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Castlevania

Castlevania (/ˌkæsəlˈvniə/), known in Japan as Akumajō Dracula,[a][2] is a gothic horror action-adventure video game series and media franchise about Dracula, created and developed by Konami. It has been released on various platforms, from early systems to modern consoles, as well as handheld devices such as mobile phones.[3][4] The franchise has expanded into several spin-off video games and other media, including comic books[5] and an animated television series.[6]

Castlevania
Logo of the Castlevania series, introduced with 2003's Lament of Innocence
Genre(s)Action-adventure
Developer(s)
Publisher(s)Konami
Creator(s)Hitoshi Akamatsu[1]
Platform(s)
First releaseCastlevania
September 26, 1986 (1986-09-26)
Latest releaseCastlevania Advance Collection
September 23, 2021 (2021-09-23)

Castlevania is largely set in the eponymous castle of Count Dracula, the main antagonist of the Belmont clan of vampire hunters.[7] It debuted with 1986's Castlevania for the Nintendo Family Computer Disk System.[8] The first entry and the majority of its sequels are side-scrolling action platformers, and were succeeded by the 1997 game, Castlevania: Symphony of the Night. Originally released for the PlayStation, it returned to the nonlinear gameplay seen in Castlevania II: Simon's Quest, which introduced role-playing elements and exploration.[9] Several installments later adopted Symphony of the Night's gameplay, and along with Super Metroid, it has popularized the Metroidvania genre.[10] 2010 saw the release of Castlevania: Lords of Shadow, a 3D action-adventure reboot of the series developed by MercurySteam[11] and Kojima Productions.[12]

Castlevania is one of Konami's most successful and prominent franchises;[13] several of its entries are ranked among the best video games ever made.[14]

Games edit

Release timeline
Original series in green
Lords of Shadow series in yellow
1986Castlevania
Vampire Killer
1987Castlevania II: Simon's Quest
1988Haunted Castle
1989Castlevania: The Adventure
Castlevania III: Dracula's Curse
1990
1991Castlevania II: Belmont's Revenge
Super Castlevania IV
1992
1993Akumajō Dracula
Castlevania: Rondo of Blood
1994Castlevania: Bloodlines
1995Castlevania: Dracula X
1996
1997Castlevania: Symphony of the Night
Castlevania Legends
1998
1999Castlevania (Nintendo 64)
Castlevania: Legacy of Darkness
2000
2001Castlevania: Circle of the Moon
Castlevania Chronicles
2002Castlevania: Harmony of Dissonance
2003Castlevania: Aria of Sorrow
Castlevania: Lament of Innocence
2004
2005Castlevania: Dawn of Sorrow
Castlevania: Curse of Darkness
2006Castlevania: Portrait of Ruin
2007Castlevania: The Dracula X Chronicles
2008Castlevania: Order of Ecclesia
2009Castlevania: The Adventure ReBirth
2010Castlevania: Lords of Shadow
2011
2012
2013Castlevania: Lords of Shadow – Mirror of Fate
2014Castlevania: Lords of Shadow 2

Most Castlevania titles have been released in Japan, North America, Europe and Australia on various video game consoles, personal computers (PC) and mobile phones, with additional remakes and re-releases.[15] The first console title, Castlevania, was released on the Famicom Disk System in 1986 and in North America in 1987 on the Nintendo Entertainment System (NES).[8] A 2D sidescrolling action game where the player progresses through six stages, many principal features of the Castlevania series originated with it.[16] It has been ported to many platforms, such as the NES Classic Edition.[17] Also released in 1986 was Vampire Killer for the MSX home computer, which played significantly differently from the original Castlevania, where players had to search for the exit before they could proceed to the next stage.[18] Following that year, in 1987, Castlevania II: Simon's Quest further departed from the standard platforming genre of the first Castlevania for a game more similar to the nonlinear gameplay of Metroid, with several role-playing elements such as a world map which the player is free to explore and revisit.[19][20] Castlevania's first arcade game, Haunted Castle (1988), returned to the linear platforming gameplay of the original.[21] This continued with the first handheld Game Boy entry, Castlevania: The Adventure[22] and the NES sequel, Castlevania III: Dracula's Curse, both released in 1989. Dracula's Curse added features to the original gameplay, including alternate stages and multiple playable characters.[23] The Adventure saw a Game Boy sequel, Castlevania II: Belmont's Revenge, in 1992 and a remake, Castlevania: The Adventure ReBirth, developed by M2 for the WiiWare service in 2009.[15]

The franchise's first 16-bit home console game, Super Castlevania IV, was released for the Super Nintendo Entertainment System (SNES) in 1991.[6] A Castlevania title for the Sharp X68000 home computer was released in Japan in 1993 and would not be available in English until Castlevania Chronicles (2001) for the PlayStation.[24] During the same year, Castlevania: Rondo of Blood was released for the PC Engine and was not localized in English until it was included with Castlevania: The Dracula X Chronicles (2007) for the PlayStation Portable.[15] The first Castlevania produced for a CD-ROM, Rondo of Blood featured Red Book audio and fully voiced dialogue.[25] The game's content would be reused in Castlevania: Dracula X, a game for the SNES in 1995.[24] Castlevania: Bloodlines (1994) was the first Castlevania entry produced for a Sega console, the Genesis, and was not re-released until 2019 on the multi-platform Castlevania Anniversary Collection.[26][27]

In 1997, Castlevania: Symphony of the Night and Castlevania Legends were launched for the PlayStation and Game Boy, respectively.[15] Symphony of the Night introduced a major change to the gameplay, incorporating role-playing elements and a nonlinear map that the player could freely explore, which was previously seen in Simon's Quest and Nintendo's Metroid series.[19][28] This would be the gameplay for several future titles, beginning with the Game Boy Advance entries Circle of the Moon, Harmony of Dissonance, and Aria of Sorrow, which were released from 2001 to 2003.[15] Aria of Sorrow received a 2005 sequel, Dawn of Sorrow for the Nintendo DS, which was followed by Portrait of Ruin (2006) and Order of Ecclesia (2008).[15]

Under the development of Konami's Kobe branch, the first game in the series to employ 3D graphics was Castlevania for Nintendo 64 in 1999, and it received an expansion called Castlevania: Legacy of Darkness later that year.[25] In 2003, the next 3D Castlevania title, Lament of Innocence debuted for the PlayStation 2 with combat-oriented hack and slash gameplay that drew comparisons to Devil May Cry and retroactively, God of War.[29][30] It was followed two years later by Castlevania: Curse of Darkness.[15]

A reboot of the franchise launched with Castlevania: Lords of Shadow in 2010, a multi-platform 3D action title developed by MercurySteam and co-produced by Hideo Kojima.[11] Two sequels, Lords of Shadow – Mirror of Fate (2013) and Lords of Shadow 2 (2014), have both received multi-platform releases.[15] No further main series titles were released after 2014, due to Konami refocusing on Pachinko and gambling.[31][32]

Spin-offs edit

Castlevania has spawned numerous spin-offs, the first being the 1990 platformer, Kid Dracula for the Famicom, a parody which stars the eponymous character.[33] It was released for the first time in English for the Castlevania Anniversary Collection (2019).[27] The game received a sequel for the Game Boy, also titled Kid Dracula.[6] Castlevania's first multiplayer online fighting game, Castlevania Judgment debuted for the Wii in 2008 and was developed by Eighting.[15] Another multiplayer online title, Castlevania: Harmony of Despair, was available cross-platform in 2010, where players could play as past Castlevania characters and explore stages.[34] A game for iOS called Castlevania: Grimoire of Souls, a multiplayer title starring Castlevania cast members, was released by Konami on September 16, 2019.[35]

Arcade and slot machines have been produced for the series. Castlevania: The Arcade (2009), a light gun shooter utilizing an LED remote, has been released in Japan and Europe.[36] The Japanese spin-off series, Pachislot Akumajō Dracula, is a pachislot line of Castlevania titles released between 2009 and 2017.[37] The first three are based on the video game Dracula's Curse, while a fourth game based on the Lords of Shadow reboot, Pachislot Akumajō Dracula: Lords of Shadow, was made available in 2017.[38]

