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Siren (video game)

Siren,[a] known as Forbidden Siren in the PAL region, is a 2003 survival horror stealth video game developed by Project Siren, a development team within Japan Studio, and published by Sony Computer Entertainment for the PlayStation 2. It was originally released in Japan in November 6, 2003, and in other regions between March and April of the following year.

Siren
North American version cover art
Developer(s)Japan Studio (Project Siren)
Publisher(s)Sony Computer Entertainment
Director(s)Keiichiro Toyama
Producer(s)Takafumi Fujisawa
Artist(s)Isao Takahashi
Writer(s)Keiichiro Toyama
Naoko Sato
Composer(s)Hitomi Shimizu
Platform(s)PlayStation 2
Release
  • JP: November 6, 2003
  • PAL: March 12, 2004
  • NA: April 20, 2004
Genre(s)Survival horror, stealth
Mode(s)Single-player

Directed and co-written by Keiichiro Toyama after he wrote and directed the original Silent Hill for Konami in 1999, the game revolves around interconnected storylines featuring a cast of characters throughout different time periods who find themselves in the mysterious town of Hanuda, inhabited by the shibito, deadly zombie-like creatures. The player must use sightjacking, a power allowing them to see the shibito's perspectives, to help deal with threats as they progress throughout levels.

The game was positively received by critics for its story, atmosphere and originality, although its gameplay drew criticism. It was followed by a sequel, Siren 2, in 2006, and by a remake acting as a re-imagining of its story, Siren: Blood Curse, in 2008. It was also adapted into two mangas, titled Siren: Akai Umi no Yobigoe and Siren: ReBIRTH respectively.

Gameplay edit

Siren is divided into stages, each taking place in one of ten areas in the village of Hanuda, and organized chronologically in a table called the "Link Navigator". In order to complete a stage, the player must accomplish a primary objective that usually involves reaching an exit point, subduing undead enemies called shibito, or finding an item. Objectives in different stages are interconnected via a butterfly effect, and a character's actions in one stage can trigger a secondary objective in another stage.

There are miscellaneous items scattered throughout each stage that give the player further insight into the plot's background. Once obtained, these items are archived in a catalog and can be viewed at any time during the game's duration. The game's player characters possess a psychic power known as "sightjacking", which enables them to see and hear what a nearby Shibito or human sees and hears, and thus pinpoint its position, as well as gain knowledge of their activities and of the position of obtainable items. The clarity of each target depends on the distance from the player character. Once a point of view is located, it can be assigned to one of certain buttons of the controller to easily switch between multiple points of view. However, the player character is unable to move during use of the ability and is thus vulnerable to attack.

The game encourages the player to avoid Shibito rather than fight them. Characters can walk silently, avoid the use of a flashlight, and crouch behind objects to elude detection. Certain mission objectives require the player character to use items and/or the environment to distract Shibito from their activity, in order for them to achieve a goal. Others require the player to escort a non-player character. Player characters can also shout at any time in order to get the attention of nearby Shibito. Within most stages, the player character can hide in certain places such as cupboards and lock doors to prevent Shibito from entering. When a Shibito hears a sound made by the player character, it will search in the direction from which they heard the sound. If a character is seen by a Shibito, the latter will pursue the character to kill them either with a melee or ranged weapon or by strangulation. The Shibito will also shout to alert other nearby Shibito. Once the character has remained out of the Shibito's sight for a period of time, the Shibito will give up and resume its usual habits. Weapons are available for the player throughout the game, ranging from melee weapons to firearms. While Shibito can be knocked out in combat, they cannot be killed and will reanimate after a short period of time. If a character is injured, they will eventually recover after a short period of time. Characters will also lose stamina during combat and while running, which will also naturally refill after a short amount of time.

Plot edit

The story of Siren is told through the alternating perspectives of ten survivors of a supernatural disaster in the (fictional) rural Japanese town of Hanuda (羽生蛇村, in the Japanese version) in 2003 (Heisei year 15). These events are presented outside of chronological order and deal primarily with the efforts of the viewpoint characters to both escape the town and find answers to what has happened in the three days immediately following the disaster.

