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Castlevania (1999 video game)

Castlevania,[a] also referred to as Castlevania 64, is a 1999 action-adventure video game developed by Konami's Kobe branch for the Nintendo 64. An expanded version of the game, Castlevania: Legacy of Darkness, was released later in the same year.

Castlevania
North American cover art
Developer(s)Konami Computer Entertainment Kobe
Publisher(s)Konami
Director(s)Yuji Shibata
Producer(s)Etsunobu Ebisu
Shigeru Umezaki
Composer(s)Masahiko Kimura
Motoaki Furukawa
Mariko Egawa
SeriesCastlevania
Platform(s)Nintendo 64
Release
  • JP: March 11, 1999
  • EU: May 14, 1999
Genre(s)Action-adventure, platforming
Mode(s)Single-player

Castlevania is the first 3D game in the Castlevania series. The player selects one of the game's protagonists to control: Carrie Fernandez, a young orphan gifted with magic powers, or Reinhardt Schneider, the whip-wielding heir to the Belmont clan (the series' recurring protagonists). Carrie and Reinhardt set out on a quest to stop Count Dracula's impending return to power after a century of dormancy. The characters travel to and explore Dracula's grand estate in their mission to defeat the count and his horde of undead minions.

Gameplay edit

 
The player character Reinhardt can jump between 3D platforms to traverse areas. The GUI displays the time of day, which has an effect on the gameplay.

Castlevania, like most of its predecessors, is primarily an action-adventure and platforming game. The Japanese logo for the game include the words "real action adventure" in English.

Combat is slightly more complex than in older entries. A basic targeting and lock-on system has been implemented. Players have the use of both a long-range attack (the whip for Reinhardt, homing energy balls for Carrie) and a close-quarters attack (dagger and rings respectively). Each weapon has strengths and weaknesses. For example, the Cerberus hounds can outrun Carrie's orbs, and Reinhardt must jump to land blows when fighting the vampire in the Castle Keep. Both characters can acquire sub-weapons, of which only one can be used at a time. In past Castlevania titles they were powered by red hearts, but in this game are instead powered by red jewels. The sub-weapons are series mainstays: the axe, knife, cross, and holy water.

A large part of the game's challenge is also based on jumping from platform to platform while avoiding environmental hazards such as enemies and traps. Platforms are usually stationary, but some may rotate out from under the player, move through the environment like a rail shooter (the gondola in the Tunnel level), and crumble or fall away underfoot. There are also some invisible platforms that either afford players a strategic advantage or lead to hidden items.

Castlevania includes elements from the survival horror game genre. In addition to the trappings and narrative devices of Gothic horror, players are often placed in situations that may evoke feelings of stress, anxiety, and vulnerability. Players may be trapped in caged fights with monsters, such as the battle with the Cerebrus hounds in the Villa when the screen darkens to near-black. Some caged battles are timed, such as the boss battles in the Duel Tower level, where the gamer will be crushed by a falling ceiling should they not best their enemy in time. Vampires are also often fought in caged environments, with the added complication that they can latch onto Carrie and Reinhardt to suck their blood. If the player doesn't break free by rapidly rotating the control stick, the character's status changes to "vamp" and they will not be able to use their primary weapon or healing items. Unless a specific item is used to recover, the game becomes exponentially more challenging. Castlevania also features two other survival horror sequences: In the Villa's maze garden, players must follow Malus through the labyrinthine hedges while strong, unbeatable enemies give chase. In the Castle Center, players must carefully carry the "magic nitro" item through an obstacle course to its destination. One jump, fall, or hit will cause the volatile chemical to explode, resulting in immediate death.

Although progression through the game is relatively linear, with characters unable to revisit completed levels, there is also an emphasis on exploration. Most levels require only occasional backtracking, and are relatively straightforward in how players progress. The Villa and Castle Center levels, however, are sprawling environments that require in-depth exploration. This element of exploration and discovery is strengthened by the fact that there is no in-game map, requiring players to rely on memory alone to navigate. Occasionally boss battles will not occur at end of a level, but rather in the middle or even at the beginning (such as in first level, where players must fight a boss moments after starting the game). The Duel Tower level consists only of boss battles. Both styles of levels include light puzzle-solving, such as the astronomical puzzle in the Castle Center's planetarium. Puzzle solving often involves non-player characters such as Charlie Vincent, Rosa, and the lizard man. Conversations with these characters may yield insights or items necessary to progress in the game.

Castlevania features an internal clock that results in a day/night cycle. In a few choice areas the time of day will affect events in the story: characters may not appear or be unwilling to talk at a certain time of day. For example, in the Villa level players must meet Rosa at sunrise in the rose garden and Charlie Vincent will be asleep at night. Also, if the player takes 16 or more in-game days to beat the game, the game will give them a bad ending in which Dracula and his dark forces prevail. The time of day also affects whether or not the player can access certain areas of the game. Doors sealed by magic and bearing a sun or moon crest can only be opened during the corresponding time of day. Additionally, timed events can occur which grant access to secrets, such as the pillar in the Villa's courtyard fountain. Players can use sun cards to advance the time to sunrise (6 AM) and moon cards to sunset (6 PM). Finally, the strength of certain enemies can fluctuate based on the time of day. For example, vampires are much harder to defeat at night than during the day.

Castlevania has different settings to adjust the challenge posed by the game. In "easy mode", the player will only be able to play until the end of the Castle Center level, at which time the game will prompt them to try "normal mode" to advance to the subsequent stages. Upon fulfilling certain conditions "hard mode" will be unlocked. In this mode enemies take more hits to defeat and subweapons require more red jewel points to use (e.g. 2 jewel points for the knife instead of 1).