Castlevania characters and elements have appeared in crossovers and other titles such as the Konami Wai Wai World series, Contra: Hard Corps, DreamMix TV World Fighters, Bomberman R and Super Smash Bros. Ultimate.[39]

Common elements edit

Gameplay edit

 
Screenshot of Castlevania on the NES

Castlevania, released for the NES in 1986 is a platform game in which the player takes the role of Simon Belmont, a descendant of the Belmont clan, a family of vampire hunters. He travels to Dracula's castle, Castlevania, and fights his way through the castle annihilating Dracula himself and the castle. Belmont's main weapon is a whip called the Vampire Killer, while the secondary weapons include throwing daggers, bottles of holy water that act as small fire bombs, throwing axes that arc overhead, a watch that stops time, and a cross that acts like a boomerang. These are powered by hearts which are collected by destroying candles and killing monsters. Hidden items such as power-ups and food (health replenishment) items are found by attacking walls within the levels, a feature inspired by Nintendo's Super Mario Bros. with hidden items across the game's levels.

 
Screenshot of Castlevania: Portrait of Ruin, which features Metroidvania gameplay. In the top screen is the map, which records the player's progress as they explore the castle.

Vampire Killer, released in 1986 for the MSX 2 computer and developed alongside the original Castlevania (the two share the same title in Japanese), departs from the more straightforward platforming gameplay of Castlevania, instead introducing an open-ended, exploration-heavy form of gameplay. Castlevania II: Simon's Quest featured nonlinear gameplay even more open-ended than that of Vampire Killer, with several exclusive elements such as a world map the player was free to explore and revisit. The player could also purchase supplies, equipment and weapon upgrades in several different towns, making it more like an action role-playing game. It introduced a persistent world with a day-night cycle which altered gameplay, and offered three possible endings depending on the time it took to complete the game. Castlevania III: Dracula's Curse for the NES has more in common with the original NES Castlevania and added features, including nonlinear elements such as alternate branching paths with different stages and alternate endings depending on the player's choices, as well as multiple player characters.

A turning point in the gameplay mechanics of the series was Castlevania: Symphony of the Night. Expanding on the open-ended style of gameplay previously used in Castlevania II: Simon's Quest, Symphony of the Night's style of gameplay has been termed "Metroidvania" due to its similarities with the nonlinear and exploration-focused side-scrolling games of the Metroid series. It used role-playing elements, such as collectible weapons, armor and hidden orbs. Many subsequent Castlevania games have since followed this template.

Plot and setting edit

Castlevania series fictional chronology
Original series

1094: Lament of Innocence
1476: Dracula's Curse
1479: Curse of Darkness
1576: The Adventure
1591: Belmont's Revenge
1691: Castlevania
1698: Simon's Quest
1748: Harmony of Dissonance
1792: Rondo of Blood
1797: Symphony of the Night
1800s: Order of Ecclesia
1917: Bloodlines
1944: Portrait of Ruin
2035: Aria of Sorrow
2036: Dawn of Sorrow

Lords of Shadow series

1047: Lords of Shadow
1073–1101: Mirror of Fate
1102–2057: Lords of Shadow 2

Sources:[40][41][42][43][44][45][46][47]

The Castlevania franchise heavily references the horror films produced by Universal Pictures and Hammer Film Productions.[7] Creator of the series, Hitoshi Akamatsu, wanted players to feel like they were in a classic horror film.[48] Werewolves, zombies, Frankenstein's monster, and Count Dracula make recurring appearances.[7] Alucard, introduced in Castlevania III: Dracula's Curse, is a reference to the character of the same name from the 1943 film, Son of Dracula.[49] The games include folklore and mythological monsters such as Medusa,[50] as well as direct references to literary horror.[51] Castlevania: Bloodlines explicitly incorporates the events of Bram Stoker's Dracula into the series,[52] and the recurring character Carmilla is based on the 1872 novel Carmilla by Joseph Sheridan Le Fanu.[53]

Castlevania mainly takes place in the castle of Count Dracula,[7] who resurrects every hundred years to take over the world.[54] With the exception of some games, the players assume the role of the Belmonts, a clan of vampire hunters who have defeated Dracula for centuries with the Vampire Killer.[24] The Vampire Killer is a legendary whip that is passed down to their successors and can only be used by them.[24] In Castlevania: Bloodlines, the whip has been inherited by John Morris, the son of Quincey Morris, who is a distant descendant of the Belmonts.[52] Other recurring characters throughout the series include the dhampir Alucard, who sides with Trevor Belmont against his father Dracula in Dracula's Curse.[55] Trevor is joined by Sypha Belnades, a vampire hunter who fights using magic and marries Trevor by the end of the game.[56] Descendants of the Belnades clan, such as Carrie Fernandez[57] and Yoko Belnades, would make appearances as playable characters in later titles.[58]

Castlevania: Lords of Shadow is a reboot of the franchise, with its first game set in Southern Europe during the Middle Ages.[59] The main character, Gabriel Belmont, is a member of the Brotherhood of Light, an elite group of holy knights who defend people from supernatural creatures.[60] With a retractable chain whip called the Combat Cross, Gabriel fights a malevolent force known as the Lords of Shadow in order to obtain the God Mask, which he believes can bring back his deceased wife.[11] In Castlevania: Lords of Shadow - Mirror of Fate, Gabriel stars as Dracula, the main antagonist of Simon and Trevor Belmont.[61] The sequel, Castlevania: Lords of Shadow 2 is set during modern times, where Dracula is looking for a way to put an end to his immortality.[62]

In 2002, the games Legends, Circle of the Moon, Castlevania (1999), and Legacy of Darkness were retconned from the official chronology by Koji Igarashi, a move which had been met with some criticism by fans.[63] Igarashi noted that Legends conflicted with the plotline of the series, and that the reason for Circle of the Moon's removal was not due to his non-involvement with the game, but instead the intention of the game's development team for Circle of the Moon to be a stand-alone title.[64] The American 20th Anniversary Pre-order Bundle for Portrait of Ruin in 2006 featured a poster with a timeline that re-included the games other than Legends.[41] In 2007, Konami still excluded them from the canon on the official Japanese website.[40] Igarashi has said that he considered the titles a "subseries".[65]

Development edit

Being aware of the horror movies from long ago (long before the slasher flicks), I wanted the players to feel like they were in a classic horror movie.

—Hitoshi Akamatsu, 1993[48]

Castlevania was directed and programmed by Hitoshi Akamatsu for the Family Computer Disk System in 1986.[66][1] The game's staff roll features names taken from horror film icons, with Akamatsu being credited as 'Trans Fishers', a reference to film director Terence Fisher.[67] This is possibly because Konami did not allow the use of real names at the time in order to prevent other companies from hiring people who worked for them.[67][68] An admirer of cinema, Akamatsu approached projects with a "film director's eye", and said the visuals and music for Castlevania were "made by people who consciously wanted to do something cinematic."[1] The protagonist Simon Belmont uses a whip because Akamatsu liked the mechanics of a weapon able to repel enemies, and also because Akamatsu was a fan of Raiders of the Lost Ark.[1] After the success of Castlevania, it was released in cartridge format for the Nintendo Entertainment System (NES) as one of its first major platform games.[6] The international title Castlevania was the result of Konami of America senior vice president Emil Heidkamp's discomfort with Akumajō Dracula, which he believed translated as "Dracula Satanic Castle."[69] Because of Nintendo of America's censorship policies at the time, most instances of blood, nudity and religious imagery were removed or edited in early Castlevania games.[70][71]

