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Tokyo Jungle

Tokyo Jungle (トーキョー ジャングル, Tōkyō Janguru) is a survival action game developed by Crispy's! and published by Sony Computer Entertainment for the PlayStation 3.[4] The game takes place in a deserted, futuristic Tokyo, in which the city has transformed into a vicious wildlife wasteland.[4]

Tokyo Jungle
Developer(s)Crispy's![1]
Japan Studio
Publisher(s)Sony Computer Entertainment[2]
Director(s)Yohei Kataoka
Producer(s)Masaaki Yamagiwa
Composer(s)Taku Sakakibara
Platform(s)PlayStation 3
PlayStation Vita (Tokyo Jungle Mobile)
ReleasePlayStation 3
  • JP: June 7, 2012
  • NA: September 25, 2012
  • PAL: September 26, 2012
Tokyo Jungle Mobile
July 10, 2013
Genre(s)Action[3]
Mode(s)Single-player, multiplayer

Tokyo Jungle was released in Japan on June 7, 2012,[5] available on both disc and downloadable versions. The international release of the game became available for download via PSN in North America and the PAL region on September 25 and September 26, 2012, respectively.[6] It was included on the "Best of PlayStation Network Vol. 1" compilation disc, released in NTSC regions on June 18, 2013.[7]

On July 10, 2013, a grid-based version of the game titled Tokyo Jungle Mobile was released on PlayStation Mobile for the PlayStation Vita.[8]

Gameplay

Tokyo Jungle has two modes: Story and Survival.[2]

  • In Story mode, the player plays through missions centered around various animals. Eventually, the player will discover the truth behind humankind's disappearance.[1] Pomeranian dogs are key characters in the story,[2] as well as a Sika deer, Beagle, Tosa Inu, spotted hyena, lions, and a pair of robotic dogs which resemble AIBOs.
  • In Survival mode, the player, or players (there is a local multiplayer), takes control of an animal and fights for survival against other animals for as long as possible. Tokyo Jungle has online leaderboards so the players can compare their survival skills against one another.[2] Smaller animals will fight in groups, and the player's group can win fights against larger animals as long as one member of the group survives the fight.[1]

The player will have to build up a pack of animals. This is easier for some herbivores, which means the player may not necessarily be at a disadvantage even if they choose a weaker type.[1] There are 50 breeds and 80 types of animals in the game,[1] including Pomeranians, lions, crocodiles, tigers, giraffes, hippos, cheetahs, chimpanzees, gazelles, chickens, Beagles, Dilophosaurus, hyenas, Deinonychus, and Sika deer.[2] As the player plays through the game, additional playable animals are unlocked.[1] There are other animals which are available for the player to download as downloadable content from the PlayStation Store, which include an Australian Silky Terrier, a Smilodon, a robot dog, a Peking Man, a (human) office worker, white and black Pomeranians, a cat, a panda, a crocodile, a kangaroo, and a giraffe.

Plot

Some time in the twenty-first century, humankind is extinct, leaving animals to fend for themselves. The once busy streets of Tokyo are now home to lions, tigers, chickens, and various other animals. All of them are now fighting for survival.[2]

