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Sonic Generations

Sonic Generations[b] is a 2011 platform game developed by Sonic Team and published by Sega for the PlayStation 3, Xbox 360, Windows, and Nintendo 3DS. Produced in commemoration of the 20th anniversary of the Sonic the Hedgehog series, the game follows Sonic and his sidekick Tails as they form an alliance with their modern selves. It features two gameplay styles: "Classic", which plays from a side-scrolling perspective like that of the original Sega Genesis Sonic games, and "Modern", 3D levels similar to those in Sonic Unleashed (2008) and Sonic Colors (2010).

Sonic Generations
Developer(s)Sonic Team[a]
Publisher(s)Sega
Director(s)Hiroshi Miyamoto
Producer(s)Takashi Iizuka
Designer(s)
  • Yoshinobu Uba
  • Daisuke Shimizu
  • Utako Yoshino
Programmer(s)Outa Sano
Artist(s)Sachiko Kawamura
Writer(s)
Composer(s)Jun Senoue
SeriesSonic the Hedgehog
EngineHedgehog Engine
Platform(s)
Release
November 1, 2011
  • PlayStation 3, Xbox 360
    • NA: November 1, 2011
    • AU: November 3, 2011
    • EU: November 4, 2011
    • JP: December 1, 2011
    Windows
    • NA: November 4, 2011
    • EU: November 25, 2011
    Nintendo 3DS
    • NA: November 22, 2011
    • AU: November 24, 2011
    • EU: November 25, 2011
    • JP: December 1, 2011
    Sonic X Shadow Generations
    PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, Windows
    • WW: Late 2024
Genre(s)Platform
Mode(s)Single-player, multiplayer

Development of Sonic Generations began following the completion of Unleashed. Sonic Team sought to re-imagine the most popular aspects of the franchise in high-definition, and developed the game using the Hedgehog Engine. Each location and many bosses in the game are previously seen in an earlier entry in the series, with the game including numerous other references to past entries. Devil's Details and Dimps helped create the Windows and 3DS versions, respectively. The Windows version is noted for its active modding scene, where a dedicated community creates new gameplay mechanics, levels, and assets for the game.

The game received positive reviews from critics and was a commercial success, selling 1.85 million copies by May 2012. Reviewers found its visuals, audio, and gameplay to be highlights, and called it a good tribute to the franchise. It also received some criticism, mostly for its occasional frame rate and control problems. Reception to the 3DS version was mixed; reviewers criticized its short length and design, and deemed it worse than Dimps' previous Sonic games. The Classic iteration of Sonic introduced in the game has continued to make appearances throughout the franchise.

A remaster of the game, Sonic X Shadow Generations,[c] is set to be released in late 2024 for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch and Windows. It will add a new campaign featuring Shadow the Hedgehog as a playable character.[1]

Gameplay edit

 
 
Gameplay in Chemical Plant, the game's second level. Classic Sonic's levels are played from a 2D perspective (top) while Modern Sonic's are played from a 3D perspective (bottom).

Sonic Generations is a platform game in which players control two variants of Sonic the Hedgehog: "Classic" or "Modern".[2] Classic Sonic's gameplay is restricted side-scrolling gameplay similar to the original Sonic the Hedgehog games released in the 1990s,[3] and requires him to use moves such as the Spin Dash and the Spin Attack.[4] Modern Sonic's gameplay follows the gameplay style of Sonic Unleashed (2008), and Sonic Colors (2010),[citation needed] featuring an amalgamation of third-person and side-scrolling perspectives and techniques such as boosting and homing attacks. Both Sonics collect rings as a form of health,[5] and power-ups such as elemental shields, invincibility, speed shoes, skateboards, or Wisps. Players can also customize each Sonic's abilities, and purchase additional ones at a Skill Shop.[6][7]

The game's main hub is a realm called White Space, in which the player can explore, converse with other characters, and access the game's levels, each of which are derived from a previous entry in the series.[8][9] The levels are split into three separate eras: the Classic Era (focusing on levels from games for the Sega Genesis);[10] the Dreamcast Era (focusing on levels from games for the Dreamcast, GameCube, Xbox, and PlayStation 2);[11] and the Modern Era (focusing on levels from games for the Wii, Nintendo DS, Xbox 360, and PlayStation 3).[12][6] Each level consists of two acts (one for each Sonic), and ten additional missions such as collecting a certain amount of rings or completing a level with the help of another character.[13]

Upon reaching the end of the level, players are given a grade based on their performance, with an "S" rank being the best and a "D" rank the worst.[6] After completing an era, players must defeat two bosses: a "rival" character and a main boss.[9] Defeating each boss gives the player a Chaos Emerald,[d] and once the game has been completed, both Sonics can transform into their super forms by collecting 50 rings in a normal level. As Super Sonic, the player is invincible and their speed is greatly increased. However the Sonics lose rings while in this form, and will revert to their standard form when all the rings are gone.[15][e]

Hidden around each act are five Red Star Rings.[6] Collecting these unlocks concept art, music, or, if all five are collected, a new ability. The concept art, as well as cutscenes and character profiles, can be viewed in a Collection Room, while music can be set to play in any level, mission, or boss. The game also features two forms of online leaderboards: "Ranking Attack", which challenges players to obtain the best time and score on each level, and "30 Second Trial", which challenges players to see how far they can get through a level in 30 seconds.[15] An emulation of the original 1991 Sonic the Hedgehog game, ported by Backbone Entertainment, can be unlocked in the Xbox 360 and PlayStation 3 versions of the game.[16]

