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Wikipedia

User-generated content

User-generated content (UGC), alternatively known as user-created content (UCC), is any form of content, such as images, videos, text, testimonials, and audio, that has been posted by users on online platforms such as social media, discussion forums and wikis. It is a product consumers create to disseminate information about online products or the firms that market them.[1][2]

An example of user-generated content in the virtual world Second Life

User-generated content is used for a wide range of applications, including problem processing, news, entertainment, customer engagement, advertising, gossip, research and many more. It is an example of the democratization of content production and the flattening of traditional media hierarchies. The BBC adopted a user-generated content platform for its websites in 2005, and TIME Magazine named "You" as the Person of the Year in 2006, referring to the rise in the production of UGC on Web 2.0 platforms.[3][4] CNN also developed a similar user-generated content platform, known as iReport.[5] There are other examples of news channels implementing similar protocols, especially in the immediate aftermath of a catastrophe or terrorist attack.[6] Social media users can provide key eyewitness content and information that may otherwise have been inaccessible. By 2020 businesses are increasingly leveraging User Generated Content to promote their products, as it is seen as a cost effective and authentic way to grow a brand's image and sales. Due to new media and technology affordances, such as low cost and low barriers to entry, the Internet is an easy platform to create and dispense user-generated content,[7] allowing the dissemination of information at a rapid pace in the wake of an event.[8]

Definition

The advent of user-generated content marked a shift among media organizations from creating online content to providing facilities for amateurs to publish their own content.[2] User-generated content has also been characterized as citizen media as opposed to the "packaged goods media" of the past century.[9] Citizen Media is audience-generated feedback and news coverage.[10] People give their reviews and share stories in the form of user-generated and user-uploaded audio and user-generated video.[11] The former is a two-way process in contrast to the one-way distribution of the latter. Conversational or two-way media is a key characteristic of so-called Web 2.0 which encourages the publishing of one's own content and commenting on other people's content.

The role of the passive audience, therefore, has shifted since the birth of new media, and an ever-growing number of participatory users are taking advantage of the interactive opportunities, especially on the Internet to create independent content. Grassroots experimentation then generated an innovation in sounds, artists, techniques, and associations with audiences which then are being used in mainstream media.[12] The active, participatory and creative audience is prevailing today with relatively accessible media, tools, and applications, and its culture is in turn affecting mass media corporations and global audiences.

The Organisation for Economic Co-operation and Development (OECD) has defined three central schools for UGC:[13]

  1. Publication requirement: While user-generated content (UGC) could be made by a user and never published online or elsewhere, we focus here on the work that is published in some context, be it on a publicly accessible website or on a page on a social networking site only accessible to a select group of people (e.g., fellow university students). This is a useful way to exclude email, two-way instant messages, and the like.
  2. Creative effort: Creative effort was put into creating the work or adapting existing works to construct a new one; i.e. users must add their own value to the work. UGC often also has a collaborative element to it, as is the case with websites that users can edit collaboratively. For example, merely copying a portion of a television show and posting it to an online video website (an activity frequently seen on the UGC sites) would not be considered UGC. However, uploading photographs, expressing one's thoughts in a blog post or creating a new music video could be considered UGC. Yet the minimum amount of creative effort is hard to define and depends on the context.
  3. Creation outside of professional routines and practices: User-generated content is generally created outside of professional routines and practices. It often does not have an institutional or a commercial market context. In extreme cases, UGC may be produced by non-professionals without the expectation of profit or remuneration. Motivating factors include connecting with peers, achieving a certain level of fame, notoriety, or prestige, and the desire to express oneself.

It is important to have an objective before attempting to become part of the UGC/social networking environment. For example, companies may ask users to post their reviews directly to their Facebook page. This could end up disastrous if a user makes a comment that steers people away from the product.[14]

Mere copy & paste or hyperlinking could also be seen as user-generated self-expression. The action of linking to a work or copying a work could in itself motivate the creator, express the taste of the person linking or copying. Digg.com, StumbleUpon.com, and leaptag.com are good examples of where such linkage to work happens. The culmination of such linkages could very well identify the tastes of a person in the community and make that person unique.

User-generated content occurs when a product's customers create and disseminate online ideas about a product or the firm that markets it. These ideas are often in the form of text but also come in other forms such as music, photos, or videos. UGC has three key characteristics: (1) The contribution is by users of a product rather than the firm that sells this product; (2) it is creative in nature and the user adds something new; (3) it is posted online and generally accessible.

Media pluralism

According to Cisco Systems, in 2016 an average of 96,000 petabytes was transferred monthly over the Internet, more than twice as many as in 2012.[15] In 2016, the number of active websites surpassed 1 billion, up from approximately 700 million in 2012.[16] This means the content we currently have access to is more diverse than ever before.

Reaching 1.66 billion daily active users in Q4 2019, Facebook has emerged as the most popular social media platform globally.[17] Other social media platforms are also dominant at the regional level such as: Twitter in Japan, Naver in the Republic of Korea, Instagram (owned by Facebook) and LinkedIn (owned by Microsoft) in Africa, VKontakte (VK) and Odnoklassniki (eng. Classmates) in Russia and other countries in Central and Eastern Europe, WeChat and QQ in China.[citation needed]

However, a concentration phenomenon is occurring globally giving the dominance to a few online platforms that become popular for some unique features they provide, most commonly for the added privacy they offer users through disappearing messages or end-to-end encryption (e.g. WhatsApp, Snapchat, Signal, and Telegram), but they have tended to occupy niches and to facilitate the exchanges of information that remain rather invisible to larger audiences.[18]

Production of freely accessible information has been increasing since 2012. In January 2017, Wikipedia had more than 43 million articles, almost twice as many as in January 2012. This corresponded to a progressive diversification of content and increase in contributions in languages other than English. In 2017, less than 12 percent of Wikipedia content was in English, down from 18 percent in 2012.[19] Graham, Straumann, and Hogan say that increase in the availability and diversity of content has not radically changed the structures and processes for the production of knowledge. For example, while content on Africa has dramatically increased, a significant portion of this content has continued to be produced by contributors operating from North America and Europe, rather than from Africa itself.[20]

History

The massive, multi-volume Oxford English Dictionary was exclusively composed of user-generated content. In 1857, Richard Chenevix Trench of the London Philological Society sought public contributions throughout the English-speaking world for the creation of the first edition of the OED.[21] As Simon Winchester recounts:

So what we're going to do, if I have your agreement that we're going to produce such a dictionary, is that we're going to send out invitations, were going to send these invitations to every library, every school, every university, every book shop that we can identify throughout the English-speaking world... everywhere where English is spoken or read with any degree of enthusiasm, people will be invited to contribute words. And the point is, the way they do it, the way they will be asked and instructed to do it, is to read voraciously and whenever they see a word, whether it's a preposition or a sesquipedalian monster, they are to... if it interests them and if where they read it, they see it in a sentence that illustrates the way that that word is used, offers the meaning of the day to that word, then they are to write it on a slip of paper... the top left-hand side you write the word, the chosen word, the catchword, which in this case is 'twilight'. Then the quotation, the quotation illustrates the meaning of the word. And underneath it, the citation, where it came from, whether it was printed or whether it was in manuscript... and then the reference, the volume, the page and so on... and send these slips of paper, these slips are the key to the making of this dictionary, into the headquarters of the dictionary.[22]

In the following decades, hundreds of thousands of contributions were sent to the editors.

In the 1990s several electronic bulletin board systems were based on user-generated content. Some of these systems have been converted into websites, including the film information site IMDb which started as rec.arts.movies in 1990. With the growth of the World Wide Web the focus moved to websites, several of which were based on user-generated content, including Wikipedia (2001) and Flickr (2004).

User-generated Internet video was popularized by YouTube, an online video platform founded by Chad Hurley, Jawed Karim and Steve Chen in April 2005. It enabled the video streaming of MPEG-4 AVC (H.264) user-generated content from anywhere on the World Wide Web.[23]

The BBC set up a pilot user-generated content team in April 2005 with 3 staff. In the wake of the 7 July 2005 London bombings and the Buncefield oil depot fire, the team was made permanent and was expanded, reflecting the arrival in the mainstream of the citizen journalist. After the Buncefield disaster the BBC received over 5,000 photos from viewers. The BBC does not normally pay for content generated by its viewers.

In 2006 CNN launched CNN iReport, a project designed to bring user-generated news content to CNN. Its rival Fox News Channel launched its project to bring in user-generated news, similarly titled "uReport". This was typical of major television news organizations in 2005–2006, who realized, particularly in the wake of the London 7 July bombings, that citizen journalism could now become a significant part of broadcast news.[3] Sky News, for example, regularly solicits for photographs and video from its viewers.

