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Knuckles' Chaotix

Knuckles' Chaotix[a] is a 1995 platform game developed by Sega for the 32X. A spin-off from the Sonic the Hedgehog series, it features Knuckles the Echidna and four other characters known as the Chaotix, who must prevent Doctor Robotnik and Metal Sonic from obtaining six magic rings and conquering a mysterious island. Gameplay is similar to previous Sonic games: players complete levels while collecting rings and defeating enemies. Knuckles' Chaotix introduces a partner system whereby the player is connected to another character via a tether; the tether behaves like a rubber band and must be used to maneuver the characters.

Knuckles' Chaotix
Cover art used in North American regions
Developer(s)Sega
Publisher(s)Sega
Director(s)Masahide Kobayashi
Atsuhiko Nakamura
Naohisa Nakazawa
Producer(s)Hiroshi Aso
Makoto Oshitani
Mike Larsen
Artist(s)Takumi Miyake
Composer(s)Junko Shiratsu
Mariko Nanba
SeriesSonic the Hedgehog
Platform(s)32X
Release
  • NA: April 1995
  • JP: April 21, 1995
  • EU: June 23, 1995
Genre(s)Platform, action
Mode(s)Single-player, cooperative

While Sonic Team is sometimes credited with creating Knuckles' Chaotix, it was developed by another Sega team. Production began with Sonic Crackers, a 1994 prototype for the Sega Genesis which experimented with the tethering system and featured Sonic and Tails. Knuckles' Chaotix was planned as a Sonic game for the Sega Saturn, but transitioned to the 32X when it could not be completed in time. Sonic and Tails were replaced by Knuckles and a group of mostly pre-existing characters; Mighty the Armadillo first appeared in the arcade game SegaSonic the Hedgehog (1993).

Knuckles' Chaotix was released in North America and Japan in April 1995, and in Europe in June 1995. It received mixed contemporary reviews and failed commercially. Reviewers found the tethering physics cumbersome, although some appreciated it as an attempt to innovate. The level design and low difficulty level were also criticized. Journalists have described Knuckles' Chaotix as the last of the "classic" 2D Sonic games before the series moved to 3D. Some characters and concepts it introduced feature in later Sonic games and media, beginning with Sonic Heroes in 2003. Despite interest from fans, it has not been rereleased beyond a brief period through GameTap in the mid-2000s.

Gameplay edit

 
The player (left) builds tension in the tether while anchoring the partner (right) to perform a speed boost.

Knuckles' Chaotix is a side-scrolling platform game similar to earlier entries in the Sonic series. Unlike other Sonic games, players are tethered to a computer or human-controlled partner;[1] the tether behaves like a rubber band and must be properly handled to maneuver through stages.[1][2] There are five playable characters, each with their own unique abilities. Knuckles the Echidna can glide and climb walls; Mighty the Armadillo can perform a wall jump; Espio the Chameleon can run along walls and ceilings; Vector the Crocodile can boost through the air and climb walls; and Charmy Bee can fly and hover. There are two other partner characters, Heavy the Robot and Bomb, who hinder players' progress due to their slow or destructive nature, respectively.[3]: 7–9  The story takes place on a mysterious island and follows the group's efforts to stop Doctor Robotnik and Metal Sonic from harnessing the power of the island's mythical Chaos Rings to satisfy their evil deeds.[4]: 2 

The game takes place over six levels called attractions. Each attraction is divided into five acts;[2] the fifth ends in a boss fight with Robotnik and one of his large robots.[2] Each act has a different time of day decor, such as morning, noon, evening, and night.[5] Like earlier Sonic games, players collect rings, jump to perform a spin attack to defeat enemies, and can perform a spin dash on the ground to gain speed.[1][3]: 10, 15  Power-ups include rings, shields, and speed shoes.[3]: 18  The partner system enables players to perform actions not seen in earlier Sonic games.[1] Players can call their partner if they are separated, which reunites them with the main character but costs 10 rings, or throw their partner to reach far platforms. If the partner is computer-controlled, the player can stop and anchor the partner to perform special moves such as "snapping" to a higher ledge or thrusting to gain speed.[3]: 10–11 

