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Wikipedia

Scrabble

Scrabble is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a game board divided into a 15×15 grid of squares. The tiles must form words that, in crossword fashion, read left to right in rows or downward in columns and are included in a standard dictionary or lexicon.

Scrabble
Scrabble logo, used by Hasbro since 2014
A game of English-language Scrabble in progress
ManufacturersMattel (outside U.S. and Canada)
Hasbro (within U.S. and Canada)
DesignersAlfred Mosher Butts
PublishersJames Brunot
Publication1938; 85 years ago (1938)
GenresWord game
Board game
Players2–4
Setup time2–4 minutes
Playing timeNASPA tournament game: ~50 minutes
ChanceMedium (letters drawn)
SkillsVocabulary, spelling, anagramming, strategy, counting, bluffing, probability
WebsiteOfficial website at Hasbro.com
Scrabble logo used by Mattel since 2013
Scrabble logo used by Hasbro in the United States and Canada until 2008

The name Scrabble is a trademark of Mattel in most of the world, except in the United States and Canada, where it is a trademark of Hasbro, under the brands of both of its subsidiaries, Milton Bradley and Parker Brothers. The game is sold in 121 countries and is available in more than 30 languages; approximately 150 million sets have been sold worldwide, and roughly one-third of American and half of British homes have a Scrabble set.[1][2][3][4] There are approximately 4,000 Scrabble clubs around the world.[4]

Game details

The game is played by two to four players on a square game board imprinted with a 15×15 grid of cells (individually known as "squares"), each of which accommodates a single letter tile. In official club and tournament games, play is between two players or, occasionally, between two teams, each of which collaborates on a single rack.[5]

The board is marked with "premium" squares, which multiply the number of points awarded: eight dark red "triple-word" squares, 17 pale red "double-word" squares, of which one, the center square (H8), is marked with a star or other symbol, 12 dark blue "triple-letter" squares, and 24 pale blue "double-letter" squares. In 2008, Hasbro changed the colors of the premium squares to orange for TW, red for DW, blue for DL, and green for TL, but the original premium square color scheme is still preferred for Scrabble boards used in tournaments.[6]

 
 
 
 
 
 
 
 
The name of the game spelled out in game tiles from the English-language version. Each tile is marked with its point value, with a blank tile — the game's equivalent of a wild card — played as the word's first letter. The blank tile is worth zero points.

In an English-language set, the game contains 100 tiles, 98 of which are marked with a letter and a point value ranging from 1 to 10. The number of points for each lettered tile is based on the letter's frequency in standard English. Commonly used letters such as vowels are worth one point, while less common letters score higher, with Q and Z each worth 10 points. The game also has two blank tiles that are unmarked and carry no point value. The blank tiles can be used as substitutes for any letter; once laid on the board, however, the choice is fixed. Other language sets use different letter set distributions with different point values.

Tiles are usually made of wood or plastic and are 19 by 19 millimetres (0.75 in × 0.75 in) square and 4 mm (0.16 in) thick, making them slightly smaller than the squares on the board. Only the rosewood tiles of the deluxe edition vary in width up to 2 mm (0.08 in) for different letters. Travelling versions of the game often have smaller tiles (e.g. 13 mm × 13 mm (0.51 in × 0.51 in)); sometimes they are magnetic to keep them in place. The capital letter is printed in black at the centre of the tile face and the letter's point value is printed in a smaller font at the bottom right corner. Most modern replacement tile sets come at 18 mm × 20 mm (0.7 in × 0.8 in).

 
The official Scrabble board design. Key:
  2×LS – Double letter score
  3×LS – Triple letter score
  2×WS / ★ – Double word score
  3×WS – Triple word score

S is one of the most versatile tiles in English-language Scrabble because it can be appended to many words to pluralize them (or in the case of most verbs, convert them to the third person singular present tense, as in the word PLUMMETS); Alfred Butts included only four S tiles to avoid making the game "too easy". Q is considered the most troublesome letter, as almost all words with it also contain U; a similar problem occurs in other languages like French, Dutch, Italian, and German. J is also difficult to play due to its low frequency and a scarcity of words having it at the end.[7] C and V may be troublesome in the endgame, since no two-letter words with them exist, except for CH in the Collins Scrabble Words lexicon.

History

 
Alfred Butts manually tabulated the frequency of letters in words of various length, using examples in a dictionary, the Saturday Evening Post, the New York Herald Tribune, and The New York Times.[8] This was used to determine the number and scores of tiles in the game.

In 1938, the American architect Alfred Mosher Butts created the game as a variation on an earlier word game he invented, called Lexiko. The two games had the same set of letter tiles, whose distributions and point values Butts worked out by performing a frequency analysis of letters from various sources, including The New York Times. The new game, which he called Criss-Crosswords, added the 15×15 gameboard and the crossword-style gameplay. He manufactured a few sets himself but was not successful in selling the game to any major game manufacturers of the day.[9]: 98 

In 1948, James Brunot,[10] a resident of Newtown, Connecticut, and one of the few owners of the original Criss-Crosswords game, bought the rights to manufacture the game in exchange for granting Butts a royalty on every unit sold. Although he left most of the game (including the distribution of letters) unchanged, Brunot slightly rearranged the "premium" squares of the board and simplified the rules; he also renamed the game Scrabble, a real word which means "to scratch frantically".[9]: 100  In 1949, Brunot and his family made sets in a converted former schoolhouse in Dodgingtown, Connecticut, a section of Newtown. They made 2,400 sets that year but lost money.[11] According to legend, Scrabble's big break came in 1952 when Jack Straus, president of Macy's, played the game on vacation. Upon returning from vacation, he was surprised to find that his store did not carry the game. He placed a large order, and within a year, "everyone had to have one".[9]: 101 

In 1952, unable to meet demand himself, Brunot sold manufacturing rights to Long Island-based Selchow and Righter, one of the manufacturers who, like Parker Brothers and Milton Bradley Company, had previously rejected the game. Harriet T. Righter licensed the game from entrepreneur James Brunot in 1952. "It's a nice little game. It will sell well in bookstores," she remembered saying about Scrabble when she first saw it.[12] In its second year as a Selchow and Righter product, 1954, nearly four million sets were sold.[13][9]: 104 

Selchow and Righter bought the trademark to the game in 1972.[14] JW Spear (since 1994 a subsidiary of Mattel[9]) began selling the game very successfully in Australia and the UK on January 19, 1955. In 1986, Selchow and Righter was sold to Coleco, which soon afterward went bankrupt. Hasbro purchased the company's assets, including Scrabble and Parcheesi.[14]

In 1984, Scrabble was turned into a daytime game show on NBC. The Scrabble game show ran from July 1984 to March 1990,[15] with a second run from January to June 1993. The show was hosted by Chuck Woolery. Its tagline in promotional broadcasts was, "Every man dies; not every man truly Scrabbles."[16] In 2011, a new TV variation of Scrabble, called Scrabble Showdown, aired on The Hub cable channel, which is a joint venture of Discovery Communications, Inc. and Hasbro.

Scrabble was inducted into the National Toy Hall of Fame in 2004.[17]

Evolution of the rules

The "box rules" included in each copy of the North American edition have been edited four times: in 1953, 1976, 1989, and 1999.[18]

The major changes in 1953 were as follows.

  • It was made clear that:
    • words could be played through single letters already on the board,
    • a player could play a word parallel and immediately adjacent to an existing word provided all crossing words formed were valid,
    • the effect of two premium squares was to be compounded multiplicatively.
  • The previously unspecified penalty for having one's play successfully challenged was stated: withdrawal of tiles and loss of turn.

The major changes in 1976 were as follows.

  • It was made clear that the blank tile beats an A when drawing to see who goes first.
  • A player could pass their turn, doing nothing.
  • A loss-of-turn penalty was added for challenging an acceptable play.
  • If final scores are tied, the player whose score was highest before adjusting for unplayed tiles is the winner;[19] in tournament play, a tie is counted as half a win for both players.[6]

The editorial changes made in 1989 did not affect gameplay.[18]

The major changes in 1999 were as follows.

  • It was made clear that:
    • a tile can be shifted or replaced until the play has been scored,
    • a challenge applies to all the words made in the given play.
  • Playing all seven tiles is officially called a "bingo" in North America and a "bonus" elsewhere.
  • A change in the wording of the rules could have been interpreted as meaning that a player may form more than one word on one row on a single turn.

Rules

Notation system

In the notation system common in tournament play, columns are labeled with the letters "A–O" and rows with the numbers "1–15". (On Scrabble boards manufactured by Mattel as well as on the Internet Scrabble Club, rows are lettered while columns are numbered instead.) A play is usually identified in the format xy WORD score or WORD xy score, where x denotes the column or row on which the play's main word extends, y denotes the second coordinate of the main word's first letter, and WORD is the main word. Although it is unnecessary, additional words formed by the play are sometimes listed after the main word and a slash. When the play of a single tile forms words in each direction, one of the words is arbitrarily chosen to serve as the main word for purposes of notation.

When a blank tile is employed in the main word, the letter it has been chosen to represent is indicated with a lower case letter, or, in handwritten notation, with a square around the letter. When annotating a play, previously existing letters on the board are usually enclosed in parentheses; alternatively, the number of tiles placed on the board can be noted.

Exchanges are often annotated by a minus sign followed by the tiles that were exchanged alphabetically; for example, if a player holds EIIISTU, exchanging two I's and a U would be denoted as "−IIU".

The image at right gives examples of valid plays and how they would typically be annotated using the notation system.

 
An example of a Scrabble game in progress using Quackle, an open-source program. The first few plays are JOKED 8D 50, followed by REV(O)TInG E5 94 and YEX# F4 56.

Additionally, a number of symbols have been employed to indicate the validity of words in different lexica:

  • An asterisk (*) means an illegal, or phony, word.
  • A hash symbol (#) means a word valid in games using the British-originated word list (CSW) only.
  • A dollar symbol ($) means a word valid in games using the American-originated word list (TWL) only.
  • An exclamation mark (!) means a word judged to be offensive, and thus valid in tournament games only.

Sequence of play

Before the game, a resource, either a word list or a dictionary, is selected to adjudicate any challenges during the game. The tiles are either put in an opaque bag or placed face down on a flat surface. Opaque cloth bags and customized tiles are staples of clubs and tournaments, where games are rarely played without both.

 
A game of Scrabble in French

Next, players decide the order in which they play. The normal approach is for players to each draw one tile. The player who picks the letter closest to the beginning of the alphabet goes first, with blank tiles taking precedence over the letter A. In most North American tournaments, the rules of the NASPA Games organization stipulate instead that players who have gone first in the fewest previous games in the tournament go first, and when that rule yields a tie, those who have gone second the most go first. If there is still a tie, tiles are drawn as in the standard rules.

At the beginning of the game, each player draws seven tiles from the bag and places them on their rack, concealed from the other player(s).

Making a play

The first played word must be at least two letters long, and cover H8 (the center square). Thereafter, any move is made by using one or more tiles to place a word on the board. This word may use one or more tiles already on the board and must join with the cluster of tiles already on the board.

On each turn, the player has three options:

  • Pass, forfeiting the turn and scoring nothing.
  • Exchange one or more tiles for an equal number from the bag, scoring nothing, an option available only if at least seven tiles remain in the bag.
  • Play at least one tile on the board, adding the value of all words formed to the player's cumulative score.

A proper play uses one or more of the player's tiles to form a continuous string of letters that make a word (the play's "main word") on the board, reading either left-to-right or top-to-bottom. The main word must either use the letters of one or more previously played words or else have at least one of its tiles horizontally or vertically adjacent to an already played word. If any words other than the main word are formed by the play, they are scored as well and are subject to the same criteria of acceptability. See Scoring for more details.

A blank tile may represent any letter and scores zero points, regardless of its placement or what letter it represents. Its placement on a double-word or triple-word square causes the corresponding premium to be applied to the word(s) in which it is used. Once a blank tile is placed, it remains that particular letter for the remainder of the game.

