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Wikipedia

Wii system software

The Wii system software is a discontinued set of updatable firmware versions and a software frontend on the Wii home video game console. Updates, which could be downloaded over the Internet or read from a game disc, allowed Nintendo to add additional features and software, as well as to patch security vulnerabilities used by users to load homebrew software. When a new update became available, Nintendo sent a message to the Wii Message Board of Internet-connected systems notifying them of the available update.

Wii system software
DeveloperNintendo
Written inC, C++ / PPC
OS familyNintendo proprietary
Working stateDiscontinued
Source modelClosed source
Initial release1.0 / November 19, 2006; 16 years ago (2006-11-19)
Latest release4.3 / September 7, 2010; 12 years ago (2010-09-07)[1]
Available in
  • Chinese (Simplified)
  • Chinese (Traditional)
  • Dutch
  • English (United Kingdom)
  • English (United States)
  • French (Canada)
  • French (France)
  • German
  • Italian
  • Japanese
  • Korean
  • Spanish (Latin America)
  • Spanish (Spain)
Update methodDirect download
Game disc
PlatformsWii, Wii U
Succeeded byWii U system software
Official websitewww.nintendo.co.jp/wii/q_and_a/ver_history.html
Support status
Unsupported

Most game discs, including first-party and third-party games, include system software updates[2][3] so that systems that are not connected to the Internet can still receive updates. The system menu will not start such games if their updates have not been installed, so this has the consequence of forcing users to install updates in order to play these games.[2] Some games, such as online games like Super Smash Bros. Brawl and Mario Kart Wii, contain specific extra updates, such as the ability to receive Wii Message Board posts from game-specific addresses; therefore, these games always require that an update be installed before their first time running on a given console.[citation needed]

Technology

IOS

The Wii's firmware has many active branches known as IOSes, thought by the Wii homebrew developers to stand for "Input Output Systems" or "Internal Operating Systems".[4][5][self-published source?] The currently active IOS, also simply referred to as just "IOS," runs on a separate ARM926EJ-S processor, unofficially nicknamed Starlet. The patent for the Wii U shows a similar device which is simply named "Input/Output Processor".[6][improper synthesis?] IOS controls I/O between the code running on the main Broadway processor and the various Wii hardware that does not also exist on the GameCube.[7][8]

Except for bug fixes, new IOS versions do not replace existing IOS versions. Instead, Wii consoles have multiple IOS versions installed. All native Wii software (including games distributed on Nintendo optical discs, the System Menu itself, Virtual Console games, WiiWare, and Wii Channels), with the exception of certain homebrew applications, have the IOS version hardcoded into the software.

When the software is run, the IOS that is hardcoded gets loaded by the Wii, which then loads the software itself. If that IOS does not exist on the Wii, in the case of disc-based software, it gets installed automatically (after the user is prompted). With downloaded software, this should not theoretically happen, as the user cannot access the shop to download software unless the player has all the IOS versions that they require. However, if homebrew is used to forcefully install or run a piece of software when the required IOS does not exist, the user is brought back to the system menu.

Nintendo created this system so that new updates would not unintentionally break compatibility with older games, but it does have the side effect that it uses up space on the Wii's internal NAND Flash memory. IOSes are referred to by their number, which can theoretically be between 3 and 255, although many numbers are skipped, presumably being development versions that were never completed.

Only one IOS version can run at any given time. The only time an IOS is not running is when the Wii enters GameCube backward compatibility mode, during which the Wii runs a variant of IOS specifically for GameCube games, MIOS, which contains a modified version of the GameCube's IPL. Custom IOSes, called cIOSes, can be installed with homebrew. The main purpose of cIOS is to allow homebrew users to use other homebrew apps such as USB Loader GX (allows games stored in the WBFS file format to be run from a USB stick).[9][10]

User interface

The system provides a graphical interface to the Wii's abilities. All games run directly on the Broadway processor, and either directly interface with the hardware (for the hardware common to the Wii and GameCube), or interface with IOS running on the ARM architecture processor (for Wii-specific hardware). The ARM processor does not have access to the screen, and therefore neither does IOS. This means that while a piece of software is running, everything seen on the screen (including the HOME button menu) comes from that software, and not from any operating system or firmware. Therefore, the version number reported by the Wii is actually only the version number of the System Menu. This is why some updates do not result in a change of the version number: the System Menu itself is not updated, only (for example) IOSes and channels. As a side effect, this means it is impossible for Nintendo to implement any functions that would affect the games themselves, for example an in-game system menu (similar to the Xbox 360's in-game Dashboard or the PlayStation 3's in-game XMB).[11][self-published source?]

The Wii Menu (known internally as the System Menu) is the name of the user interface for the Wii game console, and it is the first thing to be seen when the system boots up. Similar to many other video game consoles, the Wii is not only about games. For example, it is possible to install applications such as Netflix to stream media (without requiring a disc) on the Wii. The Wii Menu let users access both game and no-game functions through built-in applications called Channels, which are designed to represent television channels. There are six primary channels: the Disc Channel, Mii Channel, Photo Channel, Wii Shop Channel, Forecast Channel and News Channel, although the latter two were not initially included and only became available via system updates. Some of the functions provided by these Channels on the Wii used to be limited to a computer, such as a full-featured web browser and digital photo viewer. Users can also use Channels to create and share cartoon-like digital avatars called Miis and download new games and Channels directly from the Wii Shop Channel.[12] New Channels include, for example, the Everybody Votes Channel and the Internet Channel. Separate Channels are graphically displayed in a grid and can be navigated using the pointer capability of the Wii Remote.[13] Users can also rearrange these Channels if they are not satisfied with how the Channels are originally organized on the menu.[14]

Network features

The Wii system supports wireless connectivity with the Nintendo DS handheld console with no additional accessories. This connectivity allows players to use the Nintendo DS microphone and touch screen as inputs for Wii games. Pokémon Battle Revolution is the first example Nintendo has given of a game using Nintendo DS-Wii connectivity. Nintendo later released the Nintendo Channel for the Wii allowing its users to download game demos or additional data to their Nintendo DS.

