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Wikipedia

List of common resolutions

This article lists computer monitor screen resolutions that are defined by standards or in common use. Most of them use certain preferred numbers.

This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g. red indicates a 4:3 ratio).

Computer graphics

Pixel aspect ratio (PAR)
The horizontal to vertical ratio of each pixel.
Storage aspect ratio (SAR)
The horizontal to vertical ratio of solely the number of pixels in each direction.[note 1]
Display aspect ratio (DAR)
The combination (which occurs by multiplication) of both the pixel aspect ratio and storage aspect ratio giving the aspect ratio as experienced by the viewer.
Computer and handheld screens
Designation Usage W (px) H Aspect ratio Total pixels
Storage Display Pixel
0.26K1 Microvision 16 × 16 1∶1 1∶1 1∶1 256
0.46K1 Timex Datalink USB[1][2] 42 × 11 42∶11 1∶1 5:9 462
1.02K1 PocketStation 32 × 32 1∶1 1∶1 1∶1 1,024
1.2K3 Etch A Sketch Animator 40 × 30 4∶3 4∶3 1∶1 1,200
1.34K1 Epson RC-20[3] 42 × 32 42∶32 1∶1 0.762 1,344
1.54K2 GameKing I (GM-218), VMU 48 × 32 3∶2 3∶2 1∶1 1,536
2K3 Ever DOS computers 80 × 25 80∶25 4∶3 0.417 2,000
2.4K2 Etch A Sketch Animator 2000 60 × 40 3∶2 3∶2 1∶1 2,400
2.88K5 Thumby (console) 72 × 40 9∶5 7∶5 0.778 2,880
4.03K7∶4 Nokia 3210 and many other early Nokia Phones 84 × 48 7∶4 2∶1 1.143 4,032
4.1K1 Hartung Game Master 64 × 64 1∶1 1∶1 1∶1 4,096
4.25K3 Ever DOS computers 2x 170 × 25 170∶25 4∶3 0.196 4,250
4.61K1 Field Technology CxMP smart watch[2] 72 × 64 72∶64 1∶1 0.889 4,608
4.61K1 Montblanc e-Strap[4] 128 × 36 128∶36 1∶1 0.281 4,608
4.8K1 Epoch Game Pocket Computer 75 × 64 75∶64 1∶1 1:1.171875 4,800
0.01M3.75 Entex Adventure Vision 150 × 40 150∶40 3.75 1∶1 6,000
0.01M2 First graphing calculators: Casio fx-7000G, TI-81 96 × 64 3∶2 3∶2 1∶1 6,144
0.01M2 Pokémon Mini 96 × 64 3∶2 3∶2 1∶1 6,144
0.01M2 TRS-80 128 × 48 128∶48 3∶2 0.563 6,144
0.01M2 Early Nokia colour screen phones 96 × 65 96∶65 3∶2 1.016 6,240
0.01MA Ruputer 102 × 64 102∶64 8∶5 1.004 6,528
0.01M2 Pokémon Mini 108 × 70 108∶70 3∶2 0.972 7,560
0.01M4 Sony Ericsson T68i, T300, T310 and other early colour and black&white screen phones 101 × 80 101∶80 5∶4 0.99 8,080
0.01M2∶1 Arduboy 128 × 64 2∶1 2∶1 1∶1 8,192
0.01M1 MetaWatch Strata & Frame watches 96 × 96 1∶1 1∶1 1∶1 9,216
0.01M2 Pokémon Mini 128 × 96 4∶3 3∶2 1.125 12,288
0.02M3.75 Atari Portfolio, TRS-80 Model 100 240 × 64 240∶64 3.75 1∶1 15,360
0.02M3 Atari ST 256 color, 160 × 100 8∶5 4∶3 0.833 16,000
0.02MA Atari Lynx 160 × 102 160∶102 8∶5 1.02 16,320
0.02M1 Sony SmartWatch, Sifteo cubes, early color screen phones (square display) 128 × 128 1∶1 1∶1 1∶1 16,384
QQVGA Quarter Quarter VGA: Nintendo Game Boy Advance LoRes 160 × 120 4∶3 4∶3 1∶1 19,200
0.02M1.111 Nintendo Game Boy (GB), Game Boy Color (GBC); Sega Game Gear (GG) 160 × 144 160∶144 10:9 1∶1 23,040
0.02M0.857 Pebble E-Paper Watch 144 × 168 144∶168 6:7 1∶1 24,192
0.02M1.053 Neo Geo Pocket Color 160 × 152 160∶152 20:19 1∶1 24,320
0.03M1 Palm LoRes 160 × 160 1∶1 1∶1 1∶1 25,600
0.03M3 Apple II HiRes (6 color) and Apple IIe Double HiRes (16 color), grouping subpixels 140 × 192 140∶192 4∶3 1.828 26,880
0.03M3 VIC-II multicolor, IBM PCjr 16-color, Amstrad CPC 16-color 160 × 200 160∶200 4∶3 5∶3 32,000
0.03M3 Atari ST 64 color, 320 × 100 320∶100 4∶3 0.417 32,000
0.03M9 WonderSwan 224 × 144 14∶9 14∶9 1∶1 32,256
0.04M13∶11 Nokia Series 60 smartphones (Nokia 7650, plus First and Second Edition models only) 208 × 176 13∶11 13∶11 1∶1 36,608
HQVGA Half QVGA: Nintendo Game Boy Advance 240 × 160 3∶2 3∶2 1∶1 38,400
0.04M4 Older Java MIDP devices like Sony Ericsson K600 220 × 176 5∶4 5∶4 1∶1 38,720
0.04M3 Acorn BBC 20 column modes 160 × 256 160∶256 4∶3 2.133 40,960
0.04M3 Apple II HiRes 3 colors 180 × 248 180∶248 4∶3 1.837 44,640
0.04M1 Nokia 5500 Sport, Nokia 6230i, Nokia 8800 208 × 208 1∶1 1∶1 1∶1 43,264
0.05M3 TMS9918 modes 1 (e.g. TI-99/4A) and 2, ZX Spectrum, MSX, Sega Master System, Nintendo DS (each screen) 256 × 192 4∶3 4∶3 1∶1 49,152
0.05M3 Apple II HiRes (1 bit per pixel) 280 × 192 280∶192 4∶3 0.914 53,760
0.05M3 MSX2 256 × 212 256∶212 4∶3 1.104 54,272
0.06M1 Samsung Gear Fit 432 × 128 432∶128 1∶1 0.296 55,296
0.06M3 Nintendo Entertainment System, Super Nintendo Entertainment System, Sega Mega Drive 256 × 224 256∶224 4∶3 7∶6 57,344
0.06M1 Apple iPod Nano 6G, Palm (PDA) 240 × 240 1∶1 1∶1 1∶1 57,600
0.06M3 Sony PlayStation (e.g. Rockman Complete Works) 256 × 240 256∶240 4∶3 5∶4 61,440
0.06M6 Atari 400/800 PAL 320 × 192 5∶3 5∶3 1∶1 61,440
0.06M5∶3 Atari 400/800 NTSC 320 × 192 5∶3 50:35 6:7 61,440
Color Graphics Adapter (CGA) CGA 4-color, ATM 16 color, Atari ST 16 color, Nintendo 64 LoRes, Commodore 64, Nintendo Game Boy Advance, HiRes VIC-II Hires, Amiga OCS NTSC Lowres, Apple IIGS LoRes, MCGA, Amstrad CPC 4-color 320 × 200 8∶5 4∶3 0.833 64,000
0.07M1 Elektronika BK 256 × 256 1∶1 1∶1 1∶1 65,536
0.07M3 Sinclair QL 256 × 256 1∶1 4∶3 4∶3 65,536
0.07M2 UIQ 2.x based smartphones 320 × 208 320∶208 3∶2 0.975 66,560
0.07M2 Sega Mega Drive, Sega Nomad, Neo Geo AES 320 × 224 10∶7 3∶2 1.05 71,680
QVGA Quarter VGA: Apple iPod Nano 3G, Nintendo Entertainment System HiRes, Super Nintendo Entertainment System, Sony PlayStation, Nintendo 64, Nintendo GameCube, Nintendo DS (each screen), Nintendo 3DS (lower screen) 320 × 240 4∶3 4∶3 1∶1 76,800
0.08M4 Acorn BBC 40 column modes, Amiga OCS PAL Lowres 320 × 256 5∶4 5∶4 1∶1 81,920
0.08M3 Nintendo GameCube 320 × 256 5∶4 4∶3 1.066 81,920
0.09M3 Capcom CP System (CPS, CPS2, CPS3) arcade system boards 384 × 224 384∶224 4∶3 0.778 86,016
0.09M3 Sony PlayStation (e.g. X-Men vs. Street Fighter) 368 × 240 368∶240 4∶3 0.869 88,320
0.09M3 Super Nintendo Entertainment System 372 × 240 17∶11 4∶3 0.86 89,280
0.09M9 Apple iPod Nano 5G 376 × 240 376∶240 14∶9 0.993 90,240
0.09M0.8 Apple Watch 38mm 272 × 340 272∶340 4:5 1∶1 92,480
WQVGA Wide QVGA: Common on Windows Mobile 6 handsets, Playdate (console) 400 × 240 5∶3 5∶3 1∶1 96,000
0.1M3 Timex Sinclair 2068, Timex Computer 2048 512 × 192 512∶192 4∶3 0.5 98,304
0.1M3 IGS PolyGame Master arcade system board 448 × 224 2∶1 4∶3 0.667 100,352
0.1M1 Palm (PDA) HiRes, Samsung Galaxy Gear 320 × 320 1∶1 1∶1 1∶1 102,400
WQVGA Wide QVGA: Apple iPod Nano 7G 432 × 240 9∶5 9∶5 1∶1 103,680
0.11M3 Apple IIe Double Hires (1 bit per pixel)[5] 560 × 192 560∶192 4∶3 0.457 107,520
0.11M2 TurboExpress 400 × 270 400∶270 3∶2 1.013 108,000
