fbpx
Wikipedia

Metroid Prime

Metroid Prime is an action-adventure game developed by Retro Studios and published by Nintendo for the GameCube.[1] Metroid Prime is the fifth main Metroid game and the first to use 3D computer graphics and a first-person perspective. It was released in North America in November 2002, and in Japan and Europe the following year. Along with the Game Boy Advance game Metroid Fusion, released a day before, Prime marked the return of the Metroid series after an eight-year hiatus following Super Metroid (1994).[2][3]

Metroid Prime
North American and PAL region box art
Developer(s)Retro Studios
Publisher(s)Nintendo
Director(s)Mark Pacini
Producer(s)
Programmer(s)Mark Johnston
Artist(s)
  • Todd Keller
Composer(s)
SeriesMetroid
Platform(s)
Release
November 18, 2002
  • GameCube
    • NA: November 18, 2002
    • BRA: December 15, 2002
    • JP: February 28, 2003
    • EU: March 21, 2003
    • AU: April 3, 2003
  • Wii
    • JP: February 19, 2009
Genre(s)Action-adventure
Mode(s)Single-player

Metroid Prime takes place between the original Metroid and Metroid II: Return of Samus.[4][5] Players control the bounty hunter Samus Aran as she battles the Space Pirates and their biological experiments on the planet Tallon IV. Metroid Prime was a collaboration between Retro in Austin, Texas, and Japanese Nintendo employees, including producers Shigeru Miyamoto and Kensuke Tanabe. Miyamoto suggested the project after visiting Retro's headquarters in 2000. Since exploration takes precedence over combat, Nintendo described the game as a "first-person adventure" rather than a first-person shooter.[6]

Metroid Prime received acclaim and sold more than 2.8 million copies worldwide.[7] It won a number of Game of the Year awards, and is widely regarded by many critics to be one of the greatest video games of all time, remaining one of the highest-rated games on Metacritic.[8]

Metroid Prime was followed by Metroid Prime 2: Echoes (2004) and Metroid Prime 3: Corruption (2007); Metroid Prime 4 was announced in 2017. In 2009, an enhanced version of Metroid Prime was released for the Wii in Japan, and as part of the Metroid Prime: Trilogy compilation internationally. A high-definition remastered version was released on the Nintendo Switch in 2023.

Gameplay

 
Samus in battle with a Flying Pirate. The player character is controlled from a first-person perspective.

Metroid Prime is a 3D action-adventure game in which players control series protagonist Samus Aran from a first-person perspective, unlike previous games of the Metroid series,[9][10] with third-person elements used for Morph Ball mode.[9] The gameplay involves solving puzzles to reveal secrets, platform jumping, and shooting foes with the help of a "lock-on" mechanism that allows circle strafing while staying aimed at the enemy.[9][10]

Samus must travel through the world of Tallon IV searching for twelve Chozo Artifacts that will open the path to the Phazon meteor impact crater, while collecting power-ups that let her reach new areas. The Varia Suit, for example, protects Samus' armor against high temperatures, allowing her to enter volcanic regions. Some items are obtained after boss fights. Items must be collected in a specific order; for example, players cannot access certain areas until they find a certain Beam to open doors, or discover new ordnance with which to beat bosses.[11][12] Players are incentivized to explore to find upgrades such as ammunition packs and extra health.[13]

The heads-up display, which simulates the inside of Samus' helmet, features a radar display, a map, ammunition for missiles, a health meter, a danger meter for negotiating hazardous landscape or materials, and a health bar and name display for bosses. The display can be altered by exchanging visors; one uses thermal imaging, another has x-ray vision, and another features a scanner that searches for enemy weaknesses and interfaces with mechanisms such as force fields and elevators.[11] The game introduces a hint system that provides the player with clues about ways to progress through the game.[14]

Players can gain two features by connecting Prime with Metroid Fusion using a GameCube – Game Boy Advance link cable: cosmetic use of the Fusion Suit that Samus wears in Fusion and the ability to play the original Metroid game.[11][15]

Items

 
While Samus is in Morph Ball form, the view changes to a third-person view.

Throughout the game, players must find and collect items that improve Samus's arsenal and suit, including weapons, armor upgrades for Samus's Power Suit and items that grant abilities—including the Morph Ball, which allows Samus to compress herself into a ball in order to roll into narrow passages and drop energy bombs, and the Grapple Beam, which works by latching onto special hooks called grapple points, allowing Samus to swing across gaps. Unlike those in earlier games in the series, the beam weapons in Metroid Prime have no stacking ability, in which the traits of each beam merge. Instead, the player must cycle the four beam weapons; there are charge combos with radically different effects for each. Other upgrades include boots that allow Samus to double-jump and a Spider Ball upgrade that allows her to climb magnetic rails.[11]

Items from previous Metroid games appear with altered functions. Art galleries and different endings are unlockable if the player collects a high percentage of items and Scan Visor logs. Prime is one of the first Metroid games to address the reason Samus does not start with power-ups acquired in previous games; she begins the game with some upgrades, including the Varia Suit, Missiles and Grapple Beam, but they are lost during an explosion on the Space Pirate frigate Orpheon.[16] The producers stated that starting with some power-ups was a way to give the player "different things to do" and to learn the functions of these items before settling into the core gameplay.[17]

Plot

Setting

Retro Studios wrote an extensive storyline for Metroid Prime,[20] which was considered a major difference from previous Metroid games. Short cutscenes appear before important battles, and a scanner in the heads-up display extracts backstory-related information from objects.[10] The Prime trilogy is set between the events of Metroid and Metroid II.[4][5]

The game takes place on the planet Tallon IV, formerly inhabited by the Chozo race.[21] Five decades ago, the Chozo race fell after a meteor impacted on Tallon IV. The meteor contaminated the planet with a corruptive, mutagenic substance that the Space Pirates later named Phazon,[21][22] and also brought with it a creature known to the Chozo as "The Worm".[23] A large containment field emitter of the Artifact Temple in the Tallon Overworld area was built as a seal to the meteor's energies and influence within the crater where it landed,[24] which the Space Pirates attempt to disable or bypass in order to gain better access to extract the Phazon.[25] The containment field is controlled by twelve Chozo artifacts that are scattered around the planet.[11][26]

Story

Samus Aran intercepts a distress signal from the Space Pirate frigate Orpheon, whose crew have been slaughtered by the Pirates' own genetically modified, experimental subjects, using a mysterious radioactive substance called Phazon. At the ship's core, she battles with the Parasite Queen, a giant version of the tiny parasites aboard the ship. The Parasite Queen is defeated and falls into the ship's reactor core, initiating the destruction of the ship. While Samus is escaping from the frigate, she encounters a cybernetic version of Ridley called Meta Ridley, who also escapes. During her escape, an explosion damages Samus's suit, causing some of her abilities to malfunction. Samus escapes the frigate and chases Ridley in her gunship towards the nearby planet Tallon IV.[27][28]

After landing in the Tallon Overworld, Samus explores nearby areas of Tallon IV and discovers ruins of an ancient Chozo settlement. As she explores the ruins, she learns that the Chozo on the planet had been killed off by the Phazon infesting the planet, which originated from a meteor that impacted on the planet many years ago. After regaining her lost abilities in the ruins, as well as defeating a mutated plant creature that was poisoning the local water supply, Samus finds her way to the Magmoor Caverns, a series of magma-filled tunnels, which are used by the Space Pirates as a source of geothermal power. Following the tunnels, Samus travels to the Phendrana Drifts, a cold, mountainous location which is home to another ancient Chozo ruin and a Space Pirate research lab used to study the Metroids. After obtaining new abilities, Samus explores the wreckage of the crashed Orpheon and then infiltrates the Phazon Mines, where she learns the outcome of the Phazon experimentation project, including the Metroid Prime, a creature that had come to Tallon IV with the meteor. Advancing deeper into the mines, Samus fights her way through the Phazon-enhanced Space Pirates and obtains the Phazon Suit after defeating the monstrous Omega Pirate.[27][28]

At some point, Samus discovers the Artifact Temple that the Chozo built to contain the Metroid Prime and to stop the Phazon from spreading over the planet. To gain access to the meteor's Impact Crater, Samus must collect and unite the twelve Chozo artifacts. As Samus returns to the temple with the artifacts, Meta Ridley appears and attacks her. Samus defeats Ridley and enters the Impact Crater, where she finds the Metroid Prime. After she defeats it, the Metroid Prime absorbs Samus's Phazon Suit and explodes. Samus escapes the collapsing crater and leaves Tallon IV in her ship.[27][28]

If the player completes the game with all of the items obtained, Metroid Prime reconstructs itself into a body resembling Samus.[29]

Development

 
Concept artwork of the Impact Crater

According to producer Shigeru Miyamoto, Nintendo did not develop a Metroid game for the Nintendo 64 as the company "couldn't come out with any concrete ideas".[30] Metroid co-creator Yoshio Sakamoto said he could not imagine how the Nintendo 64 controller could be used to control Samus. Nintendo approached another company to make Metroid for Nintendo 64, but the offer was declined, supposedly because the developers thought they could not equal Super Metroid.[31]

Metroid Prime was a collaboration between Nintendo EAD and R&D1 and the American company Retro Studios. Retro was created in 1998 by an alliance between Nintendo and Iguana Entertainment founder Jeff Spangenberg. The studio would create games for the forthcoming GameCube targeted at a mature demographic.[32] After establishing its offices in Austin, Texas in 1999, Retro worked on four GameCube projects. When Miyamoto visited Retro in 2000, he suggested a new Metroid game after seeing their prototype first-person shooter engine.[33] In 2000 and early 2001, four games in development at Retro were canceled,[34] including an RPG, Raven Blade, leaving Prime the only game in development.[35] During the last nine months of development, Retro's staff worked 80- to 100-hour weeks to reach Nintendo's deadline.[33] According to senior artist James Dargie, it took them almost six months to do the first level that Nintendo approved, and then they had less than a year to do the rest of the game.[36] Concept artist Android Jones, a lifelong fan of the series whose work included Samus's Varia Suit and most of the art in the Scan Visor, would sleep in the office and resume working when he woke up.[37]

We didn't want to make just another first person shooter. ... Making a first person shooter would have been a cheap and easy way to go. But making sure the themes and concepts in Metroid were kept was something that we wanted to do. And translating those things into 3D was a real challenge. For example, translating the morph ball was one of the hardest things to do.

