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International Karate

International Karate is a fighting game developed and published by System 3 for the ZX Spectrum in 1985 and ported to various home computers over the following years. In the United States it was published by Epyx in 1986 as World Karate Championship.[2]

International Karate
Commodore 64 cover art
Developer(s)System 3
Publisher(s)System 3 (Europe)
Epyx (US)
Designer(s)Archer Maclean (C64)[1]
Composer(s)Rob Hubbard
Platform(s)ZX Spectrum, Amstrad CPC, Apple II, Atari 8-bit, Atari ST, Commodore 64 / 16, DOS, Game Boy Color, Game Boy Advance, MSX, Virtual Console
ReleaseSpectrum
  • EU: November 1985 (1985-11)
Commodore 64
  • NA: 30 April 1986
  • EU: ca. May 1986
Atari ST
  • NA: Jan, 1987
Virtual Console (C64)
  • EU: 28 March 2008
  • NA: 23 February 2009
Genre(s)Fighting game
Mode(s)Single-player, multiplayer

It was the first European-developed game to become a major hit in the United States, where it sold over 1.5 million copies. However, it drew controversy for its similarities to Karate Champ (1984), which led to Data East filing a lawsuit against Epyx. International Karate +, a successor which expanded the gameplay, was released in 1987.

Gameplay edit

 
Atari 8-bit version

The core game is a two-dimensional, one-on-one, versus fighting game. Players take on the roles of martial artists competing in a kumite tournament. Rather than wearing down an opponent's health, the goal is instead to score single solid hits. After each hit, combat stops and both combatants are returned to their starting positions. Depending on how well players hit their opponent, they score either a half-point or a full point. Matches can be quite brief, as only two full points are required to win, and a point can be quickly scored just seconds after a round begins.

In single-player mode, successive opponents increase in difficulty from novice white belts to master black belts. Play continues as long as the player continues to win matches. Between fights, bonus mini-games focusing on rhythm and timing appear, including one in which the player must break a number of stacked boards using the fighter's head. As in newer games in the genre, starting specifically with Street Fighter, the fights take place against a variety of backdrops (eight in total) representing different locations in the world: the Mount Fuji (Tokyo, Japan), the Sydney Harbour (Sydney, Australia), the Statue of Liberty (New York, USA), the Forbidden City (Beijing, China), the Christ the Redeemer (Rio de Janeiro, Brazil), the Palace of Westminster (London, England), the Parthenon (Athens, Greece), and the Great Pyramid of Giza (Cairo, Egypt).

The title utilizes the standard one-button joystick, allowing players to execute a variety of karate techniques. Unlike modern 2D fighting games, players do not turn around if the opponent is behind them and must instead execute one of three "turn-around" maneuvers to change direction.

Ports edit

 
Atari ST version

Archer Maclean, initially only employed by System 3 to create graphics routines when the original programmer and artist walked out, developed the Commodore 64 version from scratch as he had no interest in porting the original ZX Spectrum version.[1] Another port exists for the MSX platform. A version for the Atari ST home computer was created by Andromeda Software and released in 1986. This version featured the most advanced graphics of all versions as the 16 bit hardware supported more colors and larger sprites. The port to IBM PC compatibles, published the same year, uses 4-color CGA graphics.

Lawsuit edit

After the release of World Karate Championship in the US in late April 1986, Epyx was sued by video game publisher Data East for infringement of copyright, trademark, and trade dress. The dispute was about similarities to the 1984 arcade game Karate Champ and its home computer adaptations published in 1985. International Karate used the same colored fighters and had the same points system. The initial trial at the District Court for the Northern District of California began on 28 October 1986. In his decision of 28 January 1987, the court dismissed the allegations of trademark and trade dress infringement but found Epyx guilty of infringing upon Data East USA's copyright on Karate Champ.[3] Data East was granted a permanent injunction against Epyx, Inc., and an impoundment was also ordered to restrain Epyx from selling or distributing World Karate Championship, and Epyx was also required to recall all copies of the game from customers and distributors.[4]

The decision was appealed the United States Court of Appeals for the Ninth Circuit, who in November 1988 reversed the decision, stating that while the game was similar, it was not identical and that one game company can not monopolize one entire sport.[5][6][7]

Reception edit

World Karate Championship was a commercial success in the United States, where it became the first European-developed game to top the Billboard software charts. The game went on to sell over 1.5 million copies in the United States.[8]

Rick Teverbaugh reviewed the game for Computer Gaming World, and wrote that Epyx continued to take a strong stand in the foreground of the arcade sports programs with World Karate Championship.[9] Charles Ardai called the game "an original Karate Champ clone, but it's the best one available ... Great scenery adds to the ambience".[10]

Your Sinclair reviewed the ZX Spectrum version in 1990, giving it a 74% score.[11]

In a 2006 retrospective of the genre, Retro Gamer gave the game an 86% rating, referring to it as an "excellent" game that was overshadowed by the earlier release of The Way of the Exploding Fist.[12]

Legacy edit

In 2000, a Game Boy Color version, created without input from Archer Maclean,[1] was released as International Karate 2000. It sported some enhancements and was the basis for International Karate Advanced released in 2001 for the Game Boy Advance. The C64 version saw re-releases in 2004 as a title on the C64 Direct-to-TV, and in 2008 on the Wii Virtual Console.[13]

International Karate + edit

International Karate +, a successor which expanded the gameplay, was released in 1987.

