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Luigi's Mansion

Luigi's Mansion[b] is a 2001 action-adventure game developed and published by Nintendo. The game was a launch title for the GameCube and was the first game in the Mario franchise to be released for the console; it was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the second video game in which Luigi is the main character instead of Mario, after Mario Is Missing!. Players control him as he explores a haunted mansion, searches for Mario and deals with ghosts by capturing them through a vacuum cleaner supplied by Professor E. Gadd.

Luigi's Mansion
GameCube box art with Luigi and various ghosts
Developer(s)Nintendo EAD[a]
Publisher(s)Nintendo
Director(s)
Producer(s)
Designer(s)Tadashi Sugiyama
Programmer(s)Hiroki Sotoike
Composer(s)
SeriesLuigi
Platform(s)
ReleaseGameCube
  • JP: September 14, 2001
  • NA: November 18, 2001
  • EU: May 3, 2002
  • AU: May 17, 2002
Nintendo 3DS
  • NA: October 12, 2018
  • EU: October 19, 2018
  • AU: October 20, 2018
  • JP: November 8, 2018
Genre(s)Action-adventure
Mode(s)Single-player

Luigi's Mansion received a positive critical reception overall, with reviewers praising the gameplay, setting, and soundtrack, though its short length was criticized. The game has sold over 3.3 million copies, and is the fifth-best-selling GameCube game of all time. It was one of the first games to be re-released as a Player's Choice title on the system, and achieved a cult following.[1] The game was followed by two sequels – Luigi's Mansion: Dark Moon, released for the Nintendo 3DS in 2013, and Luigi's Mansion 3, which was released for the Nintendo Switch in 2019. A remake of Luigi's Mansion for the 3DS, co-developed by Nintendo and Grezzo, was released in 2018.

Gameplay

 
Beta screenshot of Luigi capturing Neville, the game's first "portrait ghost", using the Poltergust 3000. The number represents the ghost's HP, which must be reduced to zero in order for Luigi to capture it.

Luigi's Mansion's story takes place over four "areas", or sets of explorable rooms between boss fights. Players may also access a training room and a gallery at Professor E. Gadd's laboratory between areas or upon starting the game.[2] In each area, players control Luigi to explore the mansion's rooms and hunt down the ghosts within them, acquiring keys to get through locked doors and eventually fighting a boss ghost at the end of the area. To assist him in his task, Luigi uses a flashlight and two inventions supplied by E. Gadd – the Poltergust 3000, a specially modified, high-powered vacuum cleaner; and the Game Boy Horror, a play on Nintendo's Game Boy Color.

To capture ghosts, Luigi must first stun a ghost with his flashlight, revealing its heart. He then must use the Poltergust 3000 to suck them up, steadily reducing the ghost's hit points to zero, at which point they are captured. The more hit points, the more time it takes for a ghost to be captured, giving them a chance to break free while leaving Luigi more exposed to harm. If Luigi's HP is reduced to zero from being hurt by the ghosts or other accidents, the game is over.[3] Along his journey, Luigi locates three elemental medals, each granting the Poltergust with the ability to summon and vacuum ghosts from fire, water, and ice sources and expel their respective elements to capture specific ghosts or solve puzzles.[4] In addition to capturing the regular ghosts in the mansion, Luigi must catch "portrait ghosts" from some rooms, each requiring a condition be met to make them available for capture. Rooms are usually dark upon initial access, and Luigi hums nervously to the music, but once all the ghosts are captured, it brightens up, and Luigi pleasantly whistles the melody.

Using the Game Boy Horror, players can access a map of the mansion, seeing which rooms they have visited, what doors are open, and which remain locked. When Luigi finds a key during his explorations, the Game Boy Horror automatically indicates which door it unlocks.[5] In addition to a map function, the device keeps track of any treasure that Luigi has found. Rooms will usually have treasure hidden within, which can be either coins, bills, gold bars, or gems, hidden within objects and even in chests that appear when rooms are cleared. Luigi can gather these treasures by walking into them or vacuuming them; if a ghost harms Luigi, he will drop a few coins that he will need to recover before they disappear. After Luigi encounters a group of Boos hiding in the mansion, the GB Horror can be used to find each one hiding in a room through a beeper sound and a flashing yellow light on the device, which turns red when Luigi is close to one. Boos can only be located in cleared rooms.[5] Boos are trickier to catch, as they can plant decoys and traps within objects they can hide in that can fool the GB Horror and will escape into other rooms if they can.

Once an area is completed, all portrait ghosts are restored to their paintings by E. Gadd, which the player can view in his laboratory's gallery,[6] at which point a result screen reveals the portrait ghosts Luigi has managed to capture, along with the total amount of treasure he recovered for that stage. Once the final boss of Luigi's Mansion is defeated, the player is given a rating (A to H) during the end credits based on the amount of treasure Luigi has found. Completing the game once unlocks a second mode called the "Hidden Mansion", which features a stronger Poltergust and stronger ghosts. In the European version of this mode, the mansion appears as a mirrored reflection of the previous version, bosses are more difficult, ghosts and Portrait Ghosts are trickier to capture, and more ghosts appear in some of the rooms.[7]

