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Light gun

A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol.

The Light Phaser for the Sega Master System

Early history

The first light guns were produced in the 1930s, following the development of light-sensing vacuum tubes. In 1936, the technology was introduced in arcade shooting games, beginning with the Seeburg Ray-O-Lite.[1]

These games evolved throughout subsequent decades, culminating in Sega's Periscope, released in 1966 as the company's first successful game, which requires the player to target cardboard ships.[2] Periscope is an early electro-mechanical game,[3] and the first arcade game to cost one quarter per play.[4] Sega's 1969 game Missile features electronic sound and a moving film strip to represent the targets on a projection screen,[5] and its 1972 game Killer Shark features a mounted light gun with targets whose movement and reactions are displayed using back image projection onto a screen.[6] Nintendo released the Beam Gun in 1970 and the Laser Clay Shooting System in 1973,[7] followed in 1974 by the arcade game Wild Gunman, which uses film projection to display the target on the screen.[8] In 1975, Sega released the early co-operative light gun shooters Balloon Gun[9] and Bullet Mark.[10]

Sequential targets

The first detection method, used by the NES Zapper, involves drawing each target sequentially in white light after the screen blacks out. The computer knows that if the diode detects light as it is drawing a square (or after the screen refreshes), then that is the target at which the gun is pointed. Essentially, the diode tells the computer whether or not the player hit something, and for n objects, the sequence of the drawing of the targets tell the computer which target the player hit after 1 + ceil(log2(n)) refreshes (one refresh to determine if any target at all was hit and ceil(log2(n)) to do a binary search for the object that was hit).[11]

A side effect of this is that in some games, a player can point the gun at a light bulb or other bright light source, pull the trigger, and cause the system to falsely detect a hit on the first target every time. Some games account for this either by detecting if all targets appear to match or by displaying a black screen and verifying that no targets match.[11]

Infrared emitters

The Wii Remote uses an infrared video camera in the handheld controller, rather than a simple sensor.[12] Wesley Yin-Poole stated that the Wii Remote was not as accurate as a traditional light gun.[13]

GunCon 3 is an infrared gun.[14]

Rectangular positioning

Rectangular positioning is similar to image capture, except it disregards any on-screen details and only determines the rectangular outline of the game screen. By determining the size and distortion of the rectangle outline of the screen, it is possible to calculate where exactly the light gun is pointing. This method was introduced by the Sinden Lightgun.[15]

Positional gun

The positional gun is common in video arcades, as a non-optical alternative to a light gun. The positional gun is permanently mounted on a swivel on the cabinet, as an analog joystick for aiming crosshairs onscreen. This is typically more expensive initially but easier to maintain and repair. Positional gun games include Silent Scope,[16] the arcade version of Resident Evil Survivor 2, Space Gun,[17] Revolution X,[18] and Terminator 2: Judgment Day. Console conversions may use light guns.

A positional gun is essentially an analog joystick that records the position of the gun to determine the player's aim on the screen.[19][20] The gun must be calibrated, which usually happens after powering up. Early examples of a positional gun include Sega's Sea Devil in 1972,[21] Taito's Attack in 1976,[22] and Cross Fire in 1977,[23] and Nintendo's Battle Shark in 1978.[24]

