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Drakengard 2

Drakengard 2, known in Japan as Drag-On Dragoon 2: love red, ambivalence black,[a] is an action role-playing video game developed by Cavia and published by Square Enix in Japan and Ubisoft in all other territories for the PlayStation 2.[3] It is the second entry in the Drakengard series, set after the events of the original Drakengard: the story revolves around Nowe, a boy raised by the dragon Legna, fighting against a tyrannical faction of knights, encountering characters from the previous game and becoming entangled in the fate of the world.

Drakengard 2
North American box art
Developer(s)Cavia
Publisher(s)
Director(s)Akira Yasui
Producer(s)Takamasa Shiba
Artist(s)
  • Kimihiko Fujisaka
  • Taro Hasegawa
Writer(s)
  • Sawako Natori[2]
  • Fuminori Ishikawa[2]
Composer(s)
  • Ryoki Matsumoto
  • Aoi Yoshiki
SeriesDrakengard
Platform(s)PlayStation 2
Release
  • JP: June 16, 2005
  • NA: February 14, 2006
  • EU: March 3, 2006
  • AU: March 9, 2006[1]
Genre(s)Action role-playing, hack and slash
Mode(s)Single-player

Like the original, Drakengard 2 combines on-foot hack and slash with aerial combat stages and role-playing mechanics. The previous game's producer, writer and character designer returned to their respective roles. The game was designed as a more mainstream game in light of the previous game's dark aesthetic and story. The game sold 206,000 copies by the end of 2005. Western reviews praised the story, but gave mixed opinions about the graphics and widely criticized the gameplay. A spin-off from the series, Nier, was released in 2010, while a third entry in the series, Drakengard 3, was released in December 2013 in Japan and May 2014 in North America and Europe.

Gameplay edit

 
 
The on-foot and aerial combat, showing characters Nowe and Legna.

As with the original Drakengard, the game is split into chapters and subdivided into ground-based and airborne missions.[4] The story of the game dictates which missions come when during the initial playthrough and how they play out, though as the player progresses, new remixed versions of the various playable levels called "free missions" are unlocked, which allow the player to go through the missions with the story elements removed. The player can jump between the game world's self-contained areas via a world map unlocked after the first chapter.[5] In between the various chapters and missions, the player builds up their characters using experience points earned in battle: the characters' weapons and abilities, and the abilities of the player's dragon, can be gradually improved. The player's view of the world is through a fixed camera, which tracks the player's progress across the player area. Collectables in the form of weapons and items such as armor and health points and items needed to progress within the level are also available for the player to seek out.[6] The game features Normal, Hard, and Expert difficulty levels, and there are multiple weapons and items to collect throughout the levels.[7]

Combat in the game is similar to its predecessor, with the main series of missions beginning after an opening tutorial. The game features ground-based hack-and-slash gameplay and aerial combat.[4] In ground combat, the player controls multiple characters, switching between them via the pause menu in order to use their different weapons. The characters use physical attacks using character weapons for short-range battle, while magical attacks are used for long-range attacks and groups of enemies.[6] The magical attacks vary between the playable characters. Weapons, characters and magical abilities leave up and grow stronger as the player gains experience points in combat: weapons have a four-level cap.[4]

Aerial gameplay puts the main character atop his dragon, which is guided round by the player to attack enemy formations and large structures on the ground or enemies and airships in the sky. The player can also jump between the dragon and the ground during ground-based missions.[4] The dragon has the ability to launch two types of fireballs: a homing variety that deals damage to single enemies, and a widespread attack which does higher damage to groups. Alongside this, the dragon can perform a special attack called "Dragon Overdrive", which kills many normal enemy units outright and deals high damage to stronger units and bosses.[5] The dragon also gains experience and levels up through combat, dealing more damage in its attacks as it grows stronger. It also evolves and grows stronger at points directly linked to the game's narrative.[4]

Story edit

Setting and characters edit

Drakengard 2 takes place in an unnamed land nearly two decades after the events of Drakengard: originally said to take place after the game's first ending, it was later retconned so it took place in an isolated timeline following events similar to Drakengard.[8][9] In the original game, two powers, the Empire and the Union, were engaged in a religious war over the Seals, magical bindings tied to a chosen Goddess of the Seal that kept dark entities known as the Watchers from appearing in the mortal world and destroying humanity. Caught up in the conflict were Caim and Angelus, a human and a dragon who had made a pact (a magical ritual that linked their souls), and fought to try to keep both the Seals and the Goddess safe. Though they ultimately failed, Angelus became the new seal, averting the end of the world.[8] Eighteen years later, the Seals are protected by the Knights of the Seal, who eventually grow to become a dominating force in the land.[10]

The game's main character is Nowe (ノウェ, Nōe), a Knight of the Seal who possesses superhuman powers.[8] Nowe's companion is Legna (レグナ, Reguna), a dragon who helped raise Nowe and was involved in the events of 18 years before. Accompanying Nowe on his journey is Manah (マナ, Mana), the main antagonist of the first game who now seeks to free the people from the oppression of the Knights;[11] Eris (エリス, Erisu), a female Knight of the Seal and Nowe's childhood friend; and Urick (ユーリック, Yūrikku) a former Knight who made a pact with the Grim Reaper in exchange for his mortality. The main villain of the game is Gismor (ジスモア, Jisumoa), leader of the Knights of the Seal. Returning from the first game are Caim (カイム, Kaimu), the previous game's main protagonist; Angelus (アンヘル, Anheru), the current Goddess of the Seal; and Seere (セエレ, Sēre), once a companion to Caim and now the Hierarch of the Union. Minor characters include the guardians of the Seals, Zhangpo (ザンポ, Zanpo), Hanch (ハンチ, Hanchi) and Yaha (ヤハ, Yaha), and Oror (オロー, Orō), who helped raise Nowe.[12]

Plot edit

The game begins with Nowe becoming a fully-fledged Knight of the Seal. During his first mission, Nowe begins to doubt the ethics of the Knights' methods, as the seals require human sacrifices to remain strong.[13] During a second mission to ensure the protection of the seal in the District of Soul Flame, Nowe encounters Manah, who kills the guardian Zhangpo and destroys the seal. Manah is sentenced to be burnt at the stake, but uses her magic to escape. After returning from the mission, Nowe is poisoned by Gismor, who reveals that he killed Nowe's adoptive father Oror.[14] Surviving and escaping with Legna, Nowe is pursued by the Knights, including Eris, who wishes to persuade him to return. Nowe and Legna eventually rejoin Manah and join her on her quest to destroy the seals and, in her mind, free the people from the Knights' oppression. On their way to the second seal, Manah shows Nowe the true horror of the Knights' deeds, fully winning him over.[15] The two then fight and kill Lieutenant Hanch, destroying the seal in the District of Hallowed Water. After this, they are joined by Urick, a former Lieutenant of the Knights, to rout a group of bandits. Attacked by the Knights, they are unexpectedly saved by Caim, who is also working to destroy the seals and free his dragon Angelus from the pain of being the Goddess Seal. After taking down Lieutenant Yaha and destroying the seal in the District of Precious Light, Manah is captured by the Knights and sentenced to death. Nowe manages to rescue her and heads for the seal in the District of Shining Life, which was once guarded by Urick before he fled in fear when Caim attacked the district.[16] Urick and Nowe face off against Caim, who mortally wounds Urick before being driven off. Urick dies content and the seal is destroyed.[17]