—Michael Kelbaugh, Retro Studios president since 2003[38]

Nintendo created the music, Retro handled art and engineering, and both teams worked on the overall design.[1] The Japanese crew, which included producers Miyamoto, Kensuke Tanabe, Kenji Miki, and designer and Metroid co-creator Sakamoto, communicated with Retro through e-mails, telephone conferences and personal gatherings. The game was planned to use a third-person perspective, but after Miyamoto intervened this was changed to first-person perspective and almost everything already developed was scrapped. The change was prompted by camera problems experienced by Rare, which was developing the Nintendo 64 game Jet Force Gemini. According to director Mark Pacini, Miyamoto believed that "shooting in third person was not very intuitive"; Pacini also said that exploration is easier using first-person.[38] Pacini said that after picking that perspective, the crew decided not to make a traditional first-person shooter, instead they had to break down the stereotypes of what a first-person game is and make a fun Metroid game.[1]

Pacini said that Retro tried to design the game so that the only difficult parts would be boss battles and players would not be afraid to explore because "the challenge of the game was finding your way around".[39] Senior designer Mike Wikan said that the focus on exploration led the team to spend time making the platform jumping "approachable to the player", and to ensure the gameplay had "shooting [as] a very important, though secondary, consideration".[40] Retro developed the storyline under the supervision of Yoshio Sakamoto, who verified that the ideas were consistent with the earlier games.[20] The developers intended that Kraid, a boss from Metroid and Super Metroid, would appear in Metroid Prime, and designer Gene Kohler modeled and skinned him for that purpose, but he was cut for time reasons.[41] The team considered implementing the Speed Booster power-up from Super Metroid but concluded it would not work well because of the first-person perspective and "limitations imposed by the scale of our environment".[40]

The first public appearance of the game was a ten-second video at Space World 2000.[42] In November of the same year, Retro Studios confirmed its involvement with the game in the "job application" part of its website.[43] In February 2001, the game was confirmed by Nintendo, which also announced that because of its emphasis on exploration and despite the first-person perspective, Metroid Prime would be a first-person adventure rather than a first-person shooter.[6] The game was showcased at E3 2001 in May, with its title confirmed as Metroid Prime.[44]

Audio

Kenji Yamamoto, assisted by Kouichi Kyuma, composed the music for Prime.[45] The soundtrack contains arrangements of tracks from previous games in the series because Yamamoto wanted to satisfy old Metroid fans.[46] The initial Tallon Overworld theme is a reinterpretation of Metroid's Brinstar theme, the music heard in Magmoor Caverns is a new version of the music from Super Metroid's Lower Norfair area, and the music heard during the fight with Meta Ridley is a fast-paced reimagining of the Ridley boss music first featured in Super Metroid—which has reappeared in most Metroid games since. Tommy Tallarico Studios initially provided sound effects for the game,[47] but Miyamoto deemed them not good enough for an extended presentation at Space World 2001.[48] The game supports Dolby Pro Logic II setups and can be played in surround sound.[16] A soundtrack album, Metroid Prime & Fusion Original Soundtracks, was published by Scitron on June 18, 2003.[49]

Release

Metroid Prime was released for the GameCube in North America on November 18, 2002. In 2003, the game arrived in Japan on February 28, and Europe on March 21.[50][51][52][53] In 2004, Nintendo released a Metroid Prime GameCube bundle, including a second disc featuring a trailer and a demo for Metroid Prime 2: Echoes, a timeline of Metroid games, and an art gallery.[54][55]

Metroid Prime was re-released in Japan in 2009 for the Wii as part of the New Play Control! series. It has improved controls that use the Wii Remote's pointing functionality, bonus content and the ability to take screenshots of gameplay.[56] In other countries, this version was released in the Wii compilation Metroid Prime: Trilogy.[57] The compilation became available for download from the Wii U's Nintendo eShop in January 2015.[58][59]

Remastered

Metroid Prime Remastered

Metroid Prime
Remastered
 
Developer(s)Retro Studios[a]
Publisher(s)Nintendo
Director(s)Dylan Jobe
Producer(s)
Programmer(s)
  • Ryan Cornelius
  • Bharathwaj Nandakumar
Artist(s)
  • Jhony Ljungstedt
  • Joseph Harford
  • Chad Newhouse
SeriesMetroid
Platform(s)Nintendo Switch
Release
  • WW: February 8, 2023
Genre(s)Action-adventure
Mode(s)Single-player

Sometime in 2021, rumors started to circulate that there might be an official port of Metroid Prime on the Nintendo Switch. However, when game designer Mike Wikan denied the rumors, stating it to be a "Herculean effort" to port it to the console due to technical issues, it led to fan outrage on the Internet.[61][62]

In a Nintendo Direct presentation on February 8, 2023, Nintendo announced Metroid Prime Remastered, a high-definition remaster for the Nintendo Switch.[63] It was released digitally later that day, with a physical release on February 22 in North America and March 3 in Europe and Japan.[64][65] The remaster was developed by Retro Studios with assistance from developers including Iron Galaxy Studios.[66] The remaster features new visuals, updated control schemes (including an option for dual-stick controls) and new unlockable art.[67]

Metroid Prime Remastered was acclaimed by critics.[68] Samuel Claiborn of IGN described it as "a perfect example of how to both honor a lauded classic and bring it up to code".[69] It was however criticized for not crediting the developers of previous versions of Metroid Prime by name, instead crediting them as "original Nintendo GameCube and Wii version development staff".[70][71]

Reception

Metroid Prime became one of the best-selling games on the GameCube. It was the second-best-selling game of November 2002 in North America, behind Grand Theft Auto: Vice City;[87] 250,000 units were sold in the first week of its release.[88] As of July 2006, the game had sold more than 1.49 million copies in the U.S. alone,[89] and had earned more than US$50 million.[90] It was also the eighth-bestselling GameCube game in Australia.[91] More than 78,000 copies were sold in Japan,[92] and Nintendo added the game to its Player's Choice line in the PAL region.[93] It sold 2.84 million copies worldwide[7] and was the best-selling Metroid game until Metroid Dread (2022).[94]

Metroid Prime received "universal acclaim", according to Metacritic.[8] Electronic Gaming Monthly awarded it a perfect score.[74] It won numerous Game of the Year awards and was praised for its detailed graphics, special effects, varied environments,[95] moody soundtrack and sound effects,[10] level design,[96] immersive atmosphere[9] and innovative gameplay centered on exploration in contrast with action games such as Halo,[97] while staying faithful to the Metroid formula.[98] Criticisms included the unusual control scheme, lack of focus on the story, and repetitive backtracking. Game Informer considered the control scheme awkward,[75] Entertainment Weekly compared the game to a "1990s arcade game, filled with over the top battle sequences, spectacular visual effects—and a pretty weak plot",[99] and GamePro wrote that inexperienced players "might find it exhausting to keep revisiting the same old places over and over and over".[100] In 2004, the video game countdown show Filter said Metroid Prime had the best graphics of all time.[101]

Metroid Prime appeared on several lists of best games; it was ranked 23rd in IGN's Top 100,[102] 29th in a 100-game list chosen by GameFAQs users,[103] 18th in Official Nintendo Magazine's 2009 list of greatest Nintendo games[104] and 10th in Nintendo Power's "Top 200 Nintendo Games Ever".[105] IGN named Metroid Prime the best GameCube game,[106] while GameSpy ranked it third in a similar list, behind The Legend of Zelda: The Wind Waker and Resident Evil 4.[107] Nintendo Power also ranked Metroid Prime as the sixth-best game of the 2000s.[108] Wired ranked the game 10th in its list of "The 15 Most Influential Games of the Decade" for popularizing "exploration, puzzle-solving, platforming and story" among first-person shooters, saying that the game was "breaking the genre free from the clutches of Doom". Wired's writer continued that Metroid Prime took a massive stride forward for first-person games.[109] Metroid Prime also became popular among players for speedrunning; specialized communities were formed to share these speed runs.[110]

Legacy

Metroid Prime was followed by Metroid Prime 2: Echoes (2004) on the GameCube and Metroid Prime 3: Corruption (2007) on the Wii. They were rereleased on Wii as part of the New Play Control! series in Japan, and as part of the Wii compilation Metroid Prime: Trilogy (2009). A pinball game, Metroid Prime Pinball (2005), and the action spin-offs Metroid Prime Hunters (2006)[111] were released for the handheld Nintendo DS console, and Metroid Prime: Federation Force (2016) for the Nintendo 3DS. In 2017, Nintendo announced Metroid Prime 4 for the Nintendo Switch. It was reportedly initially developed by Bandai Namco Studios.[112] In January 2019, the development restarted under Retro.[113]

Elements of Metroid Prime have appeared in games such as the Super Smash Bros series, in which the Frigate Orpheon is a playable stage, with the Parasite Queen in the background and music from Metroid Prime.[114][115] Metroid Prime's gameplay and HUDs influenced and was compared to first-person shooters such as Geist[116] and Star Wars: Republic Commando.[117] A demo of a 2D fangame version of Metroid Prime was released in April 2021.[118] The development was forced to end by that August.[119]

Notes

  1. ^ Additional work by Iron Galaxy Studios, Airship Images Limited, Atomhawk Design, CGBot, Gamesim Inc, Liquid Development, Original Force LTD, Shanghai Mineloader Digital Technology, and Zombot Studio.[60]

