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Sonic Forces

Sonic Forces[b] is a platform game developed by Sonic Team and published by Sega. It was produced in commemoration of the 25th anniversary of the Sonic the Hedgehog franchise. Sonic the Hedgehog joins a resistance force alongside Classic Sonic, his past self, and the Rookie, a survivor of Eggman's attacks. Together they must stop Doctor Eggman, who has conquered most of the world alongside Infinite, a new enemy, who wields the power of the Phantom Ruby, and is able to create limitless numbers of illusionary clones of past villains. It features three gameplay modes: "Classic", side-scrolling gameplay similar to the original Sega Genesis Sonic games; "Modern", 3D gameplay similar to Sonic Unleashed (2008) and Sonic Colors (2010); and a mode featuring the "Avatar", the player's custom character.

Sonic Forces
Developer(s)Sonic Team[a]
Publisher(s)Sega
Director(s)Morio Kishimoto
Producer(s)
Designer(s)
  • Morio Kishimoto
  • Jyunpei Ootsu
  • Takayuki Okada
Programmer(s)Hiroki Tokunaga
Artist(s)
  • Yoshitaka Miura
  • Sachiko Kawamura
Writer(s)
Composer(s)
SeriesSonic the Hedgehog
Platform(s)
Release
  • WW: November 7, 2017
  • JP: November 9, 2017
Genre(s)Platform, action-adventure
Mode(s)Single-player

Development of Sonic Forces began after the release of Sonic Lost World in 2013. The game's title was chosen to signify its themes of power, teamwork, and armies. The game was intended to have a darker tone compared to previous entries in the franchise, and the character creation system was inspired by Sonic fan art the developers had come across over the years. The game was primarily developed by staff who had worked on Sonic Colors and Sonic Generations (2011), using an updated version of the Hedgehog Engine, used in Sonic Unleashed and Generations. It was announced, alongside Sonic Mania, under the working title of Project Sonic 2017 during the Sonic 25th anniversary event at the 2016 San Diego Comic-Con. Through Sonic Mania entered development years later than Forces, it affected the development, so the games have connected plots.

The game was released for Nintendo Switch, PlayStation 4, Windows, and Xbox One in November 2017. Sonic Forces received mixed reviews from critics. They praised its presentation, music, voice acting, character creation system, and the Modern Sonic gameplay, but criticized the plot, overly scripted level design and gameplay, technical problems, short length, the inclusion of Classic Sonic, and Infinite's underdeveloped characterization. Many critics called it a disappointment in the wake of the positively received Sonic Mania, released earlier that year. The critical feedback influenced the development of the Sonic series' next entry, Sonic Frontiers (2022).

Gameplay

 
In addition to the two gameplay styles of Modern and Classic Sonic, players create their own custom character, who is able to use gadgets and other items.

Sonic Forces is an action-adventure platform game similar in gameplay and style to prior Sonic the Hedgehog games. The player's goal is to liberate the world from the newly established reign of Doctor Eggman. The game features three playable characters: two variants of Sonic the Hedgehog ("Classic" and "Modern") and the "Avatar" (the player's custom character).[1] Each has unique abilities and attributes: Classic Sonic is restricted to side-scrolling gameplay reminiscent of the Sega Genesis Sonic games and can perform a spin dash on the ground and a drop dash in mid-air to gain speed.[2] Modern Sonic's gameplay follows a similar style to Sonic Unleashed and Sonic Colors: he can double jump, perform a homing attack on enemies, springs, and grappling hooks, and a speed boost by collecting White Wisps.[3] The Avatar is created from a base of seven animal types, which each possess a unique ability; they also wield a grappling hook and can equip weapons known as Wispons, including flamethrowers, whips, and hammers. Depending on the Wispon, Avatars can use temporary abilities by collecting a corresponding Wisp type.[4][5] Certain parts see players controlling both Modern Sonic and the Avatar, switching between them as necessary, similar to Sonic Heroes.[6]

The game is split into several themed levels, some of which are based on locations from past games, such as Green Hill Zone.[7] Players must complete each level while fighting waves of enemies, and (with the exception of Classic Sonic) seamlessly shift from side-scrolling to third-person perspectives.[8] Stages are filled with features such as spring boards, rails, and boost pads, and obstacles such as spikes, bottomless pits, and robots. Scattered around levels are golden rings, which serve as a form of health: rings protect players from damage caused by robots or other hazards, though they lose their rings upon being hit; being hit with no rings kills the player. The game does not use a traditional life system, instead deducting from the player's score depending on the number of deaths.[9] Players are given a grade dependent on their performance; an "S" rank is the best and a "C" is the worst.[10] Certain levels feature a boss, which must be defeated in order to proceed.[3] Bonus levels can be unlocked by collecting Red Rings hidden in most stages and players may occasionally receive SOS Missions, tasking them with replaying levels with a specific objective.[11]

Plot

Doctor Eggman attacks a city and Sonic sets out to stop him. Upon arriving, he is attacked by Infinite, a mercenary transformed by the power of the Phantom Ruby.[c] Infinite defeats Sonic and he is taken prisoner aboard the Death Egg. Without Sonic, the world is left without a defender, and Eggman, with the help of his robots, Infinite, Shadow the Hedgehog, Chaos, Zavok, and Metal Sonic, manages to conquer it within six months. Knuckles the Echidna forms a resistance movement with Tails, the Chaotix, Amy Rose, Silver the Hedgehog, Rouge the Bat, and a survivor of Eggman's attack whom they nickname the Rookie. Knuckles discovers Sonic's whereabouts and the Rookie steals a space shuttle, breaks into the Death Egg, and rescues Sonic. Back in the city, Tails is attacked by Chaos, but is saved by Classic Sonic (who was sent through a wormhole following the events of Sonic Mania). The two set out to spy on Eggman, learning of the Phantom Ruby and that Eggman has a plan to dispose of the resistance which will take effect in three days.