Before entering a stage, the player begins in a hub world where they choose a partner and level.[6] Bonus stages are hidden throughout attractions, and can also be triggered by obtaining 20 or more rings and finding one of the giant golden rings hidden away in each level.[6][3]: 15  In the bonus levels, the player is free-falling and picks up power-ups.[3]: 19  Special stages are reached by finishing a level with 50 or more rings. In these stages, the player collects blue spheres in a forward-scrolling platformer to earn a Chaos Ring.[3]: 22  Collecting all Chaos Rings unlocks the "good" ending, in which Sonic and Tails are seen with the Chaotix, who have freed the island from Robotnik.[7]

Development edit

Although Sonic Team is sometimes credited for developing Knuckles' Chaotix,[8][9] it was developed by another internal Sega team,[10][11][12] including staff who had worked on Sonic CD (1993).[13] Development began around April 1994 for the Sega Genesis as an engine test, with the working title Sonic Crackers.[b][14][15] The prototype featured Sonic and Tails joined by an elastic band of energy;[16][17] the name likely comes from clackers, a toy comprising two balls connected by string.[18] According to the journalist Ken Horowitz, Sonic Crackers was most likely a ROM made to demonstrate new concepts to management. Some ideas were used in Sonic 3D Blast (1996), while the level design, tethering, and some music resurfaced in Knuckles' Chaotix.[19]

Sega eventually moved development to the Genesis' more powerful 32X add-on. According to Horowitz, this was because the 16-bit era of consoles was coming to an end.[19] Former Sega of America CEO Tom Kalinske recalled that Knuckles' Chaotix was once intended for the Genesis' successor, the Sega Saturn, as a mainline Sonic game. According to Kalinske, development moved to the 32X when it became clear that the game would not be ready for the Saturn launch; Kalinske said it was "too big, it was taking too long, it was over budgeted, it was behind schedule".[20] Because Sega needed new 32X games, Sega decided to downsize the game and introduce it quickly on 32X.[20]

By December 1994, Sonic and Tails had been removed and the game had been reworked to star Knuckles the Echidna, who had been introduced in Sonic the Hedgehog 3 (1994). The project had the working title Knuckles' Ringstar.[15][21][22] The game also adds the characters Mighty the Armadillo, Vector the Crocodile, Espio the Chameleon and Charmy Bee.[23] Mighty had appeared in the arcade game SegaSonic the Hedgehog (1993);[7][24] many of Sonic's animations from Crackers were repurposed for Mighty.[19] Vector the Crocodile was created for the original Sonic the Hedgehog (1991) but scrapped before release,[25][26] and Charmy Bee originally appeared in the Sonic the Hedgehog manga.[27] Sonic co-creator Naoto Ohshima said he was responsible for repurposing Vector and Charmy, but otherwise had no involvement with Knuckles' Chaotix.[28]: 302 

Espio was the only original character, designed by manga artist Takumi Miyake.[28]: 303  A leaked prototype lists Espio as the featured character on the title screen instead of Knuckles, suggesting he once featured more prominently, possibly in a starring role.[29][30] The 32X's processing power allowed for dynamic sprite-scaling effects, and 3D polygons in the special stages.[2] A complex palette system allowed each level to load unique colors.[5] The music was composed by Junko Shiratsu and Mariko Nanba.[31]

Release edit

Knuckles' Chaotix was released in North America in April 1995,[32] in Japan on April 21, 1995,[33] and in Europe in June 23, 1995.[34][35] According to Horowitz, the game was rushed to help boost sluggish 32X sales.[19] It quickly faded into obscurity,[19] and is now considered a valuable collector's item due to the 32X's commercial failure.[36] The only rerelease came in 2005, when Knuckles' Chaotix was briefly made available for Mac OS X and Windows computers via the subscription service GameTap.[37][38][39]

