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Need for Speed (2015 video game)

Need for Speed is an online open world racing video game developed by Ghost Games and published by Electronic Arts, released for PlayStation 4 and Xbox One in November 2015, and released on Origin for Windows on March 15, 2016. It is the twenty-second installment in the Need for Speed series, and is a reboot of the franchise.

Need for Speed
Standard edition box art with a Subaru BRZ and Porsche 911 Carrera RSR 2.8.[a]
Developer(s)Ghost Games
Publisher(s)Electronic Arts
Director(s)Craig Sullivan
Producer(s)Leanne Loombe
Designer(s)James Mouat
Programmer(s)Jonathan Janesjö
Writer(s)James Worrall
Justin Trefgarne
Adrian Vershinin
Composer(s)Photek
SeriesNeed for Speed
EngineFrostbite 3
Platform(s)PlayStation 4
Xbox One
Windows
ReleasePlayStation 4, Xbox One
Windows
  • WW: 15 March 2016[2]
Genre(s)Racing
Mode(s)Single-player, multiplayer

The game received mixed reviews. Critics praised the game's visuals and customization but criticized it for being always-online with the inability to pause, which would also lead to performance issues on all platforms. Despite the reviews, Need for Speed was a commercial success. The game was followed by Need for Speed Payback in 2017.

Gameplay

The first gameplay footage of the pre-alpha build for Need for Speed was revealed at EA's press conference at E3 on June 15, 2015. The E3 presentation shows a part of the story, followed by the customization of a Subaru BRZ which showed the new and improved customization system, and the 'action camera' which was later revealed to be one of the five different camera angles. There are five different gameplay types: Speed, Style, Crew, Build, and Outlaw where players can earn points for engaging in to progress in the game through five overlapping storylines. Need for Speed takes place in the fictional city of Ventura Bay and its surroundings which is based on Los Angeles.[3][4][5]

Need for Speed has a redesigned 'Wrap Editor', and body modifications return to the series after nearly five years. The game features real-life tuning companies including RAUH-Welt Begriff, SEIBON, and RTR Mustang. A new 'Handling Slider' was exhibited in the E3 gameplay video, which combines the best elements of the earlier Black Box titles' grippy tires, as well as the drift style of the newer Criterion titles.

Plot

The story revolves around the player and a small ragtag group of racers waiting to be noticed by any of the game's five icons, all of them being real-world motorsport and street racing figures. Spike (Adam Long) wants to meet Magnus Walker, Amy (Faye Marsay) has a desire to greet Akira Nakai, Robyn (Christina Wolfe) wants to come to Risky Devil, Manu (Howard Charles) wants to impress Ken Block, and Travis (Leo Gregory) is inspired by Shinichi Morohoshi. As the game progresses, the player earns money and reputation among the other drivers and people he meets along the way. As soon as the player defeats Magnus Walker, however, a cutscene appears in which Spike becomes jealous and angry, saying that the player got the chance before Spike did. After this, Spike gets over it because of Travis saying to him that if one of them gets noticed, they all get noticed. Once the player becomes the ultimate icon, the final challenge is against Travis, Spike, Amy, Robyn, Manu, and the icons. After the race, the final cutscene includes all of them taking a group photo together, with the player wearing a mask to hide his true identity.

Development

Following the 2010 release of Need for Speed: Hot Pursuit, EA's own developer Criterion Games, developers of the award-winning racing video game series Burnout, was given stewardship of the Need for Speed franchise with 2012's Need for Speed: Most Wanted. In a 2012 interview, Most Wanted executive producer Matt Webster told that while all future Need for Speed games may not be developed by Criterion, the studio would have creative oversight of the franchise moving forward.

After just one year later, during a Gamescom interview with Need for Speed Rivals executive producer Marcus Nilsson told that the newly created Ghost Games studio was now in charge of the franchise; about 80 percent of Criterion was working on Rivals with the remaining group working on a mysterious "new project." A month later, vice president and creative director of Criterion Games, Alex Ward announced that 60 to 65 people moved from Criterion over to Ghost Games UK, seemingly permanently, to work on Rivals and the franchise, leaving about 20 at Criterion.[6]

In April 2013, Electronic Gaming Monthly published a report that a reboot of 2004's Need for Speed: Underground 2 could be the next NFS game;[7] that report was contradicted hours later by Criterion's Alex Ward.[8][9] Initially it was suspected that Criterion would not be developing racing games in the short-term, but Ward clarified that he was speaking personally instead of speaking for the studio.[10] In a 2013 interview with VideoGamer, Ghost's Marcus Nilsson stated that they were working to restore the credibility of the franchise.[11] He also suggested a sequel to 2004's Underground 2 if the conditions were right.[12] Later in the year, at the Eurogamer Expo, Nilsson hinted that the franchise might return to a style of progression in the future similar to the Underground - Most Wanted - Carbon series.[13]