Meanwhile, Sonic encounters Shadow, who reveals that the Shadow following Eggman is an illusionary clone created by the Phantom Ruby, as are the other villains serving him and that limitless numbers of them can be made. Tails infiltrates Eggman's computer network and finds the Phantom Ruby's weakness: the gemstone is directly powered by the Death Egg and will be rendered useless without it. While the Rookie stages a diversion, the Death Egg is destroyed by Classic Sonic. Believing they have the upper hand, the resistance attacks the Eggman Empire's capital, Metropolis. However, Eggman has a backup power source hidden in his empire's fortress, and as the resistance make their final charge toward it, he has Infinite enact his plan; creating an asteroid-like second sun over the planet that will eliminate the resistance with its impact. Thinking fast, the Rookie uses a prototype Phantom Ruby they had recovered to dispel the sun, saving everybody. Sonic and the Rookie then battle Infinite and defeat him. Eggman unveils yet another backup plan, moving the Phantom Ruby into a battle mech and fighting the resistance directly. Working together, the Sonics and the Rookie defeat Eggman, leaving the doctor’s whereabouts unknown. With the Phantom Ruby neutralized, all the clones serving Eggman's army vanish, Classic Sonic returns home, the Resistance disbands, and Modern Sonic and his friends set out to restore the world to its former glory while the Rookie leaves to find their own way.

Episode Shadow

The DLC pack Episode Shadow serves as a prequel to the story, one month before the main plot begins. Shadow heads into the city towards enemy territory on Rouge's command, but E-123 Omega ends up causing chaos despite the fact that the mission is meant to be recon. As Shadow goes on, Omega starts getting confused, with his sensors becoming disabled, and his mind being corrupted before going silent. It is later revealed that Omega was badly damaged by Infinite, who Shadow does not recognize. To help him remember, Infinite sends Shadow through a flashback of when Shadow had invaded Dr. Eggman's base.

The leader of the Jackal Squad mercenaries, the rest of which were taken out by Shadow beforehand, is commanded by Eggman to eliminate Shadow. However, his efforts are futile against Shadow, who easily thrashes him to the side, insults his weakness and leaves. Unable to handle the pain of being called "weak", he dons a mask, covering up his past, and gains the power he uses now from the Phantom Ruby, calling himself Infinite from then on. After Infinite snaps Shadow out of the flashback, Shadow is transported to Green Hill Zone, where Infinite demonstrates his ability to manipulate people's minds by making Shadow think Rouge is talking nonsense to him and Omega is still alive and active, making him realize Infinite's capabilities.

Development

Development of Sonic Forces began shortly after Sonic Lost World was completed in 2013 under the codename Project Sonic 2017, and was developed alongside Sonic Mania.[12] It was developed by Sonic Team; the majority of the staff had previously developed Sonic Colors and Sonic Generations (which followed a similar premise).[13] The game was directed by Morio Kishimoto, who previously directed the Wii version of Sonic Colors and the Wii U version of Sonic Lost World. The game was produced in commemoration of the series' twenty-fifth anniversary, and the title was chosen to signify its themes of power, teamwork, and armies.[12]

The game was intended to give a darker perspective to the world of Sonic, in contrast to the fantasy-based themes of previous entries,[14] and expand upon the modern-style gameplay from Unleashed and Colors.[15] To create this, the developers designed levels to seem desolate and more realistic.[14] In programming the game, the development team used the Hedgehog Engine 2, an updated version of the game engine used in Sonic Unleashed and Sonic Generations.[16] The gameplay was mostly modeled off Unleashed's, with elements from Colors and Generations.[12] With the updated software, the first locations designed were the urban levels, which served as a reference for other stages. Sonic Team sought to make the levels unique and contrasting, and various level ideas were suggested during development; one example was a prison in Green Hill.[14] At one point in development, the series' traditional ring-based health system was abandoned to balance the game's difficulty, and for designing the Classic levels, the team looked to Generations and Mania as a reference.[15]

Sonic Team head Takashi Iizuka explained that for years, he had seen many fan-made characters and wanted to give players the opportunity to play as their own. The team was given freedom to create the animal and customization mechanics. According to producer Shun Nakamura, the system was intended to modify existing characters rather than use the complex mechanics of series such as Fallout, so the characters would still feel like a part of the Sonic universe.[17] Though Sonic Mania entered development years later than Forces, it affected the development; the games have connected plots, and Mania was envisioned to excite fans for Forces.[18]

Recurring series writers Ken Pontac and Warren Graff contributed to the English script.[19][20] The soundtrack was primarily composed by series sound director Tomoya Ohtani and performed by the London Symphony Orchestra, with additional music from Naofumi Hataya, Kenichi Tokoi, and Takahito Eguchi.[6] The theme song, "Fist Bump", was written by Ohtani and features lyrics written and performed by Doug Robb of the American rock band Hoobastank.[21] Ohtani wrote Infinite's theme, which was performed by Tyler Smyth and Andy Bane of the band DangerKids.[22] Arrangements of tracks from Sonic CD (1993), Sonic Adventure 2 (2001), and Shadow the Hedgehog (2005) were used.[6][23] A three-disc official soundtrack, Sonic Forces Original Soundtrack - A Hero Will Rise, was released in Japan by Sega's music label Wave Master on December 13, 2017.[24]

