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SegaSonic the Hedgehog

SegaSonic the Hedgehog[b] is a 1993 arcade game in the Sonic the Hedgehog series by Sega. Controlling Sonic the Hedgehog and his friends Mighty the Armadillo and Ray the Flying Squirrel, the player must escape an island as quickly as possible after they are kidnapped by series antagonist Doctor Eggman. The game is presented from an isometric perspective and players use a trackball to move the characters while dodging obstacles and collecting rings. The game was developed by Sega's arcade division, Sega AM3; it is one of four Sonic games to bear the SegaSonic name and was inspired by the 1984 game Marble Madness.

SegaSonic the Hedgehog
Developer(s)Sega AM3
Publisher(s)Sega
Director(s)Tomosuke Tsuda
Composer(s)Hiroshi Kawaguchi
Keitaro Hanada
Naoki Tokiwa
SeriesSonic the Hedgehog
Platform(s)Arcade
Release
Genre(s)Platform
Mode(s)Single-player, multiplayer
Arcade systemSega System 32

The game was released in Japanese arcades in late 1993.[a] It has never been rereleased; plans to port the game to Sega's 32X platform never materialized and the game was cut from Sonic compilation release Sonic Gems Collection (2005) due to problems with replicating the game's trackball control system on a standard controller. At the time of release, SegaSonic the Hedgehog received highly positive reviews from Electronic Gaming Monthly and Computer and Video Games for its graphics and gameplay. Journalists writing in retrospect have been more divided. The game marked the debuts of Sonic characters Mighty and Ray; both have reappeared sparingly in the franchise.

Gameplay

 
(From left to right) Sonic, Mighty, and Ray skate across an ice-themed level.

SegaSonic the Hedgehog is a platform game that has been likened in gameplay to Marble Madness (1984).[3] Players control three characters: Sonic the Hedgehog, Mighty the Armadillo, and Ray the Flying Squirrel, who can be controlled by a single player or simultaneously with two others.[4] The story follows the three characters after series antagonist Doctor Eggman traps them on his island. They team up to escape, and must dodge various hazards and dangers to reach Eggman in his base, the Eggman Tower.[4][5]

The game takes place over seven levels, which must be completed in the fastest time possible. Players use a trackball to control a characters' speed and direction from an isometric perspective, and a button to make a character jump into a Spin Attack.[6] Each character has a health bar, which is depleted when the player falls into traps; players lose a life if the bar empties. Health can be recovered by collecting rings that are littered around the course or hidden inside obstacles or enemies. Players receive bonus rings for use in later levels they collect over a certain percentage of rings within a level.[3][4] Upon reaching Eggman at the end of the game, he pushes a button that causes the island to self-destruct. The three heroes manage to escape unharmed, while Eggman is left stranded at sea.[5][7]

Development and release

Before SegaSonic the Hedgehog, Sega had attempted to create two Sonic the Hedgehog-based arcade games, but these were never released because "they were not the specialness that Sonic was."[8] By May 1993, a new Sonic arcade project was in development.[8] SegaSonic the Hedgehog was developed by Sega AM3, an internal Sega division that created games for arcade cabinets,[9] with assistance from Sonic Team.[7] The game is one of four arcade games in the Sonic the Hedgehog series to feature the SegaSonic name.[c]

According to designer Manabu Kusunoki, the idea for trackball controls was conceived after an unspecified member of the development team—who was a fan of Marble Madness—suggested that it would work well with Sonic's style of gameplay.[11] The game uses a Sega System 32 motherboard, which enables the multiplayer option, and a unique isometric graphics system.[4][12] It features two new characters, Ray the Flying Squirrel and Mighty the Armadillo.[4] Both were designed by Kusunoki, who chose their species since he thought they would control similarly to how Sonic did and that they, like hedgehogs, were obscure.[11] Mighty was likely based on an early prototype of Sonic.[13][14] The game also features voice acting, with Takeshi Kusao, Hinako Kanamaru, Yusuke Numata, and Masaharu Satō voicing Sonic, Ray, Mighty, and Eggman, respectively.[5][7]