0.11M3 MSX2 512 × 212 512∶212 4∶3 0.552 108,544
0.11M3 Common Intermediate Format 384 × 288 4∶3 4∶3 1∶1 110,592
WQVGA* Variant used commonly for portable DVD players, digital photo frames, GPS receivers and devices such as the Kenwood DNX-5120 and Glospace SGK-70; often marketed as "16:9" 480 × 234 480∶234 16∶9 0.866 112,320
qSVGA Quarter SVGA: Super Nintendo Entertainment System Selectable in some PC shooters 400 × 300 4∶3 4∶3 1∶1 120,000
0.12M3 Teletext and Viewdata 40×25 character screens (PAL non-interlaced) 480 × 250 480∶250 4∶3 0.694 120,000
0.12M0.8 Apple Watch 42mm 312 × 390 312∶390 4:5 1∶1 121,680
0.12M3 Sony PlayStation (e.g. Tekken and Tekken 2) 512 × 240 512∶240 4∶3 0.625 122,880
0.13M3 Amiga OCS NTSC Lowres interlaced 320 × 400 320∶400 4∶3 5∶3 128,000
Color Graphics Adapter (CGA) Atari ST 4 color, ATM, CGA mono, Amiga OCS NTSC Hires, Apple IIGS HiRes, Nokia Series 80 smartphones, Amstrad CPC 2-color 640 × 200 640∶200 4∶3 0.417 128,000
0.13M9 Sony PlayStation Portable, Zune HD, Neo Geo X 480 × 272 480∶272 16∶9 1.007 130,560
0.13M2∶1 Elektronika BK, Polyplay 512 × 256 2∶1 2∶1 1∶1 131,072
0.13M3 Sinclair QL 512 × 256 2∶1 4∶3 0.667 131,072
0.15M13∶11 Nokia Series 60 smartphones (E60, E70, N80, N90) 416 × 352 13∶11 13∶11 1∶1 146,432
HVGA Palm Tungsten T3, Apple iPhone, HTC Dream, Palm (PDA) HiRES+ 480 × 320 3∶2 3∶2 1∶1 153,600
HVGA Handheld PC 640 × 240 640∶240 8:3 1∶1 153,600
0.15M3 Sony PlayStation, Nintendo GameCube 640 × 240 640∶240 4∶3 0.5 153,600
0.16M3 Acorn BBC 80 column modes, Amiga OCS PAL Hires 640 × 256 640∶256 4∶3 0.533 163,840
0.18M2 Black & white Macintosh (9") 512 × 342 512∶342 3∶2 1.002 175,104
0.18M3 Sony PlayStation (e.g. Tekken 3) (interlaced) 368 × 480 368∶480 4∶3 1.739 176,640
0.19M3 Sega Model 1 (e.g. Virtua Fighter) and Model 2 (e.g. Daytona USA) arcade system boards 496 × 384 496∶384 4∶3 1.032 190,464
0.19M6 Nintendo 3DS (upper screen in 3D mode: 2× 400 × 240, one for each eye) 800 × 240 800∶240 5∶3 0.5 192,000
0.2M3 Macintosh LC (12")/Color Classic (also selectable in many PC shooters) 512 × 384 4∶3 4∶3 1∶1 196,608
0.2M2∶1 Nokia Series 90 smartphones (7700, 7710) 640 × 320 2∶1 2∶1 1∶1 204,800
EGA Enhanced Graphics Adapter, Apple Macintosh 640 × 350 640∶350 4∶3 0.729 224,000
0.23M9 nHD, used by Nokia 5800, Nokia 5530, Nokia X6, Nokia N97, Nokia N8[6] 640 × 360 16∶9 16∶9 1∶1 230,400
0.24M3 Teletext and Viewdata 40×25 character screens (PAL interlaced) 480 × 500 480∶500 4∶3 1.389 240,000
0.25M3 Namco System 12 arcade system board (e.g. Soulcalibur, Tekken 3, Tekken Tag Tournament) (interlaced) 512 × 480 512∶480 4∶3 5∶4 245,760
0.25M3 HGC 720 × 348 720∶348 4∶3 0.644 250,560
0.25M3 MDA 720 × 350 720∶350 4∶3 0.648 252,000
0.26M3 Atari ST mono, Amiga OCS NTSC Hires interlaced 640 × 400 8∶5 4∶3 0.833 256,000
0.26M3 Apple Lisa 720 × 364 720∶364 4∶3 0.674 262,080
0.28M2.273 Nokia E90 Communicator 800 × 352 800∶352 25:11 1∶1 281,600
0.29M4 Some older monitors 600 × 480 5∶4 5∶4 1∶1 288,000
VGA Video Graphics Array:MCGA (in monochome), Nintendo 3DS lower screen HiRes, Nintendo GameCube, Sun-1 color, Sony PlayStation (e.g. Tobal No.1 and Ehrgeiz), Nintendo 64, (e.g. various Expansion Pak enhanced games), 6th Generation Consoles, Nintendo Wii 640 × 480 4∶3 4∶3 1∶1 307,200
0.32M3 Atari ST 1 bit per pixel 640 × 500 32∶25 4∶3 1.041 320,000
0.33M3 Amiga OCS PAL Hires interlaced 640 × 512 5∶4 4∶3 1.066 327,680
WVGA Wide VGA 768 × 480 8∶5 8∶5 1∶1 368,640
WGA Wide VGAList of mobile phones with WVGA display 800 × 480 5∶3 5∶3 1∶1 384,000
W-PAL Wide PAL 848 × 480 848∶480 16∶9 1.006 407,040
FWVGA List of mobile phones with FWVGA display 854 × 480 854∶480 16∶9 0.999 409,920
SVGA Super VGA Nintendo Wii, Nintendo 64 HiRes, Nintendo GameCube HiRes 800 × 600 4∶3 4∶3 1∶1 480,000
qHD Quarter FHD: AACS ICT, HRHD, Motorola Atrix 4G, Sony XEL-1[7][unreliable source?] 960 × 540 16∶9 16∶9 1∶1 518,400
0.52M3 Apple Macintosh Half Megapixel[8] 832 × 624 4∶3 4∶3 1∶1 519,168
0.52M9 PlayStation Vita (PSV) 960 × 544 960∶544 16∶9 1.007 522,240
0.59M9 PAL 16:9 1024 × 576 16∶9 16∶9 1∶1 589,824
DVGA Double VGA: Apple iPhone 4S,[9][unreliable source?][10] 4th Generation iPod Touch[11] 960 × 640 3∶2 3∶2 1∶1 614,400
WSVGA Wide SVGA: 10” netbooks 1024 × 600 1024∶600 16∶9 1.041 614,400
0.66MA Close to WSVGA 1024 × 640 8∶5 8∶5 1∶1 655,360
0.69M3 Panasonic DVCPRO100 for 50/60 Hz over 720p - SMPTE Resolution 960 × 720 4∶3 4∶3 1∶1 691,200
0.73M9 Apple iPhone 5, iPhone 5S, iPhone 5C, iPhone SE (1st) 1136 × 640 1136∶640 16∶9 1.001 727,040
0.73M9 Occasional Chromebook resolution with 96 DPI; see HP Chromebook 14A G5. 1138 × 640 16∶9 16∶9 0.999 728,320
XGA Extended Graphics Array:Common on 14″/15″ TFTs and the Apple iPad 1024 × 768 4∶3 4∶3 1∶1 786,432
0.82M3 Sun-1 monochrome 1024 × 800 32∶25 4∶3 1.041 819,200
0.83MA Supported by some GPUs, monitors, and games 1152 × 720 8∶5 8∶5 1∶1 829,440
0.88M2 Apple PowerBook G4 (original Titanium version) 1152 × 768 3∶2 3∶2 1∶1 884,736
WXGA Wide XGA:Minimum, 720p Nintendo Wii U, Nintendo Switch HDTV 1280 × 720 16∶9 16∶9 1∶1 921,600
0.93M3 NeXT MegaPixel Display 1120 × 832 1120∶832 4∶3 0.99 931,840
WXGA Wide XGA:Average, BrightView Nintendo Wii U, Nintendo Switch 1280 × 768 5∶3 5∶3 1∶1 983,040
XGA+ Apple XGA[note 2] 1152 × 864 4∶3 4∶3 1∶1 995,328
1M9 Apple iPhone 6, iPhone 6S, iPhone 7, iPhone 8, iPhone SE (2nd) 1334 × 750 1334∶750 16∶9 0.999 1,000,500
WXGA Wide XGA:Maximum Nintendo Wii U, Nintendo Switch 1280 × 800 8∶5 8∶5 1∶1 1,024,000
1.04M32∶25 Sun-2 Prime Monochrome or Color Video, also common in Sun-3 and Sun-4 workstations 1152 × 900 32∶25 32∶25 1∶1 1,036,800
1.05M1∶1 Network Computing Devices 1024 × 1024 1∶1 1∶1 1∶1 1,048,576
WXGA HD Standardized HDTV 720p/1080i displays or "HD ready", used in most cheaper notebooks Nintendo Wii U 1366 × 768 1366∶768 16∶9 0.999 1,049,088
1.09M2 Apple PowerBook G4 1280 × 854 1280∶854 3∶2 1.001 1,093,120
SXGA− Super XGA "Minus": 1280 × 960 4∶3 4∶3 1∶1 1,228,800
1.23M2.083 Sony VAIO P series 1600 × 768 1600∶768 25:12 1∶1 1,228,800
1.3M0.9 HTC Vive (per eye) 1080 × 1200 1080∶1200 9:10 1∶1 1,296,000
WSXGA Wide SXGA 1440 × 900 8∶5 8∶5 1∶1 1,296,000
WXGA+ Wide XGA+ 1440 × 900 8∶5 8∶5 1∶1 1,296,000
SXGA Super XGA 1280 × 1024 5∶4 5∶4 1∶1 1,310,720
1.38M2 Apple PowerBook G4 1440 × 960 3∶2 3∶2 1∶1 1,382,400
HD+ 900p Nintendo Wii U, Nintendo Switch 1600 × 900 16∶9 16∶9 1∶1 1,440,000
SXGA+ Super XGA Plus, Lenovo Thinkpad X61 Tablet 1400 × 1050 4∶3 4∶3 1∶1 1,470,000
