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Metroid: Other M

Metroid: Other M[a] is an action-adventure game developed by Team Ninja and Nintendo SPD and published by Nintendo for the Wii on August 31, 2010. It is part of the Metroid series, and takes place between the events of Super Metroid and Metroid Fusion. The player controls intergalactic bounty hunter Samus Aran, who investigates a derelict space station with a Galactic Federation platoon, including her former commanding officer, Adam Malkovich.

Metroid: Other M
Developer(s)
Publisher(s)Nintendo
Director(s)
Producer(s)
  • Yoshio Sakamoto
  • Yosuke Hayashi
Artist(s)
  • Takayasu Morisawa
  • Yutaka Saito
Writer(s)Yoshio Sakamoto
Composer(s)Kuniaki Haishima
SeriesMetroid
Platform(s)Wii
Release
  • NA: August 31, 2010
  • JP/AU: September 2, 2010
  • EU: September 3, 2010
Genre(s)Action-adventure
Mode(s)Single-player

Longtime Metroid director Yoshio Sakamoto approached Team Ninja to develop Other M, while animation studio D-Rockets handled the cutscenes. The development team employed a simple control scheme to make the game appealing to modern players, and gave significant focus on plot and characterization, with extensive cinematics and voice acting. Other M is played from a third-person perspective using only the Wii Remote, and focuses on exploration and combat. It introduces melee attacks which can only be executed when an enemy's health is reduced.

Metroid: Other M received generally positive reviews from critics, who praised its elaborate cutscenes, graphics and action-oriented gameplay, although heavy criticism was directed at its narrative and Samus's characterization. The game also received honors from several publications. It was the third-best-selling video game in Japan during its week of release, and the ninth best-selling game in North America during September 2010. Metroid: Other M was re-released on the Wii U's Nintendo eShop in 2016. The Metroid series entered an extended hiatus following its release, not seeing a mainline entry until Metroid: Samus Returns in 2017.

Gameplay Edit

 
Samus executes the Lethal Strike on a Ghalmanian.

Metroid: Other M is an action-adventure game with three-dimensional graphics.[1] Players take control of series protagonist Samus Aran, a bounty hunter who investigates a derelict space station, known as the Bottle Ship.[2]: 2  The main environment is the vessel interior, known as the Main Sector, along with the other environments that are contained in "sectors" or gigantic spheres within the ship: the Biosphere, a lush, tropical region; the Cryophere, an arctic environment; and the Pyrosphere, a heated, lava-filled area.[3] The gameplay revolves around solving puzzles to uncover secrets, platform jumping, and shooting enemies. The game unfolds in a linear manner, and the in-game map highlights the next objective.[4]

Similar to Super Paper Mario, the game operates between two perspectives with differing controls, depending on the orientation of the Wii Remote.[5] The regular gameplay features a third-person perspective, where players hold the Wii Remote horizontally. Samus can jump, fire the arm cannon, and turn into a morph ball, which can roll into narrow passages and drop energy bombs.[6] While gameplay is similar to early Metroid games, the environments are three-dimensional and movement is not limited to a two-dimensional plane.[7] When the Wii Remote is pointed towards the screen, the angle switches into a first-person perspective, where players can lock onto targets and fire missiles, but cannot move in this perspective.[8] There are several instances where players will have to constantly switch between play modes; for example, fighting off a horde of flying enemies in third person, while switching to first person to destroy their spawn points.[9] Additionally, the first-person mode is also used in exploration, such as locating hidden items.[10]

Metroid: Other M is the first game in the Metroid series to feature melee attacks.[11] With well-timed button presses, players can use special techniques, such as the Sense Move, which allows them to dodge enemy attacks, and the Overblast, where Samus jumps on the enemy and fires a charged shot at point-blank range.[10][12] Unlike other Metroid games, enemies do not drop items, with the restoration of health and ammo occurring either by using the Navigation Booths, or employing of the Concentration technique, where Samus rests and replenishes missiles and health.[10] Players can also use the Navigation Booths to save their progress.[6] While there are power-ups scattered around the Bottle Ship, a few items are already equipped by Samus, but she agrees to wait to use them until commanding officer Adam Malkovich authorizes her to do so.[2]: 22  Players can find items that will augment Samus's abilities, such as Energy and Missile Tanks.[6]

As a special feature, players can unlock "Theater Mode"—a two-hour film presentation—after completion of the game. Divided into chapters, this film contains every cutscene of the game, along with several clips of gameplay footage recorded by the developers.[13]

Plot Edit

Metroid: Other M takes place between Super Metroid and Metroid Fusion.[16] After awakening in a Galactic Federation facility, Samus Aran departs for space and picks up a distress signal from a derelict vessel known as the "Bottle Ship". Soon after landing, Samus encounters the Galactic Federation 07th Platoon; among the Platoon are Anthony Higgs, an old friend from her military career, and her commanding officer Adam Malkovich.[17] After Samus saves the platoon from monsters, Adam allows Samus to cooperate in their mission, under the condition that she follow his orders.[18] Samus and the 07th Platoon head to the Exam Center in the Biosphere, and learn that the Bottle Ship was conducting research on bioweapons and the person in charge of the project was Dr. Madeline Bergman.[19] After being attacked by a large lizard-like creature, Samus is ordered to follow the monster to the Pyrosphere,[2]: 74–75  but is quickly directed to the Cryosphere to search for survivors.[20] While there, Samus encounters a young woman, but the two are attacked by a soldier piloting an industrial robot.[21] Samus realizes that there is a traitor among the 07th Platoon and decides to call him the "Deleter" until she learns his true identity.[22]

After returning to the Pyrosphere to follow the reptilian creature, Samus discovers that it is actually a juvenile stage of the dragon-like Ridley. Anthony draws Ridley's attention and challenges him, but is seemingly killed. Samus fights Ridley, who subsequently escapes.[2]: 114–115  Samus leaves the Pyrosphere and realizes she cannot contact Adam.[2]: 118  She follows the "Deleter" to the Bioweapon Research Center where she meets the same woman from before, who introduces herself as "Madeline Bergman".[23] Madeline reveals that the scientists were propagating the Metroids in the Bottle Ship, reproduced from the remnants of the infant Metroid found on Samus's power suit after her return from the planet Zebes.[24] Madeline adds that the scientists have created a Mother Brain-based artificial intelligence called "MB" in order to control the Metroids, which are hidden in Sector Zero, a recreation of Tourian.[25] Before leaving Madeline informs Samus that Adam is the creator of the Metroid operation. Samus heads to Sector Zero, but Adam stops her from entering, warning her that the Metroids in Sector Zero cannot be frozen. When Samus asks Adam why he is credited as the as Metroid military report's creator, he explains that the Galactic Federation headquarters requested him to write the report. In his report he explained why the operation should not be attempted due to potential dangers. Adam states his intention to enter Sector Zero and to destroy it; he explains that, by causing enough damage to the sector, it will detach from the Bottle Ship before self-destructing, thus destroying MB and the Metroids. Before sacrificing himself to destroy Sector Zero, Adam commands Samus to secure a survivor in "Room MW" of the Bioweapon Research Center and to defeat Ridley.[26]