User-generated content was featured in Time magazine's 2006 Person of the Year, in which the person of the year was "you", meaning all of the people who contribute to user-generated media, including YouTube, Wikipedia and MySpace.[4] A precursor to user-generated content uploaded on YouTube was America's Funniest Home Videos.[24]

Motivation for creating UGC

The benefits derived from user-generated content for the content host are clear, these include a low-cost promotion, positive impact on product sales, and fresh content. However, the benefit to the contributor is less direct. There are various theories behind the motivation for contributing user-generated content, ranging from altruistic, to social, to materialistic. Due to the high value of user-generated content, many sites use incentives to encourage their generation. These incentives can be generally categorized into implicit incentives and explicit incentives. Sometimes, users are also given monetary incentives to encourage them to create captivating and inspiring UGC.[25]

  1. Implicit incentives: These incentives are not based on anything tangible. Social incentives are the most common form of implicit incentives. These incentives allow the user to feel good as an active member of the community. These can include the relationship between users, such as Facebook's friends, or Twitter's followers. Social incentives also include the ability to connect users with others, as seen on the sites already mentioned as well as sites like YouTube, Instagram, and Twitter, which allow users to share media from their lives with others. Users also share the experiences that they have while using a particular product/service. This will improve the customer experience as they can make informed decisions in buying a product, which makes them smart buyers. Other common social incentives are status, badges, or levels within the site, something a user earns when they reach a certain level of participation which may or may not come with additional privileges. Yahoo! Answers is an example of this type of social incentive. Another social incentive is social comparison. Being aware of the user's own ranking or level among the whole community could affect the behavior as well.[26] Social incentives cost the host site very little and can catalyze vital growth; however, their very nature requires a sizable existing community before it can function. Social incentive can also be split into identification and integration. The identification motivation has strong external standardization and internalization of behavioral goals, such as social identity, that is, users will follow some subjective norms and images to constrain and practice their behaviors. The integration has the strongest external standardization and goal internalization, and the agent often integrates its actual actions with the subjective norms of the environment, so it has the effect of self-restraint and self-realization, such as the sense of belonging. Naver Knowledge-iN is another example of this type of social incentive. It uses a point system to encourage users to answer more questions by receiving points.[27]
  2. Explicit incentives: These incentives refer to tangible rewards. Explicit incentives can be split into externality and projection. External motivation is more inclined to economic and material incentives, such as the reward for engaging in a task, which has little internalization and lacks relevant external norms and constraints. Examples include financial payment, entry into a contest, a voucher, a coupon, or frequent traveler miles. Direct explicit incentives are easily understandable by most and have immediate value regardless of the community size; sites such as the Canadian shopping platform Wishabi and Amazon Mechanical Turk both use this type of financial incentive in slightly different ways to encourage users participation. The projective agent has some external norms, but the degree of internalization is not enough, that is, it has not been fully recognized by the actor. The drawback to explicit incentives is that they may cause the user to be subject to the overjustification effect, eventually believing the only reason for participating is for the explicit incentive. This reduces the influence of the other form of social or altruistic motivation, making it increasingly costly for the content host to retain long-term contributors.[28]

Ranking and assessment

The distribution of UGC across the Web provides a high volume data source that is accessible for analysis, and offers utility in enhancing the experiences of end users. Social science research can benefit from having access to the opinions of a population of users, and use this data to make inferences about their traits. Applications in information technology seek to mine end user data to support and improve machine-based processes, such as information retrieval and recommendation. However, processing the high volumes of data offered by UGC necessitate the ability to automatically sort and filter these data points according to their value.[29]

Determining the value of user contributions for assessment and ranking can be difficult due to the variation in the quality and structure of this data. The quality and structure of the data provided by UGC is application-dependent, and can include items such as tags, reviews, or comments that may or may not be accompanied by useful metadata. Additionally, the value of this data depends on the specific task for which it will be utilized and the available features of the application domain. Value can ultimately be defined and assessed according to whether the application will provide service to a crowd of humans, a single end user, or a platform designer.[29]

The variation of data and specificity of value has resulted in various approaches and methods for assessing and ranking UGC. The performance of each method essentially depends on the features and metrics that are available for analysis. Consequently, it is critical to have an understanding of the task objective and its relation to how the data is collected, structured, and represented in order to choose the most appropriate approach to utilizing it. The methods of assessment and ranking can be categorized into two classes: human-centered and machine-centered. Methods emphasizing human-centered utility consider the ranking and assessment problem in terms of the users and their interactions with the system, whereas the machine-centered method considers the problem in terms of machine learning and computation. The various methods of assessment and ranking can be classified into one of four approaches: community-based, user-based, designer-based, and hybrid.[29]

  • Community-based approaches rely on establishing ground truth based on the wisdom of the crowd regarding the content of interest. The assessments provided by the community of end users is utilized to directly rank content within the system in human-centered methods. The machine-centered method applies these community judgments in training algorithms to automatically assess and rank UGC.
  • User-based approaches emphasize the differences between individual users so that ranking and assessment can interactively adapt or be personalized given the particular requirements of each user. The human-centered approach accentuates interactive interfaces where the user can define and redefine their preferences as their interests shift. On the other hand, machine-centered approaches model the individual user according to explicit and implicit knowledge that is gathered through system interactions.
  • Designer-based approaches primarily use machine-centered methods to essentially maximize the diversity of content presented to users in order to avoid constraining the space of topic selections or perspectives. The diversity of content can be assessed with respect to various dimensions, such as authorship, topics, sentiments, and named entities.
  • Hybrid approaches seek to combine methods from the various frameworks in order to develop a more robust approach for assessing and ranking UGC. Approaches are most often combined in one of two ways: the crowd-based approach is often used to identify hyperlocal content for a user-based approach, or a user-based approach is used to maintain the intent of a designer-based approach.
Key concepts
  1. contribution is by users of a product rather than the firm
  2. creative in nature and adds something new
  3. posted online and generally accessible.

Types

There are many types of user-generated content: Internet forums, where people talk about different topics; blogs are services where users can post about many topics, product reviews on a supplier website or in social media; wikis such as Wikipedia and Wikia allow users, sometimes including anonymous users, to edit the content. Another type of user-generated content are social networking sites like Facebook, Instagram, Tumblr, Twitter, Snapchat, Twitch, TikTok or VK, where users interact with other people via chatting, writing messages, posting images or links, and sharing content. Media hosting sites such as YouTube allow users to post content. Some forms of user-generated content, such as a social commentary blog, can be considered as a form of citizen journalism.

Blogs

Blogs are websites created by individuals, groups, and associations. They mostly consist of journal-style text and enable interaction between a blogger and reader in the form of online comments.[30] Self-hosted blogs can be created by professional entities such as entrepreneurs and small businesses. Blog hosting platforms include WordPress, Blogger, and Medium; Typepad is often used by media companies; Weebly is geared for online shopping. Social networking blogging platforms include Tumblr, LiveJournal, and Sina Weibo. Among the many blogs on the web, Boing Boing is a group blog with themes including technology and science fiction; HuffPost blogs include opinions on subjects such as politics, entertainment, and technology. There are also travel blogs such as Head for Points, Adventurous Kate, and an early form of The Points Guy.[31]

Websites

Entertainment social media and information sharing websites include Reddit, 9Gag, 4chan, Upworthy and Newgrounds.[32] Sites like 9Gag allow users to create memes and quick video clips. Sites like Tech in Asia and Buzzfeed engage readers with professional communities by posting articles with user-generated comment sections.[33] Other websites include fanfiction sites such as FanFiction.Net; imageboards; artwork communities like DeviantArt; mobile photos and video sharing sites such as Picasa and Flickr; audio social networks such as SoundCloud; crowd funding or crowdsourcing sites like Kickstarter, Indiegogo, and ArtistShare; and customer review sites such as Yelp.

After launching in the mid-2000s, major UGC-based adult websites like Pornhub, YouPorn and xHamster and became the dominant mode of consumption and distribution of pornographic content on the internet. The appearance of pornographic content on sites like Wikipedia and Tumblr led moderators and site owners to institute stricter limits on uploads.[34]

The travel industry, in particular, has begun utilizing user-generated content to show authentic traveler experiences. Travel-related companies such as The Millennial, Gen Z,[citation needed] and Busabout[35] relaunched their websites featuring UGC images and social content by their customers posted in real time. TripAdvisor includes reviews and recommendations by travelers about hotels, restaurants, and activities.

The restaurant industry has also been altered by a review system the places more emphasis on online reviews and content from peers than traditional media reviews. In 2011 Yelp contained 70% of reviews for restaurants in the Seattle area compared to Food & Wine Magazine containing less than 5 percent.[36]

Video games

Video games can have fan-made content in the form of mods, fan patches, fan translations or server emulators.[37] Some games come with level editor programs to aid in their creation. A few massively multiplayer online games including Star Trek Online, Dota 2, and EverQuest 2 have UGC systems integrated into the game itself.[38] A metaverse can be a user-generated world, such as Second Life.[citation needed] Second Life is a 3-D virtual world which provides its users with tools to modify the game world and participate in an economy, trading user content created via online creation for virtual currency.[39]

Advertising

A popular use of UGC involves collaboration between a brand and a user. An example is the "Elf Yourself" videos by Jib Jab that come back every year around Christmas. The Jib Jab website lets people use their photos of friends and family that they have uploaded to make a holiday video to share across the internet. You cut and paste the faces of the people in the pictures to animated dancing elves.[40]

Some brands are also using UGC images to boost the performance of their paid social ads. For example, Toyota leveraged UGC for their "Feeling the Streets" Facebook ad campaign and were able to increase their total ad engagement by 440%.[41]

Retailers

Some bargain hunting websites feature user-generated content, such as eBay, Dealsplus, and FatWallet which allow users to post, discuss, and control which bargains get promoted within the community. Because of the dependency of social interaction, these sites fall into the category of social commerce.

