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Dragon's Dogma

Dragon's Dogma[c] is a 2012 action role-playing hack and slash video game by Capcom. First released for PlayStation 3 and Xbox 360, an enhanced version subtitled Dark Arisen was later released for the same consoles in 2013, with ports releasing for Windows, PlayStation 4, Xbox One, and Nintendo Switch in the ensuing years. Set in Gransys, a high fantasy world inspired by Sicily, the player takes on the role of a human protagonist dubbed the Arisen on a quest to defeat the dragon Grigori, a being said to herald the world's end, while uncovering a deeper conspiracy along the way.

Dragon's Dogma
Developer(s)Capcom[a]
Publisher(s)Capcom
Director(s)
Producer(s)
Designer(s)Yoichiro Ikeda
Programmer(s)Yoshiharu Nakao
Artist(s)Daigo Ikeno
Writer(s)
Composer(s)
  • Inon Zur
  • Tadayoshi Makino
  • Rei Kondoh
  • Masayoshi Ishi
EngineMT Framework
Platform(s)
Release
May 22, 2012
  • PlayStation 3, Xbox 360
    • NA: May 22, 2012
    • JP: May 24, 2012
    • AU: May 24, 2012
    • EU: May 25, 2012
    Dark Arisen
    PlayStation 3, Xbox 360
    • NA: April 23, 2013
    • JP: April 25, 2013
    • EU: April 26, 2013
    Windows
    • WW: January 15, 2016
    • JP: October 5, 2017
    PlayStation 4, Xbox One
    • WW: October 3, 2017
    • JP: October 5, 2017
    Nintendo Switch
    • WW: April 23, 2019
    • JP: April 25, 2019
Genre(s)Action role-playing
Mode(s)Single-player

The gameplay focuses on the Arisen—a customizable avatar—exploring Gransys completing quests and fighting monsters in real-time combat. The protagonist is accompanied by Pawns, characters who provide combat support and advice; the protagonist has one customized Pawn, and two additional Pawns either pre-set within the game or other customized Pawns shared by other players through an online lobby. Both standard combat and boss battles involve grappling with or climbing on enemies.

Dragon's Dogma was conceptualized by director Hideaki Itsuno in 2000 and the project was successfully pitched the project and production began in 2008. The 150-strong staff, who had previously worked on Capcom franchises such as Street Fighter, Breath of Fire, and Devil May Cry, took inspiration from Devil May Cry. [1] The music, led by Tadayoshi Makino and including contributions from Israeli-American composer Inon Zur, used a full orchestra and focused on ambiance. Dark Arisen was designed to incorporate fan feedback and offer a complete experience for both old and new players.

Dragon's Dogma received positive reviews from critics, who praised its gameplay, but generally criticized the narrative for being lacking. The original game and Dark Arisen had sold 7.9 million units by September 2023. A Japan-exclusive massively multiplayer online role-playing game, Dragon's Dogma Online, released in 2015. An original net animation adaptation was globally released on Netflix in 2020. A sequel, Dragon's Dogma 2, was released in 2024.

Gameplay edit

 
The player-created protagonist explores the open world environment of Gransys with their Pawn companions.

Dragon's Dogma is an action role-playing game set in an open world environment and played from a third-person perspective. The player can select between various vocations: Fighter, Strider, Mage, Warrior, Mystic Knight, Ranger, Assassin, Sorcerer, and Magic Archer. Gender choice and appearance settings are also available.[2] The vocation, or class system, changes gameplay and tactical options available to the player. For example, the Fighter has abilities that focus on hack and slash combat and the Strider is skilled at climbing large enemies.[3] The game was designed to be playable even by those who are not skilled at action games.[4]

One of the game's main innovations is the "pawn" system.[3] While the player's party is exploring the world, the three party members who accompany the main character are controlled by artificial intelligence, but the player can issue orders to them, including "go", "help" and "come". One of the party members is a non-playable character (NPC) and belongs to the main character's world, while the other two party members are NPCs borrowed from other players by connecting online or are locally generated by the game.[4] The party members, referred to as pawns,[3] can talk, seek the main character's help, and provide information about enemies.[2] The player must work on strengthening the main character and the party members.[4] The pawns are vocal, yelling out useful hints and strategies, which are often vitally important to surviving tough boss encounters and dungeons. The pawn system also features social networking features.[3]

The game features a "grab" action, where the main character can grab or cling to enemies, objects, or NPCs. The player can use this feature for more advanced attacks. For example, the main character can either grab onto a griffin's legs and attack it directly, or climb up to reach its head for a more lethal blow.[2] "In a lot of action games, with big enemies the tendency is just to have you hacking away at the shins. You don't get the full effect of fighting a giant boss," Hideaki Itsuno, the director of Dragon's Dogma, said. "With this game, you can climb all over it. If it has a body part, you can attack it."[5]

The game's large open world environments have drawn comparisons to The Elder Scrolls IV: Oblivion.[5] In addition to the large open world, Dragon's Dogma features a large city environment with over 200 non-player characters (NPCs) who move about according to their schedules. The player can communicate with the residents in full voice.[2] The game also features a persistent world with a dynamic weather system and day-night cycle.

The game's hack and slash combat elements have been compared to their own Devil May Cry series[6] and Dark Souls.[7] Some of the fantasy elements are reminiscent of Breath of Fire,[8] and the combat and party systems have been compared to Monster Hunter.[5]

Multiplayer edit

Although Dragon's Dogma does not feature a direct multiplayer mode, the developers have revealed that players can compete online with asynchronous encounters called Events via Xbox Live or the PlayStation Network. One such event includes the 'Ur-Dragon' in which the effect of each party's attacks will be combined until the Ur-Dragon finally falls. Players that deal the fatal blow will receive the maximum reward, but all players can still obtain both common and rare items dropped by the Ur-Dragon when they inflict damage.[citation needed]

Plot edit

The game opens with a group led by a knight named Savan nearing the end of a quest to defeat the Dragon, a being that signals the end of days. An unknown time later in the present-day Duchy of Gransys, the protagonist's village of Cassardis is attacked by the newly-arrived Dragon. When the protagonist attacks the Dragon, the Dragon takes their heart. The protagonist remains alive after this, marking them as the "Arisen", a figure destined to face the Dragon and stop the coming apocalypse; the Arisen is served by Pawns, human-like beings who live to fight the Dragon, and the Arisen creates a new Pawn shortly after beginning their quest. Heading to a nearby encampment, the protagonist defends an encampment of soldiers from a Hydra attack, taking one of its heads before driving it back; this is witnessed by Mercedes Marten, a soldier sent from a neighboring nation to support Gransys's Duke Edmun Dragonsbane against the Dragon.

Mercedes helps the Arisen escort the Hydra head to the Duke's capital of Gran Soren; upon completing quests for the local Wyrm Hunter guild, the Arisen is granted an audience with the Duke, who has held the position for over a century without aging after claiming victory against the Dragon. During their quest, the Arisen finds aid from a former Arisen dubbed the Dragonforged; investigates an underground tower dubbed the Everfall by the local Pawn guild; confronts Salvation, a nihilistic cult led by a man named Elysion that seeks the Dragon's victory; and learns of Mercedes's role as a token ally as other nations have come to fear Gransys becoming too powerful should the Duke defeat a second Dragon. The Arisen eventually confronts Elysion, who turns his followers into undead to kill the Arisen. The Arisen defeats them, but the Dragon arrives and kills Elysion. The Dragon challenges the Arisen to find him and stop the apocalypse. Confronting the Dragon, the Dragon offers the Arisen a choice; fight and kill it, or sacrifice their beloved—a character the Arisen has grown close to during the game—in exchange for replacing the Duke as ruler of Gransys, the same bargain the Duke took when he faced the Dragon.

Upon defeating the Dragon, the Arisen and all those connected to the Dragon—including the Duke and the Dragonforged—lose their immortality, and the Everfall becomes a bottomless pit that swallows part of Gran Soren. Returning to Gran Soren, the Arisen is attacked by the aged Duke and flees upon being accused of cursing him. While fleeing, the Arisen and their Pawns are swallowed by the Everfall. Passing into a higher plane after opening a portal within the Everfall, the Arisen faces the Seneschal, the being which sustains the world and the current form of the knight Savan. The Arisen is offered a choice; fight the Seneschal or return to Gransys and live a quiet life. Should the Arisen lose the fight with the Seneschal, they are reborn as the next Dragon. Besting the Seneschal results in the Arisen taking their place, unable to interact with the world below. The Arisen then kills themselves to break the cycle, falling back towards Gransys with their Pawn. The game ends with the Pawn awakening within the Arisen's body in their village to be met by their beloved.

Production edit

Development and release edit

The concept for Dragon's Dogma was created by Hideaki Itsuno. He created the initial concepts of an RPG title and the Pawn system in 2000 before he was brought on board the staff of Devil May Cry 2. Itsuno had a chance to pitch the project in 2008 following the completion of Devil May Cry 4. With internal discussions going on about Capcom's next large-scale project, the company had asked for a concept that could potentially sell one million copies. Dragon's Dogma was one of seven pitches given by Itsuno. The main concept was an RPG based primarily on single-player but with casual multiplayer elements similar to watching a bulletin board system. The Pawn system and its Western RPG-styled formed part of the pitch.[9][10] Itsuno's decision to pitch the project was due to the advances in gaming hardware, which had become powerful enough to properly realize the game.[2]

At the time Dragon's Dogma was pitched, social mobile games with features similar to the Pawn system had yet to take off in Japan, and it was before the popularity of hardcore action RPGs such as Demon's Souls and Dark Souls. It was also the first time an open world had been proposed for a Capcom title. Due to these factors, there was initial resistance and scepticism from Capcom executives. Capcom eventually approved the project after Itsuni scaled down his initial proposal to fit within the projected budget and development resources.[9][10][11] Development of the game lasted three years including early concept development, with the 150-strong staff being mostly carried over from Devil May Cry 4.[2] Including external staff, the development team was over 200 people.[12] As with other large-scale Capcom projects, the development team was divided into units with specific tasks, allowing production to be streamlined without compromising the project as a whole.[13]

The public reveal of Dragon's Dogma was planned for the 2010 Tokyo Game Show alongside DmC: Devil May Cry, but the visual quality of the title at the time was thought lacking so the announcement was delayed.[9] The game was eventually revealed in April 2011 at a special event by Capcom.[2] Initially scheduled for "early 2012", Capcom delayed the release date by several months.[14] A game demo was released on April 24, 2012, in Japan and North America, and on April 25 in Europe. The demo offered access to the character creation system and two classes to use in two boss encounters from the main game. Characters created in the demo could be imported into the full game.[15][16] Dragon's Dogma was released on May 22 in North America, May 24 in Japan and Australia, and May 25 in Europe. All versions came with a one-time download code to access a demo of Resident Evil 6.[14][17][18] Following the game's release, multiple downloadable content (DLC) packs were released, ranging from cosmetic items to new quests.[19][20]

