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Wikipedia

Virtual Console

The Virtual Console[a] is a line of downloadable video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS handheld game console.

Virtual Console
DeveloperNintendo
TypeClassic video game re-release distribution
Launch date
  • Wii
    November 19, 2006
  • Nintendo 3DS
    June 6, 2011
  • Wii U
    January 23, 2013 (soft launch)
    April 26, 2013 (official launch)
Platform(s)
Status
  • Wii: Discontinued (January 30, 2019)
  • 3DS: Operational (Will be discontinued on March 27, 2023)
  • Wii U: Operational (Will be discontinued on March 27, 2023)
WebsiteWii
Official US website
Official UK website
Official Japanese website
Nintendo 3DS
Official US website
Official UK website
Official Japanese website
Wii U
Official US website
Official UK website
Official Japanese website

The Virtual Console lineup consists of titles originally released on past home and handheld consoles. These titles are run in their original forms through software emulation (excluding GBA titles on the 3DS), therefore remaining mostly unaltered, and can be purchased from the Wii Shop Channel or Nintendo eShop for between 500 and 1200 Wii Points. They can also be purchased using real currency for $2.99 and $9.99 (3DS) and $4.99 and $9.99 (Wii U), depending on the system, rarity, and/or demand.[1][2] Virtual Console's library of past games currently consists of titles originating from the Nintendo Entertainment System, Super Nintendo Entertainment System, Game Boy, Game Boy Color, Nintendo 64, Game Boy Advance, and Nintendo DS, as well as Sega's Master System and Genesis/Mega Drive, NEC's TurboGrafx-16, and SNK's Neo Geo AES. The service for the Wii also included games for platforms that were known only in select regions, such as the Commodore 64 (Europe and North America) and Microsoft's and ASCII's MSX (Japan),[3] as well as Virtual Console Arcade, which allowed players to download video arcade games. Virtual Console titles have been downloaded over ten million times.[4] The distribution of past games through the Virtual Console is one of Nintendo's reasons for opposing software piracy of old console games.[5]

On January 30, 2019, the Virtual Console service was discontinued on the Wii, following the shutdown of the Wii Shop Channel.[6]

On March 27, 2023, the Virtual Console service will be discontinued on the Wii U and Nintendo 3DS.[7] Purchased titles will remain playable.

List of Virtual Console games

Virtual Console
Platform Wii Shop Channel
(discontinued)
Nintendo eShop
Wii Wii U Nintendo 3DS family
Arcade
Virtual Console Arcade Discontinued
(games already purchased can be redownloaded)
Was available in Wii Mode only, now discontinued
(games already purchased can be redownloaded)
No
Home systems
Nintendo Entertainment System (NES)/
Family Computer (FC)
Discontinued
(games already purchased can be redownloaded)
Yes Yes
Super Nintendo Entertainment System (SNES)/
Super Famicom (SFC)
Discontinued
(games already purchased can be redownloaded)
Yes Available on the New Nintendo 3DS and New Nintendo 2DS XL models only[8]
Nintendo 64 Discontinued
(games already purchased can be redownloaded)
Yes No
PC Engine/TurboGrafx-16 (HuCard and CD-ROM games) Discontinued
(games already purchased can be redownloaded)
Yes Available on Japanese 3DS Systems only (HuCard only)
Sega Master System Discontinued
(games already purchased can be redownloaded)
Was available in Wii Mode only, now discontinued
(games already purchased can be redownloaded)
No
Sega Genesis/Sega Mega Drive Discontinued
(games already purchased can be redownloaded)
Was available in Wii Mode only, now discontinued
(games already purchased can be redownloaded)
No
Neo Geo AES Discontinued
(games already purchased can be redownloaded)
Was available in Wii Mode only, now discontinued
(games already purchased can be redownloaded)
No
Commodore 64
(North America and PAL regions only)
Removed from Wii Shop Channel in August 2013[9]
(games already purchased can be redownloaded)
Originally available in Wii Mode only
(removed from Wii Shop Channel in August 2013,
but games already purchased can be redownloaded)
No
MSX
(Japan only)
Discontinued
(games already purchased can be redownloaded)
Yes No
Handheld systems
Game Boy No No Yes
Game Boy Color No No Yes
Game Boy Advance No Yes Available through the Nintendo 3DS Ambassador Program only
Nintendo DS No Yes No
Game Gear No No Yes

Japan

There were 38 Famicom, Super Famicom, Nintendo 64, Sega Mega Drive, and PC Engine games available at launch on the Wii Virtual Console for the Japanese region. The Nintendo 3DS Virtual Console launched with 7 Game Boy and Game Boy Color titles. New Virtual Console software is added on Tuesdays (Wii) and Wednesdays (Nintendo 3DS, Wii U) at 2:00PM JST and there are currently[when?] 659 titles for the Wii, 244 titles for the 3DS (256 for Nintendo 3DS Ambassadors) and 466 titles for the Wii U available.

North America

There were 12 total NES, SNES, N64, and Sega Genesis games available at launch on the Wii Virtual Console for the North American region. Two TurboGrafx-16 titles were added two days later on November 21, 2006. The Nintendo 3DS Virtual Console launched with 4 Game Boy and Game Boy Color titles.[10][11] North America saw its first release of Commodore 64 games on the service on February 23, 2009, and its first Virtual Console Arcade games on March 25, 2009. As of January 26, 2017, there were 398 titles for the Wii, 172 title for the 3DS (184 including those available for Nintendo 3DS Ambassadors and Donkey Kong: Original Edition) and 267 titles for the Wii U available.

Though the Virtual Console lineup initially only covered games that had been released in North America, George Harrison indicated in an interview that there was a possibility that Nintendo or other Virtual Console providers would localize Japanese games that have never been released in English.[12] This later came to reality, and former Japan-only games have appeared on the North American Virtual Console. The first game to be added with such localization was Sin and Punishment for the Nintendo 64. While other previous Japan-only titles had been released through the Virtual Console prior to this, the first being Battle Lode Runner from the TurboGrafx-16, added on April 23, 2007, this and all others were originally written in English and required no localization. Despite the fact others fit the category, there are currently 25 titles listed under the "Import" genre with 1 removed: Sin and Punishment, Super Mario Bros.: The Lost Levels (previously available in North America as part of Super Mario All-Stars), Ninja JaJaMaru-kun, Alien Soldier (although the game was previously available in North America through the Sega Channel), DoReMi Fantasy: Milon's DokiDoki Adventure, Puyo Puyo 2, Bio Miracle Bokutte Upa, Dig Dug, Gley Lancer, Super Fantasy Zone, Break In, Star Parodier (Removed), Cho Aniki, Final Soldier, Digital Champ: Battle Boxing, Gradius II: Gofer no Yabou, Bomberman '94, Detana!! TwinBee, Wonder Boy III: Monster Lair, Pulseman, Secret Command, Street Fighter II: Champion Edition, Castlevania: Rondo of Blood, Ironclad, Ufouria: The Saga and Monster World IV. Furthermore, at least two import titles (DoReMi Fantasy[13] and Puyo Puyo 2[14]) were released without any English translation, and thus only Japanese text is available in these games while Monster World IV was fully translated to English.

PAL region

A total of 17 NES, SNES, N64, Sega Mega Drive and TurboGrafx titles were available at launch on the Virtual Console in Europe and 11 titles for the Oceanic region (TurboGrafx games were first added there from July 6, 2007[15][16]). As of December 8, 2016, there are 385 titles in Europe and 384 titles in Australia and New Zealand for the Wii, 168 titles for Nintendo 3DS (178 for Nintendo 3DS Ambassadors) and 258 titles for Wii U available.

Though the Virtual Console titles primarily cover only the games that have been released in Europe, Nintendo UK has commented that there is a possibility that in the future, Nintendo will localize Japanese and North American games that have never been released in Europe such as Super Mario RPG, which was released on the European Virtual Console on August 22, 2008, after being unreleased in that region for 12 years.[17] In March 2007, Hudson released three TurboGrafx games which were not originally released in Europe: Double Dungeons, Dragon's Curse,[18] and Battle Lode Runner. Five Hanabi Festivals have been held since, releasing former Japanese and/or North American exclusive titles.

Wii

Library history

The first few Virtual Console games were released to the Wii Shop Channel on November 19, 2006, alongside the launch of the Wii.[19]

While the gameplay remains unchanged for all of the classic titles offered for the Virtual Console, Nintendo has stated that some games may be improved with sharper graphics or better frame rates.[20] In reality, however, many games suffer from drops in frame rate or have graphical glitches not present in the original, and many PAL SNES games run with significantly reduced borders compared to the original cartridge releases. As with disc-based games, the Virtual Console service is region-locked—that is, different versions of games are provided to different regions, and game availability may vary from region to region.[21]

Nintendo stated that the Wii Shop Channel would not be used exclusively for retro games, and WiiWare games have appeared in North America as of May 12, 2008.[22] These original games are made available through the WiiWare part of the Wii Shop Channel, as opposed to through the Virtual Console.

Satoru Iwata stated in a speech on March 23, 2006, that Nintendo, Sega, and Hudson Soft were working in collaboration to bring a "best of" series of games to the Wii.[23] At E3 2006, Hudson also declared it would bring upwards of 100 titles to the Wii's Virtual Console. Additionally, Hudson mentioned that its lawyers were working on acquiring the licenses to games from now defunct companies.[24] Nintendo announced MSX compatibility on September 19, 2006,[25] announcing on February 23, 2007, that the MSX titles Eggy and Aleste would be released in Japan.[26] In February 2007, a heading for Neo Geo AES games was added to the Japanese Virtual Console page,[27][28] and in September of that same year, games for that system appeared on the list of future releases, priced at 900 points each.[29][30] Also in September Hudson announced that games made for the TurboGrafx-CD format would also join the Virtual Console beginning in October 2007, with five titles to be released for the remainder of 2007 and ten titles for 2008, each priced at 800 points.[31]

On June 1, 2007, Nintendo of America issued a press release to announce the upcoming release of its 100th Virtual Console title, which was Zelda II: The Adventure of Link. Within this press release, Nintendo stated that more than 4.7 million Virtual Console games had been downloaded, at a rate of more than 1,000 titles an hour.[32]

Neo Geo AES support was added on September 18, 2007, for the Japanese Virtual Console, becoming the first addition to the list of consoles since the TurboGrafx-16 was added two days after the U.S. launch.[33][34]

On October 9, 2007, Nintendo announced that 7.8 million Virtual Console titles had been downloaded,[35] and as of December 2007, this number topped ten million.[4]

Games from several new past consoles were added during 2008: Master System on February 26, 2008, for Japan's Virtual Console;[36] Commodore 64 support was added on March 28, 2008, for Europe's Virtual Console.[37] and MSX support was added on May 27, 2008, for Japan's Virtual Console.

On February 23, 2009, the first three Commodore 64 titles (International Karate, The Last Ninja and Pitstop II) were added to the North America Virtual Console for the first time.

On March 25, 2009, simultaneously with Nintendo's Keynote Speech at Game Developers Conference, Nintendo launched 'Virtual Console Arcade', launching with four titles, Mappy, The Tower of Druaga, Star Force and Gaplus.

On February 4, 2011, Sega announced that a Virtual Console release of Puyo Puyo, released in Japan in Spring 2011, is the first Virtual Console to feature Wi-Fi support for online multiplayer.[38]

The Wii Shop Channel has functionality to allow games to be updated. This has been used four times so far to update Military Madness, Star Fox 64/Lylat Wars, Kirby 64: The Crystal Shards (in North America and Europe),[39] and Mario Kart 64 (in Europe and Australia). Several NES and SNES games released before March 30, 2007, have also been given updates in Europe and Australia to fix previous problems with the Wii component cables. These updates are free of charge to those who have downloaded a previous version of the game.