Currency, in the form of moneybags, can be used to purchase items that are not dropped by enemies or found hidden in the environments. The heroes may also need to battle Renon, the demon salesman, should they spend over thirty thousand gold. An inventory on the pause screen displays items, such as health-restoring meat, restorative ampoules, keys, etc.

The North American and PAL versions of the cartridge do not have a built-in save feature; all saved games are stored on a memory card (the Controller Pak) attached to the Nintendo 64's controller. Players save their in-game progress by using white jewel items scattered throughout the levels, which must be touched to activate and can be used indefinitely.

Plot edit

Dracula reawakens in 1852, after nearly a hundred years of enforced slumber, as a result of humankind's descent into vice and wickedness. Two young heroes sense his return: Carrie Fernandez, a girl gifted with magic powers, and Reinhardt Schneider, heir to the ancient Belmont clan of vampire hunters. The two set out to storm the Count's castle in the Transylvanian province of Wallachia and vanquish him.

As they penetrate the castle walls, an aristocratic vampire appears to warn Carrie and Reinhardt that "all who oppose the Dark Lord will die".[3] The two then come upon a decrepit villa, where they meet the elderly vampire hunter Charles Vincent, beautiful yet unwilling vampire Rosa, demonic salesman Renon and young boy Malus. Beneath the estate's maze garden lies a subterranean path to the castle's center, where Dracula's servants (Actrise and Death) attempt to waylay the heroes by pitting them in battle against their loved ones (the Fernandez warrior and Rosa).

Carrie kills her vampirized kin while Reinhardt beats Rosa in combat. The heroes then climb several of the castle's towers before confronting Actrise and Death atop the Room of Clocks. With their defeat, the heroes climb the Clock Tower to the Castle Keep.

If the hero took sixteen or more "in-game" days to reach the second chamber on the stairs to the Castle Keep, Vincent will have arrived before them, been defeated by the aristocratic vampire assumed to be Dracula and turned into a vampire (thus triggering the bad ending). The hero will then have to battle Vincent. Without Vincent's later intercession, the hero will not discover that Malus was indeed Dracula reincarnate – not simply possessed by him – and receive one of the bad endings in which the hero rescues the boy.

If the player took fifteen or fewer days to reach the second chamber on the stairs to the Castle Keep, they will arrive before Charles Vincent (thus triggering the good ending). After fighting the vampire disguised as Dracula, they will battle Malus, who transforms into an adult. After his defeat atop the Clock Tower, Malus will regain the form of a child. Attempting to dupe the hero, he will pretend to have no recollection of the battle, but Vincent will arrive and douse the boy with holy water. Vincent explains that Malus was not possessed, but was in fact Dracula reincarnate. Malus then transports the hero to an alternate realm to battle his true form, a centipedal dragon. After Dracula's defeat, the player will receive one of the good endings: in Carrie's ending, she places a nosegay on her stepmother's grave. In Reinhardt's ending, Rosa, who sacrificed herself for him atop the Room of Clocks, is revived and her humanity restored.

Development edit

 
A model of Camilla, a recurring Castlevania villain, in an early development screenshot

Castlevania made its first public appearance in the form of a "sneak peek" at the April 1997 Tokyo Game Show, under the title Castlevania 64.[4][5] Later in development at Konami Computer Entertainment Kobe (KCEK), it became known as Dracula 3D.[6] United States news media referred to the game by this title as well as Dracula 64.[7] When the English name was revealed to be Castlevania, fans and media alike nicknamed it Castlevania 64 to differentiate it from previous games bearing the same title.[citation needed]

In September 1997, the game was approximately 10% finished[7] and was 20% complete in February 1998.[8] In October 1998 the game was again featured at the Tokyo Game Show; several levels were playable and the game was a hit with the crowd.[9] Later that month, it was revealed that KCEK decided to drop two of the planned four characters from the game "in favor of focusing the programming team's development efforts and moving completion of the game forward."[10] One of the dropped characters was Cornell, a werewolf who uses close-range martial arts.[11] Cornell would become a player character in Castlevania: Legacy of Darkness. Also dropped as the team became aware of how time-consuming development would be were plans for a fighting game-style multiplayer mode.[11]

In January 1999 a Japanese release date was set for March 4, 1999[12] and Castlevania won the "Game of the Month" award at IGN.[13] On the 18th, it was announced that the U.S. release date for the game would be January 26, 1999.[14] On that date, the game shipped as planned.[15] The Japanese version was released on March 11, 1999.[16]

The character design and artwork was created by Yasuomi Umetsu in an anime style.

Architecture in the game is predominantly inspired by French castles: The Villa's exterior is based on the western façade of the Château d'Azay-le-Rideau in France's Loire Valley, while its interior entrance hall is based on the Grand Hall in the Lancaster House (a mansion in London). The Villa's plantings and hedge maze were inspired by the formal gardens at the Château de Villandry. Dracula's castle drew inspiration from the famous Mont Saint-Michel on the coast of Normandy.

Several elements of the game were designed to allude to past Castlevania titles: Carrie's alternate costume is an homage to Maria Renard's dress in Castlevania: Rondo of Blood, Reinhardt's alternate costume is an homage to Simon Belmont's outfit in the first Castlevania, and the Behemoth boss in the Castle Center can be crippled, a reference to the crawling Behemoth first featured in Rondo of Blood.

Audio edit

Tomoya Tomita was the game's sound producer and director, while the music for Castlevania was composed by Masahiko Kimura, Motoaki Furukawa, and Mariko Egawa. Their score is predominantly minimalist and ambient in composition. It features a wide variety of electronic instrumentation, ranging from the period harpsichord to contemporary beat synths. Tomokuni Katayama performed the violin solo, a rendition of "Bloodlines" from Castlevania: Rondo of Blood, that greets the player on the title screen.

