fbpx
Wikipedia

Devil May Cry (video game)

Devil May Cry[a] is a 2001 action-adventure game developed by Capcom Production Studio 4[4] and published by Capcom. Released from August to December, originally for the PlayStation 2, it is the first installment in the Devil May Cry series. Set in modern times on the fictional Mallet Island, the story centers on Dante, a demon hunter who uses his business to carry out a lifelong vendetta against all demons. He meets a woman named Trish who takes him on a journey to defeat the demon lord Mundus, who is responsible for the deaths of Dante's brother and mother. The story is told primarily through a mixture of cutscenes, which use the game engine and several pre-rendered full motion videos. The game is very loosely based on the Italian poem Divine Comedy by the use of allusions, including the game's protagonist Dante (named after Dante Alighieri) and other characters like Trish (Beatrice Portinari) and Vergil (Virgil).[5]

Devil May Cry
North American PlayStation 2 box art
Developer(s)Capcom Production Studio 4
Publisher(s)Capcom
Director(s)Hideki Kamiya
Producer(s)Hiroyuki Kobayashi
Artist(s)
Writer(s)
Composer(s)
  • Masami Ueda
  • Masato Kohda
  • Misao Senbongi
SeriesDevil May Cry
Platform(s)
Release
August 23, 2001
  • PlayStation 2
    • JP: August 23, 2001
    • NA: October 16, 2001
    • PAL: December 7, 2001
    HD Collection
  • PlayStation 3, Xbox 360
    • JP: March 22, 2012
    • NA: March 29, 2012
    • EU: April 3, 2012
    • AU: April 5, 2012
    Microsoft Windows, PlayStation 4, Xbox One
    • WW: March 13, 2018
    Nintendo Switch
    • WW: June 25, 2019
    • JP: June 27, 2019
    [1]
Genre(s)Action-adventure, hack and slash
Mode(s)Single-player

The game was originally conceived by Capcom developers as Resident Evil 4. Due to the staff feeling it would not fit the Resident Evil franchise, the project became its own title. Several gameplay elements were also inspired by a bug found in Onimusha: Warlords. Devil May Cry received prominent coverage in the video game media due to the impact it had in the action-adventure genre, its high difficulty, and the high overall scores given to it by professional reviewers. The game has sold more than three million copies,[6] spawned multiple sequels and a prequel, and is considered among the greatest video games of all time.

Gameplay

The gameplay consists of levels called "missions", where players must fight numerous enemies, perform platforming tasks, and occasionally solve puzzles to progress through the story. The player's performance in each mission is given a letter grade, starting with D, increasing to C, B, and A, with an additional top grade of S. Grades are based on the time taken to complete the mission, the amount of "red orbs" gathered (the in-game currency obtained from defeated enemies, destroyed objects, and exploration), how "stylish" their combat was, item usage, and damage taken.[7]

 
Dante attacks an enemy using the sword Alastor. The word "Cool!" qualifies the player's performance in combat.

"Stylish" combat is defined as performing an unbroken series of varied attacks while avoiding damage, with player performance tracked by an on-screen gauge. The more hits the player makes, the higher the gauge rises. The gauge starts at "Dull"; progresses through "Cool", "Bravo", and "Absolute"; and peaks at "Stylish". Repeatedly using the same moves causes the gauge to stop rising, encouraging the player to use every move in their arsenal. The gauge terms are similar to the grades given at the end of the missions. When Dante receives damage, the style rating resets back to "Dull". Players can also maintain their style grade by taunting enemies at close range.[7]

The player can temporarily transform Dante into a more powerful demonic creature by using the "Devil Trigger" ability. Doing so adds powers based on the current weapon and changes Dante's appearance. The transformations typically increase strength and defense, slowly restore health, and grant special attacks. The ability is governed by the Devil Trigger gauge, which depletes as the ability is used, and is refilled by attacking enemies or taunting in normal form.[7]

Devil May Cry contains puzzles and other challenges besides regular combat gameplay. The main storyline often requires the player to find key items to advance, in a manner similar to puzzles in the Resident Evil games, as well as optional platforming and exploration tasks to find hidden caches of "orbs". Side quests, called "Secret Missions" in the game, are located in hidden or out-of-the-way areas and are not required for completion, but provide permanent power-ups. They typically challenge the player to defeat a group of enemies in a specific manner or within a time limit, or solve a puzzle.

Plot

Devil May Cry begins with Dante being attacked in his office by a mysterious woman named Trish. He impresses her by easily brushing off her assault, and explains that for years, he has hunted demons in pursuit of the ones who killed his mother and brother.[8] Trish explains that her attack was a test, and that the demon emperor Mundus, whom Dante holds responsible for the deaths of his family, is planning to cross over into the human world after centuries of imprisonment.[9] The scene jumps to their arrival at an immense castle on the mysterious Mallet Island, where Mundus has steadily grown his power and influence over the years in preparation for his ascension. Trish quickly abandons Dante, who is forced to continue on his own.

Dante explores the castle, fighting off demons summoned by Mundus to attack him and overcoming all sorts of devious puzzles, traps, and tricks. He also obtains two magical weapons, a sword called Alastor and a pair of gauntlets known as Ifrit, and encounters the first of Mundus' servants, a giant spider/scorpion demon known as Phantom. Dante wins their battle, but Phantom escapes and swears revenge before Dante eventually impales and kills him. Dante goes on to defeat the other servants: a giant demon bird known as Griffon, a living bioweapon referred to as Nightmare, and a masked "dark knight" known as Nelo Angelo who impresses Dante with his confidence.[10] In their first battle, Dante manages to defeat Nelo Angelo and is about to deliver the final blow when his opponent suddenly overpowers him. Nelo Angelo prepares to kill Dante, but hesitates and then flees upon seeing the half-amulet Dante wears, which contains a picture of his mother. After two more encounters, his true identity is revealed as Dante's identical twin brother, Vergil, brainwashed by Mundus and made one of his minions. After Vergil seemingly dies, his amulet joins with his brother's half, and "Force Edge", Dante's primary sword which he inherited from his father, changes into its true form and becomes the Sparda sword.

When Dante tries to save Trish from Nightmare, she betrays him and reveals that she is a spy for Mundus, but when her life is endangered, Dante chooses to save her. Claiming he did so only because of her resemblance to his mother, he warns her to stay away.[11] Yet when he finally confronts Mundus, who is about to kill Trish, Dante again chooses to save her and is injured. Mundus fires a beam to kill him, but Trish takes the attack instead. This unleashes Dante's full power, thus allowing him to take on the form of Sparda.[12] Dante and Mundus then battle on another plane of existence.