Plot

Luigi has been notified about winning a mansion in a contest he did not enter. He informs Mario and they agree to meet up outside the mansion that evening. Luigi follows a map to the mansion, which is located in a dark forest, and finds it more sinister-looking than the supplied photo. With Mario nowhere to be found, Luigi enters the mansion alone. He encounters a ghost, which attacks him, but is unexpectedly saved by a scientist who unsuccessfully tries to suck up the ghost with a vacuum cleaner. They escape as more ghosts appear, and the scientist introduces himself as Professor Elvin Gadd, or E. Gadd for short. He explains the mansion is supernatural in origin and only appeared a few days prior.[2][8] E. Gadd tells Luigi that he saw Mario heading towards the mansion, but has not seen him since.[9] Upon learning that Mario is Luigi's brother, E. Gadd entrusts Luigi with his ghost-hunting equipment, including the Poltergust 3000 vacuum cleaner and Game Boy Horror communication device, and Luigi re-enters the mansion to look for Mario.[10]

As Luigi explores the mansion, he discovers that it is an illusion built by King Boo to shelter the now-freed special ghosts that E. Gadd had previously captured and turned into paintings with a large machine dubbed the "Ghost Potrificationizer"; King Boo subsequently created the false contest to lure the Mario Bros. into a trap in retaliation for the boos they defeated in the past. After recapturing many ghosts and working his way through the mansion, Luigi confronts King Boo, who has turned Mario into a painting. King Boo pulls Luigi into the painting for their final battle, using a suit-like copy of Bowser to combat him in an arena resembling the mansion's roof.[11] Finding a way to blast the suit's head off, Luigi catches King Boo and escapes the painting.[12] E. Gadd turns King Boo into a painting along with the recaptured ghosts, while Luigi uses the Ghost Portrificationizer's reverse function to free Mario.[13] After the mansion disappears, E. Gadd uses the treasure Luigi collected on his adventure to build him a new non-haunted house in its place. Its size depends on how much treasure the player gathered during the game.

Development

The game was revealed at Nintendo Space World 2000 as a technological demo designed to show off the graphical capabilities of the GameCube.[14] The full motion video footage had scenes seen in later trailers and commercials for the game, but were not used in the final release. This footage includes Luigi screaming in horror at the camera, running from an unknown ghost in the Foyer, ghosts playing cards in the Parlor, ghosts circling around Luigi, and a gloomy-looking Luigi standing outside the mansion with lightning flashing. These were animated at three graphic houses to pay homage to the GameCube. Soon after its creation, Nintendo decided to transform the demo into a full-fledged video game. A year later, Luigi's Mansion was shown at the Electronic Entertainment Expo alongside the GameCube console. Development was led by Hideki Konno, Shigeru Miyamoto, and Takashi Tezuka.[15] A newer version of the game, more closely related to the final version, was revealed at Nintendo Space World 2001.[16]

The original plan for Luigi's Mansion involved a game where the levels revolved around a large mansion or complex. Tests were later done with Mario characters in dollhouses and such. Once it was transitioned into a GameCube project, Luigi was selected as the main character in order to keep the game original and new. The other gameplay ideas, such as ghosts and the ghost-sucking vacuum cleaner, were added later. Older concepts, such as a role-playing game-like system which made real-time changes to rooms, as well as a cave area located under the mansion, were scrapped due to the inclusion of the new ideas.[17]

Luigi's Mansion's music was composed by Shinobu Tanaka and Kazumi Totaka,[18] and as such contains "Totaka's Song", a song featured in almost every game that Totaka has composed.[19] It is found by waiting on the controller configuration screen at the Training Room for about three and a half minutes.[20] The main theme of Luigi's Mansion was orchestrated and arranged by Shogo Sakai for Super Smash Bros. Brawl.[21] The game featured voice actors Charles Martinet as the voice of Mario and Luigi, and Jen Taylor as the voice of Toad.[22] Luigi's Mansion received an award for its audio by BAFTA Interactive Entertainment Awards in 2002.[23]

All GameCube systems support the display of stereoscopic 3D, and Luigi's Mansion was planned to utilize this feature;[24] however, 3D televisions were not widespread at the time, and it was deemed that compatible displays would be too cost-prohibitive for the consumer. As a result, the feature was not enabled outside of development.[25]

Reception

Commercially, Luigi's Mansion is the most successful GameCube launch title and the best-selling game of November 2001.[55][56] It sold 257,000 units during its first week on sale in the United States.[57] According to Nintendo, the game was a large driving force behind the GameCube's launch sales and sold more copies in its opening week than Super Mario 64 had managed to sell.[58] Despite meager sales in Japan at around 348,000 units in total,[59] it became the fifth best-selling GameCube game in the United States,[60] with sales of roughly 2.19 million units.[60] In total it sold 3.33 million copies worldwide by 2020.[c][64] It was also one of the first Player's Choice titles on the console, along with Super Smash Bros. Melee and Pikmin.[65]

Critically, Luigi's Mansion was positively received, with reviewers praising the game's graphics, design, and gameplay. GameSpot stated that Luigi's Mansion "features some refreshing ideas" and "flashes of brilliance."[39] The gaming magazine Nintendo Power praised the game for being "very enjoyable while it lasts, with its clever puzzles and innovative game play."[49] GameSpy said that the game features "great visuals, imaginative game design and some classic Nintendo magic."[66] The game was referred to as "a masterful example of game design" by GamePro.[67] Game Revolution stated that "the graphics are quite beautiful and the interesting game mechanics are enjoyable."[68] The American-based publication Game Informer praised the gameplay, and referred to it as "brilliant and up to par with Miyamoto's best."[35] The audio was praised by IGN, who considered Luigi's voice acting as "cute, humorous and satisfying",[43] and GameSpy, who declared that the soundtrack remains "subtle, amusing and totally suitable throughout the game".[66] The Japanese video game publication Famitsu awarded the game with a gold rating, and noted that the control system, while tricky at first, works well.[33]