Like many other video game consoles, the Wii console is able to connect to the Internet, although this is not required for the Wii system itself to function. Each Wii has its own unique 16-digit Wii Code for use with Wii's non-game features. With Internet connection enabled users are able to access the established Nintendo Wi-Fi Connection service. Wireless encryption by WEP, WPA (TKIP/RC4) and WPA2 (CCMP/AES) is supported.[15] AOSS support was added in System Menu version 3.0.[16] As with the Nintendo DS, Nintendo does not charge for playing via the service;[17][18] the 12-digit Friend Code system controls how players connect to one another. The service has a few features for the console, including the Virtual Console, WiiConnect24 and several Channels. The Wii console can also communicate and connect with other Wii systems through a self-generated wireless LAN, enabling local wireless multiplayer on different television sets. The system also implements console-based software, including the Wii Message Board. One can connect to the Internet with third-party devices as well.[19][20]

The Wii console also includes a web browser known as the Internet Channel, which is a version of the Opera 9 browser with menus. It is meant to be a convenient way to access the web on the television screen, although it is far from offering a comfortable user interface compared with modern Internet browsers. A virtual keyboard pops up when needed for input, and the Wii Remote acts like a mouse, making it possible to click anywhere on the screen and navigate through web links. However, the browser cannot always handle all the features of most normal web pages, although it does support Adobe Flash, thus capable of playing Flash games.[21] Some third-party services such as the online BBC iPlayer were also available on the Wii via the Internet Channel browser, although BBC iPlayer was later relaunched as the separate BBC iPlayer Channel on the Wii.[22] In addition, Internet access including the Internet Channel and system updates may be restricted by the parental controls feature of the Wii.[20]

Backward compatibility

The original designs of the Nintendo Wii console, more specifically the Wii models made pre-2011 were fully backward compatible with GameCube devices including game discs, memory cards and controllers. This was because the Wii hardware had ports for both GameCube memory cards, and peripherals and its slot-loading drive was able to accept and read the previous console's discs. GameCube games work with the Wii without any additional configuration, but a GameCube controller is required to play GameCube titles; neither the Wii Remote or the Classic Controller functions in this capacity. The Wii supports progressive-scan output in 480p-enabled GameCube titles. Peripherals can be connected via a set of four GameCube controller sockets and two Memory Card slots (concealed by removable flip-open panels).[23] The console retains connectivity with the Game Boy Advance and e-Reader through the Game Boy Advance Cable, which is used in the same manner as with the GameCube; however, this feature can only be accessed on select GameCube titles which previously utilized it.

There are also a few limitations in the backward compatibility. For example, online and LAN features of certain GameCube games were not available since the Wii does not have serial ports for the Nintendo GameCube Broadband Adapter and Modem Adapter.[24] The Wii uses a proprietary port for video output, and is incompatible with all Nintendo GameCube audio/video cables (composite video, S-Video, component video and RGB SCART). The console also lacks the GameCube footprint and high-speed port needed for Game Boy Player support.[25] Furthermore, only GameCube functions were available and only compatible memory cards and controllers could be used when playing a GameCube game. This is due to the fact that the Wii's internal memory would not save GameCube data.

Because of the original device's backward compatibility with earlier Nintendo products players can enjoy a massive selection of older games on the console in addition to hundreds of newer Wii game titles. However, South Korean units lack GameCube backward compatibility.[26][27] Also, the redesigned Wii Family Edition and Wii Mini, launched in 2011 and 2013 respectively, had this compatibility stripped out.[26] Nevertheless, there is another service called Virtual Console which allow users to download older games from prior Nintendo platforms (namely the Nintendo Entertainment System, Super NES and Nintendo 64) onto their Wii console, as well as games from non-Nintendo platforms such as the Genesis and TurboGrafx-16.

List of additional Channels

This is a list of new Wii Channels released beyond the four initial Channels (i.e. Disc Channel, Mii Channel, Photo Channel and Wii Shop Channel) included in the original consoles. The News Channel and the Forecast Channel were released as part of system updates so separate downloads were not required. As of January 30, 2019, all channels listed below have been discontinued with the exception of the Wii Fit Channel and the Internet Channel.