Release

Sonic Forces was announced alongside Sonic Mania under its codename during a twenty-fifth series anniversary event held by Sega at the San Diego Comic-Con on July 22, 2016.[25][26][27] The presence of both Classic and Modern Sonic in the initial teaser trailer led some journalists to believe it was a sequel to Sonic Generations,[28] but Iizuka clarified that it was a separate game.[29] The game was released worldwide on Nintendo Switch, PlayStation 4, Windows, and Xbox One in November 2017.[30][31] Prior to the game's launch, Sega released a four-part prequel comic written and drawn by Ian Flynn and Adam Bryce Thomas, who previously worked on Archie Comics' Sonic the Hedgehog series.[32] A bonus edition was released containing controller skins and downloadable clothing items for the Avatar based on other Sega games, such as Jet Set Radio, Puyo Puyo, and Persona 5.[33][34]

A tie-in racing game for iOS and Android devices, Sonic Forces: Speed Battle, was released in select regions in September 2017.[35] After the game's release, several updates featuring new content were released, such as an in-game shirt for the Avatar featuring "Sanic", an internet meme of a poorly drawn Sonic, and the ability to transform into Super Sonic.[36] The Super Sonic DLC was released for free, but was initially planned as paid DLC.[37] In March 2020, Sonic Forces (along with Shadow of the Colossus) became available as a free PS4 game for PlayStation Plus subscribers.[38]

Episode Shadow

 
Episode Shadow features Shadow the Hedgehog as the playable character.

Episode Shadow is free downloadable content (DLC) for Sonic Forces that launched alongside the game.[39] The story acts as a prequel, focuses on Shadow the Hedgehog and his friends Rouge the Bat and E-123 Omega, and explores the origins of Infinite. Players control Shadow, who handles similarly to Modern Sonic but has unique abilities such as the ability to perform a chain of homing attacks in rapid succession.[40] The pack adds three original levels to the game, and the ability to play as Shadow in most of Modern Sonic's stages.[41] According to Nakamura, Sonic Team created Episode Shadow to appeal to fans of older games in the series, such as Sonic Adventure (1998).[18] It was the first time that Shadow was a playable character in a mainline Sonic game since Sonic the Hedgehog (2006),[18][42] with some critics writing that it was much more difficult than the main game.[43]

Reception

In the United Kingdom, the game debuted at fifth place on the all-formats chart.[57] In Japan, the PS4 version debuted at 10th place with 5,938 physical sales and the Switch version debuted at 14th place with 4,686 physical sales, adding up to 10,624 physical copies sold in its first week.[58] Sega stated in a February 2018 financial report that the game "performed strongly".[59] As of 3 May 2020, Sonic Forces (including a free PlayStation Plus version) has reached an estimated 6.8 million players on PlayStation Network.[60]

Sonic Forces received "mixed or average" reviews, according to review aggregator Metacritic.[44][45][46][47] The visuals, gameplay and character creation system were complimented. Writing for Polygon, Jeremy Parish praised the game's visuals and character customization, but criticized its repetitive boss fights and argued the game did not advance the series' design. Parish disliked the ranking system, which rewards players for completing stages quickly rather than exploring them for collectibles, and dismissed the tag team sections as "under-developed" because players would prefer to use Modern Sonic whenever the Avatar was not required.[10] The four reviewers of Famitsu were more positive, praising the character creation system, story, and soundtrack.[2] Heidi Kemps, reviewing Forces for IGN, faulted elements of the game's level design, indicating that "unfair-feeling traps" recurred intermittently and that the levels were relatively short and underdeveloped. In contrast to Parish, Kemps enjoyed the "quite strong" bosses, particularly one fought "among the winding coils of a giant snake," although she wished they were more plentiful. Kemps cited the game's "goofy charm" as preventing her from being "too disappointed" by it.[3]

The level design received divisive responses while Classic Sonic's presence received a mediocre reception. Kotaku's Heather Alexandra wrote that Modern Sonic's gameplay was "visually dynamic" and "the most fun", but heavily automated and shallow, whereas Classic Sonic delivered a solid but unremarkable platforming experience that compared unfavorably to the more inventive Sonic Mania. Alexandra panned the Avatar stages as "disjointed and confused" due to a lack of flow and an excessive reliance on trial and error. Overall, she described Forces as fun despite a lack of polish and complimented its "infectious energy and excitement".[1] Game Informer's Brian Shea similarly regarded the game as a "fun adventure" and considered its controls and level design to be the best of any 3D Sonic entry, but concluded: "3D Sonic games still aren't to where they should be after such a long time of iteration and experimentation". Shea called Classic Sonic the worst of the three playable characters due to poor physics that failed to emulate those of the original 2D Sonic games.[8] The plot and short length were largely criticized. Ben "Yahtzee" Croshaw of The Escapist panned it for not exploring the potential of its ideas and lambasted the story for its attempt at a more mature tone. He later ranked it the second worst game of 2017.[61][62] Several critics considered Sonic Forces a disappointment in the wake of the positively received Mania.[3][11][1]

John Linneman of Eurogamer found that Forces was well-optimized for PlayStation 4, with no noticeable improvement when played on a PlayStation 4 Pro, whereas the Xbox One version was "slightly more responsive" but marred by screen tearing and inferior resolution. He felt that playing on Xbox One X provided the best overall experience, albeit with some "unwelcome inconsistency" caused by occasional changes in resolution, framerate.[63] The Windows version received criticism for problems related to its uneven performance and frequent crashes; Sega released a patch on launch day that fixed some of the problems.[64]

