fbpx
Wikipedia

The Godfather (2006 video game)

The Godfather is a 2006 open world action-adventure video game developed by EA Redwood Shores and published by Electronic Arts. It was originally released in March 2006 for Microsoft Windows, PlayStation 2, and Xbox. It was later released for the PlayStation Portable (as The Godfather: Mob Wars), Xbox 360, Wii (as The Godfather: Blackhand Edition), and PlayStation 3 (as The Godfather: The Don's Edition).

The Godfather
Developer(s)EA Redwood Shores (Wii, Xbox 360 & PlayStation 3)
Headgate Studios (Microsoft Windows)
Page 44 Studios (PlayStation 2, PlayStation Portable & Xbox)
Publisher(s)Electronic Arts
Producer(s)Hunter Smith
Designer(s)
Artist(s)Margaret Foley-Mauvais Nino rota
Writer(s)
Composer(s)
EngineRenderWare[14]
Platform(s)Microsoft Windows, PlayStation 2, Xbox, PlayStation Portable, Xbox 360, PlayStation 3, Wii
ReleaseMicrosoft Windows, PlayStation 2, Xbox
PlayStation Portable, Xbox 360
Wii
PlayStation 3
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer[a]

Based upon the 1972 film The Godfather, the game follows a non-canon character, Aldo Trapani, who is recruited into the Corleone family and works his way up its ranks while seeking revenge against his father's killers. The story of the game intersects with the film on numerous occasions, depicting major events from Aldo's perspective, or showing him perform actions that happened off-screen; for example, he avenges Bonasera's daughter, kills Luca Brasi's assassin, drives Vito Corleone to the hospital after he is shot, plants the gun for Michael Corleone to kill Sollozzo and Captain McCluskey, and places the horse's head in Jack Woltz's bed. Although the game was condemned by Francis Ford Coppola, who claimed Paramount never told him about its development or asked for his input, it does feature voice acting from several stars of the film, including James Caan as Sonny Corleone, Robert Duvall as Tom Hagen and Abe Vigoda as Salvatore Tessio. Marlon Brando also recorded dialogue for Vito Corleone, in what would be his final acting job, but his ill health made most of his recordings unusable.

The Godfather received generally positive reviews across most systems, although the PlayStation Portable version was commonly seen as inferior to the others. The game was a commercial success, selling over two million units. A sequel, based on the 1974 film, The Godfather Part II, was released for PlayStation 3, Xbox 360 and Microsoft Windows in 2009, but it received mixed reviews and did not sell as well as the first game, causing EA to scrap plans for an adaptation of the third film.[15]

Gameplay edit

The Godfather is an open world action-adventure game played from a third-person perspective, in which the player controls protagonist Aldo Trapani as he ascends through the ranks of the Corleone family, with his rise intersecting with the narrative of the film on numerous occasions.[16] The basic gameplay and game mechanics are similar to most open world titles as the player can travel across the city freely, commandeer vehicles, do whatever they want in terms of attacking and/or killing innocent civilians, and progress through the storyline at their own leisure, spending as much time traversing the city as they wish.[17]

Combat edit

 
Basic gameplay in The Godfather. The HUD shows the mini-map on the bottom right, Aldo's currently selected weapon and ammo on the bottom left, his health, experience bar and funds on the top left, and his currently targeted opponent's health and family affiliation on the top right.

Much of the game is based around third-person shooting, with the player able to wield a .38 snub nose, a pistol, a magnum, a Tommy gun, and a shotgun, as well as projectiles such as Molotov cocktails and dynamite. The game features both a lock-on system and a manual aiming system. In the manual system, the players have complete freedom to aim wherever they wish. In the lock-on system, when the player locks a target, a targeting reticule appears on-screen. The longer the player is locked on, the smaller the reticule gets, allowing for more precise aiming. Within the lock-on system, the player also has a certain degree of freedom to aim manually; the reticule can be moved around the locked on target, allowing the player to target specific areas. If the reticule turns red, the player has found a weak point. All enemies have five weak points: their two knees and their two shoulders, plus their groin. If the player shoots one of their knees, the enemy will no longer be able to run, but will continue to shoot back. If the player hits a shoulder, the enemy won't be able to fire back or fight. Hitting the groin accomplishes the same effect as a knee shot, also stunning the target.[18][19]

The other mode of combat in the game is melee combat, for which the game uses a system dubbed "BlackHand", after the Black Hand extortion method. Once the player has locked onto an NPC, either hostile or non-hostile, they use the right analog stick to engage in melee combat. The system allows for light attacks, heavy attacks and directional attacks. It also allows the player to swing the opponent around, drag them, strangle them, lift them to their feet if they fall to their knees, slam them against walls, smash their head against counters, throw them over ledges and out windows, and perform execution maneuvers when the opponent is suitably weakened. Players can also wield numerous melee weapons, such as baseball bats, tire irons, police batons, and wrenches.[20] For the PlayStation 3 Don's Edition and the Wii Blackhand Edition, the BlackHand system has been enhanced, utilizing the motion sensor capabilities of the SIXAXIS and the Wii Remote.[21][22]

Extortion and rival families edit

 
The intimidation mechanic in The Godfather. Note the multicolored bar on the top right. The blue meter represents the current level of intimidation. The green line represents the point at which the shopkeeper will agree to pay protection money. The red area indicates the level of intimidation at which the shopkeeper will fight back.

A major part of The Godfather's gameplay is extorting businesses. The player must extort business to earn enough respect to level up, to complete certain missions, and to earn money. When the player is attempting to intimidate a business owner into paying protection money, a meter appears on screen with a green bar and a red bar. To get the owner to agree to pay, the player must intimidate them until the meter fills up to the green bar. After this point, the more intimidation the player can achieve, the more money the owner will pay out. However, if the meter passes the red bar, the owner will begin to fight back and will refuse to pay anything. Every business owner has a weak point, something they particularly fear, and if the player finds it, the amount of money paid out will rise faster than the meter fills, allowing the player to extort more money before the meter reaches the red zone. Intimidation methods include beating the owner up, throwing them around, smashing their shop, attacking customers, or pointing firearms at them.[23][24] In the Xbox 360, Wii and PlayStation 3 versions of the game, the player will occasionally have the option of carrying out a favor for a business owner rather than intimidating them. This can involve carrying out a hit on someone, scaring someone, or going to a particular location at a particular time. If the player chooses to perform the favor, the amount of protection money paid by the owner will be maximized.[25]

There are five main geographical regions in the game; Little Italy (controlled by the Corleone family), Brooklyn (controlled by the Tattaglia family), New Jersey (controlled by the Stracci family), Hell's Kitchen (controlled by the Cuneo family) and Midtown (controlled by the Barzini family).[26][27] At the start of the game, the entire map is available for the player to explore, but the game encourages the player to remain in Little Italy, as it is the easiest area of which to gain control. To completely control an area, the player must extort all business and rackets owned by the other families, and take over their warehouses and hubs.[28] Many businesses serve as fronts to rackets, which can be taken over in a similar manner to the front, although in the case of a racket, the player has the option of simply buying the racket boss out. Controlling rackets yield the player more money than extorting businesses.[28][29]

The player can also gain control of warehouses and hubs. Warehouses supply rackets, and hubs supply warehouses. Both warehouses and hubs are heavily guarded, and the player must fight their way inside, and find the boss, who they can then intimidate as with business owners and racket bosses. Warehouses pay out more than rackets and hubs pay out more than warehouses.[28][30] Ultimately, the player must tackle the enemies' strongest holdout - their compound. Once the compound is destroyed, that family has been defeated. To destroy a compound, the player must fight their way inside and then plant a bomb. All compounds have two buildings, both of which must be bombed, and are heavily guarded by soldiers and enforcers aligned with the controlling family.

Vendetta and heat edit

As the player takes over rival families' businesses and kills their men, their vendetta level will rise. If it gets too high, a mob war will break out. This results in members of the opposing family attacking the player on sight, and going after Corleone-owned businesses, rackets, warehouses and hubs. The ways to win a mob war is to either bomb a rival family business in retaliation or bribe an FBI agent to distract the opposing family until the vendetta level has lowered.[31][32]

As well as vendetta levels, the player must also be aware of "heat" during the game. Shooting rival family members in public, killing civilians and innocent people, or attacking police officers will all raise heat levels. If the level gets too high, police will fire upon the player on sight. To avoid this, the player can bribe police to ignore them for a while. Alternatively, bribing a police captain will earn the player a specific amount of time during which the police will turn a blind eye to illegal actions. In the Xbox 360, Wii, and PlayStation 3 versions, bribed police will fight on the player's side in shootouts with rival families.[33][34] Also in the Xbox 360, Wii, and PlayStation 3 versions, the player can blackmail rather than bribe the captain, but only if certain information has been learned from an NPC about the captain's activities.[35]

Rank edit

In addition to extorting businesses and attempting to destroy rival families, the player must also engage in story missions. Completing story missions is the only way for the player to advance in rank in the Corleone family, moving from Outsider through the ranks of Enforcer, Associate, Soldier, Capo, Underboss, Don and, finally, Don of NYC. However, completing all of the storyline missions will only take the player to the level of Underboss. To achieve the Don of NYC level, the player must take over all rival businesses, rackets, warehouses, and hubs, destroy all compounds, and own every safehouse.[36]

Apart from progressing in rank in the Corleone family, the other method of progression in the game involves "Respect". Earning respect allows the player to level up, which awards skill points to spend on various attributes. Respect can be earned by numerous means, such as completing missions, extorting businesses, taking over rackets, blowing up safes, bribing police officers, robbing banks, successfully flirting with women, entering new areas, carrying out execution maneuvers, or performing hits and favors.[37]

Plot edit

In Little Italy in 1936, a young Aldo Trapani (voiced by Andrew Pifko) witnesses his father Johnny (Adam Harrington), a soldato in the Corleone family, being killed by the rival Barzini family. Don Vito Corleone (Marlon Brando/Doug Abrahams) comforts Aldo, telling him that when he is old enough and the time is right, he will have his revenge. Nine years later, in 1945, Aldo returns from World War II after serving in the U.S. Army. His mother Sarafina (Sirenetta Leoni) visits Vito during his daughter's wedding, telling him that Aldo has fallen in with a disreputable group of young thieves. Vito sends Luca Brasi (Garry Chalk) to find Aldo and recruit him into the family.

After teaching Aldo how to fight and earn protection money, Brasi sends him to meet Paulie Gatto (Tony Alcantar). Aldo helps Gatto and Corleone associate Marty "Monk" Malone (Jason Schombing) take revenge on two men who attacked the daughter of the local undertaker Bonasera, a friend of Vito's. He later goes with Brasi to meet Virgil Sollozzo (Richard Newman), a Tattaglia family-backed drug baron who seeks revenge against Vito for refusing to enter the cocaine trade. Vito has sent Brasi to pretend he is unhappy working for the Corleones and wishes to join the Tattaglia family in order to spy on them. However, Sollozo and Bruno Tattaglia (Joe Paulino) see through Brasi's deception and kill him. After killing Brasi's assassin, Aldo escapes to tell Monk what happened, just as an attempted hit on Vito happens nearby. After being taken to the hospital by Aldo and his son Fredo (Andrew Moxham), Vito appoints his eldest son, Sonny Corleone (James Caan), as acting Don.

At the Corleone compound, Aldo meets caporegimes Peter Clemenza (Doug Abrahams) and Salvatore Tessio (Abe Vigoda) and consigliere Tom Hagen (Robert Duvall). Impressed with Aldo's bravery, Tom promotes him to Enforcer, and Clemenza sends him to guard Vito in the hospital. Whilst there, Aldo meets Monk's sister Frankie (Jennifer Copping), with whom he soon starts a relationship, and Michael Corleone (Joseph May). A Tattaglia hit squad attempts to kill Vito, but Michael gets him to safety while Aldo defends Frankie and kills the assassins. Aldo and Michael are then threatened by corrupt police officers led by Captain Marc McCluskey (Doug Abrahams), who is on Sollozzo's payroll, but Tom arrives and claims that they are private detectives legally employed to guard Vito.

After being promoted to Associate, Aldo kills Gatto for selling Vito out to Sollozzo, and travels to Hollywood to help Corleone soldato Rocco Lampone (Michael Dobson) persuade ill-tempered studio executive Jack Woltz (Doug Abrahams) to give Vito's godson Johnny Fontane the starring role in a new film. Aldo and Rocco decapitate Woltz' prized stallion, and place the head in his bed as he sleeps, terrifying him into giving Fontane the role. After Aldo returns to New York, the Corleones purchase an apartment in Midtown for him and Frankie. Meanwhile, Michael plans to assassinate Sollozzo and McClusky, and arranges a meeting with them, feigning a desire to settle the dispute peacefully. Aldo plants a gun for Michael to use during the assassination, and then drives him to the docks so that he can leave for Sicily. After Vito is released from the hospital, he promotes Aldo to Soldato, making him a made man of the Corleone family.

After Frankie is killed by Tattaglia assassins on Bruno Tattaglia's orders, an enraged Aldo hunts Bruno down with Sonny's help, and eventually murders him. Later, Aldo witnesses Sonny speeding off in his car and follows him, arriving at a highway toll booth where he was ambushed and killed by a Tattaglia hit squad. Aldo kills the hitmen and interrogates their leader, who reveals that the hit was ordered by Don Emilio Barzini (Michael Kopsa). Devastated by Sonny's death and realizing Barzini is controlling most of the other families, Vito meets with the Five Families' heads to secure a peaceful resolution to their feud. In exchange for Michael's safe return to America, Vito promises to withdraw his opposition to their drug business and forgo avenging Sonny's murder.

Vito retires and eventually dies, while Michael becomes the new Don and promotes Aldo to Caporegime. Learning the FBI are investigating the Corleones and have an informant among them, Michael sends Aldo and Monk to a hotel where the informant is meeting with his FBI contact. Monk flees after killing the contact, while Aldo realizes that Monk himself is the informant and notifies Michael. Aldo is subsequently ordered to kill Monk, who, before dying, admits that he blamed the Corleones for Frankie's death and allied with the Cuneo family. Aldo also kills Tessio for setting Michael up to be killed by the Barzini family.

On the day of his nephew's baptism, Michael asks Aldo to assassinate the heads of the four families—Victor Stracci, Carmine Cuneo, Philip Tattaglia, and Emilio Barzini. While Michael attends the ceremony, Aldo carries out each hit with the help of Clemenza, Rocco, Willi Cicci (Gavin Hammon), and Al Neri (Terence McGovern), finally avenging his father's death at Barzini's hands. Michael then promotes Aldo to Underboss. If the player keeps playing at this point, and Aldo bombs all four rival family compounds, he becomes the Don of New York.

Development edit

Early news edit

"Our team feels a great sense of responsibility working on The Godfather. We have seen the film hundreds of times and have read the book many times as well. We are experts in this fiction and are excited about the opportunity to work with this material [...] We have great respect for this fiction, but we don't fear it. We realized early on that we need to be bold enough to take it to where it needs to go in the interactive space. Puzo had this freedom with the book, and Coppola had a similar freedom with the movie. We deserve the opportunity to evolve the fiction for the interactive space--to dare to be bold and make an open- and living-world Godfather experience rather than just making a movie game."