Initially presented as being merely an earthquake the disaster is rapidly shown to be far more bizarre and wide-ranging. The majority of the population has become infected with an unknown affliction that appears to severely damage cognitive function, causing them to bleed from the eyes, become violently hostile on sight towards anyone not also infected and seemingly immortal, able to recover and heal from even the most grievous of injuries in a short time. All natural water sources and rainfall in the town have been replaced with a strange liquid (referred to as "Red water") and the town, previously located in a mountainous region deep inland, has become an island surrounded on all sides by an ocean of the red water with no other land in sight. Furthermore, multiple sections of the town appear to have been replaced with past versions of themselves with buildings destroyed by landslides 27 years prior, although derelict as if abandoned for decades, suddenly reappearing or replacing their more modern counterparts.

It is revealed over the course of the game that Hanuda, which is a strongly isolationist community due to historical religious persecution, follows a unique syncretic faith known as the "Mana Religion" that incorporates many Christian and Shinto traditions. The senior figures of this faith, in particular the nun Hisako Yao, had attempted to call forth and appease their god Datatsushi (堕辰子) through ritual human sacrifice of a girl named Miyako Kajiro who they considered holy for her psychic abilities. When Kyoya Suda, an outsider to the town who had arrived to investigate online ghost stories, accidentally stumbles on the ceremony, Miyako, unwilling to be killed, uses the momentary distraction he provides to flee the scene and causes the ritual to fail. It is this failure that creates the disaster, pulling the entire town into another world where space and time are severely distorted.

The eponymous 'Siren' of the title, heard regularly all across the town throughout the game's events, is the Datatsushi's call, compelling Hanuda's residents to infect and immerse themselves in the ocean of red water, thus creating an army of subordinates called shibito (屍人, lit. "corpse people"). The shibito then go about building a nest to house the Datatsushi's corporeal form once it is summoned, as well as killing and converting any remaining humans left in Hanuda. Despite Kyoya being able to slay the Datatsushi at the end of the three days, the story concludes with only one of the ten viewpoint characters; elementary school student Harumi Yomoda escaping from Hanuda alive and returning to the real world, as she is the only remaining human in the town not infected in some way by the red water.

Development and release edit

Rather than employ traditional facial animation methods with polygonal transformation, images of real human faces were captured from eight different angles and superimposed onto the character models, an effect similar to projecting film onto the blank face of a mannequin.

The game was re-released for the PlayStation 3 on the PlayStation Store.[1] In June 2016 the game received a digital release for the PlayStation 4 in NA and PAL regions as an emulated and upscaled version of the PlayStation 2 original with added Trophy support.[2]

Reception edit

The game received "average" reviews according to the review aggegration website Metacritic.[3] GameSpot's reviewer Bethany Massimilla concluded that although the game had a great story, and interesting characters, it was also tedious.[10] IGN's reviewer Jeremy Dunham praised the originality of the concept, the use of Sightjacking, the graphics and the storyline, but criticized the difficulty level and the trial and error nature of the gameplay.[13] GameSpy's Bryan Stratton followed other reviewers in praising the storyline and atmosphere, but criticizing the nature of the gameplay.[11] In Japan, Famitsu gave it a score of one nine, one seven, and two eights for a total of 32 out of 40.[7]

Sequel and remake edit

Forbidden Siren 2 was released in February 2006. The game tells the story of several characters who become trapped on Yamijima, an island off the coast of mainland Japan. A film based on the second game was released concurrently.

Siren: Blood Curse is the third installment in the series and was released in July 2008. The game is a "reimagining" of the first game and it tells the story of an American camera crew's disappearance in a mountainous region in Japan.