Scenario and art design edit

The scenario and script were written by Haruo Murata. Brought on board the project during development, he was favorably impressed by an early demo of a Cyclops battle. He was in charge of writing the main scenario and dialogue interactions, with his main aim being to create a setting that would react to playing actions in a "natural" way.[21] The globe is inspired by Sicily with its Mediterranean appearance and Greco-Roman and Western medieval cultural traits. The world design and basic scenario were created by Makoto Ikehara, a veteran of the Breath of Fire series. He was not involved in the later parts of production, but he was able to bring knowledge of both fantasy settings and role-playing mechanics to the team.[22] Another contributor to the scenario was Bingo Morihashi, who had previously worked on the scripts on the Devil May Cry series since Devil May Cry 2 and BlazBlue: Calamity Trigger.[23] Itsuno cited multiple inspirations for the world of Dragon's Dogma, including The Lord of the Rings, Dungeons & Dragons and The Neverending Story.[24] To research the setting, the team made several trips to Europe to research its scenery and architecture.[25] The game's title evoked both the Dragon's key role and how the Dragon taught the protagonist—and by extension the player—about the world.[13]

The art directors were Daigo Ikeno and Makoto Tanaka.[26][27][28]: 2  Ikeno was an established Capcom artist noted for his work on the Street Fighter series, Devil May Cry 3 and the first two Onimusha titles.[27] Ikeno designed the Dragon himself, aiming for a classic high fantasy look and "cool" aesthetic. The final design emulated the "simple yet powerful" dragons of folklore, but with the main aim being to make the fantastical creature as realistic as possible.[28]: 162–168  The characters were designed by Toru Kanaseki; monster designs were handled by Yoshinori Matsushita and Yumei Nagaki; weapon and armor designs were created by Kaoru Araki and Tomihiko Osumi; and background and concept art was designed by Kenichi Suzuki and Western artist Craig Mullins.[28]: 2  During the initial design phases, several concepts were created but had to be discarded due to either design changes or a lack of development time and resources to include them.[9] Tanaka described the world as "an orthodox sort of high fantasy open world" similar to those used in Hollywood movies so players would immediately understand it.[26]

The characters' clothing was inspired by the clothing used in Medieval society. The clothing designs of Cassardis and Gran Soren were designed to contrast each other; the people of Cassardis had a lot of exposed skin and a blue color theme, while those in Gran Soren covered up more and used orange. While much of the final game used Medieval clothing designs, many of Kanaseki's early designs drew from Ancient Greek and Roman designs. As the key color of the game was red, Kanaseki designed the default Arisen character designs to look good with flaming red hair. He also gave the Arisen a simple hairstyle. Mercedes was designed to appear capable of defending herself while maintaining her femininity. The monastic design of Elysion was designed to both serve as the model for Salvation cultist clothing and remain modest so as not to overshadow the character himself. The Duke was designed to show his growing mental strain, and his cloak—which incorporated dragon designs symbolizing his reputation—took a long time to complete.[28]: 46–96  The monsters were created based on their representations in folklore and fairytales. Rather than making the original designs more fantastical, they were made more realistic. The art team tried not to stray too far from traditional imagery grounded in ancient legends and iconography; this approach was influenced by Mike Mignola's Hellboy comics and the manga Berserk by Kentaro Miura.[29]

Design edit

The aim for the developers was, rather than using Japanese role-playing traditions, to emulate Western RPGs including Fallout 3, The Elder Scrolls IV: Oblivion and Fable II. Itsuno's original version of the game was substantially larger than the final game, including the whole of Gransys, a dungeon related to the game's lore, and the game world's moon.[9][10] While utilising RPG elements, Dragon's Dogma was primarily focused on action gameplay as Capcom's staff were experienced with action games.[26] Itsune described the game as their attempt to create a defining RPG experience similar to The Elder Scrolls V: Skyrim.[30] The control layout was carried over from Capcom's other action titles such as Devil May Cry. Many of the action elements were carried over and how characters fought with enemies was also drawn from that series.[31] The game's open world was the largest ever created for a Capcom title.[12]

The world's design was intended to promote both realism and fantasy; game designer Makoto Tanaka compared the wished-for atmosphere to someone walking through the African savana and encountering its wildlife, but with fantasy beasts replacing real-world animals. The team gradually worked through the rules of the game world, which were all based on the real world as far as possible.[32] According to Kobayashi, the game's scale and style—which were like nothing produced by Capcom up to that point—caused multiple problems for the development team. There were several times when Kobayashi felt like giving up due to the problems that came up.[13] Due to the world's scale, the development team had to get used to multiple new sound management techniques, creating a new audio program to manage sound over in-game distances. A difficult sound to create was bell chimes, which were included due to their importance to Medieval European life when sounding for events. The sounds were recorded using a real bell at a Hollywood studio. Recording the bell chimes was troublesome, as the structure the bells were suspended in nearly collapsed. To help create monster noises, the sound team used the sounds of trained animals from Hollywood which were trained for roles in production.[33][34]

The game used the 2.x version of Capcom's proprietary MT Framework game engine, which had previously been used in several Capcom games including Lost Planet: Extreme Condition and Devil May Cry 4. According to the programmer Taro Yahagi, who was in charge of work for the engine, Dragon's Dogma was the most difficult project as MT Framework required a large number of adjustments. Previous MT Framework titles had been stage-based action titles, so transitioning to an open world was a drastic change and required the creation of a dedicated "World Offset" function which shifted the world based on player position so environmental data could be updated. The team could not increase the number of data points to solve the issue of rendering environments as this would have been beyond the available hardware. Another new addition was "deferred lighting", an advanced lighting engine that could maintain realistic lighting during the game's day-night cycle in the open world, in addition to environmental effects such as characters getting wet. The retail version of the game also incorporated an advanced anti-aliasing filter.[35] Character actions, including combat actions such as grappling, where created using a combination of motion capture and inverse kinematics. Physics was controlled using a newly created in-house physics engine. The physical interaction between large monsters and characters climbing on them using a combination of physics and motion-based algorithms similar to early water animation techniques. These designs were intended to work on the contrasting hardware of the PS3 and 360.[36]

The game was developed for the PlayStation 3 (PS3) and Xbox 360 (360) consoles.[31] The choice of PS3 and 360 was chosen due to both the team's experience with the platforms and their large international install base.[25] According to producer Hiroyuki Kobayashi, the team's previous experience creating Devil May Cry 4 helped with development as they both carried over technology and had familiarity with the planned platforms.[31] The online functionality for the PS3 and 360 were respectively co-developed and supported by Sony Computer Entertainment and the Japanese branch of Microsoft. Their cooperation enabled Capcom to reduce running costs for the online functions to nearly nothing.[11] The limited scope of online elements was a compromise which both fulfilled with gameplay goals of the team while avoiding many of the problems of full multiplayer.[26]

Localization edit

The localization was led by Erin Ellis.[37] When creating the dialogue, Ellis's team wanted to create a similar feeling to the writing of George R. R. Martin and J. R. R. Tolkien due to the dramatic style of the game's narrative. The team decided to use semi-archaic English words in dialogue such as "thou" and "aught", resulting in the team needing to keep themselves from going too far or adding in incongruous words that clashed with the archaic style. Rather than using conventional spell names such as "Fire" and "Ice", the team found old English words such as "Halidom" and "Ingle". In contrast to many Japanese games—which were translated from Japanese to English and then into other languages—Dragon's Dogma was localized in six languages at once due to the development team still working on the game during the localization process. This meant that the team was able to minimize trimming the dialogue down and eliminating improbably abbreviations.[37][38] According to Makino, the team hired 82 voice actors; the recording took place in North America between two studios over fifteen weeks, with two audio directors supervising the process.[33] The team used different accents to indicate people being from different regions of the world, promoting a sense of realism.[39] The Pawn voices were difficult due to the variety of physical customization. The team ultimately chose twelve voice actors to record lines at different pitches.[33] The game ultimately featured 20 hours of voiced dialogue, coming to 42,000 lines of dialogue for all characters. As English was the primary language for all versions, lip syncing was not an issue.[38] Needing to handle the different pieces of the localization within the strict time limit was a new experience for both Ellis and the Capcom staff.[37][38]

Dragon's Dogma: Dark Arisen edit

An expanded version of the game titled Dragon's Dogma: Dark Arisen[d] began development in 2012 for the game's original platforms.[40] The game includes additional content such as an extra dungeon dubbed Bitterblack Isle, with additional weapons and armor exclusive to that area, and full Japanese voice acting.[40][41] Producer Minae Matsukawa and director Kento Kinoshita had both worked on the original Dragon's Dogma. Kobayashi acted as executive producer.[40] Dark Arisen was Kinoshita's debut as a director.[42] The game came about due to community feedback about the original game, with Bitterblack Isle being designed as a lore-based end-game dungeon with powerful enemies. There was also a wish to create a "complete" version of the game.[40] Dark Arisen released in Japan on April 25, 2013, as both standard and limited editions. In Western territories, the game was released on April 23 in North America and Australia, and on April 26 in Europe. Save data from Dragon's Dogma can be transferred into Dark Arisen.[41][43][44]

A Windows version of Dark Arisen was planned from an early stage, with the main aim being to take advantage of the Windows platform's greater technical specifications compared to the PS3 and 360, in addition to expanding the game's player base.[29] The port was developed with QLOC. The team's main aim was to optimize the game for the Windows platform, rather than improve or expand on current assets.[45] The Windows version of Dark Arisen was released worldwide on January 15, 2016. It was eventually released in Japan on October 5, 2017.[46][47] Dark Arisen was later released for PlayStation 4 and Xbox One on October 3 in the West and October 5 in Japan.[47] Dark Arisen was later released for the Nintendo Switch on April 23, 2019, in Europe and North America,[48] and April 25, 2019, in Japan.[49]