  • After running out of pet food, the Pomeranian now has to fend for itself in a now-wild-and-vicious Tokyo. The bosses he faces are fat cats although one is fought by his children. He ends his story establishing a small pack of Pomeranians.
  • Two Sika deer fawns search the hostile streets of Tokyo, looking for their mother. The fawns are separated briefly, and their reunion is short-lived, with one of the two being killed by a Cheetah, leaving the other to continue the search. His/her story ends with a series of cold trails leading to a dead end.
  • A hungry Beagle tries to overthrow a tyrannical Tosa Inu. The Beagle builds an army out of his pups to fight the Tosa. The boss he faces is the Tosa himself. The Beagle is killed by The Hyena.
  • The Tosa Inu is injured by the Beagle, and must escape. He then works to regain his lost honor. The Tosa is trained by a bear to fight better, and confronts the entire army of the Nomad Pack, and manages to kill them all. He duels the leader of the pack, The Hyena, and kills him. His story ends with him retaking his position, and is implied to have become a leader rather than a tyrant. The boss he faces is in one stage a chimpanzee, a crocodile, a tiger and in his final stage two giant hyenas, a Smilodon and the same hyena that overthrew his master.
  • The lioness and her hunting party have to hunt the targeted animals all over the Subway area. The boss she faces is a kangaroo with four rabbit sidekicks. She ends her story going back to her family after hunting.
  • The male Lion has to defend his pride from the roving male lions. The boss he faces are four hyenas and another lion. His story ends with him defeating the pack, allowing his family to live in peace.
  • The hyenas are planning to deal with the beagle. The Hyena kills The Beagle, and takes over his territory. The boss he faces is the Beagle himself. His story ends with him fighting the Nomad Lion for control of the pack, with the Tosa's story picking up almost immediately after, where it is discovered he killed the Lion, and runs away from the Tosa, who is trying to kill him. The Tosa catches up to him and fights him, and prevails, with The Hyena dying after one last attempt to kill his rival.
  • ERC-003 is a robotic dog resembling a Sony AIBO Codenamed "Lily". After being found by ERC-X with its family of two wolves, ERC-003 now has to scan all of Tokyo for the disaster signals being put out by the humans' underground facility. It then faces a moral choice of whether to bring humanity back to Tokyo, or let the animals rule. Choosing yes will end the game, whereas 'no' will trigger a series of final boss fights and what is considered to be the "true ending". The first boss it faces is the Tosa just as the Beagle's was. Unless it decided to bring the humans back, the bosses it faces are its former ERC-X pal, two Deinonychus, two Smilodons and the final boss, the upgraded ERC X named ERC X 2. It either lives with the future humans, or dies from its wounds during a fight saving the animals from being exterminated by the humans.

Development

Director Yohei Kataoka wanted to make a game that felt original, noting that animals and a world without humans were both individually "universal" concepts that could be combined to create something "very catchy, very new and very exciting."[9][10] After coming up with the setting, Kataoka's team prototyped the concept, with Kataoka drawing animals over photos of an abandoned Tokyo. The team also created a 2D "pitch" video which helped them unify the concept.[9] The team began with only two people, but had expanded to 24 by the end of development.[9] Rather than move into a dedicated office, the team instead worked from a 1,000 square foot home. Electrical issues forced the studio to upgrade the residence, ultimately costing them roughly the same as if they had moved into an office in the first place.[9] Kataoka feels that the team's inexperience in designing games helped the final product, specifically noting that they wouldn't have opted to put so many characters into the game had they realized the work that such a feat entailed.[9]

Japan Studio and Sony Worldwide Studios both criticized the project upon first hearing about it with Kataoka believing that the former balked at the concept. Sony Worldwide Studios was open to the idea, but felt that the gameplay at that stage was lacking.[10]

The game made its debut at the 2010 Tokyo Game Show, with GameSpot writing that the game's quirky concept "make it unlikely to ever see a stateside release".[11] Sony noted on their own Playstation Blog that most of the early coverage focused on the eccentric concept as opposed to the gameplay.[10] Kataoka noted that he himself was unsure by this point if the game would ever see a release outside of Japan, although interest from European gamers eventually led to a worldwide release.[10]

Reception

Tokyo Jungle received "average" reviews, while Tokyo Jungle Mobile received "generally favorable reviews", according to the review aggregation website Metacritic.[28][29]

Ellie Gibson, writing for Eurogamer, described the game as "basically Grand Theft Auto with lions" and called it "a celebration of classic games, with their ridiculous plots, repetitive tasks, excessive violence and all. It pulls off the impressive and nigh-on impossible trick of being an original homage. Also it lets you set a giraffe on a bear."[14] Giant Bomb's Patrick Klepek also praised the game, calling it a "well-designed, supremely funny game". Klepek went on to praise the game's animal variety and the system for unlocking new animals, as well as the loot system and the story mode. However, he criticized the game's inclusion of certain animals as paid downloadable content.[21] In Japan, Famitsu gave it a score of all four eights for a total of 32 out of 40.[15]

