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Dragon's Lair (1983 video game)

Dragon's Lair is an interactive film LaserDisc video game developed by Advanced Microcomputer Systems and published by Cinematronics in 1983, as the first game in the Dragon's Lair series.[12] In the game, the protagonist Dirk the Daring is a knight attempting to rescue Princess Daphne from the evil dragon Singe who has locked the princess in the foul wizard Mordroc's castle. It featured animation by ex-Disney animator Don Bluth.

Dragon's Lair
Promotional poster
Developer(s)Advanced Microcomputer Systems
Publisher(s)
Director(s)Don Bluth
Producer(s)
Designer(s)Don Bluth
Programmer(s)
  • Michael Knauer
  • Vince Lee
Writer(s)Rick Dyer
Composer(s)Chris Stone
SeriesDragon's Lair
Platform(s)
Release
Genre(s)Interactive film
Mode(s)Single-player, multiplayer[b]
Arcade systemZ80 processor on a proprietary motherboard[11]

Most other games of the era represented the character as a sprite, which consisted of a series of pixels displayed in succession. Due to hardware limitations of the era, artists were greatly restricted in the detail they could achieve using that technique; the resolution, framerate and number of frames were severely constrained. Dragon's Lair overcame those limitations by tapping into the vast storage potential of the LaserDisc but imposed other limitations on the actual gameplay.

The success of the game sparked numerous home ports, sequels and related games. In the 21st century it has been repackaged in a number of formats as a retro or historic game.

Gameplay edit

 
Arcade version screenshot

The game is "on rails", meaning the narrative is predetermined and the player has very limited influence on its progression.[13] The game consists almost entirely of animated cutscenes. The player does not control the character's actions directly, but controls his reflexes, with actions determined by selecting a direction or pressing a button in order to clear each quick time event, with different full motion video segments showing the outcomes. The game consists of a sequence of challenges played in a random order. Some scenes are played more than once before reaching the end, some of which are flipped or mirrored such that the opposite actions (e.g. left instead of right) are required.

Plot edit

The attract mode of the game displays various short vignettes of gameplay accompanied by the following narration: "Dragon's Lair: The fantasy adventure where you become a valiant knight, on a quest to rescue the fair princess from the clutches of an evil dragon. You control the actions of a daring adventurer, finding his way through the castle of a dark wizard, who has enchanted it with treacherous monsters and obstacles. In the mysterious caverns below the castle, your odyssey continues against the awesome forces that oppose your efforts to reach the Dragon's Lair. Lead on, adventurer. Your quest awaits!" Comedic aspects of the game include bizarre-looking creatures and humorous death scenes, and the portrayal of the player character as a clumsy, easily scared and reluctant hero.

Development edit

Dragon's Lair began as a concept by Rick Dyer, president of Advanced Microcomputer Systems (which later became RDI Video Systems). A team of game designers created the characters and locations, then choreographed Dirk's movements as he encountered the monsters and obstacles in the castle. The art department at AMS created storyboards for each episode as a guide for the final animation. Dyer was inspired by the text game Adventure. This game gave rise to an invention he dubbed "The Fantasy Machine". This device went through many incarnations from a rudimentary computer using paper tape (with illustrations and text) to a system that manipulated a videodisc containing mostly still images and narration. The game it played was a graphic adventure, The Secrets of the Lost Woods.[14] The game's concept as an interactive movie LaserDisc game was inspired by Sega's Astron Belt, which Dyer saw at the 1982 AMOA show.[15]

Attempts to market The Fantasy Machine had repeatedly failed. Allegedly, an Ideal Toy Company representative walked out in the middle of one presentation. Dyer's inspiration allegedly came during his viewing of The Secret of NIMH, whereby he realized he needed quality animation and an action script to bring excitement to his game. He elected to take a reserved but unscripted location from The Secrets of the Lost Woods known as The Dragon's Lair.

The game was animated by veteran Disney animator and The Secret of NIMH director Don Bluth and his studio. The game had a development budget of US$3 million[16] and took seven months to complete. Since the studio could not afford to hire any models, the animators used photos from Playboy magazines for inspiration for the character Princess Daphne.[17] The animators also used their own voices for all the characters instead of hiring voice actors in order to keep costs down, although it does feature one professional voice actor, Michael Rye, as the narrator in the attract sequence (he is also the narrator for Space Ace and Dragon's Lair II: Time Warp). The voice of Princess Daphne was portrayed by Vera Lanpher,[18] who was head of the clean-up department at the time.[19] Dirk the Daring's voice belongs to film editor Dan Molina, who later went on to perform the bubbling sound effects for another animated character, Fish Out of Water, from 2005's Disney film Chicken Little, which he also edited. The music and many sound effects were scored and performed by Chris Stone at EFX Systems in Burbank. Bryan Rusenko and Glen Berkovitz were the recording engineers. The 43 second "Attract Loop" was recorded in a straight 18-hour session. Featured instruments, all keyboards, were the E-mu Emulator and Memorymoog.

The original LaserDisc players shipped with the game (Pioneer LD-V1000 or PR-7820) often failed. Although the players were of good quality, the game imposed unusually high strain: LaserDisc players were designed primarily for playing movies, in which the laser assembly would gradually move across the disc as the data was read linearly. However, Dragon's Lair required seeking different animation sequences on the disc every few seconds—indeed, less than a second in some cases—as dictated by gameplay. The high amount of seeking, coupled with the length of time the unit was required to operate, could result in failure of the LaserDisc player after a relatively short time. This was compounded by the game's popularity. As a result, the LaserDisc player often had to be repaired or replaced. The life of the original player's gas laser was about 650 hours; although later models had solid state lasers with an estimated life of 50,000 hours, the spindle motor typically failed long before that. It is rare to find a Dragon's Lair game intact with the original player, and conversion kits have been developed so the units can use more modern players.[original research?]

The original USA 1983 game used a single side NTSC LaserDisc player manufactured by Pioneer; the other side of the disc was metal backed to prevent bending. This made the disc heavier than a typical laser disc, which accelerated the failure of the spindle bearings of the player motor.[original research?]

The European versions of the game were manufactured by Atari[20] under license and used single side PAL discs manufactured by Philips (not metal backed).

A prototype made its debut at Chicago's Amusement Operators Expo (AOE) in March 1983.[21] The complete laserdisc and ROM sets of this preview demo version have not survived to this day. The European arcade version of Dragon's Lair was licensed to Atari Ireland (as was Space Ace later). The cabinet design was therefore different from the Cinematronics version. The main differences were that the LED digital scoring panel was replaced with an on-screen scoring display appearing after each level. The Atari branding was present in various places on the machine (marquee, coin slots, control panel and speaker grill area), and the machines featured the cone LED player start button used extensively on Atari machines. Although licensing for this region was exclusive to Atari, a number of Cinematronics machines were also available from suppliers mostly via a gray import. The original Fantasy Machine was later released as a prototype video game console known as Halcyon. Dirk the Daring also appeared in the 1993 Game Boy puzzle game, Franky, Joe & Dirk: On the Tiles, along with Franky from Dr. Franken and Joe from Joe & Mac.