Akamatsu directed Castlevania II: Simon's Quest in 1987, which adopted gameplay similar to Nintendo's Metroid. When asked if Metroid had any inspiration, Akamatsu instead cited Maze of Galious, another Konami title which featured exploration and puzzle solving.[1] His last game in the series, Castlevania III: Dracula's Curse (1989), returned to the standard platforming genre of Castlevania.[6] Since Konami's Teenage Mutant Ninja Turtles games sold many copies, their development was prioritized above other titles, leading the developers for Dracula's Curse to make a game that would outdo them.[1] Simon's Quest and Dracula's Curse were not a commercial success, and Akamatsu was demoted to working in one of Konami's game centers before he chose to resign.[1]

In 1993, three Castlevania games were in parallel development, which included Akumajō Dracula, Rondo of Blood, and Bloodlines.[72] Directed and produced by Toru Hagihara,[72] Rondo of the Blood was the first installment made for a CD-ROM and the first to be fully voiced.[24] Hagihara would go on to direct a sequel, Symphony of the Night (1997) for the PlayStation, with Koji Igarashi joining him as the assistant director and story writer.[73] Joining the staff was artist Ayami Kojima, who was hired to introduce a new look for Castlevania. She would be the character designer for several future Castlevania titles.[74] Igarashi said it began development as "something of a side story series". From the outset, the game was supposed to take the franchise in a new direction.[65] The gameplay took a departure from the original platforming entries, instead adopting nonlinear exploration and role-playing game elements, which were last seen in Simon's Quest. The critical reaction to Simon's Quest and its gameplay allowed them to pitch Symphony of the Night to Konami.[9] Igarashi was eventually asked to finish the game as the assistant director after Hagihara was promoted to head of the division.[75] On release, Symphony of the Night was well-received and became a sleeper hit, but its commercial performance was mediocre, particularly in the United States where it was meagerly publicized.[25]

The first Castlevania game to feature 3D computer graphics began development in 1997 on the Nintendo 64 by Konami Computer Entertainment Kobe (KCEK) as Dracula 3D.[76] Like most of its predecessors, it was an action-adventure and platforming game. It was eventually released as Castlevania in 1999 and received an expanded version titled Castlevania: Legacy of Darkness during the same year.[25] KCEK's last Castlevania game was the acclaimed Circle of the Moon,[77] released as a launch title for the Game Boy Advance in 2001.[78] Circle of the Moon was the first entry to feature Metroidvania gameplay since Symphony of the Night.[25] Igarashi, who was not involved with the game, was critical of Circle of the Moon.[79] In 2002, he retconned Castlevania Legends (1997) and the games developed by KCEK from the series' chronology due to story conflicts, which was met with some resistance from fans.[80] After KCEK was dissolved during 2002, the Game Boy Advance received a second installment, Castlevania: Harmony of Dissonance, now produced by Igarashi and developed by Konami Computer Entertainment Tokyo (KCET).[81] Starting with Harmony of Dissonance, the Japanese games adopted Castlevania as the title for a brief period. According to Igarashi, the developers did this since Count Dracula is not always the main antagonist.[82] This continued with Castlevania: Lament of Innocence (2003), a 3D title developed as a new starting point for the series.[83] Konami eventually returned to the title Akumajō Dracula with the Japanese release of 2005's Castlevania: Dawn of Sorrow for the Nintendo DS. Dawn of Sorrow and Portrait of Ruin (2006) introduced a new art style in hopes of broadening the player demographic and preventing younger Nintendo DS owners from being put off by Ayami Kojima's art. This discontinued with Castlevania: Order of Ecclesia in 2008.[84]

Due to concern over the poor sales of the recent Castlevania games,[85] a number of prototypes in development competed to become the next Castlevania installment, which included a game by Igarashi announced at Tokyo Game Show 2008 and Castlevania: Lords of Shadow by Spanish studio MercurySteam.[86] Konami told MercurySteam the game would be an original intellectual property (IP) when it was first greenlit as a Castlevania title.[87] Konami eventually asked them to cease work on Lords of Shadow while it was still in its early stages, until producer David Cox showed the Japanese senior management the game and was offered help by video game designer Hideo Kojima.[88] According to Igarashi, development on his project had not been going smoothly, and Konami had canceled it and chose Lords of Shadow as the pitch for the next Castlevania entry.[86] Produced by Dave Cox and Hideo Kojima, Lords of Shadow was a multi-platform 3D action-adventure reboot of the series.[89] Kojima offered his input on the project and also oversaw the game's localization in Japan.[90] It was the first Castlevania to feature celebrity voice talent, starring Robert Carlyle in the lead role and Patrick Stewart.[91] The art style departed from the previous games in favor of one inspired by Guillermo del Toro's work.[92][93] Lords of Shadow was met with positive reception in 2010 and a commercial success, becoming the best selling Castlevania game to date.[94] It was followed by two sequels, Mirror of Fate (2013) and Castlevania: Lords of Shadow 2 (2014). Lords of Shadow 2 was not as well received as its predecessor.[95] Following its release, an anonymous source claiming to be employees from MercurySteam alleged that development on the game had been troubled.[96]

After having been moved to Konami's social division in 2011, Igarashi felt he was unable to release any new games when Konami shifted its focus towards mobile game development.[97] He left in March 2014 to independently create Bloodstained: Ritual of the Night, a spiritual successor to Castlevania.[98] Dave Cox followed Igarashi's resignation a few months later.[99] Recent Castlevania titles released under Konami's recent business model include pachinko and slot machines based on the IP.[100][37]

Audio edit

Castlevania's music features a wide range of compositions, with themes reused throughout the series. It has been critically acclaimed[101][102] and released on many albums, initially under the King Records label.[103] In addition to original soundtracks, it has also inspired remix albums, which include orchestra, rap and heavy metal arrangements.[103] In 2010, Castlevania – The Concert was performed in Stockholm, Sweden by longtime Castlevania composer, Michiru Yamane, and the Stockholm Youth Symphonic Orchestra.[104]

The music for the first installment, Castlevania, was composed by Kinuyo Yamashita and Satoe Terashima.[105][106] The game's staff roll featured pseudonyms, with Yamashita credited as James Banana.[107] Yamashita said she did not know anything about video games at the time and composed for Castlevania shortly after graduating from college. Under strict hardware constraints,[108] she would first write the scores before entering it as data into a computer.[109] The hardware for the first 16-bit title, Super Castlevania IV, allowed for a more atomspheric environment in the game, and was composed by Masanori Adachi and Taro Kudo.[68]

Known primarily for her work on the Castlevania series, Michiru Yamane first composed music for the Sega Genesis game, Castlevania Bloodlines. Yamane was under pressure at the time because the series was already popular and known for its music.[101] She felt there was a link with the game's vampiric themes and the classical music she had grown up with, having studied Johann Sebastian Bach in university, and worked to integrate her style with the rock themes of the previous games.[110] Since Castlevania: Symphony of the Night, Yamane became involved with the development of the series with its former producer, Koji Igarashi.[111] Symphony of the Night's art director, Osamu Kasai, requested Yamane to join the team,[110] and she would draw inspiration from Ayami Kojima's concept artwork.[111] Unlike the FM synthesis that Bloodlines used, Yamane felt she had more freedom with Symphony of the Night as it was produced for a CD-ROM, which made it capable of much higher quality music and sound.[110] She continued to compose for the series, including the Game Boy Advance and Nintendo DS games, which had note limitations like older home consoles, and also collaborated with other composers such as Yuzo Koshiro.[110] Before becoming a freelance composer, the last Castlevania game she scored was Castlevania: Order of Ecclesia in 2008, which she worked on with Yasuhiro Ichihashi.[110]

For the 2010 reboot, Castlevania: Lords of Shadow, the game was scored by Óscar Araujo using a 120-piece orchestra.[112] His work on Lords of Shadow earned him a nomination for breakout composer of the year by the International Film Music Critics Association,[113] and he won "Best Original Score for a Video Game or Interactive Media."[114] Araujo went on to compose the sequels, Mirror of Fate and Lords of Shadow 2.[115]