Levels edit

360/PS3/Windows Nintendo 3DS
Stage Original game Stage Original game
Green Hill[17] Sonic the Hedgehog (1991) Green Hill[18] Sonic the Hedgehog
Chemical Plant[6] Sonic the Hedgehog 2 Casino Night[19] Sonic the Hedgehog 2
Sky Sanctuary[6] Sonic & Knuckles Mushroom Hill[19] Sonic & Knuckles
Speed Highway[6] Sonic Adventure Emerald Coast[19] Sonic Adventure
City Escape[20] Sonic Adventure 2 Radical Highway[19] Sonic Adventure 2
Seaside Hill[6] Sonic Heroes Water Palace[19] Sonic Rush
Crisis City[21] Sonic the Hedgehog (2006) Tropical Resort[19] Sonic Colors
Rooftop Run[22] Sonic Unleashed
Planet Wisp[6] Sonic Colors

Bosses edit

360/PS3/Windows 3DS
Boss Stage Original game Boss Stage Original game
Metal Sonic[23] Stardust Speedway (Bad Future) Sonic CD Metal Sonic[19] Casino Night Sonic CD
Death Egg Robot[24] Death Egg Sonic the Hedgehog 2 Big Arm[25] Launch Base Sonic the Hedgehog 3
Shadow the Hedgehog[6] Final Rush Sonic Adventure 2 Shadow the Hedgehog[19] Radical Highway Sonic Adventure 2
Perfect Chaos[24] Station Square Sonic Adventure Biolizard[26] Cannon's Core Sonic Adventure 2
Silver the Hedgehog[6] Crisis City Sonic the Hedgehog (2006) Silver the Hedgehog[27] Tropical Resort Sonic the Hedgehog (2006)
Egg Dragoon[24] Eggmanland Sonic Unleashed Egg Emperor[26] Final Fortress Sonic Heroes
Time Eater[28] Center of Time Sonic Generations Time Eater[28] Center of Time Sonic Generations

Plot edit

After his previous defeat,[f] Doctor Eggman is left stranded in outer space with his robot henchmen Orbot and Cubot. A mysterious time-traveling entity known as the Time Eater appears; Eggman, realizing its potential, uses it to go back in time and team up with his past ("Classic") self. The two convert it to a robot to erase their past defeats from history. The Time Eater proceeds to attack ("Classic") Sonic as he travels through Green Hill at the beginning of the original Sonic the Hedgehog, and interrupts a birthday celebration being held for the present ("Modern") Sonic by his friends, scattering them all through different time portals. Modern Sonic awakens in White Space and rescues Tails after traveling through Green Hill.

Modern Sonic and Tails eventually meet their Classic counterparts, and form an alliance to restore their world. The two travel through locations from their past they find in White Space, restoring them to normal. They rescue many of their friends, including Knuckles, Amy, Rouge, Cream, Blaze, and the Chaotix, while battling old enemies for the Chaos Emeralds. Both Sonics eventually confront the two doctors, who overpower them using the Time Eater. However, the two Sonics use the Chaos Emeralds to transform into their super forms and defeat the Time Eater, restoring the timeline to normal. Everyone resumes celebrating Modern Sonic's birthday while Classic Sonic and Tails bid farewell and return to their time. Meanwhile, both Classic and Modern Eggman are left trapped in White Space.

Development edit

 
Green Hill Zone in Sonic the Hedgehog (1991, top) and Sonic Generations (bottom); the stage was one of the nine levels remastered in Generations

Development of Sonic Generations began after the completion of Sonic Unleashed in 2008, when developer Sonic Team began discussing possible ideas for a twentieth anniversary Sonic game.[29] The console/PC version of the game was directed by Hiroshi Miyamoto, and Yoshinobu Uba was the Lead Game Designer. Producer Takashi Iizuka wanted a game that incorporated the best of Sonic's history, and offered more replay value compared to previous games.[30] The team eventually decided to split the gameplay into two separate playstyles: one representing the original games and another representing more recent ones.[29] The team chose to develop on the high-definition (HD) Xbox 360 and PlayStation 3 consoles, wanting the game to re-imagine levels and aspects of previous entries with high-quality graphics.[31] A port for Windows was also made; development was handled by Devil's Details.[32] Dimps assisted with production of the Nintendo 3DS version. Sega considered making the 3DS version a port of the console versions, but instead chose to develop from scratch to make it unique[33] and celebrate Sonic's portable history.[29] A version for the Wii was planned, but was eventually abandoned due to hardware constraints.[34]

The game makes use of the Hedgehog Engine, the game engine Sonic Team used for developing Unleashed.[35] To help decide which levels would appear in the game, Sega polled all their employees and conducted an internet survey about popular Sonic stages, with the levels they found most popular being the ones that were incorporated into the game.[28][30] One of the main rules Sonic Team made during development was not to use older assets or level designs, and certain levels were given a new visual element to provide a new dynamic, such as the caves in Green Hill.[28] In choosing levels for the 3DS version, the team opted to use levels from the Game Boy Advance and Nintendo DS Sonic games rather than the original Game Gear games, wanting to use levels from games of more recent memory.[29] According to Iizuka, one of the hardest parts of developing Generations was adapting 3D levels to 2D, since their "defining" elements and themes were designed to specifically work in 3D.[28] Recreating the "classic"-style Sonic gameplay using the Hedgehog Engine was also cited as challenging, since the engine was designed for 3D gameplay. The Spin Dash ability was also made quicker to use to help younger players unfamiliar with it.[33] The team faced bigger difficulties developing on the 3DS; Iizuka claimed they were unfamiliar with the system's capabilities and limitations.[36]