Music edit

The music director for Dragon's Dogma was Tadayoshi Makino, who had previously worked on Monster Hunter Tri.[50] Maniko initially began planning the musical elements of the game in 2009, when the game world's design was still in a state of flux.[51] Makino was initially pulled in two different directions by Itsuno and Kobayashi; while both wanted to make an impression outside standard fantasy music expectations, Itsuno wanted to use jazz while Kobayashi wanted to use hard rock similar to Queen and Kiss.[50][51][52] By contrast, Makino wanted to use a full orchestra and ethnic elements, which resulted in the score having far more variety than anyone expected. Makino's team created samples, matched them against prototype promotional videos, and then consulted sound staff at Capcom to blend the ethnic, orchestral, and rock elements. The first completed track, the game's main theme, was favorably received by Kobayashi and Makino used the fusion of elements for the entire score.[51] When creating his plan for the music, Makino decided to move away from the typical harsh-sounding action soundtracks Capcom games were known for, which used many high and low-pitched notes. Instead, Makino chose a softer sound for Dragon's Dogma.[33] His aim was to not make the music too assertive, allowing it to blend in with the natural world of the game.[53]

Makino brought on three other composers to work on the soundtrack. They were Rei Kondoh, a composer who had worked on Ōkami and the Sengoku Basara; Inon Zur, an Israeli-American composer noted for his work on the Dragon Age series who was brought on board to make the soundtrack an international collaboration; and Masayoshi Ishi, whose work included the Sengoku Basara series and The Excitement of Haruhi Suzumiya.[51][54][55][56] Ishi was involved from an early stage, when the musical direction of the project was still being decided upon. Kondoh was brought in due to his work on previous Capcom titles. Zur's methods of working were entirely new to the otherwise-Japanese composers, something which the team thought would benefit the production. Makino acted as general supervisor due to his knowledge of the game's story.[52] During the composing stage, Kondoh and Zur were described by Makino as bouncing opinions off each other when creating the soundtrack when creating tracks for individual situations. The composition went smoothly for the team, with each member stimulating the other.[51] Vocals for the main theme "Eternal Return" were provided by Aubrey Ashburn, a frequent collaborator with Zur. Ashburn was brought on board after the theme was written and recorded using a substitute vocal track. During recording, she had instructions via a livestream from the production team.[54]

The music was recorded in Bulgaria by the Sofia Philharmonic Orchestra; the recording, which took place at the Bulgarian National Radio Studio, included roughly 130 musicians and choir. A European orchestra was chosen as Makino wanted a distinctive sound different from the typical Hollywood-styled orchestral sound.[51][52] The recording was supervised by Thomas Böcker and his company Merregnon Studios, who were brought aboard the project by Harmonics International based on their previous collaborations on Symphonic Fantasies concerts.[57] Rock elements included in some tracks were recorded in Japan by guitarist Tenyu Nakamura and drummer Tatsuya Suzuki. As much music as possible was recorded live rather than using synthesized instruments.[51] The game's theme song was "Into Free -Dangan-", written and performed by Japanese rock duo B'z. The song was an English cover version of B'z's 1998 single "Samayoeru Aoi Dangan". The lyrics were written by Koshi Inaba and Shane Gaalaas, while the music was created by Tak Matsumoto.[17][58]

For Dark Arisen, Makino returned to compose new tracks for the game's new dungeon alongside Kondoh and Zur;[59] the new work, mainly focused on the new dungeon, covered 24 tracks. In contrast to Dragon's Dogma, the added music for Dark Arisen made heavy use of synthesized music.[60] Despite moving away from the style of the main game, Makino wanted to ensure the new music remained thematically in tune with the rest of the soundtrack.[61] The new vocal theme for Dark Arisen, "Coils of Light", was composed by Makino and performed by Japanese singer Raychell. When first contacted about the project, Raychell was already familiar with Dragon's Dogma and daunted by the prospect of providing a new theme song. The lyrics were written by Raychell to convey the game's world, in addition to the dark atmosphere of the new dungeon.[62] Makino created "Coils of Light" using the core melody of "Eternal Return", tying into the original soundtrack. The English version of "Coils of Light" was sung by William Montgomery.[61]

The official soundtrack album for Dragon's Dogma was released on May 23, 2012. Featuring 66 tracks across two CDs, the album was published by the music label of Square Enix.[63] A shorter album was released by Sumthing Else Music Works as a physical and digital release on November 11.[53] "Into Free -Dangan-" was released as a digital single on iTunes on April 4, 2012.[58] The two-CD album for Dark Arisen released on April 24, 2013. The first disc contained the new music, while the second included a selection from the main soundtrack and tracks that could not be released on the original album. The Japanese version of "Coils of Light" was not included on the album.[64] At Kobayashi's suggestion, Makino collaborated with Square Enix's Tsuyoshi Sekito, who had composed music for multiple Square Enix titles and performed as part of The Black Mages; Sekito performed guitar for some of the album's arranged tracks.[60] "Coils of Light" was released as part of Raychell's album L ▶ R on April 24.[62] A compilation album titled Dragom's Dogma 5th Anniversary Best, featuring tracks from across the Dragon's Dogma series up to that point, was released on December 20, 2017, through Capcom's music label.[65]

Reception edit

Original version edit

In Japan, Dragon's Dogma received positive reviews from critics, where Famitsu gave the game an overall score of 34 out of 40, based on four reviewer scores of 8, 9, 8, and 9.[69][87] Famitsu gave it a "Hall of Fame: Gold" award, praising "the game's variety in combat, the effectiveness of working together with Pawns, the exceptionally fun sidequests, and the uniqueness of each vocation."[69] In the Western world, Dragon's Dogma received "generally favorable" reviews from critics, according review aggregator website Metacritic.[66][67]

Game Informer gave the game an 8.5 out of 10 and stated that "I left the game feeling that I made my mark on Gransys the way I chose to, instead of being escorted from plot point to plot point. When you're talking about an open-world game, I can't think of higher praise."[72] Eurogamer Italy said that "Dragon's Dogma is a great fantasy game, where the lack of a multiplayer experience is compensated from an impressive single player."[68] UK magazine PSM3 wrote, "Big, challenging and imaginative, but its hardcore nature won't appeal to everyone."[88] GameSpot gave the game a score of 8 out of 10. The review praised the "fantastic combat encounters," one of "the best boss fights in any role-playing game," atmospheric touches, and "striking choices" that lead to "an unforgettable ending." The review notes that the game "takes chances, and it's that riskiness that makes this role-playing game so unique among its peers," concluding that, "Engrossing and frustrating, Dragon's Dogma is a flawed and unique gem." The review also notes that while the boss battles are "epic", in the sense they allow players to climb up enemy monsters, the game itself lacks an adequate fast-travel system.[74]

Play UK criticized it for low framerates on the Xbox 360 version.[81] IGN scored it 7.5/10, stating "Dragon's Dogma has the scale and challenge of a great action RPG, but not the character or polish. Nevertheless, there's a lot to love here, like some great ideas that make you want to give it a chance."[77] The Gaming mafia user Evan Daggett calls the game "a true underrated gem" and demands a sequel of the game.[89] GameTrailers praised the challenging combat and the gameplay mechanics, though they criticized the story as "flat". Their rating for the game was an 8.7.[75]

In a review of Dragon's Dogma in Black Gate, Josh Bycer said "Dragon's Dogma is one of those games that you will either love or hate. While it's not refined, this is clearly an example of a diamond in the rough."[90]

Dark Arisen edit

Dragon's Dogma: Dark Arisen received "generally favorable" reviews from critics, according to review aggregator website Metacritic.[93][92][91]

IGN scored the PC version 8.9/10, calling it a "thoroughly great action RPG" and stating "it has near perfect fluidity and all the epic feel of the Xbox 360/PS3 edition" and is a "valid alternative to The Witcher 3 or Dark Souls, if one can withstand graphics that are not really on par with today's standards."[101]

Dragon's Dogma: Dark Arisen received a nomination for "Role-Playing/Massively Multiplayer Game of the Year" at the 17th Annual D.I.C.E. Awards.[106]

In April 2020, IGN listed Dragon's Dogma: Dark Arisen as one of the best modern role-playing games, placing at number 9. IGN Staff cited, "It may be built off the massive open world RPG foundation of games like The Elder Scrolls and The Witcher, but there's still nothing quite like Dragon's Dogma: Dark Arisen."[107]

Sales edit

Upon its debut in Japan, the PS3 version of Dragon's Dogma topped gaming charts with sales of over 302,000 units. The 360 version came in at fourth place with over 29,000 units sold.[108] These strong sales broke the previous record holder for the fastest-selling new intellectual property of the seventh console generation.[109] In the United States, the game sold 92,000 units within five days.[110] The game reached ninth place in the regions's retail charts for May.[111] In the United Kingdom, the game debuted in third place in game charts behind Max Payne 3 and ahead of Dirt: Showdown.[112] By the following month, the game had sold 1.05 million units worldwide, being considered a major success by Capcom. According to the report, sales in Japan "exceeded expectations", while the game struggled in Western markets.[113] Alongside sales of Resident Evil 6, the game was credited by Capcom for their record-breaking earnings during 2012.[114]

Dark Arisen for PS3 debuted in Japan at second place in gaming charts with sales of over 125,300 units. The 360 version reached thirteenth place with over 9,000 units sold.[115] In the United Kingdom, Dark Arisen debuted in third place behind Dead Island: Riptide and Injustice: Gods Among Us.[116] In July 2013, Capcom described sales of the Dark Arisen version had met with solid sales without outselling the original version from the previous year.[117] The PC version, while suffering from lower sales due to less marketing, became both Capcom's fastest-selling and one of the three best-selling titles for PC in the company's history.[118]

As of September 2023, Dragon's Dogma (including Dark Arisen) had sold 7.9 million units.[119]

Legacy edit

Dragon's Dogma Quest edit

A spin-off online free-to-play 2D RPG titled, Dragon's Dogma Quest[e] was released for PlayStation Vita and iOS. The story occurs in the Kingdom of Latania in a parallel universe from Dragon's Dogma. Players control a newly appointed Arisen on a journey to slay the dragon. The game uses turn-based combat with players having upto eight Pawns in a single party with one player controlling four Pawns and a second player controlling the remaining Pawns. The game introduces new vocations such as Rogue, Elemental Tutorial, Poison Enchanter, Symapthizer, Reversal Master, and Gatherer. However, the enemy climbing feature from Dragon's Dogma was not retained.