In later years, some games have been removed from the service due to their licenses expiring, namely R-Type and Teenage Mutant Ninja Turtles, among others. The three Donkey Kong Country SNES games produced by Rare were unknowingly withdrawn. Since Nintendo retains the rights to these games, the reason for their removal remained unknown, however, they have since been released on the Wii U eShop and were also added back to the Wii Shop Channel around the same time as well. Sonic the Hedgehog and its sequel Sonic the Hedgehog 2 were both removed in Japan in 2012. While the games returned to the Wii Shop Channel in 2013, they were removed yet again on October 30, 2015, on the Japanese Wii Shop Channel and Xbox Live Arcade in that region while the 3D Classics versions ported by M2 are still available on the Nintendo 3DS for download via the 3DS eShop. However, both North America and Europe still have both games available to download on the Wii Shop Channel and Xbox Live Arcade. While these and other removed titles can no longer be found or purchased from the Shop Channel, they remain available to those who have purchased them prior to their removal. Such users may still re-download them on their Wii consoles and even transfer them to a Wii U system using the "system transfer" tool. Any Wii Virtual Console titles can be transferred to the Wii U and played via its Wii Mode.

Control

Virtual Console games can be played using different controllers. The Wii Remote itself (turned on its side) can be used for NES, Master System, TurboGrafx-16, and some Mega Drive/Genesis and Neo Geo AES games. The original and the pro versions of Classic Controller (sold separately from the console) can be used for all Virtual Console games. The controllers from the GameCube can also be used for all games on the Virtual Console, except for some multiplayer TurboGrafx-16 games that use the GameCube controller for the fifth player. As a result of this, the wireless GameCube controller (the WaveBird) has seen increased popularity.[40]

All Virtual Console games have their buttons mapped to the respective buttons on the controllers, however, in certain circumstances, users can use X and Y instead of A and B, if the original controller does not have X and Y buttons (for example the NES).[41] In certain titles, such as Nintendo 64 games, there may be specific controls tailored to the Classic Controller or GameCube Controller. Nintendo 64 titles that originally provided force feedback via the Nintendo 64 controller's Rumble Pak peripheral, however, are not supported by the built-in "Rumble" feature of the Wii Remote (with a Classic Controller attached) and the GameCube controller, which also happened to make a certain optional item in The Legend of Zelda: Ocarina of Time useless.

With the release of Bomberman '93, it was revealed that TurboGrafx-16 games can support full five-player games. Since a single Wii can only have four Wii Remotes and four GameCube controllers connected at the same time, a combination of the two are needed for five-player games. The same issue is found in 5-8 player Commodore 64 games as well. Because the Wii U doesn't have GameCube controller ports, only up to four-player games can be played on the system.

Wii Remote Classic Controller[b] GameCube Controller USB Keyboard
NES/Famicom  Y  Y  Y  N
Super NES/Super Famicom  N  Y  Y  N
Nintendo 64  N  Y  Y  N
TurboGrafx-16/PC Engine  Y  Y  Y  N
Sega Master System  Y  Y  Y  N
Sega Genesis/Sega Mega Drive/  Y  Y  Y  N
Neo Geo AES  Y  Y  Y  N
Commodore 64  Y  Y  Y  N
MSX  Y  Y  Y  Y
Virtual Console Arcade  Y  Y  Y  N
  1. ^ Virtual Console (バーチャルコンソール, Bācharu Konsōru)
  2. ^ The NES Classic Controller, the SNES Classic Edition Controller, and Club Nintendo's SNES Classic Controller have at least partial functionality with all Wii Virtual Console releases but may require button remapping to accommodate for the lack of buttons.

MSX games also support USB keyboards, as the original system featured their input.[42] However, Commodore 64 titles use a pop-up "virtual" keyboard, which can be toggled on and off by pressing the "1" button on the Wii Remote, and are only used to set up the game and are not for input during gameplay.[43]

Titles

System Japan, Taiwan, and Hong Kong North
America
PAL region South
Korea
Europe Australia
Commodore 64 (NA & PAL Regions only)
-
-
-
-
-
MSX (Japan only)
13
-
-
-
-
NES/Famicom
147
94
79
77
23
Sega Master System
14
15
15
15
-
TurboGrafx-16/PC Engine
119
59
58
58
-
Sega Genesis/Sega Mega Drive
91
73
74
74
-
Super NES/Super Famicom
102
63
64
65
13
Neo Geo AES
75
54
54
54
-
Nintendo 64
20
21
21
21
4
Virtual Console Arcade
78
21
20
20
-
Total 659 398 385 384 40

Storage

Games downloaded from the Virtual Console library can be stored in the Wii's built-in 512 MB flash memory.

Wii system software versions 2.0 and later allow Virtual Console and WiiWare games to be moved from the console's internal memory to a removable SD card and then back to the same console. Wii Menu 4.0 added a new menu to run channels from an SD card provided there is enough free space to hold a copy of the channel in internal memory. If the console runs out of memory, the SD menu will offer to move other channels to the SD card.[44]

Virtual Console games are locked to the Wii on which they were purchased—they cannot be transferred to another Wii via an SD card, although it is possible to purchase games in the Wii Shop Channel and send them as gifts to people on their Wii Friends list.[45] This procedure does not work across regions and it has been reported that bought titles cannot be sent to users from other countries either, even if they are on the same region.[46] In the event that a Wii is damaged and the Virtual Console games can no longer be played, Nintendo will provide support (if the serial number or console email name can be provided).[41] Also, if a Wii owner transfers all data on their console to a Wii U, the ability to download those titles from the Wii Shop Channel, along with all save data currently on the Wii, is transferred.

Game saves and save data

Game saving is functional and intact on the Virtual Console for all games which originally had a save feature on their cartridge. Saved games are saved to the Wii Internal Memory and function exactly as the original cartridge did. A game that in its original cartridge form did not have any form of save feature will not have any save game feature on the Virtual Console (though depending on its original system it may have the suspend feature as described below).

Most first-party N64 games used internal cartridge memory for game save data and thus will save properly on the Virtual Console. A select few first-party and nearly all other N64 game cartridges utilized the extra memory capability of the N64 Controller Pak.[47] Saving of data to the Controller Pak is not supported by the Virtual Console, so for those games which used this feature, the save feature will not work properly in the Virtual Console.

An extreme example is that of Mario Kart 64 which uses internal cartridge memory for progress and save game data. Consequently, all progress is saved properly (since it was saved to the cartridge itself) but one of the features in Mario Kart 64 (saving ghosts for racing at a later date) will not work, since that particular feature utilized the Controller Pak, and the option to copy data to the Controller Pak won't function in those games.

Suspending play

Like other emulation software, the Wii Virtual Console enables the user to suspend play of a game at any time. To do this, users simply return to the Wii main menu from the game.[48] Two exceptions to this are the N64 and Neo Geo AES, titles which do not support this feature.[49] The N64 will allow play to be halted by returning to the Wii Menu but will require the person to start from the title screen to continue playing. Note that suspending play enables the player to pause the game indefinitely but does not function as a "save state" in that, once the game is resumed, the user will be able to pause play again (overwriting the suspend point) but will not be able to return to the previously suspended state.[48]

The suspend feature will not be available if the user resets the Wii with the reset button on the front of the console during gameplay. Further, if the Wii loses power during gameplay, there is no further suspend state, nor will there be a way to restart from the previous suspend state. There are some exceptions, however. Arcade games released by Bandai Namco feature an updated menu and when reset during gameplay, the save state will be saved before the console is reset.

South Korea releases

There were 10 titles total of NES, Super NES, and Nintendo 64 games available at launch on the Virtual Console for South Korea. The store updates irregularly on Tuesdays. There are 40 titles available. Depending on the game, they are playable in either Japanese or English. Super Mario World is the only game that can be bought in either language. Companies currently supporting by publishing games are Bandai Namco Entertainment, Hudson Soft, Irem, Konami, Nintendo, Taito and Windysoft.

Taiwan and Hong Kong releases

Since Nintendo of Taiwan and Nintendo of Hong Kong never offered a Chinese version of the Wii console in Hong Kong or Taiwan, they have released Japanese Wii's in that region and by hardware extensions, the Japanese Virtual Console is also available for customers in Taiwan and Hong Kong and like other regions are able to buy Japanese Nintendo Points cards at certain retailers.

Nintendo 3DS

 
The Nintendo 3DS Virtual Console logo

Library history

On June 6, 2011, Nintendo launched the Virtual Console service for the Nintendo 3DS on the Nintendo eShop. Games released for the service include titles for the Game Boy, Game Boy Color, NES, Super NES (New Nintendo 3DS only), Game Gear and TurboGrafx-16 games (available in Japan only). There are also special features available while playing Virtual Console games, such as viewing classic Game Boy titles with the traditional green screen or viewing them in an emulated border.

A separate, but related set of games are 3D Classics, which are remakes of classic titles that make use of the Nintendo 3DS's stereoscopic 3D capabilities.

When asked if Virtual Boy games were going to be available for download on the Virtual Console for the Nintendo 3DS, Nintendo of America President Reggie Fils-Aimé told Kotaku that he couldn't answer, as he was unfamiliar with the platform.

"As a consumer, I have experience with every Nintendo platform and, I think every accessory, including the Superscope, with the exception of the Virtual Boy... so it's difficult for me to articulate a point of view back to our parent company [in Japan] why we absolutely have to have a Virtual Boy store"

The author of the piece, Kotaku's Stephen Totilo, called upon readers to "argue for a Virtual Boy store on the Nintendo 3DS, if you can."[50]

In response to an August 2011 price drop on the Nintendo 3DS hardware, Nintendo announced plans to give early adopters of the system a number of Virtual Console releases as appreciation of their support.[51] Owners of the system who logged into the Nintendo eShop by a specified time in their home markets became "Nintendo 3DS Ambassadors".[51] In September 2011, ten NES titles were made available through Virtual Console to the Ambassadors at no cost before their general release; the games included marquee titles such as Super Mario Bros. and The Legend of Zelda.[51] They were released to the general public for purchase at a later date, with additional features such as simultaneous multiplayer across multiple systems; Ambassadors received the new features as free software updates.[52] On December 16, 2011, Ambassadors received access to ten Game Boy Advance titles, also at no charge, that are not scheduled to be released to those who are not Ambassadors.[51] Unlike other Virtual Console-branded releases, GBA games are not emulated, but rather they run directly on an ARM7TDMI processor core; the "AGB_FIRM" kernel running on the other CPUs is responsible for emulating the Game Pak, applying a video filter, and allowing the brightness to be adjusted or the game quit without manually rebooting the 3DS. Many save types supported by AGB_FIRM (many of them having been discovered in September 2017, after injection became convenient and accessible to most users of custom firmware) were not employed in the ten official GBA releases, but can be used by games unofficially "injected" into a GBA VC title.[53][54]

On February 1, 2012, Punch-Out!! the first non-ambassador NES game was released on the Virtual Console service. Since then, other NES games that were not part of the ambassador program were released including third party games by Capcom, Konami, and Tecmo such as; Mega Man, Castlevania, and Ninja Gaiden. Furthermore, two NES import titles were added in North American and Europe; Summer Carnival '92 Recca and The Mysterious Murasame Castle in both 2013 and 2014, respectively. As of January 2017, Game Boy Advance games have not been released to non-Ambassadors on the Nintendo 3DS.[55]

TurboGrafx-16/PC Engine games were added to the service in Japan starting with Gradius and China Warrior on December 25, 2013, in Japan. R-Type and Alien Crush were later added a few months later in February, the following year. As of now, no new TG-16 games have been added to the Virtual Console service.

On November 12, 2015, it was announced that during a Nintendo Direct that Pokémon Red, Pokémon Blue, and Pokémon Yellow would be released on the Virtual Console service on February 27, 2016, to celebrate the 20th anniversary of the series. The games will feature Local Play for trading Pokémon and battling, replacing the game link cable due to the Nintendo 3DS having wireless connections, but Game Boy Printer features in Pokémon Yellow, like other titles on the Virtual Console, will still not be usable on the Nintendo 3DS.

On March 4, 2016, during a Nintendo Direct, Nintendo announced the addition of SNES games on Virtual Console for New Nintendo 3DS. Taking advantage of its upgraded hardware on the New 3DS, the games support "Perfect Pixel mode", which allows these games to be played at their original resolution and aspect ratio. SNES games are not supported on the original Nintendo 3DS models or Nintendo 2DS.[56][57]

Titles

System Japan North
America
PAL region South
Korea
Taiwan and Hong Kong
Europe Australia
Game Boy
70
50
49
49
13
4
Game Boy Color
20
31
29
29
7
3
Game Boy Advance (Nintendo 3DS Ambassadors only)
10
10
10
10
-
-
Game Gear
22
16
16
16
-
-
NES/Famicom
111
64
63
63
15
-
Super NES/Super Famicom (New Nintendo 3DS only)
49
30
31
31
-
-
TurboGrafx-16/PC Engine (Japan only)
4
-
-
-
-
-
3D Classics
24
22
22
22
-
-
Total 310 223 220 220 35 7

Storage

Virtual Console games are saved on an SD card and are accessible through the Nintendo 3DS home menu.

