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Super Castlevania IV

Super Castlevania IV[a] is a platform video game developed and published by Konami for the Super Nintendo Entertainment System. It has been re-released multiple times, including for the Super NES Classic Edition.

Super Castlevania IV
North American box art by Tom Dubois[1]
Developer(s)Konami
Publisher(s)Konami
Director(s)Masahiro Ueno
Producer(s)Kazumi Kitaue
Designer(s)Kazumichi Ichihara
Programmer(s)Masahiro Ueno
Mitsuru Yaida
Artist(s)Kazumichi Ichihara
Satoshi Kushibuchi
Composer(s)Masanori Adachi
Taro Kudo
SeriesCastlevania
Platform(s)Super Nintendo Entertainment System
Release
  • JP: October 31, 1991
  • NA: December 4, 1991
  • EU: November 23, 1992
Genre(s)Action, Platform
Mode(s)Single-player

Super Castlevania IV features expanded play control, 16-bit graphics featuring Super NES's Mode 7, and a soundtrack featuring new pieces and arrangements based on previous Castlevania music. Following the same setting as Castlevania on the NES, the game takes place in 1691 Transylvania, where the vampire hunter Simon Belmont must defeat the vampire Dracula.[3][4] The game received critical acclaim with some calling it one of the greatest video games of all time.

Gameplay

 
The player-character Simon Belmont can use the whip to latch onto rings and swing over areas.

Super Castlevania IV is a side-scrolling platform game where the player takes control of Simon through eleven levels.[5] Players begin the game with five lives, and it ends in a game over once they have lost them all. The player will lose a life if all of Simon's health gauge is depleted, fall into a hole or if they do not finish the level within the time limit.[5] The health gauge can be restored through food items that can be dropped from candles and breakable blocks, or with the Magic Crystal, which is received after defeating the boss at the end of each level.[5][6] A password can be entered to continue the game.[7]

With Simon's whip, players can attack enemies in eight directions with the use of the control pad.[7][8] By holding down the attack button, the whip will go limp and can be waved around with the control pad, which can be used to block projectiles.[8] The length and power of the whip can be increased up to two levels by collecting an item called the Morning Star.[6] The whip is used for fighting and for latching onto rings to swing over areas that are too wide or dangerous for the player to jump across.[8] In addition to jumping, the player can control Simon to move while crouching.[9]

Like its predecessors, players can use secondary weapons that consume Simon's "Hearts", which are dropped from candles and enemies.[6][10] The secondary weapons include an axe which can be thrown in an arc, a watch which stops all enemy motion and a dagger that can be thrown across the screen.[10] Collecting the items known as the Double and Triple Shots allows the player to throw secondary weapons up to three times in a row.[6]

Development and release

Super Castlevania IV was directed by Masahiro Ueno (credited in the game as Jun Furano since Konami did not allow the use of real names at the time), who was also the main programmer.[11] His first 16-bit game, Ueno's team possibly started development on it during 1989. Ueno liked the original Castlevania for the Nintendo Entertainment System the most and wanted to make a pure action game that was similar to it.[11] Ueno only considers Super Castlevania IV a remake of the original Castlevania to some extent.[11] Early design documents depict the player-character in modern attire, since the setting was not decided at the time.[12] Many features in Super Castlevania IV were introduced to make it a less frustrating game for players, such as giving them more control over Simon when he walked up stairs.[11]

Due to the team being small, everyone was involved with the design and some ideas came from the creative artists and others by the programmers' experiments. The team drew maps on paper and a lot was changed as the game was worked on.[11] Branching stages, previously seen in Castlevania III: Dracula's Curse, were once considered but not included in Super Castlevania IV.[12] Mitsuru Yaida (credited as Yaipon) programmed Simon and also implemented the game's whip system, which was to introduce some new gameplay that was not possible on the NES.[11] This idea was once planned for the original Castlevania game.[12] As the enemy and boss programmer, Ueno conceived some rough ideas and additional programmers would implement more detailed boss patterns. Earlier bosses were designed to be easier so that players could discover weak points and effective weapons without retrying.[11] Ueno worked on both the Japanese and English versions of the game, with the latter featuring some instances of censorship.[13] He was asked to alter the color palette in the English version in order to remove some depictions of blood in stage eight.[11]