— David De Martini; Executive Producer[38]

The Godfather was first announced by Electronic Arts on March 10, 2004. Speaking at the Bear Stearns Media, Entertainment & Information Conference in Palm Beach, Florida, EA's CFO Warren Jensen confirmed rumors that EA were working on a Godfather game. No other details were revealed except for the fact that it would "likely be an M-rated game", making it EA's first ever M-rated title.[39][40] The game was first shown at the 2004 Spike Video Game Awards on December 14. Slated for a third quarter release in 2005 on as yet unspecified current generation systems, EA showed a pre-rendered cutscene depicting Vito Corleone drinking wine, scratching his cheek, and then looking into the camera and saying "Some day, and that day may never come, I may call upon you to do a service for me. But until that day, accept this, as a gift."[41]

Gameplay details remained unknown until January 2005, when Famitsu published an interview with producer Hunter Smith. He revealed the game would be an open world title in the vein of the Grand Theft Auto games, and that, at present, developers EA Redwood Shores had one-hundred-and-twenty staff working full-time on the game, with that number expected to increase to two-hundred in the coming months. He stated that although the game itself was only 15% complete, the narrative was finalized; players would control an original character who begins as a small-time member of the Corleone family, and must work his way up through the ranks. He stated that EA had wanted to make an open-world game for some time; "We wanted to make a title with the same style of open world, but with a strong background, one where you build human relationships while creating your own story." He also explained that the player's progression path through the game could be determined by the player, but would intersect with the plot of the film at certain points, and the player would get to participate in famous scenes from the movie; "It's constructed so that players will appear in the scene and will feel as if they are alive within it."[42]

 
 
James Caan (left) and Robert Duvall (right) reprised their roles as Sonny Corleone and Tom Hagen in the game.

On February 1, The Hollywood Reporter revealed Marlon Brando, James Caan and Robert Duvall had been hired to reprise their roles as Vito Corleone, Sonny Corleone and Tom Hagen, respectively. All three had also allowed EA to use their likenesses in the game, with both Caan and Duvall doing facial motion capture work. Although Brando had died in July of the previous year, he had recorded dialogue for the game prior to his death, in what was his last acting job. It was also revealed that EA had acquired the rights to Nino Rota's score for the film.[43][44] Later that same day, EA released its first official statement regarding the game, announcing it was being released for PlayStation 2, Xbox, Microsoft Windows and PlayStation Portable. Executive producer David De Martini stated "We are incredibly excited and honored to have the opportunity to bring the fiction of The Godfather to life in a video game. The Godfather movies raised the standard for cinematic achievement with their high level of drama and intense storytelling, and in fall 2005 gamers will be able to experience that dangerous and living world of The Godfather for themselves."[45]

The game officially premiered on February 10, in a red carpet event held in Little Italy, with James Caan, Robert Duvall and Johnny Martino (who played Paulie Gatto in the film) in attendance. At the event, it was announced that a playable demo would not be available until the E3 event in May. David De Martini explained the game had already been in development for two years, including a full year of preproduction and research. He revealed the developers had worked closely with Mark Winegardner, author of The Godfather Returns, to ensure the storyline stayed within the canon of the narrative, and maintained the correct tone. De Martini also stated that as well as Rota's score, Bill Conti and Ashley Irwin had composed one-hundred minutes of new music for the game.[46]

Open world edit

In the build-up to E3 in May, EA announced the game would also be released for a next-generation platform; the Xbox 360.[47][48] At the event itself, a playable demo was made available to journalists, but not to the public. The demo debuted the "BlackHand" control system,[16][18] which had been developed by the inventor of the swing mechanism in the Tiger Woods PGA Tour franchise.[49]

Speaking to GameSpot in June, David De Martini stated the original idea for the project was Paramount's, who first approached EA about a game adaptation of the film in early 2003. After numerous meetings, the concept was decided upon; a "dual-story" game that would feature a character moving through an open world and rising through the ranks of the Corleone family, whilst at the same time, following the plot of the film. De Martini explained

Our approach to this project has been very simple. We set out to make a great open- and living-world game, one that would stand on its own even without the Godfather license. Then, once we had accomplished that mission and made a very innovative game, the plan was to add all the Godfather flavor and texture to make the experience even more memorable.[38]

He stated "We wanted the game to heavily focus on what went on behind the scenes and in the living world. Not the ordering around but rather the actual activities that the order takers had to do on a daily basis to move the family interests forward."[38] He also promised the game would be unlike any other open world game;

We want you to walk the streets and experience the realities of the life that you have created through how you play the game. If you are more violent, the world you live in becomes more violent. If you play in a more balanced way, the streets are more balanced, and people are not as prone to draw guns and shoot. To put it another way, we are creating a world with a memory and a world with consequences. When we push these two dimensions, the world starts to feel alive--it has feelings and becomes more dynamic. Many game makers in this genre set out to create life as we know it and then fall hopelessly short. Our model represents a significant innovation beyond what has shipped to date.[38]

Delay and release edit

 
Al Pacino turned down the offer to voice Michael Corleone, and also declined to lend his likeness to the game, instead deciding to lend it to Scarface: The World Is Yours.

In July, The New York Times reported that Marlon Brando would not be voicing all of Vito Corleone's dialogue. Although Brando did record dialogue prior to his death, "his actual voice will not appear in the game [...] rather, his recordings are guiding a professional voice mimic." The article claimed that Brando's ailing health meant he could only breathe with the aid of an oxygen tank, the noise of which was picked up on the audio recordings, making them unusable in the game. After publication of the article, EA confirmed "we recorded multiple sessions with a sound-alike to capture the entire performance of the Don Vito character, something we were not able to do with Mr. Brando." However, they hoped that some of his audio may still make it into the game. Although it was already known that Al Pacino had turned down the opportunity to voice Michael Corleone, the article also revealed he had refused to lend his likeness to the game. Instead, Pacino had allowed Radical Entertainment to use his likeness for their upcoming game for Sierra Entertainment, Scarface: The World Is Yours.[50]

On July 13, EA announced the game would also be ported to the Wii. Although they revealed no further information, they did state the port would be custom built to take advantage of the Wii Remote.[51][52] The following day, they announced the initial release of the game had been pushed to March 2006 so as to "ensure quality". De Martini explained "The Godfather is one of the most cherished franchises in entertainment. Releasing the game in early 2006 allows us more time to perfect the open-world experience of being a member of the Corleone family."[53][54]

In January 2006, speaking to GameSpot, De Martini said of the delay, "When you are dealing with a property like The Godfather, you have to take special care in making sure your work meets the level fans have come to expect from the franchise. With this fiction in our game, we had to hit a home run. I am tremendously thankful that EA gave our team the time we needed to get it right. I think it turned a good game into a great one."[55]

In an interview with IGN, he further explained,

Last year when we were looking at the November window, we realized we were going to make compromises in quality that we didn't find acceptable. When that was made clear to us, based on schedules and other things, we had a long discussion on this side with regard to what would be the appropriate thing to do with this particular license, this particular property, this particular game, and when we shook all of that out, it was just too important for us to get this right. To risk something that's going to be good, instead of something that's great. I mean, when you're dealing with The Godfather, so many people have so many expectations of what you're going to deliver it's critically important that you pick a vision for that project and you stay on that vision.[56]

On January 18, EA confirmed the PlayStation 2, Xbox and Windows versions would be released in March, with the PSP and Xbox 360 versions scheduled for later in the year.[57][58] On January 26, it was announced the game would be released in North America on March 21.[59][60] The game went gold on March 14.[61][62]

Francis Ford Coppola's reaction edit

 
Francis Ford Coppola was unimpressed with the game, and claimed Paramount did not consult him about its development.

In April 2005, Francis Ford Coppola, director of the three Godfather films, was asked about the game on AMC's Sunday Morning Shootout. He responded,

I knew nothing about it. [Paramount] never asked me if I thought it was a good idea. I went and I took a look at what it was. What they do is they use the characters everyone knows and they hire those actors to be there and only to introduce very minor characters. And then for the next hour they shoot and kill each other. I had absolutely nothing to do with the game and I disapprove. I think it's a misuse of film.[63]

However, the game's executive producer, David De Martini, implied Coppola did know about the game well in advance of its development, stating,

We met with him on one occasion and we shared with him what our vision was for the game, and where we were going to go. He isn't choosing to participate in the project, but he did invite us up to the Coppola winery where he has his own private library. He's got a lot of materials from the original Godfather productions - so a lot of sketch designs for the sets, for the costumes, a lot of notes that he's taken in the original screenplay as well as in the book. He invited us up there to take a look around, and we sent four or five people for a week.[64]

Puzo lawsuit edit

In June 2008, Anthony Puzo, son of author Mario Puzo, sued Paramount Pictures, claiming that a 1992 agreement between his father and Paramount entitled the author (or, as Mario had died in 1999, his estate) to a share of the profits generated from any audio-visual products based on or using elements of the films or novels. The court filing stated, "In material breach of the audio-visual products agreement, Paramount has failed and refused to pay the Puzo Estate the sums due it in respect of the Godfather game."[65] In February 2009, Puzo won the suit, with Paramount paying out an undisclosed sum, thought to be in the region of several million dollars.[66]

Ports and adaptations edit

PlayStation Portable edit

The PlayStation Portable version of the game was announced on February 1, 2005, alongside the PlayStation 2, Xbox and Windows versions.[45] Originally scheduled for release with the other versions in Fall 2005, and then rescheduled for March 2006, the game was ultimately released in September 2006.[67] There was no indication the PSP version would be a different game until July 11, 2006, when Electronics Boutique and GameStop changed their listing from simply The Godfather to The Godfather: Mob Wars, although there was no change in the game's content description on either website.[68] The following day, EA confirmed the PSP version would indeed be called Mob Wars and would not be the same game as the PlayStation 2, Xbox and Windows versions.[69]

At a press event on July 13, 2006, EA debuted Mob Wars. The main difference between this version and the others is that Mob Wars does not feature an open-world environment in which the player is free to move around and extort whatever businesses they wish. Instead, the game features two distinct game modes; "Story Mode" and "Mob Wars". The "Mob Wars" mode replaces the open world element from the other versions of the game and is played from a top down view in which the player moves units in a turn-based strategy fashion, attempting to capture space owned by the rival families. An important element in this is a card battling mini-game which features a pool of over two-hundred cards with effects such as lowering vendetta levels, strengthening defenses, and allowing extra moves in a given turn.[67]

For "Story Mode", the game switches to a 3D third-person perspective similar to that of the other versions, with the same lock-on system, and shooting and grappling mechanics. In "Mob Wars" mode, each turn has three phases; "Recruiting", "Negotiation", and "Intimidation". "Recruiting" allows the player to hire guards to protect already owned territory. "Negotiation" allows the player to select which cards they wish to use. "Intimidation" sees the player moving their units around the map, attempting to extort rival businesses. The player is free to play through "Story Mode" without playing "Mob Wars", or to play "Mob Wars" as much as they wish between missions in "Story Mode". Like in the other versions of the game, businesses taken over in "Mob Wars" yield money, which can be used to purchase better weaponry for use in "Story Mode". Like in the open world environment of the other versions of the game, to completely defeat a rival family, the player must destroy their compound. Also as in the other versions of the game, to finish the game to 100%, the player must complete all story missions in "Story Mode", and successfully extort all businesses, rackets, warehouses and hubs, and destroy all compounds in "Mob Wars" mode.[70][71]

Xbox 360 edit

Originally announced on May 12, 2005, the Xbox 360 version was named The Godfather.[47][48] Initially scheduled for a March 2006 release, when the PlayStation 2, Xbox and PC versions were pushed back from Fall 2005 to March 2006, the Xbox 360 and PSP versions were pushed back to September. Regarding the delay, executive producer David De Martini explained "The 360 version of the game will be released later this year, and we will be using the time between our March ship and the 360 version ship to take full advantage of the hardware with some key design modifications that will make the game rock on that platform."[55]

"The graphics enhancements to the Xbox 360 really serve two functions: to add visual variety to support the added gameplay; and to better immerse the gamer in the Godfather universe of New York City circa 1950. By taking advantage of the capabilities of the platform we have been able to add significant detail to the world and to create a dynamic quality that supports the dynamic new gameplay [...] Gamers will immediately notice the rich vibrancy and dynamic quality of the world. The first glance up Mott Street or the Bowery in Little Italy will reveal a much higher level of visual density [...] We've touched virtually every surface in the game, increasing texture resolution and adding shaders to the cars, the streets and sidewalks, storefronts, rivers, and more."

— Mark Lohff; Art manager[72]

The game was first shown at an EA press event on July 13, 2006. Designer Mike Olsen explained the 360 version "is 100% of the game on the Xbox, plus some." Graphically, the game features dynamic weather and diurnal cycles, and an enhanced particle system. All of the rackets feature new textures and geographical layouts, so they no longer all look the same, and each of the rival family compounds is completely different, with bomb locations different from compound to compound. In terms of gameplay, the game adds a favor system whereby rather than intimidating shop owners, the player can carry out favors for them. The player can also carry out favors for family members, in much the same way as they can carry out hits. A major addition to the game is the ability for the player to hire Corleone soldiers to join Aldo in combat. This can involve individually hiring a single family member, or hiring a crew of four men who accompany the player everywhere until they are dismissed or killed. Individual crew members cost different amounts, but the more expensive they are, the better they fight. A full crew can only be hired periodically; when a meter on the HUD is full. The game also features new story missions, such as rescuing Tom Hagen from Sollozzo, bombing Sollozzo's drug factories, and assassinating Moe Greene. The aiming system has also been tweaked, and the melee combat system has had additional combat moves added. Twenty-six new execution styles have also been added to the twenty-two existing ones.[73][74]

In an interview with IGN, art manager Mark Lohff stated

We've added dynamic terrain shadowing and character self-shadowing, which help to place the player firmly in the environment as well as to give the world a more "living" quality. Shadows creeping across the city streets as nighttime descends portend new opportunities and challenges. Attempt to take down a racket at the wrong time of day or night and you might miss the rival mobsters hiding in the shadows of a nearby alley. Weather is another new living world addition for Xbox 360. Rolling thunder signals a coming storm, followed by gathering clouds, flashes of lightning and a cloudburst that can be a drizzle or a downpour.[72]

Creative director Michael Perry stated

The Xbox 360 gave us a lot of power to amp up the Godfather experience to make a true HD Living World. Not only did we improve every aspect of the world graphics, including texture sizes, more building details, glass reflections, and bullet damage, but we also improved the "living" elements. This means that we were able to double the world population and give each neighborhood its own style of demographics. For instance, in Midtown, the streets are bustling, but in New Jersey, the streets are less crowded. We did the same with cars, where we added six new vehicles to the world, and some only exist in certain neighborhoods. We also made the cycle between day and night much more distinct. Between the sunsets and sunrises, the demographics of the game change, with nightlife clubbers coming out at night in Midtown, and some dangerous characters walking the streets of Hell's Kitchen.[75]

Wii edit

Released in March 2007, the Wii version was originally announced on July 13, 2005.[51][52] Nothing further was heard until January 10, 2006, when GameFly listed the game under the title The Godfather: Blackhand Edition.[76] The following day, EA confirmed this title. They also announced the Wii version would feature all of the graphical and gameplay enhancements of the Xbox 360 version. New to the Wii edition would be an enhanced upgrade system which allowed the player to spend their upgrade points on more specific attributes. The game would allow for two upgrade paths - "Enforcer" and "Operator". Enforcer would concentrate on fighting and shooting skills, whilst Operator would feature monetary enhancements, intimidation aids and health upgrades. The Wii version would also feature an enhanced "BlackHand" control system making use of the Wii Remote's unique capabilities.[77]

In an interview with IGN, Joel Wade, producer of the Wii and PlayStation 3 versions, stated

The biggest difference is how we use the Wii controls to immerse players in combat. On other platforms, the Blackhand fighting system is a Fight Night style control scheme built for mobsters; on Wii, our team decided to make it like REAL brawling. You'll be able to throw left and right hand jabs, hooks, and uppercuts; grab enemies and throw them around with both hands; perform headbutts and neck-snaps. We had so much fun with the controller possibilities that we mo-capped a bunch of exclusive moves to fit some of the gestures we'd developed, like the open-handed smack and pistol whip. At the end of the day, we want players to feel like the Wii controller was designed with The Godfather in mind![78]

