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Daytona USA

Daytona USA[a] is an arcade racing game developed by Sega AM2 and published by Sega in March 1994. Inspired by the popularity of the NASCAR motor racing series in the US, the game has players race stock cars on one of three courses. It was the first game to be released on the Sega Model 2 arcade system board. Daytona USA is one of the highest-grossing arcade games of all time.

Daytona USA
Daytona USA arcade flyer with the deluxe cabinet pictured
Developer(s)Sega AM2
Publisher(s)Sega
Director(s)Toshihiro Nagoshi
Producer(s)Toshihiro Nagoshi
Yu Suzuki
Designer(s)Makoto Osaki
Yukinobu Arikawa
Programmer(s)Daichi Katagiri
Koki Koiwa
Hideomi Miyauchi
Composer(s)Takenobu Mitsuyoshi
SeriesDaytona USA
Platform(s)Arcade, Sega Saturn, Microsoft Windows, PlayStation 3 (PSN), Xbox 360 (XBLA), Xbox One
Release
  • JP/NA: March 1994
  • WW: April 1994
Sega Saturn
  • JP: April 1, 1995
  • NA: May 11, 1995
  • EU: July 8, 1995
Windows PC
  • JP: September 27, 1996 (Enhanced Board version)
  • EU: November 14, 1996
  • NA: December 1996
  • JP: December 6, 1996
PlayStation 3
  • NA: October 25, 2011
  • JP: October 26, 2011
  • EU: November 23, 2011
Xbox 360
  • WW: October 26, 2011
Genre(s)Racing
Mode(s)Single-player, multiplayer
Arcade systemSega Model 2

Sega partnered with GE Aerospace to develop the Model 2, which renders 3D graphics capable of texture filtering and texture mapping. Daytona USA was developed by AM2 after a meeting of the heads of Sega's regional offices to decide on a game to debut the Model 2 hardware. The concept was suggested by Tom Petit, president of Sega's American arcade division, with input from AM2 director Toshihiro Nagoshi, who became the game's director and producer. Sega aimed to outperform Namco's Ridge Racer (1993). The developers researched motorsports extensively; they mapped Daytona International Speedway, and their experience developing Virtua Racing (1992) helped with lighting and camera control.

Daytona USA was a critical and commercial success, praised for its graphics, soundtrack and gameplay. A conversion was made for the Sega Saturn in 1995, and was followed by sequels and enhancements for consoles and arcades. It has been frequently named one of the best video games of all time.

Gameplay edit

 
The player driving through the beginner course (arcade version)

In Daytona USA, the player drives a stock car known as the Hornet.[1] The player's objectives are to outrun the competing cars and complete the race before time runs out, passing checkpoints to collect more time.[2] Players begin in last place and compete against a field of up to 39 computer-controlled cars, dependent on the course selected.[3][4] Three courses are available for play: Beginner, Advanced, and Expert, also known respectively as Three Seven Speedway, Dinosaur Canyon, and Seaside Street Galaxy.[3] Adaptive difficulty is used; the first lap of each race measures the skill of the player and adjusts the difficulty of opponents accordingly. For less skilled players, opposing cars open lanes for the player, while higher-skilled players have to deal with opponents that block their path.[1][5] The game's physics include realistic driving mechanics, including drifting and power sliding.[1] The steering wheel in the arcade cabinet uses force feedback so players feel collisions and bumps.[3] Shifting is performed with an H-type shifter.[6]

Daytona USA's arcade version on the Model 2 is capable of displaying up to 300,000 texture-mapped polygons per second,[7] nearly double that of the previous Model 1.[8] Visually, the game uses texture filtering, giving the visuals a smooth appearance.[1] As in Virtua Racing, the game's camera system presents four different view perspectives from which the game can be played, and also includes the ability to view behind the car.[9][10] The arcade version allows up to eight players to compete with each other, depending on the number of cabinets linked together. Linked deluxe cabinets may also include a camera pointing towards the drivers seat, linked to a closed-circuit television to show the player on a separate screen.[1] In multiplayer, only the lead driver needs to reach a checkpoint before time runs out.[11] To keep players involved in multiplayer battles, rubber-banding is in place, ensuring all players stay involved in the race.[3]

The Sega Saturn version does not include multiplayer,[12] but includes an additional "Saturn" mode, which turns off the game's timer and adds more cars for the player to choose from.[13] Additional "Endurance" and "Grand Prix" modes are also included, both of which require pit stops.[14] Sustaining damage in a race in these modes will adversely affect the car's performance.[14] The PlayStation 3 and Xbox 360 versions included online multiplayer with up to eight players.[15]

Development edit

In September 1992, Sega partnered with the engineering division GE Aerospace to create its new arcade system board, the Model 2. They were connected via a cold call from GE's Bob Hichborn, who met with Sega executives at the division's Daytona Beach, Florida headquarters in 1990, and later at Sega's headquarters in Tokyo in November of the same year. At the second meeting, GE Aerospace executives brought a tape demonstrating the hardware's 3D graphics simulating the Daytona International Speedway. GE estimated that their sale of the Model 2’s graphics technology accelerated Sega's arcade hardware development by 14 months.[1][16]

The heads of Sega's regional offices began discussing ideas for games to demonstrate the Model 2's capabilities. Sega's previous board, the Model 1, had debuted in 1992 with Virtua Racing, which was popular in Japan and Europe. Tom Petit, president of Sega's American arcade division Sega Enterprises USA, suggested that NASCAR would be an attractive brand to use for a Model 2 game in the US. Though Sega Europe's Vic Leslie had reservations due to the greater popularity of Formula One in Europe, Sega executives approved the concept. Petit and Sega Enterprises USA chief of finance Masahiro Nakagawa began negotiations with representatives of the Daytona 500 at Daytona International Speedway for a license to develop a game based on the race. To lower costs, Sega decided not to negotiate with NASCAR for a license, and so the game does not contain real sponsors, drivers, or cars.[1]

