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Wikipedia

Video game modding

Video game modding (short for "modification") is the process of alteration by players or fans of one or more aspects of a video game,[1] such as how it looks or behaves, and is a sub-discipline of general modding. Mods may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game.

Modding a game can also be understood as the act of seeking and installing mods to the player's game,[2] but the act of tweaking pre-existing settings and preferences is not truly modding.[1]

Mods have arguably become an increasingly important factor in the commercial success of some games, as they add depth to the original work,[3] and can be both fun for players playing the mods and as a means of self-expression for mod developers.[4]

People can become fans of specific mods, in addition to fans of the game they are for, such as requesting features and alterations for these mods.[4] In cases where mods are very popular, players might have to clarify that they are referring to the unmodified game when talking about playing a game. The term vanilla is often used to make this distinction. "Vanilla Minecraft", for example, refers to the original, unmodified game.

As early as the 1980s, video game mods have also been used for the sole purpose of creating art, as opposed to an actual game. This can include recording in-game actions as a film, as well as attempting to reproduce real-life areas inside a game with no regard for game play value. This has led to the rise of artistic video game modification, as well as machinima and the demoscene.

Popular games can have tens of thousands of mods created for them.[5] Popular websites dedicated to modding include Nexus Mods, Mod DB, and Steam Workshop.

Development edit

 
Custom character models such as Kratos, Carl Johnson and Snow White in Guitar Hero World Tour are a popular form of modification, allowing fans to come up with their own humorous fictional crossovers.

Many mods are not publicly released to the gaming community by their creators.[1] Some are very limited and just include some gameplay changes or even a different loading screen, while others are total conversions and can modify content and gameplay extensively. A few mods become very popular and convert themselves into distinct games, with the rights getting bought and turning into an official modification, or in some cases a stand-alone title that does not require the original game to play.

Technical and social skills are needed to create a mod.[3] A group of mod developers may join to form a "mod team".

Doom (1993) was the first game to have a large modding community.[6] In exchange for the technical foundation to mod, id Software insisted that mods should only work with the retail version of the game (not the demo), which was respected by the modders and boosted Doom's sales. Another factor in the popularity of modding Doom was the increasing popularity of the Internet, which allowed modding communities to form.[7] Mods for Quake (1996) such as "Capture the Flag" and "Team Fortress" became standard features in later games in the shooter genre.[6] While first-person shooters are popular games to mod,[7] the virtual pet genre with games such as Petz (1995) and Creatures (1996) fostered younger modders, particularly girls.[8]

Tools edit

Mod-making tools are a variety of construction sets for creating mods for a game. Early commercial mod-making tools were the Boulder Dash Construction Kit (1986) and The Bard's Tale Construction Set (1991), which allowed users to create game designs in those series. Much more successful among early mod-making tools was the 1992 Forgotten Realms: Unlimited Adventures from Strategic Simulations, Inc., which allowed users to construct games based on the game world that was launched with the Pool of Radiance game.

By the mid-1990s, modding tools were commonly offered with PC games,[9] and by the early 2000s, a game that launched with no modding tools was considered more worthy of note in a review than one that did.[10] Maxis released the modding tools for The Sims (2000) before the game itself, resulting in a suite of fan-created mods being available at launch.[7] The advertising campaign for Neverwinter Nights (2002) focused on the included Aurora toolset.[7] The World Editor for Warcraft III (2002) allowed a variety of custom scenarios or maps to be created for the game, such as a number of tower defense and multiplayer online battle arena maps, the most notable of which was Defense of the Ancients.[11][12] The provision of tools is still seen as the most practical way that a company can signal to fans that its game is open for modding.[13] Fans may also use and create open-source software tools for modding games.[14]

There are also free content delivery tools available that make playing mods easier. They help manage downloads, updates, and mod installation in order to allow people who are less technically literate to play. Steam's "Workshop" service, for example, allows a user to easily download and install mods in supported games.[15]

Game support for modifications edit

The potential for end-user change in game varies greatly, though it can have little correlation with the number and quality of mods made for a game.

In general the most modification-friendly games will define gameplay variables in text or other non proprietary format files[16] (for instance in the Civilization series one could alter the movement rate along roads and many other factors), and have graphics of a standard format such as bitmaps.[16] Publishers can also determine mod-friendliness in the way important source files are available, such as Doom having its art assets separate from the main program, which allows them to be shared and modified.[7]

Games have varying support from their publishers for modifications, but often require expensive professional software to make. One such example is Homeworld 2 (2003), which requires the program Maya to build new in-game objects. However, there are free versions of Maya and other advanced modeling software available. There are also free and even open-source modeling programs (such as Blender) that can be used as well.

For advanced mods such as Desert Combat that are total conversions, complicated modeling and texturing software are required to make original content. Advanced mods can rival the complexity and work of making the original game content (short of the engine itself), rendering the differences in ease of modding small in comparison to the total amount of work required. Having an engine that is for example easy to import models to, is of little help when doing research, modeling, and making a photorealistic texture for a game item. As a result, other game characteristics such as its popularity and capabilities have a dominating effect on the number of mods created for the game by users.

A game that allows modding is said to be "moddable". The Elder Scrolls V: Skyrim (2011) as well as its predecessors, Morrowind (2002) and Oblivion (2006), are examples of highly moddable games, with an official editor available for download from the developer. Daggerfall (1996) was much less moddable, but some people released their own modifications nevertheless. Some modifications such as Gunslingers Academy have deliberately made the game more moddable by adding in scripting support or externalizing underlying code. Supreme Commander (2007) set out to be the 'most customisable game ever' and as such included a mod manager which allowed for modular modding, having several mods on at once.

The game industry is currently facing the question of how much it should embrace the players' contribution in creating new material for the game or mod-communities as part of their structure within the game. Some software companies openly accept and even encourage such communities. Others though have chosen to enclose their games in heavily policed copyright or Intellectual Property regimes (IPR) and close down sites that they see as infringing their ownership of a game.[17]

Portability issues edit

For cross-platform games, mods written for the Windows version have not always been compatible with the Mac OS X and/or Linux ports of the game. In large part, this is due to the publisher's concern with prioritizing the porting of the primary game itself, when allocating resources for fixing the porting of mod-specific functions may not be cost-effective for the smaller market share of alternate platforms. For example, Battlefield 1942, ported by Aspyr for Mac OS X, had file access issues specific to mods until the 1.61D patch. Unreal Tournament 2004 does not have a working community mods menu for the Mac OS X version and, until the 3369 patch, had graphics incompatibilities with several mods such as Red Orchestra and Metaball.