The Digital Fix gave the game nine out of ten and said, "The mechanics are simple, graphics average, plotting ludicrous but it is never dull and if you don't have a story to tell your gamer friends after every time you play it then you are doing it wrong."[30] The Escapist similarly gave it four-and-a-half stars out of five and said it was "utterly ridiculous but wholly unique, blending challenging gameplay with goofy trappings. Putting a track suit on a housecat to increase its attack stat is a pretty silly thing to do, but the kind of attention to detail you'll need if you want to survive in the urban chaos. The mixture of absurd and serious is addictive and surprising."[31] The Guardian gave it four stars out of five and said, "Despite its tongue-in-cheek nature, Tokyo Jungle is a superb game. It feels quite unlike anything else (the best description of it would be a stealth-action-survival-RPG), it's laugh-out-loud funny and incredibly moreish."[27] Anime News Network gave it a B and called it "a low-key experience where you can do approximately three things (eat, sleep, and mate). There isn't much in the way of cutscenes and there isn't much in the way of story other than 'the game tasked my deer with stealing the Shibuya Woods from the pigs in order to unlock them as a playable race, so I hopped from rooftop to rooftop, chased by a whole drove of aggressive porkers, frantically peeing on territory flags in order to stake my claim before I was slain'; which is about as good a story as you can ask for half the time, and about as good an experience of harrowed persistence as any game is likely to give."[32] However, Digital Spy gave it three stars out of five and called it "a unique title which, while not without its flaws, is wildly entertaining and well worth a download."[25] The same website also gave the Vita version four stars out of five, saying, "Fans of the original will still probably be willing to look past Tokyo Jungle Mobile's awkward controls and less involved combat, and if they do they will find much of the same addicting survival gameplay intact hiding underneath."[26]

In an interview with Siliconera, director Yohei Kataoka was asked about Tokyo Jungle's reception outside Japan: "Europe loved it, and we got a lot of great feedback from that audience, but [in] America... that simply wasn't the case. We received a lot of negative feedback for the game."[33]