The majority of the development team from the original game returned for Dragon's Dogma Quest with Masanori Komine as director and Hideaki Itsuno as executive director. Development began shortly after the completion of the first game with them having little experience with making online games.[120] Dragon's Dogma Quest was initially announced to be in development for the PlayStation Vita on June 6, 2013.[121] An iOS version was announced on July 11 of that same year and released two days later.[122][123] The PlayStation Vita version was released on December 19 of the same year.[124] Capcom ceased distribution on October 14, 2014 for iOS and on January 30, 2015 for PlayStation Vita.[125]

Dragon's Dogma Online edit

A free-to-play spin-off game, Dragon's Dogma Online, was released in Japan for PlayStation 3, PlayStation 4, and Windows on August 31, 2015.[126] It reached over two million downloads within two weeks, but was shut down in December 2019.[127][128]

Netflix series edit

In March 2019, production of an original net animation anime series adaptation based on the game was announced by Netflix.[129] The series was released on September 17, 2020.[130]

Sequel edit

Director Hideaki Itsuno had expressed interest in making a direct sequel as early as 2013.[131][132][133] The sequel, Dragon's Dogma II, was announced in June 2022 for PlayStation 5, Windows, and Xbox Series X/S. The game is being developed on the RE Engine, with Itsuno returning as director.[134] The debut trailer was shown during a Playstation Showcase in May 2023.[135] It was released on March 22, 2024.[136]

Notes edit

  1. ^ Ported to Windows by QLOC
  2. ^ a b Dark Arisen only
  3. ^ Japanese: ドラゴンズドグマ, Hepburn: Doragonzu Doguma
  4. ^ ドラゴンズドグマ:ダークアリズン, Doragonzu Doguma: Dāku Arizun
  5. ^ ドラゴンズドグマ クエスト, Doragonzu Doguma Kuesuto