 
Director and co-producer Toshihiro Nagoshi

Sega mandated that Daytona USA had to be better than Namco's 1993 racing game Ridge Racer and it had to achieve higher sales.[1][17] Ridge Racer had reached the top of arcade sales charts at the end of 1993 and beginning of 1994,[18][19][20] and it had received highly favorable reviews of its graphics, especially in comparison to Virtua Racing.[20][21][22] Development was handed to Sega AM2, a development division headed by Yu Suzuki, who had led development on popular racing games including Hang-On, Out Run, and Virtua Racing.[1] AM2 director Toshihiro Nagoshi was given direct responsibility for the project, with Nagoshi and Suzuki serving as producers.[1][3] The game was Nagoshi's first project as a director. Nagoshi was aware of the racing arcade games already on the market and decided he wanted to take his game in a different direction.[1][5] While in the US for a meeting on the Model 2, Nagoshi was given tickets to a NASCAR race, and later recalled that it was a new experience for him because it was not a known style of racing in Japan.[3][5] He chose to design his game to be "funky entertainment", in contrast to the simulation-based style of Ridge Racer.[3]

AM2 split into two teams: one focused on Daytona USA while the other developed Virtua Fighter.[23] As research for the project, Nagoshi read books and watched videos on NASCAR, although he found it difficult to convey the emotions of the sport to his staff in Japan. Game planner Makoto Osaki said he purchased a sports car and watched the NASCAR film Days of Thunder more than 100 times. Programmer Daichi Katagiri was an avid player of arcade racing games at the time and leaned on that experience.[3] The developers used satellite imagery and sent staff to photograph Daytona International Speedway;[1][7] Nagoshi walked a full lap to get a feel for the banking in the corners.[1] The team considered both Daytona International Speedway and Bristol Motor Speedway for the game's beginner course. According to Nagoshi, because Daytona USA was not intended to be a simulation game, and because it would be sold in Japan and Europe in addition to North America, the oval and tri-oval designs were rejected as too repetitive. The final design for the beginner circuit, Three Seven Speedway, uses the tri-oval layout with a sharper final turn that requires strong braking.[3]

Unlike Virtua Racing's Model 1 hardware, the Model 2 is capable of displaying surface detail on its 3D graphics with texture mapping.[16] As this was new for the developers, trial and error was used to find the most effective approach.[3] Suzuki also reached out to Sega designer Jeffery Buchanan, who suggested placing interesting features, such as a dinosaur fossil and a clipper ship, at various locations within the game.[16] Katagiri said there was no need to develop software for rendering because the Model 2 hardware handled this. For camera control and lighting effects, the team drew on its experience developing Virtua Racing. Daytona USA shares some features with Ridge Racer, including a drifting mechanic. Nagoshi initially planned not to include drifting as NASCAR stock cars do not drift, but changed his mind when the team decided not to focus on simulation.[3] He did not believe in fortune telling, but chose the number 41 for the Hornet player car because he was told by someone close to him that the number would be lucky.[1][5]

The soundtrack was composed by Takenobu Mitsuyoshi, who had no familiarity with stock car racing. He chose to include vocals after hearing Ridge Racer's techno soundtrack and deciding to try a different approach; he recorded his own vocals as the fastest way to get the music into the game.[3] Each course has a corresponding song.[17] "Let's Go Away", the Daytona theme, uses a mixture of rock and funk instrumentals,[24] while "Sky High" leaned on Mitsuyoshi's background in jazz fusion. A hidden track, "Pounding Pavement", was inspired by "Hotel California" by the Eagles and is accessible by holding the fourth view perspective button while selecting the beginner track in the arcade version.[17] For the arcade version, the songs were sampled onto a Yamaha sound chip, including the drums and Mitsuyoshi's voice, then reconstructed by varying when the tracks would play and loop.[3] This was the only way to include vocals, due to technical limitations of the Model 2.[1] For the Saturn version, the music was remixed.[25]

Release edit

Prior to release, a prototype had debuted at the Amusement Machine Show in Tokyo in August 1993,[26][27] and it was tested in select Japanese arcades the same month;[3][28] Petit states this was done to measure how the games would be received by the public.[1] The complete version of Daytona USA was released in Japan in March 1994,[1] and made its North American debut the same month at Chicago's American Coin Machine Exposition (ACME);[29][30] it was subsequently released worldwide in April 1994.[1] According to Petit, Sega delayed the worldwide launch to measure reception before investing in other territories. The standard game was released in a twin-seat cabinet and a deluxe cabinet fitted with detailed seats on top of subwoofers;[1] Sega originally planned to use actual car seats, but management determined the seats were too difficult to enter and exit.[28] Daytona USA debuted at number two on arcade operator publication RePlay's "Player's Choice" chart and stayed on the list for five years, with 16 months at number one.[1] Daytona USA was rereleased in 1996 in arcades as Daytona USA: Special Edition, designed as a smaller, more affordable cabinet.[31]

 
Daytona USA was a launch game for the Sega Saturn (pictured above) in North America and Europe.

Around the time of the worldwide release, Sega announced releases for its Saturn and 32X consoles,[8] but a year later, Sega announced their intention to focus solely on the Saturn.[32] In early 1995, Sega AM2's Saturn division split into three departments, each charged with converting a different arcade game to the Saturn: Virtua Fighter 2, Virtua Cop, and Daytona USA. Due to slow progress on the Daytona USA conversion, several members of the Virtua Fighter 2 team were reassigned to Daytona USA.[33][34] AM2 completed the conversion in April 1995.[33][35] It was a Western launch game for Saturn,[36][37] and was also released for Windows via SegaSoft.[38][39] In Japan, two separate Windows releases were done in September and December 1996, with the first released version supporting specific graphics cards such as Leadtek's WinFast GD400.[40][41] A Windows version was released in Europe on November 14, 1996,[42] and in North America in December of the same year.[39]

Remakes and sequels edit

Daytona USA: Championship Circuit Edition, a reworked and expanded version of Daytona USA, was released in 1996 for the Saturn.[43] Developed by Sega's consumer software division,[3] it uses a modified version of the game engine used for Sega Rally Championship.[44] An enhanced arcade remake, called Sega Racing Classic, was released in 2010 and is the first title in the series not branded with the Daytona name as Sega no longer owned the rights at ti,e.[3][45] It operates on Sega's RingWide arcade system board and features high definition graphics.[46] Another enhanced version was released digitally for the PlayStation 3 and Xbox 360 in 2012, as Daytona USA. It includes both the original arcade soundtrack and the newly arranged soundtrack from Sega Racing Classic with vocals by Mitsuyoshi, along with added features including eight player online multiplayer, challenge, and karaoke modes.[15] The Xbox 360 version was later made compatible with Xbox One.[47]

