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Wikipedia

Need for Speed

Need for Speed (NFS) is a racing game franchise published by Electronic Arts and currently developed by Criterion Games, the developers of Burnout.[1] The series generally centers around illegal street racing and tasks players to complete various types of races while evading the local law enforcement in police pursuits. The series is one of EA's oldest franchises not published under their EA Sports brand. The series released its first title, The Need for Speed, in 1994. The most recent game, Need for Speed Unbound, was released on December 2, 2022. Additionally, a free-to-play mobile installment released in 2015, Need for Speed: No Limits, is actively developed by Firemonkeys Studios, the developers of Real Racing 3.

Need for Speed
Logo since 2022
Genre(s)Racing
Developer(s)Current:
Previous:
Publisher(s)Electronic Arts
Platform(s)
First releaseThe Need for Speed
December 1994
Latest releaseNeed for Speed Unbound
December 2, 2022

The series has been overseen and had games developed by multiple notable teams over the years including EA Canada, EA Black Box, Slightly Mad Studios, and Ghost Games. The franchise has been critically well-received and is one of the most successful video game franchises of all time, selling over 150 million copies of games.[2] Due to its strong sales, the franchise has expanded into other forms of media including a film adaptation and licensed Hot Wheels toys.[3]

History Edit

The Need for Speed series was originally developed by Distinctive Software, a video game studio based in Vancouver, British Columbia, Canada. Prior to Electronic Arts' purchase of the company in 1991, it had created popular racing games such as Stunts and Test Drive II: The Duel. After the purchase, the company was renamed Electronic Arts (EA) Canada. The company capitalized on its experience in the domain by developing the Need for Speed series in late 1992.[4]

EA Canada continued to develop and expand the Need for Speed franchise up to 2002, when another Vancouver-based developer, named Black Box Games, was acquired by EA and contracted to continue the series with Need for Speed: Hot Pursuit 2.[5]

Later, Slightly Mad Studios was brought in, releasing Need for Speed: Shift in 2009, followed by a sequel, Shift 2: Unleashed, in 2011. UK-based company Criterion Games would release Hot Pursuit in 2010. The game introduced a social platform, titled Autolog, which allows players to track game progress, view leaderboards, share screenshots with friends, among other features.[6]

At E3 2012, Criterion Games vice president Alex Ward announced that random developers would no longer be developing NFS titles. Ward wouldn't confirm that all Need for Speed games in the future would be developed entirely by Criterion, but he did say the studio would have "strong involvement" in them and would have control over which NFS titles would be released in the future.[1][7]

In August 2013, following the downsizing of Criterion Games, Swedish developer Ghost Games would become the main studio for the franchise and oversee future development.[8][9] At the time, 80% of Ghost Games' work force consisted of former Criterion Games employees.[8][9] Ghost Games would develop Need for Speed Rivals, Need for Speed reboot, Need for Speed Payback, and Need for Speed Heat (2013-2019).

In February 2020, Criterion regained oversight of the franchise.[10]

As of 2021, several entries in the franchise such as Carbon, Undercover, Shift, Shift 2: Unleashed and The Run became no longer to purchase from any online stores except for Hot Pursuit (2010) and Most Wanted (2012), and their online servers were shut down on August 31. Hot Pursuit and Most Wanted are unaffected.[11][12]

Gameplay Edit

Almost all of the games in the NFS series employ the same fundamental rules and similar mechanics: the player controls a race car in a variety of races, the goal being to win the race. In the tournament/career mode, the player must win a series of races in order to unlock vehicles and tracks. Before each race, the player chooses a vehicle and has the option of selecting either an automatic or manual transmission. All games in the series have some form of multiplayer mode allowing players to race one another via a split screen, a LAN or the Internet. Since Need for Speed: High Stakes, the series has also integrated car body customization into gameplay.

Although the games share the same name, their tone and focus can vary significantly. For example, in some games the cars can suffer mechanical and visual damage, while in other games the cars cannot be damaged at all; in some games, the software simulates real-car behavior (physics), while in others there are more forgiving physics.

With the release of Need for Speed: Underground, the series shifted from racing sports cars on scenic point-to-point tracks to an import/tuner subculture involving street racing in an urban setting. To date, this theme has remained prevalent in most of the following games.

Need for Speed: Shift and its sequel took a simulator approach to racing, featuring closed-circuit racing on real tracks like the Nürburgring and the Laguna Seca, and fictional street circuits in cities like London and Chicago. The car lists include a combination of exotics, sports cars, and tuners in addition to special race cars.

Most of the games in the franchise include police pursuits in some form or other. In some of the games featuring police pursuit (e.g. Need for Speed III: Hot Pursuit), the player can play as either the felon or the cop.[13] The concepts of drifting and dragging were introduced in Need for Speed: Underground. These new mechanics are included in the tournament/career mode aside from the regular street races. In drift races, in games like Underground and Need for Speed (2015), the player must defeat other racers by totaling the most points, earned by the length and timing of the drift made by the player's vehicle.[14] In drag races, the player must finish first to win the race, though if the player crashes into an obstacle or wall, the race ends.[14] In Need for Speed Payback, the player has to earn a certain number of points to win; increase their multiplier based on how many points they get, whilst passing through a limited number of checkpoints.[15]

The concept of car tuning evolved with each new game, from focusing mainly on the mechanics of the car to including how the car looks. Each game except Need for Speed: Hot Pursuit has car tuning which can set options for items like ABS, traction control, or downforce, or for upgrading parts like the engine or gearbox. Visual tuning of the player's car becomes important in tournament/career mode after the release of Need for Speed: Underground 2, when the appearance is rated from zero to ten points. When a car attains a high enough visual rating, the vehicle is eligible to be on the cover of a fictional magazine.[16]

Like all racing games, the Need for Speed series features a list of cars, modeled and named after actual cars. Cars in the franchise are divided into four categories: exotic cars, muscle cars, tuners, and special vehicles.[17] Exotic cars feature high performance, expensive cars like the Lamborghini Murciélago, Mercedes-Benz SLR McLaren, Chevrolet Corvette and the Ford GT; muscle cars refer to the Ford Mustang, Dodge Challenger and the Chevrolet Camaro; while tuner cars are cars like the Nissan Skyline and the Mitsubishi Lancer Evolution. The special vehicles are civilian and police cars that are available for use in some games, such as the Ford Crown Victoria in Need for Speed: Hot Pursuit and garbage trucks, fire engines and taxis in Need for Speed: Carbon.[17]

Originally the series took place in international settings, such as race tracks in Australia, Europe, and Africa.[18] Beginning with Underground, the series has taken place in fictional metropolitan cities.[19] The first game featured traffic on "head to head" mode, while later games traffic can be toggled on and off, and starting with Underground, traffic is a fixed obstacle.[19] Most of the recent Need for Speed games are set in fictional locations of our world, in a number of different time periods. These include, but are not limited to, Olympic, Bayview, Rockport, Palmont City, Tri-City Bay, Seacrest County, Fairhaven City, Redview County, Ventura Bay, Fortune Valley, Palm City and Lakeshore City.

Games Edit

Primary installments in the Need for Speed series
Title Year PC Consoles Handheld Developer Notes
The Need for Speed 1994 MS-DOS, Windows 3DO, Saturn, PS1 Electronic Arts Canada 3DO version was the first version to be released. Known in Japan as Over Drivin' and Over Drivin' DX.
Need for Speed II 1997 Windows PS1 EA (Canada/Seattle) Prototypes and showcars available. Known as Over Drivin' II in Japan.
Need for Speed III: Hot Pursuit 1998 Windows PS1 EA (Canada/Seattle) Known as Over Drivin' III: Hot Pursuit in Japan, and Need for Speed III: Poursuite Infernale in France.
Need for Speed: High Stakes 1999 Windows PS1 EA (Canada/Seattle) Known as Need for Speed: Road Challenge in most European countries and Brazil, Need for Speed: Conduite en état de liberté in France, Need for Speed: Brennender Asphalt in Germany, and Over Drivin' IV in Japan.
Need for Speed: Porsche Unleashed 2000 Windows PS1 GBA Eden Games (PS1)
EA Canada (PC)
Pocketeers (GBA)
Known as Need for Speed: Porsche 2000 in most European countries, Brazil, Australia and Asian markets, and as Need for Speed: Porsche in Germany and most of Latin America.
Need for Speed: Hot Pursuit 2 2002 Windows GC, PS2, Xbox Black Box (PS2)
EA Seattle (GC, PC, Xbox)
Known as Need for Speed: Poursuite Infernale 2 in France.
Need for Speed: Underground 2003 Windows GC, PS2, Xbox GBA EA Black Box
Need for Speed: Underground 2 2004 Windows GC, PS2, Xbox GBA, Mobile, DS, PSP EA Black Box PSP version was titled Need for Speed: Underground Rivals.
Need for Speed: Most Wanted 2005 Windows GC, PS2, Xbox, Xbox 360 GBA, Mobile, DS, PSP EA Black Box PSP version was titled Need for Speed: Most Wanted 5-1-0.
Need for Speed: Carbon 2006 Windows, Mac OS X GC, PS2, Xbox, PS3, Wii, Xbox 360 GBA, Mobile, DS, PSP EA (Canada/Black Box) PSP, DS and GBA versions was titled Need for Speed: Carbon Own the City.
Need for Speed: ProStreet 2007 Windows PS2, PS3, Wii, Xbox 360 Mobile, DS, PSP EA Black Box
Need for Speed: Undercover 2008 Windows PS2, PS3, Wii, Xbox 360 Mobile, DS, PSP, Windows Mobile, iOS EA Black Box (PS3, PC, Xbox 360)
Exient Entertainment (PS2, Wii)
Firebrand Games (DS)
Piranha Games (PSP)
Need for Speed: Shift 2009 Windows PS3, Xbox 360 PSP, Mobile, Windows Mobile, Android, iOS Slightly Mad Studios (PS3, PC, Xbox 360)
EA Bright Light (PSP)
Need for Speed: Nitro Wii DS Firebrand Games
EA Montreal
The DSiWare version was called Need for Speed: Nitro-X.
Need for Speed: World 2010 Windows EA Black Box Free-to-play MMO racing game. Closed in 2015.
Need for Speed: Hot Pursuit Windows PS3, PS4, Wii, Switch, Xbox 360, Xbox One Windows Phone, Android, iOS Criterion Games Wii version by Exient Entertainment
The remastered version was released in November 2020, prior to the 10th anniversary of the original release. It is the first remastered title in the franchise.
Shift 2: Unleashed 2011 Windows PS3, Xbox 360 iOS Slightly Mad Studios Also known as Need for Speed: Shift 2 - Unleashed.
Need for Speed: The Run Windows PS3, Wii, Xbox 360 3DS EA Black Box Wii/3DS versions by Firebrand Games.
Need for Speed: Most Wanted 2012 Windows PS3, Wii U, Xbox 360 PS Vita, Android, iOS Criterion Games Wii U version (released 2013) was titled Need for Speed: Most Wanted U.
Need for Speed Rivals 2013 Windows PS3, PS4, Xbox 360, Xbox One Ghost Games
Criterion Games
Need for Speed Rivals: Complete Edition was released on October 21, 2014 (including all DLC packs & pre-order bonuses).
Need for Speed: No Limits 2015 Android, iOS Firemonkeys Studios
Need for Speed Windows PS4, Xbox One Ghost Games Series reboot. Requires consistent internet connectivity.
Need for Speed Payback 2017 Windows PS4, Xbox One Ghost Games
Need for Speed Heat 2019 Windows PS4, Xbox One Ghost Games June 2020 update introduces cross-platform play, the first EA game to include it.[20]
Need for Speed Unbound 2022 Windows PS5, Xbox Series X/S Criterion Games
Codemasters
First title to feature effects and characters visually styled after anime and cartoons.