References

  1. ^ a b c Padilla, Raymond (November 12, 2002). . GameSpy. Archived from the original on December 17, 2004. Retrieved October 5, 2012.
  2. ^ "Metroid Fusion (2002)". Nintendo Life. from the original on March 21, 2016. Retrieved March 29, 2016.
  3. ^ Thomas, Lucas (December 6, 2012). "How Metroid Found Its Prime". IGN. from the original on April 10, 2016. Retrieved March 29, 2016.
  4. ^ a b . Metroid Zero Mission Official Site (Japanese version). Archived from the original on September 27, 2007. Retrieved October 1, 2007.
  5. ^ a b McLaughlin, Rus (August 24, 2007). "IGN Presents The History of Metroid". IGN. from the original on April 7, 2014. Retrieved February 17, 2008.
  6. ^ a b IGN Staff (February 23, 2001). "Metroid a First Person Adventure?". IGN. from the original on November 2, 2012. Retrieved July 25, 2011.
  7. ^ a b 2020CESAゲーム白書 (2020 CESA Games White Papers). Computer Entertainment Supplier's Association. 2020. p. 241. ISBN 978-4-902346-42-8.
  8. ^ a b c "Metroid Prime reviews". Metacritic. from the original on November 21, 2010. Retrieved September 8, 2006.
  9. ^ a b c d e Kasavin, Greg (November 15, 2002). "Metroid Prime review". GameSpot. from the original on March 26, 2014. Retrieved January 19, 2014.
  10. ^ a b c d e Mirabella III, Fran (November 11, 2002). "Metroid Prime review". IGN. from the original on December 7, 2012. Retrieved September 8, 2006.
  11. ^ a b c d e Metroid Prime Instruction Booklet (PDF). Nintendo of America. 2002. (PDF) from the original on July 1, 2015. Retrieved August 10, 2012.
  12. ^ Mirabella III, Fran. "Metroid Prime Guide/Power Suit Upgrades". IGN. News Corporation. from the original on August 18, 2012. Retrieved August 10, 2012.
  13. ^ Harris, John (September 26, 2007). "Game Design Essentials: 20 Open World Games". Gamasutra. from the original on October 25, 2012. Retrieved August 10, 2012.
  14. ^ Mirabella III, Fran. "Metroid Prime Guide/Basics". IGN. News Corporation. from the original on August 18, 2012. Retrieved August 10, 2012.
  15. ^ Varanini, Giancarlo (October 25, 2002). "Metroid Prime, Fusion connection revealed". GameSpot. from the original on March 26, 2014. Retrieved April 10, 2007.
  16. ^ a b c Williams, Bryan (November 19, 2002). "Metroid Prime review". GameSpy. from the original on February 25, 2007. Retrieved January 21, 2007.
  17. ^ Totilo, Steven (September 26, 2007). . MTV. Archived from the original on May 11, 2013. Retrieved March 19, 2008.
  18. ^ Quick, William Antonio (June 23, 2021). "Every Metroid Game In Chronological Order". TheGamer. Retrieved February 13, 2023.
  19. ^ Parish, Jeremy (August 5, 2015). "Page 2 | "I was quite surprised by the backlash": Kensuke Tanabe on Metroid Prime Federation Force". VG247. Retrieved February 15, 2023. First off, [Yoshio] Sakamoto is behind the main series, taking care of all of that, the timeline. I'm in charge of the Prime series. I had the conversation with him to decide where exactly would be a good spot for me to stick the Prime universe into that whole timeline and the best place would be between Metroid II and Super Metroid. As you know, there are multiple titles in the Metroid Prime series, but everything takes place in that very specific point. Metroid Series go down the line, but with the Prime Universe, we have to stretch sideways to expand it as much as we can in that specific spot.
  20. ^ a b "Exclusive: Metroid designer Yoshio Sakamoto speaks!". ComputerAndVideoGames.com. September 1, 2003. from the original on June 30, 2012. Retrieved July 1, 2009.
  21. ^ a b Retro Studios (August 27, 2007). Metroid Prime 3: Corruption (Wii). Nintendo. Level/area: GFS Valhalla - Stairwell. Logbook - "Tallon IV Incident": Planet Tallon IV, formerly a Chozo colony, was struck by a stellar object 50 years ago. The object was later determined to contain large quantities of Phazon. The Chozo were able to stave off the spread of Phazon, at the cost of many Chozo lives. The survivors abandoned the planet, fleeing to an unknown location. Decades later, Hunter Samus Aran responded to a distress call in the sector and discovered a Space Pirate Phazon mining station there. Aran eliminated both the pirate and Phazon threat from the planet, though not without cost.
  22. ^ Retro Studios (November 17, 2002). Metroid Prime (GameCube). Level/area: Chozo Ruins - Watery Hall. Chozo Lore - "Meteor Strike": A meteor came, casting a dark shadow of debris over the land with the violence of its impact. Though we perceived this from beyond space and time, it was but a curiosity: a brief flare in the universe. But the meteor brought with it corruption. A Great Poison burst forth into the land, clawing at life with such violence that we were ripped from our peaceful state and find ourselves wandering as shadows of the mortal forms we left behind, searching for why we are here.
  23. ^ Retro Studios (November 17, 2002). Metroid Prime (GameCube). Level/area: Chozo Ruins - Crossway. Chozo Lore - "Worm": The prophecies tell of the coming of the Worm. Born from parasites, nurtured in a poisoned womb, the Worm grows, devouring from within, until the world begins to rot. The words of the seers have come to pass, for there, in the depths of the world, the ravenous Worm lurks and feeds. From the stars it came, blighting Tallon with its Great Poison.
  24. ^ Retro Studios (November 17, 2002). Metroid Prime (GameCube). Level/area: Tallon Overworld - Artifact Temple. Chozo Lore - "Contain": And so, before it is too late, we now make our last stand. We have begun to build a temple to contain this darkness: at its heart we will place a Cipher, a mystical lock powered by twelve Artifacts and filled with as much power as we Chozo can harness in our ethereal states. Even when we are done, it may be too late.
  25. ^ Retro Studios (November 17, 2002). Metroid Prime (GameCube). Level/area: Tallon Overworld - Temple Security Station. Pirate Data - "Artifact Site": Field team reports are in on an aged structure of alien design built on the surface of Tallon IV. Studies show this structure projects a containment field. This field bars access to a prime source of energy within a deep crater. Science Team believes the field is powered by a number of strange Chozo Artifacts. We have found some of these relics and studies on them have begun. As this field could hinder future energy production operations on Tallon IV, we must dismantle it as soon as possible. If this means the destruction of the Chozo Artifacts, it will be done.
  26. ^ Retro Studios (November 17, 2002). Metroid Prime (GameCube). Level/area: Tallon Overworld - Artifact Temple. Chozo Lore - "Binding": The congregation of Artifacts that hold the Great Poison at bay still hold strong. Fearful of the potential within the Artifact Temple, the invaders known as Space Pirates tried to destroy it, only to fail in every attempt. We scattered the Artifacts across the planet for their protection, and only a few have fallen into invader hands. Failing to understand them, they now seek to unmake them. Again, they fail. They are right to fear these things. Great power sleeps inside them. Prophecy calls for their union, come the day that the unholy Worm is met by the great Defender. We can only hope the Artifacts are not destroyed by the invader, for then all will be lost. So, we do what we can to preserve the Artifacts, and to guide the Newborn to them.
  27. ^ a b c Michael, Bobby (June 29, 2003). "Metroid Prime Walkthrough". GameSpot. CBS Interactive. from the original on October 8, 2015. Retrieved October 21, 2015.
  28. ^ a b c Retro Studios (November 17, 2002). Metroid Prime (GameCube). Nintendo.
  29. ^ Retro Studios (November 17, 2002). Metroid Prime (GameCube). Nintendo. Scene: Ending (100% items collected).
  30. ^ "Metroid Prime Roundtable QA". IGN. November 15, 2002. from the original on December 12, 2012. Retrieved February 20, 2008.
  31. ^ "Yoshio Sakamoto discusses Metroid 64, Metroid Dread and the 3DS". GamesTM. No. 100. Imagine Publishing. August 2010.
  32. ^ Varney, Allen (April 6, 2006). "Metroid Primed". The Escapist. from the original on September 16, 2007. Retrieved September 16, 2007.
  33. ^ a b Casamassina, Matt (August 28, 2009). "A Space Bounty Hunter in Texas". IGN. from the original on September 28, 2012. Retrieved April 28, 2010.
  34. ^ Wade, Kenneth Kyle (December 17, 2004). "A Retrospective: The Story of Retro Studios". N-sider. from the original on January 8, 2009. Retrieved July 19, 2007.
  35. ^ IGN Staff (July 19, 2001). "Raven Blade Killed, Retro Lays off 26". IGN. from the original on September 30, 2012. Retrieved December 25, 2010.
  36. ^ Hester, Blake (May 29, 2018). "The rocky story of Retro Studios before Metroid Prime". Polygon. Retrieved May 29, 2019.
  37. ^ Murphy, L.D. (November 18, 2022). "The Story Of Retro Studios' Secret Weapon In The Development Of Metroid Prime". www.timeextension.com. Retrieved December 1, 2022.
  38. ^ a b Kumar, Mathew; Leigh Alexander (November 27, 2007). "MIGS 2007: Retro Studios On The Journey Of Metroid Prime". Gamasutra. from the original on November 29, 2007. Retrieved December 3, 2007.
  39. ^ "INTERVIEW: Retro Studios". Edge. December 26, 2007. from the original on April 26, 2012. Retrieved January 27, 2008.
  40. ^ a b Totilo, Stephen (September 21, 2009). "Metroid Prime Team Discusses Their Decade Of Samus, Ponders Series' Future". Kotaku. from the original on November 6, 2010. Retrieved March 23, 2011.
  41. ^ Wade, Kenneth Kyle (June 12, 2004). "Team Metroid Prime". N-sider. from the original on October 3, 2012. Retrieved March 18, 2011.
  42. ^ . N-sider. Archived from the original on February 28, 2008. Retrieved February 20, 2008.
  43. ^ IGN Staff (November 21, 2000). "Retro Inadvertently Confirms Metroid". IGN. from the original on November 2, 2012. Retrieved July 25, 2011.