The game's title in development was simply Sonic the Hedgehog, but was changed to SegaSonic because Sega lost the trademark to the Sonic name during production. Kusunoki could not recall why it was disputed, but according to video game journalist John Szczepaniak, Sega of America failed to turn in its paperwork for the trademark on July 13, 1993.[11] SegaSonic the Hedgehog was featured at the Summer International Consumer Electronics Show 1993 and the Amusement Machine Show 1993.[3][12] It was released in Japanese arcades later that year.[a] It is unclear if the game was released outside Japan. Hackers discovered English-translated dialogue and sprites based on Eggman's appearance in the American Sonic the Hedgehog animated series hidden within the ROM image, suggesting that there were plans to release it in American arcades to promote the series.[15]

SegaSonic the Hedgehog has never been rereleased.[15] A port for the 32X, an add-on for the Sega Genesis, was reported to be in development in late 1994.[16][17] Sonic co-creator Yuji Naka said the game was considered for inclusion in the 2005 rarities compilation Sonic Gems Collection for the GameCube and PlayStation 2, but was excluded due to difficulties with emulating the trackball controls on a gamepad.[6] In 2011, Sega's brand manager Ken Balough said there is not much demand for a rerelease; he believes this is because it was not released outside Japan.[18] In 2020, Sega's Yosuke Okunari mentioned the possibility of SegaSonic The Hedgehog being ported if games in the Sega Ages line were successful.[19]

Reception and legacy

Game Machine listed SegaSonic the Hedgehog in November 1993 as being the sixth most popular table arcade unit in Japan at the time.[20] Electronic Gaming Monthly gave SegaSonic the Hedgehog a perfect score of 10 out of 10. The magazine stated that the game "shatters your perception of what a good game should be", reserving high praise for its graphics and music, and the variety of levels. It also praised the "hilarious" character animations and cinematics, and encouraged readers to play the game.[3] Computer and Video Games offered similar acclaim and praised the game's attention to detail, "highly recommend[ing]" it.[12] The French magazine Mega Force compared the isometric graphics to Sega's Zaxxon (1982) and SNK's Viewpoint (1992).[21] Gamest enjoyed the game but wrote that its trackball controls will hurt the player's palm.[22]

In the midst of a review for Sonic Gems Collection in 2005, GameSpy expressed disappointment that SegaSonic the Hedgehog was not one of the games in the compilation, voicing hope it would someday be rereleased.[23] In 2014, GamesRadar+ called the game's graphics impressive for 1993, but that its lack of a rerelease was "no great loss".[24] John Szczepaniak offered a negative stance in 2018, due to what he called bland level design and imprecise controls that had "an irritating fuzziness". He compared turning characters with the trackball to feeling intoxicated, and claimed to have watched several individuals try to play but give up.[11] Hardcore Gaming 101's Kurt Kalata similarly criticized the controls and high difficulty level, but nonetheless praised its break-neck pace and level design, which he wrote were aspects the Genesis Sonic games could not achieve. He ultimately summarized the game as "a fun experiment".[15]

Mighty appeared as a playable character in the 32X game Knuckles' Chaotix (1995).[25] For many years, Ray did not appear in another game,[26] but he and Mighty were featured in the Sonic the Hedgehog comic book series published by Archie Comics. Ray became a member of the Chaotix along with Mighty, who is depicted in the series as his honorary brother.[27] The game is referenced in the anniversary game Sonic Generations (2011), where a "missing persons" poster of Ray and Mighty appears in City Escape.[28] Mighty and Ray are playable in Sonic Mania Plus (2018), an expanded version of the 2017 game Sonic Mania.[29]

Notes

  1. ^ a b c Reported release date varies; sources either state it was released in June 1993[1] or in October 1993[2]
  2. ^ Japanese: セガソニック・ザ・ヘッジホッグ, Hepburn: SegaSonikku za Hejjihoggu
  3. ^ The other titles are SegaSonic Popcorn Shop,[10] SegaSonic Cosmo Fighter,[9] and the canceled SegaSonic Bros.[7]