References edit

  1. ^ a b c "The Making of: International Karate, IK+." In: Retro Gamer, Issue 26, pp. 42-47.
  2. ^ Steven L. Kent: "The Ultimate History of Video Games". First edition, Three Rivers Press, New York 2001, p. 368 - Kent does not mention the Atari version.
  3. ^ DATA EAST USA, INC., v. EPYX, INC., - UNITED STATES DISTRICT COURT FOR THE NORTHERN DISTRICT OF CALIFORNIA - No. C-86-20513-WAI
  4. ^ Hartley Lesser, Patricia Lesser (November 1987). "The Role of Computers". Dragon (127): 74–80.
  5. ^ Data East v. Epyx, 862 F. 2d 204, 9 U.S.P.Q.2d (BNA) 1322 (9th Cir. 1988).
  6. ^ Data East v. Epyx. In: Steven L. Kent: The Ultimate History of Video Games: From Pong to Pokémon--The Story Behind the Craze That Touched Our Lives and Changed the World. New York, New York: Three Rivers Press, 2001. ISBN 0-7615-3643-4. p. 368-371.
  7. ^ Richard H. Stern, Computer Law 484 Professor Richard H. Stern Cases and Materials 1 January 2015 at the Wayback Machine
  8. ^ Fox, Matt (3 January 2013). The Video Games Guide: 1,000+ Arcade, Console and Computer Games, 1962-2012, 2d ed. McFarland & Company. p. 150. ISBN 978-0-7864-7257-4.
  9. ^ Teverbaugh, Rick (September–October 1986). "Sports Scoreboard". Computer Gaming World. Vol. 1, no. 31. p. 30.
  10. ^ Ardai, Charles (April 1987). "Titans of the Computer Gaming World / Part 1 of V: Ardai on Epyx". Computer Gaming World. No. 36. p. 53. Retrieved 24 April 2016.
  11. ^ . Your Spectrum. No. 53 (May 1990). 12 April 1990. Archived from the original on 29 September 2007. Retrieved 26 September 2007.
  12. ^ "8-Bit-'Em-Ups". Retro Gamer. No. 22. March 2006. pp. 56–7.
  13. ^ Jobling, Hugo (22 February 2008). . trustedreviews.com. Archived from the original on 10 September 2015. Retrieved 25 February 2008.

External links edit

  • International Karate / World Karate Championship at MobyGames
  • International Karate at SpectrumComputing.co.uk