Models

See also

References

  1. ^ Cowan, Michael (2018). "Interactive media and imperial subjects: Excavating the cinematic shooting gallery". NECSUS. European Journal of Media Studies. 7 (1): 17–44. doi:10.25969/mediarep/3438.
  2. ^ Ashcraft, Brian, (2008) Arcade Mania! The Turbo Charged World of Japan's Game Centers, p. 133, Kodansha International
  3. ^ Periscope at the Killer List of Videogames
  4. ^ Steven L. Kent (2000), The First Quarter: A 25-Year History of Video Games, p. 83, BWD Press, ISBN 0-9704755-0-0
  5. ^ Missile at the Killer List of Videogames
  6. ^ Killer Shark at the Killer List of Videogames
  7. ^ History of Nintendo – Toys & Arcades (1969–1982) (), Nintendo Land
  8. ^ Wild Gunman (1974) at the Killer List of Videogames
  9. ^ Balloon Gun at the Killer List of Videogames
  10. ^ Bullet Mark at the Killer List of Videogames
  11. ^ a b Teger, Daniel; Rogowski, Scott; Dinerman, Julie; Ramkishun, Kevin (May 13, 2011). (PDF). p. 5. Archived from the original (PDF) on June 23, 2018. Retrieved Jan 21, 2015.
  12. ^ "Wiimote". WiiBrew. 2011-04-26. Retrieved 2011-06-01.
  13. ^ Yin-Poole, Wesley (January 6, 2008). "Resident Evil: Umbrella Chronicles Review". Video Gamer. Retrieved February 11, 2022.
  14. ^ Ashcraft, Brian (2007-06-13). . Kotaku.com. Archived from the original on 2010-02-12. Retrieved 2011-06-01.
  15. ^ "Sinden Lightgun". Lightgun Gamer. Retrieved 12 March 2019.
  16. ^ Silent Scope at the Killer List of Videogames
  17. ^ Space Gun at the Killer List of Videogames
  18. ^ Revolution X at the Killer List of Videogames
  19. ^ Morgan McGuire & Odest Chadwicke Jenkins (2009). Creating Games: Mechanics, Content, and Technology. A K Peters, Ltd. p. 408. ISBN 978-1-56881-305-9. Retrieved 2011-04-03. Light guns, such as the NES Zapper or those used in the House of the Dead series, are distinctly different from positional guns used by arcade games such as SEGA's Gunblade NY. ... Light guns differ from positional guns, such as in Gunblade NY (bottom), that are essentially analog joysticks. ... Positional guns are essentially analog sticks mounted in a fixed location with respect to the screen. Light guns, in contrast, have no fixed a priori relationship with a display.
  20. ^ Yo-Sung Ho & Hyoung Joong Kim (November 13–16, 2005). Advances in Multimedia Information Processing-PCM 2005: 6th Pacific-Rim Conference on Multimedia, Jeju Island, Korea. Springer Science & Business. p. 688. ISBN 3-540-30040-6. Retrieved 2011-04-03. The two routes to conventional gun control are light guns and positional guns. Light guns are the most common for video game systems of any type. They work optically with screen and do not keep track of location on the screen until the gun is fired. When the gun is fired, the screen blanks for a moment, and the optics in the gun register where on the screen the gun is aimed. That information is sent to the computer, which registers the shot. ... Positional guns are mounted stationary on the arcade cabinet with the ability to aim left/right and up/down. They function much like joysticks, which maintain a known location on screen at all times and register the current location when fired.
  21. ^ Sea Devil at the Killer List of Videogames
  22. ^ Attack at the Killer List of Videogames
  23. ^ Cross Fire at the Killer List of Videogames
  24. ^ Battle Shark at the Killer List of Videogames
  25. ^ . www.old-computers.com. Archived from the original on 2017-10-04. Retrieved 2015-09-19.