The packaging artwork for the North American and European versions was created by Tom Dubois, who designed the packaging for many other Konami titles outside Japan.[1]

The game was released in Japan on October 31, 1991 for the Super Famicom.[14] It was released in North America in December 1991.[15] The game sold a little over 500,000 copies worldwide.[9] Factor 5 created a short demo of the game running on the Mega Drive and presented it to Konami. Konami was impressed but ultimately chose to keep all Mega Drive development in-house, and did not pursue porting the game to the system.[16]

The game has been re-released on several platforms over the years. It was re-released on the Virtual Console in 2006 for the Wii,[3] in 2013 for the Wii U,[14] and in 2016 for the New Nintendo 3DS.[14][17] In September 2017, it was included on Nintendo's Super NES Classic Edition, a miniature replica of the Super NES featuring many built-in games.[18][19] The game is included in Castlevania Anniversary Collection, a compilation of past Castlevania installments released on May 17, 2019 for PlayStation 4, Xbox One, Nintendo Switch and Microsoft Windows.[20]

Audio

Akumajō Dracula Best 2
Soundtrack album by
ReleasedDecember 05, 1991 (Japan)[21]
GenreVideo game soundtrack
LengthDisc 1: 53:44[21]
Disc 2: 44:55[21]

The music for Super Castlevania IV was composed by Masanori Adachi and Taro Kudo (credited as Masanori Oodachi and Taro respectively). Ueno wanted to make the environment of Super Castlevania IV more interactive and was proud of how the game's sound effects and music contributed to the atmosphere.[11] It was released on Akumajō Dracula Best 2 in a compilation with Castlevania: The Adventure and Castlevania II: Belmont's Revenge's music. On June 21, 2017, the game's music was released on vinyl by Mondo.[22]

Reception

Upon Super Castlevania IV's North American release, the game was acclaimed by critics. Nintendo Power gave the game four overall scores of 4.0, 4.0, 4.5 and 4.5 out of 5. Among several items, the magazine cited the game's graphics, music, and action sequences as positives.[31] In 1994 the game was reviewed by Sandy Petersen in Dragon #209's "Eye of the Monitor" column.[24] In 1992, Entertainment Weekly wrote, "Vampire noir: dark, earthy colors; ominous, almost subliminal sound effects — and when your hero swings from chandeliers or dispatches monsters with his iron flail, a spine-tingling sense of impending doom."[30]

Super Castlevania IV has been praised in retrospective reviews as well. In a 1997 Castlevania retrospective, GamePro said it "is still one of the all-time best games".[32] It was named by Nintendo Power in a 2006 issue as the 66th best game made on a Nintendo system. It was ranked 27 in the last issue.[33] Official Nintendo Magazine placed the game at 70 on their list of the 100 best Nintendo games ever.[34] Game Informer's review opined that it "perfect[ed] the classic formula" due to its whip and less stiff gameplay. It also praised its use of Mode 7.[35] In a review for the release on the Wii U's eShop, Nintendo Life wrote "Unlike many of the other 16-bit platformers of the era, the game has a mature and distinguished feel to it", and concluded it was the best of the original Castlevania installments.[36] In 2018, Complex listed the game 13th on their "The Best Super Nintendo Games of All Time", writing: "Next to Symphony of the Night, this is the best Castlevania game of all time. The control is perfect, the progression is perfect, and even the ramping up of the difficulty is flawless, as it gets difficult in all the right spots. Also, it has the best soundtrack ever."[37] In 1996, GamesMaster ranked the game 55th in its "Top 100 Games of All Time".[38] Several publications have lauded it as one of the greatest video games of all time.[39][40][41][42][43]

Notes

  1. ^ Known in Japan as Akumajō Dracula (Japanese: 悪魔城(あくまじょう)ドラキュラ, Hepburn: Akumajō Dorakyura, lit. Demon Castle Dracula)[2]

