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indieszero

indieszero Corporation, Ltd. (Japanese: 有限会社インディーズゼロ) is a small video game development company headquartered in Musashino, Tokyo, Japan. It was founded on April 21, 1997, and has developed video games for other video game companies, including Nintendo, SEGA, and Square Enix.

indieszero Corporation, Ltd.
Company typePrivate
FoundedApril 21, 1997; 26 years ago (1997-04-21)
HeadquartersKichijoji Hommachi 1-31-11 KS building 7F, ,
Key people
Masanobu Suzui (鈴井匡伸)
ProductsVideo games
Brandsmonsteroctopus
Number of employees
48 (April 2023)
Websiteindieszero.co.jp

Overview edit

The name is a portmanteau, indicating independent video games with a low budget and minimal connections to other developers, which is described as "almost zero".[1] Another candidate for the company name came from one of the fictitious game companies appearing in "Game Center CX Arino's Challenge".[2]

The philosophy of the company is to make games that are easy to understand and user-friendly.[3][4] The company initially specialized in games for handheld game consoles, but eventually expanded to smartphones.[1][5] It makes licensed trading-card games for popular franchises such as Legend of Mana and Final Fantasy.[6]

The founder Masanobu Suzui commented that the company plans to "make new products that has never been created before". He regards the company as a game developer that "cherishes a creative viewpoint rather than state-of-the-art technology capabilities" and makes games that can be immersed by a long-time video game player but also aimed at what everyone can easily play.[7]

History edit

In 1997, at age 24, Masunobu Suzui founded the company along with two members from the fresh graduate discovery project Nintendo & Dentsu Game Seminar (predecessor of the current Nintendo Game Seminar). They were initially tasked with developing for Nintendo's Satellaview peripheral for the Super Famicom. This includes Sutto Hankoku and Cooking Pong!.[8]

The company developed many games for the Nintendo DS such as Electroplankton. Shaberu! DS Oryōri Navi released by Nintendo in July 2006 won the 10th Media Arts Festival Entertainment Division Excellence Award. Oshare Majo: Love and Berry was released from Sega in November, with one million copies sold and a special prize in the annual work section of the Japan Game Award 2007.[9][10]

In June 2011, the company released DualPenSports as its first Nintendo 3DS game.[11] It then collaborated with Square Enix on Theatrhythm Final Fantasy, in which Masunobu Suzui reunited with former Bandai producer Ikuro Kuroku. The game was ported to iOS and arcade, and had two independent sequels titled Theatrhythm Final Fantasy: Curtain Call and Theatrhythm Dragon Quest.[11]

The company collaborated with Nintendo EAD for the development of NES Remix for both the Nintendo 3DS and the Wii U. During the planning phase, Koichi Hayashida, the Director of Nintendo Tokyo Production Department, who had participated in the Nintendo & Dentsu Game Seminar as a student together with Masunobu Suzui, called Suzui to partner on the game development. Suzui brought a prototype, which Hayashida immediately approved. Development of the Nintendo 3DS Guide Louvre Museum was recently completed, so the company was able to commit to the project. The game was well-reviewed and two sequels in the form of NES Remix 2 and Ultimate NES Remix were developed.[5][12]

The company first mobile game is Grand Marche no Meikyuu, released in September 2016. The game was developed in collaboration with Square Enix, after development of Theatrhythm Dragon Quest.[13] Square Enix announced the game server's closure in November 2017.[14]

During Nintendo's E3 Presentation in 2017, the company was revealed to be co-developing Sushi Striker: The Way of Sushido, a strategic action-RPG-puzzle game for the Nintendo 3DS with Nintendo.[15][16] It was ported as the company's first Nintendo Switch game, to be released on the same day as the 3DS version, and revealed in a Nintendo Direct in March 2018.[17][18]

Gameography edit

* Released in Japan only

Super Famicom edit

  • Sutte Hakkun (1997)* - Satellaview, later released on cartridge in 1999[19]
  • Oryouri Pon! (1997-1998)* - Four episodes, Satellaview exclusive

