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Card manipulation

Card manipulation is the branch of magic that deals with creating effects using sleight of hand techniques involving playing cards. Card manipulation is often used in magical performances, especially in close-up, parlor, and street magic. Some of the most recognized names in this field include Dai Vernon,[1] Tony Slydini,[2] Ed Marlo, S.W. Erdnase, Richard Turner, John Scarne, Ricky Jay[3] and René Lavand.[4][5] Before becoming world-famous for his escapes, Houdini billed himself as "The King of Cards".[6] Among the more well-known card tricks relying on card manipulation are Ambitious Card, and Three-card Monte, a common street hustle also known as Find the Lady.

Card trick. Upper left: "Pick a card, any card". Upper right: Back-palming a card. Bottom left: A "spring" flourish. Bottom right: Mixing the cards allows for card trick preparation.

History edit

 
Orson Welles performs a card trick for Carl Sandburg (August 1942)

Playing cards became popular with magicians in the 15th century[7] as they were props which were inexpensive, versatile, and easily accessible. Card magic has bloomed into one of the most popular branches of magic, accumulating thousands of techniques and ideas. These range from complex mathematics like those used by Persi Diaconis, the use of psychological techniques like those taught by Banachek, to extremely difficult sleight of hand like that of Ed Marlo and Dai Vernon.

Card magic, in one form or another, likely dates from the time playing cards became commonly known, towards the second half of the fourteenth century, but its history in this period is largely undocumented. Compared to sleight of hand magic in general and to cups and balls, it is a new form of magic.[8] However, due to its versatility as a prop it has become popular amongst modern magicians.

Martin Gardner called S.W. Erdnase's 1902 treatise on card manipulation Artifice, Ruse and Subterfuge at the Card Table: A Treatise on the Science and Art of Manipulating Cards[9] "the most famous, the most carefully studied book ever published on the art of manipulating cards at gaming tables".[10]

Technique edit

Illusions performed with playing cards are constructed using basic card manipulation techniques (or sleights). It is the intention of the performer that such sleights are performed in a manner which is undetectable to the audience—however, that result takes practice and a thorough understanding of method.[11] Manipulation techniques include:

Lifts edit

Lifts are techniques which extract one or more cards from a deck.[12] The produced card(s) are normally known to the audience, for example having previously been selected or identified as part of the illusion. In sleight of hand, a "double lift" can be made to extract two cards from the deck, but held together to appear as one card.

False deals edit

Dealing cards (for example at the start of a traditional card game) is considered a fair means of distributing cards. False deals are techniques which appear to deliver cards fairly, when actually the cards delivered are predetermined or known to the performer. False dealing techniques include: second dealing, bottom dealing, middle dealing, false counts (more or less cards are dealt than expected), and double dealing (the top and bottom cards of a small packet are dealt together).[13]

Side steal edit

A technique invented by magician F. W. Conradi.[14] It is used to control a predetermined card to the top of a deck (most of the time).

Passes edit

The effect of the card pass is that an identified card is inserted somewhere into a deck. However, following rapid and concealed manipulation by the performer, it is secretly moved or displaced - usually to the top (or bottom) of the deck. A pass is achieved by swapping the portion of the deck from the identified card downwards, with the portion of the deck above the identified card. Pass techniques include: the classic pass, the invisible turn-over pass, the Zingone Perfect Table pass, the flesh grip pass, the jog pass, the Braue pass, the Charlier pass, the finger palm pass[15] and the Hermann pass. Simply, a card pass is a secret cut of the deck (not to be confused with a coin pass which is a false transfer of a coin from one hand to the other).

Palming edit

Palming is a technique for holding or concealing one or more cards in the palm of the hand. Cards palmed from a deck are typically held in reserve (unseen by the audience) until production is required for the illusion being performed. Palming techniques include: the Braue diagonal tip-up, the swing, the thumb-count, face card palm, the crosswise, new vertical, the gamblers' squaring, the gamblers' flat, the Hugard top palm, the flip-over, the Hofzinser bottom, the Braue bottom, the Tenkai palm and the Zingone bottom.[16]

False shuffles edit

Shuffling cards is considered a fair means to randomize the cards contained in a deck. False shuffles are techniques which appear to fairly shuffle a deck, when actually the cards in the deck are maintained in an order appropriate to the illusion being performed. False shuffles can be performed that permit one or more cards to be positioned in a deck, or even for the entire deck to remain in an unshuffled state (for example the state the deck was in before the shuffle). False shuffle techniques include: the perfect riffle, the strip-out, the Hindu shuffle, the gamblers', and various stock shuffling techniques (where the locations of one or more cards are controlled during the false shuffle).[17]