Also, mods compiled into platform-specific libraries, such as those of Doom 3, are often only built for the Windows platform, leading to a lack of cross-platform compatibility even when the underlying game is highly portable. In the same line of reasoning, mod development tools are often available only on the Windows platform. id Software's Doom 3 Radiant tool and Epic Games' UnrealEd are examples of this.

Mod teams that lack either the resources or know-how to develop their mods for alternate platforms sometimes outsource their code and art assets to individuals or groups who are able to port the mod.

The mod specialist site for Macs, Macologist, has created GUI launchers and installers for many UT2004 mods, as well as solving cross-platform conversion issues for mods for other games.

Unforeseen consequences or benefits of modding edit

In January 2005, it was reported that in The Sims 2 (2004) modifications that changed item and game behavior were unexpectedly being transferred to other players through the official website's exchange feature, leading to changed game behavior without advance warning.[18]

After the Hot Coffee mod incident, there were calls from the industry to better control modders.[6] There is concern about mods that show nudity, and Bethesda does not allow mods with such content to be uploaded on its website. Nexus allows for mods which allow nudity as long as nudity is not present in the preview image. One of the most popular mods of this type is Caliente's Beautiful Bodies Edition, which allows for body modification in Bethesda's Skyrim and Fallout 4, and has been downloaded at least 8.2 million times.[19]

In 2015, members from the Grand Theft Auto fan site GTAForums reported instances of malware being circulated through modifications written for Grand Theft Auto V.[20][21] Two of the modifications in question, namely "Angry Planes" and "No Clip", came with code for loading a remote access tool, and a keylogger for stealing Facebook and Steam account credentials.[22] The modifications in question have since been taken out of circulation, with affected players being advised to change their social media account passwords and disinfect their computers.

The National Crime Agency of the UK has indicated that modding can act as a pathway to cybercrime for some people.[23]

Motivations of modders edit

The Internet provides an inexpensive medium to promote and distribute user created content like mods, an aspect commonly known as Web 2.0. Video game modding was described as remixing of games and can be therefore seen as part of the remix culture as described by Lawrence Lessig,[24] or as a successor to the playful hacker culture that produced the first video games.[10]

Mods can be both useful to players and a means of self-expression.[4] Three motivations have been identified by Olli Sotamaa for fans to create mods: to patch the game, to express themselves, and to get a foot in the door of the video game industry.[4] It has been noted that these motivations encompass intrinsic and extrinsic motivations.[25] Poor suggests becoming a professional is not a major motivation of modders, noting that they tend to have a strong sense of community, and that older modders, who may already have established careers, are less motivated by the possibility of becoming professional than younger modders.[1]

History edit

One of the first games that supported user modifications as packaged was Lode Runner (1983), which included a level editor which users could make and save levels to share with other players on the same computer.[26]

id Software's Wolfenstein 3D (1992), one of the earliest first-person shooters, was released in a form that did not intend for users to be able to mod the game, but users were able to find ways to manipulate the game's files after scouring them for data locations to create their own levels and graphics. Because of this, when id developed their next game, Doom, they purposely separated the game engine and other aspects related to the game's operation from the game levels and graphics, placing these into a WAD file, "WAD" short for "Where's All the Data?" In this manner, modders only needed to change the WAD file to mod the game, launching numerous Doom modding efforts.[26] id's approach of separating data file from execution files became essential for modding of video games in the future.[26]

Official status of mods edit

Mods can extend the shelf life of games, such as Half-Life (1998), which increased its sales figures over the first three years of its release. According to the director of marketing at Valve, a typical shelf-life for a game would be 12 to 18 months, even if it was a "mega-hit".[27] In early 2012, the DayZ modification for ARMA 2 was released and caused a massive increase in sales for the three-year-old game, putting it in the top spot for online game sales for a number of months and selling over 300,000 units for the game.[28] In some cases, modders who are against piracy have created mods that enforce the use of a legal game copy.[29]

Half-Life had a Valve-run annual mod expo which began in 1999, showcasing the new games built using the Half-Life engine.[30]

Due to the increasing popularity and quality of modding, some developers, such as Firaxis, have included fan-made mods in official releases of expansion packs. A similar case is that of Valve, when they hired Defense of the Ancients lead designer IceFrog in developing Dota 2.

For example, a number of fan-made maps, scenarios and mods, such as the "Best of the Net" collection and "Double Your Pleasure", were included in the Civilization II expansion Fantastic Worlds and the Civilization III expansion Play the World,[31] and in the Civilization IV expansion Beyond the Sword, two existing mods, Rhye's and Fall of Civilization[32] and Fall from Heaven were included with the expansion (the latter through a spin-off called Age of Ice[33]). Sid Meier, who had opposed supporting mods in Civilization II, said that "the strength of the modding community is ... the very reason the series survived".[34]

Legal status of mods edit

Copyright law, as it relates to video games and mod packs, is an evolving and largely unsettled legal issue. The legal uncertainty revolves around which party is legally the 'copyright owner' of the mods within the pack—the company that produced the game, the end-user that created the compilation, or the creators of the individual mods.[35] Video games are protected by copyright law as a "literary work".[36] In the United States context, the mechanisms of how the modder gets into the code of the game to mod it may violate the Digital Millennium Copyright Act or the Computer Fraud and Abuse Act or even simply the end-user license agreement (EULA).[19] Most EULAs forbid modders from selling their mods.[37] A particular concern of companies is the use of copyrighted material by another company in mods, such as a Quake "Aliens vs. Predator" mod, which was legally contested by 20th Century Fox.[10] Some companies, such as Nintendo, discourage modding through aggressive litigation, strict EULAs and Terms and Conditions for their property.[38] Mods themselves may introduce other copyrighted elements into video games which further complicate matters.[citation needed]

Some regard the fan use of copyrighted material in mods to be part of a "moral economy", and develop norms about the reuse of this material,[39] often settling on a system of shared ownership, where mods and code are freely shared with the common good in mind.[36] It has been argued that total conversion mods may be covered in the United States under the concept of fair use.[40]

Modding can be compared with the open-source-software movement and open-source video game development.[14][41]

In 2006, part of the reason that Second Life generated interest was how user-generated content (mods) was central to the experience, and how the intellectual property rights remained with the creator-player. This was developed by the publisher into a market.[42]

Controversy surrounding paid mods edit

In April 2015, Valve implemented a "paid mod" feature onto Steam; the first game to implement this feature was The Elder Scrolls V: Skyrim.[43] The move resulted in a swift backlash from the modding community, and after an enormous influx of complaints of overpriced mods, content that had been published without its creator's consent, and concerns over mods that contained third-party copyrighted content (i.e., material that neither Valve nor the mod creator owned),[citation needed] Valve discontinued the 'paid mod' feature entirely and agreed to refund those that spent money to purchase a mod.[44][45] Other concerns identified included that being able to mod the game was a reason why players bought the game on PC in the first place, and a worry that newbie modders would not be able to stand on the shoulders of giants by modding pre-existing mods, and that mod teams would become unworkable.[37] The removal of the system itself was also criticized.[46]

Types edit

Total conversion edit

A total conversion is a mod of an existing game that replaces virtually all of the artistic assets in the original game, and sometimes core aspects of gameplay.[47] Total conversions can result in a completely different genre from the original.