References

  1. ^ a b c d e f Anoop Gantayat (September 1, 2010). "This Week's Flying Get". Andriasang. Archived from the original on January 20, 2013. Retrieved April 21, 2018.
  2. ^ a b c d e f Spencer (August 31, 2010). "Tokyo Jungle Has Animals Battling In The Streets Of Japan". Siliconera. Curse, Inc. from the original on October 9, 2012. Retrieved September 2, 2010.
  3. ^ Famitsu (September 2, 2010). "『TOKYO JUNGLE(東京 ジャングル)(仮題)』動物たちのサバイバルが始まる!". Famitsu. Enterbrain. from the original on October 24, 2012. Retrieved September 2, 2010.
  4. ^ a b Michael McWhertor (August 31, 2010). "Tokyo Jungle Brings A Post Apocalyptic Wildlife War To PS3". Kotaku. Gawker Media. from the original on September 3, 2010. Retrieved September 2, 2010.
  5. ^ Anoop Gantayat (February 21, 2012). "Tokyo Jungle Dated for June 7". Andriasang. Archived from the original on January 1, 2013. Retrieved April 21, 2018.
  6. ^ Ben Gilbert (June 8, 2012). "Sony's 'wacky' Tokyo Jungle headed to North America and Europe". Engadget (Joystiq). Oath Inc. from the original on July 30, 2017. Retrieved April 21, 2018.
  7. ^ David Bull (May 22, 2013). "Best of PlayStation, Vol. 1 Arrives This June". PlayStation Blog. Sony Computer Entertainment. from the original on December 10, 2015. Retrieved April 21, 2018.
  8. ^ Paul Sullivan (July 10, 2013). "PlayStation Mobile Update: Tokyo Jungle and MechHit". PlayStation Blog. Sony Computer Entertainment. from the original on December 29, 2017. Retrieved April 21, 2018.
  9. ^ a b c d e Plante, Chris (28 March 2013). "How inexperience and failed pitches led to Tokyo Jungle". Polygon. from the original on 29 June 2020. Retrieved 28 June 2020.
  10. ^ a b c d Dutton, Fred (26 September 2012). "TOKYO JUNGLE: The Story Behind 2012's Most Eccentric Action Game". Playstation Blog. PSEccentric. from the original on 30 June 2020. Retrieved 28 June 2020.
  11. ^ McInnis, Shaun. "Tokyo Jungle Impressions". GameSpot. from the original on 28 June 2020. Retrieved 28 June 2020.
  12. ^ Dale North (September 13, 2012). "Review: Tokyo Jungle". Destructoid. Enthusiast Gaming. from the original on May 21, 2019. Retrieved April 22, 2018.
  13. ^ Edge staff (September 14, 2012). . Edge. Future plc. Archived from the original on September 20, 2012. Retrieved April 21, 2018.
  14. ^ a b Ellie Gibson (September 25, 2012). "Tokyo Jungle review". Eurogamer. Gamer Network. from the original on 2018-04-22. Retrieved 2018-04-21.
  15. ^ a b Sal Romano (May 29, 2012). "Famitsu Review Scores: Issue 1226". Gematsu. from the original on April 22, 2018. Retrieved April 21, 2018.
  16. ^ Jeff Marchiafava (September 13, 2012). "Tokyo Jungle: Surviving a Repetitive Wasteland". Game Informer. GameStop. from the original on April 22, 2018. Retrieved April 21, 2018.
  17. ^ Carolyn Petit (September 18, 2012). "Tokyo Jungle Review". GameSpot. CBS Interactive. from the original on April 22, 2018. Retrieved April 21, 2018.
  18. ^ . GameTrailers. Viacom. September 19, 2012. Archived from the original on September 20, 2012. Retrieved April 21, 2018.
  19. ^ Mike Splechta (September 28, 2012). "Tokyo Jungle Review". GameZone. from the original on September 30, 2012. Retrieved April 22, 2018.
  20. ^ Joe Donato (July 17, 2013). "Review: Tokyo Jungle Mobile is too little game for PlayStation Vita". GameZone. from the original on July 21, 2013. Retrieved April 21, 2018.
  21. ^ a b Patrick Klepek (October 1, 2012). "Tokyo Jungle Review". Giant Bomb. CBS Interactive. from the original on November 1, 2018. Retrieved April 21, 2018.
  22. ^ Colin Moriarty (September 13, 2012). "Tokyo Jungle Review". IGN. Ziff Davis. from the original on April 22, 2018. Retrieved April 21, 2018.
  23. ^ Philip Kollar (September 17, 2012). "Tokyo Jungle review: survival of the fittest". Polygon. Vox Media. from the original on April 23, 2018. Retrieved April 22, 2018.
  24. ^ "Review: Tokyo Jungle". PlayStation: The Official Magazine. No. 65. Future plc. December 2012. p. 83.
  25. ^ a b Liam Martin (September 25, 2012). "'Tokyo Jungle' review (PSN): A wildly entertaining, charming oddity". Digital Spy. Hearst Communications. from the original on April 22, 2018. Retrieved April 21, 2018.
  26. ^ a b Scott Nichols (July 16, 2013). "Mobile reviews: 'Pacific Rim', 'Tokyo Jungle Mobile', more". Digital Spy. Hearst Communications. from the original on April 22, 2018. Retrieved April 22, 2018.
  27. ^ a b Steve Boxer (September 18, 2012). "Tokyo Jungle - review". The Guardian. from the original on April 22, 2018. Retrieved April 21, 2018.
  28. ^ a b "Tokyo Jungle for PlayStation 3 Reviews". Metacritic. CBS Interactive. from the original on October 2, 2012. Retrieved September 11, 2017.
  29. ^ a b "Tokyo Jungle Mobile for PlayStation Vita Reviews". Metacritic. CBS Interactive. from the original on May 18, 2018. Retrieved April 21, 2018.
  30. ^ Gareth Gallagher (October 16, 2012). "Tokyo Jungle Review". The Digital Fix. Poisonous Monkey. from the original on May 27, 2016. Retrieved April 21, 2018.
  31. ^ Susan Arendt (October 2, 2012). "Tokyo Jungle Review". The Escapist. Defy Media. from the original on April 22, 2018. Retrieved April 21, 2018.
  32. ^ Dave Riley (October 1, 2012). "Tokyo Jungle". Anime News Network. from the original on April 22, 2018. Retrieved April 21, 2018.
  33. ^ Robert Ward (May 2, 2014). "Europe Loved Tokyo Jungle, But America Didn't, Says Director". Siliconera. Curse, Inc. from the original on May 3, 2014. Retrieved May 2, 2014.