Despite Mundus' overwhelming power, Dante is victorious, and, believing her to be dead, leaves his amulet and sword with Trish's body before departing.[13] Returning to the island, Dante finds that the castle is collapsing, and is cornered by the injured Mundus, having used the last of his power to cross over into the human world. Dante fights Mundus, but is unable to defeat him until Trish suddenly appears and infuses Dante's guns with her magic. Dante banishes Mundus back to the demon world, and the emperor vows to one day return and finish his conquest.[14] When Trish tries to apologize, she begins to cry, and Dante tells her it means she has become human and not just a devil, because "devils never cry".[15] Dante and Trish escape on an old biplane as the island falls into the sea. After the credits, it is revealed that Dante and Trish are working together as partners, and have renamed Dante's business "Devil Never Cry".

Development

 
The game is very loosely based on the Italian poem Divine Comedy by Dante Alighieri (pictured).

First hinted at in early December 1999,[16] Devil May Cry started out as the earliest incarnation of Resident Evil 4.[17] Initially developed for the PlayStation 2, the game was directed by Hideki Kamiya after producer Shinji Mikami requested him to create a new entry in the Resident Evil series.[18] Around the turn of the millennium,[2] regular series writer Noboru Sugimura[3] created a scenario for the title, based on Kamiya's idea to make a very cool and stylized action-adventure game.[19] The story was based on unraveling the mystery surrounding the body of protagonist Tony,[20] an invincible man with skills and an intellect exceeding that of normal people, his superhuman abilities explained with biotechnology.[2] As Kamiya felt the playable character did not look brave and heroic enough in battles from a fixed angle, he decided to drop the prerendered backgrounds from previous Resident Evil installments and instead opted for a dynamic camera system.[18] This new direction required the team to make a trip to Europe where they spent eleven days in the United Kingdom and Spain photographing things like Gothic statues, bricks, and stone pavements for use in textures.[21][22]

Though the developers tried to make the "coolness" theme fit into the world of Resident Evil, Mikami felt it strayed too far from the series' survival horror roots and gradually convinced all of the staff members to make the game independent from it.[23] Kamiya eventually rewrote the story to be set in a world full of demons, taking it from the Italian epic poem Divine Comedy by Dante Alighieri;[24] he changed the hero's name to "Dante".[2] The title character from Buichi Terasawa's manga series Cobra served as the basis for Dante's personality.[25][26] Kamiya based his idea of Dante on what he perceived as stylish: wearing a long coat to make the character "showy" and a non-smoker, as Kamiya saw that as "cool".[25] The character wears red because, in Japan, it is a traditional color for a heroic figure.[26] Kamiya has also stated he perceives Dante as "a character that you would want to go out drinking with", someone who was not a show-off but would instead "pull some ridiculous, mischievous joke" to endear people to him. He added that this aspect was intended to make the character feel familiar to audiences.[27] The cast of characters remained largely identical to that in Sugimura's scenario,[28] although appearances of the hero's mother and father were written out of the story.[29][30] The game's new title was revealed as Devil May Cry in November 2000.[31]

The game was developed by Team Little Devils, a group of staff members within Capcom Production Studio 4.[32][33] Some of the major gameplay elements were partially inspired by a bug found in Onimusha: Warlords. During a test-play, Kamiya discovered that enemies could be kept in the air by slashing them repeatedly, which led to the inclusion of juggles by gunfire and sword strikes in Devil May Cry.[34] According to the director, Devil May Cry was designed from the ground up around Dante's acrobatics and combat abilities.[35] The decision was made late in the development process to change the game to a more mission-based advancement, instead of the more open-ended structure of the Resident Evil games.[36] Devil May Cry's difficulty was intentional, according to Kamiya, who called it his "challenge to those who played light, casual games".[37]

According to Eurogamer, an earlier Capcom arcade video game, Strider (1989), was a vital influence on Devil May Cry.[38] According to Retro Gamer, the over-the-top action of Devil May Cry draws from Strider.[39]

Reception

Devil May Cry received a "Gold" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[54] indicating sales of at least 200,000 copies in the United Kingdom.[55] By July 2006, Devil May Cry had sold 1.1 million copies and earned $38 million in the United States alone. Next Generation ranked it as the 48th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined sales of the Devil May Cry series reached 2 million units in the United States by July 2006.[56]

The game received critical acclaim, with reviews from video game news websites typically praising its gameplay innovations, action, visuals, camera control, and gothic ambience.[43][47][48][49][50][52][53] The game also received positive reviews from video game print publications for similar reasons.[40][57] Game Informer summarized their review by saying the game "makes Resident Evil look like a slow zombie".[46] It was nominated for GameSpot's annual "Best Action/Adventure Game" prize among console games, which went to Grand Theft Auto III.[58] Devil May Cry also frequents several Top Video Games of All Time lists. Gamefury, for instance, listed Devil May Cry at #31 in their Top 40 Console Games of All Time feature.[59] In 2010, IGN listed it at #42 in their "Top 100 PlayStation 2 Games".[60] Dante also received noteworthy praise to the point of becoming one of the most famous characters in gaming.[61][62][63]

The game was also subject to criticism, however. Next Generation objected to the difficulty level, wondering if the challenge was added to prolong the gameplay.[51] The Electric Playground pointed to the unusual control scheme and lack of configuration options.[52] GameSpy cited the camera's behavior, the learning curve for the controls, and graphical shortcomings such as flickering and jagginess.[49] GameSpot criticized the game's conclusion for its dramatic change in gameplay to a rail shooter-like style at the story's climax, as well as a leveling-off of the difficulty.[48] Lastly, Gamecritics felt that the story was overly short and the characters were underdeveloped.[53]

Legacy

Devil May Cry has spawned a sequel, Devil May Cry 2 and a prequel, Devil May Cry 3; both of which have sold more than two million copies. A fourth game, Devil May Cry 4, was released on February 5, 2008 in the United States for PlayStation 3, Xbox 360 and PC. Total sales for all versions as of February 10, 2016 is well over 3 million copies. The game has likewise resulted in the release of two novels by Shinya Goikeda,[64][65] and an anime series. On October 15, 2004, three years after the game's release, a soundtrack containing the game's music was released alongside the soundtrack to Devil May Cry 2. Plans for a PlayStation Portable installment,[66][67] tentatively titled Devil May Cry Series, and a live action film adaptation[68] have been announced, although it was later confirmed in 2009 that the PSP adaptation of Devil May Cry was officially cancelled.[69] A reboot titled DmC: Devil May Cry was released in 2013 by Ninja Theory and Capcom.[70] Kamiya considers his 2009 video game Bayonetta to have evolved from Devil May Cry although he played the sequel Devil May Cry 4 when developing it.[71] In a 2017 interview with Dengeki PlayStation, Kamiya expressed interest in making a remake of Devil May Cry.[72] A fifth installment, Devil May Cry 5 was released on March 8, 2019.[73] The game was ported to the Nintendo Switch on June 25, 2019 worldwide and on June 27, 2019 in Japan.[74]