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This article is about the computer peripheral For the artillery see L118 light gun For the air traffic light gun see aviation light signals This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Light gun news newspapers books scholar JSTOR February 2018 Learn how and when to remove this template message A light gun is a pointing device for computers and a control device for arcade and video games typically shaped to resemble a pistol The NES Zapper The Light Phaser for the Sega Master System The Atari XG 1 Contents 1 Early history 1 1 Sequential targets 1 2 Infrared emitters 1 3 Rectangular positioning 2 Positional gun 3 Models 4 See also 5 ReferencesEarly history EditMain article Light gun shooter The first light guns were produced in the 1930s following the development of light sensing vacuum tubes In 1936 the technology was introduced in arcade shooting games beginning with the Seeburg Ray O Lite 1 These games evolved throughout subsequent decades culminating in Sega s Periscope released in 1966 as the company s first successful game which requires the player to target cardboard ships 2 Periscope is an early electro mechanical game 3 and the first arcade game to cost one quarter per play 4 Sega s 1969 game Missile features electronic sound and a moving film strip to represent the targets on a projection screen 5 and its 1972 game Killer Shark features a mounted light gun with targets whose movement and reactions are displayed using back image projection onto a screen 6 Nintendo released the Beam Gun in 1970 and the Laser Clay Shooting System in 1973 7 followed in 1974 by the arcade game Wild Gunman which uses film projection to display the target on the screen 8 In 1975 Sega released the early co operative light gun shooters Balloon Gun 9 and Bullet Mark 10 Sequential targets Edit The first detection method used by the NES Zapper involves drawing each target sequentially in white light after the screen blacks out The computer knows that if the diode detects light as it is drawing a square or after the screen refreshes then that is the target at which the gun is pointed Essentially the diode tells the computer whether or not the player hit something and for n objects the sequence of the drawing of the targets tell the computer which target the player hit after 1 ceil log2 n refreshes one refresh to determine if any target at all was hit and ceil log2 n to do a binary search for the object that was hit 11 A side effect of this is that in some games a player can point the gun at a light bulb or other bright light source pull the trigger and cause the system to falsely detect a hit on the first target every time Some games account for this either by detecting if all targets appear to match or by displaying a black screen and verifying that no targets match 11 Infrared emitters Edit The Wii Remote uses an infrared video camera in the handheld controller rather than a simple sensor 12 Wesley Yin Poole stated that the Wii Remote was not as accurate as a traditional light gun 13 GunCon 3 is an infrared gun 14 Rectangular positioning Edit Rectangular positioning is similar to image capture except it disregards any on screen details and only determines the rectangular outline of the game screen By determining the size and distortion of the rectangle outline of the screen it is possible to calculate where exactly the light gun is pointing This method was introduced by the Sinden Lightgun 15 Positional gun EditThe positional gun is common in video arcades as a non optical alternative to a light gun The positional gun is permanently mounted on a swivel on the cabinet as an analog joystick for aiming crosshairs onscreen This is typically more expensive initially but easier to maintain and repair Positional gun games include Silent Scope 16 the arcade version of Resident Evil Survivor 2 Space Gun 17 Revolution X 18 and Terminator 2 Judgment Day Console conversions may use light guns A positional gun is essentially an analog joystick that records the position of the gun to determine the player s aim on the screen 19 20 The gun must be calibrated which usually happens after powering up Early examples of a positional gun include Sega s Sea Devil in 1972 21 Taito s Attack in 1976 22 and Cross Fire in 1977 23 and Nintendo s Battle Shark in 1978 24 Models EditOscilloscope Light Gun Braun 1947 Beam Gun Nintendo 1970 Shooting Gallery Magnavox Odyssey 1972 Laser Clay Shooting System Nintendo 1973 Qwak Atari 1974 Wonder Wizard General Home Products 1976 ColorSport VIII Granada 1976 GD 1380 Heathkit 1976 TV Sports 801 Lloyds 1976 Sportsman Tournament 150 200 2000 2501 Unisonic 1976 1976 1977 1977 Telstar Ranger Telstar Arcade Telstar Marksman Coleco 