Nowe and Manah head for the final seal in the District of Heavenly Time, guarded by Gismor himself. Nowe and Gismor battle, and Gismor is wounded again, transforming into a shadow-like being and using Eris to block Nowe's final attack. Believing Eris dead, Nowe and Manah pursue Gismor, but are met by Seere, who unsuccessfully tries to stop them. When they confront Gismor, he reveals himself to be a vindictive survivor of the Empire from eighteen years before.[18] Defeated, Gismor destroys the final seal himself, releasing Angelus from her imprisonment. After Seere reveals the true consequences of Manah's actions, Nowe and Legna pursue Angelus. When they find her, they find that Angelus has been driven mad by the pain of being the final seal.[19] Caim asks them to kill her, and as she dies, he and Angelus share a final moment together before fading away.[20] With the seals destroyed, the world begins to fall into chaos and Manah is driven mad by the memories of her actions eighteen years before. Legna then takes Nowe to the floating fortress of the Holy Dragons, where they hear a prophecy concerning Nowe: according to the prophecy, Nowe is a New Breed created to aid the dragons in their war against the Watchers. Nowe reunites with Eris, who has been healed by Seere, and frees Manah from her madness. Legna then takes the three to the Promised Land, a dragon stronghold that holds the Bone Casket, an object given to the dragons by, and imbued with the power of, the Watchers, that can speed up Nowe's evolution into the New Breed. It is also where Seere has gone to initiate a new Goddess of the Seal.[21] The game has three endings, each achieved on a separate playthrough.[22]

  • Ending A: The group arrive in the Promised Land and Legna prepares to enact the prophecy, but Nowe instead chooses to find a new Goddess. Legna calls the Holy Dragons to battle, but Seere leads an army of Golems against them. With everything seeming lost, Manah and Nowe share a final kiss, which triggers Nowe's transformation into the New Breed. Nowe and Legna do battle, and Legna is killed. Eris then reveals that she is to become the new Goddess. Eris is initiated, and although the world is restored, Nowe and Manah feel sad that no other solution could be found.[23]
  • Ending B: When they arrive, Legna reveals Eris' fate to become the new Goddess, and Nowe chooses to follow Legna's plan. But upon trying to enter the Casket, it rejects him and fuses with Manah. Legna and Nowe battle Manah, who sacrifices herself to destroy the Bone Casket's power. Nowe, Legna and Eris then lead the Holy Dragons in their war against the Watchers.[24]
  • Ending C: Events proceed as in Ending B, but when the Casket attacks Manah, she manages to overpower and absorb it. Legna summons the Holy Dragons and events proceed as in Ending A. After Legna's defeat and the destruction of the Bone Casket, both the Watchers and the dragons fade, leaving the world safe and humans free to create a new future for themselves.[25]

Development edit

Drakengard 2 was announced in December 2004.[26] Producer Takamasa Shiba and character designer Kimihiko Fujisaka returned to the team,[27] alongside actor Shinnosuke Ikehata, who voiced the dragon Angelus and its partner Caim in the previous game.[28] The original director, Yoko Taro, originally proposed a space adventure involving dragons, but this was vetoed at an early stage. Yoko was not involved in creating the narrative as he had been in Drakengard, being mostly tied up with another project, though he was able to observe the project's progress. He and Drakengard 2's director Akira Yasui suffered from creative differences, with the result that Yoko termed their relationship on the project as a "love-hate" story in a 2013 interview concerning the series. Their relationship inspired one of the stories created for an in-game weapon. Yoko was eventually brought on fairly late in the game's production to act as video editor for the CGI cutscenes and trailers.[29][30] The CGI cutscenes were created by Studio Anima.[31] The game's cast featured multiple film and television actors, including Ryo Katsuji, Saki Aibu, Koyuki and veteran actor Yoshio Harada.[32] Shiba commented at the time that he felt they had gathered a very good voice cast for the game.[33]

One of the decisions Yasui made was to make Drakengard 2 far more colorful than the previous game, wanting to do something that was the "opposite" of Drakengard.[30] In contrast to the previous game, the game contained far less of the mature themes found in the original. Shiba, speaking in a 2013 interview, said that the reason for this was that Square Enix, the company's Japanese publisher, wanted that aspect toned down to make a more mainstream game.[34] It was designed to keep some dark aesthetics from its predecessor, with the previous game's theme of immorality as one of the key character and narrative themes, as well as themes of war and death. Other themes explored were love and hate, and the ambivalence represented in the world's prevalent factions (the Knights of the Seal, and the Cult of Watchers). Highlighted aspects of the story were the father-son relationship between Nowe and Legna, and how Manah had matured since the events of Drakengard.[28][29] To promote the game in Japan, Fujisaka created a light-toned joke advertisement under the name Angelegna, referring to the original names of the two dragon characters.[35] While Square Enix published the title in Japan, they entered an agreement with developer and publishing company Ubisoft to publish the title overseas.[36] Ubisoft also handled the game's localization.[37]

Character design edit

One of the main concepts for main protagonist Nowe was surpassing one's father. For the fight between Nowe and Legna, special gameplay functions and mechanics needed to be created for Nowe.[38] Shiba had mixed feelings about the final fight between Legna and Nowe, which he saw as a drastic change from both the first game and the series mechanic of the protagonist riding a dragon. Shiba ended up writing their dialogue to emphasize their relationship and the difficulty of them fighting each other, paralleling earlier scenes between Caim and Angelus.[38] The deaths of Caim and Angelus was intended to be "short and ruthless", but Yasui had it changed to the more sentimental version present in the game. Dialogue from Caim for the scene was cut from the game due to it clashing with his previous portrayal as a mute.[39] Urick was created to be the supportive "big brother" of the party.[40]

Although the main characters were designed by Fujisaka, the character Legna, previously known as the "Black Dragon", was designed by Taro Hasegawa, who was also monster designer for both Drakengard and Drakengard 2.[41] In addition to designing the characters, Fujisaka drew the character portraits used for character dialogue boxes during in-game cutscenes, a feature he initially objected to.[29] Nowe, in contrast to the other protagonists of the Drakengard series, was designed around the concept of a stereotypical hero. Nowe was one of Fujisaka's favorite characters to design, although Shiba was less enthusiastic. Manah's redesign in Drakengard 2 reflected both her evolved personality and her more traditional depiction as a fantasy heroine.[38][40] Elements of their designs were taken from Caim and Furiae, representing "passing the torch" between characters.[39] Because of Legna's different roles in Drakengard and Drakengard 2, his design and movements were altered for his second incarnation. Eris's design was inspired by Casca, a character from Berserk: while he tried not to copy any parts of Casca's design, Fujisaka tried to convey it using aspects of her personality. He also tried to balance this part of her depiction with a tender and more feminine side. Another idea he had in mind was the image of an honors student. Her dance-like fighting style was generally suggested by the game's staff.[38][40] Caim's redesign was meant to represent his status as a wanderer.[39]