The Half-Life modding community splintered across the different total conversions available, often modding for a particular total conversion rather than Half-Life in general.[7] Examples of famous total conversions include Counter-Strike (1999), whose developers were hired by Valve to turn it into a commercial product,[48] Defense of the Ancients (2003), which was the first MOBA to have sponsored tournaments,[47] and Garry's Mod (2006), for which fans created thousands of game modes over its decade-long development.[48]

Many popular total conversions are later turned into standalone games, replacing any remaining original assets to allow for commercial sale without copyright infringement. Some of these mods are even approved for sale despite using the IP of the original game, such as Black Mesa.[49]

Overhaul edit

An overhaul mod significantly changes an entire game's graphics and gameplay, usually with the intent to improve on the original, but not going as far as being a completely different experience. This can also include adding revised dialog and music.

Examples of overhaul mods include Deus Ex: Revision, which was given permission from publisher Square Enix to release on Steam alongside the original game,[50] and GTA 5 Redux, which not only improves the original game's textures, but also adds a new weather system, visual effects, and adjusts the wanted system, weapons, and vehicle handling.[51]

Randomizer edit

Randomizers are a type of user mod, typically atop games of the 8-bit and 16-bit generations, that keep the fundamental gameplay but randomize elements of the game to make it more of a challenge. Randomizers came out of the speedrunning community which had exhausted the challenge of racing through the game with one of the earliest being for The Legend of Zelda around 2015. In the Zelda randomizer, the mod moved the location of the dungeons, the layout of these dungeons, and the location of enemies in a random but procedurally generated manner (similar to roguelikes) based on a numerical seed, so that speedrunners would have to overcome these new changes.[52] Their popularity grew as randomizer playthroughs were popular with streaming media.[53] Some games have offered official randomizer modes in the game itself, such as Cassette Beasts in 2023,[54] or in downloadable content, including Bloodstained: Ritual of the Night in 2020,[55] and Axiom Verge in 2021.[56]

Add-on edit

An add-on or addon is a typically small mod which adds to the original content of a specific game. In most cases, an add-on will add one particular element to a game, such as a new weapon in a shooting game, a new unit or map in a strategy game, a new vehicle or track in a racing game, items in a game like Minecraft or Terraria, or additional contents in simulation games (such as new pilotable airplanes, e.g., the Airbus A330 or Boeing 787 Dreamliner). An example of a mod that adds functionality to augment or enhance a players experience is ComputerCraft; a Minecraft mod that adds programmable computers and robots to allow the player to automate tasks in-game. This can be accomplished without changing any of the original game's existing content. Many games are flexible and allow this, however that is not always the case. Some add-ons occasionally have to replace in-game content, due to the nature of a peculiar game engine. It may be the case, for example, that in a game which does not give a player the option to choose their character, modders wishing to add another player model will simply have to overwrite the old one. A famous example of this type of mod can be found for the Grand Theft Auto series wherein modders may use downloadable tools to replace content (such as models) in the game's directory. The Left 4 Dead series can also be modded with individual add-ons which are stored in a .VPK format, so that a player may choose to activate a given mod or not.

Unofficial patch edit

An unofficial patch can be a mod of an existing game that fixes bugs not fixed by an official patch or that unlocks content present in the released game's files but is inaccessible in official gameplay. Such patches are usually created by members of the game's fan base when the original developer is unwilling or unable to supply the functionality officially. Jazz Jackrabbit 2 has an unofficial patch which adds and fixes many of its features.[57] One effect of this type of mod is that hidden or partially deleted content can be revealed. An example is the Hot Coffee mod for Grand Theft Auto: San Andreas, which unlocks a sexually explicit minigame.[6] The ESRB changed the rating of GTA:SA from Mature (M) to Adults Only (AO).[58] In the fourth quarter of 2005, Rockstar released a "clean" version of the game with the "Hot Coffee" scenes removed (Grand Theft Auto: San Andreas 1.01), allowing the rating of the game to be reverted to its original Mature rating.[59] In May 2006, a similar event occurred with Elder Scrolls IV: Oblivion.[6]

Art mod edit

An art mod is a mod that is created for artistic effect. Art mods are most frequently associated with video game art. However, modified games that retain their playability and are subject to more extensive mods (i.e. closer to total conversions) may also be classified as art games.[60] Art mods are usually designed to subvert the original game experience. One example is the Velvet-Strike mod for Counter Strike in which the players spray-paint anti-violence messages in multiplayer games as a form of performance art. Another example is Robert Nideffer's Tomb Raider I and II patches which were designed to subvert the unofficial Nude Raider patch of the late 1990s by altering Lara Croft's sexual orientation.[61] The origins of the art mod can be traced to the classic 1983 mod Castle Smurfenstein (a humorous subversion of Castle Wolfenstein which replaces the Nazi guards with Smurfs).[62] The very first art mod, however, is generally considered to be Iimura Takahiko's 1993 AIUEOUNN Six Features (a modification of Sony's "System G").[60][61]

Support continuation by mod edit

After EA lost its license with Major League Baseball and ended support for MVP Baseball 2005, the game's modding community has continued to support it by releasing updated roster lists and graphics every year, along with creating alternative baseball leagues (e.g. MVP Caribe, a total conversion) in the game.[63][64][65]

IL-2 Sturmovik: Cliffs of Dover, released in 2011, received mixed reviews due to bugs and other issues. Modders fixed the game over time and received source code access, which led to an official re-release under the name IL-2 Sturmovik: Cliffs of Dover BLITZ Edition.[66]

Following the closure of Ion Storm the source code to Daikatana was released to a select group of modders by John Romero, leading the version 1.3 patch, which also ported the game to MacOS, Linux and FreeBSD.[67]

User interface mod edit

A user interface mod changes parts of how players interact with the game,[14] and commonly, mods to the UI reveal information that the player or modder believes is helpful in playing the game.[24]

Mod packs edit

Mod packs are groups of mods put into one package for download, often with an auto-installer. A mod pack's purpose is to make it easier for the player to install and manage multiple mods.[68] Mod packs may be created with the purpose of making the original game more accessible to new players or to make the game harder for veterans to enjoy.