Further reading

  • Welsh, Oli (July 8, 2022). "Tokyo Jungle feels like a roguelike invented by someone who never heard of roguelikes". Polygon. Retrieved August 1, 2022.

External links

  • Official website (in Japanese)
  • Tokyo Jungle at MobyGames

tokyo, jungle, トーキョー, ジャングル, tōkyō, janguru, survival, action, game, developed, crispy, published, sony, computer, entertainment, playstation, game, takes, place, deserted, futuristic, tokyo, which, city, transformed, into, vicious, wildlife, wasteland, develo. Tokyo Jungle トーキョー ジャングル Tōkyō Janguru is a survival action game developed by Crispy s and published by Sony Computer Entertainment for the PlayStation 3 4 The game takes place in a deserted futuristic Tokyo in which the city has transformed into a vicious wildlife wasteland 4 Tokyo JungleDeveloper s Crispy s 1 Japan StudioPublisher s Sony Computer Entertainment 2 Director s Yohei KataokaProducer s Masaaki YamagiwaComposer s Taku SakakibaraPlatform s PlayStation 3PlayStation Vita Tokyo Jungle Mobile ReleasePlayStation 3JP June 7 2012NA September 25 2012PAL September 26 2012Tokyo Jungle MobileJuly 10 2013Genre s Action 3 Mode s Single player multiplayerTokyo Jungle was released in Japan on June 7 2012 5 available on both disc and downloadable versions The international release of the game became available for download via PSN in North America and the PAL region on September 25 and September 26 2012 respectively 6 It was included on the Best of PlayStation Network Vol 1 compilation disc released in NTSC regions on June 18 2013 7 On July 10 2013 a grid based version of the game titled Tokyo Jungle Mobile was released on PlayStation Mobile for the PlayStation Vita 8 Contents 1 Gameplay 2 Plot 3 Development 4 Reception 5 References 6 Further reading 7 External linksGameplay EditTokyo Jungle has two modes Story and Survival 2 In Story mode the player plays through missions centered around various animals Eventually the player will discover the truth behind humankind s disappearance 1 Pomeranian dogs are key characters in the story 2 as well as a Sika deer Beagle Tosa Inu spotted hyena lions and a pair of robotic dogs which resemble AIBOs In Survival mode the player or players there is a local multiplayer takes control of an animal and fights for survival against other animals for as long as possible Tokyo Jungle has online leaderboards so the players can compare their survival skills against one another 2 Smaller animals will fight in groups and the player s group can win fights against larger animals as long as one member of the group survives the fight 1 The player will have to build up a pack of animals This is easier for some herbivores which means the player may not necessarily be at a disadvantage even if they choose a weaker type 1 There are 50 breeds and 80 types of animals in the game 1 including Pomeranians lions crocodiles tigers giraffes hippos cheetahs chimpanzees gazelles chickens Beagles Dilophosaurus hyenas Deinonychus and Sika deer 2 As the player plays through the game additional playable animals are unlocked 1 There are other animals which are available for the player to download as downloadable content from the PlayStation Store which include an Australian Silky Terrier a Smilodon a robot dog a Peking Man a human office worker white and black Pomeranians a cat a panda a crocodile a kangaroo and a giraffe Plot EditSome time in the twenty first century humankind is extinct leaving animals to fend for themselves The once busy streets of Tokyo are now home to lions tigers chickens and various other animals All of them are now fighting for survival 2 After running out of pet food the Pomeranian now has to fend for itself in a now wild and vicious Tokyo The bosses he faces are fat cats although one is fought by his children He ends his story establishing a small pack of Pomeranians Two Sika deer fawns search the hostile streets of Tokyo looking for their mother The fawns are separated briefly and their reunion is short lived with one of the two being killed by a Cheetah leaving the other to continue the search His her story ends with a series of cold trails leading to a dead end A hungry Beagle tries to overthrow a tyrannical Tosa Inu The Beagle builds an army out of his pups to fight the Tosa The boss he faces is the Tosa himself The Beagle is killed by The Hyena The Tosa Inu is injured by the Beagle and must