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F-Zero (video game)

F-Zero[a] is a racing game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan on November 21, 1990, in North America in August 1991, and in Europe in 1992. F-Zero is the first game in the F-Zero series and was a launch game for the SNES. F-Zero was rereleased for the Virtual Console service on various Nintendo platforms and as part of the Super NES Classic Edition in 2017.

F-Zero
North American box art
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Director(s)Kazunobu Shimizu
Producer(s)Shigeru Miyamoto
Programmer(s)Yasunari Nishida
Artist(s)Takaya Imamura
Composer(s)Yumiko Kanki
Naoto Ishida
SeriesF-Zero
Platform(s)Super Nintendo Entertainment System
Release
  • JP: November 21, 1990
  • NA: August 23, 1991
  • EU: 1992
Genre(s)Racing
Mode(s)Single-player

The game takes place in the year 2560, where multi-billionaires with lethargic lifestyles created a new form of entertainment based on the Formula One races called "F-Zero". The player can choose between one of four characters in the game, each with their respective hovercar. The player can race against computer-controlled characters in 15 tracks divided into three leagues.

F-Zero has been acknowledged by critics for setting the standard for the racing genre and the creation of its futuristic subgenre. Critics lauded F-Zero for its fast and challenging gameplay, variety of tracks, and extensive use of the Mode 7 graphics mode. This graphics-rendering technique was an innovative technological achievement at the time that made racing games more realistic, the first of which was F-Zero. As a result, it is credited for reinvigorating the genre and inspiring the future creation of numerous racing games.

Gameplay edit

 
Mode 7 allows the track to be scaled and rotated around the vehicle to simulate a 3D environment.[1][2]

F-Zero is a futuristic racing game in which players compete in a high-speed racing tournament called "F-Zero". There are four F-Zero characters. Each has their own selectable hovercar, and each hovercar has its own unique performance abilities.[3] The objective of the game is to beat opponents to the finish line while avoiding hazards such as slip zones and magnets that pull the vehicle off-center in an effort to make the player damage their vehicle or fall completely off the track. Each machine has a power meter, which serves as a measurement of the machine's durability; it decreases when the machine collides with land mines, the side of the track or another vehicle.[4] Energy can be replenished by driving over pit areas placed along the home straight or nearby.[5]

A race in F-Zero consists of five laps around the track. The player must complete each lap in a successively higher place to avoid disqualification from the race. For each lap completed, the player is rewarded with an approximate four-second speed boost called the "Super Jet" and a number of points determined by place. An on-screen display will be shaded green to indicate that a boost can be used; however, the player is limited to saving up to three at a time. If a certain number of points are accumulated, an extra "spare machine" is acquired that gives the player another chance to retry the course.[4] Tracks may feature two methods for temporarily boosting speeds; jump plates launch vehicles into the air thus providing additional acceleration for those not at full speed and dash zones greatly increases the racer's speed on the ground.[5] F-Zero includes two modes of play. In the Grand Prix mode, the player chooses a league and races against other vehicles through each track in that league while avoiding disqualification. The Practice mode allows the player to practice seven of the courses from the Grand Prix mode.[4]

F-Zero has a total of fifteen tracks divided into three leagues ordered by increasing difficulty: Knight, Queen, and King. Furthermore, each league has four selectable difficulty levels: beginner, standard, expert,[4] and master.[6] The multiple courses of Death Wind, Port Town, and Red Canyon have a pathway that is not accessible unless the player is on another iteration of those tracks, which then in turn closes the path previously available. Unlike most F-Zero games, there are three iterations of Mute City that shows it in either a day, evening, or night setting with slightly different configurations. In BS F-Zero 2, Mute City IV continued the theme with an early morning setting.

Setting edit

F-Zero is set in the year 2560, when humanity's multiple encounters with alien life forms had resulted in the expansion of Earth's social framework. This led to commercial, technological and cultural interchanges between planets. The multi-billionaires who earned their wealth through intergalactic trade were mainly satisfied with their lifestyles, although most coveted more entertainment in their lives. This resulted in a new entertainment based on the Formula One races to be founded with vehicles that could hover one foot above the track. These Grand Prix races were soon named "F-Zero" after a rise in popularity of the races.[3][4] The game introduced the first set of F-Zero racers: Captain Falcon, Dr. Stewart, Pico, and Samurai Goroh.[3] IGN claimed Captain Falcon "was thrust into the limelight" in this game since he was the "star character".[7] An eight-page comic was included in its SNES manual that carried the reader through one of Captain Falcon's bounty missions.[8]