In contrast to the casual-oriented Colors,[37] Sonic Generations was designed to appeal to the series' core audience.[3] While multiple characters from throughout the franchise appear in the game, only Sonic was made playable.[28] The script was written by Sonic Colors writers Ken Pontac and Warren Graff; according to Pontac, they both had more input in the story and cutscenes compared to Colors.[38] Sonic Team also created a new character: the Time Eater, who serves as the game's main antagonist.[28] The game features numerous references to past Sonic games, among these being cameo appearances by several obscure characters on posters in City Escape.[33] Fans who attended the "Sonic Boom" or the "Summer of Sonic" fan conventions in June 2011 were able to record a birthday message that appears during the end of the game's credits sequence.[39] Each version of the game also supports the option to play in stereoscopic 3D.[40] According to Iizuka, he was the only one who advocated the feature, and it took trial and error before it was implemented.[30]

Music edit

The musical score of Sonic Generations was primarily composed and arranged by Jun Senoue, with contributions by Richard Jacques, Naofumi Hataya, Hideki Naganuma, Kenichi Tokoi, Tomoya Ohtani, Crush 40, Circuit Freq, and Cash Cash. The soundtrack consists of remixed versions of past tracks, alongside new material written for the game.[26] Several soundtrack albums were released alongside the game. History of the First Stage features music from the first levels of several Sonic franchise games.[41][42] Sonic Generations: 20 Years of Sonic Music contains several tracks hand-picked by Sonic Team, and was sold with the collector's edition.[43] The complete, three-volume soundtrack, Sonic Generations Original Soundtrack: Blue Blur, was released on January 11, 2012, under Sega's Wave Master label.[44] It spans three discs and features 90 total tracks from both versions of the game.[26]

Release edit

Sonic Generations was first revealed in August 2009, when Sega accidentally leaked a press release including information about the game, then under the working title Sonic Anniversary.[45] The company officially revealed the game on April 7, 2011, when they posted a teaser trailer on their Facebook page. The trailer depicted the two variants of Sonic running through Green Hill.[46] It was initially announced for the Xbox 360 and PlayStation 3; the 3DS and Windows versions were leaked in a Sega Sammy Holdings financial earnings report.[47] The 3DS version was confirmed in an interview with Iizuka that was published in Nintendo Power.[31] A demo version featuring Classic Sonic's version of Green Hill was released on June 23, 2011, the twentieth anniversary of the original Sonic game's release.[48] A second demo, featuring Modern Sonic's Green Hill, was released on October 19, 2011.[49] Demo versions of the game were also playable at E3 2011 and the New York Comic Con.[50][51]

The console versions of Sonic Generations were first released in North America on November 1, 2011,[52] followed by a European release on November 4 and in Japan on December 1.[53][54] The Windows version was released on November 3.[55] The 3DS version was released on in North America on November 22, 2011, and in Europe on November 25.[56] The console and 3DS versions were made available for digital download in 2012.[57] An official strategy guide for the game was published by BradyGames.[15] In addition to the standard retail release, a collector's edition for the console version was released in Europe and Australia. It features the game and manual in limited lenticular box art in a steelbook case, a special booklet containing various Sonic artwork, a documentary disc about the history of Sonic, Sonic Generations: 20 Years of Sonic Music, a limited and individually numbered gold ring, and a figurine of both Classic and Modern Sonic striking a pose on a ring.[43]

Downloadable and unofficial content edit

A pinball minigame based upon Sonic the Hedgehog 2's Casino Night level was released as downloadable content for the Steam version of the game on December 26, 2011.[58] The minigame was included in the collector's edition and offered as a pre-order incentive for the Xbox 360 and PlayStation 3 versions.[43][59]

A variety of community-created modifications ("mods") have been created for the Windows version of the game. These mods add multiple gameplay changes, such as new player characters and levels. Examples include Unleashed Project, an effort to re-create Sonic Unleashed using Sonic Generations as a base;[60] Super Mario Generations, a mod that replaces Sonic with Mario;[61] and Super Sonic Generations, which expands upon the character's super forms.[62]

Reception edit

The console and PC versions of Sonic Generations received "generally favorable reviews", according to review aggregator Metacritic.[65][63][64] The game was also successful commercially, selling 1.85 million copies worldwide across all platforms by March 31, 2012.[71]

The game's presentation was well received. Nathan Meunier of GameSpot called the graphics arguably the best of the series, praising the detail put into recreating each level;[5] this statement was echoed by Tim Turi of Game Informer.[21] Jack DeVries and Brian Altano of IGN offered similar praise for the visuals, and described its remixed tracks as "cool" and its sound effects as "spot on".[3] Tom Bramwell of Eurogamer felt Sonic Generations was a worthy tribute to the Sonic franchise, though he still considered the franchise's previous entry, Sonic Colors, to be better.[8]

The gameplay was also positively received; critics praised its level design and replay value. Bob Mackey of 1UP.com appreciated the variation between each level and their challenges and letting the player choose the levels they would like to play.[13] DeVries and Altano considered the "classic"-style gameplay to be a successful revival of the 1990s Sonic games and the "modern"-style to be similarly enjoyable, though they offered minor criticism of the former's floaty physics and the latter's reliance on speed.[3] Justin Towell of GamesRadar praised the level design to be among the best, claiming the Chemical Plant level gets "more fun with every play".[6] Bramwell found the 3D levels surprisingly enjoyable.[8] Famitsu favorably compared the sense of speed to that of racing games and praised the "nimble" camerawork, describing the overall experience as addictive.[67]