The Blackhand Edition uses both the Wii Remote and the Nunchuk; if an enemy is on their knees, the player can pull the controllers upwards to lift them off the ground. Similarly, swinging the controllers from side to side swings an enemy around. Melee combat is similar to Wii Sports Boxing - the player throws the type of punch they want Aldo to throw.[22] Slamming enemies against walls is accomplished by shoving the controllers towards the screen, and head-butts by quickly raising them upwards. The remote can also be used for executions (which require specific gestures), for opening doors, and for reloading weapons. For example, to reload a shotgun, the player must move the Nunchuk upwards and then quickly downwards to mimic the pump action of the weapon, and to reload a revolver, the player must flick the Nunchuk as if emptying the cylinder.[79]

PlayStation 3 edit

Released on the same day in March 2007 as the Wii version, and developed alongside it, the PlayStation 3 version was the last version of the game announced, and was not revealed until January 10, 2007, when GameFly listed it under the title The Godfather: The Don's Edition.[76] The following day, EA confirmed the game would be coming to PlayStation 3 under this title, with all the graphical and gameplay enhancements of both the Xbox 360 version and the Wii version (including the deeper upgrade system). In a statement, EA said the Don's Edition would "take full advantage" of the SIXAXIS controller's motion sensor, and would also feature added gameplay in the form of "The Corleone Expansion Pack".[77][80]

The Don's Edition features a more basic form of the gesture-based BlackHand control scheme seen in the Wii version. The game uses the SIXAXIS' motion sensor functionality in interrogations and, to a limited degree, during melee combat. As in the Wii, if the player wishes to lift someone from their knees, they simply pull the controller upwards. Swinging the controller from side to side swings the enemy likewise. Slamming someone against a wall is accomplished by pushing the controller away from the player. Unlike in the Wii version, however, where shooting and driving were handled using the Wii Remote, in The Don's Edition, shooting and driving are controlled using the analog sticks.[21]

Unique to The Don's Edition are the "Corleone challenges". These are time based minigames that have no effect on the story. The player must see how much of a certain action they can accomplish in a given time - such as how many different execution styles they can perform, how many banks they can rob, or many businesses they can extort etc. When the game first came out, the player's scores were uploaded to an online leaderboard.[81] EA shut down their servers for the game on April 13, 2012, meaning players can no longer upload their scores. However, the mini-games are still playable.[82]

Reception edit

The Godfather received "generally favorable reviews" on all systems except the PlayStation Portable, which received "mixed or average reviews". The Xbox version holds an aggregate scores of 77 out of 100 on Metacritic, based on fifty-eight reviews;[88] the Wii version 77 out of 100, based on thirty-eight reviews;[87] the PlayStation 2 version 75 out of 100, based on fifty-six reviews;[84] the Xbox 360 version 77 out of 100, based on fifty-one reviews;[89] the PC version 72 out of 100, based on thirty-two reviews;[83] the PlayStation 3 version 70 out of 100, based on thirty-one reviews;[85] and the PlayStation Portable version 59 out of 100, based on thirty-four reviews.[86]


PC, PlayStation 2 and Xbox edit

GameSpot's Greg Mueller scored the PC, PlayStation 2 and Xbox versions 8.1 out of 10, calling the game "a satisfying, lengthy adventure", and arguing "it remains faithful to the classic film while managing to create a compelling story of its own [...] it handles the source material respectfully and manages to offer enough new content to feel like more than just a by-the-numbers adaptation of the movie."[98][99][103] IGN's Douglass C. Perry scored the PC, PlayStation 2 and Xbox versions 7.9 out of 10, with the Xbox version finishing as runner-up in the March 2006 "Xbox Game of the Month" award, losing to Far Cry Instincts: Evolution.[127] Perry praised the concept of placing a new character in the existing narrative; "Much of the story is carefully untarnished, so when you see pivotal scenes, they will be left relatively untouched. You'll hear and see these key scenes unfolding in front of you, but you'll be in the house, the car, the church, or the hospital as a close associate, rather than a bystander. You'll feel like an insider who's part of a great powerful narrative, and the feeling is eerily remarkable." Although he was critical of the melee combat and the driving portions of the game, he called the extortion system "awesome fun". He concluded, "people looking for a perfect game will be disappointed [but] there are elements that totally stand out from any similar games in this genre, from the extortion system to the business take-over model. Despite obvious areas in need of improvement, I had a blast playing The Godfather."[112][113][117] GameSpy's Will Tuttle scored the PlayStation 2 and Xbox versions 3.5 out of 5. Praising the use of the license, he wrote "the game is best viewed as a complementary addition to the Godfather universe," calling it "an ultimately entertaining sandbox game that doesn't really do much to help or hurt the license."[106][110]

Game Informer's Andrew Reiner scored the PlayStation 2 version 7.5 out of 10, writing "while failing to transform the classic film into an engrossing interactive experience, the game does shine when it doesn't have to rely on the film license to pull it along."[93] GameSpy's William Abner scored the PC version 3 out of 5, and was critical of the use of the license; "where the original movie was full of political intrigue, wicked subplots and occasional gratuitous violence, the game is all about the violence." He wrote "Being a Godfather game, you'd expect things to be a bit less "insane" than your run-of-the-mill Grand Theft Auto clone. But there's more gunplay, more Blues Brothers-inspired car chases, and more thuggery in general, in 30 minutes of the game than in the entire movie trilogy." He concluded "if you can think of it as a generic gangland-themed game without constantly comparing it to the films it borrows its license from, you can certainly have a good time. That said, it's hard to play The Godfather without thinking that this was a missed opportunity."[105] Eurogamer's Kristan Reed scored the Xbox version 6 out of 10, calling it "way too short, far too easy, too damned repetitive and far too in awe of Grand Theft Auto to be held up as anything other than a rather lightweight copycat offering." Although he was critical of the length of the game's story in relation to the extortion gameplay, he felt the combat went some way to redeeming the game; "the one main saving grace is that the combat is actually fun enough to nullify the overwhelming repetition". He argued the game "offers a decent amount of fun, with great combat, occasionally inspired set-pieces, but sub-par driving and a half-baked story mode with barely enough variety to fill a long evening".[91]

PlayStation Portable edit

IGN's Chris Roper scored Mob Wars 6.2 out of 10, writing "there are a number of areas where the ball was dropped". He was mildly impressed with the card gameplay, but felt it wasn't enough to "help the game rise above mediocrity". He called the game "an interesting idea, but it doesn't feel cohesive enough or like either part was pushed as far as it could go."[115] GameSpot's Greg Mueller scored it 6 out of 10. He too was more impressed with Mob Wars mode than Story Mode, writing "it sounds like the makings of an experiment gone awry, like some sort of Frankenstein's monster of game design, but it's actually playable--and even fun." However, he called the connection between Story Mode and Mob Wars "tenuous and disjointed". He concluded "Mob Wars doesn't live up to its potential. There are some flashes of a good game in there, and you might have fun for the first couple of hours, but unfortunately that enjoyment is fleeting, and you'll be left feeling aggravated and disappointed."[101]

GameSpy's Justin Speer scored it 3 out of 5. He too was critical of the connection between Story Mode and Mob Wars, and concluded "it can't hold itself together well enough to deliver a really satisfying game experience."[108] Game Informer's Andrew Reiner scored it 4.5 out of 10, stating "Electronic Arts couldn't quite get The Godfather to run correctly on the PSP, but that didn't stop them from releasing it. Applying cement shoes to the experience, [EA have] stripped all of the open world gameplay from this version, leaving nothing but the lame missions and a putrid Risk-like minigame."[95]

Xbox 360 edit

GameSpy's David Chapman scored the Xbox 360 version 4 out of 5, calling it "definitely the version to pick up".[111] GameSpot's Greg Mueller scored it 7.9 out of 10, writing "for the most part, this is the same game that was released six months earlier".[104] IGN's Douglass C. Perry also scored it 7.9 out of 10, calling it "essentially the same game with minor visual and gameplay upgrades. If you played the current-gen version, this plays exactly the same, but every so often you'll see or experience a surprising little tweak." He concluded "EA upgraded a bunch of little things and improved the overall experience. But gamers have higher expectations for next-generation titles, and The Godfather looks and plays exactly like what it is: a good upgraded current-gen game."[118]

Game Informer's Matt Helgeson scored it 7.75 out of 10, calling it "still the same flawed game that was released for the current-gen systems".[97] Eurogamer's Kristan Reed scored it 6 out of 10, writing "the changes and improvements are so minor that you might not have noticed them were they not written down for you. Tellingly, none of them really address the fundamental gripes that dragged the game down in the first place." He was critical of the graphics, arguing "the game looks like a port from the word go. The low-poly character models, stilted animation and bland texture detail of the original is exposed even more once you see it running in high def." He concluded "the core of The Godfather can be quite harmlessly entertaining. Like so many openworld games, there's a moreishness to it that keeps you going even when so many alarm bells are ringing about where EA went wrong. But let's face it, The Godfather should have been far better than it is."[92]

Wii and PlayStation 3 edit

IGN's Mark Bozon scored the Wii version 8 out of 10. It would go on to win the March 2007 "Wii Game of the Month" award.[128] Bozon wrote "it incorporates a ton of great actions with the Wii controller, is one of the better looking games on the system, and actually banks on the system's strong points." Of the controls, he wrote "after playing it on Wii I really can't see people wanting to go back to the traditional controls."[116] Eurogamer's Richard Leadbetter scored it 7 out of 10, writing "While most of the gameplay flaws inherent in the previous versions are still there in this new version, there are a number of factors that may make this far more appealing to the average Wii owner [...] this is generally a decent, well-thought out and enjoyable conversion."[90] Game Informer's Andrew Reiner scored it 6.5 out of 10, writing "the redeveloped skill tree is a step in the right direction, but the sloppy motion-based combat and IR targeting make the game even more painful than it was on the other machines."[96]

IGN's Chris Roper scored the PlayStation 3 version 7.5 out of 10, calling it "certainly the best version of the bunch". Of the controls, he wrote "it doesn't feel as rewarding or "realistic" as EA would have liked. Really, it just feels like you're suggesting what should happen and then hoping it does." He was also critical of the graphics; "its visuals are simply poor for a next-generation title. Other than the high-definition output, it doesn't look like anything has been noticeably changed. Texture resolution is pretty bad, some of the effects are very last-gen and it really does look like you're playing a PS2 game in HD." He concluded "the game is a strong and rather noticeable improvement over the original release, though much of it does feel outdated on the PlayStation 3. EA has done a great job of expanding nearly every facet of the game, [but] with last-gen visuals, a frustrating city layout and other issues that plagued the original release, it's still far from perfect."[114] Game Informer's Matt Helgeson also scored it 7.5 out of 10, writing "it still doesn't solve the problems I have with the game as a whole, which remain largely the same." He concluded "The Godfather's uninspired craftsmanship falls short of being a truly compelling game experience."[94]

Greg Mueller from GameSpot scored both versions 7.6 out of 10. Of the controls, he wrote "at times the movements don't seem to register properly unless you use exaggerated gestures."[100][102] GameSpy's Patrick Joynt scored the PlayStation 3 version 3 out of 5 and the Wii version 3.5 out of 5, and was critical of the game's use of its license; "Sickening bloodlust and a fondness for repetition are essential skills for enjoying The Godfather, placing an otherwise decent open-world game at direct odds with its own license and identity." However, he also felt that "once you get over the disconnect of the license and the gameplay, the missions are plentiful and entertaining". He concluded "a licensed game doesn't need to be slavishly adhered to the property it's coming from. And the actual gameplay here isn't half-bad. But like slapping the word "art" on a toilet, there's a constant dissonance between the license and the gameplay."[107][109]

Sales and awards edit

The Godfather sold well across all platforms. In the first week of the game's North American release, the PlayStation 2 version was Blockbuster's top rental title, with the Xbox version coming in second. Together, the two titles rented more copies than the rest of the top ten combined.[129] During its first three months on release, the game sold over one million units across PlayStation 2, Xbox and PC.[130] In the game's first week on release in the UK, it entered the charts at No. 1, knocking The Elder Scrolls IV: Oblivion from the top spot.[131] It remained in the top ten chart for eight weeks.[132]

At the 2006 Spike Video Game Awards, the game received three nominations; "Best Game Based on a Movie or TV Show", "Best Supporting Male Performance" (James Caan as Sonny Corleone) and "Best Cast". It lost in the first category to Lego Star Wars II: The Original Trilogy, Caan lost to James Gandolfini for The Sopranos: Road to Respect, and "Best Cast" went to Family Guy Video Game![133] At the 2007 Game Audio Network Guild (G.A.N.G.) Awards, composers Ashley Irwin and Bill Conti won the award for "Best Arrangement of a Non-Original Score".[126]

Notes edit

  1. ^ Only on 7th generation consoles. EA discontinued multiplayer support and decommissioned the servers in 2010.