Music edit

Drakengard 2's soundtrack was composed by Ryoki Matsumoto and Aoi Yoshiki, with supervision by Nobuyoshi Sano, who worked on the music of Drakengard and acted as Sound Director for the game.[42][43] The CGI cutscenes were scored by Masashi Yano.[44] Due to criticism of his work on the first game, Sano was asked by Shiba to bring in outside help for the second game's soundtrack: Matsumoto was brought in because of his work on the songs "Yuki no Hana" and "Tsuki no Shizuku", and, Yoshiki was brought on at Matsumoto's request.[43] The soundtrack was designed to be a fusion of J-pop and conventional video game music, and to evoke the emotions of the various characters and the feeling of battle.[45] The game's theme song in Japan, "Hitori", was sung by Mika Nakashima, who also worked as a sound producer.[46][47] The theme song for the game's English release was "Growing Wings", a localized version of the first game's theme song sung by Kari Wahlgren.[48]

Reception edit

Drakengard 2 sold well in Japan. The game was considered a hit in Japan by Ubisoft, selling 100,000 units in its first week,[36] and reaching sales of 170,000 units by the end of the month, becoming the second best-selling game of June behind Sega's GBA port of Mushiking: King of the Beetles.[55] It eventually sold just over 206,000 copies by the end of 2005.[56] The game was eventually re-released as part of Square Enix's Ultimate Hits series, re-releases of high-selling titles.[57] Drakengard 2 received a score of 30/40 from Japanese gaming magazine Famitsu.[51] The game received "average" reviews, according to video game review aggregator Metacritic.[49]

The story received mixed to positive reviews. IGN's Ed Lewis said it "admirably [continued] the bizarre and fantastically medieval world that was established in the original game.",[7] while GameSpot's Greg Meuller called it "Interesting [...] with plenty of twists and turns".[53] Eurogamer's Simon Parkin cited the story as being very good, though he found Nowe "a little nauseating to watch as the weighty, dark (and pretty good) plot unfolds",[50] and VideoGamer.com's Adam Jarvis called the story "one of the highlights of the package".[22] The 1UP reviewer called the "clear undercurrent of "maybe the good guys are the bad guys,"" one of the main reasons to keep playing the game.[52] In contrast, the reviewer for GameTrailers called it "a cookie-cutter RPG plot" where players could "predict nearly every plot twist the game throws at [them].",[54]

The graphics received mixed reviews. Lewis called them "more interesting than the first game, but marginally so",[7] and Meuller called them "dated", with environments seeming "bland and drab, and the enemies [looking] generic".[53] The GameTrailers reviewer praised the character animations, but cited the environments as bland and felt that there were too few FMVs and too many game engine-driven cutscenes, which he described as "awful".[54] Parkin criticized the game's graphic capacities, commenting that players would "stop watching the main screen instead fixing upon the little map in the corner to guide your character towards hostile red dots that only materialize polygonal just seconds before you lock swords.",[50] while Jarvis said that it had not improved from the previous game and called the colors "very murky, drab and dark".[22] 1UP said that the graphics "[don't] hold up to the visual quality of Cavia's other titles like Ghost in the Shell: Stand Alone Complex [or] Naruto: Uzumaki Ninden".[52]

The gameplay was universally criticized. Parkin called the battle gameplay "lightweight" and the balance between ground and aerial combat poor despite a good character leveling system,[50] while Lewis described it as being without strategy, with the game "just dumping in more boring enemies to wade through".[7] GameTrailers said that there was "nothing new here.",[54] while Meuller called it "dull at best and frustrating at worst".[53] 1UP said that the combat was "almost sickening to look at.", though he cited the RPG elements as a redeeming feature.[52] Jarvis simply called the gameplay "Same old, same old", citing it as a major fault of the game.[22]

Legacy edit

In September 2013, the game was given an honorable mention among Kotaku's Tim Rogers as one of the best games on the PS2. Rogers gave praise to the game's parry mechanic and atmosphere.[58] In the year of its release in Japan, the game received a novelization written by Emi Nagashima under her pen name of Jun Eishima.[59] Yoko and Shiba teamed up again to create another game in the series, but that eventually developed into Nier, a spin-off from the first game's fifth ending.[60] After Nier's release, Cavia was absorbed into AQ Interactive,[61] then Yoko left to become a freelance.[62] An attempt by Shiba to begin development of a third Drakengard game at AQ Interactive were unsuccessful.[63] Drakengard 3 was eventually unveiled in 2013, with Shiba, Yoko and Fujisaka returning to their former roles and the story being set before the original game.[27][64] Both Shiba and Yoko have voiced their willingness to continue the series on next-generation consoles if there were sufficient sales and funds, while Yoko also expressed interest in making a second spin-off, although he did not specify whether it would be set in the world of Nier or not.[65][66]

Notes edit

  1. ^ Japanese: ドラッグ オン ドラグーン2 封印の紅、背徳の黒, Hepburn: Doraggu On Doragūn Tsū: Fūin no Kurenai, Haitoku no Kuro