Primary installments Edit

Aggregate review scores
Game Metacritic
The Need for Speed (PC) 83%[21][a]
(PS1) 68%[22][a]
(SAT) 95%[23][a]
Need for Speed II (PC) 68%[24][a]
(PS1) 71/100[25]
Need for Speed III: Hot Pursuit (PC) 84%[26][a]
(PS1) 88/100[27]
Need for Speed: High Stakes (PS1) 86/100[28]
(PC) 83%[29][a]
Need for Speed: Porsche Unleashed (GBA) 62/100[30]
(PC) 84%[31][a]
(PS1) 78/100[32]
Motor City Online (PC) 73/100[33]
Need for Speed: Hot Pursuit 2 (GC) 68/100[34]
(PC) 73/100[35]
(PS2) 89/100[36]
(Xbox) 75/100[37]
Need for Speed: Underground (GBA) 77/100[38]
(GC) 83/100[39]
(PC) 82/100[40]
(PS2) 85/100[41]
(Xbox) 83/100[42]
Need for Speed: Underground 2 (GBA) 72/100[43]
(GC) 79%[44][a]
(NDS) 65/100[45]
(PC) 82/100[46]
(PS2) 82/100[47]
(PSP) 74/100[48]
(Xbox) 77/100[49]
Need for Speed: Most Wanted (2005) (GC) 80/100[50]
(NDS) 45/100[51]
(PC) 82/100[52]
(PS2) 82/100[53]
(PSP) 72/100[54]
(Xbox) 83/100[55]
(X360) 83/100[56]
Need for Speed: Carbon (GC) 75/100[57]
(NDS) 70/100[58]
(PC) 78/100[59]
(PS2) 74/100[60]
(PS3) 75/100[61]
(PSP) 73/100[62]
(Wii) 67/100[63]
(Xbox) 74/100[64]
(X360) 77/100[65]
Need for Speed: ProStreet (NDS) 74/100[66]
(PC) 70/100[67]
(PS2) 62/100[68]
(PS3) 73/100[69]
(PSP) 57/100[70]
(Wii) 61/100[71]
(X360) 72/100[72]
Need for Speed: Undercover (NDS) 59/100[73]
(PC) 65/100[74]
(PS3) 59/100[75]
(PSP) 52/100[76]
(Wii) 54/100[77]
(X360) 64/100[78]
Need for Speed: Shift (PC) 83/100[79]
(PS3) 84/100[80]
(PSP) 69/100[81]
(X360) 83/100[82]
Need for Speed: Nitro (NDS) 70/100[83]
(Wii) 69/100[84]
Need for Speed: World (PC) 62/100[85]
Need for Speed: Hot Pursuit (PC) 86/100[86]
(PS3) 89/100[87]
(Wii) 50/100[88]
(X360) 88/100[89]
Shift 2: Unleashed (PC) 84/100[90]
(PS3) 81/100[91]
(X360) 82/100[92]
Need for Speed: The Run (3DS) 65/100[93]
(PC) 69/100[94]
(PS3) 64/100[95]
(Wii) 64/100[96]
(X360) 68/100[97]
Need for Speed: Most Wanted (2012) (PC) 78/100[98]
(PS3) 84/100[99]
(Vita) 79/100[100]
(WIIU) 86/100[101]
(X360) 84/100[102]
Need for Speed Rivals (PC) 76/100[103]
(PS3) 80/100[104]
(PS4) 80/100[105]
(X360) 76/100[106]
(XONE) 75/100[107]
Need for Speed: No Limits (iOS) 67/100[108]
Need for Speed (PC) 68/100[109]
(PS4) 66/100[110]
(XONE) 65/100[111]
Need for Speed Payback (PC) 62/100[112]
(PS4) 61/100[113]
(XONE) 61/100[114]
Need for Speed Heat (PC) 72/100[115]
(PS4) 72/100[116]
(XONE) 74/100[117]
Need for Speed Unbound (PC) 73/100[118]
(PS5) 77/100[119]
(XSXS) 77/100[120]

The Need for Speed (1994) Edit

The original Need for Speed was released for 3DO in 1994 with versions released for the PC (DOS) (1995), PlayStation and Saturn (1996) following shortly afterwards. The Need for Speed and its Special Edition were the only games in the series to support DOS, with subsequent releases for the PC running only on Windows (excluding Need for Speed: Carbon which was also released on Mac OS X).

The first installment of The Need for Speed was the only serious attempt by the series to provide a realistic simulation of car handling elements through the direct collaboration of Staff members from Road & Track. Electronic Arts left the handling dynamics tuning with the automotive magazine's seasoned drivers to match vehicle behavior including realistic over and understeer that remains impressive decades later, as well as sounds made by the vehicles' gear control levers and other functions. The game contained vehicle data with spoken commentary, several "magazine-style" images of each car, and short video clips highlighting the vehicles set to music. Most cars and tracks are available at the beginning of the game, and the objective is to unlock the remaining locked content by winning tournaments. This version featured chases by police cars, a popular theme throughout the series.

Another version called The Need for Speed: Special Edition, was released only for the PC in 1996. It featured support for DirectX 2 and TCP/IP networking, two new tracks, but dropped the ever-popular flip and go in favor of the more generic scene reset after an accident, a portents of the arcade-style gaming that would dominate the series ever after.

Need for Speed II (1997) Edit

Need for Speed II (NFS II) featured some rare and exotic vehicles, including the Ford Indigo concept vehicle, and featured country-themed tracks from North America, Europe, Asia, and Australia. A new racing mode was also introduced, dubbed "Knockout", where the last racers to finish laps will be eliminated. In addition, track design was more open-ended; players could now "drive" off the asphalt, and cut across fields to take advantage of shortcuts. Need for Speed II: Special Edition includes one extra track, extra cars, and support for Glide. The PlayStation port of NFS II also took advantage of the NeGcon controller, and the Dual Analog and DualShock controllers as well.

Need for Speed III: Hot Pursuit (1998) Edit

Need for Speed III: Hot Pursuit added Hot Pursuit mode, where the player either attempted to outrun the police or be the cop, arresting speeders. NFS III took advantage of the multimedia capabilities by featuring audio commentary, picture slideshows, and music videos. This game was the first in the series to allow the downloading of additional cars from the official website. As a result, modding communities sprang up to create vehicles. The PC version was also the first game in the series to support Direct3D hardware.

Need for Speed: High Stakes (1999) Edit

High Stakes, developed by EA Canada and EA Seattle, was released in 1999. The game features more realistic elements than its predecessors and introduced a damage system that allows cars to take damage when colliding with objects, affecting their appearance and performance. It also introduced a series of economy-based tournaments, awarding players with a cash prize that can be spent on repairing, purchasing, or upgrading cars for subsequent races. The game's Hot Pursuit mode, which was introduced in Hot Pursuit, was expanded with more options, allowing players to control police pursuits attempting to stop racers.

Need for Speed: Porsche Unleashed (2000) Edit

Porsche Unleashed (North America and Latin America title), Porsche 2000 (European and Australian title), or simply Porsche (in Germany) is different from the previous versions because it featured only Porsches.

The vehicle handling in the PC version was said to be the most realistic in any NFS game, but the PS1 version had very simplified arcade handling that fell woefully short of the hallmark handling offered in the first game. The player had to win races to unlock cars in chronological order from 1950 to 2000. Porsche Unleashed also featured a Factory Driver mode, where the player had to test Porsches to move forward in the game and did not feature a split-screen mode.

Need for Speed: Hot Pursuit 2 (2002) Edit

Need for Speed: Hot Pursuit 2 was the debut NFS title from EA Black Box, and the first NFS for the sixth generation consoles. Different versions of the game were produced for each platform. The Xbox, GameCube, and Microsoft Windows versions were developed by EA Seattle, while the PS2 version was developed by Black Box Games in Vancouver.

Hot Pursuit 2 draws primarily from the gameplay and style of NFS III, putting emphasis on evading the police and over-the-top tracks. Although the game allowed players to play as the police, the pursuit mode was less realistic than preceding versions of NFS; players merely needed to "tap" a speeder to arrest them, as opposed to using simulated police tactics to immobilize a speeding vehicle. This was the first version since the start of the series not to feature an "in the driving seat" (cockpit) camera view, transitioning EA from realistic racing to arcade street racing. It was the last game in the series for the PC version to feature the split-screen two-player mode introduced in Need for Speed II. For the multiplayer mode of the PC version, GameSpy's internet matchmaking system was used in place of Local Area Network (LAN) play. Hot Pursuit 2 was the first NFS game to use songs sung by licensed artists under the EA Trax label.

Need for Speed: Underground (2003) Edit

Need for Speed: Underground was developed by EA Black Box and released in 2003. On PC, this was the first NFS game to require Hardware Transform and Lighting in graphics cards. Most of the new elements in Underground became defining marks of later installments in the Need for Speed series.

Underground shifted from semi-professional racing and isolated circuits to the street racing style of other arcade racing series: all circuits became part of a single map, Olympic City, except for drifts. Underground introduced two new play modes (Drag and Drift) and more tuning options than in the earlier High Stakes. Underground was also the first game in the series to feature a story, told via pre-rendered videos. Underground features tuner cars and has a wide variety of tuning options such as widebody kits, bumpers, spoilers, as well as performance upgrades such as engines and nitrous. City street racing is the primary focus of the game. There are no police in Underground and Underground 2, which drew criticism as police had been an important part of previous titles.

Need for Speed: Underground 2 (2004) Edit

Need for Speed: Underground 2, was developed by EA Black Box and released in 2004. A demo of the game was placed as a bonus in copies of the EA/Criterion collaboration Burnout 3: Takedown.

In Underground 2, the story mode continued, but there were new racing modes such as Underground Racing League and Street X, more tuning options, and a new method of selecting races. Also included was an "outrun" mode where a player can challenge random opponents on the road (similar to Tokyo Xtreme Racer). Underground 2 also introduced several SUVs, used to race against other SUVs. The most significant change vs. the original Underground was the introduction of its open world (free roam) environments,[121] setting the tone for numerous NFS games to come. This was also the publisher's most marketed feature at launch. In addition, the game featured actresses/models Brooke Burke and Kelly Brook as in-game characters to help guide the player through the campaign.[122]

The customization features were significantly expanded on modifications that did not affect vehicle performance. Players were required to customize their car to a certain numerical value in order to be offered DVD and magazine covers, the only way to advance to higher game levels. The game featured more extensive product placement for companies with no connection to auto racing. This game also had extensive customization options in the form of suspension upgrades, nitrous systems, and engine mods.

Need for Speed: Underground Rivals was the first Need for Speed game released on the PlayStation Portable. Different from Need for Speed: Underground 2 as it had no free roam and the cars were very limited, it was released in 2005.

Need for Speed: Most Wanted (2005) Edit

Need for Speed: Most Wanted was developed by EA Black Box, released in 2005, and was one of the first games released for the Xbox 360. The PlayStation Portable port of Most Wanted is titled Need for Speed: Most Wanted 5-1-0.

Police chases represent a significant body of the gameplay, and includes the free-roaming aspect of Underground 2, but with less extensive vehicle customization features. The story mode is a different style from Underground, with CGI effects mixed with live-action. The game featured the Blacklist, a crew consisting of 15 racers that the player must beat one-by-one to unlock parts, cars, tracks, and to complete career mode. The player had to meet certain requirements before they could take on the next Blacklist rival, such as races completed, milestones achieved, and bounty earned.

A special Black Edition of Most Wanted was also released, featuring additional races, challenges, and a few bonus cars; it also included a behind-the-scenes DVD. Both versions were available for the PlayStation 2, Xbox, and Windows-based PCs, while only the standard edition was available for GameCube, Nintendo DS, and Xbox 360.

Most Wanted had extremely positive reviews and received universal acclaim from reviewers in many gaming websites and magazines, praising the graphics, sound effects, and general gameplay. With 16 million copies sold worldwide, Most Wanted is the best-selling game in the franchise.[123] A game, also named Need for Speed: Most Wanted, was released in 2012 with British developer Criterion Games responsible for the development.

Need for Speed: Carbon (2006) Edit

Need for Speed: Carbon was developed by EA Black Box in 2006. It was the first NFS game for the PlayStation 3 and the Wii and the last NFS game for the GameCube, the Game Boy Advance, and the Xbox. Carbon's handheld port is known as Need for Speed: Carbon – Own the City. The Wii port lacked online but made full use of the Wii Remote and Nunchuk.

NFS: Carbon continued the story from Most Wanted, but the game has far less emphasis on the police. Carbon saw the return of nighttime-only racing, with a selection of cars similar to that of Most Wanted. Carbon introduced a new feature wherein the player is allowed to form a "crew" that aids the player in races. Drift events returned to the series in Carbon. Drag racing was removed from the series, but a new type of race called "Canyon Duel" was added, where the closer the player is to the leader, the more points they accrue. If the player overtakes the leader and remains in front for 10 seconds, they win automatically. Another new feature is "Autosculpt", which allows players to custom-fabricate their own auto parts.

The Collector's Edition features three new cars, ten specially tuned cars, six new races, and a bonus DVD with behind-the-scenes footage on the making of the game.

Need for Speed: ProStreet (2007) Edit

 
Promotion of Need for Speed: ProStreet at Auto Moto Show 2008.

Need for Speed: ProStreet, developed by EA Black Box, was released in 2007. Key features of the game included realistic damage, a return to realistic racing, modeling, and burnouts.[124][125] The game lacked the free roam mode found in earlier releases, instead, all of the races were on closed race tracks that took place on organized race days. The game consisted of drag races, speed challenges (essentially sprint races and speed traps), grip races (circuit racing), and drift races.