References

  1. ^ a b Gidney, Adam. "Tom Dubois artist page". BOX=ART. from the original on August 2, 2016. Retrieved August 18, 2016.
  2. ^ Konami (2010-08-04). Castlevania: Harmony of Despair. Konami. Japanese: 歴代の「悪魔城ドラキュラ」シリーズから選ばれた登場キャラクターを操作して、仲間たちと悪魔城に乗り込み、宿敵ドラキュラ伯爵に立ち向かおう。 English translation: Take control of past protagonists from the Castlevania series to brave the Demon Castle alongside friends and defeat the ancient enemy Count Dracula.
  3. ^ a b . Nintendo. Archived from the original on 2013-05-06. Retrieved 2013-05-05.
  4. ^ Super Castlevania IV instruction booklet. Konami. 1991. pp. 4–5. SNS-AD-USA.
  5. ^ a b c Super Castlevania IV instruction booklet. Konami. 1991. pp. 6–7. SNS-AD-USA.
  6. ^ a b c d Super Castlevania IV instruction booklet. Konami. 1991. pp. 16–17. SNS-AD-USA.
  7. ^ a b Super Castlevania IV instruction booklet. Konami. 1991. pp. 8–9. SNS-AD-USA.
  8. ^ a b c Super Castlevania IV instruction booklet. Konami. 1991. pp. 10–11. SNS-AD-USA.
  9. ^ a b McFerran, Damien (20 July 2014). "Super Castlevania 4 proved the best Dracula games don't have to be scary". Eurogamer. Gamer Network. from the original on 22 July 2014. Retrieved 21 July 2014.
  10. ^ a b Super Castlevania IV instruction booklet. Konami. 1991. pp. 14–15. SNS-AD-USA.
  11. ^ a b c d e f g h i "The Making Of: Super Castlevania IV", Retro Gamer (119): 30–35, 2013-08-15.
  12. ^ a b c The History of Castlevania: Book of the Crescent Moon. Konami. May 16, 2019. pp. 48–61.
  13. ^ "GDC 09: Confronting Censorship in Videogames". from the original on 2012-12-05. Retrieved 2009-03-25.
  14. ^ a b c "悪魔城ドラキュラ [スーパーファミコン] / ファミ通.com". www.famitsu.com. from the original on 2015-10-25. Retrieved 2018-09-18.
  15. ^ "Super NES Games" (PDF). Nintendo. (PDF) from the original on 2008-09-20. Retrieved 2020-01-14.
  16. ^ McFerran, Damien (2017-07-21). "Factor 5 Almost Ported Super Castlevania IV To The Sega Mega Drive". Nintendo Life. from the original on 2018-09-18. Retrieved 2018-09-18.
  17. ^ "Super Castlevania IV 3DS eShop listing" (http://www.nintendo.com/games/detail/super-castlevania-iv-3ds 2016-09-10 at the Wayback Machine). Nintendo. Accessed 9 September 2016.
  18. ^ "Super NES Classic Edition announced, launches September 29". 26 June 2017. from the original on 2017-06-28. Retrieved 2017-06-27.
  19. ^ "Super NES Classic Edition". Nintendo of America, Inc. September 29, 2017. from the original on September 28, 2017. Retrieved September 29, 2017.
  20. ^ Moore, Jonathan (2019-03-20). "Konami Whips Up Hardcore Classic Collections for 50th Anniversary". GameSkinny. from the original on 2019-03-21. Retrieved 2019-03-21.