Devil May Cry has been cited as the beginning of a subgenre of arcade-style hack and slash melee focused action-adventure games called "character action"[75] or "Extreme Combat", which focus on powerful heroes fighting hordes of foes with a focus on stylish action.[76] The game has also been described as being the first game that "successfully captured the twitch-based, relentlessly free-flowing gameplay style of so many classic 2D action games".[48] The series has become the standard against which other 3D action-adventure games are measured, with comparisons in reviews of games including God of War,[77][78] Chaos Legion,[79] and Blood Will Tell.[80]

See also

Notes

  1. ^ Japanese: デビル メイ クライ, Hepburn: Debiru Mei Kurai

References

  1. ^ Capcom (December 7, 2017). "Devil May Cry HD Collection coming to PC, PS4 and Xbox One on March 13, 2018". from the original on August 8, 2019. Retrieved December 7, 2017.
  2. ^ a b c d Hideki Kamiya (July 2001). . Devil May Cry Column. Capcom. Archived from the original on 6 March 2010. Retrieved 17 July 2010.
  3. ^ a b Minoru Funatsu (11 April 2001). "カプコン、深作欣二監督を招き「クロックタワー3」を制作". Game Watch. Impress Watch Corporation. from the original on 30 June 2013. Retrieved 8 July 2010.
  4. ^ (in Japanese). Capcom Co., Ltd. Archived from the original on February 6, 2005.
  5. ^ Mielke, James. "Postmortem on DMC3:SE". 1UP.com. Archived from the original on June 24, 2013. Retrieved June 23, 2013.
  6. ^ Matt Keller (2006-06-09). . Palgn. Archived from the original on 2008-05-13. Retrieved 2008-07-20.
  7. ^ a b c Devil May Cry Instruction Booklet. Capcom. 2001.
  8. ^ Dante: Well the way I figure it, in this business a lot of your kind come along, and if I kill each one that comes, eventually I should hit the jackpot sooner or later. (Devil May Cry) Capcom, 2001
  9. ^ Trish: Yes, his powers were sealed by Sparda, he's attempting to take control of the human world again. He has been preparing to open the gate on... Mallet Island. (Devil May Cry) Capcom, 2001
  10. ^ Dante: This stinking hole was the last place that I thought I'd find anyone with some guts. (Devil May Cry) Capcom, 2001
  11. ^ Trish: Uh ... Dante! Dante, why did you save my life? Dante: Because you look like my mother ... Now get out of my sight! The next time we meet it won't be like this. Trish: Dante! Dante: Don't come any closer, you Devil! You may look like my mother but you're nowhere close to her. You have no soul! You have the face but you'll never have her fire! (Devil May Cry) Capcom, 2001
  12. ^ Dante: How much longer are you going to keep zapping? Come out and show yourself, Mundus! (Devil May Cry) Capcom, 2001
  13. ^ Dante: This was my mother's. Now I'm giving it to you. My father's also here now. Rest ... in Peace. (Devil May Cry) Capcom, 2001
  14. ^ Trish: Dante, use my power! Dante: Trish! Okay! (Devil May Cry) Capcom, 2001
  15. ^ Dante: Trish...devils never cry ... These tears, tears are a gift only humans have. (Devil May Cry) Capcom, 2001
  16. ^ Douglass C. Perry (3 December 1999). "Resident Evil Series to Haunt PlayStation 2". IGN. IGN Entertainment, Inc. from the original on 13 December 2010. Retrieved 17 July 2010.
  17. ^ Kevin Gifford, Mark MacDonald (April 2005). "Afterthoughts: Resident Evil 4". Electronic Gaming Monthly. No. 190. Ziff Davis Media Inc. pp. 51–52.
  18. ^ a b Hideki Kamiya (July 2001). . Devil May Cry Column. Capcom. Archived from the original on 6 March 2010. Retrieved 17 July 2010.
  19. ^ Devil May Cry Graphic Edition. Kadokawa Shoten. December 2001. ISBN 978-4-04-707071-4.
  20. ^ Hideki Kamiya [@PG_kamiya] (2010-09-19). "But in the 1st plot the hero's name was Tony" (Tweet). Retrieved 2015-07-13 – via Twitter.
  21. ^ Hideki Kamiya (July 2001). . Devil May Cry Column. Capcom. Archived from the original on 6 March 2010. Retrieved 17 July 2010.
  22. ^ James Mielke (18 August 2006). "Retro/Active: Hideki Kamiya -- The Okami Family Tree". 1UP.com. UGO Entertainment, Inc. from the original on 27 September 2007. Retrieved 20 July 2008.
  23. ^ Douglass C. Perry (17 May 2001). "E3 2001: Interview with Shinji Mikami". IGN. IGN Entertainment, Inc. from the original on 29 December 2006. Retrieved 20 July 2008.
  24. ^ Mielke, James. "Postmortem on DMC3:SE". 1UP.com. Archived from the original on 24 June 2013. Retrieved 23 June 2013.
  25. ^ a b . Archived from the original on 28 September 2007. Retrieved 3 March 2007.
  26. ^ a b . Computer and Video Games. Archived from the original on 13 January 2007. Retrieved 3 March 2007.
  27. ^ Kamiya, Hideki (1 April 2009). . PlatinumGames, Inc. Archived from the original on 21 July 2010. Retrieved 3 August 2009.
  28. ^ Hideki Kamiya [@PG_kamiya] (2010-09-22). "No, almost the same RT @ashukan_san: @PG_kamiya DMC had a few characters. I wonder were there more characters in your first plot Biohazard4?" (Tweet). Retrieved 2015-07-13 – via Twitter.
  29. ^ Hideki Kamiya [@PG_kamiya] (2010-09-19). "Hero's father in a 1st plot,I think. RT @ashukan_san @PG_kamiya who is this guy in yourBiohazard4" (Tweet). Retrieved 2015-07-13 – via Twitter.
  30. ^ Hideki Kamiya [@PG_kamiya] (2010-09-20). "She was a hero's mother only in the first plot. RT @ashukan_san @PG_kamiya If she's not Eva, who is she then? what's her name?" (Tweet). Retrieved 2015-07-13 – via Twitter.
  31. ^ "New From Capcom: Devil May Cry". IGN. IGN Entertainment, Inc. 15 November 2000. from the original on 14 October 2010. Retrieved 17 July 2010.
  32. ^ Capcom (October 17, 2011). Devil May Cry. Capcom Entertainment, Inc. Scene: staff credits.
  33. ^ (in Japanese). Capcom. Archived from the original on February 6, 2005.
  34. ^ Electronic Gaming Monthly, December 2001 issue, p. 56.
  35. ^ Mielke, James (2006-08-18). "The Kamiya Touch". 1UP.com. Archived from the original on 2012-12-08. Retrieved 2008-07-20.