Home versions edit

Dragon's Lair led to the creation of numerous video game ports for home systems. Since some original sequences did not fit in the ports for those systems, they were re-released only in a virtual sequel called Escape from Singe's Castle:

  • A nonlinear arcade interpretation of Dragon's Lair and Escape from Singe's Castle with elements of platform and puzzle was made by Software Projects for 8-bit machines in 1986.
  • A side-scrolling cinematic platformer adaptation of the game was also made for the Nintendo Entertainment System, titled Dragon's Lair.
  • The Game Boy version (entitled Dragon's Lair: The Legend) in particular has almost nothing to do with the source game aside from Dirk as the protagonist, Mordroc as the villain, and saving Princess Daphne as the objective. In fact, the game is a port of a five-year-old ZX Spectrum game, Roller Coaster, the result being a platform game where Dirk has to negotiate a series of thinly-disguised fairground rides. The later Game Boy Color version of the same name, however, is a relatively faithful rendition of the original game.
  • Another platformer adaptation of the game was also made for the Super NES, also titled Dragon's Lair.
  • The Dragon's Lair Deluxe Pack was released for home computers containing all the FMVs for all three games. Though it contains all the video including some scenes cut from the North American version of the game, the gameplay was reported as lackluster.
  • ReadySoft ported and released Dragon's Lair for the Macintosh computers on CD-ROM in 1994. A Sega CD version was also released.
  • DAPHNE, an emulator for LaserDisc-based games, can emulate the original 1983 version. DAPHNE requires the ROM files plus the original LaserDisc to run. Alternatively, an MPEG-2 video stream and Ogg Vorbis audio stream can be substituted for the LaserDisc. These streams can be generated from the original LaserDisc or from Digital Leisure's 2002 DVD.

Various home computer adaptations of Dragon's Lair were released during the 1980s and 1990s, but because of (at the time) high memory consumption due to the detailed animation of the games, not all scenes from the original game were included. Reviewers of the home computer versions differed widely in their appraisal of the game, with one Amiga magazine awarding 92% due to the unprecedented audio-visual quality,[22] while another magazine gave the same version a score of only 32%, on account of the "wooden" gameplay.[23] This led to Escape from Singe's Castle, a pseudo-sequel where Daphne is kidnapped at the moment of Dirk's victory by a shapeshifter, forcing him to venture even further into the castle to save her again. The game was made up of unused scenes from the LaserDisc version, though some portions (such as the lizard king and mud men) were shortened. The 8-bit versions were created by Software Projects, while ReadySoft handled the 16-bit versions. These used video compression and new storage techniques but came on multiple 5+14-inch and 3+12-inch floppy disks.

In late 2002, to commemorate the 20th anniversary of the original arcade release, Digital Leisure produced a special edition DVD box set containing Dragon's Lair, Space Ace and Dragon's Lair II: Time Warp. All the scenes from the original arcade releases were included and optionally the player could select new scenes that were animated in 1983, but not included in any previous Dragon's Lair release. The games were also updated to include higher quality video, authentic scene order and a new difficulty selection to make it more challenging. Digital Leisure worked with a small independent game developer, Derek Sweet, to release a CD-ROM 4-disc box set for Windows-based PCs.

In late 2006, Digital Leisure released Dragon's Lair HD, which features an all-new high-definition transfer from the original negatives (as opposed to just sourcing the LaserDisc). The original mono soundtrack has also been remastered into Dolby Digital 5.1 sound (on PCs that can support it). On April 9, 2007, a Blu-ray version of Dragon's Lair was released. This uses the same HD transfer as the aforementioned PC release but went through a 6-month process to clean and remaster the image. Dragon's Lair Blu-ray is the first title to fully utilize BD-J technology.[24] In 2013, Dragon's Lair was released on Steam via Steam Greenlight. This iteration of Dragon's Lair features 720p remastered video, remastered game footage, and bonus content.

The home conversions received mixed reviews. The Commodore 64/128 version of the game was reviewed in 1988 in Dragon #133 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 3 out of 5 stars.[25]

GameFan reviewed the Sega CD version, scoring it 297 out of 400.[26] GamePro reviewed the Sega CD version in 1994. They commented that the controls require such precise timing that the game can be very frustrating, and criticized the lack of replay value and grainy video quality, but were positive in their assessment of the game, asserting that "Time Gal, Road Avenger, and Sewer Shark are all coy imitators of the best LaserDisc arcade game there ever was... Dragon's Lair!"[27] In 1994, Electronic Gaming Monthly gave the Sega CD version a 6.2 out of 10, criticizing that "pinpoint accuracy" was required to complete the game, making it too frustrating.[28]

Electronic Gaming Monthly gave the 3DO version a 7 out of 10, praising the superior graphics and short load times.[29] They gave the CD-i version a 7.5 out of 10, with all four of their reviewers agreeing it to be the best home version of the game to date.[30] Next Generation reviewed the CD-i version of the game, rating it two stars out of five. Though they concurred that it was an arcade-perfect conversion, they concluded that "People who like the stand-up version or enjoyed any of Don Bluth's other titles [...] will be in heaven, otherwise it's probably best avoided."[31]

  • In July 2010, the iOS version was released by Electronic Arts on Apple's App Store. The game's graphics have been cleaned up for the iPhone screen.[32]
  • In early 2019, HarmlessLion released Dragon's Lair under a license from Digital Leisure for the TI-99/4A home computer. It was released as a 128MB cartridge playable on the stock console.[33]
  • In March 2022, Brutal Deluxe, in celebrating their 30th anniversary, ported Dragon's Lair to the Apple IIGS computer, using resources from ReadySoft's Amiga, Atari ST and PC DOS versions from decades earlier.[34][35]

Reception edit

Dragon's Lair initially represented high hopes for the then-sagging arcade industry, fronting the new wave of immersive LaserDisc video games. A quote from Newsweek captures the level of excitement displayed over the game: "Dragon's Lair is this summer's hottest new toy: the first arcade game in the United States with a movie-quality image to go along with the action ... The game has been devouring kids' coins at top speed since it appeared early in July. Said Robert Romano, 10, who waited all day in the crush at Castle Park without getting to play, 'It's the most awesome game I've ever seen in my life'".[36] Arcade operators at its release reported long lines, even though the game was the first video arcade game to cost 50 cents.[37] Operators were also concerned, however, that players would figure out its unique predefined game play, leading them to "get the hang of it and stop playing it".[38] By July 1983, 1,000 machines had been distributed, and there were already a backlog of about 7,500.[38] Lifetime sales exceeded 16,000 cabinets.[39] By the end of 1983, Electronic Games and Electronic Fun were rating Dragon's Lair as the number one video arcade game in USA,[40] while the arcade industry gave it recognition for helping turn around its 1983 financial slump.[41] Dragon's Lair received recognition as the most influential game of 1983, to the point that regular computer graphics looked "rather elementary compared to top-quality animation".[42]

The game topped the monthly US RePlay charts for upright arcade cabinets from September 1983[43] through November 1983,[44][45] and topped the US Play Meter arcade charts for arcade locations (such as ShowBiz Pizza Place) from September 1983[46][47] through January 1984[48][49] and again in March 1984.[50] It was listed by Cash Box magazine as America's third highest-grossing arcade game of 1983, below Ms. Pac-Man and Pole Position.[51] By February 1984, Dragon's Lair was reported to have earned over $32 million ($98 million adjusted for inflation) for Cinematronics.[52] In Japan, Game Machine listed Dragon's Lair on their October 1, 1984 issue as being the eleventh most-successful upright/cockpit arcade unit of the month.[53]

One element of the game that was negatively received was the blackout time in between loading of scenes, which Dyer promised would be eliminated by the forthcoming Space Ace and planned Dragon's Lair sequel.[42] By the middle of 1984, however, after Space Ace and other similar games were released to little success, sentiment on Dragon's Lair's position in the industry had shifted and it was being cited as a failure due to its expensive cost for a game that would "lose popularity".[54] Arcade owners were also displeased with the mechanical unreliability of the LaserDisc drive.[55]

In 1995, Flux magazine rated the arcade version 47th on its Top 100 Video Games writing: "A somewhat frustrating movement-timing factor, but still fun to play and watch."[56] In 2001, GameSpy ranked Dragon's Lair as number 7 on the list of "Top 50 Arcade Games of All-Time".[57] It was one of only three video games (along with Pong and Pac-Man) put in storage at the Smithsonian Institution.[58]

