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Video Graphics Array

Video Graphics Array (VGA) is a video display controller and accompanying de facto graphics standard, first introduced with the IBM PS/2 line of computers in 1987,[1][2][3] which became ubiquitous in the IBM PC compatible industry within three years.[4] The term can now refer to the computer display standard, the 15-pin D-subminiature VGA connector, or the 640 × 480 resolution characteristic of the VGA hardware.[5]

Video Graphics Array
Release dateApril 1987; 36 years ago (1987-04)
Cards
Entry-level
  • Chips and Technologies 82c441
  • Video-7 VEGA Deluxe
  • ATI Graphics Solution Plus
    • S3 (911
    • 911A
    • 924
    • 801
    • 805
    • 805i
    • 928
    • 805p
    • 928p)
  • Matrox MAGIC RGB
  • Plantronics Colorplus
  • Paradise Systems PEGA 1
  • Tseng Labs ET3000
  • Cirrus Logic CL-GD400s
Mid-range
High-end
History
PredecessorEnhanced Graphics Adapter
Successor

VGA was the last IBM graphics standard to which the majority of IBM PC compatible computer manufacturers conformed, making it the lowest common denominator that virtually all post-1990 PC graphics hardware can be expected to implement.[6]

IBM intended to supersede VGA with the Extended Graphics Array (XGA) standard, but failed.[7] Instead, VGA was adapted into many extended forms by third parties, collectively known as Super VGA,[8] then gave way to custom graphics processing units which, in addition to their proprietary interfaces and capabilities, continue to implement common VGA graphics modes and interfaces to the present day.

The VGA analog interface standard has been extended to support resolutions of up to 2048 × 1536 and even higher in special applications.[9]

Hardware design edit

 
VGA section on the motherboard in IBM PS/55

The color palette random access memory (RAM) and its corresponding digital-to-analog converter (DAC) were integrated into one chip (the RAMDAC) and the cathode-ray tube controller (CRTC) was integrated into a main VGA chip, which eliminated several other chips in previous graphics adapters, so VGA only additionally required external video RAM and timing crystals.[10][11]

This small part count allowed IBM to include VGA directly on the PS/2 motherboard, in contrast to prior IBM PC models – PC, PC/XT, and PC AT – which required a separate display adapter installed in a slot in order to connect a monitor. The term "array" rather than "adapter" in the name denoted that it was not a complete independent expansion device, but a single component that could be integrated into a system.[12]

Unlike the graphics adapters that preceded it (MDA, CGA, EGA and many third-party options) there was initially no discrete VGA card released by IBM. The first commercial implementation of VGA was a built-in component of the IBM PS/2, in which it was accompanied by 256 KB of video RAM, and a new DE-15 connector replacing the DE-9 used by previous graphics adapters. IBM later released the standalone IBM PS/2 Display Adapter, which utilized the VGA but could be added to machines that did not have it built in.[13][12]

Capabilities edit

 
Simulated VGA 640 × 480 16 color image
 
Simulated VGA 320 × 200 256 color image (corrected for aspect ratio)
 
Comparison of standard resolutions including VGA's 640 × 480

The VGA supports all graphics modes supported by the MDA, CGA and EGA cards, as well as multiple new modes.

Standard graphics modes edit

  • 640 × 480 in 16 colors or monochrome[14][15]
  • 640 × 350 or 640 × 200 in 16 colors or monochrome (EGA/CGA compatibility)
  • 320 × 200 in 256 colors (Mode 13h)
  • 320 × 200 in 4 or 16 colors (CGA compatibility)

The 640 × 480 16-color and 320 × 200 256-color modes had fully redefinable palettes, with each entry selected from an 18-bit (262,144-color) gamut.[16][17][18][19]

The other modes defaulted to standard EGA or CGA compatible palettes and instructions, but still permitted remapping of the palette with VGA-specific commands.

640 × 480 graphics mode edit

As the VGA began to be cloned in great quantities by manufacturers who added ever-increasing capabilities, its 640 × 480, 16-color mode became the de facto lowest common denominator of graphics cards. By the mid 1990s, a 640 × 480×16 graphics mode using the VGA memory and register specifications was expected by operating systems such as Windows 95 and OS/2 Warp 3.0, which provided no support for lower resolutions or bit depths, or support for other memory or register layouts without additional drivers. Well into the 2000s, even after the VESA standard for graphics cards became commonplace, the "VGA" graphics mode remained a compatibility option for PC operating systems.

Other graphics modes edit

Nonstandard display modes can be implemented, with horizontal resolutions of:

  • 512 to 800 pixels wide, in 16 colors
  • 256 to 400 pixels wide, in 256 colors

And heights of:

  • 200, or 350 to 410 lines (including 400-line) at 70 Hz refresh rate, or
  • 224 to 256, or 448 to 512 lines (including 240 or 480-line) at 60 Hz refresh rate
  • 512 to 600 lines at reduced vertical refresh rates (down to 50 Hz, and including e.g. 528, 544, 552, 560, 576-line), depending on individual monitor compatibility.

For example, high resolution modes with square pixels are available at 768 × 576 or 704 × 528 in 16 colors, or medium-low resolution at 320 × 240 with 256 colors. Alternatively, extended resolution is available with "fat" pixels and 256 colors using, e.g. 400 × 600 (50 Hz) or 360 × 480 (60 Hz), and "thin" pixels, 16 colors and the 70 Hz refresh rate with e.g. 736 × 410 mode.

"Narrow" modes such as 256 × 224 tend to preserve the same pixel ratio as in e.g. 320 × 240 mode unless the monitor is adjusted to stretch the image out to fill the screen, as they are derived simply by masking down the wider mode instead of altering pixel or line timings, but can be useful for reducing memory requirements and pixel addressing calculations for arcade game conversions or console emulators.