Additional Wii Channels
New channels added Regions Download Released Discontinued Ref
Amazon Instant Video Channel

LoveFilm

       Y 2013-01-17 January 17, 2013 January 30, 2019 [28][29][30]
BBC iPlayer Channel    Y 2009-11-18 November 18, 2009 February 10, 2015 [31][32][33]
Check Mii Out Channel        Y 2007-11-12 November 12, 2007 June 28, 2013
Crunchyroll Channel      Y 2015-10-15 October 15, 2015 May 5, 2017 [34]
Jam with the Band: Live Channel      Y 2008-06-26 June 26, 2008 Permanent channel
Demae Channel    Y 2009-05-26 May 26, 2009 March 31, 2017
Digicam Print Channel    Y 2008-07-23 July 23, 2008 June 28, 2013
Everybody Votes Channel        Y 2007-02-13 February 13, 2007 June 28, 2013 [35]
Forecast Channel        N 2006-12-19 December 19, 2006 June 28, 2013
Hulu Plus Channel    Y 2012-02-16 February 16, 2012 January 30, 2019 [36][37]
Internet Channel        Y 2007-04-11 April 11, 2007 Permanent channel [38]
Mario Kart Channel        N 2008-04-10 April 10, 2008 - April 27, 2008 Reduced functionality after May 20, 2014
Metroid Prime 3 Preview Channel      Y 2007-08-10 August 10, 2007 2008
Netflix Channel      Y 2010-10-18 October 18, 2010 - January 9, 2012 January 30, 2019 [39][40][41]
News Channel        N 2007-01-26 January 26, 2007 June 28, 2013
Nintendo Channel        Y 2007-11-27 November 27, 2007 - May 30, 2008 June 28, 2013
Television Friend Channel    Y 2008-03-04 March 4, 2008 July 24, 2011
Today and Tomorrow Channel        Y 2008-12-02 December 2, 2008 - September 9, 2009 Permanent channel, no longer obtainable
Wii Fit Channel        N (except  ) 2007-12-01 December 1, 2007 - May 21, 2008 Permanent channel
Wii no Ma    Y 2009-05-01 May 1, 2009 April 30, 2012
Wii Speak Channel      Y 2008-12-05 December 5, 2008 May 20, 2014
YouTube Channel        Y 2012-11-15 November 15, 2012 - December 10, 2012 June 30, 2017

History of updates

System version 1.0 was released on launch day, and was designed mainly for offline use, as connecting to the internet would trigger an update prompt to install 2.0.[42] For a while after that, the Wii received new features such as the Forecast Channel,[42] as well as bug fixes.[43]

Some of these updates also included fixes to block the early forms of homebrew, the first of which was an SSL issue in the Wii Shop Channel.[44] Later in 2007, Nintendo added code to block the GameCube Action Replay, although this update was bundled with several other features in the 3.0 update.

A week after Wii Freeloader released, Nintendo released an update containing a new IOS with the bug exploited by Freeloader fixed, although this new IOS was not used by the Wii Menu.[45] Later that year, Nintendo released a new Wii Menu that copied this fix to the IOS user by the Wii Menu. In addition, code was added to the Wii Menu to delete the primary homebrew entrypoint on every boot, although this code was very buggy and was easily bypassed.[46] Nintendo also patched the hole used to extract the private encryption keys of the Wii, and finally made a small change to the Mii Channel to convince people to update.[47]

Nintendo's next few updates made similar small changes to various channels, and one of them copied the fix for the previous IOS bug to every IOS, as well as a few other exploit fixes.[48] A few weeks later, Nintendo ported these new fixes to every IOS, made a failed attempt to block a specific homebrew IOS,[49] and made their second attempt at fixing the main homebrew entrypoint.[50] This attempt at stopping the homebrew entrypoint was then superseded by a successful attempt in 2009, along with other IOS fixes, and some features.[51]

Later that year, Nintendo released another homebrew-blocking update, but unlike the previous updates, it offered no new features; instead, it updated the Wii Shop Channel to require the new version.[52] In addition to fixing homebrew bugs, it aggressively checks for the Homebrew Channel and deletes it if it is present,[53] replaced several IOSes used by homebrew with nonfunctional versions,[52] and updated a bootloader to overwrite the one used by homebrew, unexpectedly causing many consoles to refuse to boot.[54] Two similar updates were then released throughout 2010, although the only attempts to stop Wii homebrew past that were in the Wii U's Wii Mode feature.

The final update delivered in PAL and American regions added support to transfer content to the Wii U. However, two updates were released in Japan past this point that only affected Dragon Quest X players, solely updating the IOS used by Dragon Quest X.

See also

Other gaming platforms from Nintendo:

Other gaming platforms from the next generation:

Other gaming platforms from this generation:

References

  1. ^ "Nintendo Support: System Menu Update History". en-americas-support.nintendo.com. from the original on 2021-05-06. Retrieved 2021-06-07.
  2. ^ a b . 5Frets.com. 2 September 2009. Archived from the original on 5 September 2009.
  3. ^ Jones, Steven E.; Thiruvathukal, George K. (24 February 2012). "Channeling the System: Access, Distribution, and Transmission". Codename Revolution: The Nintendo Wii Platform. Platform Studies. MIT Press. p. 100. ISBN 978-0-262-01680-3. from the original on 9 June 2021. Retrieved 20 November 2020.
  4. ^ Bushing (2008-03-22). "IOS37 (initial revision)". WiiBrew. from the original on 22 January 2019. Retrieved 9 August 2021.
  5. ^ Bushing (2009-06-30). "IOS: history, build process". HackMii. from the original on 2009-07-04. Retrieved 2009-07-05.
  6. ^ US 8317615, Takeda, Genyo & Kawai, Eizi, "Display device, game system, and game method", published 2012-11-27, assigned to Nintendo Co. Ltd. 
  7. ^ "Hardware/Starlet". Wiibrew. from the original on 16 May 2020. Retrieved 14 June 2020.
  8. ^ "IOS". Wiibrew. from the original on 3 March 2020. Retrieved 21 June 2020.
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  10. ^ RiiConnect24. "USB Loader GX". Wii Guide. from the original on 2021-01-10. Retrieved 2020-12-26.
  11. ^ marcan (2009-02-28). "Why the Wii will never get any better". HackMii. from the original on 2009-03-06. Retrieved 2009-07-05.
  12. ^ "Wii For Dummies", by Kyle Orland, p3-4
  13. ^ "WII Game Creation for Teens", by Michael Duggan, p36
  14. ^ "Wii Menu: Rearranging Channels - Feature". Nintendo World Report. from the original on 2015-11-17. Retrieved 2015-11-12.
  15. ^ "Choosing a Wireless Router". Nintendo. from the original on January 21, 2007. Retrieved December 13, 2006.
  16. ^ Harris, Craig (August 8, 2007). "Overlooked Wii 3.0 Update Function". IGN. from the original on April 20, 2013. Retrieved November 16, 2012.
  17. ^ "Nintendo hopes Wii spells wiinner". USA Today. August 15, 2006. from the original on May 22, 2011. Retrieved August 16, 2006.
  18. ^ Johnson, Stephen (July 18, 2006). . The Feed. G4. Archived from the original on September 26, 2007. Retrieved July 20, 2006.
  19. ^ "Nyko Net Connect". Game Informer. Vol. 178. February 2008. p. 44.
  20. ^ a b "WII Game Creation for Teens", by Michael Duggan, p38
  21. ^ "Codename Revolution: The Nintendo Wii Platform", by Steven E. Jones, George K. Thiruvathuka, p119-120
  22. ^ "BBC iPlayer launches Wii channel". BBC. November 13, 2009. from the original on October 7, 2018. Retrieved December 26, 2009.
  23. ^ . IGN. Archived from the original on December 18, 2006. Retrieved November 20, 2006.
  24. ^ "Why Are Current Consoles Not Backward Compatible?". from the original on 2018-02-10. Retrieved 2021-06-07.
  25. ^ Falcone, John (December 12, 2006). "Which of my older video games will work on the new consoles?". CNET. from the original on October 7, 2012. Retrieved September 13, 2012.
  26. ^ a b "New slim Wii announced, won't play GameCube games". Destructoid. Destructoid. 17 August 2011. from the original on September 1, 2011. Retrieved August 17, 2011.
  27. ^ 김민규 기자 (April 14, 2008). (in Korean). GameSpot. Archived from the original on June 18, 2008. Retrieved September 25, 2008.
  28. ^ McGlaun, Shane (December 4, 2012). "Amazon Lovefilm Service Launches On Nintendo Wii". SlashGear.com. Retrieved February 23, 2022.
  29. ^ Wii: Wii Channels - LOVEFiLM, retrieved February 23, 2022
  30. ^ "Nintendo Support: Amazon Instant Video Discontinuation on Wii". en-americas-support.nintendo.com. Retrieved February 23, 2022.
  31. ^ "BBC iPlayer becomes Wii Channel". MCV. November 13, 2009. ISSN 1469-4832. Retrieved February 23, 2022.
  32. ^ McMullen, Chris (January 16, 2017). "BBC iPlayer Discontinued on Wii U". GameSpew. Retrieved February 22, 2022.
  33. ^ "BBC iPlayer Wii Channel". Nintendo of Europe GmbH. Retrieved February 23, 2022.
  34. ^ Luster, Joseph. "Crunchyroll App Now Available on Nintendo Wii". Crunchyroll. Retrieved February 23, 2022.
  35. ^ "Everybody Votes Channel now available". N-Sider.com. 2007-02-14. from the original on 2007-10-21. Retrieved 2009-01-20.
  36. ^ "Watch Thousands of Shows and Movies". Hulu. Retrieved February 22, 2022.
  37. ^ John, Steven. "There's no way to download Hulu on Nintendo Wii systems anymore — here are some alternatives". Business Insider. Retrieved February 22, 2022.
  38. ^ "Final Internet Channel now available". N-Sider.com. 2007-04-11. from the original on 2007-10-21. Retrieved 2009-01-20.
  39. ^ "Watch TV episodes and movies streamed from Netflix using your Wii console". www.nintendo.com. Retrieved February 22, 2022.
  40. ^ "Netflix to Stop Working on the Nintendo Wii". MUO. November 15, 2018. Retrieved February 22, 2022.
  41. ^ "Wii will no longer support Netflix or other video streaming services come January 31". VG247. November 9, 2018. Retrieved February 23, 2022.
  42. ^ a b "2.0". WiiBrew. Retrieved 2021-09-13.
  43. ^ "2.2". WiiBrew. Retrieved 2021-09-13.
  44. ^ roto. "Here Wii Go Again". Retrieved 2021-09-13.
  45. ^ bushing (2008-03-21). "IOS37". WiiBrew. Retrieved 2021-09-13.
  46. ^ bushing (2008-06-17). "Wii menu TP-hack-killer analysis". HackMii. Retrieved 2021-09-13.
  47. ^ bushing (2008-06-16). "June 16 Wii update". HackMii. Retrieved 2021-09-13.
  48. ^ "3.3rev03". WiiBrew. Retrieved 2021-09-13.
  49. ^ "3.4". WiiBrew. Retrieved 2021-09-13.
  50. ^ marcan (2008-11-24). "Rise of the Dead". HackMii. Retrieved 2021-09-13.
  51. ^ marcan (2009-03-25). "System Menu 4.0 Rundown". Retrieved 2021-09-13.
  52. ^ a b bushing (2009-09-29). "Wii Menu 4.2: a lack of imagination". HackMii. Retrieved 2021-09-13.
  53. ^ dhewg (2009-09-30). "Silly games". HackMii. Retrieved 2021-09-13.
  54. ^ bushing (2009-11-01). "updates and bricking". HackMii. Retrieved 2021-09-13.