Legacy

The critical feedback that Sonic Forces received heavily influenced the development of the subsequent Sonic game Sonic Frontiers (2022). Kishimoto acknowledged the lackluster reception and concluded that Sonic Team's method of designing levels that originated in Sonic Unleashed would no longer satisfy fans. The open-world Frontiers was designed to be lengthy, with an emphasis on exploration, puzzles, and combat, to address the criticism that Forces received for its short length.[65] The story of Forces influenced the plot of IDW Publishing's Sonic the Hedgehog comic books, with the series' narrative beginning shortly after the game's events.[66]

Notes

  1. ^ Ported to Windows by SEGA HARDlight
  2. ^ Japanese: ソニックフォース, Hepburn: Sonikku Fōsu
  3. ^ as seen in Sonic Mania

References

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External links

sonic, forces, platform, game, developed, sonic, team, published, sega, produced, commemoration, 25th, anniversary, sonic, hedgehog, franchise, sonic, hedgehog, joins, resistance, force, alongside, classic, sonic, past, self, rookie, survivor, eggman, attacks,. Sonic Forces b is a platform game developed by Sonic Team and published by Sega It was produced in commemoration of the 25th anniversary of the Sonic the Hedgehog franchise Sonic the Hedgehog joins a resistance force alongside Classic Sonic his past self and the Rookie a survivor of Eggman s attacks Together they must stop Doctor Eggman who has conquered most of the world alongside Infinite a new enemy who wields the power of the Phantom Ruby and is able to create limitless numbers of illusionary clones of past villains It features three gameplay modes Classic side scrolling gameplay similar to the original Sega Genesis Sonic games Modern 3D gameplay similar to Sonic Unleashed 2008 and Sonic Colors 2010 and a mode featuring the Avatar the player s custom character Sonic ForcesDeveloper s Sonic Team a Publisher s SegaDirector s Morio KishimotoProducer s Shun NakamuraTakashi IizukaDesigner s Morio KishimotoJyunpei OotsuTakayuki OkadaProgrammer s Hiroki TokunagaArtist s Yoshitaka MiuraSachiko KawamuraWriter s Eitaro ToyodaMakoto GoyaKen PontacWarren GraffComposer s Tomoya OhtaniNaofumi HatayaKenichi TokoiTakahito EguchiSeriesSonic the HedgehogPlatform s Nintendo SwitchPlayStation 4WindowsXbox OneReleaseWW November 7 2017JP November 9 2017Genre s Platform action adventureMode s Single playerDevelopment of Sonic Forces began after the release of Sonic Lost World in 2013 The game s title was chosen to signify its themes of power teamwork and armies The game was intended to have a darker tone compared to previous entries in the franchise and the character creation system was inspired by Sonic fan art the developers had come across over the years The game was primarily developed by staff who had worked on Sonic Colors and Sonic Generations 2011 using an updated version of the Hedgehog Engine used in Sonic Unleashed and Generations It was announced alongside Sonic Mania under the working title of Project Sonic 2017 during the Sonic 25th anniversary event at the 2016 San Diego Comic Con Through Sonic Mania entered development years later than Forces it affected the development so the games have connected plots The game was released for Nintendo Switch PlayStation 4 Windows and Xbox One in November 2017 Sonic Forces received mixed reviews from critics They praised its presentation music voice acting character creation system and the Modern Sonic gameplay but criticized the plot overly scripted level design and gameplay technical problems short length the inclusion of Classic Sonic and Infinite s underdeveloped characterization Many critics called it a disappointment in the wake of the positively received Sonic Mania released earlier that year The critical feedback influenced the development of the Sonic series next entry Sonic Frontiers 2022 Contents 1 Gameplay 2 Plot 2 1 Episode Shadow 3 Development 4 Release 4 1 Episode Shadow 5 Reception 6 Legacy 7 Notes 8 References 9 External linksGameplay Edit In addition to the two gameplay styles of Modern and Classic Sonic players create their own custom character who is able to use gadgets and other items Sonic Forces is an action adventure platform game similar in gameplay and style to prior Sonic the Hedgehog games The player s goal is to liberate the world from the newly established reign of Doctor Eggman The game features three playable characters two variants of Sonic the Hedgehog Classic and Modern and the Avatar the player s custom character 1 Each has unique abilities and attributes Classic Sonic is restricted to side scrolling gameplay reminiscent of the Sega Genesis Sonic games and can perform a spin dash on the ground and a drop dash in mid air to gain speed 2 Modern Sonic s gameplay follows a similar style to Sonic Unleashed and Sonic Colors he can double jump perform a homing attack on enemies springs and grappling hooks and a speed boost by collecting White Wisps 3 The Avatar is created from a base of seven animal types which each possess a unique ability they also wield a grappling hook and can equip weapons known as Wispons including flamethrowers whips and hammers Depending on the Wispon Avatars can use temporary abilities by collecting a corresponding Wisp type 4 5 Certain parts see players controlling both Modern Sonic and the Avatar switching between them as necessary similar to Sonic Heroes 6 The game is split into several themed levels some of which are based on locations from past games such as Green Hill Zone 7 Players must complete each level while fighting waves of enemies and with the exception of Classic Sonic seamlessly shift from side scrolling to third person perspectives 8 Stages are filled with features