The series was celebrated in the PlayStation 5 game Astro's Playroom.[16]

Manga edit

Sony published a manga series titled Siren: Akai Umi no Yobigoe (Siren: The Call of the Red Sea) which was based on the first game. The manga was drawn by Wataru Kamio and ran from July 2014 to December 2015 in Home-sha's Shinmimibukuro Atmos magazine. The manga was scheduled to move to an online format in April 2016, but due to the author's health complications, the manga was put on hiatus.[17] The game franchise's director Keiichirō Toyama and scenario writer Naoko Satō were supervising all aspects of the manga.[18][19] It was ultimately discontinued.[20] In 2018, a new ongoing manga titled Siren: ReBIRTH was published to commemorate the series' fifteenth anniversary. It is written by Saki Yoshi and overseen by the development team of the games.[21][22]

Notes edit

  1. ^ Japanese: サイレン, Hepburn: Sairen

References edit

  1. ^ "(PS3 version) Siren™ (PS2 Classic)". PlayStation Store. from the original on May 12, 2016. Retrieved February 9, 2017.
  2. ^ "(PS4 version) SIREN". PlayStation Store. from the original on May 12, 2016. Retrieved February 9, 2017.
  3. ^ a b "Siren for PlayStation 2 Reviews". Metacritic. from the original on April 24, 2014. Retrieved June 3, 2016.
  4. ^ Edge staff (March 2004). . Edge. No. 134. p. 99. Archived from the original on August 16, 2004. Retrieved January 2, 2017.
  5. ^ EGM staff (June 2004). . Electronic Gaming Monthly. No. 179. Archived from the original on May 28, 2004. Retrieved January 2, 2017.
  6. ^ Reed, Kristan (March 24, 2004). "Forbidden Siren". Eurogamer. from the original on March 18, 2016. Retrieved June 3, 2016.
  7. ^ a b "サイレン". Famitsu. Vol. 778. November 13, 2003.
  8. ^ Mason, Lisa (May 2004). . Game Informer. No. 133. p. 97. Archived from the original on September 15, 2008. Retrieved January 2, 2017.
  9. ^ Pong Sifu (April 19, 2004). . GamePro. Archived from the original on February 9, 2005. Retrieved January 2, 2017.
  10. ^ a b Massimilla, Bethany (April 26, 2004). "Siren Review". GameSpot. from the original on August 11, 2016. Retrieved January 2, 2017.
  11. ^ a b Stratton, Bryan (April 16, 2004). "GameSpy: Siren". GameSpy. from the original on April 11, 2018. Retrieved January 2, 2017.
  12. ^ Lafferty, Michael (April 12, 2004). "Siren - PS2 - Review". GameZone. from the original on February 6, 2008. Retrieved January 2, 2017.
  13. ^ a b Dunham, Jeremy (April 13, 2004). "Siren". IGN. from the original on September 25, 2016. Retrieved January 2, 2017.
  14. ^ "Siren". Official U.S. PlayStation Magazine. June 2004. p. 90.
  15. ^ Porter, Alex (April 20, 2004). . Maxim. Archived from the original on May 5, 2004. Retrieved January 2, 2017.
  16. ^ "Every cameraman reference in Astro's Playroom". Gamepur. from the original on February 9, 2021. Retrieved November 12, 2020.
  17. ^ "SIREN: Call Of The Red Sea translation page". fftranslations. July 17, 2014. from the original on December 15, 2017. Retrieved December 15, 2017.
  18. ^ Loveridge, Lynzee (April 17, 2014). "Sony's Japanese Horror Game Siren Gets Manga Series". Anime News Network. from the original on April 18, 2014. Retrieved April 18, 2014.
  19. ^ Corriea, Alexa Ray (April 17, 2014). "PlayStation horror series Siren is getting a manga adaptation". Polygon. from the original on April 13, 2016. Retrieved April 27, 2019.
  20. ^ "FFT: Siren ReBIRTH". FFT Translations. from the original on October 22, 2020. Retrieved October 19, 2020.
  21. ^ Wilson, Mike (March 4, 2018). "New Manga Released to Celebrate 15 Years of 'Siren'". Bloody-Disgusting. from the original on October 20, 2020. Retrieved October 19, 2020.
  22. ^ Nash, Anthony (March 2, 2018). "Celebrate the 15th Anniversary of Siren With a New Manga". PlayStation Lifestyle. from the original on October 22, 2020. Retrieved October 19, 2020.