Reception and legacy edit

Aggregate review scores
Game GameRankings Metacritic
Castlevania
70.92% (GBA)[116]
The Adventure
55.07%[117]
Belmont's Revenge
83.50%[118]
Super Castlevania IV
82.06%[119]
Bloodlines
83.50%[120]
Dracula X
Symphony of the Night
93.03%[122]
Legends
52.88%[124]
Castlevania (1999)
72.71%[125]
Legacy of Darkness
63.80%[127]
Circle of the Moon
88.32%[128]
91 [77]
Chronicles
73.53%[129]
Harmony of Dissonance
85.12%[131]
Aria of Sorrow
87.86%[133]
Lament of Innocence
78.72%[135]
Dawn of Sorrow
90.35%[137]
Curse of Darkness
70.37% (PS2)[139]
70 (PS2)[140]
Portrait of Ruin
84.98%[141]
Order of Ecclesia
85.67%[143]
The Adventure ReBirth
81.10%[145]
Lords of Shadow
82.70% (Xbox 360)[147]
83.33% (PS3)[148]
77.40% (PC)[149]
85 (PS3)[150]
83 (Xbox 360)[151]
81 (PC)[152]
Lords of Shadow – Mirror of Fate
71.81% (3DS)[153]
74.00% (Xbox 360)[154]
63.75% (PS3)[155]
72 (3DS) [156]
73 (Xbox 360)[157]
70 (PS3)[158]
Lords of Shadow 2
71.00% (Xbox 360)[159]
63.12% (PS3) [160]
58.10% (PC)[161]
70 (Xbox 360)[162]
63 (PS3)[163]
60 (PC)[164]

The Castlevania franchise had sold over 20 million copies worldwide as of 2006;[165] it had previously sold over 3.7 million units by 1993.[166] The franchise has received mostly positive reviews, with the most acclaimed game being Symphony of the Night for the PlayStation and the most panned being Judgment, with aggregate scores of 93 and 49, respectively, on Metacritic and 93.38% and 52.71%, respectively, on GameRankings.

Many of the games have appeared on lists of video games considered to be the best. Symphony of the Night appeared at #16 on IGN "Top 100 games" and was one of the first to be introduced on the GameSpot "The Greatest Games of All Time". Both acclaimed the game to successfully making a game in 2D while the industry was moving to 3D.[80][167] Castlevania III: Dracula's Curse was named the 9th best 8-bit game by GameTrailers.[168] Super Castlevania IV was named the 11th best game of the SNES by ScrewAttack on their "Top 20 SNES Games".[169] The series as a whole was named the 4th best franchise in games ever by IGN, behind only Final Fantasy, The Legend of Zelda and Mario, and citing Super Castlevania IV and Symphony of the Night as highlights.[170] Aria of Sorrow was named the 2nd best game on the Game Boy Advance and one of the must buys for the system, according to the same website.[171][172] Castlevania, Super Castlevania IV, and Aria of Sorrow appeared on Nintendo Power's "Top 200 Games" list.[173][174] Trivia about the series has been mentioned in the Guinness World Records: Gamer's Edition 2008.[175][176]

In other media edit

Simon Belmont was one of the stars in the animated series Captain N: The Game Master.[177] He was a member of the N-Team, a group of mostly video game characters who defended Videoland against the antagonist Mother Brain from Metroid. Dracula, referred to only as "the Count", appeared as a villain in Captain N. Alucard appeared in one episode, though he was portrayed as a rebellious skateboarding teenager. Several other Castlevania monsters had minor roles, including Frankenstein's Monster, the Mummy, the Wolf Man, and the Skull Knight. Simon is portrayed as egotistical on the show and his physical appearance differs from his design in the video game series.

In 2005, IDW Publishing released a comic book adaptation, Castlevania: The Belmont Legacy, written by Marc Andreyko with art by E. J. Su. It was based on Castlevania: The Adventure.[5] In 2008, a graphic novel adaption of Curse of Darkness was released by Tokyopop in English.[178]

The streaming service Netflix released an American animated series titled Castlevania as part of its original programming.[179] The show is being showrun by Adi Shankar,[180] who had previously teased plans for an animated mini-series based on Castlevania III: Dracula's Curse in 2015,[181][182] and is written by Warren Ellis.[183] Fred Seibert and Kevin Kolde co-produce.[180] The series is animated by Seibert's Frederator Studios and Powerhouse Animation Studios,[180] under Michael Hirsh's Wow Unlimited Media company. The show's first season released on July 7, 2017, and ran for four episodes, while the second season premiered on October 26, 2018, and ran for eight episodes.[184][185][186] By the time the second season became available in 2018, Castlevania had reportedly garnered nearly 30 million viewers worldwide according to Netflix analytics, becoming one of the most successful original animated shows on Netflix.[187] A third season released on March 5, 2020, and ran for 10 episodes.[188] The fourth and final season was released on May 13, 2021,[189] and a new series set in the Castlevania universe is in the works.[190] It will focus on a descendant of Trevor, Richter Belmont, and Maria Renard in France during the French Revolution.[191]

The franchise has its own toy line manufactured by NECA which consists of six figures of Simon Belmont, Alucard, Dracula (available in two variants with one variant with its mouth closed and another one with its mouth open showing Dracula's vampire fangs), Succubus and a Pixel Simon mini figure which was exclusively available as a promotional item at Comic-Con 2007 where the figures were first shown in full form.[192][193]

The franchise consists of a calendar of Lament of Innocence available with the limited edition of the game and containing seven illustrations[194] and another released as a promotion for Castlevania Judgment from April 2009 to March 2010 containing images of various Castlevania characters from the game.[195] Artbooks of many games[194] have been released. The franchise includes comics, prize collection artworks of Symphony of the Night and Judgment as part of its print media.

Adapted and illustrated by Kou Sasakura, a two-volume manga adaptation titled Castlevania: Curse of Darkness (悪魔城ドラキュラ 闇の呪印, Akumajō Dorakyura: Yami no Juin) was published in Japan from 2005 to 2006.[196]

Cancelled projects edit

A Castlevania television series was considered in the late 1980s as part of the Super Mario Bros. Power Hour, a one-hour animation block of Nintendo-focused video game adaptations. Concept art was produced for the project by DIC Animation City. Only the Mario and The Legend of Zelda segments for the block were ultimately produced, airing in 1989 as part of The Super Mario Bros. Super Show!.[197]

A Castlevania film was planned in the late 2000s. However, in December 2007, Rogue Pictures halted active development of Castlevania due to the writers' strike and, later, the sale of the studio to Relativity Media and possibility of a screen actors' guild strike.[198] On May 27, 2009, the Castlevania film was reported as officially canceled.[199]

Notes edit

  1. ^ Japanese: 悪魔城ドラキュラ, Hepburn: Akumajō Dorakyura, "Demon Castle Dracula"