Daytona USA 2: Battle on the Edge, an arcade-exclusive sequel using the Sega Model 3 hardware, was released in 1998.[48] It is the only Daytona game that uses no courses or music from the original.[3] Daytona USA 2001, a remake of Daytona USA and Championship Circuit Edition, was released in 2001 for the Dreamcast, with graphical upgrades, online multiplayer, and new courses.[49] Daytona Championship USA, also referred to as Daytona USA 3, debuted in late 2016 as an arcade exclusive; it was the first Daytona-branded arcade game in 18 years.[50]

In 2023, Daytona USA 2 was featured in Like a Dragon Gaiden as Sega Classic Racing 2[51].

Reception and legacy edit

Arcade edit

Daytona USA was popular in arcades. In Japan, it was the ninth highest-grossing arcade game of 1994,[79] and the highest-grossing dedicated arcade game of 1995.[80] In North America, it was listed by arcade industry magazine Play Meter as one of the top two highest-grossing arcade video games of 1994,[81] with the twin cabinet receiving a Diamond Award from the American Amusement Machine Association (AAMA) that year;[82] it again received a Diamond Award the following year for being one of America's top three best-selling arcade games of 1995.[83] In the United Kingdom, it topped the dedicated arcade charts for six months in 1994, from May to October.[84] Retro Gamer's Nick Thorpe said that though Daytona USA is considered anecdotally one of the most successful arcade games for its multiplayer and longevity, exact figures were difficult to find.[3] In 2015, IGN's Luke Reilly said that the game is "perhaps the most recognisable arcade racing game of all time and the highest-grossing sit-down cabinet ever" and noted the continued presence of Daytona USA cabinets in arcades and bowling alleys.[85]

The original arcade game was critically acclaimed by video game and arcade industry publications alike. Upon its North American debut at ACME 1994, it received a highly positive reception from Play Meter and RePlay, which both considered it the game of the show while praising the graphics and gameplay,[29][30] but with Play Meter criticizing the expensive cabinet price.[29] Rik Skews of Computer and Video Games considered Daytona USA the best arcade game he had played in years, and praised its "state-of-the-art" graphics, sound, and damage physics.[54] Also highly regarding Daytona USA's graphics were Electronic Gaming Monthly (EGM), which asserted that "the stakes in the arcade wars have been raised again",[9] and GamePro's Manny LaMancha, who argued that Daytona USA is a combination of Virtua Racing's action with Ridge Racer's realism.[86] In contrast, Bob Strauss of Entertainment Weekly compared the game to watching a movie, and said, "Picture yourself watching a sci-fi movie, set in a futuristic arcade, that involves a dizzying car race. 'Wow!' you can imagine saying to yourself, 'How did they do those special effects?' You'll have the same reaction while enjoying Daytona USA".[66]

Saturn edit

The Saturn version received a positive reception, with high scores from most critics, though a number of them criticized it for graphical issues.[3] Maximum highly regarded the challenging course design and realistic game mechanics, particularly the impact of wind resistance, but criticized the low-resolution graphic texture mapping, clipping, and lack of multiplayer.[12] While identifying improvements on the North American version of the game compared to the Japanese version, two sports game reviewers for EGM found problems with the frame rate and animation.[55] By contrast, a reviewer for Sega Saturn Magazine found the game graphically impressive aside from the pop-up and asserted it had strong arcade-style gameplay,[75] and one from Next Generation argued that, while "Daytona USA suffers from an accumulation of weaknesses, if it's a fast, thrilling racing game you're after, the Saturn conversion has a great deal to recommend".[62] The Windows version was a port of the Saturn's, and was not as well-received for inheriting the Saturn version's graphical issues despite being released a year later.[3]

Several reviewers compared the Saturn version to Ridge Racer's PlayStation conversion. Computer and Video Games considered the Saturn's Daytona USA better than the PlayStation's Ridge Racer, with Mark Patterson claiming that, while "nowhere near as polished as Ridge Racer, it does play better, mainly because you can ram the other cars off the track and smash your own car up."[13] While Air Hendrix of GamePro concluded Daytona USA's "intense gameplay and breathtaking graphics will exhilarate any racing fan" and had positive feedback for the additions of Saturn mode and mirror mode, he argued it "pales in comparison" to the PlayStation version of Ridge Racer in terms of "features, gameplay, and graphics".[59]

Retrospective edit

Daytona USA was named one of the best games of all time by Next Generation in 1996,[87] GamesMaster in 1996,[88] Computer and Video Games in 2000,[89] EGM in 1997 and 2001,[90][91] Yahoo! in 2005,[92] and Empire in 2009.[93] It was named one of the best coin-op games by EGM in 1997[94] and by Killer List of Videogames,[95] and one of the best retro games by NowGamer in 2010[96] and EGM in 2006.[97] Edge named it the 70th "best game to play today" in 2009.[98] In 2015, IGN named it the sixth-most influential racing game,[85] asserting that it "remains a shining example of arcade racing done oh so right".[85] Thorpe wrote that Daytona USA "doesn't just stand alongside the likes of Turbo, Out Run, Super Monaco GP and Sega Rally as part of a proud arcade racing heritage, but perhaps defines it".[3]

According to aggregator Metacritic, the Xbox 360 version received "generally favorable reviews" and the PlayStation 3 version received "mixed" reviews. Justin Towell of GamesRadar+ regarded Daytona USA as "a joyous, jubilant celebration of everything that made arcade games so exciting" and the new survival mode "a brilliant test of memory, logic and dexterity".[61] 1Up.com's Ray Barnholt praised this version but expressed disappointment at the lack of new features.[15] By contrast, Eurogamer's Martin Robinson asserted that "age doesn't seem to have ravaged Daytona USA's core" and wrote that the game serves as "fitting tribute to one of arcade racing's enduring icons".[2]