Development and releases edit

F-Zero was released alongside the SNES in Japan on November 21, 1990,[9] in North America in August 1991,[b] and in Europe in 1992.[16] Only it and Super Mario World were initially available for the Japanese launch.[9] In North America, Super Mario World shipped with the console, and other initial games included F-Zero, Pilotwings, SimCity, and Gradius III.[17] The game was produced by Shigeru Miyamoto and directed by Kazunobu Shimizu who also worked on art.[18] Takaya Imamura, one of the art designers for the game, was surprised to be able to so freely design F-Zero's characters and courses as he wanted since it was his first game.[19] Yasunari Nishida served as the main programmer. A total of nine people including three programmers worked in house on F-Zero. It was common practice for personnel to take on multiple roles for SNES game development.[18]

Mode 7 is a form of texture mapping available on the SNES which allows a raster graphical plane to be rotated and scaled freely, simulating the appearance of 3D environments[1] without processing any polygons.[3] The Mode 7 rendering applied in F-Zero consists of a single-layer which is scaled and rotated around the vehicle.[20] This pseudo-3D capability of the SNES was designed to be represented by the game.[21] 1UP.com's Jeremy Parish stated that F-Zero and Pilotwings "existed almost entirely for the sake of showing [the system's pseudo-3D capabilities] off" as they outclassed the competition.[17]

The game was downloadable over the Nintendo Power peripheral in Japan[22] and was also released as a demo onto the Nintendo Super System in 1991.[23][24] An F-Zero jazz album was released on March 25, 1992, in Japan by Tokuma Japan Communications.[25][26] It features twelve songs from the game on a single disc composed by Yumiko Kanki and Naoto Ishida, and arranged by Robert Hill and Michiko Hill. The album also features Marc Russo (saxophones) of the Yellowjackets and Robben Ford (electric guitar).[25] The game was re-released for the Virtual Console service on the Wii in late 2006,[27] then on the Wii U in February 2013,[c] followed by its New Nintendo 3DS release in March 2016.[29] Nintendo re-released F-Zero in September 2017 as part of the company's Super NES Classic Edition.[30] It was also later included as one of the 20 SNES games for Nintendo Switch Online subscribers in September 2019.

Reception edit

F-Zero was widely lauded by game critics for its graphical realism, and has been called the fastest and most fluid pseudo-3D racing game of its time for home systems.[1][45][46] This has been mostly credited to the development team's pervasive use of the "Mode 7" system.[47][48] Eurogamer's Tom Bramwell commented "this abundance of Mode 7 was unheard of" for the SNES.[49] This graphics-rendering technique was an innovative technological achievement at the time that made racing games more realistic, the first of which was F-Zero.[2][50] Jeremy Parish of Electronic Gaming Monthly wrote that the game's use of Mode 7 created the "most convincing racetracks that had ever been seen on a home console"[1] that gave "console gamers an experience even more visceral than could be found in the arcades."[1] 1UP.com editor Ravi Hiranand agreed, arguing F-Zero's combination of fast-paced racing and free-range of motion were superior compared to that of previous home console games.[2] IGN's Peer Schneider assured readers F-Zero was one of the few 16-bit era video games to "perfectly combine presentation and functionality to create a completely new gaming experience".[20]

The game was praised for its variety of tracks, and steady increase in difficulty.[20] GameSpy's Jason D'Aprile thought the game "was something of a finesse racer. It took lots of practice, good memorization skills, and a rather fine sense of control."[51] Matt Taylor of The Virginian-Pilot commented that the game is more about "reflexes than realism", and it lacked the ability to save progress between races.[44] F-Zero's soundtrack was lauded.[further explanation needed][20]

In GameSpot's retrospective review by Greg Kasavin, he praised F-Zero's controls, longevity and track design. Kasavin felt it offered exceptional gameplay, with "a perfect balance of pick-up-and-play accessibility and sheer depth".[36] Retrospective reviews agreed that the game should have used a multiplayer mode.[36][38][52] IGN's Lucas Thomas criticized the lack of a substantial plot and mentioned F-Zero "doesn't have the same impact these days" suggesting "the sequels on GBA very much pick up where this title left off".[38][53] In 2009, Official Nintendo Magazine called the game "Blisteringly fast, seriously challenging and insanely fun", ranking the game 66th on a list of greatest Nintendo games.[54]

Legacy edit

F-Zero has been credited with being the game that set a standard for the racing genre[36][55] and inventing the "futuristic racing" subgenre of video games.[52][56][57] IGN credits the game for having inspired the future creation of numerous racing games inside and out of the futuristic subgenre, including the Wipeout series and Daytona USA.[3][58] Toshihiro Nagoshi, President of Sega's Amusement Vision, stated in 2002 that F-Zero "actually taught me what a game should be" and that it served as an influence for him to create Daytona USA and other racing games.[19] Amusement Vision collaborated with Nintendo to develop F-Zero GX and AX, with Nagoshi serving as one of the co-producers for these games.[19][59]