External links edit

  • Official website (in Japanese)
  • Occult Land Collection 2004-01-10 at the Wayback Machine
  • Urban Folklore Society 2008-07-04 at the Wayback Machine
  • Fobidden Siren at MobyGames
  • Siren at Hardcore Gaming 101

siren, video, game, siren, known, forbidden, siren, region, 2003, survival, horror, stealth, video, game, developed, project, siren, development, team, within, japan, studio, published, sony, computer, entertainment, playstation, originally, released, japan, n. Siren a known as Forbidden Siren in the PAL region is a 2003 survival horror stealth video game developed by Project Siren a development team within Japan Studio and published by Sony Computer Entertainment for the PlayStation 2 It was originally released in Japan in November 6 2003 and in other regions between March and April of the following year SirenNorth American version cover artDeveloper s Japan Studio Project Siren Publisher s Sony Computer EntertainmentDirector s Keiichiro ToyamaProducer s Takafumi FujisawaArtist s Isao TakahashiWriter s Keiichiro ToyamaNaoko SatoComposer s Hitomi ShimizuPlatform s PlayStation 2ReleaseJP November 6 2003PAL March 12 2004NA April 20 2004Genre s Survival horror stealthMode s Single playerDirected and co written by Keiichiro Toyama after he wrote and directed the original Silent Hill for Konami in 1999 the game revolves around interconnected storylines featuring a cast of characters throughout different time periods who find themselves in the mysterious town of Hanuda inhabited by the shibito deadly zombie like creatures The player must use sightjacking a power allowing them to see the shibito s perspectives to help deal with threats as they progress throughout levels The game was positively received by critics for its story atmosphere and originality although its gameplay drew criticism It was followed by a sequel Siren 2 in 2006 and by a remake acting as a re imagining of its story Siren Blood Curse in 2008 It was also adapted into two mangas titled Siren Akai Umi no Yobigoe and Siren ReBIRTH respectively Contents 1 Gameplay 2 Plot 3 Development and release 4 Reception 5 Sequel and remake 6 Manga 7 Notes 8 References 9 External linksGameplay editSiren is divided into stages each taking place in one of ten areas in the village of Hanuda and organized chronologically in a table called the Link Navigator In order to complete a stage the player must accomplish a primary objective that usually involves reaching an exit point subduing undead enemies called shibito or finding an item Objectives in different stages are interconnected via a butterfly effect and a character s actions in one stage can trigger a secondary objective in another stage There are miscellaneous items scattered throughout each stage that give the player further insight into the plot s background Once obtained these items are archived in a catalog and can be viewed at any time during the game s duration The game s player characters possess a psychic power known as sightjacking which enables them to see and hear what a nearby Shibito or human sees and hears and thus pinpoint its position as well as gain knowledge of their activities and of the position of obtainable items The clarity of each target depends on the distance from the player character Once a point of view is located it can be assigned to one of certain buttons of the controller to easily switch between multiple points of view However the player character is unable to move during use of the ability and is thus vulnerable to attack The game encourages the player to avoid Shibito rather than fight them Characters can walk silently avoid the use of a flashlight and crouch behind objects to elude detection Certain mission objectives require the player character to use items and or the environment to distract Shibito from their activity in order for them to achieve a goal Others require the player to escort a non player character Player characters can also shout at any time in order to get the attention of nearby Shibito Within most stages the player character can hide in certain places such as cupboards and lock doors to prevent Shibito from entering When a Shibito hears a sound made by the player character it will search in the direction from which they heard the sound If a character is seen by a Shibito the latter will pursue the character to kill them either with a melee or ranged weapon or by strangulation The Shibito will also shout to alert other nearby Shibito Once the character has remained out of the Shibito s sight for a period of time the Shibito will give up and resume its usual habits Weapons are available for the player throughout the game ranging from melee weapons to firearms While Shibito can be knocked out in combat they cannot be killed and will reanimate