Need for Speed: Undercover (2008) Edit

 
Promotion of Need for Speed: Undercover at IgroMir 2008

Need for Speed: Undercover, developed by EA Black Box, was released in 2008. The game had a significantly longer development cycle than previous games, taking 16 months to develop.[126] EA ported Undercover to various mobile devices. It was the last Need for Speed game for PlayStation 2. EA Games president Frank Gibeau stated that since sales of ProStreet did not live up to EA's projections, the franchise would go back to its "roots". However, the game received lower scores on aggregate than ProStreet.

The game focused on tuning and police chases, featured over 50 cars, and took place in a fictional city called Tri-City Bay. The player's role was as an undercover cop, trying to stop street racers. Containing live-action cutscenes that feature the actress Maggie Q, the game also featured a damage system where parts could break off after a crash.

The Collector's Edition for PlayStation 3 and Xbox 360 added another five new cars, twelve new circuits, and sprint and checkpoint track configurations. Also included were specially tuned versions of ten existing cars, plus 35 exclusive vinyls for adding a unique visual style.

Need for Speed: Shift (2009) Edit

Need for Speed: Shift, developed by Slightly Mad Studios, was released in 2009. It features over 60 cars and 19 tracks, some of which are licensed tracks while others are fictional. The improved driving simulation was accompanied by an adaptive difficulty, while it reintroduced a cockpit view. NFS: Shift focused on racing simulation rather than the arcade racing of previous titles.

NFS: Shift received better reviews than the prior three games in the series. The Special Edition contained a specially-tuned BMW M3 GT2, and an Elite Series track. Two items of downloadable content were released for the game.

Need for Speed: Nitro (2009) Edit

Need for Speed: Nitro is the first NFS game made exclusively for Nintendo DS and Wii, featuring arcade-style gameplay and targeting a casual audience, released in 2009. Need for Speed: Nitro was also available as a social multiplayer game on Facebook.[127]

Need for Speed: Nitro-X (2010) is a newer installment for use with the DSi/XL and the 3DS system. Essentially the original release, it was updated with several updates: 18 licensed vehicles; new police units; custom tags; 16 updated tracks; a revised career mode; local multiplayer matches for up to four players; and new rewards and unlockables. The game was released as a digital download only, released in 2010.

Need for Speed: World (2010) Edit

 
Promotion of Need for Speed: World at E3 2010.

Need for Speed: World was a free-to-play MMO racing game for Windows-based PCs. It took on the gameplay style of Most Wanted and Carbon, focusing on illegal street racing, tuning and police chases, and adding classic MMO elements to the mix. World incorporated almost exact replicas of the cities of Rockport and Palmont, the cities of Most Wanted and Carbon respectively, into its map design. World was originally scheduled for an Asian release in the summer of 2009, but the game was not released at that time and it was released worldwide in 2010.[128][129] The game was in public beta-testing limited to residents of Taiwan in October 2009

Need for Speed World closed its servers in July 2015. They soon after removed the ability to create new accounts for the game and began winding down their support for it. Leading up to closure, there were several "end of the world" promotions and in-game events held.[130]

Need for Speed: Hot Pursuit (2010) Edit

 
Promotion of Need for Speed: Hot Pursuit at Gamescom 2010.

Need for Speed: Hot Pursuit was developed by British games developer Criterion Games and published by Electronic Arts in 2010.[131] It focuses on racing and police chases rather than car customization. The game won many awards at the E3 2010, including "Best Racing Game", becoming the first game in the NFS series since the original Hot Pursuit to win an E3 award.

There were over 60 cars, most available to both racers and cops, but a few were exclusive to either side.[132] Unlike previous NFS titles, there was no customization, and the game takes place in a fictional rural area called Seacrest County, which the "free roam" feature lets you explore. Hot Pursuit allows play as either police or racer. The game also features many weapons, with some exclusive to the cops or racers. The biggest feature introduced was Autolog, which tracked player progressions and recommended events to play. In addition to its statistical system, Autolog also features Facebook-like speedwalls where players can post their comments and photos while in the game. Hot Pursuit has received some of the best reviews of the series.

The Limited Edition gives players exclusive access to the Alfa Romeo 8C Competizione and Ford Shelby GT500. Various downloadable content was released for the game.

A remastered version of the game, Need for Speed: Hot Pursuit Remastered, was released in November 2020 for PlayStation 4, Xbox One, Nintendo Switch, and Microsoft Windows.[133] It features cross-platform multiplayer, enhanced visuals, quality-of-life improvements, all main DLC from the PlayStation 3 and Xbox 360 versions, the return of Autolog, and 4K support for PlayStation 4 Pro, Xbox One X, and Windows.[133]

Shift 2: Unleashed (2011) Edit

The sequel to Need for Speed: Shift, Shift 2: Unleashed was developed by Slightly Mad Studios, and released in 2011. Shift 2 includes the Autolog feature introduced in Hot Pursuit.[134] It also includes features such as night racing, an in-helmet camera, and a more in-depth career mode. Shift 2 features more than 140 vehicles available for racing and tuning, a smaller number compared with other racing games such as Forza Motorsport 3 and Gran Turismo 5. There are also 40 real-world locations including Bathurst, Spa-Francorchamps and Suzuka as well as fictional circuits.

The Limited Edition features three unlocked cars, and an additional 37 career race events.[135] Two downloadable contents were released for Shift 2.

Need for Speed: The Run (2011) Edit

 
Promotion of Need for Speed: The Run at IgroMir 2011.

Need for Speed: The Run was developed by EA Black Box, and released in 2011. The game continued the street-racing gameplay of Black Box's previous titles, with a story based on a race across the United States from San Francisco to New York.

The game featured quick time events with the player, for the first time in NFS history, exiting their car and traveling on foot. The Run was powered by DICE's Frostbite 2 engine, making the game the first non-shooter and one of the first console titles to use the engine. Additionally, the NFS Autolog was also used in the game.

The Run employs a large range of real-world vehicles, which can be altered with visual upgrades. An XP (Experience points) system is used for unlocking cars and events. The Limited Edition features three exclusive cars and five exclusive challenges with bonus rewards and achievements.

Need for Speed: Most Wanted (2012) Edit

 
Promotion of Need for Speed: Most Wanted at Gamescom 2012.

Need for Speed: Most Wanted was developed by British games developer Criterion Games, and released in 2012. The game picked up on the Most Wanted IP, as opposed to the Hot Pursuit extension.[136] This was the first game made subsequent to Criterion Games taking over the NFS series from Black Box.

It features open-world racing, and most of the cars in the game are available from the start, hidden in different locations.[137] It also features a blacklist of 10 instead of 15, and there is no story or visual customization for the game. It is powered by Autolog 2.0. Performance upgrades are available for all the cars in the game, such as chassis, tires, nitrous, and bodywork.[138] Milestones and achievements are unlocked through a variety of ways, e.g. completion of races and breaking through billboards.

Need for Speed Rivals (2013) Edit

Need for Speed: Rivals was developed by Ghost Games (formerly EA Gothenburg) in association with Criterion Games, and was released in 2013 for the PlayStation 4,[139] Microsoft Windows, PlayStation 3, Xbox 360,[139] and Xbox One.[139] It runs on DICE's Frostbite 3 Engine. It has the same basic concept as Need for Speed: Hot Pursuit, but with new features like the AllDrive system, and several pursuit techs.

Need for Speed: No Limits (2015) Edit

 
Need For Speed: No Limits Logo

Need for Speed: No Limits was released in 2015 for iOS and Android, and a mobile installment in the Need for Speed video game series, developed by Firemonkeys Studios and published by Electronic Arts. It is the franchise's first original title made exclusively for mobile devices, unlike past mobile games in the series that were simply adaptations of various Need for Speed games.

Need for Speed (2015) Edit

A full reboot of the franchise developed by Ghost Games, the game was released in 2015 for PlayStation 4 and Xbox One, with a release for Microsoft Windows via Origin in 2016.

Set in Ventura Bay, the game has five different gameplay styles in which points are collected in order to progress through five overlapping storylines, in addition having a redesigned 'Wrap Editor' and body car modifications.

The PC version was released in 2016 via Origin in two different editions. The Standard Edition is the base edition, whereas the Deluxe Edition has the styling pack, performance pack, tricked-out starter car, exclusive wraps, unique identifying stickers, VIP icons, and a lifetime discount on all items using the in-game currency.[140]

Need for Speed Payback (2017) Edit

EA and Ghost Games released Need for Speed Payback in 2017 for Microsoft Windows, PlayStation 4, and Xbox One. The game has an offline single-player mode unlike the previous title.[141] Payback is set in Fortune Valley. The game is focused on "action driving" and has three playable characters (each with different sets of skills) working together to pull off action movie-like sequences, in addition having a 24-hour day-night cycle.

Need for Speed Heat (2019) Edit

 
NFS Heat booth at Gamescom

Need for Speed Heat was released in 2019 for Microsoft Windows, PlayStation 4 and Xbox One.[142][143][144] The game is set in Palm City. Unlike the previous title, which featured a full day-night cycle, the time of day can be switched when needed between a day and night period, with each period offering different races and payouts. Heat is similar to other titles and features a "Heat" system in which players earn rep when participating in police pursuits, with greater amounts offered during night than in the day. This was the last title released by Ghost Games before its dissolvement in 2020, after which Criterion took full creative oversight of the franchise.

Need for Speed Unbound (2022) Edit

Revealed by EA in October 2022, Need for Speed Unbound is developed by Criterion with assistance from Codemasters. The game features a cel-shaded art style for its characters and vehicle effects while retaining the photo-realistic look of the cars from previous games. The map is based in a fictional city inspired by Chicago called Lakeshore City. The game was released on the PlayStation 5, Xbox Series X/S and PC on December 2, 2022. American rapper ASAP Rocky appears as a character in the storyline, driving a modified Mercedes 190E.[145]

Other games Edit

Need for Speed: V-Rally (1997) Edit

When V-Rally was released in 1997, it was developed by Infogrames Multimedia and had no connection with the Need for Speed games. Electronic Arts acquired the rights to publish the PlayStation version of the game in the United States in order to help sales of the game, due to the fact that rally racing held little support in the U.S. The game was not originally intended to be part of the Need for Speed series; neither the game's development was done by Electronic Arts Canada (which at the time was the primary developer of the Need for Speed series), nor was it developed in as association with Electronic Arts in any way. Later versions of the game were solely published by Infogrames and were released under their original names.

Need for Speed 64 (canceled) Edit

In the late 1990s, EA Canada partnered with Paradigm to work on an entry in the series for the Nintendo 64. It was described in the Next Generation magazine as having exclusive tracks and vehicles, Rumble Pak support and the series' trademark gameplay mechanics.[146] The game was ultimately canceled between late 1998 and early 1999. Electronic Arts had signed a deal with Volkswagen to make a game around the New Beetle, thus altering the Need for Speed 64 project into Beetle Adventure Racing.[147]

Need for Speed: V-Rally 2 (1999) Edit

Much like with the original V-Rally, EA purchased the rights to publish the PlayStation version of V-Rally 2 in North America. Infogrames published the Dreamcast version of the game in North America as Test Drive: V-Rally. Later games in the series would have no connections to either Need for Speed or Test Drive.