Game saves and save data

The save feature for the Nintendo 3DS Virtual console service is similar to the Wii's. However, unlike the Wii's, the games can save a single "restore point" that can be used as much as the player wants to but is replaced and overwritten if the player makes another one.

South Korea releases

Before the Nintendo 3DS Virtual Console officially fully launched in South Korea, the New Nintendo 3DS Super Mario Bros. 30th Anniversary bundle came with the Virtual Console version of Super Mario Bros. pre-installed. The full launch includes six games with three being for the NES and three of them being for Game Boy.

Taiwan and Hong Kong releases

Nintendo of Hong Kong launched the Virtual Console in Taiwan and Hong Kong for the first time in Nintendo 3DS/Nintendo 3DS XL systems in Chinese, their first releases are the Japanese versions of Pokémon Red, Pokémon Blue, Pokémon Green and Pokémon Yellow for Game Boy on the same day of the Japanese release on February 27, 2016. The Pure White Nintendo 3DS released in Taiwan & Hong Kong uses the Japanese region firmware but all online features are blocked so the Japanese Nintendo eShop can't be used and likewise the Japanese Virtual Console can't be used either.

Wii U

 
The Wii U Virtual Console logo.

Library history

In January 2013, Nintendo announced a native version of Virtual Console, which would be launched for Wii U on April 26, 2013, in North America and April 27, 2013, in the United Kingdom.[58] Initial releases came from the NES and Super NES libraries, with Game Boy Advance titles being made available starting April 3, 2014,[58][59] with Nintendo 64 and Nintendo DS being added starting April 1, 2015. Unlike with the Wii, titles originally released on the arcades and non-Nintendo consoles (with the exception of the TurboGrafx-16) were not offered.

In a July 2011 interview, Nintendo's Amber McCollum stated that select GameCube titles would be made available for download on the Wii U console via the Wii U's own Nintendo eShop.[60] However, no titles have been made available.

Wii U Virtual Console titles include the option to use Off-TV Play on the Wii U GamePad and Miiverse integration. Users who own the Wii Virtual Console version of a game will be able to get the Wii U Virtual Console version of that game for a discounted price.[61] Nintendo also announced some individual games would be released prior to the full Virtual Console launch as part of a special promotion celebrating the 30th anniversary of the release of the Famicom.[61] Existing Wii Virtual Console games can be accessed via the Wii Mode. The UK Virtual Console service offers versions of games from both North America and Japan, in lieu of slower PAL versions.[62] On December 25, 2013, TurboGrafx-16/PC Engine and MSX titles were added to the service in Japan. In January 2014, Nintendo announced Nintendo DS games for the Wii U Virtual Console.[63] In June 2014, the Nintendo DS game Dr. Kawashima's Brain Training: How Old Is Your Brain? was released on the Wii U Virtual Console in Japan and PAL regions.[64] In early April 2015, immediately after a Nintendo Direct announcing them, Nintendo DS and Nintendo 64 games were added to the Wii U Virtual Console on April 1, 2015, following a Nintendo Direct.[65] On June 14, 2015, prior to Nintendo's E3 presentation; Mother was released worldwide and for the first time in North America and Europe on the Virtual Console service, under the title "EarthBound Beginnings". It was previously going to be released in North America back in 1990, but was cancelled due to the Super NES already on its way, causing Nintendo to move on. The game had been fully translated in English. On July 14, 2016, TurboGrafx-16 support was finally added to the North American Virtual Console, launching with three games; Bonk's Adventure, New Adventure Island, and R-Type. Anyone who had downloaded them via the Wii Shop Channel on the Wii or Wii Mode, would get those titles discounted, between $2.99-3.99. TurboGrafx-16 support was added to the European Virtual Console, just two weeks later on June 28, 2016.

Control

Wii U GamePad
(Off-TV Play)
Wii U Pro Controller Wii Remote Wii Classic Controller[a] USB Keyboard
NES/Famicom  Y  Y  Y  Y  N
Super NES/Super Famicom  Y  Y  [b]  Y  N
Nintendo 64  Y  Y  N  Y  N
TurboGrafx-16/PC Engine  Y  Y  Y  Y  N
MSX  Y  Y  Y  Y  Y
Game Boy Advance  Y  Y  [b]  Y  N
Nintendo DS  Y  N  N  N  N
  1. ^ NES Classic Controller, the SNES Classic Edition Controller and Club Nintendo's SNES Classic Controller have at least partial functionality with all Wii U Virtual Console releases except DS games, but may require button remapping to accommodate for the lack of buttons.
  2. ^ a b Wii Remote is compatible with SNES and GBA releases, but may require button remapping to accommodate for the lack of buttons.

Titles

System Japan North
America
PAL region
Europe Australia
NES/Famicom
148
94
89
89
Super NES/Super Famicom
101
51
49
49
Nintendo 64
22
21
21
21
TurboGrafx-16/PC Engine
52
40
40
40
MSX (Japan only)
23
-
-
-
Game Boy Advance
102
74
70
70
Nintendo DS
31
31
31
31
Total 479 311 300 300

Storage

Virtual Console games are saved either on the Wii U's flash storage (8GB or 32GB) or can be saved on a USB flash drive or external hard drive.

Game saves and save data

The save feature for the Wii U Virtual console service is similar to the Wii's. However, unlike the Wii's, the games can save a single "restore point" that can be used as much as the player wants to, but is replaced and overwritten if the player makes another one. Game saves from Wii Virtual Console games cannot be transferred to the Wii U versions.

Nintendo Switch

The Nintendo Switch family of systems does not use the "Virtual Console" label for the digital distribution of its older games from past platforms, instead releasing titles to subscribers of the Nintendo Switch Online subscription service.[66] Some third party companies have opted to release past games via the Switch's eShop as well, such Arcade Archives and Sega Ages banners.

Third-party support

Unnamed Nintendo employees have reportedly speculated that licensing issues will be a predominant factor in determining whether a game is available for Virtual Console,[67] giving the examples of GoldenEye 007 and Tetris as games that might be too expensive to license for the Virtual Console. Tecmo has announced its plans to "aggressively" support Virtual Console by re-releasing classic games. Though Tecmo did not specify which titles it intended to release, the company is responsible for many retro classics, such as Ninja Gaiden, Rygar, and Tecmo Bowl.[68] Tecmo was the first third-party game developer to release a game on the Virtual Console (Solomon's Key for the NES). Since then, Capcom and Konami, among others, have also released titles. In 2015, Sega released Sonic Advance, the first Sonic title for the Wii U Virtual Console, but so far, only in Japan. It is unknown if the game will be released in North America and Europe.

Matt Casamassina of IGN reported that Rare titles absent of Nintendo-owned characters, such as Banjo-Kazooie and Perfect Dark, would be unavailable for purchase due to Microsoft's acquisition of Rare;[69] SNK has announced intentions to release the Samurai Shodown series and a few other games to the Virtual Console which has brought the Neo Geo AES to the list of consoles available.[70] Midway had also planned to bring the classic Mortal Kombat games to the Virtual Console,[71] but later sold the franchise to Warner Bros. Interactive Entertainment when it filed for bankruptcy in 2009. Warner Bros. has not stated whether it will release the Mortal Kombat games to the Virtual Console. However, it was stated by Ed Boon (co-creator of Mortal Kombat) on his Twitter account that the SNES Mortal Kombat games have "0.0" chance of happening.[citation needed]

Differences from original games

Nintendo has stated that the Virtual Console releases will be faithful to the original games, eliminating the possibility of graphical enhancements, customizable controls, or added online multiplayer features.[72] However, for various reasons, the gameplay experience is not always identical to the original.

Peripherals

Some Nintendo 64 games offered optional features that required peripheral hardware, such as the Rumble Pak for force feedback and the Controller Pak for additional data storage. Because these peripherals are not emulated or simulated in the Wii Virtual Console, the games played on the Virtual Console as they would on the Nintendo 64 without the peripherals attached.[72] In particular, Mario Kart 64 cannot save "Ghost Data" since no Controller Pak is available,[73] Cruis'n USA still allows saving game data but data cannot be copied to a Controller Pak. Wave Race 64 still has the ability to save progress but like Cruis'n USA the copy ability that allowed data to be copied to the Controller Pak cannot be used. Similarly, both Mario Golf and Mario Tennis cannot use a Transfer Pak to copy data to or from a real Game Boy Color or the 3DS Virtual Console running the respective companion game.

Three Famicom games—Excitebike, Mach Rider and Wrecking Crew—included the ability to save player-designed levels via the Famicom Data Recorder. Since this peripheral was never released outside Japan, the NES versions of these games did not support this save feature. Despite this, all three games have had the feature implemented in their Virtual Console releases for Wii and Wii U, allowing players to save course data to the system's memory or an SD card;[74] however, these features are not present in the Virtual Console releases of Mach Rider and Wrecking Crew for Nintendo 3DS, although the 3D Classics release 3D Excitebike does retain this feature as it is not a Virtual Console release.

The N64 game Pokémon Snap allowed players to take their Game Paks to special in-store kiosks to print stickers of their in-game photos; the Virtual Console version emulates this by letting players send a photo to the Wii Message Board once per day but this was removed from the Wii U version. Also, the Virtual Console versions of The Legend of Zelda: Link's Awakening DX (Game Boy Color) and Super Mario Bros. Deluxe (Game Boy Color) on the Nintendo 3DS cannot print photos from either game, since this required the Game Boy Printer peripheral to be attached throughout both games and any features that required use of the Game Boy Color Infrared port can't be used since the 3DS uses different infrared technology from the Game Boy Color.

Controllers

Some reviewers have reported that games play differently due to the different controllers. For example, Super Mario World is often cited as being more difficult to play due to the GameCube controller's button mapping. The Classic Controller has a button layout more like that of the Super NES controller, and an adapter has been released that enables a player to plug an actual Super NES controller into one of the Wii's GameCube controller ports.[75] Similarly, most N64 Virtual Console games have mapped the Z button to the L, ZL and ZR buttons and the C-buttons to the right analog stick on the Classic Controller, which some reviewers have described as awkward.[76] Furthermore, the mapping of the left analog stick for N64 Virtual Console games does not use the full range of the stick, and instead uses a range of approximately 67%, likely due to the differences in design of the N64 controller's control stick and the GameCube style analog stick. This has been noted to provide a significantly different sensitivity when compared to the original N64 mapping.

Virtual Console releases of Game Boy and Game Boy Color games on the Nintendo 3DS give the player the option to play the games as they appeared on their original hardware. By holding a button combination while launching the game, the 3DS presents the game in its original resolution rather than upscaling it to fit the height of the screen, making it appear smaller but more crisp. Game Gear games can also be played in the original resolution by changing the screen settings on the touch screen menu. Monochrome Game Boy games can be displayed in both "black and white" and "black and dark green" color palettes, switchable during gameplay.

Content

While virtually all Virtual Console games play identically to their original versions, some games have been altered cosmetically to address licensing and copyright issues. Tecmo Bowl (NES) originally included the names of real football players licensed from the NFL Players Association, but since the game's release, Electronic Arts obtained exclusive rights to the license; consequently, the names were removed from the Virtual Console version, with only the players' numbers being shown.[77] Likewise, Wave Race 64—which featured Kawasaki logos on the title screen, jetskis and ad banners—had the logos removed from the title screen and jetskis, and the banners replaced with Wii and Nintendo DS banners due to licensing issues with Kawasaki.[78] The Mega Drive/Genesis game The Revenge of Shinobi originally featured Spider-Man as a boss character, but because the license to that character had expired, the 2009 release for Virtual Console removes the Marvel copyright notice and changes the character to pink, but retains all of Spider-Man's behaviors and patterns.[79] The Virtual Console release of StarTropics (NES) changes the name of one weapon from "Island Yo-Yo" to "Island Star", since Yo-Yo is a trademarked term in Canada.[citation needed]

Other games have experienced minor graphical differences from their original versions as well; most of these changes (as well as several others) were done due to Nintendo being more cautious about epilepsy, since many of the games during that time employed high flickering of color patterns that engulfed the screen. F-Zero (SNES) eliminates the track dimming when the player runs over the edges of the track, and Nintendo 64 games render polygons at a higher resolution than in their original hardware (though sprites and text appear blocky and pixelated by comparison).[citation needed] In Zelda II: The Adventure of Link, the screen turns red upon the player losing a life, whereas the original employed a rapid screen flash (Nintendo has yet to use such an effect since the Dennō Senshi Porygon incident in 1997).[citation needed]

The Wii and Wii U Virtual Console release of The Legend of Zelda (NES) uses the updated version featured in 2003's The Legend of Zelda: Collector's Edition compilation for the GameCube. While the gameplay is identical to the 1986 original, this release includes the save screen from the Famicom Disk System version, as well as an updated translation of the introduction screen.