The game has also received criticism, mainly because of its length. GameSpot said that Luigi's Mansion "fails to match the classic status of Mario's adventures" and that the "short amount of time it takes to complete it makes it a hard recommendation." The review, however, also considered that the short length prevents the gameplay and audio from getting tiresome.[39] GameSpot later named Luigi's Mansion the most disappointing game of 2001.[69] GameSpy also criticized the game's length, saying that it could be beaten in about six hours.[66] Allgame declared that Luigi's Mansion "ultimately fails to deliver a cohesive gameplay experience over the long-term."[27] Fran Mirabella III of IGN felt that the game was sub-par, due to its "predictable, formulaic gameplay."[43] G4's TV show X-Play criticized Luigi's Mansion in their special on Mario games and media, calling the game a letdown for players waiting for the first Mario game on the GameCube.[70] Luigi's Mansion was awarded the 2002 BAFTA Interactive Entertainment Award for audio.[71] The game placed 99th in Official Nintendo Magazine's 100 greatest Nintendo games of all time.[72]

Legacy

 
The Luigi's Mansion stage, as it appears in Super Smash Bros. for Wii U

Luigi's Mansion introduces two characters, Professor Elvin Gadd, or E. Gadd for short, and King Boo. E. Gadd has reappeared in other Mario games, such as Mario Party 6 and Mario & Luigi: Partners in Time. E. Gadd is referenced in Super Mario Sunshine as the creator of Mario's F.L.U.D.D. device and Bowser Jr.'s paintbrush. He also appears as a playable character skin in Super Mario Maker. King Boo has also reappeared in other games, either as a boss (including Super Mario 64 DS and Super Princess Peach) or a playable character (including Mario Kart: Double Dash and Mario Super Sluggers).

The mansion in the game has reappeared in other Mario games, usually acting as Luigi's home stage. It appeared in Mario Kart: Double Dash!!, Mario Kart DS, Mario Kart 7, Mario Kart 8 Deluxe, Mario Power Tennis, Mario Super Sluggers, Mario Hoops 3-on-3, Mario Sports Mix, Super Smash Bros. Brawl, Super Smash Bros. for Wii U and Super Smash Bros. Ultimate. The Wii U launch title Nintendo Land features Luigi's Ghost Mansion, a multiplayer minigame based on Luigi's Mansion. In this minigame, four players controlling Miis dressed up as Mario, Luigi, Wario and Waluigi have to drain the energy of a ghost, while the GamePad player, controlling the ghost, must make all the other players faint before time runs out.[73]

A direct sequel for the Nintendo 3DS, Luigi's Mansion: Dark Moon, was released in March 2013, almost twelve years after the release of Luigi's Mansion, to celebrate the Year of Luigi.[74] In 2015, Nintendo released Luigi's Mansion Arcade, an arcade game based on Luigi's Mansion: Dark Moon developed by Capcom and published by Sega. The game uses the same plot as Dark Moon, but goes for a first-person, on-rails gameplay style, and utilizes a special vacuum-based controller. The game is mostly found in Japanese arcades, although some cabinets have been localized and released at select Dave and Buster's locations in the United States.[75][76] A third installment, titled Luigi's Mansion 3, was released for the Nintendo Switch on October 31, 2019.[77]

3DS remake

A remake of Luigi's Mansion for the Nintendo 3DS, co-developed by Nintendo and Grezzo, was announced on March 8, 2018, and released on October 12, 2018.[78][79]

Several years prior to the remake's official announcement as a commercial project, Shigeru Miyamoto designed a working prototype of the game running on a 3DS development kit to test the system's hardware and 3D functionality,[80] which ultimately led to the development of Luigi's Mansion: Dark Moon. The remake has amiibo functionality and supports gyroscopic controls, the Circle Pad Pro accessory, the C-Stick on New Nintendo 3DS models, and stereoscopic 3D.[81] Four other new features were added as new content: local cooperative play in which a second player takes on the role of a doppelgänger named "Gooigi", a new control option that allows the use of the Strobulb flashlight from Dark Moon, an achievement list, and a boss rush mode where up to two players can attempt to clear boss fights as fast as possible. All regional releases of the remake also incorporate elements from the PAL version's Hidden Mansion, increasing the difficulty of the second quest in the North American and Japanese versions. As of 2018, it has sold 90,410 copies in Japan, making it the third best-selling Nintendo 3DS release of 2018 behind WarioWare Gold and Detective Pikachu.[82]

Critical reception to the remake was generally positive; reviewers appreciated the effort put into the revamped visuals and many believe the core experience to largely hold up 17 years after the original release. Outlets also spoke positively about the implementation of stereoscopic 3D and the two screens as well as the new content such as the boss rush mode and the PAL Hidden Mansion.[83][84][85][86][87]

Notes

  1. ^ Nintendo 3DS version developed by Grezzo
  2. ^ Japanese: ルイージマンション, Hepburn: Ruīji Manshon
  3. ^ Luigi's Mansion sales breakdown:
    • Japan – 348,918[61]
    • United Kingdom – 100,000[62]
    • United States – 2.19 million[63]

References

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External links

  • Official website   for GameCube (in Japanese)
  • Official website for Nintendo 3DS port (multilingual)

