on Rare s previous efforts where the clipping is better the textures more varied and the overall look of the game is expansive and colorful 37 However he suggested its disturbing cuteness while gaining Nintendo an audience of younger players would turn off older players and criticized the gameplay of Conker and Banjo for being not original enough from Mario 64 37 At the 1998 Expo it was revealed that the game s title was changed to Twelve Tales Conker 64 38 and the release was set for fall 1998 39 64 magazine suspected the name change was to prevent consumers from confusing it with another Nintendo 64 title Quest 64 1998 40 Twelve Tales would have had a single player mode and two multiplayer modes In single player the player could play as either Conker or Berri where Conker s segments would be arcade style platformer s 41 involving action and speed 39 41 and Berri s would be puzzle stages depicting her controlling her dino companion as well as feeding him so that he can protect her from enemies 41 39 The two multi player modes would have been a co operative two player mode where the players play as Conker and an owl and a split screen four player battle mode where players attack each other with acorns 41 Conker unlike Bad Fur Day moved on four legs in Twelve Tales 42 Coverage upon the game s 1998 E3 appearance was generally positive with focal points including the graphics characters content 41 43 44 and the characters changing emotions in reaction to the environment 41 45 Total 64 found the visuals better than Nintendo s Zelda game presented at the Expo utilising the N64 s hi res mode and displaying some gorgeous textures it additionally praised its highly imaginative four player mode and Berri s levels 43 Journalist Andy McDermott appreciated the huge amount of content in particular the multi player modes the two different gameplay styles in the single player mode and the fact that Conker learns new moves and attacks as the game progresses 44 Coverage was not without criticisms however McDermott disliked its Americanized writing that consisted of colonial style comments and the infuriatingly happy music while Next Generation called its premise of a squirrel collecting acorns in stunningly unimaginative forests a rip off of Ocean Software s 16 bit platform game Mr Nutz 1993 46 The most frequent skepticism was its kid friendliness 43 44 particularly its consumer interest after the release of others family friendly platformers like Banjo Kazooie 1998 43 47 45 All of this concerned Rare a developer which had a history of making games like Conker resulting in a game design overhaul 48 Transition to an adult game edit Conker was planned to only take two years to make 49 but fights between workers at the barn delayed the process 50 51 Artist Don Murphy found the developing game not very good 52 and software engineer Chris Marlow said that there was an awful lot of content and there were lots of fun ideas but it just really wasn t gelling as a finished game 53 Additionally the market for Mario 64 style platformers was saturated 54 and another game of that caliber developed by Rare Banjo Kazooie was already completed and released to critical and commercial success 55 For the team either something changed or the team had to split into other barns working on new projects after having cancelled Conker 56 50 Multiple delays and a lack of updates led the press to believe that Twelve Tales was quietly cancelled 57 Chris Seavor who began working on the project as an artist then pitched to Rare leaders Tim and Chris Stamper an idea he had since during the Twelve Tales phase a day in the life game named Bad Fur Day about Conker trying to help others but causing more problems in doing so 54 In addition to having a narrative to give the titular character a personality Seavor wanted to make the game edgy in terms of its violence the Stampers loved the idea and moved Seavor up to project lead 58 59 Seavor s first action following the meeting was changing the task Wasps and the Queen Bee Tim Stamper conceived its premise of wasps stealing a beehive but Seavor noticed no established reasons or punchline behind it He decided to end it with the beehive having guns shooting at the wasps the founders loved it and directed the team to make more of that 60 61 This set the formula for later missions an introduction interaction of the mission and then an extreme punchline cutscene as reward for completing the task 62 63 It also changed the style of a game to a platformer starring a cute mascot character in an incredibly raunchy world 64 According to the developers We already had the main character although he was eventually remodeled and a good deal of code already written so the best option seemed to be to change the game s direction Mature humor was a key element 65 Rare clarified publicly in January 2000 that the game was still being worked on by a full team and with the same level of dedication as when it was first announced 66 In 2000 Twelve Tales Conker 64 was retooled into Conker s Bad Fur Day with a large amount of scatological humour 67 68 Workflow edit All of Conker s Bad Fur Day s staff including the animators 69 programmers 70 and writers worked in a liberated non planned and intuition based manner the cutscene dialogue and gameplay design in particular was spontaneously conceived between the developers with a rough notion of the level s story 71 72 Out of all the game s dialogue only the intro was scripted 73 The developers ideas were tracked with notepads as they would describe them verbally while taking notes of what they heard from others 74 Shawn Pile wrote a language that allowed for changes in the game s structures to be done in a few seconds whereas without it it would have taken two and a half to three minutes to make a change 75 Writing edit The beginning middle and end of the story was done all at the same time with events written to happen later in the story leading to the inclusion of elements earlier 76 In order to fit three save files in four kilobytes of SRAM space the game was broken up into lengthy chapters 77 Seavor s focus on the game as project lead was making sure the narrative complemented the gameplay and mechanics Just doing a thing like hitting something with a brick is far more engaging if there s a motivation behind it to disguise the binary nature of the act 78 For example the developers originally planned Conker to attack with a baseball bat this was changed to a frying pan because it justified the use of a comic sound effect of a metal object hitting something 79 When designing levels the developers were originally more focused on the gameplay than the comedy as development went on they noticed being less focused on gameplay and more on the comedic premises made the levels come together easier 80 This especially became evident with the use of film parodies which Seavor decided on after adding a Terminator 1984 reference in the barnyard scene 81 The parodies helped the developers come up with ideas for music sound design and gameplay 82 For example the spoofing of The Matrix 1999 in a lobby chase scene gave composer and audio engineer Robin Beanland ideas for interactive music where shooting bullets would fade the channels of the upbeat music into channels