Castlevania features sporadic voice acting, mainly for the prologue narration and several of the game's main characters. Bianca Allen provided the voice for Carrie, Andrew Hanikson for Reinhardt, Harald Gjerd for Malus, and Scott McCulloch for the Narrator. The PAL version of the game features voice acting for Dracula's servant in the Castle Wall and Castle Keep levels; the North American version did not include the voice work for the latter level.

Soundtrack edit

Castlevania: The Original Game Soundtrack (悪魔城ドラキュラ黙示録 Original Game Soundtrack, Akumajō Dorakyura Mokushiroku Orijinaru Gēmu Saundotorakku, "Devil's Castle Dracula Apocalypse Original Game Soundtrack") contains the music from the game. It was released in Japan on March 26, 1999[17] and in Europe in 1999.[18] The soundtrack was republished on March 24, 2010, as disc seven of the Castlevania Best Music Collections BOX set.

The soundtrack includes three songs (tracks 1, 26, and 29) that are remixes from Castlevania: Rondo of Blood. Although most of the songs from Castlevania are featured on this album, some background music and most of the incidental music from the game did not make it onto the soundtrack. A few of the prominent missing songs include a variation of the boss theme "Shudder", as well as the background music that plays during scenes in which the hero converses with Renon or Charles Vincent.

Track listing edit

No.TitleJapanese titleLength
1."Introduction"オープニング - "血脈の印"1:46
2."Setting"セレクト1:10
3."Prologue"プロローグ1:04
4."Shudder"戦慄1:06
5."Intrusion"侵入0:48
6."Watchtower"見張り塔1:57
7."Annex - Silent Madness"別館 - "静かな狂気"2:48
8."Hamlet People"村人1:04
9."Rose"ローゼ1:12
10."Maze Garden"迷路庭園1:36
11."Mysterious Coffin"秘密の棺0:52
12."First Struggle"闘争 11:05
13."Underground Waterway"地下水路 - "深緑の罠"2:46
14."Underground Tunnel"地下坑道 - "Invisible Sorrow"4:59
15."Lamented Rose"ローゼの悲しみ0:46
16."Dungeon - Main Theme"本丸 ~ メインテーマ2:47
17."Malus Reappears"マルスの異変1:17
18."Actrise"アクトリーセ0:57
19."Cipher"サイファ0:48
20."Planetarium"プラネタリウム0:43
21."Unexpected Encounter"予期せぬ出会い0:46
22."Duel Tower"決闘塔2:18
23."Tower of Science"科学塔2:40
24."Tower of Execution"処刑塔2:07
25."Tower of Sorcery"魔法塔2:11
26."Second Struggle"闘争 2 - "獄幻界乱舞"1:17
27."Toothed Wheel"歯車2:01
28."Stairway to the Clouds"暗雲階段1:18
29."Third Struggle"闘争 3 - "幻想的舞曲"1:36
30."Moment of Silence"短い静謐0:55
31."Castle Escape"天守からの脱出0:44
32."Fourth Struggle - Concert of Another Dimension"闘争 4 - "異次元狂想曲"1:38
33."Carrie's Good Ending"青い墓標 - キャリーGoodEnding1:51
34."Bad Ending"誓いとその影 - BadEnding1:51
35."Schneider's Good Ending"再会 - シュナイダーGoodEnding2:45
36."Credits"スタッフロール4:20
37."Melodies of Castlevania (Bonus Track)"Melodies of CastleVania3:38
38."Invisible Sorrow (Bonus Track)"Invisible Sorrow4:52
39."A Night of Peace and Quiet (Bonus Track)"A night in peace and quiet2:43

Reception edit

Castlevania received generally positive reviews. It has an average of 78 out of 100 on Metacritic,[20] and 73% at GameRankings.[19] At the release, most critics considered the game to be a good transition to the series, despite many changes in gameplay. GameSpot praised the graphics, audio and gameplay, saying "The developers have done a fantastic job of capturing the atmosphere and spirit of the series, while providing a well-balanced, challenging gameplay experience that's filled with pretty visuals, awesome (though limited) music, plenty of secrets, and some incredible bosses (just wait until you see Death... whew!)", while IGN highlighted the sound better than the graphics, saying "Outstanding sound effects with lots of bass. Good music, even if it's a bit simple at times", and Game Pro said "Is Castlevania fun? It depends on what kind of game you're looking for and how much energy you want to spend playing it. Fans of the old Castlevania will marvel at this version's familiar sites and environments and will appreciate the dedicated tack of the gameplay. Novices will be chilled to the bone at the thought of replaying a huge level after an untimely fall (fortunately, there are numerous save points). Castlevania's a 3D platform spectacle that definitely warrants a good look from N64 owners everywhere—you won't find better hauntings than this one". This sentiment was not shared by GameRevolution, who instead said that "The gameplay, arguably the mainstay of the Castlevania series, just doesn't match up to its predecessors",[30] and Nintendojo who said "It's not horrendous or even bad; just extremely disappointing in execution". Game Informer's Tim Turi felt that it was frustrating and flawed; it had a "special place" for him however due to its "desperate lonely atmosphere."[31]

Next Generation reviewed the Nintendo 64 version of the game, rating it three stars out of five, and stated that "the promise within Castlevania is evident in some of the game's stronger features. But overall, the game fails to revitalize a series that has always been so flawlessly defined in two dimensions."[27]

The camera and the controls, however, were heavily criticized. Game Revolution stated that the camera made the game barely tolerable, saying "Getting a good view of the action is almost impossible, so players find themselves just making due [sic] with a bad camera angle. This, of course, often leads to death." and regarding the controls, "The control itself is a little frisky (...) Most of the control problems are found in the speed of the character. Moving close to an edge in order to jump to a lower platform is tedious – you end up mastering the lemming dive before you are able to do it with some degree of success". IGN wrote "Control feels too float at first and the camera can be painful".