Releases edit

Year Platform Media Developer Publisher Notes
1983 Arcade LaserDisc Advanced Microcomputer Systems Cinematronics Original release
1984 Coleco Adam Cartridge Coleco
Coleco Adam 514" Floppy disk Coleco
1986 Amstrad CPC Cassette Software Projects
Amstrad CPC 514" Floppy disk Software Projects
ZX Spectrum Cassette Software Projects
Commodore 64 Cassette Software Projects
1987 ZX Spectrum Cartridge Software Projects Budget release
Amstrad CPC Cassette Software Projects Released as Dragon's Lair: Escape from Singe's Castle
Amstrad CPC 514" Floppy disk Software Projects Released as Dragon's Lair: Escape from Singe's Castle
ZX Spectrum Cassette Software Projects Released as Dragon's Lair: Escape from Singe's Castle
Commodore 64 Cassette Software Projects Released as Dragon's Lair: Escape from Singe's Castle
Commodore 64 514" Floppy disk Amazing Software Republished version includes both cassette versions on a single floppy disk
1989 Amiga 312" Floppy disk Visionary Design Technologies ReadySoft
DOS 514" Floppy disk Sullivan Bluth / Merit Software
DOS 312" Floppy disk Sullivan Bluth / Merit Software
1990 Atari ST 312" Floppy disk ReadySoft ReadySoft
Macintosh Plus/SE 312" Floppy disk ReadySoft
Amiga 312" Floppy disk Visionary Design Technologies ReadySoft Released as Dragon's Lair: Escape from Singe's Castle
Nintendo Entertainment System Cartridge Motivetime CSG Imagesoft Platformer
unreleased Apple IIGS 312" Floppy disk ReadySoft ReadySoft Was to be released as Dragon's Lair (1990) and Dragon's Lair: Escape from Singe's Castle (1991)
1991 Game Boy Cartridge Motivetime CSG Imagesoft Platformer, released as Dragon's Lair: The Legend
Atari ST 312" Floppy disk ReadySoft ReadySoft Released as Dragon's Lair: Escape from Singe's Castle
DOS 312" Floppy disk ReadySoft ReadySoft
DOS 312" Floppy disk ReadySoft ReadySoft Released as Dragon's Lair: Escape from Singe's Castle (includes some non-original arcade levels)
DOS 312" Floppy disk ReadySoft ReadySoft Released as Dragon's Lair: Escape from Singe's Castle
Macintosh 312" Floppy disk ReadySoft Released as Dragon's Lair: Escape from Singe's Castle
1993 Super NES Cartridge Motivetime Data East Platformer, Published by Konami as Dragon's Magic in Japan
Sega CD CD-ROM Epicenter Interactive ReadySoft
DOS CD-ROM ReadySoft
3DO CD-ROM ReadySoft
unreleased Sega Genesis Cartridge Eden Entertainment Software Sega / Taito Was to be released as Dragon's Lair: The Adventure Continues.[59][60]
1994 Macintosh CD-ROM ReadySoft ReadySoft
CD-i CD-ROM ReadySoft
1995 Atari Jaguar CD CD-ROM ReadySoft ReadySoft
1997 Windows 95 CD-ROM Digital Leisure Released as Deluxe Pack (also contained Space Ace and Dragon's Lair II: Time Warp)
Windows DVD Digital Leisure [61]
1998 Home DVD players DVD Digital Leisure
Windows 98 DVD Digital Leisure
2000 Game Boy Color Cartridge Digital Eclipse Capcom
2001 Windows XP CD-ROM Digital Leisure Arcade authentic
2002 Home DVD players DVD Digital Leisure Released as 20th Anniversary Pack
Macintosh DVD Digital Leisure
GameCube GameCube Optical Disc Dragonstone Ubisoft Remake as Dragon's Lair 3D
Xbox DVD Dragonstone Ubisoft Remake as Dragon's Lair 3D
Windows CD-ROM Dragonstone Ubisoft Remake as Dragon's Lair 3D
2003 Windows XP CD-ROM Digital Leisure Released as 20th Anniversary Pack
2004 PlayStation 2 DVD Dragonstone THQ Released as Dragon's Lair 3D - Special Edition
GameCube GameCube Optical Disc Dragonstone THQ Released as Dragon's Lair 3D - Special Edition
2005 Mobile Phone Download MMJ Games Starwave
2006 Windows XP DVD Digital Leisure High Definition WMV
2007 Home Blu-ray players BD-R Infinite HD Digital Leisure
PlayStation 3 BD-R Infinite HD Digital Leisure
Home HD DVD players HD DVD Infinite HD Digital Leisure
Xbox 360 HD DVD Digital Leisure
Windows DVD Digital Leisure 20th Anniversary Pack released on 1 DVD instead of 4 disks
2009 iPhone Download Digital Leisure Electronic Arts
Nintendo DSi (DSiWare) Download Code Mystics Digital Leisure
2010 Wii Wii Optical Disc Digital Leisure Destineer Released as Dragon's Lair Trilogy (includes Dragon's Lair, Dragon's Lair II: Time Warp, and Space Ace)
iPad App Store Digital Leisure Dragon's Lair LLC
Nintendo DS DS Game Card Code Mystics Destineer
PlayStation Network Download Digital Leisure Digital Leisure
2011 PSP Download Digital Leisure Digital Leisure
Android Download Digital Leisure Digital Leisure
Nintendo 3DS Download Digital Leisure Digital Leisure
2012 Xbox Live Arcade Download Digital Leisure Microsoft Studios Kinect-enabled version with Xbox 360 controller[62]
2013 Windows Download (Steam) Digital Leisure Digital Leisure
macOS Download (Steam) Digital Leisure Digital Leisure
2017 Linux Download (Steam) Digital Leisure Digital Leisure
PlayStation 4 Download (PSN) Digital Leisure Digital Leisure Released as Dragon's Lair Trilogy (includes Dragon's Lair, Dragon's Lair II: Time Warp, and Space Ace)
2019 Nintendo Switch Download (eShop) Digital Leisure Digital Leisure Released as Dragon's Lair Trilogy (includes Dragon's Lair, Dragon's Lair II: Time Warp, and Space Ace)
TI-99/4A Cartridge HarmlessLion HarmlessLion Limited run of cartridges produced under a license from Digital Leisure
Xbox One Download (Xbox Store) Digital Leisure Digital Leisure Released as Dragon's Lair Trilogy (includes Dragon's Lair, Dragon's Lair II: Time Warp, and Space Ace)
2022 Apple IIGS Download Brutal Deluxe Brutal Deluxe Released as Dragon's Lair, Dragon's Lair: Escape from Singe's Castle, Dragon's Lair II: Time Warp

Cultural references edit

Dragon's Lair appears in the Stranger Things episode "Chapter One: MADMAX" (2017).[63]

See also edit

Notes edit

  1. ^ Some sources erroneously list the release day as June 23,[5] July 1,[6][7] or late July.[8]
  2. ^ Up to 2 players with alternating turns.