In 2014, Electronic Arts CEO Andrew Wilson announced that there would not be a new Need for Speed game that year, making it the first year since 2001 that a Need for Speed game was not released.[14]

On 21 May 2015, EA announced their next Need for Speed game, with a teaser trailer,[15] following marketing material tease days before.[16] EA later clarified that the new Need for Speed game is not really a spiritual Underground 3 game, but it would still "share a lot of the stuff that made that game great".[17]

On 29 May 2015, EA confirmed that Need for Speed would require an online connection to play, but reassured that "the benefits are nice" for requiring such restriction. Previous Need for Speed games have featured connected online worlds for players to race and inhabit together, although they have not required a player to stay connected to play the game.[18] This was met with criticism from critics, who pointed to 2013's SimCity, which was unplayable at launch as a result of requiring an online connection to play. The reason for an always-online internet connection was because of Autolog's new in-game snapshot feature explained by Marcus Nilsson which rewards the players and their snapshots with Rep Points, Experience Points and in-game money if other players liked them enough.[19]

On 14 September 2015, Electronic Arts announced that Need for Speed for Windows had been delayed to Spring 2016 in order to allow Ghost Games to give the version an unlocked frame rate and increase the visual quality.[20] The Windows release date has later been updated to a more precise 15 March in the US and 17 March everywhere else, and March 10 as a demo in the Origin access program. Along with that announcement, several other announcements were made, among which include Windows-exclusive support for 4K resolution, various gamepad and steering wheel controllers, and the previously-announced unlocked frame rate, as well as a manual transmission option for both the PC and console versions.[21]

The game is offered in two editions: the Standard Edition and the Deluxe Edition. The Deluxe Edition includes several extra features and content, such as a lifetime discount on all purchases made with in-game currency, a special VIP Icon, exclusive car wraps, more upgrades, and a pre-modified BMW M3 (E46) modeled after the M3 GTR from 2005's Need for Speed: Most Wanted as both the leading car on the game's cover and the player's tricked-out starter car that is in the garage next to the Honda Civic, the Subaru BRZ, or the Ford Mustang Foxbody in the "purchase your first car" menu.

The game has neither microtransactions of any sort nor paid DLC. All additional content is available for free through mandatory updates, leading the game to be called the "Living Game" by developers.[22]

Post-release updates

On 13 November 2015, the first game update was teased.[23] Dubbed the Icons Update, the update was released on 25 November 2015, and saw a maximum rep level increase to 60. The update also includes two new unlockable bonus cars, improvements on wrap editor, new daily challenges, community events and a few new preset wraps.[24]

On 9 December 2015, Ghost Games released the Legends Update, which added (among other changes) songs from previous Need for Speed games, a maximum rep level increase to 70, new collectables and wraps, and the ability to mute phone calls. The update also introduced a new event series featuring Eddie and Melissa from Need for Speed: Underground. Upon completion of this event series, the player will unlock Eddie's 1999 Nissan Skyline GT-R V-Spec.[25]

On 3 February 2016, Ghost Games released the Showcase Update, which added fully customizable license plates and the ability to share car wraps to friends or the community, in addition to repair shops and improvements on photo-taking features.[26] On 3 March 2016, an update dubbed the Hot Rods Update was released, which added drag races, two hot rod cars, a manual transmission option, and an increase in the number of garage car slots from five to ten.[27] On 24 March 2016, the 2017 facelift of the Nissan GT-R Premium (R35) was added to the game.[28]

On 27 April 2016, the sixth and final update, the SpeedLists Update, was released, which introduced multiplayer tournament series, where players can compete against each other to earn SpeedPoints to raise their multiplayer rank. The update also introduced the new ability to replay story missions with increased difficulty through Prestige (unlocked by completing all story missions).[29]

Reception

Critical reception

Need for Speed received "mixed or average" reviews, according to review aggregator Metacritic.[30][31][32]

Luke Reilly of IGN gave the game a score of 6.3 out of 10, praising the game's great visuals and sound and the drifting feeling, but criticizing the game's story, the game being too brief, the multiplayer, AI, daft time-of-night effects, having no drag racing, and no ability to pause the game.[41] Alexander Kalogianni of Digital Trends awarded Need for Speed a score of 6.0 out of 10, praising the game for its gorgeously stylized game world, multitude of tweakable car characteristics, engaging visual, customization options, and cool soundtrack, but criticized it for repetitive mission types and the AI being aloof.[43]