The PC version of Pinball Fantasies has the option to use non-standard modes "high res" modes, such as 640 × 350, allowing it to display a larger portion of the pinball table on screen.[20]

Standard text modes edit

VGA also implements several text modes:

  • 80 × 25, rendered with a 9 × 16 pixel font, with an effective resolution of 720 × 400[21]
  • 40 × 25, with a 9 × 16 font, with an effective resolution of 360 × 400
  • 80 × 43 or 80 × 50, with an 8 × 8 font grid, with an effective resolution of 640 × 344 or 640 × 400 pixels.

As with the pixel-based graphics modes, additional text modes are possible by programming the VGA correctly, with an overall maximum of about 100 × 80 cells and an active area spanning about 88 × 64 cells.

One variant that is sometimes seen is 80 × 30 or 80 × 60, using an 8 × 16 or 8 × 8 font and an effective 640 × 480 pixel display, which trades use of the more flickery 60 Hz mode for an additional 5 or 10 lines of text and square character blocks (or, at 80 × 30, square half-blocks).

Technical details edit

Unlike the cards that preceded it, which used binary TTL signals to interface with a monitor (and also composite, in the case of the CGA), the VGA introduced a video interface using pure analog RGB signals, with a range of 0.7 volts peak-to-peak max. In conjunction with a 18-bit RAMDAC (6-bit per RGB channel), this produced a color gamut of 262,144 colors.[16][17][18][19]

The original VGA specifications follow:

Signal timings edit

The intended standard value for the horizontal frequency of VGA's 640 × 480 mode is exactly double the value used in the NTSC-M video system, as this made it much easier to offer optional TV-out solutions or external VGA-to-TV converter boxes at the time of VGA's development. It is also at least nominally twice that of CGA, which also supported composite monitors.

All derived VGA timings (i.e. those which use the master 25.175 and 28.322 MHz crystals and, to a lesser extent, the nominal 31.469 kHz line rate) can be varied by software that bypasses the VGA firmware interface and communicates directly with the VGA hardware, as many MS-DOS based games did. However, only the standard modes, or modes that at least use almost exactly the same H-sync and V-sync timings as one of the standard modes, can be expected to work with the original late-1980s and early-1990s VGA monitors. The use of other timings may in fact damage such monitors and thus was usually avoided by software publishers.

Third-party "multisync" CRT monitors were more flexible, and in combination with "super EGA", VGA, and later SVGA graphics cards using extended modes, could display a much wider range of resolutions and refresh rates at arbitrary sync frequencies and pixel clock rates.

For the most common VGA mode (640 × 480, 60 Hz, non-interlaced), the horizontal timings can be found in the HP Super VGA Display Installation Guide and in other places.[25][26]

Typical uses of selected modes edit

640 × 400 @ 70 Hz is traditionally the video mode used for booting VGA-compatible x86 personal computers[27] that show a graphical boot screen, while text-mode boot uses 720 × 400 @ 70 Hz.

This convention has been eroded in recent years, however, with POST and BIOS screens moving to higher resolutions, taking advantage of EDID data to match the resolution to a connected monitor.

640 × 480 @ 60 Hz is the default Windows graphics mode (usually with 16 colors),[27] up to Windows 2000. It remains an option in XP and later versions via the boot menu "low resolution video" option and per-application compatibility mode settings, despite newer versions of Windows now defaulting to 1024 × 768 and generally not allowing any resolution below 800 × 600 to be set.

The need for such a low-quality, universally compatible fallback has diminished since the turn of the millennium, as VGA-signalling-standard screens or adaptors unable to show anything beyond the original resolutions have become increasingly rare.

320 × 200 at 70 Hz was the most common mode for VGA-era PC games, with pixel-doubling and line-doubling performed in hardware to present a 640 × 400 at 70 Hz signal to the monitor.

The Windows 95/98/Me LOGO.SYS boot-up image was 320 × 400 resolution, displayed with pixel-doubling to present a 640 × 400 at 70 Hz signal to the monitor. The 400-line signal was the same as the standard 80 × 25 text mode, which meant that pressing Esc to return to text mode didn't change the frequency of the video signal, and thus the monitor did not have to resynchronize (which could otherwise have taken several seconds).

Connector edit

The standard VGA monitor interface is a 15-pin D-subminiature connector in the "E" shell, variously referred to as "DE-15", "HD-15" and erroneously "DB-15(HD)".

Because VGA uses low-voltage analog signals, signal degradation becomes a factor with low-quality or overly long cables. Solutions include shielded cables, cables that include a separate internal coaxial cable for each color signal, and "broken out" cables utilizing a separate coaxial cable with a BNC connector for each color signal.

BNC breakout cables typically use five connectors, one each for Red, Green, Blue, Horizontal Sync, and Vertical Sync, and do not include the other signal lines of the VGA interface. With BNC, the coaxial wires are fully shielded end-to-end and through the interconnect so that virtually no crosstalk and very little external interference can occur.

Color palette edit


The VGA color system uses register-based palettes to map colors in various bit depths to its 18-bit output gamut. It is backward compatible with the EGA and CGA adapters, but supports extra bit depth for the palette when in these modes.

For instance, when in EGA 16-color modes, VGA offers 16 palette registers, and in 256-color modes, it offers 256 registers.[28] Each palette register contain a 3×6 bit RGB value, selecting a color from the 18-bit gamut of the DAC.

These color registers are initialized to default values IBM expected to be most useful for each mode. For instance, EGA 16-color modes initialize to the default CGA 16-color palette, and the 256-color mode initializes to a palette consisting of 16 CGA colors, 16 grey shades, and then 216 colors chosen by IBM to fit expected use cases.[29][30] After initialization they can be redefined at any time without altering the contents of video RAM, permitting palette cycling.