References edit

  1. ^ "The Godfather (PS2)". GameSpy. Retrieved June 5, 2015.
  2. ^ "The Godfather (PC)". GameSpy. Retrieved June 5, 2015.
  3. ^ "The Godfather (Xbox)". GameSpy. Retrieved June 5, 2015.
  4. ^ Jastrzab, Jeremy (December 19, 2005). . PALGN. Archived from the original on January 12, 2009. Retrieved December 21, 2018.
  5. ^ a b "The Godfather". Eurogamer. Retrieved June 5, 2015.
  6. ^ Diniz Sanches, Joao (September 21, 2006). "Flood of new PSP games arrive". Pocket Gamer. Retrieved April 26, 2019.
  7. ^ "The Godfather: Mob Wars (PSP)". GameSpy. Retrieved June 5, 2015.
  8. ^ "The Godfather (Xbox 360)". GameSpy. Retrieved June 5, 2015.
  9. ^ "The Godfather: Blackhand Edition (Wii)". Eurogamer. Retrieved June 5, 2015.
  10. ^ "The Godfather: Blackhand Edition (Wii)". GameSpy. Retrieved June 5, 2015.
  11. ^ "The Godfather: The Don's Edition (PS3)". Eurogamer. Retrieved June 5, 2015.
  12. ^ "The Godfather: The Don's Edition (PS3)". GameSpy. Retrieved June 5, 2015.
  13. ^ Campbell, Philip (January 13, 2006). "The Godfather Designer Diary #2 - Film to Video Game". GameSpot. Retrieved June 9, 2015.
  14. ^ "Fixing game-breaking issues in The Godfather: The Game - Part 1". Silent's Blog. May 18, 2018. Retrieved March 16, 2022.
  15. ^ "EA buries Godfather franchise". GameSpot. June 9, 2009. Retrieved June 17, 2015.
  16. ^ a b Shoemaker, Brad (May 18, 2005). "The Godfather E3 2005 Hands-On". GameSpot. Retrieved June 7, 2015.
  17. ^ Perry, Douglass C. (February 10, 2005). "The Godfather". IGN. Retrieved June 8, 2015.
  18. ^ a b Sulic, Ivan (May 19, 2005). "E3 2005: Godfather". IGN. Retrieved June 7, 2015.
  19. ^ "Precision Aiming". The Godfather Xbox 360 Instruction Manual. Electronic Arts. 2006. p. 4. Retrieved February 23, 2016.
  20. ^ "BlackHand Control". The Godfather Xbox 360 Instruction Manual. Electronic Arts. 2006. pp. 2–3. Retrieved February 23, 2016.
  21. ^ a b Roper, Chris (January 18, 2006). "The Godfather: The Don's Edition Hands-On". IGN. Retrieved June 12, 2015.
  22. ^ a b Roper, Chris (January 18, 2006). "The Godfather: Blackhand Edition Hands-On". IGN. Retrieved June 12, 2015.
  23. ^ "Face-to-Face". The Godfather Xbox 360 Instruction Manual. Electronic Arts. 2006. p. 4. Retrieved February 23, 2016.
  24. ^ EA Redwood Shores. The Godfather: The Don's Edition (PlayStation 3). Electronic Arts. Scene: Mob Tactics: Extortion. You want to earn some protection money? First you got to find a business ripe for the taking. To extort the owner, you got to convince him that it's in his interest to pay us. Each merchant folds under different kinds of pressure, and everyone has a weakspot [...] The closer you can push a merchant to his breaking point without pushing him over, the more cash you'll take home. But be careful; a man can only take so much. Push them too far, and they'll snap, maybe even take you on.
  25. ^ "Favours". The Godfather Xbox 360 Instruction Manual. Electronic Arts. 2007. p. 5. Retrieved February 23, 2016.
  26. ^ "The Five Families: Profiles in Crime". The Godfather Xbox 360 Instruction Manual. Electronic Arts. 2006. p. 12. Retrieved February 23, 2016.
  27. ^ EA Redwood Shores. The Godfather: The Don's Edition (PlayStation 3). Electronic Arts. Scene: Mob Tactics: Families. There are five families out there kid, each controlling their own neighborhood. First, there's the Tattaglias from Brooklyn [...] Look into the face of a Stracci, and you'll see one thing; trouble. You don't want to run into them on a dark night in their New Jersey stronghold [...] Hell's Kitchen is one of the city's toughest neighborhoods, controlled by the Cuneos [...] Midtown is the heart of New York; you got all those famous landmarks that you seen in pictures, plus the biggest hotels, swankiest nightclubs, and the most valuable rackets in town. One family controls Midtown, the Barzinis [...] And finally, there's us, the Corleones. Little Italy used to be our turf, but the rvial families keep moving in and hitting our businesses.
  28. ^ a b c "Rackets". The Godfather Xbox 360 Instruction Manual. Electronic Arts. 2006. p. 10. Retrieved February 23, 2016.
  29. ^ EA Redwood Shores. The Godfather: The Don's Edition (PlayStation 3). Electronic Arts. Scene: Mob Tactics: Rackets. Rackets are all over town, usually in some crappy little shop with a dirty secret. These shops are called fronts, and they're hiding the illegal racket stuff that's being pushed on the streets [...] The more rackets you control, the more cash you'll make for the family.
  30. ^ EA Redwood Shores. The Godfather: The Don's Edition (PlayStation 3). Electronic Arts. Scene: Mob Tactics: Rackets. To be a real earner, you have to find the warehouse supplying the fronts [...] If you take one over, you'll discover where all the liqueur, weapons and other racket merchandise actually arrives in New York; the hubs. Taking over a hub is the key to breaking the rival family's backs.
  31. ^ "Vendettas". The Godfather Xbox 360 Instruction Manual. Electronic Arts. 2006. p. 10. Retrieved February 23, 2016.
  32. ^ EA Redwood Shores. The Godfather: The Don's Edition (PlayStation 3). Electronic Arts. Scene: Mob Tactics: Vendetta. Be careful out there, if you're thinking of taking out a rival family, they won't take it lying down. Killing rival soldiers and hitting their businesses will cause their vendetta level to rise [...] Earn too much vendetta and you'll start a mob war. During a mob war, every Corleone is a target. They'll hunt us down, and start torching our businesses.
  33. ^ "The Cops". The Godfather Xbox 360 Instruction Manual. Electronic Arts. 2006. p. 11. Retrieved February 23, 2016.
  34. ^ EA Redwood Shores. The Godfather: The Don's Edition (PlayStation 3). Electronic Arts. Scene: Mob Tactics: Heat. It's the old story kid; make trouble, and the cops are going to be all over you. But the bigger the crime, the more heat that comes down on your head; cops will be everywhere, and they won't be too friendly [...] Each neighborhood is run by a police captain. Grease some palms with this guy, and he'll make sure all his lackeys look the other way if you want to wave your gun around. Hell, they might even fight for you.
  35. ^ "Blackmail". The Godfather Xbox 360 Instruction Manual. Electronic Arts. 2007. p. 11. Retrieved February 23, 2016.
  36. ^ "Missions and More". The Godfather Xbox 360 Instruction Manual. Electronic Arts. 2006. p. 7. Retrieved February 23, 2016.
  37. ^ "Respect". The Godfather Xbox 360 Instruction Manual. Electronic Arts. 2006. p. 6. Retrieved February 23, 2016.
  38. ^ a b c d Torres, Ricardo (June 27, 2005). "The Godfather Designer Diary #1". GameSpot. Retrieved June 7, 2015.
  39. ^ Thorsen, Tor (March 10, 2004). "Electronic Arts to offer Godfather". GameSpot. Retrieved June 6, 2015.
  40. ^ "Godfather Title in Development". IGN. March 11, 2004. Retrieved June 6, 2015.
  41. ^ Mirabella, III, Fran (December 14, 2004). "Godfather Makes an Offer". IGN. Retrieved June 6, 2015.
  42. ^ Gantayat, Anoop (January 14, 2005). "Godfather Goes GTA". IGN. Retrieved June 6, 2015.
  43. ^ Adams, David (February 1, 2005). "EA Resurrects Brando for The Godfather". IGN. Retrieved June 6, 2015.
  44. ^ Thorsen, Tor (February 1, 2005). "Caan, Duvall, Brando to voice Godfather". GameSpot. Retrieved June 6, 2015.
  45. ^ a b Thorsen, Tor (February 1, 2005). "EA breaks Godfather's vow of silence". GameSpot. Retrieved June 6, 2015.
  46. ^ Torres, Ricardo (February 10, 2005). "The Godfather First Look". GameSpot. Retrieved June 6, 2015.
  47. ^ a b Clayman, David (May 12, 2005). "Pre E3 2005: Xbox 360 Software". IGN. Retrieved June 7, 2015.
  48. ^ a b Surette, Tim (May 16, 2005). "Xbox 360 picks up Final Fantasy XI, will be backwards compatible". GameSpot. Retrieved June 7, 2015.
  49. ^ Wilson, Douglas (May 19, 2005). "King Kong, Godfather, Call of Duty 2: A private showing". GameSpot. Retrieved June 7, 2015.
  50. ^ Thorsen, Tor (July 12, 2005). "Brando not voicing Godfather?". GameSpot. Retrieved June 7, 2015.
  51. ^ a b Hatfield, Daemon (July 13, 2005). "EA Wiilly Excited". IGN. Retrieved June 11, 2015.
  52. ^ a b Surette, Tim (July 13, 2005). "EA gives Wii a six-pack". GameSpot. Retrieved June 11, 2015.
  53. ^ Adams, David (July 14, 2005). "The Godfather Delayed". IGN. Retrieved June 7, 2015.
  54. ^ Thorsen, Tor (July 14, 2005). "EA not offering Godfather until 2006". GameSpot. Retrieved June 7, 2015.
  55. ^ a b "The Godfather Q&A". GameSpot. January 6, 2006. Retrieved June 9, 2015.
  56. ^ Perry, Douglass C. (January 20, 2006). "The Godfather Interview". IGN. Retrieved June 9, 2015.
  57. ^ Perry, Douglass C. (January 18, 2006). "The Godfather Xbox 360, PSP Versions to Come Later". IGN. Retrieved June 9, 2015.
  58. ^ Sinclair, Brendan (January 18, 2006). "EA confirms Godfather March launch". GameSpot. Retrieved June 9, 2015.
  59. ^ Adams, David (January 26, 2006). "The Godfather Gets His Date". IGN. Retrieved June 10, 2015.
  60. ^ Sinclair, Brendan (January 26, 2006). "EA squeals on Godfather date". GameSpot. Retrieved June 10, 2015.
  61. ^ Adams, David (March 14, 2006). "The Godfather Collects Gold". IGN. Retrieved June 10, 2015.
  62. ^ Thorsen, Tor (March 14, 2006). "Gold Rush 3/14: The Godfather, Blazing Angels, Warship Gunner 2". GameSpot. Retrieved June 10, 2015.
  63. ^ Thorsen, Tor (April 8, 2005). "Godfather film director whacks Godfather game". GameSpot. Retrieved June 7, 2015.
  64. ^ Gibson, Ellie (April 11, 2005). "Coppola slams EA's Godfather game". GamesIndustry.biz. Retrieved June 7, 2015.
  65. ^ Goldsmith, Belinda (June 19, 2008). "Son of "Godfather" sues Paramount over video game". Reuters. Retrieved June 13, 2015.
  66. ^ Thorsen, Tor (February 9, 2009). "Godfather author's estate wins game suit". GameSpot. Retrieved June 13, 2015.
  67. ^ a b Shoemaker, Brad (July 13, 2006). "The Godfather: Mob Wars First Look". GameSpot. Retrieved June 11, 2015.
  68. ^ Sinclair, Brendan (July 11, 2006). "Retail Radar: Godfather: Mob Wars, Sims 2 Glamour Life Stuff". GameSpot. Retrieved June 11, 2015.
  69. ^ Surette, Tim (July 12, 2006). "2006 holid-EA lineup revealed". GameSpot. Retrieved June 11, 2015.
  70. ^ Castro, Juan (August 17, 2006). "The Godfather: Mob Wars Hands-On". IGN. Retrieved June 11, 2015.
  71. ^ Elliott, Phil (September 8, 2006). "Godfather: Mob Wars Hands-On Preview". GameSpot. Retrieved June 11, 2015.
  72. ^ a b Miller, Jonathan (August 4, 2006). "The Godfather Interview". IGN. Retrieved June 11, 2015.
  73. ^ Perry, Douglass C. (July 13, 2006). "The Godfather". IGN. Retrieved June 11, 2015.
  74. ^ Shoemaker, Brad (July 13, 2006). "The Godfather Xbox 360 Impressions". GameSpot. Retrieved June 11, 2015.
  75. ^ Brudvig, Erik (August 16, 2006). "The Godfather's Living World". IGN. Retrieved June 11, 2015.
  76. ^ a b Sinclair, Brendan (January 10, 2007). "Retail Radar: Two Worlds for PS3, Blazing Angels 2, new Godfathers". GameSpot. Retrieved June 11, 2015.
  77. ^ a b Sinclair, Brendan (January 11, 2007). "Godfather spawns new versions for PS3, Wii". GameSpot. Retrieved June 11, 2015.
  78. ^ Bozon, Mark (January 11, 2006). "The Godfather: Blackhand Edition Interview". IGN. Retrieved June 12, 2015.
  79. ^ Mueller, Greg (January 18, 2007). "The Godfather: Blackhand Edition Hands-On". GameSpot. Retrieved June 12, 2015.
  80. ^ Seff, Micah (January 11, 2006). "The Godfather: The Don's Edition Breaks Thumbs This March". IGN. Retrieved June 12, 2015.
  81. ^ Mueller, Greg (January 18, 2007). "The Godfather: Don's Edition Hands-On". GameSpot. Retrieved June 12, 2015.
  82. ^ Makuch, Eddie (March 19, 2012). "EA shutting down over a dozen game servers". GameSpot. Retrieved June 16, 2015.
  83. ^ a b "The Godfather (PC)". Metacritic. Retrieved June 5, 2015.
  84. ^ a b "The Godfather (PlayStation 2)". Metacritic. Retrieved June 5, 2015.
  85. ^ a b "The Godfather: The Don's Edition (PlayStation 3)". Metacritic. Retrieved June 5, 2015.
  86. ^ a b "The Godfather: Mob Wars (PlayStation Portable)". Metacritic. Retrieved June 5, 2015.
  87. ^ a b "The Godfather: Blackhand Edition (Wii)". Metacritic. Retrieved June 5, 2015.
  88. ^ a b "The Godfather (Xbox)". Metacritic. Retrieved June 5, 2015.
  89. ^ a b "The Godfather (Xbox 360)". Metacritic. Retrieved June 5, 2015.
  90. ^ a b Leadbetter, Richard (May 11, 2007). "Wii Game Roundup Review". Eurogamer. Retrieved June 5, 2015.
  91. ^ a b Reed, Kristan (March 22, 2006). "The Godfather Review (Xbox)". Eurogamer. Retrieved June 5, 2015.
  92. ^ a b Reed, Kristan (October 6, 2006). "The Godfather Review (Xbox 360)". Eurogamer. Retrieved June 5, 2015.
  93. ^ a b Reiner, Andrew. . Game Informer. Archived from the original on January 19, 2008. Retrieved June 5, 2015.
  94. ^ a b Helgeson, Matt. . Game Informer. Archived from the original on January 19, 2008. Retrieved June 5, 2015.
  95. ^ a b Reiner, Andrew. . Game Informer. Archived from the original on January 23, 2008. Retrieved June 5, 2015.
  96. ^ a b Reiner, Andrew (May 2007). . Game Informer. Archived from the original on August 4, 2008. Retrieved June 5, 2015.
  97. ^ a b Helgeson, Matt (October 2006). . Game Informer. No. 162. p. 104. Archived from the original on June 26, 2009. Retrieved March 8, 2014.
  98. ^ a b Mueller, Greg (March 20, 2006). "The Godfather Review (PC)". GameSpot. Retrieved June 5, 2015.
  99. ^ a b Mueller, Greg (March 20, 2006). "The Godfather Review (PS2)". GameSpot. Retrieved June 5, 2015.
  100. ^ a b Mueller, Greg (March 20, 2007). "The Godfather: The Don's Edition Review (PS3)". GameSpot. Retrieved June 5, 2015.
  101. ^ a b Mueller, Greg (September 19, 2006). "The Godfather: Mob Wars Review (PSP)". GameSpot. Retrieved June 5, 2015.
  102. ^ a b Mueller, Greg (March 20, 2007). "The Godfather: Blackhand Edition Review (Wii)". GameSpot. Retrieved June 5, 2015.
  103. ^ a b Mueller, Greg (March 20, 2006). "The Godfather Review (Xbox)". GameSpot. Retrieved June 5, 2015.
  104. ^ a b Mueller, Greg (September 18, 2006). "The Godfather Review (X360)". GameSpot. Retrieved June 5, 2015.
  105. ^ a b Abner, William (April 11, 2006). "The Godfather Review (PC)". GameSpy. Retrieved June 5, 2015.
  106. ^ a b Tuttle, Will (March 27, 2006). "The Godfather Review (PS2)". GameSpy. Retrieved June 5, 2015.
  107. ^ a b Joynt, Patrick (March 20, 2007). "The Godfather: The Don's Edition Review (PS3)". GameSpy. Retrieved June 5, 2015.
  108. ^ a b Speer, Justin (September 19, 2006). "The Godfather: Mob Wars Review (PSP)". GameSpy. Retrieved June 5, 2015.
  109. ^ a b Joynt, Patrick (March 20, 2007). "The Godfather: Blackhand Edition Review (Wii)". GameSpy. Retrieved June 5, 2015.
  110. ^ a b Tuttle, Will (March 27, 2006). "The Godfather Review (Xbox)". GameSpy. Retrieved June 5, 2015.
  111. ^ a b Chapman, David (September 25, 2006). "The Godfather Review (Xbox 360)". GameSpy. Retrieved June 5, 2015.
  112. ^ a b Perry, Douglass C. (March 21, 2006). "The Godfather Review (PC)". IGN. Retrieved June 5, 2015.
  113. ^ a b Perry, Douglass C. (March 21, 2006). "The Godfather Review (PS2)". IGN. Retrieved June 5, 2015.
  114. ^ a b Roper, Chris (March 16, 2007). "The Godfather: The Don's Edition Review (PS3)". IGN. Retrieved June 5, 2015.
  115. ^ a b Roper, Chris (September 18, 2006). "The Godfather: Mob Wars Review (PSP)". IGN. Retrieved June 5, 2015.
  116. ^ a b Bozon, Mark (March 16, 2007). "The Godfather: Blackhand Edition Review (Wii)". IGN. Retrieved June 5, 2015.
  117. ^ a b Perry, Douglass C. (March 21, 2006). "The Godfather Review (Xbox)". IGN. Retrieved June 5, 2015.
  118. ^ a b Perry, Douglass C. (September 15, 2006). "The Godfather Review (Xbox 360)". IGN. Retrieved June 5, 2015.
  119. ^ "The Godfather: Blackhand Edition Review (Wii)". Nintendo Power. Vol. 217. June 2007. p. 101.
  120. ^ "The Godfather Review (PS2)". Official U.S. PlayStation Magazine. May 2006. p. 88.
  121. ^ "The Godfather: Mob Wars Review (PSP)". Official U.S. PlayStation Magazine. November 2006. p. 122.
  122. ^ "The Godfather: The Don's Edition Review (PS3)". PlayStation Official Magazine - UK: 108. May 2007.
  123. ^ "The Godfather Review (Xbox)". Official Xbox Magazine. May 2006. p. 73.
  124. ^ "The Godfather: The Game Review (Xbox 360)". Official Xbox Magazine. November 2006. p. 76.
  125. ^ "The Godfather Review (PC)". PC Gamer: 52. May 2006.
  126. ^ a b Shea, Cam (March 14, 2007). "Aussie Wins Award For Work With The Don". IGN. Retrieved June 10, 2015.
  127. ^ "Xbox Game of the Month: March 2006". IGN. March 31, 2006. Retrieved June 10, 2015.
  128. ^ Bozon, Mark (April 1, 2007). "Wii Game of the Month: March 2007". IGN. Retrieved June 12, 2015.
  129. ^ Perry, Douglass C. (March 26, 2006). "Top Rental Titles 03.26.06". IGN. Retrieved June 10, 2015.
  130. ^ Thorsen, Tor (May 3, 2006). "EA sees $16 million quarterly loss, annual revenue decline". GameSpot. Retrieved June 10, 2015.
  131. ^ Cocker, Guy (April 5, 2006). "Official UK game-sales chart". GameSpot. Retrieved June 10, 2015.
  132. ^ Elliott, Phil (May 23, 2006). "UK game charts: May 13–20". GameSpot. Retrieved June 10, 2015.
  133. ^ Brighton, Gianna (December 16, 2006). "Spike TV 2006 Video Game Awards Breaks the Mold". LA's The Place. Retrieved June 10, 2015.