The Sonic Crackers prototype ROM was leaked online by a Belgian hacking group in June 1995 and can be played with emulators.[9] A cartridge version was auctioned for $146.50 in 2001. While some fans speculated that the Sonic Crackers ROM was an April Fools' Day hoax,[19] its authenticity has been corroborated by multiple sources, including references in an internal Sega design document and text found in a later Knuckles' Chaotix prototype.[15]

Reception edit

Knuckles' Chaotix received mixed reviews,[2][41][45][46] and failed commercially, as did the 32X.[2]

The game's presentation divided critics.[41][45][2][46] The four reviewers of Electronic Gaming Monthly (EGM) praised its graphics and believed the game was one of the best for the 32X,[41] and GameFan considered Knuckles' Chaotix the best entry in the franchise since Sonic the Hedgehog 2 (1992).[43] On the other hand, a reviewer from Next Generation found the graphics garish, and felt that the game made "unimpressive attempts to show off".[46] GamePro, Game Players, and IGN believed the game failed to push the 32X to its limits, citing the lack of graphical effects and Genesis-quality audio,[45][44] though IGN felt some elements, such as several musical tracks, were highlights.[2] In 2008, GamesRadar wrote that Knuckles' Chaotix was the best game for the 32X and was underrated,[47][48] though it still considered the game a "wasted opportunity".[49]

The "rubber band" multiplayer system was criticized, despite being acknowledged as an effort to innovate.[2][41][49] Though IGN admired the attempt to "breathe life into a series that was running out of steam" and fix the lopsided multiplayer of Sonic 2 and Sonic 3 (1994), whereby Tails would get lost off-screen, they felt the physics were "clunky" and unorthodox.[2] EGM felt the system was original, but slowed down the gameplay,[41] as did GamesRadar.[49] Next Generation felt the bond was tiring and not truly innovative,[46] and GamePro called it Knuckles' Chaotix's biggest flaw, finding it frustrating and choppy. The reviewer also found that the bond complicated gameplay and compared it to being handcuffed.[45]

The level design and low difficulty were also criticized.[2][5][45] GamePro wrote that the levels, while fairly large, were not populated with enough enemies or secrets, a sentiment echoed by IGN and Mean Machines Sega.[2][5][45] IGN considered the boss design simplistic and the level design bland and seemingly unfinished,[2] and Mean Machines Sega thought that, without enemies, "this is just not half the game it could have been".[5] Game Players criticized the game's lack of replay value, saying the game's simplicity made secrets in levels impossible to miss.[44] However, IGN, GameFan, and EGM praised the number of playable characters,[43][41] and IGN felt the game's "marvelous" fully 3D special stages were the best of the Sonic series.[2]

IGN described Knuckles' Chaotix as "a bad game with a good foundation",[2] and in another article, concluded that it was interesting, if flawed.[50] EGM felt it was the best for the 32X but failed to live up to previous games in the Sonic series.[41] Game Players found it a major disappointment, saying "other than a few color-enhanced backgrounds, you're gonna wonder why this isn't a Genesis title".[44] Some journalists have referred to Knuckles' Chaotix as the series' declining point,[1][51] and AllGame and Complex both wrote that it was among the worst games in the series.[1][52]

Legacy edit

Knuckles' Chaotix is considered the last of the "classic" Sonic games before the 3D game Sonic Adventure (1998) took the series in new gameplay directions.[53][2] Several of its concepts were re-used in later Sonic games. A similar partner system features in the Game Boy Advance game Sonic Advance 3 (2004),[54] and IGN noted similarities between the game's auto-running special stages and Sonic and the Secret Rings (2007).[2] Two tracks from Knuckles' Chaotix, "Tube Panic" and "Door Into Summer", appear in Sonic Generations (2011).[55] The "Hyper Ring" power-up re-appeared in Sonic Mania (2017)[56] and a recreation of Knuckles' Chaotix's final boss fight was added in a 2018 update.[57]