After making a play, the player announces the score for that play, and then, if the game is being played with a clock, starts the opponent's clock. The player can change their play as long as the player's clock is running, but commits to the play when they start the opponent's clock. The player then draws tiles from the bag to replenish their rack to seven tiles. If there are not enough tiles in the bag to do so, the player takes all the remaining tiles.

If a player has made a play and has not yet drawn a tile, the opponent may choose to challenge any or all words formed by the play. The player challenged must then look up the words in question using a specified word source (such as the NASPA Word List, the Official Scrabble Players Dictionary, or Collins Scrabble Words), and if one or more of them is found to be unacceptable, the play is removed from the board, the player returns the newly played tiles to their rack, and the turn is forfeited. In tournament play, a challenge may be to the entire play or any one or more words formed in the play, and judges (human or computer) are used, so players are not entitled to know which word(s) are invalid. Penalties for unsuccessfully challenging an acceptable play vary in club and tournament play and are described in greater detail below.

End of game

 
A game of magnetic Pocket Scrabble approaching its end, where players have fewer than seven tiles remaining

Under North American tournament rules, the game ends when either:

  1. One player has played every tile on their rack, and no tiles remain in the bag (regardless of the tiles on the opponent's rack).
  2. At least six successive scoreless turns have occurred and either player decides to end the game.
  3. Either player uses more than 10 minutes of overtime. (For several years, a game could not end with a cumulative score of 0–0, but that is no longer the case, and such games have since occurred a number of times in tournament play, the winner being the player with the lower total point value on their rack and thus a score less negative than the opponent's.[20])

When the game ends, each player's score is reduced by the sum of their unused letters; in addition, if a player has used all of their letters (known as "going out" or "playing out"), the sum of all other players' unused letters is added to that player's score. In tournament play, a player who goes out adds twice that sum, and their opponent is not penalized.

Examples

Plays can be made in several ways (in what follows, it is assumed that the word JACK has been played on a previous turn; letters in parentheses represent tiles already on the board):

  • Adding one or more letters to an existing word, e.g. (JACK)S, HI(JACK), HI(JACK)ING, (JACK)FRUIT.
  • "Hooking" a word and playing perpendicular to that word, e.g. playing IONIZES with the S hooked on (JACK) to make (JACK)S.
  • Playing perpendicular to a word, e.g. YEU(K)Y through the K in (JACK).
  • Playing parallel to a word(s) forming several short words, e.g. CON played under (JACK) simultaneously forming (J)O and (A)N.

Any combination of these is allowed in a play, as long as all the letters placed on the board in one play lie in one row or column and are connected by a main word, and any run of tiles on two or more consecutive squares along a row or column constitutes a valid word.

Words must read either left-to-right or top-to-bottom. Diagonal plays are not allowed.

Scoring

Premium square colors
Square Original and Mattel version Hasbro Version (2008–2014)
Double letter Light blue Blue
Triple letter Dark blue Green
Double word Pink Red
Triple word Red Orange

The score for any play is determined this way:

  • Each new word formed in a play is scored separately, and then those scores are added up. The value of each tile is indicated on the tile, and blank tiles are worth zero points.
  • The main word (defined as the word containing every played letter) is scored. The letter values of the tiles are added up, and tiles placed on Double Letter Score (DLS) and Triple Letter Score (TLS) squares are doubled or tripled in value, respectively. Tiles placed on Double Word Score (DWS) or Triple Word Score (TWS) squares double or triple the value of the word(s) that include those tiles, respectively. In particular, the center square (H8) is considered a DWS, and the first play is doubled in value.
  • If any "hook" words are played (e.g. playing ANEROID while "hooking" the A to BETTING to make ABETTING), the scores for each word are added separately. This is common for "parallel" plays that make up to eight words in one turn.
  • Premium squares apply only when newly placed tiles cover them. Any subsequent plays do not count those premium squares.
  • If a player covers both letter and word premium squares with a single word, the letter premium(s) is/are calculated first, followed by the word premium(s).
  • If a player makes a play where the main word covers two DWS squares, the value of that word is doubled, then redoubled (i.e. 4× the word value). Similarly, if the main word covers two TWS squares, the value of that word is tripled, then re-tripled (9× the word value). Such plays are often referred to as "double-doubles" and "triple-triples" respectively. It is theoretically possible to achieve a play covering three TWS squares (a 27× word score), although this is extremely improbable without constructive setup and collaboration. Plays covering a DWS and a TWS simultaneously (6× the word value, or 18× if a DWS and two TWS squares are covered) are only possible if a player misses the center star on the first turn, and the play goes unchallenged (this is valid under North American tournament rules).
  • Finally, if seven tiles have been laid on the board in one turn, known as a "bingo" in North America and as a "bonus" elsewhere, after all of the words formed have been scored, 50 bonus points are added.

When the letters to be drawn have run out, the final play can often determine the winner. This is particularly the case in close games with more than two players.

Scoreless turns can occur when a player passes, exchanges tiles, or loses a challenge. The latter rule varies slightly in international tournaments. A scoreless turn can also theoretically occur if a play consists of only blank tiles, but this is extremely unlikely in actual play.

Example

Suppose Player 1 plays QUANT 8D, with the Q on a DLS and T on the center star. The score for this play would be (2 × 10 + 1 + 1 + 1 + 1) × 2 = 48 (following the order of operations).

Player 2 extends the play to ALI(QUANT) 8A with the A on the TWS at 8A. The score for this play would be (1 + 1 + 1 + 10 + 1 + 1 + 1 + 1) × 3 = 51. Note that the Q is not doubled for this play.

Player 1 has DDIIIOO and plays OIDIOID 9G. The score for the word OIDIOID would be (2 × 1 + 1 + 2 × 2 + 1 + 1 + 1 + 2 × 2) = 14. Additionally, Player 1 formed NO and TI, which score 1 + 2 × 1 = 3 and 1 + 1 = 2 points respectively. Therefore, the sum of all the values of the words formed is 14+3+2 = 19. But since this is a seven-letter play, 50 points are added, resulting in a total score of 69. Player 1 now has a 117–51 lead.

The player with the highest final score wins the game. In case of a tie, the player with the highest score before adjusting for unplayed tiles wins the game. In tournament play, a tie counts as 1/2 a win for both players.

Acceptable words

Acceptable words are the primary entries in some agreed dictionary or lexicon, and all of their inflected forms. Words that are hyphenated, capitalized (such as proper nouns), or apostrophized are not allowed unless they also appear as acceptable entries; JACK is a proper noun, but the word JACK is acceptable because it has other usages as a common noun (automotive, vexillological, etc.) and verb that are acceptable. Acronyms or abbreviations, other than those that have acceptable entries (such as AWOL, RADAR, LASER, and SCUBA) are not allowed. Variant spellings, slang or offensive terms, archaic or obsolete terms, and specialized jargon words are allowed if they meet all other criteria for acceptability, but archaic spellings (e.g. NEEDE for NEED) are generally not allowed. Foreign words are not allowed in English-language Scrabble unless they have been incorporated into the English language, as with PATISSERIE, KILIM, and QI. Vulgar and offensive words are generally excluded from the OSPD but allowed in club and tournament play, but in 2020, the rise of anti-racism protests caused trademark owners and lexicon compilers to exclude words deemed to be personally applicable offensive slurs, resulting in their expurgation, while retaining other offensive words.

Proper nouns and other exceptions to the usual rules are allowed in some limited contexts in the spin-off game Scrabble Trickster. Names of recognized computer programs are permitted as an acceptable proper noun (for example, WinZip).

The memorization of two-letter words is considered an essential skill in this game.[21]

There are two popular competition word lists for English-language Scrabble:

The first predominates in the U.S., Canada, Israel and Thailand, and the second in English Scrabble in the rest of the world. There is also a large community of competitive Collins players in North America, with its own NASPA rating system.

NWL and OSPD

Today's NASPA Word List, published by NASPA Games, descends from the Official Tournament and Club Word List (a non-bowdlerized version of the Official Scrabble Players Dictionary) and its companion Long Words List for longer words. The current version of NWL is NWL2020, effective January 2021, and the Official Scrabble Players Dictionary, published by Merriam-Webster, is currently in its sixth edition of 2018. NWL includes all current OSPD words, plus several hundred offensive words and genericized trademarks such as KLEENEX; as of 2020, it no longer includes words judged to be personally applicable offensive slurs.

The NWL and OSPD are compiled using a number of major college-level dictionaries, principally those published by Merriam-Webster. If a word appears, at least historically, in any one of the dictionaries, it is included in the NWL and the OSPD. If the word has only an offensive meaning, it is included only in the NWL. The key difference between the OSPD and the NWL is that the OSPD is marketed for "home and school" use, without words which their source dictionaries judged offensive, rendering the Official Scrabble Players Dictionary less fit for official Scrabble play. The OSPD is available in bookstores, while the NWL is available only through NASPA.

Collins Scrabble Words

In all other English-speaking countries, the competition word list is Collins Scrabble Words 2019 edition, known as CSW19. (Versions of this lexicon before 2007 were known as SOWPODS.) The lexicon includes all allowed words 2 to 15 letters long. Historically, this list has contained all OTCWL words plus words sourced from Chambers and Collins English dictionaries, but recent editorial decisions have caused greater discrepancies between CSW and NWL. This book is used to adjudicate at the World Scrabble Championship and all other major international competitions outside North America.

Tournaments are also played using CSW in North America, particularly since Hasbro ceased to control tournament play in 2009. NASPA officially rates CSW tournaments alongside NWL tournaments, using a separate rating system.[22]

Challenges

The penalty for a successfully challenged play is nearly universal: the offending player removes the tiles played and forfeits their turn. (In some online games, an option known as "void" may be used, wherein unacceptable words are automatically rejected by the program. The player is then required to make another play, with no penalty applied.)

The penalty for an unsuccessful challenge (where all words formed by the play are deemed valid) varies considerably, including:

  • "Double Challenge", in which an unsuccessfully challenging player must forfeit the next turn. This penalty governs North American (NASPA-sanctioned) OWL tournament play,[6] and is the standard for North American, Israeli, and Thai clubs. Because loss of a turn generally constitutes the greatest risk for an unsuccessful challenge, it provides the greatest incentive for a player to "bluff", or play a "phony" – a plausible word that they know or suspect to be unacceptable, hoping their opponent will not challenge it. Or a player can put down a legal word that appears to be a phony hoping the other player will incorrectly challenge it and lose their turn.
  • "Single Challenge"/"Free Challenge", in which no penalty whatsoever is applied to a player who unsuccessfully challenges. This is the default rule in Ireland and the United Kingdom, as well as for many tournaments in Australia, although these countries do sanction occasional tournaments using other challenge rules.
  • Modified "Single Challenge", in which an unsuccessful challenge does not result in the loss of the challenging player's turn, but is penalized by the loss of a specified number of points. The most common penalty is five points. The rule has been adopted in Singapore (since 2000), Malaysia (since 2002), South Africa (since 2003), New Zealand (since 2004), and Kenya, as well as in contemporary World Scrabble Championships (since 2001) and North American (NASPA-sanctioned) Collins tournaments, and particularly prestigious Australian tournaments.[23] Some countries and tournaments (including Sweden) use a 10-point penalty instead. In most game situations, this penalty is much lower than that of the "double challenge" rule. Consequently, such tournaments encourage greater willingness to challenge and discourage playing dubious words.

Under NASPA tournament rules, a player may request to "hold" the opponent's play to consider whether to challenge it, provided that the opponent has not yet drawn replacement tiles. If player A holds, player A's clock still runs, and player B may not draw provisional replacement tiles until 15 seconds after the hold was announced (which tiles must then be kept separate). There is no limit on how long player A may hold the play. If player A successfully challenges after player B drew provisional replacement tiles, player B must show the drawn tiles before returning them to the bag.