False cuts edit

Cutting a deck of cards is a technique whereby the deck is split into two portions (the split point being randomly determined – often by a member of the audience), which are then swapped – the effect being to make sure that no one is sure of which card is on the top of the deck. False cuts are techniques whereby the performer appears to organise a fair cut, when actually a predetermined card (or cards) is organised to be located on the top of the deck. False cutting techniques include: the false running cut, and the gambler's false cut.[18]

Color change edit

A color change is the effect of changing one card to another in front of the spectator's eyes. Usually the cards changed are of different colors, or a face card into a number card, in order to make the change more apparent. There are many different techniques to accomplish this effect, but among the most common are the classic color change and the snap change[clarification needed], as they are easier to master than others. Professional magicians usually perform other color changes such as the Cardini or Erdnase change[clarification needed].

Crimps edit

Crimps are techniques whereby part of a card is intentionally physically marked, creased, or bent to facilitate identification during an illusion. Crimp techniques include: the regular crimp, the gamblers' crimp, the breather crimp and the peek crimp.[19]

Jogs edit

A jog is one or more cards which protrude slightly from somewhere within a deck or stack of cards. The protrusion, although not noticeable to the audience, permits the performer to retain knowledge about the location of the card during other manipulations. While jogs are not always hidden from the audience, they are most often. Some varieties include "in jogs", "side jogs", and "out jogs".[20]

Reverses edit

Card reverses are techniques whereby one or more cards in a deck are made to change their orientation, for example from face up to face down.[21]

Forces edit

Card forces are the sleight which involves forcing a spectator to choose a card that has been predetermined by the performer, while maintaining supposed free choice. Some forces include; the classic force, the riffle force, and the slip force.

Misdirection edit

Misdirection, though not entirely specific to card magic, is indeed very prominent in most card performances. In many cases, the ‘skill’ of a card illusionist is determined by how well they can switch the audiences attention from one part of the performance to the next, which becomes more difficult when dealing with hecklers. Magicians can use card techniques like flourishing, verbal misdirection and by cracking jokes, in order to mislead the audience, making concealment of important sleight of hand easier in the process.

See also edit

References edit

Citations

  1. ^ Ganson, Lewis. The Dai Vernon Book of Magic, L&L Publishing, First edition, 1994.
  2. ^ Ganson, Lewis. The Magic of Slydini, Harry Stanley; First edition, 1960, pp. 2-5.
  3. ^ Singer, Mark (5 April 1993) Ricky Jay: Secrets of the Magus The New Yorker (5 April 1993) "Ricky Jay ... is perhaps the most gifted sleight-of-hand artist alive"
  4. ^ "Hall of Fame". magiccastle.com. Academy of Magical Arts. Retrieved March 2, 2023.
  5. ^ The Great Pretender
  6. ^ Kalush & Sloman 2006, p. 42.
  7. ^ Puzzlers' Tribute: A Feast for the Mind, A. K. Peters, 2001
  8. ^ Randi 1992, pp. 17–27.
  9. ^ Erdnase 1902.
  10. ^ Erdnase 1995, Foreword.
  11. ^ Hugard & Braue 1974, p. xxi.
  12. ^ Hugard & Braue 1974, pp. 3–11.
  13. ^ Hugard & Braue 1974, pp. 12–30.
  14. ^ "Cards | Side Steal (Conjuring Credits)". www.conjuringcredits.com. Retrieved 2020-03-20.
  15. ^ Hugard & Braue 1974, pp. 37–48.
  16. ^ Hugard & Braue 1974, pp. 49–64.
  17. ^ Hugard & Braue 1974, pp. 65–76.
  18. ^ Hugard & Braue 1974, pp. 77–80.
  19. ^ Hugard & Braue 1974, pp. 90–92.
  20. ^ Hugard & Braue 1974, p. xxiii.
  21. ^ Hugard & Braue 1974, pp. 107–112.