1.47M5 Similar to A4 paper format (~123 dpi for A4 size) 1440 × 1024 1440∶1024 7∶5 0.996 1,474,560
1.56M3 HDV 1080i 1440 × 1080 4∶3 4∶3 1∶1 1,555,200
1.64M10 SGI 1600SW 1600 × 1024 25∶16 25∶16 1∶1 1,638,400
WSXGA+ Wide SXGA+ 1680 × 1050 8∶5 8∶5 1∶1 1,764,000
1.78M9 Available in some monitors 1776 × 1000 1776∶1000 16∶9 1.001 1,776,000
UXGA Ultra XGA:Lenovo Thinkpad T60 1600 × 1200 4∶3 4∶3 1∶1 1,920,000
2.05M4 Sun3 Hi-res monochrome 1600 × 1280 5∶4 5∶4 1∶1 2,048,000
FHD Full HD:1080 HDTV (1080i, 1080p Nintendo Wii U, Nintendo Switch) 1920 × 1080 16∶9 16∶9 1∶1 2,073,600
2.07M1 Windows Mixed Reality headsets (per eye) 1440 × 1440 1∶1 1∶1 1∶1 2,073,600
DCI 2K DCI 2K 2048 × 1080 2048∶1080 1.90∶1 1.002 2,211,840
WUXGA Wide UXGA 1920 × 1200 8∶5 8∶5 1∶1 2,304,000
QWXGA Quad WXGA, 2K 2048 × 1152 16∶9 16∶9 1∶1 2,359,296
2.41M3 Supported by some GPUs, monitors, and games 1792 × 1344 4∶3 4∶3 1∶1 2,408,448
FHD+ Full HD Plus:Microsoft Surface 3 1920 × 1280 3∶2 3∶2 1∶1 2,457,600
2.46M2.10∶1 Samsung Galaxy S10e, Xiaomi Mi A2 Lite, Huawei P20 Lite 2280 × 1080 2.10∶1 2.10∶1 1∶1 2,462,400
2.53M2.167 Samsung Galaxy A8s, Xiaomi Redmi Note 7, Honor Play 2340 × 1080 19½:9 19½:9 1∶1 2,527,200
2.58M3 Supported by some GPUs, monitors, and games 1856 × 1392 4∶3 4∶3 1∶1 2,583,552
2.59M09? Samsung Galaxy A70, Samsung Galaxy S21/+, Xiaomi Redmi Note 9S, default for many 3200x1440 phones[12] 2400 × 1080 20∶9 20∶9 1∶1 2,592,000
2.59M4 Supported by some GPUs, monitors, and games 1800 × 1440 5∶4 5∶4 1∶1 2,592,000
CWSXGA NEC CRV43,[13] Ostendo CRVD,[14] Alienware Curved Display[15][16] 2880 × 900 2880∶900 16:5 1∶1 2,592,000
2.59M9 HTC Vive, Oculus Rift (both eyes) 2160 × 1200 9∶5 9∶5 1∶1 2,592,000
2.62MA Supported by some GPUs, monitors, and games 2048 × 1280 8∶5 8∶5 1∶1 2,621,440
TXGA Tesselar XGA 1920 × 1400 1920∶1400 7∶5 1.021 2,688,000
2.72M1A Motorola One Vision, Motorola One Action and Sony Xperia 10 IV 2520 × 1080 21∶9 21∶9 1∶1 2,721,600
2.74M2.165 Apple iPhone X, iPhone XS and iPhone 11 Pro 2436 × 1125 2436∶1125 2.165 1∶1 2,740,500
2.74M1AD Avielo Optix SuperWide 235 projector[17] 2538 × 1080 2.35∶1 2.35∶1 1.017 2,741,040
2.76M3 Supported by some GPUs, monitors, and games 1920 × 1440 4∶3 4∶3 1∶1 2,764,800
UW-FHD UltraWide FHD:Cinema TV from Philips and Vizio, Dell UltraSharp U2913WM, ASUS MX299Q, NEC EA294WMi, Philips 298X4QJAB, LG 29EA93, AOC Q2963PM 2560 × 1080 21∶9 21∶9 1∶1 2,764,800
3.11M2 Microsoft Surface Pro 3 2160 × 1440 3∶2 3∶2 1∶1 3,110,400
QXGA Quad XGA:iPad (3rd Generation), iPad Mini (2nd Generation) 2048 × 1536 4∶3 4∶3 1∶1 3,145,728
3.32MA Maximum resolution of the Sony GDM-FW900, Hewlett Packard A7217A and the Retina Display MacBook 2304 × 1440 8∶5 8∶5 1∶1 3,317,760
3.39MA Surface Laptop 2256 × 1504 3∶2 8∶5 1.067 3,393,024
WQHD Wide Quad HD:Dell UltraSharp U2711, Dell XPS One 27, Apple iMac 2560 × 1440 16∶9 16∶9 1∶1 3,686,400
3.74M9 Available in some monitors 2576 × 1450 16∶9 16∶9 1∶1 3,735,200
3.98M3 Supported by some displays and graphics cards[18][unreliable source?][19] 2304 × 1728 4∶3 4∶3 1∶1 3,981,312
WQXGA Wide QXGA:Apple Cinema HD 30, Apple 13" MacBook Pro Retina Display, Dell Ultrasharp U3011, Dell 3007WFP, Dell 3008WFP, Gateway XHD3000, Samsung 305T, HP LP3065, HP ZR30W, Nexus 10 2560 × 1600 8∶5 8∶5 1∶1 4,096,000
4.15M2∶1 LG G6, LG V30, Pixel 2 XL, HTC U11+, Windows Mixed Reality headsets (both eyes) 2880 × 1440 2∶1 2∶1 1∶1 4,147,200
Infinity Display Samsung Galaxy S8, S8+, S9, S9+, Note 8 2960 × 1440 18½∶9 18½∶9 1∶1 4,262,400
4.35M2 Chromebook Pixel 2560 × 1700 3∶2 3∶2 1∶1 4,352,000
4.61M1.422 Pixel C 2560 × 1800 64:45 64:45 1∶1 4,608,000
4.67MA Lenovo Thinkpad W541 2880 × 1620 16∶9 8∶5 0.9 4,665,600
4.92M3 Max. CRT resolution, supported by the Viewsonic P225f and some graphics cards 2560 × 1920 4∶3 4∶3 1∶1 4,915,200
Ultra-Wide QHD LG, Samsung, Acer, HP and Dell UltraWide monitors 3440 × 1440 21∶9 21∶9 1∶1 4,953,600
4.99M2 Microsoft Surface Pro 4 2736 × 1824 3∶2 3∶2 1∶1 4,990,464
5.18MA Apple 15" MacBook Pro Retina Display 2880 × 1800 8∶5 8∶5 1∶1 5,184,000
5.53M2 Microsoft Surface Pro X 2880 × 1920 3∶2 3∶2 1∶1 5,529,600
QSXGA Quad SXGA: 2560 × 2048 5∶4 5∶4 1∶1 5,242,880
5.6M3 iPad Pro 12.9" 2732 × 2048 4∶3 4∶3 0.999 5,595,136
WQXGA+ Wide QXGA+:HP Envy TouchSmart 14, Fujitsu Lifebook UH90/L, Lenovo Yoga 2 Pro 3200 × 1800 16∶9 16∶9 1∶1 5,760,000
QSXGA+ Quad SXGA+: 2800 × 2100 4∶3 4∶3 1∶1 5,880,000
5.9MA Apple 16" MacBook Pro Retina Display 3072 × 1920 8∶5 8∶5 1∶1 5,898,240
3K Microsoft Surface Book, Huawei MateBook X Pro[20] 3000 × 2000 3∶2 3∶2 1∶1 6,000,000
UW4K Ultra-Wide 4K: 3840 × 1600 2.35∶1 21∶9 0.988 6,144,000
WQSXGA Wide QSXGA: 3200 × 2048 25∶16 25∶16 1∶1 6,553,600
7M2 Microsoft Surface Book 2 15" 3240 × 2160 3∶2 3∶2 1∶1 6,998,400
DWQHD Dual Wide Quad HD: Philips 499P9H, Dell U4919DW, Samsung C49RG94SSU 5120 × 1440 32:9 32:9 1∶1 7,372,800
QUXGA Quad UXGA: 3200 × 2400 4∶3 4∶3 1∶1 7,680,000
4K UHD-1 4K Ultra HD 1:2160p, 4000-lines UHDTV (4K UHD) 3840 × 2160 16∶9 16∶9 1∶1 8,294,400
DCI 4K DCI 4K: 4096 × 2160 1.90∶1 1.90∶1 1.002 8,847,360
WQUXGA Wide QUXGA:IBM T221 3840 × 2400 8∶5 8∶5 1∶1 9,216,000
9.44M9 LG Ultrafine 21.5, Apple 21.5" iMac 4K Retina Display 4096 × 2304 16∶9 16∶9 1∶1 9,437,184
UW5K (WUHD) Ultra-Wide 5K:21:9 aspect ratio TVs 5120 × 2160 21∶9 21∶9 1∶1 11,059,200
11.29M9 Apple 24" iMac 4.5K Retina Display 4480 × 2520 16∶9 16∶9 1∶1 11,289,600
HXGA Hex XGA: 4096 × 3072 4∶3 4∶3 1∶1 12,582,912
13.5M2 Surface Studio 4500 × 3000 3∶2 3∶2 1∶1 13,500,000
5K Dell UP2715K, LG Ultrafine 27, Apple 27" iMac 5K Retina Display 5120 × 2880 16∶9 16∶9 1∶1 14,745,600
WHXGA Wide HXGA: 5120 × 3200 8∶5 8∶5 1∶1 16,384,000
HSXGA Hex SXGA: 5120 × 4096 5∶4 5∶4 1∶1 20,971,520
6K Apple 32" Pro Display XDR[21] 6K Retina Display 6016 × 3384 16∶9 16∶9 1∶1 20,358,144
WHSXGA Wide HSXGA: 6400 × 4096 25∶16 25∶16 1∶1 26,214,400
27M2 Surface Studio 6000 × 4500 4∶3 3∶2 1.125 27,000,000
HUXGA Hex UXGA: 6400 × 4800 4∶3 4∶3 1∶1 30,720,000
6480 × 3240 2∶1 2∶1 1∶1 20,995,200
8K UHD-2 8K Ultra HD 2:4320p, 8000-lines UHDTV (8K UHD) 7680 × 4320 16∶9 16∶9 1∶1 33,177,600
WHUXGA Wide HUXGA: 7680 × 4800 8∶5 8∶5 1∶1 36,864,000
8K Full Format DCI 8K: 8192 × 4320 1.90∶1 1.90∶1 1.002 35,389,440
8192 × 4608 16∶9 16∶9 1∶1 37,748,736
UW10K Ultra-Wide 10K: 10240 × 4320 21∶9 21∶9 1∶1 44,236,800
8K Fulldome 8K Fulldome 8192 × 8192 1∶1 1∶1 1∶1 67,108,864
16K 16K 15360 × 8640 16∶9 16∶9 1∶1 132,710,400
16K Full Format DCI 16K 16384 × 8640 16384∶8640 1.90∶1 1.002 141,557,760