Scott Butterworth of GameSpot gave the game an 8 out of 10. Butterworth praised Need for Speed for the visually stunning city, deep rewarding progression, genuinely customizable handling, and nail-biting sense of speed, but at the same time criticized the rubber-banding AI, draconian drift scoring system, and always-online, rendering the game unable to be paused.[37] Sam Loveridge of TrustedReviews gave Need for Speed 4½ out of five stars giving praise to the stunning night racing and weather effects, but panned the inability to play offline, the inability to pause gameplay, and the "insufferable" live action cutscenes and constant calls.[44]

Sales

The Need for Speed reboot had 67% of copies sold on PS4, with 33% on Xbox One.[45] Need for Speed was the seventh best selling game in the United States in November 2015 according to the NPD Group.[46] The game debuted at #6 on the Japanese Sales Charts, selling 19,000 copies.[47] In the UK, it reached number 2 in the sales chart, behind Call of Duty: Black Ops III.[48]

On January 28, 2016, Need for Speed saw twice as many monthly active players in Q3 compared to Need for Speed Rivals.[49]

Notes

  1. ^ The five men on the top of the box are the game's "icons"; they are (from left to right on the cover) Shinichi Morohoshi, Ken Block, Akira Nakai, Magnus Walker, and (representing Risky Devil) Richard "Fish" Fisher.