The Wii U Virtual Console releases of the NES games appear to have been anti-aliased, resulting in some characters appearing more rounded or blurred compared to their original, Wii, and 3DS Virtual Console releases. The Wii U Game Boy Advance games have the graphics similarly smoothed, but give the player the option to toggle this effect on or off.

One significant difference in gameplay occurred in Kid Icarus (NES), which had its password system altered to disable certain special passwords that gave the main character special powers or large amounts of money.[80] Many players did not like this change, and the later release of Metroid, which used a similar password system, retained its original behavior.[citation needed] Similarly, Mario Golf originally had a code to enable password input for special tournaments, but had this feature removed for Virtual Console.[81]

The title Donkey Kong: Original Edition was available via promotion on the Wii and 3DS Virtual Consoles, then later was made purchasable on the PAL Nintendo 3DS eShop. This game is a modified version of the NES release of Donkey Kong to more closely resemble the arcade version, and was originally featured as a mini-game in Donkey Kong 64.[82] Both the NES version and Original Edition are available on the PAL Nintendo 3DS eShop.[83] Despite never actually being released on the NES, the game is treated as an NES title but simply lists "Never Released" in place of the original release year.

Wii U Game Boy Advance games do not support multiplayer modes, Game Boy Player rumble features, sleep mode, or GameCube-connectivity. Similarly, Nintendo DS games made available on Virtual Console are identical to their original release, complete with Nintendo Wi-Fi Connection set-up screens; however, as the wireless features are not emulated, attempting to use online play or local wireless multiplayer features (such as in Mario Kart DS) will not function, especially as the original service had been terminated about eleven months prior to the Virtual Console debut.

The Wii U Virtual Console re-release of Super Mario Advance 4: Super Mario Bros. 3 features all of the levels from the World-e section of the game unlocked automatically, including levels only released in Japan. This is done by a modified version of the game, where the levels are contained in the game's data and unlocked automatically. In the original game, the levels were unlocked using cards purchasable at various stores, which had dot codes on them containing the level data, and when scanned by the Nintendo e-Reader peripheral, saved the level to the game's save data for later usage without the card. While the original game could only fit 32 levels at any given time, the Virtual Console version has 38 levels in total, which includes every e-Reader card level ever released.

The Wii U Virtual Console re-release of Animal Crossing: Wild World removes the requirement to have someone visit your town and buy an item from Tom Nook's shop in order to upgrade to Nookingtons.

Game Boy games & Game Boy Color games on the 3DS Virtual Console don't support multiplayer modes or the Game Boy Color Infrared link feature (except for Pokémon Red, Blue, Yellow, Gold, Silver, and Crystal). Game Boy Color games also don't support Game Boy Printer features, and N64 Connectivity. NES Games also don't support Famicom data recorder features in games such as Mach Rider and Wrecking Crew.

Languages

Certain games that were originally released only in Japan have been translated and released in other regions on Virtual Console. Sin and Punishment (N64), which had never been released in English but featured English voice acting, was released on the Virtual Console in North American and PAL regions; all menu commands and certain in-game text (all originally written in Japanese) were translated into English, but the game retains its Japanese title screen and dialogue subtitles. The Mysterious Murasame Castle (NES), and Summer Carnival '92: Recca (NES), which had never been released in English, were released in English on the Nintendo 3DS Virtual Console in 2014.[84] At least one game was fully translated, Monster World IV for the Mega Drive/Genesis was fully translated to English for both North American and European PAL regions.

Criticism

Wired's Chris Kohler protested the disparity between the American and Japanese libraries, both in quantity and quality.[85] The difference between the two libraries became minimal at one point, leading him to change his stance,[86] only to change it back once more as North American releases began to slow.[87] In addition, Kohler has also criticized the overall release strategy, with a handful of games at the beginning and two or three every week. The pricing has also been criticized as too high, especially for the NES games,[88] given the prices of many of the games available as used and the near-zero costs of manufacture and distribution.

PAL issues

With the launch of the Wii in territories using the PAL television system, it has become apparent that in most cases the games supplied for the Virtual Console run in 50 Hz mode and in their original unoptimized state. Unoptimized PAL games run roughly 17% slower than their original speed in 60 Hz and have borders covering the top and the bottom of the screen. Setting the Wii console to 60 Hz mode does not force the 50 Hz game into 60 Hz mode (as is possible on emulators and modified PAL consoles).

All currently released Nintendo 64 games are partially PAL optimized, resulting in full screen games (although still running in 50 Hz and locked to the original slower gameplay speed). This optimization was not the case for the original cartridge versions of Super Mario 64, Wave Race 64 or Mario Kart 64, making the Virtual Console versions superior in that regard.

Additionally, some Super NES games are also partially PAL optimized with reduced borders but still retaining the slower run speed of the original PAL release (Super Mario World, Super Probotector and Street Fighter II).

A select few games were already optimized in the original release to begin with, and are thus just as fast as their 60 Hz counterparts this time around (the most obvious examples being Donkey Kong Country and Donkey Kong Country 2: Diddy's Kong Quest).

TurboGrafx-16 games are the only Virtual Console games to actually run in 60 Hz on PAL Wii systems; this is because the game data was never changed for release in PAL territories, the original hardware itself performed the conversion to a 50 Hz signal.

One example of a poor PAL conversion is seen in the Virtual Console release of Sonic the Hedgehog, which retains the slower framerate, music and borders of the original PAL Mega Drive version,[89] despite the fact that the GameCube release Sonic Mega Collection allows PAL users to choose which version of the game they want to play.

During Nintendo's "Hanabi Festival" campaign, certain titles that were never released in Europe were being added to the Wii Virtual Console. Some of these games, namely Japan-only titles such as Super Mario Bros.: The Lost Levels, are run in 60 Hz only, thus keeping the original speed and gameplay. A small reminder is shown when previewing the game's channel.

The Hanabi games can be played in both PAL60 (480i) and 480p modes. This makes these releases look significantly better on progressive displays such as LCD TVs. The fast moving sprites in NES and SNES games generally create a significant amount of interlace artifacts on such displays that the 480p option resolves. However Hanabi Mega Drive titles still run in 50 Hz with the usual PAL conversion problems, despite not been released in PAL.

Initially, some PAL Virtual Console games would not display correctly on high-definition televisions when connected via the component lead. However, starting with an update on April 13, 2007, certain newly added games, such as Punch-Out!!, support the "Wii Component Cable Interlace Mode". This is a temporary fix to problems with various Virtual Console games being played over component cable on HDTVs.[90]

The PAL versions of all 3D Classics games on the Nintendo 3DS except Xevious and TwinBee run much smoother at 60 Hz unlike the Wii's Virtual Console versions which only run at 50 Hz, mainly due to the fact the 3DS versions are semi-modified ports of their original NES and arcade versions. The Ambassador and full release versions of the NES games on the 3DS also run at 60 Hz, but NES games on the Wii U eShop are again running the PAL 50 Hz version.[91]

When Nintendo 64 games were released on the Wii U Virtual Console, they were running at 50 Hz again. Super Mario 64 runs at 60 Hz, however Donkey Kong 64 only runs at 50 Hz.

