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Punch-Out!! (Wii)

Punch-Out!! is a 2009 boxing video game developed by Next Level Games for the Wii. It is the fifth and most recent mainline game in Nintendo's Punch-Out!! series, following the SNES version of Super Punch-Out!!, and is a reboot of the series.[6][7][8]

Punch-Out!!
North American box art featuring Little Mac in the foreground, with Glass Joe, Von Kaiser, King Hippo, and Disco Kid in the background
Developer(s)Next Level Games[5][a]
Publisher(s)Nintendo
Director(s)Jason Carr
Mike Inglehart
Producer(s)Jared Johnson
Ken Yeeloy
Kensuke Tanabe
Designer(s)Jamie Ip
Matt McTavish
Programmer(s)Tedd Streibel
Artist(s)Eddie Visser
Writer(s)Naoki Mori
Composer(s)Mike Peacock
Darren Radtke
Chad York
Platform(s)Wii
Release
Genre(s)Sports
Mode(s)Single-player, multiplayer

Following an early release at the Nintendo World Store in New York City on May 16, 2009, the game was released on May 18, 2009, in North America, May 22, 2009, in Europe, July 23, 2009, in Japan, and August 27, 2009, in Australia (exclusively at JB Hi-Fi stores).[9][2][1][3][10] An additional WiiWare title, Doc Louis's Punch-Out!!, was released exclusively for North American Club Nintendo members on October 27, 2009. It was re-released under the Nintendo Selects label in 2011 for North American audiences only, as well as through the Wii U's Nintendo eShop in 2015 in all regions.[11][12]

Upon release, Punch-Out!! received praise from critics for its gameplay, graphics, presentation, controls, and sense of nostalgia, though some criticism was given for its stereotypical character designs. It was also a commercial success for Nintendo, selling 1.27 million copies worldwide.

Gameplay edit

 
A match between Little Mac and King Hippo

Punch-Out!! features a boxer named Little Mac working his way up the professional boxing circuits, facing a series of colorful, fictional boxers. The game requires reflexes to react to the computer-controlled boxers' moves. All of the boxers from the NES game except for Mike Tyson/Mr. Dream return, along with Bear Hugger and Aran Ryan from Super Punch-Out!! and new opponents Disco Kid, Giga Mac, and Donkey Kong. The game allows three different control schemes. The Wii Remote and Nunchuk can be used together, a Wii Balance Board can be used along with the Wii Remote and Nunchuk to duck or dodge, or the Wii Remote can be used by itself and held sideways in a traditional two-button control scheme.

In each stage, players must rely on quick reactions and identify various tells from their opponent to dodge or block their attacks, before returning with attacks to either the torso or the head with the left and right fists. Stars are awarded for landing a punch at particular moments, such as when an opponent grins or taunts Little Mac, and can be used to throw Star Punches that deal extra damage. The player can store up to three stars, but will lose them if hit by the opponent. Each fighter has a stamina gauge which results in a knockdown when fully depleted, with the player able to recover stamina while the opponent is down. Additionally, the player has a heart counter that decreases upon being hit, blocking an opponent's punch, or having a punch blocked by the opponent. If the counter reaches zero, the player will be unable to attack and will be vulnerable until they can successfully dodge an attack. A fight can end by knockout (KO), if a fighter is unable to rise within 10 seconds after being knocked down; by technical knockout (TKO), if a fighter is knocked down three times in one round; or by decision, if neither fighter achieves a KO or TKO after three rounds. Against certain opponents, the player can score an automatic KO by landing a Star Punch at the right moment, regardless of the opponent's stamina or number of knockdowns in the current round. The player also has a limited number of total knockdowns that can be sustained in a match. Once that number is exceeded, the player will be immediately knocked out with no chance to recover even if the 3 knockdown limit per round was not exceeded.

Two single-player campaign options are available. The Career option begins in Contender mode, in which Little Mac must climb the ranks of the World Video Boxing Association by rising through the Minor, Major, and World Circuits. Once Mac wins the world championship title, the game enters the more challenging Title Defense mode; he must now defend his belt against the other fighters, who use new techniques and defenses (such as King Hippo protecting his stomach with a manhole cover).[13] Completing Title Defense unlocks Mac's Last Stand, an endurance mode in which Mac faces off against an endless series of randomly chosen opponents, one of whom is Donkey Kong. Once Mac loses three times, he retires from boxing and the Career option for the player's save file will become disabled, requiring the player to create a new file to play this option again. The Exhibition option allows players to fight against any opponents they have already defeated in either Contender or Title Defense, attempting to complete unique achievements, or practice against a holographic image of their current opponent. If the player wins 10 fights in Mac's Last Stand, an additional Champions Mode option is unlocked for Exhibition, in which a single hit will knock Mac down.