Some aspects of the game were criticized, however. Mackey criticized its occasional framerate issues and on-rails sections.[13] Bramwell felt that Generations still suffered from problems present in prior games, and found its controls laggy and criticized certain segments requiring split-second precision.[8] DeVries and Altano found the boss fights to be limited and weak, wishing the game had the special stages seen in previous games.[3] Empire considered the game's weak storyline to be its only problem.[72] Of the game as a whole, Famitsu wrote that the game successfully delivered the series' traditional high speed and exhilaration.[67] DeVries and Altano determined that Sonic Generations was accessible to everyone and gave it an Editor's Choice Award.[3] Meunier felt that the game combined the best elements of old and new Sonic games well, and concluded that "Sonic Generations doesn't skimp on the speed or the fun".[5]

3DS version edit

In contrast to the console and PC versions, reviews for the 3DS version were "mixed or average", according to Metacritic,[66] with Jack Devries of IGN stating that "for the first time in a decade, the handheld Sonic is not the best".[9] Several reviewers pointed out the fact that there are little difference between the gameplay of classic and modern Sonic, since both are limited to 2D movement.[68][9][2] James Newton of Nintendo Life described it as "short and unambitious" and compared it unfavorably to the then-recently released Super Mario 3D Land.[2] Dan Whitehead of Eurogamer agreed, criticizing the handheld game's lack of variety, replay value, and inconsistent design and calling its levels "a pain to explore", though he offered praise for its visuals and recreations of classic Sonic moments.[19] Both DeVries and Turi considered the 3DS version to be a rushed tie-in with the console version, and agreed that, while not a bad game, it was below the standard of Dimps' previous Sonic games.[9][73]

Legacy edit

In 2017, GamesRadar named Sonic Generations the seventh best game of the Sonic series,[74] and USgamer named it the tenth best.[75] Following the reemergence of "Classic" Sonic, Sega would later begin to include him in other modern Sonic games, such as Sonic Dash (2013)[76] and Sonic Runners (2015).[77] The 2017 game Sonic Forces follows a similar premise to Generations, featuring both Classic and Modern iterations of Sonic as playable characters,[78] and also uses an updated version of Generations' game engine.[79] Some journalists initially believed Forces was a sequel to Generations,[80] but Iizuka later clarified that it was a separate game.[81]

Years after its release, the game has remained as a strong seller for Sega.[82] On April 10, 2018, the Xbox 360 version was made backward compatible with the Xbox One, and was later extended to the Xbox Series X/S (Making the Casino Night Zone Pinball minigame downloadable for free on Xbox 360 in addition to Xbox One and Xbox Series X/S).[83] An update to the Xbox 360 version in November 2021 added support for 4K visuals and an increased frame rate when played on Series X/S.[84]

On January 31, 2024, Sega announced a remaster, Sonic X Shadow Generations,[85] scheduled for release on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, and Windows in Q4 2024. In addition to updated visuals and additional content, the remaster will feature a new campaign starring Shadow the Hedgehog as he faces off against Black Doom and the Black Arms, the main antagonists of the 2005 Shadow the Hedgehog game.[86]

Notes edit

  1. ^ Nintendo 3DS version developed by Dimps. Ported to Windows by Devil's Details.
  2. ^ In Japan, the console version is known as Sonic Generations: White Space-time (ソニック ジェネレーションズ 白の時空, Sonikku Jenerēshonzu Shiro no Jikū), and the 3DS version is known as Sonic Generations: Blue Adventure (ソニック ジェネレーションズ 青の冒険, Sonikku Jenerēshonzu Ao no Bōken).
  3. ^ Japanese: ソニック × シャドウ ジェネレーションズ, Hepburn: Sonikku × Shadō Jenerēshonzu
  4. ^ In the 3DS version, players must complete special stages to obtain Chaos Emeralds.[14]
  5. ^ Not in the 3DS version.
  6. ^ As depicted in the 2010 video game Sonic Colors.