  36. ^ Ike Sato, Yukiyoshi (2001-05-24). "Capcom changes Devil May Cry gameplay". GameSpot. from the original on 2008-12-08. Retrieved 2008-07-20.
  37. ^ "Greatest 200". 1UP. Archived from the original on 2013-01-16. Retrieved 2008-07-20.
  38. ^ Fahey, Rob (2007-01-01). "Strider 1/2 •". Eurogamer.net. Retrieved 2020-08-09.
  39. ^ Jones, Darran (24 Apr 2010). "The Making of... Strider". Retro Gamer (76). pp. 48-53.
  40. ^ a b "Devil May Cry for PlayStation 2 Reviews". Metacritic. CBS Interactive. from the original on August 24, 2010. Retrieved July 20, 2008.
  41. ^ "Devil May Cry for Switch Reviews". Metacritic. CBS Interactive. from the original on June 25, 2020. Retrieved June 20, 2020.
  42. ^ Thompson, Jon. . AllGame. Archived from the original on November 15, 2014. Retrieved August 18, 2017.
  43. ^ a b John Bye (2001-08-12). "Devil May Cry Review". Eurogamer. from the original on 2007-09-30. Retrieved 2008-07-20.
  44. ^ プレイステーション2 - Devil May Cry. Weekly Famitsu. No. 915 Pt. 2. P. 63. 30 June 2006.
  45. ^ IGN staff (2001-08-09). "Devil May Cry Scores Big in Famitsu". IGN. from the original on 2008-12-08. Retrieved 2008-07-20.
  46. ^ a b Andrew Reiner (October 2001). . Game Informer. Archived from the original on February 9, 2008. Retrieved 2008-07-20.
  47. ^ a b Major Mike (2001-10-16). . GamePro. Archived from the original on 2008-07-04. Retrieved 2008-07-20.
  48. ^ a b c d Ahmed, Shahed (2001-10-17). "Gamespot Devil May Cry review". GameSpot. from the original on 2007-03-18. Retrieved 2008-07-20.
  49. ^ a b c Russell Garbutt (2001-10-15). "Devil May Cry Review". GameSpy. from the original on 2008-05-09. Retrieved 2008-07-20.
  50. ^ a b Perry, Doug (2001-10-16). "Devil May Cry review". IGN. from the original on 2007-03-23. Retrieved 2008-07-20.
  51. ^ a b Lundrigan, Jeff (November 2001). "Finals". Next Generation. Vol. 4, no. 11. Imagine Media. pp. 96–97.
  52. ^ a b c James Tapia. . The Electric Playground. Archived from the original on 2008-06-10. Retrieved 2008-07-20.
  53. ^ a b c Mike Doolittle (2001-11-28). . Gamecritics.com. Archived from the original on 2008-09-22. Retrieved 2008-07-20.
  54. ^ . Entertainment and Leisure Software Publishers Association. Archived from the original on March 19, 2009.
  55. ^ Caoili, Eric (November 26, 2008). . Gamasutra. Archived from the original on September 18, 2017.
  56. ^ Campbell, Colin; Keiser, Joe (July 29, 2006). . Next Generation. Archived from the original on October 28, 2007.
  57. ^ Game Rankings staff. "Devil May Cry Reviews". GameRankings. from the original on 2009-03-07. Retrieved 2008-07-20.
  58. ^ GameSpot VG Staff (February 23, 2002). . GameSpot. Archived from the original on August 3, 2002.
  59. ^ "GAMEFURY's Top 40 Console Games of All Time (#40 – #31)". GAMEFURY. from the original on 2009-12-02. Retrieved 2009-11-20.
  60. ^ "Top 100 PlayStation 2 Games". IGN. from the original on February 1, 2014. Retrieved November 16, 2012.
  61. ^ Vore, Bryan (December 3, 2010). "Readers' Top 30 Characters Results Revealed". Game Informer. from the original on May 25, 2015. Retrieved July 18, 2011.
  62. ^ "The 25 best new characters of the decade". GamesRadar. 2009-12-29. from the original on 2012-10-02. Retrieved 2010-01-04.
  63. ^ Glifford, Kevin (February 10, 2010). "Snake Beats Mario, Is Coolest Video Game Character Ever". 1UP.com. Archived from the original on July 16, 2012. Retrieved March 10, 2010.
  64. ^ Goikeda, Shinya (13 June 2006). Devil May Cry Volume 1. ISBN 1598164503.
  65. ^ Goikeda, Shinya (7 November 2006). Devil May Cry Volume 2. ISBN 1598164511.
  66. ^ "Devil May Cry PSP - PlayStation Portable". IGN. from the original on October 29, 2013. Retrieved July 2, 2012.
  67. ^ Niizumi, Hirohiko (June 1, 2005). "Capcom hopes for handheld hits". GameSpot. from the original on April 21, 2009. Retrieved March 27, 2021.
  68. ^ Brian Linder (June 3, 2003). . IGN. Archived from the original on December 6, 2011. Retrieved July 2, 2012.
  69. ^ IGN Staff (April 15, 2009). "Devil May Cry Canned". IGN. from the original on April 19, 2009. Retrieved March 27, 2021.
  70. ^ "Capcom Giving Ninja Theory Frame By Frame Guidance On DmC Devil May Cry". Siliconera. April 16, 2012. from the original on April 19, 2012. Retrieved April 16, 2012.
  71. ^ Ramsay, Randolph (April 8, 2009). . GameSpot. Archived from the original on December 28, 2009. Retrieved October 21, 2009.
  72. ^ "Hideki Kamiya Wants To Do A Viewtiful Joe Or DMC Remake, And A Dante x Bayonetta Crossover". Siliconera. 20 November 2017. from the original on 23 November 2017. Retrieved 27 November 2017.
  73. ^ Yuri Araujo (10 June 2018). "E3 2018: Announcing Devil May Cry 5 for Xbox One, an Insane, Over- the-top, Stylish Action Game Like No Other". Xbox Wire. Microsoft. from the original on 23 June 2018. Retrieved 19 June 2018.
  74. ^ Romano, Sal (June 19, 2019). "Devil May Cry for Switch launches June 25 in the west, June 27 in Japan". Gematsu. from the original on June 20, 2019. Retrieved June 19, 2019.
  75. ^ Hovermale, Chris (2019-03-10). "How Devil May Cry's arcade inspirations shaped character action games". Destructoid. Retrieved 30 April 2021.
  76. ^ Bateman, Chris; Richard Boon (2005-08-29). 21st Century Game Design. Charles River Media. pp. 246–247. ISBN 978-1-58450-429-0.
  77. ^ "God of War". IGN. from the original on 2008-09-14. Retrieved 2008-07-20.
  78. ^ "God of War Review". Playstation World. 2005-06-16. from the original on 2008-06-29. Retrieved 2008-07-20.
  79. ^ Varanini, Giancarlo (2003-08-04). "Chaos Legion review". GameSpot. from the original on 2007-09-30. Retrieved 2008-07-20.
  80. ^ Bedigian, Louis (2004-09-29). . Gamezone. Archived from the original on 2008-06-17. Retrieved 2008-07-20.