In the 256-color modes, the DAC is set to combine four 2-bit color values, one from each plane, into an 8-bit-value representing an index into the 256-color palette. The CPU interface combines the 4 planes in the same way, a feature called "chain-4", so that each the pixel appears to the CPU as a packed 8-bit value representing the palette index.[31]

Use edit

The video memory of the VGA is mapped to the PC's memory via a window in the range between segments 0xA0000 and 0xBFFFF in the PC's real mode address space (A000:0000 and B000:FFFF in segment:offset notation). Typically, these starting segments are:

  • 0xA0000 for EGA/VGA graphics modes (64 KB)
  • 0xB0000 for monochrome text mode (32 KB)
  • 0xB8000 for color text mode and CGA-compatible graphics modes (32 KB)

Due to the use of different address mappings for different modes, it is possible to have a monochrome adapter (i.e. MDA or Hercules) and a color adapter such as the VGA, EGA, or CGA installed in the same machine.

At the beginning of the 1980s, this was typically used to display Lotus 1-2-3 spreadsheets in high-resolution text on a monochrome display and associated graphics on a low-resolution CGA display simultaneously. Many programmers also used such a setup with the monochrome card displaying debugging information while a program ran in graphics mode on the other card. Several debuggers, like Borland's Turbo Debugger, D86 and Microsoft's CodeView could work in a dual monitor setup. Either Turbo Debugger or CodeView could be used to debug Windows.

There were also device drivers such as ox.sys, which implemented a serial interface simulation on the monochrome display and, for example, allowed the user to receive crash messages from debugging versions of Windows without using an actual serial terminal.

It is also possible to use the "MODE MONO" command at the command prompt to redirect the output to the monochrome display. When a monochrome adapter was not present, it was possible to use the 0xB000–0xB7FF address space as additional memory for other programs.

Programming edit

"Unchaining" the 256 KB VGA memory into four separate "planes" makes VGA's 256 KB of RAM available in 256-color modes. There is a trade-off for extra complexity and performance loss in some types of graphics operations, but this is mitigated by other operations becoming faster in certain situations:

  • Single-color polygon filling could be accelerated due to the ability to set four pixels with a single write to the hardware.
  • The video adapter could assist in copying video RAM regions, which was sometimes faster than doing this with the relatively slow CPU-to-VGA interface.
  • The use of multiple video pages in hardware allowed double buffering, triple buffering or split screens, which, while available in VGA's 320 × 200 16-color mode, was not possible using stock Mode 13h.
  • Most particularly, several higher, arbitrary-resolution display modes were possible, all the way up to the programmable limit of 800 × 600 with 16 colors (or 400 × 600 with 256 colors), as well as other custom modes using unusual combinations of horizontal and vertical pixel counts in either color mode.

Software such as Fractint, Xlib and ColoRIX also supported tweaked 256-color modes on standard adaptors using freely-combinable widths of 256, 320, and 360 pixels and heights of 200, 240 and 256 (or 400, 480 and 512) lines, extending still further to 384 or 400 pixel columns and 576 or 600 (or 288, 300). However, 320 × 240 was the best known and most frequently used, as it offered a standard 40-column resolution and 4:3 aspect ratio with square pixels. "320 × 240 × 8" resolution was commonly called Mode X, the name used by Michael Abrash when he presented the resolution in Dr. Dobb's Journal.

The highest resolution modes were only used in special, opt-in cases rather than as standard, especially where high line counts were involved. Standard VGA monitors had a fixed line scan (H-scan) rate – "multisync" monitors being, at the time, expensive rarities – and so the vertical/frame (V-scan) refresh rate had to be reduced in order to accommodate them, which increased visible flicker and thus eye strain. For example, the highest 800 × 600 mode, being otherwise based on the matching SVGA resolution (with 628 total lines), reduced the refresh rate from 60 Hz to about 50 Hz (and 832 × 624, the theoretical maximum resolution achievable with 256 KB at 16 colors, would have reduced it to about 48 Hz, barely higher than the rate at which XGA monitors employed a double-frequency interlacing technique to mitigate full-frame flicker).

These modes were also outright incompatible with some monitors, producing display problems such as picture detail disappearing into overscan (especially in the horizontal dimension), vertical roll, poor horizontal sync or even a complete lack of picture depending on the exact mode attempted. Due to these potential issues, most VGA tweaks used in commercial products were limited to more standards-compliant, "monitor-safe" combinations, such as 320 × 240 (square pixels, three video pages, 60 Hz), 320 × 400 (double resolution, two video pages, 70 Hz), and 360 × 480 (highest resolution compatible with both standard VGA monitors and cards, one video page, 60 Hz) in 256 colors, or double the horizontal resolution in 16-color mode.

Hardware manufacturers edit

Several companies produced VGA compatible graphic board models.[32]

Successors edit

Super VGA (SVGA) edit

Super VGA (SVGA) is a display standard developed in 1988, when NEC Home Electronics announced its creation of the Video Electronics Standards Association (VESA). The development of SVGA was led by NEC, along with other VESA members including ATI Technologies and Western Digital. SVGA enabled graphics display resolutions up to 800 × 600 pixels, 36% more than VGA's maximum resolution of 640 × 480 pixels.[33]

Extended Graphics Array (XGA) edit

Extended Graphics Array (XGA) is an IBM display standard introduced in 1990. Later it became the most common appellation of the 1024 × 768 pixels display resolution.