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External links edit

  • Official website

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Dragon s Dogma c is a 2012 action role playing hack and slash video game by Capcom First released for PlayStation 3 and Xbox 360 an enhanced version subtitled Dark Arisen was later released for the same consoles in 2013 with ports releasing for Windows PlayStation 4 Xbox One and Nintendo Switch in the ensuing years Set in Gransys a high fantasy world inspired by Sicily the player takes on the role of a human protagonist dubbed the Arisen on a quest to defeat the dragon Grigori a being said to herald the world s end while uncovering a deeper conspiracy along the way Dragon s DogmaDeveloper s Capcom a Publisher s CapcomDirector s Hideaki ItsunoKento Kinoshita b Producer s Hiroyuki KobayashiMinae Matsukawa b Designer s Yoichiro IkedaProgrammer s Yoshiharu NakaoArtist s Daigo IkenoWriter s Bingo MorihashiHaruo MurataMakoto IkeharaComposer s Inon ZurTadayoshi MakinoRei KondohMasayoshi IshiEngineMT FrameworkPlatform s PlayStation 3Xbox 360WindowsPlayStation 4Xbox OneNintendo SwitchReleaseMay 22 2012 PlayStation 3 Xbox 360NA May 22 2012JP May 24 2012AU May 24 2012EU May 25 2012Dark ArisenPlayStation 3 Xbox 360NA April 23 2013JP April 25 2013EU April 26 2013WindowsWW January 15 2016JP October 5 2017PlayStation 4 Xbox OneWW October 3 2017JP October 5 2017Nintendo SwitchWW April 23 2019JP April 25 2019Genre s Action role playingMode s Single player The gameplay focuses on the Arisen a customizable avatar exploring Gransys completing quests and fighting monsters in real time combat The protagonist is accompanied by Pawns characters who provide combat support and advice the protagonist has one customized Pawn and two additional Pawns either pre set within the game or other customized Pawns shared by other players through an online lobby Both standard combat and boss battles involve grappling with or climbing on enemies Dragon s Dogma was conceptualized by director Hideaki Itsuno in 2000 and the project was successfully pitched the project and production began in 2008 The 150 strong staff who had previously worked on Capcom franchises such as Street Fighter Breath of Fire and Devil May Cry took inspiration from Devil May Cry 1 The music led by Tadayoshi Makino and including contributions from Israeli American composer Inon Zur used a full orchestra and focused on ambiance Dark Arisen was designed to incorporate fan feedback and offer a complete experience for both old and new players Dragon s Dogma received positive reviews from critics who praised its gameplay but generally criticized the narrative for being lacking The original game and Dark Arisen had sold 7 9 million units by September 2023 A Japan exclusive massively multiplayer online role playing game Dragon s Dogma Online released in 2015 An original net animation adaptation was globally released on Netflix in 2020 A sequel Dragon s Dogma 2 was released in 2024 Contents 1 Gameplay 1 1 Multiplayer 2 Plot 3 Production 3 1 Development and release 3 2 Scenario and art design 3 3 Design 3 4 Localization 3 5 Dragon s Dogma Dark Arisen 3 6 Music 4 Reception 4 1 Original version 4 2 Dark Arisen 4 3 Sales 5 Legacy 5 1 Dragon s Dogma Quest 5 2 Dragon s Dogma Online 5 3 Netflix series 5 4 Sequel 6 Notes 7 References 8 External linksGameplay edit nbsp The player created protagonist explores the open world environment of Gransys with their Pawn companions Dragon s Dogma is an action role playing game set in an open world environment and played from a third person perspective The player can select between various vocations Fighter Strider Mage Warrior Mystic Knight Ranger Assassin Sorcerer and Magic Archer Gender choice and appearance settings are also available 2 The vocation or class system changes gameplay and tactical options available to the player For example the Fighter has abilities that focus on hack and slash combat and the Strider is skilled at climbing large enemies 3 The game was designed to be playable even by those who are not skilled at action games 4 One of the game s main innovations is the pawn system 3 While the player s party is exploring the world the three party members who accompany the main character are controlled by artificial intelligence but the player can issue orders to them including go help and come One of the party members is a non playable character NPC and belongs to the main character s world while the other two party members are NPCs borrowed from other players by connecting online or are locally generated by the game 4 The party members referred to as pawns 3 can talk seek the main character s help and provide information about enemies 2 The player must work on strengthening the main character and the party members 4 The pawns are vocal yelling out useful hints and strategies which are often vitally important to surviving tough boss encounters and dungeons The pawn system also features social networking features 3 The game features a grab action where the main character can grab or cling to enemies objects or NPCs The player can use this feature for more advanced attacks For example the main character can either grab onto a griffin s legs and attack it directly or climb up to reach its head for a more lethal blow 2 In a lot of action games with big enemies the tendency is just to have you hacking away at the shins You don t get the full effect of fighting a giant boss Hideaki Itsuno the director of Dragon s Dogma said With this game you can climb all over it If it has a body part you can attack it 5 The game s large open world environments have drawn comparisons to The Elder Scrolls IV Oblivion 5 In addition to the large open world Dragon s Dogma features a large city environment with over 200 non player characters NPCs who move about according to their schedules The player can communicate with the residents in full voice 2 The game also features a persistent world with a dynamic weather system and day night cycle The game s hack and slash combat elements have been compared to their own Devil May Cry series 6 and Dark Souls 7 Some of the fantasy elements are reminiscent of Breath of Fire 8 and the combat and party systems have been compared to Monster Hunter 5 Multiplayer edit Although Dragon s Dogma does not feature a direct multiplayer mode the developers have revealed that players can compete online with asynchronous encounters called Events via Xbox Live or the PlayStation Network One such event includes the Ur Dragon in which the effect of each party s attacks will be combined until the Ur Dragon finally falls Players that deal the fatal blow will receive the maximum reward but all players can still obtain both common and rare items dropped by the Ur Dragon when they inflict damage citation needed Plot editThe game opens with a group led by a knight named Savan nearing the end of a quest to defeat the Dragon a being that signals the end of days An unknown time later in the present day Duchy of Gransys the protagonist s village of Cassardis is attacked by the newly arrived Dragon When the protagonist attacks the Dragon the Dragon takes their heart The protagonist remains alive after this marking them as the Arisen a figure destined to face the Dragon and stop the coming apocalypse the Arisen is served by Pawns human like beings who live to fight the Dragon and the Arisen creates a new Pawn shortly after beginning their quest Heading to a nearby encampment the protagonist defends an encampment of soldiers from a Hydra attack taking one of its heads before driving it back this is witnessed by Mercedes Marten a soldier sent from a neighboring nation to support Gransys s Duke Edmun Dragonsbane against the Dragon Mercedes helps the Arisen escort the Hydra head to the Duke s capital of Gran Soren upon completing quests for the local Wyrm Hunter guild the Arisen is granted an audience with the Duke who has held the position for over a century without aging after claiming victory against the Dragon During their quest the Arisen finds aid from a former Arisen dubbed the Dragonforged investigates an underground tower dubbed the Everfall by the local Pawn guild confronts Salvation a nihilistic cult led by a man named Elysion that seeks the Dragon s victory and learns of Mercedes s role as a token ally as other nations have come to fear Gransys becoming too powerful should the Duke defeat a second Dragon The Arisen eventually confronts Elysion who turns his followers into undead to kill the Arisen The Arisen defeats them but the Dragon arrives and kills Elysion The Dragon challenges the Arisen to find him and stop the apocalypse Confronting the Dragon the Dragon offers the Arisen a choice fight and kill it or sacrifice their beloved a character the Arisen has grown close to during the game in exchange for replacing the Duke as ruler of Gransys the same bargain the Duke took when he faced the Dragon Upon defeating the Dragon the Arisen and all those connected to the Dragon including the Duke and the Dragonforged lose their immortality and the Everfall becomes a bottomless pit that swallows part of Gran Soren Returning to Gran Soren the Arisen is attacked by the aged Duke and flees upon being accused of cursing him While fleeing the Arisen and their Pawns are swallowed by the Everfall Passing into a higher plane after opening a portal within the Everfall the Arisen faces the Seneschal the being which sustains the world and the current form of the knight Savan The Arisen is offered a choice fight the Seneschal or return to Gransys and live a quiet life Should the Arisen lose the fight with the Seneschal they are reborn as the next Dragon Besting the Seneschal results in the Arisen taking their place unable to interact with the world below The Arisen then kills themselves to break the cycle falling back towards Gransys with their Pawn The game ends with the Pawn awakening within the Arisen s body in their village to be met by their beloved Production editDevelopment and release edit The concept for Dragon s Dogma was created by Hideaki Itsuno He created the initial concepts of an RPG title and the Pawn system in 2000 before he was brought on board the staff of Devil May Cry 2 Itsuno had a chance to pitch the project in 2008 following the completion of Devil May Cry 4 With internal discussions going on about Capcom s next large scale project the company had asked for a concept that could potentially sell one million copies Dragon s Dogma was one of seven pitches given by Itsuno The main concept was an RPG based primarily on single player but with casual multiplayer elements similar to watching a bulletin board system The Pawn system and its Western RPG styled formed part of the pitch 9 10 Itsuno s decision to pitch the project was due to the advances in gaming hardware which had become powerful enough to properly realize the game 2 At the time Dragon s Dogma was pitched social mobile games with features similar to the Pawn system had yet to take off in Japan and it was before the popularity of hardcore action RPGs such as Demon s Souls and Dark Souls It was also the first time an open world had been proposed for a Capcom title Due to these factors there was initial resistance and scepticism from Capcom executives Capcom eventually approved the project after Itsuni scaled down his initial proposal to fit within the projected budget and development resources 9 10 11 Development of the game lasted three years including early concept development with the 150 strong staff being mostly carried over from Devil May Cry 4 2 Including external staff the development team was over 200 people 12 As with other large scale Capcom projects the development team was divided into units with specific tasks allowing production to be streamlined without compromising the project as a whole 13 The public reveal of Dragon s Dogma was planned for the 2010 Tokyo Game Show alongside DmC Devil May Cry but the visual quality of the title at the time was thought lacking so the announcement was delayed 9 The game was eventually revealed in April 2011 at a special event by Capcom 2 Initially scheduled for early 2012 Capcom delayed the release date by several months 14 A game demo was released on April 24 2012 in Japan and North America and on April 25 in Europe The demo offered access to the character creation system and two classes to use in two boss encounters from the main game Characters created in the demo could be imported into the full game 15 16 Dragon s Dogma was released on May 22 in North America May 24 in Japan and Australia and May 25 in Europe All versions came with a one time download code to access a demo of Resident Evil 6 14 17 18 Following the game s release multiple downloadable content DLC packs were released ranging from cosmetic items to new quests 19 20 Scenario and art design edit The scenario and script were written by Haruo Murata Brought on board the project during development he was favorably impressed by an early demo of a Cyclops battle He was in charge of writing the main scenario and dialogue interactions with his main aim being to create a setting that would react to playing actions in a natural way 21 The globe is inspired by Sicily with its Mediterranean appearance and Greco Roman and Western medieval cultural traits The world design and basic scenario were created by Makoto Ikehara a veteran of the Breath of Fire series He was not involved in the later parts of production but he was able to bring knowledge of both