Educational

Wikipedia, a free encyclopedia, is one of the largest user-generated content databases in the world. Platforms such as YouTube have frequently been used as an instructional aide. Organizations such as the Khan Academy and the Green brothers have used the platform to upload series of videos on topics such as math, science, and history to help aid viewers master or better understand the basics. Educational podcasts have also helped in teaching through an audio platform. Personal websites and messaging systems like Yahoo Messenger have also been used to transmit user-generated educational content. There have also been web forums where users give advice to each other.

Students can also manipulate digital images or video clips to their advantage and tag them with easy to find keywords then share them to friends and family worldwide. The category of "student performance content" has risen in the form of discussion boards and chat logs. Students could write reflective journals and diaries that may help others.[42] The websites SparkNotes and Shmoop are used to summarize and analyze books so that they are more accessible to the reader.

Photo sharing

Photo sharing websites are another popular form of UGC. Flickr is a site in which users are able to upload personal photos they have taken and label them in regards to their "motivation".[43]: 46  Flickr not only hosts images but makes them publicly available for reuse and reuse with modification.[43] Instagram is a social media platform that allows users to edit, upload and include location information with photos they post.[44] Panoramio.com and Flickr use metadata, such as GPS coordinates that allows for geographic placement of images.[45]

Video sharing

Video sharing websites are another popular form of UGC. YouTube and TikTok allow users to create and upload videos.

Effect on journalism

The incorporation of user-generated content into mainstream journalism outlets is considered to have begun in 2005 with the BBC's creation of a user-generated content team, which was expanded and made permanent in the wake of the 7 July 2005 London bombings.[3] The incorporation of Web 2.0 technologies into news websites allowed user-generated content online to move from more social platforms such as MySpace, LiveJournal, and personal blogs, into the mainstream of online journalism, in the form of comments on news articles written by professional journalists, but also through surveys, content sharing, and other forms of citizen journalism.[46]

Since the mid-2000s, journalists and publishers have had to consider the effects that user-generated content has had on how news gets published, read, and shared. A 2016 study on publisher business models suggests that readers of online news sources value articles written both by professional journalists, as well as users—provided that those users are experts in a field relevant to the content that they create. In response to this, it is suggested that online news sites must consider themselves not only a source for articles and other types of journalism but also a platform for engagement and feedback from their communities. The ongoing engagement with a news site that is possible due to the interactive nature of user-generated content is considered a source of sustainable revenue for publishers of online journalism going forward.[47]

Journalists are increasingly sourcing UGC from platforms, such as Facebook and TikTok, as news shifts to a digital space.[48] This form of crowdsourcing can include using user content to support claims, using social media platforms to contact witnesses and obtain relevant images and videos for articles.[49]

Use in marketing

The use of user-generated content has been prominent in the efforts of marketing online, especially among millennials.[50] A good reason for this may be that 86% of consumers say authenticity is important when deciding which brands they support, and 60% believe user-generated content is not only the most authentic form of content, but also the most influential when making purchasing decisions.[51]

An increasing number of companies have been employing UGC techniques into their marketing efforts, such as Starbucks with their "White Cup Contest" campaign where customers competed to create the best doodle on their cups.[52]

The effectiveness of UGC in marketing has been shown to be significant as well. For instance, the "Share a Coke" by Coca-Cola campaign in which customers uploaded images of themselves with bottles to social media attributed to a two percent increase in revenue. Of millennials, UGC can influence purchase decisions up to fifty-nine percent of the time, and eighty-four percent say that UGC on company websites has at least some influence on what they buy, typically in a positive way. As a whole, consumers place peer recommendations and reviews above those of professionals.[53]

User-generated content used in a marketing context has been known to help brands in numerous ways.[54]

  • It encourages more engagement with its users, and doubles the likeliness that the content will be shared.
  • It builds trust with consumers. With a majority of consumers trusting UGC over brand provided information,[55] UGC can allow for better brand-consumer relationships.
  • It provides SEO Value for brands. This in turn means more traffic is driven to the brands websites and that more content is linked back to the website.
  • It reassures purchase decisions which will keep customers shopping. With UGC, the conversion rate increases by as much as 4.6%.
  • It increases follower count on various social media platforms.
  • It helps integration with traditional marketing/promotional techniques which in turn drives more conversions for the companies.
  • It helps in increasing profit with significant reduction in costs for the company.
  • It typically low cost promotion since content given by free for firm's customers.

User-generated Content Facts & Statistics

  • 86% of companies leverage UGC in their marketing techniques
  • 92% of potential customers seek reviews from existing customers
  • 64% of customers look for reviews, and ratings before they start their checkout process.
  • 90% of brands have seen an evident increase in their click-through rates using UGC in their ads.
  • Keeping your emails authentic and genuine can help increase the click-through rate by 73%.
  • 35% of Gen Z trusts UGC
  • 74% increase is found in conversion rates simply because of UGC used in the product pages.

Opportunities

There are many opportunities in user-generated content. The advantage of UGC is that it is a quick, easy way to reach the masses. Here are some examples:

  • The companies could use social media for branding, and set up contests for the audience to submit their own creations.[56]
  • The consumers and general audience members like to engage. Some have used a storytelling platform to both share and converse with others.
  • To raise awareness, whether it be for an organization, company, or event.
  • Reviews play a major role in a customers decision making.
  • Gain perspectives from members that one wouldn't otherwise get to engage with.
  • Personalization of the content put out; 71% of consumers like personalized ads.[57]
  • Encouraging participation can be weakened by company claims to owning this content.[58][55]

Criticism

The term "user-generated content" has received some criticism. The criticism to date has addressed issues of fairness, quality,[59] privacy,[60] the sustainable availability of creative work and effort among legal issues namely related to intellectual property rights such as copyrights etc.

Some commentators assert that the term "user" implies an illusory or unproductive distinction between different kinds of "publishers", with the term "users" exclusively used to characterize publishers who operate on a much smaller scale than traditional mass-media outlets or who operate for free.[61] Such classification is said to perpetuate an unfair distinction that some argue is diminishing because of the prevalence and affordability of the means of production and publication. A better response[according to whom?] might be to offer optional expressions that better capture the spirit and nature of such work, such as EGC, Entrepreneurial Generated Content (see external reference below).[citation needed]

Sometimes creative works made by individuals are lost because there are limited or no ways to precisely preserve creations when a UGC Web site service closes down. One example of such loss is the closing of the Disney massively multiplayer online game "VMK". VMK, like most games, has items that are traded from user to user. Many of these items are rare within the game. Users are able to use these items to create their own rooms, avatars and pin lanyard. This site shut down at 10 pm CDT on 21 May 2008. There are ways to preserve the essence, if not the entirety of such work through the users copying text and media to applications on their personal computers or recording live action or animated scenes using screen capture software, and then uploading elsewhere. Long before the Web, creative works were simply lost or went out of publication and disappeared from history unless individuals found ways to keep them in personal collections.[citation needed]

Another criticized aspect is the vast array of user-generated product and service reviews that can at times be misleading for consumer on the web. A study conducted at Cornell University found that an estimated 1 to 6 percent of positive user-generated online hotel reviews are fake.[62]

Another concern of platforms that rely heavily on user-generated content, such as Twitter and Facebook, is how easy it is to find people who holds the same opinions and interests in addition to how well they facilitate the creation of networks or closed groups.[63] While the strength of these services are that users can broaden their horizon by sharing their knowledge and connect with other people from around the world, these platforms also make it very easy to connect with only a restricted sample of people who holds similar opinions (see Filter bubble).[64]

There is also criticism regarding whether or not those who contribute to a platform should be paid for their content. In 2015, A group of 18 famous content creators on Vine attempted to negotiate a deal with Vine representatives to secure a $1.2 million contract for a guaranteed 12 videos a month.[65] This negotiation was not successful.