Television and Media

For television, the display aspect ratio (DAR) is shown, not the storage aspect ratio (SAR); analog television does not have well-defined pixels, while several digital television standards have non-square pixels.

Analog Systems

Analog broadcast television systems
Standard Resolution[note 3]
(dots × lines)
Display aspect
ratio, H:V
Total
pixels
PAL, SECAM ~520 × 576 4:3 ~299,520
PALplus ~520 × 576 16:9 ~300,000
Undecoded PALplus ~520 × 432 16:9 ~220,000
NTSC[22][23] ~440 × 486 4:3 ~213,840
LaserDisc ~580 × 486 (NTSC) 4:3[note 4] ~268,800
~570 × 576 (PAL/SECAM) ~322,560
Betamax ~320 × 486 (NTSC) 4:3 ~153,600
~310 × 576 (PAL/SECAM) ~178,560
Betamax Superbeta ~380 × 486 (NTSC) 4:3 ~182,400
~370 × 576 (PAL/SECAM) ~213,120
VHS ~320 × 486 (NTSC) 4:3 ~153,600
~310 × 576 (PAL/SECAM) ~178,560
S-VHS ~420 × 576 (PAL) 4:3 ~241,920
Hi-Vision[24] ~1920 × 1035 16:9 ~1,987,200
HD-MAC ~1040 × 1152 5:3 ~1,198,080
405-line ~503 × 377 4:3 (5:4 before 1950) ~189,631
819-line ~816 × 736 4:3 ~600,576

Digital Standards

Digital television broadcast and video media distribution standards
Standard Resolution
(dots × lines)
Name Scan Frame rate
(Hz)
Display aspect
ratio, H:V
Total
pixels
VCD (MPEG-1), LDTV (e.g. DMB) 352 × 240 SIF 525 240i 30 4:3 84,480
352 × 288 SIF 625 288i 25 101,376
CVD 352 × 480 480i 30 4:3, 16:9 168,960
352 × 576 576i 25 202,725
SVCD (MPEG-2) 480 × 480 480i 30 4:3, 16:9 230,400
480 × 576 576i 25 276,480
DVD 720 × 480 NTSC 480i, 480p 24, 30 4:3, 16:9 345,600
720 × 576 PAL 576i, 576p 25 4:3, 16:9 414,720
SDTV, EDTV (SMPTE 293M, Rec. 601, e.g. ATSC, DVB,[25] ISDB) 352 × 480 480i, 480p 30 4:3, 16:9 168,960
480 × 480 230,400
528 × 480 253,440
544 × 480 261,120
640 × 480 307,200
704 × 480 4SIF 525 337,920
720 × 480 NTSC 345,600
480 × 576 576i, 576p 25 4:3, 16:9 276,480
544 × 576 313,344
704 × 576 4SIF 625 405,504
720 × 576 PAL 414,720
HDTV (Rec. 709; Blu-ray, HD DVD) 1280 × 720 HD 720p 24, 25, 30, 50, 60 16:9 921,600
1280 × 1080 Full HD, HD Lite 1080i 25, 30 16:9 1,382,400
1440 × 1080 Full HD, HD Lite 1080i 25, 30 16:9 1,555,200
1920 × 1080 Full HD 1080i, 1080p 24, 25, 30 16:9, 2.21:1 2,073,600
UHDTV (Rec. 2020, Ultra HD Blu-ray) 3840 × 2160 4K UHDTV 2160p 24, 25, 30, 50, 60, 100, 120 16:9 8,294,400
7680 × 4320 8K UHDTV 4320p 33,177,600

Many of these resolutions are also used for video files that are not broadcast. These may also use other aspect ratios by cropping otherwise black bars at the top and bottom which result from cinema aspect ratios greater than 16∶9, such as 1.85 or 2.35 through 2.40 (dubbed "Cinemascope", "21∶9" etc.), while the standard horizontal resolution, e.g. 1920 pixels, is usually kept. The vertical resolution is usually a multiple of 8 or 16 pixels due to most video codecs processing pixels on such sized blocks. A widescreen FHD video can be 1920 × 800 for a 12∶5 ratio or 1920 × 1040 for roughly 1.85 × 1, for instance.

Films

Digital film standards
Standard Resolution Display
aspect
ratio
Total
pixels
Digital cinema 2048 × 858 2.39:1 1,757,184
Digital cinema 1998 × 1080 1.85:1 2,157,840
Academy 2× 1828 × 1332 1.37:1 2,434,896
Full Aperture Native 2× 2048 × 1556 1.32:1 3,186,688
Digital cinema 4096 × 1714 2.39:1 7,020,544
Digital cinema 3996 × 2160 1.85:1 8,631,360
Digital Cinema Initiatives 4× (native resolution) 4096 × 2160 1.90:1 8,847,360
Academy 3656 × 2664 1.37:1 9,739,584
Full Aperture 4× 4096 × 3112 1.32:1 12,746,752
6K[26] 6144 × 3160 1.94:1 19,415,040
8K 7992 × 4320 1.85:1 34,525,440
7.2K 7200 × 3060 2.35:1 22,032,000
IMAX Digital[27] 5616 × 4096 1.37:1 23,003,136

The below distinguish SAR (aspect ratio of pixel dimensions), DAR (aspect ratio of displayed image dimensions), and the corresponding PAR (aspect ratio of individual pixels), though it currently contains some errors (inconsistencies), as flagged.

Post-production digital working resolutions
Standard Resolution Aspect ratio Total
pixels
Storage Display Pixel
DV NTSC 720 × 480 3:2 4:3 10:11
[citation needed]
345,600
D1 NTSC 720 × 486 40:27 4:3 9:10 349,920
DV PAL 720 × 576 5:4 4:3 12:11
[citation needed]
414,720
D1 PAL 720 × 576 5:4 4:3 16:15 414,720
Panasonic DVCPRO HD 720p 960 × 720 4:3 16:9 4:3 691,200
Panasonic DVCPRO HD 1080, 59.94i 1280 × 1080 32:27 16:9 3:2 1,382,400
Panasonic DVCPRO HD 1080, 50i 1440 × 1080
[citation needed]
4:3
[citation needed]
16:9
[citation needed]
3:2
[citation needed]
1,555,200
HDV 1080i/1080p 1440 × 1080 4:3 16:9 4:3 1,555,200
Sony HDCAM (1080) 1440 × 1080
[citation needed]
4:3
[citation needed]
16:9
[citation needed]
3:2
[citation needed]
1,555,200
Sony HDCAM SR (1080) 1920 × 1080 16:9 16:9 1:1 2,073,600
Academy 2× 1828 × 1332 1.37:1 1.37:1 1:1 2,434,896
Full Aperture Native 2× 2048 × 1556 1.316 4:3 ~1:1 3,186,688
Academy 3656 × 2664 1.37:1 1.37:1 1:1 9,739,584
Full Aperture 4× 4096 × 3112 1.316 4:3 ~1:1 12,746,752

Video conferencing

Video conferencing standards
Standard Resolution Storage
aspect ratio
Total
pixels
SQCIF (Sub Quarter CIF) 128 × 96 1.33:1 12,288
QCIF (Quarter CIF) 176 × 144 1.22:1 25,344
CIF (or FCIF) 352 × 288 1.22:1 101,376
4CIF (4 × CIF) 704 × 576 1.22:1 405,504
16CIF (16 × CIF) 1408 × 1152 1.22:1 1,622,016

CCTV

960H is a resolution used in analog CCTV equipment. 960H represents the number of horizontal pixels in a video signal transmitted from a camera or received by a DVR (Digital Video Recorder). The resolution of 960H depends on whether the equipment is PAL or NTSC based: 960H represents 960 x 576 (PAL) or 960 x 480 (NTSC) pixels.[28] 960H represents an increase in pixels of some 30% over standard D1 resolution, which is 720 x 576 pixels (PAL), or 720 x 480 pixels (NTSC). The increased resolution over D1 comes as a result of a longer horizontal scan. The difference is that whilst D1 has a 4:3 aspect ratio 960H has a 16:9 widescreen aspect ratio. The extra pixels are used to form the increased area to the sides of the D1 image. The pixel density of 960H is identical to standard D1 resolution so it does not give any improvement in image quality, merely a wider aspect ratio.

Alternative analog video transport technologies carrying higher resolutions than 960H include HD-TVI, HDCVI, and AHD.

Notes

  1. ^ LCD panels' resolutions are often quoted in terms of raw subpixels, misnamed "pixels" in manufacturer's specifications. Each real pixel includes one subpixel for each of three colors, so calling subpixels "pixels" inflates the claimed resolution by a factor of three. This bit of marketing obfuscation is calculated as horizontal resolution × vertical resolution × 3. For example: 640 × 480 VGA is 921,600 subpixels, or 307,200 pixels, 800 × 600 SVGA is 1,440,000 subpixels, or 480,000 pixels, and 1024 × 768 XGA is 2,359,296 subpixels, but only 786,432 full-color pixels.
  2. ^ Apple Computer 1 megapixel standard
  3. ^ Horizontal resolutions are approximated using the sampling theorem, while vertical resolutions (lines) are fixed, standardized values
  4. ^ 16:9 anamorphic available with some hardware.