fantasy settings and role playing mechanics to the team 22 Another contributor to the scenario was Bingo Morihashi who had previously worked on the scripts on the Devil May Cry series since Devil May Cry 2 and BlazBlue Calamity Trigger 23 Itsuno cited multiple inspirations for the world of Dragon s Dogma including The Lord of the Rings Dungeons amp Dragons and The Neverending Story 24 To research the setting the team made several trips to Europe to research its scenery and architecture 25 The game s title evoked both the Dragon s key role and how the Dragon taught the protagonist and by extension the player about the world 13 The art directors were Daigo Ikeno and Makoto Tanaka 26 27 28 2 Ikeno was an established Capcom artist noted for his work on the Street Fighter series Devil May Cry 3 and the first two Onimusha titles 27 Ikeno designed the Dragon himself aiming for a classic high fantasy look and cool aesthetic The final design emulated the simple yet powerful dragons of folklore but with the main aim being to make the fantastical creature as realistic as possible 28 162 168 The characters were designed by Toru Kanaseki monster designs were handled by Yoshinori Matsushita and Yumei Nagaki weapon and armor designs were created by Kaoru Araki and Tomihiko Osumi and background and concept art was designed by Kenichi Suzuki and Western artist Craig Mullins 28 2 During the initial design phases several concepts were created but had to be discarded due to either design changes or a lack of development time and resources to include them 9 Tanaka described the world as an orthodox sort of high fantasy open world similar to those used in Hollywood movies so players would immediately understand it 26 The characters clothing was inspired by the clothing used in Medieval society The clothing designs of Cassardis and Gran Soren were designed to contrast each other the people of Cassardis had a lot of exposed skin and a blue color theme while those in Gran Soren covered up more and used orange While much of the final game used Medieval clothing designs many of Kanaseki s early designs drew from Ancient Greek and Roman designs As the key color of the game was red Kanaseki designed the default Arisen character designs to look good with flaming red hair He also gave the Arisen a simple hairstyle Mercedes was designed to appear capable of defending herself while maintaining her femininity The monastic design of Elysion was designed to both serve as the model for Salvation cultist clothing and remain modest so as not to overshadow the character himself The Duke was designed to show his growing mental strain and his cloak which incorporated dragon designs symbolizing his reputation took a long time to complete 28 46 96 The monsters were created based on their representations in folklore and fairytales Rather than making the original designs more fantastical they were made more realistic The art team tried not to stray too far from traditional imagery grounded in ancient legends and iconography this approach was influenced by Mike Mignola s Hellboy comics and the manga Berserk by Kentaro Miura 29 Design edit The aim for the developers was rather than using Japanese role playing traditions to emulate Western RPGs including Fallout 3 The Elder Scrolls IV Oblivion and Fable II Itsuno s original version of the game was substantially larger than the final game including the whole of Gransys a dungeon related to the game s lore and the game world s moon 9 10 While utilising RPG elements Dragon s Dogma was primarily focused on action gameplay as Capcom s staff were experienced with action games 26 Itsune described the game as their attempt to create a defining RPG experience similar to The Elder Scrolls V Skyrim 30 The control layout was carried over from Capcom s other action titles such as Devil May Cry Many of the action elements were carried over and how characters fought with enemies was also drawn from that series 31 The game s open world was the largest ever created for a Capcom title 12 The world s design was intended to promote both realism and fantasy game designer Makoto Tanaka compared the wished for atmosphere to someone walking through the African savana and encountering its wildlife but with fantasy beasts replacing real world animals The team gradually worked through the rules of the game world which were all based on the real world as far as possible 32 According to Kobayashi the game s scale and style which were like nothing produced by Capcom up to that point caused multiple problems for the development team There were several times when Kobayashi felt like giving up due to the problems that came up 13 Due to the world s scale the development team had to get used to multiple new sound management techniques creating a new audio program to manage sound over in game distances A difficult sound to create was bell chimes which were included due to their importance to Medieval European life when sounding for events The sounds were recorded using a real bell at a Hollywood studio Recording the bell chimes was troublesome as the structure the bells were suspended in nearly collapsed To help create monster noises the sound team used the sounds of trained animals from Hollywood which were trained for roles in production 33 34 The game used the 2 x version of Capcom s proprietary MT Framework game engine which had previously been used in several Capcom games including Lost Planet Extreme Condition and Devil May Cry 4 According to the programmer Taro Yahagi who was in charge of work for the engine Dragon s Dogma was the most difficult project as MT Framework required a large number of adjustments Previous MT Framework titles had been stage based action titles so transitioning to an open world was a drastic change and required the creation of a dedicated World Offset function which shifted the world based on player position so environmental data could be updated The team could not increase the number of data points to solve the issue of rendering environments as this would have been beyond the available hardware Another new addition was deferred lighting an advanced lighting engine that could maintain realistic lighting during the game s day night cycle in the open world in addition to environmental effects such as characters getting wet The retail version of the game also incorporated an advanced anti aliasing filter 35 Character actions including combat actions such as grappling where created using a combination of motion capture and inverse kinematics Physics was controlled using a newly created in house physics engine The physical interaction between large monsters and characters climbing on them using a combination of physics and motion based algorithms similar to early water animation techniques These designs were intended to work on the contrasting hardware of the PS3 and 360 36 The game was developed for the PlayStation 3 PS3 and Xbox 360 360 consoles 31 The choice of PS3 and 360 was chosen due to both the team s experience with the platforms and their large international install base 25 According to producer Hiroyuki Kobayashi the team s previous experience creating Devil May Cry 4 helped with development as they both carried over technology and had familiarity with the planned platforms 31 The online functionality for the PS3 and 360 were respectively co developed and supported by Sony Computer Entertainment and the Japanese branch of Microsoft Their cooperation enabled Capcom to reduce running costs for the online functions to nearly nothing 11 The limited scope of online elements was a compromise which both fulfilled with gameplay goals of the team while avoiding many of the problems of full multiplayer 26 Localization edit The localization was led by Erin Ellis 37 When creating the dialogue Ellis s team wanted to create a similar feeling to the writing of George R R Martin and J R R Tolkien due to the dramatic style of the game s narrative The team decided to use semi archaic English words in dialogue such as thou and aught resulting in the team needing to keep themselves from going too far or adding in incongruous words that clashed with the archaic style Rather than using conventional spell names such as Fire and Ice the team found old English words such as Halidom and Ingle In contrast to many Japanese games which were translated from Japanese to English and then into other languages Dragon s Dogma was localized in six languages at once due to the development team still working on the game during the localization process This meant that the team was able to minimize trimming the dialogue down and eliminating improbably abbreviations 37 38 According to Makino the team hired 82 voice actors the recording took place in North America between two studios over fifteen weeks with two audio directors supervising the process 33 The team used different accents to indicate people being from different regions of the world promoting a sense of realism 39 The Pawn voices were difficult due to the variety of physical customization The team ultimately chose twelve voice actors to record lines at different pitches 33 The game ultimately featured 20 hours of voiced dialogue coming to 42 000 lines of dialogue for all characters As English was the primary language for all versions lip syncing was not an issue 38 Needing to handle the different pieces of the localization within the strict time limit was a new experience for both Ellis and the Capcom staff 37 38 Dragon s Dogma Dark Arisen edit An expanded version of the game titled Dragon s Dogma Dark Arisen d began development in 2012 for the game s original platforms 40 The game includes additional content such as an extra dungeon dubbed Bitterblack Isle with additional weapons and armor exclusive to that area and full Japanese voice acting 40 41 Producer Minae Matsukawa and director Kento Kinoshita had both worked on the original Dragon s Dogma Kobayashi acted as executive producer 40 Dark Arisen was Kinoshita s debut as a director 42 The game came about due to community feedback about the original game with Bitterblack Isle being designed as a lore based end game dungeon with powerful enemies There was also a wish to create a complete version of the game 40 Dark Arisen released in Japan on April 25 2013 as both standard and limited editions In Western territories the game was released on April 23 in North America and Australia and on April 26 in Europe Save data from Dragon s Dogma can be transferred into Dark Arisen 41 43 44 A Windows version of Dark Arisen was planned from an early stage with the main aim being to take advantage of the Windows platform s greater technical specifications compared to the PS3 and 360 in addition to expanding the game s player base 29 The port was developed with QLOC The team s main aim was to optimize the game for the Windows platform rather than improve or expand on current assets 45 The Windows version of Dark Arisen was released worldwide on January 15 2016 It was eventually released in Japan on October 5 2017 46 47 Dark Arisen was later released for PlayStation 4 and Xbox One on October 3 in the West and October 5 in Japan 47 Dark Arisen was later released for the Nintendo Switch on April 23 2019 in Europe and North America 48 and April 25 2019 in Japan 49 Music edit The music director for Dragon s Dogma was Tadayoshi Makino who had previously worked on Monster Hunter Tri 50 Maniko initially began planning the musical elements of the game in 2009 when the game world s design was still in a state of flux 51 Makino was initially pulled in two different directions by Itsuno and Kobayashi while both wanted to make an impression outside standard fantasy music expectations Itsuno wanted to use jazz while Kobayashi wanted to use hard rock similar to Queen and Kiss 50 51 52 By contrast Makino wanted to use a full orchestra and ethnic elements which resulted in the score having far more variety than anyone expected Makino s team created samples matched them against prototype promotional videos and then consulted sound staff at Capcom to blend the ethnic orchestral and rock elements The first completed track the game s main theme was favorably received by Kobayashi and Makino used the fusion of elements for the entire score 51 When creating his plan for the music Makino decided to move away from the typical harsh sounding action soundtracks Capcom games were known for which used many high and low pitched notes Instead Makino chose a softer sound for Dragon s Dogma 33 His aim was to not make the music too assertive allowing it to blend in with the natural world of the game 53 Makino brought on three other composers to work on the soundtrack They were Rei Kondoh a composer who had worked on Ōkami and the Sengoku Basara Inon Zur an Israeli American composer noted for his work on the Dragon Age series who was brought on board to make the soundtrack an international collaboration and Masayoshi Ishi whose work included the Sengoku Basara series and The Excitement of Haruhi Suzumiya 51 54 55 56 Ishi was involved from an early stage when the musical direction of the project was still being decided upon Kondoh was brought in due to his work on previous Capcom titles Zur s methods of working were entirely new to the otherwise Japanese composers something which the team thought would benefit the production Makino acted as general supervisor due to his knowledge of the game s story 52 During the composing stage Kondoh and Zur were described by Makino as bouncing opinions