fbpx
Wikipedia

Need for Speed: Underground

Need for Speed: Underground is a 2003 racing video game and the seventh installment in the Need for Speed series. It was developed by EA Black Box and published by Electronic Arts. Three different games were produced, one for consoles and Windows, and the other for the Game Boy Advance along with a version developed by Global VR for Arcades that was published by Konami.

Need for Speed: Underground
Cover art featuring a Nissan Skyline GT-R
Developer(s)EA Black Box
Pocketeers (GBA)
Global VR (Arcade)
Publisher(s)EA Games
Konami (Arcade)
SeriesNeed for Speed
Platform(s)PlayStation 2, GameCube, Xbox, Microsoft Windows, Game Boy Advance, Arcade
ReleaseMicrosoft Windows, Xbox, PlayStation 2, GameCube
  • NA: November 17, 2003
  • EU: November 21, 2003
  • EU: November 28, 2003 (PC)
  • AU: November 2003
Game Boy Advance
  • NA: December 17, 2003
  • EU: January 16, 2004
Arcade
  • JP: December 26, 2006
Genre(s)Racing
Mode(s)Single-player, multiplayer

Underground rebooted the franchise, ignoring the previous Need for Speed games which featured sports cars and exotics. It was the first game in the series to offer a career mode featuring a storyline, and a garage mode that allowed players to fully customize their cars with a large variety of brand-name performance and visual upgrades. All races take place in the fictional Olympic City. Rather than exotic cars, Underground featured vehicles associated with the import scene. Underground was critically and commercially successful, and was followed by Need for Speed: Underground 2 in 2004.

Plot

The player begins the game in a circuit race in Olympic City in a white Honda/Acura Integra Type R, sporting unique vinyls and a wide body kit. He dominantly wins the race; only to be woken up by Samantha from his daydreaming.

Samantha is the player's contact in Olympic City and she tours him across the import culture scene and illegal street racing therein. She helps the player buy his first car, although she pokes fun at the player's choice of the car, regardless of the vehicle chosen, saying "ouch, that's seriously weak, dude". She kickstarts the player by introducing him to local street racers such as Jose (who offers Circuit events), Klutch (who offers Drag events) and Dirt (who offers Drift events). In event #7, she introduces him to T.J, a mechanic who rewards him with numerous performance upgrades and parts, provided he wins his time trials challenges. Samatha also issues time trials to the player, her rewards being unique visual modifications instead.

Eventually, the player draws the attention of The Eastsiders, after racing their members Chad, Kurt and Todd to climb up the racing ranking boards. Eddie, the leader of the gang and his girlfriend Melissa take notice of the player. Eddie is the current best underground racer in Olympic City and unimpressed by the player, berates and bullies him for his racing skills, going as far as throwing cash at him then telling him to "take a taxi home so that he can get home faster", and signaling for a taxi cab to pick up the player in a event.

In time, the player develops too much reputation and hype to be ignored by Eddie, who proceeds to challenge the player to race Samantha in order to continue upward in the ranking boards. She gets infuriated upon the player's acceptance and loses after she totals the engine of her Honda Civic Si during the race. Her car is taken by T.J for himself thereafter. Deeply saddened by the player's willingness to race her and the loss of her car to T.J, Samantha distances herself from the player, but he continues receiving race offers nonetheless.

Building up to the endgame, the player faces and defeats Chad, Kurt, Todd and Dirt for the #1 rank of their respective boards, then faces T.J in Samantha's vandalized Civic in a pink slip race. He wins the car back and returns it back to Samantha, rekindling their friendship. Samantha rewards the player with a unique body kit choice.

Eddie then challenges the player to a sprint race and loses; while the player's crew are about to celebrate, a mysterious grey Nissan 350Z challenges the player to a final 6-lap circuit race. The player races the 350Z and wins; while the others celebrate his victory, the driver of the 350Z is revealed to be Melissa.

That event solidifies the player's status as the best underground racer in Olympic City.

Gameplay

 
A circuit race with a Honda Civic Si Coupe, PC version.

Circuit is a standard race that involves racing with up to three opponents' cars around a loop track for two or more laps. It is the main mode of the game.

Knockout Mode is similar to previous Need for Speed titles. It is played on the circuit tracks, and involves "knocking out" the last racer who passes the finish line in each lap until the final leader of the race remains, and wins the race. In Underground, Knockout sessions have a maximum of three laps for four racers.

Sprint mode is a variation on the Circuit mode, where the contestants race in a point-to-point track instead of loop tracks. These races are typically shorter than "circuits" (with a maximum of 8 km in length), so players are required to be more cautious of any mistakes during racing, such as crashing into barriers or vehicles.

Drifting is the most challenging and technical aspect of the game. Drift mode consists of one player in a short loop track, where the objective is to collect as many points as possible by drifting along the track. The player competes with three other contestants, who appear to accumulate scores along with the player during the drift session. The player would be required to beat these scores in order to obtain top positions.