With the exception of Mighty,[58][59] all Chaotix members have become recurring characters in the Sonic series.[c] The characters initially did not reappear until Sonic Heroes in 2003. Director Takashi Iizuka said that Sonic Team revived the Chaotix because the studio thought they were unique and had never used them. Iizuka considers the Heroes version of the characters different from the 32X one, claiming to have created new characters simply using the same designs.[10] The group had storylines in the Sonic the Hedgehog comic series produced by Archie Comics[68] and Sonic the Comic by Fleetway Publications,[69] as well as in the anime series Sonic X.[70] While Game Informer considered the Chaotix to be among the best characters of the franchise and are underutilized,[71] GamesRadar considered the introduction of the Chaotix a negative turning point for the series as it "diluted the Sonic-verse by introducing tons of shitty characters".[53] Jim Sterling felt that all the Chaotix lacked redeeming qualities, calling Vector "Idiot the Crocodile" and Espio "Generic Brooder the Chameleon". They singled out Charmy for particular ridicule, feeling he was annoying and noting his high-pitched voice.[72] Mighty would eventually return as a playable character in Sonic Mania Plus in 2018.[73]

In 2011, Sega noted fans frequently requested Knuckles' Chaotix as a game desired to be rereleased.[74] 1UP.com and GameSpy expressed disappointment the 2005 compilation Sonic Gems Collection did not include the game.[75][76] In 2010, Sonic Team head Iizuka expressed interest in developing a sequel.[77] Also expressing interest was Christian Whitehead, the developer of the mobile versions of Sonic CD, Sonic the Hedgehog, and Sonic the Hedgehog 2, saying in 2014 that he would be open to remaking Knuckles' Chaotix using the Retro Engine.[78]

Notes edit

  1. ^ The game is titled on the title screen and in Japan as Chaotix (Japanese: カオティクス, Hepburn: Kaotikusu)
  2. ^ Sonic Crackers is sometimes referred to as Sonic Stadium because of the ROM header containing the title Sonic Studium [sic].
  3. ^ Games featuring the Chaotix include Sonic Heroes (2003),[60] Shadow the Hedgehog (2005),[61] Sonic Rivals 2 (2007),[62] the Nintendo DS version of Sonic Colors (2010),[63] Sonic Generations,[64] and Sonic Forces (2017);[65] Espio is a playable character in the arcade game Sonic the Fighters (1996)[66] and Vector is playable in Mario & Sonic at the Olympic Games (2007) and its sequels.[67]