escape He then works to regain his lost honor The Tosa is trained by a bear to fight better and confronts the entire army of the Nomad Pack and manages to kill them all He duels the leader of the pack The Hyena and kills him His story ends with him retaking his position and is implied to have become a leader rather than a tyrant The boss he faces is in one stage a chimpanzee a crocodile a tiger and in his final stage two giant hyenas a Smilodon and the same hyena that overthrew his master The lioness and her hunting party have to hunt the targeted animals all over the Subway area The boss she faces is a kangaroo with four rabbit sidekicks She ends her story going back to her family after hunting The male Lion has to defend his pride from the roving male lions The boss he faces are four hyenas and another lion His story ends with him defeating the pack allowing his family to live in peace The hyenas are planning to deal with the beagle The Hyena kills The Beagle and takes over his territory The boss he faces is the Beagle himself His story ends with him fighting the Nomad Lion for control of the pack with the Tosa s story picking up almost immediately after where it is discovered he killed the Lion and runs away from the Tosa who is trying to kill him The Tosa catches up to him and fights him and prevails with The Hyena dying after one last attempt to kill his rival ERC 003 is a robotic dog resembling a Sony AIBO Codenamed Lily After being found by ERC X with its family of two wolves ERC 003 now has to scan all of Tokyo for the disaster signals being put out by the humans underground facility It then faces a moral choice of whether to bring humanity back to Tokyo or let the animals rule Choosing yes will end the game whereas no will trigger a series of final boss fights and what is considered to be the true ending The first boss it faces is the Tosa just as the Beagle s was Unless it decided to bring the humans back the bosses it faces are its former ERC X pal two Deinonychus two Smilodons and the final boss the upgraded ERC X named ERC X 2 It either lives with the future humans or dies from its wounds during a fight saving the animals from being exterminated by the humans Development EditDirector Yohei Kataoka wanted to make a game that felt original noting that animals and a world without humans were both individually universal concepts that could be combined to create something very catchy very new and very exciting 9 10 After coming up with the setting Kataoka s team prototyped the concept with Kataoka drawing animals over photos of an abandoned Tokyo The team also created a 2D pitch video which helped them unify the concept 9 The team began with only two people but had expanded to 24 by the end of development 9 Rather than move into a dedicated office the team instead worked from a 1 000 square foot home Electrical issues forced the studio to upgrade the residence ultimately costing them roughly the same as if they had moved into an office in the first place 9 Kataoka feels that the team s inexperience in designing games helped the final product specifically noting that they wouldn t have opted to put so many characters into the game had they realized the work that such a feat entailed 9 Japan Studio and Sony Worldwide Studios both criticized the project upon first hearing about it with Kataoka believing that the former balked at the concept Sony Worldwide Studios was open to the idea but felt that the gameplay at that stage was lacking 10 The game made its debut at the 2010 Tokyo Game Show with GameSpot writing that the game s quirky concept make it unlikely to ever see a stateside release 11 Sony noted on their own Playstation Blog that most of the early coverage focused on the eccentric concept as opposed to the gameplay 10 Kataoka noted that he himself was unsure by this point if the game would ever see a release outside of Japan although interest from European gamers eventually led to a worldwide release 10 Reception EditReceptionAggregate scoreAggregatorScorePS VitaPS3Metacritic77 100 29 74 100 28 Review scoresPublicationScorePS VitaPS3DestructoidN A7 5 10 12 EdgeN A7 10 13 EurogamerN A9 10 14 FamitsuN A32 40 15 Game InformerN A7 10 16 GameSpotN A5 10 17 GameTrailersN A7 7 10 18 GameZone5 10 20 8 5 10 19 Giant BombN A 21 IGNN A8 10 22 PolygonN A8 10 23 PlayStation The Official MagazineN A7 10 24 Digital Spy 26 