Bonuses are awarded for players who drift in the outer borders of the track, drift vertically, or perform chained-drifting (continuous drifting by constantly steering the vehicle during drifts to maintain speed); if the player succeeds in ending a drift without collisions onto the sides of the track, the collected points are added into the score, otherwise, the collected points are cancelled.

Drift mode is the only type of racing where time taken to complete the track does not matter, since players are given the freedom to complete the allocated number of laps at their own pace, hence here is no nitrous oxide in this mode.

Drag racing is the second most technical form of race in the game. It involves racing against one or three cars on typically straight tracks and attempting to obtain top positions to win. In order to master Drag mode, players must employ good timing and reflexes for gear shifting, redlining, overtaking, and the use of nitrous oxide boosts. Since players must use manual transmission, drag races place particular emphasis in monitoring the tachometer and the engine temperature during races, which is enlarged and displayed on the left side of the screen. Steering in this mode is simplified to simply allow for lane changes, while the computer handles the steering along the lanes, and the player focuses more on maintaining an optimum speed for the car.

Two conditions will result in players being forfeited during a drag race: head-on collisions with an opponent, barriers, traffic cars or dividers (being 'totaled'); or blown engines as a result from prolonged redlining and the subsequent overheating of the engine.

Car customization

In the car customization menu, cars can be altered with performance upgrades and visual upgrades, such as paint colours, vinyls, underglow neon, custom front and rear bumpers, custom side skirts, spoilers, custom hoods, exhaust tips, roof scoops, custom tires and stickers, and wide body kits.

Players can apply performance upgrades to their vehicles. The player can upgrade their car's engine, drivetrain, suspension, tires, engine control unit (ECU) as well as add nitrous oxide, turbochargers and reduce the car's weight (in the form of "weight reduction packages"). Performance upgrades are earned by completing certain races in the story mode.

Vehicles

Underground features a total of 20 fully licensed cars. In contrast to previous installments that featured predominantly exotic cars, the cars in Underground are exclusively tuner-type cars. Underground is also notable for being the first game in the Need for Speed series to offer a Korean-made car as a playable car. The car in question is the Hyundai Tiburon.

Style Points

First introduced in Underground was the Style Points system, strongly influenced from "The Kudos" system in Metropolis Street Racer and Project Gotham Racing. Style Points are rewarded to the player for performing stunts and being competitive in race events. Style Points can be multiplied by the Style Modifier, which can be increased by visually modifying the player's car. The more "tricked out" the design of the player's car, the higher their score gets multiplied. Style Points are earned by drafting, powersliding, taking shortcuts, closely avoiding traffic, and avoiding walls. Style Points gradually unlock visual upgrades for the player's car, as well as custom cars they can drive.[1]

Soundtrack

The game's soundtrack contains 26 licensed songs, ranging from rap, hip hop, rock, EDM, and drum and bass, sung by artists like Nate Dogg, T.I., as well as Lil Jon & The Eastside Boyz (who are best known for singing the game's theme song, Get Low), Petey Pablo, Static-X, Rob Zombie, Lostprophets, The Crystal Method, Junkie XL, Andy Hunter, Asian Dub Foundation and BT (who is best known for producing the game's opening song, "Kimosabe"). The main menu mostly plays hip hop music, while the race sequences mostly play the electronica, metal, and techno music, though it is also optional for the player to integrate the main menu music into the race sequences or the race music into the main menu.

Development

Need for Speed: Underground was first announced in April 2003. Underground features 20 fully customizable licensed Vehicles from thirteen manufacturers, and hundreds of aftermarket parts from no fewer than 52 aftermarket parts manufacturers, including Bilstein, Holley Performance Products, GReddy, Sparco, HKS Power, PIAA Corporation and Enkei.[2] The game's visual effects was designed under the supervision of Habib Zargarpour, who previously worked on the pod-racing sequence in Star Wars: Episode I – The Phantom Menace.[3] Need for Speed: Underground went gold (became ready for release)[4] and was released worldwide in November for PC, PlayStation 2, Xbox and Nintendo GameCube (with the exception of Japan for PS2 and Gamecube on December 25).[5][6][7][8][9][10][11][12][13]

Reception

Need for Speed: Underground received positive reviews according to review aggregators GameRankings and Metacritic. Both gave it a score of 84.29% and 85 out of 100 for the PlayStation 2 version,[36][41] 83.73% and 83 out of 100 for the GameCube version,[37][42] 82.29% and 82 out of 100 for the PC version,[38][44] 81.76% and 83 out of 100 for the Xbox version[39][43] and 77.33% and 77 out of 100 for the Game Boy Advance version.[40][45] The only complaints critics had were the repetitive tracks, unbalanced rubberband AI, especially in the game's Easy mode, and the lack of free roam and damage in the game, with the latter only confining to detachment of licence plates and side mirrors from cars during collisions, especially during Drag races.[46]