Legal problems

The ability for services to accept user-generated content opens up a number of legal concerns, from the broader sense to specific local laws. In general, knowing who committed the online crime is difficult because many use pseudonyms or remain anonymous. Sometimes it can be traced back. But in the case of a public coffee shop, they have no way of pinpointing the exact user. There is also a problem with the issues surrounding extremely harmful but not legal acts. For example, the posting of content that instigates a person's suicide. It is a criminal offense if there is proof of "beyond reasonable doubt" but different situations may produce different outcomes.[66] Depending on the country, there is certain laws that come with the Web 2.0. In the United States, the "Section 230" exemptions of the Communications Decency Act state that "no provider or user of an interactive computer service shall be treated as the publisher or speaker of any information provided by another information content provider." This clause effectively provides a general immunity for websites that host user-generated content that is defamatory, deceptive or otherwise harmful, even if the operator knows that the third-party content is harmful and refuses to take it down. An exception to this general rule may exist if a website promises to take down the content and then fails to do so.[67]

Copyright laws

Copyright laws also play a factor in relation to user-generated content, as users may use such services to upload works—particularly videos—that they do not have the sufficient rights to distribute. In many cases, the use of these materials may be covered by local "fair use" laws, especially if the use of the material submitted is transformative.[68] Local laws also vary on who is liable for any resulting copyright infringements caused by user-generated content; in the United States, the Online Copyright Infringement Liability Limitation Act (OCILLA)—a portion of the Digital Millennium Copyright Act (DMCA), dictates safe harbor provisions for "online service providers" as defined under the act, which grants immunity from secondary liability for the copyright-infringing actions of their users, as long as they promptly remove access to allegedly infringing materials upon the receipt of a notice from a copyright holder or registered agent, and they do not have actual knowledge that their service is being used for infringing activities.[69][70]

In the UK, the Defamation Act of 1996 says that if a person is not the author, editor or publisher and did not know about the situation, they are not convicted. Furthermore, ISPs are not considered authors, editors, or publishers and they cannot have responsibility for people they have no "effective control" over. Just like the DMCA, once the ISP learns about the content, they must delete it immediately.[66] The European Union's approach is horizontal by nature, which means that civil and criminal liability issues are addressed under the Electronic Commerce Directive. Section 4 deals with liability of the ISP while conducting "mere conduit" services, caching and web hosting services.[71]

Research

A study on YouTube analyzing one of the Video On Demand systems was conducted in 2007. The length of the video had decreased by two-fold from the non-UGC content but they saw a fast production rate. The user behavior is what perpetuates the UGC. The act of P2P (Peer-to-Peer) was studied and saw a great benefit to the system. They also studied the impact of content aliasing, sharing of multiple copies, and illegal uploads.[72]

A study from York University in Ontario in 2012 conducted research that resulted in a proposed framework for comparing brand-related UGC and to understand how the strategy used by a company could influence the brand sentiment across different social media channels including YouTube, Twitter and Facebook. The three scholars of this study examined two clothing brands, Lulu Lemon and American Apparel. The difference between these two brands is that Lulu Lemon had a social media following while American Apparel was the complete opposite with no social media following. Unsurprisingly, Lulu Lemon had much more positive contributions compared to American Apparel which had less positive contributions. Lulu Lemon has three times the number of positive contributions, 64 percent vs 22 percent for American Apparel on Twitter while on Facebook and YouTube, they had roughly an equal number of contributions. This proves that social media can influence how a brand is perceived, usually in a more positive light.[73] A study by Dhar and Chang, published in 2007, found that the volume of blogs posted on a music album was positively correlated with future sales of that album.[74]

See also

General sources

  This article incorporates text from a free content work. Licensed under CC BY SA 3.0 IGO (license statement/permission). Text taken from World Trends in Freedom of Expression and Media Development Global Report 2017/2018, 202, University of Oxford, UNESCO. To learn how to add open license text to Wikipedia articles, please see this how-to page. For information on reusing text from Wikipedia, please see the terms of use.