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External links edit

castlevania, this, article, about, franchise, first, video, game, 1986, video, game, other, uses, disambiguation, known, japan, akumajō, dracula, gothic, horror, action, adventure, video, game, series, media, franchise, about, dracula, created, developed, kona. This article is about the franchise For the first video game see Castlevania 1986 video game For other uses see Castlevania disambiguation Castlevania ˌ k ae s el ˈ v eɪ n i e known in Japan as Akumajō Dracula a 2 is a gothic horror action adventure video game series and media franchise about Dracula created and developed by Konami It has been released on various platforms from early systems to modern consoles as well as handheld devices such as mobile phones 3 4 The franchise has expanded into several spin off video games and other media including comic books 5 and an animated television series 6 CastlevaniaLogo of the Castlevania series introduced with 2003 s Lament of InnocenceGenre s Action adventureDeveloper s Konami Eighting 2008 M2 2009 MercurySteam 2010 2014 Kojima Productions 2010 Publisher s KonamiCreator s Hitoshi Akamatsu 1 Platform s List Amiga Android Arcade Commodore 64 DOS Game Boy Game Boy Color Game Boy Advance iOS Microsoft Windows MSX2 Nintendo 3DS Nintendo 64 Nintendo DS Nintendo Entertainment System Nintendo Switch PlayStation PlayStation 2 PlayStation 3 PlayStation 4 PlayStation Portable PlayStation Vita Sega Genesis Sega Saturn Super NES PC Engine Wii Wii U X68000 Xbox One Xbox 360 XboxFirst releaseCastlevaniaSeptember 26 1986 1986 09 26 Latest releaseCastlevania Advance CollectionSeptember 23 2021 2021 09 23 Castlevania is largely set in the eponymous castle of Count Dracula the main antagonist of the Belmont clan of vampire hunters 7 It debuted with 1986 s Castlevania for the Nintendo Family Computer Disk System 8 The first entry and the majority of its sequels are side scrolling action platformers and were succeeded by the 1997 game Castlevania Symphony of the Night Originally released for the PlayStation it returned to the nonlinear gameplay seen in Castlevania II Simon s Quest which introduced role playing elements and exploration 9 Several installments later adopted Symphony of the Night s gameplay and along with Super Metroid it has popularized the Metroidvania genre 10 2010 saw the release of Castlevania Lords of Shadow a 3D action adventure reboot of the series developed by MercurySteam 11 and Kojima Productions 12 Castlevania is one of Konami s most successful and prominent franchises 13 several of its entries are ranked among the best video games ever made 14 Contents 1 Games 1 1 Spin offs 2 Common elements 2 1 Gameplay 2 2 Plot and setting 3 Development 3 1 Audio 4 Reception and legacy 5 In other media 5 1 Cancelled projects 6 Notes 7 References 8 External linksGames editSee also List of Castlevania media Video games Release timelineOriginal series in greenLords of Shadow series in yellow1986CastlevaniaVampire Killer1987Castlevania II Simon s Quest1988Haunted Castle1989Castlevania The AdventureCastlevania III Dracula s Curse19901991Castlevania II Belmont s RevengeSuper Castlevania IV19921993Akumajō DraculaCastlevania Rondo of Blood1994Castlevania Bloodlines1995Castlevania Dracula X19961997Castlevania Symphony of the NightCastlevania Legends19981999Castlevania Nintendo 64 Castlevania Legacy of Darkness20002001Castlevania Circle of the MoonCastlevania Chronicles2002Castlevania Harmony of Dissonance2003Castlevania Aria of SorrowCastlevania Lament of Innocence20042005Castlevania Dawn of SorrowCastlevania Curse of Darkness2006Castlevania Portrait of Ruin2007Castlevania The Dracula X Chronicles2008Castlevania Order of Ecclesia2009Castlevania The Adventure ReBirth2010Castlevania Lords of Shadow201120122013Castlevania Lords of Shadow Mirror of Fate2014Castlevania Lords of Shadow 2Most Castlevania titles have been released in Japan North America Europe and Australia on various video game consoles personal computers PC and mobile phones with additional remakes and re releases 15 The first console title Castlevania was released on the Famicom Disk System in 1986 and in North America in 1987 on the Nintendo Entertainment System NES 8 A 2D sidescrolling action game where the player progresses through six stages many principal features of the Castlevania series originated with it 16 It has been ported to many platforms such as the NES Classic Edition 17 Also released in 1986 was Vampire Killer for the MSX home computer which played significantly differently from the original Castlevania where players had to search for the exit before they could proceed to the next stage 18 Following that year in 1987 Castlevania II Simon s Quest further departed from the standard platforming genre of the first Castlevania for a game more similar to the nonlinear gameplay of Metroid with several role playing elements such as a world map which the player is free to explore and revisit 19 20 Castlevania s first arcade game Haunted Castle 1988 returned to the linear platforming gameplay of the original 21 This continued with the first handheld Game Boy entry Castlevania The Adventure 22 and the NES sequel Castlevania III Dracula s Curse both released in 1989 Dracula s Curse added features to the original gameplay including alternate stages and multiple playable characters 23 The Adventure saw a Game Boy sequel Castlevania II Belmont s Revenge in 1992 and a remake Castlevania The Adventure ReBirth developed by M2 for the WiiWare service in 2009 15 The franchise s first 16 bit home console game Super Castlevania IV was released for the Super Nintendo Entertainment System SNES in 1991 6 A Castlevania title for the Sharp X68000 home computer was released in Japan in 1993 and would not be available in English until Castlevania Chronicles 2001 for the PlayStation 24 During the same year Castlevania Rondo of Blood was released for the PC Engine and was not localized in English until it was included with Castlevania The Dracula X Chronicles 2007 for the PlayStation Portable 15 The first Castlevania produced for a CD ROM Rondo of Blood featured Red Book audio and fully voiced dialogue 25 The game s content would be reused in Castlevania Dracula X a game for the SNES in 1995 24 Castlevania Bloodlines 1994 was the first Castlevania entry produced for a Sega console the Genesis and was not re released until 2019 on the multi platform Castlevania Anniversary Collection 26 27 In 1997 Castlevania Symphony of the Night and Castlevania Legends were launched for the PlayStation and Game Boy respectively 15 Symphony of the Night introduced a major change to the gameplay incorporating role playing elements and a nonlinear map that the player could freely explore which was previously seen in Simon s Quest and Nintendo s Metroid series 19 28 This would be the gameplay for several future titles beginning with the Game Boy Advance entries Circle of the Moon Harmony of Dissonance and Aria of Sorrow which were released from 2001 to 2003 15 Aria of Sorrow received a 2005 sequel Dawn of Sorrow for the Nintendo DS which was followed by Portrait of Ruin 2006 and Order of Ecclesia 2008 15 Under the development of Konami s Kobe branch the first game in the series to employ 3D graphics was Castlevania for Nintendo 64 in 1999 and it received an expansion called Castlevania Legacy of Darkness later that year 25 In 2003 the next 3D Castlevania title Lament of Innocence debuted for the PlayStation 2 with combat oriented hack and slash gameplay that drew comparisons to Devil May Cry and retroactively God of War 29 30 It was followed two years later by Castlevania Curse of Darkness 15 A reboot of the franchise launched with Castlevania Lords of Shadow in 2010 a multi platform 3D action title developed by MercurySteam and co produced by Hideo Kojima 11 Two sequels Lords of Shadow Mirror of Fate 2013 and Lords of Shadow 2 2014 have both received multi platform releases 15 No further main series titles were released after 2014 due to Konami refocusing on Pachinko and gambling 31 32 Spin offs edit Castlevania has spawned numerous spin offs the first being the 1990 platformer Kid Dracula for the Famicom a parody which stars the eponymous character 33 It was released for the first time in English for the Castlevania Anniversary Collection 2019 27 The game received a sequel for the Game Boy also titled Kid Dracula 6 Castlevania s first multiplayer online fighting game Castlevania Judgment debuted for the Wii in 2008 and was developed by Eighting 15 Another multiplayer online title Castlevania Harmony of Despair was available cross platform in 2010 where players could play as past Castlevania characters and explore stages 34 A game for iOS called Castlevania Grimoire of Souls a multiplayer title starring Castlevania cast members was released by Konami on September 16 2019 35 Arcade and slot machines have been produced for the series Castlevania The Arcade 2009 a light gun shooter utilizing an LED remote has been released in Japan and Europe 36 The Japanese spin off series Pachislot Akumajō