such as spring boards rails and boost pads and obstacles such as spikes bottomless pits and robots Scattered around levels are golden rings which serve as a form of health rings protect players from damage caused by robots or other hazards though they lose their rings upon being hit being hit with no rings kills the player The game does not use a traditional life system instead deducting from the player s score depending on the number of deaths 9 Players are given a grade dependent on their performance an S rank is the best and a C is the worst 10 Certain levels feature a boss which must be defeated in order to proceed 3 Bonus levels can be unlocked by collecting Red Rings hidden in most stages and players may occasionally receive SOS Missions tasking them with replaying levels with a specific objective 11 Plot EditFurther information List of Sonic the Hedgehog characters Doctor Eggman attacks a city and Sonic sets out to stop him Upon arriving he is attacked by Infinite a mercenary transformed by the power of the Phantom Ruby c Infinite defeats Sonic and he is taken prisoner aboard the Death Egg Without Sonic the world is left without a defender and Eggman with the help of his robots Infinite Shadow the Hedgehog Chaos Zavok and Metal Sonic manages to conquer it within six months Knuckles the Echidna forms a resistance movement with Tails the Chaotix Amy Rose Silver the Hedgehog Rouge the Bat and a survivor of Eggman s attack whom they nickname the Rookie Knuckles discovers Sonic s whereabouts and the Rookie steals a space shuttle breaks into the Death Egg and rescues Sonic Back in the city Tails is attacked by Chaos but is saved by Classic Sonic who was sent through a wormhole following the events of Sonic Mania The two set out to spy on Eggman learning of the Phantom Ruby and that Eggman has a plan to dispose of the resistance which will take effect in three days Meanwhile Sonic encounters Shadow who reveals that the Shadow following Eggman is an illusionary clone created by the Phantom Ruby as are the other villains serving him and that limitless numbers of them can be made Tails infiltrates Eggman s computer network and finds the Phantom Ruby s weakness the gemstone is directly powered by the Death Egg and will be rendered useless without it While the Rookie stages a diversion the Death Egg is destroyed by Classic Sonic Believing they have the upper hand the resistance attacks the Eggman Empire s capital Metropolis However Eggman has a backup power source hidden in his empire s fortress and as the resistance make their final charge toward it he has Infinite enact his plan creating an asteroid like second sun over the planet that will eliminate the resistance with its impact Thinking fast the Rookie uses a prototype Phantom Ruby they had recovered to dispel the sun saving everybody Sonic and the Rookie then battle Infinite and defeat him Eggman unveils yet another backup plan moving the Phantom Ruby into a battle mech and fighting the resistance directly Working together the Sonics and the Rookie defeat Eggman leaving the doctor s whereabouts unknown With the Phantom Ruby neutralized all the clones serving Eggman s army vanish Classic Sonic returns home the Resistance disbands and Modern Sonic and his friends set out to restore the world to its former glory while the Rookie leaves to find their own way Episode Shadow Edit The DLC pack Episode Shadow serves as a prequel to the story one month before the main plot begins Shadow heads into the city towards enemy territory on Rouge s command but E 123 Omega ends up causing chaos despite the fact that the mission is meant to be recon As Shadow goes on Omega starts getting confused with his sensors becoming disabled and his mind being corrupted before going silent It is later revealed that Omega was badly damaged by Infinite who Shadow does not recognize To help him remember Infinite sends Shadow through a flashback of when Shadow had invaded Dr Eggman s base The leader of the Jackal Squad mercenaries the rest of which were taken out by Shadow beforehand is commanded by Eggman to eliminate Shadow However his efforts are futile against Shadow who easily thrashes him to the side insults his weakness and leaves Unable to handle the pain of being called weak he dons a mask covering up his past and gains the power he uses now from the Phantom Ruby calling himself Infinite from then on After Infinite snaps Shadow out of the flashback Shadow is transported to Green Hill Zone where Infinite demonstrates his ability to manipulate people s minds by making Shadow think Rouge is talking nonsense to him and Omega is still alive and active making him realize Infinite s capabilities Development EditDevelopment of Sonic Forces began shortly after Sonic Lost World was completed in 2013 under the codename Project Sonic 2017 and was developed alongside Sonic Mania 12 It was developed by Sonic Team the majority of the staff had previously developed Sonic Colors and Sonic Generations which followed a similar premise 13 The game was directed by Morio Kishimoto who previously directed the Wii version of Sonic Colors and the Wii U version of Sonic Lost World The game was produced in commemoration of the series twenty fifth anniversary and the title was chosen to signify its themes of power teamwork and armies 12 The game was intended to give a darker perspective to the world of Sonic in contrast to the fantasy based themes of previous entries 14 and expand upon the modern style gameplay from Unleashed and Colors 15 To create this the developers designed levels to seem desolate and more realistic 14 In programming the game the development team used the Hedgehog Engine 2 an updated version of the game engine used in Sonic Unleashed and Sonic Generations 