off each other when creating the soundtrack when creating tracks for individual situations The composition went smoothly for the team with each member stimulating the other 51 Vocals for the main theme Eternal Return were provided by Aubrey Ashburn a frequent collaborator with Zur Ashburn was brought on board after the theme was written and recorded using a substitute vocal track During recording she had instructions via a livestream from the production team 54 The music was recorded in Bulgaria by the Sofia Philharmonic Orchestra the recording which took place at the Bulgarian National Radio Studio included roughly 130 musicians and choir A European orchestra was chosen as Makino wanted a distinctive sound different from the typical Hollywood styled orchestral sound 51 52 The recording was supervised by Thomas Bocker and his company Merregnon Studios who were brought aboard the project by Harmonics International based on their previous collaborations on Symphonic Fantasies concerts 57 Rock elements included in some tracks were recorded in Japan by guitarist Tenyu Nakamura and drummer Tatsuya Suzuki As much music as possible was recorded live rather than using synthesized instruments 51 The game s theme song was Into Free Dangan written and performed by Japanese rock duo B z The song was an English cover version of B z s 1998 single Samayoeru Aoi Dangan The lyrics were written by Koshi Inaba and Shane Gaalaas while the music was created by Tak Matsumoto 17 58 For Dark Arisen Makino returned to compose new tracks for the game s new dungeon alongside Kondoh and Zur 59 the new work mainly focused on the new dungeon covered 24 tracks In contrast to Dragon s Dogma the added music for Dark Arisen made heavy use of synthesized music 60 Despite moving away from the style of the main game Makino wanted to ensure the new music remained thematically in tune with the rest of the soundtrack 61 The new vocal theme for Dark Arisen Coils of Light was composed by Makino and performed by Japanese singer Raychell When first contacted about the project Raychell was already familiar with Dragon s Dogma and daunted by the prospect of providing a new theme song The lyrics were written by Raychell to convey the game s world in addition to the dark atmosphere of the new dungeon 62 Makino created Coils of Light using the core melody of Eternal Return tying into the original soundtrack The English version of Coils of Light was sung by William Montgomery 61 The official soundtrack album for Dragon s Dogma was released on May 23 2012 Featuring 66 tracks across two CDs the album was published by the music label of Square Enix 63 A shorter album was released by Sumthing Else Music Works as a physical and digital release on November 11 53 Into Free Dangan was released as a digital single on iTunes on April 4 2012 58 The two CD album for Dark Arisen released on April 24 2013 The first disc contained the new music while the second included a selection from the main soundtrack and tracks that could not be released on the original album The Japanese version of Coils of Light was not included on the album 64 At Kobayashi s suggestion Makino collaborated with Square Enix s Tsuyoshi Sekito who had composed music for multiple Square Enix titles and performed as part of The Black Mages Sekito performed guitar for some of the album s arranged tracks 60 Coils of Light was released as part of Raychell s album L R on April 24 62 A compilation album titled Dragom s Dogma 5th Anniversary Best featuring tracks from across the Dragon s Dogma series up to that point was released on December 20 2017 through Capcom s music label 65 Reception editOriginal version edit ReceptionAggregate scoreAggregatorScoreMetacriticPS3 78 100 66 X360 75 100 67 Review scoresPublicationScoreEurogamer8 10 68 Famitsu34 40 69 G44 5 70 Game Informer8 5 10 72 GameRevolution nbsp nbsp nbsp nbsp nbsp 71 GamesMaster84 73 GameSpot8 10 74 GamesTM8 10 76 GameTrailers8 7 10 75 IGN7 5 10 77 PlayStation Official Magazine Australia8 10 78 PlayStation Official Magazine UK8 10 79 Official Xbox Magazine UK 8 10 80 Play4 8 10 81 PlayStation The Official Magazine8 5 10 82 RPGamer4 5 83 The Guardian nbsp nbsp nbsp nbsp nbsp 84 Digital Spy nbsp nbsp nbsp nbsp nbsp 85 The Telegraph nbsp nbsp nbsp nbsp nbsp 86 In Japan Dragon s Dogma received positive reviews from critics where Famitsu gave the game an overall score of 34 out of 40 based on four reviewer scores of 8 9 8 and 9 69 87 Famitsu gave it a Hall of Fame Gold award praising the game s variety in combat the effectiveness of working together with Pawns the exceptionally fun sidequests and the uniqueness of each vocation 69 In the Western world Dragon s Dogma received generally favorable reviews from critics according review aggregator website Metacritic 66 67 Game Informer gave the game an 8 5 out of 10 and stated that I left the game feeling that I made my mark on Gransys the way I chose to instead of being escorted from plot point to plot point When you re talking about an open world game I can t think of higher praise 72 Eurogamer Italy said that Dragon s Dogma is a great fantasy game where the lack of a multiplayer experience is compensated from an impressive single player 68 UK magazine PSM3 wrote Big challenging and imaginative but its hardcore nature won t appeal to everyone 88 GameSpot gave the game a score of 8 out of 10 The review praised the fantastic combat encounters one of the best boss fights in any role playing game atmospheric touches and striking choices that lead to an unforgettable ending The review notes that the game takes chances and it s that riskiness that makes this role playing game so unique among its peers concluding that Engrossing and frustrating Dragon s Dogma is a flawed and unique gem The review also notes that while the boss battles are epic in the sense they allow players to climb up enemy monsters the game itself lacks an adequate fast travel system 74 Play UK criticized it for low framerates on the Xbox 360 version 81 IGN scored it 7 5 10 stating Dragon s Dogma has the scale and challenge of a great action RPG but not the character or polish Nevertheless there s a lot to love here like some great ideas that make you want to give it a chance 77 The Gaming mafia user Evan Daggett calls the game a true underrated gem and demands a sequel of the game 89 GameTrailers praised the challenging combat and the gameplay mechanics though they criticized the story as flat Their rating for the game was an 8 7 75 In a review of Dragon s Dogma in Black Gate Josh Bycer said Dragon s Dogma is one of those games that you will either love or hate While it s not refined this is clearly an example of a diamond in the rough 90 Dark Arisen edit ReceptionAggregate scoreAggregatorScoreMetacriticPS3 80 100 91 X360 77 100 92 PC 81 100 93 PS4 78 100 94 XONE 80 100 95 NS 78 100 96 Review scoresPublicationScoreEurogamer9 10 97 Game Informer8 5 10 98 GameTrailers8 8 10 99 IGNPS3 X360 7 9 10 100 PC 8 9 10 101 PlayStation Official Magazine Australia9 10 102 Official Xbox Magazine UK 8 10 103 PC Gamer US 81 104 Forbes9 10 105 Dragon s Dogma Dark Arisen received generally favorable reviews from critics according to review aggregator website Metacritic 93 92 91 IGN scored the PC version 8 9 10 calling it a thoroughly great action RPG and stating it has near perfect fluidity and all the epic feel of the Xbox 360 PS3 edition and is a valid alternative to The Witcher 3 or Dark Souls if one can withstand graphics that are not really on par with today s standards 101 Dragon s Dogma Dark Arisen received a nomination for Role Playing Massively Multiplayer Game of the Year at the 17th Annual D I C E Awards 106 In April 2020 IGN listed Dragon s Dogma Dark Arisen as one of the best modern role playing games placing at number 9 IGN Staff cited It may be built off the massive open world RPG foundation of games like The Elder Scrolls and The Witcher but there s still nothing quite like Dragon s Dogma Dark Arisen 107 Sales edit Upon its debut in Japan the PS3 version of Dragon s Dogma topped gaming charts with sales of over 302 000 units The 360 version came in at fourth place with over 29 000 units sold 108 These strong sales broke the previous record holder for the fastest selling new intellectual property of the seventh console generation 109 In the United States the game sold 92 000 units within five days 110 The game reached ninth place in the regions s retail charts for May 111 In the United Kingdom the game debuted in third place in game charts behind Max Payne 3 and ahead of Dirt Showdown 112 By the following month the game had sold 1 05 million units worldwide being considered a major success by Capcom According to the report sales in Japan exceeded expectations while the game struggled in Western markets 113 Alongside sales of Resident Evil 6 the game was credited by Capcom for their record breaking earnings during 2012 114 Dark Arisen for PS3 debuted in Japan at second place in gaming charts with sales of over 125 300 units The 360 version reached thirteenth place with over 9 000 units sold 115 In the United Kingdom Dark Arisen debuted in third place behind Dead Island Riptide and Injustice Gods Among Us 116 In July 2013 Capcom described sales of the Dark Arisen version had met with solid sales without outselling the original version from the previous year 117 The PC version while suffering from lower sales due to less marketing became both Capcom s fastest selling and one of the three best selling titles for PC in the company s history 118 As of September 2023 Dragon s Dogma including Dark Arisen had sold 7 9 million units 119 Legacy editDragon s Dogma Quest edit A spin off online free to play 2D RPG titled Dragon s Dogma Quest e was released for PlayStation Vita and iOS The story occurs in the Kingdom of Latania in a parallel universe from Dragon s Dogma Players control a newly appointed Arisen on a journey to slay the dragon The game uses turn based combat with players having upto eight Pawns in a single party with one player controlling four Pawns and a second player controlling the remaining Pawns The game introduces new vocations such as Rogue Elemental Tutorial Poison Enchanter Symapthizer Reversal Master and Gatherer However the enemy climbing feature from Dragon s Dogma was not retained The majority of the development team from the original game returned for Dragon s Dogma Quest with Masanori Komine as director and Hideaki Itsuno as executive director Development began shortly after the completion of the first game with them having little experience with making online games 120 Dragon s Dogma Quest was initially announced to be in development for the PlayStation Vita on June 6 2013 121 An iOS version was announced on July 11 of that same year and released two days later 122 123 The PlayStation Vita version was released on December 19 of the same year 124 Capcom ceased distribution on October 14 2014 for iOS and on January 30 2015 for PlayStation Vita 125 Dragon s Dogma Online edit A free to play spin off game Dragon s Dogma Online was released in Japan for PlayStation 3 PlayStation 4 and Windows on August 31 2015 126 It reached over two million downloads within two weeks but was shut down in December 2019 127 128 Netflix series edit Main article Dragon s Dogma TV series In March 2019 production of an original net animation anime series adaptation based on the game was announced by Netflix 129 The series was released on September 17 2020 130 Sequel edit Main article Dragon s Dogma 2 Director Hideaki Itsuno had expressed interest in making a direct sequel as early as 2013 131 132 133 The sequel Dragon s Dogma II was announced in June 2022 for PlayStation 5 Windows and Xbox Series X S The game is being developed on the RE Engine with Itsuno returning as director 134 The debut trailer was shown during a Playstation Showcase in May 2023 135 It was released on March 22 2024 136 Notes edit Ported to Windows by QLOC a b Dark Arisen only Japanese ドラゴンズドグマ Hepburn Doragonzu Doguma ドラゴンズドグマ ダークアリズン Doragonzu Doguma Daku Arizun ドラゴンズドグマ クエスト Doragonzu Doguma KuesutoReferences edit Hillier Brenna 2 September 2011 Dragon s Dogma strongly influenced by Devil May Cry a b c d e f g Gantayat Anoop 2011 04 13 Dragon s Dogma Revealed Andriasang com Archived from the original on 2012 12 25 Retrieved 2011 04 13 a b c d Cook Dave Feb 15 2012 Dragon s Dogma 7 Reasons Why It s The Dark Souls Of 2012 NowGamer Retrieved 16 April 2012 a b c Anoop Gantayat April 13 2011 A Few Bits About Dragon s Dogma andriasang Archived from the original on June 6 2013 Retrieved April 13 2011 a b c Yin Poole Wesley April 12 2011 Dragon s Dogma Hands On Eurogamer Retrieved April 13 2011 Yin Poole Wesley 3 November 2011 Capcom outlines difference between Dragon s Dogma and Skyrim Eurogamer Retrieved 15 April 2012 Kelly Andy 17 April 2012 Dragon s Dogma Is it really the Japanese Skyrim Not exactly Hands on Capcom s hardcore role player carves a unique path Computer and Video Games Retrieved 17 April 2012 Spencer September 5 2011 Dragon s Dogma Interview Part 2 RPGs And The Role Of The Breath Of Fire Designer Sil iconera Retrieved 17 April 2012 a b c d e GDC 13 カプコン伊津野氏が明かした Dragon s Dogma の企画が通るまで in Japanese Gamespark 2013 03 29 Archived from the original on 2014 05 08 Retrieved 2018 03 24 a b c ドラゴンズドグマ の ポーン は13年前のアイデア GDC2013 in Japanese Famitsu 2013 04 03 Archived from the original on 2016 03 05 Retrieved 2013 04 03 a b GDC 2013 BBSのような手軽さ の追求がポーンを生んだ 企画書から探る Dragon s Dogma の原型 in Japanese 