  44. ^ Fielder, Joe (May 17, 2001). "E3 2001: First look at Metroid Prime". GameSpot. Retrieved July 25, 2011.
  45. ^ Retro Studios (November 17, 2002). Metroid Prime (GameCube). Nintendo of America. Scene: Staff credits. MUSIC: Kenji Yamamoto / MUSIC (ASSISTANT): Kouichi Kyuma
  46. ^ . Music4Games. October 5, 2007. Archived from the original on January 11, 2008. Retrieved January 27, 2008.
  47. ^ Tallarico, Tommy. . Archived from the original on April 15, 2015. Retrieved September 17, 2007.
  48. ^ IGN Staff (August 22, 2001). "Spaceworld 2001: Metroid Prime Progress Report". IGN. from the original on November 9, 2012. Retrieved February 9, 2010.
  49. ^ . Square Enix Music Online. Archived from the original on November 19, 2010. Retrieved October 10, 2015.
  50. ^ Get Primed! - IGN, October 31, 2002, retrieved November 19, 2021
  51. ^ . October 21, 2002. Archived from the original on October 21, 2002. Retrieved November 19, 2021.
  52. ^ "Metroid Prime Related Games". GameSpot. CBS Interactive. Archived from the original on January 24, 2013. Retrieved November 13, 2012.
  53. ^ . PALGN. January 28, 2003. Archived from the original on October 28, 2011. Retrieved August 9, 2009.
  54. ^ "Metroid Prime 2 demo bundled with GameCube". GameSpot. August 4, 2004. from the original on May 20, 2014. Retrieved March 29, 2015.
  55. ^ "Metroid Prime Bundle Announced". GameSpy. August 4, 2004. from the original on May 10, 2015. Retrieved March 29, 2016.
  56. ^ Harris, Craig (February 20, 2009). "New Play Control Metroid Prime Hands-on". IGN. from the original on November 6, 2012. Retrieved October 2, 2008.
  57. ^ Harris, Craig (May 22, 2009). "Metroid Prime Trilogy Hands-on". IGN. from the original on October 24, 2012. Retrieved May 22, 2009.
  58. ^ Phillips, Tom (January 14, 2015). "Mario Galaxy 2, Metroid Prime Trilogy headed to Wii U eShop". Eurogamer. Gamer Network. from the original on January 20, 2015. Retrieved January 14, 2015.
  59. ^ Otero, Jose (January 14, 2015). "Super Mario Galaxy 2, Metroid Prime Trilogy Coming to Wii U". IGN. Ziff Davis. Retrieved January 14, 2015.
  60. ^ Ronaghan, Neal. "Iron Galaxy Studios Assisted with Metroid Prime Remastered Development". NintendoWorldReport. Retrieved February 9, 2023.
  61. ^ Osborne, Mary. "Why Metroid Fans Are In An Uproar". SVG. Retrieved February 27, 2023.
  62. ^ Parijat, Shubhankar. "Metroid Prime Trilogy Switch Port Might Not Happen, Former Retro Studios Dev Suggests". Gaming Bolt. Retrieved February 27, 2023.
  63. ^ Bailey, Kat (February 8, 2023). "Metroid Prime: Switch Remaster Getting Shadow Drop on Nintendo eShop". IGN. Retrieved February 8, 2023.
  64. ^ "Metroid Prime Remastered Rolled out in Latest Nintendo Direct, Available Now for Nintendo Switch". Business Wire. February 8, 2023. Retrieved February 8, 2023.
  65. ^ Romano, Sal (February 8, 2023). "Metroid Prime Remastered announced for Switch, now available". Gematsu. from the original on February 9, 2023. Retrieved February 9, 2023.
  66. ^ Doolan, Liam (February 10, 2023). "Retro Studios Wasn't The Only Dev Working On Metroid Prime Remastered". Nintendo Life. Retrieved February 12, 2023.
  67. ^ "Step back into the suit". Nintendo of Europe GmbH. Retrieved February 17, 2023.
  68. ^ a b "Metroid Prime Remastered". Metacritic. Retrieved February 15, 2023.
  69. ^ a b Claiborn, Samuel (February 17, 2023). "Metroid Prime Remastered Review". IGN]. Retrieved February 22, 2023.
  70. ^ Doolan, Liam (February 14, 2023). "Metroid Prime Engineer "Let Down" By Exclusion Of Original Credits In Remaster". Nintendo Life. Retrieved February 17, 2023.
  71. ^ Jiang, Sisi (February 13, 2023). "Original Metroid Prime Dev Calls Remaster Credit Snub 'Shameful'". Kotaku. Retrieved February 17, 2023.
  72. ^ Marriott, Scott Alan. . AllGame. Archived from the original on December 11, 2014. Retrieved March 21, 2017.
  73. ^ "Metroid Prime review". Edge. No. 115. November 15, 2002.
  74. ^ a b "Metroid Prime". Electronic Gaming Monthly. No. 162. January 2003. p. 184.
  75. ^ a b Reiner, Andrew (January 2003). . Game Informer. No. 117. Game Informer. p. 98. Archived from the original on February 16, 2008.
  76. ^ "Metroid Prime". Nintendo Power. No. 163. December 2002. p. 210.
  77. ^ . IGN. January 17, 2003. Archived from the original on June 16, 2006. Retrieved March 27, 2007.
  78. ^ "2002 Overall Game of the Year". IGN. January 23, 2003. from the original on June 19, 2015. Retrieved March 27, 2007.
  79. ^ . GameSpot. Archived from the original on February 7, 2003. Retrieved March 29, 2016.
  80. ^ . GameSpy. Archived from the original on May 25, 2011. Retrieved July 19, 2007.
  81. ^ "METROID PRIME TOPPLES GRAND THEFT AUTO: VICE CITY FOR ELECTRONIC GAMING MONTHLY'S "GAME OF THE YEAR AWARD"". Ziff Davis Media. March 5, 2003. from the original on May 6, 2015. Retrieved July 19, 2009.
  82. ^ "Nintendo Power's Best of 2002". Nintendo Power. No. 167. April 2003.
  83. ^ "Awards boost for Nintendo". BBC. April 26, 2003. from the original on January 24, 2009. Retrieved July 19, 2009.
  84. ^ "6th Annual Interactive Achievement Awards". Academy of Interactive Arts & Sciences. from the original on October 23, 2010. Retrieved October 21, 2010.
  85. ^ "3rd Annual Game Developers Choice Awards". Game Developers Conference. from the original on October 23, 2010. Retrieved July 19, 2009.
  86. ^ Dickerson, Jeff (December 10, 2002). "The 10 best video games of 2002". The Michigan Daily. Retrieved November 2, 2021.
  87. ^ Calvert, Justin (December 17, 2002). . GameSpot. Archived from the original on September 22, 2013. Retrieved April 27, 2004.
  88. ^ (Press release). Nintendo of America. November 27, 2002. Archived from the original on June 29, 2011. Retrieved July 5, 2010.
  89. ^ . The Magic Box. Archived from the original on April 21, 2007. Retrieved August 13, 2005.
  90. ^ Campbell, Colin; Joe Keiser (July 29, 2006). "The Top 100 Games of the 21st Century: 39–30". Next-gen.biz. from the original on January 16, 2013. Retrieved October 22, 2007.
  91. ^ "Australia's Choice". Vooks. October 16, 2006. from the original on May 7, 2012. Retrieved March 30, 2007.
  92. ^ "GID 1215 - Metroid Prime - GCN - Garaph". Media Create. from the original on August 1, 2013. Retrieved December 3, 2007.
  93. ^ "New titles added to Nintendo GameCube Players Choice Range" (Press release). Nintendo of Europe. October 3, 2003. from the original on September 24, 2015. Retrieved March 30, 2007.
  94. ^ Lane, Gavin (May 10, 2022). "It's Official, Metroid Dread Is The Best-Selling Game In The Metroid Series". Nintendo Life. from the original on May 10, 2022. Retrieved December 19, 2022.
  95. ^ Castro, Juan (April 29, 2005). "The Top Ten Best-Looking GameCube Games". IGN. from the original on September 26, 2012. Retrieved September 16, 2007.
  96. ^ Reed, Kristan (March 21, 2003). "Metroid Prime review". Eurogamer. from the original on February 17, 2009. Retrieved October 3, 2007.
  97. ^ . GameRankings. Archived from the original on January 3, 2004. Retrieved March 27, 2007.
  98. ^ . 1UP.com. Archived from the original on May 5, 2015. Retrieved February 24, 2007.
  99. ^ Keighley, Geoff (November 22, 2002). "Space Craft". Entertainment Weekly. from the original on October 23, 2007. Retrieved October 14, 2007.
  100. ^ . GamePro. November 15, 2002. Archived from the original on December 3, 2011. Retrieved October 15, 2007.
  101. ^ "Best Console Graphics". Filter. Season 3. Episode 9. May 13, 2004. G4.
  102. ^ . IGN. Archived from the original on February 4, 2012. Retrieved October 28, 2006.
  103. ^ . GameFAQs. Archived from the original on July 16, 2015. Retrieved October 4, 2006.
  104. ^ East, Tom (February 25, 2009). . Official Nintendo Magazine. Future plc. Archived from the original on August 31, 2009. Retrieved September 9, 2022.
  105. ^ "NP Top 200". Nintendo Power. Vol. 200. February 2006. p. 63.
  106. ^ "The Top 25 GameCube Games of All Time". IGN. March 16, 2007. from the original on August 30, 2012. Retrieved September 13, 2007.
  107. ^ "Top 25 GameCube Games of All-Time - #3: Metroid Prime". GameSpy. August 12, 2005. from the original on October 12, 2007. Retrieved September 13, 2007.
  108. ^ "The Best of the Decade". Nintendo Power. No. 252. March 2010.
  109. ^ Kohler, Chris (December 24, 2009). "The 15 Most Influential Games of the Decade". Wired. from the original on September 8, 2011. Retrieved September 10, 2011.
  110. ^ "Metroid Prime". Speed Demos Archive. January 1, 2003. from the original on February 13, 2008. Retrieved February 20, 2008.
  111. ^ Colayco, Bob (March 23, 2006). "Metroid Prime Hunters review". GameSpot. from the original on July 25, 2015. Retrieved March 29, 2016.
  112. ^ Phillips, Tom (February 9, 2018). "Yes, Bandai Namco is working on Metroid Prime 4". Eurogamer. Gamer Network. from the original on November 19, 2018. Retrieved January 25, 2019.
  113. ^ Kato, Matthew (January 25, 2019). "Nintendo Restarting The Development Of Metroid Prime 4". Game Informer. from the original on February 18, 2019. Retrieved January 25, 2019.
  114. ^ . Nintendo/HAL Laboratory. December 18, 2007. Archived from the original on December 19, 2007. Retrieved December 18, 2007.
  115. ^ . Nintendo/HAL Laboratory. January 29, 2008. Archived from the original on March 16, 2008. Retrieved March 19, 2008.
  116. ^ "Gamespy Geist interview". GameSpy. August 15, 2005. from the original on January 31, 2008. Retrieved October 21, 2007.
  117. ^ Colayco, Bob (February 25, 2005). "Star Wars: Republic Commando Review". GameSpot. from the original on November 4, 2013. Retrieved March 29, 2016.
  118. ^ Doolan, Liam (April 4, 2021). "Demo For Stunning Fan-Made 2D Metroid Prime Game Released". Nintendo Life. Hookshot Media. Retrieved December 29, 2022.
  119. ^ Doolan, Liam (August 27, 2021). "The Fan-Made 2D Metroid Prime Game Has Been Forced To Shut Down". Nintendo Life. Hookshot Media. Retrieved December 29, 2022.