References

  1. ^ . ソニックチャンネル (in Japanese). March 19, 2018. Archived from the original on June 14, 2020. Retrieved March 19, 2018.
  2. ^ "ソニック・ザ・ヘッジホック | セガ・アーケードゲームヒストリー". セガ・アーケードゲームヒストリー (in Japanese). Sega. from the original on February 15, 2017. Retrieved October 13, 2017.
  3. ^ a b c d "Sonic the Hedgehog (tentative title)" (PDF). Electronic Gaming Monthly. Vol. 6, no. 8. August 1993. p. 60,62. (PDF) from the original on October 13, 2017. Retrieved October 11, 2017.
  4. ^ a b c d e "Sonic The Hedgehog Arcade - Videogame by Sega of Japan". The International Arcade Museum (in English and Japanese). Killer List of Video Games. 1995–2012. Archived from the original on April 27, 2013. Retrieved May 28, 2012. The game play is somewhat similar to Marble Madness.
  5. ^ a b c Sega-AM3 (1993). SegaSonic the Hedgehog. Sega.
  6. ^ a b Kemps, Heidi (September 30, 2005). . GameSpy. Internet Archive. IGN Entertainment. p. 2. Archived from the original on February 19, 2006. Retrieved May 28, 2012. Yuji Naka: It was done by part of the Sega arcade division at the time. We did think about adding it to Gems Collection, though, but we couldn't implement it in the end because the game used a trackball control scheme that is very, very difficult to replicate with a standard controller.
  7. ^ a b c d Dransfield, Ian (February 5, 2016). "Has a lost Sonic arcade game been unearthed?". Digital Spy. from the original on July 6, 2017. Retrieved October 12, 2017.
  8. ^ a b "Sega, 1993 and Beyond..." Electronic Gaming Monthly. No. 46. May 1993. p. 52. from the original on October 13, 2017.
  9. ^ a b Parish, Jeremy (June 5, 2014). "Who Makes the Best Sonic the Hedgehog Games?". USgamer. from the original on August 8, 2017. Retrieved July 17, 2017.
  10. ^ Good, Owen (October 26, 2015). "Emulator brings obscure Sonic popcorn-machine game back to life". Polygon. Vox Media. from the original on April 6, 2016. Retrieved October 11, 2017.
  11. ^ a b c d Szczepaniak, John (2018). The Untold History of Japanese Game Developers: Volume 3. S.M.G Szczepaniak. pp. 308–309. ISBN 978-0992926083.
  12. ^ a b c "Sonic the Coin-Op" (PDF). Computer and Video Games. No. 144. November 1993. p. 18. (PDF) from the original on October 13, 2017.
  13. ^ Thomas, Lucas (January 27, 2007). "Sonic the Hedgehog VC Review". IGN. Ziff Davis. from the original on January 13, 2016. Retrieved October 10, 2017.