16 The gameplay was mostly modeled off Unleashed s with elements from Colors and Generations 12 With the updated software the first locations designed were the urban levels which served as a reference for other stages Sonic Team sought to make the levels unique and contrasting and various level ideas were suggested during development one example was a prison in Green Hill 14 At one point in development the series traditional ring based health system was abandoned to balance the game s difficulty and for designing the Classic levels the team looked to Generations and Mania as a reference 15 Sonic Team head Takashi Iizuka explained that for years he had seen many fan made characters and wanted to give players the opportunity to play as their own The team was given freedom to create the animal and customization mechanics According to producer Shun Nakamura the system was intended to modify existing characters rather than use the complex mechanics of series such as Fallout so the characters would still feel like a part of the Sonic universe 17 Though Sonic Mania entered development years later than Forces it affected the development the games have connected plots and Mania was envisioned to excite fans for Forces 18 Recurring series writers Ken Pontac and Warren Graff contributed to the English script 19 20 The soundtrack was primarily composed by series sound director Tomoya Ohtani and performed by the London Symphony Orchestra with additional music from Naofumi Hataya Kenichi Tokoi and Takahito Eguchi 6 The theme song Fist Bump was written by Ohtani and features lyrics written and performed by Doug Robb of the American rock band Hoobastank 21 Ohtani wrote Infinite s theme which was performed by Tyler Smyth and Andy Bane of the band DangerKids 22 Arrangements of tracks from Sonic CD 1993 Sonic Adventure 2 2001 and Shadow the Hedgehog 2005 were used 6 23 A three disc official soundtrack Sonic Forces Original Soundtrack A Hero Will Rise was released in Japan by Sega s music label Wave Master on December 13 2017 24 Release EditSonic Forces was announced alongside Sonic Mania under its codename during a twenty fifth series anniversary event held by Sega at the San Diego Comic Con on July 22 2016 25 26 27 The presence of both Classic and Modern Sonic in the initial teaser trailer led some journalists to believe it was a sequel to Sonic Generations 28 but Iizuka clarified that it was a separate game 29 The game was released worldwide on Nintendo Switch PlayStation 4 Windows and Xbox One in November 2017 30 31 Prior to the game s launch Sega released a four part prequel comic written and drawn by Ian Flynn and Adam Bryce Thomas who previously worked on Archie Comics Sonic the Hedgehog series 32 A bonus edition was released containing controller skins and downloadable clothing items for the Avatar based on other Sega games such as Jet Set Radio Puyo Puyo and Persona 5 33 34 A tie in racing game for iOS and Android devices Sonic Forces Speed Battle was released in select regions in September 2017 35 After the game s release several updates featuring new content were released such as an in game shirt for the Avatar featuring Sanic an internet meme of a poorly drawn Sonic and the ability to transform into Super Sonic 36 The Super Sonic DLC was released for free but was initially planned as paid DLC 37 In March 2020 Sonic Forces along with Shadow of the Colossus became available as a free PS4 game for PlayStation Plus subscribers 38 Episode Shadow Edit Episode Shadow features Shadow the Hedgehog as the playable character Episode Shadow is free downloadable content DLC for Sonic Forces that launched alongside the game 39 The story acts as a prequel focuses on Shadow the Hedgehog and his friends Rouge the Bat and E 123 Omega and explores the origins of Infinite Players control Shadow who handles similarly to Modern Sonic but has unique abilities such as the ability to perform a chain of homing attacks in rapid succession 40 The pack adds three original levels to the game and the ability to play as Shadow in most of Modern Sonic s stages 41 According to Nakamura Sonic Team created Episode Shadow to appeal to fans of older games in the series such as Sonic Adventure 1998 18 It was the first time that Shadow was a playable character in a mainline Sonic game since Sonic the Hedgehog 2006 18 42 with some critics writing that it was much more difficult than the main game 43 Reception EditReceptionAggregate scoreAggregatorScoreMetacriticPC 56 100 44 NS 57 100 45 PS4 57 100 46 XONE 62 100 47 Review scoresPublicationScoreDestructoidNS 5 5 10 48 Easy AlliesPS4 49 Electronic Gaming MonthlyPS4 50 Famitsu35 40 2 Game InformerXONE 6 5 10 8 GameSpot5 10 51 GamesRadar PS4 52 Hardcore GamerPS4 3 5 5 53 IGN6 9 10 3 Nintendo LifeNS 54 PC Gamer US PC 50 100 55 Polygon5 10 10 Push SquarePS4 56 In the United Kingdom the game debuted at fifth place on the all formats chart 57 In Japan the PS4 version debuted at 10th place with 5 938 physical sales and the Switch version debuted at 14th place with 4 686 physical sales adding up to 10 624 physical copies sold in its first week 58 Sega stated in a February 2018 financial report that the game performed strongly 59 As of 3 May 2020 update Sonic Forces including a free PlayStation Plus version has reached an estimated 6 8 million players on PlayStation Network 60 Sonic Forces received mixed or average reviews according to review aggregator Metacritic 44 45 46 47 The visuals gameplay and character creation system were complimented Writing for Polygon Jeremy Parish praised the game s visuals and character customization but criticized its repetitive boss fights and argued the game did not advance the series design Parish disliked the ranking system which rewards players for