See also edit

References edit

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Further reading edit

video, game, modding, short, modification, process, alteration, players, fans, more, aspects, video, game, such, looks, behaves, discipline, general, modding, mods, range, from, small, changes, tweaks, complete, overhauls, extend, replay, value, interest, game. Video game modding short for modification is the process of alteration by players or fans of one or more aspects of a video game 1 such as how it looks or behaves and is a sub discipline of general modding Mods may range from small changes and tweaks to complete overhauls and can extend the replay value and interest of the game Modding a game can also be understood as the act of seeking and installing mods to the player s game 2 but the act of tweaking pre existing settings and preferences is not truly modding 1 Mods have arguably become an increasingly important factor in the commercial success of some games as they add depth to the original work 3 and can be both fun for players playing the mods and as a means of self expression for mod developers 4 People can become fans of specific mods in addition to fans of the game they are for such as requesting features and alterations for these mods 4 In cases where mods are very popular players might have to clarify that they are referring to the unmodified game when talking about playing a game The term vanilla is often used to make this distinction Vanilla Minecraft for example refers to the original unmodified game As early as the 1980s video game mods have also been used for the sole purpose of creating art as opposed to an actual game This can include recording in game actions as a film as well as attempting to reproduce real life areas inside a game with no regard for game play value This has led to the rise of artistic video game modification as well as machinima and the demoscene Popular games can have tens of thousands of mods created for them 5 Popular websites dedicated to modding include Nexus Mods Mod DB and Steam Workshop Contents 1 Development 1 1 Tools 1 2 Game support for modifications 1 3 Portability issues 1 4 Unforeseen consequences or benefits of modding 1 5 Motivations of modders 2 History 3 Official status of mods 3 1 Legal status of mods 3 2 Controversy surrounding paid mods 4 Types 4 1 Total conversion 4 2 Overhaul 4 3 Randomizer 4 4 Add on 4 5 Unofficial patch 4 6 Art mod 4 7 Support continuation by mod 4 8 User interface mod 4 9 Mod packs 5 See also 6 References 7 Further readingDevelopment edit nbsp Custom character models such as Kratos Carl Johnson and Snow White in Guitar Hero World Tour are a popular form of modification allowing fans to come up with their own humorous fictional crossovers Many mods are not publicly released to the gaming community by their creators 1 Some are very limited and just include some gameplay changes or even a different loading screen while others are total conversions and can modify content and gameplay extensively A few mods become very popular and convert themselves into distinct games with the rights getting bought and turning into an official modification or in some cases a stand alone title that does not require the original game to play Technical and social skills are needed to create a mod 3 A group of mod developers may join to form a mod team Doom 1993 was the first game to have a large modding community 6 In exchange for the technical foundation to mod id Software insisted that mods should only work with the retail version of the game not the demo which was respected by the modders and boosted Doom s sales Another factor in the popularity of modding Doom was the increasing popularity of the Internet which allowed modding communities to form 7 Mods for Quake 1996 such as Capture the Flag and Team Fortress became standard features in later games in the shooter genre 6 While first person shooters are popular games to mod 7 the virtual pet genre with games such as Petz 1995 and Creatures 1996 fostered younger modders particularly girls 8 Tools edit Mod making tools are a variety of construction sets for creating mods for a game Early commercial mod making tools were the Boulder Dash Construction Kit 1986 and The Bard s Tale Construction Set 1991 which allowed users to create game designs in those series Much more successful among early mod making tools was the 1992 Forgotten Realms Unlimited Adventures from Strategic Simulations Inc which allowed users to construct games based on the game world that was launched with the Pool of Radiance game By the mid 1990s modding tools were commonly offered with PC games 9 and by the early 2000s a game that launched with no modding tools was considered more worthy of note in a review than one that did 10 Maxis released the modding tools for The Sims 2000 before the game itself resulting in a suite of fan created mods being available at launch 7 The advertising campaign for Neverwinter Nights 2002 focused on the included Aurora toolset 7 The World Editor for Warcraft III 2002 allowed a variety of custom scenarios or maps to be created for the game such as a number of tower defense and multiplayer online battle arena maps the most notable of which was Defense of the Ancients 11 12 The provision of tools is still seen as the most practical way that a company can signal to fans that its game is open for modding 13 Fans may also use and create open source software tools for modding games 14 There are also free content delivery tools available that make playing mods easier They help manage downloads updates and mod installation in order to allow people who are less technically literate to play Steam s Workshop service for example allows a user to easily download and install mods in supported games 15 Game support for modifications edit The potential for end user change in game varies greatly though it can have little correlation with the number and quality of mods made for a game In general the most modification friendly games will define gameplay variables in text or other non proprietary format files 16 for instance in the Civilization series one could alter the movement rate along roads and many other factors and have graphics of a standard format such as bitmaps 16 Publishers can also determine mod friendliness in the way important source files are available such as Doom having its art assets separate from the main program which allows them to be shared and modified 7 Games have varying support from their publishers for modifications but often require expensive professional software to make One such example is Homeworld 2 2003 which requires the program Maya to build new in game objects However there are free versions of Maya and other advanced modeling software available There are also free and even open source modeling programs such as Blender that can be used as well For advanced mods such as Desert Combat that are total conversions complicated modeling and texturing software are required to make original content Advanced mods can rival the complexity and work of making the original game content short of the engine itself rendering the differences in ease of modding small in comparison to the total amount of work required Having an engine that is for example easy to import models to is of little help when doing research modeling and making a photorealistic texture for a game item As a result other game characteristics such as its popularity and capabilities have a dominating effect on the number of mods created for the game by users A game that allows modding is said to be moddable