  14. ^ Sonic the Hedgehog 1991_2016. Cook & Becker. 2017. p. 21. ISBN 9789082457650. Exploring their new direction further, the team looked at animals that rolled into a ball to either attack or protect themselves. They arrived at a shortlist of just two: the armadillo and the hedgehog. It didn't take too long for the former to be dropped: the hedgehog's quills were simply better suited for attack than the armadillo's leathery armor shell.
  15. ^ a b c Kalata, Kurt (July 17, 2018). "SegaSonic The Hedgehog". Hardcore Gaming 101. from the original on February 18, 2022. Retrieved July 23, 2020.
  16. ^ "Work in Progress" (PDF). Computer and Video Games. No. 155. October 1994. p. 33. (PDF) from the original on October 13, 2017. Retrieved October 10, 2017.
  17. ^ "Multimedia" (PDF). Mean Machines Sega. No. 24. October 1994. p. 20. (PDF) from the original on October 13, 2017. Retrieved October 10, 2017.
  18. ^ Acevedo, Paul (December 3, 2011). "Xbox Live Developer Interview: SEGA, makers of Sonic CD". Windows Central. from the original on May 13, 2016. Retrieved June 17, 2017.
  19. ^ Doolan, Liam (April 19, 2020). "Sega Open To Reviving Sonic's 1993 Arcade Game, But Needs Your Support". Nintendo Life. from the original on April 26, 2022. Retrieved February 3, 2021.
  20. ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 461. Amusement Press, Inc. November 15, 1993. p. 25.
  21. ^ "The Sega Village: Sonic" (PDF). Mega Force (in French). No. 19. p. 29. Retrieved October 13, 2017.
  22. ^ "ソニック・ザ・ヘッジホッグ". Gamest (in Japanese). No. 101. November 1993. p. 155. from the original on June 13, 2022. プレイヤーの、あなたの手が必ず痛くなります。てのひらの皮が厚くなってもいいっ!
  23. ^ Theobald, Phil (August 15, 2005). "Sonic Gems Collection". GameSpy. from the original on February 2, 2014. Retrieved February 24, 2018.
  24. ^ Towell, Justin (May 2, 2014). "22 things you didn't know about Sonic the Hedgehog". GamesRadar+. from the original on June 28, 2021. Retrieved March 21, 2018.
  25. ^ "Knuckles' Chaotix". Electronic Gaming Monthly. Vol. 69. April 1995. pp. 122–125. from the original on September 12, 2016.
  26. ^ . Computer and Video Games. Archived from the original on December 11, 2014. Retrieved October 25, 2017.
  27. ^ Ponce, Tony (July 2, 2012). "Sonic Universe says, 'Make way for the Chaotix, son!'". Destructoid. Enthusiast Gaming. from the original on April 15, 2016. Retrieved October 10, 2017.
  28. ^ Sonic Team. Sonic Generations. Sega. Level/area: City Escape (Act 1). MISSING since 1993. Ray the Flying Squirrel & Mighty the Armadillo. Have you seen them?
  29. ^ Singletary, Charles (March 16, 2018). "SXSW 2018: Sega Announces Sonic Mania Plus". Shacknews. from the original on October 16, 2021. Retrieved March 16, 2018.