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This article is about the first game in the series For the series as a whole see List of Luigi video games Luigi s Mansion series Luigi s Mansion b is a 2001 action adventure game developed and published by Nintendo The game was a launch title for the GameCube and was the first game in the Mario franchise to be released for the console it was released in Japan on September 14 2001 in North America on November 18 2001 in Europe on May 3 2002 and in Australia on May 17 2002 It is the second video game in which Luigi is the main character instead of Mario after Mario Is Missing Players control him as he explores a haunted mansion searches for Mario and deals with ghosts by capturing them through a vacuum cleaner supplied by Professor E Gadd Luigi s MansionGameCube box art with Luigi and various ghostsDeveloper s Nintendo EAD a Publisher s NintendoDirector s Hideki KonnoKatsumi Kuga 3DS Producer s Shigeru MiyamotoTakashi TezukaKensuke Tanabe 3DS Koichi Ishii 3DS Designer s Tadashi SugiyamaProgrammer s Hiroki SotoikeComposer s Kazumi TotakaShinobu TanakaSeriesLuigiPlatform s GameCubeNintendo 3DSReleaseGameCubeJP September 14 2001NA November 18 2001EU May 3 2002AU May 17 2002 Nintendo 3DSNA October 12 2018EU October 19 2018AU October 20 2018JP November 8 2018Genre s Action adventureMode s Single playerLuigi s Mansion received a positive critical reception overall with reviewers praising the gameplay setting and soundtrack though its short length was criticized The game has sold over 3 3 million copies and is the fifth best selling GameCube game of all time It was one of the first games to be re released as a Player s Choice title on the system and achieved a cult following 1 The game was followed by two sequels Luigi s Mansion Dark Moon released for the Nintendo 3DS in 2013 and Luigi s Mansion 3 which was released for the Nintendo Switch in 2019 A remake of Luigi s Mansion for the 3DS co developed by Nintendo and Grezzo was released in 2018 Contents 1 Gameplay 2 Plot 3 Development 4 Reception 5 Legacy 5 1 3DS remake 6 Notes 7 References 8 External linksGameplay Edit Beta screenshot of Luigi capturing Neville the game s first portrait ghost using the Poltergust 3000 The number represents the ghost s HP which must be reduced to zero in order for Luigi to capture it Luigi s Mansion s story takes place over four areas or sets of explorable rooms between boss fights Players may also access a training room and a gallery at Professor E Gadd s laboratory between areas or upon starting the game 2 In each area players control Luigi to explore the mansion s rooms and hunt down the ghosts within them acquiring keys to get through locked doors and eventually fighting a boss ghost at the end of the area To assist him in his task Luigi uses a flashlight and two inventions supplied by E Gadd the Poltergust 3000 a specially modified high powered vacuum cleaner and the Game Boy Horror a play on Nintendo s Game Boy Color To capture ghosts Luigi must first stun a ghost with his flashlight revealing its heart He then must use the Poltergust 3000 to suck them up steadily reducing the ghost s hit points to zero at which point they are captured The more hit points the more time it takes for a ghost to be captured giving them a chance to break free while leaving Luigi more exposed to harm If Luigi s HP is reduced to zero from being hurt by the ghosts or other accidents the game is over 3 Along his journey Luigi locates three elemental medals each granting the Poltergust with the ability to summon and vacuum ghosts from fire water and ice sources and expel their respective elements to capture specific ghosts or solve puzzles 4 In addition to capturing the regular ghosts in the mansion Luigi must catch portrait ghosts from some rooms each requiring a condition be met to make them available for capture Rooms are usually dark upon initial access and Luigi hums nervously to the music but once all the ghosts are captured it brightens up and Luigi pleasantly whistles the melody Using the Game Boy Horror players can access a map of the mansion seeing which rooms they have visited what doors are open and which remain locked When Luigi finds a key during his explorations the Game Boy Horror automatically indicates which door it unlocks 5 In addition to a map function the device keeps track of any treasure that Luigi has found Rooms will usually have treasure hidden within which can be either coins bills gold bars or gems hidden within objects and even in chests that appear when rooms are cleared Luigi can gather these treasures by walking into them or vacuuming them if a ghost harms Luigi he will drop a few coins that he will need to recover before they disappear After Luigi encounters a group of Boos hiding in the mansion the GB Horror can be used to find each one hiding in a room through a beeper sound and a flashing yellow light on the device which turns red when Luigi is close to one Boos can only be located in cleared rooms 5 Boos are trickier to catch as they can plant decoys and traps within objects they can hide in that can fool the GB Horror and will escape into other rooms if they can Once an area is completed all portrait ghosts are restored to their paintings by E Gadd which the player can view in his laboratory s gallery 6 at which point a result screen reveals the portrait ghosts Luigi has managed to capture along with the total amount of treasure he recovered for that stage Once the final boss of Luigi s Mansion is defeated the player is given a rating A to H during the end credits based on the amount of treasure Luigi has found Completing the game once unlocks a second mode called the Hidden Mansion which features