The Elder Scrolls V Skyrim 2011 as well as its predecessors Morrowind 2002 and Oblivion 2006 are examples of highly moddable games with an official editor available for download from the developer Daggerfall 1996 was much less moddable but some people released their own modifications nevertheless Some modifications such as Gunslingers Academy have deliberately made the game more moddable by adding in scripting support or externalizing underlying code Supreme Commander 2007 set out to be the most customisable game ever and as such included a mod manager which allowed for modular modding having several mods on at once The game industry is currently facing the question of how much it should embrace the players contribution in creating new material for the game or mod communities as part of their structure within the game Some software companies openly accept and even encourage such communities Others though have chosen to enclose their games in heavily policed copyright or Intellectual Property regimes IPR and close down sites that they see as infringing their ownership of a game 17 Portability issues edit This section does not cite any sources Please help improve this section by adding citations to reliable sources Unsourced material may be challenged and removed January 2011 Learn how and when to remove this template message For cross platform games mods written for the Windows version have not always been compatible with the Mac OS X and or Linux ports of the game In large part this is due to the publisher s concern with prioritizing the porting of the primary game itself when allocating resources for fixing the porting of mod specific functions may not be cost effective for the smaller market share of alternate platforms For example Battlefield 1942 ported by Aspyr for Mac OS X had file access issues specific to mods until the 1 61D patch Unreal Tournament 2004 does not have a working community mods menu for the Mac OS X version and until the 3369 patch had graphics incompatibilities with several mods such as Red Orchestra and Metaball Also mods compiled into platform specific libraries such as those of Doom 3 are often only built for the Windows platform leading to a lack of cross platform compatibility even when the underlying game is highly portable In the same line of reasoning mod development tools are often available only on the Windows platform id Software s Doom 3 Radiant tool and Epic Games UnrealEd are examples of this Mod teams that lack either the resources or know how to develop their mods for alternate platforms sometimes outsource their code and art assets to individuals or groups who are able to port the mod The mod specialist site for Macs Macologist has created GUI launchers and installers for many UT2004 mods as well as solving cross platform conversion issues for mods for other games Unforeseen consequences or benefits of modding edit In January 2005 it was reported that in The Sims 2 2004 modifications that changed item and game behavior were unexpectedly being transferred to other players through the official website s exchange feature leading to changed game behavior without advance warning 18 After the Hot Coffee mod incident there were calls from the industry to better control modders 6 There is concern about mods that show nudity and Bethesda does not allow mods with such content to be uploaded on its website Nexus allows for mods which allow nudity as long as nudity is not present in the preview image One of the most popular mods of this type is Caliente s Beautiful Bodies Edition which allows for body modification in Bethesda s Skyrim and Fallout 4 and has been downloaded at least 8 2 million times 19 In 2015 members from the Grand Theft Auto fan site GTAForums reported instances of malware being circulated through modifications written for Grand Theft Auto V 20 21 Two of the modifications in question namely Angry Planes and No Clip came with code for loading a remote access tool and a keylogger for stealing Facebook and Steam account credentials 22 The modifications in question have since been taken out of circulation with affected players being advised to change their social media account passwords and disinfect their computers The National Crime Agency of the UK has indicated that modding can act as a pathway to cybercrime for some people 23 Motivations of modders edit The Internet provides an inexpensive medium to promote and distribute user created content like mods an aspect commonly known as Web 2 0 Video game modding was described as remixing of games and can be therefore seen as part of the remix culture as described by Lawrence Lessig 24 or as a successor to the playful hacker culture that produced the first video games 10 Mods can be both useful to players and a means of self expression 4 Three motivations have been identified by Olli Sotamaa for fans to create mods to patch the game to express themselves and to get a foot in the door of the video game industry 4 It has been noted that these motivations encompass intrinsic and extrinsic motivations 25 Poor suggests becoming a professional is not a major motivation of modders noting that they tend to have a strong sense of community and that older modders who may already have established careers are less motivated by the possibility of becoming professional than younger modders 1 History editOne of the first games that supported user modifications as packaged was Lode Runner 1983 which included a level editor which users could make and save levels to share with other players on the same computer 26 id Software s Wolfenstein 3D 1992 one of the earliest first person shooters was released in a form that did not intend for users to be able to mod the game but users were able to find ways to manipulate the game s files after scouring them for data locations to create their own levels and graphics Because of this when id developed their next game Doom they purposely separated the game engine and other aspects related to the game s operation from the game levels and graphics placing these into a WAD file WAD short for Where s All the Data In this manner modders only needed to change the WAD file to mod the game launching numerous Doom modding efforts 26 id s approach of separating data file from execution files became essential for modding of video games in the future 26 Official status of mods editMods can extend the shelf life of games such as Half Life 1998 which increased its sales figures over the first three years of its release According to the director of marketing at Valve a typical shelf life for a game would be 12 to 18 months even if it was a mega hit 27 In early 2012 the DayZ modification for ARMA 2 was released and caused a massive increase in sales for the three year old game putting it in the top spot for online game sales for a number of months and selling over 300 000 units for the game 28 In some cases modders who are against piracy have created mods that enforce the use of a legal game copy 29 Half Life had a Valve run annual mod expo which began in 1999 showcasing the new games built using the Half Life engine 30 Due to the increasing popularity and quality of modding some developers such as Firaxis have included fan made mods in official releases of expansion packs A similar case is that of Valve when they hired Defense of the Ancients lead designer IceFrog in developing Dota 2 For example a number of fan made maps scenarios and mods such as the Best of the Net collection and Double Your Pleasure were included in the Civilization II expansion Fantastic Worlds and the Civilization III expansion