Samus returns to the research center, where she finds the body of the "Deleter", whose real identity is revealed to be James Pierce,[22] and the mummified remains of Ridley. She also finds a survivor, and defeats a Queen Metroid. Samus pursues the survivor, who reveals herself to be the real Madeline.[2]: 131–135  Madeline explains that the woman Samus met earlier was in fact MB, the very android created from Mother Brain's genetic material to establish control over the Metroids.[27] Feeling betrayed by the scientists and Madeline (most likely due to Mother Brain's corrupting influence through her DNA), MB telepathically commanded the Space Pirate special forces to attack those on board and had managed to propagate the Metroids in Sector Zero.[28] Samus and Madeline are then confronted by MB herself. A group of Federation troopers rushes into the room, and MB summons the Bottle Ship's most dangerous creatures to attack. Samus clears away these monsters to allow Madeline to shoot at MB with an ice cannon, leaving her defenseless and helpless for the Federation soldiers to finish her off, ending Mother Brain's reign of terror once and for all.[2]: 135  The colonel compliments Samus's efforts but orders a soldier to escort Samus back to her ship; the soldier reveals himself as Anthony, the only surviving member of the 07th Platoon.[29] Samus, Madeline and Anthony leave for the Galactic Federation headquarters in Samus's gunship.[30]

Days after the incident, Samus returns to the Bottle Ship to retrieve something that is left there.[2]: 136  After battling Phantoon, one of the monsters Samus had fought on Zebes,[2]: 143  she arrives at the control room and recovers Adam's platoon helmet.[31] The Bottle Ship's self-destruct protocol is remotely activated, which an armorless Samus escapes with Adam's helmet.[2]: 144 

Development Edit

 
Metroid series designer Yoshio Sakamoto, pictured at the 2010 Game Developers Conference

Metroid: Other M was developed by "Project M", a team of over 100 people that includes staff from Nintendo, Team Ninja, and D-Rockets,[32][33] with production lasting for three years.[34] When the Wii console was released, Nintendo producer and chief Metroid designer Yoshio Sakamoto decided to create a new Metroid game for it, but opted to work with an outside company, as his usual development team did not have experience in producing a 3D game.[35] Sakamoto eventually approached Yosuke Hayashi of Team Ninja to discuss the incorporation of the flashy engine used for Ninja Gaiden (2004) into a new engine to encompass his new vision of a 3D Metroid game. Sakamoto served as producer and scenario designer, and main design was done by three designers from previous 2D Metroid games—Metroid Fusion (2002) and Metroid: Zero Mission (2004). Team Ninja took charge of the programming and 3D modeling, and D-Rockets handled the CG cutscenes.[35][36] Hayashi described the work on the game as "a great honour" since he was a fan of the series, and stated Team Ninja tried to include as many creatures seen in previous games as possible.[37]

While Retro Studios tried to create "the ultimate first-person experience" with the Metroid Prime series, Sakamoto's approach with gameplay was different, particularly for the story Other M intended to tell.[38] Sakamoto's intent was to create a game with "controls as simple as those of a NES game", so it would appeal to modern players. Team Ninja agreed with that approach, as they felt control schemes with excessive buttons were possibly turning players off the action genre, and tried to make the game employ only the Wii Remote, without resorting to the Nunchuk.[34] The development team also tried to use the simpler controls to provide flashy action, with varied special attacks that would need few button inputs to be executed.[39] Sakamoto focused on 2D-like gameplay because he considered it more "comfortable" for audiences, particularly during shifts from gameplay to cutscenes, as he thought 2D "[doesn't] have the same distractions when you want to give them story sequences".[40] While the developers felt no need to integrate everything from the Prime series as they were games with different concepts, a few of the elements that "made those games unique" were implemented into Other M, such as the "immersive sight" of the first-person mode.[41] When questioned if Other M would be too similar to Ninja Gaiden, Hayashi responded that while the new game will feature heavy action-based sequences, there will still be the exploration-based sequences characteristic of other Metroid games. Sakamoto said that Other M's story progression was in the same manner as Metroid Fusion, and that the collaboration between Nintendo and Team Ninja is "unlike anything that's ever been done at Nintendo; it's more than just a collaborative effort — it's one group working toward a common goal".[35]

Before Other M's development, Sakamoto did not think too much about "what kind of person Samus Aran was and how she thinks and her personality", particularly because the games tried to depict Samus as a mysterious person.[38] Sakamoto and Team Ninja put much focus on backstory in the game to present Samus as an "appealing human character",[36] something important for future installments, as players would get further interest in Samus' adventures.[38] Hayashi said that one of the development team's goals was to have the player "connect with Samus as the story and action develops".[39][failed verification] Sakamoto also said the game would "bring everyone up to the same level of understanding in the Metroid universe", and would not only introduce the series to new players but also create new challenges for fans.[40] The chronological setting between Super Metroid and Metroid Fusion was chosen because Sakamoto considered the period important, and without addressing it, they wouldn't be able to make new games that show Samus' adventures that take place after the events of Metroid Fusion.[16]

D-Rockets, a company specialized in CG animation for video games and commercials, was brought into the project for its in-game cinematics on Team Ninja productions. Director Ryuji Kitaura said when Nintendo gave him the instructions, he considered the work "overwhelming" - most of D-Rockets work only involved high-quality CG, while Nintendo aimed to "make the parts of the game that the player controls the same quality as the cinematics, in order to make them seamless" and Sakamoto intended to cutscenes to give emotional depth to Samus.[34] Team Ninja and D-Rockets worked separately most of the time, and only started to collaborate about a year into production, to make sure the in-game action and the cutscenes had the same style.[39] Over 300 storyboards which took six months to be completed, and ten teams were employed on the development of cutscenes. For increased realism, professional camera operators helped with the motion capture, and Samus' face had a more detailed frame to make expressions more lifelike.[34] Kitaura tried to include more scenes with Samus outside her powered armor, to illustrate "the human, weak side of Samus, her expressions and gesture", but Sakamoto convinced him otherwise with a declaration that the Power Suit acts as a shield for both enemy attacks and the reveal of her emotions.[39] Other M uses a dual-layer disc due to extensive usage of cinematics in the game.[42][43]

Audio Edit

Kuniaki Haishima composed the soundtrack of Other M. The team hired Haishima to write the music because the producers felt he could "tell the story with melodies" and "powerfully [helped] us depict Samus' feelings and emotions".[34] Parts of the soundtrack were recorded and performed by Arigat-Orchestra in Tokyo and Asian Philharmonic Orchestra in Beijing.[44] A sheet of piano music was also made within a day at Sakamoto's request; according to audio director Ryo Koike, Sakamoto expressed his desire to create a piano melody for the game. Koike brought in a piano-playing staff member to play the music. When Koike presented it to Sakamoto, he stated that parts of the music were "wrong". Sakamoto's criticism continued until the music became a simpler melody that brought him to tears.[42]

For the game's voice acting, Jessica Martin was cast to play Samus in the English version of Other M, and said that recording sessions took over a year which resulted in the voice cast being required to record lines with storyboards and unfinished cutscenes as basis.[45] Adam Malkovich was voiced by Dave Elvin, while Mike McGillicuty provided the voice of Anthony Higgs.[44] In Japanese, voice actors Ai Kobayashi, Rikiya Koyama, Kenji Nomura and Shizuka Itō provided the voices of Samus, Adam, Anthony and MB respectively.[39][44] Seattle-based Bad Animals Studio and Ginza-based Onkio Haus recorded voice-overs in English and Japanese languages respectively.[44]

Marketing and release Edit

Metroid: Other M was first announced by Nintendo of America president and CEO Reggie Fils-Aimé and a trailer was briefly shown at E3 2009.[46] Fils-Aimé said that Metroid: Other M would take players deeper into Samus' story,[47] and also noted that the game would be a return to the style of the traditional series as opposed to the Metroid Prime series, though the game would have a "harder edge".[48] At E3 2010, the game had a playable demo, which GameTrailers picked as Best Wii Game and Action/Adventure Game of the expo, and was nominated for Game of the Show.[49][50] Previews of Other M were also featured in the 2010 editions of Game Developers Conference and Nintendo Media Summit.[17][51] Fils-Aimé expected global sales of between 1.5 and 2 million units.[48]