  21. ^ a b c "Akumajo Dracula Best 2". VGMdb.net. KICA-7506~7. Retrieved May 29, 2015.
  22. ^ "Super Castlevania IV - Original Video Game Soundtrack 2XLP – Mondo". from the original on 2017-11-24. Retrieved 2017-06-27.
  23. ^ . GameRankings. Archived from the original on December 5, 2019. Retrieved 2013-05-05.
  24. ^ a b Petersen, Sandy (September 1994). "Eye of the Monitor". Dragon. No. 209. pp. 61–62.
  25. ^ Brad Shoemaker. "Super Castlevania IV Review". GameSpot. from the original on 2012-04-14. Retrieved 2007-01-10.
  26. ^ Lucas M. Thomas. "Super Castlevania IV VC Review – IGN". Retrieved 2007-01-07.
  27. ^ Damien McFerran (26 December 2006). "Super Castlevania IV (Wii Virtual Console / Super Nintendo) Review – Nintendo Life". NintendoLife. from the original on 2012-09-13. Retrieved 2006-12-26.
  28. ^ "And Super NES Releases". Nintendo Power. No. 29. October 1991. p. 87. Retrieved August 31, 2021.
  29. ^ "UK Review". Super Play. Future Publishing (1): 70. November 1992.
  30. ^ a b Strauss, Bob (January 31, 1992). "The latest video games". Entertainment Weekly. No. 103. Meredith Corporation. from the original on 2018-09-08. Retrieved 2013-12-06.
  31. ^ "Now Playing". Nintendo Power. Vol. 32. January 1992. p. 100.
  32. ^ "Castlevania Rises from the Grave". GamePro. No. 108. International Data Group. September 1997. p. 32.
  33. ^ "NP Top 200". Nintendo Power. Vol. 200. February 2006. pp. 58–66..
  34. ^ "ONM ranks the top 100 games for Nintendo systems". Nintendo Everything. 2012-03-19. from the original on 2013-11-08. Retrieved 2012-03-19.
  35. ^ Turi, Tim (2012-04-04). "Ranking The Castlevania Bloodline". Game Informer. from the original on 2013-05-07. Retrieved 2013-12-05.
  36. ^ McFerran, Damien (2013-10-31). "Review: Super Castlevania IV". Nintendo Life. from the original on 2013-11-03. Retrieved 2013-10-31.
  37. ^ Rich, Knight (April 30, 2018). "The Best Super Nintendo Games of All Time". Complex. Retrieved 2022-02-12.
  38. ^ "Top 100 Games of All Time" (PDF). GamesMaster (44): 76. July 1996.
  39. ^ The 23 Best Vintage Video Games You Can Play In Your Browser 2018-09-18 at the Wayback Machine, BuzzFeed, 2014
  40. ^ "EGM Top 100 Best Games of All Time". Electronic Gaming Monthly. No. 100. November 1997. p. 147. from the original on 2011-06-10. Retrieved 2011-06-01.
  41. ^ . NowGamer. Imagine Publishing. 2010. Archived from the original on 2014-12-13.
  42. ^ , Electronic Gaming Monthly, 2001
  43. ^ Game Informer's Top 200 Games of All Time 2014-12-25 at the Wayback Machine, Game Informer, 2009