New to the series is a split-screen multiplayer mode between Little Mac and a recolored clone. When one of the players has gathered enough power by repeatedly dodging all moves unscathed, that player's character transforms into a giant known as "Giga Mac" for a limited time and the game shifts to the opponent's single-player view until he returns to normal.[14]

Doc Louis's Punch-Out!! edit

Doc Louis's Punch-Out!! is a standalone spin-off title and prequel, which was released on WiiWare as a Platinum reward for Club Nintendo members in North America on October 27, 2009.[15] The game, which takes place years prior to the main game, sees Little Mac sparring with his coach, Doc Louis, through three matches of increasing difficulty; the player wins each match by knocking Doc down once in three rounds. The game features three difficulty levels: Warm-up, Training, and Sparring. The game features the same graphics, voice acting, and game engine as the Wii version of Punch-Out!!,[16] although it is not compatible with the Wii Balance Board.

Doc Louis' Punch-Out!! was once again made available to Club Nintendo members on February 2, 2015, this time as a purchasable coin prize as part of the service's closing promotion. This was the first time in over five years that the game was made available through any means.

Development edit

 
Kensuke Tanabe, seen here at the Game Developers Conference in 2011, was the producer for Punch-Out!!.

The game was revealed in 2008 at the Nintendo Media Summit, where a fifteen-second trailer was shown.[17] It was later announced that it was being developed by Next Level Games, which had partnered with Nintendo on games such as Super Mario Strikers (2005). Nintendo wished to make a new iteration similar to the original Punch-Out!! for the NES, so they asked the studio to design the gameplay to be exactly like it and the characters to look like the original games.[18] This led to the studio designing the game with classic NES-style controls by using the Wii Remote turned sideways.[18] Pre-production started when the Wii was released. At the time, Nintendo was discussing the idea with the studio. Soon after that, the studio created a prototype of the game.[19]

In an interview, the game's producer, Kensuke Tanabe, described the development as a collaborative effort between the staff of Next Level Games and Nintendo of Japan. As an example of this, Tanabe said that the roster of opponents that are in the game were chosen by people of both studios, Next Level wanting to include more NES characters.[18] When asked about the challenges of bringing an old franchise to the current generation, the game's gameplay lead, Bryce Holliday, said that the most difficult thing to figure out was how to design the gameplay and where to locate the camera. The game has a cel shaded graphical style, which was a decision of Next Level.[18] Both of the developers wanted to design the graphics in a way that would be immediately identifiable to any person who catches a glimpse of the game.[19][20] They also wanted to invoke the style of the previous iterations while at the same time creating some new visuals. Holliday called the style "the logical choice".[20]

The inclusion of Donkey Kong was a suggestion from an employee of Nintendo of America, and Tanabe also wished to include Princess Peach, but that idea was abandoned because of the possible negative reception of violence towards women.[18] The reason that there were not many notable Nintendo characters in the game is because the studio wanted to solidify the game's own respective universe.[18] The Title Defense mode was designed to make the game more of a standalone game and not just a nostalgia title, and also to make the game longer.[18] The developers liked this since it added more personality to the characters.[18] The studio adjusted the difficulty level in order to make the game easier to pick up and play.[18] The game's 2-player mechanic was a difficult task to create, according to Tanabe, because the series had no template to base it on.[18]

There were various additions to the game that were cut from the final product. One of these was online multiplayer, which Next Level Games had experimented with for Mario Strikers Charged (2007).[19] while another feature was the ability to move around the ring in a 3D environment. This idea was scrapped so that the game would have the same feel as the older games in the series.[20] Other features include character customization, other RPG elements, and minigames.[20]