The game was released in North America on August 31, 2010.[52][53] It had an original release date of June 27,[54] but was postponed by two months, as the high standards of the development team got them behind the completion schedule.[52][53] In other territories, Other M was released on September 2 in Japan and Australia,[55][56] and one day later in Europe,[11] where its release was preceded by a large marketing campaign with television spots, trailers at theaters, and online ads.[57] GameStop began providing an art folio for purchasers who pre-ordered the game containing 16 individual high-quality cards;[58] the cards feature concept artwork, in-game screenshots, and a description from Samus' perspective.[59] Two strategy guide books were published in Japan: Metroid: Other M: Complete Capture Guide[b] by Koei Tecmo on September 15, 2010, and Nintendo Official Guidebook: Metroid: Other M[c] by Shogakukan on September 17.[60]

Other M was later re-released on the Wii U's Nintendo eShop, in Japan on March 17, 2016,[61] in Europe on March 31,[62] and in North America on December 8.[63]

Technical issues Edit

After the release of Metroid: Other M, the game was reported to have a bug where the door in Sector 3 is permanently locked and impassable, preventing players from continuing.[64] Nintendo revealed that a bug is triggered when the player backtracks to the room within Sector 3 where they have previously obtained the Ice Beam.[65][66] The company set up a program that allowed players affected by the bug to send in an SD card or their Wii console with their save files to be repaired.[65][66][67]

As Other M uses a dual-layer disc, Nintendo said that some Wii consoles may have difficulty reading data off a large-capacity medium due to a contaminated laser lens of an optical disc drive.[68]

Reception Edit

Metroid: Other M received "generally favorable reviews", according to a review aggregator website Metacritic.[69] GameSpot's Tom McShea praised the control scheme and combat system as "unique and responsive", and wrote that the search for secrets was "very rewarding".[4] Craig Harris of IGN called the gameplay "a really impressive evolution of the old-school Metroid design",[80] and GameTrailers described it as "a nice compromise between satisfying fans and opening up the series for a wider audience".[79] In a review for an Australian television series Good Game, Stephanie Bendixsen enjoyed the game's atmosphere, while Steven O'Donnell remarked on how the developers "kept the control scheme so simple, and yet it works so well".[83] The writers from Famitsu also praised the game for the Sense Move technique and the switch between perspectives.[73] The graphics were also well received. Christian Donlan of Eurogamer exclaimed that Other M bears graphical similarities to Metroid Prime which "tend to come across as nicely-built video game levels at best".[72] Harris wrote that while the graphics are not being on par with the Prime series, it was still regarded as one of the best-looking games on the Wii.[80] Tom Hoggins of The Daily Telegraph described the environments as "lush and detailed", and said they helped "capturing the ethos of old-school Metroid".[84] Harris also praised the game's "storytelling with motion-captured acting and voice-over",[80] and Wired's Chris Kohler applauded cutscenes "with slick graphic effects".[85] The music was praised as atmospheric and faithful to the franchise,[8][79][86] though McShea felt they were "more like outtakes from older entries than a moody new soundtrack".[4]

Complaints were raised on the first-person perspective, with Ryan Scott of GameSpy considered it a "weird forced handicap".[77] Phil Kollar of Game Informer expressed disappointment that the game prevents the player from moving while in first person view.[8] The A.V. Club's David Wolinsky found the pixel hunting sequences irritating,[87] while Official Nintendo Magazine's Chris Scullion similarly described them as the "only truly horrible moments" in the game.[82] Critics responded poorly to the mechanic of power-up restriction; they derided it as a deviation from the series' tradition of item discovery,[76] and even more strongly criticized it as nonsensical and condescending in terms of story.[88] GamesRadar derided the game's linearity in comparison with Metroid Fusion, a game which took a similar approach.[78] The website also found the enemies to be "a largely unimpressive collection",[78] a gripe which Edge also had; it wrote that "truly testing enemies are only found in the last stretch".[1] Other M's short length was criticized by reviewers,[4][76] by critics such as GameTrailers, which writes that the bonuses such as art galleries were not stimulating enough to entice replay value.[79]

Heavy criticism was directed toward the script, dialogue,[89] and cutscene length.[88] McShea felt that the unskippable cutscenes and "the overabundance of story in Other M were a negative deviation from Metroid tradition".[4] Kollar states that they "often run as long as 15 minutes, exhausting players with repetition of obvious plot points and overwrought dialogue as mature and interesting as a teenager's diary".[8] Justin Haywald of 1UP.com complained that as the game progresses "instead of getting more of the things that work [combat], you get more of the things you don't care about [overwrought story]".[70] Donlan notes that the plot is considered as "the future's dumbest soap opera".[72] Wolinsky echoes the misgivings about Samus' immaturity, petulant behavior, and misguided loyalty.[87] Tae K. Kim of GamePro writes that while the story and Samus' monologues did not compel them, "it helped contextualize her entire existence" which developed the character to "an actual human being who's using the vastness of space to try and put some distance between herself and the past".[76] Contrarily, Haywald found the portrayal "lifeless and boring" and "nonsensical".[70] G4tv's Abbie Heppe was critical on Samus's portrayal; she wrote that Samus "cannot possibly wield the amount of power she possesses unless directed to by a man", and found that her anxiety attack cannot be reconciled with her previous portrayals.[74]

In a feature for 1UP.com, Jeremy Parish states that many Metroid fans were disappointed by the game's story, power-up restrictions and its "awkward handling of its leading lady".[90] Video game scholar Luke Arnott argued that players were dissatisfied with Other M because it did not consistently balance gameplay constraints with player agency, and because it failed at what he calls "imperative" storytelling. Arnott suggested that studying how games like Other M create meaning in virtual spaces may help design better games and situate them within wider theories of postmodern subjectivity.[91] Clyde Mandelin of Legends of Localization noted that the game received mixed-to-positive reactions from Japanese fans.[92] Kotaku's Luke Plunkett wrote that Team Ninja was blamed by "many people" for the game's story;[93] Hayashi later clarified that Sakamoto wrote the story himself.[93][94] Nintendo Treehouse producer Nate Bihldorff stated that the scene depicting Samus' encounter with Ridley "is not a sign of weakness, but of strength. People who call out that scene as anything but empowering are kind of missing the point". He added that Samus' story "has largely been a matter of individual perception, especially in the US, where people haven't read any of the official manga related to her childhood".[90][95]

In May 2022, former president of Nintendo of America Reggie Fils-Aime expressed his disappointment with Other M, believing it would be a hit: "I really thought that that was going to be a defining moment for the Metroid franchise. It was giving much more of a perspective about Samus. I really thought that was going to be a killer moment in the franchise's history, and it wasn't. It didn't deliver – not the business results, it really didn't touch the player the way we hoped it would".[96]

Sales Edit

Metroid: Other M was the third-best-selling video game in Japan during its week of release with 45,398 copies sold, ranking it behind Wii Party and Monster Hunter Diary: Poka Poka Airu Village.[97] An additional 11,239 copies were sold the following week.[98] It was also the ninth-best-selling game in North America during September 2010,[99] with 173,000 copies sold.[100] In the United Kingdom, the game failed to make the top 10 and placed 12th in its first week.[101] In November, Fils-Aimé said that the game was close to a half of million copies sold in the United States.[102]