External links

devil, video, game, this, article, about, 2001, game, 2013, game, devil, devil, 2001, action, adventure, game, developed, capcom, production, studio, published, capcom, released, from, august, december, originally, playstation, first, installment, devil, serie. This article is about the 2001 game For the 2013 game see DmC Devil May Cry Devil May Cry a is a 2001 action adventure game developed by Capcom Production Studio 4 4 and published by Capcom Released from August to December originally for the PlayStation 2 it is the first installment in the Devil May Cry series Set in modern times on the fictional Mallet Island the story centers on Dante a demon hunter who uses his business to carry out a lifelong vendetta against all demons He meets a woman named Trish who takes him on a journey to defeat the demon lord Mundus who is responsible for the deaths of Dante s brother and mother The story is told primarily through a mixture of cutscenes which use the game engine and several pre rendered full motion videos The game is very loosely based on the Italian poem Divine Comedy by the use of allusions including the game s protagonist Dante named after Dante Alighieri and other characters like Trish Beatrice Portinari and Vergil Virgil 5 Devil May CryNorth American PlayStation 2 box artDeveloper s Capcom Production Studio 4Publisher s CapcomDirector s Hideki KamiyaProducer s Hiroyuki KobayashiArtist s Makoto TsuchibayashiYoshinori MatsushitaSawaki TakeyasuWriter s Hideki Kamiya 2 Noboru Sugimura 3 Composer s Masami UedaMasato KohdaMisao SenbongiSeriesDevil May CryPlatform s PlayStation 2PlayStation 3Xbox 360Microsoft WindowsPlayStation 4Xbox OneNintendo SwitchReleaseAugust 23 2001 PlayStation 2JP August 23 2001NA October 16 2001PAL December 7 2001HD CollectionPlayStation 3 Xbox 360JP March 22 2012NA March 29 2012EU April 3 2012AU April 5 2012Microsoft Windows PlayStation 4 Xbox OneWW March 13 2018Nintendo SwitchWW June 25 2019JP June 27 2019 1 Genre s Action adventure hack and slashMode s Single playerThe game was originally conceived by Capcom developers as Resident Evil 4 Due to the staff feeling it would not fit the Resident Evil franchise the project became its own title Several gameplay elements were also inspired by a bug found in Onimusha Warlords Devil May Cry received prominent coverage in the video game media due to the impact it had in the action adventure genre its high difficulty and the high overall scores given to it by professional reviewers The game has sold more than three million copies 6 spawned multiple sequels and a prequel and is considered among the greatest video games of all time Contents 1 Gameplay 2 Plot 3 Development 4 Reception 4 1 Legacy 5 See also 6 Notes 7 References 8 External linksGameplay EditThe gameplay consists of levels called missions where players must fight numerous enemies perform platforming tasks and occasionally solve puzzles to progress through the story The player s performance in each mission is given a letter grade starting with D increasing to C B and A with an additional top grade of S Grades are based on the time taken to complete the mission the amount of red orbs gathered the in game currency obtained from defeated enemies destroyed objects and exploration how stylish their combat was item usage and damage taken 7 Dante attacks an enemy using the sword Alastor The word Cool qualifies the player s performance in combat Stylish combat is defined as performing an unbroken series of varied attacks while avoiding damage with player performance tracked by an on screen gauge The more hits the player makes the higher the gauge rises The gauge starts at Dull progresses through Cool Bravo and Absolute and peaks at Stylish Repeatedly using the same moves causes the gauge to stop rising encouraging the player to use every move in their arsenal The gauge terms are similar to the grades given at the end of the missions When Dante receives damage the style rating resets back to Dull Players can also maintain their style grade by taunting enemies at close range 7 The player can temporarily transform Dante into a more powerful demonic creature by using the Devil Trigger ability Doing so adds powers based on the current weapon and changes Dante s appearance The transformations typically increase strength and defense slowly restore health and grant special attacks The ability is governed by the Devil Trigger gauge which depletes as the ability is used and is refilled by attacking enemies or taunting in normal form 7 Devil May Cry contains puzzles and other challenges besides regular combat gameplay The main storyline often requires the player to find key items to advance in a manner similar to puzzles in the Resident Evil games as well as optional platforming and exploration tasks to find hidden caches of orbs Side quests called Secret Missions in the game are located in hidden or out of the way areas and are not required for completion but provide permanent power ups They typically challenge the player to defeat a group of enemies in a specific manner or within a time limit or solve a puzzle Plot EditSee also Characters of Devil May Cry Devil May Cry begins with Dante being attacked in his office by a mysterious woman named Trish He impresses her by easily brushing off her assault and explains that for years he has hunted demons in pursuit of the ones who killed his mother and brother 8 Trish explains that her attack was a test and that the demon emperor Mundus whom Dante holds responsible for the deaths of his family is planning to cross over into the human world after centuries of imprisonment 9 The scene jumps to their arrival at an immense castle on the mysterious Mallet Island where Mundus has steadily grown his power and influence over the years in preparation for his ascension Trish quickly abandons Dante who is forced to continue on his own Dante explores the castle fighting off demons summoned by Mundus to attack him and overcoming all sorts of devious puzzles traps and tricks He also obtains two magical weapons a sword called Alastor and a pair of gauntlets known as Ifrit and encounters the first of Mundus servants a giant spider scorpion demon known as Phantom Dante wins their battle but Phantom escapes and swears revenge before Dante eventually impales and kills him Dante goes on to defeat the other servants a giant demon bird known as Griffon a living bioweapon referred to as Nightmare and a masked dark knight known as Nelo Angelo who impresses Dante with his confidence 10 In their first battle Dante manages to defeat Nelo Angelo and is about to deliver the final blow when his opponent suddenly overpowers him Nelo Angelo prepares to kill Dante but hesitates and then flees upon seeing the half amulet Dante wears which contains a picture of his mother After two more encounters his true identity