Competitive play

Club and tournament play

Tens of thousands play club and tournament Scrabble worldwide. All tournament (and most club) games are played with a game clock and a set time control. Although casual games are often played with unlimited time, this is problematic in competitive play among players for whom the number of evident legal plays is immense. Almost all tournament games involve only two players; typically, each has 25 minutes in which to make all of their plays. For each minute by which a player oversteps the time control, a penalty of 10 points is assessed. The number of minutes is rounded up, so, for example, if a player oversteps time control by two minutes and five seconds, the penalty is 30 points. Some games count the time by fractions of a minute.[24][25] Also, most players use molded plastic tiles, not engraved like the original wooden tiles, eliminating the potential for a cheating player to "braille" (feel for particular tiles, especially blanks, in the bag).[13]

Players are allowed "tracking sheets", pre-printed with the letters in the initial pool, from which tiles can be crossed off as they are played. Tracking tiles is an important aid to strategy, especially during the endgame, when no tiles remain to be drawn and each player can determine exactly what is on the opponent's rack.

Notable and regularly held tournaments include:

  1. The World Scrabble Championship: held in odd years up until 2013, when it was announced by Mattel that it would be called the Scrabble Champions Tournament and be held annually in subsequent years.[26]
  2. The Scrabble Players Championship (formerly North American Scrabble Championship): organized by NASPA Games, an open event attracting several hundred players, held around July–August every year in the United States.
  3. The National Scrabble Championship: organized by the Association of British Scrabble Players (ABSP) and held every year in the United Kingdom.
  4. The Brand's Crossword Game King's Cup: the largest tournament in the world. Held annually in Thailand around the end of June or the beginning of July.
  5. The UK Open: the largest Scrabble tournament in Europe, held annually in Coventry in England, since 2008.

Other important tournaments include:

  1. The World Youth Scrabble Championships: entry by country qualification, restricted to under 18 years old. Held annually since 2006.
  2. The National School Scrabble Championship: entry open to North American school students. Held annually since 2003.
  3. The Canadian Scrabble Championship: entry by invitation only to the top fifty Canadian players. Held every two to three years.
  4. The Singapore Open Scrabble Championship: international Singapore championship held annually since 1997.

Clubs in North America typically meet one day a week for three or four hours and some charge a small admission fee to cover their expenses and prizes. Clubs also typically hold at least one open tournament per year. Tournaments are usually held on weekends, and between six and nine games are played each day.

There are also clubs in the UK and many other countries. There are a number of internationally rated SOWPODS tournaments.[27]

During off-hours at tournaments, many players socialize by playing consultation (team) Scrabble, Clabbers, Anagrams, Boggle, Words with Friends, Scramble with Friends and other games.

Records

The following records were achieved during international competitive club or tournament play, according to authoritative sources, including the book Everything Scrabble by Joe Edley and John D. Williams Jr. (revised edition, Pocket Books, 2001) and the Scrabble FAQ.[28] When available, separate records are listed based upon different official word lists:

  1. OTCWL, the North American list, also used in Thailand and Israel, known today as the NASPA Word List (NWL);
  2. OSW, formerly the official list in the UK;
  3. SOWPODS, the combined OTCWL+OSW list now used in much of the world, known today as Collins Scrabble Words.

To date, new editions or revisions of these lists have not been considered substantial enough to warrant separate record-keeping.

  • High game (OTCWL) – 830 by Michael Cresta (Mass.), at the Lexington (Mass.) club, October 12, 2006. Cresta defeated Wayne Yorra 830–490.[29][30]
  • High game (OTCWL) in a tournament game – 803 by Joel Sherman (N.Y.), at a tournament in Stamford, Conn., December 9, 2011. Sherman defeated Bradley Robbins 803–285, playing a record-tying seven bingos and sticking Robbins with the Q.[31]
  • High game (OSW) – 793 by Peter Preston (UK), 1999.[32]
  • High game (SOWPODS) – Toh Weibin set a record score of 850 at the Northern Ireland Championships on January 21, 2012. The winning margin of 591 points is also believed to be a record.[33][34][35]
  • High combined score (OTCWL) – 1320 (830–490) by Michael Cresta and Wayne Yorra, in a Lexington, Mass., club, 2006.[29][30]
  • High combined score (OTCWL) in a tournament game – 1134 (582–552) by Keith Smith (Tex.) and Stefan Rau (Conn.), Round 12 of the 2008 Dallas Open. (Rau's losing score of 552 included three phony words that were not challenged.)[36]
  • High combined score (OTCWL) in a tournament game with no phony words played – 1127 (725–402) by Laurie Cohen (Ariz.) and Nigel Peltier (Wash.), in a tournament in Ahwatukee, Arizona, February 16, 2009.[37]
  • High combined score (SOWPODS) – 1210 (721–489) by Edward Okulicz (Australia and Michael McKenna (Australia), at the 2013 Janboree in NSW.[38]
  • Highest losing score (OTCWL) – 552 by Stefan Rau (Conn.) to Keith Smith's (Tex.) 582, Round 12 of the 2008 Dallas Open.[36]
  • Highest tie game (OTCWL) – 502–502 by John Chew and Zev Kaufman, at a 1997 Toronto Club tournament.[39]
  • Highest tie game (SOWPODS) – 532–532 by Sinatarn Pattanasuwanna (Thailand) and Tawan Paepolsiri (Thailand) at the 2012 World Youth Scrabble Championship.[40]
  • Highest opening move score (OTCWL)MuZJIKS (with a blank for the U) 126 by Jesse Inman (S.C.) at the National Scrabble Championship, 2008.[41] The highest possible legal score on a first turn is MUZJIKS 128, using an actual U rather than a blank. (Note: The odds of drawing MUZJIKS without blanks is 9 in 432,325,411, or 1 in  [42])
  • Highest opening move score (SOWPODS)BEZIQUE 124 by Sam Kantimathi (1993),[43] Joan Rosenthal[44] and Sally Martin.[44]
  • Highest single play (OTCWL) QUIXOTRY 365 by Michael Cresta (Mass.), 2006.[29][30]
  • Highest single play (SOWPODS)CAZIQUES 392 by Karl Khoshnaw.[45]
  • Highest average score, multi-day tournament (OSPD) – 503 by James Leong (Sask.) over 12 rounds at Brandon, Man., 2015.[46] 484 by Doug Brockmeier (Calif.) over 12 rounds at Elmhurst, Ill., 2011.[47] 471 by Chris Cree (Tex.) over 18 rounds at the Bayou Bash in Houston, Tex., 2007.[48]
  • Highest average score, multi-day tournament (SOWPODS) – 499.94 by Nigel Richards (MY) over 16 rounds at the 7th Lim Boon Heng Cup, Singapore, 2009.[49]
  • Highest average score, one day tournament (SOWPODS) – 548 by Jackson Smylie of Toronto, Ontario over 5 rounds at Caledon, Ontario
  • Highest average score, one day tournament (OTCWL) – 532 by Jackson Smylie over 4 rounds at North American Scrabble Championship early bird in Las Vegas

Two other records are believed[citation needed] to have been achieved under a British format known as the "high score rule", in which a player's tournament result is determined only by the player's own scores, and not by the differentials between that player's scores and the opponents'. Play in this system "encourages elaborate setups often independently mined by the two players",[32] and is significantly different from the standard game in which defensive considerations play a major role. While the "high score" rule has led to impressively high records, it is currently out of favor.[citation needed]

  • High game score of 1,049 by Phil Appleby of Lymington, Hampshire, UK, on June 25, 1989, in Wormley, Hertfordshire, UK. His opponent scored just 253 points, giving Appleby a record victory margin of 796 points.
  • High single-turn score of 392, by Dr Saladin Karl Khoshnaw[45] in Manchester, UK, in April 1982. The word he used was CAZIQUES, meaning "native chiefs of West Indian aborigines".

Hypothetical scores in possible and legal but highly unlikely plays and games are far higher, primarily through the use of words that cover three triple-word-score squares. The highest reported score for a single play is 1780 (OSPD) and 1785 (SOWPODS) using oxyphenbutazone.[50] When only adding the word sesquioxidizing to these official lists, one could theoretically score 2015 (OSPD) and 2044 (SOWPODS) points in a single move.[50] The highest reported combined score for a theoretical game based on SOWPODS is 4046 points, constructed by Nathan Hedt of Australia.[51][user-generated source][52]4046 points[failed verification] Other records are available for viewing at Total Scrabble, an unofficial record book that includes the above as sources and expands on other topics.

In August 1984, Peter Finan and Neil Smith played Scrabble for 153 hours at St. Anselm's College, Birkenhead, Merseyside, setting a new duration record. A longer record was never recorded by Guinness Book of Records, as the publishers decided that duration records of this nature were becoming too dangerous and stopped accepting them.[53]

Software

Computer players

Maven is a computer opponent for the game created by Brian Sheppard. The official Scrabble computer game in North America uses a version of Maven as its artificial intelligence and is published by Atari. Outside North America, the official Scrabble computer game is published by Ubisoft. Quackle is an open-source alternative to Maven of comparable strength, created by a five-person team led by Jason Katz-Brown.[54] A Qt cross-platform version of Quackle is available on GitHub.[55]

Video game versions

Video game versions of Scrabble have been released for various platforms, including IBM PC compatibles, Mac, Amiga,[56] Commodore 64,[57] ZX Spectrum,[58] Game Boy, Game Boy Color, Game Boy Advance,[59] Nintendo DS,[60] PlayStation,[61] PlayStation 4, PlayStation Portable,[62] iPod, iOS, Game.com, Palm OS, Amstrad CPC, Xbox 360, Kindle,[63] Wii,[64] and mobile phones.

The Nintendo DS version of Scrabble 2007 Edition made news when parents became angry over the game's AI using potentially offensive language during gameplay.[65]

Web versions

Several websites offer the possibility to play Scrabble online against other users, such as ScrabbleScores.com, the Internet Scrabble Club and Pogo.com from Electronic Arts (North America only).

Facebook initially offered a variation of Scrabble called Scrabulous as a third-party application add-on. On July 24, 2008, Hasbro filed a copyright infringement lawsuit against its developers.[66] Four days later, Scrabulous was disabled for users in North America,[67] eventually reappearing as "Lexulous" in September 2008, with changes made to distinguish it from Scrabble. By December 20, Hasbro had withdrawn its lawsuit.[68]

Mattel launched its official version of online Scrabble, Scrabble by Mattel, on Facebook in late March 2008.[69][70] The application was developed by Gamehouse, a division of RealNetworks that was licensed by Mattel.[70] Since Hasbro controls the copyright for North America with the copyright for the rest of the world belonging to Mattel,[69] the Gamehouse Facebook application was available only to players outside the United States and Canada.[70] The version developed by Electronic Arts for Hasbro was available throughout the world.

When Gamehouse ceased support for its application, Mattel replaced it with the Electronic Arts version in May 2013. This decision was met with criticism from its userbase.[71] The Hasbro version continues to be available worldwide but now uses IP lookup to display Hasbro branding to North American players and Mattel branding to the rest of the world. Electronic Arts have also released mobile apps for Android and iOS, allowing players to continue the same game on more than one platform.

As well as facilities to play occasional games online, there are many options to play in leagues.[72]

In 2020, the license for Scrabble passed from Electronic Arts to Scopely, which launched the app Scrabble GO on March 5, 2020, with the Electronic Arts version discontinued on June 5, 2020.[73] The new app was very different, leading to protests, and Scopely soon began to offer a 'Classic' version, without some of the extras initially offered: "this updated mode is reimagined to reflect the ask for a streamlined experience. Features such as boosts, rewards and all other game modes are disabled", the company announced.[74]

Variations

Super Scrabble

A new licensed product, Super Scrabble, was launched in North America by Winning Moves Games in 2004 under license from Hasbro, with the deluxe version (with turntable and lock-in grid) released in February 2007. A Mattel-licensed product for the rest of the world was released by Tinderbox Games in 2006. This set comprises 200 tiles in slightly modified distribution to the standard set and a 21×21 playing board.

National versions

Versions of the game have been released in several other languages.

The game was called Alfapet when it was introduced in Sweden in 1954, but since the mid-1990s, the game has also been known as Scrabble in Sweden. Alfapet is now another crossword game, developed by the owners of the name Alfapet. A Russian version is called Erudit. Versions have been prepared for Dakotah, Haitian Creole, Dakelh (Carrier language), and Tuvan.[75]

For languages with digraphs counted as single letters, such as Welsh and Hungarian, the game features separate tiles for those digraphs.