External links

  • SegaSonic the Hedgehog on Sonic Retro

segasonic, hedgehog, 1993, arcade, game, sonic, hedgehog, series, sega, controlling, sonic, hedgehog, friends, mighty, armadillo, flying, squirrel, player, must, escape, island, quickly, possible, after, they, kidnapped, series, antagonist, doctor, eggman, gam. SegaSonic the Hedgehog b is a 1993 arcade game in the Sonic the Hedgehog series by Sega Controlling Sonic the Hedgehog and his friends Mighty the Armadillo and Ray the Flying Squirrel the player must escape an island as quickly as possible after they are kidnapped by series antagonist Doctor Eggman The game is presented from an isometric perspective and players use a trackball to move the characters while dodging obstacles and collecting rings The game was developed by Sega s arcade division Sega AM3 it is one of four Sonic games to bear the SegaSonic name and was inspired by the 1984 game Marble Madness SegaSonic the HedgehogDeveloper s Sega AM3Publisher s SegaDirector s Tomosuke TsudaComposer s Hiroshi KawaguchiKeitaro HanadaNaoki TokiwaSeriesSonic the HedgehogPlatform s ArcadeReleaseJP 1993 a Genre s PlatformMode s Single player multiplayerArcade systemSega System 32The game was released in Japanese arcades in late 1993 a It has never been rereleased plans to port the game to Sega s 32X platform never materialized and the game was cut from Sonic compilation release Sonic Gems Collection 2005 due to problems with replicating the game s trackball control system on a standard controller At the time of release SegaSonic the Hedgehog received highly positive reviews from Electronic Gaming Monthly and Computer and Video Games for its graphics and gameplay Journalists writing in retrospect have been more divided The game marked the debuts of Sonic characters Mighty and Ray both have reappeared sparingly in the franchise Contents 1 Gameplay 2 Development and release 3 Reception and legacy 4 Notes 5 References 6 External linksGameplay Edit From left to right Sonic Mighty and Ray skate across an ice themed level SegaSonic the Hedgehog is a platform game that has been likened in gameplay to Marble Madness 1984 3 Players control three characters Sonic the Hedgehog Mighty the Armadillo and Ray the Flying Squirrel who can be controlled by a single player or simultaneously with two others 4 The story follows the three characters after series antagonist Doctor Eggman traps them on his island They team up to escape and must dodge various hazards and dangers to reach Eggman in his base the Eggman Tower 4 5 The game takes place over seven levels which must be completed in the fastest time possible Players use a trackball to control a characters speed and direction from an isometric perspective and a button to make a character jump into a Spin Attack 6 Each character has a health bar which is depleted when the player falls into traps players lose a life if the bar empties Health can be recovered by collecting rings that are littered around the course or hidden inside obstacles or enemies Players receive bonus rings for use in later levels they collect over a certain percentage of rings within a level 3 4 Upon reaching Eggman at the end of the game he pushes a button that causes the island to self destruct The three heroes manage to escape unharmed while Eggman is left stranded at sea 5 7 Development and release EditBefore SegaSonic the Hedgehog Sega had attempted to create two Sonic the Hedgehog based arcade games but these were never released because they were not the specialness that Sonic was 8 By May 1993 a new Sonic arcade project was in development 8 SegaSonic the Hedgehog was developed by Sega AM3 an internal Sega division that created games for arcade cabinets 9 with assistance from Sonic Team 7 The game is one of four arcade games in the Sonic the Hedgehog series to feature the SegaSonic name c According to designer Manabu Kusunoki the idea for trackball controls was conceived after an unspecified member of the development team who was a fan of Marble Madness suggested that it would work well with Sonic s style of gameplay 11 The game uses a Sega System 32 motherboard which enables the multiplayer option and a unique isometric graphics system 4 12 It features two new characters Ray the Flying Squirrel and Mighty the Armadillo 4 Both were designed by Kusunoki who chose their species since he thought they would control similarly to how Sonic did and that they like hedgehogs were obscure 11 Mighty was likely based on an early prototype of Sonic 13 14 The game also features voice acting with Takeshi Kusao Hinako Kanamaru Yusuke Numata and Masaharu Satō voicing Sonic Ray