a stronger Poltergust and stronger ghosts In the European version of this mode the mansion appears as a mirrored reflection of the previous version bosses are more difficult ghosts and Portrait Ghosts are trickier to capture and more ghosts appear in some of the rooms 7 Plot EditLuigi has been notified about winning a mansion in a contest he did not enter He informs Mario and they agree to meet up outside the mansion that evening Luigi follows a map to the mansion which is located in a dark forest and finds it more sinister looking than the supplied photo With Mario nowhere to be found Luigi enters the mansion alone He encounters a ghost which attacks him but is unexpectedly saved by a scientist who unsuccessfully tries to suck up the ghost with a vacuum cleaner They escape as more ghosts appear and the scientist introduces himself as Professor Elvin Gadd or E Gadd for short He explains the mansion is supernatural in origin and only appeared a few days prior 2 8 E Gadd tells Luigi that he saw Mario heading towards the mansion but has not seen him since 9 Upon learning that Mario is Luigi s brother E Gadd entrusts Luigi with his ghost hunting equipment including the Poltergust 3000 vacuum cleaner and Game Boy Horror communication device and Luigi re enters the mansion to look for Mario 10 As Luigi explores the mansion he discovers that it is an illusion built by King Boo to shelter the now freed special ghosts that E Gadd had previously captured and turned into paintings with a large machine dubbed the Ghost Potrificationizer King Boo subsequently created the false contest to lure the Mario Bros into a trap in retaliation for the boos they defeated in the past After recapturing many ghosts and working his way through the mansion Luigi confronts King Boo who has turned Mario into a painting King Boo pulls Luigi into the painting for their final battle using a suit like copy of Bowser to combat him in an arena resembling the mansion s roof 11 Finding a way to blast the suit s head off Luigi catches King Boo and escapes the painting 12 E Gadd turns King Boo into a painting along with the recaptured ghosts while Luigi uses the Ghost Portrificationizer s reverse function to free Mario 13 After the mansion disappears E Gadd uses the treasure Luigi collected on his adventure to build him a new non haunted house in its place Its size depends on how much treasure the player gathered during the game Development EditThe game was revealed at Nintendo Space World 2000 as a technological demo designed to show off the graphical capabilities of the GameCube 14 The full motion video footage had scenes seen in later trailers and commercials for the game but were not used in the final release This footage includes Luigi screaming in horror at the camera running from an unknown ghost in the Foyer ghosts playing cards in the Parlor ghosts circling around Luigi and a gloomy looking Luigi standing outside the mansion with lightning flashing These were animated at three graphic houses to pay homage to the GameCube Soon after its creation Nintendo decided to transform the demo into a full fledged video game A year later Luigi s Mansion was shown at the Electronic Entertainment Expo alongside the GameCube console Development was led by Hideki Konno Shigeru Miyamoto and Takashi Tezuka 15 A newer version of the game more closely related to the final version was revealed at Nintendo Space World 2001 16 The original plan for Luigi s Mansion involved a game where the levels revolved around a large mansion or complex Tests were later done with Mario characters in dollhouses and such Once it was transitioned into a GameCube project Luigi was selected as the main character in order to keep the game original and new The other gameplay ideas such as ghosts and the ghost sucking vacuum cleaner were added later Older concepts such as a role playing game like system which made real time changes to rooms as well as a cave area located under the mansion were scrapped due to the inclusion of the new ideas 17 Luigi s Mansion s music was composed by Shinobu Tanaka and Kazumi Totaka 18 and as such contains Totaka s Song a song featured in almost every game that Totaka has composed 19 It is found by waiting on the controller configuration screen at the Training Room for about three and a half minutes 20 The main theme of Luigi s Mansion was orchestrated and arranged by Shogo Sakai for Super Smash Bros Brawl 21 The game featured voice actors Charles Martinet as the voice of Mario and Luigi and Jen Taylor as the voice of Toad 22 Luigi s Mansion received an award for its audio by BAFTA Interactive Entertainment Awards in 2002 23 All GameCube systems support the display of stereoscopic 3D and Luigi s Mansion was planned to utilize this feature 24 however 3D televisions were not widespread at the time and it was deemed that compatible displays would be too cost prohibitive for the consumer As a result the feature was not enabled outside of development 25 Reception EditLuigi s MansionAggregate scoreAggregatorScore3DSGCMetacritic74 100 53 78 100 54 Review scoresPublicationScore3DSGC4Players80 100 26 N AAllGameN A 27 Destructoid7 5 10 28 N AEdgeN A8 10 29 Electronic Gaming MonthlyN A7 5 10 30 EurogamerN A7 10 31 FamitsuN A34 40 32 33 G4N A 34 Game InformerN A9 10 35 GameProN A4 5 5 36 GameRevolutionN AB 37 GameSpot7 10 38 7 9 10 39 GameSpyN A75 100 40 Hardcore Gamer4 5 41 N AIGN7 10 42 7 10 43 Jeuxvideo com14 20 44 N ANext GenerationN A 45 NGC MagazineN A90 100 46 Nintendo Life 47 48 Nintendo PowerN A 49 Nintendo World Report7 10 50 N APocket Gamer 51 N AShacknews8 10 52 N A Commercially Luigi s Mansion is the most successful GameCube launch title and the best selling game of November 2001 55 56 