An Irish-language version of Scrabble was published by Glór na nGael in 2010. The previous year the same organisation published the Junior version of the game and two years later it republished Junior Scrabble using a two-sided (and two skill level) board.

Television game show versions

In 1987, a board game was released by Selchow & Righter, based on the game show hosted by Chuck Woolery that aired on NBC from 1984 to 1990 (and for five months in 1993). Billed as the "Official Home Version" of the game show (or officially as the "TV Scrabble Home Game"), gameplay bears more resemblance to the game show than it does to a traditional Scrabble game, although it does utilize a traditional Scrabble gameboard in play.

On September 17, 2011, a new game show based on Scrabble, called Scrabble Showdown, debuted on The Hub with Justin "Kredible" Willman as the host of the program.[76] Each week, teams play various activities based on the board game in order to win big prizes including a trip to anywhere from around the world.

Games based on Scrabble

There are numerous variations of the game. While they are similar to the original Scrabble game, they include minor variations. For example, Literati draws random tiles instead of providing a finite number of tiles for the game, assigns different point levels to each letter and has a slightly different board layout, whereas Lexulous assigns eight letters to each player instead of seven. Words with Friends uses a different board layout and different letter values, as does Words of Gold.

 
A duplicate Scrabble tournament in La Bresse, France

Duplicate Scrabble is a popular variant in French speaking countries. Every player has the same letters on the same board and the players must submit a paper slip at the end of the allotted time (usually 3 minutes) with the highest scoring word they have found. This is the format used for the French World Scrabble Championships but it is also used in Romanian and Dutch. There is no limit to the number of players that can be involved in one game, and at Vichy in 1998 there were 1,485 players, a record for French Scrabble tournaments.

Scarabeo [it] is a variant that is much more popular in Italy than the original game. It features a 17×17 grid of cells and peculiar rules.[77]

In one variation of Scrabble, blanks score points corresponding to the letters the blanks are used to represent. For example, if one played blank to represent a Z, it would get ten; a blank to represent a V or an H would get four; a blank to represent a D would get 2 and blank to represent a T, N, L, S or R or any of the vowels would get one.

Popular among tournament Scrabble players is Clabbers. In Clabbers, any move that consists of anagrams of allowable words is allowed. For example, because ETAERIO is allowable in ordinary Collins Scrabble, EEAIORT would be allowable in Clabbers.[78]

A junior version, called Junior Scrabble, has been marketed. This has slightly different distributions of frequencies of letter tiles to the standard Scrabble game.

Word games similar to or influenced by Scrabble include Bananagrams, Boggle, Dabble, Nab-It!, Perquackey, Puzzlage, Quiddler, Scribbage, Tapple, Upwords, and WordSpot.

There are also number-based variations, such as Equate (game), GoSum, Mathable, Numble, Numbler, Triolet, Yushino and Numenko.

Gameboard formats

The game has been released in numerous gameboard formats appealing to various user groups. The original boards included wood tiles and many "deluxe" sets still do.

Tile Lock editions

Tile Lock editions of Scrabble[79] and Super Scrabble[80][81] are made by Winning Moves and feature smaller, plastic tiles that are held in place on the board with little plastic posts. The standard version features exactly the same 100 tiles as regular Scrabble. The Tile Lock Super Scrabble features the same 200 tiles that are in Super Scrabble.

Travel editions

Editions are available for travelers who may wish to play in a conveyance such as a train or plane or to pause a game in progress and resume later. Many versions thus include methods to keep letters from moving, such as pegboards, recessed tile holders and magnetic tiles. Players' trays are also designed with stay-fast holders. Such boards are also typically designed to be reoriented by each player to put the board upright during the game, as well as folded and stowed with the game in progress.

  • Production and Marketing Company, 1954 – metal hinged box, Bakelite tiles inlaid with round magnets, chrome tile racks, silver-colored plastic bag and cardboard box covered with decorative paper. The box, when opened flat, measures 8+12 in × 7+34 in (22 cm × 20 cm) and the tiles measure 12 in (13 mm) square.
  • Spear's Games, the 1980s – boxed edition with pegboard, plastic tiles with small feet to fit snugly in the pegboard. Racks are clear plastic, allowing some sorting while holding tiles fairly snugly. The set comes with a drawstring plastic bag to draw tiles and a cardboard box. It is possible to save a game in progress by returning the board to the box. There is a risk of players' trays being mixed and upset, and the box lid, held on by friction, is subject to upset.
  • Selchow & Righter, 1980s – pocket edition with plastic "magnetic" board and tiles. Tile racks are also plastic with an asymmetrical shape to provide a handhold. All elements fit in a plastic envelope for travel and to permit a pause in the game. Plastic letters are very small and tend to lose their grip if not placed with slight lateral movement and if they are not perfectly clean. The game format is extremely small, allowing Scrabble games for backpackers and others concerned about weight and size.
  • Hasbro Games, 2001 – hinged plastic board with clear tile-shaped depressions to hold tiles in play. Board is in a black, zippered folio such that board and tiles may be folded for travel, even with the game in play. The reverse side of the board contains numbered mounts for racks, holding tiles face down, allowing secure and confidential storage of tiles while a game is paused. Some versions have tile racks with individual tile slots, thus not permitting easy sorting of tiles in a rack. The board, when opened up, measures 24.5 cm × 21.0 cm (9+34 in × 8+14 in), and the tiles are 12.3 mm × 12.3 mm × 6.7 mm (12 in × 12 in × 14 in) in size.

Deluxe editions

At the opposite end, some "deluxe" or "prestige"[82] editions offer superior materials and features. These include editions on a rotating turntable, so players can always face the board, with the letters upright and a raised grid that holds the tiles in place.[83][84] Also available are alternative Scrabble boards, often made of glass[85] or hardwood, that have superior rotating mechanisms and personalized graphics.

Large print and braille editions

An edition has been released (in association with the Royal National Institute of Blind People (RNIB))[86] with a larger board and letters for players with impaired vision.[87] The colours on the board are more contrasting, and the font size has been increased from 16 to 24 point. The tiles are in bold 48 point, and have braille labels. A separate braille edition is also available.[88]

Works related to Scrabble

Books

Numerous books about Scrabble have been published, including nonfiction titles helping players improve their game, and fiction titles using the game as a plot device. These include:

  • Merriam-Webster's The Official Scrabble Player's Dictionary, the Sixth Edition of which was published in 2018. The OSPD is the consistently best-selling official Scrabble book.
  • Word Freak by Stefan Fatsis (2001), an introduction to tournament Scrabble and its players. While writing the book, Fatsis became a high-rated tournament player.
  • The Scrabble Player's Handbook, edited by Stewart Holden and Kenji Matsumoto, and written by an international group of tournament players, which gives the information a serious player needs to advance to successful tournament play. Not to be confused with Drue K. Conklin's 1976 The Official Scrabble Player's Handbook, The Scrabble Player's Handbook is available for free download.[89]

Documentaries

Numerous documentaries have been made about the game, including:

  • Scrabylon (2003), by Scott Petersen, which "gives an up-close look at why people get so obsessed with that seemingly benign game"
  • Word Slingers (2002), by Eric Siblin and Stefan Vanderland (produced for Canadian Broadcasting Corporation (CBC)), which follows four expert Canadian players at the 2001 World Championship in Las Vegas
  • Word Wars (2004) by Eric Chaikin and Julian Petrillo, about the "tiles and tribulations on the Scrabble game circuit"

See also

References

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Further reading

  • Arneson, Erik (June 26, 2019). "How To Win at Scrabble and Words With Friends: How to Practice, Play, and Win Strategically". The Spruce Crafts.
  • McElwee, Kevin (December 13, 2018). . Nautilus. Archived from the original on December 9, 2019. Retrieved December 15, 2018.
  • "Scrabble as a tool for language preservation in Tuvan". ScholarSpace. Manoa, Hawaii. An article relating how Scrabble has been adapted to other languages, describing how it was prepared for the Tuvan languages, and giving directions about how to adapt it.
  • Wallace, Robert (December 14, 1953). "A Man Makes a Best-Selling Game - Scrabble - and Achieves His Ambition (Spelled Out Above): Little Business In the Country". LIFE Magazine. p. 101.

External links

  • Scrabble at Hasbro.com
  • Scrabble at MattelGames.com
  • Scrabble at BoardGameGeek
  • .GCG specification describes a computer file format for recording and annotating Scrabble games.
  • Scrabble Word Database (Multi-language)
  • U.S. Patent 2,752,158Game apparatus – Expired patent for the jagged edges of bonus squares, which were added so that one need not lift previously placed tiles in order to see the bonus.
Player associations
  • Association of British Scrabble Players
  • NASPA Games (formerly North American Scrabble Players Association; sanctions club and tournament play in North America)
  • Scrabble Australia
  • World English-Language Scrabble Players Association (WESPA)