Sources

External links edit

  • The Royal Road to Card Magic, 1999
  • Magic Tricks with Cards Photo Feature, Havana Times, June 22, 2010

card, manipulation, other, uses, manipulation, card, stunt, confused, with, cartomancy, branch, magic, that, deals, with, creating, effects, using, sleight, hand, techniques, involving, playing, cards, often, used, magical, performances, especially, close, par. For other uses see Manipulation and Card stunt Not to be confused with Cartomancy Card manipulation is the branch of magic that deals with creating effects using sleight of hand techniques involving playing cards Card manipulation is often used in magical performances especially in close up parlor and street magic Some of the most recognized names in this field include Dai Vernon 1 Tony Slydini 2 Ed Marlo S W Erdnase Richard Turner John Scarne Ricky Jay 3 and Rene Lavand 4 5 Before becoming world famous for his escapes Houdini billed himself as The King of Cards 6 Among the more well known card tricks relying on card manipulation are Ambitious Card and Three card Monte a common street hustle also known as Find the Lady Card trick Upper left Pick a card any card Upper right Back palming a card Bottom left A spring flourish Bottom right Mixing the cards allows for card trick preparation Contents 1 History 2 Technique 2 1 Lifts 2 2 False deals 2 3 Side steal 2 4 Passes 2 5 Palming 2 6 False shuffles 2 7 False cuts 2 8 Color change 2 9 Crimps 2 10 Jogs 2 11 Reverses 2 12 Forces 2 13 Misdirection 3 See also 4 References 5 External linksHistory edit nbsp Orson Welles performs a card trick for Carl Sandburg August 1942 Playing cards became popular with magicians in the 15th century 7 as they were props which were inexpensive versatile and easily accessible Card magic has bloomed into one of the most popular branches of magic accumulating thousands of techniques and ideas These range from complex mathematics like those used by Persi Diaconis the use of psychological techniques like those taught by Banachek to extremely difficult sleight of hand like that of Ed Marlo and Dai Vernon Card magic in one form or another likely dates from the time playing cards became commonly known towards the second half of the fourteenth century but its history in this period is largely undocumented Compared to sleight of hand magic in general and to cups and balls it is a new form of magic 8 However due to its versatility as a prop it has become popular amongst modern magicians Martin Gardner called S W Erdnase s 1902 treatise on card manipulation Artifice Ruse and Subterfuge at the Card Table A Treatise on the Science and Art of Manipulating Cards 9 the most famous the most carefully studied book ever published on the art of manipulating cards at gaming tables 10 Technique editIllusions performed with playing cards are constructed using basic card manipulation techniques or sleights It is the intention of the performer that such sleights are performed in a manner which is undetectable to the audience however that result takes practice and a thorough understanding of method 11 Manipulation techniques include Lifts edit Lifts are techniques which extract one or more cards from a deck 12 The produced card s are normally known to the audience for example having previously been selected or identified as part of the illusion In sleight of hand a double lift can be made to extract two cards from the deck but held together to appear as one card False deals edit Dealing cards for example at the start of a traditional card game is considered a fair means of distributing cards False deals are techniques which appear to deliver cards fairly when actually the cards delivered are predetermined or known to the performer False dealing techniques include second dealing bottom dealing middle dealing false counts more or less cards are dealt than expected and double dealing the top and bottom cards of a small packet are dealt together 13 Side steal edit A technique invented by magician F W Conradi 14 It is used to control a predetermined card to the top of a deck most of the time Passes edit The effect of the card pass is that an identified card is inserted somewhere into a deck However following rapid and concealed manipulation by the performer it is secretly moved or displaced usually to the top or bottom of the deck A pass is achieved by swapping the portion of the deck from the identified card downwards with the portion of the deck above the identified card Pass techniques include the classic pass the invisible turn over pass the Zingone Perfect Table pass the flesh grip pass the jog pass the Braue pass the Charlier pass the finger palm pass 15 and the Hermann pass Simply a card pass is a secret cut of the deck not to be confused with a coin pass which is a false transfer of a coin from one hand to the other Palming edit Palming is a technique for holding or concealing one or more cards in the palm of the hand Cards palmed from a deck are typically held in reserve unseen by the audience until production is required for the illusion being performed Palming techniques include the Braue diagonal tip up the swing the thumb count face card palm the crosswise new vertical the gamblers squaring the gamblers flat the Hugard top palm the flip over the Hofzinser bottom the Braue bottom the Tenkai palm and the Zingone bottom 16 False shuffles edit Shuffling cards is considered