Windows edit

Game Boy Advance edit

Nintendo DS edit

Nintendo 3DS edit

Wii U edit

Nintendo Switch edit

PlayStation 4 edit

Xbox One edit

Mobile edit

References edit

  1. ^ a b "大人も子供もファミコン世代も。ファミコンリミックス開発者インタビュー". ニンテンドードリーム. April 2014.
  2. ^ "ゲームメーカー年鑑2009". 週刊ファミ通. 4月3日増刊号. 3 April 2009.
  3. ^ "ゲームデザイン | CEDEC 2011 | Computer Entertaintment Developers Conference". cedec.cesa.or.jp (in Japanese). Retrieved 2018-03-13.
  4. ^ "3DS「タッチ!ダブルペンスポーツ」プレイレポ! | CC2の楽屋裏". CC2の楽屋裏 (in Japanese). 2011-06-13. Retrieved 2018-03-13.
  5. ^ a b "任天堂"宮本イズム"伝承者たちが語る「ファミコン黄金時代という高い壁、そして新たな黄金時代のつくり方」 - エンタメ - ニュース|週プレNEWS[週刊プレイボーイのニュースサイト]". 週プレNEWS[週刊プレイボーイのニュースサイト] (in Japanese). Retrieved 2018-03-13.
  6. ^ "Indies Zero: The Draw Of Portable Games - Siliconera". Siliconera. 2011-01-06. Retrieved 2018-03-13.
  7. ^ "吉祥寺.mag". 亜細亜大学. 10 October 2016.
  8. ^ "『千年家族』開発スタッフインタビューin吉祥寺". www.nintendo.co.jp. Retrieved 2018-03-13.
  9. ^ "『DS美文字トレーニング』開発スタッフインタビュー[1]". www.nintendo.co.jp (in Japanese). Retrieved 2018-03-13.
  10. ^ "CEDEC 2009 | CESA Developers Conference". cedec.cesa.or.jp. Retrieved 2018-03-13.
  11. ^ a b "社長が訊く『ニンテンドー3DS』ソフトメーカークリエーター 篇|ニンテンドー3DS|Nintendo". 任天堂ホームページ (in Japanese). Retrieved 2018-03-13.
  12. ^ "大人も子供もファミコン世代も。ファミコンリミックス開発者インタビュー". ニンテンドードリーム. 2014年4月号. April 2014.
  13. ^ . Geek.com. 2016-09-11. Archived from the original on 2018-03-14. Retrieved 2018-03-13.
  14. ^ "Square Enix's Grand Marche no Meikyū Smartphone Game Shuts Down in November". Anime News Network. Retrieved 2018-03-13.
  15. ^ "Sushi Striker is a 3DS game about eating hella sushi and flinging empty plates at the haters". The Verge. Retrieved 2018-03-13.
  16. ^ Alexander, Julia (2017-06-14). "Nintendo announces Sushi Striker: The Way of Sushido, new 3DS game dedicated to eating sushi". Polygon. Retrieved 2018-03-13.
  17. ^ Alexander, Julia (2018-03-08). "Sushi Striker: The Way of Sushido heading to the Switch in June". Polygon. Retrieved 2018-03-13.
  18. ^ . Rolling Stone. Archived from the original on 2018-03-13. Retrieved 2018-03-13.
  19. ^ "Sutte Hakkun (SFC) | RVGFanatic".
  20. ^ "Namco Bandai Publishing Double Pen Sports For Nintendo 3DS". Siliconera. 2010-10-03. Retrieved 2014-04-26.
  21. ^ Otero, Jose (23 April 2014). . IGN. Ziff Davis. Archived from the original on April 26, 2014. Retrieved May 3, 2014.