playing something more downtempo 83 The Star Wars series Bram Stoker s Dracula 1992 and Apocalypse Now 1979 are among the films spoofed 84 Conker s Bad Fur Day begins with a shot by shot recreation of the intro of A Clockwork Orange 1971 50 A joke in one of Conker s conversations with the catfish references Trading Places 1983 85 The sequences involving the shark bulldog Brute parodies Jaws 1975 particularly featuring music cues similar to that of the film 50 The final boss fight references Aliens 1986 as an alien rips out of the Panther King s chest and Conker fights it in a powersuit 50 Conker s Bad Fur Day also satirizes conventions of adventure and platform games 86 occasionally by breaking the fourth wall Conker makes fun of how menial his missions are and the villain s motivation of getting a table leg pokes at the shallow premises of other games 87 Burt a metal box in the Barn Boys chapter that stands in place for most of the level is only there to open a gate which pokes fun at characters in other games only there to be communicated with for the player to achieve other tasks 88 The explanation for why floating chocolate bars exist makes fun of floating collect able items in other games where why they float is not established 89 The death sequences where Conker encounters a skeleton named Gregg was an attempt to make logical the concept of multiple lives 90 The bosses also take four hits to kill a twist on the typical three in other video games 91 Certain story elements although not spoofing material took influence from the works of Monty Python The Milk Thing a running gag where the Panther King has to be resisted from masturbating was inspired by a joke just as trivial and banal in a skit on Monty Python s Flying Circus 1969 1974 titled Blancmange Playing Tennis 92 while a cow was based on the feminine guard character in Monty Python and the Holy Grail 1975 93 The fart noise segment of Uncle Fucka from South Park Bigger Longer and Uncut 1999 was the inspiration for a level theme named Poo s arrangement consisting of fart noises 94 Some characters were based on real life people the developers encountered Birdy the scarecrow was based on a bearded Rare developer and Greg the Grimm Reaper was named after Gregg Mayles 95 The bee king was inspired by a really scruffy man Seavor encountered while walking on a street in Nottingham who screamed at him don t speak to me like that in my country I am a king 96 Programming edit The developers heavily analyzed Super Mario 64 in making Conker s Bad Fur Day especially when it came to the camera 97 The staff noticed it along with Prince of Persia 3D 1999 used fixed views that could not be controlled by the player 98 To make the game look cinematic Rare went with having a fixed camera that was very zoomed out 99 To increase the number of simultaneous light sources to four one programmer spent four months deciphering and rewriting the Nintendo supplied Japanese commented microcode for the Nintendo 64 s Reality Coprocessor while another microcoded the support for MP3 reverberation and Dolby Pro Logic surround sound 100 The length of all cutscenes combined total around two hours 101 Marlow programmed a cutscene editor that allowed for separately made animations audio files visual effects and camera setups to easily be compiled together for cutscenes 102 However making cutscenes was still a lengthy process The editor lacked a feature to preview only bits of cutscenes meaning they had to be played in their entirety before they could be altered again this made several small changes such as text copyedits and adjustments to the timing of speech bubbles to match camera angle changes very tedious 103 The testing for Nintendo s Seal of Quality was strict although the game was tested in the United States for five days with no bugs noticed it was 24 hours in the Japan unit s three day test that they noticed a problem of a cutscene in the first level not being triggered 104 Initially Gregg s introductory scene which is triggered the first time the player dies was not to be forced in the Spooky level where the reaper appears again as the programmers assumed no player would get to it without dying a tester successfully did so in the final game the death scene plays once Conker reaches the stage 105 Animation edit Maya was used to create 3D animations 106 Beanland and animator Louise Ridgeway estimated 8 7 seconds and two to three cycles of animation were completed per day 107 When it came to animation small details were a priority such as the fire demons reacting if a swear word was entered into the cheat code menu and the camera shaking and triggering a sound effect if hit by an object 108 109 This method sometimes led to tedious tasks such as having to animate each of several bricks on a bridge separately 110 Some animations such as drunk character movements required research 111 Animating Conker s juggling required Ridgeway being taught by David Rose how to juggle 112 Conker has 2 000 animations including 15 idle animations 113 Lots of work was spent on Conker s tail animating it for several instances when he rotates stands twitches and moves around in an attempt to simplify this process the tail was thought of as a bag of air 114 For animating objects attached to parts of Conker s model Marlow coded as if the objects were constrained to joints different from the parts coming in contact with the objects Conker s juggling balls moved based on his right hip the Game Boy was attached to his foot and the frying pan was connected to his wrist 115 For Conker s peeing attack only the back of him was animated without his front completed this was because if the front of Conker peeing was animated and seen it would have given Conker s Bad Fur Day an AO Adults Only rating from the Entertainment Software Rating Board 116 Conker s cheeks were originally animated to puff during his whistling animation but it broke during testing and by the time it was fixed it was too late to program it into the final product 117 Audio edit The inclusion of voice acting in addition to the adult content was another method by Seavor of differentiating Conker s Bad Fur Day in the Nintendo 64 marketplace the idea initially garnered skepticism from a few staff members who argued it was too much work but Seavor explained that for Beanland it was like laying down a challenge one we both accepted and relished 118 For making each mission scenario voice recording came first Beanland recalled one session lasting an hour 119 Seavor described the voice recording process and him and Beanland having some fun with stupid voices 120 The vocal track meant Conker s Bad Fur Day required a 64 MB cartridge one of the few Nintendo 64 games that size 121 Audio made up around 40 48 MB of all cartridge space 122 123 Except for The Great Mighty Poo all of the male characters including Conker and two female characters were voiced by Seavor with all other female characters voiced by the animator Louise Ridgeway 124 Routines of The Jerky Boys influence the voice direction such as the New York accent on the Nasty Wasps 125 For Berri Ridgeway was directed to use an American accent She recalled in 2015 that she d never been anywhere in my life I d just flown over from Dublin so all I could think was