Dracula is a pachislot line of Castlevania titles released between 2009 and 2017 37 The first three are based on the video game Dracula s Curse while a fourth game based on the Lords of Shadow reboot Pachislot Akumajō Dracula Lords of Shadow was made available in 2017 38 Castlevania characters and elements have appeared in crossovers and other titles such as the Konami Wai Wai World series Contra Hard Corps DreamMix TV World Fighters Bomberman R and Super Smash Bros Ultimate 39 Common elements editGameplay edit nbsp Screenshot of Castlevania on the NESCastlevania released for the NES in 1986 is a platform game in which the player takes the role of Simon Belmont a descendant of the Belmont clan a family of vampire hunters He travels to Dracula s castle Castlevania and fights his way through the castle annihilating Dracula himself and the castle Belmont s main weapon is a whip called the Vampire Killer while the secondary weapons include throwing daggers bottles of holy water that act as small fire bombs throwing axes that arc overhead a watch that stops time and a cross that acts like a boomerang These are powered by hearts which are collected by destroying candles and killing monsters Hidden items such as power ups and food health replenishment items are found by attacking walls within the levels a feature inspired by Nintendo s Super Mario Bros with hidden items across the game s levels nbsp Screenshot of Castlevania Portrait of Ruin which features Metroidvania gameplay In the top screen is the map which records the player s progress as they explore the castle Vampire Killer released in 1986 for the MSX 2 computer and developed alongside the original Castlevania the two share the same title in Japanese departs from the more straightforward platforming gameplay of Castlevania instead introducing an open ended exploration heavy form of gameplay Castlevania II Simon s Quest featured nonlinear gameplay even more open ended than that of Vampire Killer with several exclusive elements such as a world map the player was free to explore and revisit The player could also purchase supplies equipment and weapon upgrades in several different towns making it more like an action role playing game It introduced a persistent world with a day night cycle which altered gameplay and offered three possible endings depending on the time it took to complete the game Castlevania III Dracula s Curse for the NES has more in common with the original NES Castlevania and added features including nonlinear elements such as alternate branching paths with different stages and alternate endings depending on the player s choices as well as multiple player characters A turning point in the gameplay mechanics of the series was Castlevania Symphony of the Night Expanding on the open ended style of gameplay previously used in Castlevania II Simon s Quest Symphony of the Night s style of gameplay has been termed Metroidvania due to its similarities with the nonlinear and exploration focused side scrolling games of the Metroid series It used role playing elements such as collectible weapons armor and hidden orbs Many subsequent Castlevania games have since followed this template Plot and setting edit See also List of Castlevania characters Castlevania series fictional chronology Original series1094 Lament of Innocence 1476 Dracula s Curse 1479 Curse of Darkness 1576 The Adventure 1591 Belmont s Revenge 1691 Castlevania 1698 Simon s Quest 1748 Harmony of Dissonance 1792 Rondo of Blood 1797 Symphony of the Night 1800s Order of Ecclesia 1917 Bloodlines 1944 Portrait of Ruin 2035 Aria of Sorrow 2036 Dawn of SorrowLords of Shadow series1047 Lords of Shadow 1073 1101 Mirror of Fate 1102 2057 Lords of Shadow 2Sources 40 41 42 43 44 45 46 47 The Castlevania franchise heavily references the horror films produced by Universal Pictures and Hammer Film Productions 7 Creator of the series Hitoshi Akamatsu wanted players to feel like they were in a classic horror film 48 Werewolves zombies Frankenstein s monster and Count Dracula make recurring appearances 7 Alucard introduced in Castlevania III Dracula s Curse is a reference to the character of the same name from the 1943 film Son of Dracula 49 The games include folklore and mythological monsters such as Medusa 50 as well as direct references to literary horror 51 Castlevania Bloodlines explicitly incorporates the events of Bram Stoker s Dracula into the series 52 and the recurring character Carmilla is based on the 1872 novel Carmilla by Joseph Sheridan Le Fanu 53 Castlevania mainly takes place in the castle of Count Dracula 7 who resurrects every hundred years to take over the world 54 With the exception of some games the players assume the role of the Belmonts a clan of vampire hunters who have defeated Dracula for centuries with the Vampire Killer 24 The Vampire Killer is a legendary whip that is passed down to their successors and can only be used by them 24 In Castlevania Bloodlines the whip has been inherited by John Morris the son of Quincey Morris who is a distant descendant of the Belmonts 52 Other recurring characters throughout the series include the dhampir Alucard who sides with Trevor Belmont against his father Dracula in Dracula s Curse 55 Trevor is joined by Sypha Belnades a vampire hunter who fights using magic and marries Trevor by the end of the game 56 Descendants of the Belnades clan such as Carrie Fernandez 57 and Yoko Belnades would make appearances as playable characters in later titles 58 Castlevania Lords of Shadow is a reboot of the franchise with its first game set in Southern Europe during the Middle Ages 59 The main character Gabriel Belmont is a member of the Brotherhood of Light an elite group of holy knights who defend people from supernatural creatures 60 With a retractable chain whip called the Combat Cross Gabriel fights a malevolent force known as the Lords of Shadow in order to obtain the God Mask which he believes can bring back his deceased wife 11 In Castlevania Lords of Shadow Mirror of Fate Gabriel stars as Dracula the main antagonist of Simon and Trevor Belmont 61 The sequel Castlevania Lords of Shadow 2 is set during modern times where Dracula is looking for a way to put an end to his immortality 62 In 2002 the games Legends Circle of the Moon Castlevania 1999 and Legacy of Darkness were retconned from the official chronology by Koji Igarashi a move which had been met with some criticism by fans 63 Igarashi noted that Legends conflicted with the plotline of the series and that the reason for Circle of the Moon s removal was not due to his non involvement with the game but instead the intention of the game s development team for Circle of the Moon to be a stand alone title 64 The American 20th Anniversary Pre order Bundle for Portrait of Ruin in 2006 featured a poster with a timeline that re included the games other than Legends 41 In 2007 Konami still excluded them from the canon on the official Japanese website 40 Igarashi has said that he considered the titles a subseries 65 Development editBeing aware of the horror movies from long ago long before the slasher flicks I wanted the players to feel like they were in a classic horror movie Hitoshi Akamatsu 1993 48 Castlevania was directed and programmed by Hitoshi Akamatsu for the Family Computer Disk System in 1986 66 1 The game s staff roll features names taken from horror film icons with Akamatsu being credited as Trans Fishers a reference to film director Terence Fisher 67 This is possibly because Konami did not allow the use of real names at the time in order to prevent other companies from hiring people who worked for them 67 68 An admirer of cinema Akamatsu approached projects with a film director s eye and said the visuals and music for Castlevania were made by people who consciously wanted to do something cinematic 1 The protagonist Simon Belmont uses a whip because Akamatsu liked the mechanics of a weapon able to repel enemies and also because Akamatsu was a fan of Raiders of the Lost Ark 1 After the success of Castlevania it was released in cartridge format for the Nintendo Entertainment System NES as one of its first major platform games 6 The international title Castlevania was the result of Konami of America senior vice president Emil Heidkamp s discomfort with Akumajō Dracula which he believed translated as Dracula Satanic Castle 69 Because of Nintendo of America s censorship policies at the time most instances of blood nudity and religious imagery were removed or edited in early Castlevania games 70 71 Akamatsu directed Castlevania II Simon s Quest in 1987 which adopted gameplay similar to Nintendo s Metroid When asked if Metroid had any inspiration Akamatsu instead cited Maze of Galious another Konami title which featured exploration and puzzle solving 1 His last game in the series Castlevania III Dracula s Curse 1989 returned to the standard platforming genre of Castlevania 6 Since Konami s Teenage Mutant Ninja Turtles games sold many copies their development was prioritized above other titles leading the developers for Dracula s Curse to make a game that would outdo