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List of Nintendo development teams

Nintendo is one of the world's biggest video game development companies, having created several successful franchises. Because of its storied history, the developer employs a methodical system of software and hardware development that is mainly centralized within its offices in Kyoto and Tokyo, in cooperation with its division Nintendo of America in Redmond, Washington. The company also owns several worldwide subsidiaries and funds partner affiliates that contribute technology and software for the Nintendo brand.[1][2]

Main offices edit

 
Nintendo Central Office
 
The old Nintendo Tokyo Office

Nintendo (NCL) has a central office located in Minami-ku, Kyoto, Kyoto Prefecture, Japan (34°58′11.89″N 135°45′22.33″E / 34.9699694°N 135.7562028°E / 34.9699694; 135.7562028) and a nearby building, its pre-2000 headquarters, now serving as a research and development building, located in Higashiyama-ku, Kyoto, Kyoto Prefecture, Japan (34°58′29.00″N 135°46′10.48″E / 34.9747222°N 135.7695778°E / 34.9747222; 135.7695778). Its original Kyoto headquarters can still be found at (34°59′30.03″N 135°45′58.66″E / 34.9916750°N 135.7662944°E / 34.9916750; 135.7662944). Additionally, Nintendo has a third operation in Tokyo, Japan, where research and development and manufacturing are conducted. All three offices are interconnected and have video conferences often for communication and presentation purposes.

In 2009, it was revealed that Nintendo was expanding both its Redmond and Kyoto offices. The new office building complex of Nintendo of America in Redmond is 275,250 square feet (25,572 m2) and would expand its localization, development, debugging, production, and clerical teams. Nintendo announced the purchase of a 40,000 square-meter lot that would house an all new research and development (R&D) office that would make it easier for the company's two other Kyoto R&D offices to collaborate as well as expand the total work force on new upcoming console development and new software for current and future hardware. Additionally, Nintendo has various subsidiaries and offices worldwide that contribute to the company's global operations.[3][4]

Nintendo owns several buildings throughout Kyoto and Tokyo housing subsidiary and affiliated companies. One of the more famous buildings was the Nihonbashi, Chuo-ku, Tokyo building – previously known as the Nintendo Tokyo Prefecture Building – was jokingly called The Pokémon Building, accommodates the complete Pokémon family which included The Pokémon Company, Creatures Inc., and Genius Sonority.[5]

In 2020, Nintendo revealed that they were going to unify all four of their buildings in Tokyo into just one. With this, several divisions and affiliated companies came to be together in the same building, including Game Freak, Nintendo's subsidiary 1-Up Studio and after 13 years, HAL Laboratory with its Tokyo studio and headquarters.[6]

In 2021, it was revealed Nintendo was planning to expand internal development by renting offices in facilities and building new development offices. In April 2022, it was revealed Nintendo had acquired land next to their headquarters to be used as another development office, which was slated to open in 2027,[7] but was later moved to 2028.[8]

Buildings edit

Nintendo Research & Development Buildings
Name Location Developer(s)
Asia
Nintendo Central Office Kyoto, Japan formerly Nintendo EAD, Systems Research & Development (SRD)
Nintendo Kyoto Research Institute Kyoto, Japan formerly Nintendo SPD, Intelligent Systems (moved into a new building next near Nintendo Central Offices in 2013),[9] currently Mario Club
Nintendo Kyoto Development Complex Kyoto, Japan Was originally scheduled to open at the end of December 2013,[10] but did not until June 2014.[11] Currently houses the Entertainment Planning & Development (EPD), Platform Technology Development (PTD), and Business Development divisions
Nintendo "Corporate Headquarters Development Center, Building No. 2" (tentative) Kyoto, Japan Located next to their headquarters, the building was originally scheduled to open in 2027,[12] but has since been delayed to 2028.[13] It will be used as another development office.
Kyoto City Waterworks and Sewerage Bureau Kyoto, Japan Office building finished in May 2022. The building currently has its 6th office for Monolith Soft Kyoto and the 7th office for Mario Club.[14]
Nintendo Tokyo Office Tokyo, Japan Located in a new office building named Kanda Square,[15] that now contains divisions from Nintendo and different companies from four different locations in Tokyo, now reunited in one place to boost efficiency, with Nintendo themselves occupying the 8th, 20th and 21st floors.[16] Replaced the former Nintendo Tokyo Office and the Nintendo Tokyo Prefecture Building, the latter of which contained The Pokémon Company, Creatures Inc., Genius Sonority, HAL Laboratory and Warpstar (Warpstar and the development center of HAL Laboratory were moved to the HAL's main office building in Tokyo in 2003 until 2020, when HAL Laboratory moved their head offices again to this building). Currently home to Nintendo EPD Tokyo, Nintendo PTD Tokyo, HAL Laboratory Head Office and Tokyo R&D Center, 1-Up Studio and Game Freak.[5][17][18][19]
America
Nintendo of America Headquarters Redmond, Washington, US Nintendo Software Technology (NST)
Nintendo Technology Development Seattle, Washington, US Nintendo Technology Development (NTD)
Europe
Nintendo European Research & Development Paris, France Nintendo European Research & Development (NERD)

Former offices edit

  • Nintendo Sapporo Office – Sapporo, Japan – closed
  • Nintendo Fukuoka Office – Fukuoka, Japan – closed
  • Nintendo Tokyo Prefecture Building – Tokyo, Japan – closed
  • Nintendo Tokyo Office (previous) – Tokyo, Japan – closed

Divisions edit

Entertainment Planning and Development (EPD) edit

The Nintendo Entertainment Planning & Development division was created on 16 September 2015, as part of a company-wide organizational restructure that took place under Nintendo's then newly appointed president, Tatsumi Kimishima. The division was created after the merger of two of its largest divisions, Entertainment Analysis & Development (EAD) and Software Planning & Development (SPD).[20]

The division assumed both of its predecessors' roles, focusing on the development of games and software for Nintendo platforms and mobile devices; it also manages and licenses the company's various intellectual properties. Shinya Takahashi, formerly general manager of the SPD division, serves as general manager of the new division, as well as supervisor for both the Business Development and Development Administration & Support divisions. Katsuya Eguchi and Yoshiaki Koizumi maintained their positions as Deputy General Managers of EPD, which they previously held under EAD.[20]

Platform Technology Development (PTD) edit

The Nintendo Platform Technology Development division was created on 16 September 2015, as part of a company-wide organizational restructure that took place under Nintendo's then newly appointed president, Tatsumi Kimishima. The division was created after the merger of two Nintendo's divisions, the Integrated Research & Development (IRD), which specialized in hardware development, and System Development (SDD), which specialized operating system development and its development environment and network services.[20]

The new division assumed both of its predecessors' roles. Ko Shiota, formerly Deputy general manager of the IRD division, serves as the general manager (GM), while Takeshi Shimada, formerly Deputy general manager of the Software Environment Development Department of the SDD division, serves the same role.[20]

Business Development Division (BDD) edit

The Nintendo Business Development division was formed following Nintendo's foray into software development for smart devices, such as mobile phones and tablets, in March 2014.[21] They are responsible for refining Nintendo's business model for dedicated game system business, and for furthering Nintendo's venture into development for smart devices.

Game development subsidiaries edit

Most external first-party software development is done in Japan, since the only overseas development subsidiaries are Retro Studios and Nintendo Software Technology in the United States, Nintendo European Research & Development in France and Next Level Games in Canada.

Although these studios are all subsidiaries of Nintendo, they are often referred to as external resources when being involved in joint development processes with Nintendo's internal developers by the Nintendo Entertainment Planning & Development division, while the division itself oversees and is involved in the production of the games developed under the studios that lead their own games.