to add like so often 126 Seavor and Beanland had difficulty coming up with voices for the Ugas they initially tried to make them sound like the cavemen in At the Earth s Core 1976 but were unsuccessful and ultimately decided to do random grunts and fast word sayings 127 For music tracks where the instruments playing change depending on location volumes of different MIDI channels were programmed to go up or down one MIDI file was limited to 16 channels so in order to have 32 MIDI channels for as much variation as possible audio software engineer Mike Currington conceived having two MIDI files sync up with each other 128 With the intro to It s War replicating the chaotic audio of Saving Private Ryan its bullet hit sounds were programmed as MIDI notes with much panning taking advantage of the game s Surround Sound 129 The Great Mighty Poo was performed by Marlow who had experience in opera recorded in a single afternoon Sloprano the song the character sings was written by Seavor and composer Robin Beanland specifically to incorporate Marlow s operatic talents 130 Sloprano was also originally going to have the sweetcorn be backing singers with Ridgeway and another animator Aisling Duddy voicing them this was rejected 131 The only Twelve Tales piece included in Conker s Bad Fur Day was the one where Conker is peeing on his enemies 132 Rejected material edit Although Seavor remarked that pretty much 99 9 of the game content remained writing wise 54 Conker s Bad Fur Day was around 20 longer than the final product when it came to planned gameplay designs and concepts with material cut due to a lack of time to incorporate it 42 A few areas that made it into the game were initially modeled differently such as the water tube in the shark bulldog area Conker swims in chasing a wad of money 133 Some offensive content was cut by Nintendo including cutscenes with Pokemon and a joke at the expense of the Ku Klux Klan 54 The introduction of Conker slashing the N64 logo in half was also initially disapproved by Nintendo the developers in 2013 recalled that Rare founder Tim Stamper may have met with Nintendo to resolve the conflict 134 Scrapped characters included four in the cheese field of the barn Camembert Ninja Cheese Cheese Crate and King Dick Cheesy III 135 and six Drugrats Roach Cornsacks Floury Doughy Pooey and Mrs Roach 136 In the final game a climbing area in the Poo Cabin includes a hole containing a piece of chocolate that s unattainable due to being protected by bars this was meant to be the entrance of a section that was never finished and Seavor deliberately left the hole to annoy players 137 The Yeehaa section which involve three cows and a bull Conker rides named Bugger Lugs was going to be a bigger level Conker would have flown in the sky by blowing up a female cow into fetish outfits and turning her into a balloon dropping bricks on other cows that exploded into fecal matter 138 Another scrapped mission was a return to the shark bulldog area with the re appearance of Brute and Marvin the farting mouse who exploded in a previous section Conker would have killed the dogfish by feeding the mouse to Brute then going to a context sensitive area to shoot the fish as Marvin was about to explode in reference to the shark s demise in Jaws 139 A scrapped conclusion named the Lock Up Ending would have occurred when Conker beat the final boss and died at the same time Everything would become static except for Conker who would fall to the ground after briefly being frozen during a dive and the programmers would be heard arguing about the bug Conker would then make a deal with the programmers to remove the boss in exchange for not telling Tony about it 140 Animation for a set of outtakes in the closing credits a la the end credits of Toy Story 2 1999 was started but could not be completed in time One of the bloopers was the Mad Pitchfork scene where Conker became annoyed and had his voice turn primadonna Another was for a scene not in the actual game where the teddy bears had to play dead but were not in character when the sequence started which according to a developer was to make fun of a tester 141 A rejected post credits finale would have had Berri still alive but as a slave to king Conker 142 Release editTarget demographic edit Conker s Bad Fur Day received an M Mature rating from the Entertainment Software Rating Board for reasons of animated violence mature sexual themes and strong language 143 becoming the second Nintendo distributed M rated title after another Rare developed game Perfect Dark 2000 144 Nintendo s move into adult titles was to keep the interest of consumers who played the company s titles when they were younger Nintendo of America spokeswoman Perrin Kaplan explained that the kids who were 6 when they played the first Mario game are now 26 144 Less than a year before Conker s release 18 year olds and over made up 58 of console players those in the 35 age group 21 This demographic change was due to the success of adult oriented PlayStation franchises like Tomb Raider and Resident Evil and it meant it would not be enough for Nintendo to compete with Sony entirely on children s properties 145 Because Nintendo was known for its family friendly games in 2000 around three quarters of revenue were from sales of child friendly video games 144 Conker s Bad Fur Day was the subject of controversy According to Rare Nintendo initially had concerns regarding this issue because kids might confuse the product as being aimed at them 65 The Los Angeles Times claimed some parents used to Nintendo s family friendly games are horrified reporting a mother in Schererville Indiana who bought the game for her 15 year old son This is disgusting sophomoric humor and I m disappointed in Nintendo It s like Disney releasing pornography 144 Nintendo of America declined to acknowledge the game in its Nintendo Power magazine although other official Nintendo publications outside the USA did cover the game 146 and copies of the magazine s strategy guides were packaged in black polybags with warnings similar to the one on the cover art imposed onto them 147 148 KB Toys which specialised in toys and video games for children also refused to sell the game 146 Marketing campaign edit nbsp Playboy model Miriam Gonzalez in 2014 She hosted Conker s Bad Fur Day multi player competitions in 20 American colleges as part of a tour by the magazine Starcom s promotional campaign for Conker s Bad Fur Day targeted college males and fratboys 149 150 advertising located in bars colleges late night television and adult magazines 144 For the Conker campaign Starcom won two International Advertising Festival awards in the categories of use of mixed media and best campaign directed towards adult males 149 according to judges it was also one of the top three contenders for Grand Prix although Crispin Porter Bogusky s Florida Anti Tobacco Pilot Programme won it 151 The campaign included a video ad named Girl Talk on the website dubbed 69 Uncensored Seconds that depicts a half naked girl and a squirrel in bed with each other after a night of partying 144 152 For several months urinal mats were placed in bathrooms of places in major cities which included the URL for the game s website Starcom associate media director