It sold 257 000 units during its first week on sale in the United States 57 According to Nintendo the game was a large driving force behind the GameCube s launch sales and sold more copies in its opening week than Super Mario 64 had managed to sell 58 Despite meager sales in Japan at around 348 000 units in total 59 it became the fifth best selling GameCube game in the United States 60 with sales of roughly 2 19 million units 60 In total it sold 3 33 million copies worldwide by 2020 c 64 It was also one of the first Player s Choice titles on the console along with Super Smash Bros Melee and Pikmin 65 Critically Luigi s Mansion was positively received with reviewers praising the game s graphics design and gameplay GameSpot stated that Luigi s Mansion features some refreshing ideas and flashes of brilliance 39 The gaming magazine Nintendo Power praised the game for being very enjoyable while it lasts with its clever puzzles and innovative game play 49 GameSpy said that the game features great visuals imaginative game design and some classic Nintendo magic 66 The game was referred to as a masterful example of game design by GamePro 67 Game Revolution stated that the graphics are quite beautiful and the interesting game mechanics are enjoyable 68 The American based publication Game Informer praised the gameplay and referred to it as brilliant and up to par with Miyamoto s best 35 The audio was praised by IGN who considered Luigi s voice acting as cute humorous and satisfying 43 and GameSpy who declared that the soundtrack remains subtle amusing and totally suitable throughout the game 66 The Japanese video game publication Famitsu awarded the game with a gold rating and noted that the control system while tricky at first works well 33 The game has also received criticism mainly because of its length GameSpot said that Luigi s Mansion fails to match the classic status of Mario s adventures and that the short amount of time it takes to complete it makes it a hard recommendation The review however also considered that the short length prevents the gameplay and audio from getting tiresome 39 GameSpot later named Luigi s Mansion the most disappointing game of 2001 69 GameSpy also criticized the game s length saying that it could be beaten in about six hours 66 Allgame declared that Luigi s Mansion ultimately fails to deliver a cohesive gameplay experience over the long term 27 Fran Mirabella III of IGN felt that the game was sub par due to its predictable formulaic gameplay 43 G4 s TV show X Play criticized Luigi s Mansion in their special on Mario games and media calling the game a letdown for players waiting for the first Mario game on the GameCube 70 Luigi s Mansion was awarded the 2002 BAFTA Interactive Entertainment Award for audio 71 The game placed 99th in Official Nintendo Magazine s 100 greatest Nintendo games of all time 72 Legacy Edit The Luigi s Mansion stage as it appears in Super Smash Bros for Wii U Luigi s Mansion introduces two characters Professor Elvin Gadd or E Gadd for short and King Boo E Gadd has reappeared in other Mario games such as Mario Party 6 and Mario amp Luigi Partners in Time E Gadd is referenced in Super Mario Sunshine as the creator of Mario s F L U D D device and Bowser Jr s paintbrush He also appears as a playable character skin in Super Mario Maker King Boo has also reappeared in other games either as a boss including Super Mario 64 DS and Super Princess Peach or a playable character including Mario Kart Double Dash and Mario Super Sluggers The mansion in the game has reappeared in other Mario games usually acting as Luigi s home stage It appeared in Mario Kart Double Dash Mario Kart DS Mario Kart 7 Mario Kart 8 Deluxe Mario Power Tennis Mario Super Sluggers Mario Hoops 3 on 3 Mario Sports Mix Super Smash Bros Brawl Super Smash Bros for Wii U and Super Smash Bros Ultimate The Wii U launch title Nintendo Land features Luigi s Ghost Mansion a multiplayer minigame based on Luigi s Mansion In this minigame four players controlling Miis dressed up as Mario Luigi Wario and Waluigi have to drain the energy of a ghost while the GamePad player controlling the ghost must make all the other players faint before time runs out 73 A direct sequel for the Nintendo 3DS Luigi s Mansion Dark Moon was released in March 2013 almost twelve years after the release of Luigi s Mansion to celebrate the Year of Luigi 74 In 2015 Nintendo released Luigi s Mansion Arcade an arcade game based on Luigi s Mansion Dark Moon developed by Capcom and published by Sega The game uses the same plot as Dark Moon but goes for a first person on rails gameplay style and utilizes a special vacuum based controller The game is mostly found in Japanese arcades although some cabinets have been localized and released at select Dave and Buster s locations in the United States 75 76 A third installment titled Luigi s Mansion 3 was released for the Nintendo Switch on October 31 2019 77 3DS remake Edit A remake of Luigi s Mansion for the Nintendo 3DS co developed by Nintendo and Grezzo was announced on March 8 2018 and released on October 12 2018 78 79 Several years prior to the remake s official announcement as a commercial project Shigeru Miyamoto designed a working prototype of the game running on a 3DS development kit to test the system s hardware and 3D functionality 80 which ultimately led to the development of Luigi s Mansion Dark Moon The remake has amiibo functionality and supports gyroscopic controls the Circle Pad Pro accessory the C Stick on New Nintendo 3DS models and stereoscopic 3D 81 Four other new features were added as new content local cooperative play in which a second player takes on the role of a doppelganger named Gooigi a new control option