Name Location Works
1-Up Studio Tokyo, Japan Magical Vacation series, Mother 3 and A Kappa's Trail. Currently, a development support studio for Nintendo EPD in titles such as Super Mario 3D World, Super Mario Odyssey and Ring Fit Adventure.[22]
iQue Suzhou, China Previously, a manufacturer of Chinese versions of Nintendo consoles. Since 2016 it has handled Simplified Chinese translation/localization, and - since 2019 - has moved from console manufacture to become a development support studio, hiring programmers and testers to support Nintendo EPD games.
Mario Club Kyoto, Japan Debugging, quality control and testing.
Monolith Soft Tokyo, Japan Xenoblade Chronicles series, Baten Kaitos series and Disaster: Day of Crisis.[23] Development support for The Legend of Zelda: Breath of the Wild and The Legend of Zelda: Tears of the Kingdom.
Kyoto, Japan Development support studio for Monolith Soft Tokyo and Nintendo EPD. Development support with art and designs for Splatoon, Splatoon 2, Pikmin 3, Animal Crossing: New Horizons, Splatoon 3 and other Nintendo EPD titles, alongside support for Monolith Soft Tokyo games such as the Xenoblade Chronicles series.[24]
NDcube Sapporo, Japan; Tokyo, Japan[25] Wii Party series, Mario Party series and Clubhouse Games: 51 Worldwide Classics.
Next Level Games Vancouver, British Columbia, Canada Luigi's Mansion series, Super Mario Strikers series, Punch-Out!! and Metroid Prime: Federation Force.
Nintendo European Research & Development Paris, France Formerly known as Mobiclip, doing various software technologies such as video compression and middleware, including the video player of the Wii U Internet Browser.[26]
Nintendo Pictures Tokyo, Japan Animation studio specialized in animation, design, and cinematic work for Nintendo EPD.
Nintendo Software Technology Redmond, Washington, US Mario vs. Donkey Kong series, Wii Street U and other games and apps, helped with WebKit's JavaScript JIT[26]
Nintendo Technology Development Video game console development and software technology.
Retro Studios Austin, Texas, US Metroid Prime and Donkey Kong Country series.
SRD Kyoto, Japan Development support for Nintendo EPD (and previously Nintendo EAD).

1-Up Studio edit

1-Up Studio Co., Ltd. (1‐UPスタジオ株式会社), formerly Brownie Brown Inc. (ブラウニーブラウン, Buraunī Buraun), is a Japanese Nintendo-funded and owned video game development studio opened on 30 June 2000 and based in Tokyo, Japan. On 1 February 2013, Brownie Brown announced on their official website that due to their recent co-development efforts with Nintendo, Brownie Brown are undergoing a change in internal structure, which includes changing the name of their company to 1-Up Studio.[27]

The studio is known for the development of the Magical Vacation series, Mother 3 and A Kappa's Trail. Since 2013, it stands as a development support studio for Nintendo EPD.

iQue edit

Originally a Chinese joint venture between its founder, Wei Yen, and Nintendo, manufactures and distributes official Nintendo consoles and games for the mainland Chinese market, under the iQue brand. The product lineup for the Chinese market is considerably different from that for other markets. For example, Nintendo's only console in China is the iQue Player, a modified version of the Nintendo 64. In 2013, the company became a fully owned subsidiary of Nintendo.[28][29]

It became a translation and localization company for simplified Chinese since 2016 for Nintendo games. In 2018, it stopped to be a manufacturer for consoles at China and in 2019 began to hire programmers and testers to transition to be a supporting development company for Nintendo EPD.[30]

Mario Club edit

Originally a team within Nintendo itself, Mario Club Co., Ltd. was separated into a subsidiary in July 2009. The company handles testing, quality control and debugging for Nintendo published titles and as of September 2022, has 355 employees.[31]

Monolith Soft edit

Monolith Soft, Inc. (株式会社モノリスソフト, Kabushiki-Gaisha Monorisu Sofuto) is a Japanese video game development company that has created video games for the PlayStation 2, GameCube, Wii, Nintendo DS, and cell phones. The company currently has two main studios, its Tokyo Software Development Studio, which is housed in the company's headquarters, and the recently opened Kyoto Software Development Studio. The company was previously owned by Bandai Namco, until 2007 when Bandai Namco transferred 80% of its 96% stake to Nintendo. At a later date the remaining 16% was sold so the company is currently 96% Nintendo owned and 4% third parties. A majority of Monolith Soft's staff are former employees of Square Co., who transferred to the new company shortly after the creation of Chrono Cross. They were previously involved with the creation of Xenogears, from which the Xenosaga series is derived.

Monolith Soft's Tokyo Software Development Studio is usually associated with the Xeno series, the Baten Kaitos series and Disaster: Day of Crisis,[23] while its Kyoto Software Development Studio is currently a development co-operation studio.[citation needed]

NDcube edit

NDcube Co., Ltd. (エヌディーキューブ株式会社 Enudī Kyūbu Kabushiki Gaisha) is a Nintendo subsidiary and Japanese video game developer based in Japan with offices in Tokyo and Sapporo. The company was founded on 1 March 2000, through a joint venture between Nintendo and advertising firm Dentsu, hence the Nd in the name.[32] In 2010, Nintendo decided to buy out 96% of the shares, with ad partner Dentsu stepping aside.[33] Since NDcube was founded, they have kept a low profile, working on various Japanese GameCube and Game Boy Advance titles. Two notable games that have reached western shores are F-Zero: Maximum Velocity and Tube Slider. As seen in the credits for Mario Party 9, NDcube indeed houses many ex-Hudson Soft employees, some vary between folks who have focused primarily on many other entries in the Mario Party series.

The company is currently best known for the Wii Party series and for taking over the Mario Party series, after Hudson Soft was absorbed into Konami.

Next Level Games edit

Next Level Games is a Canadian video game developer based in Vancouver. The company has been working with Nintendo since 2005 with Super Mario Strikers, while since 2014, the company began to work exclusively under contract with Nintendo. In January 2021, Nintendo revealed they had purchased Next Level Games, after over a decade working with the developer per contract basis and 6 years having them working exclusively.

Next Level Games has worked on the two most recent entries in the Luigi's Mansion series, the Mario Strikers series, Punch-Out!! for the Wii, and Metroid Prime: Federation Force for the Nintendo 3DS.

Nintendo European Research and Development (NERD) edit

Nintendo European Research & Development SAS (or NERD), formerly known as Mobiclip, is a Nintendo subsidiary, located in Paris, France. The team currently focuses on developing software technologies, such as video compression, and middleware for Nintendo platforms.[34] While an independent company, Mobiclip was responsible for licensing video codecs for Sony Pictures Digital, Fisher-Price and Nintendo for the Game Boy Advance, Nintendo DS, Wii and Nintendo 3DS.

The team has recently been involved in the development of the Wii U Chat application, in co-operation with Vidyo

Nintendo Pictures edit

The company was founded by Hiroshi Hirokawa on March 18, 2011, in Tokyo, Japan under the name of Dynamo Pictures. Nintendo announced their intent to acquire Dynamo Pictures and change its name to Nintendo Pictures on July 14, 2022, citing the focus of the company to strengthen the planning and production structure of visual content. The deal closed on October 3, with the company becoming a full subsidiary of Nintendo, as well as adopting its new name. Since being acquired by Nintendo in 2022, they have functioned as a support studio specializing in animation, design, and cinematic work for video games developed by Nintendo Entertainment Planning & Development.

Nintendo Software Technology (NST) edit

Nintendo Software Technology Corp. (or NST) is an American video game developer located inside of Nintendo of America's headquarters in Redmond, Washington. The studio was created by Nintendo as a first-party developer to create games for the North American market, though their games have also been released in other territories such as Europe and Japan, exclusively for Nintendo consoles.

The studio's best known projects include the Mario vs. Donkey Kong series, Crosswords series, Wii Street U and other video games and applications.

Nintendo Technology Development (NTD) edit

Nintendo Technology Development Inc. (or NTD) is a Washington-based hardware focused Research & Development group for Nintendo. The group focuses on the creation of various software technologies, hardware tools, and SDKs for first-party use and third-party licensing across Nintendo platforms, in collaboration with the Nintendo Integrated Research & Development division led by Genyo Takeda. Several side projects and unreleased prototypes are commonly linked to this Washington based subsidiary. NTD is also responsible for some low-level coding.