See also

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Notes

virtual, console, this, article, about, component, nintendo, game, download, services, computer, user, interface, concept, virtual, console, this, article, confusing, unclear, readers, please, help, clarify, article, there, might, discussion, about, this, talk. This article is about the Virtual Console component of Nintendo s game download services For the computer user interface concept see Virtual console This article may be confusing or unclear to readers Please help clarify the article There might be a discussion about this on the talk page August 2015 Learn how and when to remove this template message The Virtual Console a is a line of downloadable video games for Nintendo s Wii and Wii U home video game consoles and the Nintendo 3DS handheld game console Virtual ConsoleDeveloperNintendoTypeClassic video game re release distributionLaunch dateWiiNovember 19 2006Nintendo 3DSJune 6 2011Wii UJanuary 23 2013 soft launch April 26 2013 official launch Platform s WiiNintendo 3DSWii UStatusWii Discontinued January 30 2019 3DS Operational Will be discontinued on March 27 2023 Wii U Operational Will be discontinued on March 27 2023 WebsiteWiiOfficial US websiteOfficial UK websiteOfficial Japanese websiteNintendo 3DSOfficial US websiteOfficial UK websiteOfficial Japanese websiteWii UOfficial US websiteOfficial UK websiteOfficial Japanese websiteThe Virtual Console lineup consists of titles originally released on past home and handheld consoles These titles are run in their original forms through software emulation excluding GBA titles on the 3DS therefore remaining mostly unaltered and can be purchased from the Wii Shop Channel or Nintendo eShop for between 500 and 1200 Wii Points They can also be purchased using real currency for 2 99 and 9 99 3DS and 4 99 and 9 99 Wii U depending on the system rarity and or demand 1 2 Virtual Console s library of past games currently consists of titles originating from the Nintendo Entertainment System Super Nintendo Entertainment System Game Boy Game Boy Color Nintendo 64 Game Boy Advance and Nintendo DS as well as Sega s Master System and Genesis Mega Drive NEC s TurboGrafx 16 and SNK s Neo Geo AES The service for the Wii also included games for platforms that were known only in select regions such as the Commodore 64 Europe and North America and Microsoft s and ASCII s MSX Japan 3 as well as Virtual Console Arcade which allowed players to download video arcade games Virtual Console titles have been downloaded over ten million times 4 The distribution of past games through the Virtual Console is one of Nintendo s reasons for opposing software piracy of old console games 5 On January 30 2019 the Virtual Console service was discontinued on the Wii following the shutdown of the Wii Shop Channel 6 On March 27 2023 the Virtual Console service will be discontinued on the Wii U and Nintendo 3DS 7 Purchased titles will remain playable Contents 1 List of Virtual Console games 1 1 Japan 1 2 North America 1 3 PAL region 2 Wii 2 1 Library history 2 2 Control 2 3 Titles 2 4 Storage 2 5 Game saves and save data 2 6 Suspending play 2 7 South Korea releases 2 8 Taiwan and Hong Kong releases 3 Nintendo 3DS 3 1 Library history 3 2 Titles 3 3 Storage 3 4 Game saves and save data 3 5 South Korea releases 3 6 Taiwan and Hong Kong releases 4 Wii U 4 1 Library history 4 2 Control 4 3 Titles 4 4 Storage 4 5 Game saves and save data 5 Nintendo Switch 6 Third party support 7 Differences from original games 7 1 Peripherals 7 2 Controllers 7 3 Content 8 Languages 9 Criticism 10 PAL issues 11 See also 12 References 13 NotesList of Virtual Console games EditMain article Lists of Virtual Console games Virtual Console Platform Wii Shop Channel discontinued Nintendo eShopWii Wii U Nintendo 3DS familyArcadeVirtual Console Arcade Discontinued games already purchased can be redownloaded Was available in Wii Mode only now discontinued games already purchased can be redownloaded NoHome systemsNintendo Entertainment System NES Family Computer FC Discontinued games already purchased can be redownloaded Yes YesSuper Nintendo Entertainment System SNES Super Famicom SFC Discontinued games already purchased can be redownloaded Yes Available on the New Nintendo 3DS and New Nintendo 2DS XL models only 8 Nintendo 64 Discontinued games already purchased can be redownloaded Yes NoPC Engine TurboGrafx 16 HuCard and CD ROM games Discontinued games already purchased can be redownloaded Yes Available on Japanese 3DS Systems only HuCard only Sega Master System Discontinued games already purchased can be redownloaded Was available in Wii Mode only now discontinued games already purchased can be redownloaded NoSega Genesis Sega Mega Drive Discontinued games already purchased can be redownloaded Was available in Wii Mode only now discontinued games already purchased can be redownloaded NoNeo Geo AES Discontinued games already purchased can be redownloaded Was available in Wii Mode only now discontinued games already purchased can be redownloaded NoCommodore 64 North America and PAL regions only Removed from Wii Shop Channel in August 2013 9 games already purchased can be redownloaded Originally available in Wii Mode only removed from Wii Shop Channel in August 2013 but games already purchased can be redownloaded NoMSX Japan only Discontinued games already purchased can be redownloaded Yes NoHandheld systemsGame Boy No No YesGame Boy Color No No YesGame Boy Advance No Yes Available through the Nintendo 3DS Ambassador Program onlyNintendo DS No Yes NoGame Gear No No YesJapan Edit Main articles List of Virtual Console games for Wii Japan List of Virtual Console games for Nintendo 3DS Japan and List of Virtual Console games for Wii U Japan There were 38 Famicom Super Famicom Nintendo 64 Sega Mega Drive and PC Engine games available at launch on the Wii Virtual Console for the Japanese region The Nintendo 3DS Virtual Console launched with 7 Game Boy and Game Boy Color titles New Virtual Console software is added on Tuesdays Wii and Wednesdays Nintendo 3DS Wii U at 2 00PM JST and there are currently when 659 titles for the Wii 244 titles for the 3DS 256 for Nintendo 3DS Ambassadors and 466 titles for the Wii U available North America Edit Main articles List of Virtual Console games for Wii North America List of Virtual Console games for Nintendo 3DS North America and List of Virtual Console games for Wii U North America There were 12 total NES SNES N64 and Sega Genesis games available at launch on the Wii Virtual Console for the North American region Two TurboGrafx 16 titles were added two days later on November 21 2006 The Nintendo 3DS Virtual Console launched with 4 Game Boy and Game Boy Color titles 10 11 North America saw its first release of Commodore 64 games on the service on February 23 2009 and its first Virtual Console Arcade games on March 25 2009 As of January 26 2017 there were 398 titles for the Wii 172 title for the 3DS 184 including those available for Nintendo 3DS Ambassadors and Donkey Kong Original Edition and 267 titles for the Wii U available Though the Virtual Console lineup initially only covered games that had been released in North America George Harrison indicated in an interview that there was a possibility that Nintendo or other Virtual Console providers would localize Japanese games that have never been released in English 12 This later came to reality and former Japan only games have appeared on the North American Virtual Console The first game to be added with such localization was Sin and Punishment for the Nintendo 64 While other previous Japan only titles had been released through the Virtual Console prior to this the first being Battle Lode Runner from the TurboGrafx 16 added on April 23 2007 this and all others were originally written in English and required no localization Despite the fact others fit the category there are currently 25 titles listed under the Import genre with 1 removed Sin and Punishment Super Mario Bros The Lost Levels previously available in North America as part of Super Mario All Stars Ninja JaJaMaru kun Alien Soldier although the game was previously available in North America through the Sega Channel DoReMi Fantasy Milon s DokiDoki Adventure Puyo Puyo 2 Bio Miracle Bokutte Upa Dig Dug Gley Lancer Super Fantasy Zone Break In Star Parodier Removed Cho Aniki Final Soldier Digital Champ Battle Boxing Gradius II Gofer no Yabou Bomberman 94 Detana TwinBee Wonder Boy III Monster Lair Pulseman Secret Command Street Fighter II Champion Edition Castlevania Rondo of Blood Ironclad Ufouria The Saga and Monster World IV Furthermore at least two import titles DoReMi Fantasy 13 and Puyo Puyo 2 14 were released without any English translation and thus only Japanese text is available in these games while Monster World IV was fully translated to English PAL region Edit Main articles List of Virtual Console games for Wii PAL region List of Virtual Console games for Nintendo 3DS PAL region and List of Virtual Console games for Wii U PAL region A total of 17 NES SNES N64 Sega Mega Drive and TurboGrafx titles were available at launch on the Virtual Console in Europe and 11 titles for the Oceanic region TurboGrafx games were first added there from July 6 2007 15 16 As of December 8 2016 there are 385 titles in Europe and 384 titles in Australia and New Zealand for the Wii 168 titles for Nintendo 3DS 178 for Nintendo 3DS Ambassadors and 258 titles for Wii U available Though the Virtual Console titles primarily cover only the games that have been released in Europe Nintendo UK has commented that there is a possibility that in the future Nintendo will localize Japanese and North American games that have never been released in Europe such as Super Mario RPG which was released on the European Virtual Console on August 22 2008 after being unreleased in that region for 12 years 17 In March 2007 Hudson released three TurboGrafx games which were not originally released in Europe Double Dungeons Dragon s Curse 18 and Battle Lode Runner Five Hanabi Festivals have been held since releasing former Japanese and or North American exclusive titles Wii EditLibrary history Edit The first few Virtual Console games were released to the Wii Shop Channel on November 19 2006 alongside the launch of the Wii 19 While the gameplay remains unchanged for all of the classic titles offered for the Virtual Console Nintendo has stated that some games may be improved with sharper graphics or better frame rates 20 In reality however many games suffer from drops in frame rate or have graphical glitches not present in the original and many PAL SNES games run with significantly reduced borders compared to the original cartridge releases As with disc based games the Virtual Console service is region locked that is different versions of games are provided to different regions and game availability may vary from region to region 21 Nintendo stated that the Wii Shop Channel would not be used exclusively for retro games and WiiWare games have appeared in North America as of May 12 2008 22 These original games are made available through the WiiWare part of the Wii Shop Channel as opposed to through the Virtual Console Satoru Iwata stated in a speech on March 23 2006 that Nintendo Sega and Hudson Soft were working in collaboration to bring a best of series of games to the Wii 23 At E3 2006 Hudson also declared it would bring upwards of 100 titles to the Wii s Virtual Console Additionally Hudson mentioned that its lawyers were working on acquiring the licenses to games from now defunct companies 24 Nintendo announced MSX compatibility on September 19 2006 25 announcing on February 23 2007 that the MSX titles Eggy and Aleste would be released in Japan 26 In February 2007 a heading for Neo Geo AES games was added to the Japanese Virtual Console page 27 28 and in September of that same year games for that system appeared on the list of future releases priced at 900 points each 29 30 Also in September Hudson announced that games made for the TurboGrafx CD format would also join the Virtual Console beginning in October 2007 with five titles to be released for the remainder of 2007 and ten titles for 2008 each priced at 800 points 31 On June 1 2007 Nintendo of America issued a press release to announce the upcoming release of its 100th Virtual Console title which was Zelda II The Adventure of Link Within this press release Nintendo stated that more than 4 7 million Virtual Console games had been downloaded at a rate of more than 1 000 titles an hour 32 Neo Geo AES support was added on September 18 2007 for the Japanese Virtual Console becoming the first addition to the list of consoles since the TurboGrafx 16 was added two days after the U S launch 33 34 On October 9 2007 Nintendo announced that 7 8 million Virtual Console titles had been downloaded 35 and as of December 2007 this number topped ten million 4 Games from several new past consoles were added during 2008 Master System on February 26 2008 for Japan s Virtual Console 36 Commodore 64 support was added on March 28 2008 for Europe s Virtual Console 37 and MSX support was added on May 27 2008 for Japan s Virtual Console On February 23 2009 the first three Commodore 64 titles International Karate The Last Ninja and Pitstop II were added to the North America Virtual Console for the first time On March 25 2009 simultaneously with Nintendo s Keynote Speech at Game Developers Conference Nintendo launched Virtual Console Arcade launching with four titles Mappy The Tower of Druaga Star Force and Gaplus On February 4 2011 Sega announced that a Virtual Console release of Puyo Puyo released in Japan in Spring 2011 is the first Virtual Console to feature Wi Fi support for online multiplayer 38 The Wii Shop Channel has functionality to allow games to be updated This has been used four times so far to update Military Madness Star Fox 64 Lylat Wars Kirby 64 The Crystal Shards in North America and Europe 39 and Mario Kart 64 in Europe and Australia Several NES and SNES games released before March 30 2007 have also been given updates in Europe and Australia to fix previous problems with the Wii component cables These updates are free of charge to those who have downloaded a previous version of the game In later years some games have been removed from the service due to their licenses expiring namely R Type and Teenage Mutant Ninja Turtles among others The three Donkey Kong Country SNES games produced by Rare were unknowingly withdrawn Since Nintendo retains the rights to these games the reason for their removal remained unknown however they have since been released on the Wii U eShop and were also added back to the Wii Shop Channel around the same time as well Sonic the Hedgehog and its sequel Sonic the Hedgehog 2 were both removed in Japan in 2012 While the games returned to the Wii Shop Channel in 2013 they were removed yet again on October 30 2015 on the Japanese Wii Shop Channel and Xbox Live Arcade in that region while the 3D Classics versions ported by M2 are still available on the Nintendo 3DS for download via the 3DS eShop However both North America and Europe still have both games available to download on the Wii Shop Channel and Xbox Live Arcade While these and other removed titles can no longer be found or purchased from the Shop Channel they