External links

super, castlevania, platform, video, game, developed, published, konami, super, nintendo, entertainment, system, been, released, multiple, times, including, super, classic, edition, north, american, dubois, developer, konamipublisher, konamidirector, masahiro,. Super Castlevania IV a is a platform video game developed and published by Konami for the Super Nintendo Entertainment System It has been re released multiple times including for the Super NES Classic Edition Super Castlevania IVNorth American box art by Tom Dubois 1 Developer s KonamiPublisher s KonamiDirector s Masahiro UenoProducer s Kazumi KitaueDesigner s Kazumichi IchiharaProgrammer s Masahiro UenoMitsuru YaidaArtist s Kazumichi IchiharaSatoshi KushibuchiComposer s Masanori AdachiTaro KudoSeriesCastlevaniaPlatform s Super Nintendo Entertainment SystemReleaseJP October 31 1991NA December 4 1991EU November 23 1992Genre s Action PlatformMode s Single playerSuper Castlevania IV features expanded play control 16 bit graphics featuring Super NES s Mode 7 and a soundtrack featuring new pieces and arrangements based on previous Castlevania music Following the same setting as Castlevania on the NES the game takes place in 1691 Transylvania where the vampire hunter Simon Belmont must defeat the vampire Dracula 3 4 The game received critical acclaim with some calling it one of the greatest video games of all time Contents 1 Gameplay 2 Development and release 2 1 Audio 3 Reception 4 Notes 5 References 6 External linksGameplay Edit The player character Simon Belmont can use the whip to latch onto rings and swing over areas Super Castlevania IV is a side scrolling platform game where the player takes control of Simon through eleven levels 5 Players begin the game with five lives and it ends in a game over once they have lost them all The player will lose a life if all of Simon s health gauge is depleted fall into a hole or if they do not finish the level within the time limit 5 The health gauge can be restored through food items that can be dropped from candles and breakable blocks or with the Magic Crystal which is received after defeating the boss at the end of each level 5 6 A password can be entered to continue the game 7 With Simon s whip players can attack enemies in eight directions with the use of the control pad 7 8 By holding down the attack button the whip will go limp and can be waved around with the control pad which can be used to block projectiles 8 The length and power of the whip can be increased up to two levels by collecting an item called the Morning Star 6 The whip is used for fighting and for latching onto rings to swing over areas that are too wide or dangerous for the player to jump across 8 In addition to jumping the player can control Simon to move while crouching 9 Like its predecessors players can use secondary weapons that consume Simon s Hearts which are dropped from candles and enemies 6 10 The secondary weapons include an axe which can be thrown in an arc a watch which stops all enemy motion and a dagger that can be thrown across the screen 10 Collecting the items known as the Double and Triple Shots allows the player to throw secondary weapons up to three times in a row 6 Development and release EditSuper Castlevania IV was directed by Masahiro Ueno credited in the game as Jun Furano since Konami did not allow the use of real names at the time who was also the main programmer 11 His first 16 bit game Ueno s team possibly started development on it during 1989 Ueno liked the original Castlevania for the Nintendo Entertainment System the most and wanted to make a pure action game that was similar to it 11 Ueno only considers Super Castlevania IV a remake of the original Castlevania to some extent 11 Early design documents depict the player character in modern attire since the setting was not decided at the time 12 Many features in Super Castlevania IV were introduced to make it a less frustrating game for players such as giving them more control over Simon when he walked up stairs 11 Due to the team being small everyone was involved with the design and some ideas came from the creative artists and others by the programmers experiments The team drew maps on paper and a lot was changed as the game was worked on 11 Branching stages previously seen in Castlevania III Dracula s Curse were once considered but not included in Super Castlevania IV 12 Mitsuru Yaida credited as Yaipon programmed Simon and also implemented the game s whip system which was to introduce some new gameplay that was not possible on the NES 11 This idea was once planned for the original Castlevania game 12 As the enemy and boss programmer Ueno conceived some rough ideas and additional programmers would implement more detailed boss patterns