References edit

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External links edit

  • Official website

sonic, generations, 2011, platform, game, developed, sonic, team, published, sega, playstation, xbox, windows, nintendo, produced, commemoration, 20th, anniversary, sonic, hedgehog, series, game, follows, sonic, sidekick, tails, they, form, alliance, with, the. Sonic Generations b is a 2011 platform game developed by Sonic Team and published by Sega for the PlayStation 3 Xbox 360 Windows and Nintendo 3DS Produced in commemoration of the 20th anniversary of the Sonic the Hedgehog series the game follows Sonic and his sidekick Tails as they form an alliance with their modern selves It features two gameplay styles Classic which plays from a side scrolling perspective like that of the original Sega Genesis Sonic games and Modern 3D levels similar to those in Sonic Unleashed 2008 and Sonic Colors 2010 Sonic GenerationsDeveloper s Sonic Team a Publisher s SegaDirector s Hiroshi MiyamotoProducer s Takashi IizukaDesigner s Yoshinobu UbaDaisuke ShimizuUtako YoshinoProgrammer s Outa SanoArtist s Sachiko KawamuraWriter s Ken PontacWarren GraffComposer s Jun SenoueSeriesSonic the HedgehogEngineHedgehog EnginePlatform s PlayStation 3Xbox 360WindowsNintendo 3DSNintendo SwitchPlayStation 4PlayStation 5Xbox OneXbox Series X SReleaseNovember 1 2011 PlayStation 3 Xbox 360NA November 1 2011AU November 3 2011EU November 4 2011JP December 1 2011WindowsNA November 4 2011EU November 25 2011Nintendo 3DSNA November 22 2011AU November 24 2011EU November 25 2011JP December 1 2011Sonic X Shadow GenerationsPS4 PS5 Xbox One Xbox Series X S Nintendo Switch WindowsWW Late 2024Genre s PlatformMode s Single player multiplayer Development of Sonic Generations began following the completion of Unleashed Sonic Team sought to re imagine the most popular aspects of the franchise in high definition and developed the game using the Hedgehog Engine Each location and many bosses in the game are previously seen in an earlier entry in the series with the game including numerous other references to past entries Devil s Details and Dimps helped create the Windows and 3DS versions respectively The Windows version is noted for its active modding scene where a dedicated community creates new gameplay mechanics levels and assets for the game The game received positive reviews from critics and was a commercial success selling 1 85 million copies by May 2012 Reviewers found its visuals audio and gameplay to be highlights and called it a good tribute to the franchise It also received some criticism mostly for its occasional frame rate and control problems Reception to the 3DS version was mixed reviewers criticized its short length and design and deemed it worse than Dimps previous Sonic games The Classic iteration of Sonic introduced in the game has continued to make appearances throughout the franchise A remaster of the game Sonic X Shadow Generations c is set to be released in late 2024 for PlayStation 4 PlayStation 5 Xbox One Xbox Series X S Nintendo Switch and Windows It will add a new campaign featuring Shadow the Hedgehog as a playable character 1 Contents 1 Gameplay 1 1 Levels 1 2 Bosses 2 Plot 3 Development 3 1 Music 4 Release 4 1 Downloadable and unofficial content 5 Reception 5 1 3DS version 6 Legacy 7 Notes 8 References 9 External linksGameplay edit nbsp nbsp Gameplay in Chemical Plant the game s second level Classic Sonic s levels are played from a 2D perspective top while Modern Sonic s are played from a 3D perspective bottom Sonic Generations is a platform game in which players control two variants of Sonic the Hedgehog Classic or Modern 2 Classic Sonic s gameplay is restricted side scrolling gameplay similar to the original Sonic the Hedgehog games released in the 1990s 3 and requires him to use moves such as the Spin Dash and the Spin Attack 4 Modern Sonic s gameplay follows the gameplay style of Sonic Unleashed 2008 and Sonic Colors 2010 citation needed featuring an amalgamation of third person and side scrolling perspectives and techniques such as boosting and homing attacks Both Sonics collect rings as a form of health 5 and power ups such as elemental shields invincibility speed shoes skateboards or Wisps Players can also customize each Sonic s abilities and purchase additional ones at a Skill Shop 6 7 The game s main hub is a realm called White Space in which the player can explore converse with other characters and access the game s levels each of which are derived from a previous entry in the series 8 9 The levels are split into three separate eras the Classic Era focusing on levels from games for the Sega Genesis 10 the Dreamcast Era focusing on levels from games for the Dreamcast GameCube Xbox and PlayStation 2 11 and the Modern Era focusing on levels from games for the Wii Nintendo DS Xbox 360 and PlayStation 3 12 6 Each level consists of two acts one for each Sonic and ten additional missions such as collecting a certain amount of rings or completing a level with the help of another character 13 Upon reaching the end of the level players are given a grade based on their performance with an S rank being the best and a D rank the worst 6 After completing an era players must defeat two bosses a rival character and a main boss 9 Defeating each boss gives the player a Chaos Emerald d and once the game has been completed both Sonics can transform into their super forms by collecting 50 rings in a normal level As Super Sonic the player is invincible and their speed is greatly increased However the Sonics lose rings while in this form and will revert to their standard form when all the rings are gone 15 e Hidden around each act are five Red Star Rings 6 Collecting these unlocks concept art music or if all five are collected a new ability The concept art as well as cutscenes and character profiles can be viewed in a Collection Room while music can be set to play in any level mission or boss The game also features two forms of online leaderboards Ranking Attack which challenges players to obtain the best time and score on each level and 30 Second Trial which challenges players to see how far they can get through a level in 30 seconds 15 An emulation of the original 1991 Sonic the Hedgehog game ported by Backbone Entertainment can be unlocked in the Xbox 360 and PlayStation 3 versions of the game 16 Levels edit 360 PS3 Windows Nintendo 3DS Stage Original game Stage Original game Green Hill 17 Sonic the Hedgehog 1991 Green Hill 18 Sonic the Hedgehog Chemical Plant 6 Sonic the Hedgehog 2 Casino Night 19 Sonic the Hedgehog 2 Sky Sanctuary 6 Sonic amp Knuckles Mushroom Hill 19 Sonic amp Knuckles