remain available to those who have purchased them prior to their removal Such users may still re download them on their Wii consoles and even transfer them to a Wii U system using the system transfer tool Any Wii Virtual Console titles can be transferred to the Wii U and played via its Wii Mode Control Edit Virtual Console games can be played using different controllers The Wii Remote itself turned on its side can be used for NES Master System TurboGrafx 16 and some Mega Drive Genesis and Neo Geo AES games The original and the pro versions of Classic Controller sold separately from the console can be used for all Virtual Console games The controllers from the GameCube can also be used for all games on the Virtual Console except for some multiplayer TurboGrafx 16 games that use the GameCube controller for the fifth player As a result of this the wireless GameCube controller the WaveBird has seen increased popularity 40 All Virtual Console games have their buttons mapped to the respective buttons on the controllers however in certain circumstances users can use X and Y instead of A and B if the original controller does not have X and Y buttons for example the NES 41 In certain titles such as Nintendo 64 games there may be specific controls tailored to the Classic Controller or GameCube Controller Nintendo 64 titles that originally provided force feedback via the Nintendo 64 controller s Rumble Pak peripheral however are not supported by the built in Rumble feature of the Wii Remote with a Classic Controller attached and the GameCube controller which also happened to make a certain optional item in The Legend of Zelda Ocarina of Time useless With the release of Bomberman 93 it was revealed that TurboGrafx 16 games can support full five player games Since a single Wii can only have four Wii Remotes and four GameCube controllers connected at the same time a combination of the two are needed for five player games The same issue is found in 5 8 player Commodore 64 games as well Because the Wii U doesn t have GameCube controller ports only up to four player games can be played on the system Wii Remote Classic Controller b GameCube Controller USB KeyboardNES Famicom Y Y Y NSuper NES Super Famicom N Y Y NNintendo 64 N Y Y NTurboGrafx 16 PC Engine Y Y Y NSega Master System Y Y Y NSega Genesis Sega Mega Drive Y Y Y NNeo Geo AES Y Y Y NCommodore 64 Y Y Y NMSX Y Y Y YVirtual Console Arcade Y Y Y N Virtual Console バーチャルコンソール Bacharu Konsōru The NES Classic Controller the SNES Classic Edition Controller and Club Nintendo s SNES Classic Controller have at least partial functionality with all Wii Virtual Console releases but may require button remapping to accommodate for the lack of buttons MSX games also support USB keyboards as the original system featured their input 42 However Commodore 64 titles use a pop up virtual keyboard which can be toggled on and off by pressing the 1 button on the Wii Remote and are only used to set up the game and are not for input during gameplay 43 Titles Edit Main articles List of Virtual Console games for Wii Japan List of Virtual Console games for Wii North America List of Virtual Console games for Wii PAL region and List of Virtual Console games for Wii South Korea System Japan Taiwan and Hong Kong North America PAL region South KoreaEurope AustraliaCommodore 64 NA amp PAL Regions only MSX Japan only 13 NES Famicom 147 94 79 77 23Sega Master System 14 15 15 15 TurboGrafx 16 PC Engine 119 59 58 58 Sega Genesis Sega Mega Drive 91 73 74 74 Super NES Super Famicom 102 63 64 65 13Neo Geo AES 75 54 54 54 Nintendo 64 20 21 21 21 4Virtual Console Arcade 78 21 20 20 Total 659 398 385 384 40Storage Edit Games downloaded from the Virtual Console library can be stored in the Wii s built in 512 MB flash memory Wii system software versions 2 0 and later allow Virtual Console and WiiWare games to be moved from the console s internal memory to a removable SD card and then back to the same console Wii Menu 4 0 added a new menu to run channels from an SD card provided there is enough free space to hold a copy of the channel in internal memory If the console runs out of memory the SD menu will offer to move other channels to the SD card 44 Virtual Console games are locked to the Wii on which they were purchased they cannot be transferred to another Wii via an SD card although it is possible to purchase games in the Wii Shop Channel and send them as gifts to people on their Wii Friends list 45 This procedure does not work across regions and it has been reported that bought titles cannot be sent to users from other countries either even if they are on the same region 46 In the event that a Wii is damaged and the Virtual Console games can no longer be played Nintendo will provide support if the serial number or console email name can be provided 41 Also if a Wii owner transfers all data on their console to a Wii U the ability to download those titles from the Wii Shop Channel along with all save data currently on the Wii is transferred Game saves and save data Edit Game saving is functional and intact on the Virtual Console for all games which originally had a save feature on their cartridge Saved games are saved to the Wii Internal Memory and function exactly as the original cartridge did A game that in its original cartridge form did not have any form of save feature will not have any save game feature on the Virtual Console though depending on its original system it may have the suspend feature as described below Most first party N64 games used internal cartridge memory for game save data and thus will save properly on the Virtual Console A select few first party and nearly all other N64 game cartridges utilized the extra memory capability of the N64 Controller Pak 47 Saving of data to the Controller Pak is not supported by the Virtual Console so for those games which used this feature the save feature will not work properly in the Virtual Console An extreme example is that of Mario Kart 64 which uses internal cartridge memory for progress and save game data Consequently all progress is saved properly since it was saved to the cartridge itself but one of the features in Mario Kart 64 saving ghosts for racing at a later date will not work since that particular feature utilized the Controller Pak and the option to copy data to the Controller Pak won t function in those games Suspending play Edit Like other emulation software the Wii Virtual Console enables the user to suspend play of a game at any time To do this users simply return to the Wii main menu from the game 48 Two exceptions to this are the N64 and Neo Geo AES titles which do not support this feature 49 The N64 will allow play to be halted by returning to the Wii Menu but will require the person to start from the title screen to continue playing Note that suspending play enables the player to pause the game indefinitely but does not function as a save state in that once the game is resumed the user will be able to pause play again overwriting the suspend point but will not be able to return to the previously suspended state 48 The suspend feature will not be available if the user resets the Wii with the reset button on the front of the console during gameplay Further if the Wii loses power during gameplay there is no further suspend state nor will there be a way to restart from the previous suspend state There are some exceptions however Arcade games released by Bandai Namco feature an updated menu and when reset during gameplay the save state will be saved before the console is reset South Korea releases Edit Main article List of Virtual Console games for Wii South Korea There were 10 titles total of NES Super NES and Nintendo 64 games available at launch on the Virtual Console for South Korea The store updates irregularly on Tuesdays There are 40 titles available Depending on the game they are playable in either Japanese or English Super Mario World is the only game that can be bought in either language Companies currently supporting by publishing games are Bandai Namco Entertainment Hudson Soft Irem Konami Nintendo Taito and Windysoft Taiwan and Hong Kong releases Edit Main article List of Virtual Console games for Wii Japan Since Nintendo of Taiwan and Nintendo of Hong Kong never offered a Chinese version of the Wii console in Hong Kong or Taiwan they have released Japanese Wii s in that region and by hardware extensions the Japanese Virtual Console is also available for customers in Taiwan and Hong Kong and like other regions are able to buy Japanese Nintendo Points cards at certain retailers Nintendo 3DS Edit The Nintendo 3DS Virtual Console logo Library history Edit On June 6 2011 Nintendo launched the Virtual Console service for the Nintendo 3DS on the Nintendo eShop Games released for the service include titles for the Game Boy Game Boy Color NES Super NES New Nintendo 3DS only Game Gear and TurboGrafx 16 games available in Japan only There are also special features available while playing Virtual Console games such as viewing classic Game Boy titles with the traditional green screen or viewing them in an emulated border A separate but related set of games are 3D Classics which are remakes of classic titles that make use of the Nintendo 3DS s stereoscopic 3D capabilities When asked if Virtual Boy games were going to be available for download on the Virtual Console for the Nintendo 3DS Nintendo of America President Reggie Fils Aime told Kotaku that he couldn t answer as he was unfamiliar with the platform As a consumer I have experience with every Nintendo platform and I think every accessory including the Superscope with the exception of the Virtual Boy so it s difficult for me to articulate a point of view back to our parent company in Japan why we absolutely have to have a Virtual Boy store Reggie Fils Aime The author of the piece Kotaku s Stephen Totilo called upon readers to argue for a Virtual Boy store on the Nintendo 3DS if you can 50 In response to an August 2011 price drop on the Nintendo 3DS hardware Nintendo announced plans to give early adopters of the system a number of Virtual Console releases as appreciation of their support 51 Owners of the system who logged into the Nintendo eShop by a specified time in their home markets became Nintendo 3DS Ambassadors 51 In September 2011 ten NES titles were made available through Virtual Console to the Ambassadors at no cost before their general release the games included marquee titles such as Super Mario Bros and The Legend of Zelda 51 They were released to the general public for purchase at a later date with additional features such as simultaneous multiplayer across multiple systems Ambassadors received the new features as free software updates 52 On December 16 2011 Ambassadors received access to ten Game Boy Advance titles also at no charge that are not scheduled to be released to those who are not Ambassadors 51 Unlike other Virtual Console branded releases GBA games are not emulated but rather they run directly on an ARM7TDMI processor core the AGB FIRM kernel running on the other CPUs is responsible for emulating the Game Pak applying a video filter and allowing the brightness to be adjusted or the game quit without manually rebooting the 3DS Many save types supported by AGB FIRM many of them having been discovered in September 2017 after injection became convenient and accessible to most users of custom firmware were not employed in the ten official GBA releases but can be used by games unofficially injected into a GBA VC title 53 54 On February 1 2012 Punch Out the first non ambassador NES game was released on the Virtual Console service Since then other NES games that were not part of the ambassador program were released including third party games by Capcom Konami and Tecmo such as Mega Man Castlevania and Ninja Gaiden Furthermore two NES import titles were added in North American and Europe Summer Carnival 92 Recca and The Mysterious Murasame Castle in both 2013 and 2014 respectively As of January 2017 Game Boy Advance games have not been released to non Ambassadors on the Nintendo 3DS 55 TurboGrafx 16 PC Engine games were added to the service in Japan starting with Gradius and China Warrior on December 25 2013 in Japan R Type and Alien Crush were later added a few months later in February the following year As of now no new TG 16 games have been added to the Virtual Console service On November 12 2015 it was announced that during a Nintendo Direct that Pokemon Red Pokemon Blue and Pokemon Yellow would be released on the Virtual Console service on February 27 2016 to celebrate the 20th anniversary of the series The games will feature Local Play for trading Pokemon and battling replacing the game link cable due to the Nintendo 3DS having wireless connections but Game Boy Printer features in Pokemon Yellow like other titles on the Virtual Console will still not be usable on the Nintendo 3DS On March 4 2016 during a Nintendo Direct Nintendo announced the addition of SNES games on Virtual Console for New Nintendo 3DS Taking advantage of its upgraded hardware on the New 3DS the games support Perfect Pixel mode which allows these games to be played at their original resolution and aspect ratio SNES games are not supported on the original Nintendo 3DS models or Nintendo 2DS 56 57 Titles Edit Main articles List of Virtual Console games for Nintendo 3DS Japan List of Virtual Console games for Nintendo 3DS North America List of Virtual Console games for Nintendo 3DS PAL region List of Virtual Console games for Nintendo 3DS South Korea and List of Virtual Console games for Nintendo 3DS Taiwan and Hong Kong System Japan North America PAL region South Korea Taiwan and Hong KongEurope AustraliaGame Boy 70 50 49 49 13 4Game Boy Color 20 31 29 29 7 3Game Boy Advance Nintendo 3DS Ambassadors only 10 10 10 10 Game Gear 22 16 16 16 NES Famicom 111 64 63 63 15 Super NES Super Famicom New Nintendo 3DS only 49 30 31 31 TurboGrafx 16 PC Engine Japan only 4 3D Classics 24 22 22 22 Total 310 223 220 220 35 7Storage Edit Virtual Console games are saved on an SD card and are accessible through the Nintendo 3DS home menu Game saves and save data Edit The save feature for the Nintendo 3DS Virtual console service is similar to the Wii s However unlike the Wii s the games can save a single restore point that can be used as much as the player wants to but is replaced and overwritten if the player makes another one South Korea releases Edit Main article List of Virtual Console games for Nintendo 3DS South Korea Before the Nintendo 3DS Virtual Console officially fully launched in South Korea the New Nintendo 3DS Super Mario Bros 30th Anniversary bundle came with the Virtual Console version of Super Mario Bros pre installed The full launch includes six games with three being for the NES and three of them being for Game Boy Taiwan and Hong Kong releases Edit Main article List of Virtual Console games for Nintendo 3DS Taiwan and Hong Kong Nintendo of Hong Kong launched the Virtual Console in Taiwan and Hong Kong for the first time in Nintendo 3DS Nintendo 3DS XL systems in Chinese their first releases are the Japanese versions of Pokemon Red Pokemon Blue Pokemon Green and Pokemon Yellow for Game Boy on the same day of the Japanese release on February 27 2016 The Pure White Nintendo 3DS released in Taiwan amp Hong Kong uses