them 1 Simon s Quest and Dracula s Curse were not a commercial success and Akamatsu was demoted to working in one of Konami s game centers before he chose to resign 1 In 1993 three Castlevania games were in parallel development which included Akumajō Dracula Rondo of Blood and Bloodlines 72 Directed and produced by Toru Hagihara 72 Rondo of the Blood was the first installment made for a CD ROM and the first to be fully voiced 24 Hagihara would go on to direct a sequel Symphony of the Night 1997 for the PlayStation with Koji Igarashi joining him as the assistant director and story writer 73 Joining the staff was artist Ayami Kojima who was hired to introduce a new look for Castlevania She would be the character designer for several future Castlevania titles 74 Igarashi said it began development as something of a side story series From the outset the game was supposed to take the franchise in a new direction 65 The gameplay took a departure from the original platforming entries instead adopting nonlinear exploration and role playing game elements which were last seen in Simon s Quest The critical reaction to Simon s Quest and its gameplay allowed them to pitch Symphony of the Night to Konami 9 Igarashi was eventually asked to finish the game as the assistant director after Hagihara was promoted to head of the division 75 On release Symphony of the Night was well received and became a sleeper hit but its commercial performance was mediocre particularly in the United States where it was meagerly publicized 25 The first Castlevania game to feature 3D computer graphics began development in 1997 on the Nintendo 64 by Konami Computer Entertainment Kobe KCEK as Dracula 3D 76 Like most of its predecessors it was an action adventure and platforming game It was eventually released as Castlevania in 1999 and received an expanded version titled Castlevania Legacy of Darkness during the same year 25 KCEK s last Castlevania game was the acclaimed Circle of the Moon 77 released as a launch title for the Game Boy Advance in 2001 78 Circle of the Moon was the first entry to feature Metroidvania gameplay since Symphony of the Night 25 Igarashi who was not involved with the game was critical of Circle of the Moon 79 In 2002 he retconned Castlevania Legends 1997 and the games developed by KCEK from the series chronology due to story conflicts which was met with some resistance from fans 80 After KCEK was dissolved during 2002 the Game Boy Advance received a second installment Castlevania Harmony of Dissonance now produced by Igarashi and developed by Konami Computer Entertainment Tokyo KCET 81 Starting with Harmony of Dissonance the Japanese games adopted Castlevania as the title for a brief period According to Igarashi the developers did this since Count Dracula is not always the main antagonist 82 This continued with Castlevania Lament of Innocence 2003 a 3D title developed as a new starting point for the series 83 Konami eventually returned to the title Akumajō Dracula with the Japanese release of 2005 s Castlevania Dawn of Sorrow for the Nintendo DS Dawn of Sorrow and Portrait of Ruin 2006 introduced a new art style in hopes of broadening the player demographic and preventing younger Nintendo DS owners from being put off by Ayami Kojima s art This discontinued with Castlevania Order of Ecclesia in 2008 84 Due to concern over the poor sales of the recent Castlevania games 85 a number of prototypes in development competed to become the next Castlevania installment which included a game by Igarashi announced at Tokyo Game Show 2008 and Castlevania Lords of Shadow by Spanish studio MercurySteam 86 Konami told MercurySteam the game would be an original intellectual property IP when it was first greenlit as a Castlevania title 87 Konami eventually asked them to cease work on Lords of Shadow while it was still in its early stages until producer David Cox showed the Japanese senior management the game and was offered help by video game designer Hideo Kojima 88 According to Igarashi development on his project had not been going smoothly and Konami had canceled it and chose Lords of Shadow as the pitch for the next Castlevania entry 86 Produced by Dave Cox and Hideo Kojima Lords of Shadow was a multi platform 3D action adventure reboot of the series 89 Kojima offered his input on the project and also oversaw the game s localization in Japan 90 It was the first Castlevania to feature celebrity voice talent starring Robert Carlyle in the lead role and Patrick Stewart 91 The art style departed from the previous games in favor of one inspired by Guillermo del Toro s work 92 93 Lords of Shadow was met with positive reception in 2010 and a commercial success becoming the best selling Castlevania game to date 94 It was followed by two sequels Mirror of Fate 2013 and Castlevania Lords of Shadow 2 2014 Lords of Shadow 2 was not as well received as its predecessor 95 Following its release an anonymous source claiming to be employees from MercurySteam alleged that development on the game had been troubled 96 After having been moved to Konami s social division in 2011 Igarashi felt he was unable to release any new games when Konami shifted its focus towards mobile game development 97 He left in March 2014 to independently create Bloodstained Ritual of the Night a spiritual successor to Castlevania 98 Dave Cox followed Igarashi s resignation a few months later 99 Recent Castlevania titles released under Konami s recent business model include pachinko and slot machines based on the IP 100 37 Audio edit Castlevania s music features a wide range of compositions with themes reused throughout the series It has been critically acclaimed 101 102 and released on many albums initially under the King Records label 103 In addition to original soundtracks it has also inspired remix albums which include orchestra rap and heavy metal arrangements 103 In 2010 Castlevania The Concert was performed in Stockholm Sweden by longtime Castlevania composer Michiru Yamane and the Stockholm Youth Symphonic Orchestra 104 The music for the first installment Castlevania was composed by Kinuyo Yamashita and Satoe Terashima 105 106 The game s staff roll featured pseudonyms with Yamashita credited as James Banana 107 Yamashita said she did not know anything about video games at the time and composed for Castlevania shortly after graduating from college Under strict hardware constraints 108 she would first write the scores before entering it as data into a computer 109 The hardware for the first 16 bit title Super Castlevania IV allowed for a more atomspheric environment in the game and was composed by Masanori Adachi and Taro Kudo 68 Known primarily for her work on the Castlevania series Michiru Yamane first composed music for the Sega Genesis game Castlevania Bloodlines Yamane was under pressure at the time because the series was already popular and known for its music 101 She felt there was a link with the game s vampiric themes and the classical music she had grown up with having studied Johann Sebastian Bach in university and worked to integrate her style with the rock themes of the previous games 110 Since Castlevania Symphony of the Night Yamane became involved with the development of the series with its former producer Koji Igarashi 111 Symphony of the Night s art director Osamu Kasai requested Yamane to join the team 110 and she would draw inspiration from Ayami Kojima s concept artwork 111 Unlike the FM synthesis that Bloodlines used Yamane felt she had more freedom with Symphony of the Night as it was produced for a CD ROM which made it capable of much higher quality music and sound 110 She continued to compose for the series including the Game Boy Advance and Nintendo DS games which had note limitations like older home consoles and also collaborated with other composers such as Yuzo Koshiro 110 Before becoming a freelance composer the last Castlevania game she scored was Castlevania Order of Ecclesia in 2008 which she worked on with Yasuhiro Ichihashi 110 For the 2010 reboot Castlevania Lords of Shadow the game was scored by oscar Araujo using a 120 piece orchestra 112 His work on Lords of Shadow earned him a nomination for breakout composer of the year by the International Film Music Critics Association 113 and he won Best Original Score for a Video Game or Interactive Media 114 Araujo went on to compose the sequels Mirror of Fate and Lords of Shadow 2 115 Reception and legacy editAggregate review scores Game GameRankings MetacriticCastlevania 70 92 GBA 116 The Adventure 55 07 117 Belmont s Revenge 83 50 118 Super Castlevania IV 82 06 119 Bloodlines 83 50 120 Dracula X 71 121 Symphony of the Night 93 03 122 93 123 Legends 52 88 124 Castlevania 1999 72 71 125 78 126 Legacy of Darkness 63 80 127 Circle of the Moon 88 32 128 91 77 Chronicles 73 53 129 69 130 Harmony of Dissonance 85 12 131 87 132 Aria of Sorrow 87 86 133 91 134 Lament of Innocence 78 72 135 79 136 Dawn of Sorrow 90 35 137 89 138 Curse of Darkness 70 37 PS2 139 70 PS2 140 Portrait of Ruin 84 98 141 85 142 Order of Ecclesia 85 67 143 85 144 The Adventure ReBirth 81 10 