a fair means to randomize the cards contained in a deck False shuffles are techniques which appear to fairly shuffle a deck when actually the cards in the deck are maintained in an order appropriate to the illusion being performed False shuffles can be performed that permit one or more cards to be positioned in a deck or even for the entire deck to remain in an unshuffled state for example the state the deck was in before the shuffle False shuffle techniques include the perfect riffle the strip out the Hindu shuffle the gamblers and various stock shuffling techniques where the locations of one or more cards are controlled during the false shuffle 17 False cuts edit Cutting a deck of cards is a technique whereby the deck is split into two portions the split point being randomly determined often by a member of the audience which are then swapped the effect being to make sure that no one is sure of which card is on the top of the deck False cuts are techniques whereby the performer appears to organise a fair cut when actually a predetermined card or cards is organised to be located on the top of the deck False cutting techniques include the false running cut and the gambler s false cut 18 Color change edit A color change is the effect of changing one card to another in front of the spectator s eyes Usually the cards changed are of different colors or a face card into a number card in order to make the change more apparent There are many different techniques to accomplish this effect but among the most common are the classic color change and the snap change clarification needed as they are easier to master than others Professional magicians usually perform other color changes such as the Cardini or Erdnase change clarification needed Crimps edit Crimps are techniques whereby part of a card is intentionally physically marked creased or bent to facilitate identification during an illusion Crimp techniques include the regular crimp the gamblers crimp the breather crimp and the peek crimp 19 Jogs edit A jog is one or more cards which protrude slightly from somewhere within a deck or stack of cards The protrusion although not noticeable to the audience permits the performer to retain knowledge about the location of the card during other manipulations While jogs are not always hidden from the audience they are most often Some varieties include in jogs side jogs and out jogs 20 Reverses edit Card reverses are techniques whereby one or more cards in a deck are made to change their orientation for example from face up to face down 21 Forces edit Card forces are the sleight which involves forcing a spectator to choose a card that has been predetermined by the performer while maintaining supposed free choice Some forces include the classic force the riffle force and the slip force Misdirection edit Misdirection though not entirely specific to card magic is indeed very prominent in most card performances In many cases the skill of a card illusionist is determined by how well they can switch the audiences attention from one part of the performance to the next which becomes more difficult when dealing with hecklers Magicians can use card techniques like flourishing verbal misdirection and by cracking jokes in order to mislead the audience making concealment of important sleight of hand easier in the process See also editList of card manipulation techniques Card flourish Card marking Card sharp Card throwing Sleight of hand Trick deckReferences editCitations Ganson Lewis The Dai Vernon Book of Magic L amp L Publishing First edition 1994 Ganson Lewis The Magic of Slydini Harry Stanley First edition 1960 pp 2 5 Singer Mark 5 April 1993 Ricky Jay Secrets of the Magus The New Yorker 5 April 1993 Ricky Jay is perhaps the most gifted sleight of hand artist alive Hall of Fame magiccastle com Academy of Magical Arts Retrieved March 2 2023 The Great Pretender Kalush amp Sloman 2006 p 42 Puzzlers Tribute A Feast for the Mind A K Peters 2001 Randi 1992 pp 17 27 Erdnase 1902 Erdnase 1995 Foreword Hugard amp Braue 1974 p xxi Hugard amp Braue 1974 pp 3 11 Hugard amp Braue 1974 pp 12 30 Cards Side Steal Conjuring Credits www conjuringcredits com Retrieved 2020 03 20 Hugard amp Braue 1974 pp 37 48 Hugard amp Braue 1974 pp 49 64 Hugard amp Braue 1974 pp 65 76 Hugard amp Braue 1974 pp 77 80 Hugard amp Braue 1974 pp 90 92 Hugard amp Braue 1974 p xxiii Hugard amp Braue 1974 pp 107 112 Sources Randi James 1992 Conjuring New York St Martin s Press ISBN 978 0312097714 Kalush William Sloman Larry 2006 The Secret Life of Houdini The Making of America s First Superhero New York Atria Books ISBN 9780 743272070 Erdnase S W 1902 Artifice Ruse and Subterfuge at the Card Table A Treatise on the Science and Art of Manipulating Cards New York Frederick J Drake Erdnase S W 1995 Expert at the Card Table The Classic Treatise on Card Manipulation New York Dover Publications ISBN 0486285979 Hugard Jean Braue Frederick 1974 1944 Expert Card Technique Close up Table Magic New York Dover Publications ISBN 0486217558 External links edit nbsp Wikimedia Commons has media related to Card magic The Royal Road to Card Magic 1999 Magic Tricks with Cards Photo Feature Havana Times June 22 2010 Retrieved from https en wikipedia org w index php title Card manipulation amp oldid 1220489688, wikipedia, wiki, book, books, library,

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