scrabble, other, uses, disambiguation, word, game, which, four, players, score, points, placing, tiles, each, bearing, single, letter, onto, game, board, divided, into, grid, squares, tiles, must, form, words, that, crossword, fashion, read, left, right, rows,. For other uses see Scrabble disambiguation Scrabble is a word game in which two to four players score points by placing tiles each bearing a single letter onto a game board divided into a 15 15 grid of squares The tiles must form words that in crossword fashion read left to right in rows or downward in columns and are included in a standard dictionary or lexicon ScrabbleScrabble logo used by Hasbro since 2014A game of English language Scrabble in progressManufacturersMattel outside U S and Canada Hasbro within U S and Canada DesignersAlfred Mosher ButtsPublishersJames BrunotPublication1938 85 years ago 1938 GenresWord gameBoard gamePlayers2 4Setup time2 4 minutesPlaying timeNASPA tournament game 50 minutesChanceMedium letters drawn SkillsVocabulary spelling anagramming strategy counting bluffing probabilityWebsiteOfficial website at Hasbro comScrabble logo used by Mattel since 2013 Scrabble logo used by Hasbro in the United States and Canada until 2008 The name Scrabble is a trademark of Mattel in most of the world except in the United States and Canada where it is a trademark of Hasbro under the brands of both of its subsidiaries Milton Bradley and Parker Brothers The game is sold in 121 countries and is available in more than 30 languages approximately 150 million sets have been sold worldwide and roughly one third of American and half of British homes have a Scrabble set 1 2 3 4 There are approximately 4 000 Scrabble clubs around the world 4 Contents 1 Game details 2 History 2 1 Evolution of the rules 3 Rules 3 1 Notation system 3 2 Sequence of play 3 2 1 Making a play 3 2 2 End of game 3 2 3 Examples 3 3 Scoring 3 3 1 Example 3 4 Acceptable words 3 4 1 NWL and OSPD 3 4 2 Collins Scrabble Words 3 5 Challenges 4 Competitive play 4 1 Club and tournament play 4 2 Records 5 Software 5 1 Computer players 5 2 Video game versions 5 3 Web versions 6 Variations 6 1 Super Scrabble 6 2 National versions 6 3 Television game show versions 6 4 Games based on Scrabble 7 Gameboard formats 7 1 Tile Lock editions 7 2 Travel editions 7 3 Deluxe editions 7 4 Large print and braille editions 8 Works related to Scrabble 8 1 Books 8 2 Documentaries 9 See also 10 References 11 Further reading 12 External linksGame details EditFurther information Scrabble letter distributions The game is played by two to four players on a square game board imprinted with a 15 15 grid of cells individually known as squares each of which accommodates a single letter tile In official club and tournament games play is between two players or occasionally between two teams each of which collaborates on a single rack 5 The board is marked with premium squares which multiply the number of points awarded eight dark red triple word squares 17 pale red double word squares of which one the center square H8 is marked with a star or other symbol 12 dark blue triple letter squares and 24 pale blue double letter squares In 2008 Hasbro changed the colors of the premium squares to orange for TW red for DW blue for DL and green for TL but the original premium square color scheme is still preferred for Scrabble boards used in tournaments 6 The name of the game spelled out in game tiles from the English language version Each tile is marked with its point value with a blank tile the game s equivalent of a wild card played as the word s first letter The blank tile is worth zero points In an English language set the game contains 100 tiles 98 of which are marked with a letter and a point value ranging from 1 to 10 The number of points for each lettered tile is based on the letter s frequency in standard English Commonly used letters such as vowels are worth one point while less common letters score higher with Q and Z each worth 10 points The game also has two blank tiles that are unmarked and carry no point value The blank tiles can be used as substitutes for any letter once laid on the board however the choice is fixed Other language sets use different letter set distributions with different point values Tiles are usually made of wood or plastic and are 19 by 19 millimetres 0 75 in 0 75 in square and 4 mm 0 16 in thick making them slightly smaller than the squares on the board Only the rosewood tiles of the deluxe edition vary in width up to 2 mm 0 08 in for different letters Travelling versions of the game often have smaller tiles e g 13 mm 13 mm 0 51 in 0 51 in sometimes they are magnetic to keep them in place The capital letter is printed in black at the centre of the tile face and the letter s point value is printed in a smaller font at the bottom right corner Most modern replacement tile sets come at 18 mm 20 mm 0 7 in 0 8 in The official Scrabble board design Key 2 LS Double letter score 3 LS Triple letter score 2 WS Double word score 3 WS Triple word score S is one of the most versatile tiles in English language Scrabble because it can be appended to many words to pluralize them or in the case of most verbs convert them to the third person singular present tense as in the word PLUMMETS Alfred Butts included only four S tiles to avoid making the game too easy Q is considered the most troublesome letter as almost all words with it also contain U a similar problem occurs in other languages like French Dutch Italian and German J is also difficult to play due to its low frequency and a scarcity of words having it at the end 7 C and V may be troublesome in the endgame since no two letter words with them exist except for CH in the Collins Scrabble Words lexicon History Edit Alfred Butts manually tabulated the frequency of letters in words of various length using examples in a dictionary the Saturday Evening Post the New York Herald Tribune and The New York Times 8 This was used to determine the number and scores of tiles in the game In 1938 the American architect Alfred Mosher Butts created the game as a variation on an earlier word game he invented called Lexiko The two games had the same set of letter tiles whose distributions and point values Butts worked out by performing a frequency analysis of letters from various sources including The New York Times The new game which he called Criss Crosswords added the 15 15 gameboard and the crossword style gameplay He manufactured a few sets himself but was not successful in selling the game to any major game manufacturers of the day 9 98 In 1948 James Brunot 10 a resident of Newtown Connecticut and one of the few owners of the original Criss Crosswords game bought the rights to manufacture the game in exchange for granting Butts a royalty on every unit sold Although he left most of the game including the distribution of letters unchanged Brunot slightly rearranged the premium squares of the board and simplified the rules he also renamed the game Scrabble a real word which means to scratch frantically 9 100 In 1949 Brunot and his family made sets in a converted former schoolhouse in Dodgingtown Connecticut a section of Newtown They made 2 400 sets that year but lost money 11 According to legend Scrabble s big break came in 1952 when Jack Straus president of Macy s played the game on vacation Upon returning from vacation he was surprised to find that his store did not carry the game He placed a large order and within a year everyone had to have one 9 101 In 1952 unable to meet demand himself Brunot sold manufacturing rights to Long Island based Selchow and Righter one of the manufacturers who like Parker Brothers and Milton Bradley Company had previously rejected the game Harriet T Righter licensed the game from entrepreneur James Brunot in 1952 It s a nice little game It will sell well in bookstores she remembered saying about Scrabble when she first saw it 12 In its second year as a Selchow and Righter product 1954 nearly four million sets were sold 13 9 104 Selchow and Righter bought the trademark to the game in 1972 14 JW Spear since 1994 a subsidiary of Mattel 9 began selling the game very successfully in Australia and the UK on January 19 1955 In 1986 Selchow and Righter was sold to Coleco which soon afterward went bankrupt Hasbro purchased the company s assets including Scrabble and Parcheesi 14 In 1984 Scrabble was turned into a daytime game show on NBC The Scrabble game show ran from July 1984 to March 1990 15 with a second run from January to June 1993 The show was hosted by Chuck Woolery Its tagline in promotional broadcasts was Every man dies not every man truly Scrabbles 16 In 2011 a new TV variation of Scrabble called Scrabble Showdown aired on The Hub cable channel which is a joint venture of Discovery Communications Inc and Hasbro Scrabble was inducted into the National Toy Hall of Fame in 2004 17 Evolution of the rules Edit The box rules included in each copy of the North American edition have been edited four times in 1953 1976 1989 and 1999 18 The major changes in 1953 were as follows It was made clear that words could be played through single letters already on the board a player could play a word parallel and immediately adjacent to an existing word provided all crossing words formed were valid the effect of two premium squares was to be compounded multiplicatively The previously unspecified penalty for having one s play successfully challenged was stated withdrawal of tiles and loss of turn The major changes in 1976 were as follows It was made clear that the blank tile beats an A when drawing to see who goes first A player could pass their turn doing nothing A loss of turn penalty was added for challenging an acceptable play If final scores are tied the player whose score was highest before adjusting for unplayed tiles is the winner 19 in tournament play a tie is counted as half a win for both players 6 The editorial changes made in 1989 did not affect gameplay 18 The major changes in 1999 were as follows It was made clear that a tile can be shifted or replaced until the play has been scored a challenge applies to all the words made in the given play Playing all seven tiles is officially called a bingo in North America and a bonus elsewhere A change in the wording of the rules could have been interpreted as meaning that a player may form more than one word on one row on a single turn Rules EditNotation system Edit In the notation system common in tournament play columns are labeled with the letters A O and rows with the numbers 1 15 On Scrabble boards manufactured by Mattel as well as on the Internet Scrabble Club rows are lettered while columns are numbered instead A play is usually identified in the format xy WORD score or WORD xy score where x denotes the column or row on which the play s main word extends y denotes the second coordinate of the main word s first letter and WORD is the main word Although it is unnecessary additional words formed by the play are sometimes listed after the main word and a slash When the play of a single tile forms words in each direction one of the words is arbitrarily chosen to serve as the main word for purposes of notation When a blank tile is employed in the main word the letter it has been chosen to represent is indicated with a lower case letter or in handwritten notation with a square around the letter When annotating a play previously existing letters on the board are usually enclosed in parentheses alternatively the number of tiles placed on the board can be noted Exchanges are often annotated by a minus sign followed by the tiles that were exchanged alphabetically for example if a player holds EIIISTU exchanging two I s and a U would be denoted as IIU The image at right gives examples of valid plays and how they would typically be annotated using the notation system An example of a Scrabble game in progress using Quackle an open source program The first few plays are JOKED 8D 50 followed by REV O TInG E5 94 and YEX F4 56 Additionally a number of symbols have been employed to indicate the validity of words in different lexica An asterisk means an illegal or phony word A hash symbol means a word valid in games using the British originated word list CSW only A dollar symbol means a word valid in games using the American originated word list TWL only An exclamation mark means a word judged to be offensive and thus valid in tournament games only Sequence of play Edit Before the game a resource either a word list or a dictionary is selected to adjudicate any challenges during the game The tiles are either put in an opaque bag or placed face down on a flat surface Opaque cloth bags and customized tiles are staples of clubs and tournaments where games are rarely played without both A game of Scrabble in French Next players decide the order in which they play The normal approach is for players to each draw one tile The player who picks the letter closest to the beginning of the alphabet goes first with blank tiles taking precedence over the letter A In most North American tournaments the rules of the NASPA Games organization stipulate instead that players who have gone first in the fewest previous games in the tournament go first and when that rule yields a tie those who have gone second the most go first If there is still a tie tiles are drawn as in the standard rules At the beginning of the game each player draws seven tiles from the bag and places them on their rack concealed from the other player s Making a play Edit The first played word must be at least two letters long and cover H8 the center square Thereafter any move is made by using one or more tiles to place a word on the board This word may use one or more tiles already on the board and must join with the cluster of tiles already on the board On each turn the player has three options Pass forfeiting the turn and scoring nothing Exchange one or more tiles for an equal number from the bag scoring nothing an option available only if at least seven tiles remain in the bag Play at least one tile on the board adding the value of all words formed to the player s cumulative score A proper play uses one or more of the player s tiles to form a continuous string of letters that make a word the play s main word on the board reading either left to right or top to bottom The main word must either use the letters of one or more previously played words or else have at least one of its tiles horizontally or vertically adjacent to an already played word If any words other than the main word are formed by the play they are scored as well and are subject to the same criteria of acceptability See Scoring for more details A blank tile may represent any letter and scores zero points regardless of its placement or what letter it represents Its placement on a double word or triple word square causes the corresponding premium to be applied to the word s in which it is used Once a blank tile is placed it remains that particular letter for the remainder of the game After making a play the player announces the score for that play and then if the game is being played with a clock starts the opponent s clock The player can change their play as long as the player s clock is running