Retro Studios edit

Retro Studios, Inc. is an American video game developer based in Austin, Texas. The company was founded in October 1998 by Nintendo and the video game veteran Jeff Spangenberg after leaving Acclaim Entertainment, as an independent studio making games exclusively for Nintendo. The studio started with four GameCube projects which had a chaotic and unproductive development, and did not impress Nintendo producer Shigeru Miyamoto, but he suggested they create a new game in the Metroid series. Eventually the four games in development were cancelled so Retro could focus only on Metroid Prime, which was released for the GameCube in 2002, the same year Nintendo acquired the studio completely by purchasing the majority of Spangenberg's holding stock.

Retro Studios is now one of the most renowned Nintendo first-party developers thanks to the development of the Metroid Prime series, assisting in Mario Kart 7, and for reviving the Donkey Kong Country series.

SRD edit

SRD Co., Ltd. (trade name SRD Corporation),[35] also known as Systems Research and Development, is a Nintendo subsidiary located in Shimogyō-ku, Kyoto. The company was founded on 22 January 1979 and began working with Nintendo in 1983, programming games such as Donkey Kong (1981) and Super Mario Bros. (1985) for the Nintendo Entertainment System.[36][37] They built an early test version of Super Mario Bros.[38] SRD became a prolific Nintendo partner. It exclusively programmed games for Nintendo and worked on around one hundred of them.[37] SRD contributed to the Mario and Animal Crossing franchises, most of The Legend of Zelda,[39][40] and some of Nintendo's more experimental projects, such as Nintendo Labo and Game Builder Garage.[41] On 1 April 2022, SRD became a wholly owned subsidiary of Nintendo.[42][43] Toshihiko Nakago is the Representative Director and President of the company.[36]

Affiliate companies edit

Major and minor affiliate development companies, per contract or under significant owned stake
Name Works
Arika Endless Ocean series, Dr. Mario series, 3D Classics series, Tetris 99, Super Mario Bros. 35.
Bandai Namco Studios Mario Kart (with Nintendo EPD), Mario Super Sluggers, Wii Sports Club (with Nintendo EAD), Super Smash Bros. for Nintendo 3DS and Wii U (with Sora Ltd.), Pokkén Tournament, Super Smash Bros. Ultimate (with Sora Ltd.), New Pokemon Snap
Camelot Software Planning Golden Sun series, Mario Tennis series, Mario Golf series, Mario Sports Superstars.
Creatures Mother series, Pokémon Trading Card Game, Pokémon Ranger series, PokéPark Wii: Pikachu's Adventure, Detective Pikachu series.
Cygames Dragalia Lost (defunct in 2022).
DeNA Service infrastructure, My Nintendo integration and development cooperation on mobile applications of the partnership with Nintendo like Miitomo (defunct in 2018), Super Mario Run, Fire Emblem Heroes, Animal Crossing: Pocket Camp and Mario Kart Tour. Outside of games in the Nintendo Mobile branding, DeNA also developed Pokémon Masters EX.
Game Freak Mainline Pokémon series, Pocket Card Jockey, HarmoKnight, Drill Dozer, Mario & Wario.
Genius Sonority Pokémon Colosseum, Pokémon XD: Gale of Darkness, Pokémon Trozei!, Pokémon Battle Revolution, Pokémon Shuffle, Pokémon Café ReMix.
Good-Feel Wario Land: Shake It!, Kirby's Epic Yarn (with HAL Laboratory), Yoshi's Woolly World, Yoshi's Crafted World, Princess Peach: Showtime!.
Grezzo The Legend of Zelda: Ocarina of Time 3D, The Legend of Zelda: Four Swords Anniversary Edition, The Legend of Zelda: Majora's Mask 3D, Ever Oasis, Luigi's Mansion (3DS), The Legend of Zelda: Link's Awakening (Switch).
HAL Laboratory Kirby series, BoxBoy! series, Part Time UFO, Picross 3D, Pokémon Stadium series, Super Smash Bros. series (until Brawl), Mother series.
indieszero Sennen Kazoku, Sutte Hakkun, Electroplankton, Personal Trainer: Cooking, Sushi Striker: The Way of Sushido, Dr Kawashima's Brain Training for Nintendo Switch, Big Brain Academy: Brain vs. Brain.
Intelligent Systems Fire Emblem series, Wars series, Paper Mario series, Pushmo series, WarioWare series.
Koei Tecmo Fatal Frame series, Metroid: Other M (with Nintendo SPD), Hyrule Warriors series, Fire Emblem Warriors series, Marvel Ultimate Alliance 3: The Black Order, Fire Emblem: Three Houses (with Intelligent Systems).
PlatinumGames Bayonetta series, The Wonderful 101, Star Fox Zero, Astral Chain.
Sora Ltd. Kid Icarus: Uprising (with Project Sora), Meteos (with Q Entertainment and Bandai), Super Smash Bros. Brawl (with HAL Laboratory, Game Arts and Monolith Soft), Super Smash Bros. for Nintendo 3DS and Wii U (with Bandai Namco Studios), Super Smash Bros. Ultimate (with Bandai Namco Studios).
Tose Famicom Detective Club series, The Legendary Starfy series, Game & Watch Gallery series, Super Princess Peach.