External links

  • Wii System Menu and Feature Updates
  • Site documenting all updates during an update and how they affect homebrew and other hacks

system, software, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, newspapers, books, scholar, jstor, july, 201. This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Wii system software news newspapers books scholar JSTOR July 2015 Learn how and when to remove this template message This page is currently being merged After a discussion consensus to merge this page with content from Wii Menu was found You can help implement the merge by following the instructions at Help Merging and the resolution on the discussion Process started in July 2022 The Wii system software is a discontinued set of updatable firmware versions and a software frontend on the Wii home video game console Updates which could be downloaded over the Internet or read from a game disc allowed Nintendo to add additional features and software as well as to patch security vulnerabilities used by users to load homebrew software When a new update became available Nintendo sent a message to the Wii Message Board of Internet connected systems notifying them of the available update Wii system softwareDeveloperNintendoWritten inC C PPCOS familyNintendo proprietaryWorking stateDiscontinuedSource modelClosed sourceInitial release1 0 November 19 2006 16 years ago 2006 11 19 Latest release4 3 September 7 2010 12 years ago 2010 09 07 1 Available inChinese Simplified Chinese Traditional Dutch English United Kingdom English United States French Canada French France German Italian Japanese Korean Spanish Latin America Spanish Spain Update methodDirect downloadGame discPlatformsWii Wii USucceeded byWii U system softwareOfficial websitewww wbr nintendo wbr co wbr jp wbr wii wbr q wbr and wbr a wbr ver wbr history wbr htmlSupport statusUnsupportedMost game discs including first party and third party games include system software updates 2 3 so that systems that are not connected to the Internet can still receive updates The system menu will not start such games if their updates have not been installed so this has the consequence of forcing users to install updates in order to play these games 2 Some games such as online games like Super Smash Bros Brawl and Mario Kart Wii contain specific extra updates such as the ability to receive Wii Message Board posts from game specific addresses therefore these games always require that an update be installed before their first time running on a given console citation needed Contents 1 Technology 1 1 IOS 1 2 User interface 1 3 Network features 1 4 Backward compatibility 2 List of additional Channels 3 History of updates 4 See also 5 References 6 External linksTechnology EditIOS Edit Not to be confused with Apple iOS or Cisco IOS The Wii s firmware has many active branches known as IOSes thought by the Wii homebrew developers to stand for Input Output Systems or Internal Operating Systems 4 5 self published source The currently active IOS also simply referred to as just IOS runs on a separate ARM926EJ S processor unofficially nicknamed Starlet The patent for the Wii U shows a similar device which is simply named Input Output Processor 6 improper synthesis IOS controls I O between the code running on the main Broadway processor and the various Wii hardware that does not also exist on the GameCube 7 8 Except for bug fixes new IOS versions do not replace existing IOS versions Instead Wii consoles have multiple IOS versions installed All native Wii software including games distributed on Nintendo optical discs the System Menu itself Virtual Console games WiiWare and Wii Channels with the exception of certain homebrew applications have the IOS version hardcoded into the software When the software is run the IOS that is hardcoded gets loaded by the Wii which then loads the software itself If that IOS does not exist on the Wii in the case of disc based software it gets installed automatically after the user is prompted With downloaded software this should not theoretically happen as the user cannot access the shop to download software unless the player has all the IOS versions that they require However if homebrew is used to forcefully install or run a piece of software when the required IOS does not exist the user is brought back to the system menu Nintendo created this system so that new updates would not unintentionally break compatibility with older games but it does have the side effect that it uses up space on the Wii s internal NAND Flash memory IOSes are referred to by their number which can theoretically be between 3 and 255 although many numbers are skipped presumably being development versions that were never completed Only one IOS version can run at any given time The only time an IOS is not running is when the Wii enters GameCube backward compatibility mode during which the Wii runs a variant of IOS specifically for GameCube games MIOS which contains a modified version of the GameCube s IPL Custom IOSes called cIOSes can be installed with homebrew The main purpose of cIOS is to allow homebrew users to use other homebrew apps such as USB Loader GX allows games stored in the WBFS file format to be run from a USB stick 9 10 User interface Edit The system provides a graphical interface to the Wii s abilities All games run directly on the Broadway processor and either directly interface with the hardware for the hardware common to the Wii and GameCube or interface with IOS running on the ARM architecture processor for Wii specific hardware The ARM processor does not have access to the screen and therefore neither does IOS This means that while a piece of software is running everything seen on the screen including the HOME button menu comes from that software and not from any operating system or firmware Therefore the version number reported by the Wii is actually only the version number