1977 1977 1978 TV Fun Sportsrama APF Electronics 1977 TV Master 6 Binatone 1977 25 Visio Matic 101 CIT Alcatel 1977 Model 1199 Interstate 1977 Markint 6 Markint 1977 N20 Philips 1977 Visiomat 11 Pizon Bross 1977 TV Scoreboard RadioShack 1977 Home T V Game Santron 1977 TV game Sennheiser 1977 105 Sportron 1977 501 Starex 1977 Mark V C Unimex 1977 XK 600B Ingersoll 1978 Jeu TV TVG 6 Klevox 1978 OC 5000 Occitane Societe Occitane d Electronique 1978 Videosport Prinztronic 1978 Color TV game Sands 1978 Telescore Groupe SEB 1978 Sports Centre Colour TV game 3600 MK III Granada plc 1979 Color Multi Spiel Universum 1979 NES Zapper Nintendo 1984 Wild Gunman Nintendo 1984 Light Phaser Sega 1986 Magnum Light Phaser ZX Spectrum 1987 XG 1 Atari XEGS 1987 Action Max Worlds of Wonder 1987 Plus X Terminator Laser ASCII 1989 LaserScope Konami 1990 Super Scope Nintendo 1992 Menacer Sega 1994 Gamegun 3DO Interactive Multiplayer Peacekeeper Revolver Philips CD i 1994 GunCon Namco 1997 Stunner Sega Saturn 1995 Dreamcast Light Guns Sega 2000 2003 GunCon 2 Namco 2001 Topgun EMS 2005 Topgun II EMS 2007 GunCon 3 Namco 2008 Integrated Pistol MoProUsa 2008 PSVR AIM Controller Sony Computer Entertainment 2017See also EditLight gun shooter List of light gun gamesReferences Edit Cowan Michael 2018 Interactive media and imperial subjects Excavating the cinematic shooting gallery NECSUS European Journal of Media Studies 7 1 17 44 doi 10 25969 mediarep 3438 Ashcraft Brian 2008 Arcade Mania The Turbo Charged World of Japan s Game Centers p 133 Kodansha International Periscope at the Killer List of Videogames Steven L Kent 2000 The First Quarter A 25 Year History of Video Games p 83 BWD Press ISBN 0 9704755 0 0 Missile at the Killer List of Videogames Killer Shark at the Killer List of Videogames History of Nintendo Toys amp Arcades 1969 1982 archived Nintendo Land Wild Gunman 1974 at the Killer List of Videogames Balloon Gun at the Killer List of Videogames Bullet Mark at the Killer List of Videogames a b Teger Daniel Rogowski Scott Dinerman Julie Ramkishun Kevin May 13 2011 DuckFeed An Embedded Take on Duck Hunt Columbia University Spring 2011 CSEE 4840 Embedded System Design PDF p 5 Archived from the original PDF on June 23 2018 Retrieved Jan 21 2015 Wiimote WiiBrew 2011 04 26 Retrieved 2011 06 01 Yin Poole Wesley January 6 2008 Resident Evil Umbrella Chronicles Review Video Gamer Retrieved February 11 2022 Ashcraft Brian 2007 06 13 Reload How The Time Crisis 4 Light Gun Works Kotaku com Archived from the original on 2010 02 12 Retrieved 2011 06 01 Sinden Lightgun Lightgun Gamer Retrieved 12 March 2019 Silent Scope at the Killer List of Videogames Space Gun at the Killer List of Videogames Revolution X at the Killer List of Videogames Morgan McGuire amp Odest Chadwicke Jenkins 2009 Creating Games Mechanics Content and Technology A K Peters Ltd p 408 ISBN 978 1 56881 305 9 Retrieved 2011 04 03 Light guns such as the NES Zapper or those used in the House of the Dead series are distinctly different from positional guns used by arcade games such as SEGA s Gunblade NY Light guns differ from positional guns such as in Gunblade NY bottom that are essentially analog joysticks Positional guns are essentially analog sticks mounted in a fixed location with respect to the screen Light guns in contrast have no fixed a priori relationship with a display Yo Sung Ho amp Hyoung Joong Kim November 13 16 2005 Advances in Multimedia Information Processing PCM 2005 6th Pacific Rim Conference on Multimedia Jeju Island Korea Springer Science amp Business p 688 ISBN 3 540 30040 6 Retrieved 2011 04 03 The two routes to conventional gun control are light guns and positional guns Light guns are the most common for video game systems of any type They work optically with screen and do not keep track of location on the screen until the gun is fired When the gun is fired the screen blanks for a moment and the optics in the gun register where on the screen the gun is aimed That information is sent to the computer which registers the shot Positional guns are mounted stationary on the arcade cabinet with the ability to aim left right and up down They function much like joysticks which maintain a known location on screen at all times and register the current location when fired Sea Devil at the Killer List of Videogames Attack at the Killer List of Videogames Cross Fire at the Killer List of Videogames Battle Shark at the Killer List of Videogames Binatone TV Master MK 6 model n 01 4907 www old computers com Archived from the original on 2017 10 04 Retrieved 2015 09 19 Retrieved from https en wikipedia org w index php title Light gun amp oldid 1118900530, wikipedia, wiki, book, books, library,

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