External links

  • Metroid Prime & Fusion Original Soundtracks at MusicBrainz (list of releases)

metroid, prime, action, adventure, game, developed, retro, studios, published, nintendo, gamecube, fifth, main, metroid, game, first, computer, graphics, first, person, perspective, released, north, america, november, 2002, japan, europe, following, year, alon. Metroid Prime is an action adventure game developed by Retro Studios and published by Nintendo for the GameCube 1 Metroid Prime is the fifth main Metroid game and the first to use 3D computer graphics and a first person perspective It was released in North America in November 2002 and in Japan and Europe the following year Along with the Game Boy Advance game Metroid Fusion released a day before Prime marked the return of the Metroid series after an eight year hiatus following Super Metroid 1994 2 3 Metroid PrimeNorth American and PAL region box artDeveloper s Retro StudiosPublisher s NintendoDirector s Mark PaciniProducer s Shigeru MiyamotoKensuke TanabeKenji MikiAkira OtaniMichael MannProgrammer s Mark JohnstonArtist s Todd KellerComposer s Kenji YamamotoKouichi KyumaSeriesMetroidPlatform s GameCubeWiiReleaseNovember 18 2002 GameCubeNA November 18 2002BRA December 15 2002JP February 28 2003EU March 21 2003AU April 3 2003WiiJP February 19 2009Genre s Action adventureMode s Single playerMetroid Prime takes place between the original Metroid and Metroid II Return of Samus 4 5 Players control the bounty hunter Samus Aran as she battles the Space Pirates and their biological experiments on the planet Tallon IV Metroid Prime was a collaboration between Retro in Austin Texas and Japanese Nintendo employees including producers Shigeru Miyamoto and Kensuke Tanabe Miyamoto suggested the project after visiting Retro s headquarters in 2000 Since exploration takes precedence over combat Nintendo described the game as a first person adventure rather than a first person shooter 6 Metroid Prime received acclaim and sold more than 2 8 million copies worldwide 7 It won a number of Game of the Year awards and is widely regarded by many critics to be one of the greatest video games of all time remaining one of the highest rated games on Metacritic 8 Metroid Prime was followed by Metroid Prime 2 Echoes 2004 and Metroid Prime 3 Corruption 2007 Metroid Prime 4 was announced in 2017 In 2009 an enhanced version of Metroid Prime was released for the Wii in Japan and as part of the Metroid Prime Trilogy compilation internationally A high definition remastered version was released on the Nintendo Switch in 2023 Contents 1 Gameplay 1 1 Items 2 Plot 2 1 Setting 2 2 Story 3 Development 3 1 Audio 4 Release 5 Remastered 5 1 Metroid Prime Remastered 6 Reception 7 Legacy 8 Notes 9 References 10 External linksGameplay Edit Samus in battle with a Flying Pirate The player character is controlled from a first person perspective Metroid Prime is a 3D action adventure game in which players control series protagonist Samus Aran from a first person perspective unlike previous games of the Metroid series 9 10 with third person elements used for Morph Ball mode 9 The gameplay involves solving puzzles to reveal secrets platform jumping and shooting foes with the help of a lock on mechanism that allows circle strafing while staying aimed at the enemy 9 10 Samus must travel through the world of Tallon IV searching for twelve Chozo Artifacts that will open the path to the Phazon meteor impact crater while collecting power ups that let her reach new areas The Varia Suit for example protects Samus armor against high temperatures allowing her to enter volcanic regions Some items are obtained after boss fights Items must be collected in a specific order for example players cannot access certain areas until they find a certain Beam to open doors or discover new ordnance with which to beat bosses 11 12 Players are incentivized to explore to find upgrades such as ammunition packs and extra health 13 The heads up display which simulates the inside of Samus helmet features a radar display a map ammunition for missiles a health meter a danger meter for negotiating hazardous landscape or materials and a health bar and name display for bosses The display can be altered by exchanging visors one uses thermal imaging another has x ray vision and another features a scanner that searches for enemy weaknesses and interfaces with mechanisms such as force fields and elevators 11 The game introduces a hint system that provides the player with clues about ways to progress through the game 14 Players can gain two features by connecting Prime with Metroid Fusion using a GameCube Game Boy Advance link cable cosmetic use of the Fusion Suit that Samus wears in Fusion and the ability to play the original Metroid game 11 15 Items Edit While Samus is in Morph Ball form the view changes to a third person view Throughout the game players must find and collect items that improve Samus s arsenal and suit including weapons armor upgrades for Samus s Power Suit and items that grant abilities including the Morph Ball which allows Samus to compress herself into a ball in order to roll into narrow passages and drop energy bombs and the Grapple Beam which works by latching onto special hooks called grapple points allowing Samus to swing across gaps Unlike those in earlier games in the series the beam weapons in Metroid Prime have no stacking ability in which the traits of each beam merge Instead the player must cycle the four beam weapons there are charge combos with radically different effects for each Other upgrades include boots that allow Samus to double jump and a Spider Ball upgrade that allows her to climb magnetic rails 11 Items from previous Metroid games appear with altered functions Art galleries and different endings are unlockable if the player collects a high percentage of items and Scan Visor logs Prime is one of the first Metroid games to address the reason Samus does not start with power ups acquired in previous games she begins the game with some upgrades including the Varia Suit Missiles and Grapple Beam but they are lost during an explosion on the Space Pirate frigate Orpheon 16 The producers stated that starting with some power ups was a way to give the player different things to do and to learn the functions of these items before settling into the core gameplay 17 Plot EditSetting Edit Retro Studios wrote an extensive storyline for Metroid Prime 20 which was considered a major difference from previous Metroid games Short cutscenes appear before important battles and a scanner in the heads up display extracts backstory related information from objects 10 The Prime trilogy is set between the events of Metroid and Metroid II 4 5 The game takes place on the planet Tallon IV formerly inhabited by the Chozo race 21 Five decades ago the Chozo race fell after a meteor impacted on Tallon IV The meteor contaminated the planet with a corruptive mutagenic substance that the Space Pirates later named Phazon 21 22 and also brought with it a creature known to the Chozo as The Worm 23 A large containment field emitter of the Artifact Temple in the Tallon Overworld area was built as a seal to the meteor s energies and influence within the crater where it landed 24 which the Space Pirates attempt to disable or bypass in order to gain better access to extract the Phazon 25 The containment field is controlled by twelve Chozo artifacts that are scattered around the planet 11 26 Story Edit Samus Aran intercepts a distress signal from the Space Pirate frigate Orpheon whose crew have been slaughtered by the Pirates own genetically modified experimental subjects using a mysterious radioactive substance called Phazon At the ship s core she battles with the Parasite Queen a giant version of the tiny parasites aboard the ship The Parasite Queen is defeated and falls into the ship s reactor core initiating the destruction of the ship While Samus is escaping from the frigate she encounters a cybernetic version of Ridley called Meta Ridley who also escapes During her escape an explosion damages Samus s suit causing some of her abilities to malfunction Samus escapes the frigate and chases Ridley in her gunship towards the nearby planet Tallon IV 27 28 After landing in the Tallon Overworld Samus explores nearby areas of Tallon IV and discovers ruins of an ancient Chozo settlement As she explores the ruins she learns that the Chozo on the planet had been killed off by the Phazon infesting the planet which originated from a meteor that impacted on the planet many years ago After regaining her lost abilities in the ruins as well as defeating a mutated plant creature that was poisoning the local water supply Samus finds her way to the Magmoor Caverns a series of magma filled tunnels which are used by the Space Pirates as a source of geothermal power Following the tunnels Samus travels to the Phendrana Drifts a cold mountainous location which is home to another ancient Chozo ruin and a Space Pirate research lab used to study the Metroids After obtaining new abilities Samus explores the wreckage of the crashed Orpheon and then infiltrates the Phazon Mines where she learns the outcome of the Phazon experimentation project including the Metroid Prime a creature that had come to Tallon IV with the meteor Advancing deeper into the mines Samus fights her way through the Phazon enhanced Space Pirates and obtains the Phazon Suit after defeating the monstrous Omega Pirate 27 28 At some point Samus discovers the Artifact Temple that the Chozo built to contain the Metroid Prime and to stop the Phazon from spreading over the planet To gain access to the meteor s Impact Crater Samus must collect and unite the twelve Chozo artifacts As Samus returns to the temple with the artifacts Meta Ridley appears and attacks her Samus defeats Ridley and enters the Impact Crater where she finds the Metroid Prime After she defeats it the Metroid Prime absorbs Samus s Phazon Suit and explodes Samus escapes the collapsing crater and leaves Tallon IV in her ship 27 28 If the player completes the game with all of the items obtained Metroid Prime reconstructs itself into a body resembling Samus 29 Development EditFurther information Retro Studios 1998 2002 Creation and Metroid Prime Concept artwork of the Impact Crater According to producer Shigeru Miyamoto Nintendo did not develop a Metroid game for the Nintendo 64 as the company couldn t come out with any concrete ideas 30 Metroid co creator Yoshio Sakamoto said he could not imagine how the