References

  1. ^ a b "November 2015 PS4, PS3, PS Vita New Release Video Games". PlayStation LifeStyle. from the original on 22 April 2015. Retrieved 20 August 2015.
  2. ^ Kato, Matthew (February 11, 2016). "Need For Speed On PC Gets Release Date & Improvements". Game Informer. from the original on February 14, 2016. Retrieved February 11, 2016.
  3. ^ Scammell, David (June 18, 2015). "E3 2015: Need For Speed's E3 demo shines, but does it take vehicle customisation one step too far?". VideoGamer.com. from the original on March 4, 2016. Retrieved October 27, 2015.
  4. ^ Gates, Christopher (19 June 2015). "E3 2015: Need for Speed Actually Looks as Good as Its Trailer". Game Rant. from the original on 8 November 2015. Retrieved October 27, 2015.
  5. ^ Concepcion, Miguel (June 16, 2015). "Need For Speed's E3 2015 Reboot Does Not Disappoint". GameSpot. from the original on October 24, 2015. Retrieved October 27, 2015.
  6. ^ Crecente, Brian (3 January 2014). "Co-founders of Criterion Games, creators of Burnout, leave studio [update]". Polygon. from the original on 12 December 2020. Retrieved 4 June 2015.
  7. ^ Ivan, Tom (12 April 2013). "News: Need for Speed: Underground reboot rumoured". Computer and Video Games. from the original on 17 April 2013. Retrieved 20 April 2013.
  8. ^ Makuch, Eddie (2013-04-12). "Criterion shoots down NFS: Underground reboot rumors". Gamespot. from the original on 2014-07-16. Retrieved 2015-06-03.
  9. ^ Yin-Poole, Wesley (16 April 2013). "Criterion boss: "After over a decade of making racing games it's time to make something new"". Eurogamer. from the original on 19 April 2013. Retrieved 20 April 2013.
  10. ^ Crossley, Rob (16 April 2013). "PC News: New Criterion IP 'is not a racing game'". Computer and Video Games. from the original on 19 April 2013. Retrieved 20 April 2013.
  11. ^ Scammel, David (29 September 2013). "Ghost takes control of the Need For Speed brand". VideoGamer.com. Archived from the original on 29 August 2013. Retrieved 23 October 2013.
  12. ^ Scammel, David (28 September 2013). "Need For Speed Underground 3: If it can sell 15m copies, we'd make that game, says Ghost". VideoGamer.com. from the original on 18 August 2014. Retrieved 23 October 2013.
  13. ^ Marcus Nilsson (2013-09-28). Need for Speed: Rivals — EGX 2013. Eurogamer (Q&A session). Event occurs at 35:23. from the original on 2013-11-20. Retrieved 2013-10-23.
  14. ^ Pereira, Chris (6 May 2014). "Need for Speed skips 2014; first year without one in over a decade". GameSpot. from the original on 1 June 2015. Retrieved 4 June 2015.
  15. ^ "Need For Speed reboot is spiritual sequel to Underground – teaser trailer online now". Metro. 21 May 2015. from the original on 4 June 2015. Retrieved 4 June 2015.
  16. ^ Nunneley, Stephany (20 May 2015). "Need for Speed teaser image released ahead of tomorrow's reveal". VG247. from the original on 22 May 2015. Retrieved 4 June 2015.
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  18. ^ Phillips, Tom (29 May 2015). "Need for Speed reboot requires online connection". Eurogamer. from the original on 4 June 2015. Retrieved 4 June 2015.
  19. ^ "Need for Speed, Always Online Gaming, and EA Possibly Repeating Mistakes". Softpedia. June 2015. from the original on 5 June 2015. Retrieved 5 June 2015.
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  21. ^ "Need for Speed PC Version Announced". Need for Speed YouTube channel. from the original on 2016-03-03. Retrieved 2016-03-01.
  22. ^ Chalk, Andy (15 September 2015). "Need for Speed will have no microtransactions and paid DLC is not planned". PC Gamer. from the original on 19 October 2015. Retrieved 14 October 2015.
  23. ^ Walke, Ben (13 November 2015). "Under the Hood #1 - Turning Feedback into Features". Electronic Arts. from the original on 20 April 2016. Retrieved 9 May 2016.
  24. ^ Pereira, Chris (23 November 2015). "Need for Speed's Rubber-Banding, Neon Lights Update Coming Soon". GameSpot. from the original on 27 February 2016. Retrieved 9 May 2016.
  25. ^ Nunneley, Stephany (8 December 2015). "Here's what's included with tomorrow's Need for Speed Legends update". VG24/7. from the original on 25 December 2015. Retrieved 24 December 2015.
  26. ^ Makuch, Eddie (28 January 2016). "Need for Speed Update Adds Photo Mode, Wrap-Sharing Feature, and More Next Week". GameSpot. from the original on 5 May 2016. Retrieved 9 May 2016.
  27. ^ Reilly, Luke (1 March 2016). "Need For Speed Update Adds Drag Racing, Hot Rods". IGN. from the original on 7 May 2016. Retrieved 9 May 2016.
  28. ^ "Need for Speed Update Today on PS4 & Xbox One Is 2.3GB, Adds the GT-R Premium 2017". PlayStation LifeStyle. 24 March 2016. from the original on 27 April 2016. Retrieved 9 May 2016.
  29. ^ Paget, Mat (25 April 2016). "Need For Speed Update Adds New Multiplayer Events, Prestige Mode". GameSpot. from the original on 15 May 2016. Retrieved 9 May 2016.
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  32. ^ a b "Need for Speed for Xbox One Reviews". Metacritic. from the original on 30 September 2020. Retrieved 3 November 2015.
  33. ^ Carter, Chris (3 November 2015). "Review: Need for Speed". Destructoid. from the original on 5 December 2020. Retrieved 3 November 2015.
  34. ^ Landa, Jeff (2 November 2015). . Electronic Gaming Monthly. Archived from the original on 24 September 2016. Retrieved 2 November 2015.
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  42. ^ Dransfield, Ian (3 November 2015). "Need For Speed Review". VideoGamer.com. from the original on 8 November 2020. Retrieved 3 November 2015.
  43. ^ NEED FOR SPEED (2015) REVIEW 2016-06-24 at the Wayback Machine Digital Trends. BY ALEXANDER KALOGIANNI. 11.12.15 (updated on 02.25.16)
  44. ^ Need for Speed Review 2016-07-13 at the Wayback Machine. By Sam Loveridge. TrustedReviews. 29 Oct 2015.
  45. ^ Two-thirds of physical Need For Speed sales were on PS4 2016-03-06 at the Wayback Machine By David Scammell 9th Nov, 2015 - 11:12am.
  46. ^ Grubb, Jeff (December 10, 2015). "November 2015 NPD: Call of Duty outsells Fallout 4 as PlayStation 4 takes November". VentureBeat. from the original on December 11, 2015. Retrieved December 11, 2015.
  47. ^ Japanese Sales Chart: Assassin’s Creed Syndicate, Need for Speed Can’t Topple Black Ops 3 on PS4 2016-03-06 at the Wayback Machine November 18, 2015. Written by Jason Dunning
  48. ^ . www.chart-track.co.uk. Archived from the original on 2018-12-15. Retrieved 2020-05-23.
  49. ^ EA: Star Wars Battlefront Shipped More Than 13 Million Units, Need for Speed Doubled Rivals’ Active Player Base 2017-04-30 at the Wayback Machine. January 28, 2016. Written by Jason Dunning. PlayStationLifeStyle.net