of the System Menu This is why some updates do not result in a change of the version number the System Menu itself is not updated only for example IOSes and channels As a side effect this means it is impossible for Nintendo to implement any functions that would affect the games themselves for example an in game system menu similar to the Xbox 360 s in game Dashboard or the PlayStation 3 s in game XMB 11 self published source The Wii Menu known internally as the System Menu is the name of the user interface for the Wii game console and it is the first thing to be seen when the system boots up Similar to many other video game consoles the Wii is not only about games For example it is possible to install applications such as Netflix to stream media without requiring a disc on the Wii The Wii Menu let users access both game and no game functions through built in applications called Channels which are designed to represent television channels There are six primary channels the Disc Channel Mii Channel Photo Channel Wii Shop Channel Forecast Channel and News Channel although the latter two were not initially included and only became available via system updates Some of the functions provided by these Channels on the Wii used to be limited to a computer such as a full featured web browser and digital photo viewer Users can also use Channels to create and share cartoon like digital avatars called Miis and download new games and Channels directly from the Wii Shop Channel 12 New Channels include for example the Everybody Votes Channel and the Internet Channel Separate Channels are graphically displayed in a grid and can be navigated using the pointer capability of the Wii Remote 13 Users can also rearrange these Channels if they are not satisfied with how the Channels are originally organized on the menu 14 Network features Edit The Wii system supports wireless connectivity with the Nintendo DS handheld console with no additional accessories This connectivity allows players to use the Nintendo DS microphone and touch screen as inputs for Wii games Pokemon Battle Revolution is the first example Nintendo has given of a game using Nintendo DS Wii connectivity Nintendo later released the Nintendo Channel for the Wii allowing its users to download game demos or additional data to their Nintendo DS Like many other video game consoles the Wii console is able to connect to the Internet although this is not required for the Wii system itself to function Each Wii has its own unique 16 digit Wii Code for use with Wii s non game features With Internet connection enabled users are able to access the established Nintendo Wi Fi Connection service Wireless encryption by WEP WPA TKIP RC4 and WPA2 CCMP AES is supported 15 AOSS support was added in System Menu version 3 0 16 As with the Nintendo DS Nintendo does not charge for playing via the service 17 18 the 12 digit Friend Code system controls how players connect to one another The service has a few features for the console including the Virtual Console WiiConnect24 and several Channels The Wii console can also communicate and connect with other Wii systems through a self generated wireless LAN enabling local wireless multiplayer on different television sets The system also implements console based software including the Wii Message Board One can connect to the Internet with third party devices as well 19 20 The Wii console also includes a web browser known as the Internet Channel which is a version of the Opera 9 browser with menus It is meant to be a convenient way to access the web on the television screen although it is far from offering a comfortable user interface compared with modern Internet browsers A virtual keyboard pops up when needed for input and the Wii Remote acts like a mouse making it possible to click anywhere on the screen and navigate through web links However the browser cannot always handle all the features of most normal web pages although it does support Adobe Flash thus capable of playing Flash games 21 Some third party services such as the online BBC iPlayer were also available on the Wii via the Internet Channel browser although BBC iPlayer was later relaunched as the separate BBC iPlayer Channel on the Wii 22 In addition Internet access including the Internet Channel and system updates may be restricted by the parental controls feature of the Wii 20 Backward compatibility Edit The original designs of the Nintendo Wii console more specifically the Wii models made pre 2011 were fully backward compatible with GameCube devices including game discs memory cards and controllers This was because the Wii hardware had ports for both GameCube memory cards and peripherals and its slot loading drive was able to accept and read the previous console s discs GameCube games work with the Wii without any additional configuration but a GameCube controller is required to play GameCube titles neither the Wii Remote or the Classic Controller functions in this capacity The Wii supports progressive scan output in 480p enabled GameCube titles Peripherals can be connected via a set of four GameCube controller sockets and two Memory Card slots concealed by removable flip open panels 23 The console retains connectivity with the Game Boy Advance and e Reader through the Game Boy Advance Cable which is used in the same manner as with the GameCube however this feature can only be accessed on select GameCube titles which previously utilized it There are also a few limitations in the backward compatibility For example online and LAN features of certain GameCube games were not available since the Wii does not have serial ports for the Nintendo GameCube Broadband Adapter and Modem Adapter 24 The Wii uses a proprietary port for video output and is incompatible with all Nintendo GameCube audio video cables composite video S Video component video and RGB SCART The console also lacks the GameCube footprint and high