In the UK, Official UK PlayStation 2 Magazine gave the PS2 version a score of nine out of ten and made much of the illegal nature of the gameplay. They praised the speed, but called the title as another driving game with Hollywood sparkle.[47] In Japan, Famitsu gave the GameCube and PS2 versions a score of two eights and two nines, bringing it to a score of 34 out of 40.[48]

Sales

According to Electronic Arts, Need for Speed: Underground was a commercial hit, with sales above 7 million units worldwide by mid-2004.[49] Underground ultimately sold 15 million copies worldwide.[50]

By July 2006, the PlayStation 2 version of Underground had sold 2.6 million copies and earned $115 million in the United States alone. Next Generation ranked it as the sixth highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. It was the highest-selling Need for Speed game released between those dates in the United States.[51] The PlayStation 2 version also received a "Double Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[52] indicating sales of at least 600,000 copies in the United Kingdom,[53] where it had sold 700,000 copies by January 2004.[54]

Awards

The editors of Computer Gaming World presented Underground with their 2003 "Racing Game of the Year" award.[55]

Need for Speed: Underground also won The Electric Playground's 2003 "Best Driving Game for PC" award,[56] the 7th Annual Interactive Achievements Awards for "Console Racing Game of the Year",[57] and The CESA Game Awards for "Global Awards (overseas works)" from CESA and Ministry of Economy, Trade and Industry.[58]

"By bringing in Hollywood visual-effects artists to help create the game’s movie-like lighting and fantastic sense of speed, Underground became a true artistic achievement for the uber-publisher".

The Electric Playground Staff in 2004[56]