Need for Speed: Web Racing (2001) Edit

Need for Speed: Web Racing was an online-only conversion of Need for Speed III: Hot Pursuit made available in 2001 as part of EA.com's Platinum service. 11 cars and various courses from Need for Speed III were included, as well as one course from the first Need for Speed. Single-player and Multiplayer modes were made available.[148][149]

Motor City Online (2001) Edit

Originally conceived as part of the Need for Speed series under the title Need for Speed: Motor City,[150] during development all single-player elements would be discarded in favor of an online-only model. The result, Motor City Online, was a racing MMO game released by EA on October 29, 2001. The point of the game was to buy classic cars, tune them, and race them against other players. The game went offline less than two years later to enable EA to focus on The Sims Online. Later, EA would develop a new online racing game, called Need for Speed: World.[151]

Need for Speed: Top Speed (2002) Edit

Need for Speed: Top Speed was an online-only promotional racing game released on October 1, 2002, as part of EA Pogo and America Online's online-only AOL Games' First Play programming initiative. Made to promote both MacGillivray Freeman's 2002 IMAX film Top Speed and the then-new Porsche Cayenne Turbo, the game uses three existing courses from Porsche Unleashed renamed to refer to Canadian locations due to the sponsorship of Travel Alberta Canada.[152]

Need for Speed 10: TerrorFive (canceled) Edit

Need for Speed 10: TerrorFive was a concept pitched to Electronic Arts around 2008. The portfolio page of a former presentation director of EA Black Box says the "goal" of the game was to answer the question "How can large scale street races take place in a post 911 US city?" Concept art depicts a group of street racers named "TerrorFive", alongside a mockup of gameplay in which players seemingly hack into police cars.[153][154][155]

Need for Speed: Millionaire (canceled) Edit

Need for Speed: Millionaire was a canceled online-only entry developed by Criterion Games, which started development around 2008 after the release of Burnout Paradise and Need For Speed: Undercover. It would have seen the player and friends go on adventures after a lottery win and the purchase of many supercars, described by Criterion director Alex Ward as "Freeburn meets Top Gear challenges". The game was worked on for six months and had a playable version, but was canceled in favor of Need for Speed: Hot Pursuit.[156][157]

Need for Speed: Edge (canceled) Edit

Need for Speed: Edge was a free-to-play MMO racing game developed by EA Spearhead (formerly EA Korea) and published by Nexon from South Korea and Tencent Interactive Entertainment (known as Need for Speed Online) from China. It is the third free-to-play game in the franchise overall, along with being the only free-to-play racing game that runs on the Frostbite 3 game engine. The PC version is based on the 2013 title Need for Speed Rivals, while the mobile version (sometimes referred to as Need for Speed: Duel) is based on Need for Speed: No Limits.[158] The open beta was released on December 10, 2017. Nexon shut down the game on May 30, 2019.[159]

Film adaptation Edit

EA worked with DreamWorks Pictures to create a film version of Need for Speed starring Aaron Paul as Tobey Marshall, a mechanic and street racer who was framed by a wealthy business associate.[160][161] The movie was released by Disney's Touchstone Pictures on March 14, 2014, months before the franchise's 20th anniversary. Despite receiving negative reviews, the film ended up grossing over $200 million at the worldwide box office.

In April 2015, a sequel was reported to be produced by China Movie Channel, Jiaflix, and 1905.com in association with EA Games.[162][163]