Speed Highway 6 Sonic Adventure Emerald Coast 19 Sonic Adventure City Escape 20 Sonic Adventure 2 Radical Highway 19 Sonic Adventure 2 Seaside Hill 6 Sonic Heroes Water Palace 19 Sonic Rush Crisis City 21 Sonic the Hedgehog 2006 Tropical Resort 19 Sonic Colors Rooftop Run 22 Sonic Unleashed Planet Wisp 6 Sonic Colors Bosses edit 360 PS3 Windows 3DS Boss Stage Original game Boss Stage Original game Metal Sonic 23 Stardust Speedway Bad Future Sonic CD Metal Sonic 19 Casino Night Sonic CD Death Egg Robot 24 Death Egg Sonic the Hedgehog 2 Big Arm 25 Launch Base Sonic the Hedgehog 3 Shadow the Hedgehog 6 Final Rush Sonic Adventure 2 Shadow the Hedgehog 19 Radical Highway Sonic Adventure 2 Perfect Chaos 24 Station Square Sonic Adventure Biolizard 26 Cannon s Core Sonic Adventure 2 Silver the Hedgehog 6 Crisis City Sonic the Hedgehog 2006 Silver the Hedgehog 27 Tropical Resort Sonic the Hedgehog 2006 Egg Dragoon 24 Eggmanland Sonic Unleashed Egg Emperor 26 Final Fortress Sonic Heroes Time Eater 28 Center of Time Sonic Generations Time Eater 28 Center of Time Sonic GenerationsPlot editAfter his previous defeat f Doctor Eggman is left stranded in outer space with his robot henchmen Orbot and Cubot A mysterious time traveling entity known as the Time Eater appears Eggman realizing its potential uses it to go back in time and team up with his past Classic self The two convert it to a robot to erase their past defeats from history The Time Eater proceeds to attack Classic Sonic as he travels through Green Hill at the beginning of the original Sonic the Hedgehog and interrupts a birthday celebration being held for the present Modern Sonic by his friends scattering them all through different time portals Modern Sonic awakens in White Space and rescues Tails after traveling through Green Hill Modern Sonic and Tails eventually meet their Classic counterparts and form an alliance to restore their world The two travel through locations from their past they find in White Space restoring them to normal They rescue many of their friends including Knuckles Amy Rouge Cream Blaze and the Chaotix while battling old enemies for the Chaos Emeralds Both Sonics eventually confront the two doctors who overpower them using the Time Eater However the two Sonics use the Chaos Emeralds to transform into their super forms and defeat the Time Eater restoring the timeline to normal Everyone resumes celebrating Modern Sonic s birthday while Classic Sonic and Tails bid farewell and return to their time Meanwhile both Classic and Modern Eggman are left trapped in White Space Development edit nbsp Green Hill Zone in Sonic the Hedgehog 1991 top and Sonic Generations bottom the stage was one of the nine levels remastered in Generations Development of Sonic Generations began after the completion of Sonic Unleashed in 2008 when developer Sonic Team began discussing possible ideas for a twentieth anniversary Sonic game 29 The console PC version of the game was directed by Hiroshi Miyamoto and Yoshinobu Uba was the Lead Game Designer Producer Takashi Iizuka wanted a game that incorporated the best of Sonic s history and offered more replay value compared to previous games 30 The team eventually decided to split the gameplay into two separate playstyles one representing the original games and another representing more recent ones 29 The team chose to develop on the high definition HD Xbox 360 and PlayStation 3 consoles wanting the game to re imagine levels and aspects of previous entries with high quality graphics 31 A port for Windows was also made development was handled by Devil s Details 32 Dimps assisted with production of the Nintendo 3DS version Sega considered making the 3DS version a port of the console versions but instead chose to develop from scratch to make it unique 33 and celebrate Sonic s portable history 29 A version for the Wii was planned but was eventually abandoned due to hardware constraints 34 The game makes use of the Hedgehog Engine the game engine Sonic Team used for developing Unleashed 35 To help decide which levels would appear in the game Sega polled all their employees and conducted an internet survey about popular Sonic stages with the levels they found most popular being the ones that were incorporated into the game 28 30 One of the main rules Sonic Team made during development was not to use older assets or level designs and certain levels were given a new visual element to provide a new dynamic such as the caves in Green Hill 28 In choosing levels for the 3DS version the team opted to use levels from the Game Boy Advance and Nintendo DS Sonic games rather than the original Game Gear games wanting to use levels from games of more recent memory 29 According to Iizuka one of the hardest parts of developing Generations was adapting 3D levels to 2D since their defining elements and themes were designed to specifically work in 3D 28 Recreating the classic style Sonic gameplay using the Hedgehog Engine was also cited as challenging since the engine was designed for 3D gameplay The Spin Dash ability was also made quicker to use to help younger players unfamiliar with it 33 The team faced bigger difficulties developing on the 3DS Iizuka claimed they were unfamiliar with the system s capabilities and limitations 36 In contrast to the casual oriented Colors 37 Sonic Generations was designed to appeal to the series core audience 3 While multiple characters from throughout the franchise appear in the game only Sonic was made playable 28 The script was written by Sonic Colors writers Ken Pontac and Warren Graff according to Pontac they both had more input in the story and cutscenes compared to Colors 38 Sonic Team also created a new character the Time Eater who serves as the game s main antagonist 28 The game features numerous references to past Sonic games among these being cameo appearances by several obscure characters on posters in City Escape 33 Fans who attended the Sonic Boom or the Summer of Sonic fan conventions in June 2011 were able to record a birthday message that appears during the end of the game s credits sequence 39 Each version of the game also supports the option to play in stereoscopic 3D 40 According to Iizuka he was the only one who advocated the feature and it took trial and error before it was implemented 30 Music edit The musical score of Sonic Generations was primarily composed and arranged by Jun Senoue with contributions by Richard Jacques Naofumi Hataya Hideki Naganuma Kenichi Tokoi Tomoya Ohtani Crush 40 Circuit Freq and Cash Cash The soundtrack consists of remixed versions of past tracks alongside new material written for the game 26 Several soundtrack albums