the Japanese region firmware but all online features are blocked so the Japanese Nintendo eShop can t be used and likewise the Japanese Virtual Console can t be used either Wii U Edit The Wii U Virtual Console logo Library history Edit In January 2013 Nintendo announced a native version of Virtual Console which would be launched for Wii U on April 26 2013 in North America and April 27 2013 in the United Kingdom 58 Initial releases came from the NES and Super NES libraries with Game Boy Advance titles being made available starting April 3 2014 58 59 with Nintendo 64 and Nintendo DS being added starting April 1 2015 Unlike with the Wii titles originally released on the arcades and non Nintendo consoles with the exception of the TurboGrafx 16 were not offered In a July 2011 interview Nintendo s Amber McCollum stated that select GameCube titles would be made available for download on the Wii U console via the Wii U s own Nintendo eShop 60 However no titles have been made available Wii U Virtual Console titles include the option to use Off TV Play on the Wii U GamePad and Miiverse integration Users who own the Wii Virtual Console version of a game will be able to get the Wii U Virtual Console version of that game for a discounted price 61 Nintendo also announced some individual games would be released prior to the full Virtual Console launch as part of a special promotion celebrating the 30th anniversary of the release of the Famicom 61 Existing Wii Virtual Console games can be accessed via the Wii Mode The UK Virtual Console service offers versions of games from both North America and Japan in lieu of slower PAL versions 62 On December 25 2013 TurboGrafx 16 PC Engine and MSX titles were added to the service in Japan In January 2014 Nintendo announced Nintendo DS games for the Wii U Virtual Console 63 In June 2014 the Nintendo DS game Dr Kawashima s Brain Training How Old Is Your Brain was released on the Wii U Virtual Console in Japan and PAL regions 64 In early April 2015 immediately after a Nintendo Direct announcing them Nintendo DS and Nintendo 64 games were added to the Wii U Virtual Console on April 1 2015 following a Nintendo Direct 65 On June 14 2015 prior to Nintendo s E3 presentation Mother was released worldwide and for the first time in North America and Europe on the Virtual Console service under the title EarthBound Beginnings It was previously going to be released in North America back in 1990 but was cancelled due to the Super NES already on its way causing Nintendo to move on The game had been fully translated in English On July 14 2016 TurboGrafx 16 support was finally added to the North American Virtual Console launching with three games Bonk s Adventure New Adventure Island and R Type Anyone who had downloaded them via the Wii Shop Channel on the Wii or Wii Mode would get those titles discounted between 2 99 3 99 TurboGrafx 16 support was added to the European Virtual Console just two weeks later on June 28 2016 Control Edit Wii U GamePad Off TV Play Wii U Pro Controller Wii Remote Wii Classic Controller a USB KeyboardNES Famicom Y Y Y Y NSuper NES Super Famicom Y Y b Y NNintendo 64 Y Y N Y NTurboGrafx 16 PC Engine Y Y Y Y NMSX Y Y Y Y YGame Boy Advance Y Y b Y NNintendo DS Y N N N N NES Classic Controller the SNES Classic Edition Controller and Club Nintendo s SNES Classic Controller have at least partial functionality with all Wii U Virtual Console releases except DS games but may require button remapping to accommodate for the lack of buttons a b Wii Remote is compatible with SNES and GBA releases but may require button remapping to accommodate for the lack of buttons Titles Edit Main articles List of Virtual Console games for Wii U Japan List of Virtual Console games for Wii U North America and List of Virtual Console games for Wii U PAL region System Japan North America PAL regionEurope AustraliaNES Famicom 148 94 89 89Super NES Super Famicom 101 51 49 49Nintendo 64 22 21 21 21TurboGrafx 16 PC Engine 52 40 40 40MSX Japan only 23 Game Boy Advance 102 74 70 70Nintendo DS 31 31 31 31Total 479 311 300 300Storage Edit Virtual Console games are saved either on the Wii U s flash storage 8GB or 32GB or can be saved on a USB flash drive or external hard drive Game saves and save data Edit The save feature for the Wii U Virtual console service is similar to the Wii s However unlike the Wii s the games can save a single restore point that can be used as much as the player wants to but is replaced and overwritten if the player makes another one Game saves from Wii Virtual Console games cannot be transferred to the Wii U versions Nintendo Switch EditMain article Nintendo Switch Online The Nintendo Switch family of systems does not use the Virtual Console label for the digital distribution of its older games from past platforms instead releasing titles to subscribers of the Nintendo Switch Online subscription service 66 Some third party companies have opted to release past games via the Switch s eShop as well such Arcade Archives and Sega Ages banners Third party support EditUnnamed Nintendo employees have reportedly speculated that licensing issues will be a predominant factor in determining whether a game is available for Virtual Console 67 giving the examples of GoldenEye 007 and Tetris as games that might be too expensive to license for the Virtual Console Tecmo has announced its plans to aggressively support Virtual Console by re releasing classic games Though Tecmo did not specify which titles it intended to release the company is responsible for many retro classics such as Ninja Gaiden Rygar and Tecmo Bowl 68 Tecmo was the first third party game developer to release a game on the Virtual Console Solomon s Key for the NES Since then Capcom and Konami among others have also released titles In 2015 Sega released Sonic Advance the first Sonic title for the Wii U Virtual Console but so far only in Japan It is unknown if the game will be released in North America and Europe Matt Casamassina of IGN reported that Rare titles absent of Nintendo owned characters such as Banjo Kazooie and Perfect Dark would be unavailable for purchase due to Microsoft s acquisition of Rare 69 SNK has announced intentions to release the Samurai Shodown series and a few other games to the Virtual Console which has brought the Neo Geo AES to the list of consoles available 70 Midway had also planned to bring the classic Mortal Kombat games to the Virtual Console 71 but later sold the franchise to Warner Bros Interactive Entertainment when it filed for bankruptcy in 2009 Warner Bros has not stated whether it will release the Mortal Kombat games to the Virtual Console However it was stated by Ed Boon co creator of Mortal Kombat on his Twitter account that the SNES Mortal Kombat games have 0 0 chance of happening citation needed Differences from original games EditNintendo has stated that the Virtual Console releases will be faithful to the original games eliminating the possibility of graphical enhancements customizable controls or added online multiplayer features 72 However for various reasons the gameplay experience is not always identical to the original Peripherals Edit Some Nintendo 64 games offered optional features that required peripheral hardware such as the Rumble Pak for force feedback and the Controller Pak for additional data storage Because these peripherals are not emulated or simulated in the Wii Virtual Console the games played on the Virtual Console as they would on the Nintendo 64 without the peripherals attached 72 In particular Mario Kart 64 cannot save Ghost Data since no Controller Pak is available 73 Cruis n USA still allows saving game data but data cannot be copied to a Controller Pak Wave Race 64 still has the ability to save progress but like Cruis n USA the copy ability that allowed data to be copied to the Controller Pak cannot be used Similarly both Mario Golf and Mario Tennis cannot use a Transfer Pak to copy data to or from a real Game Boy Color or the 3DS Virtual Console running the respective companion game Three Famicom games Excitebike Mach Rider and Wrecking Crew included the ability to save player designed levels via the Famicom Data Recorder Since this peripheral was never released outside Japan the NES versions of these games did not support this save feature Despite this all three games have had the feature implemented in their Virtual Console releases for Wii and Wii U allowing players to save course data to the system s memory or an SD card 74 however these features are not present in the Virtual Console releases of Mach Rider and Wrecking Crew for Nintendo 3DS although the 3D Classics release 3D Excitebike does retain this feature as it is not a Virtual Console release The N64 game Pokemon Snap allowed players to take their Game Paks to special in store kiosks to print stickers of their in game photos the Virtual Console version emulates this by letting players send a photo to the Wii Message Board once per day but this was removed from the Wii U version Also the Virtual Console versions of The Legend of Zelda Link s Awakening DX Game Boy Color and Super Mario Bros Deluxe Game Boy Color on the Nintendo 3DS cannot print photos from either game since this required the Game Boy Printer peripheral to be attached throughout both games and any features that required use of the Game Boy Color Infrared port can t be used since the 3DS uses different infrared technology from the Game Boy Color Controllers Edit Some reviewers have reported that games play differently due to the different controllers For example Super Mario World is often cited as being more difficult to play due to the GameCube controller s button mapping The Classic Controller has a button layout more like that of the Super NES controller and an adapter has been released that enables a player to plug an actual Super NES controller into one of the Wii s GameCube controller ports 75 Similarly most N64 Virtual Console games have mapped the Z button to the L ZL and ZR buttons and the C buttons to the right analog stick on the Classic Controller which some reviewers have described as awkward 76 Furthermore the mapping of the left analog stick for N64 Virtual Console games does not use the full range of the stick and instead uses a range of approximately 67 likely due to the differences in design of the N64 controller s control stick and the GameCube style analog stick This has been noted to provide a significantly different sensitivity when compared to the original N64 mapping Virtual Console releases of Game Boy and Game Boy Color games on the Nintendo 3DS give the player the option to play the games as they appeared on their original hardware By holding a button combination while launching the game the 3DS presents the game in its original resolution rather than upscaling it to fit the height of the screen making it appear smaller but more crisp Game Gear games can also be played in the original resolution by changing the screen settings on the touch screen menu Monochrome Game Boy games can be displayed in both black and white and black and dark green color palettes switchable during gameplay Content Edit While virtually all Virtual Console games play identically to their original versions some games have been altered cosmetically to address licensing and copyright issues Tecmo Bowl NES originally included the names of real football players licensed from the NFL Players Association but since the game s release Electronic Arts obtained exclusive rights to the license consequently the names were removed from the Virtual Console version with only the players numbers being shown 77 Likewise Wave Race 64 which featured Kawasaki logos on the title screen jetskis and ad banners had the logos removed from the title screen and jetskis and the banners replaced with Wii and Nintendo DS banners due to licensing issues with Kawasaki 78 The Mega Drive Genesis game The Revenge of Shinobi originally featured Spider Man as a boss character but because the license to that character had expired the 2009 release for Virtual Console removes the Marvel copyright notice and changes the character to pink but retains all of Spider Man s behaviors and patterns 79 The Virtual Console release of StarTropics NES changes the name of one weapon from Island Yo Yo to Island Star since Yo Yo is a trademarked term in Canada citation needed Other games have experienced minor graphical differences from their original versions as well most of these changes as well as several others were done due to Nintendo being more cautious about epilepsy since many of the games during that time employed high flickering of color patterns that engulfed the screen F Zero SNES eliminates the track dimming when the player runs over the edges of the track and Nintendo 64 games render polygons at a higher resolution than in their original hardware though sprites and text appear blocky and pixelated by comparison citation needed In Zelda II The Adventure of Link the screen turns red upon the player losing a life whereas the original employed a rapid screen flash Nintendo has yet to use such an effect since the Dennō Senshi Porygon incident in 1997 citation needed The Wii and Wii U Virtual Console release of The Legend of Zelda NES uses the updated version featured in 2003 s The Legend of Zelda Collector s Edition compilation for the GameCube While the gameplay is identical to the 1986 original this release includes the save screen from the Famicom Disk System version as well as an updated translation of the introduction screen The Wii U Virtual Console releases of the NES games appear to have been anti aliased resulting in some characters appearing more rounded or blurred compared to their original Wii and 3DS Virtual Console releases The Wii U Game Boy Advance games have the graphics similarly smoothed but give the player the option to toggle this effect on or off One significant difference in gameplay occurred in Kid Icarus NES which had its password system altered to disable certain special passwords that gave the main character special powers or large amounts of money 80 Many players did not like this change and the later release of Metroid which used a similar password system retained its original behavior citation needed Similarly Mario Golf originally had a code to enable password input for special tournaments but had this feature removed for Virtual Console 81 The title Donkey Kong Original Edition was available via promotion on the Wii and 3DS Virtual Consoles then later was made purchasable on the PAL Nintendo 3DS eShop This game is a modified version of the NES release of Donkey Kong to more closely resemble the arcade version and was originally featured as a mini game in Donkey Kong 64 82 Both the NES version and Original Edition are available on the PAL Nintendo 3DS eShop 83 Despite never actually being released on the NES the game is treated as an NES title but simply lists Never Released in place of the original release year Wii U Game Boy Advance games do not support multiplayer modes Game Boy Player rumble features sleep mode or GameCube connectivity Similarly Nintendo DS games made available on Virtual Console are identical to their original release complete with Nintendo Wi Fi Connection set up screens however as the wireless features are not emulated attempting to use online