25 The GuardianN A 27 Tokyo Jungle received average reviews while Tokyo Jungle Mobile received generally favorable reviews according to the review aggregation website Metacritic 28 29 Ellie Gibson writing for Eurogamer described the game as basically Grand Theft Auto with lions and called it a celebration of classic games with their ridiculous plots repetitive tasks excessive violence and all It pulls off the impressive and nigh on impossible trick of being an original homage Also it lets you set a giraffe on a bear 14 Giant Bomb s Patrick Klepek also praised the game calling it a well designed supremely funny game Klepek went on to praise the game s animal variety and the system for unlocking new animals as well as the loot system and the story mode However he criticized the game s inclusion of certain animals as paid downloadable content 21 In Japan Famitsu gave it a score of all four eights for a total of 32 out of 40 15 The Digital Fix gave the game nine out of ten and said The mechanics are simple graphics average plotting ludicrous but it is never dull and if you don t have a story to tell your gamer friends after every time you play it then you are doing it wrong 30 The Escapist similarly gave it four and a half stars out of five and said it was utterly ridiculous but wholly unique blending challenging gameplay with goofy trappings Putting a track suit on a housecat to increase its attack stat is a pretty silly thing to do but the kind of attention to detail you ll need if you want to survive in the urban chaos The mixture of absurd and serious is addictive and surprising 31 The Guardian gave it four stars out of five and said Despite its tongue in cheek nature Tokyo Jungle is a superb game It feels quite unlike anything else the best description of it would be a stealth action survival RPG it s laugh out loud funny and incredibly moreish 27 Anime News Network gave it a B and called it a low key experience where you can do approximately three things eat sleep and mate There isn t much in the way of cutscenes and there isn t much in the way of story other than the game tasked my deer with stealing the Shibuya Woods from the pigs in order to unlock them as a playable race so I hopped from rooftop to rooftop chased by a whole drove of aggressive porkers frantically peeing on territory flags in order to stake my claim before I was slain which is about as good a story as you can ask for half the time and about as good an experience of harrowed persistence as any game is likely to give 32 However Digital Spy gave it three stars out of five and called it a unique title which while not without its flaws is wildly entertaining and well worth a download 25 The same website also gave the Vita version four stars out of five saying Fans of the original will still probably be willing to look past Tokyo Jungle Mobile s awkward controls and less involved combat and if they do they will find much of the same addicting survival gameplay intact hiding underneath 26 In an interview with Siliconera director Yohei Kataoka was asked about Tokyo Jungle s reception outside Japan Europe loved it and we got a lot of great feedback from that audience but in America that simply wasn t the case We received a lot of negative feedback for the game 33 References Edit a b c d e f Anoop Gantayat September 1 2010 This Week s Flying Get Andriasang Archived from the original on January 20 2013 Retrieved April 21 2018 a b c d e f Spencer August 31 2010 Tokyo Jungle Has Animals Battling In The Streets Of Japan Siliconera Curse Inc Archived from the original on October 9 2012 Retrieved September 2 2010 Famitsu September 2 2010 TOKYO JUNGLE 東京 ジャングル 仮題 動物たちのサバイバルが始まる Famitsu Enterbrain Archived from the original on October 24 2012 Retrieved September 2 2010 a b Michael McWhertor August 31 2010 Tokyo Jungle Brings A Post Apocalyptic Wildlife War To PS3 Kotaku Gawker Media Archived from the original on September 3 2010 Retrieved September 2 2010 Anoop Gantayat February 21 2012 Tokyo Jungle Dated for June 7 Andriasang Archived from the original on January 1 2013 Retrieved April 21 2018 Ben Gilbert June 8 2012 Sony s wacky Tokyo Jungle headed to North America and Europe Engadget Joystiq Oath Inc Archived from the original on July 30 2017 Retrieved April 21 2018 David Bull May 22 2013 Best of PlayStation Vol 1 Arrives This June PlayStation Blog Sony Computer