References edit

  1. ^ "Arcade Action: Laser Games". Computer and Video Games. No. 26 (December 1983). 16 November 1983. pp. 86–7.
  2. ^ Bluth, Don; Goldman, Gary (2017-06-19). . Dragon's Lair Club. Traditional Animation. Archived from the original on 2017-06-22. Retrieved 2018-09-02. ... after its debut on the 19th of June 1983.
  3. ^ "Dragon's Lair". Steam. Valve. Retrieved 2018-09-02.
  4. ^ "Dragon's Lair Trilogy". GOG.com. CD Projekt. Retrieved 2018-09-02.
  5. ^ . Den of Geek!. New York City: Dennis Publishing. 2018-03-05. Archived from the original on 2020-03-29. Retrieved 2018-09-02.
  6. ^ Dragon's Lair (arcade flyer). The Arcade Flyer Archive. Starcom. 1983. p. 1. Retrieved 2018-09-02.{{cite AV media notes}}: CS1 maint: others in cite AV media (notes) (link)
  7. ^ Arnold, Jay (1983-08-19). "Industry Has High Hopes For New Video Games". The Titusville Herald. NewspaperARCHIVE. Retrieved 2014-10-07. ... when it was introduced last month.
  8. ^ Harmetz, Aljean (1983-08-02). "Hollywood Playing Harder at the Video Game". The New York Times. Retrieved 2014-10-07. "Dragon's Lair," a coin- operated laser-disk video game with stereophonic sound and real animation, reached arcades two weeks ago...
  9. ^ a b Akagi, Masumi (13 October 2006). "アルゼ(ユニバーサル) Unversal". アーケードTVゲームリスト国内•海外編(1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News Agency. p. 15. ISBN 978-4990251215. 84/07 ドラゴンズレア (Cinematronics) LD
  10. ^ Dragon's Lair / Space Ace (arcade flyer). The Arcade Flyer Archive. Universal. 1984. p. 2. Retrieved 2018-09-02.{{cite AV media notes}}: CS1 maint: others in cite AV media (notes) (link)
  11. ^ "Dragon's Lair - The International Arcade Museum". International Arcade Museum. Retrieved 2012-05-16.
  12. ^ "Dragon's Lair". The International Arcade Museum. Retrieved 5 Oct 2013.
  13. ^ VicSage (2016-09-10). . The Retroist. Archived from the original on 2016-09-14. Retrieved 2018-09-04. While it certainly has plenty of Players who seem to rail against the game...well...being a game on rails
  14. ^ from Animation World Network
  15. ^ Wolf, Mark J. P. (2008). The Video Game Explosion: A History from PONG to Playstation and Beyond. Bloomsbury Academic. p. 128. ISBN 9780313338687.
  16. ^ Arnold, Jay (August 21, 1983). "Video Game Executives Begin To Create More Exciting Arcade Games". The Daily Advertiser. p. 125. Retrieved December 5, 2021 – via Newspapers.com.
  17. ^ "Dragon's Lair movie?" 2010-01-13 at the Wayback Machine from Suite101
  18. ^ Vera Pacheco Filmography at IMDb
  19. ^ from DonBluth.com
  20. ^ Dragon's Lair (arcade flyer). The Arcade Flyer Archive. Atari Ireland. 1983. p. 2.{{cite AV media notes}}: CS1 maint: others in cite AV media (notes) (link)
  21. ^ Adlum, Eddie (November 1985). "The Replay Years: Reflections from Eddie Adlum". RePlay. Vol. 11, no. 2. pp. 134-175 (168-70).
  22. ^ "Dragon's Lair review from ST Amiga Format 9 (Mar 1989) - Amiga Magazine Rack". Amr.abime.net. Retrieved 2011-08-14.
  23. ^ "Dragon's Lair review from CU Commodore User Amiga-64 (Mar 1989) - Amiga Magazine Rack". Amr.abime.net. Retrieved 2011-08-14.
  24. ^ Nelson, Carl (2007-04-04). . Hardcoreware.net. Archived from the original on 2010-04-11. Retrieved 2011-08-14.
  25. ^ Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (May 1988). "The Role of Computers". Dragon (133): 46–52.
  26. ^ Halverson, Dave; Rickards, Kelly (K. Lee); Cockburn, Andrew (November 1993). "Viewpoint". Diehard GameFan. Vol. 1, no. 12. DieHard Gamers Club. pp. 21–3. ISSN 1092-7212.
  27. ^ Lawrence of Arcadia (April 1994). "ProReview: Dragon's Lair". GamePro. No. 67. IDG. p. 40.
  28. ^ "Dragon's Lair Review". Electronic Gaming Monthly. No. 55. Sendai Publishing. February 1994. p. 42.
  29. ^ "Dragon's Lair Review". Electronic Gaming Monthly. No. 57. Sendai Publishing. April 1994. p. 44.
  30. ^ "Review Crew: Dragon's Lair". Electronic Gaming Monthly. No. 61. Sendai Publishing. August 1994. p. 36.
  31. ^ "Finals". Next Generation. No. 2. Imagine Media. February 1995. p. 94.
  32. ^
  33. ^ AtariAge Forums
  34. ^ "Brutal Deluxe Software - Dragon's Lair".
  35. ^ "Brutal Deluxe Software - Escape from Singe's Castle".
  36. ^ McGuigan, Cathleen; McAlevey, Peter (8 August 1983). "Mini-Movies Make the Scene". Newsweek. p. 79.
  37. ^ "Local Amusement Facilities Planning To Get Dragon's Lair". Spartanburg Herald-Journal. August 18, 1983.
  38. ^ a b Turner, Steve (August 5, 1983). "The lair of the new". The Ledger.[permanent dead link]
  39. ^ Kent, Steven (April 1998). "The Rise and Fall of Arcades (Part 2)". Next Generation. No. 40. Imagine Media. p. 34.
  40. ^ Clark, Doug (January 15, 1984). "Ace dragon slayer may make a killing as video-tips writer". The Spokesman-Review.[permanent dead link]
  41. ^ "Laser disc arcade games could become wave of the future". Gadsden Times. Feb 18, 1984. Retrieved 2013-03-11.
  42. ^ a b "Graphics are lure in Dragon's Lair". The Milwaukee Sentinel. Feb 1, 1984. Retrieved 2013-03-11.[dead link]
  43. ^ "RePlay: The Players' Choice". RePlay. September 1983.
  44. ^ "RePlay: The Players' Choice". RePlay. October 1983.
  45. ^ "RePlay: The Players' Choice". RePlay. November 1983.
  46. ^ "Top Arcade Games". Video Games. Vol. 2, no. 2. November 1983. p. 82.
  47. ^ "Play Meter's Equipment Poll: Top Videos". Play Meter. November 15, 1983.
  48. ^ "Top Arcade Games". Video Games. Vol. 2, no. 5. February 1984. p. 82.
  49. ^ "Top Arcade Games". Video Games. Vol. 2, no. 6. March 1984. p. 82.
  50. ^ "Top Arcade Games". Video Games. Vol. 2, no. 8. May 1984. p. 82.
  51. ^ "Cash Box Jukebox/Games Survey". Cash Box. Cash Box Pub. Co. October 29, 1983. p. 46.
  52. ^ "Video File". Los Angeles Times. February 21, 1984. p. 63. Retrieved March 8, 2022 – via Newspapers.com.
  53. ^ "Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)". Game Machine (in Japanese). No. 245. Amusement Press, Inc. 1 October 1984. p. 35.
  54. ^ "Video Games Fizzle Out". Jul 28, 1984. Retrieved 2013-03-11.
  55. ^ "Disc-Based Arcade Games: The Few, the Proud". Next Generation (10). Imagine Media: 27. October 1995.
  56. ^ "Top 100 Video Games". Flux (4). Harris Publications: 30. April 1995.
  57. ^ "GameSpy's Top 50 Arcade Games of All-Time". GameSpy. Retrieved 2013-03-11.
  58. ^ . Thocp.net. Archived from the original on 2009-11-27. Retrieved 2011-08-14.
  59. ^ "CVG CES News USA (Turbocharged Gaming): All Quiet On The Sega Front? - Mega Drive". Computer and Video Games. No. 153. EMAP. August 1994. p. 16.
  60. ^ Nolan, Mark (September 15, 2011). "The Summer of Protos! MrMark and Beaglepuss Release Protos All Summer!". SegaAge. Bucket Head Media, LLC. from the original on 2018-08-14. Retrieved 2020-12-04.
  61. ^ "Dragon's Lair Goes DVD". Electronic Gaming Monthly. No. 102. Ziff Davis. January 1998. p. 28.
  62. ^ "Dragon's Lair for XBLA! With a Secret!". playxbla.com. Archived from the original on 2012-07-14. Retrieved 2012-03-19.
  63. ^ "Come on, Stranger Things, no one ever got that far in Dragon's Lair". The A.V. Club. 30 October 2017.