Awards Edit

Other M received honors and distinctions from various gaming sites and publications. In IGN's Best of 2010 Awards, the game received the award for Coolest Atmosphere.[86] It was also nominated for Best Story award, but lost to Epic Mickey.[103] Wired listed it 12th on its list of the twenty best games of the year.[104] Conversely, Entertainment Weekly chose the game as the second worst of 2010.[105] GamesRadar chose Other M as the "mangled makeover" of 2010, writing that it painted Samus as "an unsure, insecure woman who desperately wants the approval of her former (male) commanding officer".[106] Game Informer listed Samus first on their list of the Top 10 Dorks of 2010 due to her "lame backstory",[107] and placed the game third on their Top 10 Disappointments of 2010 list, ranking behind "studio closures, layoffs, [and] restructurings" and the "Infinity Ward debacle".[108]

Legacy Edit

Since its release, elements of Metroid: Other M have appeared in other games. The Geothermal Power Plant is featured as a playable stage in Dead or Alive: Dimensions, a fighting game developed for the Nintendo 3DS by Team Ninja.[109] The stage features Ridley as a stage hazard, while Samus appears as an assist character in the Morph Ball form,[110] who will drop a Power Bomb that switches the combatants' location when a sound is made in the microphone.[111] Yosuke Hayashi confirmed that Samus would not be featured as a playable character in Dead or Alive: Dimensions,[110] stating that "it would be better to let her focus on her job rather than kicking everyone's butt in Dead or Alive: Dimensions".[112] The Pyrosphere also appears as a stage in Super Smash Bros. for Wii U.[113][114]

Notes Edit

  1. ^ Japanese: メトロイド アザーエム, Hepburn: Metoroido Azā Emu
  2. ^ METROID Other M 完全攻略ガイド, Metoroido Azā Emu Kanzen Kōryaku Gaido
  3. ^ 任天堂公式ガイドブック メトロイド アザーエム, Nintendō Kōshiki Gaidobukku Metoroido Azā Emu

References Edit

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  19. ^ Nintendo; Team Ninja (August 31, 2010). Metroid: Other M (Wii). Nintendo. Scene: Theater Mode - Chapter 7. Level/area: Biosphere ~ Exam Center. Maurice: This BOTTLE SHIP is under management of the Galactic Federation. In these facilities, life-forms from each planet have been raised and researched as possible bioweapons. Site Manager and Development Director: Dr. Madeline Bergman.
  20. ^ Nintendo; Team Ninja (August 31, 2010). Metroid: Other M (Wii). Nintendo. Scene: Theater Mode - Chapter 11. Level/area: Pyrosphere. Adam: OK, Samus. Head to Sector 2. There's a high probability of survivors hiding there. We'll have to take care of that freak of nature later.
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External links Edit

  • Official website
  • Official website (Europe)
  • Official website (in Japanese)
  • Metroid: Other M at IMDb
  • Metroid: Other M at MobyGames