References

  1. ^ "Need for Speed: Underground". Everything2. Everything2 Media, LLC. Retrieved July 3, 2021.
  2. ^ Casamassina, Matt (April 30, 2003). "EA Goes Underground". IGN. Retrieved July 3, 2021.
  3. ^ Gamespot Staff (August 17, 2003). "Need for Speed Underground Q&A". GameSpot. Retrieved July 3, 2021.
  4. ^ IGN Staff (November 8, 2003). "NFSU Goes Gold - Street racer is around the corner. Are you ready?". IGN. Retrieved July 3, 2021.
  5. ^ IGN Staff (November 18, 2003). "NFSU Ships - Get your dose of street racing now on Cube, PC, PS2 and Xbox". IGN. Retrieved July 3, 2021.
  6. ^ "Need for Speed: Underground Releases (Multiplatform)". MobyGames. Blue Flame Labs. Retrieved July 3, 2021.
  7. ^ a b c Mirabella III, Fran (November 14, 2003). "Need for Speed Underground (GCN, Xbox)". IGN. Retrieved August 8, 2015.
  8. ^ a b c Gerstmann, Jeff (November 17, 2003). "Need for Speed Underground Review (GC, Xbox)". GameSpot. Retrieved August 8, 2015.
  9. ^ a b Williams, Bryn (November 20, 2003). "GameSpy: Need for Speed Underground (PS2)". GameSpy. Retrieved August 8, 2015.
  10. ^ a b c Four-Eyed Dragon (November 18, 2003). . GamePro. Archived from the original on February 9, 2005. Retrieved August 9, 2015.
  11. ^ a b c d EGM staff (January 2004). "Need for Speed Underground (GC, PS2, Xbox)". Electronic Gaming Monthly. No. 174. p. 118.
  12. ^ a b c d e Edge staff (December 25, 2003). "Need for Speed Underground". Edge. No. 131. p. 115.
  13. ^ . Newtype USA. A.D. Vision. Archived from the original on February 7, 2005.
  14. ^ Reed, Kristan (November 26, 2003). "Need for Speed Underground (PS2)". Eurogamer. Retrieved August 9, 2015.
  15. ^ McNamara, Andy (December 2003). . Game Informer. No. 128. p. 126. Archived from the original on September 17, 2008. Retrieved August 8, 2015.
  16. ^ Zoss, Jeremy (December 2003). . Game Informer. No. 128. p. 172. Archived from the original on February 2, 2008. Retrieved August 8, 2015.
  17. ^ Mason, Lisa (December 2003). . Game Informer. No. 128. p. 159. Archived from the original on September 5, 2008. Retrieved August 8, 2015.
  18. ^ Four-Eyed Dragon (November 18, 2003). . GamePro. Archived from the original on February 23, 2005. Retrieved August 9, 2015.
  19. ^ a b c d White, A.A. (December 2003). "Need for Speed Underground Review". Game Revolution. Retrieved August 9, 2015.
  20. ^ a b Gerstmann, Jeff (November 21, 2003). "Need for Speed Underground Review (PC, PS2)". GameSpot. Retrieved August 8, 2015.
  21. ^ Provo, Frank (January 26, 2004). "Need for Speed Underground Review (GBA)". GameSpot. Retrieved August 8, 2015.
  22. ^ Williams, Bryn (November 20, 2003). "GameSpy: Need for Speed Underground (Xbox)". GameSpy. Retrieved August 8, 2015.
  23. ^ Williams, Bryn (November 20, 2003). "GameSpy: Need for Speed Underground (GCN)". GameSpy. Retrieved August 8, 2015.
  24. ^ Osborne, Scott (December 14, 2003). "GameSpy: Need for Speed Underground (PC)". GameSpy. Retrieved August 8, 2015.
  25. ^ Bedigian, Louis (November 30, 2003). "Need for Speed Underground - PS2 - Review". GameZone. from the original on October 6, 2008. Retrieved August 9, 2015.
  26. ^ Aceinet (December 7, 2003). "Need for Speed Underground - PC - Review". GameZone. from the original on November 8, 2008. Retrieved August 9, 2015.
  27. ^ Mirabella III, Fran (November 14, 2003). "Need for Speed Underground (PC)". IGN. Retrieved August 8, 2015.
  28. ^ Mirabella III, Fran (November 14, 2003). "Need for Speed Underground (PS2)". IGN. Retrieved August 8, 2015.
  29. ^ Harris, Craig (February 2, 2004). "Need for Speed Underground (GBA)". IGN. Retrieved August 8, 2015.
  30. ^ "Need for Speed Underground (GC)". Nintendo Power. Vol. 177. March 2004. p. 119.
  31. ^ "Need for Speed Underground (GBA)". Nintendo Power. Vol. 177. March 2004. p. 120.
  32. ^ Davison, John (January 2004). . Official U.S. PlayStation Magazine. Archived from the original on December 4, 2003. Retrieved August 8, 2015.
  33. ^ "Need for Speed Underground". Official Xbox Magazine. December 2003. p. 108.
  34. ^ Mahood, Andy (January 2004). . PC Gamer: 118. Archived from the original on March 15, 2006. Retrieved August 8, 2015.
  35. ^ Catucci, Nick (December 2, 2003). "Big Pimpin' Poppas Trick Out Their Autos for City Streets". The Village Voice. Retrieved August 8, 2015.
  36. ^ a b "Need for Speed Underground for PlayStation 2". GameRankings. Retrieved August 8, 2015.
  37. ^ a b "Need for Speed Underground for GameCube". GameRankings. Retrieved August 8, 2015.
  38. ^ a b "Need for Speed Underground for PC". GameRankings. Retrieved August 8, 2015.
  39. ^ a b "Need for Speed Underground for Xbox". GameRankings. Retrieved August 8, 2015.
  40. ^ a b "Need for Speed Underground for Game Boy Advance". GameRankings. Retrieved August 8, 2015.
  41. ^ a b "Need for Speed Underground for PlayStation 2 Reviews". Metacritic.
  42. ^ a b "Need for Speed Underground for GameCube Reviews". Metacritic.
  43. ^ a b "Need for Speed Underground for Xbox Reviews". Metacritic.
  44. ^ a b "Need for Speed Underground for PC Reviews". Metacritic.
  45. ^ a b "Need for Speed Underground for Game Boy Advance Reviews". Metacritic.
  46. ^ "Tweak Town". November 25, 2003. Retrieved December 10, 2018.
  47. ^ "Need for Speed Underground". Official UK PlayStation 2 Magazine. Future Publishing (41). December 2003.
  48. ^ "Need for Speed Underground (GC, PS2)". Famitsu. Vol. 785. January 1, 2004.
  49. ^ B2B Staff (July 26, 2004). . Multiplayer.it (in Italian). Archived from the original on August 23, 2004.
  50. ^ Kollar, Philip (17 June 2015). "Need for Speed lets you drive how you want, and future NFS games probably will too". Polygon. Vox Media. Retrieved 22 August 2015.
  51. ^ Campbell, Colin; Keiser, Joe (July 29, 2006). . Next Generation. Archived from the original on October 28, 2007.
  52. ^ . Entertainment and Leisure Software Publishers Association. Archived from the original on May 20, 2009.
  53. ^ Caoili, Eric (November 26, 2008). . Gamasutra. Archived from the original on September 18, 2017.
  54. ^ Reed, Kristan (20 January 2004). "UK Charts: A month in the top spot for Need for Speed". GamesIndustry.biz. Retrieved 2021-11-09.{{cite web}}: CS1 maint: url-status (link)
  55. ^ Editors of CGW (March 2004). "Computer Gaming World's 2003 Games of the Year". Computer Gaming World. No. 236. pp. 57–60, 62–69.
  56. ^ a b Staff (2004). . The Electric Playground. Archived from the original on March 23, 2004.
  57. ^ "Console Racing Game of the Year". Academy of Interactive Arts & Sciences. 2004-03-04. Retrieved 2010-10-17.
  58. ^ "第8回 CESA GAME AWARDS : グローバル賞海外作品部門". Computer Entertainment Supplier's Association. 2004.