External links

need, speed, 2015, video, game, need, speed, online, open, world, racing, video, game, developed, ghost, games, published, electronic, arts, released, playstation, xbox, november, 2015, released, origin, windows, march, 2016, twenty, second, installment, need,. Need for Speed is an online open world racing video game developed by Ghost Games and published by Electronic Arts released for PlayStation 4 and Xbox One in November 2015 and released on Origin for Windows on March 15 2016 It is the twenty second installment in the Need for Speed series and is a reboot of the franchise Need for SpeedStandard edition box art with a Subaru BRZ and Porsche 911 Carrera RSR 2 8 a Developer s Ghost GamesPublisher s Electronic ArtsDirector s Craig SullivanProducer s Leanne LoombeDesigner s James MouatProgrammer s Jonathan JanesjoWriter s James WorrallJustin TrefgarneAdrian VershininComposer s PhotekSeriesNeed for SpeedEngineFrostbite 3Platform s PlayStation 4Xbox OneWindowsReleasePlayStation 4 Xbox OneNA 3 November 2015 1 EU 5 November 2015 1 WindowsWW 15 March 2016 2 Genre s RacingMode s Single player multiplayerThe game received mixed reviews Critics praised the game s visuals and customization but criticized it for being always online with the inability to pause which would also lead to performance issues on all platforms Despite the reviews Need for Speed was a commercial success The game was followed by Need for Speed Payback in 2017 Contents 1 Gameplay 2 Plot 3 Development 3 1 Post release updates 4 Reception 4 1 Critical reception 4 2 Sales 5 Notes 6 References 7 External linksGameplay EditThe first gameplay footage of the pre alpha build for Need for Speed was revealed at EA s press conference at E3 on June 15 2015 The E3 presentation shows a part of the story followed by the customization of a Subaru BRZ which showed the new and improved customization system and the action camera which was later revealed to be one of the five different camera angles There are five different gameplay types Speed Style Crew Build and Outlaw where players can earn points for engaging in to progress in the game through five overlapping storylines Need for Speed takes place in the fictional city of Ventura Bay and its surroundings which is based on Los Angeles 3 4 5 Need for Speed has a redesigned Wrap Editor and body modifications return to the series after nearly five years The game features real life tuning companies including RAUH Welt Begriff SEIBON and RTR Mustang A new Handling Slider was exhibited in the E3 gameplay video which combines the best elements of the earlier Black Box titles grippy tires as well as the drift style of the newer Criterion titles Plot EditThe story revolves around the player and a small ragtag group of racers waiting to be noticed by any of the game s five icons all of them being real world motorsport and street racing figures Spike Adam Long wants to meet Magnus Walker Amy Faye Marsay has a desire to greet Akira Nakai Robyn Christina Wolfe wants to come to Risky Devil Manu Howard Charles wants to impress Ken Block and Travis Leo Gregory is inspired by Shinichi Morohoshi As the game progresses the player earns money and reputation among the other drivers and people he meets along the way As soon as the player defeats Magnus Walker however a cutscene appears in which Spike becomes jealous and angry saying that the player got the chance before Spike did After this Spike gets over it because of Travis saying to him that if one of them gets noticed they all get noticed Once the player becomes the ultimate icon the final challenge is against Travis Spike Amy Robyn Manu and the icons After the race the final cutscene includes all of them taking a group photo together with the player wearing a mask to hide his true identity Development EditFollowing the 2010 release of Need for Speed Hot Pursuit EA s own developer Criterion Games developers of the award winning racing video game series Burnout was given stewardship of the Need for Speed franchise with 2012 s Need for Speed Most Wanted In a 2012 interview Most Wanted executive producer Matt Webster told that while all future Need for Speed games may not be developed by Criterion the studio would have creative oversight of the franchise moving forward After just one year later during a Gamescom interview with Need for Speed Rivals executive producer Marcus Nilsson told that the newly created Ghost Games studio was now in charge of the franchise about 80 percent of Criterion was working on Rivals with the remaining group working on a mysterious new project A month later vice president and creative director of Criterion Games Alex Ward announced that 60 to 65 people moved from Criterion over to Ghost Games UK seemingly permanently to work on Rivals and the franchise leaving about 20 at Criterion 6 In April 2013 Electronic Gaming Monthly published a report that a reboot of 2004 s Need for Speed Underground 2 could be the next NFS game 7 that report was contradicted hours later by Criterion s Alex Ward 8 9 Initially it was suspected that Criterion would not be