References edit

  1. ^ Jastrzab, Jeremy (2006-02-27). . PALGN. Archived from the original on 2012-07-17. Retrieved 2008-07-10.
  2. ^ a b Cavia (2006-07-10). Drakengard 2 (PlayStation 2). Square Enix. Scene: Credits.
  3. ^ . Cavia Inc. Archived from the original on May 12, 2008.
  4. ^ a b c d e Mueller, Greg (2006-02-03). "Drakengard 2 Updated Hands-On". GameSpot. Retrieved 2014-02-15.
  5. ^ a b Roper, Chris (2006-01-30). "Drakengard 2: North American Impressions". IGN. Retrieved 2013-10-17.
  6. ^ a b Gantayat, Anoop (2005-07-07). "Drakengard 2 Update". IGN. Retrieved 2013-10-17.
  7. ^ a b c d e Lewis, Ed (2006-02-16). "Drakengard 2". IGN. Retrieved 2013-11-14.
  8. ^ a b c Torres, Ricardo (2005-06-20). "Drakengard II Import Hands-On". GameSpot. Retrieved 2014-02-23.
  9. ^ ドラッグ オン ドラグーン3 設定資料集+ザ・コンプリートガイド [Drag-On Dragoon 3 The Complete Guide + Settings] (in Japanese). Tokyo: ASCII Media Works. 2014-04-11. pp. 180–181. ISBN 9784048660860.
  10. ^ Cavia (2006-02-14). Drakengard 2 (PlayStation 2). Ubisoft. Scene: Opening. Narrator: Five seals hold in place the red dragon, the last bastion against world destruction. Charged with protecting them are the Knights of the Seal. In charge of each is a guardian, a lieutenant among the knights.
  11. ^ Gantayat, Anoop (2004-12-17). "First Details: Drakengard 2". IGN. Retrieved 2014-02-23.
  12. ^ 『ドラッグ オン ドラグーン2』が描く愛と狂気の終着点――紅と黒が交錯する『DOD2』の存在意義(レゾンデートル)を見つめ直す. Dengeki Online. 2013-03-27. from the original on 2013-05-22. Retrieved 2016-03-11.
  13. ^ Cavia (2006-02-14). Drakengard 2 (PlayStation 2). Ubisoft. Scene: Verse 3. Level/area: Chapter 1. Eris: Nowe! Don't be a fool! They are the chosen ones, proud martyrs... / Nowe: They're not proud martyrs! Look how terrified they are! The knights are just forcing the weak and dispossessed to be sacrificial victims!
  14. ^ Cavia (2006-02-14). Drakengard 2 (PlayStation 2). Ubisoft. Scene: Verse 1. Level/area: Chapter 3. Gismor: Yes, three years ago, I gave the same drink to Oror, before he left to head the defense. He drank it all down without hesitation, just like you. / Nowe: Wh-? My eyes...I can't see... You have poisoned me!
  15. ^ Cavia (2006-02-14). Drakengard 2 (PlayStation 2). Ubisoft. Scene: Verse 5. Level/area: Chapter 4. Manah: Now do you see, Nowe? How they suffer? They have nothing to eat. They're starving to death... But they cannot leave. If they do try, the Knights punish them. But staying here means that they weaken and die, one by one. / Nowe: Hell for them if they stay, and hell if they flee.
  16. ^ Cavia (2006-02-14). Drakengard 2 (PlayStation 2). Ubisoft. Scene: Verse 9. Level/area: Chapter 7. Manah: You're the missing lieutenant, and the guardian of the key to the District of Shining Life. Isn't that so, Urick? [...] / Urick: I'm just a coward. During the attack on the seal three years ago, I was defeated by Caim. General Oror saved me. I left him to die, and ran away.
  17. ^ Cavia (2006-02-14). Drakengard 2 (PlayStation 2). Ubisoft. Scene: Verse 9. Level/area: Chapter 7. Nowe: Urick! No! Don't go! Urick! / Urick: You ask too much of me... If we live long enough to atone for our sins, we've lived long enough. I've lived... too long... I'll be training with General Oror in the afterlife... See you around... kid.
  18. ^ Cavia (2006-02-14). Drakengard 2 (PlayStation 2). Ubisoft. Scene: Verse 4. Level/area: Chapter 8. Gismor: What do you know of suffering? Of humiliation? Have you ever slept on cold earth? Eaten dirt to stave off hunger? You were blessed with powers by birth. You cannot understand or even imagine the suffering I endured as a survivor of the Empire.
  19. ^ Cavia (2006-02-14). Drakengard 2 (PlayStation 2). Ubisoft. Scene: Verse 1. Level/area: Chapter 9. Nowe: Legna! What is the red dragon saying? I can't tell! / Legna: I cannot tell, either. It's an explosion of rage... I fear her mind is broken.
  20. ^ Cavia (2006-02-14). Drakengard 2 (PlayStation 2). Ubisoft. Scene: Verse 3. Level/area: Chapter 9. Angelus: Is it over, Caim? / Caim: It's over. We're together now.
  21. ^ Cavia (2006-02-14). Drakengard 2 (PlayStation 2). Ubisoft. Scene: Verse 1. Level/area: Chapter 12. Nowe: What's in the Promised Land? What would Hierarch Seere be doing there? / Eris: He'll perform the sealing ceremony, and restore order to the world. / Nowe: Hierarch Seere found a goddess? [...] / Eris: Yes, the red dragon replaced the last goddess. Now that the dragon is dead, a new goddess is to be born...or so I hear.
  22. ^ a b c d e Jarvis, Adam (2006-03-13). . VideoGamer.com. Archived from the original on 2014-02-22. Retrieved 2014-02-15.
  23. ^ Cavia (2006-02-14). Drakengard 2 (PlayStation 2). Ubisoft. Scene: Ending A. Manah: Nowe, I cannot believe in a peace achieved by one woman's sacrifice. / Nowe: I know. But you also know that we have no other choice. / Manah: Yes. [...] I'll wait for the day when Eris can lead the life of an ordinary woman again.
  24. ^ Cavia (2006-02-14). Drakengard 2 (PlayStation 2). Ubisoft. Scene: Ending B. Eris: The dragons never forgot their history. They lived to honor it. Now, they are about to surpass the Gods, with the New Breed as their weapon. / Nowe: If the world is truly to be free from the law of the Gods, I shall become a weapon. / Eris: Do you think that's what Manah would have wanted? I don't suppose we'll ever knew. All we have left is war, and the desolation it leaves in its wake.
  25. ^ Cavia (2006-02-14). Drakengard 2 (PlayStation 2). Ubisoft. Scene: Ending C. Seere: The other dragons are fading. / Eris: I...I no longer need to become a Goddess. / Manah: No more dragons or gods. This is the beginning of a new world. [...] / Seere: At last, the fate of humanity rests in human hands. It's up to us to create a paradise, or a hell.
  26. ^ Gantayat, Anoop (2004-12-15). "Drakengard Sequel". IGN. Retrieved 2014-01-04.
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  29. ^ a b c "Drag-On Dragoon 2: Staff Comment". Drag-On Dragoon 2 Website. 2005-05-27. from the original on 2009-06-04. Retrieved 2015-06-22.
  30. ^ a b 『ドラッグ オン ドラグーン』シリーズ座談会、佳境へ。ヨコオタロウが暴く『DOD2』安井ディレクターの心の闇&『ニーア』反省話. Dengeki Online. 2013-04-22. from the original on 2016-03-03. Retrieved 2014-03-09.
  31. ^ (in Japanese). Studio Anima. Archived from the original on 2009-11-01. Retrieved 2019-04-06.
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External links edit