Nintendo 64 controller could be used to control Samus Nintendo approached another company to make Metroid for Nintendo 64 but the offer was declined supposedly because the developers thought they could not equal Super Metroid 31 Metroid Prime was a collaboration between Nintendo EAD and R amp D1 and the American company Retro Studios Retro was created in 1998 by an alliance between Nintendo and Iguana Entertainment founder Jeff Spangenberg The studio would create games for the forthcoming GameCube targeted at a mature demographic 32 After establishing its offices in Austin Texas in 1999 Retro worked on four GameCube projects When Miyamoto visited Retro in 2000 he suggested a new Metroid game after seeing their prototype first person shooter engine 33 In 2000 and early 2001 four games in development at Retro were canceled 34 including an RPG Raven Blade leaving Prime the only game in development 35 During the last nine months of development Retro s staff worked 80 to 100 hour weeks to reach Nintendo s deadline 33 According to senior artist James Dargie it took them almost six months to do the first level that Nintendo approved and then they had less than a year to do the rest of the game 36 Concept artist Android Jones a lifelong fan of the series whose work included Samus s Varia Suit and most of the art in the Scan Visor would sleep in the office and resume working when he woke up 37 We didn t want to make just another first person shooter Making a first person shooter would have been a cheap and easy way to go But making sure the themes and concepts in Metroid were kept was something that we wanted to do And translating those things into 3D was a real challenge For example translating the morph ball was one of the hardest things to do Michael Kelbaugh Retro Studios president since 2003 38 Nintendo created the music Retro handled art and engineering and both teams worked on the overall design 1 The Japanese crew which included producers Miyamoto Kensuke Tanabe Kenji Miki and designer and Metroid co creator Sakamoto communicated with Retro through e mails telephone conferences and personal gatherings The game was planned to use a third person perspective but after Miyamoto intervened this was changed to first person perspective and almost everything already developed was scrapped The change was prompted by camera problems experienced by Rare which was developing the Nintendo 64 game Jet Force Gemini According to director Mark Pacini Miyamoto believed that shooting in third person was not very intuitive Pacini also said that exploration is easier using first person 38 Pacini said that after picking that perspective the crew decided not to make a traditional first person shooter instead they had to break down the stereotypes of what a first person game is and make a fun Metroid game 1 Pacini said that Retro tried to design the game so that the only difficult parts would be boss battles and players would not be afraid to explore because the challenge of the game was finding your way around 39 Senior designer Mike Wikan said that the focus on exploration led the team to spend time making the platform jumping approachable to the player and to ensure the gameplay had shooting as a very important though secondary consideration 40 Retro developed the storyline under the supervision of Yoshio Sakamoto who verified that the ideas were consistent with the earlier games 20 The developers intended that Kraid a boss from Metroid and Super Metroid would appear in Metroid Prime and designer Gene Kohler modeled and skinned him for that purpose but he was cut for time reasons 41 The team considered implementing the Speed Booster power up from Super Metroid but concluded it would not work well because of the first person perspective and limitations imposed by the scale of our environment 40 The first public appearance of the game was a ten second video at Space World 2000 42 In November of the same year Retro Studios confirmed its involvement with the game in the job application part of its website 43 In February 2001 the game was confirmed by Nintendo which also announced that because of its emphasis on exploration and despite the first person perspective Metroid Prime would be a first person adventure rather than a first person shooter 6 The game was showcased at E3 2001 in May with its title confirmed as Metroid Prime 44 Audio Edit Kenji Yamamoto assisted by Kouichi Kyuma composed the music for Prime 45 The soundtrack contains arrangements of tracks from previous games in the series because Yamamoto wanted to satisfy old Metroid fans 46 The initial Tallon Overworld theme is a reinterpretation of Metroid s Brinstar theme the music heard in Magmoor Caverns is a new version of the music from Super Metroid s Lower Norfair area and the music heard during the fight with Meta Ridley is a fast paced reimagining of the Ridley boss music first featured in Super Metroid which has reappeared in most Metroid games since Tommy Tallarico Studios initially provided sound effects for the game 47 but Miyamoto deemed them not good enough for an extended presentation at Space World 2001 48 The game supports Dolby Pro Logic II setups and can be played in surround sound 16 A soundtrack album Metroid Prime amp Fusion Original Soundtracks was published by Scitron on June 18 2003 49 Release EditMetroid Prime was released for the GameCube in North America on November 18 2002 In 2003 the game arrived in Japan on February 28 and Europe on March 21 50 51 52 53 In 2004 Nintendo released a Metroid Prime GameCube bundle including a second disc featuring a trailer and a demo for Metroid Prime 2 Echoes a timeline of Metroid games and an art gallery 54 55 Metroid Prime was re released in Japan in 2009 for the Wii as part of the New Play Control series It has improved controls that use the Wii Remote s pointing functionality bonus content and the ability to take screenshots of gameplay 56 In other countries this version was released in the Wii compilation Metroid Prime Trilogy 57 The compilation became available for download from the Wii U s Nintendo eShop in January 2015 58 59 Remastered EditMetroid Prime Remastered Edit Metroid PrimeRemastered Developer s Retro Studios a Publisher s NintendoDirector s Dylan JobeProducer s Marisa PalumboAlex ChatfieldKensuke TanabeProgrammer s Ryan CorneliusBharathwaj NandakumarArtist s Jhony LjungstedtJoseph HarfordChad NewhouseSeriesMetroidPlatform s Nintendo SwitchReleaseWW February 8 2023Genre s Action adventureMode s Single playerSometime in 2021 rumors started to circulate that there might be an official port of Metroid Prime on the Nintendo Switch However when game designer Mike Wikan denied the rumors stating it to be a Herculean effort to port it to the console due to technical issues it led to fan outrage on the Internet 61 62 In a Nintendo Direct presentation on February 8 2023 Nintendo announced Metroid Prime Remastered a high definition remaster for the Nintendo Switch 63 It was released digitally later that day with a physical release on February 22 in North America and March 3 in Europe and Japan 64 65 The remaster was developed by Retro Studios with assistance from developers including Iron Galaxy Studios 66 The remaster features new visuals updated control schemes including an option for dual stick controls and new unlockable art 67 Metroid Prime Remastered was acclaimed by critics 68 Samuel Claiborn of IGN described it as a perfect example of how to both honor a lauded classic and bring it up to code 69 It was however criticized for not crediting the developers of previous versions of Metroid Prime by name instead crediting them as original Nintendo GameCube and Wii version development staff 70 71 Reception EditReceptionAggregate scoreAggregatorScoreMetacritic97 100 70 reviews 8 Remastered 94 100 92 reviews 68 Review scoresPublicationScoreAllGame 72 Edge9 10 73 Electronic Gaming Monthly10 10 74 Game Informer9 5 10 75 GameSpot9 7 10 9 GameSpy96 100 16 IGN9 8 10 10 10 10 Remastered 69 Nintendo Power 76 AwardsPublicationAwardIGNEditor s Choice 2002 Best GameCube Game 77 2002 Game of the Year runner up 78 GameSpotEditor s Choice 2002 Game of the Year 79 GameSpy2002 Game of the Year 80 Electronic Gaming MonthlyPlatinum Award Game of the Year 2002 81 Nintendo PowerGame of the Year 2002 82 EdgeEditor s Choice 2002 Game of the Year 83 Interactive Achievement AwardsConsole First Person Action 6th annual 84 Game Developers Choice AwardsGame of the Year Excellence in Level Design 2003 85 The Michigan DailyBest Video Game of 2002 86 Metroid Prime became one of the best selling games on the GameCube It was the second best selling game of November 2002 in North America behind Grand Theft Auto Vice City 87 250 000 units were sold in the first week of its release 88 As of July 2006 the game had sold more than 1 49 million copies in the U S alone 89 and had earned more than US 50 million 90 It was also the eighth bestselling GameCube game in Australia 91 More than 78 000 copies were sold in Japan 92 and Nintendo added the game to its Player s Choice line in the PAL region 93 It sold 2 84 million copies worldwide 7 and was the best selling Metroid game until Metroid Dread 2022 94 Metroid Prime received universal acclaim according to Metacritic 8 Electronic Gaming Monthly awarded it a perfect score 74 It won numerous Game of the Year awards and was praised for its detailed graphics special effects varied environments 95 moody soundtrack and sound effects 10 level design 96 immersive atmosphere 9 and innovative gameplay centered on exploration in contrast with action games such as Halo 97 while staying faithful to the Metroid formula 98 Criticisms included the unusual control scheme lack of focus on the story and repetitive backtracking Game Informer considered the control scheme awkward 75 Entertainment Weekly compared the game to a 1990s arcade game filled with over the top battle sequences spectacular visual effects and a pretty weak plot 99 and GamePro wrote that inexperienced players might find it exhausting to keep revisiting the same old places over and over and over 100 In 2004 the video game countdown show Filter said Metroid Prime had the best graphics of all time 101 Metroid Prime appeared on several lists of best games it was ranked 23rd in IGN s Top 100 102 29th in a 100 game list chosen by GameFAQs users 103 18th in Official Nintendo Magazine s 2009 list of greatest Nintendo games 104 and 10th in Nintendo Power s Top 200 Nintendo Games Ever 105 IGN named Metroid Prime the