Notes Edit

  1. ^ a b c d e f g h GameRankings score

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External links Edit

  •   Media related to Need for Speed at Wikimedia Commons
  • Official website  

need, speed, this, article, about, video, game, series, first, video, game, from, 1994, 2014, film, based, series, film, 2015, game, reboot, series, 2015, video, game, other, uses, disambiguation, racing, game, franchise, published, electronic, arts, currently. This article is about the video game series For the first video game from 1994 see The Need for Speed For the 2014 film based on the series see Need for Speed film For the 2015 game and reboot of the series see Need for Speed 2015 video game For other uses see Need for Speed disambiguation Need for Speed NFS is a racing game franchise published by Electronic Arts and currently developed by Criterion Games the developers of Burnout 1 The series generally centers around illegal street racing and tasks players to complete various types of races while evading the local law enforcement in police pursuits The series is one of EA s oldest franchises not published under their EA Sports brand The series released its first title The Need for Speed in 1994 The most recent game Need for Speed Unbound was released on December 2 2022 Additionally a free to play mobile installment released in 2015 Need for Speed No Limits is actively developed by Firemonkeys Studios the developers of Real Racing 3 Need for SpeedLogo since 2022Genre s RacingDeveloper s Current Criterion Games 2010 13 2020 present Firemonkeys Studios 2012 present Previous EA Black Box 2002 11 EA Bright Light 2009 EA Canada 1994 2000 Eden Studios 1998 2000 Exient Entertainment 2006 10 Firebrand Games 2008 11 Ghost Games 2013 19 Piranha Games 2008 Slightly Mad Studios 2009 11 Publisher s Electronic ArtsPlatform s List 3DO Android Arcade Game Boy Advance iOS Kindle Fire Mac OS X Windows Mobile game MS DOS Nintendo 3DS Nintendo DS GameCube Nintendo Switch OS X PlayStation PlayStation 2 PlayStation 3 PlayStation 4 PlayStation 5 PlayStation Portable PlayStation Vita Saturn Wii Wii U Windows Mobile Windows Phone Xbox Xbox 360 Xbox One Xbox Series X S ZeeboFirst releaseThe Need for SpeedDecember 1994Latest releaseNeed for Speed UnboundDecember 2 2022The series has been overseen and had games developed by multiple notable teams over the years including EA Canada EA Black Box Slightly Mad Studios and Ghost Games The franchise has been critically well received and is one of the most successful video game franchises of all time selling over 150 million copies of games 2 Due to its strong sales the franchise has expanded into other forms of media including a film adaptation and licensed Hot Wheels toys 3 Contents 1 History 2 Gameplay 3 Games 3 1 Primary installments 3 1 1 The Need for Speed 1994 3 1 2 Need for Speed II 1997 3 1 3 Need for Speed III Hot Pursuit 1998 3 1 4 Need for Speed High Stakes 1999 3 1 5 Need for Speed Porsche Unleashed 2000 3 1 6 Need for Speed Hot Pursuit 2 2002 3 1 7 Need for Speed Underground 2003 3 1 8 Need for Speed Underground 2 2004 3 1 9 Need for Speed Most Wanted 2005 3 1 10 Need for Speed Carbon 2006 3 1 11 Need for Speed ProStreet 2007 3 1 12 Need for Speed Undercover 2008 3 1 13 Need for Speed Shift 2009 3 1 14 Need for Speed Nitro 2009 3 1 15 Need for Speed World 2010 3 1 16 Need for Speed Hot Pursuit 2010 3 1 17 Shift 2 Unleashed 2011 3 1 18 Need for Speed The Run 2011 3 1 19 Need for Speed Most Wanted 2012 3 1 20 Need for Speed Rivals 2013 3 1 21 Need for Speed No Limits 2015 3 1 22 Need for Speed 2015 3 1 23 Need for Speed Payback 2017 3 1 24 Need for Speed Heat 2019 3 1 25 Need for Speed Unbound 2022 3 2 Other games 3 2 1 Need for Speed V Rally 1997 3 2 2 Need for Speed 64 canceled 3 2 3 Need for Speed V Rally 2 1999 3 2 4 Need for Speed Web Racing 2001 3 2 5 Motor City Online 2001 3 2 6 Need for Speed Top Speed 2002 3 2 7 Need for Speed 10 TerrorFive canceled 3 2 8 Need for Speed Millionaire canceled 3 2 9 Need for Speed Edge canceled 4 Film adaptation 5 Notes 6 References 7 External linksHistory EditThe Need for Speed series was originally developed by Distinctive Software a video game studio based in Vancouver British Columbia Canada Prior to Electronic Arts purchase of the company in 1991 it had created popular racing games such as Stunts and Test Drive II The Duel After the purchase the company was renamed Electronic Arts EA Canada The company capitalized on its experience in the domain by developing the Need for Speed series in late 1992 4 EA Canada continued to develop and expand the Need for Speed franchise up to 2002 when another Vancouver based developer named Black Box Games was acquired by EA and contracted to continue the series with Need for Speed Hot Pursuit 2 5 Later Slightly Mad Studios was brought in releasing Need for Speed Shift in 2009 followed by a sequel Shift 2 Unleashed in 2011 UK based company Criterion Games would release Hot Pursuit in 2010 The game introduced a social platform titled Autolog which allows players to track game progress view leaderboards share screenshots with friends among other features 6 At E3 2012 Criterion Games vice president Alex Ward announced that random developers would no longer be developing NFS titles Ward wouldn t confirm that all Need for Speed games in the future would be developed entirely by Criterion but he did say the studio would have strong involvement in them and would have control over which NFS titles would be released in the future 1 7 In August 2013 following the downsizing of Criterion Games Swedish developer Ghost Games would become the main studio for the franchise and oversee future development 8 9 At the time 80 of Ghost Games work force consisted of former Criterion Games employees 8 9 Ghost Games would develop Need for Speed Rivals Need for Speed reboot Need for Speed Payback and Need for Speed Heat 2013 2019 In February 2020 Criterion regained oversight of the franchise 10 As of 2021 several entries in the franchise such as Carbon Undercover Shift Shift 2 Unleashed and The Run became no longer to purchase from any online stores except for Hot Pursuit 2010 and Most Wanted 2012 and their online servers were shut down on August 31 Hot Pursuit and Most Wanted are unaffected 11 12 Gameplay EditAlmost all of the games in the NFS series employ the same fundamental rules and similar mechanics the player controls a race car in a variety of races the goal being to win the race In the tournament career mode the player must win a series of races in order to unlock vehicles and tracks Before each race the player chooses a vehicle and has the option of selecting either an automatic or manual transmission All games in the series have some form of multiplayer mode allowing players to race one another via a split screen a LAN or the Internet Since Need for Speed High Stakes the series has also integrated car body customization into gameplay Although the games share the same name their tone and focus can vary significantly For example in some games the cars can suffer mechanical and visual damage while in other games the cars cannot be damaged at all in some games the software simulates real car behavior physics while in others there are more forgiving physics With the release of Need for Speed Underground the series shifted from racing sports cars on scenic point to point tracks to an import tuner subculture involving street racing in an urban setting To date this theme has remained prevalent in most of the following games Need for Speed Shift and its sequel took a simulator approach to racing featuring closed circuit racing on real tracks like the Nurburgring and the Laguna Seca and fictional street circuits in cities like London and Chicago The car lists include a combination of exotics sports cars and tuners in addition to special race cars Most of the games in the franchise include police pursuits in some form or other In some of the games featuring police pursuit e g Need for Speed III Hot Pursuit the player can play as either the felon or the cop 13 The concepts of drifting and dragging were introduced in Need for Speed Underground These new mechanics are included in the tournament career mode aside from the regular street races In drift races in games like Underground and Need for Speed 2015 the player must defeat other racers by totaling the most points earned by the length and timing of the drift made by the player s vehicle 14 In drag races the player must finish first to win the race though if the player crashes into an obstacle or wall the race ends 14 In Need for Speed Payback the player has to earn a certain number of points to win increase their multiplier based on how many points they get whilst passing through a limited number of checkpoints 15 The concept of car tuning evolved with each new game from focusing mainly on the mechanics of the car to including how the car looks Each game except Need for Speed Hot Pursuit has car tuning which can set options for items like ABS traction control or downforce or for upgrading parts like the engine or gearbox Visual tuning of the player s car becomes important in tournament career mode after the release of Need for Speed Underground 2 when the appearance is rated from zero to ten points When a car attains a high enough visual rating the vehicle is eligible to be on the cover of a fictional magazine 16 Like all racing games the Need for Speed series features a list of cars modeled and named after actual cars Cars in the franchise are divided into four categories exotic cars muscle cars tuners and special vehicles 17 Exotic cars feature high performance expensive cars like the Lamborghini Murcielago Mercedes Benz SLR McLaren Chevrolet Corvette and the Ford GT muscle cars refer to the Ford Mustang Dodge Challenger and the Chevrolet Camaro while tuner cars are cars like the Nissan Skyline and the Mitsubishi Lancer Evolution The special vehicles are civilian and police cars that are available for use in some games such as the Ford Crown Victoria in Need for Speed Hot Pursuit and garbage trucks fire engines and taxis in Need for Speed Carbon 17 Originally the series took place in international settings such as race tracks in Australia Europe and Africa 18 Beginning with Underground the series has taken place in fictional metropolitan cities 19 The first game featured traffic on head to head mode while later games traffic can be toggled on and off and starting with Underground traffic is a fixed obstacle 19 Most of the recent Need for Speed games are set in fictional locations of our world in a number of different time periods These include but are not limited to Olympic Bayview Rockport Palmont City Tri City Bay Seacrest County Fairhaven City Redview County Ventura Bay Fortune Valley Palm City and Lakeshore City Games EditMain article List of Need for Speed video games Primary installments in the Need for Speed series Title Year PC Consoles Handheld Developer NotesThe Need for Speed 1994 MS DOS Windows 3DO Saturn PS1 Electronic Arts Canada 3DO version was the first version to be released Known in Japan as Over Drivin and Over Drivin DX Need for Speed II 1997 Windows PS1 EA Canada Seattle Prototypes and showcars available Known as Over Drivin II in Japan Need for Speed III Hot Pursuit 1998 Windows PS1 EA Canada Seattle Known as Over Drivin III Hot Pursuit in Japan and Need for Speed III Poursuite Infernale in France Need for Speed High Stakes 1999 Windows PS1 EA Canada Seattle Known as Need for Speed Road Challenge in most European countries and Brazil Need for Speed Conduite en etat de liberte in France Need for Speed Brennender Asphalt in Germany and Over Drivin IV in Japan Need for Speed Porsche Unleashed 2000 Windows PS1 GBA Eden Games PS1 EA Canada PC Pocketeers GBA Known as Need for Speed Porsche 2000 in most European countries Brazil Australia and Asian markets and as Need for Speed Porsche in Germany and most of Latin America Need for Speed Hot Pursuit 2 2002 Windows GC PS2 Xbox Black Box PS2 EA Seattle GC PC Xbox Known as Need for Speed Poursuite Infernale 2 in France Need for Speed Underground 2003 Windows GC PS2 Xbox GBA EA Black BoxNeed for Speed Underground 2 2004 Windows GC PS2 Xbox GBA Mobile DS PSP EA Black Box PSP version was titled Need for Speed Underground Rivals Need for Speed Most Wanted 2005 Windows GC PS2 Xbox Xbox 360 GBA Mobile DS PSP EA Black Box PSP version was titled Need for Speed Most Wanted 5 1 0 Need for Speed Carbon 2006 Windows Mac OS X GC PS2 Xbox PS3 Wii Xbox 360 GBA Mobile DS PSP EA Canada Black Box PSP DS and GBA versions was titled Need for Speed Carbon Own the City Need for Speed ProStreet 2007 Windows PS2 PS3 Wii Xbox 360 Mobile DS PSP EA Black BoxNeed for Speed Undercover 2008 Windows PS2 PS3 Wii Xbox 360 Mobile DS PSP Windows Mobile iOS EA Black Box PS3 PC Xbox 360 Exient Entertainment PS2 Wii Firebrand Games DS Piranha Games PSP Need for Speed Shift 2009 Windows PS3 Xbox 360 PSP Mobile Windows Mobile Android iOS Slightly Mad Studios PS3 PC Xbox 360 EA Bright Light PSP Need for Speed Nitro Wii DS Firebrand GamesEA Montreal The DSiWare version was called Need for Speed Nitro X Need for Speed World 2010 Windows EA Black Box Free to play MMO racing game Closed in 2015 Need for Speed Hot Pursuit Windows PS3 PS4 Wii Switch Xbox 360 Xbox One Windows Phone Android iOS Criterion Games Wii version by Exient Entertainment The remastered version was released in November 2020 prior to the 10th anniversary of the original release It is the first remastered title in the franchise Shift 2 Unleashed 2011 Windows PS3 Xbox 360 iOS Slightly Mad Studios Also known as Need for Speed Shift 2 Unleashed Need for Speed The Run Windows PS3 Wii Xbox 360 3DS EA Black Box Wii 3DS versions by Firebrand Games Need for Speed Most Wanted 2012 Windows PS3 Wii U Xbox 360 PS Vita Android iOS Criterion Games Wii U version released 2013 was titled Need for Speed Most Wanted U Need for Speed Rivals 2013 Windows PS3 PS4 Xbox 360 Xbox One Ghost GamesCriterion Games Need for Speed Rivals Complete Edition was released on October 21 2014 including all DLC packs amp pre order bonuses Need for Speed No Limits 2015 Android iOS Firemonkeys StudiosNeed for Speed Windows PS4 Xbox One Ghost Games Series reboot Requires consistent internet connectivity Need for Speed Payback 2017 Windows PS4 Xbox One Ghost GamesNeed for Speed Heat 2019 Windows PS4 Xbox One Ghost Games June 2020 update introduces cross platform play the first EA game to include it 20 Need for Speed Unbound 2022 Windows PS5 Xbox Series X S Criterion GamesCodemasters First title to feature effects and characters visually styled after anime and cartoons Primary installments Edit Aggregate review scores Game MetacriticThe Need for Speed PC 83 21 a PS1 68 22 a SAT 95 23 a Need for Speed II PC 68 24 a PS1 71 100 25 Need for Speed III Hot Pursuit PC 84 26 a PS1 88 100 27 Need for Speed High Stakes PS1 86 100 28 PC 83 29 a Need for Speed Porsche Unleashed GBA 62 100 30 PC 84 31 a PS1 78 100 32 Motor City Online PC 73 100 33 Need for Speed Hot Pursuit 2 GC 68 100 34 PC 73 100 35 PS2 89 100 36 Xbox 75 100 37 Need for Speed Underground GBA 77 100 38 GC 83 100 39 PC 82 100 40 PS2 85 100 41 Xbox 83 100 42 Need for Speed Underground 2 GBA 72 100 43 GC 79 44 a NDS 65 100 45 PC 82 100 46 PS2 82 100 47 PSP 74 100 48 Xbox 77 100 49 Need for Speed Most Wanted 2005 GC 80 100 50 NDS 45 100 51 PC 82 100 52 PS2 82 100 53 PSP 72 100 54 Xbox 83 100 55 X360 83 100 56 Need for Speed Carbon GC 75 100 57 NDS 70 100 58 PC 78 100 59 PS2 74 100 60 PS3 75 100 61 PSP 73 100 62 Wii 67 100 63 Xbox 74 100 64 X360 77 100 65 Need for Speed ProStreet NDS 74 100 66 PC 70 100 67 PS2 62 100 68 PS3 73 100 69 PSP 57 100 70 Wii 61 100 71 X360 72 100 72 Need for Speed Undercover NDS 59 100 73 PC 65 100 74 PS3 59 100 75 PSP 52 100 76 Wii 54 100 77 X360 64 100 78 Need for Speed Shift PC 83 100 79 PS3 84 100 80 PSP 69 100 81 X360 83 100 82 Need for Speed Nitro NDS 70 100 83 Wii 69 100 84 Need for Speed World PC 62 100 85 Need for Speed Hot Pursuit PC 86 100 86 PS3 89 100 87 Wii 50 100 88 X360 88 100 89 Shift 2 Unleashed PC 84 100 90 PS3 81 100 91 X360 82 100 92 Need for Speed The Run 3DS 65 100 93 PC 69 100 94 PS3 64 100 95 Wii 64 100 96 X360 68 100 97 Need for Speed Most Wanted 2012 PC 78 100 98 PS3 84 100 99 Vita 79 100 100 WIIU 86 100 101 X360 84 100 102 Need for Speed Rivals PC 76 100 103 PS3 80 100 104 PS4 80 100 105 X360 76 100 106 XONE 75 100 107 Need for Speed No Limits iOS 67 100 108 Need for Speed PC 68 100 109 PS4 66 100 110 XONE 65 100 111 Need for Speed Payback PC 62 100 112 PS4 61 100 113 XONE 