Reception edit

Punch-Out!! received critical acclaim, averaging an 86/100 and an 87.29% at Metacritic and GameRankings, respectively.[21][22] Nintendo Power's Chris Slate scored the game an 8.5/10 in the magazine's June 2009 issue, praising its similarity to the NES title of the same name.[26] Slate stated "The folks at Next Level Games have created an amazing title that has made the 15 years since Super Punch-Out!! quite worthwhile." However, he said that the new additions did not affect the game. Game Informer gave Punch-Out!! a 9/10.[24] IGN's Craig Harris gave this game an 8.8/10, citing its nostalgic gameplay.[25] Sumantra Lahiri of The Escapist also praised its nostalgic value, but suggested that the stereotypes exhibited by the characters that seemed harmless in the 1980s had not aged well when early 21st century attitudes towards cultural and racial sensitivity were taken into account.[32]

During the 13th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Punch-Out!! for "Fighting Game of the Year".[33]

The game sold 1.27 million copies worldwide, being one of just 60 Wii titles to reach one million sales, and as such was re-released under the Nintendo Selects banner.[34]

Notes edit

  1. ^ Nvidia Lightspeed Studios developed the Nvidia Shield version.

References edit

  1. ^ a b Plunkett, Luke (March 19, 2009). "Punch-Out Dated For Europe". Kotaku. from the original on July 17, 2015. Retrieved April 10, 2015.
  2. ^ a b Ashcraft, Brian (February 26, 2009). "Nintendo's 120 Game Line-Up, Punch Out, Excitebots Dated". Kotaku. from the original on March 1, 2009. Retrieved February 26, 2009.
  3. ^ a b "PUNCH-OUT!![パンチアウト!!]". Nintendo. Nintendo. from the original on June 27, 2015. Retrieved June 29, 2015.
  4. ^ Joseph Rositano (July 14, 2009). "Punch-Out!! dated for Australia". PALGN. Archived from the original on January 14, 2013. Retrieved July 14, 2009.
  5. ^ Harris, Craig (October 2, 2008). . IGN. Archived from the original on February 15, 2009. Retrieved October 3, 2008.
  6. ^ "Shigeru Miyamoto Interviews Me About Hardcore Games, Also Talks 'Punch-Out' And 'Mario,' 'Zelda' Shortcomings". Multiplayerblog.mtv.com. October 29, 2008. from the original on January 13, 2013. Retrieved December 9, 2011.
  7. ^ Bailey, Kat (October 1, 2008). . 1UP.com. Archived from the original on May 23, 2011.
  8. ^ "Punch-Out!! – Next Level Games". from the original on August 4, 2020. Retrieved April 22, 2020.
  9. ^ Romero, Josh (May 9, 2009). "Punch-Out Nintendo World contest looking for best virtual boxer". Video Games Blogger. from the original on April 11, 2015. Retrieved April 10, 2015.
  10. ^ Wildgoose, David (July 14, 2009). "Punch-Out!! To Hit In August, Only At JB Hi-Fi | Kotaku Australia". Kotaku.com.au. from the original on October 2, 2011. Retrieved December 9, 2011.
  11. ^ "Punch-Out!! Release Information for Wii – GameFAQs". gamefaqs.gamespot.com. from the original on January 16, 2019. Retrieved July 2, 2020.