Citations

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External links

user, generated, content, this, article, written, like, personal, reflection, personal, essay, argumentative, essay, that, states, wikipedia, editor, personal, feelings, presents, original, argument, about, topic, please, help, improve, rewriting, encyclopedic. This article is written like a personal reflection personal essay or argumentative essay that states a Wikipedia editor s personal feelings or presents an original argument about a topic Please help improve it by rewriting it in an encyclopedic style September 2022 Learn how and when to remove this template message User generated content UGC alternatively known as user created content UCC is any form of content such as images videos text testimonials and audio that has been posted by users on online platforms such as social media discussion forums and wikis It is a product consumers create to disseminate information about online products or the firms that market them 1 2 An example of user generated content in the virtual world Second Life User generated content is used for a wide range of applications including problem processing news entertainment customer engagement advertising gossip research and many more It is an example of the democratization of content production and the flattening of traditional media hierarchies The BBC adopted a user generated content platform for its websites in 2005 and TIME Magazine named You as the Person of the Year in 2006 referring to the rise in the production of UGC on Web 2 0 platforms 3 4 CNN also developed a similar user generated content platform known as iReport 5 There are other examples of news channels implementing similar protocols especially in the immediate aftermath of a catastrophe or terrorist attack 6 Social media users can provide key eyewitness content and information that may otherwise have been inaccessible By 2020 businesses are increasingly leveraging User Generated Content to promote their products as it is seen as a cost effective and authentic way to grow a brand s image and sales Due to new media and technology affordances such as low cost and low barriers to entry the Internet is an easy platform to create and dispense user generated content 7 allowing the dissemination of information at a rapid pace in the wake of an event 8 Contents 1 Definition 2 Media pluralism 3 History 4 Motivation for creating UGC 5 Ranking and assessment 6 Types 6 1 Blogs 6 2 Websites 6 3 Video games 6 4 Advertising 6 5 Retailers 6 6 Educational 6 7 Photo sharing 6 8 Video sharing 7 Effect on journalism 8 Use in marketing 9 Opportunities 10 Criticism 11 Legal problems 11 1 Copyright laws 12 Research 13 See also 14 General sources 15 Citations 16 External linksDefinition EditThe advent of user generated content marked a shift among media organizations from creating online content to providing facilities for amateurs to publish their own content 2 User generated content has also been characterized as citizen media as opposed to the packaged goods media of the past century 9 Citizen Media is audience generated feedback and news coverage 10 People give their reviews and share stories in the form of user generated and user uploaded audio and user generated video 11 The former is a two way process in contrast to the one way distribution of the latter Conversational or two way media is a key characteristic of so called Web 2 0 which encourages the publishing of one s own content and commenting on other people s content The role of the passive audience therefore has shifted since the birth of new media and an ever growing number of participatory users are taking advantage of the interactive opportunities especially on the Internet to create independent content Grassroots experimentation then generated an innovation in sounds artists techniques and associations with audiences which then are being used in mainstream media 12 The active participatory and creative audience is prevailing today with relatively accessible media tools and applications and its culture is in turn affecting mass media corporations and global audiences The Organisation for Economic Co operation and Development OECD has defined three central schools for UGC 13 Publication requirement While user generated content UGC could be made by a user and never published online or elsewhere we focus here on the work that is published in some context be it on a publicly accessible website or on a page on a social networking site only accessible to a select group of people e g fellow university students This is a useful way to exclude email two way instant messages and the like Creative effort Creative effort was put into creating the work or adapting existing works to construct a new one i e users must add their own value to the work UGC often also has a collaborative element to it as is the case with websites that users can edit collaboratively For example merely copying a portion of a television show and posting it to an online video website an activity frequently seen on the UGC sites would not be considered UGC However uploading photographs expressing one s thoughts in a blog post or creating a new music video could be considered UGC Yet the minimum amount of creative effort is hard to define and depends on the context Creation outside of professional routines and practices User generated content is generally created outside of professional routines and practices It often does not have an institutional or a commercial market context In extreme cases UGC may be produced by non professionals without the expectation of profit or remuneration Motivating factors include connecting with peers achieving a certain level of fame notoriety or prestige and the desire to express oneself It is important to have an objective before attempting to become part of the UGC social networking environment For example companies may ask users to post their reviews directly to their Facebook page This could end up disastrous if a user makes a comment that steers people away from the product 14 Mere copy amp paste or hyperlinking could also be seen as user generated self expression The action of linking to a work or copying a work could in itself motivate the creator express the taste of the person linking or copying Digg com StumbleUpon com and leaptag com are good examples of where such linkage to work happens The culmination of such linkages could very well identify the tastes of a person in the community and make that person unique User generated content occurs when a product s customers create and disseminate online ideas about a product or the firm that markets it These ideas are often in the form of text but also come in other forms such as music photos or videos UGC has three key characteristics 1 The contribution is by users of a product rather than the firm that sells this product 2 it is creative in nature and the user adds something new 3 it is posted online and generally accessible Media pluralism EditMain article Media pluralism According to Cisco Systems in 2016 an average of 96 000 petabytes was transferred monthly over the Internet more than twice as many as in 2012 15 In 2016 the number of active websites surpassed 1 billion up from approximately 700 million in 2012 16 This means the content we currently have access to is more diverse than ever before Reaching 1 66 billion daily active users in Q4 2019 Facebook has emerged as the most popular social media platform globally 17 Other social media platforms are also dominant at the regional level such as Twitter in Japan Naver in the Republic of Korea Instagram owned by Facebook and LinkedIn owned by Microsoft in Africa VKontakte VK and Odnoklassniki eng Classmates in Russia and other countries in Central and Eastern Europe WeChat and QQ in China citation needed However a concentration phenomenon is occurring globally giving the dominance to a few online platforms that become popular for some unique features they provide most commonly for the added privacy they offer users through disappearing messages or end to end encryption e g WhatsApp Snapchat Signal and Telegram but they have tended to occupy niches and to facilitate the exchanges of information that remain rather invisible to larger audiences 18 Production of freely accessible information has been increasing since 2012 In January 2017 Wikipedia had more than 43 million articles almost twice as many as in January 2012 This corresponded to a progressive diversification of content and increase in contributions in languages other than English In 2017 less than 12 percent of Wikipedia content was in English down from 18 percent in 2012 19 Graham Straumann and Hogan say that increase in the availability and diversity of content has not radically changed the structures and processes for the production of knowledge For example while content on Africa has dramatically increased a significant portion of this content has continued to be produced by contributors operating from North America and Europe rather than from Africa itself 20 History EditThe massive multi volume Oxford English Dictionary was exclusively composed of user generated content In 1857 Richard Chenevix Trench of the London Philological Society sought public contributions throughout the English speaking world for the creation of the first edition of the OED 21 As Simon Winchester recounts So what we re going to do if I have your agreement that we re going to produce such a dictionary is that we re going to send out invitations were going to send these invitations to every library every school every university every book shop that we can identify throughout the English speaking world everywhere where English is spoken or read with any degree of enthusiasm people will be invited to contribute words And the point is the way they do it the way they will be asked and instructed to do it is to read voraciously and whenever they see a word whether it s a preposition or a sesquipedalian monster they are to if it interests them and if where they read it they see it in a sentence that illustrates the way that that word is used offers the meaning of the day to that word then they are to write it on a slip of paper the top left hand side you write the word the chosen word the catchword which in this case is twilight Then the quotation the quotation illustrates the meaning of the word And underneath it the citation where it came from whether it was printed or whether it was in manuscript and then the reference the volume the page and so on and send these slips of paper these slips are the key to the making of this dictionary into the headquarters of the dictionary 22 In the following decades hundreds of thousands of contributions were sent to the editors In the 1990s several electronic bulletin board systems were based on user generated content Some of these systems have been converted into websites including the film information site IMDb which started as rec arts movies in 1990 With the growth of the World Wide Web the focus moved to websites several of which were based on user generated content including Wikipedia 2001 and Flickr 2004 User generated Internet video was popularized by YouTube an online video platform founded by Chad Hurley Jawed Karim and Steve Chen in April 2005 It enabled the video streaming of MPEG 4 AVC H 264 user generated content from anywhere on the World Wide Web 23 The BBC set up a pilot user generated content team in April 2005 with 3 staff In the wake of the 7 July 2005 London bombings and the Buncefield oil depot fire the team was made permanent and was expanded reflecting the arrival in the mainstream of the citizen journalist After the Buncefield disaster the BBC received over 5 000 photos from viewers The BBC does not normally pay for content generated by its viewers In 2006 CNN launched CNN iReport a project designed to bring user generated news content to CNN Its rival Fox News Channel launched its project to bring in user generated news similarly titled uReport This was typical of major television news organizations in 2005 2006 who realized particularly in the wake of the London 7 July bombings that citizen journalism could now become a significant part of broadcast news 3 Sky News for example regularly solicits for photographs and video from its viewers User generated content was featured in Time magazine s 2006 Person of the Year in which the person of the year was you meaning all of the people who contribute to user generated media including YouTube Wikipedia and MySpace 4 A precursor to user generated content uploaded on YouTube was America s Funniest Home Videos 24 Motivation for creating UGC EditThe benefits derived from user generated content for the content host are clear these include a low cost promotion positive impact on product sales and fresh content However the benefit to the contributor is less direct There are various theories behind the motivation for contributing user generated content ranging from altruistic to social to materialistic Due to the high value of user generated content many sites use incentives to encourage their generation These incentives can be generally categorized into implicit incentives and explicit incentives Sometimes users are also given monetary incentives to encourage them to create captivating and inspiring UGC 25 Implicit incentives These incentives are