Gina Broderick said Like Conker our target s focus in on his social life Being in bars is absolutely being in their element and because urinating is part of game play it made total sense 153 From March to April 5 2001 Playboy magazine ran its first ever video game related tour a set of Conker s Bad Fur Day Beach mode multiplayer competition parties at 20 colleges across the United States hosted by Miss March 2001 Miriam Gonzalez Winners of the contests were rewarded with green Nintendo 64 consoles copies of Conker s Bad Fur Day and Nintendo and Playboy merchandise while the player with the highest score of all competitions won trips to two Playmate of the Year parties at Playboy Mansion 154 Spring break parties were also held at Club La Vela and South Padre Island s Louie s Backyard the main events being King of Tail tattoo contests with free giveaways of various products on the side such as Conker condoms copies of Conker s Little Black Book a collection of Conker s Bad Fur Day print ads and t shirts with Got Tail on the front and the game s logo on the back 155 Three coloring book advertisements were printed in magazines like Maxim 150 One consists of Conker and a woman next to a tree and around acorns on the ground with the squirrel s head into her breasts the tagline is Conker is a squirrel Squirrels hunt for acorns Can you help Conker find some acorns 156 One depicted Conker peeing on flames with the tagline Help Conker stop the bullies Use your Yellow crayon and another depicted him laying his head in a toilet with the text Shhh Conker is taking a nap 150 Sales edit Conker s Bad Fur Day was first released on 5 March 2001 in North America 157 In Europe the game was published and distributed by THQ on 13 April 2001 158 after Nintendo of Europe declined to publish it 157 It was the highest selling mature rated video game in its first month of release and its website garnered 300 000 unique visitors in the first two weeks on the market 153 However Conker s Bad Fur Day was not a commercial success selling only about 55 000 copies within its first month of release 159 Potential reasons included its prohibitively high cost advertisements exclusive to the older audience and release near the end of the Nintendo 64 s commercial life 159 160 As of February 2020 Conker s Bad Fur Day is the fourth rarest Nintendo 64 title with copies selling on bidding sites for around 500 to 700 for a new copy 161 its value was affected by its unusual genre 162 poor initial sales costly 64MB cartridges being released near the end of the Nintendo 64 s lifespan and several leftover copies purchased upon Live amp Reloaded s release 163 Critical reception editReceptionAggregate scoresAggregatorScoreGameRankings89 164 Metacritic92 100 165 Review scoresPublicationScoreAllGame nbsp nbsp nbsp nbsp nbsp 166 Consoles 90 167 Edge7 10 168 EP Daily9 5 10 169 GamePro20 20 170 GameRevolutionB 171 GameSpot9 3 10 21 Hyper85 100 84 IGN9 9 10 2 N64 Magazine89 158 Next Generation nbsp nbsp nbsp nbsp nbsp 172 Nintendo Life9 10 173 Official Nintendo Magazine93 174 Gameplanet nbsp nbsp nbsp nbsp nbsp 175 Conker s Bad Fur Day received critical acclaim with an aggregate review score of 92 out of 100 at Metacritic based on reviews from 19 critics 165 Claimed IGN editor Matt Casamassina in his 9 9 10 review not only is it quite possibly the most hilarious title ever created but the selection of crude jokes over the top violence and sexual content featured is only one upped by the game s remarkably deep well paced level design tightly knitted control mechanics beautiful graphics and amazing sound quality 2 Many publications and websites declared the graphics were the best on the Nintendo 64 2 21 175 147 Chris Slate of Next Generation wrote the title has the usual Rare qualities of top notch graphics and incredible worlds 172 Official Nintendo Magazine described even the gross out levels as drop dead gorgeous and exclaimed the amazing detail on the brilliant film spoof stages take our beloved N64 to new heights of visual pleasure 176 Critics noted that the game featured a number of technical effects that were uncommon at the time especially for a Nintendo 64 game such as varied and crisp textures 147 dynamic shadowing coloured lighting large areas with a long draw distance 147 no distance fog detailed facial animations 147 lip syncing and individually rendered fingers on some characters 2 GameSpot went so far as to say that the game makes other Nintendo 64 games look like 16 bit software 21 Casamassina praised the detailed 3D worlds fantastic texture work and cute character designs He remarked that Conker himself is equipped with an in game facial animation system that realistically portrays his different moods as he travels the lands When he s scared he looks it and when he s pissed off players will actually be able to see his teeth showing in a frown 2 Reviewers noted occasional frame rate drops but most agreed they did not interfere with the gameplay 2 The game s audio and diverse vocal track were widely praised 171 87 Critics credited the voice acting for its different accents and styles 147 with cleverly lewd scripts and dead on movie spoofs 2 21 Nintendojo noted certain voices sounding identical to film characters being spoofed 147 The soundtrack was praised for sounding clear for a cartridge title 147 its use of arrangement variation based on player location and rich and creative instrumentation 21 172 Reviewers also highlighted the high number of sound effects such as Conker s footsteps changing sound effects step by step 21 147 and how they benefitted the settings 147 Most reviewers agreed the jokes were clever funny and well delivered 2 21 171 and GamePro felt the wildly diverse weird missions were sublime satirical genius making up for the linear gameplay 170 However some criticized the humor for being juvenile misogynistic and over filled with profanity and bodily humor and Slate felt the shock effect would go away within an hour 177 178 171 Seth Stevenson of Slate magazine called it an example of the lack of actual mature console games for socially adjusted non outcasted adults who enjoy videogames 177 Official Nintendo Magazine described Conker s Bad Fur Day as a monster sized game Either you ll die laughing well before the end or it will take you months of dedicated gameplay to reach it 1 The gameplay was highlighted for its unconventional context sensitive pads Casamassina noted that they help keep the action shifting refreshing and always exciting and credited Rare for reducing the number of items to collect 2 GameRevolution s Johnny Liu positively described the gameplay as a staccato flow between gameplay and cutscenes while there s only one path to traverse the game s big world the enjoyment came in thinking what to do next 171 Slate wrote its diverse set of bizarrely creative scenarios motivated gamers he was however bothered by the game s lack of clear direction on where to go which resulted in long length wonders that only ended in stumbling upon the next required area and felt that many puzzles lack logical coherence and depended too much on trial and error 172 Edge remarked that the pads make Conker s Bad Fur Day little more than a procession of barely connected and puerile minigames 168 Criticism