  12. ^ Otero, Jose (January 14, 2015). "Super Mario Galaxy 2, Metroid Prime Trilogy Coming to Wii U". IGN. Ziff Davis. from the original on July 9, 2021. Retrieved January 14, 2015.
  13. ^ "Punch-Out!! – exclusive boxer reveals!". GamesRadar. May 5, 2009. from the original on June 16, 2011. Retrieved December 9, 2011.
  14. ^ "Punch-Out!! Video Game, Exclusive Multi-Player Trailer | Video Clip | Game Trailers & Videos". GameTrailers.com. April 10, 2009. from the original on September 23, 2013. Retrieved December 9, 2011.
  15. ^ Marcel van Duyn (July 14, 2009). "Take on Doc Louis in a Club Nintendo Exclusive Punch-Out!! Game". Nintendo life. from the original on February 17, 2011.
  16. ^ Craig Harris. . Wii.ign.com. Archived from the original on July 17, 2009. Retrieved December 9, 2011.
  17. ^ DeVries, Jack (October 2, 2008). "Punch-Out!! Coming to Wii". IGN. from the original on May 27, 2009. Retrieved June 17, 2012.
  18. ^ a b c d e f g h i j Totilo, Stephen (July 27, 2009). "Punch-Out Devs Talk Graphics, Difficulty, Nixed Princess Peach Idea". Kotaku. from the original on September 9, 2009. Retrieved June 17, 2012.
  19. ^ a b c . The Arm Chair Empire. August 26, 2009. Archived from the original on May 31, 2014. Retrieved June 17, 2012.
  20. ^ a b c d East, Tom (August 20, 2009). . The Official Nintendo Magazine. Archived from the original on September 21, 2013. Retrieved June 17, 2012.
  21. ^ a b . GameRankings. Archived from the original on March 17, 2011. Retrieved June 26, 2009.
  22. ^ a b "Punch-Out!! (wii:2009)". Metacritic. from the original on May 21, 2009. Retrieved June 26, 2009.
  23. ^ Scott Sharkey (May 15, 2009). . 1UP. Archived from the original on September 21, 2013.
  24. ^ a b Vore, Bryan (September 22, 2009). . Game Informer. GameStop. Archived from the original on May 31, 2014. Retrieved September 23, 2014.
  25. ^ a b Craig Harris. . Wii.ign.com. Archived from the original on December 13, 2010. Retrieved December 9, 2011.
  26. ^ a b "Punch Out!! for Wii". Nintendo Power. Future US. June 2009.
  27. ^ "Punch Out!!". Giant Bomb. from the original on March 24, 2013. Retrieved May 20, 2009.
  28. ^ "Punch Out!! for Wii". Nintendo Life. May 25, 2009. from the original on January 24, 2015. Retrieved May 26, 2009.
  29. ^ "Punch Out!!". Nintendo World Report. from the original on January 25, 2015. Retrieved May 22, 2009.
  30. ^ . Archived from the original on December 12, 2010.
  31. ^ "Punch-Out!! Gamespot Review". from the original on June 18, 2021. Retrieved March 3, 2021.
  32. ^ Huling, Ray (January 13, 2009). . Escapistmagazine.com. Archived from the original on November 26, 2009. Retrieved December 9, 2011.
  33. ^ "2010 Awards Category Details Fighting Game of the Year". interactive.org. Academy of Interactive Arts & Sciences. Retrieved November 20, 2023.
  34. ^ "Punch-Out! Nintendo Selects release date". gamereleasedates. from the original on January 20, 2022. Retrieved January 20, 2022.