best GameCube game 106 while GameSpy ranked it third in a similar list behind The Legend of Zelda The Wind Waker and Resident Evil 4 107 Nintendo Power also ranked Metroid Prime as the sixth best game of the 2000s 108 Wired ranked the game 10th in its list of The 15 Most Influential Games of the Decade for popularizing exploration puzzle solving platforming and story among first person shooters saying that the game was breaking the genre free from the clutches of Doom Wired s writer continued that Metroid Prime took a massive stride forward for first person games 109 Metroid Prime also became popular among players for speedrunning specialized communities were formed to share these speed runs 110 Legacy EditMetroid Prime was followed by Metroid Prime 2 Echoes 2004 on the GameCube and Metroid Prime 3 Corruption 2007 on the Wii They were rereleased on Wii as part of the New Play Control series in Japan and as part of the Wii compilation Metroid Prime Trilogy 2009 A pinball game Metroid Prime Pinball 2005 and the action spin offs Metroid Prime Hunters 2006 111 were released for the handheld Nintendo DS console and Metroid Prime Federation Force 2016 for the Nintendo 3DS In 2017 Nintendo announced Metroid Prime 4 for the Nintendo Switch It was reportedly initially developed by Bandai Namco Studios 112 In January 2019 the development restarted under Retro 113 Elements of Metroid Prime have appeared in games such as the Super Smash Bros series in which the Frigate Orpheon is a playable stage with the Parasite Queen in the background and music from Metroid Prime 114 115 Metroid Prime s gameplay and HUDs influenced and was compared to first person shooters such as Geist 116 and Star Wars Republic Commando 117 A demo of a 2D fangame version of Metroid Prime was released in April 2021 118 The development was forced to end by that August 119 Notes Edit Additional work by Iron Galaxy Studios Airship Images Limited Atomhawk Design CGBot Gamesim Inc Liquid Development Original Force LTD Shanghai Mineloader Digital Technology and Zombot Studio 60 References Edit a b c Padilla Raymond November 12 2002 The Road to Metroid Prime GameSpy Archived from the original on December 17 2004 Retrieved October 5 2012 Metroid Fusion 2002 Nintendo Life Archived from the original on March 21 2016 Retrieved March 29 2016 Thomas Lucas December 6 2012 How Metroid Found Its Prime IGN Archived from the original on April 10 2016 Retrieved March 29 2016 a b History Metroid Zero Mission Official Site Japanese version Archived from the original on September 27 2007 Retrieved October 1 2007 a b McLaughlin Rus August 24 2007 IGN Presents The History of Metroid IGN Archived from the original on April 7 2014 Retrieved February 17 2008 a b IGN Staff February 23 2001 Metroid a First Person Adventure IGN Archived from the original on November 2 2012 Retrieved July 25 2011 a b 2020CESAゲーム白書 2020 CESA Games White Papers Computer Entertainment Supplier s Association 2020 p 241 ISBN 978 4 902346 42 8 a b c Metroid Prime reviews Metacritic Archived from the original on November 21 2010 Retrieved September 8 2006 a b c d e Kasavin Greg November 15 2002 Metroid Prime review GameSpot Archived from the original on March 26 2014 Retrieved January 19 2014 a b c d e Mirabella III Fran November 11 2002 Metroid Prime review IGN Archived from the original on December 7 2012 Retrieved September 8 2006 a b c d e Metroid Prime Instruction Booklet PDF Nintendo of America 2002 Archived PDF from the original on July 1 2015 Retrieved August 10 2012 Mirabella III Fran Metroid Prime Guide Power Suit Upgrades IGN News Corporation Archived from the original on August 18 2012 Retrieved August 10 2012 Harris John September 26 2007 Game Design Essentials 20 Open World Games Gamasutra Archived from the original on October 25 2012 Retrieved August 10 2012 Mirabella III Fran Metroid Prime Guide Basics IGN News Corporation Archived from the original on August 18 2012 Retrieved August 10 2012 Varanini Giancarlo October 25 2002 Metroid Prime Fusion connection revealed GameSpot Archived from the original on March 26 2014 Retrieved April 10 2007 a b c Williams Bryan November 19 2002 Metroid Prime review GameSpy Archived from the original on February 25 2007 Retrieved January 21 2007 Totilo Steven September 26 2007 Retro Studios Answers The Dreaded Metroid Dread Question And Other Prime Exclusives MTV Archived from the original on May 11 2013 Retrieved March 19 2008 Quick William Antonio June 23 2021 Every Metroid Game In Chronological Order TheGamer Retrieved February 13 2023 Parish Jeremy August 5 2015 Page 2 I was quite surprised by the backlash Kensuke Tanabe on Metroid Prime Federation Force VG247 Retrieved February 15 2023 First off Yoshio Sakamoto is behind the main series taking care of all of that the timeline I m in charge of the Prime series I had the conversation with him to decide where exactly would be a good spot for me to stick the Prime universe into that whole timeline and the best place would be between Metroid II and Super Metroid As you know there are multiple titles in the Metroid Prime series but everything takes place in that very specific point Metroid Series go down the line but with the Prime Universe we have to stretch sideways to expand it as much as we can in that specific spot a b Exclusive Metroid designer Yoshio Sakamoto speaks ComputerAndVideoGames com September 1 2003 Archived from the original on June 30 2012 Retrieved July 1 2009 a b Retro Studios August 27 2007 Metroid Prime 3 Corruption Wii Nintendo Level area GFS Valhalla Stairwell Logbook Tallon IV Incident Planet Tallon IV formerly a Chozo colony was struck by a stellar object 50 years ago The object was later determined to contain large quantities of Phazon The Chozo were able to stave off the spread of Phazon at the cost of many Chozo lives The survivors abandoned the planet fleeing to an unknown location Decades later Hunter Samus Aran responded to a distress call in the sector and discovered a Space Pirate Phazon mining station there Aran eliminated both the pirate and Phazon threat from the planet though not without cost Retro Studios November 17 2002 Metroid Prime GameCube Level area Chozo Ruins Watery Hall Chozo Lore Meteor Strike A meteor came casting a dark shadow of debris over the land with the violence of its impact Though we perceived this from beyond space and time it was but a curiosity a brief flare in the universe But the meteor brought with it corruption A Great Poison burst forth into the land clawing at life with such violence that we were ripped from our peaceful state and find ourselves wandering as shadows of the mortal forms we left behind searching for why we are here Retro Studios November 17 2002 Metroid Prime GameCube Level area Chozo Ruins Crossway Chozo Lore Worm The prophecies tell of the coming of the Worm Born from parasites nurtured in a poisoned womb the Worm grows devouring from within until the world begins to rot The words of the seers have come to pass for there in the depths of the world the ravenous Worm lurks and feeds From the stars it came blighting Tallon with its Great Poison Retro Studios November 17 2002 Metroid Prime GameCube Level area Tallon Overworld Artifact Temple Chozo Lore Contain And so before it is too late we now make our last stand We have begun to build a temple to contain this darkness at its heart we will place a Cipher a mystical lock powered by twelve Artifacts and filled with as much power as we Chozo can harness in our ethereal states Even when we are done it may be too late Retro Studios November 17 2002 Metroid Prime GameCube Level area Tallon Overworld Temple Security Station Pirate Data Artifact Site Field team reports are in on an aged structure of alien design built on the surface of Tallon IV Studies show this structure projects a containment field This field bars access to a prime source of energy within a deep crater Science Team believes the field is powered by a number of strange Chozo Artifacts We have found some of these relics and studies on them have begun As this field could hinder future energy production operations on Tallon IV we must dismantle it as soon as possible If this means the destruction of the Chozo Artifacts it will be done Retro Studios November 17 2002 Metroid Prime GameCube Level area Tallon Overworld Artifact Temple Chozo Lore Binding The congregation of Artifacts that hold the Great Poison at bay still hold strong Fearful of the potential within the Artifact Temple the invaders known as Space Pirates tried to destroy it only to fail in every attempt We scattered the Artifacts across the planet for their protection and only a few have fallen into invader hands Failing to understand them they now seek to unmake them Again they fail They are right to fear these things Great power sleeps inside them Prophecy calls for their union come the day that the unholy Worm is met by the great Defender We can only hope the Artifacts are not destroyed by the invader for then all will be lost So we do what we can to preserve the Artifacts and to guide the Newborn to them a b c Michael Bobby June 29 2003 Metroid Prime Walkthrough GameSpot CBS Interactive Archived from the original on October 8 2015 Retrieved October 21 2015 a b c Retro Studios November 17 2002 Metroid Prime GameCube Nintendo Retro Studios November 17 2002 Metroid Prime GameCube Nintendo Scene Ending 100 items collected Metroid Prime Roundtable QA IGN November 15 2002 Archived from the original on December 12 2012 Retrieved February 20 2008 Yoshio Sakamoto discusses Metroid 64 Metroid Dread and the 3DS GamesTM No 100 Imagine Publishing August 2010 Varney Allen April 6 2006 Metroid Primed The Escapist Archived from the original on September 16 2007 Retrieved September 16 2007 a b Casamassina Matt August 28 2009 A Space Bounty Hunter in Texas IGN Archived from the original on September 28 2012 Retrieved April 28 2010 Wade Kenneth Kyle December 17 2004 A Retrospective The Story of Retro Studios N sider Archived from the original on January 8 2009 Retrieved July 19 2007 IGN Staff July 19 2001 Raven Blade Killed Retro Lays off 26 IGN Archived from the original on September 30 2012 Retrieved December 25 2010 Hester Blake May 29 2018 The rocky story of Retro Studios before Metroid Prime Polygon Retrieved May 29 2019 Murphy L D November 18 2022 The Story Of Retro Studios Secret Weapon In The Development Of Metroid Prime www timeextension com Retrieved December 1 2022 a b Kumar Mathew Leigh Alexander November 27 2007 MIGS 