was also targeted at the game s erratic camera system simplistic action short length and linear nature 171 158 21 87 N64 Magazine felt that camera system does not allow players to properly judge their position within their surroundings 158 and GameSpot remarked that it can get caught on objects or refuse to obey commands 21 The San Francisco Chronicle reported the camera being occasionally immovable and getting into frame objects that block the player s view making worse an experience where the character is difficult to control especially when required to jump onto small areas 87 The multiplayer modes garnered mixed responses Casamassina and Gameplanet considered them inventive and praised the numerous options adding longevity to the product 2 175 On the other hand GameSpot stated that most modes fail to stand the test of time 21 and Liu although stating they were a welcome bonus considered them to be filler also criticizing that the responsiveness and control setup of the single player mode were not suitable for the fast pace of the multi player battles 171 Accolades editConker s Bad Fur Day was awarded Nintendo 64 Game of the Month by IGN 179 It won best sound at the 2001 BAFTA Interactive Entertainment Awards 180 Best Platform Game at the GameSpot Best and Worst of 2001 awards where it was also nominated in the Best Story and Best Nintendo 64 Game categories losing to Final Fantasy X and Paper Mario respectively 181 182 183 and Best Anthropomorphic Game at the furry media award ceremony Ursa Major Awards 184 During the 5th Annual Interactive Achievement Awards the Academy of Interactive Arts amp Sciences nominated Conker s Bad Fur Day for the Console Action Adventure and Outstanding Achievement in Character or Story Development awards ultimately losing to Halo Combat Evolved and Ico respectively 185 In later years Conker s Bad Fur Day has been called by professional gaming critics one of the best video games of all time 186 one of the greatest Nintendo games 187 and one of the best Nintendo 64 titles 188 189 In Uproxx s 2021 list of top 100 Nintendo 64 games based on 250 849 user ratings from various websites Conker s Bad Fur Day came in at number 12 190 It ranked number six both on a list of Rare games by Shacknews 2018 191 and a ranking of best games featured on Rare Replay by Ginx TV 192 It was also called the first and seventh funniest game by GameTrailers 2009 193 and God is a Geek 2011 respectively 194 UGO included the game at 3 on their 2010 list of The 11 Weirdest Game Endings 195 and in 2013 Gaming Bolt named the water tube the 64th most challenging level of all video games 196 Despite its poor sales initially the game has since enjoyed a cult following due to its unique styling 197 Legacy editAfter the release of Conker s Bad Fur Day Rare began development of a direct sequel referred to as Conker s Other Bad Day 198 199 Seavor revealed that the game would deal with Conker s somewhat unsuccessful tenure as King He spends all the treasured money on beer parties and hookers Thrown into prison Conker is faced with the prospect of execution and the game starts with his escape ball and chain attached from the Castle s highest tower 198 In 2002 however Rare was purchased by Microsoft who told them they were not interested in such a project 198 A remake of Conker s Bad Fur Day titled Conker Live amp Reloaded was ultimately released for the Xbox in 2005 to generally favourable critical reception 200 201 Developers noted that it was difficult to port the game to the Xbox system because Bad Fur Day s microcoded performance optimisations had been deeply customised for the Nintendo 64 hardware 202 Conker Live amp Reloaded features updated graphics and a multiplayer mode that supports the Xbox Live service Additionally some aspects in the single player mode were adjusted several minor obscenities within the voice dialogue that are present in the Nintendo 64 game were censored at Microsoft s request 203 the camera control was refined and improved with a zoom function and an auto targeting system was added to the game 203 After the release of Live amp Reloaded Rare began work on another game in the Conker universe titled Conker Gettin Medieval The game was to be multiplayer focused and did not feature Conker as a main character with Rare instead hoping to focus on other characters in the series but the game was ultimately cancelled 204 203 Conker returned in a new episodic campaign for the sandbox game Project Spark The campaign titled Conker s Big Reunion is set ten years after the events of Bad Fur Day and Seavor reprised his voice roles 205 The first episode of the campaign was released in April 2015 but the remaining ones were cancelled the following September 206 Conker s Bad Fur Day is also included as part of the Rare Replay compilation for Xbox One marking the original game s first official re release The compilation was released on August 4 2015 207 References editCitations edit a b ONM 2001 p 16 a b c d e f g h i j k Casamassina 2001 a b c d e f IGN Guide Basics 2001 Manual 2001 pp 10 11 Manual 2001 p 12 a b IGN Guide Multiplayer 2001 a b Manual 2001 p 19 a b Manual 2001 p 21 Manual 2001 p 20 a b Manual 2001 p 23 Nintendo Power 2001 p 6 Nintendo Power 2001 p 22 Nintendo Power 2001 p 53 54 Nintendo Power 2001 p 52 Nintendo Power 2001 p 29 Nintendo Power 2001 p 29 30 Nintendo Power 2001 p 25 Rare Conker s Bad Fur Day Dung beetle Hey alright there How you doing Conker Hi how ya doing Dung beetle Would you like to come in now Yeah sit down Wa d ya want Conker Ahh This place really smells Dung beetle Yeah we re like censored dung beetles and we roll the poo around censored knows what for Conker Oh really Dung beetle Do you want some poo Get your censored arse in there There s these censored cows Get em in there Get em to crap and I ll make ya a ball of poo and you can do the what the hell you like with it Nintendo Power 2001 pp 26 27 Nintendo Power 2001 p 32 a b c d e f g h i j k Satterfield 2001 Rare Conker s Bad Fur Day Level area Windy Part 1 Panther King Ah Professor I have a job for you As you can see the table Von Kriplespac Ze table Ah yes So you have spilt ze milk again That s not gut Not gut Let me have a look at it for you Yes I I think I see the problem I vill see vat I can do You must give me a moment though I vill come back later Rare Conker s Bad Fur Day Level area Windy Part 1 Panther King Hmm Yes Squirrel I ve heard of them Yes So Von Kriplespac So it is simple my liege Ve need a squirrel and ve put him here You no spill your milk ve don t get duct tape Panther King Hmm Gentlemen Guards Yes my liege Guards Yes my liege Panther King Get me one of these red squirrels a b Rare Conker s Bad Fur Day Level area Heist Von Kriplespac Since this squirrel got rid of my Tediz bastard I zink ze latest addition to my plans is about to take shape The incubation period is just about complete Not a moment too soon Yes my liege let us kill two birds vit one stone Rare Conker s Bad Fur Day Level area Heist Don Weaso Okay since your little escapades with those cavemen kinda put me outta business now I need to replenish my funds Here we have it the Feral Reserve Bank Conker Okay but I ll do it on one condition only Don Weaso What Conker That I get an outfit that s as