not based on anything tangible Social incentives are the most common form of implicit incentives These incentives allow the user to feel good as an active member of the community These can include the relationship between users such as Facebook s friends or Twitter s followers Social incentives also include the ability to connect users with others as seen on the sites already mentioned as well as sites like YouTube Instagram and Twitter which allow users to share media from their lives with others Users also share the experiences that they have while using a particular product service This will improve the customer experience as they can make informed decisions in buying a product which makes them smart buyers Other common social incentives are status badges or levels within the site something a user earns when they reach a certain level of participation which may or may not come with additional privileges Yahoo Answers is an example of this type of social incentive Another social incentive is social comparison Being aware of the user s own ranking or level among the whole community could affect the behavior as well 26 Social incentives cost the host site very little and can catalyze vital growth however their very nature requires a sizable existing community before it can function Social incentive can also be split into identification and integration The identification motivation has strong external standardization and internalization of behavioral goals such as social identity that is users will follow some subjective norms and images to constrain and practice their behaviors The integration has the strongest external standardization and goal internalization and the agent often integrates its actual actions with the subjective norms of the environment so it has the effect of self restraint and self realization such as the sense of belonging Naver Knowledge iN is another example of this type of social incentive It uses a point system to encourage users to answer more questions by receiving points 27 Explicit incentives These incentives refer to tangible rewards Explicit incentives can be split into externality and projection External motivation is more inclined to economic and material incentives such as the reward for engaging in a task which has little internalization and lacks relevant external norms and constraints Examples include financial payment entry into a contest a voucher a coupon or frequent traveler miles Direct explicit incentives are easily understandable by most and have immediate value regardless of the community size sites such as the Canadian shopping platform Wishabi and Amazon Mechanical Turk both use this type of financial incentive in slightly different ways to encourage users participation The projective agent has some external norms but the degree of internalization is not enough that is it has not been fully recognized by the actor The drawback to explicit incentives is that they may cause the user to be subject to the overjustification effect eventually believing the only reason for participating is for the explicit incentive This reduces the influence of the other form of social or altruistic motivation making it increasingly costly for the content host to retain long term contributors 28 Ranking and assessment EditThe distribution of UGC across the Web provides a high volume data source that is accessible for analysis and offers utility in enhancing the experiences of end users Social science research can benefit from having access to the opinions of a population of users and use this data to make inferences about their traits Applications in information technology seek to mine end user data to support and improve machine based processes such as information retrieval and recommendation However processing the high volumes of data offered by UGC necessitate the ability to automatically sort and filter these data points according to their value 29 Determining the value of user contributions for assessment and ranking can be difficult due to the variation in the quality and structure of this data The quality and structure of the data provided by UGC is application dependent and can include items such as tags reviews or comments that may or may not be accompanied by useful metadata Additionally the value of this data depends on the specific task for which it will be utilized and the available features of the application domain Value can ultimately be defined and assessed according to whether the application will provide service to a crowd of humans a single end user or a platform designer 29 The variation of data and specificity of value has resulted in various approaches and methods for assessing and ranking UGC The performance of each method essentially depends on the features and metrics that are available for analysis Consequently it is critical to have an understanding of the task objective and its relation to how the data is collected structured and represented in order to choose the most appropriate approach to utilizing it The methods of assessment and ranking can be categorized into two classes human centered and machine centered Methods emphasizing human centered utility consider the ranking and assessment problem in terms of the users and their interactions with the system whereas the machine centered method considers the problem in terms of machine learning and computation The various methods of assessment and ranking can be classified into one of four approaches community based user based designer based and hybrid 29 Community based approaches rely on establishing ground truth based on the wisdom of the crowd regarding the content of interest The assessments provided by the community of end users is utilized to directly rank content within the system in human centered methods The machine centered method applies these community judgments in training algorithms to automatically assess and rank UGC User based approaches emphasize the differences between individual users so that ranking and assessment can interactively adapt or be personalized given the particular requirements of each user The human centered approach accentuates interactive interfaces where the user can define and redefine their preferences as their interests shift On the other hand machine centered approaches model the individual user according to explicit and implicit knowledge that is gathered through system interactions Designer based approaches primarily use machine centered methods to essentially maximize the diversity of content presented to users in order to avoid constraining the space of topic selections or perspectives The diversity of content can be assessed with respect to various dimensions such as authorship topics sentiments and named entities Hybrid approaches seek to combine methods from the various frameworks in order to develop a more robust approach for assessing and ranking UGC Approaches are most often combined in one of two ways the crowd based approach is often used to identify hyperlocal content for a user based approach or a user based approach is used to maintain the intent of a designer based approach Key conceptscontribution is by users of a product rather than the firm creative in nature and adds something new posted online and generally accessible Types EditSee also User generated content There are many types of user generated content Internet forums where people talk about different topics blogs are services where users can post about many topics product reviews on a supplier website or in social media wikis such as Wikipedia and Wikia allow users sometimes including anonymous users to edit the content Another type of user generated content are social networking sites like Facebook Instagram Tumblr Twitter Snapchat Twitch TikTok or VK where users interact with other people via chatting writing messages posting images or links and sharing content Media hosting sites such as YouTube allow users to post content Some forms of user generated content such as a social commentary blog can be considered as a form of citizen journalism Blogs Edit See also Blog types Blogs are websites created by individuals groups and associations They mostly consist of journal style text and enable interaction between a blogger and reader in the form of online comments 30 Self hosted blogs can be created by professional entities such as entrepreneurs and small businesses Blog hosting platforms include WordPress Blogger and Medium Typepad is often used by media companies Weebly is geared for online shopping Social networking blogging platforms include Tumblr LiveJournal and Sina Weibo Among the many blogs on the web Boing Boing is a group blog with themes including technology and science fiction HuffPost blogs include opinions on subjects such as politics entertainment and technology There are also travel blogs such as Head for Points Adventurous Kate and an early form of The Points Guy 31 Websites Edit See also Website types Entertainment social media and information sharing websites include Reddit 9Gag 4chan Upworthy and Newgrounds 32 Sites like 9Gag allow users to create memes and quick video clips Sites like Tech in Asia and Buzzfeed engage readers with professional communities by posting articles with user generated comment sections 33 Other websites include fanfiction sites such as FanFiction Net imageboards artwork communities like DeviantArt mobile photos and video sharing sites such as Picasa and Flickr audio social networks such as SoundCloud crowd funding or crowdsourcing sites like Kickstarter Indiegogo and ArtistShare and customer review sites such as Yelp After launching in the mid 2000s major UGC based adult websites like Pornhub YouPorn and xHamster and became the dominant mode of consumption and distribution of pornographic content on the internet The appearance of pornographic content on sites like Wikipedia and Tumblr led moderators and site owners to institute stricter limits on uploads 34 The travel industry in particular has begun utilizing user generated content to show authentic traveler experiences Travel related companies such as The Millennial Gen Z citation needed and Busabout 35 relaunched their websites featuring UGC images and social content by their customers posted in real time TripAdvisor includes reviews and recommendations by travelers about hotels restaurants and activities The restaurant industry has also been altered by a review system the places more emphasis on online reviews and content from peers than traditional media reviews In 2011 Yelp contained 70 of reviews for restaurants in the Seattle area compared to Food amp Wine Magazine containing less than 5 percent 36 Video games Edit Video games can have fan made content in the form of mods fan patches fan translations or server emulators 37 Some games come with level editor programs to aid in their creation A few massively multiplayer online games including Star Trek Online Dota 2 and EverQuest 2 have UGC systems integrated into the game itself 38 A metaverse can be a user generated world such as Second Life citation needed Second Life is a 3 D virtual world which provides its users with tools to modify the game world and participate in an economy trading user content created via online creation for virtual currency 39 Advertising Edit A popular use of UGC involves collaboration between a brand and a user An example is the Elf Yourself videos by Jib Jab that come back every year around Christmas The Jib Jab website lets people use their photos of friends and family that they have uploaded to make a holiday video to share across the internet You cut and paste the faces of the people in the pictures to animated dancing elves 40 Some brands are also using UGC images to boost the performance of their paid social ads For example Toyota leveraged UGC for their Feeling the Streets Facebook ad campaign and were able to increase their total ad engagement by 440 41 Retailers Edit Some bargain hunting websites feature user generated content such as eBay Dealsplus and FatWallet which allow users to post discuss and control which bargains get promoted within the community Because of the dependency of social interaction these sites fall into the category of social commerce Educational Edit Wikipedia a free encyclopedia is one of the largest user generated content databases in the world Platforms such as YouTube have frequently been used as an instructional aide Organizations such as the Khan Academy and the Green brothers have used the platform to upload series of videos on topics such as math science and history to help aid viewers master or better understand the basics Educational podcasts have also helped in teaching through an audio platform Personal websites and messaging systems like Yahoo Messenger have also been used to transmit user generated educational content There have also been web forums where users give advice to each other Students can also manipulate digital images or video clips to their advantage and tag them with easy to find keywords then share them to friends and family worldwide The category of student performance content has risen in the form of discussion boards and chat logs Students could write reflective journals and diaries that may help others 42 The websites SparkNotes and Shmoop are used to summarize and analyze books so that they are more accessible to the reader Photo sharing Edit