See also edit

References edit

  1. ^ Petzold, Charles (July 1987). "Triple standard: three new video modes from IBM". PC Magazine. Ziff Davis. Retrieved 2020-04-13.
  2. ^ Polsson, Ken. "Chronology of IBM Personal Computers". from the original on 2015-02-21. Retrieved 2015-01-28.
  3. ^ "What is VGA (Video Graphics Array)?". Retrieved 2018-08-13.
  4. ^ Enterprise, I. D. G. (1990-10-22). Computerworld. IDG Enterprise.
  5. ^ "Drawing In Protected Mode". OSDev Wiki. Retrieved 2020-12-20.
  6. ^ Dr. Jon Peddie (12 March 2019). "Famous Graphics Chips: IBM's VGA. The VGA was the most popular graphics chip ever". Retrieved 2020-04-13. It is said about airplanes that the DC3 and 737 are the most popular planes ever built, and the 737, in particular, the best-selling airplane ever. The same could be said for the ubiquitous VGA, and its big brother the XGA. The VGA, which can still be found buried in today's modern GPUs and CPUs, set the foundation for a video standard, and an application programming standard.
  7. ^ Corcoran, Cate (February 5, 1996). "Guarded view of Big Blue". InfoWorld. p. 53.
  8. ^ Eckert; Azinger (April 15, 1991). "Product Comparison - Super VGA Boards". InfoWorld. pp. 53–63.
  9. ^ Magazines, S. P. H. (April 2007). HWM. SPH Magazines.
  10. ^ Peddie, Jon (12 March 2019). "Famous Graphics Chips: IBM's VGA | IEEE Computer Society". IEEE Computer Society. from the original on 2022-11-28. Retrieved 2022-12-27.
  11. ^ Thompson, Stephen (1988). "VGA ‒ Design choices for a new video subsystem". IBM Systems Journal. IBM. 27 (2): 185‒197. doi:10.1147/sj.272.0185.
  12. ^ a b Rosch, Winn (December 22, 1987). "IBM VGA Adapter Card: 256K Video RAM, 17 Display Modes". PC Magazine. p. 35.
  13. ^ "THE IBM PERSONAL SYSTEM/2 (TM) DISPLAY ADAPTER, THE IBM PERSONAL SYSTEM/2 DISPLAY ADAPTER 8514/A AND". www-01.ibm.com. 1987-04-02. Retrieved 2020-08-16.
  14. ^ Hinner, Martin. "VGA Timings". from the original on 27 October 2012. Retrieved 7 November 2012.
  15. ^ "Drawing In Protected Mode - OSDev Wiki". wiki.osdev.org. Retrieved 2020-12-20.
  16. ^ a b US5574478A, Bril, Vlad & Pett, Boyd G., "VGA color system for personal computers", issued 1996-11-12 
  17. ^ a b "Reading and writing 18-bit RGB VGA Palette (pal) files with C#". The Cyotek Blog. 2017-12-26. Retrieved 2023-03-27.
  18. ^ a b "VGA/SVGA Video Programming--Color Regsters". www.osdever.net. Retrieved 2023-03-27.
  19. ^ a b "VGA Palette Conversion \ VOGONS". www.vogons.org. Retrieved 2023-03-27.
  20. ^ "Late PCI, early and middle AGP video chips DOS game compatibility test results". archive.ph. Archived from the original on 2022-03-21.
  21. ^ Abrash, Michael. "How 360×480 in 256 color mode works". Graphics Programming Black Book. from the original on 23 April 2012. Retrieved 7 November 2012.
  22. ^ "VGA Signal 640 x 480 @ 60 Hz Industry standard timing". www.tinyvga.com.
  23. ^ a b PS/2 Video Subsystem Technical Reference Manual 1992
  24. ^ "VGA Signal timings". from the original on 2016-06-20.
  25. ^ "Javier Valcarce VGA timings page". from the original on 2015-01-02.
  26. ^ HP D1194A Super VGA Display & HP D1195A Ergonomic Super VGA Display Installation Guide, Hewlett Packard
  27. ^ a b "ePanorama.net - Circuits". from the original on 2009-02-27. 090425 epanorama.net
  28. ^ "VGA/SVGA Video Programming--Color Regsters". www.scs.stanford.edu. Retrieved 2020-08-16.
  29. ^ IBM PS/2 Hardware Interface Technical Reference Manual (PDF). pp. 13–18.
  30. ^ retrocomputing SE question: why-were-those-colors-chosen-to-be-the-default-palette-for-256-color-vga ?
  31. ^ Uphoff, Matthias (1990). Die Programmierung der EGA/VGA Grafikkarte; ISBN 3-89319-274-3; this whole section was learned from this book
  32. ^ "The History of the Modern Graphics Processor". techspot.com. from the original on 29 March 2016. Retrieved 6 May 2018.
  33. ^ Brownstein, Mark (November 14, 1988). "NEC Forms Video Standards Group". InfoWorld. Vol. 10, no. 46. p. 3. ISSN 0199-6649. Retrieved May 27, 2016.

Further reading edit

  • J. D. Neal (1997). "VGA Chipset Reference". Hardware Level VGA and SVGA Video Programming Information Page.
  • Jordan Brown and John Kingman (6 May 1996). . 1.0. Archived from the original on 9 September 2006. Retrieved 22 June 2006. {{cite journal}}: Cite journal requires |journal= (help)
  • Hinner. "VGA Interface and video signal documents". Signal Level VGA and SVGA Video Information Page.
  • "IBM VGA Technical Reference Manual" (PDF). This is the original IBM reference. The document provides good overview of VGA functionality and is fairly complete, including a detailed description of standard BIOS modes and some programming techniques.