External links

  • Need for Speed: Underground at MobyGames
  • Need for Speed: Underground (Game Boy Advance) at MobyGames

need, speed, underground, 2003, racing, video, game, seventh, installment, need, speed, series, developed, black, published, electronic, arts, three, different, games, were, produced, consoles, windows, other, game, advance, along, with, version, developed, gl. Need for Speed Underground is a 2003 racing video game and the seventh installment in the Need for Speed series It was developed by EA Black Box and published by Electronic Arts Three different games were produced one for consoles and Windows and the other for the Game Boy Advance along with a version developed by Global VR for Arcades that was published by Konami Need for Speed UndergroundCover art featuring a Nissan Skyline GT RDeveloper s EA Black BoxPocketeers GBA Global VR Arcade Publisher s EA GamesKonami Arcade SeriesNeed for SpeedPlatform s PlayStation 2 GameCube Xbox Microsoft Windows Game Boy Advance ArcadeReleaseMicrosoft Windows Xbox PlayStation 2 GameCubeNA November 17 2003EU November 21 2003EU November 28 2003 PC AU November 2003Game Boy AdvanceNA December 17 2003EU January 16 2004Arcade JP December 26 2006Genre s RacingMode s Single player multiplayerUnderground rebooted the franchise ignoring the previous Need for Speed games which featured sports cars and exotics It was the first game in the series to offer a career mode featuring a storyline and a garage mode that allowed players to fully customize their cars with a large variety of brand name performance and visual upgrades All races take place in the fictional Olympic City Rather than exotic cars Underground featured vehicles associated with the import scene Underground was critically and commercially successful and was followed by Need for Speed Underground 2 in 2004 Contents 1 Plot 2 Gameplay 2 1 Car customization 2 2 Vehicles 2 3 Style Points 3 Soundtrack 4 Development 5 Reception 5 1 Sales 5 2 Awards 6 References 7 External linksPlot EditThe player begins the game in a circuit race in Olympic City in a white Honda Acura Integra Type R sporting unique vinyls and a wide body kit He dominantly wins the race only to be woken up by Samantha from his daydreaming Samantha is the player s contact in Olympic City and she tours him across the import culture scene and illegal street racing therein She helps the player buy his first car although she pokes fun at the player s choice of the car regardless of the vehicle chosen saying ouch that s seriously weak dude She kickstarts the player by introducing him to local street racers such as Jose who offers Circuit events Klutch who offers Drag events and Dirt who offers Drift events In event 7 she introduces him to T J a mechanic who rewards him with numerous performance upgrades and parts provided he wins his time trials challenges Samatha also issues time trials to the player her rewards being unique visual modifications instead Eventually the player draws the attention of The Eastsiders after racing their members Chad Kurt and Todd to climb up the racing ranking boards Eddie the leader of the gang and his girlfriend Melissa take notice of the player Eddie is the current best underground racer in Olympic City and unimpressed by the player berates and bullies him for his racing skills going as far as throwing cash at him then telling him to take a taxi home so that he can get home faster and signaling for a taxi cab to pick up the player in a event In time the player develops too much reputation and hype to be ignored by Eddie who proceeds to challenge the player to race Samantha in order to continue upward in the ranking boards She gets infuriated upon the player s acceptance and loses after she totals the engine of her Honda Civic Si during the race Her car is taken by T J for himself thereafter Deeply saddened by the player s willingness to race her and the loss of her car to T J Samantha distances herself from the player but he continues receiving race offers nonetheless Building up to the endgame the player faces and defeats Chad Kurt Todd and Dirt for the 1 rank of their respective boards then faces T J in Samantha s vandalized Civic in a pink slip race He wins the car back and returns it back to Samantha rekindling their friendship Samantha rewards the player with a unique body kit choice Eddie then challenges the player to a sprint race and loses while the player s crew are about to celebrate a mysterious grey Nissan 350Z challenges the player to a final 6 lap circuit race The player races the 350Z and wins while the others celebrate his victory the driver of the 350Z is revealed to be Melissa That event solidifies the player s status as the best underground racer in Olympic City Gameplay Edit A circuit race with a Honda Civic Si Coupe PC version Circuit is a standard race that involves racing with up to three opponents cars around a loop track for two or more laps It is the main mode of the game Knockout Mode is similar to previous Need for Speed titles It is played on the circuit tracks and involves knocking out the last racer who passes the finish line in each lap until the final