Earlier bosses were designed to be easier so that players could discover weak points and effective weapons without retrying 11 Ueno worked on both the Japanese and English versions of the game with the latter featuring some instances of censorship 13 He was asked to alter the color palette in the English version in order to remove some depictions of blood in stage eight 11 The packaging artwork for the North American and European versions was created by Tom Dubois who designed the packaging for many other Konami titles outside Japan 1 The game was released in Japan on October 31 1991 for the Super Famicom 14 It was released in North America in December 1991 15 The game sold a little over 500 000 copies worldwide 9 Factor 5 created a short demo of the game running on the Mega Drive and presented it to Konami Konami was impressed but ultimately chose to keep all Mega Drive development in house and did not pursue porting the game to the system 16 The game has been re released on several platforms over the years It was re released on the Virtual Console in 2006 for the Wii 3 in 2013 for the Wii U 14 and in 2016 for the New Nintendo 3DS 14 17 In September 2017 it was included on Nintendo s Super NES Classic Edition a miniature replica of the Super NES featuring many built in games 18 19 The game is included in Castlevania Anniversary Collection a compilation of past Castlevania installments released on May 17 2019 for PlayStation 4 Xbox One Nintendo Switch and Microsoft Windows 20 Audio Edit Akumajō Dracula Best 2Soundtrack album by Konami Kukeiha ClubReleasedDecember 05 1991 Japan 21 GenreVideo game soundtrackLengthDisc 1 53 44 21 Disc 2 44 55 21 The music for Super Castlevania IV was composed by Masanori Adachi and Taro Kudo credited as Masanori Oodachi and Taro respectively Ueno wanted to make the environment of Super Castlevania IV more interactive and was proud of how the game s sound effects and music contributed to the atmosphere 11 It was released on Akumajō Dracula Best 2 in a compilation with Castlevania The Adventure and Castlevania II Belmont s Revenge s music On June 21 2017 the game s music was released on vinyl by Mondo 22 Reception EditReceptionAggregate scoreAggregatorScoreGameRankings82 06 23 Review scoresPublicationScoreDragon 24 GameSpot7 8 10 25 IGN8 10 26 Nintendo Life9 10 27 Nintendo Power16 1 20 28 Super Play91 29 Entertainment WeeklyA 30 Upon Super Castlevania IV s North American release the game was acclaimed by critics Nintendo Power gave the game four overall scores of 4 0 4 0 4 5 and 4 5 out of 5 Among several items the magazine cited the game s graphics music and action sequences as positives 31 In 1994 the game was reviewed by Sandy Petersen in Dragon 209 s Eye of the Monitor column 24 In 1992 Entertainment Weekly wrote Vampire noir dark earthy colors ominous almost subliminal sound effects and when your hero swings from chandeliers or dispatches monsters with his iron flail a spine tingling sense of impending doom 30 Super Castlevania IV has been praised in retrospective reviews as well In a 1997 Castlevania retrospective GamePro said it is still one of the all time best games 32 It was named by Nintendo Power in a 2006 issue as the 66th best game made on a Nintendo system It was ranked 27 in the last issue 33 Official Nintendo Magazine placed the game at 70 on their list of the 100 best Nintendo games ever 34 Game Informer s review opined that it perfect ed the classic formula due to its whip and less stiff gameplay It also praised its use of Mode 7 35 In a review for the release on the Wii U s eShop Nintendo Life wrote Unlike many of the other 16 bit platformers of the era the game has a mature and distinguished feel to it and concluded it was the best of the original Castlevania installments 36 In 2018 Complex listed the game 13th on their The Best Super Nintendo Games of All Time writing Next to Symphony of the Night this is the best Castlevania game of all time The control is perfect the progression is perfect and even the ramping up of the difficulty is flawless as it gets difficult in all the right spots Also it has the best soundtrack ever 37 In 1996 GamesMaster ranked the game 55th in its Top 100 Games of All Time 38 Several publications have lauded it as one of the greatest video games of all time 39 40 41 42 43 Notes Edit Known in Japan as Akumajō Dracula Japanese 悪魔城 あくまじょう ドラキュラ Hepburn Akumajō Dorakyura lit Demon Castle Dracula 2 References Edit a b Gidney Adam Tom Dubois artist page BOX ART Archived from the original on August 2 2016 Retrieved August 18 2016 Konami 2010 08 04 Castlevania Harmony of Despair Konami Japanese 歴代の 悪魔城ドラキュラ シリーズから選ばれた登場キャラクターを操作して 仲間たちと悪魔城に乗り込み 宿敵ドラキュラ伯爵に立ち向かおう English translation Take control of past protagonists from the Castlevania