cool as hers Don Weaso Deal Rare Conker s Bad Fur Day Level area Heist Panther King Hmmm yes at last a red squirrel good Conker A red squirrel Oh I think he means me I don t recognise this guy Unless he s the fabled Panther King But he lives just in stories like my mum used to tell me to get me to sleep Looks like he was real after all The fairy Panther King Panther King Who are you calling a fairy Conker No as in like fairy as in ephemeral like a fable like a legend you know that doesn t exi doesn t matter Panther King Oh no doesn t matter not anymore not for you Weasel Don Weaso Right here boss Panther King Your bounty Rare Conker s Bad Fur Day Level area Heist Von Kriplespac Ah Come here Ah Such a beautiful animal Even though he is about to annihilate you squirrel Rip you limb from limb You cannot help but admire zis beauty His power His poise He is not a vonderful creature is he Rare Conker s Bad Fur Day Level area Heist Conker Hello What s going on Is this a joke The game s locked up Ha I don t believe it What Is it the testing department s day off or somethin Hmmm this gives me an idea Um Hello Eh If there are any software engineers that can hear me Just eh Type something in Rare Conker s Bad Fur Day Level area Heist Conker What But I no you don t understand I don t really wanna be king Oh no I forgot to I should have brought Berri back to life Oh no Hello programmer Ah they re gone Rare Conker s Bad Fur Day Level area Ending Conker So there I am King King of all the land And who d have thought that Not me I guess you know who these guys are now I certainly do I don t want to know them And yep I may be king and have all the money in the world and all the land and all that stuff but you know I don t really think I want it I just wanna go home with Berri and I don t know have a bottle of beer Hmm It s not gonna happen It s true what they say The grass is always greener and you don t really know what it is you have until it s gone Gone Gone Rare Replay 2015 0 12 0 24 Destructoid interview 2014 28 34 29 24 seaofthieves 2015 20 22 21 00 Seavor Pile amp Marlow 2013a 10 01 11 30 a b IGN 1997 GamePro 1997 a b c d Ultra Game Players 1997 Nintendo Power 1997 a b c VSixtyFour 1998 64 1998b a b c d e f ONM 1998 a b Dransfield 2017 a b c d Total 64 1998 a b c McDermott 1998 a b 64 1998a Next Generation 1998 64 1998c IGN 2000a Destructoid interview 2014 29 34 29 41 a b c d e Dransfield 2017 p 83 Destructoid interview 2014 39 09 39 37 Rogers 2012 Rare Replay 2015 0 25 0 29 a b c d Gamikia Dransfield 2017 p 82 Destructoid interview 2014 39 22 39 41 IGN 1999a Rare Replay 2015 0 53 1 20 Destructoid interview 2014 40 57 41 14 Rare Replay 2015 1 20 2 20 Seavor amp Beanland 2013a 9 53 10 20 Hickey 2020 p 159 seaofthieves 2015 15 40 15 54 seaofthieves 2015 21 11 21 23 a b Hall IGN 1999b Gerstmann 2000 IGN 2000b Seavor Pile amp Marlow 2013e 5 08 5 48 Seavor Pile amp Marlow 2013a 7 36 8 04 Seavor Pile amp Marlow 2013c 11 02 12 02 Rare Replay 2015 4 25 4 47 seaofthieves 2015 16 18 16 32 GoryDetail 2019d Seavor Pile amp Marlow 2013h 8 15 8 36 Seavor Pile amp Marlow 2013b 4 51 5 13 Seavor Pile amp Marlow 2013a 7 08 7 36 Dransfield 2017 p 84 Seavor Pile amp Marlow 2013c 6 00 6 12 Seavor amp Beanland 2013f 8 15 9 06 Rare Replay 2015 2 18 2 55 Rare Replay 2015 2 56 3 07 4 10 4 17 Rare Replay 2015 3 49 4 10 a b Cottee 2001 p 75 Seavor et al 2013c 1 29 1 49 Hopper 2005 a b c d Yim 2001 Seavor amp Beanland 2013b 9 15 9 39 Seavor amp Beanland 2013c 9 24 10 50 Seavor Pile amp Marlow 2013e 6 09 7 07 Seavor et al 2013b 12 00 12 16 Seavor Pile amp Marlow 2013b 6 31 7 12 Seavor amp Beanland 2013e 10 01 10 25 Seavor amp Beanland 2013d 10 00 10 42 Seavor Pile amp Marlow 2013b 9 28 11 08 Seavor Pile amp Marlow 2013e 2 58 3 04 Seavor amp Beanland 2013c 13 33 14 07 Seavor Pile amp Marlow 2013d 8 10 8 49 Seavor Pile amp Marlow 2013d 10 10 10 20 Seavor Pile amp Marlow 2013d 9 10 9 14 Seavor Pile amp Marlow 2013f 0 40 2 27 seaofthieves 2015 15 18 15 37 seaofthieves 2015 13 51 15 05 seaofthieves 2015 28 28 29 11 Seavor Pile amp Marlow 2013g 12 12 13 10 Seavor et al 2013a 9 26 10 24 seaofthieves 2015 14 00 14 04 seaofthieves 2015 27 13 28 23 Seavor amp Beanland 2013a 3 30 3 56 seaofthieves 2015 24 50 24 59 Seavor et al 2013c 3 15 3 34 seaofthieves 2015 13 38 13 43 seaofthieves 2015 23 16 23 45 Seavor Pile amp Marlow 2013e 4 19 4 21 Seavor amp Beanland 2013a 2 38 2 50 Seavor Pile amp Marlow 2013e 7 12 7 33 seaofthieves 2015 26 11 26 46 Seavor et al 2013b 6 37 7 11 Seavor amp Beanland 2013a 7 30 7 46 Hickey 2020 p 161 seaofthieves 2015 15 54 16 19 Hickey 2020 p 160 IGN 2001c seaofthieves 2015 36 07 36 29 Chris Marlow Shawn Pile 3 December 2019 Conkers Bad Fur Day Development The Retro Hour Retrospillmessen Norway 2019 YouTube Timestamp 23 54 24 27 conkerhimself 2016 seaofthieves 2015 33 57 34 10 Rare Replay 2015 5 09 5 34 Seavor et al 2013d 10 26 11 22 Seavor amp Beanland 2013a 10 47 11 55 seaofthieves 2015 39 16 39 56 Hochschartner 2017 Rare Replay 2015 6 43 6 50 Seavor et al 2013b 6 11 6 37 GoryDetail 2019e Seavor Pile amp Marlow 2013a 0 33 0 55 GoryDetail 2019c GoryDetail 2019a Seavor amp Beanland 2013d 10 41 11 06 Seavor amp Beanland 2013e 4 42 5 43 GoryDetail 2019b GoryDetail 2019f Seavor amp Beanland 2013c 8 06 9 19 GoryDetail 2019g ESRB a b c d e f Saltzman amp Pham 2001 Newsweek 2000 a b IGN 2001d a b c d e f g h i j Mike 2001 Marrujo 2013 a b Adweek 2001 a b c Brockenbrough Nintendo Print Campaign 2001 Brockenbrough TV Guerilla a b AdAge 2004 McGlothlin 2001b McGlothlin 2001a IGN 2001b a b IGN 2001e a b c d Evans 2001 a b IGN 2001a Thomas 2011 Sharp 2020 Davis 2015 Bukacek 2018 GameRankings a b Metacritic Conker s Bad Fur Day Marriott Gia amp Switch 2001 p 71 a b Edge 2001 Tilley a b Star Dingo 2001 a b c d e f g Liu 2001 a b c d Slate 2001 p 86 Thomas 2009 ONM 2001 p 22 a b c Gameplanet 2001 ONM 2001 p 14 a b Stevenson 2001 Curtiss 2001 IGN 2001g BAFTA GameSpot 2002b GameSpot 2002c GameSpot 2002a Ursa Major Awards 2001 AIAS Sturak 2019 Leigh 2005 Slant Magazine 2020 O Donnell amp Bendixsen 2014 CVG 2009 Brian 2012 100 81 ONM ONM Archived from the original on 23 February 2009 Retrieved 19 February 2009 Loveridge 2017 GamesRadar 2020 Lane 2020 Patrick 2018 Bonthuys 2021 Rossignol 2021 Burke 2018 Ginx TV GameTrailers 2009 Parker 2011 Jensen 2010 Philip 2013 Meli 2010 a b c Perez 2008 Firchau Boulding 2003 Metacritic Conker Live amp Reloaded Seavor Pile amp Marlow 2013f 2 25 a b c Goldstein 2004 Devore 2015 O Brien 2015 Pitcher 2015 McWhertor 2015 Bibliography edit Manuals and guides edit Conker s Bad Fur Day The Official Nintendo Player s Guide Nintendo Power 2001 pp 1 110 Retrieved 5 October 2021 Conker s Bad Fur Day Instruction Manual Rare 5 March 2001 pp 1 29 Retrieved 6 October 2021 Conker s Bad Fur Day Basics IGN 15 March 2001 Archived from the original on 15 December 2007 Retrieved 23 April 2012 Conker s Bad Fur Day Multiplayer IGN 15 March 2001 Archived from the original on 9 December 2007 Retrieved 23 April 2012 Portfolio pages edit Firchau Ryan Ryan Firchau Senior Character Artist Ryan Firchau website Archived from the original on 5 March 2008 Retrieved 5 March 2008 Nintendo Print John Brockenbrough Retrieved 29 December 2020 permanent dead link Nintendo TV Guerilla John Brockenbrough Retrieved 29 