leader of the race remains and wins the race In Underground Knockout sessions have a maximum of three laps for four racers Sprint mode is a variation on the Circuit mode where the contestants race in a point to point track instead of loop tracks These races are typically shorter than circuits with a maximum of 8 km in length so players are required to be more cautious of any mistakes during racing such as crashing into barriers or vehicles Drifting is the most challenging and technical aspect of the game Drift mode consists of one player in a short loop track where the objective is to collect as many points as possible by drifting along the track The player competes with three other contestants who appear to accumulate scores along with the player during the drift session The player would be required to beat these scores in order to obtain top positions Bonuses are awarded for players who drift in the outer borders of the track drift vertically or perform chained drifting continuous drifting by constantly steering the vehicle during drifts to maintain speed if the player succeeds in ending a drift without collisions onto the sides of the track the collected points are added into the score otherwise the collected points are cancelled Drift mode is the only type of racing where time taken to complete the track does not matter since players are given the freedom to complete the allocated number of laps at their own pace hence here is no nitrous oxide in this mode Drag racing is the second most technical form of race in the game It involves racing against one or three cars on typically straight tracks and attempting to obtain top positions to win In order to master Drag mode players must employ good timing and reflexes for gear shifting redlining overtaking and the use of nitrous oxide boosts Since players must use manual transmission drag races place particular emphasis in monitoring the tachometer and the engine temperature during races which is enlarged and displayed on the left side of the screen Steering in this mode is simplified to simply allow for lane changes while the computer handles the steering along the lanes and the player focuses more on maintaining an optimum speed for the car Two conditions will result in players being forfeited during a drag race head on collisions with an opponent barriers traffic cars or dividers being totaled or blown engines as a result from prolonged redlining and the subsequent overheating of the engine Car customization Edit In the car customization menu cars can be altered with performance upgrades and visual upgrades such as paint colours vinyls underglow neon custom front and rear bumpers custom side skirts spoilers custom hoods exhaust tips roof scoops custom tires and stickers and wide body kits Players can apply performance upgrades to their vehicles The player can upgrade their car s engine drivetrain suspension tires engine control unit ECU as well as add nitrous oxide turbochargers and reduce the car s weight in the form of weight reduction packages Performance upgrades are earned by completing certain races in the story mode Vehicles Edit Underground features a total of 20 fully licensed cars In contrast to previous installments that featured predominantly exotic cars the cars in Underground are exclusively tuner type cars Underground is also notable for being the first game in the Need for Speed series to offer a Korean made car as a playable car The car in question is the Hyundai Tiburon Style Points Edit First introduced in Underground was the Style Points system strongly influenced from The Kudos system in Metropolis Street Racer and Project Gotham Racing Style Points are rewarded to the player for performing stunts and being competitive in race events Style Points can be multiplied by the Style Modifier which can be increased by visually modifying the player s car The more tricked out the design of the player s car the higher their score gets multiplied Style Points are earned by drafting powersliding taking shortcuts closely avoiding traffic and avoiding walls Style Points gradually unlock visual upgrades for the player s car as well as custom cars they can drive 1 Soundtrack EditThe game s soundtrack contains 26 licensed songs ranging from rap hip hop rock EDM and drum and bass sung by artists like Nate Dogg T I as well as Lil Jon amp The Eastside Boyz who are best known for singing the game s theme song Get Low Petey Pablo Static X Rob Zombie Lostprophets The Crystal Method Junkie XL Andy Hunter Asian Dub Foundation and BT who is best known for producing the game s opening song Kimosabe The main menu mostly plays hip hop music while the race sequences mostly play the electronica metal and techno music though it is also optional for the player to integrate the main menu music into the race sequences or the race music into the main menu Development EditNeed for Speed Underground was first announced in April 2003 Underground features 20 fully customizable licensed Vehicles from thirteen manufacturers and hundreds of aftermarket parts from no fewer than 52 aftermarket parts manufacturers including Bilstein Holley Performance Products