61 100 114 Need for Speed Heat PC 72 100 115 PS4 72 100 116 XONE 74 100 117 Need for Speed Unbound PC 73 100 118 PS5 77 100 119 XSXS 77 100 120 The Need for Speed 1994 Edit Main article The Need for Speed The original Need for Speed was released for 3DO in 1994 with versions released for the PC DOS 1995 PlayStation and Saturn 1996 following shortly afterwards The Need for Speed and its Special Edition were the only games in the series to support DOS with subsequent releases for the PC running only on Windows excluding Need for Speed Carbon which was also released on Mac OS X The first installment of The Need for Speed was the only serious attempt by the series to provide a realistic simulation of car handling elements through the direct collaboration of Staff members from Road amp Track Electronic Arts left the handling dynamics tuning with the automotive magazine s seasoned drivers to match vehicle behavior including realistic over and understeer that remains impressive decades later as well as sounds made by the vehicles gear control levers and other functions The game contained vehicle data with spoken commentary several magazine style images of each car and short video clips highlighting the vehicles set to music Most cars and tracks are available at the beginning of the game and the objective is to unlock the remaining locked content by winning tournaments This version featured chases by police cars a popular theme throughout the series Another version called The Need for Speed Special Edition was released only for the PC in 1996 It featured support for DirectX 2 and TCP IP networking two new tracks but dropped the ever popular flip and go in favor of the more generic scene reset after an accident a portents of the arcade style gaming that would dominate the series ever after Need for Speed II 1997 Edit Main article Need for Speed II Need for Speed II NFS II featured some rare and exotic vehicles including the Ford Indigo concept vehicle and featured country themed tracks from North America Europe Asia and Australia A new racing mode was also introduced dubbed Knockout where the last racers to finish laps will be eliminated In addition track design was more open ended players could now drive off the asphalt and cut across fields to take advantage of shortcuts Need for Speed II Special Edition includes one extra track extra cars and support for Glide The PlayStation port of NFS II also took advantage of the NeGcon controller and the Dual Analog and DualShock controllers as well Need for Speed III Hot Pursuit 1998 Edit Main article Need for Speed III Hot Pursuit Need for Speed III Hot Pursuit added Hot Pursuit mode where the player either attempted to outrun the police or be the cop arresting speeders NFS III took advantage of the multimedia capabilities by featuring audio commentary picture slideshows and music videos This game was the first in the series to allow the downloading of additional cars from the official website As a result modding communities sprang up to create vehicles The PC version was also the first game in the series to support Direct3D hardware Need for Speed High Stakes 1999 Edit Main article Need for Speed High Stakes High Stakes developed by EA Canada and EA Seattle was released in 1999 The game features more realistic elements than its predecessors and introduced a damage system that allows cars to take damage when colliding with objects affecting their appearance and performance It also introduced a series of economy based tournaments awarding players with a cash prize that can be spent on repairing purchasing or upgrading cars for subsequent races The game s Hot Pursuit mode which was introduced in Hot Pursuit was expanded with more options allowing players to control police pursuits attempting to stop racers Need for Speed Porsche Unleashed 2000 Edit Main article Need for Speed Porsche Unleashed Porsche Unleashed North America and Latin America title Porsche 2000 European and Australian title or simply Porsche in Germany is different from the previous versions because it featured only Porsches The vehicle handling in the PC version was said to be the most realistic in any NFS game but the PS1 version had very simplified arcade handling that fell woefully short of the hallmark handling offered in the first game The player had to win races to unlock cars in chronological order from 1950 to 2000 Porsche Unleashed also featured a Factory Driver mode where the player had to test Porsches to move forward in the game and did not feature a split screen mode Need for Speed Hot Pursuit 2 2002 Edit Main article Need for Speed Hot Pursuit 2 Need for Speed Hot Pursuit 2 was the debut NFS title from EA Black Box and the first NFS for the sixth generation consoles Different versions of the game were produced for each platform The Xbox GameCube and Microsoft Windows versions were developed by EA Seattle while the PS2 version was developed by Black Box Games in Vancouver Hot Pursuit 2 draws primarily from the gameplay and style of NFS III putting emphasis on evading the police and over the top tracks Although the game allowed players to play as the police the pursuit mode was less realistic than preceding versions of NFS players merely needed to tap a speeder to arrest them as opposed to using simulated police tactics to immobilize a speeding vehicle This was the first version since the start of the series not to feature an in the driving seat cockpit camera view transitioning EA from realistic racing to arcade street racing It was the last game in the series for the PC version to feature the split screen two player mode introduced in Need for Speed II For the multiplayer mode of the PC version GameSpy s internet matchmaking system was used in place of Local Area Network LAN play Hot Pursuit 2 was the first NFS game to use songs sung by licensed artists under the EA Trax label Need for Speed Underground 2003 Edit Main article Need for Speed Underground Need for Speed Underground was developed by EA Black Box and released in 2003 On PC this was the first NFS game to require Hardware Transform and Lighting in graphics cards Most of the new elements in Underground became defining marks of later installments in the Need for Speed series Underground shifted from semi professional racing and isolated circuits to the street racing style of other arcade racing series all circuits became part of a single map Olympic City except for drifts Underground introduced two new play modes Drag and Drift and more tuning options than in the earlier High Stakes Underground was also the first game in the series to feature a story told via pre rendered videos Underground features tuner cars and has a wide variety of tuning options such as widebody kits bumpers spoilers as well as performance upgrades such as engines and nitrous City street racing is the primary focus of the game There are no police in Underground and Underground 2 which drew criticism as police had been an important part of previous titles Need for Speed Underground 2 2004 Edit Main article Need for Speed Underground 2 Need for Speed Underground 2 was developed by EA Black Box and released in 2004 A demo of the game was placed as a bonus in copies of the EA Criterion collaboration Burnout 3 Takedown In Underground 2 the story mode continued but there were new racing modes such as Underground Racing League and Street X more tuning options and a new method of selecting races Also included was an outrun mode where a player can challenge random opponents on the road similar to Tokyo Xtreme Racer Underground 2 also introduced several SUVs used to race against other SUVs The most significant change vs the original Underground was the introduction of its open world free roam environments 121 setting the tone for numerous NFS games to come This was also the publisher s most marketed feature at launch In addition the game featured actresses models Brooke Burke and Kelly Brook as in game characters to help guide the player through the campaign 122 The customization features were significantly expanded on modifications that did not affect vehicle performance Players were required to customize their car to a certain numerical value in order to be offered DVD and magazine covers the only way to advance to higher game levels The game featured more extensive product placement for companies with no connection to auto racing This game also had extensive customization options in the form of suspension upgrades nitrous systems and engine mods Need for Speed Underground Rivals was the first Need for Speed game released on the PlayStation Portable Different from Need for Speed Underground 2 as it had no free roam and the cars were very limited it was released in 2005 Need for Speed Most Wanted 2005 Edit Main article Need for Speed Most Wanted 2005 video game Need for Speed Most Wanted was developed by EA Black Box released in 2005 and was one of the first games released for the Xbox 360 The PlayStation Portable port of Most Wanted is titled Need for Speed Most Wanted 5 1 0 Police chases represent a significant body of the gameplay and includes the free roaming aspect of Underground 2 but with less extensive vehicle customization features The story mode is a different style from Underground with CGI effects mixed with live action The game featured the Blacklist a crew consisting of 15 racers that the player must beat one by one to unlock parts cars tracks and to complete career mode The player had to meet certain requirements before they could take on the next Blacklist rival such as races completed milestones achieved and bounty earned A special Black Edition of Most Wanted was also released featuring additional races challenges and a few bonus cars it also included a behind the scenes DVD Both versions were available for the PlayStation 2 Xbox and Windows based PCs while only the standard edition was available for GameCube Nintendo DS and Xbox 360 Most Wanted had extremely positive reviews and received universal acclaim from reviewers in many gaming websites and magazines praising the graphics sound effects and general gameplay With 16 million copies sold worldwide Most Wanted is the best selling game in the franchise 123 A game also named Need for Speed Most Wanted was released in 2012 with British developer Criterion Games responsible for the development Need for Speed Carbon 2006 Edit Main article Need for Speed Carbon Need for Speed Carbon was developed by EA Black Box in 2006 It was the first NFS game for the PlayStation 3 and the Wii and the last NFS game for the GameCube the Game Boy Advance and the Xbox Carbon s handheld port is known as Need for Speed Carbon Own the City The Wii port lacked online but made full use of the Wii Remote and Nunchuk NFS Carbon continued the story from Most Wanted but the game has far less emphasis on the police Carbon saw the return of nighttime only racing with a selection of cars similar to that of Most Wanted Carbon introduced a new feature wherein the player is allowed to form a crew that aids the player in races Drift events returned to the series in Carbon Drag racing was removed from the series but a new type of race called Canyon Duel was added where the closer the player is to the leader the more points they accrue If the player overtakes the leader and remains in front for 10 seconds they win automatically Another new feature is Autosculpt which allows players to custom fabricate their own auto parts The Collector s Edition features three new cars ten specially tuned cars six new races and a bonus DVD with behind the scenes footage on the making of the game Need for Speed ProStreet 2007 Edit Main article Need for Speed ProStreet Promotion of Need for Speed ProStreet at Auto Moto Show 2008 Need for Speed ProStreet developed by EA Black Box was released in 2007 Key features of the game included realistic damage a return to realistic racing modeling and burnouts 124 125 The game lacked the free roam mode found in earlier releases instead all of the races were on closed race tracks that took place on organized race days The game consisted of drag races speed challenges essentially sprint races and speed traps grip races circuit racing and drift races Need for Speed Undercover 2008 Edit Promotion of Need for Speed Undercover at IgroMir 2008Main article Need for Speed Undercover Need for Speed Undercover developed by EA Black Box was released in 2008 The game had a significantly longer development cycle than previous games taking 16 months to develop 126 EA ported Undercover to various mobile devices It was the last Need for Speed game for PlayStation 2 EA Games president Frank Gibeau stated that since sales of ProStreet did not live up to EA s projections the franchise would go back to its roots However the game received lower scores on aggregate than ProStreet The game focused on tuning and police chases featured over 50 cars and took place in a fictional city called Tri City Bay The player s role was as an undercover cop trying to stop street racers Containing live action cutscenes that feature the actress Maggie Q the game also featured a damage system where parts could break off after a crash The Collector s Edition for PlayStation 3 and Xbox 360 added another five new cars twelve new circuits and sprint and checkpoint track configurations Also included were specially tuned versions of ten existing cars plus 35 exclusive vinyls for adding a unique visual style Need for Speed Shift 2009 Edit Main article Need for Speed Shift Need for Speed Shift developed by Slightly Mad Studios was released in 2009 It features over 60 cars and 19 tracks some of which are licensed tracks while others are fictional The improved driving simulation was accompanied by an adaptive difficulty while it reintroduced a cockpit view NFS Shift focused on racing simulation rather than the arcade racing of previous titles NFS Shift received better reviews than the prior three games in the series The Special Edition contained a specially tuned BMW M3 GT2 and an Elite Series track Two items of downloadable content were released for the game Need for Speed Nitro 2009 Edit Main article Need for Speed Nitro Need for Speed Nitro is the first NFS game made exclusively for Nintendo DS and Wii featuring arcade style gameplay and targeting a casual audience released in 2009 Need for Speed Nitro was also available as a social multiplayer game on Facebook 127 Need for Speed Nitro X 2010 is a newer installment for use with the DSi XL and the 3DS system Essentially the original release it was updated with several updates 18 licensed vehicles new police units custom tags 16 updated tracks a revised career mode local multiplayer matches for up to four players and new rewards and unlockables The game was released as a digital download only released in 2010 Need for Speed World 2010 Edit Main article Need for Speed World Promotion of Need for Speed World at E3 2010 Need for Speed World was a free to play MMO racing game for Windows based PCs It took on the gameplay style of Most Wanted and Carbon focusing on illegal street racing tuning and police chases and adding classic MMO elements to the mix World incorporated almost exact replicas of the cities of Rockport and Palmont the cities of Most Wanted and Carbon respectively into its map design World was originally scheduled for an Asian release in the summer of 2009 but the game was not released at that time and it was released worldwide in 2010 128 129 The game was in public beta testing limited to residents of Taiwan in October 2009Need for Speed World closed its servers in July 2015 They soon after removed the ability to create new accounts for the game and began winding down their support for it Leading up to closure there were several end of the world promotions and in game events held 130 Need for Speed Hot Pursuit 2010 Edit Main article Need for Speed Hot Pursuit 2010 video game Promotion of Need for Speed Hot Pursuit at Gamescom 2010 Need for Speed Hot Pursuit was developed by British games developer Criterion Games and published by Electronic Arts in 2010 131 It focuses on racing and police chases rather than car customization The game won many awards at the E3 2010 including Best Racing Game becoming the first game in the NFS series since the original Hot Pursuit to win an E3 award There were over 60 cars most available to both racers and cops but a few were exclusive to either side 132 Unlike previous NFS titles there was no customization and the game takes place in a fictional rural area called Seacrest County which the free roam feature lets you explore Hot Pursuit