Former divisions and subsidiaries edit

Name Active Additional details Fate
Nintendo Research & Development 1
(Nintendo R&D1)
1970–2002 The original game development team at Nintendo. Originally created in the 1970s by Hiroshi Imanishi as the games division of Nintendo Co., Ltd. Gunpei Yokoi was the original engineer and inventor designated to create electronic toys and arcade coin-operated software. With the conception of the Famicom (known as the Nintendo Entertainment System in the West), the Virtual Boy, and Game Boy, the group was reassigned to concentrate on developing the premier software for console and portable gaming straying away from its original toys, Game & Watch, and arcade roots. Nintendo EAD
Nintendo SPD
Nintendo RED
Nintendo Research & Development 2
(Nintendo R&D2)
1972–2002 This group mainly concentrated on hardware technology and system operating tools. Masayuki Uemura was hired away from Sharp Corporation where he specialized in solar cell technology. The solar technology fueled the original bean gun games which Nintendo introduced to huge success. The team would go on to develop several peripherals and eventually even some video game software. The team generally assisted Nintendo R&D1 and Nintendo R&D3 with their arcade games, but it also became the first team to specialize in software ports at Nintendo with the task of porting all the original arcade titles like Donkey Kong, Mario Bros., and Popeye to the Famicom.[44] Nintendo EAD
Nintendo SPD
Nintendo Research & Development 3
(Nintendo R&D3)
1974–1996 Originally created as a hardware engineering division, Genyo Takeda managed to diversify his group and create software on the same arcade boards being designed for Gunpei Yokoi's R&D1 team. After developing the arcade hits like Sheriff, Punch-Out!! and Arm Wrestling, the team was involved in developing a variety of unique software for the NES that was mainly aimed at the Western market, Mike Tyson's Punch-Out and StarTropics to name a few. The team also helped create bank switching and the MMC chips in the NES cartridges. Nintendo IRD
Nintendo Research & Development 4
(Nintendo R&D4)
1983–1989 In 1984, Hiroshi Yamauchi, former president of Nintendo, rewarded Shigeru Miyamoto his own development studio after proving himself his ability to consistently produce both critically acclaimed and successful video games with the original Donkey Kong and Mario Bros.. Although the team didn't have as many resources as Nintendo R&D1, R&D4 also focused on developing NES games. It ended up creating Nintendo's two most enduring franchises: Mario and The Legend of Zelda. During the development of the Super NES, Nintendo R&D4 was renamed Nintendo EAD. Takashi Tezuka joined Shigeru Miyamoto in developing R&D4 games, with music composition being handled by Koji Kondo. Nintendo EAD
Nintendo Tokyo R&D Products 1987–1989 In the early 1980s, Nintendo planned to expand software R&D into the Tokyo manufacturing branch building to operate alongside its overcrowded Kyoto headquarters. The initial plans became delayed and shortly after the development of the original Mother, the group ceased development.
Nintendo of America (NOA) Special-Projects 1990–1997 The first development branch at Nintendo of America. Nintendo wanted to deliver more software based at the U.S. market following the trails of the Sega Genesis marketing blitz. Nintendo of America appointed product analysts Jeff Hutt and Don James to head the division. The group initially concentrated on sports games, which led to the NES Play Action and Ken Griffey Jr. Presents Major League Baseball franchises.
Project Sora 2009–2012 The company was solely created to develop Kid Icarus: Uprising for the Nintendo 3DS. The president and director of the team, Masahiro Sakurai later joined forces with Bandai Namco Studios to create Super Smash Bros. for Nintendo 3DS and Wii U with Nintendo SPD.[45]
Nintendo Research & Engineering Department
(Nintendo RED)
2003–2013 The original hardware development team responsible for all of Nintendo's portable and hand held systems. The manager Satoru Okada and most of the chief engineers originate from the old Nintendo R&D1 hardware division that created all the Game & Watch and hand held LCD cabinets.[46] On 16 February 2013, Nintendo RED was combined with the Nintendo Integrated Research & Development (or IRD) division.[47][48] Nintendo IRD
Nintendo Entertainment Analysis & Development
(Nintendo EAD)
1989–2015 Nintendo Entertainment Analysis & Development was the premier development arm at Nintendo. The group had the largest concentration of R&D, housing more than 800 engineers and designers. The division was split into seven different subdivisions, each led by a designated producer and group manager. The overseeing managers were Shigeru Miyamoto and Takashi Tezuka. Five divisions were located in the central Kyoto R&D building under the Software Development Department, while two divisions resided in the Tokyo offices under the Tokyo Software Development Department. Nintendo EPD
Nintendo Software Planning & Development
(Nintendo SPD)
2003–2015 Nintendo Software Planning & Development was the development group that included several of the original development officers from the old software and hardware development sectors. The division was broken up into two departments; Software Planning & Development Department and Software Design & Development Department. Nintendo EPD
Nintendo Integrated Research & Development
(Nintendo IRD)
2003–2015 Nintendo Integrated Research & Development was Nintendo's hardware group that specialized in all engineering and technological aspects of Nintendo's home console and handheld development. The division also housed industrial designers who design peripherals such as the WaveBird, Wii Zapper, and Wii steering wheel. The group was originally known as Research and Development Department 3 (R&D3),[49] with the same primary functions, with the exception that manager Genyo Takeda enjoyed moonlighting by developing console and arcade games. On 16 February 2013, Nintendo IRD combined with Nintendo Research & Engineering Department (or RED), the former hardware group that specialized in all engineering and technological aspects of Nintendo's handheld development.[47][48] Nintendo PTD
Nintendo Network Business & Development
(Nintendo NBD)
2003–2015 The Nintendo Network Business & Development division, which used to be centered in peripheral and software development, was a hybrid development group with several distinct duties. The development team originated from Nintendo Research & Development 2 and was mainly responsible for ports and inhouse development for low profile hardware like the Pokémon Mini and the Super Famicom Satellaview service. The department handled most Nintendo Network programming and server maintenance inside Nintendo's in-house projects and throughout various other external Nintendo software, in cooperation with Nintendo Network Services. The department also cooperated in software development.[50] Nintendo PTD
Nintendo Network Service Database
(NSD)
2009–2018 Nintendo Network Service Database Inc. (or NSD), formerly known as Wii no Ma, was originally created by Nintendo to provide digital entertainment as a service for Wii owners, with the company later renamed when its role changed.[51] After the name change, Nintendo Network Services handled all Nintendo Network operations, including programming and server maintenance inside Nintendo's in-house projects through the Nintendo Network Business & Development division and throughout various other external online software infrastructures. Lastly, the company also cooperated in developing third party online infrastructures compatible with Nintendo consoles and Nintendo Network.