December 2020 permanent dead link Tweets edit GoryDetail 28 July 2019 and the rats that lived inside the Windmill Tweet Retrieved 3 January 2021 via Twitter GoryDetail 28 July 2019 Another little JAWS reference in a DogFish Returns section that didn t happen Tweet Retrieved 3 January 2021 via Twitter GoryDetail 28 July 2019 Characters that didn t make it into the Cheese area of the barn RIP King Dick Tweet Retrieved 3 January 2021 via Twitter GoryDetail 28 July 2019 Most of us worked using notepads a lot of design was delivered verbally and you took notes I have a few spiral pads but almost everything just got scratched out once done Tweet Retrieved 3 January 2021 via Twitter GoryDetail 28 July 2019 OK something that didn t make it at least in this form The genesis of the infamous Water Tube section Tweet Retrieved 3 January 2021 via Twitter GoryDetail 28 July 2019 There are 7 coders in the world who will fully understand this Alternate BFD Lock Up Ending speech shame it didn t make it in Next instalment at 50 retweets of the original Tweet Retrieved 3 January 2021 via Twitter GoryDetail 28 July 2019 This is a big one Seems Beri was not always destined for death 100 retweets of the original tweet for more Tweet Retrieved 3 January 2021 via Twitter conkerhimself 18 August 2016 Ialso did the voice of female characters Little Girl and Queen Bee and RareLouOC wasn t the only female on team Tweet Retrieved 13 September 2021 via Twitter Developer commentaries edit Conker s Bad Fur Day commentaries uploaded to YouTube by Conker King 2013 Seavor Chris Pile Shawn Marlow Chris 28 May 2013a Part 1 Retrieved 19 December 2020 Seavor Chris Pile Shawn Marlow Chris 28 May 2013b Part 2 Retrieved 19 December 2020 Seavor Chris Pile Shawn Marlow Chris 28 May 2013c Part 3 Retrieved 19 December 2020 Seavor Chris Beanland Robin 28 May 2013a Part 4 Retrieved 20 December 2020 Seavor Chris Beanland Robin 28 May 2013b Part 5 Retrieved 20 December 2020 Seavor Chris Beanland Robin 28 May 2013c Part 6 Retrieved 20 December 2020 Seavor Chris Pile Shawn Marlow Chris 25 June 2013d Part 7 Retrieved 12 January 2015 Seavor Chris Pile Shawn Marlow Chris 25 June 2013e Part 8 Retrieved 21 December 2020 Seavor Chris Pile Shawn Marlow Chris 25 June 2013f Part 10 Retrieved 12 January 2015 Seavor Chris Pile Shawn Marlow Chris 25 June 2013g Part 11 Retrieved 24 December 2020 Seavor Chris Pile Shawn Marlow Chris 25 June 2013h Part 12 Retrieved 22 December 2020 Seavor Chris Beanland Robin 24 September 2013d Part 13 Retrieved 25 December 2020 Seavor Chris Beanland Robin 24 September 2013e Part 14 Retrieved 25 December 2020 Seavor Chris Beanland Robin 24 September 2013f Part 15 Retrieved 25 December 2020 Seavor Chris Pile Shawn Marlow Chris Beanland Robin 30 September 2013a Part 19 Retrieved 31 December 2020 Seavor Chris Pile Shawn Marlow Chris Beanland Robin 30 September 2013b Part 22 Retrieved 2 January 2021 Seavor Chris Pile Shawn Marlow Chris Beanland Robin 30 September 2013c Part 23 Retrieved 2 January 2021 Seavor Chris Pile Shawn Marlow Chris Beanland Robin 30 September 2013d Part 24 Retrieved 3 January 2021 seaofthieves 2015 Rare Replay Conker s Bad Fur Day Twitch Retrieved 11 January 2021 Interviews edit Chris Seavor Nowadays Conker would be impossible Gamika Archived from the original on 22 January 2012 Retrieved 30 December 2020 Dransfield Ian October 2017 F ing Conker The Making of Bad Fur Day and Live amp Reloaded Retro Gamer No 174 pp 82 87 Hochschartner Jon 25 February 2017 Conker s Bad Fur Day Programmer Discusses Cult Classic Splice Today Archived from the original on 22 December 2020 Retrieved 22 December 2020 Hall Porter Mature Comic Mischief Amazon Archived from the original on 2 June 2003 Retrieved 17 May 2011 Hickey Patrick Jr 3 January 2020 Making Lemonade When Poo Hits the Fan The Minds Behind Adventure Games McFarland amp Company pp 156 165 ISBN 9781476638478 Retrieved 1 January 2021 O Brien Lucy 19 March 2015 New Conker Game Coming to Project Spark April 23 IGN Archived from the original on 19 March 2015 Retrieved 19 March 2015 Perez Iker 16 September 2008 Conker Commands and Conquers MundoRare Archived from the original on 5 January 2010 Retrieved 4 February 2010 Rogers Emily 21 August 2012 Donnchadh Murphy chats about Rare Notenoughshaders com Archived from the original on 26 August 2012 Retrieved 26 August 2012 Sup Holmes Ep 100 w Chris Seavor Conker s Bad Fur Day Destructoid 10 April 2014 Retrieved 27 December 2020 The Making of Conker s Bad Fur Day Rare Replay 2015 Preview pieces and E3 coverage edit 1998 Guide to E3 Nintendo Power No 109 Nintendo of America June 1998 p 53 Boulding Aaron 12 May 2003 E3 2003 Conker Live and Uncut IGN Archived from the original on 13 March 2012 Retrieved 20 May 2011 Command amp Conquer 64 No 15 July 1998 p 16 Conker s Quest Ultra Game Players No 101 September 1997 p 37 The Dirty Dozen 64 No 14 June 1998 p 7 E3 First Impressions of Conker s Quest IGN 21 June 1997 Archived from the original on 16 March 2012 Retrieved 14 May 2011 E3 Showstoppers GamePro No 108 September 1997 p 38 Goldstein Hilary 12 April 2004 Conker Playing with Yourself IGN Archived from the original on 13 March 2012 Retrieved 22 May 2011 Haven t We Met Before Next Generation No 45 September 1998 p 15 The Electronic Entertainment Total 64 Vol 2 no 5 June 1997 pp 16 17 Twelve Tales Conker 64 64 No 14 June 1998 p 10 Twelve Tales Conker 64 Official Nintendo Magazine No 70 July 1998 pp 92 93 Twelve Tales Four Players VSixtyFour No 3 May 1998 p 6 News pieces 1998 2001 edit Conker Has a Bad Day IGN 13 January 2000a Archived from the original on 22 December 2014 Retrieved 14 January 2014 Conker a Certifiable Flop IGN 6 April 2001a Archived from the original on 16 March 2012 Retrieved 16 May 2011 Conker in Limbo IGN 25 August 1999a Archived from the original on 16 March 2012 Retrieved 14 May 2011 Conker Maximizes Advertising IGN 22 February 2001b Retrieved 29 December 2020 Disappointment for UK agencies as US picks up Media Grand Prix Campaign 22 June 2001 Retrieved 29 December 2020 Do You Hear What Conker Hears IGN 23 February 2001c Archived from the original on 16 March 2012 Retrieved 21 May 2011 Gerstmann Jeff 3 February 2000 Conker s Bad Fur Day Update GameSpot Archived from the original on 28 June 2011 Retrieved 14 May 2011 McGlothlin Ed 20 March 2001a Conker Parties Hard for Spring Break IGN Retrieved 7 January 2021 McGlothlin Ed 28 March 2001b Conker Goes on Tour with Playboy IGN Archived from the original on 16 March 2012 Retrieved 16 May 2011 KB Skips Conker IGN 6 March 2001d Archived from the original on 16 March 2012 Retrieved 16 May 2011 Live from Cannes Short list heats up Film jury Nike on ropes Adweek 22 June 2001 Archived from the original on 8 December 2018 Retrieved 29 December 2020 McDermott Andy July 1998 Twelve Tales Conker 64 64 No 15 p 22 More Proof that Conker is Insane IGN 21 January 2000b Archived from the original on 5 November 2010 Retrieved 14 May 2011 Rare on Tooie Conker IGN 25 October 1999b Archived from the original on 16 March 2012 Retrieved 14 May 2011 THQ Conkers Europe IGN 2 March 2001e Archived from the original on 16 March 2012 Retrieved 16 May 2011 Features edit Marketers Chase Consumers into the Bathroom Adage 13 September 2004 Retrieved 29 December 2020 