speed port needed for Game Boy Player support 25 Furthermore only GameCube functions were available and only compatible memory cards and controllers could be used when playing a GameCube game This is due to the fact that the Wii s internal memory would not save GameCube data Because of the original device s backward compatibility with earlier Nintendo products players can enjoy a massive selection of older games on the console in addition to hundreds of newer Wii game titles However South Korean units lack GameCube backward compatibility 26 27 Also the redesigned Wii Family Edition and Wii Mini launched in 2011 and 2013 respectively had this compatibility stripped out 26 Nevertheless there is another service called Virtual Console which allow users to download older games from prior Nintendo platforms namely the Nintendo Entertainment System Super NES and Nintendo 64 onto their Wii console as well as games from non Nintendo platforms such as the Genesis and TurboGrafx 16 List of additional Channels EditThis is a list of new Wii Channels released beyond the four initial Channels i e Disc Channel Mii Channel Photo Channel and Wii Shop Channel included in the original consoles The News Channel and the Forecast Channel were released as part of system updates so separate downloads were not required As of January 30 2019 all channels listed below have been discontinued with the exception of the Wii Fit Channel and the Internet Channel Additional Wii Channels New channels added Regions Download Released Discontinued RefAmazon Instant Video Channel LoveFilm Y 2013 01 17 January 17 2013 January 30 2019 28 29 30 BBC iPlayer Channel Y 2009 11 18 November 18 2009 February 10 2015 31 32 33 Check Mii Out Channel Y 2007 11 12 November 12 2007 June 28 2013Crunchyroll Channel Y 2015 10 15 October 15 2015 May 5 2017 34 Jam with the Band Live Channel Y 2008 06 26 June 26 2008 Permanent channelDemae Channel Y 2009 05 26 May 26 2009 March 31 2017Digicam Print Channel Y 2008 07 23 July 23 2008 June 28 2013Everybody Votes Channel Y 2007 02 13 February 13 2007 June 28 2013 35 Forecast Channel N 2006 12 19 December 19 2006 June 28 2013Hulu Plus Channel Y 2012 02 16 February 16 2012 January 30 2019 36 37 Internet Channel Y 2007 04 11 April 11 2007 Permanent channel 38 Mario Kart Channel N 2008 04 10 April 10 2008 April 27 2008 Reduced functionality after May 20 2014Metroid Prime 3 Preview Channel Y 2007 08 10 August 10 2007 2008Netflix Channel Y 2010 10 18 October 18 2010 January 9 2012 January 30 2019 39 40 41 News Channel N 2007 01 26 January 26 2007 June 28 2013Nintendo Channel Y 2007 11 27 November 27 2007 May 30 2008 June 28 2013Television Friend Channel Y 2008 03 04 March 4 2008 July 24 2011Today and Tomorrow Channel Y 2008 12 02 December 2 2008 September 9 2009 Permanent channel no longer obtainableWii Fit Channel N except 2007 12 01 December 1 2007 May 21 2008 Permanent channelWii no Ma Y 2009 05 01 May 1 2009 April 30 2012Wii Speak Channel Y 2008 12 05 December 5 2008 May 20 2014YouTube Channel Y 2012 11 15 November 15 2012 December 10 2012 June 30 2017History of updates EditSystem version 1 0 was released on launch day and was designed mainly for offline use as connecting to the internet would trigger an update prompt to install 2 0 42 For a while after that the Wii received new features such as the Forecast Channel 42 as well as bug fixes 43 Some of these updates also included fixes to block the early forms of homebrew the first of which was an SSL issue in the Wii Shop Channel 44 Later in 2007 Nintendo added code to block the GameCube Action Replay although this update was bundled with several other features in the 3 0 update A week after Wii Freeloader released Nintendo released an update containing a new IOS with the bug exploited by Freeloader fixed although this new IOS was not used by the Wii Menu 45 Later that year Nintendo released a new Wii Menu that copied this fix to the IOS user by the Wii Menu In addition code was added to the Wii Menu to delete the primary homebrew entrypoint on every boot although this code was very buggy and was easily bypassed 46 Nintendo also patched the hole used to extract the private encryption keys of the Wii and finally made a small change to the Mii Channel to convince people to update 47 Nintendo s next few updates made similar small changes to various channels and one of them copied the fix for the previous IOS bug to every IOS as well as a few other exploit fixes 48 A few weeks later Nintendo ported these new fixes to every IOS made a failed attempt to block a specific homebrew IOS 49 and made their second attempt at fixing the main homebrew entrypoint 50 This attempt at stopping the homebrew entrypoint was then superseded by a successful attempt in 2009 along with other IOS fixes and some features 51 Later that year Nintendo released another homebrew blocking update but unlike the previous updates it offered no new features instead it updated the Wii Shop Channel to require the new version 52 In addition to fixing homebrew bugs it aggressively checks for the Homebrew Channel and deletes it if it is present 53 replaced several IOSes used by homebrew with nonfunctional versions 52 and updated a bootloader to overwrite the one used by homebrew unexpectedly causing many consoles to refuse to boot 54 Two similar updates were then released throughout 2010 although the only attempts to stop Wii homebrew past that were in the Wii U s Wii Mode feature The final update delivered in PAL and American regions added support to transfer content to the Wii U However two updates were released in Japan past this point that only affected Dragon Quest X players solely updating the IOS used by Dragon Quest X See also EditNintendo Wi Fi Connection WiiConnect24 Wii Shop ChannelOther gaming platforms from Nintendo Nintendo 3DS system software Nintendo DSi system software Wii U system software Nintendo Switch system softwareOther