after a short period of time If a character is injured they will eventually recover after a short period of time Characters will also lose stamina during combat and while running which will also naturally refill after a short amount of time Plot editThe story of Siren is told through the alternating perspectives of ten survivors of a supernatural disaster in the fictional rural Japanese town of Hanuda 羽生蛇村 in the Japanese version in 2003 Heisei year 15 These events are presented outside of chronological order and deal primarily with the efforts of the viewpoint characters to both escape the town and find answers to what has happened in the three days immediately following the disaster Initially presented as being merely an earthquake the disaster is rapidly shown to be far more bizarre and wide ranging The majority of the population has become infected with an unknown affliction that appears to severely damage cognitive function causing them to bleed from the eyes become violently hostile on sight towards anyone not also infected and seemingly immortal able to recover and heal from even the most grievous of injuries in a short time All natural water sources and rainfall in the town have been replaced with a strange liquid referred to as Red water and the town previously located in a mountainous region deep inland has become an island surrounded on all sides by an ocean of the red water with no other land in sight Furthermore multiple sections of the town appear to have been replaced with past versions of themselves with buildings destroyed by landslides 27 years prior although derelict as if abandoned for decades suddenly reappearing or replacing their more modern counterparts It is revealed over the course of the game that Hanuda which is a strongly isolationist community due to historical religious persecution follows a unique syncretic faith known as the Mana Religion that incorporates many Christian and Shinto traditions The senior figures of this faith in particular the nun Hisako Yao had attempted to call forth and appease their god Datatsushi 堕辰子 through ritual human sacrifice of a girl named Miyako Kajiro who they considered holy for her psychic abilities When Kyoya Suda an outsider to the town who had arrived to investigate online ghost stories accidentally stumbles on the ceremony Miyako unwilling to be killed uses the momentary distraction he provides to flee the scene and causes the ritual to fail It is this failure that creates the disaster pulling the entire town into another world where space and time are severely distorted The eponymous Siren of the title heard regularly all across the town throughout the game s events is the Datatsushi s call compelling Hanuda s residents to infect and immerse themselves in the ocean of red water thus creating an army of subordinates called shibito 屍人 lit corpse people The shibito then go about building a nest to house the Datatsushi s corporeal form once it is summoned as well as killing and converting any remaining humans left in Hanuda Despite Kyoya being able to slay the Datatsushi at the end of the three days the story concludes with only one of the ten viewpoint characters elementary school student Harumi Yomoda escaping from Hanuda alive and returning to the real world as she is the only remaining human in the town not infected in some way by the red water Development and release editThis section needs expansion You can help by adding to it June 2016 Rather than employ traditional facial animation methods with polygonal transformation images of real human faces were captured from eight different angles and superimposed onto the character models an effect similar to projecting film onto the blank face of a mannequin The game was re released for the PlayStation 3 on the PlayStation Store 1 In June 2016 the game received a digital release for the PlayStation 4 in NA and PAL regions as an emulated and upscaled version of the PlayStation 2 original with added Trophy support 2 Reception editReceptionAggregate scoreAggregatorScoreMetacritic72 100 3 Review scoresPublicationScoreEdge7 10 4 Electronic Gaming Monthly5 33 10 5 Eurogamer7 10 6 Famitsu32 40 7 Game Informer6 25 10 8 GamePro nbsp nbsp nbsp nbsp nbsp 9 GameSpot6 7 10 10 GameSpy nbsp nbsp nbsp nbsp nbsp 11 GameZone7 8 10 12 IGN7 7 10 13 Official U S PlayStation Magazine nbsp nbsp nbsp nbsp nbsp 14 Maxim6 10 15 The game received average reviews according to the review aggegration website Metacritic 3 GameSpot s reviewer Bethany Massimilla concluded that although the game had a great story and interesting characters it was also tedious 10 IGN s reviewer Jeremy Dunham praised the originality of the concept the use of Sightjacking the graphics and the storyline but criticized the difficulty level and the trial and error nature of the