metroid, other, action, adventure, game, developed, team, ninja, nintendo, published, nintendo, august, 2010, part, metroid, series, takes, place, between, events, super, metroid, metroid, fusion, player, controls, intergalactic, bounty, hunter, samus, aran, i. Metroid Other M a is an action adventure game developed by Team Ninja and Nintendo SPD and published by Nintendo for the Wii on August 31 2010 It is part of the Metroid series and takes place between the events of Super Metroid and Metroid Fusion The player controls intergalactic bounty hunter Samus Aran who investigates a derelict space station with a Galactic Federation platoon including her former commanding officer Adam Malkovich Metroid Other MDeveloper s Team NinjaNintendo SPDPublisher s NintendoDirector s Yoshio SakamotoYosuke HayashiTakehiko HosokawaProducer s Yoshio SakamotoYosuke HayashiArtist s Takayasu MorisawaYutaka SaitoWriter s Yoshio SakamotoComposer s Kuniaki HaishimaSeriesMetroidPlatform s WiiReleaseNA August 31 2010JP AU September 2 2010EU September 3 2010Genre s Action adventureMode s Single playerLongtime Metroid director Yoshio Sakamoto approached Team Ninja to develop Other M while animation studio D Rockets handled the cutscenes The development team employed a simple control scheme to make the game appealing to modern players and gave significant focus on plot and characterization with extensive cinematics and voice acting Other M is played from a third person perspective using only the Wii Remote and focuses on exploration and combat It introduces melee attacks which can only be executed when an enemy s health is reduced Metroid Other M received generally positive reviews from critics who praised its elaborate cutscenes graphics and action oriented gameplay although heavy criticism was directed at its narrative and Samus s characterization The game also received honors from several publications It was the third best selling video game in Japan during its week of release and the ninth best selling game in North America during September 2010 Metroid Other M was re released on the Wii U s Nintendo eShop in 2016 The Metroid series entered an extended hiatus following its release not seeing a mainline entry until Metroid Samus Returns in 2017 Contents 1 Gameplay 2 Plot 3 Development 3 1 Audio 4 Marketing and release 4 1 Technical issues 5 Reception 5 1 Sales 5 2 Awards 6 Legacy 7 Notes 8 References 9 External linksGameplay Edit nbsp Samus executes the Lethal Strike on a Ghalmanian Metroid Other M is an action adventure game with three dimensional graphics 1 Players take control of series protagonist Samus Aran a bounty hunter who investigates a derelict space station known as the Bottle Ship 2 2 The main environment is the vessel interior known as the Main Sector along with the other environments that are contained in sectors or gigantic spheres within the ship the Biosphere a lush tropical region the Cryophere an arctic environment and the Pyrosphere a heated lava filled area 3 The gameplay revolves around solving puzzles to uncover secrets platform jumping and shooting enemies The game unfolds in a linear manner and the in game map highlights the next objective 4 Similar to Super Paper Mario the game operates between two perspectives with differing controls depending on the orientation of the Wii Remote 5 The regular gameplay features a third person perspective where players hold the Wii Remote horizontally Samus can jump fire the arm cannon and turn into a morph ball which can roll into narrow passages and drop energy bombs 6 While gameplay is similar to early Metroid games the environments are three dimensional and movement is not limited to a two dimensional plane 7 When the Wii Remote is pointed towards the screen the angle switches into a first person perspective where players can lock onto targets and fire missiles but cannot move in this perspective 8 There are several instances where players will have to constantly switch between play modes for example fighting off a horde of flying enemies in third person while switching to first person to destroy their spawn points 9 Additionally the first person mode is also used in exploration such as locating hidden items 10 Metroid Other M is the first game in the Metroid series to feature melee attacks 11 With well timed button presses players can use special techniques such as the Sense Move which allows them to dodge enemy attacks and the Overblast where Samus jumps on the enemy and fires a charged shot at point blank range 10 12 Unlike other Metroid games enemies do not drop items with the restoration of health and ammo occurring either by using the Navigation Booths or employing of the Concentration technique where Samus rests and replenishes missiles and health 10 Players can also use the Navigation Booths to save their progress 6 While there are power ups scattered around the Bottle Ship a few items are already equipped by Samus but she agrees to wait to use them until commanding officer Adam Malkovich authorizes her to do so 2 22 Players can find items that will augment Samus s abilities such as Energy and Missile Tanks 6 As a special feature players can unlock Theater Mode a two hour film presentation after completion of the game Divided into chapters this film contains every cutscene of the game along with several clips of gameplay footage recorded by the developers 13 Plot EditSee also Characters in the Metroid series Metroid Other M takes place between Super Metroid and Metroid Fusion 16 After awakening in a Galactic Federation facility Samus Aran departs for space and picks up a distress signal from a derelict vessel known as the Bottle Ship Soon after landing Samus encounters the Galactic Federation 07th Platoon among the Platoon are Anthony Higgs an old friend from her military career and her commanding officer Adam Malkovich 17 After Samus saves the platoon from monsters Adam allows Samus to cooperate in their mission under the condition that she follow his orders 18 Samus and the 07th Platoon head to the Exam Center in the Biosphere and learn that the Bottle Ship was conducting research on bioweapons and the person in charge of the project was Dr Madeline Bergman 19 After being attacked by a large lizard like creature Samus is ordered to follow the monster to the Pyrosphere 2 74 75 but is quickly directed to the Cryosphere to search for survivors 20 While there Samus encounters a young woman but the two are attacked by a soldier piloting an industrial robot 21 Samus realizes that there is a traitor among the 07th Platoon and decides to call him the Deleter until she learns his true identity 22 After returning to the Pyrosphere to follow the reptilian creature Samus discovers that it is actually a juvenile stage of the dragon like Ridley Anthony draws Ridley s attention and challenges him but is seemingly killed Samus fights Ridley who subsequently escapes 2 114 115 Samus leaves the Pyrosphere and realizes she cannot contact Adam 2 118 She follows the Deleter to the Bioweapon Research Center where she meets the same woman from before who introduces herself as Madeline Bergman 23 Madeline reveals that the scientists were propagating the Metroids in the Bottle Ship reproduced from the remnants of the infant Metroid found on Samus s power suit after her return from the planet Zebes 24 Madeline adds that the scientists have created a Mother Brain based artificial intelligence called MB in order to control the Metroids which are hidden in Sector Zero a recreation of Tourian 25 Before leaving Madeline informs Samus that Adam is the creator of the Metroid operation Samus heads to Sector Zero but Adam stops her from entering warning her that the Metroids in Sector Zero cannot be frozen When Samus asks Adam why he is credited as the as Metroid military report s creator he explains that the Galactic Federation headquarters requested him to write the report In his report he explained why the operation should not be attempted due to potential dangers Adam states his intention to enter Sector Zero and to destroy it he explains that by causing enough damage to the sector it will detach from the Bottle Ship before self destructing thus destroying MB and the Metroids Before sacrificing himself to destroy Sector Zero Adam commands Samus to secure a survivor in Room MW of the Bioweapon Research Center and to defeat Ridley 26 Samus returns to the research center where she finds the body of the Deleter whose real identity is revealed to be James Pierce 22 and the mummified remains of Ridley She also finds a survivor and defeats a Queen Metroid Samus pursues the survivor who reveals herself to be the real Madeline 2 131 135 Madeline explains that the woman Samus met earlier was in fact MB the very android created from Mother Brain s genetic material to establish control over the Metroids 27 Feeling betrayed by the scientists and Madeline most likely due to Mother Brain s corrupting influence through her DNA MB telepathically commanded the Space Pirate special forces to attack those on board and had managed to propagate the Metroids in Sector Zero 28 Samus and Madeline are then confronted by MB herself A group of Federation troopers rushes into the room and MB summons the Bottle Ship s most dangerous creatures to attack Samus clears away these monsters to allow Madeline to shoot at MB with an ice cannon leaving her defenseless and helpless for the Federation soldiers to finish her off ending Mother Brain s reign of terror once and for all 2 135 The colonel compliments Samus s efforts but orders a soldier to escort Samus back to her ship the soldier reveals himself as Anthony the only surviving member of the 07th Platoon 29 Samus Madeline and Anthony leave for the Galactic Federation headquarters in Samus s gunship 30 Days after the incident Samus returns to the Bottle Ship to retrieve something that is left there 2 136 After battling Phantoon one of the monsters Samus had fought