External links edit

  •   Quotations related to Punch-Out!! at Wikiquote
  • Official website

punch, this, article, about, 2009, game, other, video, games, same, name, punch, arcade, game, punch, punch, 2009, boxing, video, game, developed, next, level, games, fifth, most, recent, mainline, game, nintendo, punch, series, following, snes, version, super. This article is about the 2009 Wii game For other video games of the same name see Punch Out arcade game and Punch Out NES Punch Out is a 2009 boxing video game developed by Next Level Games for the Wii It is the fifth and most recent mainline game in Nintendo s Punch Out series following the SNES version of Super Punch Out and is a reboot of the series 6 7 8 Punch Out North American box art featuring Little Mac in the foreground with Glass Joe Von Kaiser King Hippo and Disco Kid in the backgroundDeveloper s Next Level Games 5 a Publisher s NintendoDirector s Jason CarrMike InglehartProducer s Jared JohnsonKen YeeloyKensuke TanabeDesigner s Jamie IpMatt McTavishProgrammer s Tedd StreibelArtist s Eddie VisserWriter s Naoki MoriComposer s Mike PeacockDarren RadtkeChad YorkPlatform s WiiReleaseNA May 18 2009 2 EU May 22 2009 1 JP July 23 2009 3 AU August 27 2009 4 Genre s SportsMode s Single player multiplayerFollowing an early release at the Nintendo World Store in New York City on May 16 2009 the game was released on May 18 2009 in North America May 22 2009 in Europe July 23 2009 in Japan and August 27 2009 in Australia exclusively at JB Hi Fi stores 9 2 1 3 10 An additional WiiWare title Doc Louis s Punch Out was released exclusively for North American Club Nintendo members on October 27 2009 It was re released under the Nintendo Selects label in 2011 for North American audiences only as well as through the Wii U s Nintendo eShop in 2015 in all regions 11 12 Upon release Punch Out received praise from critics for its gameplay graphics presentation controls and sense of nostalgia though some criticism was given for its stereotypical character designs It was also a commercial success for Nintendo selling 1 27 million copies worldwide Contents 1 Gameplay 1 1 Doc Louis s Punch Out 2 Development 3 Reception 4 Notes 5 References 6 External linksGameplay editSee also List of Punch Out characters nbsp A match between Little Mac and King HippoPunch Out features a boxer named Little Mac working his way up the professional boxing circuits facing a series of colorful fictional boxers The game requires reflexes to react to the computer controlled boxers moves All of the boxers from the NES game except for Mike Tyson Mr Dream return along with Bear Hugger and Aran Ryan from Super Punch Out and new opponents Disco Kid Giga Mac and Donkey Kong The game allows three different control schemes The Wii Remote and Nunchuk can be used together a Wii Balance Board can be used along with the Wii Remote and Nunchuk to duck or dodge or the Wii Remote can be used by itself and held sideways in a traditional two button control scheme In each stage players must rely on quick reactions and identify various tells from their opponent to dodge or block their attacks before returning with attacks to either the torso or the head with the left and right fists Stars are awarded for landing a punch at particular moments such as when an opponent grins or taunts Little Mac and can be used to throw Star Punches that deal extra damage The player can store up to three stars but will lose them if hit by the opponent Each fighter has a stamina gauge which results in a knockdown when fully depleted with the player able to recover stamina while the opponent is down Additionally the player has a heart counter that decreases upon being hit blocking an opponent s punch or having a punch blocked by the opponent If the counter reaches zero the player will be unable to attack and will be vulnerable until they can successfully dodge an attack A fight can end by knockout KO if a fighter is unable to rise within 10 seconds after being knocked down by technical knockout TKO if a fighter is knocked down three times in one round or by decision if neither fighter achieves a KO or TKO after three rounds Against certain opponents the player can score an automatic KO by landing a Star Punch at the right moment regardless of the opponent s stamina or number of knockdowns in the current round The player also has a limited number of total knockdowns that can be sustained in a match Once that number is exceeded the player will be immediately knocked out with no chance to recover even if the 3 knockdown limit per round was not exceeded Two single player campaign options are available The Career option begins in Contender mode in which Little Mac must climb the ranks of the World Video Boxing Association by rising through the Minor Major and World Circuits Once Mac wins the world championship title the game enters the more challenging Title Defense mode he must now defend his belt against the other fighters who use new techniques and defenses such as King Hippo protecting his stomach with a manhole cover 13 Completing Title Defense unlocks Mac s Last Stand an endurance mode in which Mac faces off against an endless series of randomly chosen opponents one of whom is Donkey Kong Once Mac loses three times he retires from boxing and the Career option for the player s save file will become disabled requiring the player to create a new file to play this option again The Exhibition option allows players to fight against any opponents they have already defeated in either Contender or Title Defense attempting to complete unique achievements