Time Extension placed the game 21st on its list of ranked Castlevania games: "Ultimately though, Castlevania on the N64 is a disappointment; the visuals haven't aged well, the gameplay is awkward and frustrating (especially during the ham-fisted platforming sections) and the whole thing feels somewhat half-finished – which is because it is half-finished. [...] Despite its myriad failings, Castlevania 64 is still worth a look for fans of the franchise, as long as you enter into the game with low expectations."[32]

Notes edit

  1. ^ Known in Japan as Demon Castle Dracula: Apocalypse (Japanese: 悪魔城(あくまじょう)ドラキュラ黙示録(もくしろく), Hepburn: Akumajō Dorakyura Mokushiroku)[2]
  2. ^ In Electronic Gaming Monthly's review, three critics scored Castlevania 9/10, another one 8/10.[22]

References edit

  1. ^ "Castlevania [1999] – Nintendo 64". IGN. Ziff Davis. from the original on 6 October 2014. Retrieved 2 August 2014.
  2. ^ Konami (2010-08-04). Castlevania: Harmony of Despair. Konami. Japanese: 歴代の「悪魔城ドラキュラ」シリーズから選ばれた登場キャラクターを操作して、仲間たちと悪魔城に乗り込み、宿敵ドラキュラ伯爵に立ち向かおう。 English translation: Take control of past protagonists from the Castlevania series to brave the Demon Castle alongside friends and defeat the ancient enemy Count Dracula.
  3. ^ Konami Computer Entertainment Kobe (KCEK) (1999-01-26). Castlevania (Nintendo 64). Konami.
  4. ^ "Tokyo Game Show Report from Japan". Next Generation. No. 30. Imagine Media. June 1997. p. 17.
  5. ^ "TGS 1997 Spring". Electronic Gaming Monthly. No. 95. Ziff Davis. June 1997. p. 62.
  6. ^ "Dracula 3D: Vampire Hunting Enters the 3-D Realm". Electronic Gaming Monthly. No. 101. Ziff Davis. December 1997. p. 48.
  7. ^ a b IGN Staff (1997-09-24). "Dracula 64 Out for Blood". IGN. from the original on 2007-10-17. Retrieved 2021-11-13.
  8. ^ IGN staff (1998-02-18). "Bring Out the Garlic..." IGN. from the original on 2007-01-07. Retrieved 2021-11-13.
  9. ^ IGN staff (1998-10-08). "TGS: Konami Whips Castlevania into Shape". IGN. from the original on 2007-01-07. Retrieved 2007-05-24.
  10. ^ IGN staff (1998-10-21). "Castlevania Revisited". IGN. from the original on 2006-10-25. Retrieved 2007-05-24.
  11. ^ a b Ogasawara, Ken (January 1998). "Interview with the Vampire Maker". GamePro. No. 112. IDG. pp. 40–42.
  12. ^ IGN staff (1999-01-11). "Coming Soon in Japan". IGN. from the original on 2007-01-07. Retrieved 2021-11-13.
  13. ^ IGN staff (1999-01-11). "N64 Games in January". IGN. from the original on 2007-05-15. Retrieved 2021-11-13.
  14. ^ IGN staff (1999-01-18). "Konami's '99 Lineup". IGN. from the original on 2007-05-09. Retrieved 2021-11-13.
  15. ^ IGN staff (1999-01-26). "Beware Dracula". IGN. from the original on 2007-10-17. Retrieved 2021-11-13.
  16. ^ "NINTENDO64全発売ソフト一覧(1999年)" [List of all NINTENDO64 software releases (1999)] (in Japanese). Nintendo. from the original on January 4, 2023. Retrieved April 9, 2023.
  17. ^ "Akumajo Dracula Mokushiroku Original Game Soundtrack". VGMdb.net. KICA-7942. Retrieved July 14, 2015.
  18. ^ "Castlevania - The Original Game Soundtrack". VGMdb.net. KOE-CDS-001. Retrieved July 14, 2015.
  19. ^ a b "Castlevania for Nintendo 64". GameRankings. CBS Interactive. from the original on 2014-01-16. Retrieved 2014-05-22.
  20. ^ a b "Castlevania for Nintendo 64 Reviews". Metacritic. CBS Interactive. from the original on 2019-01-21. Retrieved 2018-11-01.
  21. ^ McCall, Scott. . AllGame. Archived from the original on November 15, 2014. Retrieved July 17, 2022.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  22. ^ "Castlevania". Electronic Gaming Monthly. No. 116. March 1999. p. 129. Retrieved July 5, 2021.
  23. ^ Hendrix, Air (2011-06-07). . Archived from the original on 2011-06-07. Retrieved 2014-05-22.
  24. ^ "Castlevania 64 Review". Gamerevolution.com. Archived from the original on 2013-01-24. Retrieved 2014-05-22.
  25. ^ [1] August 31, 2009, at the Wayback Machine
  26. ^ . IGN. Archived from the original on 2012-03-06. Retrieved 2021-11-13.
  27. ^ a b "Finals". Next Generation. No. 51. Imagine Media. March 1999. p. 89.
  28. ^ . Archived from the original on 2011-06-05. Retrieved 2014-01-15.
  29. ^ "Nintendo News, Previews, Reviews, Editorials and Interaction". Nintendojo.com. from the original on 2014-01-16. Retrieved 2014-05-22.
  30. ^ "Castlevania 64 Review". Gamerevolution.com. from the original on 2014-01-16. Retrieved 2014-05-22.
  31. ^ Turi, Tim (2012-04-04). "Ranking The Castlevania Bloodline". Game Informer. from the original on 2013-05-07. Retrieved 2013-12-05.
  32. ^ McFerran, Damien (2 January 2023). "Best Castlevania Games - Every Castlevania Game Ranked". Time Extension. Hookshot Media. Retrieved 19 February 2023.