Play the World 31 and in the Civilization IV expansion Beyond the Sword two existing mods Rhye s and Fall of Civilization 32 and Fall from Heaven were included with the expansion the latter through a spin off called Age of Ice 33 Sid Meier who had opposed supporting mods in Civilization II said that the strength of the modding community is the very reason the series survived 34 Legal status of mods edit See also Copyright and video games Copyright law as it relates to video games and mod packs is an evolving and largely unsettled legal issue The legal uncertainty revolves around which party is legally the copyright owner of the mods within the pack the company that produced the game the end user that created the compilation or the creators of the individual mods 35 Video games are protected by copyright law as a literary work 36 In the United States context the mechanisms of how the modder gets into the code of the game to mod it may violate the Digital Millennium Copyright Act or the Computer Fraud and Abuse Act or even simply the end user license agreement EULA 19 Most EULAs forbid modders from selling their mods 37 A particular concern of companies is the use of copyrighted material by another company in mods such as a Quake Aliens vs Predator mod which was legally contested by 20th Century Fox 10 Some companies such as Nintendo discourage modding through aggressive litigation strict EULAs and Terms and Conditions for their property 38 Mods themselves may introduce other copyrighted elements into video games which further complicate matters citation needed Some regard the fan use of copyrighted material in mods to be part of a moral economy and develop norms about the reuse of this material 39 often settling on a system of shared ownership where mods and code are freely shared with the common good in mind 36 It has been argued that total conversion mods may be covered in the United States under the concept of fair use 40 Modding can be compared with the open source software movement and open source video game development 14 41 In 2006 part of the reason that Second Life generated interest was how user generated content mods was central to the experience and how the intellectual property rights remained with the creator player This was developed by the publisher into a market 42 Controversy surrounding paid mods edit In April 2015 Valve implemented a paid mod feature onto Steam the first game to implement this feature was The Elder Scrolls V Skyrim 43 The move resulted in a swift backlash from the modding community and after an enormous influx of complaints of overpriced mods content that had been published without its creator s consent and concerns over mods that contained third party copyrighted content i e material that neither Valve nor the mod creator owned citation needed Valve discontinued the paid mod feature entirely and agreed to refund those that spent money to purchase a mod 44 45 Other concerns identified included that being able to mod the game was a reason why players bought the game on PC in the first place and a worry that newbie modders would not be able to stand on the shoulders of giants by modding pre existing mods and that mod teams would become unworkable 37 The removal of the system itself was also criticized 46 Types editTotal conversion edit Main article List of video games derived from mods A total conversion is a mod of an existing game that replaces virtually all of the artistic assets in the original game and sometimes core aspects of gameplay 47 Total conversions can result in a completely different genre from the original The Half Life modding community splintered across the different total conversions available often modding for a particular total conversion rather than Half Life in general 7 Examples of famous total conversions include Counter Strike 1999 whose developers were hired by Valve to turn it into a commercial product 48 Defense of the Ancients 2003 which was the first MOBA to have sponsored tournaments 47 and Garry s Mod 2006 for which fans created thousands of game modes over its decade long development 48 Many popular total conversions are later turned into standalone games replacing any remaining original assets to allow for commercial sale without copyright infringement Some of these mods are even approved for sale despite using the IP of the original game such as Black Mesa 49 Overhaul edit An overhaul mod significantly changes an entire game s graphics and gameplay usually with the intent to improve on the original but not going as far as being a completely different experience This can also include adding revised dialog and music Examples of overhaul mods include Deus Ex Revision which was given permission from publisher Square Enix to release on Steam alongside the original game 50 and GTA 5 Redux which not only improves the original game s textures but also adds a new weather system visual effects and adjusts the wanted system weapons and vehicle handling 51 Randomizer edit Randomizers are a type of user mod typically atop games of the 8 bit and 16 bit generations that keep the fundamental gameplay but randomize elements of the game to make it more of a challenge Randomizers came out of the speedrunning community which had exhausted the challenge of racing through the game with one of the earliest being for The Legend of Zelda around 2015 In the Zelda randomizer the mod moved the location of the dungeons the layout of these dungeons and the location of enemies in a random but procedurally generated manner similar to roguelikes based on a numerical seed so that speedrunners would have to overcome these new changes 52 Their popularity grew as randomizer playthroughs were popular with streaming media 53 Some games have offered official randomizer modes in the game itself such as Cassette Beasts in 2023 54 or in downloadable content including Bloodstained Ritual of the Night in 2020 55 and Axiom Verge in 2021 56 Add on edit This section does not cite any sources Please help improve this section by adding citations to reliable sources Unsourced material may be challenged and removed January 2011 Learn how and when to remove this template message An add on or addon is a typically small mod which adds to the original content of a specific game In most cases an add on will add one particular element to a game such as a new weapon in a shooting game a new unit or map in a strategy game a new vehicle or track in a racing game items in a game like Minecraft or Terraria or additional contents in simulation games such as new pilotable airplanes e g the Airbus A330 or Boeing 787 Dreamliner An example of a mod that adds functionality to augment or enhance a players experience is ComputerCraft a Minecraft mod that adds programmable computers and robots to allow the player to automate tasks in game This can be accomplished without changing any of the original game s existing content Many games are flexible and allow this however that is not always the case Some add ons occasionally have to replace in game content due to the nature of a peculiar game engine It may be the case for example that in a game which does not give a player the option to choose their character modders wishing to add another player model will simply have to overwrite the old one A famous example of this type of mod can be found for the Grand Theft Auto series wherein modders may use downloadable tools to replace content such as models in the game s directory The Left 4 Dead series can also be modded with individual add ons which are stored in a VPK format so that a player may choose