External links edit

  • VGA pinout and signals descriptions

video, graphics, array, this, article, about, computer, display, standard, resolution, display, resolution, video, connector, connector, full, list, display, resolutions, graphics, display, resolution, other, uses, disambiguation, this, article, multiple, issu. This article is about the computer display standard For the 640 480 resolution see display resolution For the 15 pin video connector see VGA connector For a full list of display resolutions see graphics display resolution For other uses see VGA disambiguation This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages This article possibly contains original research Please improve it by verifying the claims made and adding inline citations Statements consisting only of original research should be removed November 2016 Learn how and when to remove this template message This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Video Graphics Array news newspapers books scholar JSTOR April 2019 Learn how and when to remove this template message Learn how and when to remove this template message Video Graphics Array VGA is a video display controller and accompanying de facto graphics standard first introduced with the IBM PS 2 line of computers in 1987 1 2 3 which became ubiquitous in the IBM PC compatible industry within three years 4 The term can now refer to the computer display standard the 15 pin D subminiature VGA connector or the 640 480 resolution characteristic of the VGA hardware 5 Video Graphics ArrayRelease dateApril 1987 36 years ago 1987 04 CardsEntry levelChips and Technologies 82c441Video 7 VEGA DeluxeATI Graphics Solution PlusS3 911911A924801805805i928805p928p Matrox MAGIC RGBPlantronics ColorplusParadise Systems PEGA 1Tseng Labs ET3000Cirrus Logic CL GD400sMid rangeATI Wonder seriesParadise Systems PEGA 1aS3 VisionTseng Labs ET4000Cirrus Logic CL GD500sHigh endATI Mach seriesParadise Systems PEGA 2aS3 TrioTseng Labs ET6000Cirrus Logic CL GD5000sHistoryPredecessorEnhanced Graphics AdapterSuccessorSuper Video Graphics Array SVGA Extended Graphics Array XGA VGA was the last IBM graphics standard to which the majority of IBM PC compatible computer manufacturers conformed making it the lowest common denominator that virtually all post 1990 PC graphics hardware can be expected to implement 6 IBM intended to supersede VGA with the Extended Graphics Array XGA standard but failed 7 Instead VGA was adapted into many extended forms by third parties collectively known as Super VGA 8 then gave way to custom graphics processing units which in addition to their proprietary interfaces and capabilities continue to implement common VGA graphics modes and interfaces to the present day The VGA analog interface standard has been extended to support resolutions of up to 2048 1536 and even higher in special applications 9 Contents 1 Hardware design 2 Capabilities 2 1 Standard graphics modes 2 1 1 640 480 graphics mode 2 1 2 Other graphics modes 2 2 Standard text modes 3 Technical details 3 1 Signal timings 3 2 Typical uses of selected modes 4 Connector 5 Color palette 6 Use 6 1 Programming 7 Hardware manufacturers 8 Successors 8 1 Super VGA SVGA 8 2 Extended Graphics Array XGA 9 See also 10 References 11 Further reading 12 External linksHardware design edit nbsp VGA section on the motherboard in IBM PS 55The color palette random access memory RAM and its corresponding digital to analog converter DAC were integrated into one chip the RAMDAC and the cathode ray tube controller CRTC was integrated into a main VGA chip which eliminated several other chips in previous graphics adapters so VGA only additionally required external video RAM and timing crystals 10 11 This small part count allowed IBM to include VGA directly on the PS 2 motherboard in contrast to prior IBM PC models PC PC XT and PC AT which required a separate display adapter installed in a slot in order to connect a monitor The term array rather than adapter in the name denoted that it was not a complete independent expansion device but a single component that could be integrated into a system 12 Unlike the graphics adapters that preceded it MDA CGA EGA and many third party options there was initially no discrete VGA card released by IBM The first commercial implementation of VGA was a built in component of the IBM PS 2 in which it was accompanied by 256 KB of video RAM and a new DE 15 connector replacing the DE 9 used by previous graphics adapters IBM later released the standalone IBM PS 2 Display Adapter which utilized the VGA but could be added to machines that did not have it built in 13 12 Capabilities edit nbsp Simulated VGA 640 480 16 color image nbsp Simulated VGA 320 200 256 color image corrected for aspect ratio nbsp Comparison of standard resolutions including VGA s 640 480The VGA supports all graphics modes supported by the MDA CGA and EGA cards as well as multiple new modes Standard graphics modes edit 640 480 in 16 colors or monochrome 14 15 640 350 or 640 200 in 16 colors or monochrome EGA CGA compatibility 320 200 in 256 colors Mode 13h 320 200 in 4 or 16 colors CGA compatibility The 640 480 16 color and 320 200 256 color modes had fully redefinable palettes with each entry selected from an 18 bit 262 144 color gamut 16 17 18 19 The other modes defaulted to standard EGA or CGA compatible palettes and instructions but still permitted remapping of the palette with VGA specific commands 640 480 graphics mode edit As the VGA began to be cloned in great quantities by manufacturers who added ever increasing capabilities its 640 480 16 color mode became the de facto lowest common denominator of graphics cards By the mid 1990s a 640 480 16 graphics mode using the VGA memory and register specifications was expected by operating systems such as Windows 95 and OS 2 Warp 3 0 which provided no support for lower resolutions or bit depths or support for other memory or register layouts without additional drivers Well into the 2000s even after the VESA standard for graphics cards became commonplace the VGA graphics mode remained a compatibility option for PC operating systems Other graphics modes edit Nonstandard display modes can be implemented with horizontal resolutions of 512 to 800 pixels wide in 16 colors 256 to 400 pixels wide in 256 colorsAnd heights of 200 or 350 to 410 lines including 400 line at 70 Hz refresh rate or 224 to 256 or 448 to 512 lines including 240 or 480 line at 60 Hz refresh rate 512 