External links edit

  • Dragon's Lair at IMDb  
  • Dragon's Lair at Classicgaming.cc
  • Dragon's Lair at the Killer List of Videogames
  • Dragon's Lair at MobyGames
  • Detailed info on Dragon's Lair from Cataroo
  • featuring a history of Dragon's Lair and the 80's laser game craze
  • Dragon's Lair Project

dragon, lair, 1983, video, game, this, article, possibly, contains, original, research, please, improve, verifying, claims, made, adding, inline, citations, statements, consisting, only, original, research, should, removed, march, 2024, learn, when, remove, th. This article possibly contains original research Please improve it by verifying the claims made and adding inline citations Statements consisting only of original research should be removed March 2024 Learn how and when to remove this template message Dragon s Lair is an interactive film LaserDisc video game developed by Advanced Microcomputer Systems and published by Cinematronics in 1983 as the first game in the Dragon s Lair series 12 In the game the protagonist Dirk the Daring is a knight attempting to rescue Princess Daphne from the evil dragon Singe who has locked the princess in the foul wizard Mordroc s castle It featured animation by ex Disney animator Don Bluth Dragon s LairPromotional posterDeveloper s Advanced Microcomputer SystemsPublisher s NA CinematronicsEU Atari EuropeJP Universal 9 Director s Don BluthProducer s Don BluthGary GoldmanJohn PomeroyRick DyerDesigner s Don BluthProgrammer s Michael KnauerVince LeeWriter s Rick DyerComposer s Chris StoneSeriesDragon s LairPlatform s ArcadeVariousReleaseNA June 19 1983 2 3 4 a EU Fall 1983 1 JP July 1984 9 10 AU 1984Genre s Interactive filmMode s Single player multiplayer b Arcade systemZ80 processor on a proprietary motherboard 11 Most other games of the era represented the character as a sprite which consisted of a series of pixels displayed in succession Due to hardware limitations of the era artists were greatly restricted in the detail they could achieve using that technique the resolution framerate and number of frames were severely constrained Dragon s Lair overcame those limitations by tapping into the vast storage potential of the LaserDisc but imposed other limitations on the actual gameplay The success of the game sparked numerous home ports sequels and related games In the 21st century it has been repackaged in a number of formats as a retro or historic game Contents 1 Gameplay 2 Plot 3 Development 4 Home versions 5 Reception 6 Releases 7 Cultural references 8 See also 9 Notes 10 References 11 External linksGameplay edit nbsp Arcade version screenshotThe game is on rails meaning the narrative is predetermined and the player has very limited influence on its progression 13 The game consists almost entirely of animated cutscenes The player does not control the character s actions directly but controls his reflexes with actions determined by selecting a direction or pressing a button in order to clear each quick time event with different full motion video segments showing the outcomes The game consists of a sequence of challenges played in a random order Some scenes are played more than once before reaching the end some of which are flipped or mirrored such that the opposite actions e g left instead of right are required Plot editThe attract mode of the game displays various short vignettes of gameplay accompanied by the following narration Dragon s Lair The fantasy adventure where you become a valiant knight on a quest to rescue the fair princess from the clutches of an evil dragon You control the actions of a daring adventurer finding his way through the castle of a dark wizard who has enchanted it with treacherous monsters and obstacles In the mysterious caverns below the castle your odyssey continues against the awesome forces that oppose your efforts to reach the Dragon s Lair Lead on adventurer Your quest awaits Comedic aspects of the game include bizarre looking creatures and humorous death scenes and the portrayal of the player character as a clumsy easily scared and reluctant hero Development editDragon s Lair began as a concept by Rick Dyer president of Advanced Microcomputer Systems which later became RDI Video Systems A team of game designers created the characters and locations then choreographed Dirk s movements as he encountered the monsters and obstacles in the castle The art department at AMS created storyboards for each episode as a guide for the final animation Dyer was inspired by the text game Adventure This game gave rise to an invention he dubbed The Fantasy Machine This device went through many incarnations from a rudimentary computer using paper tape with illustrations and text to a system that manipulated a videodisc containing mostly still images and narration The game it played was a graphic adventure The Secrets of the Lost Woods 14 The game s concept as an interactive movie LaserDisc game was inspired by Sega s Astron Belt which Dyer saw at the 1982 AMOA show 15 Attempts to market The Fantasy Machine had repeatedly failed Allegedly an Ideal Toy Company representative walked out in the middle of one presentation Dyer s inspiration allegedly came during his viewing of The Secret of NIMH whereby he realized he needed quality animation and an action script to bring excitement to his game He elected to take a reserved but unscripted location from The Secrets of the Lost Woods known as The Dragon s Lair The game was animated by veteran Disney animator and The Secret of NIMH director Don Bluth and his studio The game had a development budget of US 3 million 16 and took seven months to complete Since the studio could not afford to hire any models the animators used photos from Playboy magazines for inspiration for the character Princess Daphne 17 The animators also used their own voices for all the characters instead of hiring voice actors in order to keep costs down although it does feature one professional voice actor Michael Rye as the narrator in the attract sequence he is also the narrator for Space Ace and Dragon s Lair II Time Warp The voice of Princess Daphne was portrayed by Vera Lanpher 18 who was head of the clean up department at the time 19 Dirk the Daring s voice belongs to film editor Dan Molina who later went on to perform the bubbling sound effects for another animated character Fish Out of Water from 2005 s Disney film Chicken Little which he also edited The music and many sound effects were scored and performed by Chris Stone at EFX Systems in Burbank Bryan Rusenko and Glen Berkovitz were the recording engineers The 43 second Attract Loop was recorded in a straight 18 hour session Featured instruments all keyboards were the E mu Emulator and Memorymoog The original LaserDisc players shipped with the game Pioneer LD V1000 or PR 7820 often failed Although the players were of good quality the game imposed unusually high strain LaserDisc players were designed primarily for playing movies in which the laser assembly would gradually move across the disc as the data was read linearly However Dragon s Lair required seeking different animation sequences on the disc every few seconds indeed less than a second in some cases as dictated by gameplay The high amount of seeking coupled with the length of time the unit was required to operate could result in failure of the LaserDisc player after a relatively short time This was compounded by the game s popularity As a result the LaserDisc player often had to be repaired or replaced The life of the original player s gas laser was about 650 hours although later models had solid state lasers with an estimated life of 50 000 hours the spindle motor typically failed long before that It is rare to find a Dragon s Lair game intact with the original player and conversion kits have been developed so the units can use more modern players original research The original USA 1983 game used a single side NTSC LaserDisc player manufactured by Pioneer the other side of the