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  38. ^ . Iwata Asks: Super Mario Bros. 25th Anniversary Vol. 5: Original Super Mario Developers. Nintendo of America. February 1, 2011. Archived from the original on February 3, 2011. Retrieved February 1, 2011.
  39. ^ Brown, Andy (24 February 2022). "Nintendo acquires SRD after 40 years of collaboration". NME. Retrieved 25 June 2023.
  40. ^ Robinson, Andy (24 February 2022). "Nintendo continues its development expansion with acquisition of long-time partner SRD". Video Games Chronicle. Retrieved 25 July 2023.
  41. ^ Phillips, Tom (24 February 2022). "Nintendo acquiring long-time development partner SRD". Eurogamer. Retrieved 25 July 2023.
  42. ^ Batchelor, James (24 February 2022). "Nintendo acquires long-running partner studio SRD Co Ltd". GamesIndustry.biz. Retrieved 25 February 2023.
  43. ^ Ashcraft, Brian (24 February 2022). "Nintendo Buys Longtime Partner And Super Mario Bros. Programmer SRD". Kotaku. Retrieved 25 July 2023.
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Nintendo is one of the world s biggest video game development companies having created several successful franchises Because of its storied history the developer employs a methodical system of software and hardware development that is mainly centralized within its offices in Kyoto and Tokyo in cooperation with its division Nintendo of America in Redmond Washington The company also owns several worldwide subsidiaries and funds partner affiliates that contribute technology and software for the Nintendo brand 1 2 List of Nintendo development teamsNumber of locations5 Japan United States France China Canada ServicesNintendo Switch OnlineParentNintendoDivisionsNintendo Entertainment Planning amp DevelopmentNintendo Platform Technology DevelopmentNintendo Business DevelopmentSubsidiaries1 Up StudioiQueMario ClubMonolith SoftNDcubeNext Level GamesNintendo European Research amp DevelopmentNintendo PicturesNintendo Software TechnologyNintendo Technology DevelopmentRetro StudiosSRD Contents 1 Main offices 1 1 Buildings 1 2 Former offices 2 Divisions 2 1 Entertainment Planning and Development EPD 2 2 Platform Technology Development PTD 2 3 Business Development Division BDD 3 Game development subsidiaries 3 1 1 Up Studio 3 2 iQue 3 3 Mario Club 3 4 Monolith Soft 3 5 NDcube 3 6 Next Level Games 3 7 Nintendo European Research and Development NERD 3 8 Nintendo Pictures 3 9 Nintendo Software Technology NST 3 10 Nintendo Technology Development NTD 3 11 Retro Studios 3 12 SRD 4 Affiliate companies 5 Former divisions and subsidiaries 6 ReferencesMain offices edit nbsp Nintendo Central Office nbsp The old Nintendo Tokyo Office Nintendo NCL has a central office located in Minami ku Kyoto Kyoto Prefecture Japan 34 58 11 89 N 135 45 22 33 E 34 9699694 N 135 7562028 E 34 9699694 135 7562028 and a nearby building its pre 2000 headquarters now serving as a research and development building located in Higashiyama ku Kyoto Kyoto Prefecture Japan 34 58 29 00 N 135 46 10 48 E 34 9747222 N 135 7695778 E 34 9747222 135 7695778 Its original Kyoto headquarters can still be found at 34 59 30 03 N 135 45 58 66 E 34 9916750 N 135 7662944 E 34 9916750 135 7662944 Additionally Nintendo has a third operation in Tokyo Japan where research and development and manufacturing are conducted All three offices are interconnected and have video conferences often for communication and presentation purposes In 2009 it was revealed that Nintendo was expanding both its Redmond and Kyoto offices The new office building complex of Nintendo of America in Redmond is 275 250 square feet 25 572 m2 and would expand its localization development debugging production and clerical teams Nintendo announced the purchase of a 40 000 square meter lot that would house an all new research and development R amp D office that would make it easier for the company s two other Kyoto R amp D offices to collaborate as well as expand the total work force on new upcoming console development and new software for current and future hardware Additionally Nintendo has various subsidiaries and offices worldwide that contribute to the company s global operations 3 4 Nintendo owns several buildings throughout Kyoto and Tokyo housing subsidiary and affiliated companies One of the more famous buildings was the Nihonbashi Chuo ku Tokyo building previously known as the Nintendo Tokyo Prefecture Building was jokingly called The Pokemon Building accommodates the complete Pokemon family which included The Pokemon Company Creatures Inc and Genius Sonority 5 In 2020 Nintendo revealed that they were going to unify all four of their buildings in Tokyo into just one With this several divisions and affiliated companies came to be together in the same building including Game Freak Nintendo s subsidiary 1 Up Studio and after 13 years HAL Laboratory with its Tokyo studio and headquarters 6 In 2021 it was revealed Nintendo was planning to expand internal development by renting offices in facilities and building new development offices In April 2022 it was revealed Nintendo had acquired land next to their headquarters to be used as another development office which was slated to open in 2027 7 but was later moved to 2028 8 Buildings edit Nintendo Research amp Development Buildings Name Location Developer s Asia Nintendo Central Office Kyoto Japan formerly Nintendo EAD Systems Research amp Development SRD Nintendo Kyoto Research Institute Kyoto Japan formerly Nintendo SPD Intelligent Systems moved into a new building next near Nintendo Central Offices in 2013 9 currently Mario Club Nintendo Kyoto Development Complex Kyoto Japan Was originally scheduled to open at the end of December 2013 10 but did not until June 2014 11 Currently houses the Entertainment Planning amp Development EPD Platform Technology Development PTD and Business Development divisions Nintendo Corporate Headquarters Development Center Building No 2 tentative Kyoto Japan Located next to their headquarters the building was originally scheduled to open in 2027 12 but has since been delayed to 2028 13 It will be used as another development office Kyoto City Waterworks and Sewerage Bureau Kyoto Japan Office building finished in May 2022 The building currently has its 6th office for Monolith Soft Kyoto and the 7th office for Mario Club 14 Nintendo Tokyo Office Tokyo Japan Located in a new office building named Kanda Square 15 that now contains divisions from Nintendo and different companies from four different locations in Tokyo now reunited in one place to boost efficiency with Nintendo themselves occupying the 8th 20th and 21st floors 16 Replaced the former Nintendo Tokyo Office and the Nintendo Tokyo Prefecture Building the latter of which contained The Pokemon Company Creatures Inc Genius Sonority HAL Laboratory and Warpstar Warpstar and the development center of HAL Laboratory were moved to the HAL s main office building in Tokyo in 2003 until 2020 when HAL Laboratory moved their head offices again to this building Currently home to Nintendo EPD Tokyo Nintendo PTD Tokyo HAL Laboratory Head Office and Tokyo R amp D Center 1 Up Studio and Game Freak 5 17 18 19 America Nintendo of America Headquarters Redmond Washington US Nintendo Software Technology NST Nintendo Technology Development Seattle Washington US Nintendo Technology Development NTD Europe Nintendo European Research amp Development Paris France Nintendo European Research amp Development NERD Former offices edit Nintendo Sapporo Office Sapporo Japan closed Nintendo Fukuoka Office Fukuoka Japan closed Nintendo Tokyo Prefecture Building Tokyo Japan closed Nintendo Tokyo Office previous Tokyo Japan closedDivisions editEntertainment Planning and Development EPD edit Main article Nintendo Entertainment Planning amp Development The Nintendo Entertainment Planning amp Development division was created on 16 September 2015 as part of a company wide organizational restructure that took place under Nintendo s then newly appointed president Tatsumi Kimishima The division was created after the merger of two of its largest divisions Entertainment Analysis amp Development EAD and Software Planning amp Development SPD 20 The division assumed both of its predecessors roles focusing on the development of games and software for Nintendo platforms and mobile devices it also manages and licenses the company s various intellectual properties Shinya Takahashi formerly general manager of the SPD division serves as general manager of the new division as well as supervisor for both the Business Development and Development Administration amp Support divisions Katsuya Eguchi and Yoshiaki Koizumi maintained their positions as Deputy General Managers of EPD which they previously held under EAD 20 Platform Technology Development PTD edit Main article Nintendo Platform Technology Development The Nintendo Platform Technology Development division was created on 16 September 2015 as part of a company wide organizational restructure that took place under Nintendo s then newly appointed president Tatsumi Kimishima The division was created after the merger of two Nintendo s divisions the Integrated Research amp Development IRD which specialized in hardware development and System Development SDD which specialized operating system development and its development environment and network services 20 The new division assumed both of its predecessors roles Ko Shiota formerly Deputy general manager of the IRD division serves as the general manager GM while Takeshi Shimada formerly Deputy general manager of the Software Environment Development Department of the SDD division serves the same role 