4Gamer net 2013 05 27 Archived from the original on 2017 09 09 Retrieved 2013 05 27 a b Boxer Steve 2012 05 01 Interview Dragon s Dogma producer Hiroyuki Kobayashi The Guardian Archived from the original on 2015 10 16 Retrieved 2018 03 24 a b c Capcom Developer Interview Vol 4 Hiroyuki Kobayashi Capcom 2011 Archived from the original on 2015 11 04 Retrieved 2018 03 24 a b Makuch Eddie 2012 01 31 Dragon s Dogma delayed to May includes Resident Evil 6 demo GameSpot Archived from the original on 2018 03 24 Retrieved 2018 03 24 キメラやグリフィンと戦える ドラゴンズドグマ の体験版が4月24日から配信開始 in Japanese Dengeki Online 2012 04 17 Archived from the original on 2013 08 20 Retrieved 2018 03 24 Barker Sammy 2012 04 16 Dragon s Dogma Demo to Spread Its Wings Next Week Push Square Archived from the original on 2017 07 18 Retrieved 2018 03 24 a b Dragon s Dogma は2012年5月24日発売 主題歌はB zが担当 数量限定特典として バイオハザード6 の体験版DLコードが同梱 in Japanese 4Gamer net 2012 02 01 Archived from the original on 2012 02 01 Retrieved 2018 03 24 Dragons Dogma Giveaway Win the game and Fantasy Anime Pack Madman Entertainment 2012 05 17 Archived from the original on 2018 03 24 Retrieved 2018 03 24 PlayStation Store Dragon s Dogma Add ons PlayStation Archived from the original on 2018 03 24 Retrieved 2018 03 24 Xbox Marketplace Dragon s Dogma Add ons Xbox Archived from the original on 2018 03 24 Retrieved 2018 03 24 Murata Haruo 2012 03 22 Making a Scene Scenario Writing in Dragon s Dogma Capcom Archived from the original on 2012 03 25 Retrieved 2018 03 24 Yip Spencer 2011 09 05 Dragon s Dogma Interview Part 2 RPGs And The Role Of The Breath Of Fire Designer Siliconera Archived from the original on 2011 09 27 Retrieved 2018 03 24 Sahdev Ishaan 2014 09 22 Devil May Cry 3 Writer Bingo Morihashi Worked On Bayonetta 2 Siliconera Archived from the original on 2014 09 23 Retrieved 2018 03 24 Hayward Andrew 2011 04 12 New Capcom Game Dragon s Dogma Offers a Distinct Slant on Open World Fantasy Action 1UP com Archived from the original on 2012 06 06 Retrieved 2018 03 24 a b Nutt Christian 2011 07 14 Q amp A Dragon s Dogma Capcom s Step Into Western Fantasy Gamasutra Archived from the original on 2017 08 13 Retrieved 2018 03 24 a b c d Gifford Kevin 2011 04 13 Dragon s Dogma Explained By Staff A single player multiplayer RPG 1UP com Archived from the original on 2011 07 21 Retrieved 2012 04 17 a b Japan Expo 2 14 Guests Daigo Ikeno Japan Expo 2014 05 27 Archived from the original on 2014 06 26 Retrieved 2018 03 24 a b c d Capcom 2014 04 01 Dragon s Dogma Official Design Works Udon Entertainment ISBN 978 1 9267 7892 1 a b Roberts Samuel 2016 01 07 Dragon s Dogma devs on bringing the 2012 RPG to PC PC Gamer Archived from the original on 2018 01 08 Retrieved 2016 01 09 Kelly Neon 2012 03 20 Dragon s Dogma How Hideaki Itsuno is taking on Skyrim and the world VideoGamer com Archived from the original on 2012 05 25 Retrieved 2012 04 16 a b c Yip Spencer 2011 09 01 Dragon s Dogma Interview Part 1 From Devils To Dragons Siliconera Archived from the original on 2012 03 06 Retrieved 2018 03 24 Tanaka Makoto 2012 04 12 Dragon s Dogma and the Pure Joy of Experiencing a World Capcom Archived from the original on 2012 04 14 Retrieved 2018 03 24 a b c d ドラゴンズドグマ 発売記念サウンドスタッフインタビュー Vol 1 in Japanese Capcom 2012 06 15 Archived from the original on 2018 03 08 Retrieved 2018 03 24 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ダークアリズン の発売日が2013年4月25日に決定 イーカプコン限定版も PVあり in Japanese Famitsu 2013 01 23 Archived from the original on 2013 01 25 Retrieved 2018 03 24 Developer Interviews Kento Kinoshita Diving Into a World Of Adventure in Online Development Capcom 2016 Archived from the original on 2017 04 15 Retrieved 2018 03 22 Karmali Luke 2013 01 23 Dragon s Dogma Dark Arisen Release Date and Details Revealed IGN Archived from the original on 2013 01 26 Retrieved 2018 03 24 Te Zorine 2013 04 21 AU Shippin Out April 22 27 Dead Island Riptide GameSpot Archived from the original on 2013 10 31 Retrieved 2018 03 24 Dragon s Dogma Dark Arisen for the PC QLOC 2016 03 14 Archived from the original on 2018 03 17 Retrieved 2018 03 24 Matulef Jeffrey 2015 12 18 Dragon s Dogma Dark Arisen due for PC in January Eurogamer Archived from the original on 2015 12 22 Retrieved 2018 03 24 a b Romano Sal 2017 08 10 Dragon s Dogma Dark Arisen for PS4 Xbox One launches October 3 in the west Gematsu Archived from the original on 2017 08 12 Retrieved 2018 03 24 Dragon s Dogma Dark Arisen announced for the Nintendo Switch 8 January 2019 ドラゴンズドグマ ダークアリズン のNintendo Switch版が2019年4月25日に発売 広大なオープンワールドと重厚なファンタジーの世界が楽しめる a b Greening Chris 2016 06 11 Tadayoshi Makino Interview Sounds of the Dragon Video Game Music Online Archived from the original on 2016 06 11 Retrieved 2018 03 24 a b c d e f g Maniko Tadayoshi 2012 05 03 Orchestrating a Masterpiece The Music of Dragon s Dogma Capcom Archived from the original on 2015 09 24 Retrieved 2018 03 24 a b c ドラゴンズドグマ 発売記念サウンドスタッフインタビュー Vol 2 in Japanese Capcom 2012 06 25 Archived from the original on 2018 03 08 Retrieved 2018 03 24 a b Sumthing Else Music Works Releases Dragon s Dogma Original Soundtrack Gamasutra 2012 11 07 Archived from the original on 2012 11 08 Retrieved 2018 03 24 a b Leo Jon 2012 07 30 Sound Byte Meet the Performer Aubrey Ashburn GameSpot Archived from the original on 2013 11 23 Retrieved 2018 03 24 近藤嶺 Rei Kondoh Works Game Soundtracks in Japanese Rei Kondoh Official Website Archived from the original on 2018 03 08 Retrieved 2018 03 24 徒然ゲーム音楽語り 第2弾 戦国BASARA スタイリッシュは伊達じゃない in Japanese Inside Games 2013 07 22 Archived from the original on 2013 08 24 Retrieved 2018 03 24 Greening Chris 2012 06 05 Thomas Boecker Interview Going Universal Video Game Music Online Archived from the original on 2017 06 21 Retrieved 2018 03 24 a b New Song Into Free Dangan Now Available Worldwide on iTunes Store B z Official Website 2012 04 04 Archived from the original on 2016 04 29 Retrieved 2018 03 24 Capcom 2013 04 24 Dragon s Dogma Dark Arisen Original Soundtrack liner notes in Japanese Square Enix SQEX 10277 80 Retrieved on a b ドラゴンズドグマ ダークアリズン オリジナル サウンドトラック の聴きどころや制作秘話を コンポーザー牧野忠義氏に聞いた in Japanese Famitsu 2013 03 09 Archived from the original on 2015 05 03 Retrieved 2018 03 24 a b ドラゴンズドグマ ダークアリズン OST 発売記念インタビュー in Japanese Game Watch Impress 2013 04 24 Archived from the original on 2017 09 11 Retrieved 2018 03 24 a b Ogari Naohiko 2013 04 27 黒呪島 のミステリアスなイメージと ドラゴンズドグマ の壮大さを入れたかった Dragon s Dogma Dark Arisen のテーマソング Coils of Light を歌うRaychellさんにインタビュー in Japanese 4Gamer net Archived from the original on 2013 04 30 Retrieved 2018 03 24 ドラゴンズドグマ オリジナルサントラがディスク2枚組全86曲の超ボリュームで本日発売 in Japanese Famitsu 2012 05 23 Archived from the original on 2012 05 27 Retrieved 2018 03 24 ドラゴンズドグマ ダークアリズン オリジナルサントラが本日4月24日発売 in Japanese Famitsu 2013 04 24 Archived from the original on 2013 04 28 Retrieved 2018 03 24 ドラゴンズドグマ シリーズのベストアルバムが12月20日に発売 収録曲を公開 in Japanese 4Gamer net 2017 11 20 Archived from the original on 2018 02 19 Retrieved 2018 03 24 a b Dragon s Dogma for PlayStation 3 Reviews Metacritic CBS Interactive Retrieved 21 May 2012 a b Dragon s Dogma for Xbox 360 Reviews Metacritic CBS Interactive Retrieved 23 March 2015 a b Fachetti Filippo 21 May 2012 Dragon s Dogma Review Eurogamer it Eurogamer Italy Retrieved 21 May 2012 a b c Lots of Love for Dragon s Dogma in Japan Capcom Europe Capcom May 2012 Archived from the original on 28 May 2012 Retrieved 31 May 2012 G4TV www g4tv com Archived from the original on 2017 06 27 Retrieved 2015 09 17 Dragon s Dogma Review GameRevolution a b Cork Jeff Capcom Delivers An Open World Worth Exploring Game Informer Retrieved 21 May 2012 Games Master UK July 2012 page 68 a b VanOrd Kevin May 30 2012 Dragon s Dogma Review GameSpot Archived from the original on 3 June 2012 Retrieved 31 May 2012 a b Dragon s Dogma review GameTrailers 21 May 2012 Retrieved May 23 2017 Dragon s Dogma review Videogames Magazine gamesTM Official Website 24 May 2012 Archived from the original on 24 May 2012 a b Keza MacDonald 21 May 2012 Dragon s Dogma review IGN Retrieved March 25 2015 Playstation Official Magazine Australia June 2012 page 74 Dragon s Dogma PS3 review Official PlayStation Magazine page 2 23 May 2012 Archived from the original on 23 May 2012 Xbox 360 Review Dragon s Dogma Review Xbox 360 The Official Magazine 23 May 2012 Archived from the original on 23 May 2012 a b Play UK Issue 218 2012 p 76 PSM3 Magazine UK June 2012 page 100 RPGamer gt Staff Review gt Dragon s Dogma www rpgamer com Archived from the original on 2018 03 25 Retrieved 2015 09 17 Boxer Steve 21 May 2012 Dragon s Dogma review The Guardian Dragon s Dogma review PS3 Digital Spy 1 June 2012 Raze Ashton 30 May 2012 Dragon s Dogma review via www telegraph co uk Gantayat Anoop 2012 05 16 Famitsu Gives High Marks to Dragon s Dogma and Mario Tennis Andriasang Archived from the original on 2012 05 20 Retrieved 30 May 2012 PSM3 Magazine UK June 2012 p 100 Gaming Mafia YouTube Modular The RPG Fusion of Dragon s Dogma Black Gate 19 January 2017 a b Dragon s Dogma Dark Arisen for PlayStation 3 Reviews Metacritic CBS Interactive Retrieved January 27 2016 a b Dragon s Dogma Dark Arisen for Xbox 360 Reviews Metacritic CBS Interactive Retrieved January 27 2016 a b Dragon s Dogma Dark Arisen for PC Reviews Metacritic CBS Interactive Retrieved January 27 2016 Dragon s Dogma Dark Arisen for PlayStation 4 Reviews Metacritic 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Massively Multiplayer Game of the Year Academy of Interactive Arts amp Sciences Retrieved April 9 2020 IGN Staff April 11 2020 The Best RPGs of the Last 15 Years IGN Retrieved June 1 2020 Romano Sal 2012 05 30 Media Create Sales 05 21 12 05 27 12 Gematsu Archived from the original on 2012 06 17 Retrieved 2018 03 24 Parfitt Ben 2012 05 31 Dragon s Dogma storms Japanese charts breaks records MCV Archived from the original on 2016 09 17 Retrieved 2012 05 31 Carmichael Stephanie 2012 06 15 Dragon s Dogma sold only 92 000 copies last month GameZone Archived from the original on 2016 02 27 Retrieved 2012 06 16 Curtis Tom 2012 06 14 Aging consoles infrequent releases hurt U S retail game sales in May Gamasutra Archived from the original on 2015 09 22 Retrieved 2018 03 24 Orry Tom 2012 05 28 UK Video Game Chart Ghost Recon Future Solider sic takes top spot VideoGamer com Archived from the original on 2018 03 13 Retrieved 2018 03 24 Purchese Robert 2012 07 30 Dragon s Dogma scales reach 1 05 million units Eurogamer Archived from the original on 2017 10 31 Retrieved 2018 03 24 Liebl Matt 2012 11 01 Resident Evil 6 Dragon s Dogma big contributors in Capcom s record breaking earnings GameZone Archived from the original on 2018 03 03 Retrieved 2018 03 24 Leo Jon 2013 05 06 Dragon s Dogma Dark Arisen makes strong debut in Japan GameSpot Archived from the original on 2017 03 09 Retrieved 2018 03 24 Gaston Martin 2013 04 29 DC brawler Injustice knocked to second place while Dragon s Dogma Dark Arisen debuts in third GameSpot Archived from the original on 2016 06 09 Retrieved 2018 03 24 Sheriden Conner 2013 07 31 Resident Evil Revelations Dragon s Dogma DA sales solid Capcom says GamesRadar Archived from the original on 2018 03 13 Retrieved 2018 03 24 Calvin Alex 2016 02 10 Dragon s Dogma Dark Arisen is Capcom s fastest selling PC game MCV Archived from the original on 2017 11 13 Retrieved 2018 03 24 Game Series Sales Product Data CAPCOM www capcom co jp 2023 09 30 Retrieved 2023 12 03 ドラゴンズドグマ チームらしいゲーム性を実現した ドラゴンズドグマ クエスト 開発者インタビューでこだわりやゲーム作りについて熱弁 in Japanese Dengeki Online 2013 06 13 Retrieved 2024 04 11 PS Vitaにドラゴンズドグマの新作登場 シリーズ最新作 ドラゴンズドグマ クエスト は基本無料のダウンロードタイトルとして2013年秋に配信決定language ja 4Gamer net 2013 06 06 Retrieved 2024 04 11 ドラゴンズドグマ クエスト iPhone版が配信決定 Vita版より先に遊べる in Japanese Famitsu 2013 07 11 Retrieved 2024 04 11 iOS向けオンラインRPG ドラゴンズドグマ クエスト の配信が本日スタート 覚者となったプレイヤーが従者 ポーン と共にドラゴン討伐の旅に出る in Japanese 4Gamer net 2013 07 13 Retrieved 2024 04 11 カプコン ドラゴンズドグマ クエスト でイベントダンジョン 石化の回廊 を開始 PSVita版の事前登録は1万人突破 in Japanese Gamebiz jp 2013 12 19 Retrieved 2024 04 11 カプコン ドラゴンズドグマ クエスト のサービスを終了 iOS版は今年10月 PSVta版は来年1月で in Japanese Gamebiz jp 2014 07 31 Retrieved 2024 04 11 Ike Sato 2015 06 08 Dragon s Dogma Online Launches In Japan On August 31st Siliconera Retrieved 2024 03 25 Makuch Eddie September 11 2015 Dragon s Dogma Series Sales Reach 2 3 Million Units GameSpot Retrieved February 11 2016 Marasigan Marc 2019 12 10 Capcom Officially Shuts Down Dragon s Dogma Online Servers In Japan MMOs com Retrieved 2022 06 07 Prescott Shaun 2019 03 12 Dragon s Dogma is getting a Netflix anime PC Gamer Retrieved 2019 03 12 Netflix s Dragon s Dogma Anime Reveals Staff Visual September Debut Anime News Network 2020 07 14 Retrieved 2020 07 14 Dragon s Dogma Director Wants to Make a Sequel on PS4 Also Rival Schools 3 and Devil May Cry 5 Archived from the original on 2017 01 03 Retrieved 2019 03 12 Eurogamer Dante returns Hideaki Itsuno on Devil May Cry 5 Dragon s Dogma 2 was considered before Devil May Cry 5 says Hideaki Itsuno 7 February 2019 Romano Sal 16 June 2022 Dragon s Dogma II announced Gematsu Retrieved 16 June 2022 Romano Sal 24 May 2023 Dragon s Dogma II confirmed for PS5 Xbox Series and PC debut trailer details and screenshots Gematsu Retrieved 24 May 2023 Dragon s Dogma 2 arrives March 22 2024 on PS5 PlayStation Blog 2023 11 28 Retrieved 2023 12 03 External links editOfficial website Retrieved from https en wikipedia org w index php title Dragon 27s Dogma amp oldid 1220890209 Dragon s Dogma Dark Arisen, wikipedia, wiki, book, books, library,

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