but commits to the play when they start the opponent s clock The player then draws tiles from the bag to replenish their rack to seven tiles If there are not enough tiles in the bag to do so the player takes all the remaining tiles If a player has made a play and has not yet drawn a tile the opponent may choose to challenge any or all words formed by the play The player challenged must then look up the words in question using a specified word source such as the NASPA Word List the Official Scrabble Players Dictionary or Collins Scrabble Words and if one or more of them is found to be unacceptable the play is removed from the board the player returns the newly played tiles to their rack and the turn is forfeited In tournament play a challenge may be to the entire play or any one or more words formed in the play and judges human or computer are used so players are not entitled to know which word s are invalid Penalties for unsuccessfully challenging an acceptable play vary in club and tournament play and are described in greater detail below End of game Edit A game of magnetic Pocket Scrabble approaching its end where players have fewer than seven tiles remaining Under North American tournament rules the game ends when either One player has played every tile on their rack and no tiles remain in the bag regardless of the tiles on the opponent s rack At least six successive scoreless turns have occurred and either player decides to end the game Either player uses more than 10 minutes of overtime For several years a game could not end with a cumulative score of 0 0 but that is no longer the case and such games have since occurred a number of times in tournament play the winner being the player with the lower total point value on their rack and thus a score less negative than the opponent s 20 When the game ends each player s score is reduced by the sum of their unused letters in addition if a player has used all of their letters known as going out or playing out the sum of all other players unused letters is added to that player s score In tournament play a player who goes out adds twice that sum and their opponent is not penalized Examples Edit Plays can be made in several ways in what follows it is assumed that the word JACK has been played on a previous turn letters in parentheses represent tiles already on the board Adding one or more letters to an existing word e g JACK S HI JACK HI JACK ING JACK FRUIT Hooking a word and playing perpendicular to that word e g playing IONIZES with the S hooked on JACK to make JACK S Playing perpendicular to a word e g YEU K Y through the K in JACK Playing parallel to a word s forming several short words e g CON played under JACK simultaneously forming J O and A N Any combination of these is allowed in a play as long as all the letters placed on the board in one play lie in one row or column and are connected by a main word and any run of tiles on two or more consecutive squares along a row or column constitutes a valid word Words must read either left to right or top to bottom Diagonal plays are not allowed Scoring Edit Premium square colors Square Original and Mattel version Hasbro Version 2008 2014 Double letter Light blue BlueTriple letter Dark blue GreenDouble word Pink RedTriple word Red OrangeThe score for any play is determined this way Each new word formed in a play is scored separately and then those scores are added up The value of each tile is indicated on the tile and blank tiles are worth zero points The main word defined as the word containing every played letter is scored The letter values of the tiles are added up and tiles placed on Double Letter Score DLS and Triple Letter Score TLS squares are doubled or tripled in value respectively Tiles placed on Double Word Score DWS or Triple Word Score TWS squares double or triple the value of the word s that include those tiles respectively In particular the center square H8 is considered a DWS and the first play is doubled in value If any hook words are played e g playing ANEROID while hooking the A to BETTING to make ABETTING the scores for each word are added separately This is common for parallel plays that make up to eight words in one turn Premium squares apply only when newly placed tiles cover them Any subsequent plays do not count those premium squares If a player covers both letter and word premium squares with a single word the letter premium s is are calculated first followed by the word premium s If a player makes a play where the main word covers two DWS squares the value of that word is doubled then redoubled i e 4 the word value Similarly if the main word covers two TWS squares the value of that word is tripled then re tripled 9 the word value Such plays are often referred to as double doubles and triple triples respectively It is theoretically possible to achieve a play covering three TWS squares a 27 word score although this is extremely improbable without constructive setup and collaboration Plays covering a DWS and a TWS simultaneously 6 the word value or 18 if a DWS and two TWS squares are covered are only possible if a player misses the center star on the first turn and the play goes unchallenged this is valid under North American tournament rules Finally if seven tiles have been laid on the board in one turn known as a bingo in North America and as a bonus elsewhere after all of the words formed have been scored 50 bonus points are added When the letters to be drawn have run out the final play can often determine the winner This is particularly the case in close games with more than two players Scoreless turns can occur when a player passes exchanges tiles or loses a challenge The latter rule varies slightly in international tournaments A scoreless turn can also theoretically occur if a play consists of only blank tiles but this is extremely unlikely in actual play Example Edit Suppose Player 1 plays QUANT 8D with the Q on a DLS and T on the center star The score for this play would be 2 10 1 1 1 1 2 48 following the order of operations Player 2 extends the play to ALI QUANT 8A with the A on the TWS at 8A The score for this play would be 1 1 1 10 1 1 1 1 3 51 Note that the Q is not doubled for this play Player 1 has DDIIIOO and plays OIDIOID 9G The score for the word OIDIOID would be 2 1 1 2 2 1 1 1 2 2 14 Additionally Player 1 formed NO and TI which score 1 2 1 3 and 1 1 2 points respectively Therefore the sum of all the values of the words formed is 14 3 2 19 But since this is a seven letter play 50 points are added resulting in a total score of 69 Player 1 now has a 117 51 lead The player with the highest final score wins the game In case of a tie the player with the highest score before adjusting for unplayed tiles wins the game In tournament play a tie counts as 1 2 a win for both players Acceptable words Edit See also Category Scrabble lexica Acceptable words are the primary entries in some agreed dictionary or lexicon and all of their inflected forms Words that are hyphenated capitalized such as proper nouns or apostrophized are not allowed unless they also appear as acceptable entries JACK is a proper noun but the word JACK is acceptable because it has other usages as a common noun automotive vexillological etc and verb that are acceptable Acronyms or abbreviations other than those that have acceptable entries such as AWOL RADAR LASER and SCUBA are not allowed Variant spellings slang or offensive terms archaic or obsolete terms and specialized jargon words are allowed if they meet all other criteria for acceptability but archaic spellings e g NEEDE for NEED are generally not allowed Foreign words are not allowed in English language Scrabble unless they have been incorporated into the English language as with PATISSERIE KILIM and QI Vulgar and offensive words are generally excluded from the OSPD but allowed in club and tournament play but in 2020 the rise of anti racism protests caused trademark owners and lexicon compilers to exclude words deemed to be personally applicable offensive slurs resulting in their expurgation while retaining other offensive words Proper nouns and other exceptions to the usual rules are allowed in some limited contexts in the spin off game Scrabble Trickster Names of recognized computer programs are permitted as an acceptable proper noun for example WinZip The memorization of two letter words is considered an essential skill in this game 21 There are two popular competition word lists for English language Scrabble NASPA Word List NWL also known as OTCWL OWL or TWL Collins Scrabble Words CSW also called Collins or SOWPODS The first predominates in the U S Canada Israel and Thailand and the second in English Scrabble in the rest of the world There is also a large community of competitive Collins players in North America with its own NASPA rating system NWL and OSPD Edit Today s NASPA Word List published by NASPA Games descends from the Official Tournament and Club Word List a non bowdlerized version of the Official Scrabble Players Dictionary and its companion Long Words List for longer words The current version of NWL is NWL2020 effective January 2021 and the Official Scrabble Players Dictionary published by Merriam Webster is currently in its sixth edition of 2018 NWL includes all current OSPD words plus several hundred offensive words and genericized trademarks such as KLEENEX as of 2020 it no longer includes words judged to be personally applicable offensive slurs The NWL and OSPD are compiled using a number of major college level dictionaries principally those published by Merriam Webster If a word appears at least historically in any one of the dictionaries it is included in the NWL and the OSPD If the word has only an offensive meaning it is included only in the NWL The key difference between the OSPD and the NWL is that the OSPD is marketed for home and school use without words which their source dictionaries judged offensive rendering the Official Scrabble Players Dictionary less fit for official Scrabble play The OSPD is available in bookstores while the NWL is available only through NASPA Collins Scrabble Words Edit In all other English speaking countries the competition word list is Collins Scrabble Words 2019 edition known as CSW19 Versions of this lexicon before 2007 were known as SOWPODS The lexicon includes all allowed words 2 to 15 letters long Historically this list has contained all OTCWL words plus words sourced from Chambers and Collins English dictionaries but recent editorial decisions have caused greater discrepancies between CSW and NWL This book is used to adjudicate at the World Scrabble Championship and all other major international competitions outside North America Tournaments are also played using CSW in North America particularly since Hasbro ceased to control tournament play in 2009 NASPA officially rates CSW tournaments alongside NWL tournaments using a separate rating system 22 Challenges Edit Main article Challenge Scrabble The penalty for a successfully challenged play is nearly universal the offending player removes the tiles played and forfeits their turn In some online games an option known as void may be used wherein unacceptable words are automatically rejected by the program The player is then required to make another play with no penalty applied The penalty for an unsuccessful challenge where all words formed by the play are deemed valid varies considerably including Double Challenge in which an unsuccessfully challenging player must forfeit the next turn This penalty governs North American NASPA sanctioned OWL tournament play 6 and is the standard for North American Israeli and Thai clubs Because loss of a turn generally constitutes the greatest risk for an unsuccessful challenge it provides the greatest incentive for a player to bluff or play a phony a plausible word that they know or suspect to be unacceptable hoping their opponent will not challenge it Or a player can put down a legal word that appears to be a phony hoping the other player will incorrectly challenge it and lose their turn Single Challenge Free Challenge in which no penalty whatsoever is applied to a player who unsuccessfully challenges This is the default rule in Ireland and the United Kingdom as well as for many tournaments in Australia although these countries do sanction occasional tournaments using other challenge rules Modified Single Challenge in which an unsuccessful challenge does not result in the loss of the challenging player s turn but is penalized by the loss of a specified number of points The most common penalty is five points The rule has been adopted in Singapore since 2000 Malaysia since 2002 South Africa since 2003 New Zealand since 2004 and Kenya as well as in contemporary World Scrabble Championships since 2001 and North American NASPA sanctioned Collins tournaments and particularly prestigious Australian tournaments 23 Some countries and tournaments including Sweden use a 10 point penalty instead In most game situations this penalty is much lower than that of the double challenge rule Consequently such tournaments encourage greater willingness to challenge and discourage playing dubious words Under NASPA tournament rules a player may request to hold the opponent s play to consider whether to challenge it provided that the opponent has not yet drawn replacement tiles If player A holds player A s clock still runs and player B may not draw provisional replacement tiles until 15 seconds after the hold was announced which tiles must then be kept separate There is no limit on how long player A may hold the play If player A successfully challenges after player B drew provisional replacement tiles player B must show the drawn tiles before returning them to the bag Competitive play EditClub and tournament play Edit Main article English language Scrabble See also Category Scrabble competitions Tens of thousands play club and tournament Scrabble worldwide All tournament and most club games are played with a game clock and a set time control Although casual games are often played with unlimited time this is problematic in competitive play among players for whom the number of evident legal plays is immense Almost all tournament games involve only two players typically each has 25 minutes in which to make all of their plays For each minute by which a player oversteps the time control a penalty of 10 points is assessed The number of minutes is rounded up so for example if a player oversteps time control by two minutes and five seconds the penalty is 30 points Some games count the time by fractions of a minute 24 25 Also most players use molded plastic tiles not engraved like the original wooden tiles eliminating the potential for a cheating player to braille feel for particular tiles especially blanks in the bag 13 Players are allowed tracking sheets pre printed with the letters in the initial pool from which tiles can be crossed off as they are played Tracking tiles is an important aid to strategy especially during the endgame when no tiles remain to be drawn and each player can determine exactly what is on the opponent s rack Notable and regularly held tournaments include The World Scrabble Championship held in odd years up until 