F-Zero has continued to be included in lists of the best SNES video games ever for decades since its release. In 1995, Total! rated the game 50th on their Top 100 SNES Games summarizing: "It’s old and basic but this garish futuristic offering still pushes your driving skills to the limit.[60] In 1997 Electronic Gaming Monthly ranked it the 18th best console video game of all time, citing its tight controls, the different handling characteristics of the four craft, and the competitive opponent AI.[61] IGN ranked F-Zero as the 91st best game ever in 2003, discussing its originality at time of release and as the 97th best game ever in 2005, describing it as still "respected as one of the all-time top racers".[56][58] ScrewAttack placed it as the 18th best SNES game.[62] In 2018, Complex listed F-Zero 31st on it’s "The Best Super Nintendo Games of All Time."[63]

Nintendo initially developed the sequel of the first F-Zero game for the SNES, although it was broadcast in several versions on the St.GIGA subscription service for the Satellaview attachment of the Super Famicom instead.[20][38] Using this add-on, players could download games via satellite and save it onto a flash ROM cartridge for temporary play.[64] The sequel was released under the Japanese names of BS F-Zero Grand Prix and BS F-Zero Grand Prix 2 during the mid-1990s.[d] BS F-Zero Grand Prix contained a new track along with the original 15 tracks from the SNES game and four different playable vehicles. According to Nintendo Power, the game was under consideration for a North American release via Game Pak.[67] IGN states BS F-Zero Grand Prix 2 features one new league containing five tracks, a Grand Prix and a Practice mode.[65]

Although the F-Zero franchise made the transition to 3D graphics on the Nintendo 64 with the release of F-Zero X in 1998, Mode 7 graphical effects continued to be used for the Game Boy Advance (GBA) installments Maximum Velocity (2001),[46] GP Legend (2003),[68] and Climax (2004).[69][70] F-Zero: Maximum Velocity was described by GameSpy as a hard overhaul of F-Zero and featured improvements to its graphical effects.[51][71] F-Zero Climax features expanded backgrounds, improved track detail, and a more distinguishable separation between the course and ground below.[69] The free online racing video game, F-Zero 99 (2023), was released through the Nintendo Switch Online (NSO) subscription service.[72] In a similar vein to the NSO exclusives like Tetris 99 and Pac-Man 99, the game reuses graphical aesthetics and gameplay, and recontextualizes it as an battle royale — players choose the same vehicles and tracks from the 1990 game.[73]

Notes edit

  1. ^ Japanese: エフゼロ, Hepburn: Efu Zero
  2. ^ According to Stephen Kent's The Ultimate History of Video Games, the official SNES launch date was September 9.[10] Newspaper and magazine articles from late 1991 report that the first shipments were in stores in some regions on August 23,[11][12] while it arrived in other regions at a later date.[13] Many modern online sources (circa 2005 and later) report mid-August.[14][15]
  3. ^ The game was available through the Wii U Virtual Console trial campaign in February 2013 before the Virtual Console's formal launch in April.[28]
  4. ^ IGN refers to BS F-Zero Grand Prix as the planned sequel[38] and BS F-Zero Grand Prix 2 as a "special edition"[65] or "semi-sequel"[20] to the original game. Computer and Video Games mentions the planned sequel to F-Zero was split into these two games.[66]

References edit

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  2. ^ a b c Hiranand, Ravi. . 1UP.com. Archived from the original on May 13, 2006. Retrieved November 30, 2007. The first example of this [more realistic racing games] was F-Zero, which cleverly didn't bother moving the car around the circuit -- it moved the circuit around the car [...] In 1991, however, it was truly breathtaking, and provided a vital tool for Nintendo's efforts to withstand Sega's relentless media campaigns.
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Bibliography