20 Business Development Division BDD edit The Nintendo Business Development division was formed following Nintendo s foray into software development for smart devices such as mobile phones and tablets in March 2014 21 They are responsible for refining Nintendo s business model for dedicated game system business and for furthering Nintendo s venture into development for smart devices Game development subsidiaries editMost external first party software development is done in Japan since the only overseas development subsidiaries are Retro Studios and Nintendo Software Technology in the United States Nintendo European Research amp Development in France and Next Level Games in Canada Although these studios are all subsidiaries of Nintendo they are often referred to as external resources when being involved in joint development processes with Nintendo s internal developers by the Nintendo Entertainment Planning amp Development division while the division itself oversees and is involved in the production of the games developed under the studios that lead their own games Name Location Works 1 Up Studio Tokyo Japan Magical Vacation series Mother 3 and A Kappa s Trail Currently a development support studio for Nintendo EPD in titles such as Super Mario 3D World Super Mario Odyssey and Ring Fit Adventure 22 iQue Suzhou China Previously a manufacturer of Chinese versions of Nintendo consoles Since 2016 it has handled Simplified Chinese translation localization and since 2019 has moved from console manufacture to become a development support studio hiring programmers and testers to support Nintendo EPD games Mario Club Kyoto Japan Debugging quality control and testing Monolith Soft Tokyo Japan Xenoblade Chronicles series Baten Kaitos series and Disaster Day of Crisis 23 Development support for The Legend of Zelda Breath of the Wild and The Legend of Zelda Tears of the Kingdom Kyoto Japan Development support studio for Monolith Soft Tokyo and Nintendo EPD Development support with art and designs for Splatoon Splatoon 2 Pikmin 3 Animal Crossing New Horizons Splatoon 3 and other Nintendo EPD titles alongside support for Monolith Soft Tokyo games such as the Xenoblade Chronicles series 24 NDcube Sapporo Japan Tokyo Japan 25 Wii Party series Mario Party series and Clubhouse Games 51 Worldwide Classics Next Level Games Vancouver British Columbia Canada Luigi s Mansion series Super Mario Strikers series Punch Out and Metroid Prime Federation Force Nintendo European Research amp Development Paris France Formerly known as Mobiclip doing various software technologies such as video compression and middleware including the video player of the Wii U Internet Browser 26 Nintendo Pictures Tokyo Japan Animation studio specialized in animation design and cinematic work for Nintendo EPD Nintendo Software Technology Redmond Washington US Mario vs Donkey Kong series Wii Street U and other games and apps helped with WebKit s JavaScript JIT 26 Nintendo Technology Development Video game console development and software technology Retro Studios Austin Texas US Metroid Prime and Donkey Kong Country series SRD Kyoto Japan Development support for Nintendo EPD and previously Nintendo EAD 1 Up Studio edit Main article 1 Up Studio 1 Up Studio Co Ltd 1 UPスタジオ株式会社 formerly Brownie Brown Inc ブラウニーブラウン Burauni Buraun is a Japanese Nintendo funded and owned video game development studio opened on 30 June 2000 and based in Tokyo Japan On 1 February 2013 Brownie Brown announced on their official website that due to their recent co development efforts with Nintendo Brownie Brown are undergoing a change in internal structure which includes changing the name of their company to 1 Up Studio 27 The studio is known for the development of the Magical Vacation series Mother 3 and A Kappa s Trail Since 2013 it stands as a development support studio for Nintendo EPD iQue edit Main article iQue Originally a Chinese joint venture between its founder Wei Yen and Nintendo manufactures and distributes official Nintendo consoles and games for the mainland Chinese market under the iQue brand The product lineup for the Chinese market is considerably different from that for other markets For example Nintendo s only console in China is the iQue Player a modified version of the Nintendo 64 In 2013 the company became a fully owned subsidiary of Nintendo 28 29 It became a translation and localization company for simplified Chinese since 2016 for Nintendo games In 2018 it stopped to be a manufacturer for consoles at China and in 2019 began to hire programmers and testers to transition to be a supporting development company for Nintendo EPD 30 Mario Club edit Originally a team within Nintendo itself Mario Club Co Ltd was separated into a subsidiary in July 2009 The company handles testing quality control and debugging for Nintendo published titles and as of September 2022 has 355 employees 31 Monolith Soft edit Main article Monolith Soft Monolith Soft Inc 株式会社モノリスソフト Kabushiki Gaisha Monorisu Sofuto is a Japanese video game development company that has created video games for the PlayStation 2 GameCube Wii Nintendo DS and cell phones The company currently has two main studios its Tokyo Software Development Studio which is housed in the company s headquarters and the recently opened Kyoto Software Development Studio The company was previously owned by Bandai Namco until 2007 when Bandai Namco transferred 80 of its 96 stake to Nintendo At a later date the remaining 16 was sold so the company is currently 96 Nintendo owned and 4 third parties A majority of Monolith Soft s staff are former employees of Square Co who transferred to the new company shortly after the creation of Chrono Cross They were previously involved with the creation of Xenogears from which the Xenosaga series is derived Monolith Soft s Tokyo Software Development Studio is usually associated with the Xeno series theBaten Kaitos series and Disaster Day of Crisis 23 while its Kyoto Software Development Studio is currently a development co operation studio citation needed NDcube edit Main article NDcube NDcube Co Ltd エヌディーキューブ株式会社 Enudi Kyubu Kabushiki Gaisha is a Nintendo subsidiary and Japanese video game developer based in Japan with offices in Tokyo and Sapporo The company was founded on 1 March 2000 through a joint venture between Nintendo and advertising firm Dentsu hence the Nd in the name 32 In 2010 Nintendo decided to buy out 96 of the shares with ad partner Dentsu stepping aside 33 Since NDcube was founded they have kept a low profile working on various Japanese GameCube and Game Boy Advance titles Two notable games that have reached western shores are F Zero Maximum Velocity and Tube Slider As seen in the credits for Mario Party 9 NDcube indeed houses many ex Hudson Soft employees some vary between folks who have focused primarily on many other entries in the Mario Party series The company is currently best known for the Wii Party series and for taking over the Mario Party series after Hudson Soft was absorbed into Konami Next Level Games edit Main article Next Level Games Next Level Games is a Canadian video game developer based in Vancouver The company has been working with Nintendo since 2005 with Super Mario Strikers while since 2014 the company began to work exclusively under contract with Nintendo In January 2021 Nintendo revealed they had purchased Next Level Games after over a decade working with the developer per contract basis and 6 years having them working exclusively Next Level Games has worked on the two most recent entries in the Luigi s Mansion series the Mario Strikers series Punch Out for the Wii and Metroid Prime Federation Force for the Nintendo 3DS Nintendo European Research and Development NERD edit Main article Nintendo European Research amp Development Nintendo European Research amp Development SAS or NERD formerly known as Mobiclip is a Nintendo subsidiary located in Paris France The team currently focuses on developing software technologies such as video compression and middleware for Nintendo platforms 34 While an independent company Mobiclip was responsible for licensing video codecs for Sony Pictures Digital Fisher Price and Nintendo for the Game Boy Advance Nintendo DS Wii and Nintendo 3DS The team has recently been involved in the development of the Wii U Chat application in co operation with Vidyo Nintendo Pictures edit Main article Nintendo Pictures The company was founded by Hiroshi Hirokawa on March 18 2011 in Tokyo Japan under the name of Dynamo Pictures Nintendo announced their intent to acquire Dynamo Pictures and change its name to Nintendo Pictures on July 14 2022 citing the focus of the company to strengthen the planning and production structure of visual content The deal closed on October 3 with the company becoming a full subsidiary of Nintendo as well as adopting its new name Since being acquired by Nintendo in 2022 they have functioned as a support studio specializing in animation design and cinematic work for video games developed by Nintendo Entertainment Planning amp Development Nintendo Software Technology NST edit Main article Nintendo Software Technology Nintendo Software Technology Corp or NST is an American video game developer located inside of Nintendo of America s headquarters in Redmond Washington The studio was created by Nintendo as a first party developer to create games for the North American market though their games have also been released in other territories such as Europe and Japan exclusively for Nintendo consoles The studio s best known projects include the Mario vs Donkey Kong series Crosswords series Wii Street U and other video games