on Zebes 2 143 she arrives at the control room and recovers Adam s platoon helmet 31 The Bottle Ship s self destruct protocol is remotely activated which an armorless Samus escapes with Adam s helmet 2 144 Development Edit nbsp Metroid series designer Yoshio Sakamoto pictured at the 2010 Game Developers ConferenceMetroid Other M was developed by Project M a team of over 100 people that includes staff from Nintendo Team Ninja and D Rockets 32 33 with production lasting for three years 34 When the Wii console was released Nintendo producer and chief Metroid designer Yoshio Sakamoto decided to create a new Metroid game for it but opted to work with an outside company as his usual development team did not have experience in producing a 3D game 35 Sakamoto eventually approached Yosuke Hayashi of Team Ninja to discuss the incorporation of the flashy engine used for Ninja Gaiden 2004 into a new engine to encompass his new vision of a 3D Metroid game Sakamoto served as producer and scenario designer and main design was done by three designers from previous 2D Metroid games Metroid Fusion 2002 and Metroid Zero Mission 2004 Team Ninja took charge of the programming and 3D modeling and D Rockets handled the CG cutscenes 35 36 Hayashi described the work on the game as a great honour since he was a fan of the series and stated Team Ninja tried to include as many creatures seen in previous games as possible 37 While Retro Studios tried to create the ultimate first person experience with the Metroid Prime series Sakamoto s approach with gameplay was different particularly for the story Other M intended to tell 38 Sakamoto s intent was to create a game with controls as simple as those of a NES game so it would appeal to modern players Team Ninja agreed with that approach as they felt control schemes with excessive buttons were possibly turning players off the action genre and tried to make the game employ only the Wii Remote without resorting to the Nunchuk 34 The development team also tried to use the simpler controls to provide flashy action with varied special attacks that would need few button inputs to be executed 39 Sakamoto focused on 2D like gameplay because he considered it more comfortable for audiences particularly during shifts from gameplay to cutscenes as he thought 2D doesn t have the same distractions when you want to give them story sequences 40 While the developers felt no need to integrate everything from the Prime series as they were games with different concepts a few of the elements that made those games unique were implemented into Other M such as the immersive sight of the first person mode 41 When questioned if Other M would be too similar to Ninja Gaiden Hayashi responded that while the new game will feature heavy action based sequences there will still be the exploration based sequences characteristic of other Metroid games Sakamoto said that Other M s story progression was in the same manner as Metroid Fusion and that the collaboration between Nintendo and Team Ninja is unlike anything that s ever been done at Nintendo it s more than just a collaborative effort it s one group working toward a common goal 35 Before Other M s development Sakamoto did not think too much about what kind of person Samus Aran was and how she thinks and her personality particularly because the games tried to depict Samus as a mysterious person 38 Sakamoto and Team Ninja put much focus on backstory in the game to present Samus as an appealing human character 36 something important for future installments as players would get further interest in Samus adventures 38 Hayashi said that one of the development team s goals was to have the player connect with Samus as the story and action develops 39 failed verification Sakamoto also said the game would bring everyone up to the same level of understanding in the Metroid universe and would not only introduce the series to new players but also create new challenges for fans 40 The chronological setting between Super Metroid and Metroid Fusion was chosen because Sakamoto considered the period important and without addressing it they wouldn t be able to make new games that show Samus adventures that take place after the events of Metroid Fusion 16 D Rockets a company specialized in CG animation for video games and commercials was brought into the project for its in game cinematics on Team Ninja productions Director Ryuji Kitaura said when Nintendo gave him the instructions he considered the work overwhelming most of D Rockets work only involved high quality CG while Nintendo aimed to make the parts of the game that the player controls the same quality as the cinematics in order to make them seamless and Sakamoto intended to cutscenes to give emotional depth to Samus 34 Team Ninja and D Rockets worked separately most of the time and only started to collaborate about a year into production to make sure the in game action and the cutscenes had the same style 39 Over 300 storyboards which took six months to be completed and ten teams were employed on the development of cutscenes For increased realism professional camera operators helped with the motion capture and Samus face had a more detailed frame to make expressions more lifelike 34 Kitaura tried to include more scenes with Samus outside her powered armor to illustrate the human weak side of Samus her expressions and gesture but Sakamoto convinced him otherwise with a declaration that the Power Suit acts as a shield for both enemy attacks and the reveal of her emotions 39 Other M uses a dual layer disc due to extensive usage of cinematics in the game 42 43 Audio Edit Kuniaki Haishima composed the soundtrack of Other M The team hired Haishima to write the music because the producers felt he could tell the story with melodies and powerfully helped us depict Samus feelings and emotions 34 Parts of the soundtrack were recorded and performed by Arigat Orchestra in Tokyo and Asian Philharmonic Orchestra in Beijing 44 A sheet of piano music was also made within a day at Sakamoto s request according to audio director Ryo Koike Sakamoto expressed his desire to create a piano melody for the game Koike brought in a piano playing staff member to play the music When Koike presented it to Sakamoto he stated that parts of the music were wrong Sakamoto s criticism continued until the music became a simpler melody that brought him to tears 42 For the game s voice acting Jessica Martin was cast to play Samus in the English version of Other M and said that recording sessions took over a year which resulted in the voice cast being required to record lines with storyboards and unfinished cutscenes as basis 45 Adam Malkovich was voiced by Dave Elvin while Mike McGillicuty provided the voice of Anthony Higgs 44 In Japanese voice actors Ai Kobayashi Rikiya Koyama Kenji Nomura and Shizuka Itō provided the voices of Samus Adam Anthony and MB respectively 39 44 Seattle based Bad Animals Studio and Ginza based Onkio Haus recorded voice overs in English and Japanese languages respectively 44 Marketing and release EditMetroid Other M was first announced by Nintendo of America president and CEO Reggie Fils Aime and a trailer was briefly shown at E3 2009 46 Fils Aime said that Metroid Other M would take players deeper into Samus story 47 and also noted that the game would be a return to the style of the traditional series as opposed to the Metroid Prime series though the game would have a harder edge 48 At E3 2010 the game had a playable demo which GameTrailers picked as Best Wii Game and Action Adventure Game of the expo and was nominated for Game of the Show 49 50 Previews of Other M were also featured in the 2010 editions of Game Developers Conference and Nintendo Media Summit 17 51 Fils Aime expected global sales of between 1 5 and 2 million units 48 The game was released in North America on August 31 2010 52 53 It had an original release date of June 27 54 but was postponed by two months as the high standards of the development team got them behind the completion schedule 52 53 In other territories Other M was released on September 2 in Japan and Australia 55 56 and one day later in Europe 11 where its release was preceded by a large marketing campaign with television spots trailers at theaters and online ads 57 GameStop began providing an art folio for purchasers who pre ordered the game containing 16 individual high quality cards 58 the cards feature concept artwork in game screenshots and a description from Samus perspective 59 Two strategy guide books were published in Japan Metroid Other M Complete Capture Guide b by Koei Tecmo on September 15 2010 and Nintendo Official Guidebook Metroid Other M c by Shogakukan on September 17 60 Other M was later re released on the Wii U s Nintendo eShop in Japan on March 17 2016 61 in Europe on March 31 62 and in North America on December 8 63 Technical issues Edit After the release of Metroid Other M the game was reported to have a bug where the door in Sector 3 is permanently locked and impassable preventing players from continuing 64 Nintendo revealed that a bug is triggered when the player backtracks to the room within Sector 3 where they have previously obtained the Ice Beam 65 66 The company set up a program that allowed players affected by the bug to send in an SD card or their Wii console with their save files to be repaired 65 66 67 As Other M uses a dual layer disc Nintendo said that some Wii consoles may have difficulty reading data off a large capacity medium due to a contaminated laser lens of an optical disc drive 68 Reception EditReceptionAggregate scoreAggregatorScoreMetacritic79 100 69 Review scoresPublicationScore1Up comB 70 Destructoid6 5 10 71 Edge8 10 1 Eurogamer8 10 72 Famitsu35 40 73 G4 nbsp nbsp nbsp nbsp nbsp 74 Game InformerUS 6 25 10 8 AUS 8 10 75 GamePro nbsp nbsp nbsp nbsp nbsp 76 GameSpot8 5 10 4 GameSpy nbsp nbsp nbsp nbsp nbsp 77 GamesRadar nbsp nbsp nbsp nbsp nbsp 78 