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Castlevania a also referred to as Castlevania 64 is a 1999 action adventure video game developed by Konami s Kobe branch for the Nintendo 64 An expanded version of the game Castlevania Legacy of Darkness was released later in the same year CastlevaniaNorth American cover artDeveloper s Konami Computer Entertainment KobePublisher s KonamiDirector s Yuji ShibataProducer s Etsunobu Ebisu Shigeru UmezakiComposer s Masahiko KimuraMotoaki FurukawaMariko EgawaSeriesCastlevaniaPlatform s Nintendo 64ReleaseNA January 26 1999 1 JP March 11 1999EU May 14 1999Genre s Action adventure platformingMode s Single playerCastlevania is the first 3D game in the Castlevania series The player selects one of the game s protagonists to control Carrie Fernandez a young orphan gifted with magic powers or Reinhardt Schneider the whip wielding heir to the Belmont clan the series recurring protagonists Carrie and Reinhardt set out on a quest to stop Count Dracula s impending return to power after a century of dormancy The characters travel to and explore Dracula s grand estate in their mission to defeat the count and his horde of undead minions Contents 1 Gameplay 2 Plot 3 Development 4 Audio 4 1 Soundtrack 4 2 Track listing 5 Reception 6 Notes 7 ReferencesGameplay edit nbsp The player character Reinhardt can jump between 3D platforms to traverse areas The GUI displays the time of day which has an effect on the gameplay Castlevania like most of its predecessors is primarily an action adventure and platforming game The Japanese logo for the game include the words real action adventure in English Combat is slightly more complex than in older entries A basic targeting and lock on system has been implemented Players have the use of both a long range attack the whip for Reinhardt homing energy balls for Carrie and a close quarters attack dagger and rings respectively Each weapon has strengths and weaknesses For example the Cerberus hounds can outrun Carrie s orbs and Reinhardt must jump to land blows when fighting the vampire in the Castle Keep Both characters can acquire sub weapons of which only one can be used at a time In past Castlevania titles they were powered by red hearts but in this game are instead powered by red jewels The sub weapons are series mainstays the axe knife cross and holy water A large part of the game s challenge is also based on jumping from platform to platform while avoiding environmental hazards such as enemies and traps Platforms are usually stationary but some may rotate out from under the player move through the environment like a rail shooter the gondola in the Tunnel level and crumble or fall away underfoot There are also some invisible platforms that either afford players a strategic advantage or lead to hidden items Castlevania includes elements from the survival horror game genre In addition to the trappings and narrative devices of Gothic horror players are often placed in situations that may evoke feelings of stress anxiety and vulnerability Players may be trapped in caged fights with monsters such as the battle with the Cerebrus hounds in the Villa when the screen darkens to near black Some caged battles are timed such as the boss battles in the Duel Tower level where the gamer will be crushed by a falling ceiling should they not best their enemy in time Vampires are also often fought in caged environments with the added complication that they can latch onto Carrie and Reinhardt to suck their blood If the player doesn t break free by rapidly rotating the control stick the character s status changes to vamp and they will not be able to use their primary weapon or healing items Unless a specific item is used to recover the game becomes exponentially more challenging Castlevania also features two other survival horror sequences In the Villa s maze garden players must follow Malus through the labyrinthine hedges while strong unbeatable enemies give chase In the Castle Center players must carefully carry the magic nitro item through an obstacle course to its destination One jump fall or hit will cause the volatile chemical to explode resulting in immediate death Although progression through the game is relatively linear with characters unable to revisit completed levels there is also an emphasis on exploration Most levels require only occasional backtracking and are relatively straightforward in how players progress The Villa and Castle Center levels however are sprawling environments that require in depth exploration This element of exploration and discovery is strengthened by the fact that there is no in game map requiring players to rely on memory alone to navigate Occasionally boss battles will not occur at end of a level but rather in the middle or even at the beginning such as in first level where players must fight a boss moments after starting the game The Duel Tower level consists only of boss battles Both styles of levels include light puzzle solving such as the astronomical puzzle in the Castle Center s planetarium Puzzle solving often involves non player characters such as Charlie Vincent Rosa and the lizard man Conversations with these characters may yield insights or items necessary to progress in the game Castlevania features an internal clock that results in a day night cycle In a few choice areas the time of day will affect events in the story characters may not appear or be unwilling to talk at a certain time of day For example in the Villa level players must meet Rosa at sunrise in the rose garden and Charlie Vincent will be asleep at night Also if the player takes 16 or more in game days to beat the game the game will give them a bad ending in which Dracula and his dark forces prevail The time of day also affects whether or not the player can access certain areas of the game Doors sealed by magic and bearing a sun or