play or local wireless multiplayer features such as in Mario Kart DS will not function especially as the original service had been terminated about eleven months prior to the Virtual Console debut The Wii U Virtual Console re release of Super Mario Advance 4 Super Mario Bros 3 features all of the levels from the World e section of the game unlocked automatically including levels only released in Japan This is done by a modified version of the game where the levels are contained in the game s data and unlocked automatically In the original game the levels were unlocked using cards purchasable at various stores which had dot codes on them containing the level data and when scanned by the Nintendo e Reader peripheral saved the level to the game s save data for later usage without the card While the original game could only fit 32 levels at any given time the Virtual Console version has 38 levels in total which includes every e Reader card level ever released The Wii U Virtual Console re release of Animal Crossing Wild World removes the requirement to have someone visit your town and buy an item from Tom Nook s shop in order to upgrade to Nookingtons Game Boy games amp Game Boy Color games on the 3DS Virtual Console don t support multiplayer modes or the Game Boy Color Infrared link feature except for Pokemon Red Blue Yellow Gold Silver and Crystal Game Boy Color games also don t support Game Boy Printer features and N64 Connectivity NES Games also don t support Famicom data recorder features in games such as Mach Rider and Wrecking Crew Languages EditCertain games that were originally released only in Japan have been translated and released in other regions on Virtual Console Sin and Punishment N64 which had never been released in English but featured English voice acting was released on the Virtual Console in North American and PAL regions all menu commands and certain in game text all originally written in Japanese were translated into English but the game retains its Japanese title screen and dialogue subtitles The Mysterious Murasame Castle NES and Summer Carnival 92 Recca NES which had never been released in English were released in English on the Nintendo 3DS Virtual Console in 2014 84 At least one game was fully translated Monster World IV for the Mega Drive Genesis was fully translated to English for both North American and European PAL regions Criticism EditWired s Chris Kohler protested the disparity between the American and Japanese libraries both in quantity and quality 85 The difference between the two libraries became minimal at one point leading him to change his stance 86 only to change it back once more as North American releases began to slow 87 In addition Kohler has also criticized the overall release strategy with a handful of games at the beginning and two or three every week The pricing has also been criticized as too high especially for the NES games 88 given the prices of many of the games available as used and the near zero costs of manufacture and distribution PAL issues EditWith the launch of the Wii in territories using the PAL television system it has become apparent that in most cases the games supplied for the Virtual Console run in 50 Hz mode and in their original unoptimized state Unoptimized PAL games run roughly 17 slower than their original speed in 60 Hz and have borders covering the top and the bottom of the screen Setting the Wii console to 60 Hz mode does not force the 50 Hz game into 60 Hz mode as is possible on emulators and modified PAL consoles All currently released Nintendo 64 games are partially PAL optimized resulting in full screen games although still running in 50 Hz and locked to the original slower gameplay speed This optimization was not the case for the original cartridge versions of Super Mario 64 Wave Race 64 or Mario Kart 64 making the Virtual Console versions superior in that regard Additionally some Super NES games are also partially PAL optimized with reduced borders but still retaining the slower run speed of the original PAL release Super Mario World Super Probotector and Street Fighter II A select few games were already optimized in the original release to begin with and are thus just as fast as their 60 Hz counterparts this time around the most obvious examples being Donkey Kong Country and Donkey Kong Country 2 Diddy s Kong Quest TurboGrafx 16 games are the only Virtual Console games to actually run in 60 Hz on PAL Wii systems this is because the game data was never changed for release in PAL territories the original hardware itself performed the conversion to a 50 Hz signal One example of a poor PAL conversion is seen in the Virtual Console release of Sonic the Hedgehog which retains the slower framerate music and borders of the original PAL Mega Drive version 89 despite the fact that the GameCube release Sonic Mega Collection allows PAL users to choose which version of the game they want to play During Nintendo s Hanabi Festival campaign certain titles that were never released in Europe were being added to the Wii Virtual Console Some of these games namely Japan only titles such as Super Mario Bros The Lost Levels are run in 60 Hz only thus keeping the original speed and gameplay A small reminder is shown when previewing the game s channel The Hanabi games can be played in both PAL60 480i and 480p modes This makes these releases look significantly better on progressive displays such as LCD TVs The fast moving sprites in NES and SNES games generally create a significant amount of interlace artifacts on such displays that the 480p option resolves However Hanabi Mega Drive titles still run in 50 Hz with the usual PAL conversion problems despite not been released in PAL Initially some PAL Virtual Console games would not display correctly on high definition televisions when connected via the component lead However starting with an update on April 13 2007 certain newly added games such as Punch Out support the Wii Component Cable Interlace Mode This is a temporary fix to problems with various Virtual Console games being played over component cable on HDTVs 90 The PAL versions of all 3D Classics games on the Nintendo 3DS except Xevious and TwinBee run much smoother at 60 Hz unlike the Wii s Virtual Console versions which only run at 50 Hz mainly due to the fact the 3DS versions are semi modified ports of their original NES and arcade versions The Ambassador and full release versions of the NES games on the 3DS also run at 60 Hz but NES games on the Wii U eShop are again running the PAL 50 Hz version 91 When Nintendo 64 games were released on the Wii U Virtual Console they were running at 50 Hz again Super Mario 64 runs at 60 Hz however Donkey Kong 64 only runs at 50 Hz See also EditSega ForeverReferences Edit Orland Kyle September 14 2006 Nintendo Japan Conference Not so Liveblogging Joystiq Fils Aime Talks American Launch and More thewiire com September 14 2006 Archived from the original on November 21 2006 Nintendo Japan Virtual Console overview in Japanese Nintendo Retrieved February 25 2007 a b Q amp A Nintendo s Satoru Iwata GameSpot Nintendo Anti Piracy Ap nintendo com Retrieved March 5 2014 Ryan Whitwam January 30 2019 Nintendo Begins Phasing Out Wii Virtual Console Making Classic Games Inaccessible Extremetech Retrieved August 20 2020 Faulkner Cameron July 19 2022 Nintendo will close the Wii U and 3DS eShops on March 27th 2023 The Verge Retrieved July 19 2022 Goldfarb Andrew March 3 2016 Zelda Metroid Earthbound More SNES Games Headed to New 3DS Virtual Console IGN com Ziff Davis Retrieved March 3 2016 RawmeatCowboy August 12 2013 Commodore 64 VC library removed from Wii in NA GoNintendo Retrieved November 25 2014 Nintendo s Wii A Gateway to New Experiences Prnewswire com Retrieved March 5 2014 Wii Virtual Console Update For Monday Kotaku December 2 2006 Archived from the original on December 29 2006 Kohler Chris February 16 2007 Japan Only Games Possible for US Virtual Console Wired News DoReMi Fantasy Milon s DokiDoki Adventure Review IGN Wii ign com Retrieved on August 23 2013 Puyo Puyo 2 Tsuu Review IGN Wii ign com Retrieved on August 23 2013 Vc Pce com Vc Pce com Retrieved August 23 2013 TurboGrafx 16 TurboGrafx games come to Wii Virtual Console Nintendo com au Archived from the original on October 24 2006 Retrieved March 5 2014 Bramwell Tom February 19 2007 PAL Virtual Console could see NTSC games Nintendo Eurogamer Calvert Darren March 30 2007 Europe VC Releases 30th March The Virtual Console Archive Archived from the original on October 11 2007 Nintendo announces full Wii Virtual Console games release list arstechnica com November 2006 Klepek Patrick June 21 2005 Nintendo Remaking Classics 1UP com Archived from the original on May 2 2006 Wii upholds Cube region lock Eurogamer November 10 2006 Virtual Console Launch List play nintendo com September 9 2006 Archived from the original on October 5 2006 Retrieved November 15 2006 Thorsen Tor March 23 2006 GDC 06 Revolution to play Genesis TurboGrafx 16 games GameSpot Archived from the original on April 18 2006 Casamassina Matt May 11 2006 E3 2006 Hudson Declares 100 Games for Wii IGN Archived from the original on October 6 2008 Retrieved November 13 2006 Casamassina Matt September 19 2006 IGN s Nintendo Wii FAQ IGN Archived from the original on October 18 2006 Retrieved November 13 2006 Nintendo of Japan s Virtual Console Index in Japanese Nintendo February 23 2007 Retrieved February 23 2007 Neo Geo coming to Virtual Console February 24 2007 Retrieved February 24 2007 IGN The Return of the NeoGeo Wii ign com April 17 2007 Archived from the original on May 5 2007 Retrieved March 5 2014 バーチャルコンソール タイトル検索 Wii Nintendo co jp Retrieved March 5 2014 Go Time Hey Japan Here Come The Neo Geo VC Games Kotaku Archived from the original on September 27 2007 Retrieved July 28 2007 Turbo CD Games Hit VC in October IGN September 14 2007 Archived from the original on January 2 2008 Retrieved 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Retrieved January 28 2007 a b Interview Virtual Console Secrets exposed ComputerAndVideoGames Com November 3 2006 Archived from the original on October 19 2013 Control MSX Virtual Console games with a USB Keyboard Siliconera Retrieved June 10 2008 Virtual Console Roundup Eurogamer March 28 2008 Retrieved June 10 2008 Thomas Lucas March 25 2009 The Wii Update You ve Waited For Archived from the original on March 28 2009 Retrieved March 6 2010 Metts Jonathan December 10 2007 New VC Games and Gifting Feature Nintendo World Report Archived from the original on December 13 2007 Retrieved December 10 2007 Inter Region Gift Purchase Archived from the original on December 18 2007 Retrieved December 11 2007 Elitendo com Boot Save list February 6 2005 Archived from the original on February 6 2005 a b Snow Blake December 5 2006 Virtual Console Game Suspension Wii Delight Joystiq com Retrieved March 5 2014 IGN Return of the Neo Geo Wii ign com October 8 2007 Archived from the original on October 11 2007 Retrieved March 5 2014 Totilo Stephen November 15 2010 Argue For A Virtual Boy Store On the Nintendo 3DS If You Can Kotaku a b c d Great Price Great Games An exciting message for people who own a Nintendo 3DS and those who want to Nintendo com Retrieved July 28 2011 Hussain Tamoor August 12 2011 3DS free Ambassador game features detailed ComputerandVideoGames com Archived from the original on October 6 2014 Retrieved September 1 2011 3DS Virtual Console 3DBrew Retrieved October 1 2017 Release Ultimate GBA VC Injector for 3DS GBAtemp Retrieved October 1 2017 Thanks to new AGBFirm discoveries there s no need to patch any ROM for save compatibility they can be injected completely unmodified No error messages no save corruption It ll all just work Oxford Nadia October 12 2016 Will the Nintendo 3DS s Virtual Console ever see the GBA library Lifewire Retrieved January 18 2017 SNES Classics Finally Coming to 3DS Virtual Console GameSpot CBS Interactive Retrieved April 28 2016 Nintendo bringing SNES games to Virtual Console on New Nintendo 3DS update Polygon March 3 2016 Retrieved April 28 2016 a b TWO ZELDA GAMES MARIO MARIO KART AND OTHER FAN FAVORITE FRANCHISES PLANNED FOR WII U Nintendo Pressroom REDMOND Wash January 23 2013 Archived from the original on January 26 2013 Retrieved December 13 2014 Game Boy Advance classics on Virtual Console Nintendo Nintendo of America March 26 2014 Retrieved December 13 2014 Start Select GameCube on the Wii U Download Update GameSpot Retrieved November 27 2014 a b Goldfarb Andrew January 23 2013 Wii U Virtual Console OS Upgrades Announced IGN Retrieved January 23 2013 Wii U Virtual Console live in US launches in UK this Saturday GamesRadar April 26 2013 Retrieved on 2013 08 23 data comment created on January 29 2014 Nintendo DS games coming to Wii U Virtual Console Polygon Retrieved March 5 2014 Phillips Tom June 13 2014 Nintendo s first DS title for Wii U is Brain Training Eurogamer Retrieved November 27 2014 Otero Jose April 1 2015 NINTENDO 64 AND DS GAMES COMING TO WII U VIRTUAL CONSOLE IGN Retrieved April 3 2015 Schreier Jason May 8 2018 Virtual Console Is Not Coming To Switch Nintendo Says Kotaku Retrieved May 8 2018 Cardinal Chris May 11 2006 Live From E3 Fun Wii Facts Confirmed playfeed com Retrieved November 15 2006 White Shawn August 29 2006 Tecmo to Aggressively Support Virtual Console thewiire com Archived from the original on December 14 2007 Bayer Glen March 27 2006 Rare games for Nintendo Virtual Console N Sider com Kimberly Ron May 15 2006 Various new SNK tidbits Virtual Console support more gamesarefun com Archived from the original on March 11 2007 Captain September 9 2006 Mortal Kombat creator discusses Wii development aussie nintendo com Archived from the original on September 27 2007 a b Wii Interview Nintendo answers your VC questions ComputerAndVideoGames com November 12 2006 Archived from the original on August 19 2008 Retrieved March 5 2014 No fix coming for Mario Kart on Wii Virtual Console VideoGamer com Archived April 3 2007 at the Wayback Machine Provo Frank December 1 2008 GameSpot review Excitebike Virtual Console Archived from the original on December 1 2008 Nintendo World Report Virtual Console Mondays February 5 2007 Archived from the original on May 19 2007 Nintendo World Report Virtual Console Mondays February 26 2007 Archived from the original on March 10 2007 Thomas Lucas M March 13 2007 Tecmo Bowl VC Review IGN IGN Entertainment Inc Retrieved November 7 2014 Siegel Scott Jon August 6 2007 Wii DS ads appear in VC version of Wave Race 64 Joystiq AOL Inc Retrieved November 7 2014 Spidey goes pink in The Revenge of Shinobi Virtual Console News Nintendo Life Vc nintendolife com Retrieved on August 23 2013 Kohler Chris February 12 2007 Virtual Consolation Prize These Broken Wings Wired Archived from the original on April 3 2007 VC マリオゴルフ64 Nintendo co jp Retrieved on August 23 2013 Kemps Heidi November 16 2010 Europe gets exclusive perfect version of NES 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Nintendo using inferior 50Hz mode for European Wii U Virtual Console News Wii U Eurogamer net Retrieved on 2013 08 23 Notes Edit Retrieved from https en wikipedia org w index php title Virtual Console amp oldid 1136139701 Nintendo 3DS, wikipedia, wiki, book, books, library,

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