GameTrailers8 6 10 79 IGN8 5 10 80 Nintendo World Report7 10 81 Official Nintendo Magazine91 82 Metroid Other M received generally favorable reviews according to a review aggregator website Metacritic 69 GameSpot s Tom McShea praised the control scheme and combat system as unique and responsive and wrote that the search for secrets was very rewarding 4 Craig Harris of IGN called the gameplay a really impressive evolution of the old school Metroid design 80 and GameTrailers described it as a nice compromise between satisfying fans and opening up the series for a wider audience 79 In a review for an Australian television series Good Game Stephanie Bendixsen enjoyed the game s atmosphere while Steven O Donnell remarked on how the developers kept the control scheme so simple and yet it works so well 83 The writers from Famitsu also praised the game for the Sense Move technique and the switch between perspectives 73 The graphics were also well received Christian Donlan of Eurogamer exclaimed that Other M bears graphical similarities to Metroid Prime which tend to come across as nicely built video game levels at best 72 Harris wrote that while the graphics are not being on par with the Prime series it was still regarded as one of the best looking games on the Wii 80 Tom Hoggins of The Daily Telegraph described the environments as lush and detailed and said they helped capturing the ethos of old school Metroid 84 Harris also praised the game s storytelling with motion captured acting and voice over 80 and Wired s Chris Kohler applauded cutscenes with slick graphic effects 85 The music was praised as atmospheric and faithful to the franchise 8 79 86 though McShea felt they were more like outtakes from older entries than a moody new soundtrack 4 Complaints were raised on the first person perspective with Ryan Scott of GameSpy considered it a weird forced handicap 77 Phil Kollar of Game Informer expressed disappointment that the game prevents the player from moving while in first person view 8 The A V Club s David Wolinsky found the pixel hunting sequences irritating 87 while Official Nintendo Magazine s Chris Scullion similarly described them as the only truly horrible moments in the game 82 Critics responded poorly to the mechanic of power up restriction they derided it as a deviation from the series tradition of item discovery 76 and even more strongly criticized it as nonsensical and condescending in terms of story 88 GamesRadar derided the game s linearity in comparison with Metroid Fusion a game which took a similar approach 78 The website also found the enemies to be a largely unimpressive collection 78 a gripe which Edge also had it wrote that truly testing enemies are only found in the last stretch 1 Other M s short length was criticized by reviewers 4 76 by critics such as GameTrailers which writes that the bonuses such as art galleries were not stimulating enough to entice replay value 79 Heavy criticism was directed toward the script dialogue 89 and cutscene length 88 McShea felt that the unskippable cutscenes and the overabundance of story in Other M were a negative deviation from Metroid tradition 4 Kollar states that they often run as long as 15 minutes exhausting players with repetition of obvious plot points and overwrought dialogue as mature and interesting as a teenager s diary 8 Justin Haywald of 1UP com complained that as the game progresses instead of getting more of the things that work combat you get more of the things you don t care about overwrought story 70 Donlan notes that the plot is considered as the future s dumbest soap opera 72 Wolinsky echoes the misgivings about Samus immaturity petulant behavior and misguided loyalty 87 Tae K Kim of GamePro writes that while the story and Samus monologues did not compel them it helped contextualize her entire existence which developed the character to an actual human being who s using the vastness of space to try and put some distance between herself and the past 76 Contrarily Haywald found the portrayal lifeless and boring and nonsensical 70 G4tv s Abbie Heppe was critical on Samus s portrayal she wrote that Samus cannot possibly wield the amount of power she possesses unless directed to by a man and found that her anxiety attack cannot be reconciled with her previous portrayals 74 In a feature for 1UP com Jeremy Parish states that many Metroid fans were disappointed by the game s story power up restrictions and its awkward handling of its leading lady 90 Video game scholar Luke Arnott argued that players were dissatisfied with Other M because it did not consistently balance gameplay constraints with player agency and because it failed at what he calls imperative storytelling Arnott suggested that studying how games like Other M create meaning in virtual spaces may help design better games and situate them within wider theories of postmodern subjectivity 91 Clyde Mandelin of Legends of Localization noted that the game received mixed to positive reactions from Japanese fans 92 Kotaku s Luke Plunkett wrote that Team Ninja was blamed by many people for the game s story 93 Hayashi later clarified that Sakamoto wrote the story himself 93 94 Nintendo Treehouse producer Nate Bihldorff stated that the scene depicting Samus encounter with Ridley is not a sign of weakness but of strength People who call out that scene as anything but empowering are kind of missing the point He added that Samus story has largely been a matter of individual perception especially in the US where people haven t read any of the official manga related to her childhood 90 95 In May 2022 former president of Nintendo of America Reggie Fils Aime expressed his disappointment with Other M believing it would be a hit I really thought that that was going to be a defining moment for the Metroid franchise It was giving much more of a perspective about Samus I really thought that was going to be a killer moment in the franchise s history and it wasn t It didn t deliver not the business results it really didn t touch the player the way we hoped it would 96 Sales Edit Metroid Other M was the third best selling video game in Japan during its week of release with 45 398 copies sold ranking it behind Wii Party and Monster Hunter Diary Poka Poka Airu Village 97 An additional 11 239 copies were sold the following week 98 It was also the ninth best selling game in North America during September 2010 99 with 173 000 copies sold 100 In the United Kingdom the game failed to make the top 10 and placed 12th in its first week 101 In November Fils Aime said that the game was close to a half of million copies sold in the United States 102 Awards Edit Other M received honors and distinctions from various gaming sites and publications In IGN s Best of 2010 Awards the game received the award for Coolest Atmosphere 86 It was also nominated for Best Story award but lost to Epic Mickey 103 Wired listed it 12th on its list of the twenty best games of the year 104 Conversely Entertainment Weekly chose the game as the second worst of 2010 105 GamesRadar chose Other M as the mangled makeover of 2010 writing that it painted Samus as an unsure insecure woman who desperately wants the approval of her former male commanding officer 106 Game Informer listed Samus first on their list of the Top 10 Dorks of 2010 due to her lame backstory 107 and placed the game third on their Top 10 Disappointments of 2010 list ranking behind studio closures layoffs and restructurings and the Infinity Ward debacle 108 Legacy EditSince its release elements of Metroid Other M have appeared in other games The Geothermal Power Plant is featured as a playable stage in Dead or Alive Dimensions a fighting game developed for the Nintendo 3DS by Team Ninja 109 The stage features Ridley as a stage hazard while Samus appears as an assist character in the Morph Ball form 110 who will drop a Power Bomb that switches the combatants location when a sound is made in the microphone 111 Yosuke Hayashi confirmed that Samus would not be featured as a playable character in Dead or Alive Dimensions 110 stating that it would be better to let her focus on her job rather than kicking everyone s butt in Dead or Alive Dimensions 112 The Pyrosphere also appears as a stage in Super Smash Bros for Wii U 113 114 Notes Edit Japanese メトロイド アザーエム Hepburn Metoroido Aza Emu METROID Other M 完全攻略ガイド Metoroido Aza Emu Kanzen Kōryaku Gaido 任天堂公式ガイドブック メトロイド アザーエム Nintendō Kōshiki Gaidobukku Metoroido Aza EmuReferences Edit a b c Metroid Other M Review Edge Future plc September 3 2010 Archived from the original on April 26 2012 Retrieved April 11 2016 a b c d e f g h i j Bueno Fernando August 31 2010 Metroid Other M Premiere Edition ISBN 978 0 307 46946 5 a href Template Cite book html title Template Cite book cite book a work ignored help Wii Preview Metroid Other M Gameplay Preview Computer and Video Games July 30 2010 Archived from the original on August 1 2010 Retrieved October 23 2010 a b c d e f McShea Tom August 27 2010 GameSpot Metroid Other M review GameSpot Archived from the original on April 18 2015 Retrieved August 5 2014 Metroid Other M Is a Flawed Masterpiece Spoiler Free Review WIRED August 27 2010 Retrieved December 16 2021 a b c Metroid Other M Manual PDF Instruction manual Nintendo August 31 2010 Archived from the original PDF on January 28 2015 Retrieved December 9 2010 Nintendo Reveals Hardware and Software Lineup for the First Half of 2010 IGN February 24 2010 Archived from the original on August 7 2016 Retrieved February 24 2010 a b c d e Kollar Phil August 27 2010 Nintendo s Team Ninja Team Up Robs Metroid Of Its Character Game Informer Retrieved September 2 2010 Cabral Matt February 24 2010 Metroid Other M A Change of Perspective Kotaku Archived from the original on May 26 2015 Retrieved February 24 2010 a b c Claiborn Samuel Metroid Other M Guide Basics IGN Ziff Davis Archived from the original on March 31 2012 Retrieved June 23 2016 a b Metroid