disc was metal backed to prevent bending This made the disc heavier than a typical laser disc which accelerated the failure of the spindle bearings of the player motor original research The European versions of the game were manufactured by Atari 20 under license and used single side PAL discs manufactured by Philips not metal backed A prototype made its debut at Chicago s Amusement Operators Expo AOE in March 1983 21 The complete laserdisc and ROM sets of this preview demo version have not survived to this day The European arcade version of Dragon s Lair was licensed to Atari Ireland as was Space Ace later The cabinet design was therefore different from the Cinematronics version The main differences were that the LED digital scoring panel was replaced with an on screen scoring display appearing after each level The Atari branding was present in various places on the machine marquee coin slots control panel and speaker grill area and the machines featured the cone LED player start button used extensively on Atari machines Although licensing for this region was exclusive to Atari a number of Cinematronics machines were also available from suppliers mostly via a gray import The original Fantasy Machine was later released as a prototype video game console known as Halcyon Dirk the Daring also appeared in the 1993 Game Boy puzzle game Franky Joe amp Dirk On the Tiles along with Franky from Dr Franken and Joe from Joe amp Mac Home versions editDragon s Lair led to the creation of numerous video game ports for home systems Since some original sequences did not fit in the ports for those systems they were re released only in a virtual sequel called Escape from Singe s Castle A nonlinear arcade interpretation of Dragon s Lair and Escape from Singe s Castle with elements of platform and puzzle was made by Software Projects for 8 bit machines in 1986 A side scrolling cinematic platformer adaptation of the game was also made for the Nintendo Entertainment System titled Dragon s Lair The Game Boy version entitled Dragon s Lair The Legend in particular has almost nothing to do with the source game aside from Dirk as the protagonist Mordroc as the villain and saving Princess Daphne as the objective In fact the game is a port of a five year old ZX Spectrum game Roller Coaster the result being a platform game where Dirk has to negotiate a series of thinly disguised fairground rides The later Game Boy Color version of the same name however is a relatively faithful rendition of the original game Another platformer adaptation of the game was also made for the Super NES also titled Dragon s Lair The Dragon s Lair Deluxe Pack was released for home computers containing all the FMVs for all three games Though it contains all the video including some scenes cut from the North American version of the game the gameplay was reported as lackluster ReadySoft ported and released Dragon s Lair for the Macintosh computers on CD ROM in 1994 A Sega CD version was also released DAPHNE an emulator for LaserDisc based games can emulate the original 1983 version DAPHNE requires the ROM files plus the original LaserDisc to run Alternatively an MPEG 2 video stream and Ogg Vorbis audio stream can be substituted for the LaserDisc These streams can be generated from the original LaserDisc or from Digital Leisure s 2002 DVD Various home computer adaptations of Dragon s Lair were released during the 1980s and 1990s but because of at the time high memory consumption due to the detailed animation of the games not all scenes from the original game were included Reviewers of the home computer versions differed widely in their appraisal of the game with one Amiga magazine awarding 92 due to the unprecedented audio visual quality 22 while another magazine gave the same version a score of only 32 on account of the wooden gameplay 23 This led to Escape from Singe s Castle a pseudo sequel where Daphne is kidnapped at the moment of Dirk s victory by a shapeshifter forcing him to venture even further into the castle to save her again The game was made up of unused scenes from the LaserDisc version though some portions such as the lizard king and mud men were shortened The 8 bit versions were created by Software Projects while ReadySoft handled the 16 bit versions These used video compression and new storage techniques but came on multiple 5 1 4 inch and 3 1 2 inch floppy disks In late 2002 to commemorate the 20th anniversary of the original arcade release Digital Leisure produced a special edition DVD box set containing Dragon s Lair Space Ace and Dragon s Lair II Time Warp All the scenes from the original arcade releases were included and optionally the player could select new scenes that were animated in 1983 but not included in any previous Dragon s Lair release The games were also updated to include higher quality video authentic scene order and a new difficulty selection to make it more challenging Digital Leisure worked with a small independent game developer Derek Sweet to release a CD ROM 4 disc box set for Windows based PCs In late 2006 Digital Leisure released Dragon s Lair HD which features an all new high definition transfer from the original negatives as opposed to just sourcing the LaserDisc The original mono soundtrack has also been remastered into Dolby Digital 5 1 sound on PCs that can support it On April 9 2007 a Blu ray version of Dragon s Lair was released This uses the same HD transfer as the aforementioned PC release but went through a 6 month process to clean and remaster the image Dragon s Lair Blu ray is the first title to fully utilize BD J technology 24 In 2013 Dragon s Lair was released on Steam via Steam Greenlight This iteration of Dragon s Lair features 720p remastered video remastered game footage and bonus content The home conversions received mixed reviews The Commodore 64 128 version of the game was reviewed in 1988 in Dragon 133 by Hartley Patricia and Kirk Lesser in The Role of Computers column The reviewers gave the game 3 out of 5 stars 25 GameFan reviewed the Sega CD version scoring it 297 out of 400 26 GamePro reviewed the Sega CD version in 1994 They commented that the controls require such precise timing that the game can be very frustrating and criticized the lack of replay value and grainy video quality but were positive in their assessment of the game asserting that Time Gal Road Avenger and Sewer Shark are all coy imitators of the best LaserDisc arcade game there ever was Dragon s Lair 27 In 1994 Electronic Gaming Monthly gave the Sega CD version a 6 2 out of 10 criticizing that pinpoint accuracy was required to complete the game making it too frustrating 28 Electronic Gaming Monthly gave the 3DO version a 7 out of 10 praising the superior graphics and short load times 29 They gave the CD i version a 7 5 out of 10 with all four of their reviewers agreeing it to be the best home version of the game to date 30 Next Generation reviewed the CD i version of the game rating it two stars out of five Though they concurred that it was an arcade perfect conversion they concluded that People who like the stand up version or enjoyed any of Don Bluth s other titles will be in heaven otherwise it s probably best avoided 31 In July 2010 the iOS version was released by Electronic Arts on Apple s App Store The game s graphics have been cleaned up for the iPhone screen 32 In early 2019 HarmlessLion released Dragon s Lair under a license from Digital Leisure for the TI 99 4A home computer It was released as a 128MB cartridge playable on the stock console 33 In March 2022 Brutal Deluxe in celebrating their 30th anniversary ported Dragon s Lair to the Apple IIGS computer using resources from ReadySoft s Amiga Atari ST and PC DOS versions from decades earlier 34 35 Reception editDragon s Lair initially represented high hopes for the then sagging arcade industry fronting the new wave of immersive LaserDisc video games A quote from Newsweek captures the level of excitement displayed over the game