to activate a given mod or not Unofficial patch edit An unofficial patch can be a mod of an existing game that fixes bugs not fixed by an official patch or that unlocks content present in the released game s files but is inaccessible in official gameplay Such patches are usually created by members of the game s fan base when the original developer is unwilling or unable to supply the functionality officially Jazz Jackrabbit 2 has an unofficial patch which adds and fixes many of its features 57 One effect of this type of mod is that hidden or partially deleted content can be revealed An example is the Hot Coffee mod for Grand Theft Auto San Andreas which unlocks a sexually explicit minigame 6 The ESRB changed the rating of GTA SA from Mature M to Adults Only AO 58 In the fourth quarter of 2005 Rockstar released a clean version of the game with the Hot Coffee scenes removed Grand Theft Auto San Andreas 1 01 allowing the rating of the game to be reverted to its original Mature rating 59 In May 2006 a similar event occurred with Elder Scrolls IV Oblivion 6 Art mod edit An art mod is a mod that is created for artistic effect Art mods are most frequently associated with video game art However modified games that retain their playability and are subject to more extensive mods i e closer to total conversions may also be classified as art games 60 Art mods are usually designed to subvert the original game experience One example is the Velvet Strike mod for Counter Strike in which the players spray paint anti violence messages in multiplayer games as a form of performance art Another example is Robert Nideffer s Tomb Raider I and II patches which were designed to subvert the unofficial Nude Raider patch of the late 1990s by altering Lara Croft s sexual orientation 61 The origins of the art mod can be traced to the classic 1983 mod Castle Smurfenstein a humorous subversion of Castle Wolfenstein which replaces the Nazi guards with Smurfs 62 The very first art mod however is generally considered to be Iimura Takahiko s 1993 AIUEOUNN Six Features a modification of Sony s System G 60 61 Support continuation by mod edit After EA lost its license with Major League Baseball and ended support for MVP Baseball 2005 the game s modding community has continued to support it by releasing updated roster lists and graphics every year along with creating alternative baseball leagues e g MVP Caribe a total conversion in the game 63 64 65 IL 2 Sturmovik Cliffs of Dover released in 2011 received mixed reviews due to bugs and other issues Modders fixed the game over time and received source code access which led to an official re release under the name IL 2 Sturmovik Cliffs of Dover BLITZ Edition 66 Following the closure of Ion Storm the source code to Daikatana was released to a select group of modders by John Romero leading the version 1 3 patch which also ported the game to MacOS Linux and FreeBSD 67 User interface mod edit A user interface mod changes parts of how players interact with the game 14 and commonly mods to the UI reveal information that the player or modder believes is helpful in playing the game 24 Mod packs edit Mod packs are groups of mods put into one package for download often with an auto installer A mod pack s purpose is to make it easier for the player to install and manage multiple mods 68 Mod packs may be created with the purpose of making the original game more accessible to new players or to make the game harder for veterans to enjoy See also editAdventure Construction Set one of the earliest games for which user created content was widely made and distributed Cartridge tilting which modifies a game with often unpredictable effects Creative consumer Doom modding Fan labor Fork software development House rule Level editor Minecraft modding Modding Modding in Grand Theft Auto for more information on the GTA modding scene Mod DB NexusMods ROM hacking unofficial modding on consoles Skyrim modding Steam Workshop Texture artistReferences edit a b c d Poor Nathaniel 24 September 2013 Computer game modders motivations and sense of community A mixed methods approach New Media amp Society 16 8 1249 1267 doi 10 1177 1461444813504266 S2CID 39280896 Olson Cheryl K Kutner Lawrence A Warner Dorothy E Almerigi Jason B Baer Lee Nicholi Armand M Beresin Eugene V July 2007 Factors Correlated with Violent Video Game Use by Adolescent Boys and Girls Journal of Adolescent Health 41 1 77 83 doi 10 1016 j jadohealth 2007 01 001 PMID 17577537 a b Postigo Hector October 2007 Of Mods and Modders Games and Culture 2 4 300 313 doi 10 1177 1555412007307955 S2CID 143727901 a b c d Sotamaa Olli July 2010 When the Game Is Not Enough Motivations and Practices Among Computer Game Modding Culture Games and Culture 5 3 239 255 doi 10 1177 1555412009359765 S2CID 59364177 Dey Tapajit Massengill Jacob Logan Mockus Audris 16 October 2016 Analysis of Popularity of Game Mods Proceedings of the 2016 Annual Symposium on Computer Human Interaction in Play Companion Extended Abstracts pp 133 139 doi 10 1145 2968120 2987724 ISBN 9781450344586 S2CID 12003615 a b c d e Sotamaa Olli 3 September 2007 On modder labour commodification of play and mod competitions First Monday 12 9 doi 10 5210 fm v12i9 2006 a b c d e f Lukkanen Tero 2005 Modding scenes Introduction to user created content in computer gaming PDF Hypermedia Laboratory Net Series Vol 9 Tampere University of Tampere Archived from the original PDF on 28 November 2018 Denton Abby 12 January 2018 Artificial life finds a way the legacy of Creatures Rock Paper Shotgun Retrieved 27 November 2018 Burger Helmchen Thierry Cohendet Patrick October 2011 User Communities and Social Software in the Video Game Industry Long Range Planning 44 5 6 317 343 doi 10 1016 j lrp 2011 09 003 a b c Coleman Sarah Dyer Witheford Nick 2007 Playing on the digital commons collectivities capital and contestation in videogame culture Media Culture amp Society 29 6 934 953 doi 10 1177 0163443707081700 S2CID 154832086 Walbridge Michael 12 June 2008 Analysis Defense of the Ancients An Underground Revolution www gamasutra com Retrieved 2020 09 07 How Warcraft 3 s modding community paved the way for League of Legends and Dota 2 PCGamesN 26 March 2018 Retrieved 2020 09 06 Poretski Lev Arazy Ofer 25 February 2017 Placing Value on Community Co creations A Study of a Video Game Modding Community Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing ACM pp 480 491 doi 10 1145 2998181 2998301 ISBN 9781450343350 S2CID 18600910 a b c Scacchi Walt 2011 Modding as an Open Source Approach to Extending Computer Game Systems Open Source Systems Grounding Research IFIP Advances in Information and Communication Technology Vol 365 pp 62 74 doi 10 1007 978 3 642 24418 6 5 ISBN 978 3 642 24417 9 S2CID 8934352 Letzter Rafi 21 July 2015 Online communities are changing video games to make them better weirder and much more wonderful Business Insider Australia Retrieved 22 February 2019 a b Sihvonen Tania 2011 Cultural and Commercial Appropriation Players Unleashed Modding The Sims and the Culture of Gaming Amsterdam Amsterdam University Press pp 37 86 ISBN 9789089642011 JSTOR j ctt46mt37 5 Flew Terry and Humphreys Sal 2005 Games Technology Industry Culture in Terry Flew New Media an introduction second edition Oxford University Press South Melbourne 101 114 Supernatural powers become contagious in PC game by Will Knight NewScientist 7 January 2005 a b Kretzschmar Mark Stanfill Mel 17 July 2018 Mods as Lightning Rods Social amp Legal Studies 096466391878722 doi 10 1177 0964663918787221 S2CID 149824659 Seppala Timothy 15 May 2015 A few GTA V