Other M Launches Across Europe on 3rd September 2010 Press release Nintendo July 8 2010 Archived from the original on May 23 2015 Retrieved March 24 2011 Metroid Other M mega hands on GamesRadar July 28 2010 Archived from the original on October 15 2014 Retrieved October 23 2010 Gifford Kevin July 28 2010 All About Metroid Other M s Gameplay 1UP com Archived from the original on June 23 2015 Retrieved October 24 2010 Quick William Antonio June 23 2021 Every Metroid Game In Chronological Order TheGamer Retrieved February 13 2023 Parish Jeremy August 5 2015 Page 2 I was quite surprised by the backlash Kensuke Tanabe on Metroid Prime Federation Force VG247 Retrieved February 15 2023 First off Yoshio Sakamoto is behind the main series taking care of all of that the timeline I m in charge of the Prime series I had the conversation with him to decide where exactly would be a good spot for me to stick the Prime universe into that whole timeline and the best place would be between Metroid II and Super Metroid As you know there are multiple titles in the Metroid Prime series but everything takes place in that very specific point Metroid Series go down the line but with the Prime Universe we have to stretch sideways to expand it as much as we can in that specific spot a b Snider Mike September 2 2010 Q amp A Metroid Other M director Yoshio Sakamoto USA Today Archived from the original on July 13 2015 Retrieved March 23 2011 a b Casamassina Matt Harris Craig February 24 2010 Metroid Other M Hands on Impressions IGN Archived from the original on December 29 2014 Retrieved February 24 2010 Nintendo Team Ninja August 31 2010 Metroid Other M Wii Nintendo Scene Theater Mode Chapter 4 Adam Samus Looks like I m going to need to ask for your cooperation on this mission But I m also going to have to ask that you follow my commands You don t move unless I say so And you don t fire until I say so Nintendo Team Ninja August 31 2010 Metroid Other M Wii Nintendo Scene Theater Mode Chapter 7 Level area Biosphere Exam Center Maurice This BOTTLE SHIP is under management of the Galactic Federation In these facilities life forms from each planet have been raised and researched as possible bioweapons Site Manager and Development Director Dr Madeline Bergman Nintendo Team Ninja August 31 2010 Metroid Other M Wii Nintendo Scene Theater Mode Chapter 11 Level area Pyrosphere Adam OK Samus Head to Sector 2 There s a high probability of survivors hiding there We ll have to take care of that freak of nature later Nintendo Team Ninja August 31 2010 Metroid Other M Wii Nintendo Scene Theater Mode Chapter 12 13 Level area Cryosphere Materials Storehouse a b Brown Andrew May 26 2012 Other M Deleted Plotline Nintendo World Report Archived from the original on April 5 2016 Retrieved September 28 2014 Nintendo Team Ninja August 31 2010 Metroid Other M Wii Nintendo Scene Theater Mode Chapter 18 Level area Bioweapon Research Center Samus I m Samus Aran What s your name Survivor Madeline Bergman Nintendo Team Ninja August 31 2010 Metroid Other M Wii Nintendo Scene Theater Mode Chapter 18 Level area Bioweapon Research Center Madeline Metroid remnants were attached to your suit when you returned from Zebes They were reproduced from a piece of cell structure salvaged by the Federation and they are in this facility Nintendo Team Ninja August 31 2010 Metroid Other M Wii Nintendo Scene Theater Mode Chapter 18 Level area Bioweapon Research Center Madeline We developed an AI program that would reproduce Mother Brain s thought processes We called it MB MB evolved as it communicated with the Metroids It appears as though it began to become self aware much like the original Mother Brain It s really quite remarkable Samus Where are the Metroids and MB Madeline They re in an area called Sector Zero It s a unit that doesn t appear in any of our map data It s a place like Tourian where we propagate and raise Metroids Nintendo Team Ninja August 31 2010 Metroid Other M Wii Nintendo Scene Theater Mode Chapter 20 Level area Sector Zero entrance Adam Sector Zero Metroids most likely can t be frozen I ve located a survivor in Room MW toward the rear of the Bioweapon Research Center Whoever it is will be a key witness Secure the survivor s safety And defeat Ridley He s as much of a threat as the Metroids Sector Zero has a self destruct protocol If the sector receives a significant amount of damage the unit is programmed to detach and self destruct A powerful explosion will eliminate the Metroids and MB without leaving a trace Nintendo Team Ninja August 31 2010 Metroid Other M Wii Nintendo Scene Theater Mode Chapter 24 Madeline What you met was MB She s an android She was created with the intellectual data of Mother Brain and consequently developed Mother Brain s consciousness as well Because we needed the first Metroid hatchling to recognize MB as its mother she had to take on the form of a living thing With that as our theoretical basis we were able to create the ideal relationship with the Metroid One that wasn t based on dominance or control Nintendo Team Ninja August 31 2010 Metroid Other M Wii Nintendo Scene Theater Mode Chapter 24 Samus Once she felt abandoned and hunted by that same Madeline MB telepathically commanded the special forces to revolt The facility fell into complete chaos and suffered widespread damage With the Space Pirates under her control she was able to propagate the Metroids in Sector Zero even creating a Queen Metroid Nintendo Team Ninja August 31 2010 Metroid Other M Wii Nintendo Scene Theater Mode Chapter 25 Colonel Samus Aran I heard what happened You performed admirably You can leave the rest to us Time for the lady to go home Someone escort her Anthony Yes sir Time for us to go C mon Princess Colonel Wha Stop right there Who are you Anthony Anthony Higgs sir Galactic Federation Platoon Seven I need to secure the safety of any survivors Commander Malkovich s orders and the purpose of this mission Colonel What Anthony Authorized by the chairman of the Galactic Federation of course Nintendo Team Ninja August 31 2010 Metroid Other M Wii Nintendo Scene Theater Mode Chapter 25 Samus Anthony was trying to be courteous to Madeline She was exhausted and had only just fallen asleep She needed the rest She had a lot of explaining to do once she got to Galactic Federation headquarters For herself and for Melissa Nintendo Team Ninja August 31 2010 Metroid Other M Wii Nintendo Scene Theater Mode Chapter 29 Casamassina Matt June 4 2009 E3 2009 Metroid Other M Heavy on Action and Story IGN Archived from the original on October 28 2014 Retrieved June 6 2009 Deam Jordan June 2 2009 Nintendo Team Ninja Collaborate on Metroid Other M The Escapist Archived from the original on May 18 2015 Retrieved June 2 2009 a b c d e Iwata Asks Metroid Other M Vol 1 The Collaboration Nintendo of Europe Archived from the original on July 14 2015 Retrieved July 14 2015 a b c Parish Jeremy June 3 2009 Metroid Other M Interview 1UP com Archived from the original on March 6 2013 Retrieved March 23 2011 a b Kohler Chris June 3 2009 Sakamoto Metroid Other M Interview Wired Archived from the original on January 29 2015 Retrieved June 3 2009 East Thomas September 1 2010 Team Ninja honoured to work on Metroid Other M Official Nintendo Magazine Archived from the original on June 3 2012 Retrieved September 13 2010 a b c Pakinkis Tom September 6 2010 Wii Interview Metroid Other M Computer and Video Games Archived from the original on September 10 2010 Retrieved September 13 2010 a b c d e Yoshio Sakamoto Yosuke Hayashi Ryuji Kitaura July 7 2010 The Challenge of Project M Metroid Other M Nintendo Interview Nintendo a b Grant Christopher March 12 2010 Interview Metroid Other M producer Yoshio Sakamoto Engadget Archived from the original on July 13 2015 Retrieved October 23 2010 Sapieha Chad September 22 2010 Nintendo designer Yoshio Sakamoto on Metroid Other M The Globe and Mail Archived from the original on January 29 2011 Retrieved March 23 2011 a b Iwata Asks Metroid Other M Vol 2 Development Staff Nintendo of Europe Archived from the original on July 14 2015 Retrieved July 14 2015 Hernandez Pedro August 24 2010 Metroid Other M to Use Dual Layer Disc Nintendo World Report Archived from the 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from the original on February 15 2016 Retrieved August 5 2014 a b Reilly Jim September 27 2010 Nintendo Exterminating Metroid Bug IGN Ziff Davis Archived from the original on February 15 2016 Retrieved October 23 2010 Ashcraft Brian September 27 2010 Nintendo Taking Care Of Metroid Other M Bug Kotaku Gawker Media Archived from the original on February 15 2016 Retrieved September 27 2010 Metroid Other M Game Specific Troubleshooting Nintendo of America Archived from the original on February 21 2015 Retrieved November 25 2014 a b Metroid Other M for Wii Reviews Metacritic CBS Interactive Archived from the original on August 27 2010 Retrieved August 28 2010 a b c Haywald Justin August 27 2010 Metroid Other M Review 1UP com Archived from the original on April 4 2015 Retrieved March 25 2011 Metroid Other M review August 27 2010 Archived from the original on November 2 2018 Retrieved March 2 2011 a b c Donlan Christian August 27 2010 Metroid Other M Review EuroGamer Archived from the 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on New Super Smash Bros Stages IGN Ziff Davis Retrieved December 18 2014 Nunneley Stephany August 21 2013 Super Smash Bros Pyrosphere stage teased VG247 Archived from the original on June 13 2015 Retrieved December 18 2014 External links EditOfficial website Official website Europe Official website in Japanese Metroid Other M at IMDb Metroid Other M at MobyGamesPortals nbsp Japan nbsp Video games nbsp Space nbsp Speculative fiction Retrieved from https en wikipedia org w index php title Metroid Other M amp oldid 1176495505, wikipedia, wiki, book, books, library,

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