Dragon s Lair is this summer s hottest new toy the first arcade game in the United States with a movie quality image to go along with the action The game has been devouring kids coins at top speed since it appeared early in July Said Robert Romano 10 who waited all day in the crush at Castle Park without getting to play It s the most awesome game I ve ever seen in my life 36 Arcade operators at its release reported long lines even though the game was the first video arcade game to cost 50 cents 37 Operators were also concerned however that players would figure out its unique predefined game play leading them to get the hang of it and stop playing it 38 By July 1983 1 000 machines had been distributed and there were already a backlog of about 7 500 38 Lifetime sales exceeded 16 000 cabinets 39 By the end of 1983 Electronic Games and Electronic Fun were rating Dragon s Lair as the number one video arcade game in USA 40 while the arcade industry gave it recognition for helping turn around its 1983 financial slump 41 Dragon s Lair received recognition as the most influential game of 1983 to the point that regular computer graphics looked rather elementary compared to top quality animation 42 The game topped the monthly US RePlay charts for upright arcade cabinets from September 1983 43 through November 1983 44 45 and topped the US Play Meter arcade charts for arcade locations such as ShowBiz Pizza Place from September 1983 46 47 through January 1984 48 49 and again in March 1984 50 It was listed by Cash Box magazine as America s third highest grossing arcade game of 1983 below Ms Pac Man and Pole Position 51 By February 1984 Dragon s Lair was reported to have earned over 32 million 98 million adjusted for inflation for Cinematronics 52 In Japan Game Machine listed Dragon s Lair on their October 1 1984 issue as being the eleventh most successful upright cockpit arcade unit of the month 53 One element of the game that was negatively received was the blackout time in between loading of scenes which Dyer promised would be eliminated by the forthcoming Space Ace and planned Dragon s Lair sequel 42 By the middle of 1984 however after Space Ace and other similar games were released to little success sentiment on Dragon s Lair s position in the industry had shifted and it was being cited as a failure due to its expensive cost for a game that would lose popularity 54 Arcade owners were also displeased with the mechanical unreliability of the LaserDisc drive 55 In 1995 Flux magazine rated the arcade version 47th on its Top 100 Video Games writing A somewhat frustrating movement timing factor but still fun to play and watch 56 In 2001 GameSpy ranked Dragon s Lair as number 7 on the list of Top 50 Arcade Games of All Time 57 It was one of only three video games along with Pong and Pac Man put in storage at the Smithsonian Institution 58 Releases editThis section does not cite any sources Please help improve this section by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Dragon s Lair 1983 video game news newspapers books scholar JSTOR March 2024 Learn how and when to remove this template message Year Platform Media Developer Publisher Notes1983 Arcade LaserDisc Advanced Microcomputer Systems Cinematronics Original release1984 Coleco Adam Cartridge ColecoColeco Adam 51 4 Floppy disk Coleco1986 Amstrad CPC Cassette Software ProjectsAmstrad CPC 51 4 Floppy disk Software ProjectsZX Spectrum Cassette Software ProjectsCommodore 64 Cassette Software Projects1987 ZX Spectrum Cartridge Software Projects Budget releaseAmstrad CPC Cassette Software Projects Released as Dragon s Lair Escape from Singe s CastleAmstrad CPC 51 4 Floppy disk Software Projects Released as Dragon s Lair Escape from Singe s CastleZX Spectrum Cassette Software Projects Released as Dragon s Lair Escape from Singe s CastleCommodore 64 Cassette Software Projects Released as Dragon s Lair Escape from Singe s CastleCommodore 64 51 4 Floppy disk Amazing Software Republished version includes both cassette versions on a single floppy disk1989 Amiga 31 2 Floppy disk Visionary Design Technologies ReadySoftDOS 51 4 Floppy disk Sullivan Bluth Merit SoftwareDOS 31 2 Floppy disk Sullivan Bluth Merit Software1990 Atari ST 31 2 Floppy disk ReadySoft ReadySoftMacintosh Plus SE 31 2 Floppy disk ReadySoftAmiga 31 2 Floppy disk Visionary Design Technologies ReadySoft Released as Dragon s Lair Escape from Singe s CastleNintendo Entertainment System Cartridge Motivetime CSG Imagesoft Platformerunreleased Apple IIGS 31 2 Floppy disk ReadySoft ReadySoft Was to be released as Dragon s Lair 1990 and Dragon s Lair Escape from Singe s Castle 1991 1991 Game Boy Cartridge Motivetime CSG Imagesoft Platformer released as Dragon s Lair The LegendAtari ST 31 2 Floppy disk ReadySoft ReadySoft Released as Dragon s Lair Escape from Singe s CastleDOS 31 2 Floppy disk ReadySoft ReadySoftDOS 31 2 Floppy disk ReadySoft ReadySoft Released as Dragon s Lair Escape from Singe s Castle includes some non original arcade levels DOS 31 2 Floppy disk ReadySoft ReadySoft Released as Dragon s Lair Escape from Singe s CastleMacintosh 31 2 Floppy disk ReadySoft Released as Dragon s Lair Escape from Singe s Castle1993 Super NES Cartridge Motivetime Data East Platformer Published by Konami as Dragon s Magic in JapanSega CD CD ROM Epicenter Interactive ReadySoftDOS CD ROM ReadySoft3DO CD ROM ReadySoftunreleased Sega Genesis Cartridge Eden Entertainment Software Sega Taito Was to be released as Dragon s Lair The Adventure Continues 59 60 1994 Macintosh CD ROM ReadySoft ReadySoftCD i CD ROM ReadySoft1995 Atari Jaguar CD CD ROM ReadySoft ReadySoft1997 Windows 95 CD ROM Digital Leisure Released as Deluxe Pack also contained Space Ace and Dragon s Lair II Time Warp Windows DVD Digital Leisure 61 1998 Home DVD players DVD Digital LeisureWindows 98 DVD Digital Leisure2000 Game Boy Color Cartridge Digital Eclipse Capcom2001 Windows XP CD ROM Digital Leisure Arcade authentic2002 Home DVD players DVD Digital Leisure Released as 20th Anniversary PackMacintosh DVD Digital LeisureGameCube GameCube Optical Disc Dragonstone Ubisoft Remake as Dragon s Lair 3DXbox DVD Dragonstone Ubisoft Remake as Dragon s Lair 3DWindows CD ROM Dragonstone Ubisoft Remake as Dragon s Lair 3D2003 Windows XP CD ROM Digital Leisure Released as 20th Anniversary Pack2004 PlayStation 2 DVD Dragonstone THQ Released as Dragon s Lair 3D Special EditionGameCube GameCube Optical Disc Dragonstone THQ Released as Dragon s Lair 3D Special Edition2005 Mobile Phone Download MMJ Games Starwave2006 Windows XP DVD Digital Leisure High Definition WMV2007 Home Blu ray players BD R Infinite HD Digital LeisurePlayStation 3 BD R Infinite HD Digital LeisureHome HD DVD players HD DVD Infinite HD Digital LeisureXbox 360 HD DVD Digital LeisureWindows DVD Digital Leisure 20th Anniversary Pack released on 1 DVD instead of 4 disks2009 iPhone Download Digital Leisure Electronic ArtsNintendo DSi DSiWare Download Code Mystics Digital Leisure2010 Wii Wii Optical Disc Digital Leisure Destineer Released as Dragon s Lair Trilogy includes Dragon s Lair Dragon s Lair II Time Warp and Space Ace iPad App Store Digital Leisure Dragon s Lair LLCNintendo DS DS Game Card Code Mystics DestineerPlayStation Network Download Digital Leisure Digital Leisure2011 PSP Download Digital Leisure Digital LeisureAndroid Download Digital Leisure Digital LeisureNintendo 3DS Download Digital Leisure Digital Leisure2012 Xbox Live Arcade Download Digital Leisure Microsoft Studios Kinect enabled version with Xbox 360 controller 62 2013 Windows Download Steam Digital Leisure Digital LeisuremacOS Download Steam Digital Leisure Digital Leisure2017 Linux Download Steam Digital Leisure Digital LeisurePlayStation 4 Download PSN Digital Leisure Digital Leisure Released as Dragon s Lair Trilogy includes Dragon s Lair Dragon s Lair II Time Warp and Space Ace 2019 Nintendo Switch Download eShop Digital Leisure Digital Leisure Released as Dragon s Lair Trilogy includes Dragon s