External links edit

zero, video, game, this, article, about, video, game, series, zero, zero, racing, game, developed, published, nintendo, super, nintendo, entertainment, system, snes, released, japan, november, 1990, north, america, august, 1991, europe, 1992, zero, first, game. This article is about the video game For the series see F Zero F Zero a is a racing game developed and published by Nintendo for the Super Nintendo Entertainment System SNES It was released in Japan on November 21 1990 in North America in August 1991 and in Europe in 1992 F Zero is the first game in the F Zero series and was a launch game for the SNES F Zero was rereleased for the Virtual Console service on various Nintendo platforms and as part of the Super NES Classic Edition in 2017 F ZeroNorth American box artDeveloper s Nintendo EADPublisher s NintendoDirector s Kazunobu ShimizuProducer s Shigeru MiyamotoProgrammer s Yasunari NishidaArtist s Takaya ImamuraComposer s Yumiko KankiNaoto IshidaSeriesF ZeroPlatform s Super Nintendo Entertainment SystemReleaseJP November 21 1990NA August 23 1991EU 1992Genre s RacingMode s Single playerThe game takes place in the year 2560 where multi billionaires with lethargic lifestyles created a new form of entertainment based on the Formula One races called F Zero The player can choose between one of four characters in the game each with their respective hovercar The player can race against computer controlled characters in 15 tracks divided into three leagues F Zero has been acknowledged by critics for setting the standard for the racing genre and the creation of its futuristic subgenre Critics lauded F Zero for its fast and challenging gameplay variety of tracks and extensive use of the Mode 7 graphics mode This graphics rendering technique was an innovative technological achievement at the time that made racing games more realistic the first of which was F Zero As a result it is credited for reinvigorating the genre and inspiring the future creation of numerous racing games Contents 1 Gameplay 2 Setting 3 Development and releases 4 Reception 4 1 Legacy 5 Notes 6 References 7 External linksGameplay edit nbsp Mode 7 allows the track to be scaled and rotated around the vehicle to simulate a 3D environment 1 2 F Zero is a futuristic racing game in which players compete in a high speed racing tournament called F Zero There are four F Zero characters Each has their own selectable hovercar and each hovercar has its own unique performance abilities 3 The objective of the game is to beat opponents to the finish line while avoiding hazards such as slip zones and magnets that pull the vehicle off center in an effort to make the player damage their vehicle or fall completely off the track Each machine has a power meter which serves as a measurement of the machine s durability it decreases when the machine collides with land mines the side of the track or another vehicle 4 Energy can be replenished by driving over pit areas placed along the home straight or nearby 5 A race in F Zero consists of five laps around the track The player must complete each lap in a successively higher place to avoid disqualification from the race For each lap completed the player is rewarded with an approximate four second speed boost called the Super Jet and a number of points determined by place An on screen display will be shaded green to indicate that a boost can be used however the player is limited to saving up to three at a time If a certain number of points are accumulated an extra spare machine is acquired that gives the player another chance to retry the course 4 Tracks may feature two methods for temporarily boosting speeds jump plates launch vehicles into the air thus providing additional acceleration for those not at full speed and dash zones greatly increases the racer s speed on the ground 5 F Zero includes two modes of play In the Grand Prix mode the player chooses a league and races against other vehicles through each track in that league while avoiding disqualification The Practice mode allows the player to practice seven of the courses from the Grand Prix mode 4 F Zero has a total of fifteen tracks divided into three leagues ordered by increasing difficulty Knight Queen and King Furthermore each league has four selectable difficulty levels beginner standard expert 4 and master 6 The multiple courses of Death Wind Port Town and Red Canyon have a pathway that is not accessible unless the player is on another iteration of those tracks which then in turn closes the path previously available Unlike most F Zero games there are three iterations of Mute City that shows it in either a day evening or night setting with slightly different configurations In BS F Zero 2 Mute City IV continued the theme with an early morning setting Setting editF Zero is set in the year 2560 when humanity s multiple encounters with alien life forms had resulted in the expansion of Earth s social framework This led to commercial technological and cultural interchanges between planets The multi billionaires who earned their wealth through intergalactic trade were mainly satisfied with their lifestyles although most coveted more entertainment in their lives This resulted in a new entertainment based on the Formula One races to be founded with vehicles that could hover one foot above the track These Grand Prix races were soon named F Zero after a rise