mods are installing malware on PCs Engadget Retrieved 16 May 2015 Rad Chloi 2015 05 14 Grand Theft Auto 5 Mods Angry Planes and NoClip Infected With Virus IGN Retrieved 2023 11 17 Chalk Andy 14 May 2015 GTA 5 mods Angry Planes and No Clip contain malware PC Gamer Retrieved 16 May 2015 National Crime Agency 2017 Pathways Into Cyber Crime a b Scacchi Walt 3 May 2010 Computer game mods modders modding and the mod scene First Monday 15 5 doi 10 5210 fm v15i5 2965 Thiel Sarah Kristin Lyle Peter 3 June 2019 Malleable Games A Literature Review on Communities of Game Modders PDF Proceedings of the 9th International Conference on Communities amp Technologies Transforming Communities pp 198 209 doi 10 1145 3328320 3328393 ISBN 9781450371629 S2CID 150367691 a b c Voorhees Gerald 2014 Chapter 31 Shooting In Perron Bernard ed The Routledge Companion to Video Game Studies Taylor amp Francis pp 251 258 ISBN 9781136290503 Hyman Paul April 9 2004 Video game companies encourage modders The Hollywood Reporter Archived from the original on May 6 2008 Usher William 1 July 2012 DayZ Helps Arma 2 Rack Up More Than 300 000 In Sales Cinema Blend Retrieved 2012 07 03 Orland Kyle May 11 2017 Pirates upset that popular graphics mod won t work for them Ars Technica Retrieved November 27 2018 Walker Trey 17 May 2006 Half Life Mod Expo mods announced GameSpot Retrieved 27 November 2018 Civilization III Play the World Overview CNET Retrieved 2 October 2017 Sid Meier s Civilization Mods by Rhye Rhye s and Fall of Civilization rhye civfanatics net Retrieved 2 October 2017 Fall from Heaven kael civfanatics net Retrieved 2 October 2017 Jahromi Neima 2021 09 22 Sid Meier and the Meaning of Civilization The New Yorker Retrieved 2021 09 23 The IP Implications of Video Game Mods JIPEL Blog blog jipel law nyu edu 17 October 2016 Retrieved 2 October 2017 a b Kow Yong Ming Nardi Bonnie 3 May 2010 Who owns the mods First Monday 15 5 doi 10 5210 fm v15i5 2971 a b Joseph Daniel James 27 February 2018 The Discourse of Digital Dispossession Paid Modifications and Community Crisis on Steam PDF Games and Culture 13 7 690 707 doi 10 1177 1555412018756488 S2CID 149293423 Lee C A 30 December 2022 Video game modding in the U S intellectual property law Controversial issues and gaps Digital Law Journal 3 4 8 31 doi 10 38044 2686 9136 2022 3 4 8 31 S2CID 255586687 Postigo H 1 February 2008 Video Game Appropriation through Modifications Attitudes Concerning Intellectual Property among Modders and Fans Convergence The International Journal of Research into New Media Technologies 14 1 59 74 doi 10 1177 1354856507084419 S2CID 154247452 SPARE THE MOD IN SUPPORT OF TOTAL CONVERSION MODIFIED VIDEO GAMES PDF Harvard Law Review 125 3 789 810 January 2012 Archived from the original PDF on 2016 12 02 Retrieved 2018 07 25 Czarnota Jedrzej 2013 08 07 Brief overview of the differences and similarities between open source software development and co creation in digital games Gamasutra Retrieved 2023 03 11 van der Graaf Shenja 2018 Designing for Mod Development ComMODify Palgrave Macmillan Cham pp 1 2 doi 10 1007 978 3 319 61500 4 ISBN 978 3 319 61499 1 Kamen Matt 24 April 2015 Skyrim is first game to allow paid game mods on Steam Wired com Archived from the original on 5 May 2015 Retrieved May 4 2015 Prescott Shaun April 27 2015 Valve has removed paid mods functionality from Steam Workshop PC Gamer Retrieved May 4 2015 Removing Payment Feature From Skyrim Workshop Steam April 28 2015 Retrieved May 4 2015 Grayson Nathan April 28 2015 Some People Are Pissed That Skyrim s Paid Mods Are Gone Kotaku Archived from the original on 2018 10 29 Retrieved May 4 2015 a b 8 of the Coolest Total Conversion Mods Ever Made The Escapist Archived from the original on 2020 01 21 Retrieved 2017 07 19 a b Donnelly Joe 2017 02 10 Best total conversion mods Rock Paper Shotgun Retrieved 2017 07 19 Matulef Jeffrey 2013 11 20 Valve gives Black Mesa permission to be a commercial product Eurogamer Retrieved 2017 07 19 Robertson Adi 2015 10 13 A massive overhaul for the original Deus Ex is now available on Steam The Verge Retrieved 2017 07 19 Pereira Chris 2016 09 20 That Gorgeous GTA 5 Graphics Overhaul Mod Is Finally Available GameSpot Retrieved 2017 07 19 Harris John February 2 2016 What Happens When You Randomize The Legend Of Zelda Kotaku Retrieved December 7 2019 White Scott December 3 2019 How randomizers are breathing new life into old games Ars Technica Retrieved December 7 2019 Miller Des 2023 04 26 Cassette Beasts Review RPG Fan Retrieved 2023 04 30 Van Allen Eric 4 May 2020 Bloodstained Adds a New Character and Randomizer Mode But Switch Players Have to Wait US Gamer Prescott Shaun 14 January 2021 Axiom Verge just got a surprise Randomizer mode PC Gamer JJ2 last updated October 30 2013 2013 11 01 Retrieved 15 March 2014 San Andreas rated AO Take Two suspends production GameSpot CNET Networks 2005 12 14 Retrieved July 1 2006 FTC Hot Coffee ruling scalds but doesn t burn Take Two GameSpot CNET Networks 2006 06 08 Archived from the original on July 8 2006 Retrieved July 1 2006 a b Cannon Rebecca Meltdown from Videogames and Art Clarke Andy and Grethe Mitchell eds Bristol Intellect Books Pp 40 42 2007 ISBN 978 1 84150 142 0 a b Stalker Phillipa Jane Gaming In Art A Case Study Of Two Examples Of The Artistic Appropriation Of Computer Games And The Mapping Of Historical Trajectories Of Art Games Versus Mainstream Computer Games University of the Witwatersrand Johannesburg 2005 Bogacs Hannes Game Mods A Survey of Modifications Appropriation and Videogame Art permanent dead link Vienna University of Technology Design and Assessment of Technologies Institute February 2008 Nine Years Later Latin America s Leagues Keep MVP Baseball Alive on Kotaku by Owen Good 12 22 13 Lindbergh Ben April 14 2015 MVP Baseball 2015 How the Best Baseball Video Game Ever Has Refused to Retire for 10 Years Grantland com Another factor in MVP s favor The game allows greater access to its innards than most titles 2K s failure to match MVP s approval rating despite several years of running unopposed on the PC market made MVP the go to game for modders even as it lost its looks relative to 2K and The Show The community s support peaked from 2005 through the first PC edition of 2K in 2009 tailed off for a time and then ramped up again once Take Two abandoned the PC market in 2013 and canceled 2K entirely last year A decade of EA development made MVP the best baseball game on the PC market in 2005 and a decade of amateur development has helped it keep that title in 2015 Open Source Breathes New Life Into MVP Baseball 2005 Video Game on protecode com by Sara Purdon on Sep 15 2015 Luke Plunkett 2018 02 28 Mods Saved A Game So They re Now An Official Product kotaku com Dawe Liam 2016 07 20 You can play controversial FPS Daikatana on Linux now thanks to a fan patch endorsed by John Romero GamingOnLinux Retrieved 2023 02 09 modpack definition English Glosbe Retrieved 2 October 2017 Further reading editSihvonen Tania 2011 Players Unleashed Modding The Sims and the Culture of Gaming Amsterdam Amsterdam University Press Retrieved from https www jstor org stable j ctt46mt37 Futter Mike May 4 2015 The Fallacy Of Free Mods Paying Creators Developers And Valve Is The Right Move And May Return Game Informer Retrieved 27 November 2018 van der Graaf Shenja 2018 ComMODify Palgrave Macmillan Cham doi 10 1007 978 3 319 61500 4 ISBN 978 3 319 61499 1 Retrieved from https en wikipedia org w index php title Video game modding amp oldid 1205031811, wikipedia, wiki, book, books, library,

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