See also edit

Notes edit

  1. ^ Japanese: DAYTONA(デイトナ) USA, Hepburn: Deitona USA

References edit

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External links edit

daytona, this, article, about, 1994, arcade, game, museum, daytona, international, speedway, daytona, experience, 2001, video, game, 2001, arcade, racing, game, developed, sega, published, sega, march, 1994, inspired, popularity, nascar, motor, racing, series,. This article is about the 1994 arcade game For the museum at Daytona International Speedway see Daytona 500 Experience For the 2001 video game see Daytona USA 2001 Daytona USA a is an arcade racing game developed by Sega AM2 and published by Sega in March 1994 Inspired by the popularity of the NASCAR motor racing series in the US the game has players race stock cars on one of three courses It was the first game to be released on the Sega Model 2 arcade system board Daytona USA is one of the highest grossing arcade games of all time Daytona USADaytona USA arcade flyer with the deluxe cabinet picturedDeveloper s Sega AM2Publisher s SegaDirector s Toshihiro NagoshiProducer s Toshihiro NagoshiYu SuzukiDesigner s Makoto OsakiYukinobu ArikawaProgrammer s Daichi KatagiriKoki KoiwaHideomi MiyauchiComposer s Takenobu MitsuyoshiSeriesDaytona USAPlatform s Arcade Sega Saturn Microsoft Windows PlayStation 3 PSN Xbox 360 XBLA Xbox OneReleaseJP NA March 1994WW April 1994Sega SaturnJP April 1 1995NA May 11 1995EU July 8 1995Windows PCJP September 27 1996 Enhanced Board version EU November 14 1996NA December 1996JP December 6 1996PlayStation 3NA October 25 2011JP October 26 2011EU November 23 2011Xbox 360WW October 26 2011Genre s RacingMode s Single player multiplayerArcade systemSega Model 2Sega partnered with GE Aerospace to develop the Model 2 which renders 3D graphics capable of texture filtering and texture mapping Daytona USA was developed by AM2 after a meeting of the heads of Sega s regional offices to decide on a game to debut the Model 2 hardware The concept was suggested by Tom Petit president of Sega s American arcade division with input from AM2 director Toshihiro Nagoshi who became the game s director and producer Sega aimed to outperform Namco s Ridge Racer 1993 The developers researched motorsports extensively they mapped Daytona International Speedway and their experience developing Virtua Racing 1992 helped with lighting and camera control Daytona USA was a critical and commercial success praised for its graphics soundtrack and gameplay A conversion was made for the Sega Saturn in 1995 and was followed by sequels and enhancements for consoles and arcades It has been frequently named one of the best video games of all time Contents 1 Gameplay 2 Development 3 Release 4 Remakes and sequels 5 Reception and legacy 5 1 Arcade 5 2 Saturn 5 3 Retrospective 6 See also 7 Notes 8 References 9 External linksGameplay edit nbsp The player driving through the beginner course arcade version In Daytona USA the player drives a stock car known as the Hornet 1 The player s objectives are to outrun the competing cars and complete the race before time runs out passing checkpoints to collect more time 2 Players begin in last place and compete against a field of up to 39 computer controlled cars dependent on the course selected 3 4 Three courses are available for play Beginner Advanced and Expert also known respectively as Three Seven Speedway Dinosaur Canyon and Seaside Street Galaxy 3 Adaptive difficulty is used the first lap of each race measures the skill of the player and adjusts the difficulty of opponents accordingly For less skilled players opposing cars open lanes for the player while higher skilled players have to deal with opponents that block their path 1 5 The game s physics include realistic driving mechanics including drifting and power sliding 1 The steering wheel in the arcade cabinet uses force feedback so players feel collisions and bumps 3 Shifting is performed with an H type shifter 6 Daytona USA s arcade version on the Model 2 is capable of displaying up to 300 000 texture mapped polygons per second 7 nearly double that of the previous Model 1 8 Visually the game uses texture filtering giving the visuals a smooth appearance 1 As in Virtua Racing the game s camera system presents four different view perspectives from which the game can be played and also includes the ability to view behind the car 9 10 The arcade version allows up to eight players to compete with each other depending on the number of cabinets linked together Linked deluxe cabinets may also include a camera pointing towards the drivers seat linked to a closed circuit television to show the player on a separate screen 1 In multiplayer only the lead driver needs to reach a checkpoint before time runs out 11 To keep players involved in multiplayer battles rubber banding is in place ensuring all players stay involved in the race 3 The Sega Saturn version does not include multiplayer 12 but includes an additional Saturn mode which turns off the game s timer and adds more cars for the player to choose from 13 Additional Endurance and Grand Prix modes are also included both of which require pit stops 14 Sustaining damage in a race in these modes will adversely affect the car s performance 14 The PlayStation 3 and Xbox 360 versions included online multiplayer with up to eight players 15 Development editIn September 1992 Sega partnered with the engineering division GE Aerospace to create its new arcade system board the Model 2 They were connected via a cold call from GE s Bob Hichborn who met with Sega executives at the division s Daytona Beach Florida headquarters in 1990 and later at Sega s headquarters in Tokyo in November of the same year At the second meeting GE Aerospace executives brought a tape demonstrating the hardware s 3D graphics simulating the Daytona International Speedway GE estimated that their sale of the Model 2 s graphics technology accelerated Sega s arcade hardware development by 14 months 1 16 The heads of Sega s regional offices began discussing ideas for games to demonstrate the Model 2 s capabilities Sega s previous board the Model 1 had debuted in 1992 with Virtua Racing which was popular in Japan and Europe Tom Petit president of Sega s American arcade