References edit

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External links edit

knuckles, chaotix, 1995, platform, game, developed, sega, spin, from, sonic, hedgehog, series, features, knuckles, echidna, four, other, characters, known, chaotix, must, prevent, doctor, robotnik, metal, sonic, from, obtaining, magic, rings, conquering, myste. Knuckles Chaotix a is a 1995 platform game developed by Sega for the 32X A spin off from the Sonic the Hedgehog series it features Knuckles the Echidna and four other characters known as the Chaotix who must prevent Doctor Robotnik and Metal Sonic from obtaining six magic rings and conquering a mysterious island Gameplay is similar to previous Sonic games players complete levels while collecting rings and defeating enemies Knuckles Chaotix introduces a partner system whereby the player is connected to another character via a tether the tether behaves like a rubber band and must be used to maneuver the characters Knuckles ChaotixCover art used in North American regionsDeveloper s SegaPublisher s SegaDirector s Masahide KobayashiAtsuhiko NakamuraNaohisa NakazawaProducer s Hiroshi AsoMakoto OshitaniMike LarsenArtist s Takumi MiyakeComposer s Junko ShiratsuMariko NanbaSeriesSonic the HedgehogPlatform s 32XReleaseNA April 1995JP April 21 1995EU June 23 1995Genre s Platform actionMode s Single player cooperative While Sonic Team is sometimes credited with creating Knuckles Chaotix it was developed by another Sega team Production began with Sonic Crackers a 1994 prototype for the Sega Genesis which experimented with the tethering system and featured Sonic and Tails Knuckles Chaotix was planned as a Sonic game for the Sega Saturn but transitioned to the 32X when it could not be completed in time Sonic and Tails were replaced by Knuckles and a group of mostly pre existing characters Mighty the Armadillo first appeared in the arcade game SegaSonic the Hedgehog 1993 Knuckles Chaotix was released in North America and Japan in April 1995 and in Europe in June 1995 It received mixed contemporary reviews and failed commercially Reviewers found the tethering physics cumbersome although some appreciated it as an attempt to innovate The level design and low difficulty level were also criticized Journalists have described Knuckles Chaotix as the last of the classic 2D Sonic games before the series moved to 3D Some characters and concepts it introduced feature in later Sonic games and media beginning with Sonic Heroes in 2003 Despite interest from fans it has not been rereleased beyond a brief period through GameTap in the mid 2000s Contents 1 Gameplay 2 Development 3 Release 4 Reception 5 Legacy 6 Notes 7 References 8 External linksGameplay edit nbsp The player left builds tension in the tether while anchoring the partner right to perform a speed boost Knuckles Chaotix is a side scrolling platform game similar to earlier entries in the Sonic series Unlike other Sonic games players are tethered to a computer or human controlled partner 1 the tether behaves like a rubber band and must be properly handled to maneuver through stages 1 2 There are five playable characters each with their own unique abilities Knuckles the Echidna can glide and climb walls Mighty the Armadillo can perform a wall jump Espio the Chameleon can run along walls and ceilings Vector the Crocodile can boost through the air and climb walls and Charmy Bee can fly and hover There are two other partner characters Heavy the Robot and Bomb who hinder players progress due to their slow or destructive nature respectively 3 7 9 The story takes place on a mysterious island and follows the group s efforts to stop Doctor Robotnik and Metal Sonic from harnessing the power of the island s mythical Chaos Rings to satisfy their evil deeds 4 2 The game takes place over six levels called attractions Each attraction is divided into five acts 2 the fifth ends in a boss fight with Robotnik and one of his large robots 2 Each act has a different time of day decor such as morning noon evening and night 5 Like earlier Sonic games players collect rings jump to perform a spin attack to defeat enemies and can perform a spin dash on the ground to gain speed 1 3 10 15 Power ups include rings shields and speed shoes 3 18 The partner system enables players to perform actions not seen in earlier Sonic games 1 Players can call their partner if they are separated which reunites them with the main character but costs 10 rings or throw their