References

  1. ^ Joris van den Heuvel. "Timex Datalink USB". Retrieved 18 December 2013.
  2. ^ a b "Multi-Purpose Data Displays as Wrist Watch Replacement". CiteSeerX 10.1.1.105.8049.
  3. ^ . Archived from the original on 16 April 2012.
  4. ^ "Montblanc e-Strap review". Engadget.
  5. ^ "Apple IIc Flat Panel Display". Shrine of Apple. 28 September 2011. Retrieved 18 December 2013.
  6. ^ . Forum.nokia.com. Archived from the original on 5 April 2010. Retrieved 18 December 2013.[unreliable source?]
  7. ^ "NEC LCD Technologies Develops 3.5-Inch New System-on-Glass LCD Module Boasting Industry-Leading Picture Quality". Free Online Library. 13 November 2006. Retrieved 18 December 2013.
  8. ^ Apple Computer 12 Megapixel standard
  9. ^ John Gruber (19 April 2010). "Why 960 × 640". Retrieved 18 December 2013.
  10. ^ . Apple. Archived from the original on 4 January 2014. Retrieved 4 January 2014.
  11. ^ "iPod touch (4th generation) - Technical Specifications". Apple. 21 November 2011. Retrieved 4 January 2014.
  12. ^ "When did Quad HD+ resolution become a hidden smartphone feature?". Android Authority. Retrieved 6 October 2021.
  13. ^ Ricker, Thomas. "NEC CRV43: 43-inches of curve on sale July". Engadget. Retrieved 18 December 2013.
  14. ^ . Crvd.com. Archived from the original on 21 June 2012. Retrieved 18 December 2013.
  15. ^ Dybwad, Barb. "Alienware curved display rocks Crysis at 2880 × 900". Engadget. Retrieved 18 December 2013.
  16. ^ Brown, Rich (6 January 2008). "If you're a gamer, you want this monitor". CNET. Retrieved 18 December 2013.
  17. ^ (PDF). February 2010. Archived from the original (PDF) on 19 March 2012. Retrieved 18 December 2013.
  18. ^ "Display settings differ on identical monitors". Archived from the original on 9 July 2012. Retrieved 18 December 2013.
  19. ^ . Archived from the original on 19 December 2013. Retrieved 18 December 2013.
  20. ^ "Huawei MateBook X Pro review". TechRadar. Retrieved 4 October 2018.
  21. ^ "Apple Pro Display XDR Review". PCMag. Retrieved 4 December 2020.
  22. ^ . ntsc-tv.com. Archived from the original on 7 May 2016.{{cite web}}: CS1 maint: unfit URL (link)
  23. ^ . adobe.com. Archived from the original on 19 May 2017.
  24. ^ The Massively Parallel Processing System JUMP-1. 1996. ISBN 9784274900839.
  25. ^ ETSI TS 101 154
  26. ^ "RED Digital Cinema | DSMC2". red.com.
  27. ^ Steve Wright (2012). Digital compositing for film and video, Volume 10. Taylor & Francis. p. 342. ISBN 9780240807607. Retrieved 18 December 2013.
  28. ^ "Recording Resolution". www.cctv42.co.uk. Retrieved 14 November 2015.

Further reading

  • Myers, Robert L. (4 October 2002). "Format and Timing Standards". Display Interfaces: Fundamentals and Standards. Chichester: John Wiley and Sons. p. 132. ISBN 0-471-49946-3.
  • Rosch, Winn L. (21 February 2003). "Display Systems". Winn L. Rosch Hardware Bible (6th ed.). Que Publishing. p. 827. ISBN 0-7897-2859-1.

External links

  • Interactive Visualization : Screen Resolutions
  • Resolutions for Common Aspect Ratios 20 May 2021 at the Wayback Machine