External links edit

  • Official website

indieszero, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, indieszero, news, newspapers, books, scholar, jstor, feb. This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Indieszero news newspapers books scholar JSTOR February 2009 Learn how and when to remove this template message indieszero Corporation Ltd Japanese 有限会社インディーズゼロ is a small video game development company headquartered in Musashino Tokyo Japan It was founded on April 21 1997 and has developed video games for other video game companies including Nintendo SEGA and Square Enix indieszero Corporation Ltd Company typePrivateFoundedApril 21 1997 26 years ago 1997 04 21 HeadquartersKichijoji Hommachi 1 31 11 KS building 7F Musashino Tokyo JapanKey peopleMasanobu Suzui 鈴井匡伸 ProductsVideo gamesBrandsmonsteroctopusNumber of employees48 April 2023 Websiteindieszero co jp Contents 1 Overview 2 History 3 Gameography 3 1 Super Famicom 3 2 Windows 3 3 Game Boy Advance 3 4 Nintendo DS 3 5 Nintendo 3DS 3 6 Wii U 3 7 Nintendo Switch 3 8 PlayStation 4 3 9 Xbox One 3 10 Mobile 4 References 5 External linksOverview editThe name is a portmanteau indicating independent video games with a low budget and minimal connections to other developers which is described as almost zero 1 Another candidate for the company name came from one of the fictitious game companies appearing in Game Center CX Arino s Challenge 2 The philosophy of the company is to make games that are easy to understand and user friendly 3 4 The company initially specialized in games for handheld game consoles but eventually expanded to smartphones 1 5 It makes licensed trading card games for popular franchises such as Legend of Mana and Final Fantasy 6 The founder Masanobu Suzui commented that the company plans to make new products that has never been created before He regards the company as a game developer that cherishes a creative viewpoint rather than state of the art technology capabilities and makes games that can be immersed by a long time video game player but also aimed at what everyone can easily play 7 History editIn 1997 at age 24 Masunobu Suzui founded the company along with two members from the fresh graduate discovery project Nintendo amp Dentsu Game Seminar predecessor of the current Nintendo Game Seminar They were initially tasked with developing for Nintendo s Satellaview peripheral for the Super Famicom This includes Sutto Hankoku and Cooking Pong 8 The company developed many games for the Nintendo DS such as Electroplankton Shaberu DS Oryōri Navi released by Nintendo in July 2006 won the 10th Media Arts Festival Entertainment Division Excellence Award Oshare Majo Love and Berry was released from Sega in November with one million copies sold and a special prize in the annual work section of the Japan Game Award 2007 9 10 In June 2011 the company released DualPenSports as its first Nintendo 3DS game 11 It then collaborated with Square Enix on Theatrhythm Final Fantasy in which Masunobu Suzui reunited with former Bandai producer Ikuro Kuroku The game was ported to iOS and arcade and had two independent sequels titled Theatrhythm Final Fantasy Curtain Call and Theatrhythm Dragon Quest 11 The company collaborated with Nintendo EAD for the development of NES Remix for both the Nintendo 3DS and the Wii U During the planning phase Koichi Hayashida the Director of Nintendo Tokyo Production Department who had participated in the Nintendo amp Dentsu Game Seminar as a student together with Masunobu Suzui called Suzui to partner on the game development Suzui brought a prototype which Hayashida immediately approved Development of the Nintendo 3DS Guide Louvre Museum was recently completed so the company was able to commit to the project The game was well reviewed and two sequels in the form of NES Remix 2 and Ultimate NES Remix were developed 5 12 The company first mobile game is Grand Marche no Meikyuu released in September 2016 The game was developed in collaboration with Square Enix after development of Theatrhythm Dragon Quest 13 Square Enix announced the game server s closure in November 2017 14 During Nintendo s E3 Presentation in 2017 the company was revealed to be co developing Sushi Striker The Way of Sushido a strategic action RPG puzzle