drakengard, known, japan, drag, dragoon, love, ambivalence, black, action, role, playing, video, game, developed, cavia, published, square, enix, japan, ubisoft, other, territories, playstation, second, entry, drakengard, series, after, events, original, drake. Drakengard 2 known in Japan as Drag On Dragoon 2 love red ambivalence black a is an action role playing video game developed by Cavia and published by Square Enix in Japan and Ubisoft in all other territories for the PlayStation 2 3 It is the second entry in the Drakengard series set after the events of the original Drakengard the story revolves around Nowe a boy raised by the dragon Legna fighting against a tyrannical faction of knights encountering characters from the previous game and becoming entangled in the fate of the world Drakengard 2North American box artDeveloper s CaviaPublisher s JP Square EnixWW UbisoftDirector s Akira YasuiProducer s Takamasa ShibaArtist s Kimihiko FujisakaTaro HasegawaWriter s Sawako Natori 2 Fuminori Ishikawa 2 Composer s Ryoki MatsumotoAoi YoshikiSeriesDrakengardPlatform s PlayStation 2ReleaseJP June 16 2005NA February 14 2006EU March 3 2006AU March 9 2006 1 Genre s Action role playing hack and slashMode s Single player Like the original Drakengard 2 combines on foot hack and slash with aerial combat stages and role playing mechanics The previous game s producer writer and character designer returned to their respective roles The game was designed as a more mainstream game in light of the previous game s dark aesthetic and story The game sold 206 000 copies by the end of 2005 Western reviews praised the story but gave mixed opinions about the graphics and widely criticized the gameplay A spin off from the series Nier was released in 2010 while a third entry in the series Drakengard 3 was released in December 2013 in Japan and May 2014 in North America and Europe Contents 1 Gameplay 2 Story 2 1 Setting and characters 2 2 Plot 3 Development 3 1 Character design 3 2 Music 4 Reception 5 Legacy 6 Notes 7 References 8 External linksGameplay edit nbsp nbsp The on foot and aerial combat showing characters Nowe and Legna As with the original Drakengard the game is split into chapters and subdivided into ground based and airborne missions 4 The story of the game dictates which missions come when during the initial playthrough and how they play out though as the player progresses new remixed versions of the various playable levels called free missions are unlocked which allow the player to go through the missions with the story elements removed The player can jump between the game world s self contained areas via a world map unlocked after the first chapter 5 In between the various chapters and missions the player builds up their characters using experience points earned in battle the characters weapons and abilities and the abilities of the player s dragon can be gradually improved The player s view of the world is through a fixed camera which tracks the player s progress across the player area Collectables in the form of weapons and items such as armor and health points and items needed to progress within the level are also available for the player to seek out 6 The game features Normal Hard and Expert difficulty levels and there are multiple weapons and items to collect throughout the levels 7 Combat in the game is similar to its predecessor with the main series of missions beginning after an opening tutorial The game features ground based hack and slash gameplay and aerial combat 4 In ground combat the player controls multiple characters switching between them via the pause menu in order to use their different weapons The characters use physical attacks using character weapons for short range battle while magical attacks are used for long range attacks and groups of enemies 6 The magical attacks vary between the playable characters Weapons characters and magical abilities leave up and grow stronger as the player gains experience points in combat weapons have a four level cap 4 Aerial gameplay puts the main character atop his dragon which is guided round by the player to attack enemy formations and large structures on the ground or enemies and airships in the sky The player can also jump between the dragon and the ground during ground based missions 4 The dragon has the ability to launch two types of fireballs a homing variety that deals damage to single enemies and a widespread attack which does higher damage to groups Alongside this the dragon can perform a special attack called Dragon Overdrive which kills many normal enemy units outright and deals high damage to stronger units and bosses 5 The dragon also gains experience and levels up through combat dealing more damage in its attacks as it grows stronger It also evolves and grows stronger at points directly linked to the game s narrative 4 Story editSetting and characters edit Main article Characters of the Drakengard series Drakengard 2 2 Drakengard 2 takes place in an unnamed land nearly two decades after the events of Drakengard originally said to take place after the game s first ending it was later retconned so it took place in an isolated timeline following events similar to Drakengard 8 9 In the original game two powers the Empire and the Union were engaged in a religious war over the Seals magical bindings tied to a chosen Goddess of the Seal that kept dark entities known as the Watchers from appearing in the mortal world and destroying humanity Caught up in the conflict were Caim and Angelus a human and a dragon who had made a pact a magical ritual that linked their souls and fought to try to keep both the Seals and the Goddess safe Though they ultimately failed Angelus became the new seal averting the end of the world 8 Eighteen years later the Seals are protected by the Knights of the Seal who eventually grow to become a dominating force in the land 10 The game s main character is Nowe ノウェ Nōe a Knight of the Seal who possesses superhuman powers 8 Nowe s companion is Legna レグナ Reguna a dragon who helped raise Nowe and was involved in the events of 18 years before Accompanying Nowe on his journey is Manah マナ Mana the main antagonist of the first game who now seeks to free the people from the oppression of the Knights 11 Eris エリス Erisu a female Knight of the Seal and Nowe s childhood friend and Urick ユーリック Yurikku a former Knight who made a pact with the Grim Reaper in exchange for his mortality The main villain of the game is Gismor ジスモア Jisumoa leader of the Knights of the Seal Returning from the first game are Caim カイム Kaimu the previous game s main protagonist Angelus アンヘル Anheru the current Goddess of the Seal and Seere セエレ Sere once a companion to Caim and now the Hierarch of the Union Minor characters include the guardians of the Seals Zhangpo ザンポ Zanpo Hanch ハンチ Hanchi and Yaha ヤハ Yaha and Oror オロー Orō who helped raise Nowe 12 Plot edit The game begins with Nowe becoming a fully fledged Knight of the Seal During his first mission Nowe begins to doubt the ethics of the Knights methods as the seals require human sacrifices to remain strong 13 During a second mission to ensure the protection of the seal in the District of Soul Flame Nowe encounters Manah who kills the guardian Zhangpo and destroys the seal Manah is sentenced to be burnt at the stake but uses her magic to escape After returning from the mission Nowe is poisoned by Gismor who reveals that he killed Nowe s adoptive father Oror 14 Surviving and escaping with Legna Nowe is pursued by the Knights including Eris who wishes to persuade him to return Nowe and Legna eventually rejoin Manah and join her on her quest to destroy the seals and in her mind free the people from the Knights oppression On their way to the second seal Manah shows Nowe the true horror of the Knights deeds fully winning him over 15 The two then fight and kill Lieutenant Hanch destroying the seal in the District of Hallowed Water After this they are joined by Urick a former Lieutenant of the Knights to rout a group of bandits Attacked by the Knights they are unexpectedly