2013 when it was announced by Mattel that it would be called the Scrabble Champions Tournament and be held annually in subsequent years 26 The Scrabble Players Championship formerly North American Scrabble Championship organized by NASPA Games an open event attracting several hundred players held around July August every year in the United States The National Scrabble Championship organized by the Association of British Scrabble Players ABSP and held every year in the United Kingdom The Brand s Crossword Game King s Cup the largest tournament in the world Held annually in Thailand around the end of June or the beginning of July The UK Open the largest Scrabble tournament in Europe held annually in Coventry in England since 2008 Other important tournaments include The World Youth Scrabble Championships entry by country qualification restricted to under 18 years old Held annually since 2006 The National School Scrabble Championship entry open to North American school students Held annually since 2003 The Canadian Scrabble Championship entry by invitation only to the top fifty Canadian players Held every two to three years The Singapore Open Scrabble Championship international Singapore championship held annually since 1997 Clubs in North America typically meet one day a week for three or four hours and some charge a small admission fee to cover their expenses and prizes Clubs also typically hold at least one open tournament per year Tournaments are usually held on weekends and between six and nine games are played each day There are also clubs in the UK and many other countries There are a number of internationally rated SOWPODS tournaments 27 During off hours at tournaments many players socialize by playing consultation team Scrabble Clabbers Anagrams Boggle Words with Friends Scramble with Friends and other games Records Edit The following records were achieved during international competitive club or tournament play according to authoritative sources including the book Everything Scrabble by Joe Edley and John D Williams Jr revised edition Pocket Books 2001 and the Scrabble FAQ 28 When available separate records are listed based upon different official word lists OTCWL the North American list also used in Thailand and Israel known today as the NASPA Word List NWL OSW formerly the official list in the UK SOWPODS the combined OTCWL OSW list now used in much of the world known today as Collins Scrabble Words To date new editions or revisions of these lists have not been considered substantial enough to warrant separate record keeping High game OTCWL 830 by Michael Cresta Mass at the Lexington Mass club October 12 2006 Cresta defeated Wayne Yorra 830 490 29 30 High game OTCWL in a tournament game 803 by Joel Sherman N Y at a tournament in Stamford Conn December 9 2011 Sherman defeated Bradley Robbins 803 285 playing a record tying seven bingos and sticking Robbins with the Q 31 High game OSW 793 by Peter Preston UK 1999 32 High game SOWPODS Toh Weibin set a record score of 850 at the Northern Ireland Championships on January 21 2012 The winning margin of 591 points is also believed to be a record 33 34 35 High combined score OTCWL 1320 830 490 by Michael Cresta and Wayne Yorra in a Lexington Mass club 2006 29 30 High combined score OTCWL in a tournament game 1134 582 552 by Keith Smith Tex and Stefan Rau Conn Round 12 of the 2008 Dallas Open Rau s losing score of 552 included three phony words that were not challenged 36 High combined score OTCWL in a tournament game with no phony words played 1127 725 402 by Laurie Cohen Ariz and Nigel Peltier Wash in a tournament in Ahwatukee Arizona February 16 2009 37 High combined score SOWPODS 1210 721 489 by Edward Okulicz Australia and Michael McKenna Australia at the 2013 Janboree in NSW 38 Highest losing score OTCWL 552 by Stefan Rau Conn to Keith Smith s Tex 582 Round 12 of the 2008 Dallas Open 36 Highest tie game OTCWL 502 502 by John Chew and Zev Kaufman at a 1997 Toronto Club tournament 39 Highest tie game SOWPODS 532 532 by Sinatarn Pattanasuwanna Thailand and Tawan Paepolsiri Thailand at the 2012 World Youth Scrabble Championship 40 Highest opening move score OTCWL MuZJIKS with a blank for the U 126 by Jesse Inman S C at the National Scrabble Championship 2008 41 The highest possible legal score on a first turn is MUZJIKS 128 using an actual U rather than a blank Note The odds of drawing MUZJIKS without blanks is 9 in 432 325 411 or 1 in 48 036 156 7 displaystyle 48 036 156 overline 7 42 Highest opening move score SOWPODS BEZIQUE 124 by Sam Kantimathi 1993 43 Joan Rosenthal 44 and Sally Martin 44 Highest single play OTCWL QUIXOTRY 365 by Michael Cresta Mass 2006 29 30 Highest single play SOWPODS CAZIQUES 392 by Karl Khoshnaw 45 Highest average score multi day tournament OSPD 503 by James Leong Sask over 12 rounds at Brandon Man 2015 46 484 by Doug Brockmeier Calif over 12 rounds at Elmhurst Ill 2011 47 471 by Chris Cree Tex over 18 rounds at the Bayou Bash in Houston Tex 2007 48 Highest average score multi day tournament SOWPODS 499 94 by Nigel Richards MY over 16 rounds at the 7th Lim Boon Heng Cup Singapore 2009 49 Highest average score one day tournament SOWPODS 548 by Jackson Smylie of Toronto Ontario over 5 rounds at Caledon Ontario Highest average score one day tournament OTCWL 532 by Jackson Smylie over 4 rounds at North American Scrabble Championship early bird in Las VegasTwo other records are believed citation needed to have been achieved under a British format known as the high score rule in which a player s tournament result is determined only by the player s own scores and not by the differentials between that player s scores and the opponents Play in this system encourages elaborate setups often independently mined by the two players 32 and is significantly different from the standard game in which defensive considerations play a major role While the high score rule has led to impressively high records it is currently out of favor citation needed High game score of 1 049 by Phil Appleby of Lymington Hampshire UK on June 25 1989 in Wormley Hertfordshire UK His opponent scored just 253 points giving Appleby a record victory margin of 796 points High single turn score of 392 by Dr Saladin Karl Khoshnaw 45 in Manchester UK in April 1982 The word he used was CAZIQUES meaning native chiefs of West Indian aborigines Hypothetical scores in possible and legal but highly unlikely plays and games are far higher primarily through the use of words that cover three triple word score squares The highest reported score for a single play is 1780 OSPD and 1785 SOWPODS using oxyphenbutazone 50 When only adding the word sesquioxidizing to these official lists one could theoretically score 2015 OSPD and 2044 SOWPODS points in a single move 50 The highest reported combined score for a theoretical game based on SOWPODS is 4046 points constructed by Nathan Hedt of Australia 51 user generated source 52 4046 points failed verification Other records are available for viewing at Total Scrabble an unofficial record book that includes the above as sources and expands on other topics In August 1984 Peter Finan and Neil Smith played Scrabble for 153 hours at St Anselm s College Birkenhead Merseyside setting a new duration record A longer record was never recorded by Guinness Book of Records as the publishers decided that duration records of this nature were becoming too dangerous and stopped accepting them 53 Software EditSee also Category Scrabble software Computer players Edit Maven is a computer opponent for the game created by Brian Sheppard The official Scrabble computer game in North America uses a version of Maven as its artificial intelligence and is published by Atari Outside North America the official Scrabble computer game is published by Ubisoft Quackle is an open source alternative to Maven of comparable strength created by a five person team led by Jason Katz Brown 54 A Qt cross platform version of Quackle is available on GitHub 55 Video game versions Edit Video game versions of Scrabble have been released for various platforms including IBM PC compatibles Mac Amiga 56 Commodore 64 57 ZX Spectrum 58 Game Boy Game Boy Color Game Boy Advance 59 Nintendo DS 60 PlayStation 61 PlayStation 4 PlayStation Portable 62 iPod iOS Game com Palm OS Amstrad CPC Xbox 360 Kindle 63 Wii 64 and mobile phones The Nintendo DS version of Scrabble 2007 Edition made news when parents became angry over the game s AI using potentially offensive language during gameplay 65 Web versions Edit Several websites offer the possibility to play Scrabble online against other users such as ScrabbleScores com the Internet Scrabble Club and Pogo com from Electronic Arts North America only Facebook initially offered a variation of Scrabble called Scrabulous as a third party application add on On July 24 2008 Hasbro filed a copyright infringement lawsuit against its developers 66 Four days later Scrabulous was disabled for users in North America 67 eventually reappearing as Lexulous in September 2008 with changes made to distinguish it from Scrabble By December 20 Hasbro had withdrawn its lawsuit 68 Mattel launched its official version of online Scrabble Scrabble by Mattel on Facebook in late March 2008 69 70 The application was developed by Gamehouse a division of RealNetworks that was licensed by Mattel 70 Since Hasbro controls the copyright for North America with the copyright for the rest of the world belonging to Mattel 69 the Gamehouse Facebook application was available only to players outside the United States and Canada 70 The version developed by Electronic Arts for Hasbro was available throughout the world When Gamehouse ceased support for its application Mattel replaced it with the Electronic Arts version in May 2013 This decision was met with criticism from its userbase 71 The Hasbro version continues to be available worldwide but now uses IP lookup to display Hasbro branding to North American players and Mattel branding to the rest of the world Electronic Arts have also released mobile apps for Android and iOS allowing players to continue the same game on more than one platform As well as facilities to play occasional games online there are many options to play in leagues 72 In 2020 the license for Scrabble passed from Electronic Arts to Scopely which launched the app Scrabble GO on March 5 2020 with the Electronic Arts version discontinued on June 5 2020 73 The new app was very different leading to protests and Scopely soon began to offer a Classic version without some of the extras initially offered this updated mode is reimagined to reflect the ask for a streamlined experience Features such as boosts rewards and all other game modes are disabled the company announced 74 Variations EditSuper Scrabble Edit Main article Super Scrabble A new licensed product Super Scrabble was launched in North America by Winning Moves Games in 2004 under license from Hasbro with the deluxe version with turntable and lock in grid released in February 2007 A Mattel licensed product for the rest of the world was released by Tinderbox Games in 2006 This set comprises 200 tiles in slightly modified distribution to the standard set and a 21 21 playing board National versions Edit Further information Scrabble letter distributions Versions of the game have been released in several other languages The game was called Alfapet when it was introduced in Sweden in 1954 but since the mid 1990s the game has also been known as Scrabble in Sweden Alfapet is now another crossword game developed by the owners of the name Alfapet A Russian version is called Erudit Versions have been prepared for Dakotah Haitian Creole Dakelh Carrier language and Tuvan 75 For languages with digraphs counted as single letters such as Welsh and Hungarian the game features separate tiles for those digraphs An Irish language version of Scrabble was published by Glor na nGael in 2010 The previous year the same organisation published the Junior version of the game and two years later it republished Junior Scrabble using a two sided and two skill level board Television game show versions Edit Main articles Scrabble game show and Scrabble Showdown In 1987 a board game was released by Selchow amp Righter based on the game show hosted by Chuck Woolery that aired on NBC from 1984 to 1990 and for five months in 1993 Billed as the Official Home Version of the game show or officially as the TV Scrabble Home Game gameplay bears more resemblance to the game show than it does to a traditional Scrabble game although it does utilize a traditional Scrabble gameboard in play On September 17 2011 a new game show based on Scrabble called Scrabble Showdown debuted on The Hub with Justin Kredible Willman as the host of the program 76 Each week teams play various activities based on the board game in order to win big prizes including a trip to anywhere from around the world Games based on Scrabble Edit Main article Scrabble variants There are numerous variations of the game While they are similar to the original Scrabble game they include minor variations For example Literati draws random tiles instead of providing a finite number of tiles for the game assigns different point levels to each letter and has a slightly different board layout whereas Lexulous assigns eight letters to each player instead of seven Words with Friends uses a different board layout and different letter values as does Words of Gold A duplicate Scrabble tournament in La Bresse France Duplicate Scrabble is a popular variant in French speaking countries Every player has the same letters on the same board and the players must submit a paper slip at the end of the allotted time usually 3 minutes with the highest scoring word they have found This is the format used for the French World Scrabble Championships but it is also used in Romanian and Dutch There is no limit to the number of players that can be involved in one game and at Vichy in 1998 there were 1 485 players a record for French Scrabble tournaments Scarabeo it is a variant that is much more popular in Italy than the original game It features a 17 17 grid of cells and peculiar rules 77 In one variation of Scrabble blanks score points corresponding to the letters the blanks are used to represent For example if one played blank to represent a Z it would get ten a blank to represent a V or an H would get four a blank to represent a D would get 2 and blank to represent a T N L S or R or any of the vowels would get one Popular among tournament Scrabble players is Clabbers In Clabbers any move that consists of anagrams of allowable words is allowed For example because ETAERIO is allowable in ordinary Collins Scrabble EEAIORT would be allowable in Clabbers 78 A junior version called Junior Scrabble has been marketed This has slightly different distributions of frequencies of letter tiles to the standard Scrabble game Word games similar to or influenced by Scrabble include Bananagrams Boggle Dabble Nab It Perquackey Puzzlage Quiddler Scribbage Tapple Upwords and WordSpot There are also number based variations such as Equate game GoSum Mathable Numble Numbler Triolet Yushino and Numenko Gameboard formats EditThe game has been released in numerous gameboard