in popularity of the races 3 4 The game introduced the first set of F Zero racers Captain Falcon Dr Stewart Pico and Samurai Goroh 3 IGN claimed Captain Falcon was thrust into the limelight in this game since he was the star character 7 An eight page comic was included in its SNES manual that carried the reader through one of Captain Falcon s bounty missions 8 Development and releases editF Zero was released alongside the SNES in Japan on November 21 1990 9 in North America in August 1991 b and in Europe in 1992 16 Only it and Super Mario World were initially available for the Japanese launch 9 In North America Super Mario World shipped with the console and other initial games included F Zero Pilotwings SimCity and Gradius III 17 The game was produced by Shigeru Miyamoto and directed by Kazunobu Shimizu who also worked on art 18 Takaya Imamura one of the art designers for the game was surprised to be able to so freely design F Zero s characters and courses as he wanted since it was his first game 19 Yasunari Nishida served as the main programmer A total of nine people including three programmers worked in house on F Zero It was common practice for personnel to take on multiple roles for SNES game development 18 Mode 7 is a form of texture mapping available on the SNES which allows a raster graphical plane to be rotated and scaled freely simulating the appearance of 3D environments 1 without processing any polygons 3 The Mode 7 rendering applied in F Zero consists of a single layer which is scaled and rotated around the vehicle 20 This pseudo 3D capability of the SNES was designed to be represented by the game 21 1UP com s Jeremy Parish stated that F Zero and Pilotwings existed almost entirely for the sake of showing the system s pseudo 3D capabilities off as they outclassed the competition 17 The game was downloadable over the Nintendo Power peripheral in Japan 22 and was also released as a demo onto the Nintendo Super System in 1991 23 24 An F Zero jazz album was released on March 25 1992 in Japan by Tokuma Japan Communications 25 26 It features twelve songs from the game on a single disc composed by Yumiko Kanki and Naoto Ishida and arranged by Robert Hill and Michiko Hill The album also features Marc Russo saxophones of the Yellowjackets and Robben Ford electric guitar 25 The game was re released for the Virtual Console service on the Wii in late 2006 27 then on the Wii U in February 2013 c followed by its New Nintendo 3DS release in March 2016 29 Nintendo re released F Zero in September 2017 as part of the company s Super NES Classic Edition 30 It was also later included as one of the 20 SNES games for Nintendo Switch Online subscribers in September 2019 Reception editReceptionAggregate scoreAggregatorScoreGameRankings83 SNES amp Wii 31 Review scoresPublicationScoreACE840 1000 SNES 32 Computer and Video Games90 SNES 33 Famitsu37 40 SNES 34 36 40 SNES 35 GameSpot8 10 Wii 36 GameZone nbsp nbsp nbsp nbsp nbsp SNES 37 IGN7 5 10 SNES 3 7 5 10 Wii 38 Nintendo Power16 9 20 SNES 39 Super Play81 SNES 40 Total 91 SNES 41 Entertainment WeeklyA SNES 42 Play Time55 SNES 43 The Virginian PilotA SNES 44 F Zero was widely lauded by game critics for its graphical realism and has been called the fastest and most fluid pseudo 3D racing game of its time for home systems 1 45 46 This has been mostly credited to the development team s pervasive use of the Mode 7 system 47 48 Eurogamer s Tom Bramwell commented this abundance of Mode 7 was unheard of for the SNES 49 This graphics rendering technique was an innovative technological achievement at the time that made racing games more realistic the first of which was F Zero 2 50 Jeremy Parish of Electronic Gaming Monthly wrote that the game s use of Mode 7 created the most convincing racetracks that had ever been seen on a home console 1 that gave console gamers an experience even more visceral than could be found in the arcades 1 1UP com editor Ravi Hiranand agreed arguing F Zero s combination of fast paced racing and free range of motion were superior compared to that of previous home console games 2 IGN s Peer Schneider assured readers F Zero was one of the few 16 bit era video games to perfectly combine presentation and functionality to create a completely new gaming experience 20 The game was praised for its variety of tracks and steady increase in difficulty 20 GameSpy s Jason D Aprile thought the game was something of a finesse racer It took lots of practice good memorization skills and a rather fine sense of control 51 Matt Taylor of The Virginian Pilot commented that the game is more about reflexes than realism and it lacked the ability to save progress between races 44 F Zero s soundtrack was lauded further explanation needed 20 In GameSpot s retrospective review by Greg Kasavin he praised F Zero s controls longevity and track design Kasavin felt it offered exceptional gameplay with a perfect balance of pick up and play accessibility and sheer depth 36 Retrospective reviews agreed that the game should have used a multiplayer mode 36 38 52 IGN s Lucas Thomas criticized the lack of a substantial plot and mentioned F Zero doesn t have the same impact these days suggesting the sequels on GBA very much pick up where this title left off 38 53 In 2009 Official Nintendo Magazine called the game Blisteringly fast seriously challenging and insanely fun ranking the game 66th on a list of