godfather, 2006, video, game, this, article, about, 2006, video, game, 1991, video, game, godfather, 1991, video, game, godfather, 2006, open, world, action, adventure, video, game, developed, redwood, shores, published, electronic, arts, originally, released,. This article is about the 2006 video game For the 1991 video game see The Godfather 1991 video game The Godfather is a 2006 open world action adventure video game developed by EA Redwood Shores and published by Electronic Arts It was originally released in March 2006 for Microsoft Windows PlayStation 2 and Xbox It was later released for the PlayStation Portable as The Godfather Mob Wars Xbox 360 Wii as The Godfather Blackhand Edition and PlayStation 3 as The Godfather The Don s Edition The GodfatherDeveloper s EA Redwood Shores Wii Xbox 360 amp PlayStation 3 Headgate Studios Microsoft Windows Page 44 Studios PlayStation 2 PlayStation Portable amp Xbox Publisher s Electronic ArtsProducer s Hunter SmithDesigner s Philip CampbellMike OlsenMichael PerryArtist s Margaret Foley Mauvais Nino rotaWriter s Philip CampbellMark Winegardner 13 Composer s Bill ContiAshley IrwinEngineRenderWare 14 Platform s Microsoft Windows PlayStation 2 Xbox PlayStation Portable Xbox 360 PlayStation 3 WiiReleaseMicrosoft Windows PlayStation 2 XboxAU March 13 2006 4 NA March 21 2006 1 2 3 EU March 24 2006 5 PlayStation Portable Xbox 360NA September 19 2006 7 8 EU September 22 2006 6 5 WiiNA March 21 2007 10 EU March 23 2007 9 PlayStation 3NA March 21 2007 12 EU April 27 2007 11 Genre s Action adventureMode s Single player multiplayer a Based upon the 1972 film The Godfather the game follows a non canon character Aldo Trapani who is recruited into the Corleone family and works his way up its ranks while seeking revenge against his father s killers The story of the game intersects with the film on numerous occasions depicting major events from Aldo s perspective or showing him perform actions that happened off screen for example he avenges Bonasera s daughter kills Luca Brasi s assassin drives Vito Corleone to the hospital after he is shot plants the gun for Michael Corleone to kill Sollozzo and Captain McCluskey and places the horse s head in Jack Woltz s bed Although the game was condemned by Francis Ford Coppola who claimed Paramount never told him about its development or asked for his input it does feature voice acting from several stars of the film including James Caan as Sonny Corleone Robert Duvall as Tom Hagen and Abe Vigoda as Salvatore Tessio Marlon Brando also recorded dialogue for Vito Corleone in what would be his final acting job but his ill health made most of his recordings unusable The Godfather received generally positive reviews across most systems although the PlayStation Portable version was commonly seen as inferior to the others The game was a commercial success selling over two million units A sequel based on the 1974 film The Godfather Part II was released for PlayStation 3 Xbox 360 and Microsoft Windows in 2009 but it received mixed reviews and did not sell as well as the first game causing EA to scrap plans for an adaptation of the third film 15 Contents 1 Gameplay 1 1 Combat 1 2 Extortion and rival families 1 3 Vendetta and heat 1 4 Rank 2 Plot 3 Development 3 1 Early news 3 2 Open world 3 3 Delay and release 3 4 Francis Ford Coppola s reaction 3 5 Puzo lawsuit 3 6 Ports and adaptations 3 6 1 PlayStation Portable 3 6 2 Xbox 360 3 6 3 Wii 3 6 4 PlayStation 3 4 Reception 4 1 PC PlayStation 2 and Xbox 4 2 PlayStation Portable 4 3 Xbox 360 4 4 Wii and PlayStation 3 4 5 Sales and awards 5 Notes 6 ReferencesGameplay editThe Godfather is an open world action adventure game played from a third person perspective in which the player controls protagonist Aldo Trapani as he ascends through the ranks of the Corleone family with his rise intersecting with the narrative of the film on numerous occasions 16 The basic gameplay and game mechanics are similar to most open world titles as the player can travel across the city freely commandeer vehicles do whatever they want in terms of attacking and or killing innocent civilians and progress through the storyline at their own leisure spending as much time traversing the city as they wish 17 Combat edit nbsp Basic gameplay in The Godfather The HUD shows the mini map on the bottom right Aldo s currently selected weapon and ammo on the bottom left his health experience bar and funds on the top left and his currently targeted opponent s health and family affiliation on the top right Much of the game is based around third person shooting with the player able to wield a 38 snub nose a pistol a magnum a Tommy gun and a shotgun as well as projectiles such as Molotov cocktails and dynamite The game features both a lock on system and a manual aiming system In the manual system the players have complete freedom to aim wherever they wish In the lock on system when the player locks a target a targeting reticule appears on screen The longer the player is locked on the smaller the reticule gets allowing for more precise aiming Within the lock on system the player also has a certain degree of freedom to aim manually the reticule can be moved around the locked on target allowing the player to target specific areas If the reticule turns red the player has found a weak point All enemies have five weak points their two knees and their two shoulders plus their groin If the player shoots one of their knees the enemy will no longer be able to run but will continue to shoot back If the player hits a shoulder the enemy won t be able to fire back or fight Hitting the groin accomplishes the same effect as a knee shot also stunning the target 18 19 The other mode of combat in the game is melee combat for which the game uses a system dubbed BlackHand after the Black Hand extortion method Once the player has locked onto an NPC either hostile or non hostile they use the right analog stick to engage in melee combat The system allows for light attacks heavy attacks and directional attacks It also allows the player to swing the opponent around drag them strangle them lift them to their feet if they fall to their knees slam them against walls smash their head against counters throw them over ledges and out windows and perform execution maneuvers when the opponent is suitably weakened Players can also wield numerous melee weapons such as baseball bats tire irons police batons and wrenches 20 For the PlayStation 3 Don s Edition and the Wii Blackhand Edition the BlackHand system has been enhanced utilizing the motion sensor capabilities of the SIXAXIS and the Wii Remote 21 22 Extortion and rival families edit nbsp The intimidation mechanic in The Godfather Note the multicolored bar on the top right The blue meter represents the current level of intimidation The green line represents the point at which the shopkeeper will agree to pay protection money The red area indicates the level of intimidation at which the shopkeeper will fight back A major part of The Godfather s gameplay is extorting businesses The player must extort business to earn enough respect to level up to complete certain missions and to earn money When the player is attempting to intimidate a business owner into paying protection money a meter appears on screen with a green bar and a red bar To get the owner to agree to pay the player must intimidate them until the meter fills up to the green bar After this point the more intimidation the player can achieve the more money the owner will pay out However if the meter passes the red bar the owner will begin to fight back and will refuse to pay anything Every business owner has a weak point something they particularly fear and if the player finds it the amount of money paid out will rise faster than the meter fills allowing the player to extort more money before the meter reaches the red zone Intimidation methods include beating the owner up throwing them around smashing their shop attacking customers or pointing firearms at them 23 24 In the Xbox 360 Wii and PlayStation 3 versions of the game the player will occasionally have the option of carrying out a favor for a business owner rather than intimidating them This can involve carrying out a hit on someone scaring someone or going to a particular location at a particular time If the player chooses to perform the favor the amount of protection money paid by the owner will be maximized 25 There are five main geographical regions in the game Little Italy controlled by the Corleone family Brooklyn controlled by the Tattaglia family New Jersey controlled by the Stracci family Hell s Kitchen controlled by the Cuneo family and Midtown controlled by the Barzini family 26 27 At the start of the game the entire map is available for the player to explore but the game encourages the player to remain in Little Italy as it is the easiest area of which to gain control To completely control an area the player must extort all business and rackets owned by the other families and take over their warehouses and hubs 28 Many businesses serve as fronts to rackets which can be taken over in a similar manner to the front although in the case of a racket the player has the option of simply buying the racket boss out Controlling rackets yield the player more money than extorting businesses 28 29 The player can also gain control of warehouses and hubs Warehouses supply rackets and hubs supply warehouses Both warehouses and hubs are heavily guarded and the player must fight their way inside and find the boss who they can then intimidate as with business owners and racket bosses Warehouses pay out more than rackets and hubs pay out more than warehouses 28 30 Ultimately the player must tackle the enemies strongest holdout their compound Once the compound is destroyed that family has been defeated To destroy a compound the player must fight their way inside and then plant a bomb All compounds have two buildings both of which must be bombed and are heavily guarded by soldiers and enforcers aligned with the controlling family Vendetta and heat edit As the player takes over rival families businesses and kills their men their vendetta level will rise If it gets too high a mob war will break out This results in members of the opposing family attacking the player on sight and going after Corleone owned businesses rackets warehouses and hubs The ways to win a mob war is to either bomb a rival family business in retaliation or bribe an FBI agent to distract the opposing family until the vendetta level has lowered 31 32 As well as vendetta levels the player must also be aware of heat during the game Shooting rival family members in public killing civilians and innocent people or attacking police officers will all raise heat levels If the level gets too high police will fire upon the player on sight To avoid this the player can bribe police to ignore them for a while Alternatively bribing a police captain will earn the player a specific amount of time during which the police will turn a blind eye to illegal actions In the Xbox 360 Wii and PlayStation 3 versions bribed police will fight on the player s side in shootouts with rival families 33 34 Also in the Xbox 360 Wii and PlayStation 3 versions the player can blackmail rather than bribe the captain but only if certain information has been learned from an NPC about the captain s activities 35 Rank edit In addition to extorting businesses and attempting to destroy rival families the player must also engage in story missions Completing story missions is the only way for the player to advance in rank in the Corleone family moving from Outsider through the ranks of Enforcer Associate Soldier Capo Underboss Don and finally Don of NYC However completing all of the storyline missions will only take the player to the level of Underboss To achieve the Don of NYC level the player must take over all rival businesses rackets warehouses and hubs destroy all compounds and own every safehouse 36 Apart from progressing in rank in the Corleone family the other method of progression in the game involves Respect Earning respect allows the player to level up which awards skill points to spend on various attributes Respect can be earned by numerous means such as completing missions extorting businesses taking over rackets blowing up safes bribing police officers robbing banks successfully flirting with women entering new areas carrying out execution maneuvers or performing hits and favors 37 Plot editSee also The Godfather Plot In Little Italy in 1936 a young Aldo Trapani voiced by Andrew Pifko witnesses his father Johnny Adam Harrington a soldato in the Corleone family being killed by the rival Barzini family Don Vito Corleone Marlon Brando Doug Abrahams comforts Aldo telling him that when he is old enough and the time is right he will have his revenge Nine years later in 1945 Aldo returns from World War II after serving in the U S Army His mother Sarafina Sirenetta Leoni visits Vito during his daughter s wedding telling him that Aldo has fallen in with a disreputable group of young thieves Vito sends Luca Brasi Garry Chalk to find Aldo and recruit him into the family After teaching Aldo how to fight and earn protection money Brasi sends him to meet Paulie Gatto Tony Alcantar Aldo helps Gatto and Corleone associate Marty Monk Malone Jason Schombing take revenge on two men who attacked the daughter of the local undertaker Bonasera a friend of Vito s He later goes with Brasi to meet Virgil Sollozzo Richard Newman a Tattaglia family backed drug baron who seeks revenge against Vito for refusing to enter the cocaine trade Vito has sent Brasi to pretend he is unhappy working for the Corleones and wishes to join the Tattaglia family in order to spy on them However Sollozo and Bruno Tattaglia Joe Paulino see through Brasi s deception and kill him After killing Brasi s assassin Aldo escapes to tell Monk what happened just as an attempted hit on Vito happens nearby After being taken to the hospital by Aldo and his son Fredo Andrew Moxham Vito appoints his eldest son Sonny Corleone James Caan as acting Don At the Corleone compound Aldo meets caporegimes Peter Clemenza Doug Abrahams and Salvatore Tessio Abe Vigoda and consigliere Tom Hagen Robert Duvall Impressed with Aldo s bravery Tom promotes him to Enforcer and Clemenza sends him to guard Vito in the hospital Whilst there Aldo meets Monk s sister Frankie Jennifer Copping with whom he soon starts a relationship and Michael Corleone Joseph May A Tattaglia hit squad attempts to kill Vito but Michael gets him to safety while Aldo defends Frankie and kills the assassins Aldo and Michael are then threatened by corrupt police officers led by Captain Marc McCluskey Doug Abrahams who is on Sollozzo s payroll but Tom arrives and claims that they are private detectives legally employed to guard Vito After being promoted to Associate Aldo kills Gatto for selling Vito out to Sollozzo and travels to Hollywood to help Corleone soldato Rocco Lampone Michael Dobson persuade ill tempered studio executive Jack Woltz Doug Abrahams to give Vito s godson Johnny Fontane the starring role in a new film Aldo and Rocco decapitate Woltz prized stallion and place the head in his bed as he sleeps terrifying him into giving Fontane the role After Aldo returns to New York the Corleones purchase an apartment in Midtown for him and Frankie Meanwhile Michael plans to assassinate Sollozzo and McClusky and arranges a meeting with them feigning a desire to settle the dispute peacefully Aldo plants a gun for Michael to use during the assassination and then drives him to the docks so that he can leave for Sicily After Vito is released from the hospital he promotes Aldo to Soldato making him a made man of the Corleone family After Frankie is killed by Tattaglia assassins on Bruno Tattaglia s orders an enraged Aldo hunts Bruno down with Sonny s help and eventually murders him Later Aldo witnesses Sonny speeding off in his car and follows him arriving at a highway toll booth where he was ambushed and killed by a Tattaglia hit squad Aldo kills the hitmen and interrogates their leader who reveals that the hit was ordered by Don Emilio Barzini Michael Kopsa Devastated by Sonny s death and realizing Barzini is controlling most of the other families Vito meets with the Five Families heads to secure a peaceful resolution to their feud In exchange for Michael s safe return to America Vito promises to withdraw his opposition to their drug business and forgo avenging Sonny s murder Vito retires and eventually dies while Michael becomes the new Don and promotes Aldo to Caporegime Learning the FBI are investigating the Corleones and have an informant among them Michael sends Aldo and Monk to a hotel where the informant is meeting with his FBI contact Monk flees after killing the contact while Aldo realizes that Monk himself is the informant and notifies Michael Aldo is subsequently ordered to kill Monk who before dying admits that he blamed the Corleones for Frankie s death and allied with the Cuneo family Aldo also kills Tessio for setting Michael up to be killed by the Barzini family On the day of his nephew s baptism Michael asks Aldo to assassinate the heads of the four families Victor Stracci Carmine Cuneo Philip Tattaglia and Emilio Barzini While Michael attends the ceremony Aldo carries out each hit with the help