gameplay 13 GameSpy s Bryan Stratton followed other reviewers in praising the storyline and atmosphere but criticizing the nature of the gameplay 11 In Japan Famitsu gave it a score of one nine one seven and two eights for a total of 32 out of 40 7 Sequel and remake editForbidden Siren 2 was released in February 2006 The game tells the story of several characters who become trapped on Yamijima an island off the coast of mainland Japan A film based on the second game was released concurrently Siren Blood Curse is the third installment in the series and was released in July 2008 The game is a reimagining of the first game and it tells the story of an American camera crew s disappearance in a mountainous region in Japan The series was celebrated in the PlayStation 5 game Astro s Playroom 16 Manga editSony published a manga series titled Siren Akai Umi no Yobigoe Siren The Call of the Red Sea which was based on the first game The manga was drawn by Wataru Kamio and ran from July 2014 to December 2015 in Home sha s Shinmimibukuro Atmos magazine The manga was scheduled to move to an online format in April 2016 but due to the author s health complications the manga was put on hiatus 17 The game franchise s director Keiichirō Toyama and scenario writer Naoko Satō were supervising all aspects of the manga 18 19 It was ultimately discontinued 20 In 2018 a new ongoing manga titled Siren ReBIRTH was published to commemorate the series fifteenth anniversary It is written by Saki Yoshi and overseen by the development team of the games 21 22 Notes edit Japanese サイレン Hepburn SairenReferences edit PS3 version Siren PS2 Classic PlayStation Store Archived from the original on May 12 2016 Retrieved February 9 2017 PS4 version SIREN PlayStation Store Archived from the original on May 12 2016 Retrieved February 9 2017 a b Siren for PlayStation 2 Reviews Metacritic Archived from the original on April 24 2014 Retrieved June 3 2016 Edge staff March 2004 Forbidden Siren Edge No 134 p 99 Archived from the original on August 16 2004 Retrieved January 2 2017 EGM staff June 2004 Siren Electronic Gaming Monthly No 179 Archived from the original on May 28 2004 Retrieved January 2 2017 Reed Kristan March 24 2004 Forbidden Siren Eurogamer Archived from the original on March 18 2016 Retrieved June 3 2016 a b サイレン Famitsu Vol 778 November 13 2003 Mason Lisa May 2004 Siren Game Informer No 133 p 97 Archived from the original on September 15 2008 Retrieved January 2 2017 Pong Sifu April 19 2004 Siren Review for PS2 on GamePro com GamePro Archived from the original on February 9 2005 Retrieved January 2 2017 a b Massimilla Bethany April 26 2004 Siren Review GameSpot Archived from the original on August 11 2016 Retrieved January 2 2017 a b Stratton Bryan April 16 2004 GameSpy Siren GameSpy Archived from the original on April 11 2018 Retrieved January 2 2017 Lafferty Michael April 12 2004 Siren PS2 Review GameZone Archived from the original on February 6 2008 Retrieved January 2 2017 a b Dunham Jeremy April 13 2004 Siren IGN Archived from the original on September 25 2016 Retrieved January 2 2017 Siren Official U S PlayStation Magazine June 2004 p 90 Porter Alex April 20 2004 Siren Maxim Archived from the original on May 5 2004 Retrieved January 2 2017 Every cameraman reference in Astro s Playroom Gamepur Archived from the original on February 9 2021 Retrieved November 12 2020 SIREN Call Of The Red Sea translation page fftranslations July 17 2014 Archived from the original on December 15 2017 Retrieved December 15 2017 Loveridge Lynzee April 17 2014 Sony s Japanese Horror Game Siren Gets Manga Series Anime News Network Archived from the original on April 18 2014 Retrieved April 18 2014 Corriea Alexa Ray April 17 2014 PlayStation horror series Siren is getting a manga adaptation Polygon Archived from the original on April 13 2016 Retrieved April 27 2019 FFT Siren ReBIRTH FFT Translations Archived from the original on October 22 2020 Retrieved October 19 2020 Wilson Mike March 4 2018 New Manga Released to Celebrate 15 Years of Siren Bloody Disgusting Archived from the original on October 20 2020 Retrieved October 19 2020 Nash Anthony March 2 2018 Celebrate the 15th Anniversary of Siren With a New Manga PlayStation Lifestyle Archived from the original on October 22 2020 Retrieved October 19 2020 External links edit nbsp Video games portal nbsp Speculative fiction Horror portalOfficial website in Japanese Occult Land Collection Archived 2004 01 10 at the Wayback Machine Urban Folklore Society Archived 2008 07 04 at the Wayback Machine Fobidden Siren at MobyGames Siren at Hardcore Gaming 101 Retrieved from https en wikipedia org w index php title Siren video game amp oldid 1198096443, wikipedia, wiki, book, books, library,

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