greatest Nintendo games 54 Legacy edit See also List of F Zero media F Zero has been credited with being the game that set a standard for the racing genre 36 55 and inventing the futuristic racing subgenre of video games 52 56 57 IGN credits the game for having inspired the future creation of numerous racing games inside and out of the futuristic subgenre including the Wipeout series and Daytona USA 3 58 Toshihiro Nagoshi President of Sega s Amusement Vision stated in 2002 that F Zero actually taught me what a game should be and that it served as an influence for him to create Daytona USA and other racing games 19 Amusement Vision collaborated with Nintendo to develop F Zero GX and AX with Nagoshi serving as one of the co producers for these games 19 59 F Zero has continued to be included in lists of the best SNES video games ever for decades since its release In 1995 Total rated the game 50th on their Top 100 SNES Games summarizing It s old and basic but this garish futuristic offering still pushes your driving skills to the limit 60 In 1997 Electronic Gaming Monthly ranked it the 18th best console video game of all time citing its tight controls the different handling characteristics of the four craft and the competitive opponent AI 61 IGN ranked F Zero as the 91st best game ever in 2003 discussing its originality at time of release and as the 97th best game ever in 2005 describing it as still respected as one of the all time top racers 56 58 ScrewAttack placed it as the 18th best SNES game 62 In 2018 Complex listed F Zero 31st on it s The Best Super Nintendo Games of All Time 63 Nintendo initially developed the sequel of the first F Zero game for the SNES although it was broadcast in several versions on the St GIGA subscription service for the Satellaview attachment of the Super Famicom instead 20 38 Using this add on players could download games via satellite and save it onto a flash ROM cartridge for temporary play 64 The sequel was released under the Japanese names of BS F Zero Grand Prix and BS F Zero Grand Prix 2 during the mid 1990s d BS F Zero Grand Prix contained a new track along with the original 15 tracks from the SNES game and four different playable vehicles According to Nintendo Power the game was under consideration for a North American release via Game Pak 67 IGN states BS F Zero Grand Prix 2 features one new league containing five tracks a Grand Prix and a Practice mode 65 Although the F Zero franchise made the transition to 3D graphics on the Nintendo 64 with the release of F Zero X in 1998 Mode 7 graphical effects continued to be used for the Game Boy Advance GBA installments Maximum Velocity 2001 46 GP Legend 2003 68 and Climax 2004 69 70 F Zero Maximum Velocity was described by GameSpy as a hard overhaul of F Zero and featured improvements to its graphical effects 51 71 F Zero Climax features expanded backgrounds improved track detail and a more distinguishable separation between the course and ground below 69 The free online racing video game F Zero 99 2023 was released through the Nintendo Switch Online NSO subscription service 72 In a similar vein to the NSO exclusives like Tetris 99 and Pac Man 99 the game reuses graphical aesthetics and gameplay and recontextualizes it as an battle royale players choose the same vehicles and tracks from the 1990 game 73 Notes edit Japanese エフゼロ Hepburn Efu Zero According to Stephen Kent s The Ultimate History of Video Games the official SNES launch date was September 9 10 Newspaper and magazine articles from late 1991 report that the first shipments were in stores in some regions on August 23 11 12 while it arrived in other regions at a later date 13 Many modern online sources circa 2005 and later report mid August 14 15 The game was available through the Wii U Virtual Console trial campaign in February 2013 before the Virtual Console s formal launch in April 28 IGN refers to BS F Zero Grand Prix as the planned sequel 38 and BS F Zero Grand Prix 2 as a special edition 65 or semi sequel 20 to the original game Computer and Video Games mentions the planned sequel to F Zero was split into these two games 66 References edit a b c d e Parish Jeremy September 2007 The Evolution of 2D Electronic Gaming Monthly No 219 Ziff Davis Media p 107 ISSN 1058 918X F Zero used the Super NES s sic unique technology to give console gamers an experience even more visceral than could be found in the arcades The Super NES featured a tech trick called Mode 7 a unique hardware feature that allowed it to stretch skew and rotate a single bitmap graphic to fake a 3D environment put to use here to create the fastest most convincing racetracks that had ever been seen on a home console a b c Hiranand Ravi The Essential 50 29 Super Mario Kart 1UP com Archived from the original on May 13 2006 Retrieved November 30 2007 The first example of this more realistic racing games was F Zero which cleverly didn t bother moving the car around the circuit it moved the circuit around the car In 1991 however it was truly breathtaking and provided a vital tool for Nintendo s efforts to withstand Sega s relentless media campaigns a b c d e f Thomas Lucas January 26 2007 F Zero SNES review IGN Archived from the original on November 11 2021 Retrieved October 7 2008 a b c d e Nintendo EAD ed August 13 1991 F Zero instruction manual Nintendo pp 3 5 7 9 11 Retrieved August 12 2007 a b Nintendo EAD ed August 