of Clemenza Rocco Willi Cicci Gavin Hammon and Al Neri Terence McGovern finally avenging his father s death at Barzini s hands Michael then promotes Aldo to Underboss If the player keeps playing at this point and Aldo bombs all four rival family compounds he becomes the Don of New York Development editEarly news edit Our team feels a great sense of responsibility working on The Godfather We have seen the film hundreds of times and have read the book many times as well We are experts in this fiction and are excited about the opportunity to work with this material We have great respect for this fiction but we don t fear it We realized early on that we need to be bold enough to take it to where it needs to go in the interactive space Puzo had this freedom with the book and Coppola had a similar freedom with the movie We deserve the opportunity to evolve the fiction for the interactive space to dare to be bold and make an open and living world Godfather experience rather than just making a movie game David De Martini Executive Producer 38 The Godfather was first announced by Electronic Arts on March 10 2004 Speaking at the Bear Stearns Media Entertainment amp Information Conference in Palm Beach Florida EA s CFO Warren Jensen confirmed rumors that EA were working on a Godfather game No other details were revealed except for the fact that it would likely be an M rated game making it EA s first ever M rated title 39 40 The game was first shown at the 2004 Spike Video Game Awards on December 14 Slated for a third quarter release in 2005 on as yet unspecified current generation systems EA showed a pre rendered cutscene depicting Vito Corleone drinking wine scratching his cheek and then looking into the camera and saying Some day and that day may never come I may call upon you to do a service for me But until that day accept this as a gift 41 Gameplay details remained unknown until January 2005 when Famitsu published an interview with producer Hunter Smith He revealed the game would be an open world title in the vein of the Grand Theft Auto games and that at present developers EA Redwood Shores had one hundred and twenty staff working full time on the game with that number expected to increase to two hundred in the coming months He stated that although the game itself was only 15 complete the narrative was finalized players would control an original character who begins as a small time member of the Corleone family and must work his way up through the ranks He stated that EA had wanted to make an open world game for some time We wanted to make a title with the same style of open world but with a strong background one where you build human relationships while creating your own story He also explained that the player s progression path through the game could be determined by the player but would intersect with the plot of the film at certain points and the player would get to participate in famous scenes from the movie It s constructed so that players will appear in the scene and will feel as if they are alive within it 42 nbsp nbsp James Caan left and Robert Duvall right reprised their roles as Sonny Corleone and Tom Hagen in the game On February 1 The Hollywood Reporter revealed Marlon Brando James Caan and Robert Duvall had been hired to reprise their roles as Vito Corleone Sonny Corleone and Tom Hagen respectively All three had also allowed EA to use their likenesses in the game with both Caan and Duvall doing facial motion capture work Although Brando had died in July of the previous year he had recorded dialogue for the game prior to his death in what was his last acting job It was also revealed that EA had acquired the rights to Nino Rota s score for the film 43 44 Later that same day EA released its first official statement regarding the game announcing it was being released for PlayStation 2 Xbox Microsoft Windows and PlayStation Portable Executive producer David De Martini stated We are incredibly excited and honored to have the opportunity to bring the fiction of The Godfather to life in a video game The Godfather movies raised the standard for cinematic achievement with their high level of drama and intense storytelling and in fall 2005 gamers will be able to experience that dangerous and living world of The Godfather for themselves 45 The game officially premiered on February 10 in a red carpet event held in Little Italy with James Caan Robert Duvall and Johnny Martino who played Paulie Gatto in the film in attendance At the event it was announced that a playable demo would not be available until the E3 event in May David De Martini explained the game had already been in development for two years including a full year of preproduction and research He revealed the developers had worked closely with Mark Winegardner author of The Godfather Returns to ensure the storyline stayed within the canon of the narrative and maintained the correct tone De Martini also stated that as well as Rota s score Bill Conti and Ashley Irwin had composed one hundred minutes of new music for the game 46 Open world edit In the build up to E3 in May EA announced the game would also be released for a next generation platform the Xbox 360 47 48 At the event itself a playable demo was made available to journalists but not to the public The demo debuted the BlackHand control system 16 18 which had been developed by the inventor of the swing mechanism in the Tiger Woods PGA Tour franchise 49 Speaking to GameSpot in June David De Martini stated the original idea for the project was Paramount s who first approached EA about a game adaptation of the film in early 2003 After numerous meetings the concept was decided upon a dual story game that would feature a character moving through an open world and rising through the ranks of the Corleone family whilst at the same time following the plot of the film De Martini explained Our approach to this project has been very simple We set out to make a great open and living world game one that would stand on its own even without the Godfather license Then once we had accomplished that mission and made a very innovative game the plan was to add all the Godfather flavor and texture to make the experience even more memorable 38 He stated We wanted the game to heavily focus on what went on behind the scenes and in the living world Not the ordering around but rather the actual activities that the order takers had to do on a daily basis to move the family interests forward 38 He also promised the game would be unlike any other open world game We want you to walk the streets and experience the realities of the life that you have created through how you play the game If you are more violent the world you live in becomes more violent If you play in a more balanced way the streets are more balanced and people are not as prone to draw guns and shoot To put it another way we are creating a world with a memory and a world with consequences When we push these two dimensions the world starts to feel alive it has feelings and becomes more dynamic Many game makers in this genre set out to create life as we know it and then fall hopelessly short Our model represents a significant innovation beyond what has shipped to date 38 Delay and release edit nbsp Al Pacino turned down the offer to voice Michael Corleone and also declined to lend his likeness to the game instead deciding to lend it to Scarface The World Is Yours In July The New York Times reported that Marlon Brando would not be voicing all of Vito Corleone s dialogue Although Brando did record dialogue prior to his death his actual voice will not appear in the game rather his recordings are guiding a professional voice mimic The article claimed that Brando s ailing health meant he could only breathe with the aid of an oxygen tank the noise of which was picked up on the audio recordings making them unusable in the game After publication of the article EA confirmed we recorded multiple sessions with a sound alike to capture the entire performance of the Don Vito character something we were not able to do with Mr Brando However they hoped that some of his audio may still make it into the game Although it was already known that Al Pacino had turned down the opportunity to voice Michael Corleone the article also revealed he had refused to lend his likeness to the game Instead Pacino had allowed Radical Entertainment to use his likeness for their upcoming game for Sierra Entertainment Scarface The World Is Yours 50 On July 13 EA announced the game would also be ported to the Wii Although they revealed no further information they did state the port would be custom built to take advantage of the Wii Remote 51 52 The following day they announced the initial release of the game had been pushed to March 2006 so as to ensure quality De Martini explained The Godfather is one of the most cherished franchises in entertainment Releasing the game in early 2006 allows us more time to perfect the open world experience of being a member of the Corleone family 53 54 In January 2006 speaking to GameSpot De Martini said of the delay When you are dealing with a property like The Godfather you have to take special care in making sure your work meets the level fans have come to expect from the franchise With this fiction in our game we had to hit a home run I am tremendously thankful that EA gave our team the time we needed to get it right I think it turned a good game into a great one 55 In an interview with IGN he further explained Last year when we were looking at the November window we realized we were going to make compromises in quality that we didn t find acceptable When that was made clear to us based on schedules and other things we had a long discussion on this side with regard to what would be the appropriate thing to do with this particular license this particular property this particular game and when we shook all of that out it was just too important for us to get this right To risk something that s going to be good instead of something that s great I mean when you re dealing with The Godfather so many people have so many expectations of what you re going to deliver it s critically important that you pick a vision for that project and you stay on that vision 56 On January 18 EA confirmed the PlayStation 2 Xbox and Windows versions would be released in March with the PSP and Xbox 360 versions scheduled for later in the year 57 58 On January 26 it was announced the game would be released in North America on March 21 59 60 The game went gold on March 14 61 62 Francis Ford Coppola s reaction edit nbsp Francis Ford Coppola was unimpressed with the game and claimed Paramount did not consult him about its development In April 2005 Francis Ford Coppola director of the three Godfather films was asked about the game on AMC s Sunday Morning Shootout He responded I knew nothing about it Paramount never asked me if I thought it was a good idea I went and I took a look at what it was What they do is they use the characters everyone knows and they hire those actors to be there and only to introduce very minor characters And then for the next hour they shoot and kill each other I had absolutely nothing to do with the game and I disapprove I think it s a misuse of film 63 However the game s executive producer David De Martini implied Coppola did know about the game well in advance of its development stating We met with him on one occasion and we shared with him what our vision was for the game and where we were going to go He isn t choosing to participate in the project but he did invite us up to the Coppola winery where he has his own private library He s got a lot of materials from the original Godfather productions so a lot of sketch designs for the sets for the costumes a lot of notes that he s taken in the original screenplay as well as in the book He invited us up there to take a look around and we sent four or five people for a week 64 Puzo lawsuit edit In June 2008 Anthony Puzo son of author Mario Puzo sued Paramount Pictures claiming that a 1992 agreement between his father and Paramount entitled the author or as Mario had died in 1999 his estate to a share of the profits generated from any audio visual products based on or using elements of the films or novels The court filing stated In material breach of the audio visual products agreement Paramount has failed and refused to pay the Puzo Estate the sums due it in respect of the Godfather game 65 In February 2009 Puzo won the suit with Paramount paying out an undisclosed sum thought to be in the region of several million dollars 66 Ports and adaptations edit PlayStation Portable edit The PlayStation Portable version of the game was announced on February 1 2005 alongside the PlayStation 2 Xbox and Windows versions 45 Originally scheduled for release with the other versions in Fall 2005 and then rescheduled for March 2006 the game was ultimately released in September 2006 67 There was no indication the PSP version would be a different game until July 11 2006 when Electronics Boutique and GameStop changed their listing from simply The Godfather to The Godfather Mob Wars although there was no change in the game s content description on either website 68 The following day EA confirmed the PSP version would indeed be called Mob Wars and would not be the same game as the PlayStation 2 Xbox and Windows versions 69 At a press event on July 13 2006 EA debuted Mob Wars The main difference between this version and the others is that Mob Wars does not feature an open world environment in which the player is free to move around and extort whatever businesses they wish Instead the game features two distinct game modes Story Mode and Mob Wars The Mob Wars mode replaces the open world element from the other versions of the game and is played from a top down view in which the player moves units in a turn based strategy fashion attempting to capture space owned by the rival families An important element in this is a card battling mini game which features a pool of over two hundred cards with effects such as lowering vendetta levels strengthening defenses and allowing extra moves in a given turn 67 For Story Mode the game switches to a 3D third person perspective similar to that of the other versions with the same lock on system and shooting and grappling mechanics In Mob Wars mode each turn has three phases Recruiting Negotiation and Intimidation Recruiting allows the player to hire guards to protect already owned territory Negotiation allows the player to select which cards they wish to use Intimidation sees the player moving their units around the map attempting to extort rival businesses The player is free to play through Story Mode without playing Mob Wars or to play Mob Wars as much as they wish between missions in Story Mode Like in the other versions of the game businesses taken over in Mob Wars yield money which can be used to purchase better weaponry for use in Story Mode Like in the open world environment of the other versions of the game to completely defeat a rival family the player must destroy their compound Also as in the other versions of the game to finish the game to 100 the player must complete all story missions in Story Mode and successfully extort all businesses rackets warehouses and hubs and destroy all compounds in Mob Wars mode 70 71 Xbox 360 edit Originally announced on May 12 2005 the Xbox 360 version was named The Godfather 47 48 Initially scheduled for a March 2006 release when the PlayStation 2 Xbox and PC versions were pushed back from Fall 2005 to March 2006 the Xbox 360 and PSP versions were pushed back to September Regarding the delay executive producer David De Martini explained The 360 version of the game will be released later this year and we will be using the time between our March ship and the 360 version ship to take full advantage of the hardware with some key design modifications that will make the game rock on that platform 55 The graphics enhancements to the Xbox 360 really serve two functions to add visual variety to support the added gameplay and to better immerse the gamer in the Godfather universe of New York City circa 1950 By taking advantage of the capabilities of the platform we have been able to add significant detail to the world and to create a dynamic quality that supports the dynamic new gameplay Gamers will immediately notice the rich vibrancy and dynamic quality of the world The first glance up Mott Street or the Bowery in Little Italy will reveal a much higher level of visual density We ve touched virtually every surface in the game increasing texture resolution and adding shaders to the cars the streets and sidewalks storefronts rivers and more Mark Lohff Art manager 72 The game was first shown at an EA press event on July 13 2006 Designer Mike Olsen explained the 360 version is 100 of the game on the Xbox plus some Graphically the game features dynamic weather and diurnal cycles and an enhanced particle system All of the rackets feature new textures and geographical layouts so they no longer all look the same and each of the rival family compounds is completely different with bomb locations different from compound to compound In terms of gameplay the game adds a favor system whereby rather than intimidating shop owners the player can carry out favors for them The player can also carry out