Lair Dragon s Lair II Time Warp and Space Ace TI 99 4A Cartridge HarmlessLion HarmlessLion Limited run of cartridges produced under a license from Digital LeisureXbox One Download Xbox Store Digital Leisure Digital Leisure Released as Dragon s Lair Trilogy includes Dragon s Lair Dragon s Lair II Time Warp and Space Ace 2022 Apple IIGS Download Brutal Deluxe Brutal Deluxe Released as Dragon s Lair Dragon s Lair Escape from Singe s Castle Dragon s Lair II Time WarpCultural references editDragon s Lair appears in the Stranger Things episode Chapter One MADMAX 2017 63 See also editDragon s Lair TV series 1984 85 Notes edit Some sources erroneously list the release day as June 23 5 July 1 6 7 or late July 8 Up to 2 players with alternating turns References edit Arcade Action Laser Games Computer and Video Games No 26 December 1983 16 November 1983 pp 86 7 Bluth Don Goldman Gary 2017 06 19 Today is the 34th Anniversary of Dragon s Lair Dragon s Lair Club Traditional Animation Archived from the original on 2017 06 22 Retrieved 2018 09 02 after its debut on the 19th of June 1983 Dragon s Lair Steam Valve Retrieved 2018 09 02 Dragon s Lair Trilogy GOG com CD Projekt Retrieved 2018 09 02 The Big Video Game Anniversaries of 2018 Den of Geek New York City Dennis Publishing 2018 03 05 Archived from the original on 2020 03 29 Retrieved 2018 09 02 Dragon s Lair arcade flyer The Arcade Flyer Archive Starcom 1983 p 1 Retrieved 2018 09 02 a href Template Cite AV media notes html title Template Cite AV media notes cite AV media notes a CS1 maint others in cite AV media notes link Arnold Jay 1983 08 19 Industry Has High Hopes For New Video Games The Titusville Herald NewspaperARCHIVE Retrieved 2014 10 07 when it was introduced last month Harmetz Aljean 1983 08 02 Hollywood Playing Harder at the Video Game The New York Times Retrieved 2014 10 07 Dragon s Lair a coin operated laser disk video game with stereophonic sound and real animation reached arcades two weeks ago a b Akagi Masumi 13 October 2006 アルゼ ユニバーサル Unversal アーケードTVゲームリスト国内 海外編 1971 2005 Arcade TV Game List Domestic Overseas Edition 1971 2005 in Japanese Japan Amusement News Agency p 15 ISBN 978 4990251215 84 07 ドラゴンズレア Cinematronics LD Dragon s Lair Space Ace arcade flyer The Arcade Flyer Archive Universal 1984 p 2 Retrieved 2018 09 02 a href Template Cite AV media notes html title Template Cite AV media notes cite AV media notes a CS1 maint others in cite AV media notes link Dragon s Lair The International Arcade Museum International Arcade Museum Retrieved 2012 05 16 Dragon s Lair The International Arcade Museum Retrieved 5 Oct 2013 VicSage 2016 09 10 32 Years Later I Get To Read This Dragon s Lair Storybook The Retroist Archived from the original on 2016 09 14 Retrieved 2018 09 04 While it certainly has plenty of Players who seem to rail against the game well being a game on rails Interview with Rick Dyer from Animation World Network Wolf Mark J P 2008 The Video Game Explosion A History from PONG to Playstation and Beyond Bloomsbury Academic p 128 ISBN 9780313338687 Arnold Jay August 21 1983 Video Game Executives Begin To Create More Exciting Arcade Games The Daily Advertiser p 125 Retrieved December 5 2021 via Newspapers com Dragon s Lair movie Archived 2010 01 13 at the Wayback Machine from Suite101 Vera Pacheco Filmography at IMDb Behind the Scenes from DonBluth com Dragon s Lair arcade flyer The Arcade Flyer Archive Atari Ireland 1983 p 2 a href Template Cite AV media notes html title Template Cite AV media notes cite AV media notes a CS1 maint others in cite AV media notes link Adlum Eddie November 1985 The Replay Years Reflections from Eddie Adlum RePlay Vol 11 no 2 pp 134 175 168 70 Dragon s Lair review from ST Amiga Format 9 Mar 1989 Amiga Magazine Rack Amr abime net Retrieved 2011 08 14 Dragon s Lair review from CU Commodore User Amiga 64 Mar 1989 Amiga Magazine Rack Amr abime net Retrieved 2011 08 14 Nelson Carl 2007 04 04 Dragon s Lair The first full Blu Ray Java title reviewed Hardcoreware net Archived from the original on 2010 04 11 Retrieved 2011 08 14 Lesser Hartley Lesser Patricia Lesser Kirk May 1988 The Role of Computers Dragon 133 46 52 Halverson Dave Rickards Kelly K Lee Cockburn Andrew November 1993 Viewpoint Diehard GameFan Vol 1 no 12 DieHard Gamers Club pp 21 3 ISSN 1092 7212 Lawrence of Arcadia April 1994 ProReview Dragon s Lair GamePro No 67 IDG p 40 Dragon s Lair Review Electronic Gaming Monthly No 55 Sendai Publishing February 1994 p 42 Dragon s Lair Review Electronic Gaming Monthly No 57 Sendai Publishing April 1994 p 44 Review Crew Dragon s Lair Electronic Gaming Monthly No 61 Sendai Publishing August 1994 p 36 Finals Next Generation No 2 Imagine Media February 1995 p 94 iTunes AtariAge Forums Brutal Deluxe Software Dragon s Lair Brutal Deluxe Software Escape from Singe s Castle McGuigan Cathleen McAlevey Peter 8 August 1983 Mini Movies Make the Scene Newsweek p 79 Local Amusement Facilities Planning To Get Dragon s Lair Spartanburg Herald Journal August 18 1983 a b Turner Steve August 5 1983 The lair of the new The Ledger permanent dead link Kent Steven April 1998 The Rise and Fall of Arcades Part 2 Next Generation No 40 Imagine Media p 34 Clark Doug January 15 1984 Ace dragon slayer may make a killing as video tips writer The Spokesman Review permanent dead link Laser disc arcade games could become wave of the future Gadsden Times Feb 18 1984 Retrieved 2013 03 11 a b Graphics are lure in Dragon s Lair The Milwaukee Sentinel Feb 1 1984 Retrieved 2013 03 11 dead link RePlay The Players Choice RePlay September 1983 RePlay The Players Choice RePlay October 1983 RePlay The Players Choice RePlay November 1983 Top Arcade Games Video Games Vol 2 no 2 November 1983 p 82 Play Meter s Equipment Poll Top Videos Play Meter November 15 1983 Top Arcade Games Video Games Vol 2 no 5 February 1984 p 82 Top Arcade Games Video Games Vol 2 no 6 March 1984 p 82 Top Arcade Games Video Games Vol 2 no 8 May 1984 p 82 Cash Box Jukebox Games Survey Cash Box Cash Box Pub Co October 29 1983 p 46 Video File Los Angeles Times February 21 1984 p 63 Retrieved March 8 2022 via Newspapers com Game Machine s Best Hit Games 25 アップライト コックピット型TVゲーム機 Upright Cockpit Videos Game Machine in Japanese No 245 Amusement Press Inc 1 October 1984 p 35 Video Games Fizzle Out Jul 28 1984 Retrieved 2013 03 11 Disc Based Arcade Games The Few the Proud Next Generation 10 Imagine Media 27 October 1995 Top 100 Video Games Flux 4 Harris Publications 30 April 1995 GameSpy s Top 50 Arcade Games of All Time GameSpy Retrieved 2013 03 11 History of Computing Video games Golden Age Thocp net Archived from the original on 2009 11 27 Retrieved 2011 08 14 CVG CES News USA Turbocharged Gaming All Quiet On The Sega Front Mega Drive Computer and Video Games No 153 EMAP August 1994 p 16 Nolan Mark September 15 2011 The Summer of Protos MrMark and Beaglepuss Release Protos All Summer SegaAge Bucket Head Media LLC Archived from the original on 2018 08 14 Retrieved 2020 12 04 Dragon s Lair Goes DVD Electronic Gaming Monthly No 102 Ziff Davis January 1998 p 28 Dragon s Lair for XBLA With a Secret playxbla com Archived from the original on 2012 07 14 Retrieved 2012 03 19 Come on Stranger Things no one ever got that far in Dragon s Lair The A V Club 30 October 2017 External links edit nbsp Wikiquote has quotations related to Dragon s Lair 1983 video game Dragon s Lair at IMDb nbsp Dragon s Lair at Classicgaming cc Dragon s Lair at the Killer List of Videogames Dragon s Lair at MobyGames Detailed info on Dragon s Lair from Cataroo Syd Bolton s Dragon s Lair page with detailed information on each version The Dot Eaters Article featuring a history of Dragon s Lair and the 80 s laser game craze Dragon s Lair Project Portals nbsp 1980s nbsp United States nbsp Video games Retrieved from https en wikipedia org w index php title Dragon 27s Lair 1983 video game amp oldid 1214590410, wikipedia, wiki, book, books, library,

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