developing racing games in the short term but Ward clarified that he was speaking personally instead of speaking for the studio 10 In a 2013 interview with VideoGamer Ghost s Marcus Nilsson stated that they were working to restore the credibility of the franchise 11 He also suggested a sequel to 2004 s Underground 2 if the conditions were right 12 Later in the year at the Eurogamer Expo Nilsson hinted that the franchise might return to a style of progression in the future similar to the Underground Most Wanted Carbon series 13 In 2014 Electronic Arts CEO Andrew Wilson announced that there would not be a new Need for Speed game that year making it the first year since 2001 that a Need for Speed game was not released 14 On 21 May 2015 EA announced their next Need for Speed game with a teaser trailer 15 following marketing material tease days before 16 EA later clarified that the new Need for Speed game is not really a spiritual Underground 3 game but it would still share a lot of the stuff that made that game great 17 On 29 May 2015 EA confirmed that Need for Speed would require an online connection to play but reassured that the benefits are nice for requiring such restriction Previous Need for Speed games have featured connected online worlds for players to race and inhabit together although they have not required a player to stay connected to play the game 18 This was met with criticism from critics who pointed to 2013 s SimCity which was unplayable at launch as a result of requiring an online connection to play The reason for an always online internet connection was because of Autolog s new in game snapshot feature explained by Marcus Nilsson which rewards the players and their snapshots with Rep Points Experience Points and in game money if other players liked them enough 19 On 14 September 2015 Electronic Arts announced that Need for Speed for Windows had been delayed to Spring 2016 in order to allow Ghost Games to give the version an unlocked frame rate and increase the visual quality 20 The Windows release date has later been updated to a more precise 15 March in the US and 17 March everywhere else and March 10 as a demo in the Origin access program Along with that announcement several other announcements were made among which include Windows exclusive support for 4K resolution various gamepad and steering wheel controllers and the previously announced unlocked frame rate as well as a manual transmission option for both the PC and console versions 21 The game is offered in two editions the Standard Edition and the Deluxe Edition The Deluxe Edition includes several extra features and content such as a lifetime discount on all purchases made with in game currency a special VIP Icon exclusive car wraps more upgrades and a pre modified BMW M3 E46 modeled after the M3 GTR from 2005 s Need for Speed Most Wanted as both the leading car on the game s cover and the player s tricked out starter car that is in the garage next to the Honda Civic the Subaru BRZ or the Ford Mustang Foxbody in the purchase your first car menu The game has neither microtransactions of any sort nor paid DLC All additional content is available for free through mandatory updates leading the game to be called the Living Game by developers 22 Post release updates Edit On 13 November 2015 the first game update was teased 23 Dubbed the Icons Update the update was released on 25 November 2015 and saw a maximum rep level increase to 60 The update also includes two new unlockable bonus cars improvements on wrap editor new daily challenges community events and a few new preset wraps 24 On 9 December 2015 Ghost Games released the Legends Update which added among other changes songs from previous Need for Speed games a maximum rep level increase to 70 new collectables and wraps and the ability to mute phone calls The update also introduced a new event series featuring Eddie and Melissa from Need for Speed Underground Upon completion of this event series the player will unlock Eddie s 1999 Nissan Skyline GT R V Spec 25 On 3 February 2016 Ghost Games released the Showcase Update which added fully customizable license plates and the ability to share car wraps to friends or the community in addition to repair shops and improvements on photo taking features 26 On 3 March 2016 an update dubbed the Hot Rods Update was released which added drag races two hot rod cars a manual transmission option and an increase in the number of garage car slots from five to ten 27 On 24 March 2016 the 2017 facelift of the Nissan GT R Premium R35 was added to the game 28 On 27 April 2016 the sixth and final update the SpeedLists Update was released which introduced multiplayer tournament series where players can compete against each other to earn SpeedPoints to raise their multiplayer rank The update also introduced the new ability to replay story missions with increased difficulty through Prestige unlocked by completing all story missions 29 Reception EditCritical reception Edit ReceptionAggregate scoreAggregatorScoreMetacritic PC 68 100 30 PS4 66 100 31 XONE 65 100 32 Review