were released alongside the game History of the First Stage features music from the first levels of several Sonic franchise games 41 42 Sonic Generations 20 Years of Sonic Music contains several tracks hand picked by Sonic Team and was sold with the collector s edition 43 The complete three volume soundtrack Sonic Generations Original Soundtrack Blue Blur was released on January 11 2012 under Sega s Wave Master label 44 It spans three discs and features 90 total tracks from both versions of the game 26 Release editSonic Generations was first revealed in August 2009 when Sega accidentally leaked a press release including information about the game then under the working title Sonic Anniversary 45 The company officially revealed the game on April 7 2011 when they posted a teaser trailer on their Facebook page The trailer depicted the two variants of Sonic running through Green Hill 46 It was initially announced for the Xbox 360 and PlayStation 3 the 3DS and Windows versions were leaked in a Sega Sammy Holdings financial earnings report 47 The 3DS version was confirmed in an interview with Iizuka that was published in Nintendo Power 31 A demo version featuring Classic Sonic s version of Green Hill was released on June 23 2011 the twentieth anniversary of the original Sonic game s release 48 A second demo featuring Modern Sonic s Green Hill was released on October 19 2011 49 Demo versions of the game were also playable at E3 2011 and the New York Comic Con 50 51 The console versions of Sonic Generations were first released in North America on November 1 2011 52 followed by a European release on November 4 and in Japan on December 1 53 54 The Windows version was released on November 3 55 The 3DS version was released on in North America on November 22 2011 and in Europe on November 25 56 The console and 3DS versions were made available for digital download in 2012 57 An official strategy guide for the game was published by BradyGames 15 In addition to the standard retail release a collector s edition for the console version was released in Europe and Australia It features the game and manual in limited lenticular box art in a steelbook case a special booklet containing various Sonic artwork a documentary disc about the history of Sonic Sonic Generations 20 Years of Sonic Music a limited and individually numbered gold ring and a figurine of both Classic and Modern Sonic striking a pose on a ring 43 Downloadable and unofficial content edit A pinball minigame based upon Sonic the Hedgehog 2 s Casino Night level was released as downloadable content for the Steam version of the game on December 26 2011 58 The minigame was included in the collector s edition and offered as a pre order incentive for the Xbox 360 and PlayStation 3 versions 43 59 A variety of community created modifications mods have been created for the Windows version of the game These mods add multiple gameplay changes such as new player characters and levels Examples include Unleashed Project an effort to re create Sonic Unleashed using Sonic Generations as a base 60 Super Mario Generations a mod that replaces Sonic with Mario 61 and Super Sonic Generations which expands upon the character s super forms 62 Reception editReceptionAggregate scoreAggregatorScoreMetacritic77 100 X360 PC 63 64 76 100 PS3 65 66 100 3DS 66 Review scoresPublicationScore1Up comB 13 Eurogamer7 10 8 Famitsu35 40 67 GameSpot8 10 5 GamesRadar nbsp nbsp nbsp nbsp nbsp X360 PS3 PC 6 nbsp nbsp nbsp nbsp nbsp 3DS 68 IGN8 5 10 X360 PS3 PC 3 7 10 3DS 9 Nintendo World Report7 5 10 3DS 69 AwardsPublicationAwardGameZoneBest Presentation 70 IGNEditor s Choice 3 The console and PC versions of Sonic Generations received generally favorable reviews according to review aggregator Metacritic 65 63 64 The game was also successful commercially selling 1 85 million copies worldwide across all platforms by March 31 2012 71 The game s presentation was well received Nathan Meunier of GameSpot called the graphics arguably the best of the series praising the detail put into recreating each level 5 this statement was echoed by Tim Turi of Game Informer 21 Jack DeVries and Brian Altano of IGN offered similar praise for the visuals and described its remixed tracks as cool and its sound effects as spot on 3 Tom Bramwell of Eurogamer felt Sonic Generations was a worthy tribute to the Sonic franchise though he still considered the franchise s previous entry Sonic Colors to be better 8 The gameplay was also positively received critics praised its level design and replay value Bob Mackey of 1UP com appreciated the variation between each level and their challenges and letting the player choose the levels they would like to play 13 DeVries and Altano considered the classic style gameplay to be a successful revival of the 1990s Sonic games and the modern style to be similarly enjoyable though they offered minor criticism of the former s floaty physics and the latter s reliance on speed 3 Justin Towell of GamesRadar praised the level design to be among the best claiming the Chemical Plant level gets more fun with every play 6 Bramwell found the 3D levels surprisingly enjoyable 8 Famitsu favorably compared the sense of speed to that of racing games and praised the nimble camerawork describing the overall experience as addictive 67 Some aspects of the game were criticized however Mackey criticized its occasional framerate issues and on rails sections 13 Bramwell felt that Generations still suffered from problems present in prior games and found its controls laggy and criticized certain segments requiring split second precision 8 DeVries and Altano found the boss fights to be limited and weak wishing the game had the special stages seen in previous games 3 Empire considered the game s weak storyline to be its only problem 72 Of the game as a whole Famitsu wrote that the game successfully delivered the series traditional high speed and exhilaration 67 DeVries and Altano determined that Sonic Generations was accessible to everyone and gave it an Editor s Choice Award 3 Meunier felt that the game combined the best elements of old and new Sonic games well and concluded that Sonic Generations doesn t skimp on the speed or the fun 5 3DS version edit In contrast to the console and PC versions reviews for the 3DS version were mixed or average according to Metacritic 66 with Jack Devries of IGN stating that for the first time in a decade the handheld Sonic is not the best 9 Several reviewers pointed out the fact that there are little difference between the gameplay of classic and modern Sonic since both are limited to 2D movement 68 9 2 James Newton of Nintendo Life described it as