is revealed as Dante s identical twin brother Vergil brainwashed by Mundus and made one of his minions After Vergil seemingly dies his amulet joins with his brother s half and Force Edge Dante s primary sword which he inherited from his father changes into its true form and becomes the Sparda sword When Dante tries to save Trish from Nightmare she betrays him and reveals that she is a spy for Mundus but when her life is endangered Dante chooses to save her Claiming he did so only because of her resemblance to his mother he warns her to stay away 11 Yet when he finally confronts Mundus who is about to kill Trish Dante again chooses to save her and is injured Mundus fires a beam to kill him but Trish takes the attack instead This unleashes Dante s full power thus allowing him to take on the form of Sparda 12 Dante and Mundus then battle on another plane of existence Despite Mundus overwhelming power Dante is victorious and believing her to be dead leaves his amulet and sword with Trish s body before departing 13 Returning to the island Dante finds that the castle is collapsing and is cornered by the injured Mundus having used the last of his power to cross over into the human world Dante fights Mundus but is unable to defeat him until Trish suddenly appears and infuses Dante s guns with her magic Dante banishes Mundus back to the demon world and the emperor vows to one day return and finish his conquest 14 When Trish tries to apologize she begins to cry and Dante tells her it means she has become human and not just a devil because devils never cry 15 Dante and Trish escape on an old biplane as the island falls into the sea After the credits it is revealed that Dante and Trish are working together as partners and have renamed Dante s business Devil Never Cry Development EditSee also Development of Resident Evil 4 The game is very loosely based on the Italian poem Divine Comedy by Dante Alighieri pictured First hinted at in early December 1999 16 Devil May Cry started out as the earliest incarnation of Resident Evil 4 17 Initially developed for the PlayStation 2 the game was directed by Hideki Kamiya after producer Shinji Mikami requested him to create a new entry in the Resident Evil series 18 Around the turn of the millennium 2 regular series writer Noboru Sugimura 3 created a scenario for the title based on Kamiya s idea to make a very cool and stylized action adventure game 19 The story was based on unraveling the mystery surrounding the body of protagonist Tony 20 an invincible man with skills and an intellect exceeding that of normal people his superhuman abilities explained with biotechnology 2 As Kamiya felt the playable character did not look brave and heroic enough in battles from a fixed angle he decided to drop the prerendered backgrounds from previous Resident Evil installments and instead opted for a dynamic camera system 18 This new direction required the team to make a trip to Europe where they spent eleven days in the United Kingdom and Spain photographing things like Gothic statues bricks and stone pavements for use in textures 21 22 Though the developers tried to make the coolness theme fit into the world of Resident Evil Mikami felt it strayed too far from the series survival horror roots and gradually convinced all of the staff members to make the game independent from it 23 Kamiya eventually rewrote the story to be set in a world full of demons taking it from the Italian epic poem Divine Comedy by Dante Alighieri 24 he changed the hero s name to Dante 2 The title character from Buichi Terasawa s manga series Cobra served as the basis for Dante s personality 25 26 Kamiya based his idea of Dante on what he perceived as stylish wearing a long coat to make the character showy and a non smoker as Kamiya saw that as cool 25 The character wears red because in Japan it is a traditional color for a heroic figure 26 Kamiya has also stated he perceives Dante as a character that you would want to go out drinking with someone who was not a show off but would instead pull some ridiculous mischievous joke to endear people to him He added that this aspect was intended to make the character feel familiar to audiences 27 The cast of characters remained largely identical to that in Sugimura s scenario 28 although appearances of the hero s mother and father were written out of the story 29 30 The game s new title was revealed as Devil May Cry in November 2000 31 The game was developed by Team Little Devils a group of staff members within Capcom Production Studio 4 32 33 Some of the major gameplay elements were partially inspired by a bug found in Onimusha Warlords During a test play Kamiya discovered that enemies could be kept in the air by slashing them repeatedly which led to the inclusion of juggles by gunfire and sword strikes in Devil May Cry 34 According to the director Devil May Cry was designed from the ground up around Dante s acrobatics and combat abilities 35 The decision was made late in the development process to change the game to a more mission based advancement instead of the more open ended structure of the Resident Evil games 36 Devil May Cry s difficulty was intentional according to Kamiya who called it his challenge to those who played light casual games 37 According to Eurogamer an earlier Capcom arcade video game Strider 1989 was a vital influence on Devil May Cry 38 According to Retro Gamer the over the top action of Devil May Cry draws from Strider 39 Reception EditReceptionAggregate scoreAggregatorScoreMetacriticPS2 94 100 40 NS 74 100 41 Review scoresPublicationScoreAllGame 42 Eurogamer9 10 43 Famitsu34 40 44 45 Game Informer9 5 10 46 GamePro 47 GameSpot9 1 10 48 GameSpy 49 IGN9 6 10 50 Next Generation 51 The Electric Playground9 10 52 GameCritics com9 10 53 Devil May Cry received a Gold sales award from the Entertainment and Leisure Software Publishers Association ELSPA 54 indicating sales of at least 200 000 copies in the United Kingdom 55 By July 2006 Devil May Cry had sold 1 1 million copies and earned 38 million in the United States alone Next Generation ranked it as the 48th highest selling game launched for the PlayStation 2 Xbox or GameCube between January 2000 and July 2006 in that country Combined sales of the Devil May Cry series reached 2 million units in the United States by July 2006 56 The game received critical acclaim with reviews from video game news websites typically praising its gameplay innovations action visuals camera control and gothic ambience 43 47 48 49 50 52 53 The game also received positive reviews from video game print publications for similar reasons 40 57 Game Informer summarized their review by saying the game makes Resident Evil look like a slow zombie 46 It was nominated for GameSpot s annual Best Action Adventure Game prize among console games which went to Grand Theft Auto III 58 