to 600 lines at reduced vertical refresh rates down to 50 Hz and including e g 528 544 552 560 576 line depending on individual monitor compatibility For example high resolution modes with square pixels are available at 768 576 or 704 528 in 16 colors or medium low resolution at 320 240 with 256 colors Alternatively extended resolution is available with fat pixels and 256 colors using e g 400 600 50 Hz or 360 480 60 Hz and thin pixels 16 colors and the 70 Hz refresh rate with e g 736 410 mode Narrow modes such as 256 224 tend to preserve the same pixel ratio as in e g 320 240 mode unless the monitor is adjusted to stretch the image out to fill the screen as they are derived simply by masking down the wider mode instead of altering pixel or line timings but can be useful for reducing memory requirements and pixel addressing calculations for arcade game conversions or console emulators The PC version of Pinball Fantasies has the option to use non standard modes high res modes such as 640 350 allowing it to display a larger portion of the pinball table on screen 20 Standard text modes edit See also VGA text mode VGA also implements several text modes 80 25 rendered with a 9 16 pixel font with an effective resolution of 720 400 21 40 25 with a 9 16 font with an effective resolution of 360 400 80 43 or 80 50 with an 8 8 font grid with an effective resolution of 640 344 or 640 400 pixels As with the pixel based graphics modes additional text modes are possible by programming the VGA correctly with an overall maximum of about 100 80 cells and an active area spanning about 88 64 cells One variant that is sometimes seen is 80 30 or 80 60 using an 8 16 or 8 8 font and an effective 640 480 pixel display which trades use of the more flickery 60 Hz mode for an additional 5 or 10 lines of text and square character blocks or at 80 30 square half blocks Technical details editUnlike the cards that preceded it which used binary TTL signals to interface with a monitor and also composite in the case of the CGA the VGA introduced a video interface using pure analog RGB signals with a range of 0 7 volts peak to peak max In conjunction with a 18 bit RAMDAC 6 bit per RGB channel this produced a color gamut of 262 144 colors 16 17 18 19 The original VGA specifications follow Selectable 25 175 MHz 22 or 28 322 MHz master pixel clock Maximum of 640 horizontal pixels 23 in graphics mode and 720 pixels in text mode Maximum of 480 lines 23 Refresh rates at 60 or 70 Hz 24 Vertical blank interrupt Not all clone cards support this Planar mode up to 16 colors 4 bit planes Packed pixel mode 256 colors Mode 13h Hardware smooth scrolling support No Blitter Supports fast data transfers via VGA latch registers Barrel shifter Split screen supportSignal timings edit The intended standard value for the horizontal frequency of VGA s 640 480 mode is exactly double the value used in the NTSC M video system as this made it much easier to offer optional TV out solutions or external VGA to TV converter boxes at the time of VGA s development It is also at least nominally twice that of CGA which also supported composite monitors All derived VGA timings i e those which use the master 25 175 and 28 322 MHz crystals and to a lesser extent the nominal 31 469 kHz line rate can be varied by software that bypasses the VGA firmware interface and communicates directly with the VGA hardware as many MS DOS based games did However only the standard modes or modes that at least use almost exactly the same H sync and V sync timings as one of the standard modes can be expected to work with the original late 1980s and early 1990s VGA monitors The use of other timings may in fact damage such monitors and thus was usually avoided by software publishers Third party multisync CRT monitors were more flexible and in combination with super EGA VGA and later SVGA graphics cards using extended modes could display a much wider range of resolutions and refresh rates at arbitrary sync frequencies and pixel clock rates For the most common VGA mode 640 480 60 Hz non interlaced the horizontal timings can be found in the HP Super VGA Display Installation Guide and in other places 25 26 Typical uses of selected modes edit See also Extended Display Identification Data 640 400 70 Hz is traditionally the video mode used for booting VGA compatible x86 personal computers 27 that show a graphical boot screen while text mode boot uses 720 400 70 Hz This convention has been eroded in recent years however with POST and BIOS screens moving to higher resolutions taking advantage of EDID data to match the resolution to a connected monitor 640 480 60 Hz is the default Windows graphics mode usually with 16 colors 27 up to Windows 2000 It remains an option in XP and later versions via the boot menu low resolution video option and per application compatibility mode settings despite newer versions of Windows now defaulting to 1024 768 and generally not allowing any resolution below 800 600 to be set The need for such a low quality universally compatible fallback has diminished since the turn of the millennium as VGA signalling standard screens or adaptors unable to show anything beyond the original resolutions have become increasingly rare 320 200 at 70 Hz was the most common mode for VGA era PC games with pixel doubling and line doubling performed in hardware to present a 640 400 at 70 Hz signal to the monitor The Windows 95 98 Me LOGO SYS boot up image was 320 400 resolution displayed with pixel doubling to present a 640 400 at 70 Hz signal to the monitor The 400 line signal was the same as the standard 80 25 text mode which meant that pressing Esc to return to text mode didn t change the frequency of the video signal and thus the monitor did not have to resynchronize which could otherwise have taken several seconds Connector editSee also VGA connector nbsp A D SUB connector better known as VGA connector nbsp VGA BNC connectorsThe standard VGA monitor interface is a 15 pin D subminiature connector in the E shell variously referred to as DE 15 HD 15 and erroneously DB 15 HD Because VGA uses low voltage analog signals signal degradation becomes a factor with low quality or overly long cables Solutions include shielded cables cables that include a separate internal coaxial cable for each color signal and broken out cables utilizing a separate coaxial cable with a BNC connector for each color signal BNC breakout cables typically use five connectors one each for Red Green Blue