moon crest can only be opened during the corresponding time of day Additionally timed events can occur which grant access to secrets such as the pillar in the Villa s courtyard fountain Players can use sun cards to advance the time to sunrise 6 AM and moon cards to sunset 6 PM Finally the strength of certain enemies can fluctuate based on the time of day For example vampires are much harder to defeat at night than during the day Castlevania has different settings to adjust the challenge posed by the game In easy mode the player will only be able to play until the end of the Castle Center level at which time the game will prompt them to try normal mode to advance to the subsequent stages Upon fulfilling certain conditions hard mode will be unlocked In this mode enemies take more hits to defeat and subweapons require more red jewel points to use e g 2 jewel points for the knife instead of 1 Currency in the form of moneybags can be used to purchase items that are not dropped by enemies or found hidden in the environments The heroes may also need to battle Renon the demon salesman should they spend over thirty thousand gold An inventory on the pause screen displays items such as health restoring meat restorative ampoules keys etc The North American and PAL versions of the cartridge do not have a built in save feature all saved games are stored on a memory card the Controller Pak attached to the Nintendo 64 s controller Players save their in game progress by using white jewel items scattered throughout the levels which must be touched to activate and can be used indefinitely Plot editDracula reawakens in 1852 after nearly a hundred years of enforced slumber as a result of humankind s descent into vice and wickedness Two young heroes sense his return Carrie Fernandez a girl gifted with magic powers and Reinhardt Schneider heir to the ancient Belmont clan of vampire hunters The two set out to storm the Count s castle in the Transylvanian province of Wallachia and vanquish him As they penetrate the castle walls an aristocratic vampire appears to warn Carrie and Reinhardt that all who oppose the Dark Lord will die 3 The two then come upon a decrepit villa where they meet the elderly vampire hunter Charles Vincent beautiful yet unwilling vampire Rosa demonic salesman Renon and young boy Malus Beneath the estate s maze garden lies a subterranean path to the castle s center where Dracula s servants Actrise and Death attempt to waylay the heroes by pitting them in battle against their loved ones the Fernandez warrior and Rosa Carrie kills her vampirized kin while Reinhardt beats Rosa in combat The heroes then climb several of the castle s towers before confronting Actrise and Death atop the Room of Clocks With their defeat the heroes climb the Clock Tower to the Castle Keep If the hero took sixteen or more in game days to reach the second chamber on the stairs to the Castle Keep Vincent will have arrived before them been defeated by the aristocratic vampire assumed to be Dracula and turned into a vampire thus triggering the bad ending The hero will then have to battle Vincent Without Vincent s later intercession the hero will not discover that Malus was indeed Dracula reincarnate not simply possessed by him and receive one of the bad endings in which the hero rescues the boy If the player took fifteen or fewer days to reach the second chamber on the stairs to the Castle Keep they will arrive before Charles Vincent thus triggering the good ending After fighting the vampire disguised as Dracula they will battle Malus who transforms into an adult After his defeat atop the Clock Tower Malus will regain the form of a child Attempting to dupe the hero he will pretend to have no recollection of the battle but Vincent will arrive and douse the boy with holy water Vincent explains that Malus was not possessed but was in fact Dracula reincarnate Malus then transports the hero to an alternate realm to battle his true form a centipedal dragon After Dracula s defeat the player will receive one of the good endings in Carrie s ending she places a nosegay on her stepmother s grave In Reinhardt s ending Rosa who sacrificed herself for him atop the Room of Clocks is revived and her humanity restored Development edit nbsp A model of Camilla a recurring Castlevania villain in an early development screenshotCastlevania made its first public appearance in the form of a sneak peek at the April 1997 Tokyo Game Show under the title Castlevania 64 4 5 Later in development at Konami Computer Entertainment Kobe KCEK it became known as Dracula 3D 6 United States news media referred to the game by this title as well as Dracula 64 7 When the English name was revealed to be Castlevania fans and media alike nicknamed it Castlevania 64 to differentiate it from previous games bearing the same title citation needed In September 1997 the game was approximately 10 finished 7 and was 20 complete in February 1998 8 In October 1998 the game was again featured at the Tokyo Game Show several levels were playable and the game was a hit with the crowd 9 Later that month it was revealed that KCEK decided to drop two of the planned four characters from the game in favor of focusing the programming team s development efforts and moving completion of the game forward 10 One of the dropped characters was Cornell a werewolf who uses close range martial arts 11 Cornell would become a player character in Castlevania Legacy of Darkness Also dropped as the team became aware of how time consuming development would be were plans for a fighting game style multiplayer mode 11 In January 1999 a Japanese release date was set for March 4 1999 12 and Castlevania won the Game of the Month award at IGN 13 On the 18th it was announced that the U S release date for the game would be January 26 1999 14 On that date the game shipped as planned 15 The Japanese version was