Devil May Cry also frequents several Top Video Games of All Time lists Gamefury for instance listed Devil May Cry at 31 in their Top 40 Console Games of All Time feature 59 In 2010 IGN listed it at 42 in their Top 100 PlayStation 2 Games 60 Dante also received noteworthy praise to the point of becoming one of the most famous characters in gaming 61 62 63 The game was also subject to criticism however Next Generation objected to the difficulty level wondering if the challenge was added to prolong the gameplay 51 The Electric Playground pointed to the unusual control scheme and lack of configuration options 52 GameSpy cited the camera s behavior the learning curve for the controls and graphical shortcomings such as flickering and jagginess 49 GameSpot criticized the game s conclusion for its dramatic change in gameplay to a rail shooter like style at the story s climax as well as a leveling off of the difficulty 48 Lastly Gamecritics felt that the story was overly short and the characters were underdeveloped 53 Legacy Edit Devil May Cry has spawned a sequel Devil May Cry 2 and a prequel Devil May Cry 3 both of which have sold more than two million copies A fourth game Devil May Cry 4 was released on February 5 2008 in the United States for PlayStation 3 Xbox 360 and PC Total sales for all versions as of February 10 2016 is well over 3 million copies The game has likewise resulted in the release of two novels by Shinya Goikeda 64 65 and an anime series On October 15 2004 three years after the game s release a soundtrack containing the game s music was released alongside the soundtrack to Devil May Cry 2 Plans for a PlayStation Portable installment 66 67 tentatively titled Devil May Cry Series and a live action film adaptation 68 have been announced although it was later confirmed in 2009 that the PSP adaptation of Devil May Cry was officially cancelled 69 A reboot titled DmC Devil May Cry was released in 2013 by Ninja Theory and Capcom 70 Kamiya considers his 2009 video game Bayonetta to have evolved from Devil May Cry although he played the sequel Devil May Cry 4 when developing it 71 In a 2017 interview with Dengeki PlayStation Kamiya expressed interest in making a remake of Devil May Cry 72 A fifth installment Devil May Cry 5 was released on March 8 2019 73 The game was ported to the Nintendo Switch on June 25 2019 worldwide and on June 27 2019 in Japan 74 Devil May Cry has been cited as the beginning of a subgenre of arcade style hack and slash melee focused action adventure games called character action 75 or Extreme Combat which focus on powerful heroes fighting hordes of foes with a focus on stylish action 76 The game has also been described as being the first game that successfully captured the twitch based relentlessly free flowing gameplay style of so many classic 2D action games 48 The series has become the standard against which other 3D action adventure games are measured with comparisons in reviews of games including God of War 77 78 Chaos Legion 79 and Blood Will Tell 80 See also EditBayonetta Dante s Inferno another game based on Inferno by Dante Alighieri Devil May CryNotes Edit Japanese デビル メイ クライ Hepburn Debiru Mei KuraiReferences Edit Capcom December 7 2017 Devil May Cry HD Collection coming to PC PS4 and Xbox One on March 13 2018 Archived from the original on August 8 2019 Retrieved December 7 2017 a b c d Hideki Kamiya July 2001 シナリオの話 Devil May Cry Column Capcom Archived from the original on 6 March 2010 Retrieved 17 July 2010 a b Minoru Funatsu 11 April 2001 カプコン 深作欣二監督を招き クロックタワー3 を制作 Game Watch Impress Watch Corporation Archived from the original on 30 June 2013 Retrieved 8 July 2010 Production Studio 4 in Japanese Capcom Co Ltd Archived from the original on February 6 2005 Mielke James Postmortem on DMC3 SE 1UP com Archived from the original on June 24 2013 Retrieved June 23 2013 Matt Keller 2006 06 09 Matt s Somewhat Serious Bit Palgn Archived from the original on 2008 05 13 Retrieved 2008 07 20 a b c Devil May Cry Instruction Booklet Capcom 2001 Dante Well the way I figure it in this business a lot of your kind come along and if I kill each one that comes eventually I should hit the jackpot sooner or later Devil May Cry Capcom 2001 Trish Yes his powers were sealed by Sparda he s attempting to take control of the human world again He has been preparing to open the gate on Mallet Island Devil May Cry Capcom 2001 Dante This stinking hole was the last place that I thought I d find anyone with some guts Devil May Cry Capcom 2001 Trish Uh Dante Dante why did you save my life Dante Because you look like my mother Now get out of my sight The next time we meet it won t be like this Trish Dante Dante Don t come any closer you Devil You may look like my mother but you re nowhere close to her You have no soul You have the face but you ll never have her fire Devil May Cry Capcom 2001 Dante How much longer are you going to keep zapping Come out and show yourself Mundus Devil May Cry Capcom 2001 Dante This was my mother s Now I m giving it to you My father s also here now Rest in Peace Devil May Cry Capcom 2001 Trish Dante use my power Dante Trish Okay Devil May Cry Capcom 2001 Dante Trish devils never cry These tears tears are a gift only humans have Devil May Cry Capcom 2001 Douglass C Perry 3 December 1999 Resident Evil Series to Haunt PlayStation 2 IGN IGN Entertainment Inc Archived from the original on 13 December 2010 Retrieved 17 July 2010 Kevin Gifford Mark MacDonald April 2005 Afterthoughts Resident Evil 4 Electronic Gaming Monthly No 190 Ziff Davis Media Inc pp 51 52 a b Hideki Kamiya July 2001 新しいバイオ Devil May Cry Column Capcom Archived from the original on 6 March 2010 Retrieved 17 July 2010 Devil May Cry Graphic Edition Kadokawa Shoten December 2001 ISBN 978 4 04 707071 4 Hideki Kamiya PG kamiya 2010 09 19 But in the 1st plot the hero s name was Tony Tweet Retrieved 2015 07 13 via Twitter Hideki Kamiya July 2001 背景 Devil May Cry Column Capcom Archived from the original on 6 March 2010 Retrieved 17 July 2010 James Mielke 18 August 2006 Retro Active Hideki Kamiya The Okami Family Tree 1UP com UGO Entertainment Inc Archived from the original on 27 September 2007 Retrieved 20 July 2008 Douglass C Perry 17 May 2001 E3 2001 Interview with Shinji Mikami IGN IGN Entertainment Inc Archived from the original on 29 December 2006 Retrieved 20 July 2008 Mielke James Postmortem on DMC3 SE 1UP com Archived from the original on 24 June 2013 Retrieved 23 June 2013 a b Devil May Cry director Hideki Kamiya Interview Translated from Devil May Cry Graphic Edition Archived from the original on 28 September 2007 Retrieved 3 March 2007 a b PS2 News CVG goes straight to hell with Devil May Cry director Computer and Video Games Archived from the original on 13 January 2007 Retrieved 3 March 2007 Kamiya Hideki 1 April 2009 Greetings PlatinumGames Inc