Photo sharing websites are another popular form of UGC Flickr is a site in which users are able to upload personal photos they have taken and label them in regards to their motivation 43 46 Flickr not only hosts images but makes them publicly available for reuse and reuse with modification 43 Instagram is a social media platform that allows users to edit upload and include location information with photos they post 44 Panoramio com and Flickr use metadata such as GPS coordinates that allows for geographic placement of images 45 Video sharing Edit Video sharing websites are another popular form of UGC YouTube and TikTok allow users to create and upload videos Effect on journalism EditThe incorporation of user generated content into mainstream journalism outlets is considered to have begun in 2005 with the BBC s creation of a user generated content team which was expanded and made permanent in the wake of the 7 July 2005 London bombings 3 The incorporation of Web 2 0 technologies into news websites allowed user generated content online to move from more social platforms such as MySpace LiveJournal and personal blogs into the mainstream of online journalism in the form of comments on news articles written by professional journalists but also through surveys content sharing and other forms of citizen journalism 46 Since the mid 2000s journalists and publishers have had to consider the effects that user generated content has had on how news gets published read and shared A 2016 study on publisher business models suggests that readers of online news sources value articles written both by professional journalists as well as users provided that those users are experts in a field relevant to the content that they create In response to this it is suggested that online news sites must consider themselves not only a source for articles and other types of journalism but also a platform for engagement and feedback from their communities The ongoing engagement with a news site that is possible due to the interactive nature of user generated content is considered a source of sustainable revenue for publishers of online journalism going forward 47 Journalists are increasingly sourcing UGC from platforms such as Facebook and TikTok as news shifts to a digital space 48 This form of crowdsourcing can include using user content to support claims using social media platforms to contact witnesses and obtain relevant images and videos for articles 49 Use in marketing EditThe use of user generated content has been prominent in the efforts of marketing online especially among millennials 50 A good reason for this may be that 86 of consumers say authenticity is important when deciding which brands they support and 60 believe user generated content is not only the most authentic form of content but also the most influential when making purchasing decisions 51 An increasing number of companies have been employing UGC techniques into their marketing efforts such as Starbucks with their White Cup Contest campaign where customers competed to create the best doodle on their cups 52 The effectiveness of UGC in marketing has been shown to be significant as well For instance the Share a Coke by Coca Cola campaign in which customers uploaded images of themselves with bottles to social media attributed to a two percent increase in revenue Of millennials UGC can influence purchase decisions up to fifty nine percent of the time and eighty four percent say that UGC on company websites has at least some influence on what they buy typically in a positive way As a whole consumers place peer recommendations and reviews above those of professionals 53 User generated content used in a marketing context has been known to help brands in numerous ways 54 It encourages more engagement with its users and doubles the likeliness that the content will be shared It builds trust with consumers With a majority of consumers trusting UGC over brand provided information 55 UGC can allow for better brand consumer relationships It provides SEO Value for brands This in turn means more traffic is driven to the brands websites and that more content is linked back to the website It reassures purchase decisions which will keep customers shopping With UGC the conversion rate increases by as much as 4 6 It increases follower count on various social media platforms It helps integration with traditional marketing promotional techniques which in turn drives more conversions for the companies It helps in increasing profit with significant reduction in costs for the company It typically low cost promotion since content given by free for firm s customers User generated Content Facts amp Statistics 86 of companies leverage UGC in their marketing techniques 92 of potential customers seek reviews from existing customers 64 of customers look for reviews and ratings before they start their checkout process 90 of brands have seen an evident increase in their click through rates using UGC in their ads Keeping your emails authentic and genuine can help increase the click through rate by 73 35 of Gen Z trusts UGC 74 increase is found in conversion rates simply because of UGC used in the product pages Opportunities EditThere are many opportunities in user generated content The advantage of UGC is that it is a quick easy way to reach the masses Here are some examples The companies could use social media for branding and set up contests for the audience to submit their own creations 56 The consumers and general audience members like to engage Some have used a storytelling platform to both share and converse with others To raise awareness whether it be for an organization company or event Reviews play a major role in a customers decision making Gain perspectives from members that one wouldn t otherwise get to engage with Personalization of the content put out 71 of consumers like personalized ads 57 Encouraging participation can be weakened by company claims to owning this content 58 55 Criticism EditThe term user generated content has received some criticism The criticism to date has addressed issues of fairness quality 59 privacy 60 the sustainable availability of creative work and effort among legal issues namely related to intellectual property rights such as copyrights etc Some commentators assert that the term user implies an illusory or unproductive distinction between different kinds of publishers with the term users exclusively used to characterize publishers who operate on a much smaller scale than traditional mass media outlets or who operate for free 61 Such classification is said to perpetuate an unfair distinction that some argue is diminishing because of the prevalence and affordability of the means of production and publication A better response according to whom might be to offer optional expressions that better capture the spirit and nature of such work such as EGC Entrepreneurial Generated Content see external reference below citation needed Sometimes creative works made by individuals are lost because there are limited or no ways to precisely preserve creations when a UGC Web site service closes down One example of such loss is the closing of the Disney massively multiplayer online game VMK VMK like most games has items that are traded from user to user Many of these items are rare within the game Users are able to use these items to create their own rooms avatars and pin lanyard This site shut down at 10 pm CDT on 21 May 2008 There are ways to preserve the essence if not the entirety of such work through the users copying text and media to applications on their personal computers or recording live action or animated scenes using screen capture software and then uploading elsewhere Long before the Web creative works were simply lost or went out of publication and disappeared from history unless individuals found ways to keep them in personal collections citation needed Another criticized aspect is the vast array of user generated product and service reviews that can at times be misleading for consumer on the web A study conducted at Cornell University found that an estimated 1 to 6 percent of positive user generated online hotel reviews are fake 62 Another concern of platforms that rely heavily on user generated content such as Twitter and Facebook is how easy it is to find people who holds the same opinions and interests in addition to how well they facilitate the creation of networks or closed groups 63 While the strength of these services are that users can broaden their horizon by sharing their knowledge and connect with other people from around the world these platforms also make it very easy to connect with only a restricted sample of people who holds similar opinions see Filter bubble 64 There is also criticism regarding whether or not those who contribute to a platform should be paid for their content In 2015 A group of 18 famous content creators on Vine attempted to negotiate a deal with Vine representatives to secure a 1 2 million contract for a guaranteed 12 videos a month 65 This negotiation was not successful Legal problems EditThe ability for services to accept user generated content opens up a number of legal concerns from the broader sense to specific local laws In general knowing who committed the online crime is difficult because many use pseudonyms or remain anonymous Sometimes it can be traced back But in the case of a public coffee shop they have no way of pinpointing the exact user There is also a problem with the issues surrounding extremely harmful but not legal acts For example the posting of content that instigates a person s suicide It is a criminal offense if there is proof of beyond reasonable doubt but different situations may produce different outcomes 66 Depending on the country there is certain laws that come with the Web 2 0 In the United States the Section 230 exemptions of the Communications Decency Act state that no provider or user of an interactive computer service shall be treated as the publisher or speaker of any information provided by another information content provider This clause effectively provides a general immunity for websites that host user generated content that is defamatory deceptive or otherwise harmful even if the operator knows that the third party content is harmful and refuses to take it down An exception to this general rule may exist if a website promises to take down the content and then fails to do so 67 Copyright laws Edit Copyright laws also play a factor in relation to user generated content as users may use such services to upload works particularly videos that they do not have the sufficient rights to distribute In many cases the use of these materials may be covered by local fair use laws especially if the use of the material submitted is transformative 68 Local laws also vary on who is liable for any resulting copyright infringements caused by user generated content in the United States the Online Copyright Infringement Liability Limitation Act OCILLA a portion of the Digital Millennium Copyright Act DMCA dictates safe harbor provisions for online service providers as defined under the act which grants immunity from secondary liability for the copyright infringing actions of their users as long as they promptly remove access to allegedly infringing materials upon the receipt of a notice from a copyright holder or registered agent and they do not have actual knowledge that their service is being used for infringing activities 69 70 In the UK the Defamation Act of 1996 says that if a person is not the author editor or publisher and did not know about the situation they are not convicted Furthermore ISPs are not considered authors editors or publishers and they cannot have responsibility for people they have no effective control over Just like the DMCA once the ISP learns about the content they must delete it immediately 66 The European Union s approach is horizontal by nature which means that civil and criminal liability issues are addressed under the Electronic Commerce Directive Section 4 deals with liability of the ISP while conducting mere conduit services caching and web hosting services 71 Research EditA study on YouTube analyzing one of the Video On Demand systems was conducted in 2007 The length of the video had decreased by two fold from the non UGC content but they saw a fast production rate The user behavior is what perpetuates the UGC The act of P2P Peer to Peer was studied and saw a great benefit to the system They also studied the impact of content aliasing sharing of multiple copies and illegal uploads 72 A study from York University in Ontario in 2012 conducted research that resulted in a proposed framework for comparing brand related UGC and to understand how the strategy used by a company could influence the brand sentiment across different social media channels including YouTube Twitter and Facebook The three scholars of this study examined two clothing brands Lulu Lemon and American Apparel The difference between these two brands is that Lulu Lemon had a social media following while American Apparel was the complete opposite with no social media following Unsurprisingly Lulu Lemon had much more positive contributions compared to American Apparel which had less positive contributions Lulu Lemon has three times the number of positive contributions 64 percent vs 22 percent for American