series to brave the Demon Castle alongside friends and defeat the ancient enemy Count Dracula a b Nintendo com Super Castlevania IV Game Info Nintendo Archived from the original on 2013 05 06 Retrieved 2013 05 05 Super Castlevania IV instruction booklet Konami 1991 pp 4 5 SNS AD USA a b c Super Castlevania IV instruction booklet Konami 1991 pp 6 7 SNS AD USA a b c d Super Castlevania IV instruction booklet Konami 1991 pp 16 17 SNS AD USA a b Super Castlevania IV instruction booklet Konami 1991 pp 8 9 SNS AD USA a b c Super Castlevania IV instruction booklet Konami 1991 pp 10 11 SNS AD USA a b McFerran Damien 20 July 2014 Super Castlevania 4 proved the best Dracula games don t have to be scary Eurogamer Gamer Network Archived from the original on 22 July 2014 Retrieved 21 July 2014 a b Super Castlevania IV instruction booklet Konami 1991 pp 14 15 SNS AD USA a b c d e f g h i The Making Of Super Castlevania IV Retro Gamer 119 30 35 2013 08 15 a b c The History of Castlevania Book of the Crescent Moon Konami May 16 2019 pp 48 61 GDC 09 Confronting Censorship in Videogames Archived from the original on 2012 12 05 Retrieved 2009 03 25 a b c 悪魔城ドラキュラ スーパーファミコン ファミ通 com www famitsu com Archived from the original on 2015 10 25 Retrieved 2018 09 18 Super NES Games PDF Nintendo Archived PDF from the original on 2008 09 20 Retrieved 2020 01 14 McFerran Damien 2017 07 21 Factor 5 Almost Ported Super Castlevania IV To The Sega Mega Drive Nintendo Life Archived from the original on 2018 09 18 Retrieved 2018 09 18 Super Castlevania IV 3DS eShop listing http www nintendo com games detail super castlevania iv 3ds Archived 2016 09 10 at the Wayback Machine Nintendo Accessed 9 September 2016 Super NES Classic Edition announced launches September 29 26 June 2017 Archived from the original on 2017 06 28 Retrieved 2017 06 27 Super NES Classic Edition Nintendo of America Inc September 29 2017 Archived from the original on September 28 2017 Retrieved September 29 2017 Moore Jonathan 2019 03 20 Konami Whips Up Hardcore Classic Collections for 50th Anniversary GameSkinny Archived from the original on 2019 03 21 Retrieved 2019 03 21 a b c Akumajo Dracula Best 2 VGMdb net KICA 7506 7 Retrieved May 29 2015 Super Castlevania IV Original Video Game Soundtrack 2XLP Mondo Archived from the original on 2017 11 24 Retrieved 2017 06 27 Super Castlevania IV for Super Nintendo GameRankings Archived from the original on December 5 2019 Retrieved 2013 05 05 a b Petersen Sandy September 1994 Eye of the Monitor Dragon No 209 pp 61 62 Brad Shoemaker Super Castlevania IV Review GameSpot Archived from the original on 2012 04 14 Retrieved 2007 01 10 Lucas M Thomas Super Castlevania IV VC Review IGN Retrieved 2007 01 07 Damien McFerran 26 December 2006 Super Castlevania IV Wii Virtual Console Super Nintendo Review Nintendo Life NintendoLife Archived from the original on 2012 09 13 Retrieved 2006 12 26 And Super NES Releases Nintendo Power No 29 October 1991 p 87 Retrieved August 31 2021 UK Review Super Play Future Publishing 1 70 November 1992 a b Strauss Bob January 31 1992 The latest video games Entertainment Weekly No 103 Meredith Corporation Archived from the original on 2018 09 08 Retrieved 2013 12 06 Now Playing Nintendo Power Vol 32 January 1992 p 100 Castlevania Rises from the Grave GamePro No 108 International Data Group September 1997 p 32 NP Top 200 Nintendo Power Vol 200 February 2006 pp 58 66 ONM ranks the top 100 games for Nintendo systems Nintendo Everything 2012 03 19 Archived from the original on 2013 11 08 Retrieved 2012 03 19 Turi Tim 2012 04 04 Ranking The Castlevania Bloodline Game Informer Archived from the original on 2013 05 07 Retrieved 2013 12 05 McFerran Damien 2013 10 31 Review Super Castlevania IV Nintendo Life Archived from the original on 2013 11 03 Retrieved 2013 10 31 Rich Knight April 30 2018 The Best Super Nintendo Games of All Time Complex Retrieved 2022 02 12 Top 100 Games of All Time PDF GamesMaster 44 76 July 1996 The 23 Best Vintage Video Games You Can Play In Your Browser Archived 2018 09 18 at the Wayback Machine BuzzFeed 2014 EGM Top 100 Best Games of All Time Electronic Gaming Monthly No 100 November 1997 p 147 Archived from the original on 2011 06 10 Retrieved 2011 06 01 100 Greatest Retro Games NowGamer Imagine Publishing 2010 Archived from the original on 2014 12 13 Top 100 Games of All Time Electronic Gaming Monthly 2001 Game Informer s Top 200 Games of All Time Archived 2014 12 25 at the Wayback Machine Game Informer 2009External links EditSuper Castlevania IV at MobyGames Portals Video games 1990s Japan Retrieved from https en wikipedia org w index php title Super Castlevania IV amp oldid 1139494631, wikipedia, wiki, book, books, library,

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