gaming platforms from the next generation PlayStation 4 system software PlayStation Vita system software Xbox One system softwareOther gaming platforms from this generation PlayStation 3 system software PlayStation Portable system software Xbox 360 system softwareReferences Edit Nintendo Support System Menu Update History en americas support nintendo com Archived from the original on 2021 05 06 Retrieved 2021 06 07 a b Guitar Hero 5 Forces Mandatory Wii System Update 5Frets com 2 September 2009 Archived from the original on 5 September 2009 Jones Steven E Thiruvathukal George K 24 February 2012 Channeling the System Access Distribution and Transmission Codename Revolution The Nintendo Wii Platform Platform Studies MIT Press p 100 ISBN 978 0 262 01680 3 Archived from the original on 9 June 2021 Retrieved 20 November 2020 Bushing 2008 03 22 IOS37 initial revision WiiBrew Archived from the original on 22 January 2019 Retrieved 9 August 2021 Bushing 2009 06 30 IOS history build process HackMii Archived from the original on 2009 07 04 Retrieved 2009 07 05 US 8317615 Takeda Genyo amp Kawai Eizi Display device game system and game method published 2012 11 27 assigned to Nintendo Co Ltd Hardware Starlet Wiibrew Archived from the original on 16 May 2020 Retrieved 14 June 2020 IOS Wiibrew Archived from the original on 3 March 2020 Retrieved 21 June 2020 RiiConnect24 cIOS Wii Guide Archived from the original on 2020 11 12 Retrieved 2020 12 26 RiiConnect24 USB Loader GX Wii Guide Archived from the original on 2021 01 10 Retrieved 2020 12 26 marcan 2009 02 28 Why the Wii will never get any better HackMii Archived from the original on 2009 03 06 Retrieved 2009 07 05 Wii For Dummies by Kyle Orland p3 4 WII Game Creation for Teens by Michael Duggan p36 Wii Menu Rearranging Channels Feature Nintendo World Report Archived from the original on 2015 11 17 Retrieved 2015 11 12 Choosing a Wireless Router Nintendo Archived from the original on January 21 2007 Retrieved December 13 2006 Harris Craig August 8 2007 Overlooked Wii 3 0 Update Function IGN Archived from the original on April 20 2013 Retrieved November 16 2012 Nintendo hopes Wii spells wiinner USA Today August 15 2006 Archived from the original on May 22 2011 Retrieved August 16 2006 Johnson Stephen July 18 2006 Secret Wii Details Revealed The Feed G4 Archived from the original on September 26 2007 Retrieved July 20 2006 Nyko Net Connect Game Informer Vol 178 February 2008 p 44 a b WII Game Creation for Teens by Michael Duggan p38 Codename Revolution The Nintendo Wii Platform by Steven E Jones George K Thiruvathuka p119 120 BBC iPlayer launches Wii channel BBC November 13 2009 Archived from the original on October 7 2018 Retrieved December 26 2009 Wii The Total Story IGN Archived from the original on December 18 2006 Retrieved November 20 2006 Why Are Current Consoles Not Backward Compatible Archived from the original on 2018 02 10 Retrieved 2021 06 07 Falcone John December 12 2006 Which of my older video games will work on the new consoles CNET Archived from the original on October 7 2012 Retrieved September 13 2012 a b New slim Wii announced won t play GameCube games Destructoid Destructoid 17 August 2011 Archived from the original on September 1 2011 Retrieved August 17 2011 김민규 기자 April 14 2008 한국판 Wii 타 국가게임 사용불가 in Korean GameSpot Archived from the original on June 18 2008 Retrieved September 25 2008 McGlaun Shane December 4 2012 Amazon Lovefilm Service Launches On Nintendo Wii SlashGear com Retrieved February 23 2022 Wii Wii Channels LOVEFiLM retrieved February 23 2022 Nintendo Support Amazon Instant Video Discontinuation on Wii en americas support nintendo com Retrieved February 23 2022 BBC iPlayer becomes Wii Channel MCV November 13 2009 ISSN 1469 4832 Retrieved February 23 2022 McMullen Chris January 16 2017 BBC iPlayer Discontinued on Wii U GameSpew Retrieved February 22 2022 BBC iPlayer Wii Channel Nintendo of Europe GmbH Retrieved February 23 2022 Luster Joseph Crunchyroll App Now Available on Nintendo Wii Crunchyroll Retrieved February 23 2022 Everybody Votes Channel now available N Sider com 2007 02 14 Archived from the original on 2007 10 21 Retrieved 2009 01 20 Watch Thousands of Shows and Movies Hulu Retrieved February 22 2022 John Steven There s no way to download Hulu on Nintendo Wii systems anymore here are some alternatives Business Insider Retrieved February 22 2022 Final Internet Channel now available N Sider com 2007 04 11 Archived from the original on 2007 10 21 Retrieved 2009 01 20 Watch TV episodes and movies streamed from Netflix using your Wii console www nintendo com Retrieved February 22 2022 Netflix to Stop Working on the Nintendo Wii MUO November 15 2018 Retrieved February 22 2022 Wii will no longer support Netflix or other video streaming services come January 31 VG247 November 9 2018 Retrieved February 23 2022 a b 2 0 WiiBrew Retrieved 2021 09 13 2 2 WiiBrew Retrieved 2021 09 13 roto Here Wii Go Again Retrieved 2021 09 13 bushing 2008 03 21 IOS37 WiiBrew Retrieved 2021 09 13 bushing 2008 06 17 Wii menu TP hack killer analysis HackMii Retrieved 2021 09 13 bushing 2008 06 16 June 16 Wii update HackMii Retrieved 2021 09 13 3 3rev03 WiiBrew Retrieved 2021 09 13 3 4 WiiBrew Retrieved 2021 09 13 marcan 2008 11 24 Rise of the Dead HackMii Retrieved 2021 09 13 marcan 2009 03 25 System Menu 4 0 Rundown Retrieved 2021 09 13 a b bushing 2009 09 29 Wii Menu 4 2 a lack of imagination HackMii Retrieved 2021 09 13 dhewg 2009 09 30 Silly games HackMii Retrieved 2021 09 13 bushing 2009 11 01 updates and bricking HackMii Retrieved 2021 09 13 External links EditWii System Menu and Feature Updates Site documenting all updates during an update and how they affect homebrew and other hacks Retrieved from https en wikipedia org w index php title Wii system software amp oldid 1134081840, wikipedia, wiki, book, books, library,

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