allows play as either police or racer The game also features many weapons with some exclusive to the cops or racers The biggest feature introduced was Autolog which tracked player progressions and recommended events to play In addition to its statistical system Autolog also features Facebook like speedwalls where players can post their comments and photos while in the game Hot Pursuit has received some of the best reviews of the series The Limited Edition gives players exclusive access to the Alfa Romeo 8C Competizione and Ford Shelby GT500 Various downloadable content was released for the game A remastered version of the game Need for Speed Hot Pursuit Remastered was released in November 2020 for PlayStation 4 Xbox One Nintendo Switch and Microsoft Windows 133 It features cross platform multiplayer enhanced visuals quality of life improvements all main DLC from the PlayStation 3 and Xbox 360 versions the return of Autolog and 4K support for PlayStation 4 Pro Xbox One X and Windows 133 Shift 2 Unleashed 2011 Edit Main article Shift 2 Unleashed The sequel to Need for Speed Shift Shift 2 Unleashed was developed by Slightly Mad Studios and released in 2011 Shift 2 includes the Autolog feature introduced in Hot Pursuit 134 It also includes features such as night racing an in helmet camera and a more in depth career mode Shift 2 features more than 140 vehicles available for racing and tuning a smaller number compared with other racing games such as Forza Motorsport 3 and Gran Turismo 5 There are also 40 real world locations including Bathurst Spa Francorchamps and Suzuka as well as fictional circuits The Limited Edition features three unlocked cars and an additional 37 career race events 135 Two downloadable contents were released for Shift 2 Need for Speed The Run 2011 Edit Main article Need for Speed The Run Promotion of Need for Speed The Run at IgroMir 2011 Need for Speed The Run was developed by EA Black Box and released in 2011 The game continued the street racing gameplay of Black Box s previous titles with a story based on a race across the United States from San Francisco to New York The game featured quick time events with the player for the first time in NFS history exiting their car and traveling on foot The Run was powered by DICE s Frostbite 2 engine making the game the first non shooter and one of the first console titles to use the engine Additionally the NFS Autolog was also used in the game The Run employs a large range of real world vehicles which can be altered with visual upgrades An XP Experience points system is used for unlocking cars and events The Limited Edition features three exclusive cars and five exclusive challenges with bonus rewards and achievements Need for Speed Most Wanted 2012 Edit Main article Need for Speed Most Wanted 2012 video game Promotion of Need for Speed Most Wanted at Gamescom 2012 Need for Speed Most Wanted was developed by British games developer Criterion Games and released in 2012 The game picked up on the Most Wanted IP as opposed to the Hot Pursuit extension 136 This was the first game made subsequent to Criterion Games taking over the NFS series from Black Box It features open world racing and most of the cars in the game are available from the start hidden in different locations 137 It also features a blacklist of 10 instead of 15 and there is no story or visual customization for the game It is powered by Autolog 2 0 Performance upgrades are available for all the cars in the game such as chassis tires nitrous and bodywork 138 Milestones and achievements are unlocked through a variety of ways e g completion of races and breaking through billboards Need for Speed Rivals 2013 Edit Main article Need for Speed Rivals Need for Speed Rivals was developed by Ghost Games formerly EA Gothenburg in association with Criterion Games and was released in 2013 for the PlayStation 4 139 Microsoft Windows PlayStation 3 Xbox 360 139 and Xbox One 139 It runs on DICE s Frostbite 3 Engine It has the same basic concept as Need for Speed Hot Pursuit but with new features like the AllDrive system and several pursuit techs Need for Speed No Limits 2015 Edit Main article Need for Speed No Limits Need For Speed No Limits LogoNeed for Speed No Limits was released in 2015 for iOS and Android and a mobile installment in the Need for Speed video game series developed by Firemonkeys Studios and published by Electronic Arts It is the franchise s first original title made exclusively for mobile devices unlike past mobile games in the series that were simply adaptations of various Need for Speed games Need for Speed 2015 Edit Main article Need for Speed 2015 video game A full reboot of the franchise developed by Ghost Games the game was released in 2015 for PlayStation 4 and Xbox One with a release for Microsoft Windows via Origin in 2016 Set in Ventura Bay the game has five different gameplay styles in which points are collected in order to progress through five overlapping storylines in addition having a redesigned Wrap Editor and body car modifications The PC version was released in 2016 via Origin in two different editions The Standard Edition is the base edition whereas the Deluxe Edition has the styling pack performance pack tricked out starter car exclusive wraps unique identifying stickers VIP icons and a lifetime discount on all items using the in game currency 140 Need for Speed Payback 2017 Edit Main article Need for Speed Payback EA and Ghost Games released Need for Speed Payback in 2017 for Microsoft Windows PlayStation 4 and Xbox One The game has an offline single player mode unlike the previous title 141 Payback is set in Fortune Valley The game is focused on action driving and has three playable characters each with different sets of skills working together to pull off action movie like sequences in addition having a 24 hour day night cycle Need for Speed Heat 2019 Edit Main article Need for Speed Heat NFS Heat booth at GamescomNeed for Speed Heat was released in 2019 for Microsoft Windows PlayStation 4 and Xbox One 142 143 144 The game is set in Palm City Unlike the previous title which featured a full day night cycle the time of day can be switched when needed between a day and night period with each period offering different races and payouts Heat is similar to other titles and features a Heat system in which players earn rep when participating in police pursuits with greater amounts offered during night than in the day This was the last title released by Ghost Games before its dissolvement in 2020 after which Criterion took full creative oversight of the franchise Need for Speed Unbound 2022 Edit Main article Need for Speed Unbound Revealed by EA in October 2022 Need for Speed Unbound is developed by Criterion with assistance from Codemasters The game features a cel shaded art style for its characters and vehicle effects while retaining the photo realistic look of the cars from previous games The map is based in a fictional city inspired by Chicago called Lakeshore City The game was released on the PlayStation 5 Xbox Series X S and PC on December 2 2022 American rapper ASAP Rocky appears as a character in the storyline driving a modified Mercedes 190E 145 Other games Edit Need for Speed V Rally 1997 Edit Main article V Rally video game When V Rally was released in 1997 it was developed by Infogrames Multimedia and had no connection with the Need for Speed games Electronic Arts acquired the rights to publish the PlayStation version of the game in the United States in order to help sales of the game due to the fact that rally racing held little support in the U S The game was not originally intended to be part of the Need for Speed series neither the game s development was done by Electronic Arts Canada which at the time was the primary developer of the Need for Speed series nor was it developed in as association with Electronic Arts in any way Later versions of the game were solely published by Infogrames and were released under their original names Need for Speed 64 canceled Edit In the late 1990s EA Canada partnered with Paradigm to work on an entry in the series for the Nintendo 64 It was described in the Next Generation magazine as having exclusive tracks and vehicles Rumble Pak support and the series trademark gameplay mechanics 146 The game was ultimately canceled between late 1998 and early 1999 Electronic Arts had signed a deal with Volkswagen to make a game around the New Beetle thus altering the Need for Speed 64 project into Beetle Adventure Racing 147 Need for Speed V Rally 2 1999 Edit Main article V Rally 2 Much like with the original V Rally EA purchased the rights to publish the PlayStation version of V Rally 2 in North America Infogrames published the Dreamcast version of the game in North America as Test Drive V Rally Later games in the series would have no connections to either Need for Speed or Test Drive Need for Speed Web Racing 2001 Edit Need for Speed Web Racing was an online only conversion of Need for Speed III Hot Pursuit made available in 2001 as part of EA com s Platinum service 11 cars and various courses from Need for Speed III were included as well as one course from the first Need for Speed Single player and Multiplayer modes were made available 148 149 Motor City Online 2001 Edit Main article Motor City Online Originally conceived as part of the Need for Speed series under the title Need for Speed Motor City 150 during development all single player elements would be discarded in favor of an online only model The result Motor City Online was a racing MMO game released by EA on October 29 2001 The point of the game was to buy classic cars tune them and race them against other players The game went offline less than two years later to enable EA to focus on The Sims Online Later EA would develop a new online racing game called Need for Speed World 151 Need for Speed Top Speed 2002 Edit Need for Speed Top Speed was an online only promotional racing game released on October 1 2002 as part of EA Pogo and America Online s online only AOL Games First Play programming initiative Made to promote both MacGillivray Freeman s 2002 IMAX film Top Speed and the then new Porsche Cayenne Turbo the game uses three existing courses from Porsche Unleashed renamed to refer to Canadian locations due to the sponsorship of Travel Alberta Canada 152 Need for Speed 10 TerrorFive canceled Edit Need for Speed 10 TerrorFive was a concept pitched to Electronic Arts around 2008 The portfolio page of a former presentation director of EA Black Box says the goal of the game was to answer the question How can large scale street races take place in a post 911 US city Concept art depicts a group of street racers named TerrorFive alongside a mockup of gameplay in which players seemingly hack into police cars 153 154 155 Need for Speed Millionaire canceled Edit Need for Speed Millionaire was a canceled online only entry developed by Criterion Games which started development around 2008 after the release of Burnout Paradise and Need For Speed Undercover It would have seen the player and friends go on adventures after a lottery win and the purchase of many supercars described by Criterion director Alex Ward as Freeburn meets Top Gear challenges The game was worked on for six months and had a playable version but was canceled in favor of Need for Speed Hot Pursuit 156 157 Need for Speed Edge canceled Edit Need for Speed Edge was a free to play MMO racing game developed by EA Spearhead formerly EA Korea and published by Nexon from South Korea and Tencent Interactive Entertainment known as Need for Speed Online from China It is the third free to play game in the franchise overall along with being the only free to play racing game that runs on the Frostbite 3 game engine The PC version is based on the 2013 title Need for Speed Rivals while the mobile version sometimes referred to as Need for Speed Duel is based on Need for Speed No Limits 158 The open beta was released on December 10 2017 Nexon shut down the game on May 30 2019 159 Film adaptation EditMain article Need for Speed film EA worked with DreamWorks Pictures to create a film version of Need for Speed starring Aaron Paul as Tobey Marshall a mechanic and street racer who was framed by a wealthy business associate 160 161 The movie was released by Disney s Touchstone Pictures on March 14 2014 months before the franchise s 20th anniversary Despite receiving negative reviews the film ended up grossing over 200 million at the worldwide box office In April 2015 a sequel was reported to be produced by China Movie Channel Jiaflix and 1905 com in association with EA Games 162 163 Notes Edit a b c d e f g h GameRankings scoreReferences Edit a b Yin Wesley June 25 2012 Criterion takes full control of Need for Speed and Burnout franchises Eurogamer net Archived from the original on February 21 2013 Retrieved June 26 2012 EA Signs Multi Year Agreement With X Games Medalist and Internet Phenom Ken Block for Need for Speed Electronic Arts October 24 2013 Archived from the original on June 30 2017 Retrieved February 28 2014 Alan June 25 2012 Hot Wheels are bringing a selection of Need for Speed cars to stores worldwide Eurogamer net Archived from the original on April 7 2022 Retrieved June 26 2012 Electronic Arts completes acquisition of Bullfrog Productions Ltd Business Wire Findarticles com January 24 1995 Archived from the original on July 10 2012 Retrieved August 9 2008 Andrews Marke January 3 2008 Martin Sikes co founded Black Box Games Vancouver Sun Canada com Archived from the original on January 7 2008 Retrieved August 9 2008 Need for Speed Hot Pursuit What is Autolog Archived from the original on April 2 2015 Retrieved March 23 2015 Jackson Mike June 22 2012 News Criterion in control of entire Need for Speed franchise ComputerAndVideoGames com Archived from the original on June 26 2012 Retrieved June 26 2012 a b Ghost takes control of the Need For Speed brand VideoGamer com Archived from the original on August 29 2013 Retrieved February 19 2017 a b Scamell David The Ghost Of Criterions past Archived from the original on October 21 2013 Retrieved October 21 2013 EA will move Need for Speed development back to Criterion GamesIndustry biz February 12 2020 Archived from the original on June 7 2020 Retrieved March 21 2020 Max Joker May 31 2021 Sun is setting on some older NFS titles it s not you it s us r needforspeed Archived from the original on June 21 2022 Retrieved June 10 2021 EA has delisted all of its old Need For Speed games VG247 June 1 2021 Archived from the original on November 28 2021 Retrieved October 7 2021 Gerstmann Jeff March 31 1999 Need for Speed High Stakes Review GameSpot Archived from the original on May 1 2023 Retrieved August 9 2008 a b Need for Speed Underground Game Guide IGN Archived from the original on September 26 2008 Retrieved August 9 2008 Need for Speed Payback Learn To Drift Game Guide IGN Archived from the original on September 18 2019 Retrieved November 1 2017 Perry Douglas November 12 2004 Need for Speed Underground 2 Review IGN p 2 Archived from the original on October 10 2007 Retrieved August 9 2008 a b Need for Speed Carbon Cars Electronic Arts Archived from the original on September 15 2007 Retrieved August 9 2008 Kaiafas Tasos May 14 1997 Need for Speed II Review GameSpot Archived from the original on May 1 2023 Retrieved August 9 2008 a b Mirabella III Fran December 14 2003 Need for Speed Underground Review IGN p 3 Archived from the original on December 10 2008 Retrieved August 9 2008 McWhertor Michael June 8 2020 Need for Speed Heat gets cross play the first EA game to do so Polygon Archived from the original on June 8 2020 Retrieved June 9 2020 Road amp Track Presents The Need for Speed Reviews GameRankings Archived from the original on May 21 2019 Retrieved May 9 2019 Road amp Track Presents The Need for Speed Reviews GameRankings Archived from the original on May 21 2019 Retrieved May 9 2019 Road amp Track Presents The Need for Speed Reviews GameRankings Archived from the original on May 18 2019 Retrieved May 9 2019 Need for Speed II Reviews GameRankings Archived from the original on March 3 2016 Retrieved May 9 2019 Need for Speed II Reviews Metacritic Archived from the original on March 31 2019 Retrieved May 9 2019 Need for Speed III Hot Pursuit Reviews GameRankings Archived from the original on June 24 2016 Retrieved May 9 2019 Need for Speed III Hot Pursuit Reviews Metacritic Archived from the original on March 31 2019 Retrieved May 9 2019 Need for Speed High Stakes Reviews Metacritic Archived from the original on March 31 2019 Retrieved May 9 2019 