and applications Nintendo Technology Development NTD edit Nintendo Technology Development Inc or NTD is a Washington based hardware focused Research amp Development group for Nintendo The group focuses on the creation of various software technologies hardware tools and SDKs for first party use and third party licensing across Nintendo platforms in collaboration with the Nintendo Integrated Research amp Development division led by Genyo Takeda Several side projects and unreleased prototypes are commonly linked to this Washington based subsidiary NTD is also responsible for some low level coding Retro Studios edit Main article Retro Studios Retro Studios Inc is an American video game developer based in Austin Texas The company was founded in October 1998 by Nintendo and the video game veteran Jeff Spangenberg after leaving Acclaim Entertainment as an independent studio making games exclusively for Nintendo The studio started with four GameCube projects which had a chaotic and unproductive development and did not impress Nintendo producer Shigeru Miyamoto but he suggested they create a new game in the Metroid series Eventually the four games in development were cancelled so Retro could focus only on Metroid Prime which was released for the GameCube in 2002 the same year Nintendo acquired the studio completely by purchasing the majority of Spangenberg s holding stock Retro Studios is now one of the most renowned Nintendo first party developers thanks to the development of the Metroid Prime series assisting in Mario Kart 7 and for reviving the Donkey Kong Country series SRD edit SRD Co Ltd trade name SRD Corporation 35 also known as Systems Research and Development is a Nintendo subsidiary located in Shimogyō ku Kyoto The company was founded on 22 January 1979 and began working with Nintendo in 1983 programming games such as Donkey Kong 1981 and Super Mario Bros 1985 for the Nintendo Entertainment System 36 37 They built an early test version of Super Mario Bros 38 SRD became a prolific Nintendo partner It exclusively programmed games for Nintendo and worked on around one hundred of them 37 SRD contributed to the Mario and Animal Crossing franchises most of The Legend of Zelda 39 40 and some of Nintendo s more experimental projects such as Nintendo Labo and Game Builder Garage 41 On 1 April 2022 SRD became a wholly owned subsidiary of Nintendo 42 43 Toshihiko Nakago is the Representative Director and President of the company 36 Affiliate companies editThis section possibly contains original research Unsourced defintion unclear whitelabel contract development in common in JapanPlease improve it by verifying the claims made and adding inline citations Statements consisting only of original research should be removed March 2024 Learn how and when to remove this message Major and minor affiliate development companies per contract or under significant owned stake Name Works Arika Endless Ocean series Dr Mario series 3D Classics series Tetris 99 Super Mario Bros 35 Bandai Namco Studios Mario Kart with Nintendo EPD Mario Super Sluggers Wii Sports Club with Nintendo EAD Super Smash Bros for Nintendo 3DS and Wii U with Sora Ltd Pokken Tournament Super Smash Bros Ultimate with Sora Ltd New Pokemon Snap Camelot Software Planning Golden Sun series Mario Tennis series Mario Golf series Mario Sports Superstars Creatures Mother series Pokemon Trading Card Game Pokemon Ranger series PokePark Wii Pikachu s Adventure Detective Pikachu series Cygames Dragalia Lost defunct in 2022 DeNA Service infrastructure My Nintendo integration and development cooperation on mobile applications of the partnership with Nintendo like Miitomo defunct in 2018 Super Mario Run Fire Emblem Heroes Animal Crossing Pocket Camp and Mario Kart Tour Outside of games in the Nintendo Mobile branding DeNA also developed Pokemon Masters EX Game Freak Mainline Pokemon series Pocket Card Jockey HarmoKnight Drill Dozer Mario amp Wario Genius Sonority Pokemon Colosseum Pokemon XD Gale of Darkness Pokemon Trozei Pokemon Battle Revolution Pokemon Shuffle Pokemon Cafe ReMix Good Feel Wario Land Shake It Kirby s Epic Yarn with HAL Laboratory Yoshi s Woolly World Yoshi s Crafted World Princess Peach Showtime Grezzo The Legend of Zelda Ocarina of Time 3D The Legend of Zelda Four Swords Anniversary Edition The Legend of Zelda Majora s Mask 3D Ever Oasis Luigi s Mansion 3DS The Legend of Zelda Link s Awakening Switch HAL Laboratory Kirby series BoxBoy series Part Time UFO Picross 3D Pokemon Stadium series Super Smash Bros series until Brawl Mother series indieszero Sennen Kazoku Sutte Hakkun Electroplankton Personal Trainer Cooking Sushi Striker The Way of Sushido Dr Kawashima s Brain Training for Nintendo Switch Big Brain Academy Brain vs Brain Intelligent Systems Fire Emblem series Wars series Paper Mario series Pushmo series WarioWare series Koei Tecmo Fatal Frame series Metroid Other M with Nintendo SPD Hyrule Warriors series Fire Emblem Warriors series Marvel Ultimate Alliance 3 The Black Order Fire Emblem Three Houses with Intelligent Systems PlatinumGames Bayonetta series The Wonderful 101 Star Fox Zero Astral Chain Sora Ltd Kid Icarus Uprising with Project Sora Meteos with Q Entertainment and Bandai Super Smash Bros Brawl with HAL Laboratory Game Arts and Monolith Soft Super Smash Bros for Nintendo 3DS and Wii U with Bandai Namco Studios Super Smash Bros Ultimate with Bandai Namco Studios Tose Famicom Detective Club series The Legendary Starfy series Game amp Watch Gallery series Super Princess Peach Former divisions and subsidiaries editName Active Additional details Fate Nintendo Research amp Development 1 Nintendo R amp D1 1970 2002 The original game development team at Nintendo Originally created in the 1970s by Hiroshi Imanishi as the games division of Nintendo Co Ltd Gunpei Yokoi was the original engineer and inventor designated to create electronic toys and arcade coin operated software With the conception of the Famicom known as the Nintendo Entertainment System in the West the Virtual Boy and Game Boy the group was reassigned to concentrate on developing the premier software for console and portable gaming straying away from its original toys Game amp Watch and arcade roots Nintendo EADNintendo SPDNintendo RED Nintendo Research amp Development 2 Nintendo R amp D2 1972 2002 This group mainly concentrated on hardware technology and system operating tools Masayuki Uemura was hired away from Sharp Corporation where he specialized in solar cell technology The solar technology fueled the original bean gun games which Nintendo introduced to huge success The team would go on to develop several peripherals and eventually even some video game software The team generally assisted Nintendo R amp D1 and Nintendo R amp D3 with their arcade games but it also became the first team to specialize in software ports at Nintendo with the task of porting all the original arcade titles like Donkey Kong Mario Bros and Popeye to the Famicom 44 Nintendo EADNintendo SPD Nintendo Research amp Development 3 Nintendo R amp D3 1974 1996 Originally created as a hardware engineering division Genyo Takeda managed to diversify his group and create software on the same arcade boards being designed for Gunpei Yokoi s R amp D1 team After developing the arcade hits like Sheriff Punch Out and Arm Wrestling the team was involved in developing a variety of unique software for the NES that was mainly aimed at the Western market Mike Tyson s Punch Out and StarTropics to name a few The team also helped create bank switching and the MMC chips in the NES cartridges Nintendo IRD Nintendo Research amp Development 4 Nintendo R amp D4 1983 1989 In 1984 Hiroshi Yamauchi former president of Nintendo rewarded Shigeru Miyamoto his own development studio after proving himself his ability to consistently produce both critically acclaimed and successful video games with the original Donkey Kong and Mario Bros Although the team didn t have as many resources as Nintendo R amp D1 R amp D4 also focused on developing NES games It ended up creating Nintendo s two most enduring franchises Mario and The Legend of Zelda During the development of the Super NES Nintendo R amp D4 was renamed Nintendo EAD Takashi Tezuka joined Shigeru Miyamoto in developing R amp D4 games with music composition being handled by Koji Kondo Nintendo EAD Nintendo Tokyo R amp D Products 1987 1989 In the early 1980s Nintendo planned to expand software R amp D into the Tokyo manufacturing branch building to operate alongside its overcrowded Kyoto headquarters The initial plans became delayed and shortly after the development of the original Mother the group ceased development Nintendo of America NOA Special Projects 1990 1997 The first development branch at Nintendo of America Nintendo wanted to deliver more software based at the U S market following the trails of the Sega Genesis marketing blitz Nintendo of America appointed product analysts Jeff Hutt and Don James to head the division The group initially concentrated on sports games which led to the NES Play Action and Ken Griffey Jr Presents Major League Baseball franchises Project Sora 2009 2012 The company was solely created to develop Kid Icarus Uprising for the Nintendo 3DS The president and director of the team Masahiro Sakurai later joined forces with Bandai Namco Studios to create Super Smash Bros for Nintendo 3DS and Wii U with Nintendo SPD 45 Nintendo Research amp Engineering Department Nintendo RED 2003 2013 The original hardware development team responsible for all of Nintendo s portable and hand held systems The manager Satoru Okada and most of the chief engineers originate from the