division Sega Enterprises USA suggested that NASCAR would be an attractive brand to use for a Model 2 game in the US Though Sega Europe s Vic Leslie had reservations due to the greater popularity of Formula One in Europe Sega executives approved the concept Petit and Sega Enterprises USA chief of finance Masahiro Nakagawa began negotiations with representatives of the Daytona 500 at Daytona International Speedway for a license to develop a game based on the race To lower costs Sega decided not to negotiate with NASCAR for a license and so the game does not contain real sponsors drivers or cars 1 nbsp Director and co producer Toshihiro NagoshiSega mandated that Daytona USA had to be better than Namco s 1993 racing game Ridge Racer and it had to achieve higher sales 1 17 Ridge Racer had reached the top of arcade sales charts at the end of 1993 and beginning of 1994 18 19 20 and it had received highly favorable reviews of its graphics especially in comparison to Virtua Racing 20 21 22 Development was handed to Sega AM2 a development division headed by Yu Suzuki who had led development on popular racing games including Hang On Out Run and Virtua Racing 1 AM2 director Toshihiro Nagoshi was given direct responsibility for the project with Nagoshi and Suzuki serving as producers 1 3 The game was Nagoshi s first project as a director Nagoshi was aware of the racing arcade games already on the market and decided he wanted to take his game in a different direction 1 5 While in the US for a meeting on the Model 2 Nagoshi was given tickets to a NASCAR race and later recalled that it was a new experience for him because it was not a known style of racing in Japan 3 5 He chose to design his game to be funky entertainment in contrast to the simulation based style of Ridge Racer 3 AM2 split into two teams one focused on Daytona USA while the other developed Virtua Fighter 23 As research for the project Nagoshi read books and watched videos on NASCAR although he found it difficult to convey the emotions of the sport to his staff in Japan Game planner Makoto Osaki said he purchased a sports car and watched the NASCAR film Days of Thunder more than 100 times Programmer Daichi Katagiri was an avid player of arcade racing games at the time and leaned on that experience 3 The developers used satellite imagery and sent staff to photograph Daytona International Speedway 1 7 Nagoshi walked a full lap to get a feel for the banking in the corners 1 The team considered both Daytona International Speedway and Bristol Motor Speedway for the game s beginner course According to Nagoshi because Daytona USA was not intended to be a simulation game and because it would be sold in Japan and Europe in addition to North America the oval and tri oval designs were rejected as too repetitive The final design for the beginner circuit Three Seven Speedway uses the tri oval layout with a sharper final turn that requires strong braking 3 Unlike Virtua Racing s Model 1 hardware the Model 2 is capable of displaying surface detail on its 3D graphics with texture mapping 16 As this was new for the developers trial and error was used to find the most effective approach 3 Suzuki also reached out to Sega designer Jeffery Buchanan who suggested placing interesting features such as a dinosaur fossil and a clipper ship at various locations within the game 16 Katagiri said there was no need to develop software for rendering because the Model 2 hardware handled this For camera control and lighting effects the team drew on its experience developing Virtua Racing Daytona USA shares some features with Ridge Racer including a drifting mechanic Nagoshi initially planned not to include drifting as NASCAR stock cars do not drift but changed his mind when the team decided not to focus on simulation 3 He did not believe in fortune telling but chose the number 41 for the Hornet player car because he was told by someone close to him that the number would be lucky 1 5 The soundtrack was composed by Takenobu Mitsuyoshi who had no familiarity with stock car racing He chose to include vocals after hearing Ridge Racer s techno soundtrack and deciding to try a different approach he recorded his own vocals as the fastest way to get the music into the game 3 Each course has a corresponding song 17 Let s Go Away the Daytona theme uses a mixture of rock and funk instrumentals 24 while Sky High leaned on Mitsuyoshi s background in jazz fusion A hidden track Pounding Pavement was inspired by Hotel California by the Eagles and is accessible by holding the fourth view perspective button while selecting the beginner track in the arcade version 17 For the arcade version the songs were sampled onto a Yamaha sound chip including the drums and Mitsuyoshi s voice then reconstructed by varying when the tracks would play and loop 3 This was the only way to include vocals due to technical limitations of the Model 2 1 For the Saturn version the music was remixed 25 Release editPrior to release a prototype had debuted at the Amusement Machine Show in Tokyo in August 1993 26 27 and it was tested in select Japanese arcades the same month 3 28 Petit states this was done to measure how the games would be received by the public 1 The complete version of Daytona USA was released in Japan in March 1994 1 and made its North American debut the same month at Chicago s American Coin Machine Exposition ACME 29 30 it was subsequently released worldwide in April 1994 1 According to Petit Sega delayed the worldwide launch to measure reception before investing in other territories The standard game was released in a twin seat cabinet and a deluxe cabinet fitted with detailed seats on top of subwoofers 1 Sega originally planned to use actual car seats but management determined the seats were too difficult to enter and exit 28 Daytona USA debuted at number two on arcade operator publication RePlay s Player s Choice chart and stayed on the list for five years with 16 months at number one 1 Daytona USA was rereleased in 1996 in arcades as Daytona USA Special Edition designed as a smaller more affordable cabinet 31 nbsp Daytona USA was a launch game for the Sega Saturn pictured above in North America and Europe Around the time of the worldwide release Sega announced releases