favors for family members in much the same way as they can carry out hits A major addition to the game is the ability for the player to hire Corleone soldiers to join Aldo in combat This can involve individually hiring a single family member or hiring a crew of four men who accompany the player everywhere until they are dismissed or killed Individual crew members cost different amounts but the more expensive they are the better they fight A full crew can only be hired periodically when a meter on the HUD is full The game also features new story missions such as rescuing Tom Hagen from Sollozzo bombing Sollozzo s drug factories and assassinating Moe Greene The aiming system has also been tweaked and the melee combat system has had additional combat moves added Twenty six new execution styles have also been added to the twenty two existing ones 73 74 In an interview with IGN art manager Mark Lohff stated We ve added dynamic terrain shadowing and character self shadowing which help to place the player firmly in the environment as well as to give the world a more living quality Shadows creeping across the city streets as nighttime descends portend new opportunities and challenges Attempt to take down a racket at the wrong time of day or night and you might miss the rival mobsters hiding in the shadows of a nearby alley Weather is another new living world addition for Xbox 360 Rolling thunder signals a coming storm followed by gathering clouds flashes of lightning and a cloudburst that can be a drizzle or a downpour 72 Creative director Michael Perry stated The Xbox 360 gave us a lot of power to amp up the Godfather experience to make a true HD Living World Not only did we improve every aspect of the world graphics including texture sizes more building details glass reflections and bullet damage but we also improved the living elements This means that we were able to double the world population and give each neighborhood its own style of demographics For instance in Midtown the streets are bustling but in New Jersey the streets are less crowded We did the same with cars where we added six new vehicles to the world and some only exist in certain neighborhoods We also made the cycle between day and night much more distinct Between the sunsets and sunrises the demographics of the game change with nightlife clubbers coming out at night in Midtown and some dangerous characters walking the streets of Hell s Kitchen 75 Wii edit Released in March 2007 the Wii version was originally announced on July 13 2005 51 52 Nothing further was heard until January 10 2006 when GameFly listed the game under the title The Godfather Blackhand Edition 76 The following day EA confirmed this title They also announced the Wii version would feature all of the graphical and gameplay enhancements of the Xbox 360 version New to the Wii edition would be an enhanced upgrade system which allowed the player to spend their upgrade points on more specific attributes The game would allow for two upgrade paths Enforcer and Operator Enforcer would concentrate on fighting and shooting skills whilst Operator would feature monetary enhancements intimidation aids and health upgrades The Wii version would also feature an enhanced BlackHand control system making use of the Wii Remote s unique capabilities 77 In an interview with IGN Joel Wade producer of the Wii and PlayStation 3 versions stated The biggest difference is how we use the Wii controls to immerse players in combat On other platforms the Blackhand fighting system is a Fight Night style control scheme built for mobsters on Wii our team decided to make it like REAL brawling You ll be able to throw left and right hand jabs hooks and uppercuts grab enemies and throw them around with both hands perform headbutts and neck snaps We had so much fun with the controller possibilities that we mo capped a bunch of exclusive moves to fit some of the gestures we d developed like the open handed smack and pistol whip At the end of the day we want players to feel like the Wii controller was designed with The Godfather in mind 78 The Blackhand Edition uses both the Wii Remote and the Nunchuk if an enemy is on their knees the player can pull the controllers upwards to lift them off the ground Similarly swinging the controllers from side to side swings an enemy around Melee combat is similar to Wii Sports Boxing the player throws the type of punch they want Aldo to throw 22 Slamming enemies against walls is accomplished by shoving the controllers towards the screen and head butts by quickly raising them upwards The remote can also be used for executions which require specific gestures for opening doors and for reloading weapons For example to reload a shotgun the player must move the Nunchuk upwards and then quickly downwards to mimic the pump action of the weapon and to reload a revolver the player must flick the Nunchuk as if emptying the cylinder 79 PlayStation 3 edit Released on the same day in March 2007 as the Wii version and developed alongside it the PlayStation 3 version was the last version of the game announced and was not revealed until January 10 2007 when GameFly listed it under the title The Godfather The Don s Edition 76 The following day EA confirmed the game would be coming to PlayStation 3 under this title with all the graphical and gameplay enhancements of both the Xbox 360 version and the Wii version including the deeper upgrade system In a statement EA said the Don s Edition would take full advantage of the SIXAXIS controller s motion sensor and would also feature added gameplay in the form of The Corleone Expansion Pack 77 80 The Don s Edition features a more basic form of the gesture based BlackHand control scheme seen in the Wii version The game uses the SIXAXIS motion sensor functionality in interrogations and to a limited degree during melee combat As in the Wii if the player wishes to lift someone from their knees they simply pull the controller upwards Swinging the controller from side to side swings the enemy likewise Slamming someone against a wall is accomplished by pushing the controller away from the player Unlike in the Wii version however where shooting and driving were handled using the Wii Remote in The Don s Edition shooting and driving are controlled using the analog sticks 21 Unique to The Don s Edition are the Corleone challenges These are time based minigames that have no effect on the story The player must see how much of a certain action they can accomplish in a given time such as how many different execution styles they can perform how many banks they can rob or many businesses they can extort etc When the game first came out the player s scores were uploaded to an online leaderboard 81 EA shut down their servers for the game on April 13 2012 meaning players can no longer upload their scores However the mini games are still playable 82 Reception editReceptionAggregate scoreAggregatorScorePCPS2PS3PSPWiiXboxXbox 360Metacritic72 100 83 75 100 84 70 100 85 59 100 86 77 100 87 77 100 88 77 100 89 Review scoresPublicationScorePCPS2PS3PSPWiiXboxXbox 360Eurogamer7 10 90 6 10 91 6 10 92 Game Informer7 5 10 93 7 5 10 94 4 5 10 95 6 5 10 96 7 75 10 97 GameSpot8 1 10 98 8 1 10 99 7 6 10 100 6 10 101 7 6 10 102 8 1 10 103 7 9 10 104 GameSpy nbsp nbsp nbsp nbsp nbsp 105 nbsp nbsp nbsp nbsp nbsp 106 nbsp nbsp nbsp nbsp nbsp 107 nbsp nbsp nbsp nbsp nbsp 108 nbsp nbsp nbsp nbsp nbsp 109 nbsp nbsp nbsp nbsp nbsp 110 nbsp nbsp nbsp nbsp nbsp 111 IGN7 9 10 112 7 9 10 113 7 5 10 114 6 2 10 115 8 10 116 7 9 10 117 7 9 10 118 Nintendo Power8 10 119 PlayStation Official Magazine UK nbsp nbsp nbsp nbsp nbsp 122 Official U S PlayStation Magazine nbsp nbsp nbsp nbsp nbsp 120 nbsp nbsp nbsp nbsp nbsp 121 Official Xbox Magazine US 6 5 10 123 7 10 124 PC Gamer US 73 125 AwardPublicationAwardGame Audio Network Guild Awards Best Arrangement of a Non Original Score 2007 126 The Godfather received generally favorable reviews on all systems except the PlayStation Portable which received mixed or average reviews The Xbox version holds an aggregate scores of 77 out of 100 on Metacritic based on fifty eight reviews 88 the Wii version 77 out of 100 based on thirty eight reviews 87 the PlayStation 2 version 75 out of 100 based on fifty six reviews 84 the Xbox 360 version 77 out of 100 based on fifty one reviews 89 the PC version 72 out of 100 based on thirty two reviews 83 the PlayStation 3 version 70 out of 100 based on thirty one reviews 85 and the PlayStation Portable version 59 out of 100 based on thirty four reviews 86 PC PlayStation 2 and Xbox edit GameSpot s Greg Mueller scored the PC PlayStation 2 and Xbox versions 8 1 out of 10 calling the game a satisfying lengthy adventure and arguing it remains faithful to the classic film while managing to create a compelling story of its own it handles the source material respectfully and manages to offer enough new content to feel like more than just a by the numbers adaptation of the movie 98 99 103 IGN s Douglass C Perry scored the PC PlayStation 2 and Xbox versions 7 9 out of 10 with the Xbox version finishing as runner up in the March 2006 Xbox Game of the Month award losing to Far Cry Instincts Evolution 127 Perry praised the concept of placing a new character in the existing narrative Much of the story is carefully untarnished so when you see pivotal scenes they will be left relatively untouched You ll hear and see these key scenes unfolding in front of you but you ll be in the house the car the church or the hospital as a close associate rather than a bystander You ll feel like an insider who s part of a great powerful narrative and the feeling is eerily remarkable Although he was critical of the melee combat and the driving portions of the game he called the extortion system awesome fun He concluded people looking for a perfect game will be disappointed but there are elements that totally stand out from any similar games in this genre from the extortion system to the business take over model Despite obvious areas in need of improvement I had a blast playing The Godfather 112 113 117 GameSpy s Will Tuttle scored the PlayStation 2 and Xbox versions 3 5 out of 5 Praising the use of the license he wrote the game is best viewed as a complementary addition to the Godfather universe calling it an ultimately entertaining sandbox game that doesn t really do much to help or hurt the license 106 110 Game Informer s Andrew Reiner scored the PlayStation 2 version 7 5 out of 10 writing while failing to transform the classic film into an engrossing interactive experience the game does shine when it doesn t have to rely on the film license to pull it along 93 GameSpy s William Abner scored the PC version 3 out of 5 and was critical of the use of the license where the original movie was full of political intrigue wicked subplots and occasional gratuitous violence the game is all about the violence He wrote Being a Godfather game you d expect things to be a bit less insane than your run of the mill Grand Theft Auto clone But there s more gunplay more Blues Brothers inspired car chases and more thuggery in general in 30 minutes of the game than in the entire movie trilogy He concluded if you can think of it as a generic gangland themed game without constantly comparing it to the films it borrows its license from you can certainly have a good time That said it s hard to play The Godfather without thinking that this was a missed opportunity 105 Eurogamer s Kristan Reed scored the Xbox version 6 out of 10 calling it way too short far too easy too damned repetitive and far too in awe of Grand Theft Auto to be held up as anything other than a rather lightweight copycat offering Although he was critical of the length of the game s story in relation to the extortion gameplay he felt the combat went some way to redeeming the game the one main saving grace is that the combat is actually fun enough to nullify the overwhelming repetition He argued the game offers a decent amount of fun with great combat occasionally inspired set pieces but sub par driving and a half baked story mode with barely enough variety to fill a long evening 91 PlayStation Portable edit IGN s Chris Roper scored Mob Wars 6 2 out of 10 writing there are a number of areas where the ball was dropped He was mildly impressed with the card gameplay but felt it wasn t enough to help the game rise above mediocrity He called the game an interesting idea but it doesn t feel cohesive enough or like either part was pushed as far as it could go 115 GameSpot s Greg Mueller scored it 6 out of 10 He too was more impressed with Mob Wars mode than Story Mode writing it sounds like the makings of an experiment gone awry like some sort of Frankenstein s monster of game design but it s actually playable and even fun However he called the connection between Story Mode and Mob Wars tenuous and disjointed He concluded Mob Wars doesn t live up to its potential There are some flashes of a good game in there and you might have fun for the first couple of hours but unfortunately that enjoyment is fleeting and you ll be left feeling aggravated and disappointed 101 GameSpy s Justin Speer scored it 3 out of 5 He too was critical of the connection between Story Mode and Mob Wars and concluded it can t hold itself together well enough to deliver a really satisfying game experience 108 Game Informer s Andrew Reiner scored it 4 5 out of 10 stating Electronic Arts couldn t quite get The Godfather to run correctly on the PSP but that didn t stop them from releasing it Applying cement shoes to the experience EA have stripped all of the open world gameplay from this version leaving nothing but the lame missions and a putrid Risk like minigame 95 Xbox 360 edit GameSpy s David Chapman scored the Xbox 360 version 4 out of 5 calling it definitely the version to pick up 111 GameSpot s Greg Mueller scored it 7 9 out of 10 writing for the most part this is the same game that was released six months earlier 104 IGN s Douglass C Perry also scored it 7 9 out of 10 calling it essentially the same game with minor visual and gameplay upgrades If you played the current gen version this plays exactly the same but every so often you ll see or experience a surprising little tweak He concluded EA upgraded a bunch of little things and improved the overall experience But gamers have higher expectations for next generation titles and The Godfather looks and plays exactly like what it is a good upgraded current gen game 118 Game Informer s Matt Helgeson scored it 7 75 out of 10 calling it still the same flawed game that was released for the current gen systems 97 Eurogamer s Kristan Reed scored it 6 out of 10 writing the changes and improvements are so minor that you might not have noticed them were they not written down for you Tellingly none of them really address the fundamental gripes that dragged the game down in the first place He was critical of the graphics arguing the game looks like a port from the word go The low poly character models stilted animation and bland texture detail of the original is exposed even more once you see it running in high def He concluded the core of The Godfather can be quite harmlessly entertaining Like so many openworld games there s a moreishness to it that keeps you going even when so many alarm bells are ringing about where EA went wrong But let s face it The Godfather should have been far better than it is 92 Wii and PlayStation 3 edit IGN s Mark Bozon scored the Wii version 8 out of 10 It would go on to win the March 2007 Wii Game of the Month award 128 Bozon wrote it incorporates a ton of great actions with the Wii controller is one of the better looking games on the system and actually banks on the system s strong points Of the controls he wrote after playing it on Wii I really can t see people wanting to go back to the traditional controls 116 Eurogamer s Richard Leadbetter scored it 7 out of 10 writing While most of the gameplay flaws inherent in the previous versions are still there in this new version there are a number of factors that may make this far more appealing to the average Wii owner this is generally a decent well thought out and enjoyable conversion 90 Game Informer s Andrew Reiner scored it 6 5 out of 10 writing the redeveloped skill tree is a step in the right direction but the sloppy motion based combat and IR targeting make the game even more painful than it was on the other machines 96 IGN s Chris Roper scored the PlayStation 3 version 7 5 out of 10 calling it certainly the best version of the bunch Of the controls he wrote it doesn t feel as rewarding or realistic as EA would have liked Really it just feels like you re suggesting what should happen and then hoping it does He was also critical of the graphics its visuals are simply poor for a next generation title Other than the high definition output it doesn t look like anything has been noticeably changed Texture resolution is pretty bad some of the effects are very last gen and it really does look like you re playing a PS2 game in HD He concluded the game is a strong and rather noticeable improvement over the original release though much of it does feel outdated on the PlayStation 3 EA has done a great job of expanding nearly every facet of the game but with last gen visuals a frustrating city layout and other issues that plagued the original release it