partner to reach far platforms If the partner is computer controlled the player can stop and anchor the partner to perform special moves such as snapping to a higher ledge or thrusting to gain speed 3 10 11 Before entering a stage the player begins in a hub world where they choose a partner and level 6 Bonus stages are hidden throughout attractions and can also be triggered by obtaining 20 or more rings and finding one of the giant golden rings hidden away in each level 6 3 15 In the bonus levels the player is free falling and picks up power ups 3 19 Special stages are reached by finishing a level with 50 or more rings In these stages the player collects blue spheres in a forward scrolling platformer to earn a Chaos Ring 3 22 Collecting all Chaos Rings unlocks the good ending in which Sonic and Tails are seen with the Chaotix who have freed the island from Robotnik 7 Development editAlthough Sonic Team is sometimes credited for developing Knuckles Chaotix 8 9 it was developed by another internal Sega team 10 11 12 including staff who had worked on Sonic CD 1993 13 Development began around April 1994 for the Sega Genesis as an engine test with the working title Sonic Crackers b 14 15 The prototype featured Sonic and Tails joined by an elastic band of energy 16 17 the name likely comes from clackers a toy comprising two balls connected by string 18 According to the journalist Ken Horowitz Sonic Crackers was most likely a ROM made to demonstrate new concepts to management Some ideas were used in Sonic 3D Blast 1996 while the level design tethering and some music resurfaced in Knuckles Chaotix 19 Sega eventually moved development to the Genesis more powerful 32X add on According to Horowitz this was because the 16 bit era of consoles was coming to an end 19 Former Sega of America CEO Tom Kalinske recalled that Knuckles Chaotix was once intended for the Genesis successor the Sega Saturn as a mainline Sonic game According to Kalinske development moved to the 32X when it became clear that the game would not be ready for the Saturn launch Kalinske said it was too big it was taking too long it was over budgeted it was behind schedule 20 Because Sega needed new 32X games Sega decided to downsize the game and introduce it quickly on 32X 20 By December 1994 Sonic and Tails had been removed and the game had been reworked to star Knuckles the Echidna who had been introduced in Sonic the Hedgehog 3 1994 The project had the working title Knuckles Ringstar 15 21 22 The game also adds the characters Mighty the Armadillo Vector the Crocodile Espio the Chameleon and Charmy Bee 23 Mighty had appeared in the arcade game SegaSonic the Hedgehog 1993 7 24 many of Sonic s animations from Crackers were repurposed for Mighty 19 Vector the Crocodile was created for the original Sonic the Hedgehog 1991 but scrapped before release 25 26 and Charmy Bee originally appeared in the Sonic the Hedgehog manga 27 Sonic co creator Naoto Ohshima said he was responsible for repurposing Vector and Charmy but otherwise had no involvement with Knuckles Chaotix 28 302 Espio was the only original character designed by manga artist Takumi Miyake 28 303 A leaked prototype lists Espio as the featured character on the title screen instead of Knuckles suggesting he once featured more prominently possibly in a starring role 29 30 The 32X s processing power allowed for dynamic sprite scaling effects and 3D polygons in the special stages 2 A complex palette system allowed each level to load unique colors 5 The music was composed by Junko Shiratsu and Mariko Nanba 31 Release editKnuckles Chaotix was released in North America in April 1995 32 in Japan on April 21 1995 33 and in Europe in June 23 1995 34 35 According to Horowitz the game was rushed to help boost sluggish 32X sales 19 It quickly faded into obscurity 19 and is now considered a valuable collector s item due to the 32X s commercial failure 36 The only rerelease came in 2005 when Knuckles Chaotix was briefly made available for Mac OS X and Windows computers via the subscription service GameTap 37 38 39 The Sonic Crackers prototype ROM was leaked online by a Belgian hacking group in June 1995 and can be played with emulators 9 A cartridge version was auctioned for 146 50 in 2001 While some fans speculated that the Sonic Crackers ROM was an April Fools Day hoax 19 its authenticity has been corroborated by multiple sources including references in an internal Sega design document and text found in a later