GReddy Sparco HKS Power PIAA Corporation and Enkei 2 The game s visual effects was designed under the supervision of Habib Zargarpour who previously worked on the pod racing sequence in Star Wars Episode I The Phantom Menace 3 Need for Speed Underground went gold became ready for release 4 and was released worldwide in November for PC PlayStation 2 Xbox and Nintendo GameCube with the exception of Japan for PS2 and Gamecube on December 25 5 6 7 8 9 10 11 12 13 Reception EditReceptionAggregate scoresAggregatorScoreGBAGCPCPS2XboxGameRankings77 33 40 83 73 37 82 29 38 84 29 36 81 76 39 Metacritic77 100 45 83 100 42 82 100 44 85 100 41 83 100 43 Review scoresPublicationScoreGBAGCPCPS2XboxEdgeN A7 10 12 7 10 12 7 10 12 7 10 12 Electronic Gaming MonthlyN A8 67 10 11 N A8 67 10 11 8 67 10 11 EurogamerN AN AN A7 10 14 N AGame InformerN A9 10 17 N A9 5 10 15 9 25 10 16 GameProN A 10 N A 18 10 GameRevolutionN AB 19 B 19 B 19 B 19 GameSpot7 7 10 21 7 9 10 8 8 10 20 8 10 20 7 9 10 8 GameSpyN A 23 24 9 22 GameZoneN AN A8 1 10 26 8 5 10 25 N AIGN7 9 10 29 8 8 10 7 9 10 27 8 9 10 28 8 8 10 7 Nintendo Power3 4 5 31 4 1 5 30 N AN AN AOfficial U S PlayStation MagazineN AN AN A 32 N AOfficial Xbox Magazine US N AN AN AN A8 6 10 33 PC Gamer US N AN A88 34 N AN AThe Village VoiceN AN AN A8 10 35 N A Need for Speed Underground received positive reviews according to review aggregators GameRankings and Metacritic Both gave it a score of 84 29 and 85 out of 100 for the PlayStation 2 version 36 41 83 73 and 83 out of 100 for the GameCube version 37 42 82 29 and 82 out of 100 for the PC version 38 44 81 76 and 83 out of 100 for the Xbox version 39 43 and 77 33 and 77 out of 100 for the Game Boy Advance version 40 45 The only complaints critics had were the repetitive tracks unbalanced rubberband AI especially in the game s Easy mode and the lack of free roam and damage in the game with the latter only confining to detachment of licence plates and side mirrors from cars during collisions especially during Drag races 46 In the UK Official UK PlayStation 2 Magazine gave the PS2 version a score of nine out of ten and made much of the illegal nature of the gameplay They praised the speed but called the title as another driving game with Hollywood sparkle 47 In Japan Famitsu gave the GameCube and PS2 versions a score of two eights and two nines bringing it to a score of 34 out of 40 48 Sales Edit According to Electronic Arts Need for Speed Underground was a commercial hit with sales above 7 million units worldwide by mid 2004 49 Underground ultimately sold 15 million copies worldwide 50 By July 2006 the PlayStation 2 version of Underground had sold 2 6 million copies and earned 115 million in the United States alone Next Generation ranked it as the sixth highest selling game launched for the PlayStation 2 Xbox or GameCube between January 2000 and July 2006 in that country It was the highest selling Need for Speed game released between those dates in the United States 51 The PlayStation 2 version also received a Double Platinum sales award from the Entertainment and Leisure Software Publishers Association ELSPA 52 indicating sales of at least 600 000 copies in the United Kingdom 53 where it had sold 700 000 copies by January 2004 54 Awards Edit The editors of Computer Gaming World presented Underground with their 2003 Racing Game of the Year award 55 Need for Speed Underground also won The Electric Playground s 2003 Best Driving Game for PC award 56 the 7th Annual Interactive Achievements Awards for Console Racing Game of the Year 57 and The CESA Game Awards for Global Awards overseas works from CESA and Ministry of Economy Trade and Industry 58 By bringing in Hollywood visual effects artists to help create the game s movie like lighting and fantastic sense of speed Underground became a true artistic achievement for the uber publisher The Electric Playground Staff in 2004 56 References Edit Need for Speed Underground Everything2 Everything2 Media LLC Retrieved July 3 2021 Casamassina Matt April 30 2003 EA Goes Underground IGN Retrieved July 3 2021 Gamespot Staff August 17 2003 Need for Speed Underground Q amp A GameSpot Retrieved July 3 2021 IGN Staff November 8 2003 NFSU Goes Gold Street racer is around the corner Are you ready IGN Retrieved July 3 2021 IGN Staff November 18 2003 NFSU Ships Get your dose of street racing now on Cube PC PS2 and Xbox IGN Retrieved July 3 2021 Need for Speed Underground Releases Multiplatform MobyGames Blue Flame Labs Retrieved July 3 2021 a b c Mirabella III Fran November 14 2003 Need for Speed Underground GCN Xbox IGN Retrieved August 8 2015 a b c Gerstmann Jeff November 17 2003 Need for Speed Underground Review GC Xbox GameSpot Retrieved August 8 2015 a b Williams Bryn November 20 2003 GameSpy Need for Speed Underground PS2 GameSpy Retrieved August 8 2015 a b c Four Eyed Dragon November 18 2003 Need for Speed Underground GC Xbox GamePro Archived from the original on February 9 2005 Retrieved August 9 2015 a b c d EGM staff January 2004 Need for Speed Underground GC PS2 Xbox Electronic Gaming Monthly No 174 p 118 a b c d e Edge staff December 25 2003 Need for Speed Underground Edge