scoresPublicationScoreDestructoid6 10 33 Electronic Gaming Monthly7 10 34 Game Informer7 10 35 GameRevolution 36 GameSpot8 10 37 GamesRadar 38 GameTrailers8 3 10 39 Giant Bomb 40 IGN6 3 10 41 VideoGamer com5 10 42 Need for Speed received mixed or average reviews according to review aggregator Metacritic 30 31 32 Luke Reilly of IGN gave the game a score of 6 3 out of 10 praising the game s great visuals and sound and the drifting feeling but criticizing the game s story the game being too brief the multiplayer AI daft time of night effects having no drag racing and no ability to pause the game 41 Alexander Kalogianni of Digital Trends awarded Need for Speed a score of 6 0 out of 10 praising the game for its gorgeously stylized game world multitude of tweakable car characteristics engaging visual customization options and cool soundtrack but criticized it for repetitive mission types and the AI being aloof 43 Scott Butterworth of GameSpot gave the game an 8 out of 10 Butterworth praised Need for Speed for the visually stunning city deep rewarding progression genuinely customizable handling and nail biting sense of speed but at the same time criticized the rubber banding AI draconian drift scoring system and always online rendering the game unable to be paused 37 Sam Loveridge of TrustedReviews gave Need for Speed 4 out of five stars giving praise to the stunning night racing and weather effects but panned the inability to play offline the inability to pause gameplay and the insufferable live action cutscenes and constant calls 44 Sales Edit The Need for Speed reboot had 67 of copies sold on PS4 with 33 on Xbox One 45 Need for Speed was the seventh best selling game in the United States in November 2015 according to the NPD Group 46 The game debuted at 6 on the Japanese Sales Charts selling 19 000 copies 47 In the UK it reached number 2 in the sales chart behind Call of Duty Black Ops III 48 On January 28 2016 Need for Speed saw twice as many monthly active players in Q3 compared to Need for Speed Rivals 49 Notes Edit The five men on the top of the box are the game s icons they are from left to right on the cover Shinichi Morohoshi Ken Block Akira Nakai Magnus Walker and representing Risky Devil Richard Fish Fisher References Edit a b November 2015 PS4 PS3 PS Vita New Release Video Games PlayStation LifeStyle Archived from the original on 22 April 2015 Retrieved 20 August 2015 Kato Matthew February 11 2016 Need For Speed On PC Gets Release Date amp Improvements Game Informer Archived from the original on February 14 2016 Retrieved February 11 2016 Scammell David June 18 2015 E3 2015 Need For Speed s E3 demo shines but does it take vehicle customisation one step too far VideoGamer com Archived from the original on March 4 2016 Retrieved October 27 2015 Gates Christopher 19 June 2015 E3 2015 Need for Speed Actually Looks as Good as Its Trailer Game Rant Archived from the original on 8 November 2015 Retrieved October 27 2015 Concepcion Miguel June 16 2015 Need For Speed s E3 2015 Reboot Does Not Disappoint GameSpot Archived from the original on October 24 2015 Retrieved October 27 2015 Crecente Brian 3 January 2014 Co founders of Criterion Games creators of Burnout leave studio update Polygon Archived from the original on 12 December 2020 Retrieved 4 June 2015 Ivan Tom 12 April 2013 News Need for Speed Underground reboot rumoured Computer and Video Games Archived from the original on 17 April 2013 Retrieved 20 April 2013 Makuch Eddie 2013 04 12 Criterion shoots down NFS Underground reboot rumors Gamespot Archived from the original on 2014 07 16 Retrieved 2015 06 03 Yin Poole Wesley 16 April 2013 Criterion boss After over a decade of making racing games it s time to make something new Eurogamer Archived from the original on 19 April 2013 Retrieved 20 April 2013 Crossley Rob 16 April 2013 PC News New Criterion IP is not a racing game Computer and Video Games Archived from the original on 19 April 2013 Retrieved 20 April 2013 Scammel David 29 September 2013 Ghost takes control of the Need For Speed brand VideoGamer com Archived from the original on 29 August 2013 Retrieved 23 October 2013 Scammel David 28 September 2013 Need For Speed Underground 3 If it can sell 15m copies we d make that game says Ghost VideoGamer com Archived from the original on 18 August 2014 Retrieved 23 October 2013 Marcus Nilsson 2013 09 28 Need for Speed Rivals EGX 2013 Eurogamer Q amp A session Event occurs at 35 23 Archived from the original on 2013 11 20 Retrieved 2013 10 23 Pereira Chris 6 May 2014 Need for Speed skips 2014 first year without one in over a decade GameSpot Archived from the original on 1 June 2015 Retrieved 4 June 2015 Need For Speed reboot is spiritual sequel to Underground teaser trailer online now Metro 21 May 2015 Archived from the original on 4 June 2015 Retrieved 4 June 2015 Nunneley Stephany 20 May 2015 Need for Speed teaser image released ahead of tomorrow s reveal VG247 Archived from the original on 22 May 2015 Retrieved 4 June 2015 EA States Need For Speed Is Not Underground 3 Attack of the Fanboy 25 May 2015 Archived from the original