game for the Nintendo 3DS with Nintendo 15 16 It was ported as the company s first Nintendo Switch game to be released on the same day as the 3DS version and revealed in a Nintendo Direct in March 2018 17 18 Gameography edit Released in Japan only Super Famicom edit Sutte Hakkun 1997 Satellaview later released on cartridge in 1999 19 Oryouri Pon 1997 1998 Four episodes Satellaview exclusiveWindows edit Denshi no Seirei Chi bitto 1998 Kingdom Hearts Melody of Memory 2021 Game Boy Advance edit Sakura Momoko no Ukiuki Carnival 2002 Mario Party e Sennen Kazoku 2005 Nintendo DS edit Electroplankton 2005 Rereleased in 2009 for DSiWare Oshare Majo Love and Berry DS Collection 2006 Shaberu DS Oryōri Navi 2006 Retro Game Challenge 2007 Cooking Guide Can t Decide What to Eat 2008 known in North America as Personal Trainer Cooking DS Calligraphy Training 2008 GameCenter CX Arino s Challenge 2 2009 sequel to Retro Game ChallengeNintendo 3DS edit DualPenSports 20 2011 Theatrhythm Final Fantasy 2012 Nintendo 3DS Guide Louvre 2013 Theatrhythm Final Fantasy Curtain Call 2014 Ultimate NES Remix 2014 Additional work Real Escape Game X Nintendo 3DS 2015 Theatrhythm Dragon Quest 2015 Sushi Striker The Way of Sushido 2018 codeveloped with Nintendo EPDWii U edit NES Remix 21 2013 Additional Work NES Remix 2 2014 Additional workNintendo Switch edit Sushi Striker The Way of Sushido 2018 Dr Kawashima s Brain Training for Nintendo Switch 2019 co developed with Nintendo EPD Kingdom Hearts Melody of Memory 2020 Big Brain Academy Brain vs Brain 2021 co developed with Nintendo EPD Theatrhythm Final Bar Line 2023 GameCenter CX Arino no Chousenjou 1 2 REPLAY 2024 remake of both Retro Game Challenge and GameCenter CX Arino s Challenge 2 co developed with MUTANPlayStation 4 edit Kingdom Hearts Melody of Memory 2020 Theatrhythm Final Bar Line 2023 Xbox One edit Kingdom Hearts Melody of Memory 2020 Mobile edit Theatrhythm Final Fantasy iOS 2012 Grand Marche no Meikyuu Android iOS 2016 Shut down 11 30 2017References edit a b 大人も子供もファミコン世代も ファミコンリミックス開発者インタビュー ニンテンドードリーム April 2014 ゲームメーカー年鑑2009 週刊ファミ通 4月3日増刊号 3 April 2009 ゲームデザイン CEDEC 2011 Computer Entertaintment Developers Conference cedec cesa or jp in Japanese Retrieved 2018 03 13 3DS タッチ ダブルペンスポーツ プレイレポ CC2の楽屋裏 CC2の楽屋裏 in Japanese 2011 06 13 Retrieved 2018 03 13 a b 任天堂 宮本イズム 伝承者たちが語る ファミコン黄金時代という高い壁 そして新たな黄金時代のつくり方 エンタメ ニュース 週プレNEWS 週刊プレイボーイのニュースサイト 週プレNEWS 週刊プレイボーイのニュースサイト in Japanese Retrieved 2018 03 13 Indies Zero The Draw Of Portable Games Siliconera Siliconera 2011 01 06 Retrieved 2018 03 13 吉祥寺 mag 亜細亜大学 10 October 2016 千年家族 開発スタッフインタビューin吉祥寺 www nintendo co jp Retrieved 2018 03 13 DS美文字トレーニング 開発スタッフインタビュー 1 www nintendo co jp in Japanese Retrieved 2018 03 13 CEDEC 2009 CESA Developers Conference cedec cesa or jp Retrieved 2018 03 13 a b 社長が訊く ニンテンドー3DS ソフトメーカークリエーター 篇 ニンテンドー3DS Nintendo 任天堂ホームページ in Japanese Retrieved 2018 03 13 大人も子供もファミコン世代も ファミコンリミックス開発者インタビュー ニンテンドードリーム 2014年4月号 April 2014 The recipe for Grand Marche no Meikyuu is equal parts fantasy RPG cooking and anime Geek com Geek com 2016 09 11 Archived from the original on 2018 03 14 Retrieved 2018 03 13 Square Enix s Grand Marche no Meikyu Smartphone Game Shuts Down in November Anime News Network Retrieved 2018 03 13 Sushi Striker is a 3DS game about eating hella sushi and flinging empty plates at the haters The Verge Retrieved 2018 03 13 Alexander Julia 2017 06 14 Nintendo announces Sushi Striker The Way of Sushido new 3DS game dedicated to eating sushi Polygon Retrieved 2018 03 13 Alexander Julia 2018 03 08 Sushi Striker The Way of Sushido heading to the Switch in June Polygon Retrieved 2018 03 13 Sushi Striker Coming To Switch and 3DS In June Rolling Stone Archived from the original on 2018 03 13 Retrieved 2018 03 13 Sutte Hakkun SFC RVGFanatic Namco Bandai Publishing Double Pen Sports For Nintendo 3DS Siliconera 2010 10 03 Retrieved 2014 04 26 Otero Jose 23 April 2014 How Mario 3D World s Co Director Gave NES Games a Second Life IGN Ziff Davis Archived from the original on April 26 2014 Retrieved May 3 2014 External links editOfficial website Retrieved from https en wikipedia org w index php title Indieszero amp oldid 1189443592, wikipedia, wiki, book, books, library,

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