old Nintendo R amp D1 hardware division that created all the Game amp Watch and hand held LCD cabinets 46 On 16 February 2013 Nintendo RED was combined with the Nintendo Integrated Research amp Development or IRD division 47 48 Nintendo IRD Nintendo Entertainment Analysis amp Development Nintendo EAD 1989 2015 Nintendo Entertainment Analysis amp Development was the premier development arm at Nintendo The group had the largest concentration of R amp D housing more than 800 engineers and designers The division was split into seven different subdivisions each led by a designated producer and group manager The overseeing managers were Shigeru Miyamoto and Takashi Tezuka Five divisions were located in the central Kyoto R amp D building under the Software Development Department while two divisions resided in the Tokyo offices under the Tokyo Software Development Department Nintendo EPD Nintendo Software Planning amp Development Nintendo SPD 2003 2015 Nintendo Software Planning amp Development was the development group that included several of the original development officers from the old software and hardware development sectors The division was broken up into two departments Software Planning amp Development Department and Software Design amp Development Department Nintendo EPD Nintendo Integrated Research amp Development Nintendo IRD 2003 2015 Nintendo Integrated Research amp Development was Nintendo s hardware group that specialized in all engineering and technological aspects of Nintendo s home console and handheld development The division also housed industrial designers who design peripherals such as the WaveBird Wii Zapper and Wii steering wheel The group was originally known as Research and Development Department 3 R amp D3 49 with the same primary functions with the exception that manager Genyo Takeda enjoyed moonlighting by developing console and arcade games On 16 February 2013 Nintendo IRD combined with Nintendo Research amp Engineering Department or RED the former hardware group that specialized in all engineering and technological aspects of Nintendo s handheld development 47 48 Nintendo PTD Nintendo Network Business amp Development Nintendo NBD 2003 2015 The Nintendo Network Business amp Development division which used to be centered in peripheral and software development was a hybrid development group with several distinct duties The development team originated from Nintendo Research amp Development 2 and was mainly responsible for ports and inhouse development for low profile hardware like the Pokemon Mini and the Super Famicom Satellaview service The department handled most Nintendo Network programming and server maintenance inside Nintendo s in house projects and throughout various other external Nintendo software in cooperation with Nintendo Network Services The department also cooperated in software development 50 Nintendo PTD Nintendo Network Service Database NSD 2009 2018 Nintendo Network Service Database Inc or NSD formerly known as Wii no Ma was originally created by Nintendo to provide digital entertainment as a service for Wii owners with the company later renamed when its role changed 51 After the name change Nintendo Network Services handled all Nintendo Network operations including programming and server maintenance inside Nintendo s in house projects through the Nintendo Network Business amp Development division and throughout various other external online software infrastructures Lastly the company also cooperated in developing third party online infrastructures compatible with Nintendo consoles and Nintendo Network References edit Nintendo History Lesson N Sider 12 September 2003 Archived from the original on 31 January 2009 Retrieved 12 September 2003 About Nintendo Nintendo of America Retrieved 25 July 2021 Magrino Tom 10 February 2009 Nintendo opening new 141M R amp D facility GameSpot CBS Interactive Archived from the original on 20 June 2009 Retrieved 22 August 2010 Introductory Section 2009 Comprehensive Annual Financial Report City of Redmond 15 June 2010 Retrieved 22 August 2010 permanent dead link a b Bayer Glen 5 October 2005 HAL Laboratory Company Profile N Sider Archived from the original on 18 October 2008 Retrieved 10 February 2010 Doolan Liam 30 January 2020 Nintendo Will Turn Its Four Tokyo Offices Into One Big One To Boost Operational Efficiency Nintendo Life Retrieved 25 July 2021 Nintendo Officially Purchases Site For Expansion Of Headquarters Nintendo World Report 11 April 2022 Retrieved 6 May 2022 任天堂の新開発拠点 計画を拡張 28年以降完成へ Nikkei BP 9 August 2023 Retrieved 26 December 2023 Richards Brian 29 June 2014 Intelligent Systems now has its own building Nintendo Everything Retrieved 25 July 2021 Gantayat Anoop 1 July 2011 Nintendo Invests 16 5 Billion Yen in New R amp D Facility Andriasang Archived from the original on 10 June 2013 Sickr 29 June 2014 Nintendo s New Development Building Is Now Open My Nintendo News Retrieved 25 July 2021 News Release Apr 12 2022 The Acquisition of the City Owned Land Adjacent to Nintendo Headquarters Nine Months Financial Results Briefing for the Fiscal Year Ending March 2023 Online Financial Results Explanatory Material with Notes PDF 任天堂 ゲーム開発拠点を拡張 旧本社跡地にビル新設 10 December 2021 Principal Offices and Facilities Nintendo Retrieved 25 July 2021 Iggy 2 February 2020 Game Freak s Move To New Building Sparks Speculations Of Nintendo Acquiring The Studio NintendoSoup Retrieved 25 July 2021 Richards Brian 30 January 2021 Nintendo consolidating its Tokyo offices Nintendo Everything Retrieved 25 July 2021 Eduardo Nintendokusou 23 July 2020 Now we know the Kanda Square building in Tokyo houses Nintendo EPD Tokyo Nintendo PTD Tokyo 1 Up Studio Hal Laboratory Inc Head Office and Tokyo R amp D Center Game Freak I like where this is going It s pretty close to Creatures Inc as well Tweet Retrieved 25 July 2021 via Twitter Craddock Ryan 13 November 2020 Game Freak Has Moved In With Nintendo And The New Offices Look Sublime Nintendo Life Retrieved 25 July 2020 a b c d Rad Chloi Otero Jose 14 September 2015 Nintendo Reveals Restructuring Plans IGN Ziff Davis Retrieved 15 September 2015 Nintendo Has A New Business Development Department Siliconera 13 May 2014 Retrieved 31 October 2022 開発協力 in Japanese 1 Up Studio Retrieved 25 July 2021 a b Monolith Software JP IGN Ziff Davis 29 April 2011 Archived from the original on 14 December 2010 Retrieved 25 May 2011 Games in Japanese Monolith Soft Retrieved 25 July 2021 NDcube has two locations a b Iwata Asks Wii U Internet Browser The Definitive TV Browser Nintendo Retrieved 9 November 2012 Sahdev Ishaan 1 February 2013 Nintendo Subsidiary Brownie Brown Changes Name To 1 Up Studio Siliconera Retrieved 1 February 2013 Richards Brian 28 June 2013 Up to date listing of Nintendo subsidiaries Nintendo Everything Retrieved 20 July 2014 関係会社の状況 PDF in Japanese Nintendo 28 June 2013 Retrieved 20 July 2014 工作机会 in Chinese iQue Retrieved 25 July 2021 Nintendo spins off Mario Club quality control team Yahoo 16 September 2009 The Kyoto Times N Sider 18 April 2006 Archived from the original on 11 June 2011 Retrieved 28 August 2008 Mirabella III Fran 22 August 2000 NDcube A Rising Star IGN Ziff Davis Archived from the original on 4 June 2002 Retrieved 13 July 2013 Iwata Asks 1 Introduction Iwata Asks NERD Nintendo nintendo co uk 沿革 History 株式会社SRD in Japanese Retrieved 25 July 2023 a b Notification of the Acquisition of SRD Co Ltd PDF Nintendo 24 February 2022 Retrieved 25 July 2023 a b Dinsdale Ryan 25 February 2022 Nintendo Acquires a Studio It s Worked With Since 1983 IGN Retrieved 25 July 2023 Using the D pad to Jump Iwata Asks Super Mario Bros 25th Anniversary Vol 5 Original Super Mario Developers Nintendo of America February 1 2011 Archived from the original on February 3 2011 Retrieved February 1 2011 Brown Andy 24 February 2022 Nintendo acquires SRD after 40 years of collaboration NME Retrieved 25 June 2023 Robinson Andy 24 February 2022 Nintendo continues its development expansion with acquisition of long time partner SRD Video Games Chronicle Retrieved 25 July 2023 Phillips Tom 24 February 2022 Nintendo acquiring long time development partner SRD Eurogamer Retrieved 25 July 2023 Batchelor James 24 February 2022 Nintendo acquires long running partner studio SRD Co Ltd GamesIndustry biz Retrieved 25 February 2023 Ashcraft Brian 24 February 2022 Nintendo Buys Longtime Partner And Super Mario Bros Programmer SRD Kotaku Retrieved 25 July 2023 Iwata Asks New Super Mario Bros Wii Volume 2 Nintendo of America Inc 13 November 2009 Archived from the original on 15 December 2009 Retrieved 22 August 2010 Gantayat Anoop 10 July 2012 Project Sora is No More Andriasang Archived from the original on 6 June 2013 Retrieved 10 July 2012 Interview with Game Boy Micro developer Kenichi Sugino Famitsu Translated by CTU Kyoto Enterbrain 1 July 2005 a b O Brien Lucy 15 January 2013 Report Nintendo to Restructure Hardware Divisions IGN Ziff Davis Retrieved 25 July 2021 a b George Richard 1 February 2013 Nintendo Confirms Hardware Development Reorganization IGN Ziff Davis Retrieved 25 July 2021 Investigating a Glove Interface Iwata Asks Punch Out Nintendo of America Inc 13 September 2009 Archived from the original on 9 August 2009 Retrieved 22 August 2010 Iwata Asks Personal Trainer Walking Suddenly Had to Stop Nintendo of America Archived from the original on 14 July 2009 Iwata Asks Wii U Miiverse The Producers Empathy Network nintendo com Retrieved from https en wikipedia org w index php title List of Nintendo development teams amp oldid 1218682137, wikipedia, wiki, book, books, library,

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