for its Saturn and 32X consoles 8 but a year later Sega announced their intention to focus solely on the Saturn 32 In early 1995 Sega AM2 s Saturn division split into three departments each charged with converting a different arcade game to the Saturn Virtua Fighter 2 Virtua Cop and Daytona USA Due to slow progress on the Daytona USA conversion several members of the Virtua Fighter 2 team were reassigned to Daytona USA 33 34 AM2 completed the conversion in April 1995 33 35 It was a Western launch game for Saturn 36 37 and was also released for Windows via SegaSoft 38 39 In Japan two separate Windows releases were done in September and December 1996 with the first released version supporting specific graphics cards such as Leadtek s WinFast GD400 40 41 A Windows version was released in Europe on November 14 1996 42 and in North America in December of the same year 39 Remakes and sequels editDaytona USA Championship Circuit Edition a reworked and expanded version of Daytona USA was released in 1996 for the Saturn 43 Developed by Sega s consumer software division 3 it uses a modified version of the game engine used for Sega Rally Championship 44 An enhanced arcade remake called Sega Racing Classic was released in 2010 and is the first title in the series not branded with the Daytona name as Sega no longer owned the rights at ti e 3 45 It operates on Sega s RingWide arcade system board and features high definition graphics 46 Another enhanced version was released digitally for the PlayStation 3 and Xbox 360 in 2012 as Daytona USA It includes both the original arcade soundtrack and the newly arranged soundtrack from Sega Racing Classic with vocals by Mitsuyoshi along with added features including eight player online multiplayer challenge and karaoke modes 15 The Xbox 360 version was later made compatible with Xbox One 47 Daytona USA 2 Battle on the Edge an arcade exclusive sequel using the Sega Model 3 hardware was released in 1998 48 It is the only Daytona game that uses no courses or music from the original 3 Daytona USA 2001 a remake of Daytona USA and Championship Circuit Edition was released in 2001 for the Dreamcast with graphical upgrades online multiplayer and new courses 49 Daytona Championship USA also referred to as Daytona USA 3 debuted in late 2016 as an arcade exclusive it was the first Daytona branded arcade game in 18 years 50 In 2023 Daytona USA 2 was featured in Like a Dragon Gaiden as Sega Classic Racing 2 51 Reception and legacy editReceptionAggregate scoreAggregatorScoreMetacritic77 100 360 52 71 100 PS3 53 Review scoresPublicationScoreComputer and Video Games96 ARC 54 96 SAT 13 Edge8 10 SAT 14 Electronic Gaming Monthly15 5 20 SAT 55 Eurogamer9 10 360 2 Famitsu30 40 SAT 56 Game Informer8 75 10 SAT 57 GameFan264 300 SAT 58 GamePro4 5 5 SAT 59 GamesMaster84 SAT 60 GamesRadar 4 5 5 360 61 4 5 5 PS3 61 Next Generation4 5 SAT 62 PlayStation Official Magazine UK8 10 PS3 63 Official Xbox Magazine UK 9 10 360 64 Player One95 SAT 65 Entertainment WeeklyA ARC 66 Games World93 ARC 67 94 SAT 68 Gamest39 50 ARC 72 Intelligent GamerB PC 69 Maximum5 5 SAT 12 Mean Machines96 SAT 70 PC Team86 PC 71 Sega Magazin90 SAT 73 Sega Pro94 SAT 74 Sega Saturn Magazine5 5 SAT 75 AwardsPublicationAwardVideoGamesBest Arcade Game 2nd 76 AMOA AwardsMost Innovative New Technology nomination 77 78 Arcade edit Daytona USA was popular in arcades In Japan it was the ninth highest grossing arcade game of 1994 79 and the highest grossing dedicated arcade game of 1995 80 In North America it was listed by arcade industry magazine Play Meter as one of the top two highest grossing arcade video games of 1994 81 with the twin cabinet receiving a Diamond Award from the American Amusement Machine Association AAMA that year 82 it again received a Diamond Award the following year for being one of America s top three best selling arcade games of 1995 83 In the United Kingdom it topped the dedicated arcade charts for six months in 1994 from May to October 84 Retro Gamer s Nick Thorpe said that though Daytona USA is considered anecdotally one of the most successful arcade games for its multiplayer and longevity exact figures were difficult to find 3 In 2015 IGN s Luke Reilly said that the game is perhaps the most recognisable arcade racing game of all time and the highest grossing sit down cabinet ever and noted the continued presence of Daytona USA cabinets in arcades and bowling alleys 85 The original arcade game was critically acclaimed by video game and arcade industry publications alike Upon its North American debut at ACME 1994 it received a highly positive reception from Play Meter and RePlay which both considered it the game of the show while praising the graphics and gameplay 29 30 but with Play Meter criticizing the expensive cabinet price 29 Rik Skews of Computer and Video Games considered Daytona USA the best arcade game he had played in years and praised its state of the art graphics sound and damage physics 54 Also highly regarding Daytona USA s graphics were Electronic Gaming Monthly EGM which asserted that the stakes in the arcade wars have been raised again 9 and GamePro s Manny LaMancha who argued that Daytona USA is a combination of Virtua Racing s action with Ridge Racer s realism 86 In contrast Bob Strauss of Entertainment Weekly compared the game to watching a movie and said Picture yourself watching a sci fi movie set in a futuristic arcade that involves a dizzying car race Wow you can imagine saying to yourself How did they do those special effects You ll have the same reaction while enjoying Daytona USA 66 Saturn edit The Saturn version received a positive reception with high scores from most critics though a number of them criticized it for graphical issues 3 Maximum highly regarded the challenging course design and realistic game mechanics particularly the impact of wind resistance but criticized the low resolution graphic texture mapping clipping and lack of multiplayer 12 While identifying improvements on the North American version of the game compared to the Japanese version two sports game reviewers for EGM found problems with the frame rate and animation 55 By contrast a reviewer for Sega Saturn Magazine found the game graphically impressive aside from the pop up and