Archived from the original on 21 July 2010 Retrieved 3 August 2009 Hideki Kamiya PG kamiya 2010 09 22 No almost the same RT ashukan san PG kamiya DMC had a few characters I wonder were there more characters in your first plot Biohazard4 Tweet Retrieved 2015 07 13 via Twitter Hideki Kamiya PG kamiya 2010 09 19 Hero s father in a 1st plot I think RT ashukan san PG kamiya who is this guy in yourBiohazard4 Tweet Retrieved 2015 07 13 via Twitter Hideki Kamiya PG kamiya 2010 09 20 She was a hero s mother only in the first plot RT ashukan san PG kamiya If she s not Eva who is she then what s her name Tweet Retrieved 2015 07 13 via Twitter New From Capcom Devil May Cry IGN IGN Entertainment Inc 15 November 2000 Archived from the original on 14 October 2010 Retrieved 17 July 2010 Capcom October 17 2011 Devil May Cry Capcom Entertainment Inc Scene staff credits Production Studio 4 in Japanese Capcom Archived from the original on February 6 2005 Electronic Gaming Monthly December 2001 issue p 56 Mielke James 2006 08 18 The Kamiya Touch 1UP com Archived from the original on 2012 12 08 Retrieved 2008 07 20 Ike Sato Yukiyoshi 2001 05 24 Capcom changes Devil May Cry gameplay GameSpot Archived from the original on 2008 12 08 Retrieved 2008 07 20 Greatest 200 1UP Archived from the original on 2013 01 16 Retrieved 2008 07 20 Fahey Rob 2007 01 01 Strider 1 2 Eurogamer net Retrieved 2020 08 09 Jones Darran 24 Apr 2010 The Making of Strider Retro Gamer 76 pp 48 53 a b Devil May Cry for PlayStation 2 Reviews Metacritic CBS Interactive Archived from the original on August 24 2010 Retrieved July 20 2008 Devil May Cry for Switch Reviews Metacritic CBS Interactive Archived from the original on June 25 2020 Retrieved June 20 2020 Thompson Jon Devil May Cry Review AllGame Archived from the original on November 15 2014 Retrieved August 18 2017 a b John Bye 2001 08 12 Devil May Cry Review Eurogamer Archived from the original on 2007 09 30 Retrieved 2008 07 20 プレイステーション2 Devil May Cry Weekly Famitsu No 915 Pt 2 P 63 30 June 2006 IGN staff 2001 08 09 Devil May Cry Scores Big in Famitsu IGN Archived from the original on 2008 12 08 Retrieved 2008 07 20 a b Andrew Reiner October 2001 Devil May Cry Review Game Informer Archived from the original on February 9 2008 Retrieved 2008 07 20 a b Major Mike 2001 10 16 Devil May Cry review GamePro Archived from the original on 2008 07 04 Retrieved 2008 07 20 a b c d Ahmed Shahed 2001 10 17 Gamespot Devil May Cry review GameSpot Archived from the original on 2007 03 18 Retrieved 2008 07 20 a b c Russell Garbutt 2001 10 15 Devil May Cry Review GameSpy Archived from the original on 2008 05 09 Retrieved 2008 07 20 a b Perry Doug 2001 10 16 Devil May Cry review IGN Archived from the original on 2007 03 23 Retrieved 2008 07 20 a b Lundrigan Jeff November 2001 Finals Next Generation Vol 4 no 11 Imagine Media pp 96 97 a b c James Tapia Devil May Cry Review The Electric Playground Archived from the original on 2008 06 10 Retrieved 2008 07 20 a b c Mike Doolittle 2001 11 28 Devil May Cry review Gamecritics com Archived from the original on 2008 09 22 Retrieved 2008 07 20 ELSPA Sales Awards Gold Entertainment and Leisure Software Publishers Association Archived from the original on March 19 2009 Caoili Eric November 26 2008 ELSPA Wii Fit Mario Kart Reach Diamond Status In UK Gamasutra Archived from the original on September 18 2017 Campbell Colin Keiser Joe July 29 2006 The Top 100 Games of the 21st Century Next Generation Archived from the original on October 28 2007 Game Rankings staff Devil May Cry Reviews GameRankings Archived from the original on 2009 03 07 Retrieved 2008 07 20 GameSpot VG Staff February 23 2002 GameSpot s Best and Worst Video Games of 2001 GameSpot Archived from the original on August 3 2002 GAMEFURY s Top 40 Console Games of All Time 40 31 GAMEFURY Archived from the original on 2009 12 02 Retrieved 2009 11 20 Top 100 PlayStation 2 Games IGN Archived from the original on February 1 2014 Retrieved November 16 2012 Vore Bryan December 3 2010 Readers Top 30 Characters Results Revealed Game Informer Archived from the original on May 25 2015 Retrieved July 18 2011 The 25 best new characters of the decade GamesRadar 2009 12 29 Archived from the original on 2012 10 02 Retrieved 2010 01 04 Glifford Kevin February 10 2010 Snake Beats Mario Is Coolest Video Game Character Ever 1UP com Archived from the original on July 16 2012 Retrieved March 10 2010 Goikeda Shinya 13 June 2006 Devil May Cry Volume 1 ISBN 1598164503 Goikeda Shinya 7 November 2006 Devil May Cry Volume 2 ISBN 1598164511 Devil May Cry PSP PlayStation Portable IGN Archived from the original on October 29 2013 Retrieved July 2 2012 Niizumi Hirohiko June 1 2005 Capcom hopes for handheld hits GameSpot Archived from the original on April 21 2009 Retrieved March 27 2021 Brian Linder June 3 2003 Games to Film Devil May Cry IGN Archived from the original on December 6 2011 Retrieved July 2 2012 IGN Staff April 15 2009 Devil May Cry Canned IGN Archived from the original on April 19 2009 Retrieved March 27 2021 Capcom Giving Ninja Theory Frame By Frame Guidance On DmC Devil May Cry Siliconera April 16 2012 Archived from the original on April 19 2012 Retrieved April 16 2012 Ramsay Randolph April 8 2009 Q amp A Hideki Kamiya on Bayonetta GameSpot Archived from the original on December 28 2009 Retrieved October 21 2009 Hideki Kamiya Wants To Do A Viewtiful Joe Or DMC Remake And A Dante x Bayonetta Crossover Siliconera 20 November 2017 Archived from the original on 23 November 2017 Retrieved 27 November 2017 Yuri Araujo 10 June 2018 E3 2018 Announcing Devil May Cry 5 for Xbox One an Insane Over the top Stylish Action Game Like No Other Xbox Wire Microsoft Archived from the original on 23 June 2018 Retrieved 19 June 2018 Romano Sal June 19 2019 Devil May Cry for Switch launches June 25 in the west June 27 in Japan Gematsu Archived from the original on June 20 2019 Retrieved June 19 2019 Hovermale Chris 2019 03 10 How Devil May Cry s arcade inspirations shaped character action games Destructoid Retrieved 30 April 2021 Bateman Chris Richard Boon 2005 08 29 21st Century Game Design Charles River Media pp 246 247 ISBN 978 1 58450 429 0 God of War IGN Archived from the original on 2008 09 14 Retrieved 2008 07 20 God of War Review Playstation World 2005 06 16 Archived from the original on 2008 06 29 Retrieved 2008 07 20 Varanini Giancarlo 2003 08 04 Chaos Legion review GameSpot Archived from the original on 2007 09 30 Retrieved 2008 07 20 Bedigian Louis 2004 09 29 Blood Will Tell review Gamezone Archived from the original on 2008 06 17 Retrieved 2008 07 20 External links EditDevil May Cry at MobyGamesPortals Japan Speculative fiction Video games Retrieved from https en wikipedia org w index php title Devil May Cry video game amp oldid 1131551111, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.