that allows the use of the Strobulb flashlight from Dark Moon an achievement list and a boss rush mode where up to two players can attempt to clear boss fights as fast as possible All regional releases of the remake also incorporate elements from the PAL version s Hidden Mansion increasing the difficulty of the second quest in the North American and Japanese versions As of 2018 it has sold 90 410 copies in Japan making it the third best selling Nintendo 3DS release of 2018 behind WarioWare Gold and Detective Pikachu 82 Critical reception to the remake was generally positive reviewers appreciated the effort put into the revamped visuals and many believe the core experience to largely hold up 17 years after the original release Outlets also spoke positively about the implementation of stereoscopic 3D and the two screens as well as the new content such as the boss rush mode and the PAL Hidden Mansion 83 84 85 86 87 Notes Edit Nintendo 3DS version developed by Grezzo Japanese ルイージマンション Hepburn Ruiji Manshon Luigi s Mansion sales breakdown Japan 348 918 61 United Kingdom 100 000 62 United States 2 19 million 63 References Edit Treese Tyler October 17 2018 How Luigi s Mansion Went From an Underwhelming Launch Title to a Beloved Classic GameRevolution Retrieved April 24 2023 a b Luigi s Mansion instruction booklet Nintendo 2001 pp 4 5 Luigi s Mansion instruction booklet Nintendo 2001 pp 10 11 Luigi s Mansion instruction booklet Nintendo 2001 p 13 a b Luigi s Mansion instruction booklet Nintendo 2001 pp 28 29 Luigi s Mansion instruction booklet Nintendo 2001 p 16 Goldstein Hilary Luigi s Mansion Wiki Guide Secrets IGN Retrieved May 3 2022 Nintendo EAD November 18 2001 Luigi s Mansion Nintendo GameCube Nintendo E Gadd So you believe the mansion really exists then Strange I ve been living here since I was a lad of twenty or so and I ll tell you that mansion appeared just a few days ago The spirits have fooled you Nintendo EAD November 18 2001 Luigi s Mansion Nintendo GameCube Nintendo E Gadd Now that I get a look at you I just recalled A guy with a red hat kind of like yours went up to the mansion without even stopping to chat and he never returned Nintendo EAD November 18 2001 Luigi s Mansion Nintendo GameCube Nintendo E Gadd What That guy was your brother Oh no That s horrible He wouldn t stand a chance against those ghosts without my help You have to go after him Here s the plan I ll teach you to deal with ghosts so you can rescue your brother Luigi Nintendo EAD November 18 2001 Luigi s Mansion Nintendo GameCube Nintendo King Boo Don t imagine that I ll flee I ll fight you like a true Boo Nintendo EAD November 18 2001 Luigi s Mansion Nintendo GameCube Nintendo E Gadd Luigi you did it Truly remarkable my boy I supplied the Poltergust 3000 but you ran with it all the way to the top sonny What s that You found King Boo He jumped into a painting of Bowser you say He even blew fire at you Nintendo EAD November 18 2001 Luigi s Mansion Nintendo GameCube Nintendo E Gadd Right well anyhoo Luigi Grab your brother s painting and bring him to the lab I ll get the machine ready to return your brother to his former state all righty Luigi s Mansion preview IGN October 9 2001 Retrieved May 3 2022 Pre E3 Luigi s Mansion Disc and Controller Revealed IGN May 15 2001 Retrieved May 3 2022 Spaceworld 2001 Ghostbusting with Luigi IGN August 25 2001 Retrieved May 3 2022 Anthony JC September 2001 The Making of Luigi s Mansion N Sider Archived from the original on October 14 2007 Retrieved November 24 2007 Game Credits for Luigi s Mansion MobyGames Retrieved February 6 2008 Orland Kyle December 14 2006 Totaka s song The search is On Engadget Archived from the original on January 28 2015 Retrieved May 3 2022 Kazumi Totaka s Song NinDB Archived from the original on February 26 2015 Retrieved February 7 2008 Full Song List with Secret Songs Smash Bros Dojo Archived from the original on November 1 2012 Retrieved September 23 2008 Full cast and crew for Ruigi manshon Internet Movie Database Retrieved February 6 2008 Parker Sam October 11 2002 BAFTA 2002 awards announced GameSpot Retrieved February 6 2008 Hideki Konno Discusses The 3DS Edge Magazine July 7 2010 Archived from the original on January 15 2013 Retrieved July 8 2011 Iwata Asks Nintendo 3DS Archived from the original on February 13 2012 Retrieved January 11 2011 Iwata To go back a little further the Nintendo GameCube system actually had 3D compatible circuitry built in Itoi Nintendo GameCube did And all the Nintendo GameCube systems around the world Iwata Yeah If you fit it with a certain accessory it could display 3D images Iwata We already had a game for it though Luigi s Mansion simultaneously released with Nintendo GameCube Itoi The one in which Luigi shoulders a vacuum cleaner Iwata Yeah that one We had a functional version of that in 3D Test Luigi s Mansion Action Adventure 4Players de Retrieved August 13 2020 a b Thompson Jon Luigi s Mansion review Allgame Archived from the original on February 15 2010 Retrieved April 23 2023 Review Luigi s Mansion 3DS Destructoid November 3 2018 Retrieved May 3 2022 Review Edge No 103 2001 EGM Exquisitely Good Magazine Games Asylum Retrieved August 13 2020 Luigi s Mansion Review Eurogamer Archived from the original on June 16 2011 Retrieved May 3 2022 ニンテンドーゲームキューブ ルイージマンション Weekly Famitsu No 915 Pt 2 Pg 95 June 30 2006 a b Famitsu Gives GameCube Gold IGN September 12 2001 Retrieved May 3 2022 Luigi s Mansion GCN Review Tech TV Archived from the original on November 17 2001 Retrieved August 13 2020 a b Reiner Andrew Luigi s Mansion review Game Informer Archived from the original on October 4 2007 Retrieved June 29 2007 Review Luigi s Mansion GamePro Archived from the original on