saved by Caim who is also working to destroy the seals and free his dragon Angelus from the pain of being the Goddess Seal After taking down Lieutenant Yaha and destroying the seal in the District of Precious Light Manah is captured by the Knights and sentenced to death Nowe manages to rescue her and heads for the seal in the District of Shining Life which was once guarded by Urick before he fled in fear when Caim attacked the district 16 Urick and Nowe face off against Caim who mortally wounds Urick before being driven off Urick dies content and the seal is destroyed 17 Nowe and Manah head for the final seal in the District of Heavenly Time guarded by Gismor himself Nowe and Gismor battle and Gismor is wounded again transforming into a shadow like being and using Eris to block Nowe s final attack Believing Eris dead Nowe and Manah pursue Gismor but are met by Seere who unsuccessfully tries to stop them When they confront Gismor he reveals himself to be a vindictive survivor of the Empire from eighteen years before 18 Defeated Gismor destroys the final seal himself releasing Angelus from her imprisonment After Seere reveals the true consequences of Manah s actions Nowe and Legna pursue Angelus When they find her they find that Angelus has been driven mad by the pain of being the final seal 19 Caim asks them to kill her and as she dies he and Angelus share a final moment together before fading away 20 With the seals destroyed the world begins to fall into chaos and Manah is driven mad by the memories of her actions eighteen years before Legna then takes Nowe to the floating fortress of the Holy Dragons where they hear a prophecy concerning Nowe according to the prophecy Nowe is a New Breed created to aid the dragons in their war against the Watchers Nowe reunites with Eris who has been healed by Seere and frees Manah from her madness Legna then takes the three to the Promised Land a dragon stronghold that holds the Bone Casket an object given to the dragons by and imbued with the power of the Watchers that can speed up Nowe s evolution into the New Breed It is also where Seere has gone to initiate a new Goddess of the Seal 21 The game has three endings each achieved on a separate playthrough 22 Ending A The group arrive in the Promised Land and Legna prepares to enact the prophecy but Nowe instead chooses to find a new Goddess Legna calls the Holy Dragons to battle but Seere leads an army of Golems against them With everything seeming lost Manah and Nowe share a final kiss which triggers Nowe s transformation into the New Breed Nowe and Legna do battle and Legna is killed Eris then reveals that she is to become the new Goddess Eris is initiated and although the world is restored Nowe and Manah feel sad that no other solution could be found 23 Ending B When they arrive Legna reveals Eris fate to become the new Goddess and Nowe chooses to follow Legna s plan But upon trying to enter the Casket it rejects him and fuses with Manah Legna and Nowe battle Manah who sacrifices herself to destroy the Bone Casket s power Nowe Legna and Eris then lead the Holy Dragons in their war against the Watchers 24 Ending C Events proceed as in Ending B but when the Casket attacks Manah she manages to overpower and absorb it Legna summons the Holy Dragons and events proceed as in Ending A After Legna s defeat and the destruction of the Bone Casket both the Watchers and the dragons fade leaving the world safe and humans free to create a new future for themselves 25 Development editDrakengard 2 was announced in December 2004 26 Producer Takamasa Shiba and character designer Kimihiko Fujisaka returned to the team 27 alongside actor Shinnosuke Ikehata who voiced the dragon Angelus and its partner Caim in the previous game 28 The original director Yoko Taro originally proposed a space adventure involving dragons but this was vetoed at an early stage Yoko was not involved in creating the narrative as he had been in Drakengard being mostly tied up with another project though he was able to observe the project s progress He and Drakengard 2 s director Akira Yasui suffered from creative differences with the result that Yoko termed their relationship on the project as a love hate story in a 2013 interview concerning the series Their relationship inspired one of the stories created for an in game weapon Yoko was eventually brought on fairly late in the game s production to act as video editor for the CGI cutscenes and trailers 29 30 The CGI cutscenes were created by Studio Anima 31 The game s cast featured multiple film and television actors including Ryo Katsuji Saki Aibu Koyuki and veteran actor Yoshio Harada 32 Shiba commented at the time that he felt they had gathered a very good voice cast for the game 33 One of the decisions Yasui made was to make Drakengard 2 far more colorful than the previous game wanting to do something that was the opposite of Drakengard 30 In contrast to the previous game the game contained far less of the mature themes found in the original Shiba speaking in a 2013 interview said that the reason for this was that Square Enix the company s Japanese publisher wanted that aspect toned down to make a more mainstream game 34 It was designed to keep some dark aesthetics from its predecessor with the previous game s theme of immorality as one of the key character and narrative themes as well as themes of war and death Other themes explored were love and hate and the ambivalence represented in the world s prevalent factions the Knights of the Seal and the Cult of Watchers Highlighted aspects of the story were the father son relationship between Nowe and Legna and how Manah had matured since the events of Drakengard 28 29 To promote the game in Japan Fujisaka created a light toned joke advertisement under the name Angelegna referring to the original names of the two dragon characters 35 While Square Enix published the title in Japan they entered an agreement with developer and publishing company Ubisoft to publish the title overseas 36 Ubisoft also handled the game s localization 37 Character design edit One of the main concepts for main protagonist Nowe was surpassing one s father For the fight between Nowe and Legna special gameplay functions and mechanics needed to be created for Nowe 38 Shiba had mixed feelings about the final fight between Legna and Nowe which he saw as a drastic change from both the first game and the series mechanic of the protagonist riding a dragon Shiba ended up writing their dialogue to emphasize their relationship and the difficulty of them fighting each other paralleling earlier scenes between Caim and Angelus 38 The deaths of Caim and Angelus was intended to be short and ruthless but Yasui had it changed to the more sentimental version present in the game Dialogue from Caim for the scene was cut from the game due to it clashing with his previous portrayal as a mute 39 Urick was created to be the supportive big brother of the party 40 Although the main characters were designed by Fujisaka the character Legna previously known as the Black Dragon was designed by Taro Hasegawa who was also monster designer for both Drakengard and Drakengard 2 41 In addition to designing the characters Fujisaka drew the character portraits used for character dialogue boxes during in game cutscenes a feature he initially objected to 29 Nowe in contrast to the other protagonists of the Drakengard series was designed around the concept of a stereotypical hero Nowe was one of Fujisaka s favorite characters to design although Shiba was less enthusiastic Manah s redesign in Drakengard 2 reflected both her evolved personality and her more traditional depiction as a fantasy heroine 38 40 Elements of their designs were taken from Caim and Furiae representing passing the torch between characters 39 Because of Legna s different roles in Drakengard and Drakengard 2 his design and movements were altered for his second incarnation Eris s design was inspired by Casca a character from Berserk while he tried not to copy any parts of Casca s design Fujisaka tried to convey it