No 131 p 115 Newtype USA January 2004 Issue Newtype USA A D Vision Archived from the original on February 7 2005 Reed Kristan November 26 2003 Need for Speed Underground PS2 Eurogamer Retrieved August 9 2015 McNamara Andy December 2003 Need for Speed Underground PS2 Game Informer No 128 p 126 Archived from the original on September 17 2008 Retrieved August 8 2015 Zoss Jeremy December 2003 Need for Speed Underground Xbox Game Informer No 128 p 172 Archived from the original on February 2 2008 Retrieved August 8 2015 Mason Lisa December 2003 Need for Speed Underground GC Game Informer No 128 p 159 Archived from the original on September 5 2008 Retrieved August 8 2015 Four Eyed Dragon November 18 2003 Need for Speed Underground Review for PS2 on GamePro com GamePro Archived from the original on February 23 2005 Retrieved August 9 2015 a b c d White A A December 2003 Need for Speed Underground Review Game Revolution Retrieved August 9 2015 a b Gerstmann Jeff November 21 2003 Need for Speed Underground Review PC PS2 GameSpot Retrieved August 8 2015 Provo Frank January 26 2004 Need for Speed Underground Review GBA GameSpot Retrieved August 8 2015 Williams Bryn November 20 2003 GameSpy Need for Speed Underground Xbox GameSpy Retrieved August 8 2015 Williams Bryn November 20 2003 GameSpy Need for Speed Underground GCN GameSpy Retrieved August 8 2015 Osborne Scott December 14 2003 GameSpy Need for Speed Underground PC GameSpy Retrieved August 8 2015 Bedigian Louis November 30 2003 Need for Speed Underground PS2 Review GameZone Archived from the original on October 6 2008 Retrieved August 9 2015 Aceinet December 7 2003 Need for Speed Underground PC Review GameZone Archived from the original on November 8 2008 Retrieved August 9 2015 Mirabella III Fran November 14 2003 Need for Speed Underground PC IGN Retrieved August 8 2015 Mirabella III Fran November 14 2003 Need for Speed Underground PS2 IGN Retrieved August 8 2015 Harris Craig February 2 2004 Need for Speed Underground GBA IGN Retrieved August 8 2015 Need for Speed Underground GC Nintendo Power Vol 177 March 2004 p 119 Need for Speed Underground GBA Nintendo Power Vol 177 March 2004 p 120 Davison John January 2004 Need for Speed Underground Official U S PlayStation Magazine Archived from the original on December 4 2003 Retrieved August 8 2015 Need for Speed Underground Official Xbox Magazine December 2003 p 108 Mahood Andy January 2004 Need for Speed Underground PC Gamer 118 Archived from the original on March 15 2006 Retrieved August 8 2015 Catucci Nick December 2 2003 Big Pimpin Poppas Trick Out Their Autos for City Streets The Village Voice Retrieved August 8 2015 a b Need for Speed Underground for PlayStation 2 GameRankings Retrieved August 8 2015 a b Need for Speed Underground for GameCube GameRankings Retrieved August 8 2015 a b Need for Speed Underground for PC GameRankings Retrieved August 8 2015 a b Need for Speed Underground for Xbox GameRankings Retrieved August 8 2015 a b Need for Speed Underground for Game Boy Advance GameRankings Retrieved August 8 2015 a b Need for Speed Underground for PlayStation 2 Reviews Metacritic a b Need for Speed Underground for GameCube Reviews Metacritic a b Need for Speed Underground for Xbox Reviews Metacritic a b Need for Speed Underground for PC Reviews Metacritic a b Need for Speed Underground for Game Boy Advance Reviews Metacritic Tweak Town November 25 2003 Retrieved December 10 2018 Need for Speed Underground Official UK PlayStation 2 Magazine Future Publishing 41 December 2003 Need for Speed Underground GC PS2 Famitsu Vol 785 January 1 2004 B2B Staff July 26 2004 EA risultati finanziari Multiplayer it in Italian Archived from the original on August 23 2004 Kollar Philip 17 June 2015 Need for Speed lets you drive how you want and future NFS games probably will too Polygon Vox Media Retrieved 22 August 2015 Campbell Colin Keiser Joe July 29 2006 The Top 100 Games of the 21st Century Next Generation Archived from the original on October 28 2007 ELSPA Sales Awards Double Platinum Entertainment and Leisure Software Publishers Association Archived from the original on May 20 2009 Caoili Eric November 26 2008 ELSPA Wii Fit Mario Kart Reach Diamond Status In UK Gamasutra Archived from the original on September 18 2017 Reed Kristan 20 January 2004 UK Charts A month in the top spot for Need for Speed GamesIndustry biz Retrieved 2021 11 09 a href Template Cite web html title Template Cite web cite web a CS1 maint url status link Editors of CGW March 2004 Computer Gaming World s 2003 Games of the Year Computer Gaming World No 236 pp 57 60 62 69 a b Staff 2004 Blister Awards 2003 The Electric Playground Archived from the original on March 23 2004 Console Racing Game of the Year Academy of Interactive Arts amp Sciences 2004 03 04 Retrieved 2010 10 17 第8回 CESA GAME AWARDS グローバル賞海外作品部門 Computer Entertainment Supplier s Association 2004 External links EditNeed for Speed Underground at MobyGames Need for Speed Underground Game Boy Advance at MobyGames Retrieved from https en wikipedia org w index php title Need for Speed Underground amp oldid 1151872695, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.