145 82 146 Lords of Shadow 82 70 Xbox 360 147 83 33 PS3 148 77 40 PC 149 85 PS3 150 83 Xbox 360 151 81 PC 152 Lords of Shadow Mirror of Fate 71 81 3DS 153 74 00 Xbox 360 154 63 75 PS3 155 72 3DS 156 73 Xbox 360 157 70 PS3 158 Lords of Shadow 2 71 00 Xbox 360 159 63 12 PS3 160 58 10 PC 161 70 Xbox 360 162 63 PS3 163 60 PC 164 The Castlevania franchise had sold over 20 million copies worldwide as of 2006 update 165 it had previously sold over 3 7 million units by 1993 166 The franchise has received mostly positive reviews with the most acclaimed game being Symphony of the Night for the PlayStation and the most panned being Judgment with aggregate scores of 93 and 49 respectively on Metacritic and 93 38 and 52 71 respectively on GameRankings Many of the games have appeared on lists of video games considered to be the best Symphony of the Night appeared at 16 on IGN Top 100 games and was one of the first to be introduced on the GameSpot The Greatest Games of All Time Both acclaimed the game to successfully making a game in 2D while the industry was moving to 3D 80 167 Castlevania III Dracula s Curse was named the 9th best 8 bit game by GameTrailers 168 Super Castlevania IV was named the 11th best game of the SNES by ScrewAttack on their Top 20 SNES Games 169 The series as a whole was named the 4th best franchise in games ever by IGN behind only Final Fantasy The Legend of Zelda and Mario and citing Super Castlevania IV and Symphony of the Night as highlights 170 Aria of Sorrow was named the 2nd best game on the Game Boy Advance and one of the must buys for the system according to the same website 171 172 Castlevania Super Castlevania IV and Aria of Sorrow appeared on Nintendo Power s Top 200 Games list 173 174 Trivia about the series has been mentioned in the Guinness World Records Gamer s Edition 2008 175 176 In other media editFurther information List of Castlevania media Simon Belmont was one of the stars in the animated series Captain N The Game Master 177 He was a member of the N Team a group of mostly video game characters who defended Videoland against the antagonist Mother Brain from Metroid Dracula referred to only as the Count appeared as a villain in Captain N Alucard appeared in one episode though he was portrayed as a rebellious skateboarding teenager Several other Castlevania monsters had minor roles including Frankenstein s Monster the Mummy the Wolf Man and the Skull Knight Simon is portrayed as egotistical on the show and his physical appearance differs from his design in the video game series In 2005 IDW Publishing released a comic book adaptation Castlevania The Belmont Legacy written by Marc Andreyko with art by E J Su It was based on Castlevania The Adventure 5 In 2008 a graphic novel adaption of Curse of Darkness was released by Tokyopop in English 178 The streaming service Netflix released an American animated series titled Castlevania as part of its original programming 179 The show is being showrun by Adi Shankar 180 who had previously teased plans for an animated mini series based on Castlevania III Dracula s Curse in 2015 181 182 and is written by Warren Ellis 183 Fred Seibert and Kevin Kolde co produce 180 The series is animated by Seibert s Frederator Studios and Powerhouse Animation Studios 180 under Michael Hirsh s Wow Unlimited Media company The show s first season released on July 7 2017 and ran for four episodes while the second season premiered on October 26 2018 and ran for eight episodes 184 185 186 By the time the second season became available in 2018 Castlevania had reportedly garnered nearly 30 million viewers worldwide according to Netflix analytics becoming one of the most successful original animated shows on Netflix 187 A third season released on March 5 2020 and ran for 10 episodes 188 The fourth and final season was released on May 13 2021 189 and a new series set in the Castlevania universe is in the works 190 It will focus on a descendant of Trevor Richter Belmont and Maria Renard in France during the French Revolution 191 The franchise has its own toy line manufactured by NECA which consists of six figures of Simon Belmont Alucard Dracula available in two variants with one variant with its mouth closed and another one with its mouth open showing Dracula s vampire fangs Succubus and a Pixel Simon mini figure which was exclusively available as a promotional item at Comic Con 2007 where the figures were first shown in full form 192 193 The franchise consists of a calendar of Lament of Innocence available with the limited edition of the game and containing seven illustrations 194 and another released as a promotion for Castlevania Judgment from April 2009 to March 2010 containing images of various Castlevania characters from the game 195 Artbooks of many games 194 have been released The franchise includes comics prize collection artworks of Symphony of the Night and Judgment as part of its print media Adapted and illustrated by Kou Sasakura a two volume manga adaptation titled Castlevania Curse of Darkness 悪魔城ドラキュラ 闇の呪印 Akumajō Dorakyura Yami no Juin was published in Japan from 2005 to 2006 196 Cancelled projects edit A Castlevania television series was considered in the late 1980s as part of the Super Mario Bros Power Hour a one hour animation block of Nintendo focused video game adaptations Concept art was produced for the project by DIC Animation City Only the Mario and The Legend of Zelda segments for the block were ultimately produced airing in 1989 as part of The Super Mario Bros Super Show 197 A Castlevania film was planned in the late 2000s However in December 2007 Rogue Pictures halted active development of Castlevania due to the writers strike and later the sale of the studio to Relativity Media and possibility of a screen actors guild strike 198 On May 27 2009 the Castlevania film was reported as officially canceled 199 Notes edit Japanese 悪魔城ドラキュラ Hepburn Akumajō Dorakyura Demon Castle Dracula References edit a b c d e f g Castlevania Developer Commentary Shmupulations Retrieved May 10 2019 Konami August 4 2010 Castlevania Harmony of Despair Konami Japanese 歴代の 悪魔城ドラキュラ シリーズから選ばれた登場キャラクターを操作して 仲間たちと悪魔城に乗り込み 宿敵ドラキュラ伯爵に立ち向かおう English translation Take control of past protagonists from the Castlevania series to brave the Demon Castle alongside friends and defeat the ancient enemy Count Dracula Windows Mobile PocketGear com Mobile Apps Software amp Games for Windows Mobile Symbian Blackberry Android Palm and Java devices Classic pocketgear com Archived from the original on August 4 2008 Retrieved August 11 2010 Konami Mobile Konami Mobile Archived from the original on June 3 2008 Retrieved August 11 2010 a b Castlevania The Belmont Legacy The Castlevania Dungeon Archived from the original on June 11 2010 Retrieved August 2 2007 a b c d e Mark Bozon January 18 2007 Castlevania The Retrospective IGN p 5 Retrieved July 12 2008 a b c d Castlevania A Dracula Masterpiece 90 Years in the Making Den of Geek Archived from the original on September 26 2018 Retrieved September 26 2018 a b Castlevania 1986 NES release dates MobyGames Archived from the original on November 12 2013 Retrieved November 12 2013 a b Oxford Nadia September 7 2018 Castlevania Symphony of the Night Wouldn t Have Happened Without Castlevania 2 Simon s Quest USGamer Archived from the original on October 1 2018 Retrieved September 7 2018 Castlevania Creator Koji Igarashi I Don t Feel That I m a Big Deal Rolling Stone Archived from the original on May 25 2017 Retrieved May 21 2017 a b c Tennant Dan Konami announces Castlevania Lords of Shadow at E3 press conference Gamepro com Archived from the original on June 7 2011 Retrieved August 11 2010 McWhertor Michael June 1 2009 Kojima Taking On Castlevania With Lords Of Shadow Kotaku Marlowe Chris August 4 2006 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gallery amp translation resource Castlevania armster org Archived from the original on July 13 2012 Retrieved January 7 2013 Akumajou Dracula Judgment Vgmuseum com Archived from the original on June 24 2013 Retrieved January 7 2013 Tokyopop Adds Castlevania Curse of Darkness Manga Anime News Network March 12 2008 Archived from the original on September 25 2009 Retrieved July 2 2010 The Super Mario Bros Super Show people once tried to make bizarre Metroid and Castlevania cartoons Polygon May 8 2019 Michael Fleming December 5 2007 Strike stalls two more features Variety Archived from the original on November 6 2012 Retrieved December 15 2007 Castlevania Movie Bites the Dust Nintendolife com May 28 2009 Archived from the original on July 21 2011 Retrieved August 11 2010 External links edit nbsp Wikimedia Commons has media related to Castlevania nbsp Wikiquote has quotations related to Castlevania Official website nbsp Akumajō Dracula series at Konami Tokyo in Japanese Akumajou Dracula at the Killer List of Videogames The Castlevania series at MobyGames Portals nbsp Video games nbsp Fantasy Retrieved from https en wikipedia org w index php title Castlevania amp oldid 1186211538, wikipedia, wiki, book, books, library,

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