using aspects of her personality He also tried to balance this part of her depiction with a tender and more feminine side Another idea he had in mind was the image of an honors student Her dance like fighting style was generally suggested by the game s staff 38 40 Caim s redesign was meant to represent his status as a wanderer 39 Music edit Main article Music of the Drakengard series Drakengard 2 s soundtrack was composed by Ryoki Matsumoto and Aoi Yoshiki with supervision by Nobuyoshi Sano who worked on the music of Drakengard and acted as Sound Director for the game 42 43 The CGI cutscenes were scored by Masashi Yano 44 Due to criticism of his work on the first game Sano was asked by Shiba to bring in outside help for the second game s soundtrack Matsumoto was brought in because of his work on the songs Yuki no Hana and Tsuki no Shizuku and Yoshiki was brought on at Matsumoto s request 43 The soundtrack was designed to be a fusion of J pop and conventional video game music and to evoke the emotions of the various characters and the feeling of battle 45 The game s theme song in Japan Hitori was sung by Mika Nakashima who also worked as a sound producer 46 47 The theme song for the game s English release was Growing Wings a localized version of the first game s theme song sung by Kari Wahlgren 48 Reception editReceptionAggregate scoreAggregatorScoreMetacritic58 100 49 Review scoresPublicationScore1Up comD 52 Eurogamer6 10 50 Famitsu30 40 51 GameSpot7 10 53 GameTrailers6 2 10 54 IGN6 3 10 7 VideoGamer com5 10 22 Drakengard 2 sold well in Japan The game was considered a hit in Japan by Ubisoft selling 100 000 units in its first week 36 and reaching sales of 170 000 units by the end of the month becoming the second best selling game of June behind Sega s GBA port of Mushiking King of the Beetles 55 It eventually sold just over 206 000 copies by the end of 2005 56 The game was eventually re released as part of Square Enix s Ultimate Hits series re releases of high selling titles 57 Drakengard 2 received a score of 30 40 from Japanese gaming magazine Famitsu 51 The game received average reviews according to video game review aggregator Metacritic 49 The story received mixed to positive reviews IGN s Ed Lewis said it admirably continued the bizarre and fantastically medieval world that was established in the original game 7 while GameSpot s Greg Meuller called it Interesting with plenty of twists and turns 53 Eurogamer s Simon Parkin cited the story as being very good though he found Nowe a little nauseating to watch as the weighty dark and pretty good plot unfolds 50 and VideoGamer com s Adam Jarvis called the story one of the highlights of the package 22 The 1UP reviewer called the clear undercurrent of maybe the good guys are the bad guys one of the main reasons to keep playing the game 52 In contrast the reviewer for GameTrailers called it a cookie cutter RPG plot where players could predict nearly every plot twist the game throws at them 54 The graphics received mixed reviews Lewis called them more interesting than the first game but marginally so 7 and Meuller called them dated with environments seeming bland and drab and the enemies looking generic 53 The GameTrailers reviewer praised the character animations but cited the environments as bland and felt that there were too few FMVs and too many game engine driven cutscenes which he described as awful 54 Parkin criticized the game s graphic capacities commenting that players would stop watching the main screen instead fixing upon the little map in the corner to guide your character towards hostile red dots that only materialize polygonal just seconds before you lock swords 50 while Jarvis said that it had not improved from the previous game and called the colors very murky drab and dark 22 1UP said that the graphics don t hold up to the visual quality of Cavia s other titles like Ghost in the Shell Stand Alone Complex or Naruto Uzumaki Ninden 52 The gameplay was universally criticized Parkin called the battle gameplay lightweight and the balance between ground and aerial combat poor despite a good character leveling system 50 while Lewis described it as being without strategy with the game just dumping in more boring enemies to wade through 7 GameTrailers said that there was nothing new here 54 while Meuller called it dull at best and frustrating at worst 53 1UP said that the combat was almost sickening to look at though he cited the RPG elements as a redeeming feature 52 Jarvis simply called the gameplay Same old same old citing it as a major fault of the game 22 Legacy editSee also Drakengard 3 Nier video game and Nier Automata In September 2013 the game was given an honorable mention among Kotaku s Tim Rogers as one of the best games on the PS2 Rogers gave praise to the game s parry mechanic and atmosphere 58 In the year of its release in Japan the game received a novelization written by Emi Nagashima under her pen name of Jun Eishima 59 Yoko and Shiba teamed up again to create another game in the series but that eventually developed into Nier a spin off from the first game s fifth ending 60 After Nier s release Cavia was absorbed into AQ Interactive 61 then Yoko left to become a freelance 62 An attempt by Shiba to begin development of a third Drakengard game at AQ Interactive were unsuccessful 63 Drakengard 3 was eventually unveiled in 2013 with Shiba Yoko and Fujisaka returning to their former roles and the story being set before the original game 27 64 Both Shiba and Yoko have voiced their willingness to continue the series on next generation consoles if there were sufficient sales and funds while Yoko also expressed interest in making a second spin off although he did not specify whether it would be set in the world of Nier or not 65 66 Notes edit Japanese ドラッグ オン ドラグーン2 封印の紅 背徳の黒 Hepburn Doraggu On Doragun Tsu Fuin no Kurenai Haitoku no KuroReferences edit Jastrzab Jeremy 2006 02 27 Updated Australian release list 27 02 06 PALGN Archived from the original on 2012 07 17 Retrieved 2008 07 10 a b Cavia 2006 07 10 Drakengard 2 PlayStation 2 Square Enix Scene Credits Cavia Inc Line Up Cavia Inc Archived from the original on May 12 2008 a b c d e Mueller Greg 2006 02 03 Drakengard 2 Updated Hands On GameSpot Retrieved 2014 02 15 a b Roper Chris 2006 01 30 Drakengard 2 North American Impressions IGN Retrieved 2013 10 17 a b Gantayat Anoop 2005 07 07 Drakengard 2 Update IGN Retrieved 2013 10 17 a b c d e Lewis Ed 2006 02 16 Drakengard 2 IGN Retrieved 2013 11 14 a b c Torres Ricardo 2005 06 20 Drakengard II Import Hands On GameSpot Retrieved 2014 02 23 ドラッグ オン ドラグーン3 設定資料集 ザ コンプリートガイド Drag On Dragoon 3 The Complete Guide Settings in Japanese Tokyo ASCII Media Works 2014 04 11 pp 180 181 ISBN 9784048660860 Cavia 2006 02 14 Drakengard 2 PlayStation 2 Ubisoft Scene Opening Narrator Five seals hold in place the red dragon the last bastion against world destruction Charged with protecting them are the Knights of the Seal In charge of each is a guardian a lieutenant among the knights Gantayat Anoop 2004 12 17 First Details Drakengard 2 IGN Retrieved 2014 02 23 ドラッグ オン ドラグーン2 が描く愛と狂気の終着点 紅と黒が交錯する DOD2 の存在意義 レゾンデートル を見つめ直す Dengeki Online 2013 03 27 Archived from the original on 2013 05 22 Retrieved 2016 03 11 Cavia 2006 02 14 Drakengard 2 PlayStation 2 Ubisoft Scene Verse 3 Level area Chapter 1 Eris Nowe Don t be a fool They are the chosen ones proud martyrs Nowe They re not proud martyrs Look how terrified they are The knights are just forcing the weak and dispossessed to be sacrificial victims Cavia 2006 02 14 Drakengard 2 PlayStation 2 Ubisoft Scene Verse 1 Level area Chapter 3 Gismor Yes three years ago I gave the same drink to Oror before he left to head the defense He drank it all down without hesitation just like you Nowe Wh My eyes I can t see You have poisoned me Cavia 2006 02 14 Drakengard 2 PlayStation 2 Ubisoft Scene Verse 5 Level area Chapter 4 Manah Now do you see Nowe How they suffer They have nothing to eat They re starving to death But they cannot leave If they do try the Knights punish them But