13 1991 F Zero instruction manual Nintendo pp 13 20 Retrieved August 12 2007 F Zero Cheats CheatsCodesGuides November 17 1998 Archived from the original on October 13 2007 Retrieved September 27 2007 Fran and Peer Craig Smash Profile Captain Falcon IGN Archived from the original on November 11 2021 Retrieved June 5 2007 Nintendo EAD ed August 13 1991 F Zero instruction manual Nintendo pp 14 17 21 28 Retrieved August 12 2007 a b Sheff David 1993 Game Over How Nintendo Zapped an American Industry Captured Your Dollars and Enslaved Your Children First ed New York Random House pp 360 361 ISBN 978 0 679 40469 9 Yamauchi and Imanishi jointly directed Operation Midnight Shipping which commenced in the wee hours of November 20 1990 The hundred trucks each loaded with three thousand Super Family Computers and boxes of the first two Super Famicom games Super Mario World and F Zero a racing game had dropped off their secret cargo by the end of the business day on the twentieth Kent 2001 p 432 Nintendo set aside 25 million for marketing and prepared to release Super NES in the United States at a retail price of 199 on September 1 1991 That date was eventually changed to September 9 which would later become the launch date of Sony s PlayStation and Sega s Dreamcast as well Campbell Ron August 27 1991 Super Nintendo sells quickly at OC outlets The Orange County Register via NewsBank Last weekend months after video game addicts started calling Dave Adams finally was able to sell them what they craved Super Nintendo Adams manager of Babbages in South Coast Plaza got 32 of the 199 95 systems Friday Based on the publication date the Friday mentioned would be August 23 1991 Super Nintendo It s Here Electronic Gaming Monthly No 28 Sendai Publishing Group November 1991 p 162 The Long awaited Super NES is finally available to the U S gaming public The first few pieces of this fantastic unit hit the store shelves on August 23 1991 Nintendo however released the first production run without any heavy fanfare or spectacular announcements O Hara Delia August 27 1991 New products put more zip into the video game market Chicago Sun Times Archived from the original on November 3 2012 Retrieved November 12 2014 via HighBeam Research A couple of hot new video game products that were scheduled to start doing battle for consumers dollars early in September are already showing up on store shelves On Friday area Toys R Us stores were expecting Super NES with a suggested retail price of 199 95 any day said Brad Grafton assistant inventory control manager for Toys R Us Based on the publication date the Friday mentioned would be August 23 1991 Barnholt Ray August 4 2006 Purple Reign 15 Years of the Super NES 1UP com p 2 Archived from the original on October 15 2012 Retrieved June 14 2007 F Zero IGN Archived from the original on November 11 2021 Retrieved October 15 2014 F Zero European Allgame Archived from the original on December 10 2014 Retrieved November 12 2014 a b Parish Jeremy November 14 2006 Out to Launch Wii 1UP com Archived from the original on August 19 2012 Retrieved July 3 2007 a b F Zero Developer Interview Super Nintendo Entertainment System Super NES Classic Edition Nintendo Archived from the original on September 12 2017 Retrieved September 11 2017 a b c IGN Staff March 28 2002 Interview F Zero AC GC IGN Archived from the original on April 8 2002 Retrieved July 15 2007 a b c d e f Schneider Peer August 25 2003 F Zero GX Guide IGN Archived from the original on June 15 2009 Retrieved May 17 2014 IGN Staff March 8 2001 F Zero Maximum Velocity preview IGN Archived from the original on November 11 2021 Retrieved October 4 2008 Nintendo Power in Japanese Nintendo Archived from the original on December 15 2006 Retrieved August 5 2007 F Zero Allgame All Media Guide Retrieved October 7 2009 Nintendo Super System The Future Takes Shape The Arcade Flyer Archive Retrieved October 7 2009 a b F Zero Media notes Tokuma Japan Communications Co Ltd 1992 Archived from the original on November 11 2021 GT Anthology F Zero California GameTrailers July 25 2009 Event occurs at 20 3 07 Archived from the original on November 11 2021 Retrieved October 3 2009 F Zero Game Editions IGN Archived from the original on November 11 2021 Retrieved October 15 2014 Satoru Iwata president with translator January 23 2013 Wii U Direct Streaming media in Japanese and English Nintendo Event occurs at 10 36 12 41 Archived from the original on July 12 2014 Retrieved December 19 2010 Kamen Matt March 4 2016 Nintendo s SNES classics finally come to 3DS Wired UK Archived from the original on March 5 2016 Retrieved March 6 2016 Super NES Classic Edition Nintendo of America Inc September 29 2017 F Zero GameRankings Archived from the original on March 3 2016 Retrieved September 1 2021 Douglas Jim July 1991 F Zero ACE No 46 p 71 Retrieved September 1 2021 All Formats Racing Games Comparison Chart Ratings PDF Computer and Video Games No 150 May 1994 United Kingdom EMAP April 15 1994 p 113 F ZERO スーパーファミコン Famitsu No 115 ASCII Corporation November 23 1990 p 11 30 Point Plus F ZERO Weekly Famicom Tsushin No 358 Pg 32 October 27 1995 a b c d Kasavin Greg November 19 2006 F Zero review Virtual Console GameSpot Archived from the original on July 8 2007 Retrieved July 17 2007 Console Countdown Super Famicom Game Zone No 1 November 1991 pp 99 100 Retrieved September 1 2021 a b c d e Thomas