Apparel on Twitter while on Facebook and YouTube they had roughly an equal number of contributions This proves that social media can influence how a brand is perceived usually in a more positive light 73 A study by Dhar and Chang published in 2007 found that the volume of blogs posted on a music album was positively correlated with future sales of that album 74 See also EditCarr Benkler wager Cognitive Surplus Collective intelligence Communal marketing Consumer generated marketing Content moderation Creative Commons Crowdsourcing Customer engagement Digital public square Fan art Fan fiction Modding Networked information economy Participatory culture Participatory design Prosumer User centered design User generated TV User innovation Web 2 0General sources Edit This article incorporates text from a free content work Licensed under CC BY SA 3 0 IGO license statement permission Text taken from World Trends in Freedom of Expression and Media Development Global Report 2017 2018 202 University of Oxford UNESCO To learn how to add open license text to Wikipedia articles please see this how to page For information on reusing text from Wikipedia please see the terms of use Citations Edit Krumm John Davies Nigel Narayanaswami Chandra October 2008 User Generated Content IEEE Pervasive Computing 7 4 10 11 doi 10 1109 MPRV 2008 85 ISSN 1558 2590 a b Berthon Pierre Pitt Leyland Kietzmann Jan McCarthy Ian P August 2015 CGIP Managing Consumer Generated Intellectual Property California Management Review 57 4 43 62 doi 10 1525 cmr 2015 57 4 43 ISSN 0008 1256 S2CID 12234496 a b c The BBC May be the First Mainstream Industrial Medium to Adopt UCG BBC News 4 July 2006 Retrieved 2 April 2017 a b Lev Grossman 13 December 2006 You Yes You Are TIME s Person of the Year Time Retrieved 20 December 2012 iReport Rauchfleisch Adrian Artho Xenia Metag Julia Post Senja Schafer Mike S July 2017 How journalists verify user generated content during terrorist crises Analyzing Twitter communication during the Brussels attacks Social Media Society 3 3 205630511771788 doi 10 1177 2056305117717888 ISSN 2056 3051 Schivinski Bruno Muntinga Daan G Pontes Halley M Lukasik Przemyslaw 10 February 2019 Influencing COBRAs the effects of brand equity on the consumer s propensity to engage with brand related content on social media PDF Journal of Strategic Marketing 29 1 23 doi 10 1080 0965254X 2019 1572641 ISSN 0965 254X S2CID 169721474 Klausen Jytte 9 December 2014 Tweeting theJihad Social Media Networks of Western Foreign Fighters in Syria and Iraq Studies in Conflict amp Terrorism 38 1 1 22 doi 10 1080 1057610x 2014 974948 hdl 10192 28992 ISSN 1057 610X S2CID 145585333 Battelle John 5 December 2006 Packaged Goods Media vs Conversational Media Part One Updated Retrieved 23 August 2011 Pavlik John V McIntosh Shawn 2014 Converging Media 4 ed Oxford University Press p 20 ISBN 9780199342303 Principles for User Generated Content Services UGCprinciples com Retrieved 24 November 2014 Jenkins Henry SODA Convergence Culture New York University Press New York Working Party on the Information Economy Participative Web User Created Content PDF Organisation for Economic Co operation and Development IAB Status Platform Report PDF IAB NET Cisco Systems 201 The Zettabyte Era Trends and Analysis Internet Live Stats 2017 Total number of websites TechCrunch 2020 Facebook hits 2 5B users in Q4 but shares sink from slow profits TechCrunch Available at https techcrunch com 2020 01 29 facebook earnings q4 2019 Accessed 18 February 2020 World Trends in Freedom of Expression and Media Development Global Report 2017 2018 UNESCO 2018 p 202 Wikimedia Foundation 2017 Wikipedia Statistics Available at https stats wikimedia org EN TablesWikipediaEN htm Graham Mark Staumann Ralph K Hogan Bernie 2015 Digital Divisions of Labor and Informational Magnetism Mapping Participation in Wikipedia Annals of the Association of American Geographers 105 6 1158 1178 tvochannel 8 June 2012 Simon Winchester on His BookThe Meaning of Everything archived from the original on 19 December 2021 retrieved 1 August 2017 Transcript Simon Winchester on his book The Meaning of Everything Jul 23 2005 TVO org Matthew Crick 2016 Power Surveillance and Culture in YouTube s Digital Sphere IGI Global pp 36 7 ISBN 9781466698567 Pavlik John 2014 Converging Media 4 ed New York New York Oxford University Press p 140 ISBN 9780199342303 Toluna Mixing Financial Social and Fun Incentives for Social Voting PDF Archived from the original PDF on 9 July 2011 Retrieved 3 March 2010 Chen Yan Harper F Maxwell Konstan Joseph Li Sherry Xin September 2010 Social Comparisons and Contributions to Online Communities A Field Experiment on MovieLens American Economic Review 100 4 1358 1398 doi 10 1257 aer 100 4 1358 ISSN 0002 8282 Nam Kevin Kyung Ackerman Mark S Adamic Lada A 2009 Questions in knowledge in a study of naver s question answering community Proceedings of the 27th International Conference on Human Factors in Computing Systems CHI 09 Chi 09 Boston MA USA ACM Press 779 788 doi 10 1145 1518701 1518821 ISBN 978 1 60558 246 7 S2CID 466470 HOPLA Online User generated Content Moderation Shaping Brand Trust and Recognition Retrieved 3 March 2010 a b c Momeni E Cardie C Diakopoulos N 2016 A Survey on Assessment and Ranking Methodologies for User Generated Content on the Web ACM Computing Surveys 48 3 41 doi 10 1145 2811282 S2CID 6302315 Godwin Jones Robert May 2003 Blogs and Wikis Environments for online collaboration PDF Language Learning amp Technology 7 2 12 16 Street Francesca 27 June 2017 World s top 10 travel influencers according to Forbes CNN Retrieved 30 April 2019 How Ray Chan started 9GAG and a career in fun Meld Magazine Melbourne s international student news website 24 July 2012 Retrieved 3 January 2016 Tech in Asia Connecting Asia s startup ecosystem techinasia com Retrieved 3 January 2016 York Jillian C 27 March 2021 Silicon Valley s puritanical war on sex Salon com Retrieved 27 March 2021 Busabout Goes 99 UGC to Drive Website Discovery amp Bookings Stackla User Generated Content Marketing 3 April 2018 Retrieved 9 April 2018 Handbook of media economics Volume 1B Anderson Simon P Waldfogel Joel 1962 Stromberg David Amsterdam The Netherlands 28 January 2016 ISBN 978 0 444 63691 1 OCLC 932322941 a href Template Cite book html title Template Cite book cite book a CS1 maint others link You re in charge From vital patches to game cancellations players are often intimately involved by Christian Donlan on Eurogamer Supreme Commander fans released Forged Alliance Forever and gave the game the online client it could otherwise only dream of I haven t played it much but I still got a tear in my eye when I read about the extents these coders had gone to There s nothing quite so wonderful to witness as love and this is surely love of the very purest order SupCom guys resurrect a series whose publisher had just gone under 2 November 2013 Jagneaux David 18 August 2014 The 5 Best User Generated Content Systems in MMOs MMORPG com Cyber Creations Inc Retrieved 19 August 2014 Andrew Lavalee Now Virtual Fashion Second Life Designers Make Real Money Creating Clothes For Simulation Game s Players The Wall Street Journal 22 September 2006 Marrs Megan UGC 101 wordstream Megan Marrs Retrieved 24 November 2014 Toyota boosts Facebook Ads engagement by 440 Stackla User Generated Content Marketing Stackla User Generated Content Marketing Retrieved 9 April 2018 Lee Mark J W McLoughlin Catherine October 2007 Teaching and Learning in the Web 2 0 Era Empowering Students through Learner Generated Content International Journal of Instructional Technology and Distance Learning Archived from the original on 7 February 2008 Retrieved 27 May 2018 a b Shirky Clay 2008 Here Comes Everybody The Penguin Press Manikonda Lydia Hu Yuheng Kambhampati Subbarao 29 October 2014 Analyzing User Activities Demographics Social Network Structure and User Generated Content on Instagram OCLC 1106208719 a href Template Cite book html title Template Cite book cite book a CS1 maint multiple names authors list link European Handbook of Crowdsourced Geographic Information Chapter 21 Discussing the Potential of Crowdsourced Geographic Information for Urban Areas Monitoring Using the Panoramio Initiative A Case Study in Rome Italy Ubiquity Press 2016 ISBN 978 1 909188 79 2 JSTOR j ctv3t5r09 Retrieved 21 September 2021 Thurman Neil 1 February 2008 Forums for citizen journalists Adoption of user generated content initiatives by online news media PDF New Media amp Society 10 1 139 157 doi 10 1177 1461444807085325 S2CID 516873 Zeng Michael A Dennstedt Bianca Koller Hans 6 November 2016 Democratizing Journalism How User Generated Content and User Communities Affect Publishers Business Models Creativity and Innovation Management 25 5 536 551 doi 10 1111 caim 12199 S2CID 157677395 Journalism changed forever by user generated content ScienceDaily Retrieved 2 September 2020 How Newsrooms Use User Generated Content Reuters Institute for the Study of Journalism Retrieved 2 September 2020 Jack Collins 11 July 2016 A Complete Guide to User Generated Content Marketing Archived from the original on 20 August 2016 Retrieved 2 April 2017 2017 Consumer Content Report Influence in the Digital Age Stackla User Generated Content Marketing 10 November 2017 Retrieved 9 April 2018 David Hunegnaw 6 January 2017 The Future of User Generated Content is Owned Retrieved 2 April 2016 John Battelle 16 October 2016 10 Stats That Show Why User Generated Content Works Archived from the original on 25 May 2018 Retrieved 2 April 2017 Alex York 5 October 2016 The Ultimate User Generated Content Guide Retrieved 2 April 2017 a b a person like me as their most trusted source Jessica Tsai December 2007 Power to the People Consumer Relationship Management magazine destinationCRM com pp 29 33 Daughtery Terry Eastin Matthew S 1 July 2013 Exploring Consumer Motivations for Creating User Generated Content Journal of Interactive Advertising 8 2 16 25 doi 10 1080 15252019 2008 10722139 S2CID 167548635 Study 71 of consumers prefer personalized ads Marketing Dive Retrieved 24 April 2018 David Hunegnaw 6 January 2017 The Future of User Generated Content Is Owned Ad Age Advertising Age Marketers need to own the rights to user generated content in order to use it well Lukyanenko Roman Parsons Jeffrey Wiersma Yolanda 2014 The IQ of the Crowd Understanding and Improving Information Quality in Structured User Generated Content Information Systems Research 25 4 669 689 doi 10 1287 isre 2014 0537 Memarovic Nemanja 2015 Public Photos Private Concerns Uncovering Privacy Concerns of User Generated Content Created Through Networked Public Displays PDF Proceedings of the 4th International Symposium on Pervasive Displays doi 10 1145 2757710 2757739 S2CID 17746880 Kiss Jemima 3 January 2007 Guardian Unlimited website The trouble with user generated content The Guardian London Retrieved 10 February 2007 White Martha C 7 April 2014 Be Wary of Awesome and Scathing Online Reviews NBC News Retrieved 25 November 2014 Du Siying Gregory Steve 30 November 2016 The Echo Chamber Effect in Twitter does community polarization increase Complex Networks amp Their Applications V Studies in Computational Intelligence Springer Cham 693 373 378 doi 10 1007 978 3 319 50901 3 30 ISBN 9783319509006 Bowell Tracy 12 May 2017 Response to the editorial Education in a post truth world Educational Philosophy and Theory 49 6 582 585 doi 10 1080 00131857 2017 1288805 ISSN 0013 1857 Kircher Madison Malone Could Paying Millions of Dollars to Creators Have Saved Vine Intelligencer Retrieved 15 April 2020 a b George Carlisle Scerri Jackie 24 April 2018 Web 2 0 and User Generated Content Legal Challenges in the New Frontier a href Template Cite journal html title Template Cite journal cite journal a Cite journal requires journal help Is go away the best response to complaints about user generated content Computerworld 23 July 2010 Retrieved 22 July 2014 Fair Use Principles for User Generated Video Content Electronic Frontier Foundation 30 October 2007 Retrieved 22 July 2014 Is YouTube s three strike rule fair to users BBC News London 21 May 2010 Retrieved 5 February 2012 Anderson Nate 10 November 2011 Why the feds smashed Megaupload Ars Technica Retrieved 22 January 2012 Online Intermediaries and Liability for Copyright Infringement PDF WIPO Retrieved 22 July 2014 Cha Meeyoung et al I tube you tube we tube everybody tubes analyzing the world s largest user generated content video system Internet Measurement Conference 2007 Smith Andrew Fischer Eileen Yongjian Chen 2012 How Does Brand related User generated Content Differ across YouTube Facebook and Twitter Journal of Interactive Marketing 26 2 102 113 doi 10 1016 j intmar 2012 01 002 Dhar Vasant Chang Elaine November 2009 Does Chatter Matter The Impact of User Generated Content on Music Sales Journal of Interactive Marketing 23 4 300 307 doi 10 1016 j intmar 2009 07 004 S2CID 245880964 External links Edit Scholia has a profile for user generated content Q579716 OECD study on the Participative Web User Generated Content A Bigger Bang an overview of the UGC trend on the Web in 2006 https hbr org 2016 03 branding in the age of social media Retrieved from https en wikipedia org w index php title User generated content amp oldid 1127206972, wikipedia, wiki, book, books, library,

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