or practice against a holographic image of their current opponent If the player wins 10 fights in Mac s Last Stand an additional Champions Mode option is unlocked for Exhibition in which a single hit will knock Mac down New to the series is a split screen multiplayer mode between Little Mac and a recolored clone When one of the players has gathered enough power by repeatedly dodging all moves unscathed that player s character transforms into a giant known as Giga Mac for a limited time and the game shifts to the opponent s single player view until he returns to normal 14 Doc Louis s Punch Out edit Doc Louis s Punch Out is a standalone spin off title and prequel which was released on WiiWare as a Platinum reward for Club Nintendo members in North America on October 27 2009 15 The game which takes place years prior to the main game sees Little Mac sparring with his coach Doc Louis through three matches of increasing difficulty the player wins each match by knocking Doc down once in three rounds The game features three difficulty levels Warm up Training and Sparring The game features the same graphics voice acting and game engine as the Wii version of Punch Out 16 although it is not compatible with the Wii Balance Board Doc Louis Punch Out was once again made available to Club Nintendo members on February 2 2015 this time as a purchasable coin prize as part of the service s closing promotion This was the first time in over five years that the game was made available through any means Development edit nbsp Kensuke Tanabe seen here at the Game Developers Conference in 2011 was the producer for Punch Out The game was revealed in 2008 at the Nintendo Media Summit where a fifteen second trailer was shown 17 It was later announced that it was being developed by Next Level Games which had partnered with Nintendo on games such as Super Mario Strikers 2005 Nintendo wished to make a new iteration similar to the original Punch Out for the NES so they asked the studio to design the gameplay to be exactly like it and the characters to look like the original games 18 This led to the studio designing the game with classic NES style controls by using the Wii Remote turned sideways 18 Pre production started when the Wii was released At the time Nintendo was discussing the idea with the studio Soon after that the studio created a prototype of the game 19 In an interview the game s producer Kensuke Tanabe described the development as a collaborative effort between the staff of Next Level Games and Nintendo of Japan As an example of this Tanabe said that the roster of opponents that are in the game were chosen by people of both studios Next Level wanting to include more NES characters 18 When asked about the challenges of bringing an old franchise to the current generation the game s gameplay lead Bryce Holliday said that the most difficult thing to figure out was how to design the gameplay and where to locate the camera The game has a cel shaded graphical style which was a decision of Next Level 18 Both of the developers wanted to design the graphics in a way that would be immediately identifiable to any person who catches a glimpse of the game 19 20 They also wanted to invoke the style of the previous iterations while at the same time creating some new visuals Holliday called the style the logical choice 20 The inclusion of Donkey Kong was a suggestion from an employee of Nintendo of America and Tanabe also wished to include Princess Peach but that idea was abandoned because of the possible negative reception of violence towards women 18 The reason that there were not many notable Nintendo characters in the game is because the studio wanted to solidify the game s own respective universe 18 The Title Defense mode was designed to make the game more of a standalone game and not just a nostalgia title and also to make the game longer 18 The developers liked this since it added more personality to the characters 18 The studio adjusted the difficulty level in order to make the game easier to pick up and play 18 The game s 2 player mechanic was a difficult task to create according to Tanabe because the series had no template to base it on 18 There were various additions to the game that were cut from the final product One of these was online multiplayer which Next Level Games had experimented with for Mario Strikers Charged 2007 19 while another feature was the ability to move around the ring in a 3D environment This idea was scrapped so that the game would have the same feel as the older games in the series 20 Other features include character customization other RPG elements and minigames 20 Reception editReceptionAggregate scoresAggregatorScoreGameRankings87 21 Metacritic86 100 22 Review scoresPublicationScore1Up comA 23 Famitsu26 40Game Informer9 10 24 GameSpot8 5 10 31 Giant Bomb nbsp nbsp nbsp nbsp nbsp 27 IGN8 8 10 25 Nintendo Life nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp 28 Nintendo Power8 5 10 26 Nintendo World Report10 10 29 Official Nintendo Magazine91 30 Punch Out received critical acclaim averaging an 86 100 and an 87 29 at Metacritic and GameRankings respectively 21 22 Nintendo Power s Chris Slate scored the game an 8 5 10 in the magazine s June 2009 issue praising its similarity to the NES title of the same name 26 Slate stated The folks at Next Level Games have created an amazing title that has made the 15 years since Super Punch Out quite worthwhile However he said that the new additions did not affect the game Game Informer gave Punch Out a 9 10 24 IGN s Craig Harris gave this game an 8 8 10 citing its nostalgic