Knuckles Chaotix prototype 15 Reception editReceptionReview scoresPublicationScore1Up comB 40 AllGame nbsp nbsp nbsp nbsp nbsp 1 Electronic Gaming Monthly7 4 10 41 Famitsu25 40 42 GameFan98 100 43 GamePro nbsp nbsp nbsp nbsp nbsp 45 IGN6 10 2 Next Generation nbsp nbsp nbsp nbsp nbsp 46 Game Players41 44 Mean Machines Sega84 100 5 Knuckles Chaotix received mixed reviews 2 41 45 46 and failed commercially as did the 32X 2 The game s presentation divided critics 41 45 2 46 The four reviewers of Electronic Gaming Monthly EGM praised its graphics and believed the game was one of the best for the 32X 41 and GameFan considered Knuckles Chaotix the best entry in the franchise since Sonic the Hedgehog 2 1992 43 On the other hand a reviewer from Next Generation found the graphics garish and felt that the game made unimpressive attempts to show off 46 GamePro Game Players and IGN believed the game failed to push the 32X to its limits citing the lack of graphical effects and Genesis quality audio 45 44 though IGN felt some elements such as several musical tracks were highlights 2 In 2008 GamesRadar wrote that Knuckles Chaotix was the best game for the 32X and was underrated 47 48 though it still considered the game a wasted opportunity 49 The rubber band multiplayer system was criticized despite being acknowledged as an effort to innovate 2 41 49 Though IGN admired the attempt to breathe life into a series that was running out of steam and fix the lopsided multiplayer of Sonic 2 and Sonic 3 1994 whereby Tails would get lost off screen they felt the physics were clunky and unorthodox 2 EGM felt the system was original but slowed down the gameplay 41 as did GamesRadar 49 Next Generation felt the bond was tiring and not truly innovative 46 and GamePro called it Knuckles Chaotix s biggest flaw finding it frustrating and choppy The reviewer also found that the bond complicated gameplay and compared it to being handcuffed 45 The level design and low difficulty were also criticized 2 5 45 GamePro wrote that the levels while fairly large were not populated with enough enemies or secrets a sentiment echoed by IGN and Mean Machines Sega 2 5 45 IGN considered the boss design simplistic and the level design bland and seemingly unfinished 2 and Mean Machines Sega thought that without enemies this is just not half the game it could have been 5 Game Players criticized the game s lack of replay value saying the game s simplicity made secrets in levels impossible to miss 44 However IGN GameFan and EGM praised the number of playable characters 43 41 and IGN felt the game s marvelous fully 3D special stages were the best of the Sonic series 2 IGN described Knuckles Chaotix as a bad game with a good foundation 2 and in another article concluded that it was interesting if flawed 50 EGM felt it was the best for the 32X but failed to live up to previous games in the Sonic series 41 Game Players found it a major disappointment saying other than a few color enhanced backgrounds you re gonna wonder why this isn t a Genesis title 44 Some journalists have referred to Knuckles Chaotix as the series declining point 1 51 and AllGame and Complex both wrote that it was among the worst games in the series 1 52 Legacy editKnuckles Chaotix is considered the last of the classic Sonic games before the 3D game Sonic Adventure 1998 took the series in new gameplay directions 53 2 Several of its concepts were re used in later Sonic games A similar partner system features in the Game Boy Advance game Sonic Advance 3 2004 54 and IGN noted similarities between the game s auto running special stages and Sonic and the Secret Rings 2007 2 Two tracks from Knuckles Chaotix Tube Panic and Door Into Summer appear in Sonic Generations 2011 55 The Hyper Ring power up re appeared in Sonic Mania 2017 56 and a recreation of Knuckles Chaotix s final boss fight was added in a 2018 update 57 With the exception of Mighty 58 59 all Chaotix members have become recurring characters in the Sonic series c The characters initially did not reappear until Sonic Heroes in 2003 Director Takashi Iizuka said that Sonic Team revived the Chaotix because the studio thought they were unique and had never used them Iizuka considers the Heroes version of the characters different from the 32X one claiming to have created new characters simply using the same designs 10 The group had storylines in the Sonic the Hedgehog comic series produced by Archie Comics 68 and Sonic the Comic by Fleetway