list, common, resolutions, this, article, lists, computer, monitor, screen, resolutions, that, defined, standards, common, most, them, certain, preferred, numbers, this, chart, shows, most, common, display, resolutions, with, color, each, resolution, type, ind. This article lists computer monitor screen resolutions that are defined by standards or in common use Most of them use certain preferred numbers This chart shows the most common display resolutions with the color of each resolution type indicating the display ratio e g red indicates a 4 3 ratio Contents 1 Computer graphics 2 Television and Media 2 1 Analog Systems 2 2 Digital Standards 3 Films 4 Video conferencing 5 CCTV 6 Notes 7 References 8 Further reading 9 External linksComputer graphics EditFor a list of resolution standards in computer monitors see Graphics display resolution Pixel aspect ratio PAR The horizontal to vertical ratio of each pixel Storage aspect ratio SAR The horizontal to vertical ratio of solely the number of pixels in each direction note 1 Display aspect ratio DAR The combination which occurs by multiplication of both the pixel aspect ratio and storage aspect ratio giving the aspect ratio as experienced by the viewer Computer and handheld screens Designation Usage W px H Aspect ratio Total pixelsStorage Display Pixel0 26K1 Microvision 16 16 1 1 1 1 1 1 2560 46K1 Timex Datalink USB 1 2 42 11 42 11 1 1 5 9 4621 02K1 PocketStation 32 32 1 1 1 1 1 1 1 0241 2K3 Etch A Sketch Animator 40 30 4 3 4 3 1 1 1 2001 34K1 Epson RC 20 3 42 32 42 32 1 1 0 762 1 3441 54K2 GameKing I GM 218 VMU 48 32 3 2 3 2 1 1 1 5362K3 Ever DOS computers 80 25 80 25 4 3 0 417 2 0002 4K2 Etch A Sketch Animator 2000 60 40 3 2 3 2 1 1 2 4002 88K5 Thumby console 72 40 9 5 7 5 0 778 2 8804 03K7 4 Nokia 3210 and many other early Nokia Phones 84 48 7 4 2 1 1 143 4 0324 1K1 Hartung Game Master 64 64 1 1 1 1 1 1 4 0964 25K3 Ever DOS computers 2x 170 25 170 25 4 3 0 196 4 2504 61K1 Field Technology CxMP smart watch 2 72 64 72 64 1 1 0 889 4 6084 61K1 Montblanc e Strap 4 128 36 128 36 1 1 0 281 4 6084 8K1 Epoch Game Pocket Computer 75 64 75 64 1 1 1 1 171875 4 8000 01M3 75 Entex Adventure Vision 150 40 150 40 3 75 1 1 6 0000 01M2 First graphing calculators Casio fx 7000G TI 81 96 64 3 2 3 2 1 1 6 1440 01M2 Pokemon Mini 96 64 3 2 3 2 1 1 6 1440 01M2 TRS 80 128 48 128 48 3 2 0 563 6 1440 01M2 Early Nokia colour screen phones 96 65 96 65 3 2 1 016 6 2400 01MA Ruputer 102 64 102 64 8 5 1 004 6 5280 01M2 Pokemon Mini 108 70 108 70 3 2 0 972 7 5600 01M4 Sony Ericsson T68i T300 T310 and other early colour and black amp white screen phones 101 80 101 80 5 4 0 99 8 0800 01M2 1 Arduboy 128 64 2 1 2 1 1 1 8 1920 01M1 MetaWatch Strata amp Frame watches 96 96 1 1 1 1 1 1 9 2160 01M2 Pokemon Mini 128 96 4 3 3 2 1 125 12 2880 02M3 75 Atari Portfolio TRS 80 Model 100 240 64 240 64 3 75 1 1 15 3600 02M3 Atari ST 256 color 160 100 8 5 4 3 0 833 16 0000 02MA Atari Lynx 160 102 160 102 8 5 1 02 16 3200 02M1 Sony SmartWatch Sifteo cubes early color screen phones square display 128 128 1 1 1 1 1 1 16 384QQVGA Quarter Quarter VGA Nintendo Game Boy Advance LoRes 160 120 4 3 4 3 1 1 19 2000 02M1 111 Nintendo Game Boy GB Game Boy Color GBC Sega Game Gear GG 160 144 160 144 10 9 1 1 23 0400 02M0 857 Pebble E Paper Watch 144 168 144 168 6 7 1 1 24 1920 02M1 053 Neo Geo Pocket Color 160 152 160 152 20 19 1 1 24 3200 03M1 Palm LoRes 160 160 1 1 1 1 1 1 25 6000 03M3 Apple II HiRes 6 color and Apple IIe Double HiRes 16 color grouping subpixels 140 192 140 192 4 3 1 828 26 8800 03M3 VIC II multicolor IBM PCjr 16 color Amstrad CPC 16 color 160 200 160 200 4 3 5 3 32 0000 03M3 Atari ST 64 color 320 100 320 100 4 3 0 417 32 0000 03M9 WonderSwan 224 144 14 9 14 9 1 1 32 2560 04M13 11 Nokia Series 60 smartphones Nokia 7650 plus First and Second Edition models only 208 176 13 11 13 11 1 1 36 608HQVGA Half QVGA Nintendo Game Boy Advance 240 160 3 2 3 2 1 1 38 4000 04M4 Older Java MIDP devices like Sony Ericsson K600 220 176 5 4 5 4 1 1 38 7200 04M3 Acorn BBC 20 column modes 160 256 160 256 4 3 2 133 40 9600 04M3 Apple II HiRes 3 colors 180 248 180 248 4 3 1 837 44 6400 04M1 Nokia 5500 Sport Nokia 6230i Nokia 8800 208 208 1 1 1 1 1 1 43 2640 05M3 TMS9918 modes 1 e g TI 99 4A and 2 ZX Spectrum MSX Sega Master System Nintendo DS each screen 256 192 4 3 4 3 1 1 49 1520 05M3 Apple II HiRes 1 bit per pixel 280 192 280 192 4 3 0 914 53 7600 05M3 MSX2 256 212 256 212 4 3 1 104 54 2720 06M1 Samsung Gear Fit 432 128 432 128 1 1 0 296 55 2960 06M3 Nintendo Entertainment System Super Nintendo Entertainment System Sega Mega Drive 256 224 256 224 4 3 7 6 57 3440 06M1 Apple iPod Nano 6G Palm PDA 240 240 1 1 1 1 1 1 57 6000 06M3 Sony PlayStation e g Rockman Complete Works 256 240 256 240 4 3 5 4 61 4400 06M6 Atari 400 800 PAL 320 192 5 3 5 3 1 1 61 4400 06M5 3 Atari 400 800 NTSC 320 192 5 3 50 35 6 7 61 440Color Graphics Adapter CGA CGA 4 color ATM 16 color Atari ST 16 color Nintendo 64 LoRes Commodore 64 Nintendo Game Boy Advance HiRes VIC II Hires Amiga OCS NTSC Lowres Apple IIGS LoRes MCGA Amstrad CPC 4 color 320 200 8 5 4 3 0 833 64 0000 07M1 Elektronika BK 256 256 1 1 1 1 1 1 65 5360 07M3 Sinclair QL 256 256 1 1 4 3 4 3 65 5360 07M2 UIQ 2 x based smartphones 320 208 320 208 3 2 0 975 66 5600 07M2 Sega Mega Drive Sega Nomad Neo Geo AES 320 224 10 7 3 2 1 05 71 680QVGA Quarter VGA Apple iPod Nano 3G Nintendo Entertainment System HiRes Super Nintendo Entertainment System Sony PlayStation Nintendo 64 Nintendo GameCube Nintendo DS each screen Nintendo 3DS lower screen 320 240 4 3 4 3 1 1 76 8000 08M4 Acorn BBC 40 column modes Amiga OCS PAL Lowres 320 256 5 4 5 4 1 1 81 9200 08M3 Nintendo GameCube 320 256 5 4 4 3 1 066 81 9200 09M3 Capcom CP System CPS CPS2 CPS3 arcade system boards 384 224 384 224 4 3 0 778 86 0160 09M3 Sony PlayStation e g X Men vs Street Fighter 368 240 368 240 4 3 0 869 88 3200 09M3 Super Nintendo Entertainment System 372 240 17 11 4 3 0 86 89 2800 09M9 Apple iPod Nano 5G 376 240 376 240 14 9 0 993 90 2400 09M0 8 Apple Watch 38mm 272 340 272 340 4 5 1 1 92 480WQVGA Wide QVGA Common on Windows Mobile 6 handsets Playdate console 400 240 5 3 5 3 1 1 96 0000 1M3 Timex Sinclair 2068 Timex Computer 2048 512 192 512 192 4 3 0 5 98 3040 1M3 IGS PolyGame Master arcade system board 448 224 2 1 4 3 0 667 100 3520 1M1 Palm PDA HiRes Samsung Galaxy Gear 320 320 1 1 1 1 1 1 102 400WQVGA Wide QVGA Apple iPod Nano 7G 432 240 9 5 9 5 1 1 103 6800 11M3 Apple IIe Double Hires 1 bit per pixel 5 560 192 560 192 4 3 0 457 107 5200 11M2 TurboExpress 400 270 400 270 3 2 1 013 108 0000 11M3 MSX2 512 212 512 212 4 3 0 552 108 5440 11M3 Common Intermediate Format 384 288 4 3 4 3 1 1 110 592WQVGA Variant used commonly for portable DVD players digital photo frames GPS receivers and devices such as the Kenwood DNX 5120 and Glospace SGK 70 often marketed as 16 9 480 234 480 234 16 9 0 866 112 320qSVGA Quarter SVGA Super Nintendo Entertainment System Selectable in some PC shooters 400 300 4 3 4 3 1 1 120 0000 12M3 Teletext and Viewdata 40 25 character screens PAL non interlaced 480 250 480 250 4 3 0 694 120 0000 12M0 8 Apple Watch 42mm 312 390 312 390 4 5 1 1 121 6800 12M3 Sony PlayStation e g Tekken and Tekken 2 512 240 512 240 4 3 0 625 122 8800 13M3 Amiga OCS NTSC Lowres interlaced 320 400 320 400 4 3 5 3 128 000Color Graphics Adapter CGA Atari ST 4 color ATM CGA mono Amiga OCS NTSC Hires Apple IIGS HiRes Nokia Series 80 smartphones Amstrad CPC 2 color 640 200 640 200 4 3 0 417 128 0000 13M9 Sony PlayStation Portable Zune HD Neo Geo X 480 272 480 272 16 9 1 007 130 5600 13M2 1 Elektronika BK Polyplay 512 256 2 1 2 1 1 1 131 0720 13M3 Sinclair QL 512 256 2 1 4 3 0 667 131 0720 15M13 11 Nokia Series 60 smartphones E60 E70 N80 N90 416 352 13 11 13 11 1 1 146 432HVGA Palm Tungsten T3 Apple iPhone HTC Dream Palm PDA HiRES 480 320 3 2 3 2 1 1 153 600HVGA Handheld PC 640 240 640 240 8 3 1 1 153 6000 15M3 Sony PlayStation Nintendo GameCube 640 240 640 240 4 3 0 5 153 6000 16M3 Acorn BBC 80 column modes Amiga OCS PAL Hires 640 256 640 256 4 3 0 533 163 8400 18M2 Black amp white Macintosh 9 512 342 512 342 3 2 1 002 175 1040 18M3 Sony PlayStation e g Tekken 3 interlaced 368 480 368 480 4 3 1 739 176 6400 19M3 Sega Model 1 e g Virtua Fighter and Model 2 e g Daytona USA arcade system boards 496 384 496 384 4 3 1 032 190 4640 19M6 Nintendo 3DS upper screen in 3D mode 2 400 240 one for each eye 800 240 800 240 5 3 0 5 192 0000 2M3 Macintosh LC 12 Color Classic also selectable in many PC shooters 512 384 4 3 4 3 1 1 196 6080 2M2 1 Nokia Series 90 smartphones 7700 7710 640 320 2 1 2 1 1 1 204 800EGA Enhanced Graphics Adapter Apple Macintosh 640 350 640 350 4 3 0 729 224 0000 23M9 nHD used by Nokia 5800 Nokia 5530 Nokia X6 Nokia N97 Nokia N8 6 640 360 16 9 16 9 1 1 230 4000 24M3 Teletext and Viewdata 40 25 character screens PAL interlaced 480 500 480 500 4 3 1 389 240 0000 25M3 Namco System 12 arcade system board e g Soulcalibur Tekken 3 Tekken Tag Tournament interlaced 512 480 512 480 4 3 5 4 245 7600 25M3 HGC 720 348 720 348 4 3 0 644 250 5600 25M3 MDA 720 350 720 350 4 3 0 648 252 0000 26M3 Atari ST mono Amiga OCS NTSC Hires interlaced 640 400 8 5 4 3 0 833 256 0000 26M3 Apple Lisa 720 364 720 364 4 3 0 674 262 0800 28M2 273 Nokia E90 Communicator 800 352 800 352 25 11 1 1 281 6000 29M4 Some older monitors 600 480 5 4 5 4 1 1 288 000VGA Video Graphics Array MCGA in monochome Nintendo 3DS lower screen HiRes Nintendo GameCube