Mighty and Eggman respectively 5 7 The game s title in development was simply Sonic the Hedgehog but was changed to SegaSonic because Sega lost the trademark to the Sonic name during production Kusunoki could not recall why it was disputed but according to video game journalist John Szczepaniak Sega of America failed to turn in its paperwork for the trademark on July 13 1993 11 SegaSonic the Hedgehog was featured at the Summer International Consumer Electronics Show 1993 and the Amusement Machine Show 1993 3 12 It was released in Japanese arcades later that year a It is unclear if the game was released outside Japan Hackers discovered English translated dialogue and sprites based on Eggman s appearance in the American Sonic the Hedgehog animated series hidden within the ROM image suggesting that there were plans to release it in American arcades to promote the series 15 SegaSonic the Hedgehog has never been rereleased 15 A port for the 32X an add on for the Sega Genesis was reported to be in development in late 1994 16 17 Sonic co creator Yuji Naka said the game was considered for inclusion in the 2005 rarities compilation Sonic Gems Collection for the GameCube and PlayStation 2 but was excluded due to difficulties with emulating the trackball controls on a gamepad 6 In 2011 Sega s brand manager Ken Balough said there is not much demand for a rerelease he believes this is because it was not released outside Japan 18 In 2020 Sega s Yosuke Okunari mentioned the possibility of SegaSonic The Hedgehog being ported if games in the Sega Ages line were successful 19 Reception and legacy EditGame Machine listed SegaSonic the Hedgehog in November 1993 as being the sixth most popular table arcade unit in Japan at the time 20 Electronic Gaming Monthly gave SegaSonic the Hedgehog a perfect score of 10 out of 10 The magazine stated that the game shatters your perception of what a good game should be reserving high praise for its graphics and music and the variety of levels It also praised the hilarious character animations and cinematics and encouraged readers to play the game 3 Computer and Video Games offered similar acclaim and praised the game s attention to detail highly recommend ing it 12 The French magazine Mega Force compared the isometric graphics to Sega s Zaxxon 1982 and SNK s Viewpoint 1992 21 Gamest enjoyed the game but wrote that its trackball controls will hurt the player s palm 22 In the midst of a review for Sonic Gems Collection in 2005 GameSpy expressed disappointment that SegaSonic the Hedgehog was not one of the games in the compilation voicing hope it would someday be rereleased 23 In 2014 GamesRadar called the game s graphics impressive for 1993 but that its lack of a rerelease was no great loss 24 John Szczepaniak offered a negative stance in 2018 due to what he called bland level design and imprecise controls that had an irritating fuzziness He compared turning characters with the trackball to feeling intoxicated and claimed to have watched several individuals try to play but give up 11 Hardcore Gaming 101 s Kurt Kalata similarly criticized the controls and high difficulty level but nonetheless praised its break neck pace and level design which he wrote were aspects the Genesis Sonic games could not achieve He ultimately summarized the game as a fun experiment 15 Mighty appeared as a playable character in the 32X game Knuckles Chaotix 1995 25 For many years Ray did not appear in another game 26 but he and Mighty were featured in the Sonic the Hedgehog comic book series published by Archie Comics Ray became a member of the Chaotix along with Mighty who is depicted in the series as his honorary brother 27 The game is referenced in the anniversary game Sonic Generations 2011 where a missing persons poster of Ray and Mighty appears in City Escape 28 Mighty and Ray are playable in Sonic Mania Plus 2018 an expanded version of the 2017 game Sonic Mania 29 Notes Edit a b c Reported release date varies sources either state it was released in June 1993 1 or in October 1993 2 Japanese セガソニック ザ ヘッジホッグ Hepburn SegaSonikku za Hejjihoggu The other titles are SegaSonic Popcorn Shop 10 SegaSonic Cosmo Fighter 9 and the canceled SegaSonic Bros 7 References Edit 1993年 ソニックチャンネル in Japanese March 19 2018 Archived from the original on June 14 2020 Retrieved March 19 2018 ソニック ザ ヘッジホック セガ アーケードゲームヒストリー セガ アーケードゲームヒストリー in Japanese Sega Archived from the original on February 15 2017 Retrieved October 13 2017 a b c d Sonic the Hedgehog tentative title PDF Electronic Gaming Monthly Vol 6 no 8 August 1993 p 60 62 Archived PDF from the original on October 13 2017 Retrieved October 11 2017 a b c