completing stages quickly rather than exploring them for collectibles and dismissed the tag team sections as under developed because players would prefer to use Modern Sonic whenever the Avatar was not required 10 The four reviewers of Famitsu were more positive praising the character creation system story and soundtrack 2 Heidi Kemps reviewing Forces for IGN faulted elements of the game s level design indicating that unfair feeling traps recurred intermittently and that the levels were relatively short and underdeveloped In contrast to Parish Kemps enjoyed the quite strong bosses particularly one fought among the winding coils of a giant snake although she wished they were more plentiful Kemps cited the game s goofy charm as preventing her from being too disappointed by it 3 The level design received divisive responses while Classic Sonic s presence received a mediocre reception Kotaku s Heather Alexandra wrote that Modern Sonic s gameplay was visually dynamic and the most fun but heavily automated and shallow whereas Classic Sonic delivered a solid but unremarkable platforming experience that compared unfavorably to the more inventive Sonic Mania Alexandra panned the Avatar stages as disjointed and confused due to a lack of flow and an excessive reliance on trial and error Overall she described Forces as fun despite a lack of polish and complimented its infectious energy and excitement 1 Game Informer s Brian Shea similarly regarded the game as a fun adventure and considered its controls and level design to be the best of any 3D Sonic entry but concluded 3D Sonic games still aren t to where they should be after such a long time of iteration and experimentation Shea called Classic Sonic the worst of the three playable characters due to poor physics that failed to emulate those of the original 2D Sonic games 8 The plot and short length were largely criticized Ben Yahtzee Croshaw of The Escapist panned it for not exploring the potential of its ideas and lambasted the story for its attempt at a more mature tone He later ranked it the second worst game of 2017 61 62 Several critics considered Sonic Forces a disappointment in the wake of the positively received Mania 3 11 1 John Linneman of Eurogamer found that Forces was well optimized for PlayStation 4 with no noticeable improvement when played on a PlayStation 4 Pro whereas the Xbox One version was slightly more responsive but marred by screen tearing and inferior resolution He felt that playing on Xbox One X provided the best overall experience albeit with some unwelcome inconsistency caused by occasional changes in resolution framerate 63 The Windows version received criticism for problems related to its uneven performance and frequent crashes Sega released a patch on launch day that fixed some of the problems 64 Legacy EditThe critical feedback that Sonic Forces received heavily influenced the development of the subsequent Sonic game Sonic Frontiers 2022 Kishimoto acknowledged the lackluster reception and concluded that Sonic Team s method of designing levels that originated in Sonic Unleashed would no longer satisfy fans The open world Frontiers was designed to be lengthy with an emphasis on exploration puzzles and combat to address the criticism that Forces received for its short length 65 The story of Forces influenced the plot of IDW Publishing s Sonic the Hedgehog comic books with the series narrative beginning shortly after the game s events 66 Notes Edit Ported to Windows by SEGA HARDlight Japanese ソニックフォース Hepburn Sonikku Fōsu as seen in Sonic ManiaReferences Edit a b c Alexandra Heather November 8 2017 Sonic Forces The Kotaku Review Kotaku Retrieved November 8 2017 a b c Sonic Forces review Famitsu No 1509 October 2017 a b c d e Kemps Heidi November 10 2017 Sonic Forces Review IGN Retrieved November 10 2017 Dornbush Jonathon May 16 2017 Sonic Forces Character Creation Feature Announced IGN Retrieved May 16 2017 Frank Allegra June 16 2017 Sonic Forces non Sonic stages might be its best Polygon Retrieved July 21 2017 a b c Shea Brian New Tag Mechanic Stirs Up Sonic Heroes Memories Game Informer Retrieved December 2 2017 Frank Allegra April 26 2017 Sonic fans are getting a little tired of Green Hill Zone Polygon Retrieved June 7 2017 a b c Shea Brian November 8 2017 Running A Familiar Route Sonic Forces Xbox One Game Informer Retrieved November 8 2017 Alexandria Heather June 14 2017 Sonic Forces Impressions Great When It Sticks To Its Roots Kotaku Retrieved June 16 2017 a b c Parish Jeremy November 5 2017 Sonic Forces review Polygon Retrieved November 5 2017 a b D Argenio Angelo Review Sonic Forces is a half finished disappointment of a game GameCrate Retrieved December 2 2017 a b c Interview with Takashi Iizuka Famitsu in Japanese April 2017 Whitehead Thomas July 23 2016 Project Sonic 2017 Confirmed for Nintendo NX Release Nintendo Life Retrieved November 28 2017 a b c 第1回 背景デザイン アートディレクター 三浦 義貴 Sonic Channel in Japanese Sega Archived from the original on December 4 2017 Retrieved December 3 2017 a b Wallace Kimberly Sonic Forces Producer Discusses Changes To Ring System And Darker World Game Informer Retrieved December 3 2017 Shea Brian March 17 2017 A Longer Look at Modern Sonic Sonic Forces PlayStation 4 Game Informer Archived from the original on March 18 2017 Retrieved March 20 2017 Frank Allegra September 25 2017 Sonic Forces Custom Hero mode might not be the wish fulfillment you want Polygon Retrieved December 1 2017 a b c Robinson Martin October 23 2017 Sonic Mania and its impact on the future of the Sonic series Eurogamer net Gamer Network Retrieved October 30 2017 Sato March 17 2017 Project Sonic 2017 Revealed As Sonic Forces Here s Its First Footage And Details Siliconera Retrieved March 17 2017 Graff Warren