Horizontal Sync and Vertical Sync and do not include the other signal lines of the VGA interface With BNC the coaxial wires are fully shielded end to end and through the interconnect so that virtually no crosstalk and very little external interference can occur Color palette editSee also List of monochrome and RGB color formats 18 bit RGB List of 16 bit computer color palettes and MCGA and VGA The VGA color system uses register based palettes to map colors in various bit depths to its 18 bit output gamut It is backward compatible with the EGA and CGA adapters but supports extra bit depth for the palette when in these modes For instance when in EGA 16 color modes VGA offers 16 palette registers and in 256 color modes it offers 256 registers 28 Each palette register contain a 3 6 bit RGB value selecting a color from the 18 bit gamut of the DAC These color registers are initialized to default values IBM expected to be most useful for each mode For instance EGA 16 color modes initialize to the default CGA 16 color palette and the 256 color mode initializes to a palette consisting of 16 CGA colors 16 grey shades and then 216 colors chosen by IBM to fit expected use cases 29 30 After initialization they can be redefined at any time without altering the contents of video RAM permitting palette cycling nbsp VGA 256 default color palette nbsp VGA palette organised into 4 groups nbsp Examples of VGA images in 640 480 with 16 colors and 320 200 with 256 colors bottom Dithering is used to mask color limitations In the 256 color modes the DAC is set to combine four 2 bit color values one from each plane into an 8 bit value representing an index into the 256 color palette The CPU interface combines the 4 planes in the same way a feature called chain 4 so that each the pixel appears to the CPU as a packed 8 bit value representing the palette index 31 Use editThe video memory of the VGA is mapped to the PC s memory via a window in the range between segments 0xA0000 and 0xBFFFF in the PC s real mode address space A000 0000 and B000 FFFF in segment offset notation Typically these starting segments are 0xA0000 for EGA VGA graphics modes 64 KB 0xB0000 for monochrome text mode 32 KB 0xB8000 for color text mode and CGA compatible graphics modes 32 KB Due to the use of different address mappings for different modes it is possible to have a monochrome adapter i e MDA or Hercules and a color adapter such as the VGA EGA or CGA installed in the same machine At the beginning of the 1980s this was typically used to display Lotus 1 2 3 spreadsheets in high resolution text on a monochrome display and associated graphics on a low resolution CGA display simultaneously Many programmers also used such a setup with the monochrome card displaying debugging information while a program ran in graphics mode on the other card Several debuggers like Borland s Turbo Debugger D86 and Microsoft s CodeView could work in a dual monitor setup Either Turbo Debugger or CodeView could be used to debug Windows There were also device drivers such as ox sys which implemented a serial interface simulation on the monochrome display and for example allowed the user to receive crash messages from debugging versions of Windows without using an actual serial terminal It is also possible to use the MODE MONO command at the command prompt to redirect the output to the monochrome display When a monochrome adapter was not present it was possible to use the 0xB000 0xB7FF address space as additional memory for other programs Programming edit Unchaining the 256 KB VGA memory into four separate planes makes VGA s 256 KB of RAM available in 256 color modes There is a trade off for extra complexity and performance loss in some types of graphics operations but this is mitigated by other operations becoming faster in certain situations Single color polygon filling could be accelerated due to the ability to set four pixels with a single write to the hardware The video adapter could assist in copying video RAM regions which was sometimes faster than doing this with the relatively slow CPU to VGA interface The use of multiple video pages in hardware allowed double buffering triple buffering or split screens which while available in VGA s 320 200 16 color mode was not possible using stock Mode 13h Most particularly several higher arbitrary resolution display modes were possible all the way up to the programmable limit of 800 600 with 16 colors or 400 600 with 256 colors as well as other custom modes using unusual combinations of horizontal and vertical pixel counts in either color mode Software such as Fractint Xlib and ColoRIX also supported tweaked 256 color modes on standard adaptors using freely combinable widths of 256 320 and 360 pixels and heights of 200 240 and 256 or 400 480 and 512 lines extending still further to 384 or 400 pixel columns and 576 or 600 or 288 300 However 320 240 was the best known and most frequently used as it offered a standard 40 column resolution and 4 3 aspect ratio with square pixels 320 240 8 resolution was commonly called Mode X the name used by Michael Abrash when he presented the resolution in Dr Dobb s Journal The highest resolution modes were only used in special opt in cases rather than as standard especially where high line counts were involved Standard VGA monitors had a fixed line scan H scan rate multisync monitors being at the time expensive rarities and so the vertical frame V scan refresh rate had to be reduced in order to accommodate them which increased visible flicker and thus eye strain For example the highest 800 600 mode being otherwise based on the matching SVGA resolution with 628 total lines reduced the refresh rate from 60 Hz to about 50 Hz and 832 624 the theoretical maximum resolution achievable with 256 KB at 16 colors would have reduced it to about 48 Hz barely higher than the rate at which XGA monitors employed a double frequency interlacing technique to mitigate full frame flicker These modes were also outright incompatible with some monitors producing display problems such as picture detail disappearing into overscan especially in the horizontal dimension vertical roll poor horizontal sync or even a complete lack of picture depending on the exact mode attempted Due to these potential issues most VGA tweaks used in commercial products were limited to more standards compliant monitor safe combinations such as 320 240 square pixels three video pages 60 Hz 320 400 double resolution two video