Sun 1 color Sony PlayStation e g Tobal No 1 and Ehrgeiz Nintendo 64 e g various Expansion Pak enhanced games 6th Generation Consoles Nintendo Wii 640 480 4 3 4 3 1 1 307 2000 32M3 Atari ST 1 bit per pixel 640 500 32 25 4 3 1 041 320 0000 33M3 Amiga OCS PAL Hires interlaced 640 512 5 4 4 3 1 066 327 680WVGA Wide VGA 768 480 8 5 8 5 1 1 368 640WGA Wide VGA List of mobile phones with WVGA display 800 480 5 3 5 3 1 1 384 000W PAL Wide PAL 848 480 848 480 16 9 1 006 407 040FWVGA List of mobile phones with FWVGA display 854 480 854 480 16 9 0 999 409 920SVGA Super VGA Nintendo Wii Nintendo 64 HiRes Nintendo GameCube HiRes 800 600 4 3 4 3 1 1 480 000qHD Quarter FHD AACS ICT HRHD Motorola Atrix 4G Sony XEL 1 7 unreliable source 960 540 16 9 16 9 1 1 518 4000 52M3 Apple Macintosh Half Megapixel 8 832 624 4 3 4 3 1 1 519 1680 52M9 PlayStation Vita PSV 960 544 960 544 16 9 1 007 522 2400 59M9 PAL 16 9 1024 576 16 9 16 9 1 1 589 824DVGA Double VGA Apple iPhone 4S 9 unreliable source 10 4th Generation iPod Touch 11 960 640 3 2 3 2 1 1 614 400WSVGA Wide SVGA 10 netbooks 1024 600 1024 600 16 9 1 041 614 4000 66MA Close to WSVGA 1024 640 8 5 8 5 1 1 655 3600 69M3 Panasonic DVCPRO100 for 50 60 Hz over 720p SMPTE Resolution 960 720 4 3 4 3 1 1 691 2000 73M9 Apple iPhone 5 iPhone 5S iPhone 5C iPhone SE 1st 1136 640 1136 640 16 9 1 001 727 0400 73M9 Occasional Chromebook resolution with 96 DPI see HP Chromebook 14A G5 1138 640 16 9 16 9 0 999 728 320XGA Extended Graphics Array Common on 14 15 TFTs and the Apple iPad 1024 768 4 3 4 3 1 1 786 4320 82M3 Sun 1 monochrome 1024 800 32 25 4 3 1 041 819 2000 83MA Supported by some GPUs monitors and games 1152 720 8 5 8 5 1 1 829 4400 88M2 Apple PowerBook G4 original Titanium version 1152 768 3 2 3 2 1 1 884 736WXGA Wide XGA Minimum 720p Nintendo Wii U Nintendo Switch HDTV 1280 720 16 9 16 9 1 1 921 6000 93M3 NeXT MegaPixel Display 1120 832 1120 832 4 3 0 99 931 840WXGA Wide XGA Average BrightView Nintendo Wii U Nintendo Switch 1280 768 5 3 5 3 1 1 983 040XGA Apple XGA note 2 1152 864 4 3 4 3 1 1 995 3281M9 Apple iPhone 6 iPhone 6S iPhone 7 iPhone 8 iPhone SE 2nd 1334 750 1334 750 16 9 0 999 1 000 500WXGA Wide XGA Maximum Nintendo Wii U Nintendo Switch 1280 800 8 5 8 5 1 1 1 024 0001 04M32 25 Sun 2 Prime Monochrome or Color Video also common in Sun 3 and Sun 4 workstations 1152 900 32 25 32 25 1 1 1 036 8001 05M1 1 Network Computing Devices 1024 1024 1 1 1 1 1 1 1 048 576WXGA HD Standardized HDTV 720p 1080i displays or HD ready used in most cheaper notebooks Nintendo Wii U 1366 768 1366 768 16 9 0 999 1 049 0881 09M2 Apple PowerBook G4 1280 854 1280 854 3 2 1 001 1 093 120SXGA Super XGA Minus 1280 960 4 3 4 3 1 1 1 228 8001 23M2 083 Sony VAIO P series 1600 768 1600 768 25 12 1 1 1 228 8001 3M0 9 HTC Vive per eye 1080 1200 1080 1200 9 10 1 1 1 296 000WSXGA Wide SXGA 1440 900 8 5 8 5 1 1 1 296 000WXGA Wide XGA 1440 900 8 5 8 5 1 1 1 296 000SXGA Super XGA 1280 1024 5 4 5 4 1 1 1 310 7201 38M2 Apple PowerBook G4 1440 960 3 2 3 2 1 1 1 382 400HD 900p Nintendo Wii U Nintendo Switch 1600 900 16 9 16 9 1 1 1 440 000SXGA Super XGA Plus Lenovo Thinkpad X61 Tablet 1400 1050 4 3 4 3 1 1 1 470 0001 47M5 Similar to A4 paper format 123 dpi for A4 size 1440 1024 1440 1024 7 5 0 996 1 474 5601 56M3 HDV 1080i 1440 1080 4 3 4 3 1 1 1 555 2001 64M10 SGI 1600SW 1600 1024 25 16 25 16 1 1 1 638 400WSXGA Wide SXGA 1680 1050 8 5 8 5 1 1 1 764 0001 78M9 Available in some monitors 1776 1000 1776 1000 16 9 1 001 1 776 000UXGA Ultra XGA Lenovo Thinkpad T60 1600 1200 4 3 4 3 1 1 1 920 0002 05M4 Sun3 Hi res monochrome 1600 1280 5 4 5 4 1 1 2 048 000FHD Full HD 1080 HDTV 1080i 1080p Nintendo Wii U Nintendo Switch 1920 1080 16 9 16 9 1 1 2 073 6002 07M1 Windows Mixed Reality headsets per eye 1440 1440 1 1 1 1 1 1 2 073 600DCI 2K DCI 2K 2048 1080 2048 1080 1 90 1 1 002 2 211 840WUXGA Wide UXGA 1920 1200 8 5 8 5 1 1 2 304 000QWXGA Quad WXGA 2K 2048 1152 16 9 16 9 1 1 2 359 2962 41M3 Supported by some GPUs monitors and games 1792 1344 4 3 4 3 1 1 2 408 448FHD Full HD Plus Microsoft Surface 3 1920 1280 3 2 3 2 1 1 2 457 6002 46M2 10 1 Samsung Galaxy S10e Xiaomi Mi A2 Lite Huawei P20 Lite 2280 1080 2 10 1 2 10 1 1 1 2 462 4002 53M2 167 Samsung Galaxy A8s Xiaomi Redmi Note 7 Honor Play 2340 1080 19 9 19 9 1 1 2 527 2002 58M3 Supported by some GPUs monitors and games 1856 1392 4 3 4 3 1 1 2 583 5522 59M09 Samsung Galaxy A70 Samsung Galaxy S21 Xiaomi Redmi Note 9S default for many 3200x1440 phones 12 2400 1080 20 9 20 9 1 1 2 592 0002 59M4 Supported by some GPUs monitors and games 1800 1440 5 4 5 4 1 1 2 592 000CWSXGA NEC CRV43 13 Ostendo CRVD 14 Alienware Curved Display 15 16 2880 900 2880 900 16 5 1 1 2 592 0002 59M9 HTC Vive Oculus Rift both eyes 2160 1200 9 5 9 5 1 1 2 592 0002 62MA Supported by some GPUs monitors and games 2048 1280 8 5 8 5 1 1 2 621 440TXGA Tesselar XGA 1920 1400 1920 1400 7 5 1 021 2 688 0002 72M1A Motorola One Vision Motorola One Action and Sony Xperia 10 IV 2520 1080 21 9 21 9 1 1 2 721 6002 74M2 165 Apple iPhone X iPhone XS and iPhone 11 Pro 2436 1125 2436 1125 2 165 1 1 2 740 5002 74M1AD Avielo Optix SuperWide 235 projector 17 2538 1080 2 35 1 2 35 1 1 017 2 741 0402 76M3 Supported by some GPUs monitors and games 1920 1440 4 3 4 3 1 1 2 764 800UW FHD UltraWide FHD Cinema TV from Philips and Vizio Dell UltraSharp U2913WM ASUS MX299Q NEC EA294WMi Philips 298X4QJAB LG 29EA93 AOC Q2963PM 2560 1080 21 9 21 9 1 1 2 764 8003 11M2 Microsoft Surface Pro 3 2160 1440 3 2 3 2 1 1 3 110 400QXGA Quad XGA iPad 3rd Generation iPad Mini 2nd Generation 2048 1536 4 3 4 3 1 1 3 145 7283 32MA Maximum resolution of the Sony GDM FW900 Hewlett Packard A7217A and the Retina Display MacBook 2304 1440 8 5 8 5 1 1 3 317 7603 39MA Surface Laptop 2256 1504 3 2 8 5 1 067 3 393 024WQHD Wide Quad HD Dell UltraSharp U2711 Dell XPS One 27 Apple iMac 2560 1440 16 9 16 9 1 1 3 686 4003 74M9 Available in some monitors 2576 1450 16 9 16 9 1 1 3 735 2003 98M3 Supported by some displays and graphics cards 18 unreliable source 19 2304 1728 4 3 4 3 1 1 3 981 312WQXGA Wide QXGA Apple Cinema HD 30 Apple 13 MacBook Pro Retina Display Dell Ultrasharp U3011 Dell 3007WFP Dell 3008WFP Gateway XHD3000 Samsung 305T HP LP3065 HP ZR30W Nexus 10 2560 1600 8 5 8 5 1 1 4 096 0004 15M2 1 LG G6 LG V30 Pixel 2 XL HTC U11 Windows Mixed Reality headsets both eyes 2880 1440 2 1 2 1 1 1 4 147 200Infinity Display Samsung Galaxy S8 S8 S9 S9 Note 8 2960 1440 18 9 18 9 1 1 4 262 4004 35M2 Chromebook Pixel 2560 1700 3 2 3 2 1 1 4 352 0004 61M1 422 Pixel C 2560 1800 64 45 64 45 1 1 4 608 0004 67MA Lenovo Thinkpad W541 2880 1620 16 9 8 5 0 9 4 665 6004 92M3 Max CRT resolution supported by the Viewsonic P225f and some graphics cards 2560 1920 4 3 4 3 1 1 4 915 200Ultra Wide QHD LG Samsung Acer HP and Dell UltraWide monitors 3440 1440 21 9 21 9 1 1 4 953 6004 99M2 Microsoft Surface Pro 4 2736 1824 3 2 3 2 1 1 4 990 4645 18MA Apple 15 MacBook Pro Retina Display 2880 1800 8 5 8 5 1 1 5 184 0005 53M2 Microsoft Surface Pro X 2880 1920 3 2 3 2 1 1 5 529 600QSXGA Quad SXGA 2560 2048 5 4 5 4 1 1 5 242 8805 6M3 iPad Pro 12 9 2732 2048 4 3 4 3 0 999 5 595 136WQXGA Wide QXGA HP Envy TouchSmart 14 Fujitsu Lifebook UH90 L Lenovo Yoga 2 Pro 3200 1800 16 9 16 9 1 1 5 760 000QSXGA Quad SXGA 2800 2100 4 3 4 3 1 1 5 880 0005 9MA Apple 16 MacBook Pro Retina Display 3072 1920 8 5 8 5 1 1 5 898 2403K Microsoft Surface Book Huawei MateBook X Pro 20 3000 2000 3 2 3 2 1 1 6 000 000UW4K Ultra Wide 4K 3840 1600 2 35 1 21 9 0 988 6 144 000WQSXGA Wide QSXGA 3200 2048 25 16 25 16 1 1 6 553 6007M2 Microsoft Surface Book 2 15 3240 2160 3 2 3 2 1 1 6 998 400DWQHD Dual Wide Quad HD Philips 499P9H Dell U4919DW Samsung C49RG94SSU 5120 1440 32 9 32 9 1 1 7 372 800QUXGA Quad UXGA 3200 2400 4 3 4 3 1 1 7 680 0004K UHD 1 4K Ultra HD 1 2160p 4000 lines UHDTV 4K UHD 3840 2160 16 9 16 9 1 1 8 294 400DCI 4K DCI 4K 4096 2160 1 90 1 1 90 1 1 002 8 847 360WQUXGA Wide QUXGA IBM T221 3840 2400 8 5 8 5 1 1 9 216 0009 44M9 LG Ultrafine 21 5 Apple 21 5 iMac 4K Retina Display 4096 2304 16 9 16 9 1 1 9 437 184UW5K WUHD Ultra Wide 5K 21 9 aspect ratio TVs 5120 2160 21 9 21 9 1 1 11 059 20011 29M9 Apple 24 iMac 4 5K Retina Display 4480 2520 16 9 16 9 1 1 11 289 600HXGA Hex XGA 4096 3072 4 3 4 3 1 1 12 582 91213 5M2 Surface Studio 4500 3000 3 2 3 2 1 1 13 500 0005K Dell UP2715K LG Ultrafine 27 Apple 27 iMac 5K Retina Display 5120 2880 16 9 16 9 1 1 14 745 600WHXGA Wide HXGA 5120 3200 8 5 8 5 1 1 16 384 000HSXGA Hex SXGA 5120 4096 5 4 5 4 1 1 20 971 5206K Apple 32 Pro Display XDR 21 6K Retina Display 6016 3384 16 9 16 9 1 1 20 358 144WHSXGA Wide HSXGA 6400 4096 25 16 25 16 1 1 26 214 40027M2 Surface Studio 6000 4500 4 3 3 2 1 125 27 000 000HUXGA Hex UXGA 6400 4800 4 3 4 3 1 1 30 720 000 6480 3240 2 1 2 1 1 1 20 995 2008K UHD 2 8K Ultra HD 2 4320p 8000 lines UHDTV 8K UHD 7680 4320 16 9 16 9 1 1 33 177 600WHUXGA Wide HUXGA 7680 4800 8 5 8 5 1 1 36 864 0008K Full Format DCI 8K 8192 4320 1 90 1 1 90 1 1 002 35 389 440 8192 4608 16 9 16 9 1 1 37 748 736UW10K Ultra Wide 10K 10240 4320 21 9 21 9 1 1 44 236 8008K Fulldome 8K Fulldome 8192 8192 1 1 1 1 1 1 67 108 86416K 16K 15360 8640 16 9 16 9 1 1 132 710 40016K Full Format DCI 16K 16384 8640 16384 8640 1 90 1 1 002 141 557 760Television and Media EditFor television the display aspect ratio DAR is shown not the storage aspect ratio SAR analog television does not have well defined pixels while several digital television standards have non square pixels Analog