warrengraff May 16 2017 Just a game I wrote no big deal Tweet via Twitter Frank Allegra July 6 2017 Sonic Forces recruits Hoobastank for its perfectly on brand theme song Polygon Vox Media Retrieved July 6 2017 Sega Sonic Forces OST Theme of Infinite YouTube Retrieved December 2 2017 Sonic Team November 7 2017 Sonic Forces Sega Level area Episode Shadow DLC ソニックフォース 全楽曲を収録したサントラとボーカル曲を収録したアルバムが12月13日発売 4gamer in Japanese Retrieved October 16 2017 McWhertor Michael July 23 2016 Project Sonic coming to Nintendo NX PS4 Xbox One and PC in 2017 Polygon Vox Media Retrieved September 17 2016 Duwell Ron July 26 2016 SEGA confirms two new Sonic games a retro throwback and a Sonic Generations sequel TechnoBuffalo Archived from the original on September 13 2016 Retrieved September 17 2016 Nunneley Stephany July 23 2016 Project Sonic out holiday 2017 for PC NX PS4 Xbox One watch the reveal trailer here VG247 Retrieved September 17 2016 Fahey Mike July 23 2016 And This Is Basically Sonic Generations 2 Kotaku Univision Communications Retrieved September 17 2016 It sure looks like Sega is making a new Sonic Generations Destructoid July 23 2016 Retrieved June 21 2017 Plessas Nick July 25 2016 Sonic the Hedgehog making a triumphant return to 3D this time for real Electronic Gaming Monthly EGM Media Archived from the original on September 29 2016 Retrieved September 17 2016 Sato August 24 2017 Sonic Forces Releases November 9 In Japan New Screenshots Show More Of The Avatar Siliconera Retrieved August 24 2017 Jenni October 12 2017 Sonic Forces Free Comic s First Chapter Released Siliconera Retrieved October 26 2017 sonic hedgehog August 31 2017 Sonic Forces arrives Nov 7 The physical Bonus edition is available now for Pre Order and includes a controller skin SEGA Atlus outfits Tweet via Twitter Osborn Alex August 31 2017 Sonic Forces Release Date Announced Persona 5 Outfit Available as Preorder Bonus IGN Retrieved August 31 2017 Nelson Jared Sega Soft Launches Sonic Forces Speed Battle in the Philippines App Store TouchArcade Retrieved September 14 2017 Wong Alistair November 12 2017 Sonic Forces Patch Datamine Includes Sanic T Shirt Super Sonic Transformation Siliconera Retrieved December 9 2017 Sonic Forces Super Sonic DLC to be free permanently destructoid Retrieved January 26 2018 Wales Matt February 26 2020 Shadow of the Colossus Sonic Forces are March s PlayStation Plus games Eurogamer Retrieved April 18 2020 Jenni September 19 2017 Sonic Forces Episode Shadow Add on Will Be Free At Launch Siliconera Curse Retrieved October 30 2017 Sonic Team Sega Sonic Forces Episode Shadow Gameplay YouTube Alphabet Retrieved October 30 2017 Whitehead Thomas September 19 2017 Shadow to be Playable in Free Episode Shadow DLC for Sonic Forces Nintendo Life Gamer Network Retrieved October 30 2017 Frank Allegra September 19 2017 Shadow is playable in Sonic Forces DLC Polygon Vox Media Retrieved October 30 2017 Shea Brian Free Day One DLC Adds Shadow As Playable Character Game Informer GameStop Retrieved October 30 2017 a b Sonic Forces for PC Reviews Metacritic Retrieved November 15 2017 a b Sonic Forces for Switch Reviews Metacritic Retrieved December 8 2017 a b Sonic Forces for PlayStation 4 Reviews Metacritic Retrieved November 15 2017 a b Sonic Forces for Xbox One Reviews Metacritic Retrieved November 15 2017 Carter Chris November 7 2017 Review Sonic Forces Destructoid Retrieved November 7 2017 Moore Ben November 10 2017 Review Sonic Forces Easy Allies Retrieved February 28 2022 Slead Evan November 13 2017 Sonic Forces review Electronic Gaming Monthly EGM Media LLC Retrieved February 28 2022 Espineli Matt November 10 2017 Sonic Forces Review November 10 2017 Andrews Stuart November 8 2017 Sonic Forces review A short game of short levels yet desperately short of real ideas GamesRadar Retrieved November 8 2017 LeClair Kyle November 9 2017 Review Sonic Forces Hardcore Gamer Retrieved February 28 2022 Craddock Ryan November 8 2017 Sonic Forces Review Switch Nintendo Life Retrieved November 8 2017 Kelly Andy November 15 2017 Sonic Forces review PC Gamer Future plc Retrieved February 28 2022 Tailby Stephen February 26 2020 Sonic Forces Review PS4 Push Square Retrieved February 28 2022 Whitehead Thomas November 13 2017 Sonic Forces on Switch Has Solid UK Launch as DOOM Moves Up the Charts Nintendo Life Retrieved November 23 2017 Whitehead Thomas November 15 2017 Sonic Forces Struggles in Japan as Super Mario Odyssey and Switch Lead Charts Nintendo Life Retrieved April 17 2020 FY Ending March 2018 3rd Quarter Results Presentation PDF Sega Sammy Holdings February 7 2018 Retrieved April 17 2020 Sonic Forces number of players PlayStation Gamstat May 3 2020 Retrieved May 10 2020 Croshaw Ben November 29 2017 ZERO PUNCTUATION Sonic Forces The Escapist Archived from the original on December 16 2017 Retrieved December 16 2017 Escapist January 10 2018 Best worst and blandest games of 2017 Zero Punctuation YouTube Retrieved March 25 2018 Linneman John November 7 2017 Sonic Forces focuses on PS4 with clear issues on other systems Eurogamer net Retrieved November 7 2017 Glagowski Peter November 7 2017 PSA Sonic Forces PC port is a hot mess Destructoid Retrieved November 7 2017 Shea Brian July 11 2022 How Sonic Frontiers Open Zone And Cyber Space Evolve The Franchise Game Informer Retrieved July 11 2022 What the new Sonic the Hedgehog comic pulls from the blue blur s history and what it leaves behind February 16 2018 External links Edit Wikiquote has quotations related to Sonic Forces Official website Sonic Forces at MobyGames Portal Video games Retrieved from https en wikipedia org w index php title Sonic Forces amp oldid 1151192904, wikipedia, wiki, book, books, library,

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