on 5 June 2015 Retrieved 4 June 2015 Phillips Tom 29 May 2015 Need for Speed reboot requires online connection Eurogamer Archived from the original on 4 June 2015 Retrieved 4 June 2015 Need for Speed Always Online Gaming and EA Possibly Repeating Mistakes Softpedia June 2015 Archived from the original on 5 June 2015 Retrieved 5 June 2015 Karmali Luke 14 September 2015 Need for Speed Delayed On PC To Next Year IGN Archived from the original on 15 December 2019 Retrieved 14 September 2015 Need for Speed PC Version Announced Need for Speed YouTube channel Archived from the original on 2016 03 03 Retrieved 2016 03 01 Chalk Andy 15 September 2015 Need for Speed will have no microtransactions and paid DLC is not planned PC Gamer Archived from the original on 19 October 2015 Retrieved 14 October 2015 Walke Ben 13 November 2015 Under the Hood 1 Turning Feedback into Features Electronic Arts Archived from the original on 20 April 2016 Retrieved 9 May 2016 Pereira Chris 23 November 2015 Need for Speed s Rubber Banding Neon Lights Update Coming Soon GameSpot Archived from the original on 27 February 2016 Retrieved 9 May 2016 Nunneley Stephany 8 December 2015 Here s what s included with tomorrow s Need for Speed Legends update VG24 7 Archived from the original on 25 December 2015 Retrieved 24 December 2015 Makuch Eddie 28 January 2016 Need for Speed Update Adds Photo Mode Wrap Sharing Feature and More Next Week GameSpot Archived from the original on 5 May 2016 Retrieved 9 May 2016 Reilly Luke 1 March 2016 Need For Speed Update Adds Drag Racing Hot Rods IGN Archived from the original on 7 May 2016 Retrieved 9 May 2016 Need for Speed Update Today on PS4 amp Xbox One Is 2 3GB Adds the GT R Premium 2017 PlayStation LifeStyle 24 March 2016 Archived from the original on 27 April 2016 Retrieved 9 May 2016 Paget Mat 25 April 2016 Need For Speed Update Adds New Multiplayer Events Prestige Mode GameSpot Archived from the original on 15 May 2016 Retrieved 9 May 2016 a b Need for Speed for PC Reviews Metacritic Archived from the original on 20 October 2020 Retrieved 15 March 2015 a b Need for Speed for PlayStation 4 Reviews Metacritic Archived from the original on 29 September 2020 Retrieved 3 November 2015 a b Need for Speed for Xbox One Reviews Metacritic Archived from the original on 30 September 2020 Retrieved 3 November 2015 Carter Chris 3 November 2015 Review Need for Speed Destructoid Archived from the original on 5 December 2020 Retrieved 3 November 2015 Landa Jeff 2 November 2015 Need for Speed review Electronic Gaming Monthly Archived from the original on 24 September 2016 Retrieved 2 November 2015 Kato Matthew 3 November 2015 Back To The Drawing Board Need for Speed PlayStation 4 Game Informer Archived from the original on 26 January 2021 Retrieved 3 November 2015 Charles Devin 4 November 2015 Need for Speed 2015 Review Game Revolution Archived from the original on 1 July 2016 Retrieved 4 November 2015 a b Butterworth Scott 2 November 2015 Need For Speed Review GameSpot Archived from the original on 8 January 2021 Retrieved 2 November 2015 Kietzmann Ludwig 3 November 2015 Need for Speed review GamesRadar Archived from the original on 7 October 2019 Retrieved 3 November 2015 Bloodworth Daniel 3 November 2015 Need for Speed Review GameTrailers Archived from the original on 6 November 2015 Retrieved 3 November 2015 Gerstmann Jeff 3 November 2015 Need For Speed Review Giant Bomb Archived from the original on 4 February 2021 Retrieved 3 November 2015 a b Reilly Luke 2 November 2015 Need For Speed Review IGN Archived from the original on 15 February 2021 Retrieved 2 November 2015 Dransfield Ian 3 November 2015 Need For Speed Review VideoGamer com Archived from the original on 8 November 2020 Retrieved 3 November 2015 NEED FOR SPEED 2015 REVIEW Archived 2016 06 24 at the Wayback Machine Digital Trends BY ALEXANDER KALOGIANNI 11 12 15 updated on 02 25 16 Need for Speed Review Archived 2016 07 13 at the Wayback Machine By Sam Loveridge TrustedReviews 29 Oct 2015 Two thirds of physical Need For Speed sales were on PS4 Archived 2016 03 06 at the Wayback Machine By David Scammell 9th Nov 2015 11 12am Grubb Jeff December 10 2015 November 2015 NPD Call of Duty outsells Fallout 4 as PlayStation 4 takes November VentureBeat Archived from the original on December 11 2015 Retrieved December 11 2015 Japanese Sales Chart Assassin s Creed Syndicate Need for Speed Can t Topple Black Ops 3 on PS4 Archived 2016 03 06 at the Wayback Machine November 18 2015 Written by Jason Dunning GFK Chart Track www chart track co uk Archived from the original on 2018 12 15 Retrieved 2020 05 23 EA Star Wars Battlefront Shipped More Than 13 Million Units Need for Speed Doubled Rivals Active Player Base Archived 2017 04 30 at the Wayback Machine January 28 2016 Written by Jason Dunning PlayStationLifeStyle netExternal links EditOfficial website Need for Speed at MobyGames Retrieved from https en wikipedia org w index php title Need for Speed 2015 video game amp oldid 1152711671, wikipedia, wiki, book, books, library,

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