Lucas January 26 2007 F Zero Virtual Console review IGN Archived from the original on March 15 2007 Retrieved July 16 2007 And Super NES Releases Nintendo Power Vol 29 October 1991 p 87 Retrieved September 1 2021 F Zero Super Play Gold 1993 p 34 Retrieved September 1 2021 Steve May 1992 F Zero Total Future Publishing 5 18 19 Strauss Bob September 27 1991 The latest video games Entertainment Weekly Archived from the original on November 11 2021 Retrieved September 1 2021 F Zero Play Time in German October 1992 Retrieved September 1 2021 a b Taylor Matt September 20 1991 If It s Speed You Want Then Hop On One Of These The Virginian Pilot p 17 Dust Uncle April 10 2001 F Zero Maximum Velocity preview GamePro Archived from the original on December 13 2004 Retrieved November 3 2008 a b Harris Craig June 14 2001 F Zero Maximum Velocity review IGN Archived from the original on December 14 2006 Retrieved December 10 2007 One of the first titles for the Super NES was also one of the system s most technically impressive games as well when F Zero was released on the Nintendo 16 bit system a decade ago it offered the fastest smoothest pseudo 3D racer ever conceived for a home system and it was only the beginning Barnholt Ray August 4 2006 Purple Reign 15 Years of the Super NES 1UP com p 5 Archived from the original on April 8 2015 Retrieved May 31 2015 NG Alphas F Zero 64 Next Generation No 34 Imagine Media October 1997 p 93 Bramwell Tom July 21 2001 F Zero Maximum Velocity review Eurogamer Archived from the original on April 13 2014 Retrieved May 31 2015 IGN Staff July 14 1998 F Zero X IGN Archived from the original on November 11 2021 Retrieved July 16 2007 a b D Aprile Jason December 25 2001 F Zero Maximum Velocity GBA GameSpy Archived from the original on February 11 2008 Retrieved October 13 2008 a b Fulljames Stephen June 22 2001 Reviews Nintendo F Zero Computer and Video Games Archived from the original on July 9 2009 Retrieved November 2 2008 F Zero on GBA will ultimately be judged against the SNES version that invented the franchise The fact that itis sic better than the pioneer of future racing secures it the CVG 5 stars and we can all go home happy Shea Cam February 5 2007 Virtual Console AU Buyer s Guide Part 2 IGN Archived from the original on May 22 2011 Retrieved November 18 2008 100 81 ONM ONM Archived from the original on February 23 2009 Retrieved September 9 2022 Allen Matt SNES Week Day 5 NTSC uk Retrieved December 3 2007 a b IGN Staff April 29 2003 IGN s Top 100 Games IGN Archived from the original on December 11 2007 Retrieved October 3 2008 Gerstmann Jeff August 25 2003 F Zero GX review GameSpot Archived from the original on November 11 2021 Retrieved January 24 2009 a b IGN Staff 2005 IGN s Top 100 Games IGN Archived from the original on June 19 2010 Retrieved October 3 2008 IGN Staff July 8 2003 F Zero Press Conference IGN p 2 Archived from the original on November 11 2021 Retrieved July 18 2007 Top 100 SNES Games Total 43 46 July 1995 Retrieved March 1 2022 100 Best Games of All Time Electronic Gaming Monthly No 100 Ziff Davis November 1997 pp 147 8 Note Contrary to the title the intro to the article on page 100 explicitly states that the list covers console video games only meaning PC games and arcade games were not eligible Top 20 SNES Games 20 11 ScrewAttack s Top 10 GameTrailers March 11 2008 Archived from the original on November 11 2021 Retrieved November 21 2010 The Best Super Nintendo Games of All Time Complex Retrieved February 10 2022 The History of Zelda GameSpot Archived from the original on September 30 2007 Retrieved September 21 2008 a b BS F Zero 2 Grand Prix IGN Archived from the original on November 11 2021 Retrieved June 19 2006 Castle Matthew September 8 2013 History Lesson F Zero Computer and Video Games Archived from the original on February 22 2014 Retrieved May 17 2014 Pak Watch F Zero Returns Nintendo Power Vol 94 United States Nintendo March 1997 p 103 ISSN 1041 9551 Retrieved August 2 2016 dead link Harris Craig September 20 2004 F Zero GP Legend review IGN Archived from the original on March 18 2008 Retrieved October 16 2008 a b Bloodworth Daniel November 9 2004 Review F Zero Climax Nintendo World Report p 1 Archived from the original on April 23 2014 Retrieved May 18 2014 Playtest F Zero Climax Siliconera Archived from the original on November 10 2013 Retrieved May 18 2014 Satterfield Shane June 6 2001 F Zero Maximum Velocity review GameSpot Archived from the original on October 18 2006 Retrieved February 14 2009 Bankhurst Adam September 14 2023 F Zero 99 Announced for Nintendo Switch and It s Out Today IGN Retrieved September 14 2023 Wood Rhys September 15 2023 F Zero 99 might not be the game you wanted but it sure is a lot of fun TechRadar Archived from the original on September 16 2023 Retrieved September 17 2023 Bibliography Kent Steven L 2001 The Ultimate History of Video Games The Story Behind the Craze that Touched our Lives and Changed the World Roseville California Prima Publishing ISBN 0 7615 3643 4 External links editF Zero at Nintendo com Archived September 27 2016 at the Wayback Machine F Zero at Nintendo co jp F Zero at MobyGames Portals nbsp Video games nbsp 1990s nbsp Japan Retrieved from https en wikipedia org w index php title F Zero video game amp oldid 1187916345, wikipedia, wiki, book, books, library,

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