s still far from perfect 114 Game Informer s Matt Helgeson also scored it 7 5 out of 10 writing it still doesn t solve the problems I have with the game as a whole which remain largely the same He concluded The Godfather s uninspired craftsmanship falls short of being a truly compelling game experience 94 Greg Mueller from GameSpot scored both versions 7 6 out of 10 Of the controls he wrote at times the movements don t seem to register properly unless you use exaggerated gestures 100 102 GameSpy s Patrick Joynt scored the PlayStation 3 version 3 out of 5 and the Wii version 3 5 out of 5 and was critical of the game s use of its license Sickening bloodlust and a fondness for repetition are essential skills for enjoying The Godfather placing an otherwise decent open world game at direct odds with its own license and identity However he also felt that once you get over the disconnect of the license and the gameplay the missions are plentiful and entertaining He concluded a licensed game doesn t need to be slavishly adhered to the property it s coming from And the actual gameplay here isn t half bad But like slapping the word art on a toilet there s a constant dissonance between the license and the gameplay 107 109 Sales and awards edit The Godfather sold well across all platforms In the first week of the game s North American release the PlayStation 2 version was Blockbuster s top rental title with the Xbox version coming in second Together the two titles rented more copies than the rest of the top ten combined 129 During its first three months on release the game sold over one million units across PlayStation 2 Xbox and PC 130 In the game s first week on release in the UK it entered the charts at No 1 knocking The Elder Scrolls IV Oblivion from the top spot 131 It remained in the top ten chart for eight weeks 132 At the 2006 Spike Video Game Awards the game received three nominations Best Game Based on a Movie or TV Show Best Supporting Male Performance James Caan as Sonny Corleone and Best Cast It lost in the first category to Lego Star Wars II The Original Trilogy Caan lost to James Gandolfini for The Sopranos Road to Respect and Best Cast went to Family Guy Video Game 133 At the 2007 Game Audio Network Guild G A N G Awards composers Ashley Irwin and Bill Conti won the award for Best Arrangement of a Non Original Score 126 Notes edit Only on 7th generation consoles EA discontinued multiplayer support and decommissioned the servers in 2010 References edit The Godfather PS2 GameSpy Retrieved June 5 2015 The Godfather PC GameSpy Retrieved June 5 2015 The Godfather Xbox GameSpy Retrieved June 5 2015 Jastrzab Jeremy December 19 2005 Updated Australian Release List 19 12 05 PALGN Archived from the original on January 12 2009 Retrieved December 21 2018 a b The Godfather Eurogamer Retrieved June 5 2015 Diniz Sanches Joao September 21 2006 Flood of new PSP games arrive Pocket Gamer Retrieved April 26 2019 The Godfather Mob Wars PSP GameSpy Retrieved June 5 2015 The Godfather Xbox 360 GameSpy Retrieved June 5 2015 The Godfather Blackhand Edition Wii Eurogamer Retrieved June 5 2015 The Godfather Blackhand Edition Wii GameSpy Retrieved June 5 2015 The Godfather The Don s Edition PS3 Eurogamer Retrieved June 5 2015 The Godfather The Don s Edition PS3 GameSpy Retrieved June 5 2015 Campbell Philip January 13 2006 The Godfather Designer Diary 2 Film to Video Game GameSpot Retrieved June 9 2015 Fixing game breaking issues in The Godfather The Game Part 1 Silent s Blog May 18 2018 Retrieved March 16 2022 EA buries Godfather franchise GameSpot June 9 2009 Retrieved June 17 2015 a b Shoemaker Brad May 18 2005 The Godfather E3 2005 Hands On GameSpot Retrieved June 7 2015 Perry Douglass C February 10 2005 The Godfather IGN Retrieved June 8 2015 a b Sulic Ivan May 19 2005 E3 2005 Godfather IGN Retrieved June 7 2015 Precision Aiming The Godfather Xbox 360 Instruction Manual Electronic Arts 2006 p 4 Retrieved February 23 2016 BlackHand Control The Godfather Xbox 360 Instruction Manual Electronic Arts 2006 pp 2 3 Retrieved February 23 2016 a b Roper Chris January 18 2006 The Godfather The Don s Edition Hands On IGN Retrieved June 12 2015 a b Roper Chris January 18 2006 The Godfather Blackhand Edition Hands On IGN Retrieved June 12 2015 Face to Face The Godfather Xbox 360 Instruction Manual Electronic Arts 2006 p 4 Retrieved February 23 2016 EA Redwood Shores The Godfather The Don s Edition PlayStation 3 Electronic Arts Scene Mob Tactics Extortion You want to earn some protection money First you got to find a business ripe for the taking To extort the owner you got to convince him that it s in his interest to pay us Each merchant folds under different kinds of pressure and everyone has a weakspot The closer you can push a merchant to his breaking point without pushing him over the more cash you ll take home But be careful a man can only take so much Push them too far and they ll snap maybe even take you on Favours The Godfather Xbox 360 Instruction Manual Electronic Arts 2007 p 5 Retrieved February 23 2016 The Five Families Profiles in Crime The Godfather Xbox 360 Instruction Manual Electronic Arts 2006 p 12 Retrieved February 23 2016 EA Redwood Shores The Godfather The Don s Edition PlayStation 3 Electronic Arts Scene Mob Tactics Families There are five families out there kid each controlling their own neighborhood First there s the Tattaglias from Brooklyn Look into the face of a Stracci and you ll see one thing trouble You don t want to run into them on a dark night in their New Jersey stronghold Hell s Kitchen is one of the city s toughest neighborhoods controlled by the Cuneos Midtown is the heart of New York you got all those famous landmarks that you seen in pictures plus the biggest hotels swankiest nightclubs and the most valuable rackets in town One family controls Midtown the Barzinis And finally there s us the Corleones Little Italy used to be our turf but the rvial families keep moving in and hitting our businesses a b c Rackets The Godfather Xbox 360 Instruction Manual Electronic Arts 2006 p 10 Retrieved February 23 2016 EA Redwood Shores The Godfather The Don s Edition PlayStation 3 Electronic Arts Scene Mob Tactics Rackets Rackets are all over town usually in some crappy little shop with a dirty secret These shops are called fronts and they re hiding the illegal racket stuff that s being pushed on the streets The more rackets you control the more cash you ll make for the family EA Redwood Shores The Godfather The Don s Edition PlayStation 3 Electronic Arts Scene Mob Tactics Rackets To be a real earner you have to find the warehouse supplying the fronts If you take one over you ll discover where all the liqueur weapons and other racket merchandise actually arrives in New York the hubs Taking over a hub is the key to breaking the rival family s backs Vendettas The Godfather Xbox 360 Instruction Manual Electronic Arts 2006 p 10 Retrieved February 23 2016 EA Redwood Shores The Godfather The Don s Edition PlayStation 3 Electronic Arts Scene Mob Tactics Vendetta Be careful out there if you re thinking of taking out a rival family they won t take it lying down Killing rival soldiers and hitting their businesses will cause their vendetta level to rise Earn too much vendetta and you ll start a mob war During a mob war every Corleone is a target They ll hunt us down and start torching our businesses The Cops The Godfather Xbox 360 Instruction Manual Electronic Arts 2006 p 11 Retrieved February 23 2016 EA Redwood Shores The Godfather The Don s Edition PlayStation 3 Electronic Arts Scene Mob Tactics Heat It s the old story kid make trouble and the cops are going to be all over you But the bigger the crime the more heat that comes down on your head cops will be everywhere and they won t be too friendly Each neighborhood is run by a police captain Grease some palms with this guy and he ll make sure all his lackeys look the other way if you want to wave your gun around Hell they might even fight for you Blackmail The Godfather Xbox 360 Instruction Manual Electronic Arts 2007 p 11 Retrieved February 23 2016 Missions and More The Godfather Xbox 360 Instruction Manual Electronic Arts 2006 p 7 Retrieved February 23 2016 Respect The Godfather Xbox 360 Instruction Manual Electronic Arts 2006 p 6 Retrieved February 23 2016 a b c d Torres Ricardo June 27 2005 The Godfather Designer Diary 1 GameSpot Retrieved June 7 2015 Thorsen Tor March 10 2004 Electronic Arts to offer Godfather GameSpot Retrieved June 6 2015 Godfather Title in Development IGN March 11 2004 Retrieved June 6 2015 Mirabella III Fran December 14 2004 Godfather Makes an Offer IGN Retrieved June 6 2015 Gantayat Anoop January 14 2005 Godfather Goes GTA IGN Retrieved June 6 2015 Adams David February 1 2005 EA Resurrects Brando for The Godfather IGN Retrieved June 6 2015 Thorsen Tor February 1 2005 Caan Duvall Brando to voice Godfather GameSpot Retrieved June 6 2015 a b Thorsen Tor February 1 2005 EA breaks Godfather s vow of silence GameSpot Retrieved June 6 2015 Torres Ricardo February 10 2005 The Godfather First Look GameSpot Retrieved June 6 2015 a b Clayman David May 12 2005 Pre E3 2005 Xbox 360 Software IGN Retrieved June 7 2015 a b Surette Tim May 16 2005 Xbox 360 picks up Final Fantasy XI will be backwards compatible GameSpot Retrieved June 7 2015 Wilson Douglas May 19 2005 King Kong Godfather Call of Duty 2 A private showing GameSpot Retrieved June 7 2015 Thorsen Tor July 12 2005 Brando not voicing Godfather GameSpot Retrieved June 7 2015 a b Hatfield Daemon July 13 2005 EA Wiilly Excited IGN Retrieved June 11 2015 a b Surette Tim July 13 2005 EA gives Wii a six pack GameSpot Retrieved June 11 2015 Adams David July 14 2005 The Godfather Delayed IGN Retrieved June 7 2015 Thorsen Tor July 14 2005 EA not offering Godfather until 2006 GameSpot Retrieved June 7 2015 a b The Godfather Q amp A GameSpot January 6 2006 Retrieved June 9 2015 Perry Douglass C January 20 2006 The Godfather Interview IGN Retrieved June 9 2015 Perry Douglass C January 18 2006 The Godfather Xbox 360 PSP Versions to Come Later IGN Retrieved June 9 2015 Sinclair Brendan January 18 2006 EA confirms Godfather March launch GameSpot Retrieved June 9 2015 Adams David January 26 2006 The Godfather Gets His Date IGN Retrieved June 10 2015 Sinclair Brendan January 26 2006 EA squeals on Godfather date GameSpot Retrieved June 10 2015 Adams David March 14 2006 The Godfather Collects Gold IGN Retrieved June 10 2015 Thorsen Tor March 14 2006 Gold Rush 3 14 The Godfather Blazing Angels Warship Gunner 2 GameSpot Retrieved June 10 2015 Thorsen Tor April 8 2005 Godfather film director whacks Godfather game GameSpot Retrieved June 7 2015 Gibson Ellie April 11 2005 Coppola slams EA s Godfather game GamesIndustry biz Retrieved June 7 2015 Goldsmith Belinda June 19 2008 Son of Godfather sues Paramount over video game Reuters Retrieved June 13 2015 Thorsen Tor February 9 2009 Godfather author s estate wins game suit GameSpot Retrieved June 13 2015 a b Shoemaker Brad July 13 2006 The Godfather Mob Wars First Look GameSpot Retrieved June 11 2015 Sinclair Brendan July 11 2006 Retail Radar Godfather Mob Wars Sims 2 Glamour Life Stuff GameSpot Retrieved June 11 2015 Surette Tim July 12 2006 2006 holid EA lineup revealed GameSpot Retrieved June 11 2015 Castro Juan August 17 2006 The Godfather Mob Wars Hands On IGN Retrieved June 11 2015 Elliott Phil September 8 2006 Godfather Mob Wars Hands On Preview GameSpot Retrieved June 11 2015 a b Miller Jonathan August 4 2006 The Godfather Interview IGN Retrieved June 11 2015 Perry Douglass C July 13 2006 The Godfather IGN Retrieved June 11 2015 Shoemaker Brad July 13 2006 The Godfather Xbox 360 Impressions GameSpot Retrieved June 11 2015 Brudvig Erik August 16 2006 The Godfather s Living World IGN Retrieved June 11 2015 a b Sinclair Brendan January 10 2007 Retail Radar Two Worlds for PS3 Blazing Angels 2 new Godfathers GameSpot Retrieved June 11 2015 a b Sinclair Brendan January 11 2007 Godfather spawns new versions for PS3 Wii GameSpot Retrieved June 11 2015 Bozon Mark January 11 2006 The Godfather Blackhand Edition Interview IGN Retrieved June 12 2015 Mueller Greg January 18 2007 The Godfather Blackhand Edition Hands On GameSpot Retrieved June 12 2015 Seff Micah January 11 2006 The Godfather The Don s Edition Breaks Thumbs This March IGN Retrieved June 12 2015 Mueller Greg January 18 2007 The Godfather Don s Edition Hands On GameSpot Retrieved June 12 2015 Makuch Eddie March 19 2012 EA shutting down over a dozen game servers GameSpot Retrieved June 16 2015 a b The Godfather PC Metacritic Retrieved June 5 2015 a b The Godfather PlayStation 2 Metacritic Retrieved June 5 2015 a b The Godfather The Don s Edition PlayStation 3 Metacritic Retrieved June 5 2015 a b The Godfather Mob Wars PlayStation Portable Metacritic Retrieved June 5 2015 a b The Godfather Blackhand Edition Wii Metacritic Retrieved June 5 2015 a b The Godfather Xbox Metacritic Retrieved June 5 2015 a b The Godfather Xbox 360 Metacritic Retrieved June 5 2015 a b Leadbetter Richard May 11 2007 Wii Game Roundup Review Eurogamer Retrieved June 5 2015 a b Reed Kristan March 22 2006 The Godfather Review Xbox Eurogamer Retrieved June 5 2015 a b Reed Kristan October 6 2006 The Godfather Review Xbox 360 Eurogamer Retrieved June 5 2015 a b Reiner Andrew The Godfather Review PS2 Game Informer Archived from the original on January 19 2008 Retrieved June 5 2015 a b Helgeson Matt The Godfather The Don s Edition Review PS3 Game Informer Archived from the original on January 19 2008 Retrieved June 5 2015 a b Reiner Andrew The Godfather Mob Wars Review PSP Game Informer Archived from the original on January 23 2008 Retrieved June 5 2015 a b Reiner Andrew May 2007 The Godfather Blackhand Edition Review Wii Game Informer Archived from the original on August 4 2008 Retrieved June 5 2015 a b Helgeson Matt October 2006 The Godfather Xbox 360 Game Informer No 162 p 104 Archived from the original on June 26 2009 Retrieved March 8 2014 a b Mueller Greg March 20 2006 The Godfather Review PC GameSpot Retrieved June 5 2015 a b Mueller Greg March 20 2006 The Godfather Review PS2 GameSpot Retrieved June 5 2015 a b Mueller Greg March 20 2007 The Godfather The Don s Edition Review PS3 GameSpot Retrieved June 5 2015 a b Mueller Greg September 19 2006 The Godfather Mob Wars Review PSP GameSpot Retrieved June 5 2015 a b Mueller Greg March 20 2007 The Godfather Blackhand Edition Review Wii GameSpot Retrieved June 5 2015 a b Mueller Greg March 20 2006 The Godfather Review Xbox GameSpot Retrieved June 5 2015 a b Mueller Greg September 18 2006 The Godfather Review X360 GameSpot Retrieved June 5 2015 a b Abner William April 11 2006 The Godfather Review PC GameSpy Retrieved June 5 2015 a b Tuttle Will March 27 2006 The Godfather Review PS2 GameSpy Retrieved June 5 2015 a b Joynt Patrick March 20 2007 The Godfather The Don s Edition Review PS3 GameSpy Retrieved June 5 2015 a b Speer Justin September 19 2006 The Godfather Mob Wars Review PSP GameSpy Retrieved June 5 2015 a b Joynt Patrick March 20 2007 The Godfather Blackhand Edition Review Wii GameSpy Retrieved June 5 2015 a b Tuttle Will March 27 2006 The Godfather Review Xbox GameSpy Retrieved June 5 2015 a b Chapman David September 25 2006 The Godfather Review Xbox 360 GameSpy Retrieved June 5 2015 a b Perry Douglass C March 21 2006 The Godfather Review PC IGN Retrieved June 5 2015 a b Perry Douglass C March 21 2006 The Godfather Review PS2 IGN Retrieved June 5 2015 a b Roper Chris March 16 2007 The Godfather The Don s Edition Review PS3 IGN Retrieved June 5 2015 a b Roper Chris September 18 2006 The Godfather Mob Wars Review PSP IGN Retrieved June 5 2015 a b Bozon Mark March 16 2007 The Godfather Blackhand Edition Review Wii IGN Retrieved June 5 2015 a b Perry Douglass C March 21 2006 The Godfather Review Xbox IGN Retrieved June 5 2015 a b Perry Douglass C September 15 2006 The Godfather Review Xbox 360 IGN Retrieved June 5 2015 The Godfather Blackhand Edition Review Wii Nintendo Power Vol 217 June 2007 p 101 The Godfather Review PS2 Official U S PlayStation Magazine May 2006 p 88 The Godfather Mob Wars Review PSP Official U S PlayStation Magazine November 2006 p 122 The Godfather The Don s Edition Review PS3 PlayStation Official Magazine UK 108 May 2007 The Godfather Review Xbox Official Xbox Magazine May 2006 p 73 The Godfather The Game Review Xbox 360 Official Xbox Magazine November 2006 p 76 The Godfather Review PC PC Gamer 52 May 2006 a b Shea Cam March 14 2007 Aussie Wins Award For Work With The Don IGN Retrieved June 10 2015 Xbox Game of the Month March 2006 IGN March 31 2006 Retrieved June 10 2015 Bozon Mark April 1 2007 Wii Game of the Month March 2007 IGN Retrieved June 12 2015 Perry Douglass C March 26 2006 Top Rental Titles 03 26 06 IGN Retrieved June 10 2015 Thorsen Tor May 3 2006 EA sees 16 million quarterly loss annual revenue decline GameSpot Retrieved June 10 2015 Cocker Guy April 5 2006 Official UK game sales chart GameSpot Retrieved June 10 2015 Elliott Phil May 23 2006 UK game charts May 13 20 GameSpot Retrieved June 10 2015 Brighton Gianna December 16 2006 Spike TV 2006 Video Game Awards Breaks the Mold LA s The Place Retrieved June 10 2015 Retrieved from https en wikipedia org w index php title The Godfather 2006 video game amp oldid 1219740319, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.