international, karate, fighting, game, developed, published, system, spectrum, 1985, ported, various, home, computers, over, following, years, united, states, published, epyx, 1986, world, karate, championship, commodore, cover, artdeveloper, system, 3publishe. International Karate is a fighting game developed and published by System 3 for the ZX Spectrum in 1985 and ported to various home computers over the following years In the United States it was published by Epyx in 1986 as World Karate Championship 2 International KarateCommodore 64 cover artDeveloper s System 3Publisher s System 3 Europe Epyx US Designer s Archer Maclean C64 1 Composer s Rob HubbardPlatform s ZX Spectrum Amstrad CPC Apple II Atari 8 bit Atari ST Commodore 64 16 DOS Game Boy Color Game Boy Advance MSX Virtual ConsoleReleaseSpectrumEU November 1985 1985 11 Commodore 64 NA 30 April 1986EU ca May 1986 Atari ST NA Jan 1987 Virtual Console C64 EU 28 March 2008NA 23 February 2009Genre s Fighting gameMode s Single player multiplayer It was the first European developed game to become a major hit in the United States where it sold over 1 5 million copies However it drew controversy for its similarities to Karate Champ 1984 which led to Data East filing a lawsuit against Epyx International Karate a successor which expanded the gameplay was released in 1987 Contents 1 Gameplay 2 Ports 3 Lawsuit 4 Reception 5 Legacy 5 1 International Karate 6 References 7 External linksGameplay editThis section does not cite any sources Please help improve this section by adding citations to reliable sources Unsourced material may be challenged and removed July 2019 Learn how and when to remove this message nbsp Atari 8 bit version The core game is a two dimensional one on one versus fighting game Players take on the roles of martial artists competing in a kumite tournament Rather than wearing down an opponent s health the goal is instead to score single solid hits After each hit combat stops and both combatants are returned to their starting positions Depending on how well players hit their opponent they score either a half point or a full point Matches can be quite brief as only two full points are required to win and a point can be quickly scored just seconds after a round begins In single player mode successive opponents increase in difficulty from novice white belts to master black belts Play continues as long as the player continues to win matches Between fights bonus mini games focusing on rhythm and timing appear including one in which the player must break a number of stacked boards using the fighter s head As in newer games in the genre starting specifically with Street Fighter the fights take place against a variety of backdrops eight in total representing different locations in the world the Mount Fuji Tokyo Japan the Sydney Harbour Sydney Australia the Statue of Liberty New York USA the Forbidden City Beijing China the Christ the Redeemer Rio de Janeiro Brazil the Palace of Westminster London England the Parthenon Athens Greece and the Great Pyramid of Giza Cairo Egypt The title utilizes the standard one button joystick allowing players to execute a variety of karate techniques Unlike modern 2D fighting games players do not turn around if the opponent is behind them and must instead execute one of three turn around maneuvers to change direction Ports edit nbsp Atari ST version Archer Maclean initially only employed by System 3 to create graphics routines when the original programmer and artist walked out developed the Commodore 64 version from scratch as he had no interest in porting the original ZX Spectrum version 1 Another port exists for the MSX platform A version for the Atari ST home computer was created by Andromeda Software and released in 1986 This version featured the most advanced graphics of all versions as the 16 bit hardware supported more colors and larger sprites The port to IBM PC compatibles published the same year uses 4 color CGA graphics Lawsuit editMain article Data East USA Inc v Epyx Inc After the release of World Karate Championship in the US in late April 1986 Epyx was sued by video game publisher Data East for infringement of copyright trademark and trade dress The dispute was about similarities to the 1984 arcade game Karate Champ and its home computer adaptations published in 1985 International Karate used the same colored fighters and had the same points system The initial trial at the District Court for the Northern District of California began on 28 October 1986 In his decision of 28 January 1987 the court dismissed the allegations of trademark and trade dress infringement but found Epyx guilty of infringing upon Data East USA s copyright on Karate Champ 3 Data East was granted a permanent injunction against Epyx Inc and an impoundment was also ordered to restrain Epyx from selling or distributing World Karate Championship and Epyx was also required to recall all copies of the game from customers and distributors 4 The decision was appealed the United States Court of Appeals for the Ninth Circuit who in November 1988 reversed the decision stating that while the game was similar it was not identical and that one game company can not monopolize one entire sport 5 6 7 Reception editWorld Karate Championship was a commercial success in the United States where it became the first European developed game to top the Billboard software charts The game went on to sell over 1 5 million copies in the United States 8 Rick Teverbaugh reviewed the game for Computer Gaming World and wrote that Epyx continued to take a strong stand in the foreground of the arcade sports programs with World Karate Championship 9 Charles Ardai called the game an original Karate Champ clone but it s the best one available Great scenery adds to the ambience 10 Your Sinclair reviewed the ZX Spectrum version in 1990 giving it a 74 score 11 In a 2006 retrospective of the genre Retro Gamer gave the game an 86 rating referring to it as an excellent game that was overshadowed by the earlier release of The Way of the Exploding Fist 12 Legacy editIn 2000 a Game Boy Color version created without input from Archer Maclean 1 was released as International Karate 2000 It sported some enhancements and was the basis for International Karate Advanced released in 2001 for the Game Boy Advance The C64 version saw re releases in 2004 as a title on the C64 Direct to TV and in 2008 on the Wii Virtual Console 13 International Karate edit Main article International Karate International Karate a successor which expanded the gameplay was released in 1987 References edit a b c The Making of International Karate IK In Retro Gamer Issue 26 pp 42 47 Steven L Kent The Ultimate History of Video Games First edition Three Rivers Press New York 2001 p 368 Kent does not mention the Atari version DATA EAST USA INC v EPYX INC UNITED STATES DISTRICT COURT FOR THE NORTHERN DISTRICT OF CALIFORNIA No C 86 20513 WAI Hartley Lesser Patricia Lesser November 1987 The Role of Computers Dragon 127 74 80 Data East v Epyx 862 F 2d 204 9 U S P Q 2d BNA 1322 9th Cir 1988 Data East v Epyx In Steven L Kent The Ultimate History of Video Games From Pong to Pokemon The Story Behind the Craze That Touched Our Lives and Changed the World New York New York Three Rivers Press 2001 ISBN 0 7615 3643 4 p 368 371 Richard H Stern Computer Law 484 Professor Richard H Stern Cases and Materials Archived 1 January 2015 at the Wayback Machine Fox Matt 3 January 2013 The Video Games Guide 1 000 Arcade Console and Computer Games 1962 2012 2d ed McFarland amp Company p 150 ISBN 978 0 7864 7257 4 Teverbaugh Rick September October 1986 Sports Scoreboard Computer Gaming World Vol 1 no 31 p 30 Ardai Charles April 1987 Titans of the Computer Gaming World Part 1 of V Ardai on Epyx Computer Gaming World No 36 p 53 Retrieved 24 April 2016 The YS Complete Guide To Beat em ups Your Spectrum No 53 May 1990 12 April 1990 Archived from the original on 29 September 2007 Retrieved 26 September 2007 8 Bit Em Ups Retro Gamer No 22 March 2006 pp 56 7 Jobling Hugo 22 February 2008 Commodore 64 Coming to Wii Virtual Console trustedreviews com Archived from the original on 10 September 2015 Retrieved 25 February 2008 External links editInternational Karate World Karate Championship at MobyGames International Karate at SpectrumComputing co uk Retrieved from https en wikipedia org w index php title International Karate amp oldid 1163706717, wikipedia, wiki, book, books, library,

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