Publications 69 as well as in the anime series Sonic X 70 While Game Informer considered the Chaotix to be among the best characters of the franchise and are underutilized 71 GamesRadar considered the introduction of the Chaotix a negative turning point for the series as it diluted the Sonic verse by introducing tons of shitty characters 53 Jim Sterling felt that all the Chaotix lacked redeeming qualities calling Vector Idiot the Crocodile and Espio Generic Brooder the Chameleon They singled out Charmy for particular ridicule feeling he was annoying and noting his high pitched voice 72 Mighty would eventually return as a playable character in Sonic Mania Plus in 2018 73 In 2011 Sega noted fans frequently requested Knuckles Chaotix as a game desired to be rereleased 74 1UP com and GameSpy expressed disappointment the 2005 compilation Sonic Gems Collection did not include the game 75 76 In 2010 Sonic Team head Iizuka expressed interest in developing a sequel 77 Also expressing interest was Christian Whitehead the developer of the mobile versions of Sonic CD Sonic the Hedgehog and Sonic the Hedgehog 2 saying in 2014 that he would be open to remaking Knuckles Chaotix using the Retro Engine 78 Notes edit The game is titled on the title screen and in Japan as Chaotix Japanese カオティクス Hepburn Kaotikusu Sonic Crackers is sometimes referred to as Sonic Stadium because of the ROM header containing the title Sonic Studium sic Games featuring the Chaotix include Sonic Heroes 2003 60 Shadow the Hedgehog 2005 61 Sonic Rivals 2 2007 62 the Nintendo DS version of Sonic Colors 2010 63 Sonic Generations 64 and Sonic Forces 2017 65 Espio is a playable character in the arcade game Sonic the Fighters 1996 66 and Vector is playable in Mario amp Sonic at the Olympic Games 2007 and its sequels 67 References edit a b c d e f g Weiss Brett Knuckles Chaotix Overview AllGame All Media Network Archived from the original on July 16 2012 Retrieved June 15 2017 a b c d e f g h i j k l m n o p q r Fahs Travis March 26 2008 Knuckles Chaotix Review IGN Ziff Davis Archived from the original on July 6 2009 Retrieved June 9 2011 a b c d e f g Knuckles Chaotix instruction manual Sega 1995 Knuckles Chaotix instruction manual Japan Sega 1995 pp 4 5 a b c d e f Knuckles Chaotix Review Mean Machines Sega 32 14 18 June 1995 a b Knuckles Chaotix Electronic Gaming Monthly Vol 69 April 1995 pp 122 125 Archived from the original on September 12 2016 a b Towell Justin May 2 2014 22 things you didn t know about Sonic the Hedgehog GamesRadar Future Publishing Archived from the original on August 8 2017 Retrieved August 24 2017 Parish Jeremy June 5 2014 Who Makes the Best Sonic the Hedgehog Games USgamer Archived from the original on August 8 2017 Retrieved July 17 2017 a b Swalwell Melanie Ndalianis Angela Stuckey Helen March 16 2017 Fans and Videogames Histories Fandom Archives Routledge ISBN 978 1 317 19190 2 Archived from the original on March 12 2017 a b Afterthoughts Sonic Heroes A candid chat with Sonic Team s lord of the rings EGM Archived from the original on March 30 2004 Retrieved November 18 2017 Roger Hector Director of STI Interviews Sept Oct 2005 sost emulationzone org 2005 Archived from the original on March 12 2017 Retrieved June 17 2017 RH I didn t have anything to do with these I recall they were done somewhere else in Sega Yuji Naka The Next Level Interview The Next Level June 15 2004 Archived from the original on November 15 2016 Retrieved June 17 2017 Naka Hmmm I don t know that much about Chaotix really I didn t have all that much to do with that game Stuart Keith 2014 Sega Mega Drive Collected Works p 290 ISBN 978 0 9575768 1 0 Unreleased Sonic the Hedgehog Games UGO February 22 2010 Archived from the original on January 5 2013 Retrieved June 16 2017 Also known as Sonic Crackers this simple prototype for the Genesis was an early 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June 14 2017 Mawson Chris April 2 2015 Sonic the Hedgehog 3 Remastered Interview With Christian The Taxman Whitehead Power Up Gaming Archived from the original on November 10 2016 Retrieved December 1 2016 External links editKnuckles Chaotix on GameTap Archived at the Wayback Machine Chaotix on Sonic Retro Knuckles Chaotix on MobyGames Portals nbsp Video games nbsp 1990s Retrieved from https en wikipedia org w index php title Knuckles 27 Chaotix amp oldid 1221342595, wikipedia, wiki, book, books, library,

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