Need for Speed High Stakes Reviews GameRankings Archived from the original on May 21 2019 Retrieved May 9 2019 Need for Speed Porsche Unleashed Reviews Metacritic Archived from the original on March 3 2016 Retrieved May 9 2019 Need for Speed Porsche Unleashed Reviews GameRankings Archived from the original on June 24 2016 Retrieved May 9 2019 Need for Speed Porsche Unleashed Reviews Metacritic Archived from the original on May 23 2016 Retrieved May 9 2019 Motor City Online Reviews Metacritic Archived from the original on March 28 2019 Retrieved May 9 2019 Need for Speed Hot Pursuit 2 Reviews Metacritic Archived from the original on November 13 2020 Retrieved May 9 2019 Need for Speed Hot Pursuit 2 Reviews Metacritic Archived from the original on November 15 2020 Retrieved May 9 2019 Need for Speed Hot Pursuit 2 Reviews Metacritic Archived from the original on November 15 2020 Retrieved May 9 2019 Need for Speed Hot Pursuit 2 Reviews Metacritic Archived from the original on October 24 2020 Retrieved May 9 2019 Need for Speed Underground Reviews Metacritic Archived from the original on March 4 2016 Retrieved May 9 2019 Need for Speed Underground Reviews Metacritic Archived from the original on December 12 2016 Retrieved May 9 2019 Need for Speed Underground Reviews Metacritic Archived from the original on December 4 2016 Retrieved May 9 2019 Need for Speed Underground Reviews Metacritic Archived from the original on December 22 2016 Retrieved May 9 2019 Need for Speed Underground Reviews Metacritic Archived from the original on May 22 2019 Retrieved May 9 2019 Need for Speed Underground 2 Reviews Metacritic Archived from the original on December 30 2018 Retrieved May 9 2019 Need for Speed Underground 2 Reviews GameRankings Archived from the original on May 2 2018 Retrieved May 9 2019 Need for Speed Underground 2 Reviews Metacritic Archived from the original on February 27 2019 Retrieved May 9 2019 Need for Speed Underground 2 Reviews Metacritic Archived from the original on May 15 2022 Retrieved May 9 2019 Need for Speed Underground 2 Reviews Metacritic Archived from the original on March 26 2019 Retrieved May 9 2019 Need for Speed Underground Rivals Reviews Metacritic Archived from the original on March 15 2019 Retrieved May 9 2019 Need for Speed Underground 2 Reviews Metacritic Archived from the original on May 22 2019 Retrieved May 9 2019 Need for Speed Most Wanted Reviews Metacritic Archived from the original on February 24 2019 Retrieved May 9 2019 Need for Speed Most Wanted Reviews Metacritic Archived from the original on February 3 2016 Retrieved May 9 2019 Need for Speed Most Wanted Reviews Metacritic Archived from the original on February 23 2018 Retrieved May 9 2019 Need for Speed Most Wanted Reviews Metacritic Archived from the original on March 31 2019 Retrieved May 9 2019 Need for Speed Most Wanted 5 1 0 Reviews Metacritic Archived from the original on March 15 2019 Retrieved May 9 2019 Need for Speed Most Wanted Reviews Metacritic Archived from the original on May 22 2019 Retrieved May 9 2019 Need for Speed Most Wanted Reviews Metacritic Archived from the original on February 4 2018 Retrieved May 9 2019 Need for Speed Carbon Reviews Metacritic Archived from the original on February 24 2019 Retrieved May 9 2019 Need for Speed Carbon Own The City Reviews Metacritic Archived from the original on February 27 2019 Retrieved May 9 2019 Need for Speed Carbon Reviews Metacritic Archived from the original on February 11 2019 Retrieved May 9 2019 Need for Speed Carbon Reviews Metacritic Archived from the original on February 14 2019 Retrieved May 9 2019 Need for Speed Carbon Reviews Metacritic Archived from the original on March 4 2019 Retrieved May 9 2019 Need for Speed Carbon Own The City Reviews Metacritic Archived from the original on March 15 2019 Retrieved May 9 2019 Need for Speed Carbon Reviews Metacritic Archived from the original on February 16 2019 Retrieved May 9 2019 Need for Speed Carbon Reviews Metacritic Archived from the original on May 22 2019 Retrieved May 9 2019 Need for Speed Carbon Reviews Metacritic Archived from the original on January 6 2019 Retrieved May 9 2019 Need for Speed ProStreet Reviews Metacritic Archived from the original on February 27 2019 Retrieved May 9 2019 Need for Speed ProStreet Reviews Metacritic Archived from the original on March 28 2019 Retrieved May 9 2019 Need for Speed ProStreet Reviews Metacritic Archived from the original on March 28 2019 Retrieved May 9 2019 Need for Speed ProStreet Reviews Metacritic Archived from the original on March 4 2019 Retrieved May 9 2019 Need for Speed ProStreet Reviews Metacritic Archived from the original on March 15 2019 Retrieved May 9 2019 Need for Speed ProStreet Reviews Metacritic Archived from the original on February 16 2019 Retrieved May 9 2019 Need for Speed ProStreet Reviews Metacritic Archived from the original on January 6 2019 Retrieved May 9 2019 Need for Speed Undercover Reviews Metacritic Archived from the original on February 27 2019 Retrieved May 9 2019 Need for Speed Undercover Reviews Metacritic Archived from the original on May 9 2019 Retrieved May 9 2019 Need for Speed Undercover Reviews Metacritic Archived from the original on March 4 2019 Retrieved May 9 2019 Need for Speed Undercover Reviews Metacritic Archived from the original on March 15 2019 Retrieved May 9 2019 Need for Speed Undercover Reviews Metacritic Archived from the original on February 16 2019 Retrieved May 9 2019 Need for Speed Undercover Reviews Metacritic Archived from the original on September 7 2019 Retrieved May 9 2019 Need for Speed Shift Reviews Metacritic Archived from the original on March 28 2019 Retrieved May 9 2019 Need for Speed Shift Reviews Metacritic Archived from the original on January 27 2019 Retrieved May 9 2019 Need for Speed Shift Reviews Metacritic Archived from the original on March 15 2019 Retrieved May 9 2019 Need for Speed Shift Reviews Metacritic Archived from the original on March 28 2019 Retrieved May 9 2019 Need for Speed Nitro Reviews Metacritic Archived from the original on February 27 2019 Retrieved May 9 2019 Need for Speed Nitro Reviews Metacritic Archived from the original on February 16 2019 Retrieved May 9 2019 Need for Speed World Reviews Metacritic Archived from the original on February 19 2022 Retrieved May 9 2019 Need for Speed Hot Pursuit Reviews Metacritic Archived from the original on March 31 2019 Retrieved May 9 2019 Need for Speed Hot Pursuit Reviews Metacritic Archived from the original on March 4 2019 Retrieved May 9 2019 Need for Speed Hot Pursuit Reviews Metacritic Archived from the original on February 16 2019 Retrieved May 9 2019 Need for Speed Hot Pursuit Reviews Metacritic Archived from the original on January 7 2019 Retrieved May 9 2019 Shift 2 Unleashed Reviews Metacritic Archived from the original on October 6 2019 Retrieved May 9 2019 Shift 2 Unleashed Reviews Metacritic Archived from the original on October 1 2018 Retrieved May 9 2019 Shift 2 Unleashed Reviews Metacritic Archived from the original on October 6 2019 Retrieved May 9 2019 Need for Speed The Run Reviews Metacritic Archived from the original on January 31 2019 Retrieved May 9 2019 Need for Speed The Run Reviews Metacritic Archived from the original on March 31 2019 Retrieved May 9 2019 Need for Speed The Run Reviews Metacritic Archived from the original on January 27 2019 Retrieved May 9 2019 Need for Speed The Run Reviews Metacritic Archived from the original on February 16 2019 Retrieved May 9 2019 Need for Speed The Run Reviews Metacritic Archived from the original on March 31 2019 Retrieved May 9 2019 Need for Speed Most Wanted A Criterion Game Reviews Metacritic Archived from the original on February 5 2021 Retrieved May 9 2019 Need for Speed Most Wanted A Criterion Game Reviews Metacritic Archived from the original on July 12 2018 Retrieved May 9 2019 Need for Speed Most Wanted A Criterion Game Reviews Metacritic Archived from the original on March 9 2021 Retrieved May 9 2019 Need for Speed Most Wanted U Reviews Metacritic Archived from the original on September 29 2020 Retrieved May 9 2019 Need for Speed Most Wanted A Criterion Game Reviews Metacritic Archived from the original on November 11 2020 Retrieved May 9 2019 Need for Speed Rivals Reviews Metacritic Archived from the original on November 2 2013 Retrieved May 9 2019 Need for Speed Rivals Reviews Metacritic Archived from the original on November 12 2013 Retrieved May 9 2019 Need for Speed Rivals Reviews Metacritic Archived from the original on November 20 2013 Retrieved May 9 2019 Need for Speed Rivals Reviews Metacritic Archived from the original on October 29 2013 Retrieved May 9 2019 Need for Speed Rivals Reviews Metacritic Archived from the original on November 14 2013 Retrieved May 9 2019 Need for Speed No Limits Reviews Metacritic Archived from the original on November 26 2016 Retrieved May 9 2019 Need for Speed Reviews Metacritic Archived from the original on March 31 2019 Retrieved May 9 2019 Need for Speed Reviews Metacritic Archived from the original on March 7 2019 Retrieved May 9 2019 Need for Speed Reviews Metacritic Archived from the original on December 26 2018 Retrieved May 9 2019 Need for Speed Payback Reviews Metacritic Archived from the original on March 31 2019 Retrieved May 9 2019 Need for Speed Payback Reviews Metacritic Archived from the original on August 24 2019 Retrieved May 9 2019 Need for Speed Payback Reviews Metacritic Archived from the original on October 30 2019 Retrieved May 9 2019 Need for Speed Heat Reviews Metacritic Archived from the original on November 5 2021 Retrieved February 20 2020 Need for Speed Heat Reviews Metacritic Archived from the original on October 29 2021 Retrieved February 20 2020 Need for Speed Heat Reviews Metacritic Archived from the original on December 14 2021 Retrieved February 20 2020 Need for Speed Unbound for PC Reviews Metacritic Archived from the original on December 14 2022 Retrieved December 6 2022 Need for Speed Unbound Reviews Metacritic Archived from the original on December 2 2022 Retrieved December 2 2022 Need for Speed Unbound for Xbox Series X Reviews Metacritic Archived from the original on December 12 2022 Retrieved December 6 2022 Perry Douglass C November 12 2004 Need for Speed Underground 2 IGN Archived from the original on January 27 2022 Retrieved April 6 2017 Brooke Burke to star in Need for Speed Underground 2 GameSpot Archived from the original on April 6 2017 Retrieved April 6 2017 Totu Florian October 22 2009 100 million Need for Speed Games Have Been Sold to This Day Softpedia SoftNews NET SRL Archived from the original on April 2 2012 Retrieved August 22 2015 NFS 11 New Infos NFS Planet December 30 2006 Archived from the original on January 29 2013 Retrieved February 9 2007 NFS 11 New rumors NFS Planet February 11 2007 Archived from the original on January 4 2013 Retrieved February 11 2007 Mark Androvich June 18 2008 Riccitiello We were torturing Vancouver studio Gamesindustry biz Archived from the original on December 4 2012 Retrieved June 18 2008 Need for Speed Nitro Details Archived from the original on June 18 2009 Kirk Pedersen October 22 2009 A brief history of speed Electronic Arts Archived from the original on October 25 2009 Retrieved October 25 2009 Rob Purchese January 30 2009 Revamped NFS series launches this year Eurogamer Archived from the original on November 21 2011 Retrieved January 30 2009 The Race is Coming to an end April 15 2015 Archived from the original on April 18 2015 Retrieved April 15 2015 David Hinkle June 14 2010 Need for Speed Hot Pursuit races to retail November 16 Joystiq Archived from the original on June 17 2010 Retrieved June 14 2010 NFSKirk June 22 2010 NFSRon Talks to HP Creative Director Electronic Arts Archived from the original on June 24 2010 Retrieved June 24 2010 a b Good Owen S 5 October 2020 Need for Speed Hot Pursuit Remastered launches with cross play next month Polygon Vox Media Archived from the original on 5 October 2020 Retrieved 6 October 2020 EA s Engine Roar with Shift 2 Unleashed Press release Electronic Arts November 16 2010 Archived from the original on November 19 2010 Retrieved November 16 2010 Pre Order the Limited Edition of SHIFT 2 Unleashed get cool stuff in game Need for Speed March 23 2011 Archived from the original on April 27 2011 Retrieved November 17 2012 Crossley Rob June 1 2012 News EA confirms next Criterion game Need for Speed ComputerAndVideoGames com Archived from the original on July 5 2012 Retrieved June 26 2012 Robinson Martin August 2 2012 Cloudcompete ties together Need for Speed Most Wanted s different platforms Eurogamer net Archived from the original on January 12 2013 Retrieved August 16 2012 Latest PWND episode shows unseen footage of Need for Speed Most Wanted VG247 April 13 2012 Archived from the original on January 5 2013 Retrieved June 29 2012 a b c Tach Dave November 4 2013 Need for Speed Rivals bumped up to Nov 15 release for PS4 launch Polygon Archived from the original on November 17 2013 Retrieved November 4 2013 Lestoc Costea September 15 2015 Need For Speed 2015 To Be Released PC Xbox One and PS4 Which One Is Delayed Neurogadget Archived from the original on November 17 2015 Retrieved November 13 2015 NEED FOR SPEED 2017 PAYING IT BACK Ghost Games blog May 9 2017 Retrieved May 12 2017 Barnett Brian February 5 2019 EA WORKING ON NEW NEED FOR SPEED PLANTS VS ZOMBIES GAMES IGN Archived from the original on April 25 2019 Retrieved March 19 2019 Dayus Oscar July 31 2019 New Need For Speed Coming Soon EA Confirms GameSpot Archived from the original on August 5 2019 Retrieved August 5 2019 Judge Alysia August 14 2019 Need For Speed Heat Announced For November Release IGN com Archived from the original on September 15 2019 Retrieved August 14 2019 Need for Speed Unbound Leak Shows A AP Rocky s Ride HYPEBEAST October 6 2022 Archived from the original on October 19 2022 Retrieved October 19 2022 Need for Speed 64 Next Generation No 46 Imagine Media October 1998 p 96 Retrieved January 19 2021 Beetle Adventure Racing Next Generation No 53 Imagine Media May 1999 p 91 Retrieved January 19 2021 Need for Speed Web Racing ign com August 3 2001 Archived from the original on August 20 2021 Retrieved August 20 2021 Need for Speed Web Racing EA com Archived Archived from the original on December 1 2002 NFS Motor City Preview GameRevolution gamerevolution com Archived from the original on October 25 2004 Retrieved November 24 2013 Poole Stephen November 21 2001 Motor City Online Review GameSpot Archived from the original on July 2 2007 Retrieved August 9 2008 Travis Baldree buildingworlds com Archived from the original on August 20 2021 Retrieved August 20 2021 What s Up With Blizzard s Project Titan kotaku com May 9 2014 Archived from the original on February 20 2021 Retrieved February 5 2021 Need For Speed 10 TerrorFive Cancelled Xbox 360 PS3 www unseen64 net April 10 2020 Archived from the original on February 20 2021 Retrieved February 5 2021 EA Need For Speed 10 WylieStyles cargocollective com Archived from the original on June 2 2022 Retrieved February 5 2021 Makuch Eddie October 25 2013 Need for Speed Millionaire concept revealed GameSpot Archived from the original on July 10 2021 Retrieved July 10 2021 Burnout s creative director Alex Ward takes us behind the scenes of the acclaimed racing series GamesRadar November 23 2016 Archived from the original on July 10 2021 Retrieved July 10 2021 Bianchi Thomas November 13 2015 Need For Speed Edge Gameplay Trailer Released Hardcore Gamer Archived from the original on November 20 2015 Retrieved November 27 2015 Need For Speed Edge Game Announcements Nexon April 4 2019 Archived from the original on April 5 2019 Retrieved April 4 2019 Need For Speed Trailer needforspeedtrailer com March 16 2014 Archived from the original on December 18 2014 Retrieved March 16 2014 Watkins Heather Need for Speed Editorial Montage West Coast Midnight Run Archived from the original on May 30 2016 Retrieved March 9 2014 Coonan Clifford April 8 2015 Need for Speed Sequel in Development as U S China Co Production The Hollywood Reporter Archived from the original on April 10 2015 Retrieved April 8 2015 Jagernauth Kevin April 8 2015 Need For Speed 2 Is Actually Happening The Hollywood Reporter Archived from the original on April 11 2015 Retrieved April 8 2015 External links Edit Media related to Need for Speed at Wikimedia Commons Official website Retrieved from https en wikipedia org w index php title Need for Speed amp oldid 1171588843, wikipedia, wiki, book, books, library,

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