Entertainment Archived from the original on December 10 2015 Retrieved April 21 2018 Paul Sullivan July 10 2013 PlayStation Mobile Update Tokyo Jungle and MechHit PlayStation Blog Sony Computer Entertainment Archived from the original on December 29 2017 Retrieved April 21 2018 a b c d e Plante Chris 28 March 2013 How inexperience and failed pitches led to Tokyo Jungle Polygon Archived from the original on 29 June 2020 Retrieved 28 June 2020 a b c d Dutton Fred 26 September 2012 TOKYO JUNGLE The Story Behind 2012 s Most Eccentric Action Game Playstation Blog PSEccentric Archived from the original on 30 June 2020 Retrieved 28 June 2020 McInnis Shaun Tokyo Jungle Impressions GameSpot Archived from the original on 28 June 2020 Retrieved 28 June 2020 Dale North September 13 2012 Review Tokyo Jungle Destructoid Enthusiast Gaming Archived from the original on May 21 2019 Retrieved April 22 2018 Edge staff September 14 2012 Tokyo Jungle review Edge Future plc Archived from the original on September 20 2012 Retrieved April 21 2018 a b Ellie Gibson September 25 2012 Tokyo Jungle review Eurogamer Gamer Network Archived from the original on 2018 04 22 Retrieved 2018 04 21 a b Sal Romano May 29 2012 Famitsu Review Scores Issue 1226 Gematsu Archived from the original on April 22 2018 Retrieved April 21 2018 Jeff Marchiafava September 13 2012 Tokyo Jungle Surviving a Repetitive Wasteland Game Informer GameStop Archived from the original on April 22 2018 Retrieved April 21 2018 Carolyn Petit September 18 2012 Tokyo Jungle Review GameSpot CBS Interactive Archived from the original on April 22 2018 Retrieved April 21 2018 Tokyo Jungle Review GameTrailers Viacom September 19 2012 Archived from the original on September 20 2012 Retrieved April 21 2018 Mike Splechta September 28 2012 Tokyo Jungle Review GameZone Archived from the original on September 30 2012 Retrieved April 22 2018 Joe Donato July 17 2013 Review Tokyo Jungle Mobile is too little game for PlayStation Vita GameZone Archived from the original on July 21 2013 Retrieved April 21 2018 a b Patrick Klepek October 1 2012 Tokyo Jungle Review Giant Bomb CBS Interactive Archived from the original on November 1 2018 Retrieved April 21 2018 Colin Moriarty September 13 2012 Tokyo Jungle Review IGN Ziff Davis Archived from the original on April 22 2018 Retrieved April 21 2018 Philip Kollar September 17 2012 Tokyo Jungle review survival of the fittest Polygon Vox Media Archived from the original on April 23 2018 Retrieved April 22 2018 Review Tokyo Jungle PlayStation The Official Magazine No 65 Future plc December 2012 p 83 a b Liam Martin September 25 2012 Tokyo Jungle review PSN A wildly entertaining charming oddity Digital Spy Hearst Communications Archived from the original on April 22 2018 Retrieved April 21 2018 a b Scott Nichols July 16 2013 Mobile reviews Pacific Rim Tokyo Jungle Mobile more Digital Spy Hearst Communications Archived from the original on April 22 2018 Retrieved April 22 2018 a b Steve Boxer September 18 2012 Tokyo Jungle review The Guardian Archived from the original on April 22 2018 Retrieved April 21 2018 a b Tokyo Jungle for PlayStation 3 Reviews Metacritic CBS Interactive Archived from the original on October 2 2012 Retrieved September 11 2017 a b Tokyo Jungle Mobile for PlayStation Vita Reviews Metacritic CBS Interactive Archived from the original on May 18 2018 Retrieved April 21 2018 Gareth Gallagher October 16 2012 Tokyo Jungle Review The Digital Fix Poisonous Monkey Archived from the original on May 27 2016 Retrieved April 21 2018 Susan Arendt October 2 2012 Tokyo Jungle Review The Escapist Defy Media Archived from the original on April 22 2018 Retrieved April 21 2018 Dave Riley October 1 2012 Tokyo Jungle Anime News Network Archived from the original on April 22 2018 Retrieved April 21 2018 Robert Ward May 2 2014 Europe Loved Tokyo Jungle But America Didn t Says Director Siliconera Curse Inc Archived from the original on May 3 2014 Retrieved May 2 2014 Further reading EditWelsh Oli July 8 2022 Tokyo Jungle feels like a roguelike invented by someone who never heard of roguelikes Polygon Retrieved August 1 2022 External links EditOfficial website in Japanese Tokyo Jungle at MobyGames Retrieved from https en wikipedia org w index php title Tokyo Jungle amp oldid 1128942496, wikipedia, wiki, book, books, library,

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