asserted it had strong arcade style gameplay 75 and one from Next Generation argued that while Daytona USA suffers from an accumulation of weaknesses if it s a fast thrilling racing game you re after the Saturn conversion has a great deal to recommend 62 The Windows version was a port of the Saturn s and was not as well received for inheriting the Saturn version s graphical issues despite being released a year later 3 Several reviewers compared the Saturn version to Ridge Racer s PlayStation conversion Computer and Video Games considered the Saturn s Daytona USA better than the PlayStation s Ridge Racer with Mark Patterson claiming that while nowhere near as polished as Ridge Racer it does play better mainly because you can ram the other cars off the track and smash your own car up 13 While Air Hendrix of GamePro concluded Daytona USA s intense gameplay and breathtaking graphics will exhilarate any racing fan and had positive feedback for the additions of Saturn mode and mirror mode he argued it pales in comparison to the PlayStation version of Ridge Racer in terms of features gameplay and graphics 59 Retrospective edit Daytona USA was named one of the best games of all time by Next Generation in 1996 87 GamesMaster in 1996 88 Computer and Video Games in 2000 89 EGM in 1997 and 2001 90 91 Yahoo in 2005 92 and Empire in 2009 93 It was named one of the best coin op games by EGM in 1997 94 and by Killer List of Videogames 95 and one of the best retro games by NowGamer in 2010 96 and EGM in 2006 97 Edge named it the 70th best game to play today in 2009 98 In 2015 IGN named it the sixth most influential racing game 85 asserting that it remains a shining example of arcade racing done oh so right 85 Thorpe wrote that Daytona USA doesn t just stand alongside the likes of Turbo Out Run Super Monaco GP and Sega Rally as part of a proud arcade racing heritage but perhaps defines it 3 According to aggregator Metacritic the Xbox 360 version received generally favorable reviews and the PlayStation 3 version received mixed reviews Justin Towell of GamesRadar regarded Daytona USA as a joyous jubilant celebration of everything that made arcade games so exciting and the new survival mode a brilliant test of memory logic and dexterity 61 1Up com s Ray Barnholt praised this version but expressed disappointment at the lack of new features 15 By contrast Eurogamer s Martin Robinson asserted that age doesn t seem to have ravaged Daytona USA s core and wrote that the game serves as fitting tribute to one of arcade racing s enduring icons 2 See also edit nbsp Video games portalIndy 500 NASCAR ArcadeNotes edit Japanese DAYTONA デイトナ USA Hepburn Deitona USAReferences edit a b c d e f g h i j k l m n o p q r s t Horowitz Ken 2018 The Sega Arcade Revolution A History in 62 Games McFarland amp Company pp 199 204 ISBN 9781476631967 a b c Robinson Martin October 26 2011 Daytona USA Review Eurogamer Archived from the original on December 19 2020 Retrieved September 4 2019 a b c d e f g h i j k l m n o p q r s t u Thorpe Nick August 2018 The Making of Daytona USA Retro Gamer No 184 pp 20 29 Freeman Will October 6 2017 Daytona USA why the best arcade racing game ever just won t go away The Guardian Archived from the original on November 11 2020 Retrieved December 9 2020 a b c d Nagoshi Toshihiro December 19 2011 Daytona USA Dev Diary YouTube Sega Retrieved June 7 2023 テイ トナ USA Gamest in Japanese Vol 112 April 1994 p 124 Retrieved June 7 2023 a b Prescreen Daytona Edge No 7 April 1994 pp 27 28 a b CVG Work In Progress Daytona USA Computer and Video Games No 150 May 1994 pp 32 33 a b Arcade Action Daytona USA Electronic Gaming Monthly No 59 June 1994 p 68 Reeves Greg October 1994 Player s Perspective Simulators and scary creatures in videoland Play Meter Vol 20 no 11 pp 115 9 Baize Anthony November 14 2014 Daytona USA Overview AllGame Archived from the original on November 14 2014 Retrieved September 5 2019 a b c Daytona USA Maximum The Video Game Magazine No 1 October 1995 pp 146 7 a b c Lord Gary Patterson Mark Clays Simon Rad Automatic May 1995 Daytona USA Computer and Video Games No 163 June 1995 pp 15 21 a b c Testscreen Daytona USA Edge No 21 pp 72 75 a b c d e Barnholt Ray October 26 2011 Review Daytona USA is a Faithful Yet Content light Arcade Port 1Up com Archived from the original on March 5 2016 Retrieved March 20 2012 a b c Ismail Adam March 24 2023 Daytona USA Was Built on Lockheed Martin Defense Technology Jalopnik Archived from the original on May 20 2023 Retrieved June 7 2023 a b c Jeriaska July 28 2009 Interview A Daytona USA Audio Reunion Gamasutra Archived from the original on October 15 2020 Retrieved October 10 2020 Game Machine s Best Hit Games 25 アップライト コックピット型TVゲーム機 Upright Cockpit Videos Game Machine in Japanese No 462 December 1 1993 p 25 Equipment Poll Video amp Pinball Combined Play Meter Vol 20 no 3 February 1994 p 8 a b Arcade Action Computer and Video Games No 149 April 1994 pp 82 86 New wave graphics dominate AMS 93 Edge No 2 November 1993 pp 16 18 Prescreen Edge No 6 March 1994 pp 20 23 Yu Suzuki Sega s driving force Edge No 9 June 1994 pp 45 50 Greening Chris August 1 2012 Daytona USA Anniversary Box Let s Go Away Video Game Music Online Archived from the original on December 19 2020 Retrieved December 16 2020 Williamson Colin December 21 2000 A Brief History of Daytona IGN Archived from the original on August 27 2012 Retrieved July 8 2023 Daytona USA Electronic Gaming Monthly No 51 October 1993 p 222 Once Again JAMMA Says Bigger is Better RePlay Vol 19 no 1 October 1993 pp 129 150 a b Sega Arcade History in Japanese Enterbrain 2002 pp 39 40 178 ISBN 978 4 7577 0790 0 a b c ACME 94 Play Meter 20 5 ACME 22 3 42 62 68 70 April 1994 a b News Digest ACME 94 RePlay Vol 19 no 7 April 1994 pp 25 93 120 Driving Force Electronic Gaming Monthly No 89 Ziff Davis December 1996 p 144 Kent Steven L 2001 The Ultimate History of Video Games The Story Behind the Craze that Touched our Lives and Changed the World Prima Publishing pp 508 531 ISBN 0 7615 3643 4 a b Ogasawara Nob May 1995 The Creation of Daytona and the Future Projects of AM2 Electronic Gaming Monthly No 70 Sendai Publishing pp 70 71 Leadbetter Rich November 1995 Virtua Fighter The Second Coming Sega Saturn Magazine No 1 pp 