Marrujo Robert 13 November 2013 The History of Rare Nintendojo Retrieved 16 January 2021 Saltzman Marc Pham Alex 7 March 2001 Nintendo Sheds Squeaky Clean Image With Conker s Los Angeles Times Retrieved 29 December 2020 The Art of Darkness Newsweek 11 June 2000 Retrieved 5 January 2021 Thomas Lucas 9 November 2011 The Final Days of the N64 IGN Archived from the original on 10 June 2012 Retrieved 10 November 2011 News pieces post 2001 edit Devore Jordan 28 September 2015 Rare opens up about its unreleased Conker game Destructoid Archived from the original on 29 September 2015 Retrieved 29 September 2015 McWhertor Michael 15 June 2015 Rare Replay for Xbox One includes 30 Rare games for 30 update Polygon Archived from the original on 28 June 2015 Retrieved 28 June 2015 Pitcher Jenna 28 September 2015 Project Spark Going Fully Free Some Buyers Being Refunded IGN Archived from the original on 1 October 2015 Retrieved 1 October 2015 Reviews edit Casamassina Matt 2 March 2001 Conker s Bad Fur Day IGN Archived from the original on 16 March 2012 Retrieved 20 May 2011 Conker s Bad Fur Day Edge No 96 Future Publishing April 2001 pp 76 77 Conker s Bad Fur Day Gameplanet 9 June 2001 Archived from the original on 29 November 2009 Retrieved 20 May 2011 Conker s Bad Fur Day Official Nintendo Magazine No 104 May 2001 pp 12 22 Retrieved 7 October 2021 Cottee James June 2001 Conker s Bad Fur Day Hyper No 92 pp 74 75 Retrieved 7 October 2021 Curtiss Aaron 29 March 2001 Conker Cutesy but Crass Bouncer Pretty but Passive Los Angeles Times Archived from the original on 22 June 2020 Retrieved 22 June 2020 Evans Geraint April 2001 Conker s Bad Fur Day N64 Magazine No 53 Future Publishing pp 30 39 Liu Johnny 1 March 2001 Conker s Bad Fur Day GameRevolution Archived from the original on 11 July 2011 Retrieved 20 May 2011 Gia Switch May 2001 Conker s Bad Fur Day Consoles in French No 112 pp 70 71 Retrieved 16 September 2021 Hopper Steven 21 June 2005 Conker Live and Reloaded Review Xbox GameZone Archived from the original on 25 February 2008 Retrieved 3 January 2014 Marriott Scott Alan Conker s Bad Fur Day Review Allgame Archived from the original on 18 August 2013 Retrieved 20 December 2012 Mike 2001 Conker s Bad Fur Day Nintendojo Archived from the original on 17 June 2001 Retrieved 16 January 2021 N64 Games of March IGN 5 March 2001g Archived from the original on 16 March 2012 Retrieved 20 May 2011 Satterfield Shane 1 March 2001 Conker s Bad Fur Day GameSpot Archived from the original on 8 November 2012 Retrieved 18 February 2013 Slate Chris May 2001 Conker s Bad Fur Day Next Generation Vol 3 no 5 Imagine Media p 86 Star Dingo 5 March 2001 Conker s Bad Fur Day Review for N64 GamePro Archived from the original on 25 February 2004 Retrieved 25 February 2004 Stevenson Seth 19 April 2001 Grow Up Slate Retrieved 6 January 2021 Thomas 13 April 2009 Review Conker s Bad Fur Day Nintendo Life Archived from the original on 5 September 2017 Retrieved 14 December 2017 Tilley Steve Conker s Bad Fur Day The Electric Playground Archived from the original on 20 May 2004 Retrieved 16 September 2021 Yim Roger 22 March 2001 The Fur Flies in Nintendo s New Adult Video Game San Francisco Chronicle Retrieved 14 January 2021 Review aggregators edit Conker s Bad Fur Day GameRankings Archived from the original on 10 May 2013 Retrieved 18 August 2013 Conker s Bad Fur Day Metacritic Archived from the original on 2 February 2013 Retrieved 20 May 2011 Conker Live amp Reloaded Metacritic Archived from the original on 9 April 2017 Retrieved 1 June 2018 Lists edit 100 Best Nintendo Games Ever Computer and Video Games 6 March 2009 Archived from the original on 3 April 2011 Retrieved 20 May 2011 Bonthuys Darryn 28 September 2021 Best N64 Games A Look Back For The Console s 25th Anniversary GameSpot Retrieved 5 October 2021 Brian 26 December 2012 Nintendo Power ranks the top 285 Nintendo games of all time Archived from the original on 2 November 2016 Retrieved 2 November 2016 Bukacek Jacob 9 March 2018 Five Surprisingly Valuable Games That Might Be Sitting on the Shelf Hardcore Gamer Archived from the original on 6 March 2021 Retrieved 3 January 2021 Burke Greg 16 March 2018 Top 10 Rare Games Shacknews Retrieved 6 January 2021 Davis Justin 23 June 2015 GameStop s 9 Most Expensive Retro Games IGN Retrieved 7 January 2021 Jensen K Thor 3 December 2010 The 11 Weirdest Game Endings UGO Archived from the original on 13 August 2012 Retrieved 18 August 2013 Lane Gavin 20 October 2020 Best Nintendo 64 Games NintendoLife Retrieved 7 January 2021 Leigh Chris 30 October 2005 The Greatest 100 Games Ever 100 81 PALGN Archived from the original on 3 December 2009 Retrieved 3 December 2009 Loveridge Sam 23 June 2017 The 20 best Nintendo 64 games of all time ranked Digital Spy Retrieved 6 January 2021 Meli Marissa 25 August 2010 The Best Game Ever Conker s Bad Fur Day UGO Archived from the original on 15 June 2011 Retrieved 26 May 2011 O Donnell Steven Bendixsen Stephanie 12 August 2014 Good Game Top 100 Final List Good Game Australian Broadcasting Corporation Archived from the original on 22 August 2014 Retrieved 14 September 2014 Parker Robin 14 October 2011 The Vault Top 10 Funniest Games God is a Geek Retrieved 6 January 2021 Patrick Dennis 26 February 2018 The Very Best N64 Video Game Titles Gameranx Retrieved 7 January 2021 Philip Rohan 10 July 2013 100 Most Challenging Levels Stages in Video Games Gaming Bolt Retrieved 7 January 2021 Rossignol Derrick 29 September 2021 The Definitive 100 Best Nintendo 64 Games According To Over 250 000 Players Uproxx Retrieved 3 October 2021 Sharp Nathan 19 February 2020 The 15 Rarest N64 Games amp How Much They re Worth Game Rant Retrieved 3 January 2021 Sturak Brandon 29 December 2019 Top 100 Video Games of All Time Expert s Choice ESTNN Retrieved 7 January 2021 The 100 Best Video Games of All Time Slant Magazine 13 April 2020 Retrieved 6 January 2021 The best N64 games of all time GamesRadar 30 January 2020 Retrieved 6 January 2021 Top 10 Games in Rare Replay Ginx TV 10 September 2015 Retrieved 6 January 2021 Top Ten Funniest Games GameTrailers 23 October 2009 Archived from the original on 2 March 2010 Retrieved 20 May 2011 Accolades edit Awards Database Sound 2001 British Academy of Film and Television Arts Archived from the original on 25 July 2011 Retrieved 20 May 2011 Award Winners 2001 Ursa Major Awards 2001 Retrieved 7 January 2021 Best Nintendo 64 Game GameSpot 23 February 2002 Archived from the original on 13 June 2002 Retrieved 13 June 2002 Best Platform Game GameSpot 23 February 2002 Archived from the original on 7 May 2002 Retrieved 7 May 2002 Best Story GameSpot 23 February 2002 Archived from the original on 3 August 2002 Retrieved 3 August 2002 Conker s Bad Fur Day Academy of Interactive Arts amp Sciences Retrieved 7 January 2021 Rating edit Conker s Bad Fur Day Entertainment Software Rating Board ESRB Retrieved 2 January 2021 External links edit nbsp Wikiquote has quotations related to Conker s Bad Fur Day Conker s Bad Fur Day on MobyGames Portals nbsp Comedy nbsp Video games nbsp United Kingdom Retrieved from https en wikipedia org w index php title Conker 27s Bad Fur Day amp oldid 1220825849, wikipedia, wiki, book, books, library,

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