short and unambitious and compared it unfavorably to the then recently released Super Mario 3D Land 2 Dan Whitehead of Eurogamer agreed criticizing the handheld game s lack of variety replay value and inconsistent design and calling its levels a pain to explore though he offered praise for its visuals and recreations of classic Sonic moments 19 Both DeVries and Turi considered the 3DS version to be a rushed tie in with the console version and agreed that while not a bad game it was below the standard of Dimps previous Sonic games 9 73 Legacy editIn 2017 GamesRadar named Sonic Generations the seventh best game of the Sonic series 74 and USgamer named it the tenth best 75 Following the reemergence of Classic Sonic Sega would later begin to include him in other modern Sonic games such as Sonic Dash 2013 76 and Sonic Runners 2015 77 The 2017 game Sonic Forces follows a similar premise to Generations featuring both Classic and Modern iterations of Sonic as playable characters 78 and also uses an updated version of Generations game engine 79 Some journalists initially believed Forces was a sequel to Generations 80 but Iizuka later clarified that it was a separate game 81 Years after its release the game has remained as a strong seller for Sega 82 On April 10 2018 the Xbox 360 version was made backward compatible with the Xbox One and was later extended to the Xbox Series X S Making the Casino Night Zone Pinball minigame downloadable for free on Xbox 360 in addition to Xbox One and Xbox Series X S 83 An update to the Xbox 360 version in November 2021 added support for 4K visuals and an increased frame rate when played on Series X S 84 On January 31 2024 Sega announced a remaster Sonic X Shadow Generations 85 scheduled for release on PlayStation 4 PlayStation 5 Xbox One Xbox Series X S Nintendo Switch and Windows in Q4 2024 In addition to updated visuals and additional content the remaster will feature a new campaign starring Shadow the Hedgehog as he faces off against Black Doom and the Black Arms the main antagonists of the 2005 Shadow the Hedgehog game 86 Notes edit Nintendo 3DS version developed by Dimps Ported to Windows by Devil s Details In Japan the console version is known as Sonic Generations White Space time ソニック ジェネレーションズ 白の時空 Sonikku Jenereshonzu Shiro no Jiku and the 3DS version is known as Sonic Generations Blue Adventure ソニック ジェネレーションズ 青の冒険 Sonikku Jenereshonzu Ao no Bōken Japanese ソニック シャドウ ジェネレーションズ Hepburn Sonikku Shadō Jenereshonzu In the 3DS version players must complete special stages to obtain Chaos Emeralds 14 Not in the 3DS version As depicted in the 2010 video game Sonic Colors References edit Shea Brian November 1 2011 Sonic X Shadow Generations Brings The Greatest Hits Package To Modern Consoles Game Informer Retrieved January 31 2024 a b c Newton James November 25 2011 Review Sonic Generations Nintendo Life Gamer Network Archived from the original on October 4 2017 Retrieved October 2 2017 a b c d e f g h DeVries Jack amp Altano Brian October 28 2011 Sonic Generations Review IGN Ziff Davis Archived from the original on December 1 2011 Sterling Jim October 31 2011 Review Sonic Generations Destructoid Archived from the original on November 29 2016 Retrieved October 22 2017 a b c d Meunier Nathan Sonic Generations Review GameSpot CBS Interactive Archived from the original on October 4 2017 Retrieved September 30 2017 a b c d e f g h i j k l m Towell Justin October 31 2011 Sonic Generations review GamesRadar Future Publishing Archived from the original on October 4 2017 Retrieved October 2 2017 Wilcox Mike November 23 2011 Sonic Generations The blue blur turns 20 The Sydney Morning Herald FairFax Media Archived from the original on October 7 2017 Retrieved October 6 2017 a b c d e Bramwell Tom November 2 2011 Sonic Generations Review Eurogamer Gamer Network Archived from the original on March 29 2016 Retrieved September 30 2017 a b c d e f DeVries Jack December 6 2011 Sonic Generations Review IGN Ziff Davis Archived from the original on April 2 2016 Retrieved October 2 2017 Fahey Mike September 15 2011 How Three Genesis Era Sonic Levels Look in Generations Kotaku Retrieved October 22 2017 Fahey Mike September 30 2011 The Dreamcast Era Represents In Sonic Generations Kotaku Retrieved October 22 2017 Sonic Generations Modern Era Trailer IGN Archived from the original on October 8 2011 Retrieved October 22 2017 a b c d Mackey Bob October 31 2011 Review Sonic Generations Shows That Sega s Learned From Their Mistakes 1UP com IGN Archived from the original on March 29 2016 Retrieved December 11 2016 Sonic Generations Mushroom Hill Special Stage Clip IGN Ziff Davis November 22 2011 Retrieved October 23 2017 a b c Sonic Generations Official Strategy Guide BradyGames November 1 2011 ISBN 978 0744013429 Condit Jessica Sonic Generations will include the original Sonic The Hedgehog if you can unlock it Joystiq Archived from the original on January 28 2015 Good Owen November 3 2011 Run Green Hill Zone in Under 1 50 and Collect Some Nice Sonic Merch Kotaku Gizmodo Media Group Archived from the original on October 4 2017 Retrieved October 3 2017 Kietzmann Ludwig July 15 2016 All Sonic Generations 3DS levels to be platform exclusive save for Green Hill Zone Engadget Archived from the original on August 27 2017 Retrieved October 3 2017 a b c d e f g h i Whitehead Dan December 9 2011 Sonic Generations 3DS Review Eurogamer Gamer Network Archived from the original on March 30 2016 Retrieved October 3 2017 Antista Chris July 9 2011 New Sonic Generations City Escape trailer is incredibly important GamesRadar Future Publishing Archived from the original on October 4 2017 Retrieved October 3 2017 a b Turi Tim A Suffering Hedgehog s Life Flashes Before His Eyes Game Informer GameStop Archived from the original on October 4 2017 Retrieved October 2 2017 Gesualdi Vito May 4 2012 Sonic Generations Modern Trailer GameZone Archived from the original on October 4 2017 Retrieved October 3 2017 Sterling Jim July 13 2011 Metal Sonic coming to Sonic Generations Destructoid Enthusiast Gaming Archived from the original on September 6 2015 Retrieved October 3 2017 a b c Sterling Jim October 31 2011 Review Sonic Generations Destructoid Enthusiast 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Best Sonic Games Is About To Get Even Better Kotaku Retrieved January 31 2024 External links edit nbsp Wikiquote has quotations related to Sonic Generations Official website Portal nbsp Video games Retrieved from https en wikipedia org w index php title Sonic Generations amp oldid 1225364843 Legacy, wikipedia, wiki, book, books, library,

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