36 41 Virtua Fighter 2 Development Diary Sega Saturn Magazine No 2 December 1995 p 46 1995 The Calm Before the Storm Next Generation No 13 January 1996 p 47 Sega Hopes to Run Rings Around the Competition with Early Release of the Saturn Electronic Gaming Monthly No 72 July 1995 p 30 McWhertor Michael November 1 2016 Sega s bringing Daytona back to arcades Polygon Archived from the original on March 30 2019 Retrieved September 4 2019 a b Release List Ultra Game Players No 89 October 1996 p 75 Sega PC Daytona USA in Japanese Sega Archived from the original on November 2 2001 Retrieved March 4 2023 Sega PC Daytona USA Expansion Board Version in Japanese Sega Archived from the original on April 6 2004 Retrieved March 4 2023 Events and Software Releases Computer and Video Games No 181 November 1996 p 49 In the Studio Next Generation No 22 October 1996 p 19 Daytona USA Championship Circuit Edition Sega Saturn Magazine No 12 October 1996 pp 12 14 Sega Racing Classic Sega Archived from the original on October 2 2016 Retrieved September 4 2019 Robinson Martin October 19 2009 Daytona HD Confirmed IGN Retrieved July 11 2023 Robinson Martin March 21 2017 Daytona USA is coming to Xbox One today Eurogamer Archived from the original on December 19 2020 Retrieved March 21 2017 Finals Next Generation No 45 September 1998 p 144 Daytona USA 2001 IGN March 14 2001 Archived from the original on April 18 2019 Retrieved June 26 2014 McWhertor Michael November 15 2016 Sega gives us our first look at Daytona 3 Polygon Archived from the original on December 19 2020 Retrieved September 4 2019 After 25 years Sega is bringing Daytona USA 2 to consoles for the first time VGC September 7 2023 Retrieved November 13 2023 Daytona USA for Xbox 360 Reviews Metacritic Archived from the original on November 29 2020 Retrieved December 17 2020 Daytona USA for PlayStation 3 Reviews Metacritic Archived from the original on November 16 2020 Retrieved December 17 2020 a b Skews Rik August 15 1994 Arcade Action Daytona USA Computer and Video Games No 154 September 1994 pp 66 67 a b Team EGM Daytona Saturn by Sega Electronic Gaming Monthly No 72 July 1995 p 114 NEW GAMES CROSS REVIEW ディトナUSA Weekly Famicom Tsushin in Japanese No 329 April 7 1995 p 33 Legacy Review Archives Game Informer Retrieved October 3 2021 Daytona USA GameFan Vol 3 no 7 July 1995 p 13 a b Hendrix Air August 1995 ProReview Daytona USA GamePro No 83 IDG p 50 Daytona USA GamesMaster No 30 Future plc June 1995 pp 58 59 a b c Towell Justin November 16 2011 Daytona USA review GamesRadar Archived from the original on December 19 2020 Retrieved June 7 2023 a b Finals Next Generation No 7 July 1995 p 66 Daytona USA PlayStation Official Magazine UK Future Publishing January 2012 p 114 Daytona USA Xbox 360 The Official Xbox Magazine No 79 December 2011 p 104 Daytonna USA Player One in French No 55 Media Systeme Edition pp 58 59 a b Strauss Bob August 12 1994 Daytona USA Entertainment Weekly Archived from the original on December 19 2020 Retrieved September 4 2019 Daytona Racing Games World No 1 July 1994 p 25 Daytona USA Games World No 15 September 1995 p 69 IG Reviews Daytona USA Intelligent Gamer No 6 November 1996 p 108 Saturn Round Up Mean Machines Sega No 35 p 88 Daytonna USA PC Team in French February 21 1997 p 58 AOU Gamest in Japanese Vol 113 May 1 1994 p 69 Retrieved June 7 2023 Die Hits de Leser The Reader Hits Sega Magazin in German No 28 Marz 1996 February 14 1996 p 21 Daytona USA Sega Pro No 45 pp 40 41 a b Review Daytona USA Sega Saturn Magazine No 1 November 1995 p 95 VideoGames Best of 94 VideoGames The Ultimate Gaming Magazine No 74 March 1995 February 1995 pp 44 7 AMOA Jukebox And Game Awards Nominees Announced PDF Cash Box July 23 1994 p 30 Coin Machine AMOA JB And Games Awards Nominees Announced PDF Cash Box July 22 1995 p 30 第8回 ゲーメスト大賞 8th Gamest Awards Gamest in Japanese Vol 136 January 1995 pp 40 59 Virtua Fighter 2 and Virtua Cop Top Videos PDF Game Machine in Japanese No 511 Amusement Press Inc February 1 1996 p 22 1994 Play Meter Vol 20 no 13 December 1994 p 92 ACME Awards RePlay Vol 20 no 7 April 1995 pp 68 9 And the Winner Is Next Generation No 17 Imagine Media May 1996 p 21 Charts Edge No 11 August 1994 pp 80 1 Charts Edge No 12 September 1994 pp 82 3 Charts Edge No 13 October 1994 pp 80 1 Charts Edge No 14 November 1994 pp 88 9 Charts Edge No 15 December 1994 pp 90 1 Charts Edge No 16 January 1995 p 98 a b c Reilly Luke April 3 2015 The Top 10 Most Influential Racing Games Ever IGN Archived from the original on December 19 2020 Retrieved September 4 2019 LaMancha Manny August 1994 Hot at the Arcades GamePro No 61 p 20 Retrieved January 4 2021 via Internet Archive Top 100 Games of All Time Next Generation No 21 September 1996 p 63 Archived from the original on February 3 2017 Retrieved September 13 2015 Top 100 Games of All Time GamesMaster No 44 July 1996 p 77 Top Games Computer and Video Games No 218 January 2000 pp 53 67 Best Games of All Time Electronic Gaming Monthly No 100 November 1997 pp 101 155 Top 100 Games of All Time Electronic Gaming Monthly 2001 Archived from the original on December 20 2001 Retrieved April 12 2017 The 100 greatest computer games of all time Yahoo 2005 Archived from the original on August 1 2005 Retrieved April 12 2017 The 100 Greatest Games Empire 2009 Archived from the original on May 15 2011 Retrieved April 12 2017 The 10 Best Arcade Games of All Time Electronic Gaming Monthly No 100 November 1997 p 130 The Top Coin Operated Videogames of All Time The International Arcade Museum Killer List of Videogames Archived from the original on April 1 2013 Retrieved September 13 2015 100 Greatest Retro Games NowGamer 2010 Archived from the original on December 13 2014 Retrieved September 5 2019 The Greatest 200 Videogames of Their Time Electronic Gaming Monthly February 6 2006 Archived from the original on October 17 2012 Retrieved November 19 2013 The 100 Best Games To Play Today Edge March 9 2009 Archived from the original on February 2 2014 Retrieved January 21 2014 External links editDaytona USA at the Killer List of Videogames Daytona USA at MobyGames Retrieved from https en wikipedia org w index php title Daytona USA amp oldid 1184860529, 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