staying here means that they weaken and die one by one Nowe Hell for them if they stay and hell if they flee Cavia 2006 02 14 Drakengard 2 PlayStation 2 Ubisoft Scene Verse 9 Level area Chapter 7 Manah You re the missing lieutenant and the guardian of the key to the District of Shining Life Isn t that so Urick Urick I m just a coward During the attack on the seal three years ago I was defeated by Caim General Oror saved me I left him to die and ran away Cavia 2006 02 14 Drakengard 2 PlayStation 2 Ubisoft Scene Verse 9 Level area Chapter 7 Nowe Urick No Don t go Urick Urick You ask too much of me If we live long enough to atone for our sins we ve lived long enough I ve lived too long I ll be training with General Oror in the afterlife See you around kid Cavia 2006 02 14 Drakengard 2 PlayStation 2 Ubisoft Scene Verse 4 Level area Chapter 8 Gismor What do you know of suffering Of humiliation Have you ever slept on cold earth Eaten dirt to stave off hunger You were blessed with powers by birth You cannot understand or even imagine the suffering I endured as a survivor of the Empire Cavia 2006 02 14 Drakengard 2 PlayStation 2 Ubisoft Scene Verse 1 Level area Chapter 9 Nowe Legna What is the red dragon saying I can t tell Legna I cannot tell either It s an explosion of rage I fear her mind is broken Cavia 2006 02 14 Drakengard 2 PlayStation 2 Ubisoft Scene Verse 3 Level area Chapter 9 Angelus Is it over Caim Caim It s over We re together now Cavia 2006 02 14 Drakengard 2 PlayStation 2 Ubisoft Scene Verse 1 Level area Chapter 12 Nowe What s in the Promised Land What would Hierarch Seere be doing there Eris He ll perform the sealing ceremony and restore order to the world Nowe Hierarch Seere found a goddess Eris Yes the red dragon replaced the last goddess Now that the dragon is dead a new goddess is to be born or so I hear a b c d e Jarvis Adam 2006 03 13 Drakengard 2 Review for PS2 VideoGamer com Archived from the original on 2014 02 22 Retrieved 2014 02 15 Cavia 2006 02 14 Drakengard 2 PlayStation 2 Ubisoft Scene Ending A Manah Nowe I cannot believe in a peace achieved by one woman s sacrifice Nowe I know But you also know that we have no other choice Manah Yes I ll wait for the day when Eris can lead the life of an ordinary woman again Cavia 2006 02 14 Drakengard 2 PlayStation 2 Ubisoft Scene Ending B Eris The dragons never forgot their history They lived to honor it Now they are about to surpass the Gods with the New Breed as their weapon Nowe If the world is truly to be free from the law of the Gods I shall become a weapon Eris Do you think that s what Manah would have wanted I don t suppose we ll ever knew All we have left is war and the desolation it leaves in its wake Cavia 2006 02 14 Drakengard 2 PlayStation 2 Ubisoft Scene Ending C Seere The other dragons are fading Eris I I no longer need to become a Goddess Manah No more dragons or gods This is the beginning of a new world Seere At last the fate of humanity rests in human hands It s up to us to create a paradise or a hell Gantayat Anoop 2004 12 15 Drakengard Sequel IGN Retrieved 2014 01 04 a b ドラッグ オン ドラグーン3 キャラデザ担当の藤坂公彦氏と柴貴正Pのロングインタビューをお届け Famitsu 2013 09 02 Retrieved 2013 12 12 a b ドラッグオンドラグーン2 の完成披露会が開催 Famitsu 2005 06 02 Retrieved 2013 12 13 a b c Drag On Dragoon 2 Staff Comment Drag On Dragoon 2 Website 2005 05 27 Archived from the original on 2009 06 04 Retrieved 2015 06 22 a b ドラッグ オン ドラグーン シリーズ座談会 佳境へ ヨコオタロウが暴く DOD2 安井ディレクターの心の闇 ニーア 反省話 Dengeki Online 2013 04 22 Archived from the original on 2016 03 03 Retrieved 2014 03 09 ドラッグ オン ドラグーン2 封印の紅 背徳の黒 in Japanese Studio Anima Archived from the original on 2009 11 01 Retrieved 2019 04 06 前作に続き ドラッグオンドラグーン2 も豪華キャスト ピーター 小雪らが出演 Dengeki Online 2005 02 16 Retrieved 2014 01 05 小雪さんやピーターさんも駆けつけた ドラッグオンドラグーン2 完成披露会 Dengeki Online 2005 06 02 Retrieved 2014 01 05 Yoon Andrew 2013 10 18 Drakengard 3 trying to avoid formulaic JRPG tropes with its dark setting Shacknews Retrieved 2013 11 11 ドラッグ オン ドラグーン3 キャラデザ担当 藤坂氏インタビュー 伝説の学園恋愛ゲーム化企画 エンジェレグナ もチラリ 電撃DOD3 Dengeki Online 2013 09 05 Retrieved 2014 04 13 a b Ubisoft and Square Enix Deliver DRAKENGARD 2 To North America and Europe Ubisoft 2005 11 16 Archived from the original on 2013 12 11 Retrieved 2013 12 11 Thew Geoff 2014 03 26 A Look Back at Ubisoft s JRPGs Hardcore Gamer Archived from the original on 2014 04 04 Retrieved 2014 04 26 a b c d ドラッグ オン ドラグーン DOD シリーズの裏話を柴プロデューサーが暴露 DOD3 の使徒のデザイン秘話も掲載 Dengeki Online 2013 06 19 Archived from the original on 2015 03 17 Retrieved 2014 11 07 a b c ドラッグ オン ドラグーン DOD シリーズのキャラ人気投票結果を開発者が総括 カイムとアンヘルのラストにまつわる秘話とは Dengeki Online 2013 06 21 Archived from the original on 2016 03 03 Retrieved 2014 01 05 a b c ドラッグ オン ドラグーン DOD シリーズ居酒屋座談会 再び 柴プロデューサーと藤坂さんがヨコオタロウに物申す Dengeki Online 2013 06 17 Archived from the original on 2016 03 03 Retrieved 2014 11 07 ドラッグオンドラグーン2 設定資料集 Drag On Dragoon 2 Memory of Blood in Japanese Square Enix 2005 08 05 ISBN 4 7575 1516 2 Wilson Mark 2005 Drag on Dragoon 2 OST RPGFan Archived from the original on 2014 04 02 Retrieved 2014 01 04 a b Schweitzer Ben Drag on Dragoon 2 Original Soundtrack Liner Notes Translated by Ben Schweitzer Square Enix Music Archived from the original on 2013 12 10 Retrieved 2014 02 15 Bullet Witch Staff Blog 2006年6月 in Japanese Bullet Witch Official Blog Archived from the original on 2007 05 28 Retrieved 2017 06 06 融合 をテーマにした ドラッグオンドラグーン2 のサウンドトラックが7月20日発売 Dengeki Online 2005 07 08 Retrieved 2014 01 05 Dunham Jeremy 2005 03 21 Pop Hottie for Drakengard 2 IGN Retrieved 2014 01 04 シリーズ最新作 ドラッグオンドラグーン2 の主題歌を歌うのはあの中島美嘉さん Dengeki Online 2005 03 18 Retrieved 2014 01 05 Square Enix Music Online Drakengard 2 Growing Wings Square Enix Music Archived from the original on 2014 03 01 Retrieved 2014 03 01 a b Drakengard 2 for PlayStation 2 Reviews Metacritic Archived from the original on 2014 03 24 Retrieved 2013 01 06 a b c d Parkin Simon 2006 03 13 Drakengard 2 Review Eurogamer Retrieved 2013 11 14 a b ドラッグ オン ドラグーン2 封印の紅 背徳の黒 Drag On Dragoon 2 Sealed Red Immoral Black Famitsu Archived from the original on 2013 09 20 Retrieved 2014 05 03 a b c d 1Up staff 2013 02 17 Drakengard 2 Review for PS2 1UP com Archived from the original on 2013 12 11 Retrieved 2013 12 11 a href Template Cite web html title Template Cite web cite web a CS1 maint numeric names authors list link a b c d Mueller Greg Drakengard 2 review GameSpot Archived from the original on 2014 02 15 Retrieved 2013 11 14 a b c d Drakengard 2 review GameTrailers 2006 07 06 Retrieved 2014 01 04 Gamespot Staff 2005 06 12 DS beating PS2 in Japan GameSpot Archived from the original on 2014 03 29 Retrieved 2014 03 29 GEIMIN NET 2005年テレビゲームソフト売り上げTOP500 in Japanese Geimin net Archived from the original on 2014 12 28 Retrieved 2014 01 05 9月発売の アルティメット ヒッツ は DC FF7 など3本 Dengeki Online 2008 07 10 Retrieved 2013 12 15 Tim Rogers 2013 09 01 These Were My 8 Favorite PS2 Games Kotaku Retrieved 2013 10 17 Eishima Jun September 30 2005 Drag On Dragoon 2 Sealed Red Immoral Black in Japanese Tokyo Square Enix ISBN 978 4 7575 1086 9 Sato 2013 05 05 Drakengard 3 Producer And Creative Director Explain How The Game Came To Be Siliconera Retrieved 2013 10 09 Quillen Dustin 2010 07 13 Nier Developer Cavia is No More 1UP com Archived from the original on 2011 07 05 Retrieved 2011 07 13 Gantayat Anoop 2010 11 04 NieR Director Quits Cavia AQi IGN Retrieved 2013 11 14 結果的に新情報満載 ドラッグ オン ドラグーン3 開発者インタビュー Famitsu 2013 04 04 Retrieved 2013 12 10 Phillips Tom 2013 03 04 Deadly Premonition developer making Drakengard 3 Eurogamer Retrieved 2013 10 09 Hawkins Matt 2013 10 13 Drakengard 3 Connects To Nier Will Have A Balance Between Darkness And Humor Siliconera Retrieved 2013 12 10 Ashcraft Brian 2014 01 06 Drakengard 3 s Director Is Keen for Drakengard 4 Kotaku Retrieved 2014 05 25 External links edit nbsp Wikiquote has quotations related to Drakengard Ubisoft page Square Enix page Drakengard 2 at MobyGames Portal nbsp Video games Retrieved from https en wikipedia org w index php title Drakengard 2 amp oldid 1207472881, wikipedia, wiki, book, books, library,

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