d e Sonic The Hedgehog Arcade Videogame by Sega of Japan The International Arcade Museum in English and Japanese Killer List of Video Games 1995 2012 Archived from the original on April 27 2013 Retrieved May 28 2012 The game play is somewhat similar to Marble Madness a b c Sega AM3 1993 SegaSonic the Hedgehog Sega a b Kemps Heidi September 30 2005 GameSpy Xbox Sega s Yuji Naka Talks Page 2 GameSpy Internet Archive IGN Entertainment p 2 Archived from the original on February 19 2006 Retrieved May 28 2012 Yuji Naka It was done by part of the Sega arcade division at the time We did think about adding it to Gems Collection though but we couldn t implement it in the end because the game used a trackball control scheme that is very very difficult to replicate with a standard controller a b c d Dransfield Ian February 5 2016 Has a lost Sonic arcade game been unearthed Digital Spy Archived from the original on July 6 2017 Retrieved October 12 2017 a b Sega 1993 and Beyond Electronic Gaming Monthly No 46 May 1993 p 52 Archived from the original on October 13 2017 a b Parish Jeremy June 5 2014 Who Makes the Best Sonic the Hedgehog Games USgamer Archived from the original on August 8 2017 Retrieved July 17 2017 Good Owen October 26 2015 Emulator brings obscure Sonic popcorn machine game back to life Polygon Vox Media Archived from the original on April 6 2016 Retrieved October 11 2017 a b c d Szczepaniak John 2018 The Untold History of Japanese Game Developers Volume 3 S M G Szczepaniak pp 308 309 ISBN 978 0992926083 a b c Sonic the Coin Op PDF Computer and Video Games No 144 November 1993 p 18 Archived PDF from the original on October 13 2017 Thomas Lucas January 27 2007 Sonic the Hedgehog VC Review IGN Ziff Davis Archived from the original on January 13 2016 Retrieved October 10 2017 Sonic the Hedgehog 1991 2016 Cook amp Becker 2017 p 21 ISBN 9789082457650 Exploring their new direction further the team looked at animals that rolled into a ball to either attack or protect themselves They arrived at a shortlist of just two the armadillo and the hedgehog It didn t take too long for the former to be dropped the hedgehog s quills were simply better suited for attack than the armadillo s leathery armor shell a b c Kalata Kurt July 17 2018 SegaSonic The Hedgehog Hardcore Gaming 101 Archived from the original on February 18 2022 Retrieved July 23 2020 Work in Progress PDF Computer and Video Games No 155 October 1994 p 33 Archived PDF from the original on October 13 2017 Retrieved October 10 2017 Multimedia PDF Mean Machines Sega No 24 October 1994 p 20 Archived PDF from the original on October 13 2017 Retrieved October 10 2017 Acevedo Paul December 3 2011 Xbox Live Developer Interview SEGA makers of Sonic CD Windows Central Archived from the original on May 13 2016 Retrieved June 17 2017 Doolan Liam April 19 2020 Sega Open To Reviving Sonic s 1993 Arcade Game But Needs Your Support Nintendo Life Archived from the original on April 26 2022 Retrieved February 3 2021 Game Machine s Best Hit Games 25 テーブル型TVゲーム機 Table Videos Game Machine in Japanese No 461 Amusement Press Inc November 15 1993 p 25 The Sega Village Sonic PDF Mega Force in French No 19 p 29 Retrieved October 13 2017 ソニック ザ ヘッジホッグ Gamest in Japanese No 101 November 1993 p 155 Archived from the original on June 13 2022 プレイヤーの あなたの手が必ず痛くなります てのひらの皮が厚くなってもいいっ Theobald Phil August 15 2005 Sonic Gems Collection GameSpy Archived from the original on February 2 2014 Retrieved February 24 2018 Towell Justin May 2 2014 22 things you didn t know about Sonic the Hedgehog GamesRadar Archived from the original on June 28 2021 Retrieved March 21 2018 Knuckles Chaotix Electronic Gaming Monthly Vol 69 April 1995 pp 122 125 Archived from the original on September 12 2016 Retro Vault Double Dragon SegaSonic the Hedgehog Legends of Wrestling Computer and Video Games Archived from the original on December 11 2014 Retrieved October 25 2017 Ponce Tony July 2 2012 Sonic Universe says Make way for the Chaotix son Destructoid Enthusiast Gaming Archived from the original on April 15 2016 Retrieved October 10 2017 Sonic Team Sonic Generations Sega Level area City Escape Act 1 MISSING since 1993 Ray the Flying Squirrel amp Mighty the Armadillo Have you seen them Singletary Charles March 16 2018 SXSW 2018 Sega Announces Sonic Mania Plus Shacknews Archived from the original on October 16 2021 Retrieved March 16 2018 External links EditSegaSonic the Hedgehog on Sonic Retro Retrieved from https en wikipedia org w index php title SegaSonic the Hedgehog amp oldid 1152107355, wikipedia, wiki, book, books, library,

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