2007 Retro Studios On The Journey Of Metroid Prime Gamasutra Archived from the original on November 29 2007 Retrieved December 3 2007 INTERVIEW Retro Studios Edge December 26 2007 Archived from the original on April 26 2012 Retrieved January 27 2008 a b Totilo Stephen September 21 2009 Metroid Prime Team Discusses Their Decade Of Samus Ponders Series Future Kotaku Archived from the original on November 6 2010 Retrieved March 23 2011 Wade Kenneth Kyle June 12 2004 Team Metroid Prime N sider Archived from the original on October 3 2012 Retrieved March 18 2011 Metroid Prime development N sider Archived from the original on February 28 2008 Retrieved February 20 2008 IGN Staff November 21 2000 Retro Inadvertently Confirms Metroid IGN Archived from the original on November 2 2012 Retrieved July 25 2011 Fielder Joe May 17 2001 E3 2001 First look at Metroid Prime GameSpot Retrieved July 25 2011 Retro Studios November 17 2002 Metroid Prime GameCube Nintendo of America Scene Staff credits MUSIC Kenji Yamamoto MUSIC ASSISTANT Kouichi Kyuma Interview with Metroid Prime 3 Corruption Sound Team at Retro Studios and Composer Kenji Yamamoto Music4Games October 5 2007 Archived from the original on January 11 2008 Retrieved January 27 2008 Tallarico Tommy Metroid Prime Archived from the original on April 15 2015 Retrieved September 17 2007 IGN Staff August 22 2001 Spaceworld 2001 Metroid Prime Progress Report IGN Archived from the original on November 9 2012 Retrieved February 9 2010 Metroid Prime amp Fusion Original Soundtracks Square Enix Music Online Archived from the original on November 19 2010 Retrieved October 10 2015 Get Primed IGN October 31 2002 retrieved November 19 2021 First person games October 21 2002 Archived from the original on October 21 2002 Retrieved November 19 2021 Metroid Prime Related Games GameSpot CBS Interactive Archived from the original on January 24 2013 Retrieved November 13 2012 Metroid Prime Release Date Revealed PALGN January 28 2003 Archived from the original on October 28 2011 Retrieved August 9 2009 Metroid Prime 2 demo bundled with GameCube GameSpot August 4 2004 Archived from the original on May 20 2014 Retrieved March 29 2015 Metroid Prime Bundle Announced GameSpy August 4 2004 Archived from the original on May 10 2015 Retrieved March 29 2016 Harris Craig February 20 2009 New Play Control Metroid Prime Hands on IGN Archived from the original on November 6 2012 Retrieved October 2 2008 Harris Craig May 22 2009 Metroid Prime Trilogy Hands on IGN Archived from the original on October 24 2012 Retrieved May 22 2009 Phillips Tom January 14 2015 Mario Galaxy 2 Metroid Prime Trilogy headed to Wii U eShop Eurogamer Gamer Network Archived from the original on January 20 2015 Retrieved January 14 2015 Otero Jose January 14 2015 Super Mario Galaxy 2 Metroid Prime Trilogy Coming to Wii U IGN Ziff Davis Retrieved January 14 2015 Ronaghan Neal Iron Galaxy Studios Assisted with Metroid Prime Remastered Development NintendoWorldReport Retrieved February 9 2023 Osborne Mary Why Metroid Fans Are In An Uproar SVG Retrieved February 27 2023 Parijat Shubhankar Metroid Prime Trilogy Switch Port Might Not Happen Former Retro Studios Dev Suggests Gaming Bolt Retrieved February 27 2023 Bailey Kat February 8 2023 Metroid Prime Switch Remaster Getting Shadow Drop on Nintendo eShop IGN Retrieved February 8 2023 Metroid Prime Remastered Rolled out in Latest Nintendo Direct Available Now for Nintendo Switch Business Wire February 8 2023 Retrieved February 8 2023 Romano Sal February 8 2023 Metroid Prime Remastered announced for Switch now available Gematsu Archived from the original on February 9 2023 Retrieved February 9 2023 Doolan Liam February 10 2023 Retro Studios Wasn t The Only Dev Working On Metroid Prime Remastered Nintendo Life Retrieved February 12 2023 Step back into the suit Nintendo of Europe GmbH Retrieved February 17 2023 a b Metroid Prime Remastered Metacritic Retrieved February 15 2023 a b Claiborn Samuel February 17 2023 Metroid Prime Remastered Review IGN Retrieved February 22 2023 Doolan Liam February 14 2023 Metroid Prime Engineer Let Down By Exclusion Of Original Credits In Remaster Nintendo Life Retrieved February 17 2023 Jiang Sisi February 13 2023 Original Metroid Prime Dev Calls Remaster Credit Snub Shameful Kotaku Retrieved February 17 2023 Marriott Scott Alan Metroid Prime Review AllGame Archived from the original on December 11 2014 Retrieved March 21 2017 Metroid Prime review Edge No 115 November 15 2002 a b Metroid Prime Electronic Gaming Monthly No 162 January 2003 p 184 a b Reiner Andrew January 2003 Metroid Prime review Game Informer No 117 Game Informer p 98 Archived from the original on February 16 2008 Metroid Prime Nintendo Power No 163 December 2002 p 210 Best GameCube Game of 2002 IGN January 17 2003 Archived from the original on June 16 2006 Retrieved March 27 2007 2002 Overall Game of the Year IGN January 23 2003 Archived from the original on June 19 2015 Retrieved March 27 2007 GameSpot s Best and Worst of 2002 Game of the Year GameSpot Archived from the original on February 7 2003 Retrieved March 29 2016 Game of the Year 2002 GameSpy Archived from the original on May 25 2011 Retrieved July 19 2007 METROID PRIME TOPPLES GRAND THEFT AUTO VICE CITY FOR ELECTRONIC GAMING MONTHLY S GAME OF THE YEAR AWARD Ziff Davis Media March 5 2003 Archived from the original on May 6 2015 Retrieved July 19 2009 Nintendo Power s Best of 2002 Nintendo Power No 167 April 2003 Awards boost for Nintendo BBC April 26 2003 Archived from the original on January 24 2009 Retrieved July 19 2009 6th Annual Interactive Achievement Awards Academy of Interactive Arts amp Sciences Archived from the original on October 23 2010 Retrieved October 21 2010 3rd Annual Game Developers Choice Awards Game Developers Conference Archived from the original on October 23 2010 Retrieved July 19 2009 Dickerson Jeff December 10 2002 The 10 best video games of 2002 The Michigan Daily Retrieved November 2 2021 Calvert Justin December 17 2002 November video game sales GameSpot Archived from the original on September 22 2013 Retrieved April 27 2004 Metroid Sales Hit Quarter Million Mark Press release Nintendo of America November 27 2002 Archived from the original on June 29 2011 Retrieved July 5 2010 US Platinum Videogame Chart The Magic Box Archived from the original on April 21 2007 Retrieved August 13 2005 Campbell Colin Joe Keiser July 29 2006 The Top 100 Games of the 21st Century 39 30 Next gen biz Archived from the original on January 16 2013 Retrieved October 22 2007 Australia s Choice Vooks October 16 2006 Archived from the original on May 7 2012 Retrieved March 30 2007 GID 1215 Metroid Prime GCN Garaph Media Create Archived from the original on August 1 2013 Retrieved December 3 2007 New titles added to Nintendo GameCube Players Choice Range Press release Nintendo of Europe October 3 2003 Archived from the original on September 24 2015 Retrieved March 30 2007 Lane Gavin May 10 2022 It s Official Metroid Dread Is The Best Selling Game In The Metroid Series Nintendo Life Archived from the original on May 10 2022 Retrieved December 19 2022 Castro Juan April 29 2005 The Top Ten Best Looking GameCube Games IGN Archived from the original on September 26 2012 Retrieved September 16 2007 Reed Kristan March 21 2003 Metroid Prime review Eurogamer Archived from the original on February 17 2009 Retrieved October 3 2007 Game Rankings review GameRankings Archived from the original on January 3 2004 Retrieved March 27 2007 Entertainment Gaming Monthly reviews 1UP com Archived from the original on May 5 2015 Retrieved February 24 2007 Keighley Geoff November 22 2002 Space Craft Entertainment Weekly Archived from the original on October 23 2007 Retrieved October 14 2007 Review Metroid Prime GamePro November 15 2002 Archived from the original on December 3 2011 Retrieved October 15 2007 Best Console Graphics Filter Season 3 Episode 9 May 13 2004 G4 IGN s top 100 games of all time IGN Archived from the original on February 4 2012 Retrieved October 28 2006 10 Year Anniversary Contest The 10 Best Games Ever GameFAQs Archived from the original on July 16 2015 Retrieved October 4 2006 East Tom February 25 2009 100 Best Nintendo Games Part 5 Official Nintendo Magazine Future plc Archived from the original on August 31 2009 Retrieved September 9 2022 NP Top 200 Nintendo Power Vol 200 February 2006 p 63 The Top 25 GameCube Games of All Time IGN March 16 2007 Archived from the original on August 30 2012 Retrieved September 13 2007 Top 25 GameCube Games of All Time 3 Metroid Prime GameSpy August 12 2005 Archived from the original on October 12 2007 Retrieved September 13 2007 The Best of the Decade Nintendo Power No 252 March 2010 Kohler Chris December 24 2009 The 15 Most Influential Games of the Decade Wired Archived from the original on September 8 2011 Retrieved September 10 2011 Metroid Prime Speed Demos Archive January 1 2003 Archived from the original on February 13 2008 Retrieved February 20 2008 Colayco Bob March 23 2006 Metroid Prime Hunters review GameSpot Archived from the original on July 25 2015 Retrieved March 29 2016 Phillips Tom February 9 2018 Yes Bandai Namco is working on Metroid Prime 4 Eurogamer Gamer Network Archived from the original on November 19 2018 Retrieved January 25 2019 Kato Matthew January 25 2019 Nintendo Restarting The Development Of Metroid Prime 4 Game Informer Archived from the original on February 18 2019 Retrieved January 25 2019 Frigate Orpheon Nintendo HAL Laboratory December 18 2007 Archived from the original on December 19 2007 Retrieved December 18 2007 First Songs in My Music Nintendo HAL Laboratory January 29 2008 Archived from the original on March 16 2008 Retrieved March 19 2008 Gamespy Geist interview GameSpy August 15 2005 Archived from the original on January 31 2008 Retrieved October 21 2007 Colayco Bob February 25 2005 Star Wars Republic Commando Review GameSpot Archived from the original on November 4 2013 Retrieved March 29 2016 Doolan Liam April 4 2021 Demo For Stunning Fan Made 2D Metroid Prime Game Released Nintendo Life Hookshot Media Retrieved December 29 2022 Doolan Liam August 27 2021 The Fan Made 2D Metroid Prime Game Has Been Forced To Shut Down Nintendo Life Hookshot Media Retrieved December 29 2022 External links EditMetroid Prime amp Fusion Original Soundtracks at MusicBrainz list of releases Retrieved from https en wikipedia org w index php title Metroid Prime amp oldid 1151316777, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.