released on March 11 1999 16 The character design and artwork was created by Yasuomi Umetsu in an anime style Architecture in the game is predominantly inspired by French castles The Villa s exterior is based on the western facade of the Chateau d Azay le Rideau in France s Loire Valley while its interior entrance hall is based on the Grand Hall in the Lancaster House a mansion in London The Villa s plantings and hedge maze were inspired by the formal gardens at the Chateau de Villandry Dracula s castle drew inspiration from the famous Mont Saint Michel on the coast of Normandy Several elements of the game were designed to allude to past Castlevania titles Carrie s alternate costume is an homage to Maria Renard s dress in Castlevania Rondo of Blood Reinhardt s alternate costume is an homage to Simon Belmont s outfit in the first Castlevania and the Behemoth boss in the Castle Center can be crippled a reference to the crawling Behemoth first featured in Rondo of Blood Audio editTomoya Tomita was the game s sound producer and director while the music for Castlevania was composed by Masahiko Kimura Motoaki Furukawa and Mariko Egawa Their score is predominantly minimalist and ambient in composition It features a wide variety of electronic instrumentation ranging from the period harpsichord to contemporary beat synths Tomokuni Katayama performed the violin solo a rendition of Bloodlines from Castlevania Rondo of Blood that greets the player on the title screen Castlevania features sporadic voice acting mainly for the prologue narration and several of the game s main characters Bianca Allen provided the voice for Carrie Andrew Hanikson for Reinhardt Harald Gjerd for Malus and Scott McCulloch for the Narrator The PAL version of the game features voice acting for Dracula s servant in the Castle Wall and Castle Keep levels the North American version did not include the voice work for the latter level Soundtrack edit Castlevania The Original Game Soundtrack 悪魔城ドラキュラ黙示録 Original Game Soundtrack Akumajō Dorakyura Mokushiroku Orijinaru Gemu Saundotorakku Devil s Castle Dracula Apocalypse Original Game Soundtrack contains the music from the game It was released in Japan on March 26 1999 17 and in Europe in 1999 18 The soundtrack was republished on March 24 2010 as disc seven of the Castlevania Best Music Collections BOX set The soundtrack includes three songs tracks 1 26 and 29 that are remixes from Castlevania Rondo of Blood Although most of the songs from Castlevania are featured on this album some background music and most of the incidental music from the game did not make it onto the soundtrack A few of the prominent missing songs include a variation of the boss theme Shudder as well as the background music that plays during scenes in which the hero converses with Renon or Charles Vincent Track listing edit No TitleJapanese titleLength1 Introduction オープニング 血脈の印 1 462 Setting セレクト1 103 Prologue プロローグ1 044 Shudder 戦慄1 065 Intrusion 侵入0 486 Watchtower 見張り塔1 577 Annex Silent Madness 別館 静かな狂気 2 488 Hamlet People 村人1 049 Rose ローゼ1 1210 Maze Garden 迷路庭園1 3611 Mysterious Coffin 秘密の棺0 5212 First Struggle 闘争 11 0513 Underground Waterway 地下水路 深緑の罠 2 4614 Underground Tunnel 地下坑道 Invisible Sorrow 4 5915 Lamented Rose ローゼの悲しみ0 4616 Dungeon Main Theme 本丸 メインテーマ2 4717 Malus Reappears マルスの異変1 1718 Actrise アクトリーセ0 5719 Cipher サイファ0 4820 Planetarium プラネタリウム0 4321 Unexpected Encounter 予期せぬ出会い0 4622 Duel Tower 決闘塔2 1823 Tower of Science 科学塔2 4024 Tower of Execution 処刑塔2 0725 Tower of Sorcery 魔法塔2 1126 Second Struggle 闘争 2 獄幻界乱舞 1 1727 Toothed Wheel 歯車2 0128 Stairway to the Clouds 暗雲階段1 1829 Third Struggle 闘争 3 幻想的舞曲 1 3630 Moment of Silence 短い静謐0 5531 Castle Escape 天守からの脱出0 4432 Fourth Struggle Concert of Another Dimension 闘争 4 異次元狂想曲 1 3833 Carrie s Good Ending 青い墓標 キャリーGoodEnding1 5134 Bad Ending 誓いとその影 BadEnding1 5135 Schneider s Good Ending 再会 シュナイダーGoodEnding2 4536 Credits スタッフロール4 2037 Melodies of Castlevania Bonus Track Melodies of CastleVania3 3838 Invisible Sorrow Bonus Track Invisible Sorrow4 5239 A Night of Peace and Quiet Bonus Track A night in peace and quiet2 43Reception editReceptionAggregate scoresAggregatorScoreGameRankings73 19 Metacritic78 100 20 Review scoresPublicationScoreAllGame nbsp nbsp nbsp nbsp nbsp 21 Electronic Gaming Monthly8 75 10 b GamePro nbsp nbsp nbsp nbsp nbsp 23 GameRevolutionC 24 GameSpot8 2 10 25 IGN8 2 10 26 Next Generation nbsp nbsp nbsp nbsp nbsp 27 GameCritics com5 5 10 28 Nintendojo7 3 10 29 Castlevania received generally positive reviews It has an average of 78 out of 100 on Metacritic 20 and 73 at GameRankings 19 At the release most critics considered the game to be a good transition to the series despite many changes in gameplay GameSpot praised the graphics audio and gameplay saying The developers have done a fantastic job of capturing the atmosphere and spirit of the series while providing a well balanced challenging gameplay experience that s filled with pretty visuals awesome though limited music plenty of secrets and some incredible bosses just wait until you see Death whew while IGN highlighted the sound better than the graphics saying Outstanding sound effects with lots of bass Good music even if it s a bit simple at times and Game Pro said Is Castlevania fun It depends on what kind of game you re looking for and how much energy you want to spend playing it Fans of the old Castlevania will marvel at this version s familiar sites and environments and will appreciate the dedicated tack of the gameplay Novices will be chilled to the bone at the thought of replaying a huge level after an untimely fall fortunately there are numerous save points Castlevania s a 3D platform spectacle that definitely warrants a good look from N64 owners everywhere you won t find better hauntings than this one This sentiment was not shared by GameRevolution who instead said that The gameplay arguably