pages 70 Hz and 360 480 highest resolution compatible with both standard VGA monitors and cards one video page 60 Hz in 256 colors or double the horizontal resolution in 16 color mode Hardware manufacturers editSeveral companies produced VGA compatible graphic board models 32 ATI Graphics Solution Plus Wonder series Mach series S3 Graphics S3 911 911A 924 801 805 805i 928 805p 928p S3 Vision series S3 Trio series Matrox MAGIC RGB Plantronics Colorplus Paradise Systems PEGA 1 PEGA 1a PEGA 2a Tseng Labs ET3000 ET4000 ET6000 Cirrus Logic CL GD400 CL GD500 and CL GD5000 series Trident Microsystems TVGA 8000 series TVGA 9000 series TGUI9000 series IIT NEC Chips and Technologies SiS Tamerack Realtek Oak Technology LSI Hualon Cornerstone Imaging Winbond AMD Western Digital Intergraph Texas Instruments Gemini defunct Genoa Systems defunct Successors editSuper VGA SVGA edit Main article Super VGA Super VGA SVGA is a display standard developed in 1988 when NEC Home Electronics announced its creation of the Video Electronics Standards Association VESA The development of SVGA was led by NEC along with other VESA members including ATI Technologies and Western Digital SVGA enabled graphics display resolutions up to 800 600 pixels 36 more than VGA s maximum resolution of 640 480 pixels 33 Extended Graphics Array XGA edit Main article XGA Extended Graphics Array XGA is an IBM display standard introduced in 1990 Later it became the most common appellation of the 1024 768 pixels display resolution See also editVGA text mode Graphic display resolutions List of color palettes List of video connectors List of monochrome and RGB color formats List of 16 bit computer hardware palettes List of defunct graphics chips and card companies Super VGA AX VGA ja for Japanese AX architecture computers DOS V DisplayPort and HDMI which have largely replaced VGA References edit Petzold Charles July 1987 Triple standard three new video modes from IBM PC Magazine Ziff Davis Retrieved 2020 04 13 Polsson Ken Chronology of IBM Personal Computers Archived from the original on 2015 02 21 Retrieved 2015 01 28 What is VGA Video Graphics Array Retrieved 2018 08 13 Enterprise I D G 1990 10 22 Computerworld IDG Enterprise Drawing In Protected Mode OSDev Wiki Retrieved 2020 12 20 Dr Jon Peddie 12 March 2019 Famous Graphics Chips IBM s VGA The VGA was the most popular graphics chip ever Retrieved 2020 04 13 It is said about airplanes that the DC3 and 737 are the most popular planes ever built and the 737 in particular the best selling airplane ever The same could be said for the ubiquitous VGA and its big brother the XGA The VGA which can still be found buried in today s modern GPUs and CPUs set the foundation for a video standard and an application programming standard Corcoran Cate February 5 1996 Guarded view of Big Blue InfoWorld p 53 Eckert Azinger April 15 1991 Product Comparison Super VGA Boards InfoWorld pp 53 63 Magazines S P H April 2007 HWM SPH Magazines Peddie Jon 12 March 2019 Famous Graphics Chips IBM s VGA IEEE Computer Society IEEE Computer Society Archived from the original on 2022 11 28 Retrieved 2022 12 27 Thompson Stephen 1988 VGA Design choices for a new video subsystem IBM Systems Journal IBM 27 2 185 197 doi 10 1147 sj 272 0185 a b Rosch Winn December 22 1987 IBM VGA Adapter Card 256K Video RAM 17 Display Modes PC Magazine p 35 THE IBM PERSONAL SYSTEM 2 TM DISPLAY ADAPTER THE IBM PERSONAL SYSTEM 2 DISPLAY ADAPTER 8514 A AND www 01 ibm com 1987 04 02 Retrieved 2020 08 16 Hinner Martin VGA Timings Archived from the original on 27 October 2012 Retrieved 7 November 2012 Drawing In Protected Mode OSDev Wiki wiki osdev org Retrieved 2020 12 20 a b US5574478A Bril Vlad amp Pett Boyd G VGA color system for personal computers issued 1996 11 12 a b Reading and writing 18 bit RGB VGA Palette pal files with C The Cyotek Blog 2017 12 26 Retrieved 2023 03 27 a b VGA SVGA Video Programming Color Regsters www osdever net Retrieved 2023 03 27 a b VGA Palette Conversion VOGONS www vogons org Retrieved 2023 03 27 Late PCI early and middle AGP video chips DOS game compatibility test results archive ph Archived from the original on 2022 03 21 Abrash Michael How 360 480 in 256 color mode works Graphics Programming Black Book Archived from the original on 23 April 2012 Retrieved 7 November 2012 VGA Signal 640 x 480 60 Hz Industry standard timing www tinyvga com a b PS 2 Video Subsystem Technical Reference Manual 1992 VGA Signal timings Archived from the original on 2016 06 20 Javier Valcarce VGA timings page Archived from the original on 2015 01 02 HP D1194A Super VGA Display amp HP D1195A Ergonomic Super VGA Display Installation Guide Hewlett Packard a b ePanorama net Circuits Archived from the original on 2009 02 27 090425 epanorama net VGA SVGA Video Programming Color Regsters www scs stanford edu Retrieved 2020 08 16 IBM PS 2 Hardware Interface Technical Reference Manual PDF pp 13 18 retrocomputing SE question why were those colors chosen to be the default palette for 256 color vga Uphoff Matthias 1990 Die Programmierung der EGA VGA Grafikkarte ISBN 3 89319 274 3 this whole section was learned from this book The History of the Modern Graphics Processor techspot com Archived from the original on 29 March 2016 Retrieved 6 May 2018 Brownstein Mark November 14 1988 NEC Forms Video Standards Group InfoWorld Vol 10 no 46 p 3 ISSN 0199 6649 Retrieved May 27 2016 Further reading editJ D Neal 1997 VGA Chipset Reference Hardware Level VGA and SVGA Video Programming Information Page Jordan Brown and John Kingman 6 May 1996 CHRP VGA Display Device Binding to IEEE 1275 1994 Standard for Boot Initialization Configuration Firmware 1 0 Archived from the original on 9 September 2006 Retrieved 22 June 2006 a href Template Cite journal html title Template Cite journal cite journal a Cite journal requires journal help Hinner VGA Interface and video signal documents Signal Level VGA and SVGA Video Information Page IBM VGA Technical Reference Manual PDF This is the original IBM reference The document provides good overview of VGA functionality and is fairly complete including a detailed description of standard BIOS modes and some programming techniques External links edit nbsp Wikimedia Commons has media related to VGA VGA pinout and signals descriptions Retrieved from https en wikipedia org w index php title Video Graphics Array amp oldid 1187007236, wikipedia, wiki, book, books, library,

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