Systems Edit Analog broadcast television systems Standard Resolution note 3 dots lines Display aspect ratio H V Total pixelsPAL SECAM 520 576 4 3 299 520PALplus 520 576 16 9 300 000Undecoded PALplus 520 432 16 9 220 000NTSC 22 23 440 486 4 3 213 840LaserDisc 580 486 NTSC 4 3 note 4 268 800 570 576 PAL SECAM 322 560Betamax 320 486 NTSC 4 3 153 600 310 576 PAL SECAM 178 560Betamax Superbeta 380 486 NTSC 4 3 182 400 370 576 PAL SECAM 213 120VHS 320 486 NTSC 4 3 153 600 310 576 PAL SECAM 178 560S VHS 420 576 PAL 4 3 241 920Hi Vision 24 1920 1035 16 9 1 987 200HD MAC 1040 1152 5 3 1 198 080405 line 503 377 4 3 5 4 before 1950 189 631819 line 816 736 4 3 600 576Digital Standards Edit Digital television broadcast and video media distribution standards Standard Resolution dots lines Name Scan Frame rate Hz Display aspect ratio H V Total pixelsVCD MPEG 1 LDTV e g DMB 352 240 SIF 525 240i 30 4 3 84 480352 288 SIF 625 288i 25 101 376CVD 352 480 480i 30 4 3 16 9 168 960352 576 576i 25 202 725SVCD MPEG 2 480 480 480i 30 4 3 16 9 230 400480 576 576i 25 276 480DVD 720 480 NTSC 480i 480p 24 30 4 3 16 9 345 600720 576 PAL 576i 576p 25 4 3 16 9 414 720SDTV EDTV SMPTE 293M Rec 601 e g ATSC DVB 25 ISDB 352 480 480i 480p 30 4 3 16 9 168 960480 480 230 400528 480 253 440544 480 261 120640 480 307 200704 480 4SIF 525 337 920720 480 NTSC 345 600480 576 576i 576p 25 4 3 16 9 276 480544 576 313 344704 576 4SIF 625 405 504720 576 PAL 414 720HDTV Rec 709 Blu ray HD DVD 1280 720 HD 720p 24 25 30 50 60 16 9 921 6001280 1080 Full HD HD Lite 1080i 25 30 16 9 1 382 4001440 1080 Full HD HD Lite 1080i 25 30 16 9 1 555 2001920 1080 Full HD 1080i 1080p 24 25 30 16 9 2 21 1 2 073 600UHDTV Rec 2020 Ultra HD Blu ray 3840 2160 4K UHDTV 2160p 24 25 30 50 60 100 120 16 9 8 294 4007680 4320 8K UHDTV 4320p 33 177 600Many of these resolutions are also used for video files that are not broadcast These may also use other aspect ratios by cropping otherwise black bars at the top and bottom which result from cinema aspect ratios greater than 16 9 such as 1 85 or 2 35 through 2 40 dubbed Cinemascope 21 9 etc while the standard horizontal resolution e g 1920 pixels is usually kept The vertical resolution is usually a multiple of 8 or 16 pixels due to most video codecs processing pixels on such sized blocks A widescreen FHD video can be 1920 800 for a 12 5 ratio or 1920 1040 for roughly 1 85 1 for instance Films EditDigital film standards Standard Resolution Display aspect ratio Total pixelsDigital cinema 2 2048 858 2 39 1 1 757 184Digital cinema 2 1998 1080 1 85 1 2 157 840Academy 2 1828 1332 1 37 1 2 434 896Full Aperture Native 2 2048 1556 1 32 1 3 186 688Digital cinema 4 4096 1714 2 39 1 7 020 544Digital cinema 4 3996 2160 1 85 1 8 631 360Digital Cinema Initiatives 4 native resolution 4096 2160 1 90 1 8 847 360Academy 4 3656 2664 1 37 1 9 739 584Full Aperture 4 4096 3112 1 32 1 12 746 7526K 26 6144 3160 1 94 1 19 415 0408K 7992 4320 1 85 1 34 525 4407 2K 7200 3060 2 35 1 22 032 000IMAX Digital 27 5616 4096 1 37 1 23 003 136The below distinguish SAR aspect ratio of pixel dimensions DAR aspect ratio of displayed image dimensions and the corresponding PAR aspect ratio of individual pixels though it currently contains some errors inconsistencies as flagged Post production digital working resolutions Standard Resolution Aspect ratio Total pixelsStorage Display PixelDV NTSC 720 480 3 2 4 3 10 11 citation needed 345 600D1 NTSC 720 486 40 27 4 3 9 10 349 920DV PAL 720 576 5 4 4 3 12 11 citation needed 414 720D1 PAL 720 576 5 4 4 3 16 15 414 720Panasonic DVCPRO HD 720p 960 720 4 3 16 9 4 3 691 200Panasonic DVCPRO HD 1080 59 94i 1280 1080 32 27 16 9 3 2 1 382 400Panasonic DVCPRO HD 1080 50i 1440 1080 citation needed 4 3 citation needed 16 9 citation needed 3 2 citation needed 1 555 200HDV 1080i 1080p 1440 1080 4 3 16 9 4 3 1 555 200Sony HDCAM 1080 1440 1080 citation needed 4 3 citation needed 16 9 citation needed 3 2 citation needed 1 555 200Sony HDCAM SR 1080 1920 1080 16 9 16 9 1 1 2 073 600Academy 2 1828 1332 1 37 1 1 37 1 1 1 2 434 896Full Aperture Native 2 2048 1556 1 316 4 3 1 1 3 186 688Academy 4 3656 2664 1 37 1 1 37 1 1 1 9 739 584Full Aperture 4 4096 3112 1 316 4 3 1 1 12 746 752Video conferencing EditMain article Common Intermediate Format Video conferencing standards Standard Resolution Storage aspect ratio Total pixelsSQCIF Sub Quarter CIF 128 96 1 33 1 12 288QCIF Quarter CIF 176 144 1 22 1 25 344CIF or FCIF 352 288 1 22 1 101 3764CIF 4 CIF 704 576 1 22 1 405 50416CIF 16 CIF 1408 1152 1 22 1 1 622 016CCTV Edit960H is a resolution used in analog CCTV equipment 960H represents the number of horizontal pixels in a video signal transmitted from a camera or received by a DVR Digital Video Recorder The resolution of 960H depends on whether the equipment is PAL or NTSC based 960H represents 960 x 576 PAL or 960 x 480 NTSC pixels 28 960H represents an increase in pixels of some 30 over standard D1 resolution which is 720 x 576 pixels PAL or 720 x 480 pixels NTSC The increased resolution over D1 comes as a result of a longer horizontal scan The difference is that whilst D1 has a 4 3 aspect ratio 960H has a 16 9 widescreen aspect ratio The extra pixels are used to form the increased area to the sides of the D1 image The pixel density of 960H is identical to standard D1 resolution so it does not give any improvement in image quality merely a wider aspect ratio Alternative analog video transport technologies carrying higher resolutions than 960H include HD TVI HDCVI and AHD Notes Edit LCD panels resolutions are often quoted in terms of raw subpixels misnamed pixels in manufacturer s specifications Each real pixel includes one subpixel for each of three colors so calling subpixels pixels inflates the claimed resolution by a factor of three This bit of marketing obfuscation is calculated as horizontal resolution vertical resolution 3 For example 640 480 VGA is 921 600 subpixels or 307 200 pixels 800 600 SVGA is 1 440 000 subpixels or 480 000 pixels and 1024 768 XGA is 2 359 296 subpixels but only 786 432 full color pixels Apple Computer 1 megapixel standard Horizontal resolutions are approximated using the sampling theorem while vertical resolutions lines are fixed standardized values 16 9 anamorphic available with some hardware References Edit Joris van den Heuvel Timex Datalink USB Retrieved 18 December 2013 a b Multi Purpose Data Displays as Wrist Watch Replacement CiteSeerX 10 1 1 105 8049 Computer Watch Fun Archived from the original on 16 April 2012 Montblanc e Strap review Engadget Apple IIc Flat Panel Display Shrine of Apple 28 September 2011 Retrieved 18 December 2013 Device Details Nokia 5800 XpressMusic Forum nokia com Archived from the original on 5 April 2010 Retrieved 18 December 2013 unreliable source NEC LCD Technologies Develops 3 5 Inch New System on Glass LCD Module Boasting Industry Leading Picture Quality Free Online Library 13 November 2006 Retrieved 18 December 2013 Apple Computer 1 2 Megapixel standard John Gruber 19 April 2010 Why 960 640 Retrieved 18 December 2013 iPhone 4S Tech Specs Apple Apple Archived from the original on 4 January 2014 Retrieved 4 January 2014 iPod touch 4th generation Technical Specifications Apple 21 November 2011 Retrieved 4 January 2014 When did Quad HD resolution become a hidden smartphone feature Android Authority Retrieved 6 October 2021 Ricker Thomas NEC CRV43 43 inches of curve on sale July Engadget Retrieved 18 December 2013 Ostendo CRVD Crvd com Archived from the original on 21 June 2012 Retrieved 18 December 2013 Dybwad Barb Alienware curved display rocks Crysis at 2880 900 Engadget Retrieved 18 December 2013 Brown Rich 6 January 2008 If you re a gamer you want this monitor CNET Retrieved 18 December 2013 Avielo Optix SuperWide235 PDF February 2010 Archived from the original PDF on 19 March 2012 Retrieved 18 December 2013 Display settings differ on identical monitors Archived from the original on 9 July 2012 Retrieved 18 December 2013 Multiscan G520 feodora80 log Netease blog Archived from the original on 19 December 2013 Retrieved 18 December 2013 Huawei MateBook X Pro review TechRadar Retrieved 4 October 2018 Apple Pro Display XDR Review PCMag Retrieved 4 December 2020 Scanning Timing Sync Sync Recovery Numbers ntsc tv com Archived from the original on 7 May 2016 a href Template Cite web html title Template Cite web cite web a CS1 maint unfit URL link NTSC and PAL video standards adobe com Archived from the original on 19 May 2017 The Massively Parallel Processing System JUMP 1 1996 ISBN 9784274900839 ETSI TS 101 154 RED Digital Cinema DSMC2 red com Steve Wright 2012 Digital compositing for film and video Volume 10 Taylor amp Francis p 342 ISBN 9780240807607 Retrieved 18 December 2013 Recording Resolution www cctv42 co uk Retrieved 14 November 2015 Further reading EditMyers Robert L 4 October 2002 Format and Timing Standards Display Interfaces Fundamentals and Standards Chichester John Wiley and Sons p 132 ISBN 0 471 49946 3 Rosch Winn L 21 February 2003 Display Systems Winn L Rosch Hardware Bible 6th ed Que Publishing p 827 ISBN 0 7897 2859 1 External links EditInteractive Visualization Screen Resolutions Resolutions for Common Aspect Ratios Archived 20 May 2021 at the Wayback Machine Retrieved from https en wikipedia org w index php title List of common resolutions amp oldid 1148713646, wikipedia, wiki, book, books, library,

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