the mainstay of the Castlevania series just doesn t match up to its predecessors 30 and Nintendojo who said It s not horrendous or even bad just extremely disappointing in execution Game Informer s Tim Turi felt that it was frustrating and flawed it had a special place for him however due to its desperate lonely atmosphere 31 Next Generation reviewed the Nintendo 64 version of the game rating it three stars out of five and stated that the promise within Castlevania is evident in some of the game s stronger features But overall the game fails to revitalize a series that has always been so flawlessly defined in two dimensions 27 The camera and the controls however were heavily criticized Game Revolution stated that the camera made the game barely tolerable saying Getting a good view of the action is almost impossible so players find themselves just making due sic with a bad camera angle This of course often leads to death and regarding the controls The control itself is a little frisky Most of the control problems are found in the speed of the character Moving close to an edge in order to jump to a lower platform is tedious you end up mastering the lemming dive before you are able to do it with some degree of success IGN wrote Control feels too float at first and the camera can be painful Time Extension placed the game 21st on its list of ranked Castlevania games Ultimately though Castlevania on the N64 is a disappointment the visuals haven t aged well the gameplay is awkward and frustrating especially during the ham fisted platforming sections and the whole thing feels somewhat half finished which is because it is half finished Despite its myriad failings Castlevania 64 is still worth a look for fans of the franchise as long as you enter into the game with low expectations 32 Notes edit Known in Japan as Demon Castle Dracula Apocalypse Japanese 悪魔城 あくまじょう ドラキュラ黙示録 もくしろく Hepburn Akumajō Dorakyura Mokushiroku 2 In Electronic Gaming Monthly s review three critics scored Castlevania 9 10 another one 8 10 22 References edit Castlevania 1999 Nintendo 64 IGN Ziff Davis Archived from the original on 6 October 2014 Retrieved 2 August 2014 Konami 2010 08 04 Castlevania Harmony of Despair Konami Japanese 歴代の 悪魔城ドラキュラ シリーズから選ばれた登場キャラクターを操作して 仲間たちと悪魔城に乗り込み 宿敵ドラキュラ伯爵に立ち向かおう English translation Take control of past protagonists from the Castlevania series to brave the Demon Castle alongside friends and defeat the ancient enemy Count Dracula Konami Computer Entertainment Kobe KCEK 1999 01 26 Castlevania Nintendo 64 Konami Tokyo Game Show Report from Japan Next Generation No 30 Imagine Media June 1997 p 17 TGS 1997 Spring Electronic Gaming Monthly No 95 Ziff Davis June 1997 p 62 Dracula 3D Vampire Hunting Enters the 3 D Realm Electronic Gaming Monthly No 101 Ziff Davis December 1997 p 48 a b IGN Staff 1997 09 24 Dracula 64 Out for Blood IGN Archived from the original on 2007 10 17 Retrieved 2021 11 13 IGN staff 1998 02 18 Bring Out the Garlic IGN Archived from the original on 2007 01 07 Retrieved 2021 11 13 IGN staff 1998 10 08 TGS Konami Whips Castlevania into Shape IGN Archived from the original on 2007 01 07 Retrieved 2007 05 24 IGN staff 1998 10 21 Castlevania Revisited IGN Archived from the original on 2006 10 25 Retrieved 2007 05 24 a b Ogasawara Ken January 1998 Interview with the Vampire Maker GamePro No 112 IDG pp 40 42 IGN staff 1999 01 11 Coming Soon in Japan IGN Archived from the original on 2007 01 07 Retrieved 2021 11 13 IGN staff 1999 01 11 N64 Games in January IGN Archived from the original on 2007 05 15 Retrieved 2021 11 13 IGN staff 1999 01 18 Konami s 99 Lineup IGN Archived from the original on 2007 05 09 Retrieved 2021 11 13 IGN staff 1999 01 26 Beware Dracula IGN Archived from the original on 2007 10 17 Retrieved 2021 11 13 NINTENDO64全発売ソフト一覧 1999年 List of all NINTENDO64 software releases 1999 in Japanese Nintendo Archived from the original on January 4 2023 Retrieved April 9 2023 Akumajo Dracula Mokushiroku Original Game Soundtrack VGMdb net KICA 7942 Retrieved July 14 2015 Castlevania The Original Game Soundtrack VGMdb net KOE CDS 001 Retrieved July 14 2015 a b Castlevania for Nintendo 64 GameRankings CBS Interactive Archived from the original on 2014 01 16 Retrieved 2014 05 22 a b Castlevania for Nintendo 64 Reviews Metacritic CBS Interactive Archived from the original on 2019 01 21 Retrieved 2018 11 01 McCall Scott Castlevania AllGame Archived from the original on November 15 2014 Retrieved July 17 2022 a href Template Cite web html title Template Cite web cite web a CS1 maint bot original URL status unknown link Castlevania Electronic Gaming Monthly No 116 March 1999 p 129 Retrieved July 5 2021 Hendrix Air 2011 06 07 Castlevania Review from GamePro Archived from the original on 2011 06 07 Retrieved 2014 05 22 Castlevania 64 Review Gamerevolution com Archived from the original on 2013 01 24 Retrieved 2014 05 22 1 Archived August 31 2009 at the Wayback Machine Castlevania IGN Archived from the original on 2012 03 06 Retrieved 2021 11 13 a b Finals Next Generation No 51 Imagine Media March 1999 p 89 Castlevania 64 GameCritics com Archived from the original on 2011 06 05 Retrieved 2014 01 15 Nintendo News Previews Reviews Editorials and Interaction Nintendojo com Archived from the original on 2014 01 16 Retrieved 2014 05 22 Castlevania 64 Review Gamerevolution com Archived from the original on 2014 01 16 Retrieved 2014 05 22 Turi Tim 2012 04 04 Ranking The Castlevania Bloodline Game Informer Archived from the original on 2013 05 07 Retrieved 2013 12 05 McFerran Damien 2 January 2023 Best Castlevania Games Every Castlevania Game Ranked Time Extension Hookshot Media Retrieved 19 February 2023 Retrieved from https en wikipedia org w index php title Castlevania 1999 video game amp oldid 1183429259, wikipedia, wiki, book, books, library,

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