gameplay 25 Sumantra Lahiri of The Escapist also praised its nostalgic value but suggested that the stereotypes exhibited by the characters that seemed harmless in the 1980s had not aged well when early 21st century attitudes towards cultural and racial sensitivity were taken into account 32 During the 13th Annual Interactive Achievement Awards the Academy of Interactive Arts amp Sciences nominated Punch Out for Fighting Game of the Year 33 The game sold 1 27 million copies worldwide being one of just 60 Wii titles to reach one million sales and as such was re released under the Nintendo Selects banner 34 Notes edit Nvidia Lightspeed Studios developed the Nvidia Shield version References edit a b Plunkett Luke March 19 2009 Punch Out Dated For Europe Kotaku Archived from the original on July 17 2015 Retrieved April 10 2015 a b Ashcraft Brian February 26 2009 Nintendo s 120 Game Line Up Punch Out Excitebots Dated Kotaku Archived from the original on March 1 2009 Retrieved February 26 2009 a b PUNCH OUT パンチアウト Nintendo Nintendo Archived from the original on June 27 2015 Retrieved June 29 2015 Joseph Rositano July 14 2009 Punch Out dated for Australia PALGN Archived from the original on January 14 2013 Retrieved July 14 2009 Harris Craig October 2 2008 Punch Out to Next Level IGN Archived from the original on February 15 2009 Retrieved October 3 2008 Shigeru Miyamoto Interviews Me About Hardcore Games Also Talks Punch Out And Mario Zelda Shortcomings Multiplayerblog mtv com October 29 2008 Archived from the original on January 13 2013 Retrieved December 9 2011 Bailey Kat October 1 2008 Nintendo Reveals Punch Out Wii Sin and Punishment 2 And More 1UP com Archived from the original on May 23 2011 Punch Out Next Level Games Archived from the original on August 4 2020 Retrieved April 22 2020 Romero Josh May 9 2009 Punch Out Nintendo World contest looking for best virtual boxer Video Games Blogger Archived from the original on April 11 2015 Retrieved April 10 2015 Wildgoose David July 14 2009 Punch Out To Hit In August Only At JB Hi Fi Kotaku Australia Kotaku com au Archived from the original on October 2 2011 Retrieved December 9 2011 Punch Out Release Information for Wii GameFAQs gamefaqs gamespot com Archived from the original on January 16 2019 Retrieved July 2 2020 Otero Jose January 14 2015 Super Mario Galaxy 2 Metroid Prime Trilogy Coming to Wii U IGN Ziff Davis Archived from the original on July 9 2021 Retrieved January 14 2015 Punch Out exclusive boxer reveals GamesRadar May 5 2009 Archived from the original on June 16 2011 Retrieved December 9 2011 Punch Out Video Game Exclusive Multi Player Trailer Video Clip Game Trailers amp Videos GameTrailers com April 10 2009 Archived from the original on September 23 2013 Retrieved December 9 2011 Marcel van Duyn July 14 2009 Take on Doc Louis in a Club Nintendo Exclusive Punch Out Game Nintendo life Archived from the original on February 17 2011 Craig Harris Doc Louis Hits the Ring Wii News at IGN Wii ign com Archived from the original on July 17 2009 Retrieved December 9 2011 DeVries Jack October 2 2008 Punch Out Coming to Wii IGN Archived from the original on May 27 2009 Retrieved June 17 2012 a b c d e f g h i j Totilo Stephen July 27 2009 Punch Out Devs Talk Graphics Difficulty Nixed Princess Peach Idea Kotaku Archived from the original on September 9 2009 Retrieved June 17 2012 a b c Punch Out Post Mortem Interview with Next Level Games The Arm Chair Empire August 26 2009 Archived from the original on May 31 2014 Retrieved June 17 2012 a b c d East Tom August 20 2009 Making Of Punch Out Next Level tell us about the development of a boxing classic The Official Nintendo Magazine Archived from the original on September 21 2013 Retrieved June 17 2012 a b Punch Out for Wii GameRankings Archived from the original on March 17 2011 Retrieved June 26 2009 a b Punch Out wii 2009 Metacritic Archived from the original on May 21 2009 Retrieved June 26 2009 Scott Sharkey May 15 2009 Punch Out Review 1UP Archived from the original on September 21 2013 a b Vore Bryan September 22 2009 A Fantastic Throwback that s More than Just a Nostalgia Act Game Informer GameStop Archived from the original on May 31 2014 Retrieved September 23 2014 a b Craig Harris Punch out Review Wii Review at IGN Wii ign com Archived from the original on December 13 2010 Retrieved December 9 2011 a b Punch Out for Wii Nintendo Power Future US June 2009 Punch Out Giant Bomb Archived from the original on March 24 2013 Retrieved May 20 2009 Punch Out for Wii Nintendo Life May 25 2009 Archived from the original on January 24 2015 Retrieved May 26 2009 Punch Out Nintendo World Report Archived from the original on January 25 2015 Retrieved May 22 2009 Punch Out Official Nintendo Magazine Review Archived from the original on December 12 2010 Punch Out Gamespot Review Archived from the original on June 18 2021 Retrieved March 3 2021 Huling Ray January 13 2009 The Escapist Punch Out s Black Eye Escapistmagazine com Archived from the original on November 26 2009 Retrieved December 9 2011 2010 Awards Category Details Fighting Game of the Year interactive org Academy of Interactive Arts amp Sciences Retrieved November 20 2023 Punch Out Nintendo Selects release date gamereleasedates Archived from the original on January 20 2022 Retrieved January 20 2022 External links edit nbsp Quotations related to Punch Out at Wikiquote Official website Retrieved from https en wikipedia org w index php title Punch Out Wii amp oldid 1212285017, wikipedia, wiki, book, books, library,

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