November 1 2007 Retrieved August 13 2020 Luigi s Mansion Review Game Revolution Archived from the original on November 22 2001 Retrieved May 3 2022 Luigi s Mansion Review Old Haunts GameSpot Retrieved August 13 2020 a b c Satterfield Shane November 7 2001 Luigi s Mansion Review Old Haunts GameSpot Retrieved May 3 2022 Luigi s Mansion GC Prepare to clean house and rescue the world s most famous plumber GameSpy Archived from the original on November 24 2001 Retrieved August 13 2020 Review Luigi s Mansion Hardcore Gamer October 17 2018 Retrieved May 3 2022 Luigi s Mansion for 3DS Review IGN October 11 2018 Retrieved August 13 2020 a b c Casamassina Matt November 16 2001 Luigi s Mansion review IGN Retrieved May 3 2022 Test Luigi s Mansion Les fantomes du passe reviennent hanter la portable de Nintendo Jeuxvideo Retrieved August 13 2020 Luigi s Mansion Next Generation No 84 Imagine Media December 2001 p 82 Luigi s Mansion NGC Magazine No 61 Future plc December 2001 pp 28 37 Luigi s Mansion Review 3DS Nintendo Life October 11 2018 Retrieved August 13 2020 Luigi s Mansion for Nintendo Gamecube review October 9 2010 Retrieved October 9 2010 a b Review Nintendo Power November 2001 p 142 Luigi s Mansion 3DS review Nintendo World Report Retrieved October 11 2018 Luigi s Mansion 3DS review It needed to be on Switch Pocket Gamer Retrieved May 3 2022 Luigi s Mansion 3DS review Ghosts suck Shacknews Retrieved August 13 2020 Luigi s Mansion for 3DS Reviews Metacritic CBS Interactive Retrieved November 1 2018 Luigi s Mansion for GameCube Reviews Metacritic CBS Interactive Retrieved January 20 2006 Gerstmann Jeff December 19 2001 November software sales charts GameSpot Archived from the original on March 25 2014 Retrieved May 3 2022 GameCube sales hit 100m BBC November 21 2001 Retrieved December 8 2017 The Numbers Don t Lie IGN December 4 2001 Retrieved November 5 2021 Ando Mariko November 29 2001 Gamecube sales surpasses Xbox PS2 MarketWatch Retrieved December 8 2017 Japan GameCube charts Japan Game Charts Archived from the original on March 8 2008 Retrieved November 9 2007 a b US Platinum Videogame Chart The Magic Box Retrieved December 5 2008 Nintendo Gamecube Japanese Ranking Garaph Media Create May 6 2007 Archived from the original on February 18 2013 Retrieved May 29 2008 ELSPA Sales Awards Silver Entertainment and Leisure Software Publishers Association Archived from the original on April 17 2010 Retrieved February 3 2009 US Platinum Videogame Chart The Magic Box December 27 2007 Archived from the original on April 21 2007 Retrieved August 3 2008 2020CESAゲーム白書 2020 CESA Games White Papers Computer Entertainment Supplier s Association 2020 p 241 ISBN 978 4 902346 42 8 Nintendo Expands Player s Choice Line up IGN January 23 2003 Retrieved May 3 2022 a b c Williams Bryn Luigi s Mansion review GameSpy Archived from the original on June 26 2007 Retrieved June 29 2007 Tokyodrifter November 19 2001 Luigi s Mansion review GamePro Archived from the original on June 3 2008 Retrieved February 6 2008 Liu Johnny Luigi s Mansion review Game Revolution Archived from the original on May 11 2006 Retrieved May 3 2022 GameSpot VG Staff February 23 2002 GameSpot s Best and Worst Video Games of 2001 GameSpot Archived from the original on August 3 2002 X Play Bad Mario Games G4 Archived from the original on April 23 2008 Retrieved June 8 2008 Interactive Audio in 2002 bafta org British Academy of Film and Television Arts Archived from the original on September 27 2015 Retrieved September 27 2015 100 81 ONM ONM Archived from the original on February 23 2009 Retrieved February 19 2009 Chapman Ben June 5 2012 Nintendo Land Unveiled with Zelda Animal Crossing and Luigi s Mansion Mini games Piki Geek Geek pikimal com Archived from the original on June 8 2012 Retrieved November 7 2012 Drake Audrey June 5 2012 E3 2012 Ghost Bustin in Luigi s Mansion Dark Moon IGN Archived from the original on June 8 2012 Retrieved November 7 2012 Luigi s Mansion Arcade Otero Jose September 13 2016 Luigi s Mansion Arcade Inside Nintendo s Wonderfully Spooky Arcade Game IGN Calvert Darren September 13 2018 Luigi s Mansion 3 Will Be Haunting The Switch Next Year Nintendo Life Retrieved September 13 2018 Knezevic Kevin March 10 2018 Luigi s Mansion Remake Announced for 3DS in Nintendo Direct GameSpot CBS Interactive Inc Retrieved November 6 2019 LUIGI S MANSION Department of Communications and the Arts Australian Government May 3 2018 Archived from the original on November 8 2019 Retrieved November 6 2019 Behrens Matt June 8 2011 E3 2011 event Shigeru Miyamoto reveals insights at Nintendo Developer Roundtable Digital Trends Designtechnica Corporation Bankhurst Adam August 21 2018 Release Date for Luigi s Mansion on Nintendo 3DS Announced IGN Retrieved August 23 2018 Nintendo 3DS Game Data Library Retrieved November 6 2019 via sites google com Petty Jared November 1 2018 Luigi s Mansion for 3DS Review IGN Retrieved November 6 2019 O Connor James November 17 2001 Luigi s Mansion Review Old Haunts GameSpot CBS Interactive Inc Retrieved November 6 2019 Roemer Dan November 3 2008 Review Luigi s Mansion 3DS Destructoid Retrieved May 3 2022 Luigi s Mansion 3DS REVIEW GameXplain YouTube October 11 2018 Archived from the original on November 17 2021 Retrieved November 6 2019 Bowling Steve October 11 2018 Luigi s Mansion Review 3DS Nintendo Life Nlife Media Gamer Network Retrieved November 6 2019 External links EditOfficial website for GameCube in Japanese Official website for Nintendo 3DS port multilingual Portal Video games Retrieved from https en wikipedia org w index php title Luigi 27s Mansion amp oldid 1151494323, wikipedia, wiki, book, books, library,

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