formats appealing to various user groups The original boards included wood tiles and many deluxe sets still do Tile Lock editions Edit Tile Lock editions of Scrabble 79 and Super Scrabble 80 81 are made by Winning Moves and feature smaller plastic tiles that are held in place on the board with little plastic posts The standard version features exactly the same 100 tiles as regular Scrabble The Tile Lock Super Scrabble features the same 200 tiles that are in Super Scrabble Travel editions Edit Editions are available for travelers who may wish to play in a conveyance such as a train or plane or to pause a game in progress and resume later Many versions thus include methods to keep letters from moving such as pegboards recessed tile holders and magnetic tiles Players trays are also designed with stay fast holders Such boards are also typically designed to be reoriented by each player to put the board upright during the game as well as folded and stowed with the game in progress Production and Marketing Company 1954 metal hinged box Bakelite tiles inlaid with round magnets chrome tile racks silver colored plastic bag and cardboard box covered with decorative paper The box when opened flat measures 8 1 2 in 7 3 4 in 22 cm 20 cm and the tiles measure 1 2 in 13 mm square Spear s Games the 1980s boxed edition with pegboard plastic tiles with small feet to fit snugly in the pegboard Racks are clear plastic allowing some sorting while holding tiles fairly snugly The set comes with a drawstring plastic bag to draw tiles and a cardboard box It is possible to save a game in progress by returning the board to the box There is a risk of players trays being mixed and upset and the box lid held on by friction is subject to upset Selchow amp Righter 1980s pocket edition with plastic magnetic board and tiles Tile racks are also plastic with an asymmetrical shape to provide a handhold All elements fit in a plastic envelope for travel and to permit a pause in the game Plastic letters are very small and tend to lose their grip if not placed with slight lateral movement and if they are not perfectly clean The game format is extremely small allowing Scrabble games for backpackers and others concerned about weight and size Hasbro Games 2001 hinged plastic board with clear tile shaped depressions to hold tiles in play Board is in a black zippered folio such that board and tiles may be folded for travel even with the game in play The reverse side of the board contains numbered mounts for racks holding tiles face down allowing secure and confidential storage of tiles while a game is paused Some versions have tile racks with individual tile slots thus not permitting easy sorting of tiles in a rack The board when opened up measures 24 5 cm 21 0 cm 9 3 4 in 8 1 4 in and the tiles are 12 3 mm 12 3 mm 6 7 mm 1 2 in 1 2 in 1 4 in in size Deluxe editions Edit At the opposite end some deluxe or prestige 82 editions offer superior materials and features These include editions on a rotating turntable so players can always face the board with the letters upright and a raised grid that holds the tiles in place 83 84 Also available are alternative Scrabble boards often made of glass 85 or hardwood that have superior rotating mechanisms and personalized graphics Large print and braille editions Edit An edition has been released in association with the Royal National Institute of Blind People RNIB 86 with a larger board and letters for players with impaired vision 87 The colours on the board are more contrasting and the font size has been increased from 16 to 24 point The tiles are in bold 48 point and have braille labels A separate braille edition is also available 88 Works related to Scrabble EditBooks Edit Numerous books about Scrabble have been published including nonfiction titles helping players improve their game and fiction titles using the game as a plot device These include Merriam Webster s The Official Scrabble Player s Dictionary the Sixth Edition of which was published in 2018 The OSPD is the consistently best selling official Scrabble book Word Freak by Stefan Fatsis 2001 an introduction to tournament Scrabble and its players While writing the book Fatsis became a high rated tournament player The Scrabble Player s Handbook edited by Stewart Holden and Kenji Matsumoto and written by an international group of tournament players which gives the information a serious player needs to advance to successful tournament play Not to be confused with Drue K Conklin s 1976 The Official Scrabble Player s Handbook The Scrabble Player s Handbook is available for free download 89 Documentaries Edit Numerous documentaries have been made about the game including Scrabylon 2003 by Scott Petersen which gives an up close look at why people get so obsessed with that seemingly benign game Word Slingers 2002 by Eric Siblin and Stefan Vanderland produced for Canadian Broadcasting Corporation CBC which follows four expert Canadian players at the 2001 World Championship in Las Vegas Word Wars 2004 by Eric Chaikin and Julian Petrillo about the tiles and tribulations on the Scrabble game circuit See also EditAnagrams Public domain game predecessor to Scrabble Anamonic Blanagram Boggle Countdown game show RSVP board game Scrabble in Hong Kong Upwords Words with Friends WordscraperReferences Edit History of Toys and Games Scrabble history com Archived from the original on April 24 2008 The History of Scrabble Mind Sport Olympiad Archived from the original on June 8 2011 Spell bound The Guardian London June 28 2008 Retrieved January 2 2009 a b Scrabble 60 facts for its 60th birthday The Daily Telegraph Archived from the original on January 12 2022 Retrieved March 31 2016 Scrabble mindsports scrabble php Retrieved April 29 2015 a b c Official Tournament Rules NASPAWiki scrabbleplayers org Retrieved July 25 2021 Letter positions in Scrabble scrabblestats com Archived from the original on April 24 2016 Tierney John May 24 1998 Humankind Battles for Scrabble Supremacy The New York Times Magazine a b c d e Fatsis Stefan 2002 Word Freak Heartbreak Triumph Genius and Obsession in the World of Competitive Scrabble Players ISBN 0 14 200226 7 James Brunot entry on Board Game Geek boardgamegeek com Edley Joe Williams John D Jr With 2001 Everything Scrabble Simon and Schuster ISBN 0 671 04218 1 page needed Fatsis Stefan July 7 2001 Word Freak Heartbreak Triumph Genius and Obsession in the World of Competitive Scrabble Players HMH pp 171 172 ISBN 978 0 547 52431 3 a b Fatsis Stefan August 17 2012 The Case of the Stolen Blanks Slate Retrieved August 19 2012 Scrabble transitioned from living room novelty nearly 4 million sets were sold in 1954 to competitive passion in the 1960s when it landed alongside chess backgammon and bridge in smoke filled games parlors in New York City When the tiles were placed in bags during games unscrupulous players could feel around for the blanks because they had no grooves a tactic known as brailling a b History of Scrabble Scrabble assoc com April 26 2003 Archived from the original on March 16 2010 Retrieved April 6 2010 Scrabble 1984 1990 at IMDb Retrieved 2012 08 19 The Development of Scrabble PDF media wix com November 2010 Archived PDF from the original on February 1 2014 Retrieved March 17 2013 Scrabble in the National Toy Hall of Fame word grabber com The Word Game Community April 15 2014 a b Scrabble a Brief History and Evolution of the Rules 1949 1999 DonaldSauter com September 2010 Scrabble Game Rules PDF Hasbro Archived PDF from the original on September 16 2012 Retrieved February 6 2017 game by game results for Marlon Hill in Albany NY July 2010 at cross tables com Loopful Two Letter Words Allowed In Scrabble Word Buff Retrieved June 8 2015 SOWPODS NASPAWiki North American Scrabble Players Association Australian Masters and State Team Challenge www scrabble org au Retrieved May 1 2018 NASPA Official Tournament Rules effective January 4 2017 PDF December 1 2016 Archived PDF from the original on January 12 2019 Retrieved December 1 2020 World English Language Scrabble Players Association Game Rules Version 4 0 PDF October 1 2019 Archived PDF from the original on April 11 2021 Retrieved December 1 2020 WESPA News Scrabble Champions Tournament Announcement WESPA Internationally Rated SOWPODS Events Members ozemail com au Retrieved April 6 2010 Scrabble FAQ Contents Archived from the original on August 27 2005 Retrieved July 30 2005 a b c 830 point Game at the Lexington Scrabble Club Wolfberg net Retrieved April 6 2010 a b c Fatsis Stefan October 26 2006 830 How a carpenter got the highest Scrabble score ever Slate Magazine Retrieved April 6 2010 game by game results for Joel Sherman in Stamford CT 2011 at cross tables com a b Scrabble FAQ Home teleport com Archived from the original on August 6 2006 Retrieved April 6 2010 Round 5 scores centrestar co uk Retrieved January 21 2012 Rik Kennedy Toh Weibin annotated game cross tables com Retrieved July 15 2017 Meet Mr 850 Toh Weibin WESPA January 2012 Retrieved July 15 2017 a b World Record Highest Losing Score Dallasopen com Archived from the original on July 8 2011 Retrieved April 6 2010 Coty Dolores Miranda February 19 2009 World Scrabble record set in Ahwatukee tournament The Arizona Republic Retrieved April 6 2010 1 Game summary Chew vs Kaufman Math toronto edu June 15 1997 Retrieved April 6 2010 2013 WYSC Stories World Youth Scrable 2008 NSC Live Coverage Round 5 Scrabble assoc com Archived from the original on September 11 2010 Retrieved April 6 2010 Based on the respective distribution of each tile the odds of drawing MUZJIKS in order is the product of the fractions 2 98 4 97 1 96 1 95 9 94 1 93 and 4 92 This value must then be multiplied by factorial of 7 the number of tiles for which the factorial is the number of combinations to obtain the probability of drawing the tiles in any order Glenday Craig April 29 2008 Guinness World Records 2008 Random House Publishing Group p 198 ISBN 978 0 553 58995 5 Retrieved March 24 2011 a b Tournament records All time best Scrabble org au Retrieved April 6 2010 a b WSC Player Information Karl Khoshnaw Retrieved April 27 2006 game by game results for James Leong in Brandon MB 2015 at cross tables com game by game results for Doug Brockmeier in Elmhurst IL 2011 at cross tables com game by game results for Chris Cree in Houston TX 2007 at cross tables com Scrabble Association Archives Nigel Richards 7th Lim Boon Heng Cup 22 Mar 2009 Singapore Scrabble Association Retrieved December 10 2010 a b Record for the Highest Scoring Scrabble Move at scrabulizer com Record for the Highest Scoring Scrabble Move Scrabulizer Alphabet City Light Final Report azspcs com September 26 2014 Retrieved August 10 2021 McWhirter Norris 1985 Guinness Book of World Records 1985 Sterling Publishing ISBN 0 8069 0264 7 page needed A Computer Program Wins Its First Scrabble Tournament The Chronicle of Higher Education 2007 Retrieved September 13 2009 quackle quackle September 21 2020 via GitHub Scrabble for Amiga 1993 MobyGames Computer Scrabble for Commodore 64 1984 MobyGames World of Spectrum Computer Scrabble World of Spectrum Scrabble for Game Boy Advance GameFAQs gamefaqs gamespot com Scrabble Metacritic Scrabble USA Hasbro Interactive Free Borrow amp Streaming Internet Archive November 9 1999 Scrabble PlayStation Scrabble Kindle Store www amazon com Scrabble 2009 www game co uk Henry Lesley Anne September 27 2007 Slang word shock on Scrabble video game The Belfast Telegraph Retrieved January 2 2011 Legal Troubles Mount for Scrabulous Hasbro Sues for Infringement efluxnews July 27 2008 Archived from the original on July 30 2008 Facebook shuts off Scrabulous after Hasbro sues Los Angeles Times Bloomberg News July 29 2008 Archived from the original on August 5 2008 Sivaraman Aarthi December 15 2008 Hasbro withdraws suit against Scrabulous creator Reuters Retrieved April 6 2010 a b Foley Stephen April 8 2004 Mattel takes on Scrabulous in war of the words The Independent London Retrieved April 8 2008 a b c Timmons Heather April 7 2004 Scrabble Tries to Fight a Popular Impostor at Its Own Game The New York Times Retrieved April 8 2008 Facebook update spells A N G E R The Daily Telegraph Sydney Australia June 6 2013 The Man Behind the Facebook Scrabble League word grabber com June 3 2015 Retrieved March 18 2017 How Scopely took over the Scrabble mobile game franchise from EA venturebeat com March 8 2020 Retrieved June 17 2020 Cross words force Scrabble app developer back to drawing board theaustralian com au June 3 2020 Retrieved June 17 2020 Voinov Vitaly 2010 Words should be fun Scrabble as a tool for language preservation in Tuvan and other local languages Language Documentation amp Conservation 4 213 230 The Hub Announces Buzzerblog Archived from the original on March 29 2012 Retrieved March 25 2011 Scarabeo Sito ufficiale editricegiochi it Retrieved October 12 2013 Warren Jane Cut throat world of competitive Scrabble as Allan Simmons is BANNED for cheating The Express Retrieved April 6 2018 New Tile Lock Scrabble Amazon co uk Toys amp Games ASIN 1223063151 Winning Moves Games Tile Lock Super Scrabble Amazon co uk Toys amp Games www amazon co uk Scrabble Word Finder Prestige Scrabble www leisuretrends co uk Mattel Scrabble Deluxe New Version www johnlewis com Scrabble Deluxe Edition Game Scrabble scrabble hasbro com Scrabble Glass Edition www leisuretrends co uk Large Print Scrabble shop rnib org uk Large Print Scrabble www leisuretrends co uk Braille Scrabble shop rnib org uk Scrabble Player s Handbook scrabbleplayershandbook com Further reading EditArneson Erik June 26 2019 How To Win at Scrabble and Words With Friends How to Practice Play and Win Strategically The Spruce Crafts McElwee Kevin December 13 2018 Does Scrabble Need To Be Fixed Nautilus Archived from the original on December 9 2019 Retrieved December 15 2018 Scrabble as a tool for language preservation in Tuvan ScholarSpace Manoa Hawaii An article relating how Scrabble has been adapted to other languages describing how it was prepared for the Tuvan languages and giving directions about how to adapt it Wallace Robert December 14 1953 A Man Makes a Best Selling Game Scrabble and Achieves His Ambition Spelled Out Above Little Business In the Country LIFE Magazine p 101 External links EditScrabble at Wikipedia s sister projects Definitions from Wiktionary Media from Commons Textbooks from Wikibooks Resources from Wikiversity Data from Wikidata Scrabble at Hasbro com Scrabble at MattelGames com Scrabble at BoardGameGeek GCG specification describes a computer file format for recording and annotating Scrabble games Scrabble Word Database Multi language U S Patent 2 752 158 Game apparatus Expired patent for the jagged edges of bonus squares which were added so that one need not lift previously placed tiles in order to see the bonus Player associationsAssociation of British Scrabble Players NASPA Games formerly North American Scrabble Players Association sanctions club and tournament play in North America Scrabble Australia World English Language Scrabble Players Association WESPA Retrieved from https en wikipedia org w index php title Scrabble amp oldid 1144714634, 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